Battle for Azeroth is live!

August 13, 2018

The battle has begun! New content has been added for Battle for Azeroth, including:

  • New zones – Drustvar, Tiragarde Sound, Stormsong Valley, Nazmir, Vol'dun, and Zuldazar
  • New level cap – 120
  • New Heart of Azeroth and Azerite armor system
  • New dungeons and raids
  • Island Expeditions
  • Warfront – Stromgarde
  • New Allied Races – Dark Iron Dwarves and Mag’har Orcs
  • New Dueler’s Guild
  • War Mode in Kul’Tiras and Zandalar includes air drops and bounties
  • New mounts, pets, achievements, transmog gear, and more!

July 17, 2018

Battle Is Coming!

Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.

New Events in Teldrassil and Lordaeron

Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!

New Character Customizations

The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.

All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.

Player versus Player

The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.

All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.

War Mode is Here

You can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:

  • All PvP Talents you’ve chosen will be available to use anywhere PvP can occur.
  • You’ll gain an additional bonus to experience while leveling up.
  • Earn additional bonus gold and Resources from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.

Sanctuary areas will still be PvP free.

Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.

July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.

Strand of the Ancients and Ashran are no longer available.

Social Features

You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.

Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.

Legacy Loot Mode

Now, when you enter an instance at 11 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.

Classes

Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.

Statistics

In an effort to make displayed numbers more perceptible, values used for player and enemy statistics have been reduced throughout the game. This includes values such as item-level, damage, armor, health, and defense measurements.

A number of spells and talents now again activate a global cooldown when used.

Blood Elves' Arcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters).

All talents have been refunded for all specs.

All classes and specializations have been updated for Battle for Azeroth.

Death Knight

  • Death’s Advance - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows.
  • Blood
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Consumption – Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage
      • Hemostasis – Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Frostwyrm’s Fury – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage.
      • Obliteration – While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a chance to generate a Rune.
  • Unholy
    • Army of the Dead and Raise Dead now have shorter cooldowns.
    • Many other Talents and PvP Talents have been adjusted.
    • New spells and Talents include:
      • Apocalypse – Brings doom upon the enemy, dealing damage and bursting Festering Wounds on the target. Summons an Army of the Dead ghoul for each burst Festering Wound.
      • Grip of the Dead – Defile/Death and Decay reduces the movement speed of enemies within its area.

Demon Hunter

  • Demon Hunters have a new ability, Consume Magic – Consume a beneficial Magic effect from an enemy, removing it and granting you Fury or Pain.
  • The spell previously named Consume Magic is now Disrupt.
  • Demon Hunters now have Chaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%.
  • Havoc
    • Chaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Immolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury.
      • Trail of Ruin – The final slash of Blade Dance inflicts additional Chaos damage over time.
  • Vengeance
    • Lesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing).
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Charred Flesh – Fiery Brand increases the Fire damage you deal to the target.
      • Gluttony – Consuming a Soul Fragment has as chance to activate Metamorphosis.

Druid

  • Druids now have Soothe – Soothes the target, dispelling all enrage effects.
  • Travel forms now each have a separate ability in your Spellbook.
  • Balance
    • Solar Wrath now has a chance to grant Lunar Empowerment, and Lunar Strike has a chance to grant Solar Empowerment.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • New Moon – Deals damage to the target, generates Astral Power, and transforms into Half Moon and Full Moon.
      • Twin Moons – Moonfire deals increased damage and also hits another nearby enemy.
  • Feral
    • Some Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Feral Frenzy – Unleash a furious Frenzy, clawing your target multiple times and causing a Bleed. Awards combo points.
      • Tiger Dash – Activates Cat Form and greatly increases movement speed, reducing gradually.
  • Guardian
    • In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken.
    • Some Talents and PvP Talents have been adjusted.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Photosynthesis – While your Lifebloom is on yourself, your periodic heals heal faster. While your Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom.

Hunter

  • All Hunters now have Disengage as a baseline spell.
  • Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.
  • Hunters now have Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet:
    • Cunning: Master’s Call
    • Ferocity: Primal Rage
    • Tenacity: Survival of the Fittest
  • Beast Mastery
    • Many Talents and PvP Talents have been adjusted.
    • Dire Frenzy is now Barbed Shot.
    • New Talents include:
      • Animal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side.
      • Killer Instinct – Kill Command deals increased damage against enemies below 35% health.
  • Marksmanship
    • The Marksmanship specialization has seen a major overhaul.
    • Core Marksmanship abilities:
      • Aimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus.
      • Rapid Fire – Fires a stream of shots at your target while moving. Generates Focus.
      • Arcane Shot – A quick shot that deals Arcane damage. Costs Focus.
      • Steady Shot – A steady shot that can be used while moving. Generates Focus.
    • New Talents include:
      • Double Tap – Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot additional shots.
      • Streamline – Rapid Fire now lasts 30% longer.
  • Survival
    • The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet.
    • Core Survival abilities:
      • Raptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus.
      • Kill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus.
      • Serpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus.
      • Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone.
    • New talents include:
      • Chakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path, then returning to you, damaging enemies again.
      • Wildfire Infusion – Lace your Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it.

Mage

  • Mages again have Arcane Intellect – increasing allies’ Intellect by 10%.
  • Mages now have Remove Curse – Removes all Curses from a friendly target.
  • Arcane
    • Many Talents and PvP Talents have been adjusted.
    • Arcane Missiles can now be launched at any time, with a Clearcasting proc sometimes making them free and fire faster.
    • New Talents include:
      • Amplification – When Clearcast, Arcane Missiles fires 1 additional missile.
      • Reverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
  • Fire
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Pryoclasm – Consuming Hot Streak has a chance to make your next non-instant Pyroblast deal massive additional damage.
      • Searing Touch – Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Chain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent Ice Lances.
      • Freezing Rain – Frozen Orb makes Blizzard instant cast and increases its damage.

Monk

  • Monks now have Mystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%.
  • All specs now have Leg Sweep baseline – Knocks down all nearby enemies and stuns them.
  • Brewmaster
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Bob and Weave – Increases the duration of Stagger.
      • Guard – Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented.
  • Mistweaver
    • Soothing Mist is once again a manually-cast channeled heal.
    • While channeling Soothing Mist, Vivify and Enveloping Mist may be cast instantly on the target.
    • Vivify now heals all targets that have Renewing Mist on them.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Rising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font, and extends those effects.
      • Upwelling – The longer Essence Font remains off cooldown, the longer the next cast of Essence Font may be channeled. The duration of its heal over time is increased.
  • Windwalker
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Fist of the White Tiger – A powerful physical strike that generates 3 Chi.
      • Tiger Tail Sweep – Increases the range of Leg Sweep and reduces its cooldown.

Paladin

  • Holy
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Avenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment.
      • Awakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds.
  • Protection
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Redoubt – Avenger’s Shield bounces to an additional target and increases your Block.
      • Unbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands.
  • Retribution
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Selfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done.
      • Wake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power.

Priest

  • Priests again have Power Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour.
  • Discipline
    • Discipline Priests now know Desperate Prayer and Holy Nova.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Contrition – When you heal with Penance, everyone with your Atonement is healed.
      • Luminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds.
  • Holy
    • Renew now reduces the cooldown of Holy Word: Sanctify.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets.
      • Holy Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify.
  • Shadow
    • Mind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity.
    • Shadow Priests now know Leap of Faith.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Dark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity.
      • Dark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity.

Rogue

  • Assassination
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Hidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times.
      • Poison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it.
  • Outlaw
    • Saber Slash is now Sinister Strike.
    • Run Through is now Dispatch.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Blade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy.
      • Loaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
  • Subtlety
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Secret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies.
      • Shuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds.

Shaman

  • Tremor Totem and Earth Elemental are again available to all specs.
  • Elemental
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Stormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target.
      • Unlimited Power – When your spells cause an elemental overload, you gain Haste.
  • Enhancement
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Elemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning.
      • Totem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Flash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.
      • Earth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage.

Warlock

  • All specs now know Shadowfury – Stuns all nearby enemies.
  • Warlock Healthstones no longer share cooldowns with potions.
  • Affliction
    • Affliction Warlocks now know Summon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Creeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
      • Vile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed.
  • Demonology
    • Demonology Warlocks now know Summon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target.
    • This specialization has received a major overhaul.
    • New Talents include:
      • Dreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage.
      • Summon Vilefiend – Summons a Vilefiend from Argus to fight for you.
  • Destruction
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Grimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%.
      • Dark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds.

Warrior

  • Warriors again have Battle Shout – Increases the Attack Power of all allies by 10% for 1 hour.
  • Arms
    • The Arms specialization has seen adjustments to many core abilities:
      • Overpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute.
      • Sweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage.
      • Tactician affects Overpower instead of Colossus Smash – Spending Rage as a chance to reset the cooldown of Overpower.
      • Colossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them.
      • Mastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time.
    • New Talents include:
      • Sudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health.
      • Warbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them.
  • Fury
    • Battle Cry is now Recklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance.
    • The Fury specialization has seen adjustments to some core abilities:
      • Bloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes.
      • Raging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage.
      • Whirlwind now generates Rage per target hit.
      • Furious Slash is now a talent, and the effects of the Frenzy talent have been combined with it.
    • New Talents include:
      • Meat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit.
      • Siegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage.
  • Protection
    • Protection Warriors now know Avatar, Intimidating Shout, and Rallying Cry
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Bolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks.
      • Menace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.

World of Warcraft 7.3.5 Patch Notes

Updated January 19, 2018 8:00 a.m. PST
Build 25875

Bugfixes

  • Addressed tuning issues with enemy health in leveling content.
  • Fixed framerate and client performance issues on mid- and lower-capacity hardware, especially when coupled with the use of certain addons.
  • Fixed an Archaeology bug preventing players from being able to survey in appropriate locations.
  • Restored a large number of missing transmogrification items to Collections.

New Features

A Scaling World

Every zone in Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, and Draenor now use the level scaling system introduced in Legion. This new scaling system greatly increases the amount of options you have when deciding where to quest and when to move on to the next zone.

All corresponding dungeons and the rewards therein now scale as well.

Ulduar Timewalking

A long-forgotten evil has awakened once more. Travel back in time with 10-30 other adventurers to cleanse Ulduar of Yogg-Saron’s evil influence. While you journey through this memorable Wrath of the Lich King raid, your character will be scaled to player level 80.

Your fate is sealed. The end of days is finally upon you and ALL who inhabit this miserable little seedling. Uulwi ifis halahs gag erh'ongg w'ssh.

Silithus: The Wound

Players who have completed Antorus, The Burning Throne will be summoned to your capital cities, from which you’ll travel to Silithus to investigate the strange events surrounding the impact of Sargeras’ blade. Look for this new questline upon logging in.

New Battleground: Seething Shore

The Alliance and the Horde fight over a precious new resource, Azerite, in this new 10v10 battleground. Seething Shore is a king of the hill battleground where the first faction to collect ten pieces of Azerite from randomly spawned nodes, wins.

The Seething Shore will become available as the story in Silithus unfolds.

Updated Features

Legendary Items

Arcanomancer Vridiel’s hard work has paid off, and he now offers a token that transforms into a random Legion legendary for your specialization, for 1000 Wakening Essences. Activities now award six times as many Wakening Essences as before, and you can also continue to come to Vridiel to upgrade the Legion legendary items you already have for the cost of 300 Wakening Essences.

Mythic Keystone Dungeons

Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.

Holidays

Holiday dungeons are now available to all players starting at level 20. Items that drop from these dungeons will scale to your current level. In addition, keep an eye out for new items in many upcoming holidays, such as new Lunar Festival hats and a sturdier Sturdy Love Fool.

S.E.L.F.I.E

Self-oriented photographers rejoice! Your S.E.L.F.I.E. camera is now easier to obtain, and it has new background filters. Selfie Cam Mark I is available at level 15 in Stormwind or Orgrimmar via a quest, and you can upgrade to the Mark II Selfie Cam after completing a new level 30 group quest.

We’ve also added the following backgrounds, but you’ll have to figure out how to unlock them.

  • Argus in the Sky
  • Twilight Sky
  • Sha Sky
  • Firelands Sky
  • Frostmourne Sky

Changes

Achievements

  • With the update to Ulduar difficulty, the following changes have been made to Achievements that are obtainable in Ulduar:
    • All existing 10-player and 25-player Ulduar Achievements have been moved to the Legacy -> Raids tab.
    • New Achievements have been added to the Dungeons & Raids -> Lich King Raid tab. Anyone who earned either the 10- or 25-player versions of these Achievements should receive the new Achievement upon logging in.
    • The new Glory of the Ulduar Raider Achievement should now award both the Rusted Proto-Drake and the Ironbound Proto-Drake mounts.

Classes

  • Touch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors.
  • Hunter
    • Beast Mastery
      • Cobra Shot (Rank 1) damage reduced by 50%, and cost increased to 50 Focus (was 40).
      • Cobra Shot (Rank 2), learned at level 3, reduces cost by 10 Focus.
      • Cobra Shot (Rank 3), learned at level 52, now increases damage by 100%.
    • Survival
      • Raptor Strike (Rank 1) damage reduced by 29%.
      • Raptor Strike (Rank 2), learned at level 52, now increases damage by 40%.
  • Monk
    • Windwalker
      • Blackout Kick now costs 3 Chi (was 1) when it is learned at level 3. The Chi cost is reduced to 2 with an upgrade at Level 12, and reduced to 1 Chi with another upgrade at Level 22.
    • Windwalker, Misweaver
      • Rising Sun Kick (Rank 1) damage reduced by 41%.
      • Rising Sun Kick (Rank 2), learned at level 36, now increases damage by 70.
  • Priest
    • Discipline, Holy
      • Smite (Rank 1) damage reduced by 33%.
      • Smite (Rank 2), learned at level 16, now increases damage by 50%.
  • Rogue
    • Shroud of Concealment should now properly apply to Hati in addition to your party’s Hunter’s normal pet.
    • Assassination
      • Sinister Strike damage increased by 30%.
  • Shaman
    • Liquid Magma Totem, Healing Stream Totem, and Healing Tide Totem slightly changed to inherit stats properly.
  • Warlock
    • Affliction
      • Shadow Bolt damage increased by 100%.
  • Warrior
    • Arms
      • Mortal Strike (Rank 1) damage reduced by 38%.
      • Mortal Strike (Rank 2), learned at level 38, now increases damage by 60%.
      • Slam (Rank 1) damage reduced by 38%.
      • Slam (Rank 2), learned at level 38, now increases damage by 60%.
  • Developers’ notes: All damage changes to class abilities listed above are for low-level balance, and are neutral at level 110.

Dungeons

  • All dungeons now reward Personal Loot.

Items

  • Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level. Weapon melee (white) damage is now the same for uncommon, rare, and epic weapons at all item levels.
    • Developers’ notes: This changes the power of lower item level weapons and armor to modern standards; all items above item level 463 have always functioned this way.

Toys

  • A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of Flaming Fire or Tickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural Silencer is also more effective against several of these toys.
  • Fixed a bug that caused player characters to not look into their S.E.L.F.I.E. cameras directly.

User Interface

Updates

Patch 7.3.2 includes:

  • General bug fixes and minor class balance changes.
  • Additional currency support in Battle.net.
  • Additional tuning in preparation for Antorus, the Burning Throne raid dungeon’s release.

While this minor patch adds in additional tuning for Antorus, this raid won’t be available with the release of patch 7.3.2, and will open at a later date.

Classes

  • Druid
    • Balance
      • Touch of the Moon trait redesigned.  Now heals for an increasing amount per rank, with a fixed proc chance of 20% (was a fixed healing amount with a proc chance of 5% per rank). Additionally, will not proc if the caster is above 95% health.
  • Shaman
    • Elemental
      • Shamanistic Healing trait redesigned. Now heals for an increasing amount per rank, with a fixed cooldown of 30 seconds (was a fixed healing amount with a cooldown of [30 seconds minus 2 seconds] per rank).

Class Halls

  • Added three new missions: “Scour the Surface”, “Abandoned Armory”, and “Feed the Furnaces”. All reward follower armor upgrades.
  • A Primal Sargerite vendor has been added to the Vindicaar.

Items

  • Convergence of Fates now reduces the remaining cooldown on one of your powerful abilities by 4 seconds (was 5 seconds), and has 10% more primary stat.
  • Whispers in the Dark cast speed bonus reduced by 40%, and has 20% more primary stat.
  • A number of class set items from legacy content can now be sold to vendors.

Legion Companion App

  • Restored the mission-complete button on the map.
  • Updated to support 7.3.2 patch.

Player versus Player

  • The weekly quest “Something Different” should now reward the correct Brawler’s Footlocker based on the active season.
  • The Primal Victory and Glorious Tyranny Illusions are now purchasable for 10 Marks of Honor for players who earned at least one of the following Achievements:
    • Glorious Tyranny:
      • Duelist or Hero of the Horde/Alliance in Season 14.
      • Duelist or Hero of the Horde/Alliance in Season 15.
    • Primal Victory:
      • Duelist or Hero of the Horde/Alliance in Warlords Season 1.
      • Duelist or Hero of the Horde/Alliance in Warlords Season 2.
      • Duelist or Hero of the Horde/Alliance in Warlords Season 3.

World of Warcraft 7.3: Shadows of Argus Patch Notes

New Features

Argus

Following recent events in the Broken Isles, a link has been created between Azeroth and Kil'jaeden's homeworld of Argus, bringing the Burning Legion closer than ever to destroying Azeroth. In order to stop them once and for all, Illidan and Velen are taking the war directly to the surface of Argus, where they hope to join forces with Alleria, Turalyon, and the Army of the Light to launch an all-out assault on the Legion's primary base of operations.

Board the Vindicaar, a vessel that will serve as your mobile base of operations on Argus, as well as one of your few safe havens on the planet.

As you explore Argus, you’ll visit new locations across the planet, experiencing the epic conclusion to the Legion storyline and unlocking new world quests and other content along the way.

Invasion Points

Azeroth isn’t the only world connected to this hostile place. While on Argus, you’ll unlock the ability to enter the very portals the Burning Legion use to transport to other worlds. Once there, complete an event or defeat a boss to earn epic rewards.

New Dungeon: Seat of the Triumvirate

Once the heart of the ancient eredar civilization where Velen, Archimonde, and Kil’jaeden ruled their people, this temple has fallen to ruin. Return with Velen to retrieve an ancient relic of power, and battle the darkness that has overtaken this sacred place, in a new 5-person dungeon among the ruins of Mac’Aree on Argus, featuring four bosses:

  • Zuraal the Ascended
    • Zuraal represents the Shadowguard’s first success at creating a Void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.
  • Saprish
    • The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes’ weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets.
  • Viceroy Nezhar
    • Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy’s experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.
  • L'ura
    • When Velen and his followers fled Argus aboard the Genedar, the naaru L’ura stayed behind to buy the draenei time to escape. Kil’jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate. Over the long millennia that passed, L’ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.

Updated Features

Argus World Quests

As you progress through each of the areas to explore on Argus, you’ll unlock new World Quests and new Emissaries eager for your help.

Artifact Customization

Harness the power of Argus to activate the Netherlight Crucible aboard the Vindicaar, allowing you to augment your Artifact Relics. The Crucible can be used to strengthen and customize Relics, increasing their raw power and allowing players to choose from a set of additional powers, including a second Artifact Trait to improve.

Combat Animations

New and updated animations, effects, and audio are coming to all three Mage specs, all three Priest specs, and Elemental and Restoration Shamans. Restoration Druids have updated animations.

Class Halls, Champions, and Missions

Your Class Hall and its assorted Champions played key roles in the defense of Azeroth, and their keen efforts are needed to succeed with the new challenges of Argus. You’ll find dozens of new missions, along with new Troop types, and an increase in your Champions’ item level to 950.

Dungeons

Loot dropped in Normal, Heroic, and Mythic dungeons is now increased in power by 20 item levels:

  • Normal: item level 845
  • Heroic: item level 865
  • Mythic: item level 885

Mythic Keystone rewards scale up to a maximum of item level 915 in the dungeon, and item level 935 in the weekly chest, both capped at Mythic Keystone 10. This cap in will increase to Mythic Keystone 15 at a future date.

The difficulty of Heroic and Mythic dungeons has increased to reflect the improved rewards. Normal dungeon difficulty is unchanged.

Pet Battles

Venture through the raids of Cataclysm to find new battle pets for the much-anticipated achievement, Raiding With Leashes V: Cuteaclysm. You’ll boast about finding a host of mostly elemental pets when you revisit Blackwing Descent, Bastion of Twilight, Throne of the Four Winds, Firelands, and Dragon Soul.

Advance scouts have reported spotting 18 legendary boss pets scattered about Argus, and these miniature monstrosities have otherworldly special abilities that the denizens of Azeroth have never seen before, such as the slightly terrifying Greater Apocalypse ability. Additionally, more than a dozen different capturable wild pets are said to be found on Argus, as well as a number of pets that can only be obtained via reward items and the new Family Fighter achievement.

Professions on a New Planet

Professional development turns a new page on Argus, with new gathering nodes for Herbalism and Mining, new material types for Skinning and Tailoring, and a new soulbound reagent: Primal Sargerite. Look for new items that can be created by crafters, as well as a new shoulder enchant that provides materials specific to Argus.

In a related turn of events, six renowned NPCs have emerged in the world of fishing. Every day, visit Akule Riverhorn, Corbyn, Ilyssia of the Waters, Impus, Keeper Raynae, or Sha’leth to earn reputation and explore the new rewards they have to offer, and ultimately earn the Fisherfriend of the Isles achievement to unlock a new alternate appearance for your Underlight Angler artifact fishing pole.

Changes

Achievements

  • “Represent”, “Ten Tabards”, “Twenty-Five Tabards” and “Thirty Tabards” now require that a number of unique tabards be obtained. These Achievements no longer require the tabards be equipped.

Artifact Knowledge

  • The Orders are now working together to improve Artifact Knowledge, and Artifact Knowledge now increases every week for everyone at the same rate, without the need to submit work orders.

Classes

  • The Avoidance stat has been reduced in effectiveness by 27% at all levels.
  • Death Knight
    • Frost
    • The synergy between Hungering Rune Weapon and Breath of Sindragosa has dominated the spec, leaving little room for variety. We’re adjusting this combo, and overall damage has increased to compensate. The result should be a more competitive talent picture. All three level 100 talents are tweaked for balance and to play more smoothly. Hungering Rune Weapon should still be hectic to use and require planning, but should not drastically overcap resources anymore.
      • All damage increased by 14%.
      • Hungering Rune Weapon has moved to the level 100 row, swapping with Glacial Advance, which is now on the level 58 row.
      • Breath of Sindragosa damage increased by 10%.
      • Hungering Rune Weapon duration reduced to 12 seconds (was 15 seconds) and additionally grants 20% haste.
      • Obliteration duration increased to 10 seconds (was 8 seconds).
      • Obliteration now causes Howling Blast to grant Killing Machine (in addition to Frost Strike).
    • These changes collectively reduce Frost’s propensity to be flooded with resources in many of its talent/legendary setups
      • Horn of Winter cooldown increased to 45 seconds (was 30 seconds).
      • Murderous Efficiency chance reduced to 50% (was 65%).
      • Koltira’s Newfound Will generates 1 Rune (was 2) and now causes Obliterate to deal 10% extra damage.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. This requires targeted balance changes.
      • Runic Attenuation is now level 56, Murderous Efficiency is now at level 57, and Frozen Pulse is now level 90.
      • Freezing Fog effect reduced to 20% (was 30%).
      • Frozen Pulse damage reduced by 39%.
      • Icy Talons bonus increased to 12% (was 10%).
      • Shattering Strikes bonus increased to 60% (was 40%).
    • The utility talent row on level 75 should now provide a better payoff in situations where Frost’s comparative lack of mobility is felt.
      • Volatile Shielding now causes Anti-Magic Shell to generate 100% additional Runic Power (was: removes Runic Power generation), and no longer deals damage.
      • White Walker replaced with new talent, Inexorable Assault: For every 1 second spent in combat with no enemy within 8 yards, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage.
  • Druid
    • All Specs
      • Mass Entanglement is now a 15-yard AoE around the target.
      • Prowl cooldown reduced to 6 seconds (was 10 seconds).
      • Rebirth is now castable in all forms.
    • Feral
    • Feral’s updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as Savage Roar, Jagged Wounds, and Bloodtalons, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances.
      • All damage increased by 33%.
      • Bloodtalons damage bonus reduced to 20% (was 50%), and now additionally procs from casting Entangling Roots.
      • Elune’s Guidance cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds).
      • Fixed a bug with Incarnation: King of the Jungle, where Ferocious Bite’s optional additional 25 energy cost wasn’t being reduced by 50% as intended.
      • Incarnation: King of the Jungle now only allows the use of Prowl while in combat once throughout its duration, and now reduces the cost of all Cat Form abilities by 50% while active (was 60%).
      • Jagged Wounds now causes your Rip, Rake, and Thrash abilities to deal the same damage as normal, but in 20% less time (was 33%).
      • Moment of Clarity’s damage bonus to affected abilities increased to 20% (was 15%), and now affects Brutal Slash.
      • Predatory Swiftness no longer affects or is consumed by Rebirth.
      • Sabertooth damage bonus to Ferocious Bite increased to 20% (was 15%).
      • Savage Roar duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%).
      • Tear the Flesh (Artifact trait) now increases damage dealt by Rake by 6% (was 7%) per rank.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options.
      • Elune's Guidance has moved to level 100 row, swapping with Brutal Slash, which is now on the level 90 row.
      • Jagged Wounds has moved to level 75, swapping with Savage Roar, which is now on the level 90 row.
    • The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral’s abilities.
      • Swipe Energy cost reduced to 40 (was 45).
      • Thrash Energy cost reduced to 45 (was 50).
      • Thrash Now generates 1 combo point if it hits a target.
    • Savage Roar is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, Tiger's Fury and Bloodtalons still provide interesting gameplay due to their limited nature.
      • Savage Roar now increases the damage of Feral damage over time effects dynamically, based on whether Savage Roar is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether Savage Roar was active or not when the damage over time abilities were cast. Tiger’s Fury and Bloodtalons functionality remains unchanged.
  • Hunter
    • The Porcupine family has been re-named to Rodent.

  • Monk
    • Windwalker
      • Rushing Jade Wind damage increased by 22%.
    • Nearly all damage sources are now covered by Versatility, and these were two that didn't need to be left out.
      • Touch of Death’s damage is now increased by Versatility.
      • Touch of Karma’s damage is now increased by Versatility.

  • Paladin
    • The Paladin class mount vendor now offers a glyph that allows Paladins to transform their Divine Steed into their class mount.
    • Blessing of Sacrifice should now robustly prevent against reducing the casting Paladin below 20% health.
      • Developers’ note: This is a bugfix to Blessing of Sacrifice to eliminate the issue with it reducing you to below the listed health amount, and even occasionally killing you. It should now be safe to rely on it to perform as expected.
    • Retribution
    • Traits and legendaries that buff Crusade should still be attractive, but not as far ahead of the pack as they previously were.
      • All damage abilities increased by 6%.
      • Chain of Thrayn now correctly, additively stacks with Crusade.
      • Wrath of the Ashbringer trait bonus reduced to 2 seconds per rank (was 2.5 seconds per rank).
      • Mastery’s effect on Judgment damage increased by 46%, and Mastery’s effect on Judgment debuff strength increased by 17%.
      • Execution Sentence damage increased by 17%.
      • Righteous Blade trait bonus reduced to 4% per rank (was 5% per rank).
      • Unbreakable Will is no longer triggered when you’re under the effect of Sleep Canister.
    • Protection
    • There should now be much less DPS and survivability swing between Seraphim and non-Seraphim builds. Non-Seraphim builds now do better damage, and Seraphim builds do not sacrifice as much defense as they previously did.
      • Seraphim cooldown increased to 45 seconds (was 30 seconds)
      • Damage increased by 8%: Avenger’s Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
      • Bulwark of the Silver Hand now gives 35% Armor (was 20%).
  • Shaman
    • Elemental
      • Earthquake damage increased by 19%.
      • Static Overload redesigned: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target.
    • Elemental continues to have strong AoE capabilities, but we want to help make their single target damage a bit more attractive.
      • All damage abilities increased by 6% (with the exception of Chain Lightning).
      • Earth Shock damage increased by 7%.
      • Frost Shock damage increased by 13%.
    • This set of changes gives Elemental much more room to benefit from their mastery stat before reaching the hard cap of 100% proc rate.
      • Elemental Blast damage increased by 7%.
      • Elemental Blast now provides 2000 stats at level 110 (was 2400).
      • Elemental Overload now does 85% of base damage (was 75%) and its proc rate has been reduced by 17%.
      • Totem Mastery: Storm Totem bonus reduced to 5% (was 10%).
  • Warlock
    • Healthstone now heals 25% of the user’s health at all levels.
      • Developers’ note: Healthstones should be more useful at current endgame health amounts.
  • Warrior
    • Fury
      • Juggernaut damage bonus reduced to 3% per stack (was 5% per stack).
      • Execute damage increased by 20%.

Class Halls

  • The Tier 3 Class Hall research bonus now costs 1,000 Order Resources (was 2,000).
  • The Tier 4 Class Hall research bonus now costs 2,500 Order Resources (was 4,000).
  • The Tier 5 Class Hall research bonus now costs 5,000 Order Resources (was 8,000).
  • All research durations for changing a bonus have been reduced 1 day (was 3 days).
  • The cost to change the Tier 7 research bonus has been increased to 5,000 Order Resources (was 2,000).

Companion App

  • Added support for Argus world quests and missions.

Dungeons

  • Players can no longer swap equipment in Mythic Keystone dungeons while under the effect of the Bursting or Grievous damage-over-time effects.

Items

  • Attack Power has been removed from all player gear and replaced with Strength or Agility, except in cases where those stats would be inappropriate (such as guns).
  • Many holiday-themed items now have substantially-reduced cooldowns when their associated holidays are active.
  • Many legacy class set items that did not have a sell price now have a sell price.
  • Contributing to a building on the Broken Shore no longer awards a Legionfall Recompense item, and the Artifact Power value of the Artifact Power token awarded has been reduced.
  • Artifact Power items no longer have a sale price, as they should always be useable.
  • Artifacts
    • Hidden Appearances – You are no longer required to be using your current specialization’s Hidden Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Hidden Appearances set while you are in any spec and using any Artifact appearance.
    • Challenge Appearances – You are no longer required to be using your current specialization’s Challenge Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Challenge Appearances set while you are in any spec and using any Artifact appearance, as long as you have unlocked the base challenge appearance for a given spec.
    • The Appearance requirement “Defeat all Legion dungeons” has been changed to “Complete 10 different Legion dungeons”, and now includes Seat of the Triumvirate.
  • Druid
    • Feral
      • Garb of the Astral Warden 2-piece set bonus redesigned and now causes Thrash to deal 15% increased damage (was “Thrash generates 1 combo point if it hits a target.”).
      • Garb of the Astral Warden 4-piece set bonus now causes Shred and Swipe to deal 8% increased damage for each Bleed effect you have on the target (was 15%).
  • Shaman
    • Elemental
      • The Regalia of the Skybreaker 2-piece bonus now reduces Storm Elemental cooldown by 2 seconds (was 1.5 seconds).

Player versus Player

  • Fierce Gladiator’s Cloak’s rating requirement has been increased to 2300.
  • Additional Artifact Power tokens are awarded to players that win Arena matches based on the player’s rating, starting at 1800.
  • Enchanter’s Illusion - Glorious Tyranny is now available to purchase from Prideful Gladiator vendors, for characters who earned Duelist: Season 14 or Duelist: Season 15.
  • Enchanter’s Illusion - Primal Victory is now available to purchase from Warmongering Gladiator vendors, for characters who earned Duelist: Warlords Season 1, Duelist: Warlords Season 2, or Duelist: Warlords Season 3.
  • All Classes
  • Pets in PvP are now immune to Taunt effects for 20 seconds after being Taunted.
  • Shaman
  • Restoration
    • The totem summoned by Grounding Totem will no longer take damage from spells that are redirected to it.

Quests

  • The Broken Shore now offers an Emissary Quest.

User Interface

  • A “Summon Random Favorite Battle Pet” button has been added to the Pet Journal.
  • Legendary quests now display as orange markers on the world map.
  • Legion dungeon and raid maps now have clickable icons where sub-maps connect, making it easier to navigate between floors.
  • Mount and pet unlocks now have a unique toast.
  • The Dressing Room pane is now larger.
  • The Shop has a new checkout interface.
  • You can now turn left and right with the Move Pad accessibility feature.

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

All New Story Scenario

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • The Gnomes: they run.

Pet Battle Dungeon: Deadmines

Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.

Darkmoon Faire Rocks

The forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.

