World of Warcraft 7.3 PTR Patch Notes

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

  • To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.

All New Story Scenario

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • More details coming soon

Changes

Classes

  • Multiple Classes
    • Demon Spikes, Shield of the Righteous, Ironskin Brew, and Shield Block can only be extended to a maximum of three times their base duration.
    • Smart heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Death Knight
    • Death Coil now costs 45 runic power (was 35).
    • Death Coil damage increased by 29%.
    • Death Strike damage increased by 10%.
    • Heart Strike damage increased by 10%.
  • Demon Hunter
    • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
    • Havoc
      • Demon Blades’s proc chance increased to 100% (was 60%).
      • Demon Blades’s Fury generation is now 6-12 (was 12-20).
      • Demon Blades now does 50% weapon damage (was 85% weapon damage).
      • Fel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
    • Vengeance
      • Last Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
  • Druid
    • Balance
      • Stellar Drift now increases Starfall’s damage by 50% (was 60%).
      • Starsurge damage increased by 11%.
    • Guardian
      • Gore is now also activated by Maul.
      • Maul damage increased by 400%.
      • Maul cost increased to 30 Rage (was 20).
      • Maul is now on the global cooldown, and has no self-cooldown (was 3 seconds).
      • Maul damage not increased in PvP.
      • Mark of Ursol removed.
    • Restoration
      • Cultivation healing reduced by 16%.
  • Hunter
    • Beast Mastery
      • Wild Call (Passive) - Your auto shot critical strikes now have a 40% chance to reduce the remaining cooldown of Dire Beast/Dire Frenzy by 3 seconds.
      • One with the Pack grants Wild Call 60% increased chance to reduce the cooldown of Dire Beast.
  • Mage
    • Frost
      • Cone of Cold damage increased by 170%.
      • Thermal Void redesigned: Increases Icy Veins’ duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.
  • Monk
    • Brewmaster
      • Brewmaster passive armor bonus increased to 25% (was 15%).
      • Blackout Strike now has a 14 second cooldown (was 3 seconds, modified by Haste).
      • Breath of Fire now has a 20 second cooldown (was 15 seconds).
      • Tiger Palm also now reduces the cooldown of Blackout Strike by 5 seconds.
      • Fortifying Brew increases Stagger by 10% (was 20%)
      • Ironskin Brew increases Stagger by 35% (was 40%).
      • Rushing Jade Wind's duration has been increased by 50% for Brewmasters only.
      • Special Delivery proc chance increased to 100% (was 30%).
      • Special Delivery damage reduced by 70%.
      • Spitfire chance reduced to 20% (was 30%).
      • Staggered damage cannot exceed 1000% of your maximum health.
      • Mastery: Elusive Brawler is now also triggered by hitting with Blackout Strike and Breath of Fire.
      • Chi Burst has been replaced by a new talent, Spitfire, for Brewmasters:
        • Spitfire: Passive. Tiger Palm has a 30% chance to reset the cooldown of Breath of Fire.
    • Mistweaver
      • Essence Font now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
      • Essence Font cost reduced by 10%, and direct healing increased 23%.
      • Vivify healing increased by 9%.
    • Windwalker
      • Damage of most abilities increased by 5.5%.
      • Rushing Jade Wind now applies Mark of the Crane to up to 2 (was 4) nearby targets.
      • Spinning Crane Kick’s Mark of the Crane’s damage bonus per target reduced to 40% (was 50%) per target.
      • Fists of Fury’s range increased to 8 yards (was 5) and damage reduced by 20%.
  • Paladin
    • Repentance and Blinding Light no longer deal damage.
    • Holy
      • Light's Hammer cost reduced by 20%.
    • Protection
      • Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
    • Retribution
      • Blessing of the Ashbringer now grants 4% strength (was 2000 strength).
  • Priest
    • Discipline
      • Developers’ notes: One of our goals for 7.2.5 is to give Plea and Power Word: Radiance a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate Penance heal on more targets more quickly should help with some of Discipline’s difficulties in responding promptly to damage. Plea being an always-available Atonement applicator without having to constantly evaluate the mana cost should help with overall flow of the spec.
      • Divine Star cost reduced by 20%.
      • Halo cost reduced by 25%.
      • Plea now costs 2% of base mana (was 0.36%), but no longer costs additional mana per Atonement.
      • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.
      • Power Word: Radiance now has 2 charges and a 15 second recharge.
      • Power Word: Radiance now applies 5 Atonements (was 3) at 50% normal duration (was 100%).
      • Smite damage increased by 11%.
      • Smite now costs 0.5% of base mana (was 1.0%).
      • The Penitent’s effects have been made baseline.
      • The absorb effect from Smite (Rank 2) has been removed and reworked into a new Level 15 talent: Sanctuary. The amount absorbed has been increased by 33%.
    • Holy
      • Circle of Healing healing increased by 15% and cost reduced by 20%.
      • Divine Star cost reduced by 20%.
      • Halo cost reduced by 25%.
      • Smite damage increased by 11%.
  • Rogue
    • Assassination
      • Exsanguinate now causes your Bleed effects to bleed out 125% (was 100%) faster.
      • Exsanguinate now costs 20 Energy.
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • All damage increased by 8%.
      • Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Ambush damage increased by 33%.
