World of Warcraft 7.3 PTR Patch Notes

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

  • To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.

All New Story Scenario

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • More details coming soon

Changes

Classes

  • Multiple Classes
    • Demon Spikes, Shield of the Righteous, Ironskin Brew, and Shield Block can only be extended to a maximum of three times their base duration.
    • Smart heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Death Knight
    • Death Coil now costs 45 runic power (was 35).
    • Death Coil damage increased by 29%.
    • Death Strike damage increased by 10%.
    • Heart Strike damage increased by 10%.
  • Demon Hunter
    • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
    • Havoc
      • Demon Blades’s proc chance increased to 100% (was 60%).
      • Demon Blades’s Fury generation is now 6-12 (was 12-20).
      • Demon Blades now does 50% weapon damage (was 85% weapon damage).
      • Fel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
    • Vengeance
      • Last Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
  • Druid
    • Balance
      • Stellar Drift now increases Starfall’s damage by 50% (was 60%).
      • Starsurge damage increased by 11%.
    • Guardian
      • Gore is now also activated by Maul.
      • Maul damage increased by 400%.
      • Maul cost increased to 30 Rage (was 20).
      • Maul is now on the global cooldown, and has no self-cooldown (was 3 seconds).
      • Maul damage not increased in PvP.
      • Mark of Ursol removed.
    • Restoration
      • Cultivation healing reduced by 16%.
  • Hunter
    • Beast Mastery
      • Wild Call (Passive) - Your auto shot critical strikes now have a 40% chance to reduce the remaining cooldown of Dire Beast/Dire Frenzy by 3 seconds.
      • One with the Pack grants Wild Call 60% increased chance to reduce the cooldown of Dire Beast.
  • Mage
    • Frost
      • Cone of Cold damage increased by 170%.
      • Thermal Void redesigned: Increases Icy Veins’ duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.
  • Monk
    • Brewmaster
      • Brewmaster passive armor bonus increased to 25% (was 15%).
      • Blackout Strike now has a 14 second cooldown (was 3 seconds, modified by Haste).
      • Breath of Fire now has a 20 second cooldown (was 15 seconds).
      • Tiger Palm also now reduces the cooldown of Blackout Strike by 5 seconds.
      • Fortifying Brew increases Stagger by 10% (was 20%)
      • Ironskin Brew increases Stagger by 35% (was 40%).
      • Rushing Jade Wind's duration has been increased by 50% for Brewmasters only.
      • Special Delivery proc chance increased to 100% (was 30%).
      • Special Delivery damage reduced by 70%.
      • Spitfire chance reduced to 20% (was 30%).
      • Staggered damage cannot exceed 1000% of your maximum health.
      • Mastery: Elusive Brawler is now also triggered by hitting with Blackout Strike and Breath of Fire.
      • Chi Burst has been replaced by a new talent, Spitfire, for Brewmasters:
        • Spitfire: Passive. Tiger Palm has a 30% chance to reset the cooldown of Breath of Fire.
    • Mistweaver
      • Essence Font now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
      • Essence Font cost reduced by 10%, and direct healing increased 23%.
      • Vivify healing increased by 9%.
    • Windwalker
      • Damage of most abilities increased by 5.5%.
      • Rushing Jade Wind now applies Mark of the Crane to up to 2 (was 4) nearby targets.
      • Spinning Crane Kick’s Mark of the Crane’s damage bonus per target reduced to 40% (was 50%) per target.
      • Fists of Fury’s range increased to 8 yards (was 5) and damage reduced by 20%.
  • Paladin
    • Repentance and Blinding Light no longer deal damage.
    • Holy
      • Light's Hammer cost reduced by 20%.
    • Protection
      • Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
    • Retribution
      • Blessing of the Ashbringer now grants 4% strength (was 2000 strength).
  • Priest
    • Discipline
      • Developers’ notes: One of our goals for 7.2.5 is to give Plea and Power Word: Radiance a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate Penance heal on more targets more quickly should help with some of Discipline’s difficulties in responding promptly to damage. Plea being an always-available Atonement applicator without having to constantly evaluate the mana cost should help with overall flow of the spec.
      • Divine Star cost reduced by 20%.
      • Halo cost reduced by 25%.
      • Plea now costs 2% of base mana (was 0.36%), but no longer costs additional mana per Atonement.
      • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.
      • Power Word: Radiance now has 2 charges and a 15 second recharge.
      • Power Word: Radiance now applies 5 Atonements (was 3) at 50% normal duration (was 100%).
      • Smite damage increased by 11%.
      • Smite now costs 0.5% of base mana (was 1.0%).
      • The Penitent’s effects have been made baseline.
      • The absorb effect from Smite (Rank 2) has been removed and reworked into a new Level 15 talent: Sanctuary. The amount absorbed has been increased by 33%.
    • Holy
      • Circle of Healing healing increased by 15% and cost reduced by 20%.
      • Divine Star cost reduced by 20%.
      • Halo cost reduced by 25%.
      • Smite damage increased by 11%.
  • Rogue
    • Assassination
      • Exsanguinate now causes your Bleed effects to bleed out 125% (was 100%) faster.
      • Exsanguinate now costs 20 Energy.
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • All damage increased by 8%.
      • Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Ambush damage increased by 33%.
      • Combat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Curse of the Dreadblades (Artifact trait) now works with Ambush.
      • Fortune Strikes redesigned. Now increases Combat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
        • Developers’ notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, Vanish by 0.5 seconds per combo point spent.
      • Roll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
        • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried Treasure increases Energy regeneration by 30% (was 25%).
        • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.
      • All damage dealt increased by 20%.
      • Backstab base damage increased by 35%.
      • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
      • Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
      • Enveloping Shadows redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.5 second per combo point spent. Shadow Dance gains 1 additional charge.
      • Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of Backstab and Shadowstrike by 5% per point.
      • Gloomblade damage increased by 33%.
      • Marked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
        • Developers’ notes: This is to balance it against Premeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Master of Shadows moved to level 90 row: Gain 40 Energy over 4 seconds when you enter Stealth or Shadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • Nightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • Premeditation moved to level 100 row.
      • Relentless Strikes now causes your finishing moves to generate 5 Energy per combo point spent.
        • Developers’ notes: This improves Energy capping situations and an issue where with Deeper Stratagem (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
      • Shadow Dance is no longer on the global cooldown.
      • Shadow Dance now has 2 charges (was 3).
      • Shadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • Shadowstep now has 2 charges for Subtlety.
      • Shadowstrike now hits at melee range (was a 15 yard range).
      • Shadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • Shuriken Combo is a new passive talent available at level 70: Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • Sprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • Subterfuge’s duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown.  Invoke ancient symbols of power, empowering the next cast of several of your abilities:
        • Shadowstrike: Generates 2 additional combo points.
        • Nightblade: Deals 30% increased damage.
        • Eviscerate: Critical strike chance increased by 35%.
      • The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
  • Shaman
    • Earth Elemental has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
    • Earth Elemental has 6% melee crit reduction.
    • Enhancement
      • Rockbiter damage increased by 77% and Maelstrom generation increased to 25 (was 20).
      • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
      • Landslide moved to level 15 talent row, replacing Boulderfist.
    • Restoration
      • Wellspring cost reduced by 43%.
  • Warlock
    • Affliction
      • Malefic Grasp damage bonus reduced to 40% (was 70%).
      • Haunt now costs 1 Soul Shard, and no longer costs Mana.
      • Haunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
    • Demonology
      • Hand of Gul’dan impact damage increased by 180%.
      • Infernal Furnace (Artifact trait) damage increase per point reduced to 8% (was 10%).
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
      • All damage increased by 10%.
      • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
      • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Conflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • Conflagrate now generates double resources from hitting a second Havoc target.
      • Dimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Eradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • Incinerate
      • Incinerate now generates 1 Soul Shard Fragment.
      • Incinerate now generates 2 Soul Shard Fragments on a critical strike.
      • Incinerate’s mana cost reduced by 16%.
      • Rain of Fire’s damage increased by 25%.
      • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded.
      • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.
  • Warrior
    • Arms
      • All abilities damage increased by 10%, in addition to any damage changes below.
      • The effect of Mastery has been reduced by 20%.
      • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
      • Cleave damage increased by 20%.
      • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
      • Dauntless cost reduction is now 10% (was 20%).
      • Execute damage increased by 25%.
      • Fervor of Battle damage bonus increased to 80% (was 45%).
      • Focused Rage now costs 20 Rage (was 15 Rage).
      • In For The Kill now refunds 40 Rage (was 30 Rage).
      • Mortal Strike damage increased by 20%.
      • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
      • Precise Strikes (Artifact trait) reduced to 10% cost reduction per rank (was 15%).
      • Rend cost increased to 20 Rage (was 10 Rage).
      • Rend’s first hit now deals 280% weapon damage.
      • Slam damage increased by 35%.
      • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
      • Void Cleave (Artifact trait) damage increased by 100%.
      • Whirlwind damage increased by 20%.
      • Will of the First King (Artifact trait) increased to 2 Rage per critical strike (was 1 Rage).
    • Protection
      • Revenge damage reduced by 12%.