Changes

Classes

  • Smart heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Death Knight
    • Death Strike damage increased by 10%.
    • Blood
      • Damage of all abilities increased by 15%.
      • Heart Strike damage increased by 10%.
      • Icebound Fortitude is now learned at level 57 (was 65).
      • Soulforge replaced with new talent: Heart of Ice
        • Death Strike increases the duration of Icebound Fortitude by 2 seconds.
      • Vampiric Blood is now learned at level 60 (was 57).
    • Frost
      • Damage of all abilities increased by 3%.
      • Blast Radius (Artifact trait) now increases damage dealt by Howling Blast by 6% per rank (was 10% per rank).
      • Rime now procs at half the Obliterate rate for Frostscythe.
      • Thronebreaker (Artifact trait) now procs at a half the Obliterate rate for Frostscythe.
    • Unholy
      • The damage of all Unholy abilities has been increased by 5%.
      • Dark Arbiter now has a duration of 20 seconds (was 15 seconds).
      • Dark Arbiter’s Val’kyr Strike damage has been reduced by 24%.
      • Death Coil damage increased by 40%.
      • Death Coil now costs 45 runic power (was 35).
      • Death’s Harbinger now gives 2 runes (was 3).
      • Defile damage increased by 38%.
      • Instructor's Fourth Lesson now activates 1-2 Festering Wounds (was 1-3).
        • Developers’ notes: The random number of Wounds that could drop off your target made the rotation very unpredictable to manage at times, and we're reducing that a bit.
      • Shadow Infusion now reduces Dark Transformation’s cooldown by 7 seconds (was 5 seconds).
      • Sudden Doom now procs 20% slower.
  • Demon Hunter
    • Havoc
      • Chaos Blades now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
      • Fel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
      • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
    • Vengeance
      • Damage of all abilities, including talents, increased by 15%.
      • Blade Turning redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
      • Demon Spikes can only be extended to a maximum of three times its base duration.
      • Demonic Infusion cooldown reduced to 1.5 minutes (was 2 minutes).
      • Feast of Souls total healing increased by 20%.
      • Fracture now costs 30 Pain (was 20 Pain).
      • Immolation Aura periodic damage increased by an additional 22%.
      • Last Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • Lesser Soul Fragment generation from Shear has been increased by 10%.
      • Soul Cleave now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
      • Spirit Bomb redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
      • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
      • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
  • Druid
    • Balance
      • Stellar Drift now increases Starfall’s damage by 50% (was 60%).
      • Starsurge damage increased by 11%.
    • Feral
      • Ferocious Bite damage increased by 30%.
      • Soul of the Forest now causes your finishing moves to deal 5% increased damage and grant 5 Energy per combo point.
    • Guardian
      • Healing from Frenzied Regeneration and Skysec's Hold is no longer increased by Mastery: Nature's Guardian.
      • Galactic Guardian’s proc rate reduced by 30%.
      • Gore is now also activated by Maul.
      • Ironfur now increases armor by 65% (was 80%).
      • Maul damage increased by 650%, cost increased to 45 Rage (was 20). Maul is now on the global cooldown, and has no self-cooldown (was 3 seconds). Maul damage not increased in PvP.
      • Mark of Ursol removed.
      • Rage generated per melee swing reduced by 14%.
    • Restoration
      • Damage of all abilities increased by 25%.
      • The healing done by all Restoration healing spells has been decreased by 4%.
      • Cultivation healing reduced by 16%.
      • Mastery: Harmony now increases the healing done by Mark of Shifting.
  • Hunter
    • Play Dead/Wake Up no longer has a maximum range (was 100 yards).
    • Beast Mastery
      • All damage dealt by abilities and pets increased by 6%.
      • Dire Beast now has 2 charges baseline.
      • Dire Frenzy now has 2 charges baseline.
      • Aspect of the Wild now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
      • Chimaera Shot’s cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.
    • Marksmanship
      • Aimed Shot "first attack" bonus is now 50% (was 100%).
      • Aimed Shot damaged increased 55%.
      • Legacy of the Windrunners damage increased by 55%.
      • Patient Sniper bonus reduced to 6% (was 10%).
      • Piercing Shot damage increased by 55%.
      • Unerring Arrows bonus reduced to 3% (was 4%).
      • Vulnerable bonus reduced to 30% (was 100%).
        • Developers’ notes: This set of changes preserves the damage of all the abilities while affected by Vulnerable, but substantially reduces the downside of hitting a target without Vulnerable.
      • Sidewinders damage increased by 20%.
    • Survival
      • Dragonsfire Grenade damage increased by 33%.
      • Explosive Trap now has a damage radius of 8 yards (was 5 yards).
  • Mage
    • Fire
      • Warmth of the Phoenix duration increased to 12 seconds (was 10 seconds).
    • Frost
      • Brain Freeze’s delay has been modified so that it’s no longer possible, with Haste, to land two Ice Lances during a single Winter’s Chill.
      • Comet Storm’s missile radius increased to 6 yards (was 4 yards).
      • Cone of Cold damage increased by 170%.
      • Flurry’s tooltip has been updated to reflect that while Brain Freeze is active, Flurry applies Winter’s Chill to the target.
      • Flurry missile speed increased by 11%.
      • Ice Lance missile speed increased by 30%.
      • Thermal Void redesigned: Increases Icy Veins’ duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.
  • Monk
    • Chi Wave healing increased by 73%.
    • Brewmaster
      • Brewmaster passive armor bonus increased to 25% (was 15%), and is now a visible passive trait “Brewmaster’s Balance”, learned at level 10.
      • Blackout Strike's cooldown is no longer affected by Haste.
      • Dragonfire Brew (Artifact trait) now also increases the duration of Breath of Fire by 100%.
      • Hot Blooded (Artifact trait) now reduces damage taken by 1% per rank (was 2%).
      • Ironskin Brew can only be extended to a maximum of three times its base duration.
      • Elusive Dance now increases Purify % by 20% (was 15%).
      • Fortifying Brew increases Stagger % by 10% (was 20%)
      • High Tolerance now grants 8/12/15% Haste (was 5/10/15%).
      • Invoke Niuzao, the Black Ox now deals 50% increased damage.
      • Ironskin Brew increases Stagger by 35% (was 40%).
      • Mastery: Elusive Brawler is now also triggered by hitting with Blackout Strike and Breath of Fire.
      • Purifying Brew now clears 40% of your damage delayed with Stagger (was 50%).
      • Rushing Jade Wind's duration has been increased by 50% for Brewmasters only.
      • Special Delivery proc chance increased to 100% (was 30%), and damage reduced by 70%.
      • Staggered damage cannot exceed 1000% of your maximum health.
      • Staggering Around (Artifact trait) has been redesigned:
        • Purifying Brew clears an additional 1/2/3/4% of the damage delayed by Stagger.
  • Mistweaver
    • All healing spells now do 4% increased healing.
    • Damage of Tiger Palm, Blackout Kick, Rising Sun Kick, and Spinning Crane Kick increased by 14%.
    • Enveloping Mist mana cost reduced by 14%.
    • Essence Font now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
    • Essence Font cost reduced by 10%, and direct healing increased by 23%.
    • Essence Font can now be cast while moving.
    • Life Cocoon absorb increased by 35%.
    • Refreshing Jade Wind cost reduced by 30% and duration increased to 9 seconds (was 6 seconds).
    • Refreshing Jade Wind’s cooldown is now reduced by Haste.
    • Refreshing Jade Wind no longer buffs Essence Font.
    • Rising Sun Kick mana cost reduced by 25%.
    • Thunder Focus Tea now causes Essence Font to channel 100% faster.
    • Vivify healing increased by 9% and mana cost reduced by 11%.
  • Windwalker
    • Damage of most abilities increased by 10%.
    • Hit Combo maximum stacks reduced to 6 (was 8).
    • Invoke Xuen, the White Tiger’s damage reduced by 10%.
    • Fists of Fury’s range increased to 8 yards (was 5) and damage reduced by 20%.
    • Rushing Jade Wind now applies Mark of the Crane to up to 2 (was 4) nearby targets.
    • Spinning Crane Kick’s Mark of the Crane’s damage bonus per target reduced to 40% (was 50%) per target.
  • Paladin
    • Repentance and Blinding Light no longer deal damage.
    • Holy
      • Fervent Martyr no longer has a Beacon of Light requirement, now reduces health as well as mana cost of Light of the Martyr, and now reduces mana cost by 25% per stack (was 50%).
      • Light's Hammer cost reduced by 20%.
    • Protection
      • Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
      • Shield of the Righteous can only be extended to a maximum of three times its base duration.
    • Retribution
      • All damage increased by 3.5%.
      • Blessing of the Ashbringer now grants 4% strength (was 2000 strength).
      • Divine Hammer damage reduced by 25%.
  • Priest
    • Discipline
      • Power Infusion has been moved to level 100, Purge the Wicked has been moved to level 90, and Clarity of Will has been moved to level 75.
      • Atonement’s duration has been reduced to 15 seconds without the Contrition Talent.
      • Divine Star cost reduced by 20%.
      • New talent at level 100: Evangelism
        • Extends the duration of all active Atonements by 7 seconds.
      • Grace now correctly benefits Shadow Covenant.
      • Halo cost reduced by 25%.
      • The Mastery effect for Discipline has been increased by 7%.
      • Power Infusion reduces mana costs by 25% (was 20%).
      • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.
      • Power Word: Radiance now has 2 charges, an 18-second recharge, and a cast time of 2 seconds (was 2.5 seconds).
      • Power Word: Radiance now heals 5 targets (was 6), and now applies 6 Atonements (was 3) at 60% of normal duration (was 100%).
      • Power Word: Solace damage has been increased by 14%.
      • Plea base mana cost increased by 400%, but no longer costs additional mana per Atonement.
      • Power Word: Shield cost increase by 15%.
      • Purge the Wicked periodic damage increased by 4%.
      • New talent at level 75: Sanctuary
        • Smite’s absorption effect is increased by 50%.
      • Shadow Covenant moved to level 75, replacing Contrition.
      • Shadow Word: Pain damage increased by 5%.
      • Smite damage increased by 16%.
      • Smite now costs 0.5% of base mana (was 1.0%).
      • Twist of Fate replaces The Penitent at level 15.
      • The Penitent’s effects are now included in Penance.
    • Holy
      • Damage of Holy Fire, Holy Word: Chastise, and Smite increased by 25%.
      • Damage of Holy Nova increased by 14%.
      • Binding Heal cost reduced by 32%.
      • Circle of Healing healing increased by 15% and cost reduced by 40%.
      • Divine Star cost reduced by 20%.
      • Halo cost reduced by 25%.
      • Smite damage increased by 11%.
    • Shadow
      • Mindbender now generates 8 Insanity per swing (was 4).
      • Shadow Word: Pain damage increased by 10%.
  • Rogue
    • Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
    • Griftah now sells a selection of items for Coins of Air to his distinguished clientele.
    • Items purchasable with Dingy Iron Coins are now also purchasable with Coins of Air.
    • Assassination
      • Damage of all abilities increased by 10%.
      • Agonizing Poison has been removed.
      • New talent added, replacing Agonizing Poison: Toxic Blade
        • Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
        • Stab your enemy with a toxic blade, dealing [600% Weapon Damage] Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
      • Exsanguinate now causes your Bleed effects to bleed out 150% (was 100%) faster.
      • Exsanguinate now costs 25 Energy.
      • Fan of Knives damage increased by 40%.
      • Vendetta now affects Poison Bomb damage.
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • All damage increased by 8%.
      • Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Ambush damage increased by 33%.
      • Combat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Curse of the Dreadblades (Artifact trait) now works with Ambush.
      • Fortune Strikes redesigned. Now increases Combat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
        • Developers’ notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, Vanish by 0.5 seconds per combo point spent.
      • Slice and Dice now increases attack speed by 125% (was 100%).
      • Roll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
        • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried Treasure increases Energy regeneration by 30% (was 25%).
        • Grand Melee now increases attack speed by 55% (was 50%).
        • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.
      • All damage dealt increased by 20%.
      • Backstab base damage increased by 35%.
      • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
      • Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
      • Enveloping Shadows redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 second per combo point spent. Shadow Dance gains 1 additional charge.
      • Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of Backstab and Shadowstrike by 8% per point.
      • Feeding Frenzy (Artifact trait) now lasts for 30 seconds (was 20 seconds).
      • Flickering Shadows (Artifact Trait) redesigned: Now reduces the cooldown of Sprint by 10 seconds and Vanish by 30 seconds.
      • Gloomblade damage increased by 10%.
      • Marked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
      • Master of Shadows now gains 25 Energy over 3 seconds when you enter Stealth or Shadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • Nightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • Premeditation has been removed.
      • Relentless Strikes now causes your finishing moves to generate 6 Energy per combo point spent.
      • Second Shuriken (Artifact trait) damage increased by 200%.
      • Shadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
      • Shadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow Nova (Artifact trait) damage increased by 67%.
      • Shadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • Shadowstep now has 2 charges for Subtlety.
      • Shadowstrike now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
      • Shadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow Dance or during Subterfuge.
      • Shuriken Combo is a new passive talent available at level 70: Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • Shuriken Storm base damage increased by 67%.
      • Sprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • Subterfuge’s duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of Death redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
      • The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
  • Shaman
    • Earth Elemental has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
    • Earth Elemental has 6% melee crit reduction.
    • Elemental
      • Earthquake damage increased by 30%, and no longer gains additional ticks with Haste.
      • Earth Shock damage increased by 20% in non-PvP situations.
      • Storm Elemental’s Wind Gust and Call Lightning damage increased by 25%.
    • Enhancement
      • Damage of all abilities increased by 10%.
      • Ascendance no longer generates 12 Maelstrom/second, and now reduces the cooldown and cost of Stormstrike by 80%.
      • New level 100 talent, Boulderfist: Rockbiter's recharge time is reduced by 15%. Boulderfist additionally increases Rockbiter damage by 20%.
      • Crash Lightning damage increased by 20%.
      • Earthen Spike now costs 20 Maelstrom (was 0).
      • Earthen Spike damage increased by 25%.
      • Earthen Spike now increases Nature and Physical damage you deal to the target by 30% for 10 seconds (was 15%).
      • Flametongue proc damage increased by 28%.
      • Fury of Air damage increased by 10%.
      • Hailstorm damage increased by 11%.
      • Hot Hand proc rate reduced by 29%.
      • Landslide is now a level 15 talent, replacing Boulderfist.
      • Mastery: Enhanced Elements proc chance bonus reduced by 36%.
      • Rockbiter damage increased by 77%, and now generates 25 Maelstrom (was 20).
      • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
      • Stormbringer now procs from all weapon attacks.
      • Stormstrike cooldown reduced to 15 seconds (was 16 seconds).
      • Tempest redesigned: Stormbringer gives your next Stormstrike 40% increased critical strike chance.
      • Wind Strikes now increases your attack speed by 3% per point (was 10%) for 6 seconds (was 3 seconds).
      • Wind Surge (Artifact trait) now increases damage done by Windfury by 8% per point (was 5%).
      • Windsong now increases your attack speed by 30% (was 35%).
    • Restoration
      • Damage of all abilities increased by 25%.
      • Wellspring cost reduced by 43%.
  • Warlock
    • All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
    • Soul Harvest duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
    • Affliction
      • All spells and pets’ damage increased by 20%.
      • Contagion damage bonus reduced to 15% (was 18%).
      • Death’s Embrace is a new talent replacing Soul Effigy.
        • Agony, Corruption, Unstable Affliction, Seed of Corruption, Phantom Singularity, and Drain Soul deal up to 50% increased damage to enemies below 35% health.
      • Soul Effigy removed.
      • Haunt cooldown reduced to 25 seconds (was 30 seconds), and damage bonus reduced to 15% (was 30%).
      • Malefic Grasp damage bonus reduced to 25% (was 70%).
      • Phantom Singularity moved to level 60 (was level 100).
      • Phantom Singularity cooldown reduced to 40 seconds (was 60 seconds), damage increased by 5%, healing reduced to 20% of damage done (was 30%), and radius reduced to 15 yards (was 25 yards). Now taps targets immediately.
      • Seed of Corruption damage reduced by 20%.
      • Siphon Life moved to level 100 (was level 60).
      • Siphon Life damage increased by 30%, and healing reduced to 60% of damage done (was 100%).
      • Soul Flame damage reduced by 20%.
      • Wrath of Consumption (Artifact trait) damage per stack  reduced to 1% (was 2%).
      • Writhe in Agony now allows Agony to stack up to 15 stacks (was 20).
    • Demonology
      • Hand of Gul’dan impact damage increased by 180%.
      • Infernal Furnace (Artifact trait) damage increase per point reduced to 8% (was 10%).
      • Left Hand of Darkness (Artifact trait) now increases the damage of your pet by 2.5% (was 5%) when the Grimoire of Supremacy talent is chosen.
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
      • All damage increased by 21%.
      • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
      • Conflagrate now generates 5 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • Conflagrate now generates double resources from hitting a second Havoc target.
      • Dimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Eradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • Incinerate now generates 2 Soul Shard Fragments, and now generates 3 Soul Shard Fragments on a critical strike.
      • Incinerate’s mana cost reduced by 16%.
      • Rain of Fire’s damage increased by 25%.
      • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage.
      • Shadowburn now generates 5 Soul Shard Fragments and an additional 5 if the target dies within 5 seconds.
      • Soul Conduit now causes every Soul Shard you spend to have a 15% (was 20%) chance to be refunded.
      • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.
  • Warrior
    • Arms
      • All abilities damage increased by 10%, in addition to any damage changes below.
      • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
      • The effect of Mastery has been reduced by 20%.
      • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
      • Cleave damage increased by 20%.
      • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
      • Dauntless cost reduction is now 10% (was 20%).
      • Deadly Calm now reduces Rage costs during Battle Cry by 75% (was 100%).
      • Execute damage increased by 25%. If the target does not die, 30% of the Rage spent on Execute is refunded.
      • Fervor of Battle is now moved to Level 75.
      • Fervor of Battle damage bonus increased to 80% (was 45%).
      • Focused Rage is now moved to Level 90.
      • Focused Rage now costs 20 Rage (was 15 Rage).
      • In For The Kill is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
      • In For The Kill now refunds 40 Rage (was 30 Rage).
      • Mortal Strike damage increased by 20%.
      • Opportunity Strikes now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
      • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
      • Precise Strikes (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next Mortal Strike or Execute by 10% per rank.
      • Ravager now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
      • Rend cost increased to 30 Rage (was 10 Rage).
      • Rend’s first hit now deals 150% weapon damage.
      • Rend’s duration decreased to 8 seconds (was 15 seconds).
      • Rend now deals damage every 2 seconds (was 3 seconds).
      • Rend’s periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
      • Initial hit decreased to 150% weapon damage, down from 280%.
      • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
      • Shattered Defenses (Artifact trait) now causes Colossus Smash to increase the damage of your next Mortal Strike or Execute by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal Strike or Execute.
      • Slam damage increased by 35%.
      • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
      • Trauma is now moved to Level 45.
      • Trauma is now also activated by Execute.
      • Void Cleave (Artifact trait) damage increased by 100%.
      • Whirlwind damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
    • Fury
      • All damage increased by 5%.
      • Frenzy now lasts 15 seconds (was 10 seconds).
      • Juggernaut (Artifact trait) now lasts 8 seconds (was 6 seconds). Juggernaut can now be activated when an off-hand hit killed the target.
    • Protection
      • Ignore Pain absorb amount increased by 20%
      • Indomitable now increases maximum health by 20% (was 25%) and maximum effect of Ignore Pain by 20% (was 25%).
      • Revenge damage reduced by 12%.
      • Shield Block can only be extended to a maximum of three times its base duration.

Dungeons and Raids

  • Mythic Keystone enemy health and damage now increase by 10% per level (was 8% per level).
  • Mythic Keystones no longer deplete when used. They now downgrade by 1 level if a dungeon is not completed within the time limit.
  • The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
  • In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
  • Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
  • Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
  • On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.

Events

Midsummer Fire Festival

  • The Flame Wardens have constructed new bonfires in Draenor and the Broken Isles.
  • Igneous Flameling (pet) and Set of Matches (toy) can now be purchased with Burning Blossoms.
  • The Frost Lord Ahune is now available to players beginning at level 60, and scales with player level.

Items

  • Legion Follower equipment that previously granted an Artifact Power item 100% of the time now grants an Artifact Power item of 5x value, 20% of the time.

  • Heirlooms can now increase to a maximum level of 110. Visit Estelle Gendry in the Undercity or Krom Stoutarm in Ironforge to purchase upgrades, or collect new upgrades during holidays.

  • Heirloom vendors now offer toy items that can be used to teach the flight paths of Kalimdor and Eastern Kingdoms to Azeroth’s adventurers.
  • Draught of Souls effectiveness has been reduced by 40% for Arms and Fury Warriors.
  • Majordomo’s Dinner Bell: The secondary stat buff granted by this trinket now only matches your Well Fed buff if you are a Tank specialization. For non-tanks, the secondary stat is always random.
  • Whispers in the Dark’s casting speed bonus and penalty now scale like a secondary stat.
  • Death Knight - Dreadwyrm Battleplate
    • Frost 4-piece: Howling Blast now generates 6 Runic Power (was 8 Runic Power) while Rime is active.
  • Demon Hunter - Vestment of Second Sight
    • Havoc 4-piece: Now increases your Chaos Strike critical strike chance by 8% (was 10%).
  • Hunter – Eagletalon Battlegear
    • Beast Mastery 4-piece: Dire Beast/Dire Frenzy nowreduces the cooldown of Bestial Wrath by an additional 4 seconds (was 8 seconds).
    • Marksmanship 2-piece: Every 45 Focus you spend reduces the cooldown of Trueshot by 1 second (was 35 Focus).
    • Survival 2-piece: Flanking Strike now has 2 times the normal chance to trigger Hunting Companion (was 3 times chance).
    • Survival 4-piece: When Mongoose Fury reaches 6 applications, you gain 15% increased damage to all abilities for 10 seconds (was 20%).
  • Mage – Regalia of Everburning Knowledge
    • Fire 4-piece: Hot Streak has a 10% chance to also grant you 15% Haste for 10 seconds (was 20% Haste).
    • Frost 2-piece: Frost Bolt has an 5% increased chance to trigger Brain Freeze (was 10%).
  • Monk – Vestments of Enveloped Dissonace
    • Mistweaver 2-piece: Renewing Mist has a 1% increased chance to increase the healing of your next Vivify (was 2%).
  • Paladin – Battleplate of the Highlord
    • Protection 4-piece: Shield of the Righteous has a 25% chance to reset the cooldown on Light of the Protector (was 35%).
    • Retribution 2-piece: Your Holy Power spending attacks deal 7% more damage (was 10%).
  • Priest – Vestments of the Purifier
    • Shadow 4-piece: For 2.5 seconds after activating Voidform, the cooldown on Void Bolt is reduced by 100% (was 4 seconds).
  • Rogue – Doomblade Battlegear
    • Assassination 2-piece: Mutilate also causes the target to Bleed for 20% additional damage over 8 seconds (was 30%).
    • 4-piece: Envenom deals 7% additional damage per Bleed you have on the target (was 10%).
  • Shaman – Regalia of Shackled Elements
    • Enhancement 2-piece: Stromstrike damage increased 10%.
    • Enhancement 4-piece: Lava Lash has an additional 10% chance to trigger Stormbringer.
    • Elemental 4-piece: Elemental Focus increases damage and healing by an additional 7% (was 10%).
  • Warlock – Legacy of Azj’Aqir
    • Affliction 4-piece: Agony has 1.1 times the normal chance to generate a Soul Shard (was 1.15 times chance).
    • Demonology 4-piece: Dreadstalkers last 2.5 seconds longer (was 4 seconds).
    • Destruction 4-piece: Conflagrate gains an additional charge and has 2 seconds reduced cooldown (was 3 seconds).
  • Warrior – Warplate of the Obsidian Aspect
    • Arms 4-piece: Increases the duration of Battle Cry by 1 second (was 2 seconds).
    • Fury 4-piece: Increases the duration of your Enrage by 1 second (was 1.5 seconds).
    • Protection 2-piece: You gain 10% (was 20%) increased chance to critically block while Shield Block is active.

Legendary Items

  • Death Knight
    • Unholy
      • Tak'theritrix's Shoulderpads: Your minions’ damage is increased by 40% (was 30%).
  • Demon Hunter
    • Havoc
      • Achor, the Eternal Hunger: Redesigned. Vengeful Retreat now heals you for 25% of your maximum health and grants 20% leech for 8 seconds.
      • Mo’arg Bionic Stabilizers now increases damage per enemy hit by 25% (was 50%).
  • Druid
    • Balance
      • The Emerald Dreamcatcher: Starsurge reduces the Astral Power cost of your Starsurges by 5 Astral Power (was 7) for 5 seconds (was 3 seconds), stacking up to 2 times.
    • Restoration
      • Aman’thul’s Wisdom now increases Rejuvination’s duration for a maximum of 9 seconds (was 15 seconds).
  • Hunter
    • Beast Mastery
      • The Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.
  • Priest
    • Discipline
      • Estel, Dejahna’s Inspiration: Plea now increases your Haste by 1% per stack (was 2%) for each target with your Atonement for 8 seconds (was 5 seconds).
      • Kam Xi’raff: Using Light's Wrath reduces the mana cost of all spells (was damaging spells) by 50% (was 75%) for 1 second, increased by 1 second per ally affected by your Atonement.
  • Rogue
    • Subtlety
      • The Dreadlord’s Deceit now rewards 25% increased damage per stack (was 35%).
  • Warlock
    • Demonology
      • Recurrent Ritual: Call Dreadstalkers now refunds 1 Soul Shard (was 2).
    • Destruction
      • Feretory of Souls: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the Ymirjar: Enemies marked by your Havoc now take 15% (was 8%) increased damage from your single target spells.
  • Warrior
    • Arms
      • Archavon’s Heavy Hand: Now reduces the cost of Mortal Strike by 8 Rage.

Legion Companion App

  • Fixed a bug causing the display of inaccurate mission durations.
  • Fixed a bug that caused the display of inaccurate mission costs.
  • Fixed a bug causing one champion to appear to counter multiple mission effects in error.

Player versus Player

  • Every Man for Himself, Stoneform, and Will of the Forsaken now trigger a 30 second cooldown on Adaptation.

Demon Hunter

  • Havoc
    • Metamorphosis no longer stuns players.
    • Metamorphosis reduces the movement speed of players by 70% for 3 seconds.
    • Solitude now properly increases attack speed (was haste).
    • Solitude now increases Fury and Pain generation (was an increase to damage dealt).
  • Vengeance
    • Sigil of Misery now has a 5 second PvP duration.

Death Knight

  • Unholy
    • Crypt Fever's damage has been increased by 58%.

Druid

  • Restoration
    • Abundance’s Healing Touch cast time bonus is no longer reduced in PvP situations.
    • Focused Growth now reduces the mana cost of Lifebloom by 60% (was 50%).
    • Focused Growth now increases the healing of Lifebloom by 50% per stack (was 20%).
    • Fortified Bark has been replaced by Entangling Bark:
      • Entangling Bark grants the target of your Ironbark Nature’s Grasp, which roots the first two enemies that attack the target.  Nature’s Grasp will not proc if the enemies are already affected by Entangling Roots or Mass Entanglement.
    • Nourish no longer reduces the cast time of Healing Touch.
    • Overgrowth no longer casts the initial heal of Regrowth on the target.
    • Revitalize has been redesigned:
    • Rejuvenation (and Rejuvenation (Germination)) grant the target 2 stacks of Revitalize. Revitalize will heal the target for 2x spell power and increase the duration of Rejuvenation or Rejuvenation (Germination) by 3 seconds (whichever has the lowest remaining duration).


Hunter

  • Beast Mastery
    • Beast Mastery PvP template agility has been reduced by 5%.
    • Separation Anxiety has been redesigned:
      • Separation Anxiety increases your pet’s (and Hati’s) movement speed by up to 50%, and damage taken reduced by 25%.  Effect only occurs when your pet is 20 or more yards away from you, and scales up to your pet at 50 yards away.
    • The Beast Within’s Bestial Wrath cooldown reduction has been reduced to 10 seconds (was 15 seconds).
    • Wild Protector reduces damage done to allies by 10% (was 15%).
    • Go for the Throat has been removed.
    • Dire Beast: Hawk replaces Go for the Throat.
    • Dire Beast: Basilisk replaces Dire Beast: Hawk.
    • Interlope replaces Misdirection:
      • If your pet is within 10 yards of your Interlope target, the next hostile spell will be redirected to your pet.  Once this occurs, your pet will redirect the next 3 seconds of hostile spells.
      • Interlope’s cooldown begins when the aura is consumes.
  • Marksmanship
    • Scatter Shot now replaces Bursting Shot.
    • Scatter Shot’s cooldown has been increased to 30 seconds to match Bursting Shot.
    • Gust of Wind reduces the cooldown of Scatter Shot.
    • Spray and Pray has been removed.
    • Ranger’s Grace now replaces Spray and Pray.
    • Ranger’s Grace reduces the remaining cooldown of Aspect of the Turtle, Aspect of the Cheetah, and Exhilaration by 5 seconds when casting Aimed Shot on a Vulnerable target.
    • TNT has been redesigned:
      • Bursting Shot’s radius is increased by 30%.
      • Bursting Shot applies Concussive Shot to all targets hit.

Mage

  • Prismatic Cloak no longer causes spells to miss the Mage.
  • Prismatic Cloak's tooltip now changes between Blink and Shimmer.
  • Prismatic Cloak now reduces magical damage taken by 50% for 2 seconds.
  • Fire
    • Flamecannon now only increases the range of Fire spells.
  • Frost
    • Burst of Cold damage bonus to Cone of Cold reduced to 400% (was 800%).

Monk

  • Windwalker
    • Heavy-Handed Strikes no longer increases the range of Fists of Fury.
    • Heavy-Handed Strikes now stuns targets for 4 seconds (was 3 seconds).

Paladin

  • Retribution
    • Hammer of Reckoning has been redesigned.
    • Allies with your Greater Blessings taking damage grants you a stack of Reckoning.
    • Consume 50 stacks of Reckoning to throw a hammer and gain Avenging Wrath / Crusade for 6/12 seconds.
    • Lawbringer has been redesigned, and no longer increases the duration of Judgment.
    • Lawbringer is now applied to all initial targets hit by Judgment. This does not work with spreading effects such as Judge Unworthy.
    • Lawbringer now applies a 30 second debuff to the target(s), which causes them to take 5% of their health in Holy damage when Judgment is cast.
    • Seraphim’s Blessing now causes your next Flash of Light to be instant cast. Cooldown reduced to 15 seconds (was 60 seconds).

Priest

  • Shadow
    • Driven to Madness now grants 12 Insanity over 3 seconds when attacked.
    • Fleeting Embrace no longer increases the number of targets healed by Vampiric Embrace.
    • Mind Trauma has been redesigned:
    • Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on Mind Flay) steal 1% haste from the target for 20 seconds. If the target’s Mind Trauma debuff is removed by any source (dispels, duration ending), the Priest loses that amount of stolen haste. Only 10% Haste can be stolen per target, up to 20% Haste total.
    • Shadow Mania no longer increases the healing of Vampiric Touch.
    • Void Shield no longer heals based on damage dealt by Vampiric Touch.

Rogue

  • Subtlety
    • Dagger in the Dark’s radius is increased to 20 yards (was 10 yards).
    • Dagger in the Dark’s duration is increased to 10 seconds (was 5 seconds).
    • Dagger in the Dark no longer activates during Shadow Dance, only Stealth or Vanish.
    • Veil of Midnight no longer activates when Shadow Dance ends, only Stealth or Vanish.
    • Phantom Assassin has been redesigned: Phantom Assassin now increases your critical strike chance by 35% while Stealth or Shadow Dance is active (including Vanish).
    • Thief’s Bargain no longer increases your damage while stealthed, now always increases your damage by 10%.
    • Thief’s Bargain now reduces maximum health by 15% (was 25%).
    • Thief’s Bargain now reduces Vanish’s cooldown by 60 seconds (was 90 seconds).


Shaman

  • Spiritual Recovery now additionally increases the minimum and maximum speed of Ghost Wolf by an additional 10%.
  • Elemental
    • Frost Shock’s PvP duration now scales correctly with Maelstrom: 4-8 seconds based on Maelstrom consumed (was 8-8 seconds based on Maelstrom consumed).
    • Fire and Ice has been redesigned:
      • Your Flame Shock and Frost Shock no longer consume up to an additional 20 Maelstrom. The duration of your Frost Shock and Flame Shock is increased by 100%, and the damage of your Frost Shock is increased by 100%.
  • Enhancement
    • Bloodlust and Heroism cast by Shamanism now increase Haste by 20% (was 30%).
  • Restoration
    • Tidebringer now also increases the jump distance of Chain Heal by 100%.

Warlock

  • Affliction
    • Endless Affliction now increases the duration of Unstable Affliction by 6 seconds, but now causes Unstable Affliction to deal the same damage over time as without the talent.
    • Nightfall (new talent) replaces Death’s Embrace:
      • Nightfall gives Corruption ticks a chance to reduce the cast time of your next Seed of Corruption by 100%.
    • Amplified Afflictions has been removed.
    • Gateway Mastery (new talent) replaces Amplified Afflictions:
      • Increases the range of Demonic Gateway by 20 yards.
      • Decreases the cast time by 30%.
      • Players can use your gateway 30 seconds more often.
  • Destruction
    • Bane of Havoc now has a 45 second cooldown.
    • Wreak Havoc now affects Bane of Havoc’s cooldown.

Professions

  • Obliterum-modified items can now be increased to a maximum item level of 885 (was 875).

Alchemy

  • Significantly increased the drop/proc chance to receive rank 3 recipes.
  • The amount healed by Ancient Healing Potions and Ancient Rejuvenation Potions was increased.

Cooking

  • Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

Tailoring

  • Bloodtotem Saddle Blanket comfort reduced by 50% to thwart the Burning Legion.

UI

  • Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
  • The Warlock soul shard UI has new art.
  • Unobtainable battle pets are now hidden from the list unless collected.
  • A death counter has been added to the Mythic Keystone tracker.
  • Dispellable debuffs have been added to friendly nameplates.
     

Appearances

  • Arsenal: Armaments of the Silver Hand now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
  • Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.


Premade Groups

  • Mythic Keystone level searches will now display flexible results. For example, searching for “+5” will also display results for “+4” and “+6”.
  • Groups under the Questing category will be delisted when upon reaching a full party.

New Features

The Broken Shore

Return to the Broken Shore and take the fight to the heart of the Legion's power on Azeroth. Begin your journey in a new Scenario, and then lead the Armies of Legionfall against the demonic invasion of Azeroth.

The dynamic ebb and flow of Broken Shore will keep you on your toes as new World Quests, bosses, treasures, and a powerful demon command ship called the Sentinax make for an exciting new experience every day.

Join a region-wide, cross-faction effort to construct buildings that open new content and provide a variety of benefits to help in the fight against the Legion.

New Dungeon: The Cathedral of Eternal Night

The upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place. Inside this new dungeon, you’ll face:

  • Agronox - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.
  • Thrashbite the Scornful - Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.
  • Domatrax - With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.
  • Mephistroth - With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.

This new dungeon is available in Heroic, Mythic, and Mythic Keystone difficulties.

Class Campaigns

After securing a foothold on the Broken Shore and making progress with the Armies of Legionfall, every class continues its own campaign to unify in the war effort. Your Class Hall will be the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests.

Once your class campaign and the Legionfall campaign on the Broken Shore are complete, all new epic class mounts will become available to those who finish the subsequent class mount quests.

Demon Assaults

The Burning Legion is preparing to assault Azeroth with renewed determination. After you regain a foothold on the Broken Shore, don’t be surprised if Broken Isles zones later come under attack. It will be up to you to fight to drive the Legion back and defend the lands of your new allies.

Flying in the Broken Isles

Take your final steps to complete the Broken Isles Pathfinder, Part 2 achievement to unlock flying in the Broken Isles.

Legion Reputation Progress

Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries. These new reward caches have a rare chance to reward new faction mounts, such as the Highmountain Elderhorn, Wild Dreamrunner, and Leywoven Flying Carpet.

PvP Brawls

A series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill”, “Gravity Lapse”, and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.

Pet Battle Dungeon

Something nefarious is going on in the world of pet battles, and it’s worth a closer look. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

Updated Features

Character Empowerment

Your bond with your Artifact has grown stronger, and your Artifact Knowledge has continued to increase. Upon reaching Artifact Knowledge 25, you will receive the quest “Seeking Lost Knowledge”, which allows you to unlock further knowledge levels. Additionally, once you have 35 or more traits in your Artifact, the time has come to improve your Artifact even more. Unlock a set of new empowered traits, additional ranks for many of your original traits, and a new final trait by embarking on a new questline.

Your weapon isn’t the only thing increasing in power. From dungeon drops to World Quest rewards to items created with your professions, your armor upgrades at higher item levels than before. All the better to fight the Legion!

Transmogrification Sets

A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

Class Combat Updates

The launch of Legion included many updates to class animations, sounds, and spell effects. These improvements continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids.

Professions

  • The Obliterum Forge should now always be available to players, and requires no questline.
  • All item level 815 crafted end-game gear will now be crafted at item level 835.
  • All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.
  • Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.
  • Many profession World Quests in Dalaran now reward credit for the Kirin Tor emissary.
  • All recipes that are dropped by dungeon end bosses on Mythic difficulty can now drop in that dungeon’s first chest on Mythic Keystone difficulty.
  • Most crafting profession recipes will now grant skill-ups to a higher maximum skill level, making it easier for crafters to reach skill level 800.
  • Alchemy
    • Mana and Rejuvenation potions can now be used by specs for whom a mana bar is a non-primary resource.
    • The herb reagents required for Potion of the Old War, Potion of Deadly Grace, Leytorrent Potion, and Unbending Potion recipes have been reduced by 50%.
  • Archaeology
    • You can now get Artifact Power from Archaeology.
    • New Elite digsites have been discovered in the Broken Isles.
    • All enemies summoned by Archaeology can now be killed by multiple nearby players.
  • Blacksmithing
    • Added new craftable Legendary item:
      • (Belt) Rethu’s Incessant Courage
  • Cooking
    • Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
    • Hearty Feasts now grant 400 stats (was 150), and Lavish Suramar Feasts now grant 500 stats (was 200).
  • Engineering
    • The felslate requirements for the Failure Detection Pylon recipe have been reduced by 50%
    • The Chaos Blaster reagent cost has been reduced from 3 to 2.
    • Failure Detection Pylon can now be used in Mythic Keystone dungeons.
    • Sprocket Containers (bags dropped for wearers of the Boon of the Builder enchant) now have a 100% chance to contain a Hardened Felglass.
  • Inscription
    • New Glyph of the Wrathguard: Warlock
      • Transforms your Felguard into a Wrathguard
    • New Glyph of the Shadow Succubus: Warlock
      • Transforms your Succubus into a Shadow Succubus
  • Leatherworking
    • Added new craftable Legendary items:
      • (Demon Hunter, Druid, Monk, Rogue – Boots) The Sentinel’s Eternal Refuge
      • (Hunter, Shaman – Boots) Vigilance Perch
  • Mining
    • It should now be significantly easier to start the quest to learn 2-star and 3-star Infernal Brimstone mining.
    • The wall forges in the Dalaran blacksmith shop are now usable.
  • Tailoring
    • Added new craftable Legendary item:
      • (Shoulder) Celumbra, the Night’s Dichotomy
    • The amount of comfort provided by the Bloodtotem Saddle Blanket has been reduced by 20%.

Tab Targeting

Tab targeting has been updated to feel more consistent. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you, unless you are looking to a new target and your hostile enemies are behind you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see.

User Interface

  • On PvE servers, players of the opposite faction now have orange names.
  • You can now assign a specialization to an equipment set in the Equipment Manager.
  • The Blood of Sargeras vendor now sells items in multiple amounts (Shift-click).
  • To help prevent accidental clicking, the resurrection option to “Decline” now has a brief countdown before it can be clicked.
  • An “Open All” button has been added to the mailbox.
  • Achievements linked from other players now show your own progress on the same tooltip.
  • Appearances
    • You can now preview an ensemble set by CTRL-clicking it.
    • The Transmogrifier NPC is now trackable on the minimap.
    • You can now search your Appearance Collection by dungeon name and boss name.
  • Player versus Player
    • In Arenas, your enemies’ crowd control Honor Talents are now tracked on their unit frames.
    • Various improvements have been made to party member visibility in Battlegrounds.
  • Quick Join
    • Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social.
    • Group tooltips now show the available roles and if auto accept is enabled.
    • Right click a Quick Join group to whisper a member of that group.
  • Spellbook
    • Spells that haven’t been moved to an action bar are highlighted in the spellbook.
    • Mousing over a spell highlights it on your action bar, making it easier to locate.
    • Pet spells can now be dragged onto the player action bar.

Changes

Classes

  • Player Taunts now increase all threat caused against the target by 400% for 3 seconds (was 200%).
  • The Tauren and Dwarf racial bonuses Brawn and Might of the Mountain now correctly increase heals by 2% (was 1%).
  • Non-tank specializations once again benefit from Bonus Armor from gear.
  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
  • Demon Hunter
    • Vengeance
      • Demonic Wards now reduces all damage taken by 20% (was 10%), and increases Armor by 75% (was 120%).
  • Druid
    • Broken Isles Pathfinder mount speed bonuses now apply to Travel Form and Flight Form (while on the ground).
    • Starfall duration and tick rate is no longer affected by Haste.
    • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.
    • Guardian
      • Intimidating Roar now roots targets in place (was a 50% snare).
      • Mangle damage increased by 15%.
      • Thrash (Bear) direct damage increased by 15%.
      • Swipe (Bear) damage reduced by 25%.
        • Developers’ Notes: This should result in overall Guardian damage remaining roughly the same, perhaps slightly higher. But it will frontload their damage more, which should help with burst threat.
  • Hunter
    • Beast Mastery
      • Dire Frenzy will now additionally cause your pet to charge up to 25 yards toward the target.
  • Mage
    • Arcane
      • Mark of Aluneth periodic and final damage increased by 33%.
  • Monk
    • Chi Wave replaces Mistwalk talent:
      • A wave of Chi energy flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
    • Mistweavers now learn Fortifying Brew at level 55 (was Fortifying Elixir at honor level 22).
    • Mistweavers now learn Essence Font (Rank 2) at level 58.
    • Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.
  • Paladin
    • Judgment of Light no longer has a cooldown between its heals on each target.
  • Priest
    • Shadow
      • Mental Fortitude (Artifact Trait) shield cannot exceed damage absorbed of 4% of player total health (was 8%), and now correctly calculates healing from Vampiric Touch.
  • Rogue
    • Fixed a bug where Death from Above would consume combo points up to 5 with Anticipation as expected, but gain bonus damage from combo points up to 10 with Anticipation.
    • Assassination
      • Bag of Tricks (Artifact trait) proc chance is now 2.5% per combo point spent on Envenom or Rupture.
      • Urge to Kill now causes Vendetta to grant 60 energy, plus an additional 60 energy over 2 seconds.
    • Outlaw
      • Curse of the Dreadblades (Artifact ability) now works with Ghostly Strike.
      • Fatebringer (Artifact talent) now reduces the Energy cost of Finishing moves by 1 per point (was a reduction of 2 Energy per point).
      • Increased the damage of the following abilities by 3.5%: Ambush, Between the Eyes, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Pistol Shot, Run Through, Saber Slash.
  • Warlock
    • Affliction
      • Refreshing Reap Souls will no longer overwrite the current buff’s duration with a new one. The new duration will now be added to the existing duration, up to a maximum duration of 60 seconds.
      • Reap Souls (Artifact ability) now has a 5 second cooldown.
        • Developers’ note: Previously, casting Reap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds.
      • Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter. Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.
        • Developers’ note: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison.
  • Warrior
  • Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.

Class Halls

  • Artifact Researchers now have explanatory dialogue options when you have completed all Work Orders they offer.

Dungeons

  • The item levels of gear found in Legion Dungeons has been increased.
  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
  • All Random Heroic dungeons now require 825 item level to queue.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • Mythic Keystone Dungeons
    • Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger’s Chest (at keystone level 10).
    • Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.
    • Added 60 seconds to the Black Rook Hold timer.
    • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
    • Killing Cove Seagulls should now add Enemy Forces credit.
    • New Affix: Bursting (level 4)
      • When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
    • New Affix: Fel Explosives (level 7)
      • Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.
    • New Affix: Quaking (level 7)
      • Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.
    • New Affix: Grievous (level 7)
      • While below 90% health, players are afflicted with Grievous Wound.
    • The Overflowing affix has been removed.
    • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
      • Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.
    • Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
      • Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
    • Skittish threat reduction has been lowered to 75% (was 80%).
    • Fortified damage bonus lowered to 30% (was 40%).
    • Tyrannical damage bonus lowered to 15% (was 20%).
    • Sanguine radius increased to 8 yards.
    • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
    • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
      • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
      • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
      • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.

Items

  • Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
  • Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
  • A number of unavailable items belonging to PvP sets from the Burning Crusade and Wrath of the Lich King expansions have been made available again from vendors.
  • Class Order Hall Sets can now be upgraded to item level 870 via rare items obtainable from Broken Shore World Quests.
  • Drape of Shame: Now increases critical healing by 5% (was 10%).
  • Hunter
    • (Beast Mastery) The Eagletalon Battlegear 2-piece bonus should now correctly display its functionality with the Dire Frenzy talent.
    • (Beast Mastery) The Eagletalon Battlegear 4-piece bonus should now correctly display its functionality with the Dire Frenzy talent.