      • Combat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Curse of the Dreadblades (Artifact trait) now works with Ambush.
      • Fortune Strikes redesigned. Now increases Combat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
        • Developers’ notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, Vanish by 0.5 seconds per combo point spent.
      • Roll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
        • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried Treasure increases Energy regeneration by 30% (was 25%).
        • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.
      • All damage dealt increased by 20%.
      • Backstab base damage increased by 35%.
      • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
      • Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
      • Enveloping Shadows redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.5 second per combo point spent. Shadow Dance gains 1 additional charge.
      • Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of Backstab and Shadowstrike by 5% per point.
      • Gloomblade damage increased by 33%.
      • Marked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
        • Developers’ notes: This is to balance it against Premeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Master of Shadows moved to level 90 row: Gain 40 Energy over 4 seconds when you enter Stealth or Shadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • Nightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • Premeditation moved to level 100 row.
      • Relentless Strikes now causes your finishing moves to generate 5 Energy per combo point spent.
        • Developers’ notes: This improves Energy capping situations and an issue where with Deeper Stratagem (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
      • Shadow Dance is no longer on the global cooldown.
      • Shadow Dance now has 2 charges (was 3).
      • Shadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • Shadowstep now has 2 charges for Subtlety.
      • Shadowstrike now hits at melee range (was a 15 yard range).
      • Shadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • Shuriken Combo is a new passive talent available at level 70: Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • Sprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • Subterfuge’s duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown.  Invoke ancient symbols of power, empowering the next cast of several of your abilities:
        • Shadowstrike: Generates 2 additional combo points.
        • Nightblade: Deals 30% increased damage.
        • Eviscerate: Critical strike chance increased by 35%.
      • The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
  • Shaman
    • Earth Elemental has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
    • Earth Elemental has 6% melee crit reduction.
    • Enhancement
      • Rockbiter damage increased by 77% and Maelstrom generation increased to 25 (was 20).
      • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
      • Landslide moved to level 15 talent row, replacing Boulderfist.
    • Restoration
      • Wellspring cost reduced by 43%.
  • Warlock
    • Affliction
      • Malefic Grasp damage bonus reduced to 40% (was 70%).
      • Haunt now costs 1 Soul Shard, and no longer costs Mana.
      • Haunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
    • Demonology
      • Hand of Gul’dan impact damage increased by 180%.
      • Infernal Furnace (Artifact trait) damage increase per point reduced to 8% (was 10%).
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
      • All damage increased by 10%.
      • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
      • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Conflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • Conflagrate now generates double resources from hitting a second Havoc target.
      • Dimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Eradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • Incinerate
      • Incinerate now generates 1 Soul Shard Fragment.
      • Incinerate now generates 2 Soul Shard Fragments on a critical strike.
      • Incinerate’s mana cost reduced by 16%.
      • Rain of Fire’s damage increased by 25%.
      • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded.
      • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.
  • Warrior
    • Arms
      • All abilities damage increased by 10%, in addition to any damage changes below.
      • The effect of Mastery has been reduced by 20%.
      • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
      • Cleave damage increased by 20%.
      • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
      • Dauntless cost reduction is now 10% (was 20%).
      • Execute damage increased by 25%.
      • Fervor of Battle damage bonus increased to 80% (was 45%).
      • Focused Rage now costs 20 Rage (was 15 Rage).
      • In For The Kill now refunds 40 Rage (was 30 Rage).
      • Mortal Strike damage increased by 20%.
      • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
      • Precise Strikes (Artifact trait) reduced to 10% cost reduction per rank (was 15%).
      • Rend cost increased to 20 Rage (was 10 Rage).
      • Rend’s first hit now deals 280% weapon damage.
      • Slam damage increased by 35%.
      • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
      • Void Cleave (Artifact trait) damage increased by 100%.
      • Whirlwind damage increased by 20%.
      • Will of the First King (Artifact trait) increased to 2 Rage per critical strike (was 1 Rage).
    • Protection
      • Revenge damage reduced by 12%.