Dungeons

  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

  • Demon Hunter
    • Havoc
      • Anger of the Half-Giants generates an additional 1 to 3 Fury when Demon Blades is talented (was 1 to 6 Fury).
  • Warlock
    • Destruction
      • Feretory of Souls
        • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the Ymirjar
        • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.

Player versus Player

Mage

  • Frost
    • Burst of Cold damage bonus to Cone of Cold reduced to 400% (was 800%).

Professions

Cooking

  • Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

UI

  • Arsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

World of Warcraft 7.2 PTR Patch Notes

Patch 7.2 is now available for testing on the Public Test Realms (PTR). Participating on the Public Test Realms allows you to test a patch before it is released on live realms. Once you've had a chance to try things out, visit our PTR Discussion 7.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 7.2 forum.

  • More features are coming! New information for 7.2 features that are still in-development will be added soon.
  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 7.2.
  • Not all content listed in the PTR Patch Notes may be available for testing. Content may have a limited test window.

New Features

The Broken Shore

Return to the front lines of the Burning Legion’s invasion in this new Scenario. Complete it to unlock a new questing hub with World Quests that make up a new Emissary and faction: Armies of Legionfall.

Join in a new region-wide, cross-faction effort to construct buildings to fight against the Legion’s stronghold.

New Dungeon: The Cathedral of Eternal Night

The upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place. Inside this new dungeon, you’ll face:

  • Agronox - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.
  • Thrashbite the Scornful - Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.
  • Domatrax - With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.
  • Mephistroth - With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.

Class Campaigns

Every class continues its campaign to unify in the war effort. Your Class Hall is the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests.

All new epic class mounts are now available! Complete the new class mount quests to obtain yours.

Demon Assaults

The Burning Legion is assaulting Azeroth with renewed determination. Look for Broken Isles zones to come under attack, fight to drive the Legion back, and defend the lands of your new allies.

Pet Battle Dungeon

Something nefarious is going on in the world of pet battles, and it’s up to you to look into it. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

PvP Brawls

A series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill”, “Gravity Lapse”, and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.

Updated Features

Transmogrification Sets

A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

Flying in the Broken Isles

Take your final steps to complete the Broken Isles Pathfinder, Part 2 achievement to unlock flying in the Broken Isles.

Class Combat Updates

The launch of Legion included many updates to class animations, sounds, and spell effects. These will continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids. More are on the way!