Legendary Items

  • Legion Legendary items now require level 101 (was 110).
    • Multiple Classes
      • Aggramar’s Stride: Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat. Now grants movement speed equal to 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.
      • Norgannon’s Foresight: Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving. Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
      • Sephuz’s Secret: Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. The 10% movement speed bonus now stacks with other movement speed bonuses.
      • Roots of Shaladrassil: Now has an additional 658 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
    • Death Knight
      • Acherus Drapes: Now has an additional 771 Mastery (@ ilvl 940) as a third bonus secondary stat.
      • Blood
        • Rattlegore Bone Legplates: Now also increases Bone Shield’s damage reduction by 2%.
        • Service of Gorefiend: Now has an additional 1233 Leech (@ ilvl 940) as a bonus tertiary stat.
      • Frost
        • Perseverance of the Ebon Martyr: Howling Blast deals 20% increased damage to enemies recently damaged by your Remorseless Winter (was 40%).
      • Unholy
        • Death March: Now also increases Death Strike and Death Coil damage by 10%.
        • Tak’theritrix’s Shoulderpads: Damage bonus duration increased to 30 seconds (was 20 seconds).
    • Demon Hunter
      • Havoc
        • Achor, the Eternal Hunger: Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.
        • Anger of the Half Giants: Demon Blades generates an additional 1-6 Fury (was 1-8 Fury).
        • Loramus Thalipedes' Sacrifice: Damage bonus now starts with the first target hit (was second target hit).
        • Mo'arg Bionic Stabilizers: Damage bonus now starts with the first target hit (was second target hit).
      • Vengeance
        • The Defiler's Lost Vambraces: Now has an additional 539 Avoidance (@ ilvl 940) as a bonus tertiary stat.
    • Druid
      • All Specs
        • Ekowraith, Creator of Worlds: Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Balance
        • Promise of Elune, the Moon Goddess: Now also increases the damage of Solar Wrath and Lunar Strike by 8%.
      • Feral
        • Chatoyant Signet: Now also increases your Energy regeneration by 5%.
        • Fiery Red Maimers: Now also causes your next Maim to cost no Energy.
      • Guardian
        • Oakheart's Puny Quods: Barkskin instantly grants 45 Rage plus an additional 30 Rage (was 15 Rage) over 3 seconds.
      • Restoration
        • The Dark Titan's Advice: Now also causes Lifebloom’s periodic healing to have a 5% chance to trigger the final healing effect.
        • Tearstone of Elune: Allies healed by your Wild Growth have a 15% (was 20%) chance to also gain Rejuvenation.
        • X'oni's Caress: Now also reduces Ironbark’s cooldown by 20%.
        • Essence of Infusion: Tranquility heals targets below 60% (was 50%) health for 60% (was 50%) more.
        • Aman’thul’s Wisdom: When your Rejuvenation heals a full health target, its duration is increased by 3 seconds, up to a maximum total increase of 15 seconds per cast.
    • Hunter
      • All Specs
        • The Shadow Hunter's Voodoo Mask: Now has an additional 658 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
    • Mage
      • All Specs
        • Belo’vir’s Final Stand: Now has an additional 658 Mastery (@ ilvl 940), as a third bonus secondary stat.
      • Arcane
        • Cord of Infinity: Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1%. This effect stacks.
      • Fire
        • Darckli’s Dragonfire Diadem: Now has a new visual when Dragon’s Breath is cast.
        • Pyrotex Ignition Cloth: Phoenix Flames reduces the remaining cooldown on Combustion by 9 seconds (was 6 seconds).
    • Monk
      • Mistweaver
        • Eye of Collidus the Warp-Watcher: Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3% (was 1%), stacking up to 50 times (was 100). Fixed a bug where the second Soothing Mist from Unison Spaulders did not grant a second stack of the buff.
        • Ovyd's Winter Wrap: Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yards.
        • Ei'thas, Lunar Glides of Eramas: Uplifting Trance increases your Vivify healing by an additional 10% and causes it to heal 1 additional target.
      • Windwalker
        • Drinking Horn Cover: The duration of Storm, Earth, and Fire is increased by 0.4 seconds (was 0.6 seconds) for every Chi you spend. The duration of Serenity is now extended by 0.3 seconds every time you cast a Chi spender.
        • The Emperor’s Capacitor: Damage bonus per stack increased to 100% (was 50%).
        • Hidden Master's Forbidden Touch: Now also increases Touch of Death’s damage by 40%.
        • Katsuo's Eclipse: Reduce the cost of Fists of Fury by 1 Chi (was 2 Chi).
        • March of the Legion: Now has an additional 1068 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste stat reduced slightly.
    • Paladin
      • Holy/Protection
        • Uther’s Guard: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Holy
        • Ilterendi, Crown Jewel of Silvermoon: Judgment increases all healing you do by 15% for 5 seconds (was 20%).
        • Tyr's Hand of Faith: Reduces the cooldown of Lay on Hands by 70% (was 60%).
      • Protection
        • Tyelca, Ferren Marcus's Stature: Now also increases Avenger’s Shield’s damage by 20%.
      • Retribution
        • Aegisjalmur, the Armguards of Awe: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
        • Justice Gaze: Now also causes Hammer of Justice to generate 1 Holy Power when used against targets above 75% health. Mastery reduced by 412 (@ ilvl 940) and Haste increased by 412.
    • Priest
      • Discipline
        • Skjoldr, Sanctuary of Ivagont: Now also increases Power Word: Shield’s absorb amount by 15%.
      • Holy
        • Muze’s Unwavering Will: Now also affects Flash Heal.
        • Rammal's Ulterior Motive: Healing bonus increased to 20% (was 15%).
      • Shadow
        • Zenk'aram, Iridi's Anadem: Now also increases Voidform’s Shadow damage dealt bonus by 3%.
        • Anund's Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 3% (was 4%) increased damage, stacking up to 50 times.
    • Rogue
      • All Specs
        • Mantle of the Master Assassin: Fixed a bug where Subterfuge combined with Vanish granted an additional 3 seconds of benefit.
        • Will of Valeera: Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.  Haste reduced by 412 and Critical Strike increased by 412.
    • Shaman
      • Enhancement
        • Akainu’s Absolute Justice: Lava Lash deals 50% (was 30%) increased damage while your weapons are enhanced by both Flametongue and Frostbrand.
        • Spiritual Journey: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Restoration
        • Nobundo’s Redemption: Chain Heal reduces the cost of your next Healing Surge by 50% (was 30%).
    • Warlock
      • All Specs
        • Pillars of the Dark Portal: Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Affliction
        • Sacrolash’s Dark Strike: Now also increases Corruption’s damage by 15%.
        • Demonology
        • Sin’dorei Spite: With Grimoire of Supremacy, there is now a visual debuff that displays the 3-minute cooldown.
    • Warrior
      • All Specs
        • Timeless Strategem: Now has an additional 717 Versatility (@ ilvl 940) as a third bonus secondary stat.
        • Mannoroth's Bloodletting Manacles: Now has an additional 771 Versatility (@ ilvl 940) as a third bonus secondary stat.
      • Protection
        • The Walls Fell: Now also increases Shield Slam’s Rage generation by 2.
        • Thundergod's Vigor: Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 seconds (was 1 second).

Player versus Player

  • The honor requirements for leveling through the honor system have been reduced.
    • The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
  • The conversion of Honor to XP has been increased by 50%.
  • In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.
  • The 20% Expertise granted to players in PvP will no longer be counted against 100% Parry or Dodge abilities such as Evasion or Die by the Sword.
  • Players can now obliterate current Season Gladiator gear in the Obliterum Forge to create Echoes of Battle.
  • Players can now obliterate current Season Elite Gladiator gear in the Obliterum Forge to create Echoes of Domination.
  • Vendors have been added to Greymane’s Enclave and Windrunner’s Sanctuary that sell gear tokens for Echoes of Battle and Echoes of Domination.
  • In Arenas, a surrender option has been added to the queue icon on the minimap. Players can surrender once one of their teammates dies.
  • Demon Hunter
    • Havoc
      • The duration of Nemesis is reduced to 15 seconds in PvP.
      • The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
    • Vengeance
      • Vengeance no longer deals 10% reduced damage in PvP.
  • Druid
    • Balance
      • Enemy players can now see the radius of Starfall while active
      • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
      • Solar Wrath now deals 40% more damage to player targets.
      • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
      • Dying Stars restores 3 Astral Power (was 8 Astral Power)
      • Intellect increased by 15%.
    • Feral
      • Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
    • Restoration
      • Wild Growth cast by Overgrowth now only applies to the initial target.
  • Hunter
    • Survival
      • Diamond Ice no longer prevents the use of Ice Block and Divine Shield.
  • Mage
    • Arcane
      • Intellect reduced by 5%.
    • Frost
      • Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).
  • Monk
    • Brewmaster
      • Brewmaster no longer deals 10% reduced damage in PvP.
    • Mistweaver
      • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
      • Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
      • Mana Regeneration increased by 5%.
  • Paladin
    • Retribution
      • Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.
  • Priest
    • Shadow
      • Intellect increased by 5%.
      • Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
      • Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
      • Psyfiend can no longer be targeted using target macros.
  • Warrior
    • Protection
      • Mass Spell Reflection now provides 30% magical damage reduction while active.
  • Warlock
    • Affliction
      • PvP Template Intellect increased by 5%.
    • Demonology
      • The damage of Doom is reduced by 15% in PvP.
    • Destruction
      • Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

Raid

  • The Nighthold
    • Star Augur Etraeus
      • The duration of all Star Sign debuffs has been increased to 15 seconds.

New Features

New Bonus Event - Mists of Pandaria Timewalking

For players at level 91 and higher, a new Bonus Event every few weeks.

Dungeons:

  • Temple of the Jade Serpent
  • Stormstout Brewery
  • Shado-Pan Monastery
  • Mogu’shan Palace
  • Siege of Niuzao Temple
  • Gate of the Setting Sun

New Timewalking Vendor on Timeless Isle, offering:

  • Reins of the Heavenly Jade Cloud Serpent (Yu’lei, Daughter of Jade mount)
  • 2 new pets—Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic)
  • Reputation Tokens for all major Pandaria factions and friendship items
  • 2 new Toys—Adopted Puppy Crate and Portable Yak Wash
  • Chilled Satchel of Vegetables, to help chefs who've missed out on Pandaren cuisine
  • Updated equipment selections from Pandaria factions

Brawler’s Guild Returns!

After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes.

New solo boss fights:

  • Ogrewatch
  • Master Paku
  • Ash’katzuum
  • a Seagull
  • Ray D. Tear
  • Johnny Awesome
  • Burnstachio
  • Stitches
  • And many more!

Rewards:

  • The Brawler’s Burly Basilisk mount
  • Pugilist’s Powerful Punching Ring (transports you to Brawl’gar or Bizmo’s)
  • New shirts and Achievements
  • Tylarr Gronnden (new battle pet)

Invites to the Brawler’s Guild have been reset. Please look for a Blood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.

New Micro-Holidays

Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the Hatching of the Hippogryphs, Spring Balloon Festival, and the Thousand Boat Bash.

Updated Features

Artifact Knowledge and Class Hall Updates

New Bind-on-Account items are available from the Artifact Researcher in your Class Order Hall. These items can be sent to alternate characters to immediately get them to higher Artifact Knowledge levels.

For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to Artifact Knowledge level 15.

The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters.

Find Premade Groups from the Quest Tracker

When you’re looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you.

More Group Finder updates:

  • A new option allows you to make groups only visible to friends and guildmates of people in the group.
  • When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.
  • You will receive a more descriptive message when you are declined when attempting to join a group that is full.

Legion Companion App

The Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.

New Legendary Items

Many new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!

Professions

  • Many 3-star recipes have had their drop rates increased.

Enchanting

  • Four new neck enchants have been added. All four enchants have 3 ranks:
    • Rank 1 recipes can be purchased from a vendor in the Farondis Hub.
    • Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
    • Rank 3 recipes are found in emissary chests for those zones, at a 20% chance.  The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.
  • Mark of the Ancient Priestess now heals for 400% of spell power.
  • Mark of the Claw now gives 1000 haste and Critical Strike (was 550 at level 110).
  • Mark of the Trained Soldier gives 600 Mastery (was 300).
  • Mark of the Hidden Satyr damage is now 200% spell power or 250% attack power, whichever is higher.

Engineering

  • A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.
    • Boon of the Builder can be purchased from Hobart Grapplehammer after this quest is completed.
    • Boon of the Builder rewards Sprocket Containers from kills in the world, about once an hour.  These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles (see below).
  • Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves Battery.  This item can be used once every 30 minutes and does not have charges.
  • Four new goggles have been added, with a base item level of 880.
  • Damage from the click effect for all Legion goggles is now similar to the damage from Gunpowder Charge, with a shared cooldown.
  • The damage for Head Shot has been increased substantially. 

Inscription

  • All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.
  • The material cost of all Vantus Rune recipes has been reduced by half.

Jewelcrafting

  • There are six new world quests in Dalaran titled “Gemcutter Needed”. That means you, probably.

Changes

Classes

Death Knight

  • Blood
    • Blood Tap recharge time reduction per Bone Shield charge consumed increased to 2 seconds (was 1 second).
    • Bloodworms’ healing per bloodworm increased to 15% of max HP (was 5%).
    • Blooddrinker total health leech increased by 130%.
    • Bone Shield charges are now only consumed by melee attacks and Spectral Deflection.
    • Bonestorm heal increased to 2% (was 1%).
    • Gorefiend’s Grasp cooldown now 2 minutes (was 3 minutes).
    • Heartbreaker bonus Runic Power per target hit reduced to 2 (was 3).
    • March of the Damned duration bonus increased to 100% (was 50%).
    • Mark of Blood heal increased to 3% (was 2%).
    • Purgatory cooldown now 4 minutes (was 3 minutes). This cooldown resets on death.
    • Purgatory now always lasts 3 seconds after it activates, even if you briefly go into positive health.
    • Rapid Decomposition now causes Death and Decay to deal damage 15% more often (was 50%), and Runic Power generation changed to 1 per second (was 15% more).
    • Rune Tap damage reduction increased to 40% (was 25%).
    • Tightening Grasp cooldown reduction to Gorefiend’s Grasp is now 30 seconds (was 60 seconds).
    • Tombstone consumes a maximum of 5 stacks of Bone Shield, and now provides 6 Runic Power and absorb damage equal to 6% of your maximum health (was 3 Runic Power and 3% of health).
    • Vampiric Blood now increases incoming absorbs as well as heals.
    • Will of the Necropolis damage reduction increased to 35% (was 20%).
  • Frost
    • Abomination’s Might chance increased to 20% (was 10%).
    • Breath of Sindragosa damage increased by 64%.
    • Freezing Fog damage bonus increased to 30% (was 25%).
    • Gathering Storm damage increased per stack increased to 15% (was 10%).
    • Horn of Winter runic power gain increased to 20 (was 10).
    • Hungering Rune Weapon duration increased to 15 seconds (was 12 seconds).
    • Murderous Efficiency chance increased to 65% (was 50%).
    • Volatile Shielding damage school changed from Arcane to Shadow.
    • White Walker damage reduction increased to 30% (was 20%), and slow efffect increased to 70% (was 50%).
  • Unholy
    • The damage done by many Unholy spells has been increased by 6%.
    • All Will Serve damage increased by 15%.
    • Armies of the Damned (Artifact trait) ghouls' chance to apply their additional effects increased to 30% (was 25%).
    • Army of the Dead and Apocalypse ghouls damage has been increased.
    • Blighted Rune Weapon number of auto attacks affected increased to 5 (was 4).
    • Clawing Shadows damage increased by 20%.
    • Dark Arbiter cooldown reduced to 2 minutes (was 3 minutes).
    • Dark Arbiter damage increased by 36%.
    • Death Coil damage increased by 17%.
    • Defile damage increased by 20%, and Mastery per stack increased to 300 (was 200).
    • Ebon Fever now also causes Virulent Plague to deal 20% more damage over time.
    • Gargoyle damage increased by 50%.
    • Necrosis damage bonus increased to 40% (was 35%).
    • Pestilent Pustules triggers every 8 runes (was 6).
    • Portal to the Underworld damage increased by 33%.
    • Runic Corruption now has a 1% chance to proc per Runic Power spent (was a 1.25% chance).
    • Unholy Frenzy duration increased to 2.5 seconds (was 2 seconds), and the cap on extending it increased to 25 seconds (was 10 seconds). Buff now cancels on encounter start.

Demon Hunter

  • Havoc
    • The damage done by most Havoc spells has been increased by 10%.
    • Annihilation and Chaos Strike damage have been slightly increased.
    • Blind Fury now restores 35 Fury per second while channeling Eye Beam, in addition to increasing the duration.
    • Chaos Cleave now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.
    • Demon Blades proc chance reduced to 60% (was 75%).
    • Demonic Appetite now has a 25% chance to create a Lesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a Soul Fragment generates 35 Fury (was 30). Lesser Soul Fragments now spawn to the left or right of the Demon Hunter.
    • Demonic now lasts 8 seconds (was 5 seconds).
    • Desperate Instincts no longer replaces Blur, and now increases the damage reduction effect by an additional 15%.
    • Fel Barrage damage increased by 20%.
    • Fel Eruption damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).
    • Felblade’s cooldown resets 50% more often for Havoc Demon Hunters.
    • First Blood bonus damage increased to 300% (was 200%).
    • Mastery: Demonic Presence now increases Chaos damage by 11.2% (was 8%), and per-Mastery amount increased accordingly.
    • Nemesis damage bonus increased to 25%.
    • Netherwalk no longer replaces Blur. Cooldown increased to 2 minutes (was 1.5 minutes).
    • Soul Rending leech reduced to 70% (was 100%).
  • Vengeance
    • The damage done by most Vengeance spells has been increased by 9%.
    • Abyssal Strike now reduces the cooldown of Infernal Strike by 8 seconds (was 5 seconds).
    • Agonizing Flames increases the damage of Immolation Aura by 20% (was 30%).
    • Blade Turning increases the Pain generation of Shear and Sever by 70% (was 50%).
    • Burning Alive’s Fiery Brand will now continue spreading from any target that has it, even if the initial primary target dies.
    • Demon Spikes now reduces physical damage by 10% (was 20%).
    • Demonic Wards now increases Stamina by 55% (was 45%).
    • Demonic Wards now reduces all damage taken by 10% (was only magic damage).
    • Fracture now costs 20 Pain (was 40 Pain).
    • Last Resort cooldown now 8 minutes (was 3 minutes). This cooldown resets on death.
    • Metamorphosis now also increases armor by 100%.
    • Metamorphosis overrides Shear with Sever, which deals 20% more damage than Shear and always creates a Lesser Soul Fragment.
    • Nether Bond has been removed.
    • New talent at level 110: Demonic Infusion
      • Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
      • Generates 60 Pain.
      • Instant cast, with a 2 minute cooldown.
    • Razor Spikes increases your Physical damage by 30% while Demon Spikes is active (was 20%).
    • Sigil of Chains cooldown now 90 seconds (was 60 seconds).
    • Soul Barrier now:
      • Costs 10 Pain (was 30 Pain).
      • 30 second cooldown (was 20 seconds).
      • Base absorb (before fragments) and minimum absorb both increased by 50%.
    • Spirit Bomb now deals Fire damage (was Shadow).
    • Spirit Bomb’s Frailty now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the target (was 15%).

Druid

  • Displacer Beast speed increase duration now 2 seconds (was 4 seconds).
  • Mass Entanglement duration now 30 seconds (was 20 seconds).
  • Renewal cooldown reduced to 90 seconds (was 120 seconds).
  • Balance
    • The damage done by most Balance spells has been increased by 4%.
    • Echoing Stars (Artifact Trait) damage increased by 20%.
    • Fury of Elune damage increased by 17%.
    • Mastery: Starlight now increases Empowerment effects by 18% (was 16%), and per-Mastery amount increased accordingly.
    • Rapid Innervation now gives 10% haste (was 20%).
    • Shooting Stars damage increased by 31%.
    • Soul of the Forest now increases Empowerments by 20% (was 15%) and reduces Starfall cost by 20 (was 10).
    • Stellar Drift increases Starfall damage by 60% (was 20%).
    • Stellar Flare cost reduced to 10 astral power (was 15), direct damage increased by 25% and damage over time increased by 23%.
    • Warrior of Elune now affect 3 Lunar Strikes (was 2).
  • Feral
    • The damage done by most Feral abilities has been increased by 8%.
    • Brutal Slash now has a 12 second recharge (was 18 seconds).
    • Elune’s Guidance now has a duration of 8 seconds (was 5 seconds).
    • Incarnation now reduces energy costs by 60% (was 50%).
    • Infected Wounds now reduces movement speed by 30% (was 50%).
    • Maim damage increased by 75%.
    • Moment of Clarity now increases damage of affected spells by 15%.
    • Moment of Clarity now only affects Shred, Thrash, and Swipe.
    • Razor Fangs now increase the damage dealt by Rip by 4% per point (was 7%).
    • Soul of the Forest now grants 15 energy per combo point (was 12).
  • Guardian
    • The damage done by most Guardian spells has been increased by 4%.
    • Bear Form auto-attacks now generate 7 Rage (was 7.875 Rage).
    • Incarnation now additionally increases armor by 15%.
    • Ironfur now provides an 80% increase in armor (was 100%).
    • Galactic Guardian now generates 8 Rage (was 10).
    • Gory Fur now reduces Rage cost by 25% (was 50%).
    • Mangle now generates 5 Rage (was 6).
    • Pulverize now deals 850% physical damage (was 567%).
    • Pulverize now reduces damage taken by 9% (was 8%).
    • Soul of the Forest now causes Mangle to generate 7 more rage (was 5) and deal 25% additional damage (was 15%).
    • New talent for Guardian at level 30, replacing Displacer Beast: Intimidating Roar.
      • Replaces Incapacitating Roar with a version that now fears rather than incapacitates.
  • Restoration
    • Moment of Clarity no longer increases maximum Energy.
    • Moment of Clarity now increases healing of affected spells by 15%.
    • Power of the Archdruid radius increased to 20 yards (was 15 yards).

Hunter

  • Barrage no longer requires a target, and no longer deals extra damage to one target.
  • Tar Trap and Freezing Trap are now available to all Hunters.
  • Beast Mastery
    • The damage done by most Beast Mastery spells has been increased by 9%.
    • Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
    • Barrage damage increased by 80% for Beast Mastery only.
    • Big Game Hunter critical strike chance bonus increased to 60% (was 50%).
    • Blink Strikes damage bonus increased to 100% (was 50%).
    • Chimaera Shot damage increased by 60%.
    • Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
    • Farstrider chance increased to 15% (was 10%).
    • Hati base movement speed increased by 14% in all forms.
    • Multi-Shot damage increased by 50%.
    • One with the Pack chance bonus increased to 30% (was 15%).
    • Stampede damage increased by 15%.
    • Volley damage increased by 50% for Beast Mastery only.
    • Way of the Cobra damage bonus increased to 10% (was 8%).
  • Marksmanship
    • Aimed Shot damage increased by 35%.
    • Aimed Shot now deals 100% increased damage against targets you have not yet attacked.
    • Arcane Shot now damages for 200% of weapon damage (was 130%).
    • Black Arrow now costs 10 Focus (was 40).
    • Bursting Shot damage increased by 50%.
    • Explosive Shot now costs 20 Focus (was 0).
    • Hunter’s Mark proc rate increased to approximately 6.5 procs per minute (was 5).
    • Marked Shot damage increased to 550% (was 250%)
    • Multi-Shot damage increased by 50%.
    • Patient Sniper now causes the bonus provided by your Vulnerable to increase by 10% every 1 second.
    • Piercing Shot damage decreased to 500% (was 675%).
    • Piercing Shot is now affected by Vulnerable.
    • Sentinel now has a 60 second cooldown, spawns a Sentinel that marks all targets immediately and every 6 seconds for 18 seconds.
    • Sidewinders now generates 35 Focus (was 50).
    • Steady Focus now activates after 2 casts of Arcane Shot or Multi-Shot in a row (was 3).
    • True Aim now stacks up to 10 times (was 8).
    • Vulnerable no longer affects Marked Shot.
    • Vulnerable now has a 7 second duration, provides a 100% bonus to damage, and does not stack.
  • Survival
    • The damage done by most Survival spells has been increased by 12%.
    • New passive ability at level 44: Waylay.
      • After 2 seconds, your Traps become fully armed, making them especially devastating.
      • Freezing Trap will not break due to damage for the first 4 seconds.
      • Tar Trap reduces enemies' movement speed by 70% for the first 4 seconds.
      • Explosive Trap staggers the target, causing them to miss their next melee attack.
      • Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat.
    • Improved Traps replaced with Guerrilla Tactics, increasing Explosive Trap damage by 50% and additionally improving Waylay's bonuses to:
      • Freezing Trap will not break due to damage for the first 6 seconds.
      • Tar Trap reduces enemies' movement speed by 90% for the first 4 seconds.
      • Explosive Trap causes the target to miss their next two melee attacks.
    • Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
    • Butchery damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
    • Caltrops damage increased to 50% (was 25%).
    • Explosive Trap is now a targeted ability with a 40-yard range.
    • Farstrider talent replaced with Disengage.
    • Lacerate no longer has a cooldown.
    • Serpent Sting damage increased to 115% (was 87%).
    • Snake Hunter cooldown is now 120 seconds (was 90 seconds)
    • Spitting Cobra damage increased to 100% (was 20%).
    • Sticky Bomb cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds).
    • Way of the Mok’Nathal now increases your attack power for 10 seconds (was 8).

Mage

  • Ice Block’s cooldown is now 4 minutes (was 5 minutes).
  • Rune of Power damage bonus is now 40% (was 50%).
  • Arcane
    • The damage done by most Arcane spells has been increased by 12%.
    • Arcane Orb damage has been increased by 477%.
    • Mage Armor removed.
    • Mana Shield trait renamed Force Barrier: Increases Prismatic Barrier size by 20/40/60%.
    • Nether Tempest damage reduced by 15%.
    • Overpowered now increases Arcane Power's damage bonus and mana reduction to 70%.
    • Presence of Mind is now available at level 54, and is no longer a talent.
    • Supernova damage reduced by 10%.
    • Unstable Magic activate chance is now 20% (was 15%).
    • New talent at level 15: Amplification
      • Arcane Charges increase the damage of Arcane Missiles by an additional 15%.
    • New spell at level 26, replacing Ice Barrier: Prismatic Barrier
      • Shields you for 1 minute, absorbing damage, reducing magical damage taken, and reducing the duration of all harmful Magic effects against you.
    • New talent at level 30, replacing Cold Snap: Mana Shield.
      • Prismatic Barrier has no cooldown, but drains your mana for 50% of the damage it absorbs.
    • New talent at level 30, replacing Cauterize: Slipstream.
      • Arcane Missiles and Evocation can be channeled while moving.
    • New talent at level 75, replacing Ice Floes : Chrono Shift
      • Arcane Barrage slows enemies by 50%, increases your speed by 50%, and has a duration of 5 seconds.
    • New talent at level 100, replacing Quickening: Temporal Flux
      • Arcane Blast’s cast time is reduced by 5% for each Arcane Charge.
  • Fire
    • The damage done by most Fire spells has been increased by 27%.
    • Aftershocks damage increased to 39% (was 34.5%).
    • Blast Wave moved to level 30, replacing Cauterize.
    • Cauterize is now available at level 52.
    • Cauterize cooldown is now 5 minutes (was 2 minutes). This cooldown resets on death.
    • Combustion adds mastery equal to 50% of your Critical Strike (was 100%).
    • Controlled Burn chance is now 20% (was 10%).
    • Critical Mass now learned at level 10 and gives a +15% chance to critically strike with spells. At level 65, also increases Critical Strike rating from gear by 10%.
    • Firestarter now causes both Fireball and Pyroblast to deal a critical strike when the target is above 90% health (was 85%).
    • Flame On is now passive, reduces Fireblast recharge by 2 seconds (was 3), and increases its maximum charges by 1.
    • Meteor initial damage increased by 95%, and damage over time increased by 86%.
    • Mirror Images’ Fireball damage increased by 122%.
    • Molten Armor removed.
    • New spell for Fire Mage at level 26: Blazing Barrier
      • Absorbs the next 700% of spell power damage you take.
      • Melee attacks against you deal 50% of spell power damage to the attacker.
      • 30 second cooldown.
    • Molten Skin trait now causes Blazing Barrier to reduce physical damage taken by 5/10/15%.
    • New talent available at level 30, replacing Cold Snap: Blazing Soul
      • Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
    • New talent available at level 60, replacing Blast Wave: Alexstrasza’s Fury
      • Dragon’s Breath always critically strikes and contributes to Hot Streak.
    • New Talent available at level 75, replacing Ice Floes: Frenetic Speed
      • Casting Scorch increases your movement speed by 30% for 3 seconds.
    • Pyretic Incantation increases damage by 2%/stack (was 5%).

  • Frost
    • The damage done by most Frost spells has been increased by 12%.
    • New talent available at level 30, replacing Cold Snap: Glacial Insulation.
      • Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
    • Cold Snap is now learned at level 52, and has been redesigned:
      • Finishes the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block, with a 5-minute cooldown.
    • New talent available at level 75, replacing Ice Floes: Frigid Winds.
      • Your chilling effects snare enemies by an additional 15%.
    • At level 63, Blizzard (Rank 2) now causes the cooldown of Frozen Orb to be reduced by 0.5 seconds each time Blizzard does damage.
    • Blizzard no longer activates Fingers of Frost.
    • Chain Reaction now increases the damage of Ice Lance by 10%/stack (was 20%).
    • Cone of Cold damage increased by 99%.
    • Ebonbolt damage increased by 22% and now grants Brain Freeze (was Fingers of Frost).
    • Frost Armor has been removed.
    • Frostbolt damage reduced by 17%.
    • Frozen Touch is now passive, and increases Fingers of Frost proc chance by 40%.
    • Glacial Spike damage before icicles increased by 33%.
    • Ice Barrier causes melee attacks against you to snare the attacker by 50%.
    • Ice Barrier is now learned by Frost Mage only at level 50.
    • Ice Floes is now available at level 30.
    • Ice Lance damage increased by 34%.
    • It’s Cold Outside no longer gives Waterbolt a chance to generate Fingers of Frost.
    • Mirror Images’ Frostbolt damage increased by 80%.
    • Ray of Frost damage increased by 5%.
    • Shield of Alodi trait increases Ice Barrier size by 20/40/60% (was 33/66/100%).

Monk

  • Dampen Harm now reduces all damage you take by 20% to 50% for 10 seconds, based on the size of the attack, with a 2 minute cooldown.
  • Ring of Peace now forms a Ring of Peace at the target location for 8 seconds. Enemies that enter will be ejected from the ring.
  • Brewmaster
    • The damage done by most Brewmaster abilities has been increased by 9%.
    • Breath of Fire range and width have been increased.
    • Brew-Stache now lasts 4.5 seconds (was 1.5).
    • Gift of the Mists’ maximum bonus is now 75% (was 60%).
    • New talent: Mystic Vitality
      • Stagger is now 40% more effective against magical attacks.
    • Elusive Dance now grants up to 20% dodge and damage (was 15%).
    • Crackling Jade Lightning damage increased by 100%.
  • Mistweaver
    • Mastery: Gust of Mists healing increased by 30%.
    • Rising Sun Kick mana cost is now 2% of base mana (was 2.25%).
    • Song of Chi-Ji cooldown reduced to 15 seconds (was 30 seconds).
    • Diffuse Magic cooldown is now 90 seconds (was 120 seconds).
    • Zen Pulse damage and healing increased to 220% of spell power (was 200%).
    • Mistwalk healing increased to 420% of spell power (was 350%).
  • Windwalker
    • The damage done by most Windwalker abilities has been increased by 8%.
    • Rushing Jade Wind now applies Mark of the Crane to up to 5 targets.
    • At level 60, Dizzying Kicks has been replaced with Summon Black Ox Statue.
    • Crackling Jade Lightning damage increased by 100%.
    • Diffuse Magic cooldown is now 90 seconds (was 120 seconds).
    • Fixed an issue with Serenity that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of Serenity.
    • Fixed several bugs affecting Storm, Earth, and Fire. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of Transfer the Power and Hit Combo when summoned, and are more survivable.

Paladin

  • Holy
    • Beacon of Faith no longer has a cooldown.
    • Beacon of Light no longer has a cooldown.
    • Beacon of Virtue now costs 10% of base mana (was 15%).
    • Holy Shock now damages for 280% of spell power (was 350%).
  • Protection
    • Aegis of Light cooldown reduced to 3 minutes (was 5).
    • Blessed Hammer now reduces auto attack damage by 12% (was 15%).
    • Holy Shield now increases your block chance by 15% (was 10%).
  • Retribution
  • The damage done by most Retribution abilities has been increased by 12%.
  • Retribution now gains a +100% damage bonus to Consecration.
  • Divine Hammer damage has been increased by 100%.
  • Execution Sentence damage increased by 55%.
  • Greater Blessing of Might removed.
  • Greater Blessing of Wisdom/Kings can be cast in combat.
  • Greater Blessing of Wisdom restores 0.2% health/mana every 2 seconds (was 3 seconds).
  • Greater Blessing of Kings absorbs 270% of spellpower (was 180%).
  • Fist of Justice now reduces the remaining cooldown of Hammer of Justice by 2.5 seconds per Holy Power spent.
  • Divine Intervention now reduces the cooldown of Divine Shield by 20% (was 50%).
  • Seal of Light replaced with Judgment of Light.
  • Word of Glory healing has been increased by 33%.

Priest

  • Shining Force cooldown is now 45 seconds (was 60 seconds).
  • Discipline
    • Shadow Covenant has been updated:
      • Now increases healing by 450% (was 550%).
      • Is now instant (was a 1.5 second cast)
      • No longer replaces Power Word: Radiance.
    • Burst of Light trait no longer affects Shadow Covenant.

  • Holy
    • New talent at Holy Priest level 30:
      • Perseverance: When you cast Renew on yourself, it additionally reduces all damage taken by 10%.
    • Holy Priest now learns Desperate Prayer at level 52.
    • Benediction’s chance to activate has been reduced to 40% (was 50%).
    • Piety now additionally reduces the cooldown of Prayer of Mending by 2 seconds.
    • Prayer of Healing healing increased to 250% (was 200%).
    • Prayer of Healing now heals the target and the 4 nearest allies (was 5 random injured targets).
    • Say Your Prayers (Artifact trait) chance to not consume a charge of Prayer of Mending reduced is now 6/12/18/24/36% (was 10/15/20/25/35%).
    • Symbol of Hope duration is now 12 seconds (was 10 seconds).
  • Shadow
    • The damage done by most Shadow spells has been increased by 25%.
    • Auspicious Spirits now generates 3 Insanity (was 4).
    • Legacy of the Void requires 65 Insanity (was 70), and also increases Voidform’s Shadow damage bonus by 5%.
    • Lingering Insanity is now a talent, replacing Void Lord. Lingering Insanity now causes Voidform’s haste increase to fade by 2% every second when Voidform ends.
    • Mania now increases movement speed by 1% per 3 Insanity (was 1% per 5 Insanity).
    • Masochism now additionally reduces damage taken by 10% for the duration of the Heal-over-Time.
    • Mind Bomb stun duration increased to 4 seconds (was 2).
    • Mind Blast now generates 15 Insanity (was 12).
    • Mind Flay now generates 3 Insanity per tick (was 2).
    • Mind Flay now deals damage to nearby targets and generates additional Insanity, if the target has Shadow Word: Pain.
    • Mind Sear has been removed.
    • Mind Spike removed.
    • New talent at level 90: Misery
      • Vampiric Touch also applies Shadow Word: Pain to the target.
    • Shadow Crash moved to level 100.
    • Shadow Word: Death generates 15 Insanity if the target does not die (was 10).
    • Shadow Word: Pain now generates 4 Insanity (was 3).
    • Shadow Word: Pain (Shadow) duration now 18 seconds (was 14 seconds)
    • Shadow Word: Void now recharges in 20 seconds (was 30 seconds).
    • Surrender to Madness now increases Insanity gain by 100% (was 150%).
    • Vampiric Touch generates 6 Insanity when cast (was 4).
    • Vampiric Touch duration is now 24 seconds (was 18 seconds).
    • Void Bolt now extends the durations of all of your active Damage over Time spells on all nearby targets by 3 seconds.
    • Void Eruption puts Void Bolt on cooldown for 1.5 seconds (was 3 seconds).
    • Void Lord has been removed.
    • Voidform now increases Shadow damage by 20% (was 30%).

Rogue

  • Alacrity haste per stack increased to 2% (was 1%). Maximum stacks reduced to 10 (was 20).
  • Anticipation maximum combo points increased to 10 (was 8).
  • Cheat Death cannot trigger more often than once per 6 minutes (was 2 minutes). This cooldown resets on death.
  • Death from Above increased AOE damage increased by 20%.
  • Shroud of Concealment is now available to all Rogues at level 68.
  • Feint now costs 35 energy (was 20).
  • Pickpocket range increased to 10 yards (was 5 yards).
  • Prey on the Weak damage bonus increased to 15% (was 10%).
  • Assassination
    • The damage done by most Assassination abilities has been increased by 7%.
    • Agonizing Poison proc chance increased to 30% (was 20%).
    • Blind is now learned at level 24.
    • Crippling Poison is now learned at level 38 (was 24).
    • Crippling Poison slow reduced to 30% (was 50%).
    • Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
    • Elaborate Planning damage bonus granted from finishing moves reduced to 12% (was 15%).
    • Internal Bleeding total bleed damage increased to 144% attack power per combo point (was 124% attack power).
    • Marked for Death now grants 6 combo points with Deeper Strategem.
    • Rupture has been updated:
      • The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.
    • Shadow Focus energy cost reduction for abilities while Stealth is active increased to 75% (was 50%).
    • Subterfuge damage bonus to Garrote increased to 125% (was 100%).
  • Outlaw
    • The damage done by most Outlaw abilities has been increased by 16%.
    • Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
    • Anticipation maximum combo points increased to 10 (was 8).
    • Between The Eyes no longer gains its 4x critical strike multiplier until Rank 2, learned at level 42.
    • Blade Flurry damage to secondary targets reduced to 30% (was 35%).
    • Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
    • Fatebringer now reduces energy cost by 2/4/6 (was 3/6/9).
    • Fate’s Thirst now provides a bonus of 4/8/12% (was 6/12/18%).
    • Marked for Death now grants 6 combo points with Deeper Strategem.
    • Pistol Shot now reduces movement speed by 30% (was 50%).
    • Slice and Dice now also grants 15% increased energy regeneration.
    • True Bearing no longer reduces the cooldown of Blind, Cloak of Shadows, or Riposte.
  • Subtlety
    • The damage done by most Subtlety abilities has been increased by 9%.
    • Akaari's Soul (artifact trait) delay reduced to 2 seconds (was 4 seconds).
    • Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
    • Anticipation maximum combo points increased to 10 (was 8).
    • Gloomblade damage increased by 23%.
    • Goremaw’s Bite damage increased by 100%.
    • Marked for Death now grants 6 combo points with Deeper Strategem.
    • Master of Shadows energy gain for entering Stealth/Shadow Dance reduced to 25 (was 30).
    • Master of Subtlety duration reduced to 5 seconds (was 6 seconds).
    • Night Terrors now reduces movement speed by 30% (was 50%).
    • Nightblade slow reduced to 30% (was 50%).
    • Shadow Focus energy cost reduction for abilities while Stealth is active increased to 25% (was 20%).
    • Shadow Nova (artifact trait) now always activates when using Shadowstrike or Cheap Shot or Shuriken Storm while Shadow Dance is active, with a 5 second internal cooldown.