Dungeons

  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

  • Demon Hunter
    • Havoc
      • Anger of the Half-Giants generates an additional 1 to 3 Fury when Demon Blades is talented (was 1 to 6 Fury).
  • Warlock
    • Destruction
      • Feretory of Souls
        • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the Ymirjar
        • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.

Player versus Player

Mage

  • Frost
    • Burst of Cold damage bonus to Cone of Cold reduced to 400% (was 800%).

Professions

Cooking

  • Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

UI

  • Arsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

World of Warcraft 7.2 PTR Patch Notes

Patch 7.2 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms allows you to test a patch before it is released on live realms. Once you've had a chance to try things out, visit our PTR Discussion 7.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 7.2 forum.

  • More features are coming! New information for 7.2 features that are still in-development will be added soon.
  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 7.2.
  • Not all content listed in the PTR Patch Notes may be available for testing. Content may have a limited test window.

New Features

The Broken Shore

Return to the front lines of the Burning Legion’s invasion in this new Scenario. Complete it to unlock a new questing hub with World Quests that make up a new Emissary and faction: Armies of Legionfall.

Join in a new region-wide, cross-faction effort to construct buildings to fight against the Legion’s stronghold.

New Dungeon: The Cathedral of Eternal Night

The upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place. Inside this new dungeon, you’ll face:

  • Agronox - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.
  • Thrashbite the Scornful - Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.
  • Domatrax - With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.
  • Mephistroth - With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.

Class Campaigns

Every class continues its campaign to unify in the war effort. Your Class Hall is the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests.

All new epic class mounts are now available! Complete the new class mount quests to obtain yours.

Demon Assaults

The Burning Legion is assaulting Azeroth with renewed determination. Look for Broken Isles zones to come under attack, fight to drive the Legion back, and defend the lands of your new allies.

Pet Battle Dungeon

Something nefarious is going on in the world of pet battles, and it’s up to you to look into it. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

PvP Brawls

A series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill”, “Gravity Lapse”, and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.

Updated Features

Transmogrification Sets

A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

Flying in the Broken Isles

Take your final steps to complete the Broken Isles Pathfinder, Part 2 achievement to unlock flying in the Broken Isles.

Class Combat Updates

The launch of Legion included many updates to class animations, sounds, and spell effects. These will continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids. More are on the way!

Legion Reputation Updates

Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries. These new reward caches have a rare chance to reward new faction mounts, such as the Highmountain Elderhorn, Wild Dreamrunner, and Leywoven Flying Carpet.

