Warcraft III: Reforged Patch Notes

Version 1.32.5

April 28, 2020 

Art 

  • All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability.
  • Female Demon Hunter scaled up to match closer with Male Demon Hunter’s silhouette. 
  • Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset.
  • Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability.
  • Adjusted fire visual effects placements on the Townhall, Keep, and Castle for added readability during their damaged states. 
  • Northrend Trees have been updated to match Classic visuals. There are now four visually distinctive tree wall sets:
  • Northrend Icy Tree Wall
  • Northrend Tree Wall
  • Snowy Tree Wall
  • Scorched Tree Wall
  • Footprints have been updated for the following groups: 
  • Trolls have their own unique footprint.
  • Undead units with missing footprints are now fixed.
  • Vehicles now have continuous rolling footprint.
  • Fixed an issue with the Female Demon Hunter’s hero icon appearing incorrectly when disabled while in Demon form. 
  • Tuskarr Trapper now throws his own spear when attacking.  
  • Portrait animations have been updated for the following units: Peasant, Sorceress, High Elf, Lich, Dreadlord, Balnazzar, Mal’ganis, Keeper of the Grove, Night Elf Runner, Cenarius, Illidan (Demon Form), Tree of Life, Tree of Ages, Tree of Eternity, and their corrupted counterparts.
  • Reduced Violence Mode updates:
  • Female Death Knight updated with correct visual effects for spell casting.
  • Ogre Magi no longer disappears in the middle of its attack animations.
     

Custom Games 

  • Single Player mode has been re-enabled. This can be accessed from its own Create Games section in the Main Menu.
  • Fixed multiple crashes on custom games such as Custom Hero Survival.
  • Several fixes have been applied to Instance API natives related to unit attacks.
  • Blizzard.j and common.j are no longer considered when computing save checksums.

Editor 

  • The "Export All" option in the Asset Manager now functions correctly.

Gameplay 

  • Destructibles flagged as "Walkable" no longer cause desyncs between Classic and Reforged.
  • Reforged Troll mercenary unit selection circles are now smaller and more aligned with Classic. 
  • All Neutral unit selection circles now properly match the Reforged unit models.
  • Creep camps are easier to see on the minimap.
  • Permanent morphing units, such as the Obsidian Statue, will no longer briefly display their disabled morph ability icon while transforming.

Graphics 

  • Game lighting adjusted to improve Reforged readability and colors.

Sound 

  • Doom Guards now have the correct sound effects for their air and ground attacks.
  • Forest, Dark, and Ice Troll Trappers will no longer play the Berserk sound effect when casting Ensnare in Reforged mode.
  • Alchemist facial animations and acknowledgement sounds updated.
  • Flesh Golem facial animations and acknowledgement sounds updated.

User Interface 

  • Sepia tone backgrounds in Classic mode have been reverted. 
  • The "Use Command Button for Hotkeys" on Mac now functions as expected.

April 29, 2020
Bug Fixes

  • Fixed a bug that caused Multiplayer win totals for Collections to be set to zero.
  • Fixed a bug that prevented players in some regions from joining custom games.
  • Fixed a bug that prevented players in some regions from starting any game.
  • Single player custom games can again be created in the Russian locale.
  • Reduced Violence Mode is again enabled where required.

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