Shaman

  • Lava Burst damage increased to 275% (was 220%).
  • Ancestral Swiftness haste is now 6% (was 10%).
  • Earthgrab Totem now roots for 8 seconds (was 5 seconds).
  • Elemental
    • Earth Elemental has been updated:
      • Now has 400% of the caster's armor (was 200%).
      • Now has 25% the caster's spell power as attack power (was 5%), and 45% for Primal version.
      • Creates a great deal of threat to nearby enemies.
      • Now has a duration of 1 minute (was 15 seconds) and a cooldown of 5 minutes (was 2 minutes).
    • Several Elemental talents have changed positions:
      • Elemental Blast replaces Icefury at level 75.
      • Icefury replaces Liquid Magma Totem at level 100.
      • Liquid Magma Totem replaces Elemental Mastery at level 90.
      • Elemental Mastery replaces Echo of the Elements at level 60.
      • Echo of the Elements replaces Aftershock at level 90.
      • Aftershock replaces Elemental Blast at level 60.
    • Aftershock now refunds 30% of Maelstrom (was 25%).
    • Earthen Rage damage is now 55% of spell power (was 50%).
    • Earthquake duration is now 6 seconds (was 10 seconds) and damage per tick is now 50% (was 30%).
    • Elemental Blast damage is now 680% (was 525%).
    • Elemental Blast now provides a bonus of 2400 to a stat (was 1200).
    • Icefury damage is now 900% (was 180%).
    • Liquid Magma Totem damage is now 110% (was 80%).
    • Path of Flame bonus to Lava Burst is now 10% (was 5%).
    • Storm Elemental cooldown is now 2.5 minutes (was 5 minutes) and duration is now 30 seconds (was 60 seconds).
    • Storm Elemental Wind Gust damage is now 48% (was 42%) and Call Lightning damage is now 96% (was 84%).
  • Enhancement
    • The damage done by most Enhancement spells has been increased by 16%.
    • Ascendance now generates 12 Maelstrom per second (was 10).
    • Boulderfist no longer increases your critical strike chance by 5%.
    • Crashing Storm damage increased by 14%.
    • Earthen Spike no longer costs Maelstrom.
    • Earthen Spike damage is now 1100% of attack power (was 800%).
    • Empowered Stormlash bonus is now 50% (was 35%).
    • Fury of Air damage is now 40% of attack power (was 30%), and costs 3 Maelstrom/second (was 5).
    • Hailstorm damage is now 21% of weapon damage (was 35%).
    • Lava Lash damage is now 625% of weapon damage (was 505%).
    • Lightning Bolt damage increased by 50%.
    • Overcharge costs 40 Maelstrom (was 45), and has a 12 second cooldown (was 9).
    • Overcharge’s cooldown is now 12 seconds (was 9 seconds).
    • Rainfall healing increased to 100% (was 50%).
    • Rockbiter now generates 20 Maelstrom.
    • Sundering damage increased by 30% and Maelstrom cost reduced to 20 (was 60).
  • Restoration
    • Chain Heal healing is now 380% (was 400%).
    • Healing Stream Totem healing increased to 82% (was 70%).
    • Queen's Decree healing increased by 20%.
    • Unleash Life healing increased to 350% (was 325%).
    • Wellspring healing increased to 450% (was 375%).

Warlock

  • Demonic Circle duration increased to 15 minutes (was 6 minutes).
  • Imp, Succubus, Voidwalker, Felhunter, and Felguard damage increased by 20%.
  • Mortal Coil healing is now 20% of maximum health (was 11%).
  • Mortal Coil now always heals you, regardless of whether the target is affected by the Horror.
  • Soul Harvest base duration is now 15 seconds and maximum duration is 35 seconds (was 10 seconds and 30 seconds).
  • Affliction
    • Drain Soul is now learned at level 13.
    • New Affliction talent at level 15: Malefic Grasp.
      • While channeling Drain Soul, your damage-over-time spells deal 80% increased damage to the target.
    • Contagion bonus is now 18% (was 12%).
    • Grimoire of Sacrifice damage reduced by 25%.
    • New talent at level 30, replacing Mana Tap: Empowered Life Tap
      • Life Tap increases your damage dealt by 10% for 20 seconds.
    • Haunt cooldown is now 30 seconds (was 15 seconds) and Haunt now also increases damage by 30%.
    • Seed of Corruption damage is now 215% (was 138%).
    • Seed of Corruption now costs 1 Soul Shard (was 4.5% mana).
    • Sow the Seeds adds 2 targets (was 4) and no longer adds a Soul Shard cost.
  • Demonology
    • Demonbolt damage bonus is now 18% (was 20%).
    • Grimoire of Synergy bonus damage is now 25% (was 40%).
    • Impending Doom now additionally reduces Doom's duration by 3 seconds.
    • Thal’kiel’s Discord (Artifact Trait) is now triggered by Demonwrath.
    • Power Trip now has a 65% chance to activate (was 50%).
  • Destruction
    • The damage done by most Destruction spells has been increased by 4%.
    • Backdraft now causes Conflagrate to reduce the cast time of your next two Incinerates or Chaos Bolts by 30% (was 5 second duration). This stacks up to 4 charges.
    • Channel Demonfire damage is now 64% (was 46%).
    • Channel Demonfire now splashes 50% of its damage to nearby targets, and is no longer affected by Havoc.
    • Doom Guard’s Doom Bolt damage is now 275% of spell power (was 210%).
    • Grimoire of Sacrifice damage reduced by 25%.
    • Grimoire of Supremacy now reduces Doom Guard’s Doom Bolt damage by 20%.
    • New talent at level 30, replacing Mana Tap: Empowered Life Tap
      • Life Tap increases your damage dealt by 10% for 20 seconds.
    • Shadowburn now replaces Conflagrate, and now generates a Shard, plus an additional Shard on kill.
    • The Cataclysm and Eradication talents have swapped places in the talent tree.
    • The Conflagration of Chaos trait now also affects Shadowburn.

Warrior

  • Shockwave now stuns for 3 seconds (was 4 seconds).
  • Arms
    • The damage done by most Arms abilities has been increased by 5%.
    • Charge now reduces the movement speed of the target by 50% for 6 seconds.
    • Charge now roots the target for 1 second (was 1.5 seconds).
    • Fervor of Battle increases Whirlwind’s damage to the primary target by 45% (was 30%).
    • Hamstring now deals 105% weapon damage (was 5%).
    • In For The Kill refunds 30 Rage (was 20).
    • Ravager damage increased by 25%.
    • Rend costs 10 Rage (was 15), now deals 10% more periodic damage, and now deals upfront Bleed damage.
    • Sweeping Strikes makes Mortal Strike and Execute hit 2 additional nearby targets (was 1).
    • Titanic Might no longer reduces the effectiveness of Colossus Smash.
    • Trauma causes Slam and Whirlwind to deal 25% damage as a DoT (was 20%).
  • Fury
    • The damage done by most Fury abilities has been increased 5%.
    • Dragon Roar increases your damage done by 16% (was 20%).
    • Fresh Meat increases Bloodthirst’s critical strike chance by 60% (was 40%).
    • Frothing Berserker increases damage done by 15% (was 10%).
    • Outburst now also reduces the cooldown of Berserker Rage by 15 seconds (previously did not reduce the cooldown).
    • Reckless Abandon now also increases the duration of Battle Cry by 2 seconds (previously did not increase the duration).
    • War Machine lasts 15 seconds (was 10 seconds).
    • Wrecking Ball increases the damage of your next Whirlwind by 250% (was 200%).

  • Protection
    • Anger Management also reduces the cooldown of Demoralizing Shout.
    • Best Served Cold has been moved to Level 45: Revenge deals 5% more damage per target hit, up to five.
    • Booming Voice generates 60 Rage (was 50 Rage), and increases damage you deal to affected enemies by 25% (was 20%).
    • Crackling Thunder increases Thunder Clap’s radius by 50% (was 100%).
    • New Talent: Devastator
      • Passive. Replaces Devastate. Your auto-attacks deal additional damage, generate 5 Rage, and have a 30% chance to reset the cooldown of Shield Slam.
    • Focused Rage has been removed.
    • Heavy Repercussions extends Shield Block by 1.0 seconds (was 1.5 seconds)
    • Intercept now gives 15 Rage (was 10).
    • Might of the Vrykul now affects Thunder Clap (was Revenge).
    • Never Surrender ignores up to 100% more damage (was 75%).
    • Ravager damage increased by 25%.
    • Ravager increases your Parry chance by 35% (was 30%).
    • Revenge damage increased by 29%, and now has a chance to reset Shield Slam’s cooldown.
    • Revenge now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next Revenge free.
    • Safeguard now transfers 30% of damage (was 20%).
    • Shield Block now costs 15 Rage.
    • Thunder Clap now generates 5 Rage, and its damage has been increased by 100%.
    • Ultimatum has been removed.
    • Vengeance now affects Revenge (was Focused Rage).
    • Warbringer now stuns for 2.5 seconds (was 1.5 seconds).
    • Warlord’s Challenge also reduces the cooldown of Berserker Rage by 15 seconds.

Class Halls

  • The Sunblossom pollen from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).

Items

  • To allow more options in the gear your character equips, secondary stat ratings (Critical Strike, Haste, Mastery, and Versatility) now contribute less of their respective secondary stat per point. To compensate, the total amount of stats on all items above level 800 has been increased. Additionally, the stats on ring and neck slot items now increase more substantially with item level. As a result, overall performance should remain similar to how it was prior to Patch 7.1.5, but higher item level items will more regularly be an attractive choice when upgrading your gear, especially in the ring and neck slots.
  • New item available for 200 gold from Draemus in Dalaran: Boon of the Zookeeper
  • Permanently enchants shoulders with the Harvester enchantment, allowing the wearer to obtain Pile of Pet Goodies from the corpses of their enemies.

Legendary item adjustments:

  • Aggramar’s Stride: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
  • Cinidaria, the Symbiote: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
  • Norgannon's Foresight: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
  • Prydaz, Xavaric’s Magnum Opus: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
  • Roots of Shaladrassil: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
  • Sephuz’s Secret: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
  • Demon Hunter
    • (Vengeance) Runemaster's Pauldrons: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of Demon Spikes. Now procs when Last Resort (talent) procs.
    • (Havoc) Anger of the Half-Giants: Demon's Bite generates an additional 1 to 14 Fury (was 1 to 20). Demon Blades generates an additional 1 to 8 Fury (was 1 to 12).
    • (Havoc) Loramus Thalipedes' Sacrifice: Damage increase per subsequent target increased to 10% (was 5%).
  • Death Knight
    • (Blood) Service of Gorefiend: Now activates an additional time (two additional times with Mouth of Hell artifact trait) while Dancing Rune Weapon is active.
    • (Frost) Seal of Necrofantasia: Cooldown reduction for Empower Rune weapon increased to 10% (was 5%).
    • (Unholy) The Instructor’s Fourth Lesson: Scourge Strike now has a chance to burst an additional 1-3 Festering Wounds (was 1-5).
    • (Frost) Perseverance of the Ebon Martyr: Now also applies to enemies recently damaged by Remorseless Winter.
  • Druid
    • Ekowraith, the Creator of Worlds: Increases the effect of Astral Influence, Feline Swiftness, Thick Hide, and Ysera's Gift by 75% (was 50%).
    • (Balance) Impeccable Fel Essence: Cooldown reduction is now 1 second per 12 Astral Power spent (was 8).
    • (Balance) Promise of Elune, the Moon Goddess: Stacks gained now also reduce the global cooldown of Regrowth.
    • (Balance) The Emerald Dreamcatcher: Astral Power cost reduction of Starsurges reduced to 7 per stack (was 10 per stack).
    • (Feral) The Wildshaper's Clutch: Critical damage from your Bleeds have a 30% (was 40%) chance to trigger Primal Fury.
  • Hunter
    • (Beast Mastery) Roar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
    • (Beast Mastery) The Apex Predator's Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
    • (Beast Mastery/Survival) Call of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).
    • (Marksmanship) Ullr's Feather Snowshoes: The remaining cooldown on Trueshot is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging Shot.
    • (Survival) Frizzo’s Fingertrap: Now spreads Lacerate at full duration.
    • (Survival) Nesinwary’s Trapping Treads: Focus gained increased to 25 per trap (was 15).
  • Mage
    • (Arcane) Mystic Kilt of the Rune Master: Arcane Barrage grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
    • (Arcane) Rhonin's Assaulting Armwraps: Arcane Missiles has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
    • (Fire) Marquee Bindings of the Sun King: After consuming Hot Streak, there is a 15% (was 20%) chance that your next non-instant Pyroblast cast within 15 seconds deals 300% additional damage.
    • (Fire) Koralon's Burning Torch: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
  • Monk
    • (Brewmaster) Fundamental Observation: Zen Meditation is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of Zen Meditation by 50%.
    • (Brewmaster) Firestone Walkers: Now reduces Fortifying Brew’s cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
    • (Mistweaver) Ei'thas, Lunar Glides of Eramas: Rising Sun Kick causes your target's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
    • (Windwalker) Hidden Master’s Forbidden Touch: Duration during which you can recast Touch of Death increased to 5 seconds (was 3 seconds).
    • (Windwalker) Cenedril, Reflector of Hatred: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
  • Paladin
    • Chain of Thrayn: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
    • Uther's Guard: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
    • (Retribution) Justice Gaze: Hammer of Justice deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
    • (Retribution) Liadrin's Fury Unleashed: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
    • (Retribution) Whisper of the Nathrezim: Templar’s Verdict and Divine Storm increase the damage of your next Templar’s Verdict or Divine Storm within 4 seconds by 15% (was 25%).
  • Priest
    • Phyrix’s Embrace: Now increases Guardian Spirit's duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
    • (Shadow) Anund’s Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 4% (was 2%) increased damage, stacking up to 50 times.
    • (Shadow) Mother Shahraz’s Seduction: You gain 5 stacks of Voidform when you enter Voidform.
    • (Shadow) Mangaza’s Madness: Increases the maximum number of charges of Mind Blast by 1 (was 2).
    • (Shadow) The Twins’ Painful Touch: Your first Mind Flay (was Mind Sear) cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
  • Rogue
    • Insignia of Ravenholdt: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
    • (Assassination) Zoldyck Family Training Shackles: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
    • (Outlaw) Greenskin's Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300% (was 400%).
    • (Subtlety) Shadow Satyr's Walk: Shadowstrike restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
  • Shaman
    • (Elemental/Enhancement) Eye of the Twisting Nether: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
    • (Elemental) The Deceiver's Blood Pact: Earth Shock has a 20% (was 30%) chance to refund all of the Maelstrom spent.
    • (Enhancement) Spiritual Journey: Feral Spirits now cools down 500% faster (was 300%) while in Spirit Wolf form.
    • (Restoration) Focuser of Jonat, the Elder: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
  • Warrior
    • Ayala’s Stone Heart: Procs per minute reduced.
    • (Arms) Archavon’s Heavy Hand: Mortal Strike refunds 8 Rage (was 15).
    • (Fury) Ceann-Ar Charger: Gain 8 Rage (was 10 Rage) whenever you Enrage.
    • (Fury) Kazzalax, Fujieda’s Fury: Bloodthirst increases all damage you deal and all healing you take by 1% for 10 seconds, stacking up to 4 times (was 5 times).
    • (Protection) Kakushan’s Stormscale Gauntlets: Affected spells changed (was Shield Slam and Revenge) to Shield Slam and Thunderclap.
    • (Protection) Destiny Driver: Absorb amount increased to 50% (was 15%).
  • Warlock
    • (Affliction) Hood of Eternal Disdain: Agony deals its full damage 10% (was 20%) faster.
    • (Destruction) Alythess's Pyrogenics: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
    • (Destruction) Feretory of Souls: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
    • (Destruction) Magistrike Restraints: Chaos Bolt has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
    • (Demonology) Sin’dorei Spite: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.

Player versus Player

  • Dampening now begins immediately in 2v2 Skirmish and 2v2 Arenas.
  • Blade’s Edge Arena has received a visual update.
  • Prestige level 9 has been added.
  • Artifact traits at 35 points and above are now enabled in PvP.
    • This change has been delayed until Legion Season 3.
  • Damage caused by Soul Rip, Shadow Nova, On the Trail, and Shadowy Apparition should no longer break control effects such as Polymorph or Freezing Trap.
  • Honor talents that replace taunt effects for each Tank specialization will now cause their original taunt effect to be applied to non-player targets.

Class Adjustments

  • Death Knight
    • Blood
      • Blood Death Knights now deal 10% reduced damage in PvP (was 15%).
      • Blooddrinker now deals 40% reduced damage in PvP (was 100%).
  • Demon Hunter
    • Havoc
      • Unending Hatred now grants 10 Fury (was 5).
      • Eye of Leotheras now deals 6% of the target’s total health in damage (was 4%).
      • Rushing Vault and Pinning Glare have been removed.
      • New talent: Demonic Origins
        • The cooldown of Metamorphosis is reduced by 2 minutes, and now lasts 15 seconds.
        • While not in Metamorphosis, your damage is increased by 10%.
      • New talent: Mana Rift
        • You manifest a 6-yard-wide mana rift under the feet of your target.
        • After 2 seconds, the rift erupts, dealing 8% of enemies’ total health in Chaos damage, and destroying 8% of enemies’ total mana (if present).
      • Mana Break now deals 15% of the target’s total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target’s total missing mana, up to 30%.
    • Vengeance
      • Vengeance Demon Hunters now deal 10% reduced damage in PvP (was 15%).
      • Illidan’s Grasp cooldown reduced to 60 seconds (was 90).

  • Druid
    • Balance
      • Celestial Downpour now increases the duration of Starfall by 100%, but you can only have one active at a time.
      • Celestial Guardian magical damage reduction reduced to 20% (was 30%).
    • Guardian
      • Maul now deals 400% damage in PvP (was 100%).
      • Guardian Druids now take 10% increased damage from players (was 25%).
      • Guardian Druids now deal normal damage in PvP.
      • Shapemender has been removed.
      • Hibernating Growth has been removed.
      • Enraged Mangle has been removed.
      • Sharpened Claws now increases Swipe and Thrash damage by 100%.
      • Overrun no longer shares a cooldown with Feral Charge.
      • Den Mother now increases you and your allies’ maxiumum health by 15% within 15 yards.
      • Demoralizing Roar cooldown is now 30 seconds (was 60 seconds).
      • Toughness is now a level 34 talent (was level 37), replacing Softened Blows.
      • New Talent: Roaring Speed
        • Reduces the cooldown of your Stampeding Roar by 90 seconds.
      • New Talent: Master Shapeshifter
        • Your Feral, Balance, or Restoration Affinity is amplified, granting an additional effect:
        • (Balance) After you enter Moonkin Form, you gain 30% spell haste for 10 seconds.
        • (Feral) While in Cat Form, your damage is increased by 30%.
        • (Restoration) After you Swiftmend, the cast time and healing of your Healing Touch is increased by 30% for 8 seconds.
      • New Talent: Malorne’s Swiftness
        • Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
      • New Talent: Raging Frenzy
        • Your Frenzied Regeneration also generates 60 Rage over 3 seconds.
    • Restoration
      • Focused Growth now also reduces the mana cost of Lifebloom by 50%.

  • Hunter
    • Viper Sting now has a 30 second cooldown, down from 45.
    • Scorpid Sting now has a 24 second cooldown, down from 30.
    • Scorpid Sting now has an 8 second duration, up from 6.
    • Spider Sting now has a 45 second cooldown, down from 60.
    • Spider Sting's initial debuff duration is 4 seconds, down from 5.  Silence duration unchanged.
    • Marksmanship
      • Sniper Shot no longer has a cooldown (was 6 seconds).
    • Survival
      • Steel Trap's out of combat Waylay bonus deals 150% additional damage in PvP situations (was 500%).
  • Mage
    • Frost
      • Burst of Cold increases Cond of Cold damage by 250% (was 600%).
  • Monk
    • Brewmaster
      • Microbrew reduces the cooldown of Fortifying Brew by 50%, and no longer reduces its duration.
      • Incendiary Brew is now renamed Incendiary Breath, is now passive, and increases the cooldown of Breath of Fire by 100%.
      • Hot Trub now deals 50% of purified Stagger damage to nearby targets (was 25%).
      • Guard no longer provides an absorb, instead it allows the Monk to Stagger 30% of damage received by allies within 15 yards.
      • Eerie Fermentation now provides 5% magic damage reduction and 10% movement speed for each level of Stagger active.
    • Mistweaver
      • Counteract Magic increases Renewing Mists heal for 135% (was 125%).
      • Healing Sphere now has a 15 second charge recovery cooldown (was 45 seconds).
      • Surge of Mist now causes Enveloping Mist to have a seven second cooldown (was 8 seconds).
      • Way of the Crane now also makes you immune to stun effects.
      • Refreshing Breeze now increases the healing of Vivify by 20% (was 25%).
    • Windwalker
      • Spinning Fire Blossom now always triggers Mastery: Combo Strikes.
      • Disabling Reach now increases Disable’s range to 10 yards (was 12 yards).
      • Zen Moment now costs 3 Chi (was 5 Chi).
      • Control the Mists now occurs every 10 seconds (was 20 seconds).
  • Paladin
    • Cleansing Light is a new honor talent replacing Pure of Heart for Protection and Retribution. Cleansing Light removes all Disease and Poison effects within 15 yards of the Paladin.
    • Luminescence now only activates on heals cast by targets other than the Paladin.
    • Holy
      • Holy Paladin's template secondary stat distribution has changed:
        • 50% Mastery
        • 125% Haste
        • 75% Versatility
        • 150% Critical Strike
      • Avenging Crusader now has a (35% of base mana) cost (was no mana cost).
      • Ultimate Sacrifice no longer cancels based on the Paladin’s health.
      • Ultimate Sacrifice’s damage transfer periodic is now 4 seconds (was 12 seconds).
    • Protection
      • Protection Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 200% Haste
        • 50% Versatility
        • 125% Critical Strike
      • Guarded by the Light now stacks up to 2 times (was 3).
      • Guarded by the Light no longer reduces the mana cost of Flash of Light.
      • Hallowed Ground now suppresses movement speed reductions while allies are standing in your Consecration.
      • Steed of Glory increases the duration of Divine Steed by 2 seconds (was 4).
    • Retribution
      • Retribution Paladin's template Strength is now 80%, down from 85%.
      • Retribution Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 160% Haste
        • 50% Versatility
        • 165% Critical Strike

  • Priest
    • Discipline
      • Solemn Prayers removed.
      • Renewed Hope removed.
      • Strength of Soul now also heals targets to which you apply Power Word: Shield.
      • New talent: Trinity
        • The duration of your Atonement is increased to 30 seconds and the healing transferred through Atonement is increased by 20%.
        • Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.
      • Dome of Light now increases Power Word: Barrier’s damage reduction effect by 45% (was 25%).
      • Power Word: Fortitude now increases maximum health by 20% (was 10%).
      • New Talent: Ultimate Radiance
        • Your Power Word: Radiance is now instant cast and the healing is increased by 250%, with a 6 second cooldown.
    • Holy
      • Heal now heals for 200% in PvP.
      • Prayer of Mending now heals for 150% in PvP.
      • Delivered from Evil re-designed:
        • Now reduces the cooldown of Leap of Faith by 45 seconds, but no longer creates an absorption shield on the target.
      • Holy Ward’s cooldown reduced to 30 seconds (was 45 seconds).
      • New Talent: Miracle Worker:
        • Holy Word: Serenity now has 2 charges.
      • Rapid Mending now also increases the radius of Prayer of Mending by 20 yards.
      • Divine Attendant re-designed:
        • Now reduces the cooldown of Guardian Spirit by 2 minutes.
      • Ray of Hope’s cooldown reduced from to 45 seconds (was 60 seconds).
      • Greater Heal re-designed:
        • Heal increases the targets total health by 10% for 15 seconds. Stacks up to 2.
  • Rogue
    • All Rogues template Stamina is now 100% (was 90%).
    • Assassination
      • Flying Daggers now also increases the radius of Fan of Knives by 100%.

  • Shaman
    • Enhancement
      • Thundercharge now increases the cooldown of all recovery abilities by 70% (was 30%).
    • Restoration
      • Calming Waters moved to level 34, replacing Inner Renewal.
      • Earth Shield now has a 5 second cooldown.
      • Earth Shield now provides 15% damage reduction (was 20%).
      • Earth Shield now triggers at 8% health loss (was 6%).
      • Earth Shield's mana cost has been increased to 15% base mana (was 12.6%).
      • Earth Shield is no longer dispellable.
      • Electrocute damage increased 20%
      • Spirit Link mana cost reduced, and no longer has a cooldown.
        • Targets linked now receive 100% increased healing from your Chain Heal and Riptide.
      • Healing Wave now heals for 200% more in PvP (was 135%).
      • Rippling Waters healing increased by 20%.
      • Rippling Waters now also grants Riptide 1 additional charge.
      • New Talent: Tidebringer
        • Every 8 seconds, the cast time of your next Chain Heal is reduced by 50% within 15 seconds. Maximum of 2 charges.
  • Warlock
    • Affliction
      • Soulburn has been replaced with Soulshatter:
        • Soulshatter consumes all of your damage over time effects on the 5 nearest enemies, dealing 10% of their total health in damage.
        • Each enemy hit by Soulshatter increases your haste by 10% for 8 seconds and grants you 1 Soul Shard.
      • Soul Siphon has been replaced with Death’s Embrace:
        • Death’s Embrace causes your Corruption, Unstable Affliction, and Agony to deal an additional 100% damage to targets that are at or below 30% health.
      • Soul Swap has been replaced with Curse of Shadows:
        • Curse of Shadows causes magical damage-over-time effects to deal an additional 30% Shadow damage for 10 seconds.
  • Warrior
    • New Talent: Disarm
      • Disarm the enemy’s weapons and shield for 8 seconds.
      • Disarmed creatures deal significantly reduced damage.
    • Arms
      • Arms Warrior's template Strength reduced to 105% (was 110%).
      • Blood Hunt removed.
      • Ready for Battle removed.
      • Sharpen Blade now has a 25 second cooldown (was 45 seconds).
      • New Talent: Storm of Destruction
        • Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.
      • Pain Train is now a level 8 honor talent (was 43).
      • Shadow of the Colossus has moved from being a level 25 to level 28 honor talent.
      • Shadow of the Colossus now also increases the Rage you gain when you charge by 25.
      • Wrecking Crew removed.
      • New Talent: Duel
        • You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
      • New Talent: War Banner
        • You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
    • Fury
      • Fury Warrior's template secondary stats have been adjusted:
        • 75% Mastery
        • 150% Haste
        • 100% Versatility
        • 75% Critical Strike
      • Enrage reduces damage taken in PvP situations by 10% (was 20%). Warpaint further reduces this to 5% (was 15%).
      • Blood Hunt removed.
      • Death Wish now has a 15 second cooldown, and stacks up to 15 times (was 5).
    • Protection
      • Protection Warrior's template secondary stats have been adjusted:
        • 25% Mastery
        • 175% Haste
        • 50% Versatility
        • 150% Critical Strike
      • Protection Warriors now deal 10% reduced damage in PvP (was 15%).
      • Protection Warriors now take 15% increased damage from players (was 25%).
      • Tenderizer removed.

Quests

  • Fixed bugs preventing Kirin Tor emissary World Quests from always providing a minimum of four available quests.
    • All World Quests will be re-generated with this patch. You will retain your existing slate of Emissaries, but any current World Quests may disappear or have a different reward after the patch.

World of Warcraft: Legion Patch 7.1: Return to Karazhan

The official patch notes for World of Warcraft Patch 7.1: Return to Karazhan are here.

New Karazhan Mythic Dungeon

From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!

New Trial of Valor Raid

Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.

The Continuing Suramar Campaign

Your heroic efforts in Suramar continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous Arcanist’s Manasaber mount. Look for the quest “Lockdown” to get started.

New World Quests

A new questline that will unlock Helarjar World Quests is now available. Look for “A Call to Action” in Dalaran to discover the depth of Helya’s influence on all of the Broken Isles and contribute to the resistance.

Falcosaurs are here! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.

Class Changes

Death Knight

  • Blood
    • Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights).
  • Frost
    • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
    • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
    • Glacial Advance now hits targets in melee range more reliably.
    • Razorice now increases Frost damage by 3% per stack (was 2%).
    • Obliterate damage increased by 20%.
    • Howling Blast damage increased by 50%.
  • Unholy
    • Death Coil damage increased by 50%.

Demon Hunter

  • Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%).
  • Felblade is now usable against targets in melee range even if the Demon Hunter is rooted.
  • Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards).
  • Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
  • Spirit Bomb healing from damage increased to 15% (was 10%).
  • Soul Barrier now lasts 12 seconds (was 8 seconds).
  • Abilities learned have been spaced out:
    • Sigil of Silence – Level 101
    • Empower Wards – Level 103
    • Sigil of Misery – Level 105

Druid

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera's Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
  • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
    • Regrowth is castable in Moonkin Form.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
    • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
    • Now causes Moonfire to generate 10 Rage (was 15).
    • Now increases its direct damage by 300%.
    • Now has a spell alert.
  • Guardian
    • ​Thick Hide now reduces damage taken by 6% (was 10%).
  • Restoration
    • Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds).
    • Cultivation healing increased by 20%.

Hunter

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Posthaste now lasts 5 seconds (was 8 seconds).
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
    • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
  • Marksmanship
    • Aimed Shot damage reduced by 5%.
  • Survival
    • Raptor Strike damage increased by 100%.
    • Carve damage increased by 150%.
    • Butchery damage increased by 35%.
    • Throwing Axes damage increased by 25%.
    • Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
    • Flanking Strike
    • Mongoose Bite
    • Aspect of the Eagle
    • Harpoon

Mage

  • Arcane
    • Arcane Blast damage increased by 17%.
    • Arcane Missles damage increased by 17%.
    • Arcane Orb damage increased by 17%.
    • Arcane Charges now increase mana costs by 125% (was 100%).
  • Fire
    • Pyroblast damage reduced by 6%.
    • Flamestrike damage increased by 15%.
    • Aftershocks damage increased by 15%.
  • Frost
    • Brain Freeze now also increases the damage of your next Flurry by 50%.
    • Waterbolt damage increased by 25%.
    • Water Jet damage increased by 100%.
    • Lonely Winter now increases the damage of affected spells by 25% (was 20%).
    • Flurry damage increased by 5%.
    • Ice Lance damage increased by 5%.
    • Frostbolt damage increased by 5%.
    • Ray of Frost damage increased by 5%.
    • Frost Bomb damage increased by 5%.
    • Comet Storm damage increased by 5%.
    • Ebonbolt damage increased by 5%.
    • Frozen Orb damage increased by 5%.
    • Blizzard damage increased by 10%.

Monk

  • Effuse now heals for 250% of attack power (was 200%).
  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
  • Brewmaster
    • Brewmaster Monks now gain 15% additional Armor from gear.
    • Brew-Stache now lasts 4.5 seconds (was 1.5 seconds).
  • Mistweaver
  • Sheilun’s Gift now activates Soothing Mist.
  • Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
  • Soothing Mist now heals for 64% of spell power per tick (was 55%).

Paladin

  • Retribution Aura no longer ignores tanks (including self).
  • Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
  • Holy
  • The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%.
  • Light’s Hammer now costs 35% of base mana (was 40%).
  • Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds).
  • Retribution
  • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
  • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
  • Protection
  • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
  • Bastion of Light now has a 2-minute cooldown (was 3 minutes).
  • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

Priest

  • Mindbender now returns 0.5% of your mana per tick (was 0.75%).
  • Discipline
  • Power Word: Solace now returns 1% of your mana per tick (was 0.75%).
  • Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds).
  • Contrition now increases Atonement by 3 seconds (was 2 seconds).
  • Holy
  • Renew healing increased to 62% of spell power (was 55%).
  • Desperate Prayer now heals and increases health by 30% (was 20%).
  • Divinity now lasts 6 seconds (was 8 seconds).
  • Heal now heals for 500% of spell power (was 475%).
  • Prayer of Mending now heals for 175% of spell power (was 150%).
  • Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible.
  • Binding Heal now costs 2.5% of mana (was 3.0%).
  • Holy Fire damage increased to 200% of spell power (was 150%).
  • Shadow
  • Arcane Torrent now generates 15 Insanity.
  • Power Word: Shield cost increased by 51%.
  • Shadowform has returned as a new spell for Shadow Priests:
    • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
    • You may not cast any Holy spells while in this form.
    • The shadowy visual is now tied to Shadowform.
    • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
    • When Voidform ends, you return to Shadowform.
    • The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.

Rogue

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.
  • The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
  • Outlaw
    • Saber Slash damage increased by 10%.
    • Pistol Shot damage increased by 10%.
    • Ghostly Strike damage increased by 10%.
    • Blunderbuss damage increased by 10%.

Shaman

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.
  • Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%).
  • Elemental
    • Earth Shock damage increased by 15%.
    • Frost Shock damage increased by 15%.
    • Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant.
    • Stormkeeper now has a 1.5 second cast time.

Warlock

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Doomguard’s Doom Bolts damage increased by 13%.
  • Affliction
    • Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once.
    • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
    • Soul Effigy is now immune to AOE damage.
    • Agony damage increased by 5%.
    • Unstable Affliction damage increased by 5%.
    • Siphon Life damage increased by 5%.
    • Drain Life damage increased by 5%.
    • Drain Soul damage increased.
    • Phantom Singularity damage increased by 5%.
    • Corruption damage increased by 10%.
  • Demonology
    • Demonwrath now generates Soul Shards more consistently.
    • Demonic Empowerment now increases health by 20% (was 50%).
    • Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

Warrior

  • Inspiring Presence now affects party and raid members only.
    • Hamstring is now on the global cooldown, and can once again trigger Tactician.
    • Bladestorm damage increased by 8% for all specs.
  • Fury
    • Raging Blow damage increased by 8%.
    • Rampage damage increased by 8%.
    • Execute damage increased by 8%.
    • Bloodthirst damage increased by 8%.
    • Odyn’s Fury damage increased by 8%.
    • Furious Slash damage increased by 8%.
    • Dragon Roar damage increased by 8%.
    • Ravager damage increased by 8%.
    • Enrage now increases damage taken by 20% (was 30%).
  • Warpaint now modifies the Enrage damage taken increase to 15%.

Items

  • The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles:
    • Bloodtotem Saddle Blanket
    • Leystone Hoofplates
    • Demonsteel Stirrups
  • The damage effects from the following trinkets should no longer hit targets that are crowd-controlled:
    • Six-Feather Fan
    • Terrorbound Nexus
    • Caged Horror
    • Twisting Wind
  • Emerald Nightmare trinkets
    • Ravaged Seed Pod’s damage increased by 20%.
    • Nature’s Call cone attack damage increased by 40%.
    • Unstable Horrorslime’s damage increased by 20%.
    • Bough of Corruption’s damage increased by 10%.
    • Horn of Cenrius’s healing increased by 10%.
    • Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%.
    • Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.

Legion Companion App

  • Bounty information has been added to World Quest tooltips.
  • Added filter options on the map for active bounties.
  • Items received from completed Work Orders are now shown.
  • Performance improvements.
  • Bug fixes.

Leveling

In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

  • In many cases, the level 1-10 abilities that introduce the class have changed.
  • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
  • This applies to every spec for every class other than Death Knights and Demon Hunters.
  • Examples:
    • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
    • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
    • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

New World Event

  • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
    • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
    • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

Pet Battles

  • Raiding with Leashes IV
    • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

Player Versus Player

  • Nagrand Arena has received a significant visual update.

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.

Rewards

  • The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats.
  • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
  • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).
  • Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000.
  • The first victory of the day bonus now includes a large Artifact Power reward.
  • The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds.
  • Artifact Power rewards have been increased.

Honor Talents

Death Knight

  • Frost
  • The two bottom rows of Death Knight Honor Talents have been significantly redesigned:
    • Choose one of: Deathchill, Frozen Center, or Delirium
    • Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak
  • Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds).
  • Remorseless Winter’s snare now cannot be dispelled.
  • Unholy
  • Unholy Mutation duration reduced to 8 seconds (was 12 seconds).


Druid

  • Many talents have changed positions in the Druid Honor Talent tree.
  • Pouncing Strikes now affects Maim and Rip, but no longer affects Rake.
  • Pouncing Strikes no longer causes you to leap towards the target.
  • Tranquility now heals for double the amount in PvP.
  • Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals.
  • Thorns now deals 5% of the attacker’s total health in Nature damage.
  • Nourish has been re-designed:
    • Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.

Monk

  • Fast Feet now also reduces the duration of snares by 20%.
  • Brewmaster
  • Yulon’s Gift has been replaced with Niuzao’s Essence.
  • Casting Purifying Brew now dispels all snare effects.
  • Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).
  • Mistweaver
  • Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist.
  • The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
  • Dome of Mist duration increased to 8 seconds (was 6 seconds).
  • Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
  • Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
  • Windwalker
  • Grapple Weapon is a sixth tier Honor Talent.
    • Disarms the enemy for 6 seconds, with a 60 second cooldown.
  • Spinning Fire Blossom generates 1 Chi, costs 50 Energy.
  • Spinning Fire Blossom is now affected by Mastery: Combo Strikes.
  • Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
  • Heavy-handed Strikes has been moved to the sixth tier.
    • The first tick of Fists of Fury will knock down and stun targets.
  • Zen Meditation has been replaced by Zen Moment:
    • Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
    • Reduces damage taken by 20%, increases healing taken by 20%.
    • Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%.  Zen Moment fades if it reaches 0%.
  • Whirling Kicks has been replaced by Control of Mists:
    • Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
  • Yulon’s Gift now only affects Flying Serpent Kick.
  • Rushing Tiger Palm has been replaced with Disabling Reach:
    • Disabling Reach now increases the range of Disable by 7 yards.

Paladin

  • Retribution
  • Vengeance Aura now only affects targets who have your Greater Blessings.

Shaman

  • Restoration
  • The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds).
  • Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).

Warlock

  • Destruction
  • Multiple Honor Talents have changed positions in the Honor Talent tree.
  • Cremation has been redesigned:
    • Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 4% of the target’s total health in Fire damage.
  • New Honor Talent: Focused Chaos
    • Focused Chaos increases the damage of your Chaos Bolt by 150%, but it no longer is also cast on your targets afflicted by your Havoc.
  • New Honor Talent: Entrenched in Flame
    • Conflagrate roots targets until cancelled. This effect is not broken by damage.
  • Bane of Havoc no longer replaces Havoc, and both can be used.