Legion Reputation Updates

Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries. These new reward caches have a rare chance to reward new faction mounts, such as the Highmountain Elderhorn, Wild Dreamrunner, and Leywoven Flying Carpet.

New World Quests

In addition to the new Armies of Legionfall and class-specific World Quests, a number of new and interesting World Quests are now offered by NPCs across the Broken Isles.

Professions

  • The Obliterum Forge should now always be available to players, and requires no questline.
  • All item level 815 crafted end-game gear will now be crafted at item level 835.
  • All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.
  • Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.
  • Alchemy
    • Mana and Rejuvenation potions can now be used by specs for whom a mana bar is a non-primary resource.
  • Archaeology
    • You can now get Artifact Power from Archaeology.
    • New Elite digsites have been discovered in the Broken Isles.
    • All enemies summoned by Archaeology can now be killed by multiple nearby players.
  • Blacksmithing
    • Added new craftable Legendary item:
      • (Belt) Rethu’s Incessant Courage
  • Cooking
    • Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
  • Inscription
    • New Glyph of the Wrathguard: Warlock
      • Transforms your Felguard into a Wrathguard
    • New Glyph of the Shadow Succubus: Warlock
      • Transforms your Succubus into a Shadow Succubus
  • Leatherworking
    • Added new craftable Legendary items:
      • (Demon Hunter, Druid, Monk, Rogue – Boots) The Sentinel’s Eternal Refuge
      • (Hunter, Shaman – Boots) Vigilance Perch
  • Tailoring
    • Added new craftable Legendary item:
      • (Shoulder) Celumbra, the Night’s Dichotomy
    • The amount of comfort provided by the Bloodtotem Saddle Blanket has been reduced by 20%.

Tab Targeting

In Patch 7.2, tab targeting should feel more natural. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see.

User Interface

  • On PvE servers, players of the opposite faction now have orange names.
  • You can now assign a specialization to an equipment set in the Equipment Manager.
  • The Blood of Sargeras vendor now sells items in multiple amounts (Shift-click).
  • To help prevent accidental clicking, the resurrection option to “Decline” now has a brief countdown before it can be clicked.
  • An “Open All” button has been added to the mailbox.
  • In Archaeology, Elite digsites are now represented by a different icon.
  • Achievements linked from other players now show your own progress on the same tooltip.
  • Appearances
    • You can now preview an ensemble set by CTRL-clicking it.
    • The Transmogrifier NPC is now trackable on the minimap.
    • You can now search your Appearance Collection by dungeon name and boss name.
  • Player versus Player
    • In Arenas, your enemies’ crowd control Honor Talents are now tracked on their unit frames.
    • Various improvements have been made to party member visibility in Battlegrounds.
  • Quick Join
    • Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social.
    • Group tooltips now show the available roles and if auto accept is enabled.
    • Right click a Quick Join group to whisper a member of that group.
  • Spellbook
    • Spells that haven’t been moved to an action bar are highlighted in the spellbook.
    • Mousing over a spell highlights it on your action bar, making it easier to locate.
    • Pet spells can now be dragged onto the player action bar.

Changes

Classes

  • Player Taunts now increase all threat caused against the target by 400% (was 200%).
  • The Tauren and Dwarf racial bonuses Brawn and Might of the Mountain now correctly increase heals by 2% (was 1%).
  • Druid
    • Starfall duration and tick rate is no longer affected by Haste.
    • Guardian
      • Intimidating Roar now roots targets in place (was a 50% snare). Mangle damage increased by 15%.
      • Thrash (Bear) direct damage increased by 15%.
      • Swipe (Bear) damage reduced by 25%.
        • Developers’ Notes: This should result in overall Guardian damage remaining roughly the same, perhaps slightly higher. But it will frontload their damage more, which should help with burst threat.
  • Hunter
    • Beast Mastery
      • Dire Frenzy will now additionally cause your pet to charge up to 25 yards toward the target.
  • Mage
    • Arcane
      • Mark of Aluneth periodic and final damage increased by 33%.
  • Monk
    • Chi Wave replaces Mistwalk talent:
      • A wave of Chi energy flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
  • Paladin
    • Judgment of Light no longer has a cooldown between its heals on each target.
  • Priest
    • Shadow
      • Mental Fortitude (Artifact Trait) shield cannot exceed damage absorbed of 4% of player total health (was 8%), and now correctly calculates healing from Vampiric Touch.
  • Rogue
    • Fixed a bug where Death from Above would consume combo points up to 5 with Anticipation as expected, but gain bonus damage from combo points up to 10 with Anticipation.
    • Assassination
      • Bag of Tricks (Artifact trait) proc chance reduced to 2.5% per combo point (was 3.0%).
      • Urge to Kill now causes Vendetta to grant 60 energy, plus an additional 60 energy over 2 seconds.
    • Outlaw
      • Curse of the Dreadblades (Artifact ability) now works with Ghostly Strike.
      • Fatebringer (Artifact talent) now reduces the Energy cost of Finishing moves by 1 per point (was a reduction of 2 Energy per point).
      • Increased the damage of the following abilities by 3.5%: Ambush, Between the Eyes, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Pistol Shot, Run Through, Saber Slash.
  • Warlock
    • Affliction
      • Refreshing Reap Souls will no longer overwrite the current buff’s duration with a new one. The new duration will now be added to the existing duration, up to a maximum duration of 60 seconds.
      • Reap Souls (Artifact ability) now has a 5 second cooldown.
        • Developers’ note: Previously, casting Reap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds.
      • Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter.
        • Reason: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison.
  • Warrior
    • Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.

Class Halls

  • Artifact Researchers now have explanatory dialogue options when you have completed all Work Orders they offer.