New World Quests

In addition to the new Armies of Legionfall and class-specific World Quests, a number of new and interesting World Quests are now offered by NPCs across the Broken Isles.

Professions

  • The Obliterum Forge should now always be available to players, and requires no questline.
  • All item level 815 crafted end-game gear will now be crafted at item level 835.
  • All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.
  • Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.
  • Alchemy
    • Mana and Rejuvenation potions can now be used by specs for whom a mana bar is a non-primary resource.
  • Archaeology
    • You can now get Artifact Power from Archaeology.
    • New Elite digsites have been discovered in the Broken Isles.
    • All enemies summoned by Archaeology can now be killed by multiple nearby players.
  • Blacksmithing
    • Added new craftable Legendary item:
      • (Belt) Rethu’s Incessant Courage
  • Cooking
    • Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
  • Inscription
    • New Glyph of the Wrathguard: Warlock
      • Transforms your Felguard into a Wrathguard
    • New Glyph of the Shadow Succubus: Warlock
      • Transforms your Succubus into a Shadow Succubus
  • Leatherworking
    • Added new craftable Legendary items:
      • (Demon Hunter, Druid, Monk, Rogue – Boots) The Sentinel’s Eternal Refuge
      • (Hunter, Shaman – Boots) Vigilance Perch
  • Tailoring
    • Added new craftable Legendary item:
      • (Shoulder) Celumbra, the Night’s Dichotomy
    • The amount of comfort provided by the Bloodtotem Saddle Blanket has been reduced by 20%.

Tab Targeting

In Patch 7.2, tab targeting should feel more natural. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see.

User Interface

  • On PvE servers, players of the opposite faction now have orange names.
  • You can now assign a specialization to an equipment set in the Equipment Manager.
  • The Blood of Sargeras vendor now sells items in multiple amounts (Shift-click).
  • To help prevent accidental clicking, the resurrection option to “Decline” now has a brief countdown before it can be clicked.
  • An “Open All” button has been added to the mailbox.
  • In Archaeology, Elite digsites are now represented by a different icon.
  • Achievements linked from other players now show your own progress on the same tooltip.
  • Appearances
    • You can now preview an ensemble set by CTRL-clicking it.
    • The Transmogrifier NPC is now trackable on the minimap.
    • You can now search your Appearance Collection by dungeon name and boss name.
  • Player versus Player
    • In Arenas, your enemies’ crowd control Honor Talents are now tracked on their unit frames.
    • Various improvements have been made to party member visibility in Battlegrounds.
  • Quick Join
    • Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social.
    • Group tooltips now show the available roles and if auto accept is enabled.
    • Right click a Quick Join group to whisper a member of that group.
  • Spellbook
    • Spells that haven’t been moved to an action bar are highlighted in the spellbook.
    • Mousing over a spell highlights it on your action bar, making it easier to locate.
    • Pet spells can now be dragged onto the player action bar.