Professions

  • Blood of Sargeras
  • Illnea Bloodthorn now sells valuable materials:
    • 5 Felslates can be purchased for 1 Blood of Sargeras.
    • 3 Starlight Roses can be purchased for 1 Blood of Sargeras.
    • 3 Leylight Shards can be purchased for 1 Blood of Sargeras.
    • 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras.
    • All other items sold in lots of 10 for 1 Blood of Sargeras.
  • Cooking
  • Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food.
  • Nomi will now always return 1 of the meat you gave him.
  • Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh.
  • Fishing
  • Extended the base duration of the following bait buffs to 5 minutes:
    • Blessing of the Thistleleaf (Val’sharah)
    • Salmon Lure (Highmountain)
    • Ravenous Flyfishing (Oceanic)
  • A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).

Tutorials

  • Added new Level 100 boosted character tutorials for Hunter (Survival) and Shaman (Enhancement).

User Interface

  • Addons and Macros
    • Nameplate options made less confusing.
    • Addons can no longer access the positions for player, party, and raid members in instances.
    • Addons can no longer perform actions on nameplate tokens.
    • The icons in the icon picker for macros and guild bank tabs are larger.
    • New macro conditions for “reticle” spells: @cursor and @player.

  • Items
    • Set pieces are now called out in the personal loot banner.
    • A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you.
    • In mail, a player’s other characters have been added to the auto-complete list.
    • There is now a confirmation dialog box when sending gold or items through mail and trade.

  • Maps and Questing
    • Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest.
    • Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal.
    • So that you can now see what you are on top of, Player icon on World map no longer has a tooltip.
    • Honor rewards now appear on World Quest tooltips.
    • Added Auction House sorting by unit price and buyout.
    • World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests.
    • When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary.
    • World quests can be filtered by reward.

  • Social and Grouping
    • Added support for new Quick Join system.
    • You can now show the in-raid self-highlight without a circle.
    • Group Finder now shows raid and wing names in the LFR dropdown and tooltips.

  • Miscellaneous
    • Improvements made to how the UI scaling work better with 4K monitors.
    • Now allowing for scaling of the cursor for 4K monitors.
    • Added new “For the Horde” and “For the Alliance” emotes.

Table of Contents


World of Warcraft: Legion Pre-Expansion Patch

Updated: August 10, 2016.

New Transmogrification Collections System: Appearances

  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor of your character's primary armor type.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System

  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear

  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas

  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
  • The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength.

Battlegrounds

  • Queueing for a random Battleground and winning with a character below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Hellfire Citadel

  • Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.

Legacy

  • Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Quests and World

Legendary Ring Quest Line

  • Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.

Tap Changes

  • All creatures and NPCs can now be tapped by up to 5 other characters.

World Events

  • The Brawler's Guild is taking a break and will return at a later date.
  • The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.

Items and Itemization

Itemization

  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
  • Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.

Items

  • Potion of Luck and Greater Potion of Luck no longer have an effect.
  • Gladiator's Distinction set bonus has been removed from all PvP trinkets.
  • Looting

  • Need/Greed and Round Robin looting options have been merged into the Group Loot setting. When Group Loot is chosen, main-specialization Need takes priority over off-specialization Need, followed by Greed/Disenchant.
  • Master Loot has been renamed “Guild Master Loot” and is only selectable in guild groups. A guild group is defined as one where at least 80% or more of the group belongs to the same guild. If a group meets that requirement, the group leader may select Guild Master Loot regardless of their own guild affiliation.
  • Personal Loot now allows players to trade any items that are not Item Level upgrades for them to eligible groupmates, subject to the two-hour trade timer.
  • In outdoor world content, loot will be distributed using the Personal Loot method, regardless of which option the group leader has selected.

Character Changes

Specialization System Changes

  • Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed.

Updates to Combat Visuals and Audio

  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes

  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes

  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Gnome Hunters

  • Gnomes can now be Hunters.

Draenor Perks Removed

  • Draenor Perks have been removed from the game.

Armor Changes

  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human

  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources

Class Changes

All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


Garrison

  • Many sources of gold from the Garrison has been reduced or removed.
  • Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.

Collections

Toy Box

  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription

  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.

Pet Battles

  • The quests “Scrappin’”, “Battle Pet Roundup”, and “Mastering the Menagerie” now offer reduced rewards, and are now restricted to once per-account, per-day.
  • Master Tamers in Draenor now reward half as many Pet Charms as before.
  • During the Invulnerability Round, Undead pets have -25% damage.
  • The spells Kiss, Sleeping Gas, and Screeching Gears now incur a one round cooldown, and have been damage adjusted to account for this.
  • Base damages has been reduced by about 15% for Thunderbolt, Avalanche, Grave Destruction, Carpnado, Arcane Storm, Psionic Strom, Dreadful Breath, and Cleave.
  • Shell Armor duration lowered from 3 to 2 rounds.
  • Howl damage bonus now only applies to the next strike (was next two full rounds).
  • The cooldown for Thunderbolt is now five rounds.
  • Pandaren Water Spirit's Whirlpool and Geyser abilities are now in the same tier.
  • Graves’ base stats have been reduced.
  • Grave's Bonestorm and Grave Destruction are now in the same tier.

UI

  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account

  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine

  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.

World of Warcraft Patch 6.2.4, Build 21742


Updated: May 18, 2016.

Bug Fixes

  • Fixed an issue on the character selection screen for Starter Editions.

World of Warcraft Patch 6.2.4, Build 21676


Updated: May 17, 2016.
  • In preparation for of an upcoming Warcraft movie promotion, new weapon transmogrification skins have been added to the game.
     

World of Warcraft Patch 6.2.4, Build 21463


Updated: April 12, 2016.

Bug Fixes

  • Fixed a crash that could occur in the client if a player receives a broadcast message just as they're logging out.
  • Fixed an issue that could cause the Equipment Manager to not work on the 32-bit client.
     

World of Warcraft Patch 6.2.4, Build 21355


Updated: March 24, 2016.

Bug Fixes

  • Fixed a number of issues that could cause the client to crash.
  • Fixed an issue that could cause the character selection menu to be displayed while the introduction cinematic is playing.
     

World of Warcraft Patch 6.2.4, Build 21348


Updated: March 23, 2016.

Bug Fixes

  • Fixed an issue that could cause an account to be incorrectly suspended.
  • Fixed an issue that could cause Recruit-A-Friend benefits to not show up properly.
  • Fixed an issue affecting some regions where players were unable to open a ticket through the game client.
     

World of Warcraft Patch 6.2.4, Build 21315


Updated: March 22, 2016.

Battle.net Infrastructure

  • Client support for Battle.net infrastructure changes, including some memory optimizations.
     

Build 20886


Updated: January 7, 2016.

Bug Fixes

  • Fixed a client crash that could occur while logging back into a character that disconnected while in Random Draenor Dungeon.
  • Fixed a client crash that could occur while logging into a character that's tracking an achievement.

Build 20779

For more information on the new features and Warlords Season 3 PvP changes, visit Feature Overview for Patch 6.2.3.


New Timewalking Dungeons

  • A new Cataclysm Timewalking Bonus Event has been added to the holiday rotation, featuring the following dungeons:
    • End Time
    • Grim Batol
    • Lost City of Tol’vir
    • Stonecore
    • The Vortex Pinnacle
    • Throne of Tides
  • The existing Burning Crusade and Wrath of the Lich King Timewalking events have been expanded to include an additional dungeon each:
    • Magister’s Terrace (Burning Crusade)
    • Pit of Saron (Wrath of the Lich King)
  • New rare mount: Infinite Timereaver, has been added as a random drop from any Timewalking boss.
  • Added a vendor near the Cataclysm portals in Stormwind and Orgrimmar during the Cataclysm Timewalking Bonus Event that sells modernized Cataclysm gear and cool new toys.
     

Cross-Realm Mythic Raiding

  • Cross-Realm raiding has been enabled for Hellfire Citadel on Mythic difficulty. You’ll now be able to join with friends or fill that last raid spot to take on the most difficult encounters in Warlords of Draenor.
     

Item Upgrades and Valor are back!

  • Item upgrades are back! Players will be able to earn and spend Valor to upgrade items from Hellfire Citadel, crafted profession items, items created from Baleful tokens in Tanaan Jungle, and all Draenor dungeon drops. All the items you’ve already earned are eligible for upgrades retroactively.
  • Characters can earn Valor in a number of ways.
    • Completing the first random Heroic Dungeon of the day
    • Completing Mythic Dungeons
    • Completing weekly Bonus Event quests (except for the Pet Battle Bonus Event)
    • Completing a Raid Finder wing for Highmaul, Blackrock Foundry, or Hellfire Citadel for the first time each week.
  • To upgrade, visit your friendly neighborhood ethereal in Orgrimmar and Stormwind, or Stormshield and Warspear to upgrade your gear by 5 item levels at a time for 250 Valor, up to twice per item, for a total potential boost of 10 item levels.
     

Improved Item Rewards

Mythic Dungeon Loot Improvements

  • Mythic Dungeons now have a chance to award items ranging from item level 685 to 725 in 5-item-level increments, with a progressively lower chance as item level increases.
  • Mythic Dungeon bosses now also have a chance to drop a new Heirloom Trinket that will scale up to level 110.

Baleful Item Level Boost

  • Baleful items now have a chance to create items ranging in quality from item level 655 to 695 in 5-item-level increments, with a progressively lower chance as item level increases.
     

Warlords Season 3

  • Around the release of Patch 6.2.3, a transition to Warlords Season 3 will take place. More information and details on the close of Warlords Season 2 and transition to the new season will be available in the future.
  • With the new season comes new gear. New Warmongering Aspirant gear scales up to PvP item level 715, Warmongering Combatant gear scales to 730, and Warmongering Gladiator gear scales to 740.
     

Class Tuning Changes

Death Knight

  • General
    • Blood Boil, Blood Plague, Death Coil, Death and Decay, Frost Fever, and Soul Reaper damage has been increased by 10%.
  • Frost
    • Frost Strike, Howling Blast, and Obliterate damage has been increased by 10%.
  • Unholy
    • Festering Strike, Necrosis, and Scourge Strike damage has been increased by 10%.
  • Talents
    • Defile and Necrotic Plague damage has been increased by 10%.

Druid

  • General
    • Moonfire and Wrath damage has been increased by 6%.
  • Balance
    • Starfall, Starfire, Starsurge, and Sunfire damage has been increased by 6%.

Paladin

  • General
    • Crusader Strike, Hammer of Wrath, and Judgment damage has been increased by 8%.
  • Retribution
    • Divine Storm, Seal of Truth, and Templar's Verdict damage has been increased by 8%.

Shaman

  • General
    • Chain Lightning, Flame Shock, Lava Burst, Lightning Bolt, and Lightning Shield damage has been increased by 4%.
  • Elemental
    • Mastery: Molten Earth, Earth Shock, and Earthquake damage has been increased by 4%.
  • Enhancement
    • Lava Lash, Stormstrike, and Windfury damage has been increased by 4%.

Warriors

  • General
    • Enrage now increases all damage dealt by 15% (up from 10%).
  • Arms
    • Seasoned Soldier now increases all damage dealt by 15% (up from 10%).
       

Raids and Dungeons

Hellfire Citadel

  • Defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest which will lead to the Grove Warden mount.

Timewalking

  • Pepe should now remain with players that enter into a Timewalking dungeon.
     

Items

  • Increased the drop rates of Felblight from Skinning, Mining, Herbalism, and Fishing by about 20%.
  • Mirror of the Blademaster now summon magical blades as guardians, instead of mirror images of the caster.

Build 20574


Updated: October 6, 2015.

Bug Fixes

  • Disabled support for split screen mode in the Mac Client on OS X 10.11 to address a stability issue.
  • Disabled the Find Cursor feature in the Mac Client on OS X 10.11.
  • Corrected a display issue where Undead characters would see an incorrect race icon while performing a Paid Race Change.

Build 20490


Updated: September 15, 2015.

Bug Fixes

  • Fixed an animation issue with Bladestorm that affected Dwarf Warriors.
  • Fixed an issue that caused some Archaeology dig sites to take on an odd shape and prevented them from being completed.
Updated: September 1, 2015

Table of Contents

 

Flying on Draenor

Flying has been enabled on Draenor for characters that have attained the account-wide achievement, Draenor Pathfinder.

PvP Mercenary Mode

Players are now able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear at your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

Raids and Dungeons

New Timewalking Rewards

  • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, heirloom and reputation tokens, in addition to gear that scales up to the character's level at the time of purchase.

Timewalking Loot Changes

  • Timewalking bosses who had unusual drops, such as Reins of the Blue Proto-Drake, now have a chance to drop those items when defeated while Timewalking.

Hellfire Citadel

  • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle resurrection.
  • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
  • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.

Dungeon Finder Changes

  • Completing additional Random Warlords of Draenor Heroic dungeon after the first one now awards 50 Garrison Resources (up from 0).
     

PvP

 Ashran

  • Ashran now has a deserter mechanic. Upon entering, players receive a 5-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 10-minute debuff called Recreant will be applied that prevents entry into another Ashran match.
     

Quests

 Legendary Ring Quest Line

  • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.
     

Events and World Environment

Bonus Events

  • Bonus Events now begin earlier in the week on Wednesday. End date remains the same so there's now more time to complete the bonus event! Check the in-game calendar for new start times of each bonus event.

In-Game World Events

  • A number of improvements and new additions have been made to the Hallow's End and Feast of Winter Veil world events.

Ashran

  • Interior of the Armory at Stormshield should now be correctly furnished.
  • Removed a stack of objects floating outside of the Armory at Stormshield.

Frostfire Ridge

  • Cartographers have been notified and corrected a spelling error on the world map.
     

Creatures, and NPCs

Tanaan Jungle

  • Behind the doors of the outdoors version of Hellfire Citadel awaits a new rare elite with a special drop for world PvP enthusiasts, the Spike-Toed Booterang.
  • Go beyond the dark portal on a flying mount to find three new rare elite Bleeding Hollow orcs that have a chance of dropping one of three new Crashin’ Thrashin’ toys.
  • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.

Nagrand

  • Soar above the skies of Nagrand and explore the outdoors version of Highmaul and battle with three new rare elite ogres for a chance at one of three arcane-infused Manafiend battle pets.

Shadowmoon Valley

  • Weaponsmith Kaul should now be able to repair the player's equipment.

Darkmoon Island

  • Darkmoon Rabbit should now always follow Personal Loot rules.
     

Collections

Toy Box

  • A Darkmoon Seesaw is now available from the Darkmoon Faire.
  • Cursed Feather of Ikzan has been added to the Toy Box.
  • Safari Hat has been added to the Toy Box.
  • Shard of Archstone has been added to the Toy Box.
  • Throbbing Blood Orb has been added to the Toy Box.

Mounts

  • The maximum size of a mount is now capped at 150% of base size for cosmetic effects (up from 100%). Additionally, the minimum size of a mount is no longer capped.
     

Items

  • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
  • Baleful rings, neck trinkets, and cloaks should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
  • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
  • Medallion of the Legion is now only usable on Draenor to ensure players receives the appropriate reputation bonus from having a Level 3 Trading Post.
  • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
  • Fixed an issue with Wild Gladiator's Insignia of Dominance's tooltip.
  • Fixed an issue where Gladiator's Accolade trinkets that gave a bonus to a secondary stat were incorrectly providing double the stated amount.
     

Garrisons

General

  • A new events coordinator can now be found in level 3 garrisons. Visit the coordinator during Hallow’s End or Feast of Winter Veil to obtain garrison decorations that are usable all year round!

Followers

  • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.

Shipyard and Naval Missions

  • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
  • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.
     

UI

  • Target marker icons have been disabled in public chat channels.
  • There is now an option to disable Adventure Guide alerts in the Interface options menu, under display settings.
     

Achievements

  • A new achievement has been added for collecting 300 mounts, Lord of the Reins. Completing the achievement awards a mount, the Heavenly Azure Cloud Serpent.
  • A new achievement has been added for collecting 200 toys, Crashin’ Thrashin’ Commander. Completing the achievement awards the title, “Crashin’ Thrashin’".
  • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.
     

Racial Abilities

Blood Elf

  • Arcane Torrent now has a reduced cooldown of 1.5 minutes (down from 2 minutes).

Goblin

  • Rocket Barrage now has a 1.5-minute cooldown (down from 2 minutes).
  • Rocket Jump now has a 1.5-minute cooldown (down from 2 minutes).

Orc

  • Hardiness now reduces the duration of Stun effects by an additional 20% (up from 15%).

Troll

  • Voodoo Shuffle now reduces the duration of all movement impairing effects by 20% (up from 15%).  Trolls still be flippin' out mon!

Tauren

  • War Stomp now has a reduced cooldown of 1.5 minutes (down from 2 minutes), and cast time is no longer increased by damage (via spell pushback).

Undead

  • Touch of the Grave now scales its damage based on 50% of the character's Attack Power or Spell Power, whichever is greater.
     

Class

Druid

  • General
    • Thrash in Cat Form now deals 10% more damage.
  • Feral
    • Rake now deals 20% more damage. In PvP combat, Rake now deals 20% less damage.
    • Rip now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.

Monk

Please note that tooltip description for the following Monk abilities will be inaccurate. This will be corrected in a future patch.
  • General
    • Blackout Kick now deals 10% more damage.
    • Rising Sun Kick now deals 10% more damage.
    • Tiger Palm now deals 20% more damage.
  • Windwalker
    • Fists of Fury now deals 20% more damage.

Priest

  • Shadow
    • Devouring Plague now deals 10% more damage. In PvP combat, Devouring Plague now deals 10% less damage.
    • Mind Blast now deals 10% more damage. In PvP combat, Mind Blast now deals 10% less damage.
    • Mind Flay now deals 20% more damage.
    • Mind Spike now deals 10% more damage. In PvP combat, Mind Spike now deals 10% less damage.

Warlock

  • General
    • Corruption now deals 10% less damage in PvP combat.
  • Affliction
    • Agony now deals 10% less damage in PvP combat.
    • Unstable Affliction now deals 10% less damage in PvP combat.

Warrior

  • Protection
    • Devastate now deals 6% more damage.
    • Shield Slam now deals 6% more damage.
    • Revenge now deals 6% more damage.
  • Armor Sets
    • Tier-18 4-piece set bonus for Fury Warriors now reduces the cooldown of Recklessness by 30 seconds (up from 25 seconds).

Build 20338


Updated: July 28, 2015

Bug Fixes

  • Fixed an issue that affected scripts used in macros.

Build 20253


Updated: July 15, 2015

Bug Fixes

  • Having sound disabled should no longer cause a black screen to be displayed during a cinematic.
  • Fixed an issue while rolling for loot that could cause the client to crash.
  • Fixed an issue affecting certain video cards in the Mac client that added a slight blue tint while in fullscreen or fullscreen (windowed) mode.
  • Fixed an issue where the Mac client could crash while exiting the game.

Build 20216


Updated: July 7, 2015

Bug Fixes

  • Fixed an issue that could cause visual and sound effects for a spell to persist incorrectly on a target.
  • Fixed an issue that could cause the client to crash during the Archimonde encounter in Hellfire Citadel.
  • Fixed an issue in the Mac client where players with a Logitech Keyboard may crash upon entering a PvP match.

Build 20201


Updated: July 1, 2015

Bug Fixes

  • Fixed an issue where mail with attachments could not be returned to original sender.
  • Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
  • Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
  • Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
  • Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
  • Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

Build 20182


Updated: June 25, 2015

Bug Fixes

  • Fixed an issue where Mac users with certain video cards were experiencing in-game performance issues.
  • Fixed an issue that could cause warning pre-visuals for creatures’ area-of-effect spells to display in incorrect locations.
  • Fixed an issue where icons in the Naval Mission UI were displaying in the wrong color.
  • Fixed an issue where some sounds or voice files in Hellfire Citadel were not playing correctly.

Build 20157


Updated: June 22, 2015

Having lured Grommash Hellscream’s former lieutenants with promises of untold power, Gul’dan has delivered the Iron Horde to the Burning Legion.  Now, he floods the jungles of Tanaan with energies from the fallen pit lord Mannoroth, creating an army of fel orcs brimming with demonic strength and insatiable bloodlust. Even the Iron Horde’s mighty war machines have been infused with fel energy, while the Shadow Council recruits fanatical arakkoa to help crush all who oppose the Legion.

Whether Horde or Alliance, as commander of your side’s garrison in Draenor you must oversee the construction of warships to assault Tanaan and disrupt the Iron Horde’s frenzied preparations -- then stop Gul’dan before his fel masters can gain a foothold on Draenor. If you fail, there will be nothing left to prevent the Burning Legion’s obliteration of Azeroth.


New Content

Zone Unlocked: The Invasion of Tanaan Jungle

  • Heroes of the Horde and the Alliance, return to Tanaan Jungle and stop Gul’dan's plan to drag the whole of Draenor into chaos while plotting to reopen the portal for a massive invasion of Azeroth. Embark on a new series of chapter-based quests putting everything you’ve learned on Draenor to the test.
  • One does not merely stroll into Tanaan Jungle. You'll progress through a series of quests in which you'll be asked to build a Shipyard and begin an assault on Tanaan by sea, culminating in the creation of a new forward base of operations. From this new outpost, you'll go on the offense and launch assaults to undermine Gul'dan's plan to drag all of Draenor into chaos.
  • Tanaan Jungle has open-world questing with rare creatures and hidden treasures scattered throughout the zone.
  • Learn more about the new zone in the Patch 6.2 Zone Preview: Tanaan Jungle.

New Garrison Feature: Shipyard and Naval Missions

  • Take command of your forces in a whole new theater of war, fighting to control the red seas of Draenor and push back the twisted remnants of the Iron Horde.
  • Check out 'Preview – To the Shipyard!' for a closer look at the new Shipyard, ships, and Naval Missions.
  • Shipyard

    • Characters with a level 3 garrison can now construct a Shipyard to take the fight to the seas. Report to your Garrison and accept the “War Council” quest.
    • Command an armada and dispatch your ships on new Naval Missions.
    • Build destroyers, submarines, carriers, battleships, and transports at your Shipyard.
    • Upgrade the Shipyard to increase your maximum fleet size.
  • Naval Missions

    • Naval Missions require Oil, a new resource. Oil can be found from various sources but scouts report that the Iron Horde has stockpiles of it around Tanaan.
    • The seas around Draenor are treacherous. Ships that fail a Naval Mission have a chance to be sunk, lost forever at sea.

New Raid: Hellfire Citadel

  • Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and put a stop on his plans to launch a new invasion on Azeroth!
  • Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
  • Players can earn items ranging in power from item level 675-685 in Raid Finder up to item level 735 in Mythic difficulty.
  • For an in-depth preview of the bosses, check out our blog titled: Raid Preview: Hellfire Citadel.

New Dungeon Difficulty: Mythic

  • Draenor Dungeons now have a new difficulty level designed to challenge seasoned adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy working together in smaller groups to overcome challenges, and is designed to provide an alternate progression path to Normal raiding.
  • Each Mythic Dungeons has a weekly lockout, and drops gear that's item level 685 with a chance for Warforged loot that is item level 705.
  • All Mythic dungeon bosses offer a chance to use a bonus roll using a Seal of Inevitable Fate (the new bonus roll currency).

Bonus Events

  • The Bonus Events system consists of a rotating schedule of seven different activities granting a passive bonus to a particular game activity.
  • Each Bonus Event offers a once-per-event quest with a noteworthy reward for accomplishing a goal related to the bonus activity.
  • The in-game calendar (located in the upper right-hand corner of the mini-map) will inform you of the type of Bonus Event and when it takes place

Timewalking - The Burning Crusade and Wrath of the Lich King

  • There are two Timewalking Bonus Events, each centered around an expansion: The Burning Crusade or Wrath of the Lich King.
  • Characters can queue up for a randomly selected old-school dungeon with a twist: your character’s power and gear scales down to the dungeon's level on Heroic difficulty. However, your character retains all of your skills and talents. Emerge victorious, and you will walk away with old loot that is scaled back up to your character's true level!
  • Completing several Timewalking dungeons as a part of a quest during the event awards a Seal of Inevitable Fate for an extra bonus roll, which does not count toward the weekly cap of three Seals.
  • During The Burning Crusade Timewalking Bonus Event, the following dungeons are available for characters level 71 and up.
  • During Wrath of the Lich King Timewalking Bonus Event, the following dungeons are available for characters level 81 and up.
  • Learn more about this new feature in our blog: Patch 6.2 Preview – Timewalking.

Draenor Dungeons

  • While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing several Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

  • During the Battlegrounds Bonus Event, characters will earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

  • Characters will earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

  • Apexis-dropping creatures in the world will drop up to triple the usual quantity of Crystals during this Bonus Event. Completing several area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of the Shipyard.

Pet Battles

  • During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning several PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

Adventure Guide

  • An evolution of the Dungeon Journal, the Adventure Guide acts as a landing page for other in-game Journals to make it easier than ever to find content and activities that are relevant to your character.
  • The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

Legendary Ring Quest Line

  • Players that have completed Chapter III: The Foundry Falls will begin the final chapter to the Legendary Ring Quest Line. Khadgar sends you on a series of quests into Tanaan Jungle to discern the nature of the threat and put an end to Gul'dan's nefarious machinations.
  • A summary of the final chapter (spoiler alert) as well as an overview of the previous three chapters are available in our blog, The Road Ahead: Legendary Ring Quest Line.
  • Check out The Road Ahead: Legendary Ring Questline for a preview of the final chapter and a summary of the quest line so far.

General Changes

Garrisons, Followers, and Outposts

  • Chroniclers in the Garrison now allow players that have completed An Inside Job to watch the cinematic again.

Garrison Buildings

New Garrison Building: Shipyard

Mine

  • Mineral nodes should now only be displayed on the mini-map when a character is inside the mine. Characters with Track Minerals active will continue to see mineral nodes from outside the Mine.

Salvage Yard

  • Gray items obtained from salvage recovered from Follower missions may now sometimes drop a stackable gray item instead of a range of various gray items taking up lots of inventory space. The average gold value should remain roughly the same.
  • Big Crates of Salvage are no longer guaranteed from successfully completing level 100 Follower Missions.

Follower Missions

  • Increased the frequency for missions that award Abrogator Stones or Elemental Runes for the Legendary Ring Quest Line to appear.
  • Blingtron’s Secret Vault has moved to a new, even more secret location. But, his stash of riches has grown considerably because of the decreased number of raids on his vault.
  • Reduced the frequency of high-value gold missions appearing across multiple characters.
  • As Highmaul and Blackrock Foundry are no longer the latest tier of raid content, Mythic garrison missions for each zone no longer award bonus gold.

Creatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

World Environment and Events

New Zone Available: Tanaan Jungle

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
  • New Achievement: Whack-a-Gnoll has a new achievement that awards a battle pet, Hogs.

Raids and Dungeons

Dungeon Finder

  • Players may now queue up in the Dungeon Finder while engaged in PvP combat.

Personal Loot

Personal Loot Mode Improvements

  • Overall drop rates when using Personal Loot mode have been increased.
  • Defeating a boss when using Personal Loot now awards a more consistent number of items based on eligible group size.
    • Example: For a party of five players, Dungeon bosses are now guaranteed to drop at least 1 item with a chance for 2 items to drop. The final boss of the Dungeon will now drop at least 2 items, with a chance for 3 items to drop.
  • The raid or party now sees when someone in the group wins an item on Personal Loot.
  • The last Dungeon boss on non-Personal Loot modes received an adjustment and now drops 2 items (down from 3 items).
  • Learn more about Personal Loot mode improvements and other changes to itemization in the blog: Dev Watercooler – Itemization in 6.2.

Raids

New Raid: Hellfire Citadel

  • A brand new raid, the Hellfire Citadel, awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Bonus Roll Changes

  • Seal of Inevitable Fate is a new Bonus Roll currency used for Hellfire Citadel and Mythic dungeon bosses. The seal can be purchased from Fate-Twister Seress (Alliance) and Fate-Twister Tiklal (Horde).
    • Garrison Resource cost for purchasing the Seal has increased from 300/600/1200 to 1000/2000/4000.
    • Apexis Crystal cost for purchasing the Seal has decreased from 1000/2000/4000 to 500/1000/2000.
  • Seal of Tempered Fate can now be purchased from the Fate-Twisters for gold and no longer has a cap on how many can be obtained per week. Additionally, characters can now hold up to a maximum of 20 Seals of Tempered Fate (up from 10).

Highmaul and Blackrock Foundry Changes

  • In the wake of the string of defeats suffered by the Iron Horde, all enemies in Highmaul and Blackrock Foundry on Normal, Heroic, and Mythic difficulties are Demoralized, reducing their health and damage by 20%.
  • The achievements, Ahead of the Curve: Imperator's Fall, Cutting Edge: Imperator's Fall, Ahead of the Curve: Blackhand's Crucible, and Cutting Edge: Blackhand's Crucible are no longer obtainable.

Dungeons

New Dungeon Difficulty: Mythic

New Dungeon Feature: Timewalking

Challenge Mode

  • Challenger’s Strongbox obtained before Patch 6.2 will all become rusted. Rusted strongboxes can no longer be opened and may be sold to a vendor for 50 gold.

PvP

Warlords Season 1 Ending

  • Arena and Rated Battlegrounds Warlords Season 1 will be ending soon. Once the patch is live, we'll begin a roughly two-week process to determine end-of-season reward eligibility.
  • For additional details on the transition into Warlords Season 2, please check out the blog Warlords Season 1 Ending Soon.

Level 100 Gear Scaling in PvP Combat

  • Level 100 characters engaging in PvP combat now have the following gear changes.
    • All gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
    • Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
    • PvP gear above item level 715 will not be capped in PvP combat.

Highmaul Coliseum

  • Winner of the Highmaul Coliseum will now receive 1500 Conquest Points instead of a piece of PvP Conquest gear.

Ashran

New Area: Ashran Excavation and New Event: Apexis Marks

  • At certain times, spirits of fallen arakkoa haunt the Ashran Excavation. Defeat them and bring proof of their demise to Rukmaz, the ghostly caretaker of the Apexis vault. First team to show Rukmaz 50 marks wins.

Reward Changes

  • Winning an event now awards Honor instead of Conquest.
  • Defeating Grand Marshal Tremblade or High Warlord Volrath no longer awards a Gleaming Ashmaul Strongbox.

New Weekly Quest: Slay them All!

  • Defeat 200 enemy players. Awards Conquest.

New Weekly Quest: Ashran Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest and a Gleaming Ashmaul Strongbox with a chance to contain Conquest gear.

New Repeatable Quest: Continue the Dominance

  • Win 5 events in Ashran and defeat the enemy faction leader. Awards Conquest.

General Ashran Changes

  • Players can no longer queue for Ashran while in a raid and are now automatically placed into a raid after entering.
  • Events now occur more frequently.
  • Event: Collect Empowered Ore now requires 20 ore to win (up from 10).
  • Event: Risen Spirits now requires 20 captured spirits to win (up from 10).
  • Event: Stadium Racing now requires 5 laps to win the race (up from 3) and the maximum speed a racer can reach is 300% (down from 500%).

Battlegrounds and Arenas

Battlegrounds

  • Capturing a point in the following Battlegrounds now takes 6 seconds (down from 7 seconds).
    • Arathi Basin
    • The Battle for Gilneas
    • Deepwind Gorge
    • Rated Eye of the Storm
  • Picking up the flag in Rated Eye of the Storm now takes 6 seconds (down from 7 seconds).

Arenas

  • Arena matches now end after 25 minutes (up from 20 minutes). The amount of time before Dampening is applied remains unchanged.

Collections

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

Toy Box

  • Silversage Incense now only applies its effect to the character that placed the item.

Pet Battles

  • Break out your traps and Safari Hat, new wild pets have been spotted in Tanaan Jungle and a few other places!
  • Fel-corrupted legendary pets have been spotted in Tanaan Jungle! Each pet can be defeated once per day for a bag of Fel-Touched Pet Supplies, which can contain pet charms, Battle-Training stones to increase a battle pet's level, and even rare pets.
  • Expert Pet Trappers Giada Goldleash and Tiffy Trapspring have shown up at the Pet Menagerie with a variety of pets and toys for sale for Pet Charms.
  • Check out our Preview 6.2 – Pets Galore for a more detailed look at the new Battle Pets.

Professions

General

New Ranks for Warlords Crafted Items

  • Two new ranks of upgrades have been added to Warlords Crafted items, "Mighty" for rank 5 at item level 700, and "Savage" for rank 6 at item level 715.
  • Crafting the new upgrade items requires Felblight, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle.
  • The new recipes can be purchased from visiting Garrison traders.

Upgrade Item Consolidation

  • “Greater” rank 3 and “Powerful” rank 4 upgrade items have been consolidated together. A rank 2 upgrade item can now be used to upgrade a Warlords Crafted item to rank 4.
    • For example, Burnished Essence can now upgrade a rank 1 leatherworking item to rank 2, a rank 2 item to rank 3, or a rank 3 item to rank 4.
  • Rank 3 and 4 upgrade items can no longer be crafted and existing items have become unstable. These unstable items can be used to create the appropriate rank 2 upgrade item and refund the materials used to craft it.
    • For example, Greater Burnished Essence can now be clicked to create a Burnished Essence, 50 Burnished Leather, and 10 Sorcerous Water.

Warlords Crafting Material Changes

  • Greatly increased the output of the following crafting materials created through a daily cooldown.
    • Alchemical Catalyst
    • Burnished Leather
    • Gearspring Parts
    • Hexweave Cloth
    • Taladite Crystal
    • Truesteel Ingot
    • War Paints
    • Sorcerous Air
    • Sorcerous Earth
    • Sorcerous Fire
    • Sorcerous Water
    • Savage Blood
  • A number of recipes that use crafting materials created through a daily cooldown now require fewer materials.

Faster Profession Leveling

  • Many level-up crafting recipes that do not require materials created through a daily cooldown have been adjusted to give more skill points.

Alchemy

  • Reduced the material costs for Stone of the Earth, Stone of the Waters, and Stone of Fire.

Fishing

  • Felmouth Frenzy, a new type of fish, has been spotted in the waters around Tanaan Jungle.
  • Players fishing from Felmouth Frenzy Schools also have a chance to fish up Felblight.
  • Masterful anglers with a Level 3 Fishing Shack have a chance to catch Felmouth Frenzy Lunkers. Nat Pagle in your Garrison will have an interest in these.

Herbalism

  • Withered Herbs harvested in Tanaan Jungle have a chance to drop any Draenor herb, including Felblight.

Inscription

  • New recipes for mass milling of Draenor herbs have been added, allowing 20 herbs to be milled at once.

Jewelcrafting

  • Added a new Immaculate tier of gems of epic quality that provides +75 bonus to a given stat.
  • Players can unlock the ability to craft the new gems by completing a short questline that starts at an Arakkoa encampment as soon as they enter Tanaan Jungle.
  • After completing the questline, Jewelcrafters can craft Versatility gems. To unlock additional gem recipes, players must find or purchase Gemcutter Modules from various sources.
  • Jewelcrafters also have a chance to learn one of the new recipes each time the Gemcutting Construct crafts a gem.

Mining

  • Players have a chance to find Felblight while mining from nodes in Tanaan Jungle.

Skinning

  • Players have a chance to find Felblight while skinning creatures in Tanaan Jungle.

Items

Apexis Crystals

  • Apexis Crystals no longer have a cap.
  • The first four tiers of Apexis gear (Crystal, Exceptional, Flawless, and Ethereal) no longer cost Apexis Crystals and can now be purchased with gold.

General Item Changes

  • New zoning laws prevent the placement of temporary tents created via Leatherworking in capital cities.
  • Admiral Taylor’s Greatsword is now eligible for transmogrification. If the item has been misplaced, the sword can be repurchased in-game. There is also a Horde equivalent in a different color that could be found somewhere Tanaan Jungle as a treasure.
  • Pinchwhistle "Nitro Fuel" no longer triggers its effect in combat.
  • Sinister Spores now reduces healing taken by 50% (down from 90%).
  • Super Sticky Glitter Bomb's effect can now be dispelled and lasts for 15 seconds (down from 30 seconds).

UI

  • Improved banner notifications when the player receives an item with a Warforged, tertiary stat, or bonus socket.

Achievements

  • A Fungus Among Us completion credit is now awarded to the entire raid.
  • Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

Class

Death Knight

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer contributes to Resolve.

Blood

  • Mastery: Blood Shield's Physical damage absorption shield from Death Strike now also counts as having an Active Mitigation effect active.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 25% more damage and deals full damage to other enemies within range.
  • Might of the Frozen Wastes now increases Frost Strike's damage by 100% (up from 50%) while dual-wielding.
  • Obliterate damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 8% less damage.

Talents

  • Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Glyphs

  • Glyph of Icy Runes has been removed.

Druid

General

  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse now provides a 2.5% increase to the maximum damage bonus from Eclipse per mastery (up from 1.9%). This buff is counter-balanced by reducing the damage of Moonfire, Starfall, Starfire, Starsurge, Sunfire, and Wrath.
    • Moonfire (all-specializations) now deals 4% less damage.
    • Starfall now deals 4% less damage.
    • Starfire now deals 4% less damage.
    • Starsurge now deals 4% less damage.
    • Sunfire now deals 4% less damage.
    • Wrath (all-specializations) now deals 4% less damage.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius effect can now be held for up to 40 seconds (up from 20 seconds) by Guardian Druids.
  • Force of Nature's summoned Treant now deals 100% more damage.
  • Guardian of Elune (Guardian) now also passively increases the Druid's chance to dodge by 10%.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

Hunter

General

  • Aspect of the Fox has been removed.
  • Tranquilizing Shot has switched functionality with Glyph of Tranquilizing Shot. Tranquilizing Shot no longer costs Focus but has a 10-second cooldown.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%. This buff is counter-balanced by reducing Serpent Sting's damage.
    • Serpent Sting no longer deals an initial "tick" of damage when the periodic effect is first applied.
  • Explosive Shot now deals 15% less damage.

Talents

  • A Murder of Crows now deals 75% of normal damage against player-controlled targets for Beast Mastery Hunters.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits targets that are invisible or in stealth.

Glyphs

  • Glyph of Tranquilizing Shot has switched functionality with Tranquilizing Shot. Glyph of Tranquilizing Shot causes Tranquilizing Shot to cost 40 Focus instead of a 10-second cooldown.

Mage

General

  • Amplify Magic has been removed.
  • Frostfire Bolt now deals 20% more damage.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missiles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
  • Fingers of Frost now increases Ice Lance damage by 120% (up from 100%).
  • Frostbolt now deals 20% more damage.

Talents

  • Flameglow now absorbs up to a maximum of 20% damage from each attack (down from 30%).
  • Prismatic Crystal is now also attackable by the Mage's pets or guardians.

Armor Sets

  • Tier-17 2-piece set bonus for Fire Mages has been redesigned. It now reduces the cooldown of Inferno Blast by 2 seconds.

Monk

General

  • Provoke now has a 30 yard range (down from 40 yards).
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 35% increase to Multistrike chance while active (up from 25%).