Dungeons

  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons, and the item levels of gear found in Legion Dungeons has been increased.
  • All Random Heroic dungeons now requires 825 item level to queue.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • Mythic Keystone Dungeons
  • Equipment rewards through level 10 have been improved.
  • Artifact power rewards through level 30 have been improved
  • Added 60 seconds to the Black Rook Hold timer.
  • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
  • Killing Cove Seagulls should now add Enemy Forces credit.
  • New Affix: Bursting (level 4)
    • When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
  • New Affix: Fel Explosives (level 7)
    • Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.
  • New Affix: Quaking (level 7)
    • Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.
  • New Affix: Grievous (level 7)
    • While below 90% health, players are afflicted with Grievous Wound.
  • The Overflowing affix has been removed.
  • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
    • Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.
  • Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
    • Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
  • Skittish threat reduction has been lowered to 75% (was 80%).
  • Fortified damage bonus lowered to 30% (was 40%).
  • Tyrannical damage bonus lowered to 15% (was 20%).
  • Sanguine radius increased to 8 yards.
  • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
  • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
    • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
    • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
    • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.

Items

  • Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
  • A number of unavailable items belonging to PvP sets from the Burning Crusade and Wrath of the Lich King expansions have been made available again from vendors.
  • Class Order Hall Sets can now be upgraded to item level 870 via rare items obtainable from Broken Shore World Quests.
  • Hunter
    • (Beast Mastery) The Eagletalon Battlegear 2-piece bonus should now correctly display it’ should now correctly display its functionality with the Dire Frenzy talent.
    • (Beast Mastery) The Eagletalon Battlegear 4-piece bonus should now correctly display its functionality with the Dire Frenzy talent.
  • Legendary Items
    • Legion Legendary items now require level 101 (was 110).
    • Multiple Classes
      • Norgannon’s Foresight: Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving.
    • Death Knight
      • (Frost) Perseverance of the Ebon Martyr: Howling Blast deals 20% increased damage to enemies recently damaged by your Remorseless Winter (was 40%).
    • Mage
      • (Arcane) Cord of Infinity: Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1%. This effect stacks.
      • (Fire) Darckli’s Dragonfire Diadem: Now has a new visual when Dragon’s Breath is cast.
    • Monk
      • (Windwalker) Drinking Horn Cover: The duration of Serenity is extended by 0.3 seconds every time you cast a Chi spender.
    • Paladin
      • (Retribution) Justice Gaze: Now also causes Hammer of Justice to generate 1 Holy Power when used against targets above 75% health.
    • Warlock
      • (Affliction) Sacrolash’s Dark Strike: Now also increases Corruption’s damage by 15%.
      • (Demonology) Sin’dorei Spite: With Grimoire of Supremacy, there is now a visual debuff that displays the 3-minute cooldown.

Player versus Player

  • The honor requirements for leveling through the honor system have been reduced.
    • The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
  • The conversion of Honor to XP has been increased by 50%.
  • In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.
  • Monk
    • Mistweavers now learn Fortifying Brew at level 55 (was Fortifying Elixir at honor level 22).
    • Mistweavers now learn Essence Font (Rank 2) at level 58.
    • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.

Quests

  • Broken Isles World Quest rewards now scale to item level 860 (was item level 845).

We’ll outline more changes and additions to the World of Warcraft Patch 7.2 PTR in the coming weeks.

7.1.5 PTR Patch Notes

Updated November 15, 2016


This is the Public Test Realm (PTR) for Patch 7.1.5 of World of Warcraft: Legion.

Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before the live release of the patch. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.


New Bonus Event - Mists of Pandaria Timewalking

For players at level 91 and higher.

Dungeons:

  • Gate of the Setting Sun
  • Mogu’shan Palace
  • Shado-Pan Monastery
  • Siege of Niuzao Temple
  • Stormstout Brewery
  • Temple of the Jade Serpent

New Timewalking Vendor on Timeless Isle, offering:

  • Reins of the Heavenly Jade Cloud Serpent
  • 2 Pets—Dark Cloud Serpent, Dark Water Spirit
  • Reputation Tokens for all major factions and friendship items
  • Toy—Crate of Adopted Puppies
  • Toy—Portable Yak Wash
  • Vegetable Grab Bag
  • Valor and reputation gear
  • Much more

New Micro-Holidays

Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as The Hatching of the Hippogryphs, Ahn Qiraj Remembrance Day, and The March of the Tadpoles. (Holiday names subject to change.)

Brawler’s Guild Season Three

The big one-person rumble is back! Brawler’s Guild Season Three features many new challenges to take on in the fighting ring, including:

  • Ogrewatch
  • Master Paku
  • Ash’katzuum

Please note: Invites to the Brawler’s Guild have been reset in the 7.1.5 PTR. Please look for a Blood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.

Classes

Class updates for Patch 7.1.5 are underway, with many more to come.

Player versus Player

  • Dampening now begins immediately in 2v2 Skirmish and 2v2 Arenas.

Class Adjustments

  • Class and Honor Talent updates for PvP in Patch 7.1.5 are underway, with many more to come.

Professions

Alchemy

  • The recipe to create Potion of Prolonged Power now creates 10 potions (was 20).

Enchanting

  • Four new neck enchants have been added.
  • All four enchants have 3 ranks.
    • Rank 1 recipes can be purchased from a vendor in the Farondis Hub.
    • Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
    • Rank 3 recipes are found in emissary chests for those zones, at a 20% chance.  The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.

Engineering

  • A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.
    • Boon of the Builder can be purchased from Hobart Grapplehammer after this quest is completed.
    • Boon of the Builder rewards Sprocket Containers from kills in the world, about once an hour.  These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles (see below).
  • Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves Battery.  This item can be used once every 30 minutes and does not have charges.
  • Four new goggles have been added, with a base item level of 880.
  • The damage for Head Shot has been increased substantially. 

Jewelcrafting

  • Six new world quests in Dalaran, titled “Gemcutter Needed”

Public Test Realm 7.1 Patch Notes

This is the Public Test Realm (PTR) for Patch 7.1.0 of World of Warcraft: Legion.

Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before the live release of the patch. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.


Dungeons and Raids

Karazhan Mythic Dungeon

  • New attunement questline in Deadwind Pass.

Trial of Valor Raid

  • Short questline leading into the raid.
  • New World Quests: Kvaldir landing sites.

The Nighthold Raid

  • New Nightfallen story quests, with new content every week leading up to the opening of The Nighthold.
  • New World Quests supporting the continued Nightfallen story.

New World Quests

  • Falcosaurs Swarm! -- The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control!
    • Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes available from the Wardens faction at Honored and Revered.
    • Find and raise your Orphaned Falcosaur pet, leading to an exclusive new mount.

New World Event Area

  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

Class Changes

Death Knight

  • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
  • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
  • Glacial Advance now hits targets in melee range more reliably.

Demon Hunter

  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

Druid

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera's Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
    • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a power aura.

Hunter

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • (Survival) Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

Mage

  • (Frost) Brain Freeze now also increases the damage of your next Flurry by 30%.

Monk

  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.

Paladin

  • Retribution Aura no longer ignores tanks (including self).
  • In talent trees, Divine Steed for Holy and Retribution, and Blessing of Salvation for Protection have been replaced with a new talent:
    • Cavalier: Divine Steed now has 2 charges.
  • Retribution
  • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
  • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Crusade has been redesigned: Replaces Avenging Wrath. (Instant – 2 minute cooldown) Profoundly empowers your Judgment for 20 seconds.
    • While empowered, Judgment generates 1 Holy Power, has a 75% reduced cooldown, and increases your damage and healing by 3%, stacking up to 15 times.
  • Protection
  • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
  • Bastion of Light now has a 2 minute cooldown (was 3 minutes).
  • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

Priest

  • (Shadow) Arcane Torrent now generates 15 Insanity.
  • Shadowform has returned as a new spell for Shadow Priests:
    • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
    • You may not cast any Holy spells while in this form.
    • The shadowy visual is now tied to Shadowform.
    • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
    • When Voidform ends, you return to Shadowform.

Rogue

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.

Shaman

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.

Warlock

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Unstable Affliction now overlaps when cast multiple times, rather than “rolling” any remaining damage into the new cast. This does not change the total damage dealt by multiple casts, but makes it easier for players to see the strength of an Unstable Affliction on a given target.
  • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
  • (Affliction) Soul Effigy is now immune to AOE damage.
  • (Demonology) Demonic Empowerment now increases health by 20% (was 50%).
  • (Demonology) Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

Warrior

  • Inspiring Presence now affects party and raid members only.

Leveling

In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

  • In many cases, the level 1-10 abilities that introduce the class have changed.
  • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
  • This applies to every spec for every class other than Death Knights and Demon Hunters.
  • Examples:
    • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
    • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
    • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

Pet Battles

  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

Player Versus Player

  • Nagrand Arena has received a significant visual update.

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.
    • Unrated Rewards
  • The quality of items rewarded from skirmish and random battlegrounds now increases based on the player’s Honor Level.
    • Rated Rewards
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).

This is the Public Test Realm (PTR) for Patch 7.0.3 -- the World of Warcraft: Legion Pre-Patch. It is currently labeled "PTR: Warlords of Draenor" in the Region/Account dropdown selector in the World of Warcraft game screen of the Battle.net Desktop Application.

Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

If you’d like to participate in the testing process for the upcoming World of Warcraft expansion: Legion, opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.

Text in red means it has been added or updated recently. Text that has been struck through means a change has been reverted.


Table of Contents


World of Warcraft: Legion Pre-Expansion Patch 7.0.3, PTR

Updated: June 14, 2016.

New Transmogrification Collections System: Appearances

  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System

  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear

  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas

  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.

Battlegrounds

  • Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Legacy

  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Items and Itemization

Itemization

  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.

Character Changes

Specialization System Changes

  • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio

  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes

  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes

  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Draenor Perks Removed

  • Draenor Perks have been removed from the game.

Armor Changes

  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human

  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources

Class Changes

All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


Collections

Toy Box

  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription

  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
  • Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.

UI

  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account

  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine

  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.

World of Warcraft Patch 6.2.4, PTR


Updated: February 8, 2016.

Battle.net Infrastructure

  • Client support for Battle.net infrastructure changes, including some memory optimizations.

Please visit the blog “Patch 6.2.3 Preview” for developer insights into these new additions and changes.


World of Warcraft Patch 6.2.3 PTR

Updated October 13, 2015

New Timewalking Dungeons

  • A new Cataclysm Timewalking Bonus Event has been added to the holiday rotation, featuring the following dungeons:
    • End Time
    • Grim Batol
    • Lost City of Tol’vir
    • Stonecore
    • The Vortex Pinnacle
    • Throne of Tides
  • The existing Burning Crusade and Wrath of the Lich King Timewalking events have been expanded to include an additional dungeon each:
    • Magister’s Terrace (Burning Crusade)
    • Pit of Saron (Wrath of the Lich King)
  • New rare mount: Infinite Timereaver, has been added as a random drop from any Timewalking boss.
  • Added a vendor near the Cataclysm portals in Stormwind and Orgrimmar during the Cataclysm Timewalking Bonus Event that sells modernized Cataclysm gear and cool new toys.
     

Cross-Realm Mythic Raiding

  • Cross-Realm raiding has been enabled for Hellfire Citadel on Mythic difficulty. You’ll now be able to join with friends or fill that last raid spot to take on the most difficult encounters in Warlords of Draenor.
     

Item Upgrades and Valor are back!