Changes

Classes

  • Player Taunts now increase all threat caused against the target by 400% (was 200%).
  • The Tauren and Dwarf racial bonuses Brawn and Might of the Mountain now correctly increase heals by 2% (was 1%).
  • Druid
    • Starfall duration and tick rate is no longer affected by Haste.
    • Guardian
      • Intimidating Roar now roots targets in place (was a 50% snare). Mangle damage increased by 15%.
      • Thrash (Bear) direct damage increased by 15%.
      • Swipe (Bear) damage reduced by 25%.
        • Developers’ Notes: This should result in overall Guardian damage remaining roughly the same, perhaps slightly higher. But it will frontload their damage more, which should help with burst threat.
  • Hunter
    • Beast Mastery
      • Dire Frenzy will now additionally cause your pet to charge up to 25 yards toward the target.
  • Mage
    • Arcane
      • Mark of Aluneth periodic and final damage increased by 33%.
  • Monk
    • Chi Wave replaces Mistwalk talent:
      • A wave of Chi energy flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
  • Paladin
    • Judgment of Light no longer has a cooldown between its heals on each target.
  • Priest
    • Shadow
      • Mental Fortitude (Artifact Trait) shield cannot exceed damage absorbed of 4% of player total health (was 8%), and now correctly calculates healing from Vampiric Touch.
  • Rogue
    • Fixed a bug where Death from Above would consume combo points up to 5 with Anticipation as expected, but gain bonus damage from combo points up to 10 with Anticipation.
    • Assassination
      • Bag of Tricks (Artifact trait) proc chance reduced to 2.5% per combo point (was 3.0%).
      • Urge to Kill now causes Vendetta to grant 60 energy, plus an additional 60 energy over 2 seconds.
    • Outlaw
      • Curse of the Dreadblades (Artifact ability) now works with Ghostly Strike.
      • Fatebringer (Artifact talent) now reduces the Energy cost of Finishing moves by 1 per point (was a reduction of 2 Energy per point).
      • Increased the damage of the following abilities by 3.5%: Ambush, Between the Eyes, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Pistol Shot, Run Through, Saber Slash.
  • Warlock
    • Affliction
      • Refreshing Reap Souls will no longer overwrite the current buff’s duration with a new one. The new duration will now be added to the existing duration, up to a maximum duration of 60 seconds.
      • Reap Souls (Artifact ability) now has a 5 second cooldown.
        • Developers’ note: Previously, casting Reap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds.
      • Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter.
        • Reason: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison.
  • Warrior
    • Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.

Class Halls

  • Artifact Researchers now have explanatory dialogue options when you have completed all Work Orders they offer.

Dungeons

  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons, and the item levels of gear found in Legion Dungeons has been increased.
  • All Random Heroic dungeons now requires 825 item level to queue.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • Mythic Keystone Dungeons
  • Equipment rewards through level 10 have been improved.
  • Artifact power rewards through level 30 have been improved
  • Added 60 seconds to the Black Rook Hold timer.
  • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
  • Killing Cove Seagulls should now add Enemy Forces credit.
  • New Affix: Bursting (level 4)
    • When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
  • New Affix: Fel Explosives (level 7)
    • Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.
  • New Affix: Quaking (level 7)
    • Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.
  • New Affix: Grievous (level 7)
    • While below 90% health, players are afflicted with Grievous Wound.
  • The Overflowing affix has been removed.
  • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
    • Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.
  • Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
    • Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
  • Skittish threat reduction has been lowered to 75% (was 80%).
  • Fortified damage bonus lowered to 30% (was 40%).
  • Tyrannical damage bonus lowered to 15% (was 20%).
  • Sanguine radius increased to 8 yards.
  • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
  • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
    • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
    • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
    • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.

Items

  • Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
  • A number of unavailable items belonging to PvP sets from the Burning Crusade and Wrath of the Lich King expansions have been made available again from vendors.
  • Class Order Hall Sets can now be upgraded to item level 870 via rare items obtainable from Broken Shore World Quests.
  • Hunter
    • (Beast Mastery) The Eagletalon Battlegear 2-piece bonus should now correctly display it’ should now correctly display its functionality with the Dire Frenzy talent.
    • (Beast Mastery) The Eagletalon Battlegear 4-piece bonus should now correctly display its functionality with the Dire Frenzy talent.
  • Legendary Items
    • Legion Legendary items now require level 101 (was 110).
    • Multiple Classes
      • Norgannon’s Foresight: Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving.
    • Death Knight
      • (Frost) Perseverance of the Ebon Martyr: Howling Blast deals 20% increased damage to enemies recently damaged by your Remorseless Winter (was 40%).
    • Mage
      • (Arcane) Cord of Infinity: Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1%. This effect stacks.
      • (Fire) Darckli’s Dragonfire Diadem: Now has a new visual when Dragon’s Breath is cast.
    • Monk
      • (Windwalker) Drinking Horn Cover: The duration of Serenity is extended by 0.3 seconds every time you cast a Chi spender.
    • Paladin
      • (Retribution) Justice Gaze: Now also causes Hammer of Justice to generate 1 Holy Power when used against targets above 75% health.
    • Warlock
      • (Affliction) Sacrolash’s Dark Strike: Now also increases Corruption’s damage by 15%.
      • (Demonology) Sin’dorei Spite: With Grimoire of Supremacy, there is now a visual debuff that displays the 3-minute cooldown.