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Battle Trance now increases Multistrike stat gains from all sources by 15% (up from 5%). This buff is counter-balanced by reducing the damage of Blackout Kick, Chi Explosion, Fists of Fury, Hurricane Strike, Rising Sun Kick, and Tiger Palm.
    • Blackout Kick (all-specializations) now deals 5% less damage.
    • Fists of Fury now deals 5% less damage.
    • Hurricane Strike now deals 5% less damage.
    • Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.
    • Tiger Palm (all-specializations) now deals 5% less damage.
    • Chi Explosion (Talent) now deals 5% less damage for Windwalker Monks.

Talents

  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

Paladin

Holy

  • Devotion Aura now reduces all damage taken, not just magical damage.

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

Priest

Shadow

  • Devouring Plague now deals 12% less damage.
  • Shadowform no longer applies its visual effect to the Priest's mount.

Talents

  • Surge of Light (Discipline, Holy) can now also trigger from Power Word: Shield and Clarity of Will.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.

Rogue

General

  • Cloak of Shadows now has a 90-second cooldown (up from 60 seconds).
  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Pickpocketing

  • New items have been added to pickpocket from humanoids in Tanaan Jungle.
  • Added a new weekly quest for pickpocketing, Da Even Bigga Score.
  • Dingy Iron Coins now have a cap of 20,000 (up from 10,000).
  • Secretive Whistle now has a 15 minute cooldown (down from 1 hour).
  • Updated tooltip descriptions for pickpocketed items of value to help distinguish them from other items.

Assassination

  • Envenom now deals 30% more damage.
  • Mutilate now deals 30% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree now only grants immunity to root and snare effects and the effect is now cancelled if the Rogue is affected by other crowd-control effects.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Deadly Throw now reduces the target's movement speed by 70% (up from 50%) but no longer interrupts spellcasting when used with 5 combo points.
  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

Shaman

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%), but now increases Multistrike stat gains from all sources by 10% (up from 5%).
  • Lava Surge now lasts for 10 seconds (up from 6 seconds).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.

Armor Sets

  • Tier 17 4-piece set bonus for Restoration Shaman now reduces the mana cost of Chain Heal by 50% for 8 seconds (down from 75% reduction for 10 seconds).
  • PvP 2-piece set bonus for Elemental Shaman is now the PvP 4-piece set bonus and has been replaced. New PvP 2-piece set bonus: Reduces the cooldown of Hex by 15 seconds.
  • PvP 4-piece set bonus for Elemental Shaman has been replaced by the old PvP 2-piece set bonus. While Ascendance is active, the Shaman is immune to silence and interrupt effects.

Warlock

General

  • Corruption now deals 12% more damage.
  • Dark Soul should now have its cooldown reset at the end of a raid encounter for all Warlock specializations.
  • Shadow Bolt now deals 25% less damage.
  • Doomguards now appear smaller to other characters that aren't the summoning Warlock.
  • The following Warlock pets received a visual upgrade and are now using higher-fidelity models.
    • Imp
    • Felguard (Demonology)
    • Voidlord (Grimoire of Supremacy)
    • Wrathguard (Demonology Warlocks with Grimoire of Supremacy)

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist now increases damage dealt by the Warlock and their demon servants by 1.25% per mastery (up from 0.96%), and further increases damage dealt by Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 2.5% per mastery (up from 1.92%).
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

Armor Sets

  • PvP 2-piece set bonus for Destruction Warlocks has been redesigned. Getting stunned, silenced, interrupted, or feared now generates 1 Burning Ember. Can only occur once every 15 seconds.
  • PvP 4-piece set bonus for Destruction Warlocks has been redesigned. It now causes Incinerate to deal 50% more damage on targets affected by the Warlock's Immolate.

Warrior

Arms

  • Mastery: Weapons Master now increases the damage of Mortal Strike, Colossus Smash, and Execute abilities by 5.2% per mastery (up from 4.5%). This buff is counter-balanced by reducing Mortal Strike's damage.
    • Mortal Strike now deals 6% less damage.

Protection

  • Improved Defensive Stance now also decreases damage taken by 5%.

Talents

  • Gladiator's Resolve (Protection): Gladiator Stance now also increases the Warrior's Mastery by 50% while active.

Armor Sets

  • Tier-17 4-piece set bonus for Arms Warriors has been redesigned. It now reduces the cost of Mortal Strike by 5 Rage.

World of Warcraft Patch 6.1.2, Build 19865

Last Update: 04-06-2015

General

  • Implemented a number of client-side changes in preparation for the WoW Token.
     

World of Warcraft Patch 6.1.2, Build 19831

Last Update: 04-01-2015

Bug Fixes

  • Implemented a client-side fix for a character name and chat filter issue. Additional work server side will be required and the issue will be resolved with realm restarts.
     

World of Warcraft Patch 6.1.2, Build 19802

Last Update: 03-23-2015

Introducing the WoW Token

Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

  • The WoW Token feature will be enabled at a future date. Patch 6.1.2 adds in the framework needed for the WoW Token feature in the game client and is not active at this time. Check out WoW Token Coming Soon – Additional Details for more details on how the feature works.

Fake patch notes for April 1st, 2015.

6.1.4 Patch Notes

New Feature: T.I.N.D.R Box

  • Upgrade your level 100 Followers with this new item and allow them to search for true love!
  • Read more on this upcoming feature in our recent announcement.

New Master Looting Options

  • To alleviate social issues related to the Master Looter functionality, we’ve expanded the option to offer four distinct choices:
    • Master Looter
      • Unchanged
    • Submissive Looter
      • As the Submissive Looter, you’ll sign a contract with your raid allowing you to explore your boss-killing desires safely, with due respect and regard for one’s needs, one’s limits, and one’s well-being.
      • You’ll be given whatever loot the rest of the raid decides you get, and say thank you. Raid members can decide whether they like the gear you’re already wearing and, if not, demand that you disenchant it.
      • A new Safe Word option can be set through your Battle.net account settings that immediately ends the raid upon entering it into chat.
    • Passive Aggressive Looter
      • The Raid Leader agrees to divvy up loot more or less fairly, but will make catty comments about how this raid group will give loot to “just anyone”.
      • Note: This setting will also auto-whisper raid members as they join that if they don’t like it, they can lead their own raid.
    • MS>OS
      • No different than Master Looter, but everyone keeps asking for it, so here you go. Knock yourselves out.

Warcraft: The Movie: The Game: The Movie

  • In a world with NPCs, spirit healers, and damage meters, a movie industry is brewing. Catch your favorite Warcraft characters acting as other Warcraft characters in a fictional world within a fictional world in Warcraft: The Movie: The Game: The Movie.

General

  • In addition to the items you forgot to pick up, the Postmaster will now mail you special offers on great deals from various vendors around Azeroth.
  • In addition to the recent inclusion of account-wide ignore, the game will now also present a series of flashes and symbols to make you forget the ignored user ever existed. We promise not to use this for any other reason, as far as you know.
  • To curb confusion over whether to call them Undead or Forsaken, Sylvanas’s faction is now simply referred to as Walkers.
  • We accidentally put The Dance Studio back in the game for a little while, but it’s been removed again. That was a close one.
  • Twitter integration now has a 50% increased chance of making you feel out of touch with whatever the hell kids are doing these days.
  • Patches will now be given titles that are more appropriate for today’s internet audience, beginning with Patch 6.2: Conquer the Iron Horde Using This One Weird Old Trick.
  • All active World of Warcraft subscribers are now also game design interns. Please be sure to use the correct cover sheets for your DPS reports. Also, we’re gonna need you to come in on Saturday, mm’kay?
  • Stormwind Park
    • [editor’s note: Remember to do something with this.]
  • We’ve checked on the members of the band Fun, and they are alive and well despite forum claims to the contrary.
  • The Hybrid Tax has been reworked and is now a Hybrid Rebate, providing state funded incentives and cash back at participating dealerships on approved credit.
  • These patch notes were written by lead game designers, producers, engineers, and artists, instead of having them work on important new changes and features.

Forums

  • Kierkegaardian Vote System: You can now expand the down vote display to see who down voted a post, then choose whether or not to down vote their down vote. The end result is that nothing changes. There are two possible situations—one can either do this or that. Our honest opinion and our friendly advice is this: do it or do not do it—you will regret both. It’s like, the tyrant dies and his rule is over; the martyr dies and his rule begins.
    • Nothing after this bullet matters.

Races

Draenei

  • Gift of the Naaru now actually gives other players a gift. However, as beings of pure light, they probably got you a rainbow, or something? You should make them a list.

Gnome

  • Gnomes can now equip and wear goggles regardless of class or profession requirements. However, the goggles do nothing.

Human

  • Every Man for Himself has been redesigned. It now grants Humans a third trinket slot.

Orc

  • Orcs now receive a state-funded rebate for being more “Green”.

Walker

  • Corrected an error where Walkers were able to gain benefits from eating and drinking.

Worgen

  • All Worgen characters must now wear a collar and carry around little blue baggies.

Classes

Death Knights

  • Mastery: Blood Shield has been renamed to Mastery: Health Shield, because ew.
  • Breath of Sindragosa is now minty-fresh.
  • Bone Shield: Now with 50% more calcium!
  • The Death Knight unique skin colors have been made darker in response to player requests for darker Knights.
  • Dark Simulacrum is now 37% easier to pronounce.
  • Death Gate has been renamed #DeathGate. Please keep in mind that although the Knights of the Ebon Blade can be extremely brutal in their methods, really it’s just all about ethics in undead journalism.
  • Mind Freeze now renders the target unconscious and causes them to slowly turn to ice, unless you erase their memory of the incident and spend the rest of your life in seclusion.
  • Outbreak no longer applies Blood Plague and Frost Fever. Instead, it applies a new, airborne version of a virus first encountered 30 years ago. Enemy players will have to work together to develop a new serum to cure the virus before the military bombs the whole city.

Druids

  • Balance has been redesigned. The damage you deal is now variable, based on the current number of threads on the forums demanding nerfs or buffs.
  • Remove Corruption can no longer be cast on the members of your guild’s loot council.
  • Cyclone is now dispellable, but only by other Druids.
  • Druids in Tree of Life form will now bear fruit.
  • The Moonkin model has been updated, but it’s too adorable to kill, so we aren’t going to implement it. It’s pretty great, though.
  • Gift of the Wild has returned. It now causes the casting Druid to leave a freshly-killed bird or rodent on the doorstep of the target player’s Town Hall.
  • New form: Meatsquatch. Transforms the caster into a creature that’s half hamburger, half Yeti. Abilities include “Devour Meat” and “Sabotage Cooking.” MEATSQUATCH!

Hunters

  • Seem fine.

Mages

  • Alter Time will now automatically update for Daylight Savings.
  • Overpowered has been nerfed for obvious reasons.
  • Blink’s tooltip has been updated to: “Teleports the caster directly into the nearest rock, shrub, or fence.” Functionality unchanged.
  • Due to drought, Conjured Water is now being rationed.
  • Invisibility can now only be used when no one is looking, including the Mage.
  • Mage Armor has an even newer, more unique icon.
  • To better illustrate the difference in effectiveness, Fireball has been renamed “Ball of Fire”, and Pyroblast has been renamed “Great Ball of Fire.” Goodness gracious!
  • Despite their many heroic deeds over the years, player Mages are still nowhere near as cool as Jaina or Khadgar.
    • Seriously, did you see what Khadgar did with the dam in Tanaan Jungle?
    • All of the elements were like FWOOOM and then he threw them at it like KAPOW and all the water went WOOOOSH.
    • It was awesome.

Monks

  • Crackling Jade Lightning still exists.
  • Serenity now causes the user to don a brown coat and get really sad about Wash.
  • Storm, Earth, and Fire has had its powers magnified, and can now be used on a total of 5 targets. Because of this change, it’s been renamed to “Earth, Fire, Wind, Water, and Heart.”
  • Monks can now activate a brief montage cutscene that shows their character farming materials for flasks and food, reading up on boss encounters, and practicing their rotations, instead of having to actually do any of those things.
  • Monks now automatically Roll everywhere instead of running while out of combat.
  • Energizing Brew has been renamed to Red Ox. The effects remain the same, but it gives the Monk wings when activated.
  • Abilities without the words “Chi” or “Zen” in their name have been fixed to correctly have one or both. Enjoy Spinning Zen Crane Chi Kick.

Paladins

  • Empowered Seals no longer causes the user to belt out “Kiss From A Rose” at the top of their lungs.
  • After several years of deliberations, the Templar has finally reached a Verdict.
  • Inquisition is back. Isn’t that surprising? No one expects Inquisition!
  • Blinding Light now causes affected players to rev up like a deuce, whatever that means.
  • Due to the ever-changing political landscape, Execution Sentence has been replaced with Life Imprisonment.
  • In an effort to provide a friendlier image, the Order of the Silver Hand has designated several Raids, Dungeons, and Battlegrounds as “Judgment-Free Zones.” While in one of these zones, all Paladins will have their Judgment spells disabled.

Priests

  • Leap of Faith can no longer be used on players channeling Hearthstone.
  • Leap of Faith can no longer be used when the Priest is standing next to a cliff.
  • Leap of Faith can no longer be used on players on or near elevators.
  • Priests are now 80% less annoying.
  • Spirit Shell now melts in your mouth, not in your hand.
  • Spectral Guise no longer summons a bunch of creepy ghost dudes to follow you around. We misread it, sorry.
  • Angelic Feathers can now be used to tickle sleeping party members.
  • Instead of granting vision of the surrounding area, Mind Vision now allows the Priest to look into their target’s deepest thoughts. Not recommended for use on King Varian. Dude’s got issues.

Rogues

  • After earning enough Combo Points, the Rogue’s next finisher will include fries and a drink.
  • Distract can now be used on people who write patch no… ooh, shiny!
  • Due to Ravenholdt’s increased need for secrecy, all further Rogue updates will be presented using invisible ink.

Shaman

  • Grounding Totem now causes party members to reflect on their life choices and consider that maybe quitting their job to write that novel wasn’t the best idea.
  • Capacitor Totem is what makes time travel possible.
  • Lightning Bolt can now only be cast while moving. Stopping or standing still will interrupt the cast.
  • Using the /kiss emote on Hexed targets will now cause the effect to end immediately, and you’re just going to have to live with that.
  • New ability: Water Shock. Used by chefs to keep noodles from overcooking.
  • Ascendance will now properly make the Shaman gradually ascend in the air during its duration.
  • Tremor Totem now has a chance to summon a giant worm and/or Kevin Bacon.
  • Bloodlust has been renamed Heroism.
  • Heroism has been renamed Bloodlust.
  • Unleash Life, uh… finds a way.

Warlocks

  • Cataclysm has finally upgraded to Warlords of Draenor.
  • Due to the events in the Warlords of Draenor Opening Cinematic, Mannoroth’s Fury is significantly less furious.
  • Warlocks can now find and complete an epic, 47-step quest to earn Chromatic Fire. Finally, you can experience the true essence of the Warlock class: Rainbows!
  • Chaos Bolt can no longer be targeted. Chaos Bolt does what it wants. You’re not Chaos Bolt’s dad!
  • Dark Soul has been completely redesigned and made way more difficult to use, but we’re not going to tell you how. You’re going to have to figure out Dark Soul for yourself.
  • In addition to no longer generating Burning Embers, Rain of Fire no longer deals damage.
  • The Destruction passive Backdraft continues to remind you of that weird Kurt Russell movie about firefighters.

Warriors

  • Hamstring has been removed and replaced with a new ability called Ham Sandwich. Sorry about that, one of our designers got hungry.
  • Spell Reflection. R, E, F, L, E, C, T, I, O, N. Reflection.
  • Warriors who use Whirlwind immediately after Bladestorm will get really dizzy.
  • Gladiator Stance has been made 55% more entertaining.
  • Due to increased concerns from their coworkers, all Warriors are now required to take Anger Management.

Garrisons

  • Followers’ Followers :  Your Followers have gained so much stature that they’ve started to attract Followers of their own. Followers’ Followers will now appear in your Garrison, and your Followers will be able to send their Followers on Missions.
    • The new Followers’ Mission Table will appear behind your town hall. This object is not clickable by you, but your Followers will go to it when you send them on Missions, and soon thereafter, you’ll see your Followers’ Followers walking out of your Garrison.
    • Your Followers will receive rewards from the missions your Followers’ Followers return from, but we have no idea what they are and they aren’t telling us.
  • The S.E.L.F.I.E. camera mission “Field Photography” is not appearing for all players due to its random nature. We didn’t change anything; we just wanted to point out what random means.

-In order to comply with a new noise ordinance on Draenor, Garrison Jukeboxes will no longer play after 10 PM.

-Followers can borrow toys from your collection to play with while waiting for new missions. They won’t put them back, though. Seriously, there’s going to be toys everywhere.

-After sending max-level epic Followers on XP missions, you can rush outside to see them leaving your Garrison, and questioning why they continue to put up with you.

  • New Follower Trait: Binge Watching. Causes the follower to completely disappear from your Garrison for the entire weekend whenever a new season of House of Cards releases, and then never shut up about it once they return.
  • Players may now freely travel from their Garrison.

Quests

  • New Quest Hub: Terminus
    • Sanctuary for all. Community for all. Those who arrive, survive.
    • To get to Terminus, pick up the quest “You’re the Butcher or You’re the Cattle” from Grick Rimes in Stormwind or Orgrimmar and follow the tracks. This quest is unavailable to Walkers.
    • Complete quests and earn reputation with the Terminants to gain access to the Walker’s “Cannibalize” racial ability.
  • To alleviate confusion between franchises, the quest “Trouble at the Overwatch” has been renamed. It is now called “Trouble at the Hearthstone.” Wait, no. “Trouble at the Heroes of the Storm.” Argh, this is hard.
  • The Legendary quest “Draenor’s Secret Power” was incorrectly requiring 4986 Apexis Crystals, and has been corrected down to the intended 4983 Apexis Crystals. We have no idea what Khadgar’s been doing with the extra 3…
  • Senior Historian Evelyna on the Timeless Isle now only asks the Mur’ghoul question.
  • The quest item Fox Poop should no longer appear for players who don’t have that quest. Players who do have that quest should just get it over with, it’s not that bad.

PvP

  • Players now take 10% less damage in PvP.
  • A number of Crowd Control (CC) changes have been made. Consult your class trainers before using CC.
    • Only use CC when you need it.
    • If your CC lasts longer than four hours, seek immediate medical attention.
  • Killing the enemy faction’s leader in Ashran now awards 16 Conquest Points.
  • All CC effects have had their durations reduced by 33%.
  • Killing the enemy faction’s leader in Ashran no longer awards Conquest Points, and instead awards 150 Artifact Fragments.
  • Ashran events now begin when you least expect them to.
  • All CC effects have had their cooldowns reduced by 33%.
  • Players now deal 10% more damage in PvP.
  • Tanks no longer take extra damage in PvP, but instead have to play with their hands tied behind their back.
  • Killing the enemy faction’s leader in Ashran no longer awards Artifact Fragments, and instead awards 219 Apexis Crystals.
  • The Battle for Gilneas has been renamed “The Battle for the Waterworks.”
  • All CC effects have had their effects increased by 33%. For example, Fear is now 33% scarier, and Cyclone is now 33% windier.
  • Players now act like they take 10% less damage in PvP, but they really don’t. They’re just kidding around.
  • Fixed an issue causing some classes and specs to be completely broken in PvP.
  • A new 1v1 bracket has been added to the game: Rated Ashran.
  • Killing the enemy faction’s leader in Ashran no longer awards anything, because the satisfaction of victory should be its own reward, damn it.

Raids & Dungeons

  • Onyxia has seen a full recovery, and is Breathing a Deep sigh of relief.
  • To avoid confusion between the Blackrock Mountain zone in World of Warcraft and the upcoming Blackrock Mountain Adventure for Hearthstone, we’re changing the name of Blackrock Mountain to Spooky Dark Lava Holes.
    • All enemies and bosses within Spooky Dark Lava Holes have had their health and damage increased substantially to try to make them feel better about it.
  • Support for VR hardware has been added, but only to the Grimrail Depot dungeon and Hans’gar & Franzok raid encounter.
  • Due to the extensive PvP changes in patch 6.1.4, all players have been nerfed when in raid combat. That’s how that works, right?

Pet Battles

  • The Pet Battle Surrender ability has been renamed to Rage Quit.
  • Cat pets will now constantly appear under foot and trip you when you attempt to walk anywhere.
  • Players can now use the /pet emote to earn experience with their combat pets. While targeting a summoned pet, simply use the /pet emote over and over which will show you gently giving it some much needed attention while earning a small amount of experience for each use. We’re not sure what this does for the mechanical and undead pets, but just go with it.
  • Beaver-type battle pets’ teeth are working again.

Professions

  • New Primary Profession: Character Model
    • We’re pretty sure there’s a lot more to life than being really, really ridiculously good looking, but you no longer need to find out what that is.
    • Master models can learn the Ambi-turn ability, allowing you to further customize your runway walk and go for the “I Turned Left!” achievement.
    • When taking the Character Model profession, you can still learn to do other stuff good too, because you’re so hot right now.
  • Players at max cooking will no longer be able to create food from recipes. Instead, you must use random ingredients from a mystery basket. You’ll have a limited time to assemble a full three-course meal using ingredients like orange soda, marshmallow crème, and gefilte fish. Cooks unable to produce a tasty meal with the ingredients provided will be Cleaved.
  • “Lightly Fried Lurker” and “Spicy Fried Herring” can no longer be crafted in level 90+ zones, as frying is not allowed in Draenor.
  • The last person still farming Embersilk Cloth in Molten Front has been mailed a bunch of it.

UI

  • The Group Finder has been redesigned. It can now be used to figure out where the hell the other half of your raid is 10 minutes after you were supposed to have started.
  • By popular request you can now make your shoulders invisible! Which seems really weird, but if you want to walk around with your arms detached from your body, okay.
  • A dropdown menu has been added to the Death Recap screen, so you can immediately tweet your favorite developer about how you died.

Items

-Clothing vendors across Azeroth now offer a unique dress for sale that is either blue and black or white and gold depending on some kind of science stuff we still don’t understand.

  • Savage Feasts now stack. Literally. Make forts and stuff.
  • To make it easier to tell whether an item is an upgrade or not, Item Levels have been converted to use the Dewey Decimal System.
  • We’ve rounded off all of the stats on every item in the game to the nearest 10, moved the decimal one place to the left, and doubled it. That’s how we calculate our tips, so we’re pretty sure it’ll work.
  • The items Filthy Paw, Filth-Contaminated Gem, Choker of Filthy Diamonds, and Filth-Encrusted Tooth have all been given a dirtier sheen, as intended.

Bugs

  • Fixed Curious Wolvar Pup’s curiosity.
  • The short-lived Autocorrect feature in chat has been disabled again after it caused a power substation meltdown near one of our datacenters.
  • Fixed a bug whereby it was only possible to max out Archaeology by accruing thousands of gold in student loans.
  • Fixed a crash that was being caused by badboys doing certain badboy things.
  • All savage savagery in Draenor has been savaged by 6-8 savages from the Savage Lands. We apologize for any confusion this may have caused.
  • Players who literally can’t even should be able to literally even again.

World of Warcraft Patch 6.1, Build 19702

Updated: 02-27-2015

Bug Fixes

  • General
    • Fixed a number of issues that could cause the client to crash.
    • Fixed an issue where name and chat filters were not blocking some inappropriate words.
  • Classes
    • Rogue
      • Fixed an issue where Combat Rogues were unable to apply Deadly Poison from the Spellbook's fly-out menu.
  • UI
    • Raid frames should no longer sometimes display character realm names in a second line.

World of Warcraft Patch 6.1

Updated: 02-24-2015

New Character Models: Blood Elf

  • Character models for Blood Elves have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
  • Some character models received additional tweaks and adjustments.

Twitter Integration

  • Characters can now send Tweets for items, achievements, and screenshots from within the game client using the /share command.
  • To activate this feature, visit Social options in the Interface menu to enable, add, or disconnect a Twitter account.

New Heirloom Collections Tab

  • The Collections system now supports Heirloom items.
  • Heirlooms can be upgraded to increase the maximum level that the item scales up to.
    • Heirlooms with no upgrades can scale up to level 60.
    • Heirlooms with 1 upgrade level can scale up to level 90.
    • Heirlooms with 2 upgrade levels can scale up to level 100.
    • Old heirlooms that have been upgraded to scale to level 85 are grandfathered in with 1 upgrade level.
  • New Heirlooms for the neck slot are now available and allows the character to cast a heal once a minute. This heal shares a cooldown with potions and Healthstones.
  • Vendors in Ironforge (Alliance) and Undercity (Horde) now sell Heirlooms for gold.
  • Alternate methods for obtaining Heirlooms and Heirloom upgrade tokens are also available.
    • Darkmoon Faire sells Heirlooms for Darkmoon Prize Tickets.
    • Argent Tournament sells Heirloom upgrade tokens for Champion's Seals.
    • Some world events now sell Heirloom upgrade tokens for currency obtained through the event.
  • Collecting 35 heirloom items awards a special mount that's usable by level 1 characters.

Garrisons, Followers, and Outposts

  • New Garrison Visitors
    • One of five new visitors may visit each day offering a quest to anyone that visits players with a Tier 3 Garrison.
      • Defeat a dungeon boss: Completing this daily quest awards Garrison Resources.
      • Defeat a raid boss: Completing this weekly quest awards gold and an item level 645 token with a chance for it to be an item level 655 token.
      • Bounty (intended for 2 or more players): Group up with other players to hunt down and defeat a powerful enemy for gold rewards.
      • Relic: Completing these quests will reward gold and ultimately Harrison Jones as a new Follower.
      • Profession: Get your hands on more Primal Spirits, reduce surplus reagents, and buy new recipes for crafted upgrades and transmutes.
    • For the Pet Battlers out there, there's a separate chance for an additional visitor offering unique Pet Battles with a chance to award a bag containing Pet Battle items and new Battle Pets.
  • Summon a Raid or World Boss
    • Players may find an item while completing a Garrison Invasion that that summons one of six new raid or world boss in the Garrison.
    • Summoned raid or world bosses have scaling health and is intended for 10-40 players.
  • New Garrison Music Box
    • Players can assemble a music box allowing them to play music in their Garrisons.
    • The music box can be obtained as a reward from a new quest found in your Garrison.
    • New songs can be collected from throughout the world to expand your music library.
  • New Garrison Vendor
    • There’s a new vendor coming to your Garrison who allows you to spend Garrison Resources on Follower Trait Retraining Guides or Follower Ability Retraining Manuals.
  • New Follower Trait: Treasure Hunter
    • Treasure Hunter trait increases the amount of gold rewarded from a mission.
  • Garrison Followers
    • Garrison Followers may now be upgraded to item level 675.
  • Follower Missions
    • New Profession Missions are now available on upgrading a profession building to level 3. Successfully completing these missions award an item that allows instant completion of work orders.
    • Players can unlock Relic and Bounty missions for their followers by completing the corresponding Relic or Bounty quest offered by one of the random daily new visitors to the Garrison.
    • New exploration missions are available to players with a skill of at least 1 in Archeology. Successfully completing these missions can award Archeology fragments, keystones, or treasure maps for a Draenor zone. Treasure maps obtained in this manner do not require quest achievement completion for the Draenor zone.
    • Archeology Vendors in Stormshield and Warspear now sell an item that'll spawn a follower exploration mission for 5 Restored Artifacts.
    • New Level-100 Scouting missions to a Battlefield now awards an item that grants access to missions that award Apexis Crystals.
    • New Raid missions to Blackrock Foundry are now available for a cache that awards level 665, 680, or 695 items.
    • New follower missions have been added that can award gold, Apexis Crystals, Savage Blood, or Augmentation runes.
    • Level 90-94 gold and Garrison Resource missions will now continue to appear even if there are no Followers that are level 90-94.
    • Level-100 Garrison resource missions now award more Garrison Resources.
    • Scavenger trait for Followers now increases Garrison Resources gained from a mission by 100% (down from 200%).
  • Follower Mission UI Improvements
    • List of missions available now displays the amount of bonus XP, gold, and resources awarded without having to mouse-over the mission tooltip.
    • Improved tooltips displaying which followers that can counter threats on a mission.
      • Followers that can counter a threat and available show up with a green checkmark.
      • Followers that can counter a threat but are out on a mission displays the time remaining until the follower is available.
      • Followers that can counter a threat but assigned to a building will display a working icon.
    • A new icon will notify the player when assigning a follower that'll receive less XP reward because they're below level or item level requirements.
    • Garrisons with 10 or more followers now have access to a sortable list with a quick overview of how many followers can counter a particular threat or how long a follower will be out on a mission.
  • Garrison Buildings
    • Garrison Work Order Changes
      • Work orders now check if a follower is assigned to the building every 4 hours when factoring in production bonuses.
      • Followers assigned to work at a building now receive XP for each work order that they provide a production bonus on.
      • Players now have an option to queue up all remaining work order slots through the building's work order UI.
      • NPCs that accept Work Orders are now titled as such along with a new interaction cursor to make them easier to locate.
    • Alchemy Lab
      • Level 2: Followers working at the Alchemy Lab now offers a choice on the free potions you want to receive, but those potions are now soulbound.
    • Armory (Dwarven Bunker / War Mill)
      • Level 3: A daily quest has been added to allow players to exchange Iron Horde Scraps for an armor or weapon enhancement token.
    • Barn
      • Barn traps are no longer targetable, causes the cursor to be highlighted, or usable in Rated Battlegrounds, Arenas, or outside of Draenor.
      • Barn traps can now be placed on top of a trap that has already been sprung.
      • Savage Blood now drops more frequently when a follower is assigned to the building (it didn’t affect the chance previously).
      • Caged creatures now stack to 1000 (up from 20).
    • Barracks
      • A vendor at the Barracks now sells an item that allows a character to shrink their Bodyguards for 60 minutes.
    • Fishing Shack
      • Nat Pagle (Level 3 Fishing Shack) will now give you any of the standard baits if you ask nicely.
      • Lunkers can now be caught from fishing pools and have an improved catch rate with higher fishing skill.
      • Summoned Cavedwellers now drops random fish flesh and drops less Worm Supreme.
      • Fish Eggs used as turn-in for the Fishing Shack Daily quest are now bind on pickup and no longer have a sell value.
    • Lumber Mill
      • Lumber Mill no longer requires Garrison Resources to build or upgrade.
      • Work orders now award 30 Garrison Resource (up from 20).
    • Mage Tower / Spirit Lodge
      • The building now accepts Ogre Waystones as work orders awarding Apexis Crystals and a chance to receive an item that allows instant completion of a mission that's in-progress.
      • Characters visiting the Garrison are now able to use Mage Tower / Spirit Lodge portals.
    • Mine
      • Miner's Coffee no longer has a stack limit, is now bind on pickup, and has a sell price. It now has an exclusive category so it cannot be applied multiple times by splitting it into different stacks. However, the aura can now correctly stack up to 5 times.
      • Preserved Mining Pick no longer has a stack limit, is now bind on pickup, has a sell price, and offers a bonus even if you have the Peon's Mining Pick.
    • Menagerie
      • Reduced the difficulty of quests to unlock the Menagerie, elite pet challenges, and pet battle daily quests.
    • Salvage Yard
      • Tier-3 salvage recovered from Follower missions no longer has an independent chance to drop an uncommon (green), rare (blue), or epic (purple) item and will instead always drop one of them. This change is intended to reduce overall item spam without affecting their value. Existing chance for Tier-3 salvage to potentially also contain an uncommon Tier-2 salvage item remains unchanged.
      • Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage. Weapon and Armor enhancement tokens that can upgrade a Follower's weapon or armor item levels will continue to have a chance to drop from Salvage Crates.
    • Town Hall
      • The fireplace in Tier-2 and Tier-3 Alliance Garrison Town Halls can now be used as a cooking fire.
    • Trading Post
      • Players trading Garrison Resources for tradeskill materials can now shift-click to specify the amount of items they want to purchase.
      • Trading Post Parts that drop in Ashran now have a chance to drop from all creatures and NPCs that drop Artifact Fragments, with an increased drop chance based on the quality of the creature or NPCs.
      • Trading Post no longer requires Garrison Resources to build or upgrade.
      • Some merchants have started accepting Crescent Saberfish Flesh as payment.
  • Garrison Invasions
    • Players that have performed above-and-beyond expectations for a Gold rating while defending their Garrisons from an invasion can now attain a Platinum rating. Platinum rating has a chance to award a level 645 or 660 item and a chance at obtaining an item that can be used to summon a raid or world boss.

Cosmetic Transformations and Toy Effects

  • Improvements have been made to the way that cosmetic transformations are handled. Previously, using another transformation would overwrite or cancel an existing effect. Now, characters can retain multiple cosmetic transformations and the one with the highest priority will be visible. If a higher priority transformation is canceled or expires, the next highest priority transformation will then be visible.
  • Cosmetic transformation effects that do not have a mount riding animation are now temporarily suppressed when using a mount (previously, the effect is either canceled or prevented the use of mounts while active). Characters will regain the transformation once they dismount.
  • Cosmetic transformations that alter the character's appearance now have a higher priority than Druid combat forms. This means Druids can keep a transformation while shapeshifted.
  • Many Druid shapeshift forms now have attachment points on the head and back for cosmetic toy effects such as Blazing Wings or Pepe. Additional shapeshift forms may receive attachment points in the future.
  • To retain and improve readability in rated PvP environments, cosmetic transformations are now suppressed for all classes while inside a rated PvP environment (Arenas or Rated Battlegrounds).

General

  • Accounts with an inactive subscription are now able to log in with the same restrictions that Starter Edition accounts have with the additional perk of being able to join guilds that characters on the account already are a member of.
  • Removed the requirement to have a character that's level 55 or higher to unlock the Death Knight as a playable class.
  • New Graphics Options
    • Particle Density in graphics settings now have 3 detail levels (down from 5). This may affect the number of particles generated by some particle systems.
    • Ambient Occlusion
      • Added new ambient occlusion method NVIDIA HBAO+, available on all DirectX 11 capable video cards.
    • Anti-Aliasing
      • MSAA is once again supported, with additional controls for fine-tuning under Advanced graphics options.
      • A new SSAA anti-aliasing option is now available for high-end video cards.
    • New Lighting
      • Per-pixel deferred point lights have been added to create more realistic lighting throughout Draenor.

Itemization

  • Tertiary Stats for Avoidance, Speed, and Leech now provide about four times as much benefit per stat point.
  • All rings, neck, cloak, and trinket items that can be acquired in Nagrand (A level 98+ zone) or later should now be better suited for the character's loot specialization. This means tanks should no longer receive items with no bonus Armor and healers should no longer receive items with no Spirit from sources like item tokens, quests, or Personal loot mode in Dungeons and Raids for those item slots.

Racials

  • Dwarf
    • Stoneform when used, now triggers a 30-second shared cooldown with other PvP trinkets that breaks crowd-control effects.

Class Changes

Talent Balance

Developer Commentary: A primary focus for class changes in Patch 6.1 is improving overall talent balance. Not every talent needs to be useful in every situation; and in fact it’s often better if they have strengths and weaknesses. But we do try to have each talent be useful in some situations, and make them close enough in value that if you really enjoy the gameplay of a talent you don’t feel like you’re dragging your group down by using it.

For these changes we focused primarily on tuning (tweaking numbers), and nearly all changes are buffs to underperforming talents. The goal is to reach more variety of viable builds, without bringing down the existing popular choices.

  • Death Knight
    • Talents
      • Breath of Sindragosa no longer has an initial Runic Power cost, but only applies the Mark of Sindragosa for Blood Death Knights.
      • Death Siphon now heals the Death Knight for 400% of damage dealt (up from 335%).
      • Defile now only reduces damage taken for Blood Death Knights.
      • Necrotic Plague damage has been increased by 20% and now only grants Runic Power to Blood Death Knights.
  • Druid
    • Talents
      • Bristling Fur (Guardian) now has a 30-second cooldown (down from 1 minute).
      • Force of Nature's Treants has been buffed with a 35% increase to their health and spellpower, and an 80% increase to their armor and attack power.
      • Guardian of Elune (Guardian) now also reduces the rage cost of Savage Defense by the Druid's base dodge chance percentage.
      • Moment of Clarity (Restoration) now lasts 7 seconds (up from 5 seconds).
      • Rampant Growth (Restoration) now also increases the healing of Swiftmend by 20%.
      • Renewal now instantly heals for 30% of max health (up from 22%).
      • Stellar Flare (Balance) damage has been increased by 16%, and now has a duration of 24 seconds (up from 20 seconds).
  • Hunter
    • Talents
      • Barrage damage has been increased by 21%.
      • Exhilaration now instantly heals for 30% of max health (up from 22%).
      • Glaive Toss damage has been increased by 25%.
      • Powershot damage has been increased by 62%.
      • Stampede now lasts 40 seconds (up from 20 seconds).
  • Mage
    • Talents
      • Alter Time now has a 1-minute cooldown (down from 1.5 minutes).
      • Comet Storm (Frost) damage has increased by 94% but deals 33.3% less damage in PvP combat.
      • Evanesce should now provide protection against many more effects, and function more consistently.
      • Ice Nova (Frost) now roots the target instead of stunning them, but the root is no longer affected by diminishing returns.
      • Mirror Image copies of Frost Mages now deal 15% less damage with Frostbolt.
  • Monk
    • Talents
      • Ascension now increases Spirit by 10% instead of increasing maximum mana by 20%.
      • Breath of the Serpent (Mistweaver) healing increased by 50%.
      • Chi Burst damage has been increased by 51%. Also fixed a bug that caused its damage and healing to vary based on specialization.
      • Chi Explosion (Mistweaver) healing while in Serpent Stance is increased by 40%, and is now usable while channeling Soothing Mist. Healing while in Crane Stance is reduced by 33.3%.
      • Chi Torpedo damage has increased by 150% and healing has increased by 42%.
      • Hurricane Strike (Windwalker) damage increased by 25%.
      • Ring of Peace now incapacitates all enemies for 5 seconds (up from 3 seconds).
      • Zen Sphere has been improved. Its detonation damage has increased by 97%, detonation healing has increased by 70%, but periodic healing has been reduced by 39%. Also fixed a bug that caused its damage and healing to vary based on specialization.
  • Paladin
    • Talents
      • Empowered Seals (Protection, Retribution) has been improved. Liadrin’s Righteousness now increases haste by 20% (up from 15%). Uther’s Insight now heals the Paladin for 2% of maximum health every 3 seconds (up from 1% every 2 seconds).
      • Execution Sentence's healing dealt by Stay of Execution has increased by 100%.
      • Final Verdict (Retribution) now increases the radius of the next Divine Storm by 50% (down from 100%).
      • Hand of Purity now reduces damage taken by 15% (up from 10%).
      • Sacred Shield's (Holy) mana cost has been reduced by 34%.
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
  • Priest
    • Talents
      • Auspicious Spirits (Shadow) no longer cause Shadowy Apparitions to not deal damage. Instead, it now increases Shadowy Apparition damage by 100% in addition to still granting 1 Shadow Orb.
      • Cascade may now hit the same target twice. This results in an increase to total healing, so its healing has been reduced by 35% to compensate (the total healing in a 20-player raid will be slightly higher than before).
      • Clarity of Purpose's (Holy) healing has increased by 20%.
      • Divine Star (Shadow) damage increased by 20%.
      • Halo now displays an indicator on the ground to make it easier for the casting Priest see where the ability is most effective. Additionally, Halo's visual effect has been synchronized so a character will receive the effect when the nova intersects with them.
      • Insanity (Shadow) now also affects Mind Sear.
      • Mindbender lasts for 20 seconds (up from 15 seconds).
      • Psychic Scream now has a 30-second cooldown (down from 45 seconds).
      • Saving Grace's (Discipline, Holy) healing has increased by 50%, but now reduces future healing dealt by 15% (up from 10%). Additionally, the talent is now instant-cast, but its effectiveness is reduced while in PvP combat.
      • Surge of Darkness now has a 12% chance to trigger (up from 10%).
      • Void Entropy (Shadow) damage increased by 80%.
      • Void Tendrils' health has increased by 30%.
  • Rogue
    • Talents
      • Burst of Speed now has a 3-second cooldown.
      • Death from Above's damage has increased by 25%. For Assassination Rogues, the talent now also increases the duration of Envenom.
      • Leeching Poison has been redesigned. It now grants 10% Leech while active, and no longer applies a poison effect to the target. Its Shiv effect remains unchanged.
  • Shaman
    • Talents
      • Ancestral Guidance now triggers from all damage or healing dealt, including multistrikes, instead of only direct damage or healing.
      • Storm Elemental Totem damage and healing has increased by 30%.
  • Warlock
    • Talents
      • Cataclysm now also applies Unstable Affliction for Affliction Warlocks.
      • Charred Remains (Destruction) now reduces Incinerate damage by only 50% (down from reducing Incinerate damage by 60%).
      • Demonbolt (Demonology) damage decreased by 25%. Additionally, Demonbolt no longer deals reduced damage in PvP combat, reverting the hotfix from January 21 in Patch 6.0.3.
      • Grimoire of Sacrifice (Affliction, Destruction) now increases damage of affected spells by 25% (up from 20%).
      • Grimoire of Service now summons a second demon for 25 seconds (up from 20 seconds).
      • Kil'jaeden's Cunning now has a 35-second cooldown (down from 1 minute).
  • Warrior
    • Talents
      • Avatar now lasts 20 seconds with a 1.5-minute cooldown (up from lasting 24 seconds with a 3-minute cooldown).
      • Second Wind now increases Leech by 25% (up from 10%).
      • Siegebreaker (Arms, Fury) damage and knockback distance has increased by 50%.
      • Slam (Arms) damage has increased by 43%.