  • Item upgrades are back! Players will be able to earn and spend Valor to upgrade items from Hellfire Citadel, items created from Baleful tokens in Tanaan Jungle, and all Draenor dungeon drops. All the items you’ve already earned are eligible for upgrades retroactively.
  • Characters can earn Valor in a number of ways.
    • Completing the first random Heroic Dungeon of the day
    • Completing Mythic Dungeons
    • Completing weekly Bonus Event quests
    • Completing a Raid Finder wing for Highmaul, Blackrock Foundry, or Hellfire Citadel for the first time each week.
  • To upgrade, visit your friendly neighborhood ethereal in Orgrimmar and Stormwind, or Stormshield and Warspear to upgrade your gear by 5 item levels at a time, up to twice per item, for a total potential boost of 10 item levels.
     

Improved Item Rewards

Mythic Dungeon Loot Improvements

  • Mythic Dungeons now have a chance to award items ranging from item level 685 to 725 in 5-item-level increments, with a progressively lower chance as item level increases.
  • Mythic Dungeon bosses now also have a chance to drop a new Heirloom Trinket that will scale up to level 110.

Baleful Item Level Boost

  • Baleful items now have a chance to create items ranging in quality from item level 655 to 695 in 5-item-level increments, with a progressively lower chance as item level increases.
     

Warlords Season 3

  • Around the release of Patch 6.2.3, a transition to Warlords Season 3 will take place. More information and details on the close of Warlords Season 2 and transition to the new season will be available in the future.
  • With the new season comes new gear. New Warmongering Aspirant gear scales up to PvP item level 715, Warmongering Combatant gear scales to 730, and Warmongering Gladiator gear scales to 740.
     

Raids and Dungeons

Hellfire Citadel

  • Defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest which will lead to the Grove Warden mount.
     

Items

  • Increased the drop rates of Felblight from Skinning, Mining, Herbalism, and Fishing by about 20%.
Patch 6.2.2 arrives Tuesday, September 1. Once live, players with the Draenor Pathfinder achievement will be able to take to the skies of Draenor.  Learn more about earning this achievement in our blog post – Draenor Pathfinder: Prepare for Flying.

Read on for the current 6.2.2 PTR notes.

World of Warcraft Patch 6.2.2 PTR

Updated: August 19, 2015

Flying on Draenor

Flying has been enabled on Draenor for characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.
  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the PTR Discussion forum.
     

PvP Mercenary Mode

Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).
  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.
     

Raids and Dungeons

 New Timewalking Rewards
  • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, in addition to gear that scales up to the character's level at the time of purchase.

Timewalking Loot Changes

  • Timewalking bosses who had unusual drops, such as Reins of the Blue Proto-Drake, now have a chance to drop those items when defeated while Timewalking.

Hellfire Citadel

  • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle rez.
  • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
  • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.

Dungeon Finder Changes

  • Completing a Random Warlords of Draenor Heroic dungeon after the first one now awards 50 Garrison Resources (up from 0).
     

PvP

Ashran

  • Ashran now has a deserter mechanic. Upon entering, players receive a 10-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 15-minute debuff called Recreant will be applied that prevents entry into another Ashran match.
     

Quests

Legendary Ring Quest Line

  • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.
     

Zones, Creatures, and NPCs

Tanaan Jungle

  • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.

Ashran

  • Interior of the Armory at Stormshield should now be correctly furnished.
  • Removed a stack of objects floating outside of the Armory at Stormshield.

Frostfire Ridge

  • Cartographers have been notified and corrected a spelling error on the world map.

Shadowmoon Valley

  • Weaponsmith Kaul should now be able to repair the player's equipment.

Darkmoon Island

  • Darkmoon Rabbit should now correctly respect loot rules.
     

Collections

Mounts

  • The maximum size of a mount is now capped at 150% of base size for cosmetic effects.
     

Items

  • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
  • Baleful rings, neck trinkets, and cloaks should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
  • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
  • Medallion of the Legion is now only usable on Draenor to ensure players receives the appropriate reputation bonus from having a Level 3 Trading Post.
  • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
  • Fixed an issue with Wild Gladiator's Insignia of Dominance's tooltip.
     

Garrisons

Followers

  • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.

Shipyard and Naval Missions

  • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
  • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.
     

Achievements

  • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.
     

Racial Abilities (New Section)

Blood Elf

  • Arcane Torrent now Silences all enemies in an 8 yard radius for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).

Goblin

  • Rocket Barrage now has a 1.5-minute cooldown (down from 2 minutes).
  • Rocket Jump now has a 1.5-minute cooldown (down from 2 minutes).

Orc

  • Hardiness now reduces the duration of Stun effects by an additional 20% (up from 15%).

Troll

  • Voodoo Shuffle now reduces the duration of all movement impairing effects by 20% (up from 15%).  Trolls still be flippin' out mon!

Tauren

  • War Stomp now stuns enemies for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).
     

Class (New Section)

Druid

  •  Feral
    • Rake now deals 20% more damage. In PvP combat, Rake now deals 20% less damage.
    • Rip now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.
    • Thrash in Cat Form now deals 10% more damage for Feral Druids.

Monk

Please note that tooltip description for the following Monk abilities will be inaccurate. This will be corrected in a future patch.
  • Windwalker
    • Blackout Kick now deals 10% more damage for Windwalker Monks.
    • Fists of Fury now deals 20% more damage.
    • Rising Sun Kick now deals 10% more damage for Windwalker Monks.
    • Tiger Palm now deals 20% more damage for Windwalker Monks.

Priest

  • Shadow
    • Devouring Plague now deals 10% more damage. In PvP combat, Devouring Plague now deals 10% less damage.
    • Mind Blast now deals 10% more damage. In PvP combat, Mind Blast now deals 10% less damage.
    • Mind Flay now deals 20% more damage.
    • Mind Spike now deals 10% more damage. In PvP combat, Mind Spike now deals 10% less damage.

Warrior

  • Protection
    • Devastate now deals 6% more damage.
    • Shield Slam now deals 6% more damage.
    • Revenge now deals 6% more damage.
  • Armor Sets
    • Tier-18 4-piece set bonus for Fury Warriors now reduces the cooldown of Recklessness by 30 seconds (up from 25 seconds).