Player versus Player

  • The honor requirements for leveling through the honor system have been reduced.
    • The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
  • The conversion of Honor to XP has been increased by 50%.
  • In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.
  • Monk
    • Mistweavers now learn Fortifying Brew at level 55 (was Fortifying Elixir at honor level 22).
    • Mistweavers now learn Essence Font (Rank 2) at level 58.
    • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.

Quests

  • Broken Isles World Quest rewards now scale to item level 860 (was item level 845).

We’ll outline more changes and additions to the World of Warcraft Patch 7.2 PTR in the coming weeks.

7.1.5 PTR Patch Notes

Updated November 15, 2016


This is the Public Test Realm (PTR) for Patch 7.1.5 of World of Warcraft: Legion.

Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before the live release of the patch. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.


New Bonus Event - Mists of Pandaria Timewalking

For players at level 91 and higher.

Dungeons:

  • Gate of the Setting Sun
  • Mogu’shan Palace
  • Shado-Pan Monastery
  • Siege of Niuzao Temple
  • Stormstout Brewery
  • Temple of the Jade Serpent

New Timewalking Vendor on Timeless Isle, offering:

  • Reins of the Heavenly Jade Cloud Serpent
  • 2 Pets—Dark Cloud Serpent, Dark Water Spirit
  • Reputation Tokens for all major factions and friendship items
  • Toy—Crate of Adopted Puppies
  • Toy—Portable Yak Wash
  • Vegetable Grab Bag
  • Valor and reputation gear
  • Much more

New Micro-Holidays

Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as The Hatching of the Hippogryphs, Ahn Qiraj Remembrance Day, and The March of the Tadpoles. (Holiday names subject to change.)

Brawler’s Guild Season Three

The big one-person rumble is back! Brawler’s Guild Season Three features many new challenges to take on in the fighting ring, including:

  • Ogrewatch
  • Master Paku
  • Ash’katzuum

Please note: Invites to the Brawler’s Guild have been reset in the 7.1.5 PTR. Please look for a Blood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.

Classes

Class updates for Patch 7.1.5 are underway, with many more to come.

Player versus Player

  • Dampening now begins immediately in 2v2 Skirmish and 2v2 Arenas.

Class Adjustments

  • Class and Honor Talent updates for PvP in Patch 7.1.5 are underway, with many more to come.

Professions

Alchemy

  • The recipe to create Potion of Prolonged Power now creates 10 potions (was 20).

Enchanting

  • Four new neck enchants have been added.
  • All four enchants have 3 ranks.
    • Rank 1 recipes can be purchased from a vendor in the Farondis Hub.
    • Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
    • Rank 3 recipes are found in emissary chests for those zones, at a 20% chance.  The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.

Engineering

  • A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.
    • Boon of the Builder can be purchased from Hobart Grapplehammer after this quest is completed.
    • Boon of the Builder rewards Sprocket Containers from kills in the world, about once an hour.  These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles (see below).
  • Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves Battery.  This item can be used once every 30 minutes and does not have charges.
  • Four new goggles have been added, with a base item level of 880.
  • The damage for Head Shot has been increased substantially. 

Jewelcrafting

  • Six new world quests in Dalaran, titled “Gemcutter Needed”

Public Test Realm 7.1 Patch Notes

This is the Public Test Realm (PTR) for Patch 7.1.0 of World of Warcraft: Legion.

Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before the live release of the patch. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.


Dungeons and Raids

Karazhan Mythic Dungeon

  • New attunement questline in Deadwind Pass.