Healer Damage

Developer Commentary: Another change being made for Patch 6.1 is to bring the damage potential of healers up to a level that is sufficient and balanced. Healers’ damage potential will still pale compared to that of a dedicated damage dealer or tank, but it should no longer feel like you’re totally ineffective when attempting to do some outdoor content.

  • Druid
    • Restoration
      • Naturalist now also increases the damage of Druid spells and abilities by 15%.
    • Talents
      • Heart of the Wild (Restoration) now increases spell damage by 150% (down from 200%), and Agility in Cat Form by 75% (down from 110%).
  • Paladin
    • Holy
      • Denounce damage has increased by 50%.
      • Holy Shock damage has increased by 50%.
  • Shaman
    • Restoration
      • Telluric Currents causes Flame Shock, Lava Burst, and Lightning Bolt to cost no mana and deal 100% more damage.

Classes

  • Death Knight
    • Glyphs
      • Glyph of Runic Power now generates 2 Runic Power every second for 5 seconds when struck by a movement-impairing effect (down from 3 Runic Power).
    • Armor Sets
      • PvP 4-piece set bonus for Blood Death Knights now only applies Anti-Magic Shell to 1 additional ally within 15 yards (down from 2 allies).
  • Druid
    • General
      • Ferocious Bite damage increased by 5%.
      • Healing Touch no longer heals for 50% more when cast-on-self for Balance Druids.
      • Mangle damage increased by 27%.
      • Moonfire's mana cost has been reduced by 55%.
      • Shred damage increased by 20%.
      • Thrash (Cat Form) damage increased by 20%.
    • Balance
      • Balance Druids now learn a new passive ability at level 38, Nature’s Bounty.
        • Nature’s Bounty causes Healing Touch to be Critical Strikes for 8 seconds after killing an enemy that yields experience or honor.
      • Starfall damage has decreased by 16.6%.
      • Starfall and Sunfall now only hits targets affected with Moonfire or Sunfire by default.
        • Glyph of Guided Stars has been renamed to Glyph of Untamed Stars and is now a Minor glyph. Glyph of Untamed Stars expands Starfall and Sunfall to hit all targets within range.
    • Feral
      • Moonfire (Feral) damage increased by 5%.
      • Rake damage increased by 5%.
      • Rip damage increased by 5%.
      • Swipe damage increased by 20%.
    • Restoration
      • Genesis no longer requires a target.
      • Ironbark is no longer usable while silenced.
      • Nature’s Cure can no longer be cast while in a shapeshift form and is now classified as a Nature School ability.
    • Talents
      • Displacer Beast is now classified as an Arcane School ability and can no longer be used while silenced.
    • Armor Sets
      • PvP 2-piece set bonus for Balance Druids now has a visual effect to indicate when the Druid is unable to generate a Starsurge charge from Entangling Roots.
      • PvP 4-piece set bonus for Balance Druids has been redesigned. When Starsurge hits a player, the cast time of Starfire is reduced by 30%, and the damage of Wrath is increased by 30% for 6 seconds.
  • Hunter
    • Beast Mastery
      • Improved Focus Fire now grants an 8% increase to attack power per Frenzy stack consumed (up from 5%).
    • Marksman
      • Careful Aim now increases critical strike chance of Steady Shot, Focusing Shot, and Aimed Shot by 50% (down from 60%).
      • Chimaera Shot damage increased by 30.4%.
      • Sniper Training is now 25% more effective.
    • Survival
      • Trap Mastery no longer reduces the cooldown of all traps and Black Arrow by 6 seconds.
      • Black Arrow now has a cooldown of 24 seconds (down from 30 seconds).
      • Enhanced Traps now reduces the cooldown on all traps by 33% (down from 50%).
    • Hunter Pets
      • Basilisks now have a pet family ability. Stone Scales reduces damage taken by the pet. Previously, Basilisks did not have a pet family ability.
      • Hydra pets should no longer be excessively large.
      • Spirit Beast's Spirit Beast Blessing now also provides a 5% increase to critical strike chance. Does not stack with other critical strike chance buffs. Previously, other exotic pet families provided buffs to 2 stats while Spirit Beasts provided only 1.
  • Mage
    • Arcane
      • Presence of Mind can now be applied to Polymorph spells.
    • Fire
      • Fireball now replaces Frostfire Bolt for Fire Mages.
    • Frost
      • Deep Freeze's stun effect now always breaks on damage from Ice Lance or Ice Nova, but no longer has a chance to break from other damage sources.
    • Glyphs
      • Glyph of Frostfire Bolt has been replaced with Glyph of Ignite. Glyph of Ignite causes Ignite to also reduce the target’s movement speed by 40%.
      • Glyph of Splitting Ice effect can now hit targets up to 60% further away from the primary target, but no longer ignores crowd-controlled targets.
    • Armor Sets
      • Tier-17 4-piece bonus for Fire Mages is now approximately 0.7 procs per minute (down from 1 proc per minute).
      • PvP 2-piece set bonus for Frost Mages has been redesigned. Cone of Cold now leaves behind a patch of ice on the target area slowing any enemies caught within it by 50% for 6 seconds.
      • PvP 4-piece set bonus for Frost Mages has been redesigned to increase Frostbolt damage by 30% against unsnared targets, and increases Frostbolt damage by 50% against snared targets.
  • Monk
    • General
      • Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the Monk's abilities (up from 10%).
    • Brewmaster
      • Elusive Brew is now highlighted when the Monk has 15 stacks of it.
    • Mistweaver
      • Mana Tea now restores mana equal to 3 times the Monk's unbuffed Spirit (instead of 4% of maximum mana).
    • Glyphs
      • Glyph of Blackout Kick has returned.
    • Armor Sets
      • PvP 2-piece set bonus for Windwalker Monks has been replaced by the PvP 4-piece set bonus. Touch of Karma's redirected damage can now exceed 50% of the Monk's maximum health.
      • PvP 4-piece set bonus for Brewmaster Monks now only applies Guard to 1 additional ally within 15 yards (down from 2 allies).
      • PvP 4-piece set bonus for Windwalker Monks is now the PvP 2-piece set bonus. The Monk now receives a 2% reduction to damage taken for each stack of Tigereye Brew consumed for 20 seconds.
  • Paladin
    • Holy
      • Beacon of Light heals should no longer benefit or consume Glyph of Flash of Light's effect.
    • Protection
      • Seal of Truth is no longer available to Protection Paladins. Seal of Command is now replaced by Seal of Righteousness instead of Seal of Truth.
    • Talents
      • Beacon of Insight (Holy) now increases healing received by the target by 40% (up from 30%) and moves to the next most injured ally when the target reaches 90% health (instead of full health).
    • Glyphs
      • Glyph of Alabaster Shield has been removed.
      • Glyph of Harsh Words is now only available to Holy Paladins.
      • Glyph of Immediate Truth is now only available to Retribution Paladins.
      • Glyph of Judgment is now automatically learned at level 25.
    • Armor Sets
      • PvP 2-piece set bonus for Holy Paladins now lasts 12 seconds (up from 8 seconds).
      • PvP 4-piece set bonus for Holy Paladins has been redesigned. Eternal Flame or Word of Glory now also reduces damage taken by the target by 5% for each Holy Power consumed (maximum of 15%) for 6 seconds. This effect only works in PvP combat.
  • Priest
    • General
      • Power Word: Shield now absorbs 10% less damage.
  • Rogue
    • Armor Sets
      • PvP 4-piece set bonus for Combat Rogues has been redesigned. Using Vanish instantly generates 5 combo points and the next Ambush, Eviscerate, Revealing Strike, or Sinister Strike will be a critical strike.
  • Shaman
    • General
      • Grounding Totem now protects both party and raid members (up from only party members). Additionally, fixed an issue where Grounding Totem was incorrectly redirecting Provoke (Monk), Growl (Hunter Pet), and Defile (Death Knight).
    • Elemental
      • Enhanced Chain Lightning now makes Earthquake instant cast, and increases the damage done by the next Earthquake by 300% when Chain Lightning or Lava Beam strikes 3 or more targets (instead of increasing Earthquake damage by 60% for each target struck).
    • Restoration
      • Restorative Waves now increases all healing done by 40% (up from 30%).
    • Talents
      • Echo of the Elements has been redesigned. Echo of the Elements now causes Earthquake, Fire Nova, Lava Burst, Lava Lash, Riptide, Spirit Link Totem, Stormstrike, and Unleash Life to have 2 charges. Other abilities that reset the cooldown of these abilities will instead grant 1 charge.
      • Frozen Power should no longer cause Frost Shock to trigger a new Mastery: Molten Earth (Elemental). Note that this does not stop Molten Earth effects that are already in progress or in the process of being triggered.
    • Armor Sets
      • Tier-17 2-piece bonus for Elemental Shaman now increases multistrike damage by 1% per stack (down from 2% damage increase per stack).
      • Tier-17 4-piece bonus for Elemental Shaman now requires the Shaman to consume 12 Lightning Shield charges to trigger (down from 15 charges).
      • PvP 2-piece set bonus for Restoration Shaman now grants 975 Versatility after dispelling a harmful Magic or Curse effect from an ally (up from 780 Versatility).
      • PvP 4-piece set bonus for Restoration Shaman now triggers when the target of Earth Shield drops below 50% health (up from 35%) and Earth Shield will immediately consume up to 4 charges (up from 3 charges).
  • Warlock
  • Warrior
    • General
      • Execute damage decreased by 11.4%.
      • Shield Barrier now absorbs 24.4% more damage.
      • Thunder Clap's (Arms, Protection) snare effect now lasts for 10 seconds or 8 seconds while in PvP combat (up from 6 seconds).
    • Protection
      • Improved Defensive Stance now increases armor by 10% (up from 5%).
    • Armor Sets
      • Tier-17 4-piece bonus for Arms Warriors now causes Colossus Smash to generate 20 rage (down from 30 Rage).

Quests

  • Players in a raid group will once again no longer be eligible for quest credit, except for specially-designated Raid quests. We are continuing to explore ways of allowing players who want to engage in solo or small-group questing while in a raid group (for example, while waiting for a Highmaul raid to form, or in a Rated Battleground queue), without also allowing raid groups to trivially complete quests that were never designed with groups of that size in mind.
  • Legendary Ring Quest Line
    • A new epic follower awaits those that complete the latest chapter in the Legendary Ring Quest Line!
    • Characters can now select the version of the ring they want to receive when completing a step of the Legendary Ring Quest Line that provides an upgrade.
  • Legacy
    • Cruisin' the Chasm: Resolved an issue where characters were not receiving completion credit after riding the Rental Chopper.
    • Ridin' the Rocketway: Resolved an issue where characters were not receiving completion credit after riding the Redhound Two-Seater prototype.

World Environment and Events

  • Flight Path Improvements
    • Improved the logic used for connecting flight paths. Players are now able to fly through flight points that they have not discovered yet if it'll result in a more direct flight path to a destination point.
    • A button has been added for characters in the middle of a flight to get off at the next known flight point.
  • Nagrand
    • Added two mailboxes in around the Black Market near Ring Of Blood in Nagrand.
  • Darkmoon Faire
    • The Darkmoon Faire have added an exciting new racing event with opportunities to obtain new unique prizes!
    • New achievements and rewards have been added to the Darkmoon Tonk Challenge and Darkmoon Ring Toss.

Creatures and NPCs

  • Khadgar has decided to dismiss his remarkably realistic mirror images from capital cities across the land. Adventurers answering his summons and seeking to enter Draenor may once again find him near the Dark Portal in Blasted Lands.
  • Spires of Arak
    • Sethekk Wind Serpent is undead and should no longer be skinnable.

Pet Battle

  • New battle pets have been added to Black Temple, Caverns of Time: Hyjal Summit, and Sunwell Plateau along with a new achievement, Raiding with Leashes III to collect them all. Completing the achievement to collect all the new Battle Pets will award a Naaru pet.
  • Level 100 characters with a Tier-3 Garrison can complete a quest to receive an Ultimate Battle-Training Stone to increase a single Battle Pet to level 25.

Dungeons and Raids

  • Personal loot mode received quality-of-life adjustments. Bosses that can be looted now have a custom graphical effect. Popup notifications from looting a boss have also been revamped.
  • Raids
    • Blackrock Foundry
      • Dungeon Journal entries for Blackrock Foundry have been updated with fight mechanics that have changed from hotfixes.
      • Hans’gar & Franzok
        • Tanks are now able to use abilities and cooldowns while grabbed by Hans’gar or Franzok's Crippling Suplex.
      • Kromog
        • Mistweaver Monks can now cast Mana Tea while grabbed by Rune of Grasping Earth.
  • Dungeons
    • Completing the first random Heroic Draenor Dungeon of the day no longer awards a reputation bonus with Pandarian factions.
  • Challenge Mode
    • Increased the item level of gear awarded from completing daily Challenge Mode quests to 660 (up from 640).

PvP

  • Grand Marshal Tremblade or High Warlord Volrath now offer scrolls of Enchant Illusion – Glorious Tyranny and Enchant Illusion – Primal Victory to players with a rating of 2400 or higher in Rated Battlegrounds, and 3v3 or 5v5 Arenas.
  • Flask of Conquest has been added as a potential drop at the end of a Rated Battleground match. The flask increases Conquest Point gains from Arenas and Rated Battlegrounds by 25% for 2 hours and the effect persists through death. The flask does not affect the character's Conquest cap and the drop chance is in addition to the existing chance for Conquest Points.Battlegrounds now reward the appropriate level of experience at lower levels.
  • Primal Gladiator's and Primal Combatant's Badges now have a 2-minute cooldown (up from 1 minute).
  • Mists of Pandaria era PvP Gloves no longer have an on-equip bonus.
  • Ashran

    • There's now a 10 minute delay between battles after Grand Marshal Tremblade or High Warlord Volrath has been defeated (down from 30 minutes).
    • Grand Marshal Tremblade and High Warlord Volrath no longer award Conquest Points when defeated.
    • Ashran's queuing system received substantial changes to reduce wait times.
    • Event objectives now award 100 Conquest Points (down from 125).
    • Rare creatures and NPCs now drop 40-50 Artifact Fragments (down from 60-80).
    • Guards in Ring of Conquest now drop 6-8 Artifact Fragments (down from 8-11).
    • Ashmaul Pearls and Ghost Truffles have been removed. Players can now buy potions from Crafticus Mindbender (Alliance) and Dazzerian (Horde) for 10 Artifact Fragments each.
    • Kowalski's Music Box now has a 15-minute cooldown (down from 1 hour).
    • Scroll of Mass Invisibility, Scroll of Replenishment, and Scroll of Town Portal has been removed.
    • Wand of Death, Wand of Mana Stealing, and Wand of Neutralization has been removed.

Battlegrounds and Arenas

  • A new queuing system is in place to help improve matchmaking for Oceanic arena teams hosted on Australian game servers. This new system will attempt to match an Oceanic arena team against another Oceanic team before looking for opponents from the broader North American player pool. There's an expectation that queue times may be a slightly longer as a result but the increase should not be significant.
  • Bonus Honor received from winning a Battleground should now correctly convert into XP for characters that are below level 100.
  • Eye of the Storm: Icon for the flag should no longer be incorrectly displaying in the center of the map even though it's been picked up by another player.

Professions

  • Harvesting from Draenor Mining and Herbalism nodes should now provide more experience points. Previously, only True Iron nodes were providing the correct amount of XP.
  • New recipes have been added to create items that boost the item levels of crafted armor pieces to 680 and weapons to 670.
  • Alchemy
    • Alchemists can now transmute for Savage Blood and various Sorcerous elements.
    • Alchemists can now craft an upgradable alchemy trinket.
  • Archeology
    • Increased the maximum amount of Arakkoa, Draenor Clans, and Ogre archeology fragments that can be held at a time to 250 (up from 200).
    • All rare Draenor archeology projects no longer cost more than 200 fragments to solve.
    • Brittle Cartography Journal can now be dug up by characters with an Archeology skill of 1 (down from 575).
  • Blacksmithing
    • Crafted shields no longer counts towards the limit on Unique-Equipped: Warlords Crafted items.
  • Cooking
    • New cooking recipes have been added for food that gives 125 bonus to a stat.
  • Fishing
    • Fishing vendors on Draenor now sell a consumable item that enables automatic filleting of fish caught in Draenor.
    • Small and normal sized fish caught in Draenor can now be filleted in a stack of 5 (down from 20 for small and 10 for normal). Filleting larger fish will still award more resources.
    • Different sizes of Savage Piranha have been consolidated into Savage Piranha and can be consumed directly for the transformation effect.
    • Players can now always catch enormous fish from pools, regardless of skill.
    • Fish that have already been caught can be converted to the appropriate amount of flesh.
    • Draenor fishing bait now lasts for 10 minutes (up from 5 minutes) to match the duration of fishing lures.
  • Inscription
    • The following glyphs now have recipes and are no longer sold by vendors.
      • Glyph of Cleanse
      • Glyph of Flying Fists
      • Glyph of Purification
      • Glyph of Purify Spirit
      • Glyph of the Solstice

Items

  • Apexis Crystals
    • Characters can now accrue up to a maximum of 60,000 Apexis Crystals (up from 20,000).
    • Dawn-Seeker Rilak (Alliance) and Dawn-Seeker Kirrik (Horde) have set up shop in Stormshield and Warspear offering powerful new items (item level 670) in exchange for Apexis Crystals.
    • Apexis Crystal vendors have been reorganized with their titles now denoting what it is that they're selling.
  • Toy Box

    • Blazing Wings effect now lasts for 15 minutes (down from 1 hour) with a 30-minute cooldown (down from 1 hour).
    • Mini Mana Bomb has been added to the Toy Box for Horde characters that have completed the achievement, Theramore’s Fall.
    • Piccolo of the Flaming Fire has been rebuilt into a Toy Box item. Players can channel for 30 seconds to cause those around them to dance with a 5-minute cooldown. Additionally, the effect will no longer interrupts eating or drinking.
    • Ruthers’ Harness has been added to the Toy Box.
  • After completing storyline achievements for a Draenor region, characters now receive a reminder to visit the vendor that they're now eligible to purchase treasure maps for a given zone.
  • Griftah now sells a variety of transmogrification items for Dingy Iron Coins. In addition, he now sells a Rogue-specific toy, Barrel of Bandanas. Barrel of Bandanas spawns a barrel that gives players that use it a random visual bandana buff for 30 minutes.
  • Season 1 PvP boots and belts sold by Kezzik at Area 52 in Netherstorm are now more comparably priced to their other Season 1 counterparts (1750 Honor).
  • Replica belts for Blood Guard and Knight-Lieutenant have been added to complete visual sets that were previously incomplete for transmogrification. These new items are sold by the vendors who sell the rest of the set, Tini Smalls and Krixel Pinchwhistle at Area 52 in Netherstorm.
  • All Brawler’s Guild shirts are now unique. Replacement Brawler’s Guild shirts can be purchased from Quackenbush or Paul North if the character has defeated a boss that awarded it.
  • Several trinkets obtained from Draenor rares are now able to be disenchanted (previously, the items could not be disenchanted).
  • A number of Main Hand weapons have been converted to One-Hand so they'll work better with transmogrification.
    • Arcanic of the High Sage
    • Butcher's Terrible Tenderizer
    • Dagger of Blazing Radiance
    • Dagger of the Sanguine Emeralds
    • Dagger of the Shattered Crucible
    • Fang of the Earth
    • Franzok's Headsmasher
    • Hoof of Yalnu
    • Koloch Na, the Blood Feast
    • Mindbreaker Scepter
    • Shard of Crystalline Fury
    • Soulcutter Mageblade
  • Apexis Crystals are now uncommon quality (green). There's been no change to the item's drop rate or availability.
  • Grimoire of the Four Winds should now correctly able to be used by characters that are at least level 85.
  • Honorary Brewmaster Keg is now unique. A replacement Honorary Brewmaster Keg can now be purchased from The Metal Paw in Binan Village for those who have completed the Pub Crawl achievement.
  • Moroes' Famous Polish now has a 30-minute cooldown (up from 10 minutes) to keep it consistent with other cosmetic transformation cooldowns.
  • Nat's Fishing Chair is now unique. A replacement chair can be purchased from Nat Pagle if the character has completed the achievement Learning from the Best.
  • Neural Silencer now also blocks Swapblaster effects.
  • Primal Combatant and Primal Gladiator trinkets have had their power increased.
  • Reins of the Amber Scorpion is once again back in stock for purchase from Ambersmith Zikk.
  • Restored Artifact is now considered a trade good and can be placed in the Reagent Bank.
  • Sargerei Disguise now has a 60-minute cooldown (up from 30 minutes).
  • Scavenger's Eyepiece's effect now persists through death.
  • Theramore Tabard can now be re-obtained by Alliance characters that have completed the achievement, Theramore’s Fall at a tabard vendor.

UI

  • New Colorblind Options

    • Players can now access a new suite of colorblind filter options under Accessibility settings in the Interface menu.
  • New Death Recap Screen

    • When a character is killed, a new screen now shows more information on what killed you.
  • Premade Group leaders can now automatically accept applicants via a new "Auto Accept" checkbox after the group has been listed.
  • Improved the ordering for categories in the currency tab.
  • Players now receive a banner notification after defeating a dungeon, raid, or world boss in Warlords of Draenor or Mists of Pandria.
  • Loot eligibility lockouts for Draenor world bosses (Drov the Ruiner, Tarlna the Ageless, and Rukhmar) are now tracked in Raid Info under the Raid tab.
  • Popup notifications such as those for completing an achievement or receiving a reward after a Battleground match can now be dismissed by right-clicking on it.
  • Added an "Ignore this bag" option to Profession bags for bag clean up.
  • All multi-page windows now support mousewheel scrolling.

Bug Fixes

  • Garden Sickle now correctly sheathes on the hip.
  • Fixed an issue where Rogues would automatically fail the Gladiator's Sanctum coliseum scenario when they use the Death from Above talent.
  • Fixed an issue where characters that underwent a paid faction change may be unable to complete the achievement for Upgrading the Mill.

World of Warcraft Patch 6.0.3, Build 19342

Released: 12-18-2014

UI

  • Gnomes should now be able to see Wrynn's Vanguard in the reputations panel.
  • Players should no longer be receiving Garrison Invasions notices if their Garrisons are below tier 3.
  • Resolved an issue that caused PvP items to report an incorrect item level and stats.

Bug Fixes

  • Resolved an issue where the terrain may not be visible immediately when players load into their Garrisons.
  • Resolved an issue that could affect the frame rates of users on a Mac OS client running on video cards with more than 2GB of video ram.

Visit our 6.0.3 Hotfixes blog for the latest changes.

Visit the Warlords of Draenor: Feature Overview blog for information and features added in patch 6.0.2.


World of Warcraft Patch 6.0.3, Build 19243

Released: 12-03-2014

Bug Fixes

  • Resolved an issue where the experience reward for a quest may display incorrectly.
  • Resolved a display issue for quest objectives that have received a hotfix to sometimes not update properly.
  • Resolved an issue where players may be unable to connect to another realm if they attempt to switch to a different realm after being in a server queue.
  • Resolved an issue where the Mac OS game client may sometimes crash on launch or close improperly.
  • Resolved an issue where adding or removing a friend may cause the player to be unable to whisper to any BattleTag friends.

Visit the 6.0.3 Hotfixes blog for latest changes since the patch.

Visit the Warlords of Draenor: Feature Overview blog for more information on 6.0.2 patch notes and hotfixes.


World of Warcraft Patch 6.0.3, Build 19115

Updated: 10-28-2014

Note: For the rest of the pre-Warlords expansion patch notes, please see The Iron Tide: 6.0.2 Patch Notes.

World Event: Iron Horde Incursion

  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.
  • Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender's Totem as a quest reward.
  • Thrall received a reminder that he is currently still on Azeroth.

Character Models

  • Resolved an issue where certain helmets could incorrectly cause an Undead's jaw to disappear.
  • Resolved an issue where skin color for Human models were not matching up with their original counterparts.

Classes

  • Resolved an issue that could cause characters to remain disarmed for an extended period of time.
  • Death Knight
    • Talents
      • Breath of Sindragosa now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Druid
    • Feral
      • Savage Roar should no longer incorrectly consume Omen of Clarity's clearcasting effect.
      • Resolved an issue where Rip refreshed through Ferocious Bite was not extending its duration for the full amount against targets that were below 25% health.
  • Paladin
    • Protection
      • The passive ability Sanctuary, is now learned at level 10.
  • Priest
    • Shadow
      • Resolved an issue where Shadow Priests in Shadowform were not displaying a targeting outline.
  • Shaman
    • General
      • Chain Lightning, Flame Shock, Frost Shock, Lava Burst, and Lightning Bolt now costs 50% less mana.
    • Elemental
      • Earth Shock and Earthquake now costs 50% less mana.
  • Warlock
    • Glyphs
      • Glyph of Ember Tap was causing Ember Tap to heal for more than intended. Additionally, the glyph now increases the healing of Ember Tap by 2% (down from 5%).

Creatures

  • Gulp Frog no longer drops the Wilted Lilypad.
  • Kor'kron Butcher Cleave ability should no longer deal an excessive amount of damage.
  • Kor'kron Commanders with the Hemorrhagic Shadowstep ability should no longer deal an excessive amount of damage.

Pet Battles

  • Iron Starlette should no longer be excessively noisy when their owner is on a mount.

Quests

  • A Villain Unmasked: Resolved an issue where Samuelson Unmasked was dying too quickly to grant quest credit.
  • Basilisk Butcher: Basilisk Meat should be dropping again.
  • Borrowed Brew: Resolved a number of audio issues with the quest.
  • Get Kraken!: Resolved an issue where North Sea Kraken was dying too quickly to grant quest credit.
  • Warforged Seal: Added a safeguard to prevent characters from completing the quest if they already have the maximum amount of Warforged Seals.

Dungeons, Raids, and Scenarios

Raids

  • Looting bind-on-equip items should no longer automatically bind it to the character on Personal Loot mode.
  • Resolved an issue where Guild Raid groups were not receiving credit towards Guild challenges on Mythic difficulty.
  • Dragon Soul
    • Spine of Deathwing: Blood of Deathwing should no longer deal an excessive amount of damage.
  • Firelands
    • Shannox: Rageface's Face Rage ability should no longer deal an excessive amount of damage.
  • Blackwing Lair
    • Razorgore the Untamed received a buff to increase his survivability.

Battlegrounds and Arenas

  • Battlegrounds
    • For players queued for Random Battlegrounds, the losing team should be receiving 45 Honor again.

Professions

  • Resolved an issue where Windwalker Monks were unable to craft more than one item at a time using the "Create All" button.

Items

  • Fire-Watcher's Oath should correctly have a 100% chance to grant Bloody Coins on PvP kills once more.
  • Living Root of the Wildheart's bonus armor provided by Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.

UI

  • PlayMusic API should now work correctly and be able to play MP3s once more.
  • PlaySound API should now work correctly and be able to play MP3s once more.
  • Resolved an issue where quest headers in the Quest Log may become stuck in a collapsed state.
  • Game settings and macros for characters with names that contains an extended ASCII character should be saving correctly once more for users on Mac OS.
  • Resolved a number of situations where the mouse cursor can disappear on Mac OS.

Bug Fixes

  • Resolved an issue where multi-passenger vehicles entering your character's viewing area could cause them to be booted to the character selection screen.
  • Resolved a client crash that can occur if a character logs out after copying a calendar event.
  • Resolved a Lua error when selecting monitor 3 on systems with multiple video cards.
  • Resolved a Lua error from using Command+M on the Credits screen on Mac OS.
  • Resolved an issue with the skybox flashing on systems with multiple video cards.
     

World of Warcraft: Warlords of Draenor

Updated: November 13, 2014

Warlords of Draenor is now live!

It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow. You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another…before the future itself is unmade.

New World of Draenor

  • Draenor is now accessible! Characters can take the fight to the Iron Horde by stepping through the Dark Portal in Blasted Lands.
  • Draenor is a vicious land of magma and metal, stone and steam. Vicious saberon, winged arakkoa, spike-skinned gronn, and more unusual creatures rule the edges of the world, feasting on anything they kill.
  • Learn more about Draenor with zone previews:

Take Command of Your Garrison

  • Construct a mighty garrison: an enduring home base within the world. Tame a deadly realm, and build an unbreakable monument to victory.
  • Customize it with specialized structures like farms, stables, armories, workshops and more.
  • Recruit stalwart followers to man your base, and send them to loot dungeons, fulfill missions, and craft items, even if you’re offline.
  • Learn more about Garrisons in the Game Guide.

New Dungeons

Bloodmaul Slag Mines

  • The Bloodmaul ogres run a brutal mining operation amidst the sweltering heat of active volcanic caverns. It is rumored that the true purpose of these mines is to dig for an ancient relic of immense power.
  • Level 90-92
  • 4 bosses

Iron Docks

  • On the northern coast of Gorgrond, the Iron Docks represent the heart of the Iron Horde’s naval might. Huge warships and artillery are readies for war within this massive port. Ground troops stand ready to surge ashore to break the will of any who would dare oppose the Iron Horde.
  • Level 92-94
  • 4 bosses

Auchindoun

  • Auchindoun is the holy mausoleum of the draenei, a sanctum of the Light in which the spirits of the dead find respite. The Shadow Council finds this holy place as an opportunity ripe for the picking, as Gul’dan and his minions work to gain favor with their demonic masters.
  • Level 94-97
  • 4 bosses

Skyreach

  • Atop the crowning pinnacle of the Spires of Arak, Skyreach stands as the seat of power of the Adherents of Rukhmar. The arakkoa have gathered and harnessed the Apexis technology of their forebears, and now they are ready to unleash the focused power of the sun upon their enemies.
  • Level 97-99
  • 4 bosses

Grimrail Depot

  • The Grimrail Depot is a vital hub in the Iron Horde war machine, allowing for the transport of troops and material produced in the Blackrock Foundry to the front lines of the war being waged across Draenor. The Grimrail, a massive train has been fitted with a railgun powerful enough to shatter the shield protecting Shattrath, and is about to depart…
  • Level 100
  • 3 bosses

Shadowmoon Burial Grounds

  • The traditional burial grounds of the Shadowmoon clan. The fallen chieftain Ner’zhul, in the depths of his depravity, has sacrificed the very soul of his clan in a desperate quest for power. Now the ancestral spirits are restless, tormented, and used to fuel dark rituals that will pull all of Draenor into the void if allowed to run their course.
  • Level 100
  • 4 bosses

The Everbloom

  • The Kirin Tor created outposts across Draenor with magical links back to Azeroth to serve as a supply line for reinforcements. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within the Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind…
  • Level 100
  • 5 bosses

Revamped: Upper Blackrock Spire

  • The upper reaches of Blackrock Spire is now home to the Ironmarch vanguard. As preparations to use the Spire as the staging ground for a full-scale invasion of Azeroth continue, the Iron Horde has set up a terrifying contingency plan: a doomsday weapon within the heart of the Blackrock Mountain.
  • Level 100
  • 5 bosses

Character Boost

  • Newly boosted characters in Warlords of Draenor now begin their experience in Tanaan Jungle with a basic set of spells and abilities for their class while becoming acquainted with your new hero. You will gradually unlock new class abilities and mechanics as you take part in a counterstrike against the Iron Horde to shut down the Dark Portal.

Quest System

  • The quest log and world map on Draenor now shows where main-story-arc quests and side quests can be found. Keep in mind there may still be some surprises along the way, and not everything will be listed—we don't want the quest log to spoil all the fun!
  • Some areas in Draenor have bonus objectives and its progress is tracked on the world map. Completing these bonus objectives will award extra gold and experience.
  • Quest rewards on Draenor now have a small chance to be better-than-expected. Instead of an uncommon-quality reward (green), there is now a chance for a rare (blue), or even an epic version (purple!).

Character and Class Changes

  • The level cap has been increased to 100.
  • Characters can now earn Draenor Perks; permanent ability bonuses earned every other level from 92 to 98.
  • Please see The Iron Tide: 6.0.2 Patch Notes for full details of character and class changes that are already active in the live game.

Hunter

  • Hunters may now tame beasts from 3 new pet families:
    • Hydra
    • Rylak (Exotic)
    • Riverbeast

Pet Battles

  • New Battle Pets can be found and tamed across Draenor.
  • A new roster of Grand Master Pet Tamers who have trained their battle pets in this savage world stand ready to give even the most seasoned Pet Tamers a challenge.

Raids, Dungeons, and Scenarios

  • Characters at or above level 91 can solo queue for Mists of Pandaria Raid Finder difficulty Raids and Scenarios by speaking with Lorewalker Fu, Lorewalker Shin, or Lorewalker Han at the Seat of Knowledge in Vale of Eternal Blossoms.

Raids

  • Siege of Orgrimmar
    • Garrosh Hellscream
      • Garrosh Hellscream no longer drops Heirloom weapons.
      • Kor’kron Juggernaut is now a rare drop on Mythic difficulty.

Dungeons

  • Queuing for a random Warlords of Draenor Heroic dungeon now requires at least one character on an account to have obtained a rating of Silver or higher in the respective role that’s being queued for.

Proving Grounds

  • Character item levels are no longer scaled down in Proving Grounds. Creatures now scale up with the character’s item level.

Challenge Mode

  • New season of Challenge Modes are now available. Race against the clock to finish the dungeon as quickly as possible for a new set of rewards, achievements, and titles.

PvP

  • PvP Season 16 begins on December 2nd, 2014!
  • Warlords PvP gear will have a secondary item level that activates whenever the character is in a PvP area (Arena, Battlegrounds, Ashran) or engages in PvP combat with another player. During this item level transition, the character’s relative health remains the same.

Battlegrounds and Arenas

  • Call to Arms for Battlegrounds have been removed and replaced with a new reward structure. Level 100 players are awarded strongboxes based on the final score of a Battleground match. There are Bronze, Silver and Gold Strongboxes, with each offering a progressive chance at containing better rewards.
  • Arena Skirmishes for level 100 players now awards a Steel Strongbox to the winning team, with a chance to contain Honor or Honor gear.

Professions

  • Characters can discover new recipes and plans that’ll enable them to craft powerful new gear and items from tradeskill materials found on Draenor.
  • Catch-up mechanics are available to get characters up to speed for their chosen professions.

Items

  • Madam Goya has relocated her operations for the Black Market Auction House to Draenor.
  • Most items found on Draenor have a chance to contain Tertiary stats providing bonuses such as:
    • Avoidance reduces damage taken from area-of-effect (AoE) attacks.
    • Indestructible causes the item to take no durability damage.
    • Leech coverts a percentage of damage dealt or healing into self-healing.
    • Movement Speed increases the speed the character moves by a small amount.

Brawler’s Guild

  • Brawler’s Guild is now open for business for level 100 characters wanting to test their mettle. Some of the fights will be familiar from the previous brawling circuit along with a couple of new surprises.

World of Warcraft Patch 6.0.2: The Iron Tide

Updated: 10-14-2014

Introduction

The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.

In this desperate hour, King Wrynn and Warchief Vol’jin have called upon their greatest champions to join the front lines in the Blasted Lands and do whatever they can to stop the Iron Horde . . . before the rest of Azeroth falls before them.


Prepare yourself. Draenor is waiting.

New Features

New Character Models

  • Character models for races from the original game Dwarf, Gnome, Human, Night Elf, Orc, Tauren, Troll, Undead, and Draenei have been overhauled with an increase to fidelity and texture resolution; while retaining the core look and feel of the originals.
  • Character animations have been updated to have more personality and now support expressive facial expressions. Emotes are now more emotive!
  • Some of the new and improved character models can be viewed on our website.
  • Barber Shop now provides additional character facial-customization options.

World Event: Iron Horde Incursion

  • The Dark Portal in the Blasted Lands has turned blood red. Hundreds of strange-looking orcs are violently pouring into Azeroth, killing everything that stands in their path. Nethergarde and Okril’lon have already fallen, and while the Horde and the Alliance moved as quickly as they could to get reinforcements to their people, they are too late. The Iron Horde invasion has begun.
  • Adventurers looking to dislodge the Iron Horde’s attempts to establish a foothold on Azeroth should visit the Blasted Lands.
  • A specially revamped five-player version of Upper Blackrock Spire is available to level-90 characters for a limited time, and sets the stage for the coming counterstrike against the Iron Horde.

Revamped Group Finder/Premade Groups

  • Premade Groups is a directory of parties and raids that are looking for more people. You can browse the list of groups or list your own group for others to see. The Premade Groups tab is found in both the Dungeons & Raids and Player vs. Player sections of the now consolidated Group Finder pane.
  • For an in-depth explanation of Premade Groups, check out Premade Groups: Looking for Adventure.

Quest Log

  • The quest log has been integrated into the world map to make it easier to know where to go and what to do.
  • Some quest items no longer take up space in the inventory and can be accessed through the Quest Tracker.
  • Quest tracker automatically sorts quests based on proximity when crossing into a new zone.