Patch 6.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion 6.2 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2 forum.

  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer

  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

   Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion.  Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.

Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.


World of Warcraft Patch 6.2.0 PTR

Updated: May 26, 2015

New Content

Zone Unlocked: The Invasion of Tanaan Jungle

  • Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul’dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you’ve learned on Draenor to the test.
  • One does not merely stroll into Tanaan Jungle. You'll progress through a series of quests in which you'll be asked to build a Shipyard, begin an assault on Tanaan by sea, and culminating in the creation of a new forward base of operations. From this new outpost, you'll go on the offense and launch assaults to undermine Gul'dan's plan to drag all of Draenor into chaos.
  • Tanaan Jungle has Open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • Learn more about the new zone in the Patch 6.2 Zone Preview: Tanaan Jungle.

New Garrison Feature: Shipyard and Naval Missions

  • Shipyard

    • Characters with a level 3 garrison can now construct a Shipyard to take the fight to the seas. Report to your Garrison and accept the “War Council” quest.
    • Build ships in your Shipyard and dispatch them on new Naval Missions.
    • More information will be added as development continues.
  • Naval Missions

    • Naval Missions are still early in development. More information will be added as it becomes available.

New Raid: Hellfire Citadel

  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and put a stop on his plans to launch a new invasion on Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Keep an eye out for more information on testing dates and times!

New Dungeon Difficulty: Mythic

  • Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
  • Mythic Dungeons are on a weekly lockout, and drop gear that's item level 685 with a chance for boss at the end to drop loot that's item level 700.
  • All Mythic dungeon bosses offer a chance to use a bonus roll using a Seal of Inevitable Fate (the new bonus roll currency).
  • More information will be added as development continues.

Bonus Events

  • The Bonus Events system consists of a rotating schedule of seven different activities granting a passive bonus to a particular game activity, and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal.
  • The in-game calendar (located in the upper right-hand corner of the mini-map) will inform you of the type of Bonus Event and when it takes place

Timewalking - The Burning Crusade and Wrath of the Lich King

  • There are two Timewalking Bonus Events, each centered around an expansion: The Burning Crusade or Wrath of the Lich King.
  • Characters can queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled back up to your character's level!
  • Completing several Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals.
  • During The Burning Crusade Timewalking Bonus Event, the following dungeons are available for characters level 71 and up.
  • During Wrath of the Lich King Timewalking Bonus Event, the following dungeons are available for characters level 81 and up.
  • Learn more about this Bonus Event in our blog: Patch 6.2 Preview – Timewalking.

Draenor Dungeons

  • While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing several Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

  • During the Battlegrounds Bonus Event, characters will earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

  • Characters will earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

  • Characters will gain triple the amount from eligible creatures during this Bonus Event. Completing several area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of the Shipyard.

Pet Battles

  • During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning several PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

Adventure Guide

  • An evolution of the Dungeon Journal, the Adventure Guide acts as a landing page for other in-game Journals to make it easier than ever to find content and activities that are relevant to your character.
  • The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

Legendary Ring Quest Line

  • Finish the Legendary Ring!
  • More information will be added as development continues.

General Changes

Garrisons, Followers, and Outposts

  • Chroniclers in the Garrison now allow players that have completed An Inside Job to watch the cinematic again.

Garrison Buildings

New Garrison Building: Shipyard

Mine

  • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

Creatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

World Environment and Events

New Zone Available: Tanaan Jungle

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
  • New Achievement: Whack-a-gnoll has a new achievement that awards a battle pet, Hogs.

Raids and Dungeons

Dungeon Finder

  • Players may now queue up in Dungeon Finder while engaged in PvP combat.

Personal Loot

Personal Loot Mode Improvements

  • Increased overall drop rates on Personal Loot mode and defeating a boss now awards a fixed number of items based on eligible group size.
    • Example: For a party of five players, Dungeon bosses are now guaranteed to drop at least 1 item with a chance for 2 items to drop. The final boss of the Dungeon will now drop 2 items with a chance for 3 items to drop.
  • The raid or party now sees when someone in the group wins an item on Personal Loot.
  • The last Dungeon boss on non-Personal Loot mode received an adjustment and now drops 2 items (down from 3 items).
  • Learn more about Personal Loot mode improvements and other changes to itemization in the blog: Dev Watercooler – Itemization in 6.2.

Raids

New Raid: Hellfire Citadel

  • A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Bonus Roll Changes

  • Fate-Twister Seress (Alliance) and Fate-Twister Tiklal (Horde) now sell Seal of Inevitable Fate as the new Bonus Roll currency for Hellfire Citadel.
  • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).

Highmaul and Blackrock Foundry Changes

  • A raid-wide debuff has been added to reduce damage dealt by all creatures and NPCs in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulty.
  • The achievements, Ahead of the Curve: Imperator's Fall and Ahead of the Curve: Blackhand's Crucible are no longer obtainable.

Dungeons

New Dungeon Difficulty: Mythic

New Dunegon Feature: Timewalking

Challenge Mode

  • Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).
  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

PvP

Level 100 Gear Scaling in PvP Combat

  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
    • PvP gear above item level 715 will not be capped in PvP combat.

Ashran

New Area: Ashran Excavation and New Event: Apexis Marks

  • At certain times, spirits of fallen Arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rulmaz 50 marks wins.

Reward Changes

  • Winning an event now awards Honor instead of Conquest.
  • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.

New Weekly Quest: Slay them All!

  • Defeat 200 enemy players. Awards Conquest.

New Weekly Quest: Ashran Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox with a chance to contain Conquest gear.

New Repeatable Quest: Continue the Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest.