Trial of Valor Raid

  • Short questline leading into the raid.
  • New World Quests: Kvaldir landing sites.

The Nighthold Raid

  • New Nightfallen story quests, with new content every week leading up to the opening of The Nighthold.
  • New World Quests supporting the continued Nightfallen story.

New World Quests

  • Falcosaurs Swarm! -- The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control!
    • Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes available from the Wardens faction at Honored and Revered.
    • Find and raise your Orphaned Falcosaur pet, leading to an exclusive new mount.

New World Event Area

  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

Class Changes

Death Knight

  • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
  • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
  • Glacial Advance now hits targets in melee range more reliably.

Demon Hunter

  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

Druid

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera's Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
    • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a power aura.

Hunter

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • (Survival) Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

Mage

  • (Frost) Brain Freeze now also increases the damage of your next Flurry by 30%.

Monk

  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.

Paladin

  • Retribution Aura no longer ignores tanks (including self).
  • In talent trees, Divine Steed for Holy and Retribution, and Blessing of Salvation for Protection have been replaced with a new talent:
    • Cavalier: Divine Steed now has 2 charges.
  • Retribution
  • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
  • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Crusade has been redesigned: Replaces Avenging Wrath. (Instant – 2 minute cooldown) Profoundly empowers your Judgment for 20 seconds.
    • While empowered, Judgment generates 1 Holy Power, has a 75% reduced cooldown, and increases your damage and healing by 3%, stacking up to 15 times.
  • Protection
  • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
  • Bastion of Light now has a 2 minute cooldown (was 3 minutes).
  • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

Priest

  • (Shadow) Arcane Torrent now generates 15 Insanity.
  • Shadowform has returned as a new spell for Shadow Priests:
    • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
    • You may not cast any Holy spells while in this form.
    • The shadowy visual is now tied to Shadowform.
    • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
    • When Voidform ends, you return to Shadowform.

Rogue

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.

Shaman

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.

Warlock

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Unstable Affliction now overlaps when cast multiple times, rather than “rolling” any remaining damage into the new cast. This does not change the total damage dealt by multiple casts, but makes it easier for players to see the strength of an Unstable Affliction on a given target.
  • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
  • (Affliction) Soul Effigy is now immune to AOE damage.
  • (Demonology) Demonic Empowerment now increases health by 20% (was 50%).
  • (Demonology) Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

Warrior

  • Inspiring Presence now affects party and raid members only.

Leveling

In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

  • In many cases, the level 1-10 abilities that introduce the class have changed.
  • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
  • This applies to every spec for every class other than Death Knights and Demon Hunters.
  • Examples:
    • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
    • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
    • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

Pet Battles

  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

Player Versus Player

  • Nagrand Arena has received a significant visual update.

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.
    • Unrated Rewards
  • The quality of items rewarded from skirmish and random battlegrounds now increases based on the player’s Honor Level.
    • Rated Rewards
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).

This is the Public Test Realm (PTR) for Patch 7.0.3 -- the World of Warcraft: Legion Pre-Patch. It is currently labeled "PTR: Warlords of Draenor" in the Region/Account dropdown selector in the World of Warcraft game screen of the Battle.net Desktop Application.

Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

If you’d like to participate in the testing process for the upcoming World of Warcraft expansion: Legion, opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.

Text in red means it has been added or updated recently. Text that has been struck through means a change has been reverted.


Table of Contents


World of Warcraft: Legion Pre-Expansion Patch 7.0.3, PTR

Updated: June 14, 2016.

New Transmogrification Collections System: Appearances

  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System

  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear

  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas

  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.

Battlegrounds

  • Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Legacy

  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Items and Itemization

Itemization

  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.

Character Changes

Specialization System Changes

  • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio

  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes

  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes

  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Draenor Perks Removed

  • Draenor Perks have been removed from the game.

Armor Changes

  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human

  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources

Class Changes

All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


Collections

Toy Box

  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription

  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
  • Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.

UI

  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account

  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine

  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.