General Ashran Changes

  • Players can no longer queue for Ashran while in a raid and are now automatically placed into a raid after entering.
  • Events now occur more frequently.
  • Event: Collect Empowered Ore now requires 20 ore to win (up from 10).
  • Event: Risen Spirits now requires 20 captured spirits to win (up from 10).
  • Event: Stadium Racing now requires 5 laps to win the race (up from 3) and the maximum speed a racer can reach is 300% (down from 500%).

Battlegrounds and Arenas

Battlegrounds

  • Capturing a point in the following Battlegrounds now takes 6 seconds (down from 7 seconds).
    • Arathi Basin
    • The Battle for Gilneas
    • Deepwind Gorge
    • Rated Eye of the Storm
  • Picking up a flag in Rated Eye of the Storm now takes 6 seconds (down from 7 seconds).

Collections

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

Toy Box

  • Silversage Incense now only applies its effect to the character that placed the item.

Pet Battles

  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.
  • Check out our Preview 6.2 – Pets Galore for a more detailed look at the new Battle Pets.

Professions

General

New Ranks for Warlords Crafted Items

  • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
  • Crafting the new upgrade items requires Felblight, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle.
  • The new recipes can be purchased from visiting Garrison traders.

Upgrade Item Consolidation

  • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
    • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
  • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
    • For example, Greater Burnished Essence can now be clicked to create a Burnished Essence, 50 Burnished Leather, and 10 Sorcerous Water.

Warlords Crafting Material Changes

  • Greatly increased the output of the following crafting materials created through a daily cooldown.
    • Alchemical Catalyst
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Taladite Crystal
    • Temporal Crystal
    • Truesteel Ingot
    • War Paints
    • Sorcerous Air
    • Sorcerous Earth
    • Sorcerous Fire
    • Sorcerous Water
    • Savage Blood
  • A number of recipes that use crafting materials created through a daily cooldown now require less materials.

Faster Profession Leveling

  • Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.

Alchemy

  • Reduced the material costs for Stone of the Earth, Stone of the Waters, and Stone of Fire.

Fishing

  • Felmouth Frenzy, a new type of fish has been spotted in the waters around Tanaan Jungle.
  • Players fishing from Felmouth Frenzy Schools also have a chance to fish up Felblight.
  • Masterful anglers with a Level 3 Fishing Shack have a chance to catch Felmouth Frenzy Lunkers. Nat Pagle in your Garrison will have an interest in these.

Herbalism

  • Withered Herbs harvested in Tanaan Jungle have a chance to drop any Draenor herb, including Felblight.

Inscription

  • New recipes for mass milling of Draenor herbs have been added, allowing 20 herbs to be milled at once.

Jewelcrafting

  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mining

  • Players have a chance to find Felblight while mining from nodes in Tanaan Jungle.

Skinning

  • Players have a chance to find Felblight while skinning creatures in Tanaan Jungle.

Items

Apexis Crystals

  • Apexis Crystals no longer have a cap.
  • The first four tiers of Apexis gear (Crystal, Exceptional, Flawless, and Ethereal) no longer cost Apexis Crystals and can now be purchased with gold.

General Item Changes

  • New zoning laws prevent the placement of temporary tents created via Leatherworking in capital cities.
  • Admiral Taylor’s Greatsword is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere in the Jungles of Tanaan as a treasure.
  • Pinchwhistle "Nitro Fuel" no longer triggers its effect in combat.
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

Achievements

  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

Bug Fixes

Dungeons

  • Scholomance: Defeating Instructor Chillheart too quickly should no longer cause ice barriers on the stairs to continue to deal damage after the encounter.

Class

Death Knight

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Blood

  • Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an active mitigation effect active.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 8% less damage.

Talents

  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Glyphs

  • Glyph of Icy Runes has been removed.

Druid

General

  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse has reduced in effectiveness by 5%.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.
  • Guardian of Elune (Guardian) now also passively increases the Druid's chance to dodge by 10%.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

Hunter

General

  • Aspect of the Fox has been removed.
  • Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%.
  • Explosive Shot now deals 15% less damage.
  • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.

Talents

  • A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.

Glyphs

  • Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.

Mage

General

  • Amplify Magic has been removed.
  • Frostfire Bolt now deals 20% more damage.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missiles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
  • Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
  • Frostbolt now deals 20% more damage.

Talents

  • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
  • Prismatic Crystal is now also attackable by the Mage's pets or guardians.

Armor Sets

  • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

Monk

General

  • Blackout Kick now deals 5% less damage.
  • Provoke now has a 30 yard range (down from 40 yards).
  • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
  • Tiger Palm now deals 5% less damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Fists of Fury now deals 5% less damage.
  • Hurricane Strike now deals 5% less damage.

Talents

  • Chi Explosion now deals 5% less damage for Windwalker Monks.
  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

Paladin

Holy

  • Devotion Aura now reduces all damage taken, not just magical damage.
  • Holy Shock's mana cost has increased by 50%.

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

Priest

Shadow

  • Devouring Plague now deals 12% less damage.
  • Shadowform no longer applies its visual effect to the Priest's mount.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.

Rogue

General

  • Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).
  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Pickpocketing

  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

  • Envenom now deals 30% more damage.
  • Mutilate now deals 30% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree now only grants immunity to root and snare effects and the effect is now cancelled if the Rogue is affected by other crowd-control effects.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

Shaman

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%).
  • Lava Surge now lasts for 10 seconds (up from 6 seconds).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Armor Sets

  • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

Warlock

General

  • Corruption now deals 12% more damage.
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
  • Shadow Bolt now deals 25% less damage.

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist has decreased in effectiveness by 4%.
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

Armor Sets

  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.
  • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 50% 25% more damage on targets affected by the Warlock's Immolate.

Warrior

Protection

  • Improved Defensive Stance now also decreases damage taken by 5%.

Talents

  • Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 30% while active.

Armor Sets

  • Tier-17 4-piece set bonus for Arms Warriors has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.