Inventory Improvements

  • Items in the inventory now have a colored border around them to indicate their quality from Poor (grey) to Legendary (orange).
  • Tradeskill materials now stack up to 200 (up from 20).

Toy Box

  • Fun items accumulated through the course of travels now have a new home in the Toy Box. Eligible items can be learned by right- clicking on the item in the inventory. Once learned, the item is available account-wide and accessible to all characters on the account.
  • Want to complete the collection? Like the Mount and Pet Journal, items that haven’t been unlocked yet will show information on how the item can be obtained.
  • Toys awarded from quests will be automatically added to the Toy Box.

Bag Sorting and Cleanup

  • Bags can now be assigned to a specific item type (Equipment, Consumables, and Trade Goods). The bag will display a mini-icon showing what type of item it's assigned to.
  • Added a "Clean up Bags" button to automatically sort items in the character’s inventory, moving all empty slots to one area, and automatically sorting items to the correct bag. There’s also the option to ignore a bag from cleanup.

Reagent Bank

  • A Reagent Bank tab has been added to the Bank providing storage for raw materials.
  • Characters can now craft using the materials stored in both their Reagent Bank and Bank from anywhere.
  • Characters can visit the bank to unlock the new Reagent Bank tab providing additional storage space for profession materials.

New Void Storage Tab

  • Characters can now purchase an additional tab for Void Storage. That’s an extra 80 spaces!

New Raid Structure

  • Each difficulty has its own lockout.
  • Dungeon Finder no longer has a tab for queuing into Flexible (now Normal) Raid difficulty.
  • Difficulty levels and Raid sizes have been restructured for Siege of Orgrimmar and new Raids going forward as shown below.

5.4.8 (Old)

6.0.2 (New)

Raid Finder (25)

Raid Finder (10-30)

Flexible (10-25)

Normal (10-30)

Normal (10)
Normal (25)

Heroic (10-30)

Heroic (10)
Heroic (25)

Mythic (20)

Boosted Characters

  • Newly Boosted Characters now start on the front lines in the Blasted Lands, doing whatever they can to stop the Iron Horde pouring out of The Dark Portal and start with a basic set of spells and abilities for their class. Characters unlock the rest of their spells and abilities by advancing through the Iron Horde Incursion world event in the Blasted Lands.

Character and Class Changes

Introduction to Character and Class Changes

Below is a summary of character and class changes.

For full details of all character and class related changes please see The Iron Tide: 6.0.2 Patch Notes. The full patch notes utilize a new format designed to better convey our developer's reasoning for many of the changes being made and what they mean for you, while providing more background on issues we're trying to solve.

  • Character stats have been squished into smaller numbers that are easier to understand. It's important to understand that this is not a nerf as enemies' stats have been squished as well.
  • Balanced functionality of Agility, Strength and Intellect.
  • New secondary stats: Bonus Armor, Multistrike, and Versatility.
  • Hit and Expertise have been removed; they're no longer needed in order to reliably land attacks!
  • The pacing of healing has been adjusted to allow for more tactical decision-making regarding efficiency and throughput, on both single-target and multi-target heals. Passive and auto-targeted healing have been reduced in effectiveness in order to emphasize the actions and choices of healers.
  • Racial traits have been rebalanced so that all races have similar combat performance.
  • All classes have had several abilities pruned, with a focus on redundant and less-used abilities to cut down on button and keybind bloat.
  • Amount of crowd-control in the game (primarily PvP) has been drastically reduced. Many crowd-control abilities have been removed, and many diminishing returns categories have been merged together.
  • Several common buffs and debuffs have been merged, or removed, where they were redundant.
  • All characters now learn some important Major Glyphs automatically as they level up.
  • Toned down the amount of instant healing in the game by giving cast times to several instant cast heals.
  • For Tanks, Vengeance has been redesigned and renamed Resolve.
    • Resolve does not increase outgoing damage, but does now increases tank self-healing and absorption based on damage taken.
  • Facing requirements (character positioning) on some prominent abilities have been loosened or removed.
  • Reduced Mana cost of Resurrection spells to make it a little easier to recover from a wipe.
  • Professions no longer have combat benefit perks tied to them.
  • A multitude of class-specific changes, things like improved distinction between different Talent specializations, and new Masteries. Please consult class-specific sections below for more information.

Additional Changes

World Environment

  • Nighttime environments for some areas received lighting adjustments to make them more night like.
  • Classic starting areas (Levels 1-10) received a number of improvements to the tutorial, quests, and creature/NPC tuning to provide a smoother starting experience.

Creatures

  • Kor’kron guards and forces loyal to Garrosh have been ousted from Horde cities and settlements.
  • Isle of Thunder
  • Troves of the Thunder King has been retired and associated achievements have been converted into Feats of Strength.
  • Key to the Palace of Lei Shen has been removed. Elder Charm of Good Fortune will now drop in place of the key.

Quests

  • Warforged Seals is no longer a weekly quest. Players can now redeem as many Warforged Seals as they have Lesser Charms of Good Fortune for!

Legendary Cloak Quest Line

  • As part of the transition from Mists of Pandaria to Warlords of Draenor, players who are not already on the Legendary Cloak quest line will no longer be able to begin it.
  • Players that are already on the Legendary Cloak quest line have until November 13 to complete Wrathion's tasks and challenges. Once Warlords of Draenor launches, the Legendary Cloak quest line will be gone entirely—the quests and the cloak will no longer be obtainable, and any related in-progress quests will be cleared from the quest log.
  • Characters will continue to be able to repurchase rewards they've already obtained (such as the epic cloak and Legendary metagem) from the quest line.
  • A Test of Valor has been removed. Players on Wrathion’s Legendary quest line will now skip ahead to the next step.
  • Full details of the changes can be found in the blog titled: Legendary Cloak Quest Last Chance – Black Prince Buff Extended.

Raids, Dungeons, and Scenarios

Valor and Justice Point Removal

  • Valor Points and Justice Points have been removed.
  • Most items that formerly had a Valor and Justice Point cost now cost gold instead.
  • Valor and Justice Points remaining on a character will be converted into gold at a rate of 47 silver per point.

Personal Loot for Raids

  • Support for personal loot mode has expanded to other Raid difficulties (Normal, Heroic, and Mythic) on Siege of Orgrimmar and in future Raids.
  • Loot is no longer automatically deposited to the player’s inventory after defeating a boss in personal loot mode. Players eligible to receive loot should now be able to loot the boss to see what they received.
    • Note: Siege of Origrimmar on Raid Finder difficulty uses the new personal loot system. Players should now loot the boss or a chest that spawns after defeating them.
  • Raid Leaders can now elect to use Personal loot mode for their Raid under Loot Options.
  • In the event a character that’s eligible but was unable to loot the boss, contents of what they would have received is automatically mailed to the them.

Siege of Orgrimmar

  • Siege of Orgrimmar achievements will be relabeled according to the new difficulty structure (e.g. “Heroic: Malkorok” will now be “Mythic: Malkorok”). Credit for these achievements will be retroactively awarded to players who earned them prior to Patch 6.0.2.
  • Garrosh Hellscream
    • “Ahead of the Curve” and “Cutting Edge” achievements for defeating Garrosh Hellscream are no longer obtainable.

Legacy Raid Changes

  • Dragon Soul: Characters above level 86 can now solo-queue for Dragon Soul on Raid Finder difficulty by speaking with Auridormi outside of the entrance to Dragon Soul in Caverns of Time.
  • Icecrown Citadel: Door leading past Valithria is now open by default, allowing players to skip the encounter.
  • Ulduar: Thorim no longer resets when his arena is empty.

Dungeons

  • Completing random normal difficulty dungeons via Dungeon Finder in Wrath of the Lich King, Cataclysm, and Mists of Pandaria now awards a Satchel of Helpful Goods.

Challenge Mode

  • This Challenge Mode season for Mists of Pandaria has come to an end. A new set of Challenge Mode dungeons will be available with the release of Warlords of Draenor!
  • Achievements associated with Mists of Pandaria Challenge Mode have been converted into Feats of Strength.
  • Bronze Medal Holders: The “Undaunted” title awarded for completing every Challenge Mode dungeon with a rating of Bronze or better is now account-wide.
  • Silver Medal Holders: Characters that have completed every Challenge Mode dungeon with a rating of Silver or better now has access to all four Pandaren Phoenix variants (Crimson, Ashen, Emerald, and Violet), and the mounts are also account-wide.
  • Gold Medal Holders
    • Cosmetic armor sets for each class remains character-specific. Characters that have earned all nine Gold medals will continue to be able to repurchase the appropriate set from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms.
    • Characters that have earned one or more “Challenger’s Path” teleport spells by earning Gold medals in Mists of Pandaria Challenge Modes will retain those spells.
    • Realm Best Titles held by the players who had the best clear time for a given dungeon on a given server have been removed. There will be new titles to contend for in Warlords of Draenor.

Proving Grounds

  • Proving Grounds can now be accessed by characters starting at level 15. However, only level 100 characters will be able to progress past Bronze.
  • Achievements associated with the level-90 version of Proving Grounds have been moved into a Legacy category.
  • Characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) will retain their titles.

PvP

  • Provided additional safeguards to prevent accidental PvP flagging.
    • Non-PvP flagged players are unable to heal or damage PvP flagged players unless they manually flag themselves for PvP combat.
      • PvP flagging can be toggled by typing /pvp into chat.
    • Players on a non-PvP realm joining a cross-realm group now receive a confirmation prompt warning that they may cross into a PvP enabled realm by joining the group.

Battlegrounds and Arenas

  • PvP Season 15 comes to an end with the launch of Patch 6.0.2. (Date has not been determined yet.)
    • Conquest Points will be converted into Honor Points, and any Honor above the cap of 4,000 will be converted into in-game currency at a rate of 35 silver per point.
    • Season 15 items will have Conquest costs converted into Honor Points equivalent to their previous Conquest Point cost, with the exception of any items that have a rating requirement.
    • Season 15 items with rating requirements will no longer be available for purchase.
    • Note that Arena and Rated Battleground matches will not be available until PvP Season 16 begins.

Battlegrounds

  • Battleground brackets have been restructured to be every 10 levels instead of every 5 levels (10-19, 20-29, 30-39, etc.). Players will still have their effective character level increased to the maximum level for that bracket.
  • Flag carriers in Eye of the Storm and Deepwind Gorge are now subject to the Focused Assault and Brutal Assault debuff.
    • Focused Assault is a stacking debuff that increases damage taken by 10% per stack with a new stack being applied every 30 seconds after all flags have been picked up from their bases. Upon reaching 5 stacks, Focused Assault turns into Brutal Assault.
    • Brutal Assault is a stacking debuff that increases damage taken by 10% per stack and limits the character to normal running speed. A new stack is applied every 30 seconds with a limit of 15 stacks.

Arenas

  • Arena Skirmishes have been reintroduced and are now available for players that want to test their mettle against other Arena teams in an unranked environment. Honor Points are awarded to the winning team of an Arena Skirmish match.
  • Dampening is now applied to an Arena match starting at the 5 minute mark for all Arena matches.
  • The War Games command line parameter has been changed to accept BattleTag or RealID friend as the first argument.
    • Example usage: /wg BattleTagfriend arena tournamentrules
    • Both arena and tournamentrules are optional. The arena parameter if specified will do a best-match search of valid arenas or a random one will be chosen. If tournamentrules hasn’t been set, it will default to false.

Items

  • Items listed for sale on the Alliance, Horde, and neutral auction houses have now been combined together on a per-realm basis.
  • Vendors who sell PvE Heirloom items for Justice Points have taken a vacation. PvE Heirlooms will continue to be available at the Darkmoon Faire and Trial of the Crusader, and PvP Heirlooms will still be able to be purchased for Honor.
    • Shield and off-hand Heirloom items will be added to PvE Heirloom vendors at the Darkmoon Faire.
    • Discussion for this topic can be found in the forum thread titled: Heirloom Vendor Change in Patch 6.0.2.
  • Removed class restrictions from weapons, off-hand items, and shields found in Dragon Soul in Raid Finder difficulty.
  • Class Tier armor set bonuses have been modified to adjust for ability pruning and consolidation.
  • Restored Artifacts sold by Spirit of Harmony Vendors now costs 3 Spirit of Harmony (up from 1).
  • Argent Crusade, Ebon Blade, Kirin Tor, Sons of Hodir, and Wyrmrest Commendation Badges are no longer sold.

Black Market Auction House

  • Duration for auctions on the Black Market Auction House has been slightly reduced. Bids made on items with less than 5 minutes remaining will continue to extend the duration of the auction.

UI

  • Added a What’s New screen (also accessible through the Game Menu -> What’s New) with a brief summary of new features, highlights, and content that has been added.
  • Dungeon Journal has been updated with new information on Warlords content.
  • Added a tab for graphic settings that are applied while in a Raid or Battleground.
  • Outline Mode is a new setting that places an outline around important NPCs and objects without having to look at nameplates or tooltips.
  • Key Bindings are now grouped by category for ease of navigation.
  • Added an option to toggle floating combat text for pet battles.
  • Added an option to display a number for time remaining on ability cooldowns.
  • Improved weapon comparison tooltips to make it easier to compare between 2-handed and 1-handed weapon setups.
  • Add-ons can now be managed without logging to the character selection screen.

Guilds

  • Guilds no longer have levels. All guilds have access to a standard set of bonuses and abilities on creation.

Brawler's Guild

  • Season 1 of the Brawler's has come to a close and associated achievements have been converted into Feats of Strength.
  • Fights will be unavailable while the Brawler's Guild is being refitted in preparation for Season 2 (available after Warlords of Draenor has launched.)
  • Account-wide membership in Brawler's Guild will carry over to Season 2. Once a brawler, always a brawler!

Mounts and Mount Journal

  • Entries in the Mount Journal now have a description and information on where or how the mount can be obtained.
  • Mount Journal now lists all mounts that have been collected on the account. Ones that the character is unable to use will be displayed in red.
  • Players can now designate a mount as favorite, placing it at the top of the collected mounts list.
  • Summon Random Favorite Mount has been added, randomly summoning a mount that’s usable for the area from the favorites list.
  • All flying mounts are now able to be used as a ground mount in areas that do not allow flying.
  • Grand Expedition Yak’s reforging vendor (Mystic Birdhat) has been replaced with a vendor that offers transmogrification services.

World of Warcraft Patch 5.4.8

Updated May 19

Classes

  • Druid
    • Resolved an issue where Cat Form's movement speed bonus was stacking incorrectly with Warrior's version of Stampeding Shout granted via Symbiosis.
  • Rogue
    • Burst of Speed can now be activated to remove movement-slowing effects even if another movement speed bonus such as Sprint is already present (the speed bonuses will still not stack).

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • General Nazgrim
      • General Nazgrim no longer calls in an additional wave of forces at 10% health on Raid Finder difficulty.
    • Garrosh Hellscream
      • Increased berserk timer for Garrosh Hellscream to 25 minutes (up from 18 minutes) on Raid Finder difficulty.

Items

  • All upgradable epic quality items introduced in Patch 5.4 (items found in Siege of Orgrimmar and Timeless Isle) are now eligible to be upgraded an additional 2 times for a total increase of 16 item levels.
  • Heirloom weapons awarded by Garrosh Hellscream have been increased by 8 item levels to keep them competitive with the additional 2 upgrade levels given to other items.
  • Mistweaver Ai on the Timeless Isle next to the Celestial Court now sells a token called Deeds of Valor for 3000 Timeless Coins. When used, Deeds of Valor grants 100 Valor Points to the character, up to the 1000 Valor Point maximum per week.
  • For additional details behind this change, please check out the forum thread titled: Gear Changes in Patch 5.4.8.

UI

  • UI Add-Ons are no longer able to update a number of CVars while the player is in combat. A complete listing of CVars affected by this change can be found in the forum thread titled: 5.4.8 Changes to CVars While In-Combat.

Achievements

  • Going to Need a Bigger Bag is now an account-wide achievement and items obtained by all characters on the account now contribute credit towards completion. This means the achievement can be completed by obtaining all the required items across multiple characters instead of having a single character obtain all the items needed.

World of Warcraft Patch 5.4.7

Updated February 13

Classes

  • Druid
    • Talents
      • Heart of the Wild now provides the following benefits from PvP Power when activated.
        • Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%).
        • Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%).
  • Rogue
    • Talents
      • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warlock
    • Demonology
      • Felguard's Legion Strike and Wrathguard's Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.
  • Warrior
    • General
      • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.
         

Creatures

  • Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
  • NPC guards around PvP vendors on the Serpent's Spine have been upgraded to have more health and deal more damage.
     

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Garrosh Hellscream
      • Garrosh Hellscream and Minions of Y'Shaarj now have less health on 10-player Heroic difficulty.
      • Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.
         

PvP

  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).
     

Battlegrounds and Arenas

  • Arenas
    • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
    • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
      • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
    • The following NPCs are now immune to disarm, daze, and Death Grip.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth
      • Horde: Captain Galvangar, Drek'thar
    • Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.
       

Items

  • The following items sold by Mistweaver Ai on the Timeless Isle have been raised to item level 489 (up from item level 476). This change is retroactive to all items that had been purchased previously.
    • Cloudscorcher Greatstaff
    • Contemplation of Shaohao
    • Daylight Protectorate
    • Featherdraw Longbow
    • Hozen Can Opener
    • Ordon Sacrificial Dagger
    • Pandaren Peace Offering
    • Scavenged Pandaren Dagger
    • Shield of the Eternal Noon
    • Yak-Herder's Longstaff
       

UI

  • BattleTag™ or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net® chat. User Interface Add-Ons should use the new send function and receive events to send communications information.
     

Isle of Thunder

  • Resolved a bug where walls on the Isle of Thunder may incorrectly revert to an earlier progression stage.

For a look at all the new content and changes taking place in this patch, check out the Siege of Orgrimmar: Feature Overview.

Updated December 9

World of Warcraft Patch 5.4.2

Shop Now Available

  • You can now browse and purchase a bevy of mounts and pets directly from within World of Warcraft through our newly added Shop interface.
  • We’ve made it possible for you to receive your new pal right in your inventory (or via mail if your inventory is full). Just click the Shop icon on the menu bar once you’ve logged in to a character, and you’ll be able to pick out a new friend to add to your collection and start your adventures together right away.

Classes

  • Hunters
    • General
      • Dismiss Pet can no longer be used while in an Arena match.
  • Mage
    • Talents
      • Temporal Shield's healing should now be correctly modified by effects that affect healing (Battle Fatigue, Mortal Strike, Dampening).
    • Glyphs
      • Glyph of Remove Curse now increases the Mage's damage by 5% for 10 seconds after successfully removing a curse (down from a 15% increase to damage).
  • Warrior
    • General
      • Intervene no longer removes movement-impairing effects on use. The talent Safeguard will continue to remove movement-impairing effects.
      • Improved checks on pathing for Intervene and Safeguard to address situations where Warriors may wind up under the terrain.

Quests

  • Catch and Carry: Druids can no longer attempt to catch Sacks of Grain while in flight form.
  • Noodle Time: Resolved a situation that may cause players to be immediately removed from the scenario.
  • Lost Treasure: Resolved an issue where players may be unable to open Cache of the Legion.
  • The Secret Ingredient Is...: Resolved a situation that may cause players to be immediately removed from the scenario.

Raids, Dungeons, and Scenarios

  • Cross-Realm raid browser now has new categories for Mists of Pandaria World Bosses (Celestials and Ordos) and Flexible raid difficulty for Siege of Orgrimmar.
    • The cross-realm raid browser is accessed through the 'Social Pane' (bound to the O key by default) and look for the 'Raid' tab on the bottom right.
    • From there you can set the character as looking to join a raid or browse players that are forming up for a raid.
  • Players are now able to place raid markers in the world even while dead.
  • Siege of Orgrimmar
    • Norushen
      • Resolved a situation where Quarantine Measures may sometimes fail to destroy all life within the Quarantine Zone.
    • Galakras
      • Resolved a situation that may cause demolition NPCs to stop opening the door to one of the towers.
    • Paragons of the Klaxxi
      • Resolved an issue where players may fail to gain Hisek the Swarmkeeper's special ability if they were in the middle of casting a spell while interacting with his corpse.

Items

  • Players are now able to mail account-bound items to other characters that reside on a different realm on the same account. To send cross-realm mail: enter the character's name, followed by a hyphen "-", followed by the realm name. Note that cross-realm mail can only send account-bound items, not other items or gold.
  • MiniZeps should now be able to damage each other while in a sanctuary area.

UI

  • The Customer Support button has moved. Customer support can now be reached in-game by selecting Help option through the Game Menu (Game Menu is bound to the Escape key by default).

Achievements

  • You Don't Have an Eternity - Guild Edition no longer has a timed requirement. The guild achievement now only requires that players defeat Malygos while in a guild group.
  • Resolved an issue that caused players to not receive credit towards the Drop It! and Drop It Now! achievements.

Updated October 29

World of Warcraft Patch 5.4.1

  • There were a number of bug fixes and data added for use at a later date.
  • The Feldrake is able to be used as a ground mount once more.

Updated September 9

World of Warcraft Patch 5.4: Siege of Orgrimmar

General

New Raid: Siege of Orgrimmar

  • The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all!
  • Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh’s doorstep.
  • Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.

New Feature: Flexible Raid Difficulty

  • This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
  • Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
  • Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.
  • Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
  • Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
  • To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.

New Area: Timeless Isle

  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.

New Feature: Proving Grounds

  • Proving Grounds is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment.
  • To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • Learn more about this feature in our blog titled Proving Grounds Preview.

New Feature: Connected Realms

  • Connected Realm is a set of two or more standard realms that have been permanently and seamlessly “linked.” Players on the same Connected Realm will be able to trade, send and receive mail, join the same guilds, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.
  • To make Connected Realm feel seamless, player’s home realms won't be indicated in the game world. In certain places, such as chat, the players' home realms will be displayed next to their name.
  • Learn more about this feature in our Patch 5.4 Feature Preview: Connected Realms.

Redesigned Arena System

  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.

The Legendary Quest Continues

  • Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair.
  • Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality!
  • Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.)

Battlefield: Barrens

  • Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4.
  • Ravika, the Darkspear Rebellion Quartermaster, will no longer be available.
  • Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens.
  • Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens.

Classes

  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
  • Vengeance has received several changes.
    • Characters in a tanking specialization now generates 40% more threat.
    • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
    • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
    • Vengeance gains from being critically hit have been reduced by 50%.
    • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.

Death Knight

General

  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Icebound Fortitude no longer costs Runic Power.
  • Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
  • Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
  • Soul Reaper's initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%.
  • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.

Blood

  • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.
  • Dancing Rune Weapon no longer costs Runic Power.
  • Sanguine Fortitude no longer reduces the cost of Icebound Fortitude.
  • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.

Frost

  • Frost Strike now deals 115% weapons damage (up from 105% weapon damage).
  • Howling Blast now deals 15% more damage.
  • Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).
  • Obliterate now deals 250% weapon damage (up from 230% weapon damage).

Unholy

  • Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds.
  • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.
  • Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).

Talents

  • Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Death Siphon had its damage increased by 10%.
  • Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.
    • Blood: Restores 1 Frost Rune, 1 Unholy Rune
    • Frost: 1 Frost Rune, 1 Unholy Rune
    • Unholy: 1 Blood Rune, 1 Frost Rune

Glyphs

  • New Major Glyphs
    • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
    • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
    • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
    • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
  • Major Glyphs
    • Glyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction).
    • Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power).
    • Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40).
    • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
  • New Minor Glyphs
    • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
    • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.

Bug Fix

  • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.

Druid

General

  • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Cyclone no longer has a 20-second cooldown for Feral Druids.
  • Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds).
  • Innervate now restores mana based on the Druid’s Spirit.
  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.
  • Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
    • A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
    • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
    • Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
  • Wrath now deals 10% more damage, but has its mana cost increased by 50%.

Balance

  • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
  • Starfall now deals 10% more damage.
  • Starfire now deals 10% more damage, but has its mana cost increased by 50%.
  • Starsurge has its mana cost increased by 50%.

Feral

  • Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.

Restoration

  • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
  • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.
  • Swiftmend's area-of-effect healing effect is now called Efflorescence.
  • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.

Talents

  • Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy).
  • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
    • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%.
    • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%.
    • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
    • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
  • Force of Nature
    • Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
    • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
  • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
  • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
  • Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
    • New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
  • Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
    • Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
    • Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
    • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.

Glyphs

  • Major Glyphs
    • Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
    • Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%).
    • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
    • Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
    • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence.
      • Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
    • Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%).
    • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds).
    • Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
    • Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
    • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars.
      • Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
  • New Minor Glyphs
    • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
    • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.

Hunter

General

  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%

Beast Mastery

  • Beast Cleave's range has been increased to 10 yards (up from 8 yards).
  • Kill Command damage has been increased by 34%.

Marksman

  • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.

Survival

  • Explosive Shot damage has been increased by 27%.
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.

Talents

  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack.
  • Lynx Rush's damage has been increased by 30%.
  • Narrow Escape's root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).

Glyphs

  • New Major Glyphs
    • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
    • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
  • Major Glyphs
    • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance).
    • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
    • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).

Mage

General

  • Ice Lance damage has been increased by 43%.

Fire

  • Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).

Frost

  • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
  • Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
  • Water Elemental
    • Waterbolt damage has been increased by 25%.

Talents

  • Frost Bomb now deals 70% damage to players (up from 60%).
  • Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds).
  • Living Bomb now deals 85% damage to players (up from 70%).
  • Nether Tempest now deals 85% damage to players (up from 70%).
  • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).
  • Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.

Glyphs

  • Major Glyphs
    • Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
    • Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.
      • Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage.
    • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement.
      • Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
    • Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
    • Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).
  • New Minor Glyphs
    • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
    • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
    • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.

Monk

General

  • Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.

Brewmaster

  • Keg Smash now deals 18% less damage.

Mistweaver

  • Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second).
  • Revival's healing has been reduced by 30%.

Windwalker

  • Mastery: Bottled Fury has been redesigned. Bottled Fury now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
  • Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
  • Tigereye Brew received an adjustment.
    • It now increases damage by 6% per stack, (up from 1%  per stack) but is no longer increased by Mastery.
    • A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).

Talents

  • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
    • Brewmaster: 5 stacks of Elusive Brew
    • Mistweaver: 2 stacks of Mana Tea
    • Windwalker: 2 stacks of Tigereye Brew
  • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
  • Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.
  • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. 
    • Brewmaster Monks now gain Vengeance when Xuen takes damage.
  • Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist.
  • Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.
  • Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
    • Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.
  • Zen Sphere now deals 15% more healing and damage.

Glyphs

  • Major Glyphs
    • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
    • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew.
      • Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
    • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling.
      • Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
    • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres.
      • Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
    • Glyph of Stoneskin has been replaced with Glyph of Detox.
      • Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
    • Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets.
    • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
    • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion.
      • Glyph of Targeted Expulsion allows Expel Harm to be used on other players.

Bug Fix

  • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.

Paladin

General

  • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Seal of Insight no longer has a chance to restore mana on attacks.
  • Turn Evil now has a 15-second cooldown.

Holy

  • Mastery: Illuminated Healing no longer activates from periodic healing effects.
  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%.
  • Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Holy Shock's mana cost has been reduced by 50%.
  • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).

Protection

  • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
  • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
  • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).

Retribution

  • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
  • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.

Talents

  • Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
    • New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
  • Eternal Flame's periodic heal-over-time effect now heals for 40% more.
  • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.
    • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled.
  • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
  • Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Sacred Shield
    • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
    • Protection: Sacred Shield is 30% less effective.
  • Sanctified Wrath
    • Holy: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%.
    • Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active.
  • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
    • Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
  • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.

Glyphs

  • New Major Glyphs
    • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
    • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
  • Major Glyphs
    • Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
    • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
    • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
    • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
    • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
    • Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
      • Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
    • Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
    • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
    • Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
      • Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
  • New Minor Glyphs
    • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
    • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.

Priest

General

  • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Leap of Faith no longer has a facing requirement.
  • Shadow Word: Death now deals 15% more damage.
  • Shadow Word: Pain now deals 25% more damage.

Discipline

  • Grace can no longer be dispelled.
  • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
  • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.

Holy

  • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.
  • Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active.

Shadow

  • Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.
  • Vampiric Touch now deals 20% more damage.

Talents

  • Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes).
  • Cascade's effect can now bounce up to 4 times (up from 3), and its effect should no longer bounce between minor guardians (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.).
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active.
  • Divine Star’s healing is no longer affected by diminishing returns when used on multiple targets.
  • From Darkness, Comes Light
    • Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing.
    • Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance).
  • Halo’s healing is no longer affected by diminishing returns when used on multiple targets.
  • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.
  • Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%).

Glyphs

  • Major Glyphs
    • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending.
      • Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
    • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
    • Glyph of Lightspring has been renamed to Glyph of Lightwell.
      • Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heals allies. Allies can click on the Lightwell to heal.
    • Glyph of Lightwell has been renamed to Glyph of Deep Wells.
      • Glyph of Deep Wells increases the number of charges on Lightwell by 2.
    • Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%).
    • Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%).
  • New Minor Glyphs
    • Glyph of Angels: Causes the Priest's healing spells to momentarily grant angelic wings.
    • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
    • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
    • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.

Class Armor

  • Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled.
  • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.

Bug Fix

  • Fixed an issue where Chakra: Serenity was not increasing the critical effect chance of Cascade, Divine Star, and Halo.

Rogue

General

  • Ambush damage has been increased by 12%.
  • Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds).
  • Eviscerate now deals 10% less damage.
  • Fan of Knives damage has been increased by 25%.
  • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
  • Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).

Assassination

  • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Dispatch now deals 645% weapon damage (up from 460%).
  • Mutilate now deals 280% weapon damage (up from 200%).

Combat

  • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.
  • Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.
  • Revealing Strike now deals 160% weapons damage (up from 125%).
  • Vitality now increases Attack Power by 40% (up from 30%).

Subtlety

  • Backstab now deals 380% weapon damage (up from 275%).
  • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).
  • Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).

Talents

  • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
  • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
  • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
  • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
  • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).

Glyphs

  • Major Glyphs
    • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect.
      • Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown).
    • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
    • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives.
      • Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
    • Glyph of Debilitation has been replaced with Glyph of Recovery.
      • Glyph of Recovery increases the healing  received by the Rogue while Recuperate is active.
    • Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).
    • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins.
      • Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
    • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
  • New Minor Glyphs
    • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
    • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.

Class Armor

  • Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%).

Bug Fix

  • Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.

Shaman

General

  • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization.
  • Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage.
  • Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.

Enhancement

  • Fire Nova's damage has been increased by 83%.
  • Stormstrike's debuff now also affects Elemental Blast, but now deals 380% weapon damage (down from 450% weapon damage).

Restoration

  • Purification now increases the healing done by Healing Rain by 100% in addition to the ability's current effects.
    • Ancestral Vigor now has a duration of 30 seconds (up from 15 seconds).
  • Riptide's mana cost has been reduced by 25%.

Talents

  • Astral Shift now has a cooldown of 90 seconds, down from 120 seconds.
  • Conductivity has been redesigned.
    • Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 4 seconds.
    • Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 4 seconds.
    • Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds.
  • Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians.
  • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.
    • New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once.
  • Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage.
  • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
    • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.
  • Unleashed Fury
    • Earthliving Weapon effect now applies to the Shaman, not the target.
    • Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%.

Glyphs

  • New Major Glyphs
    • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
    • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
  • Major Glyphs
    • Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
    • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
    • Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
    • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
    • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
    • Glyph of Healing Storm no longer increases the healing of Healing Rain.
    • Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
  • New Minor Glyphs
    • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
    • Glyph of the Compy: Hex now transforms enemies into a Compy.
    • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
    • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
    • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
    • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
    • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
    • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.

Class Armor

  • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.
  • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.

Warlock

General

  • Corruption's damage has been increased by 10%.
  • Demonic Gateways are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds).
  • Fel Armor no longer reduces all damage taken by 10%.
  • Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells.
  • Immolate damage has been increased by 10%.
  • Rain of Fire now has a reduced chance to generate Burning Embers.
  • The Codex of Xerrath now infuses additional spells with fel magic (green fire effect).
    • Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap.

Affliction

  • Agony damage has been increased by 16%.
  • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
  • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%.
  • Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
  • Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption.
  • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).
  • Unstable Affliction damage has been increased by 21%.

Demonology

  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.
  • Hellfire's damage has been reduced by 20%.
  • Immolation Aura's damage has been reduced by 20%.

Destruction

  • Chaos Bolt's damage has been increased by 15%.
  • Incinerate's damage has been increased by 10%.

Talents

  • Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.
    • Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.
  • Grimoire of Sacrifice no longer affects Drain Life.
    • For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%).
  • Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life's damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell.
  • Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
    • Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
  • Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.
  • Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.
  • Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%).
  • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.

Glyphs

  • Major Glyphs
    • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements.
      • Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
    • Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve.
      • Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken.
    • Glyph of Fear no longer causes Fear to have a cooldown.
    • Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps).
    • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve.
      • Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds.
    • Glyph of Soul Swap has been replaced with Glyph of Havoc.
      • Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.

Class Armor

  • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds.
  • Warlock PvP 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds.

Bug Fix

  • Fixed an issue where Blood Horror was not working properly while Metamorphosis was active.

Warrior

General

  • Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds).
  • Blood and Thunder now also increases the damage of Thunder Clap by 50%.
  • Deep Wounds damage has been increased by 65%.
  • Enrage now also triggers on critical hits from Devastate and Shield Slam.
  • Hamstring is no longer on a global cooldown.
  • Intervene now also breaks roots and snares when used.
  • Shattering Throw no longer costs rage.
  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.

Arms

  • Mortal Strike now deals 215% of weapon damage (up from 175%).
  • Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage.
  • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.

Fury

  • Titan’s Grip now works with polearms.

Protection

  • Revenge now generates 20 Rage (up from 15 Rage).
  • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
  • Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.

Talents

  • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes).
    • Arms: Bladestorm now deals 180% of weapon damage (up from 120%).
    • Protection: Bladestorm now deals 160% of weapon damage (down from 240%).
  • Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
  • Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor).
  • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
  • Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.

Glyphs

  • New Major Glyphs
    • Glyph of the Executor: Killing an enemy with Execute grants Rage.
    • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
  • New Minor Glyphs
    • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
    • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
    • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time.

Bug Fix

  • Intervene should no longer incorrectly trigger a cooldown when there isn't an allied target for the Warrior to intervene to.

Quests

  • Wrathion's Legendary Questline
    • All bosses in Throne of Thunder now have a chance to drop Sigil of Power or Sigil of Wisdom in addition to their normal loot for players on the appropriate step in the legendary questline. Players should also no longer be receiving excess Sigils of Power or Sigils of Wisdom.
    • The first eight bosses in Siege of Orgrimmar have a chance to drop a Sigil of Power, Sigil of Wisdom, Secrets of the Empire, or Titan Runestone in addition to their normal loot for players on the appropriate step in the legendary questline.
  • Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng.

Creatures

  • Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week.
  • H.A.R.V.E.Y. and D.E.N.T. have returned to their posts. The mechanical auctioneers will once again allow Engineers to access the auction house from the Shrine of Seven Stars and Shrine of Two Moons respectively.
  • Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed.
  • Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed.

Brawler's Guild

  • Fixed an issue where Mingus Diggs was not resetting properly between fights.

Pet Battles

Pet Battle General

  • A new pet battle tournament is available on the Timeless Isle, more details coming soon!
  • Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.
  • Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone.
  • Viewable pet battles will now display working health bars.
  • Battle Pet levels are now only shown on the map if you are tracking Battle Pets.
  • Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%.
  • Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects.
  • Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%.
  • Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.)
  • Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.
  • Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced.

Battle Pets

  • Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward.
  • Darkmoon Zeppelin: Several abilities have swapped positions.
  • Mechanical Pandaren Dragonling: Several abilities have swapped positions.
  • Tiny Twister: The Sandstorm ability has been replaced with Call Lightning.

Battle Pet Abilities

  • Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent's pet gets swapped. (Arcane Blast, Frog Kiss, etc.)
  • Accuracy now affects the entire team.
  • Call Lightning's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead.
  • Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities.
  • Nether Gate damage has been reduced by 33%.
  • Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Sweep damage has been reduced by 33%.
  • Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown.
  • Trihorn Shield now displays the correct amount of damage reduction.

Raids, Dungeons, and Scenarios

Raids

  • The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
  • The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
  • All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
  • Fixed an issue where credit for the achievement You Said Crossing the Streams Was Bad was not being awarded to players who are dead or in Spirit of Redemption form.

Dungeons

  • Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment.

Scenarios

  • Heroic Scenarios no longer have a minimum item level requirement to enter.

PvP

  • Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
  • Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
  • Season 14 Grievous gear is now available.
  • Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed.
  • Season 13 Tyrannical gear can now be purchased with Honor Points.
  • Season 12 Malevolent gear can now be crafted.
  • Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.

Battlegrounds and Arenas

  • All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.
    • Grievous Gladiator gear is exempt from this item level ceiling.
    • The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512.

Battlegrounds

  • Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
    • First win of the day now awards 150 Conquest Points (up from 100).
    • Subsequent wins now awards 75 Conquest Points (up from 50).
  • Strand of the Ancients
    • Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250).
    • Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.
      • Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
      • Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
    • Demolishers will no longer have the Ram ability and only one will spawn at each stage.

Arenas

  • For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
    • Team with the largest number of players alive.
    • Team that brought an enemy player closest to death (lowest health).
  • Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.

Professions

Archaeology

  • Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain.  They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map.

Blacksmithing

  • New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingots, allowing the blacksmith to learn a random new plan.
  • Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria.

Cooking

  • A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blossoms, others from quests.
  • Players with a cooking skill of at least 530 who have learned the first recipe in each of “the ways” can discover a questline that starts on the Timeless Isle: “Noodle Secrets Long Forgotten.” Heroes will search for a long-lost Pandaren recipe allowing them to build and run their own noodle cart. The all-new questline will revisit some old zones and dungeons, culminating in a solo scenario with a unique time-management mini-game.
  • The noodle cart allows a player to set themselves up as a vendor and distribute powerful noodle soups to their faction.

Enchanting

  • Items formerly obtained with Valor Points that now cost Justice Points will now disenchant into Sha Crystal Fragments, a new Enchanting reagent.
  • Multiple Sha Crystal Fragments can be combined into a a Sha Crystal.

Engineering

  • Engineers that are able to acquire Chief Engineer Jard’s Journal can learn to craft Jard's Peculiar Energy Source; a new material used in a number of new engineering schematics. The journal can be obtained as a drop from creatures in Pandaria.
  • Blingtron 4000 Gift Packages now has a chance to contain Lil’ Bling, a companion pet.

Fishing

  • With the lakes and rivers in the Vale of Eternal Blossoms drained of water, the Cloud Serpents carried little buckets of Jewel Danio and relocated them to the Timeless Isle so they can thrive once more.

Inscription

  • Many new glyph techniques have been added, and some existing glyphs have been changed. Some of the new techniques can be obtained from creatures anywhere in Pandaria, while others can only be found on powerful creatures that reside on the Timeless Isle.
  • A new technique to create Crafted Malevolent Gladiator’s Medallion of Tenacity can be found as a world drop

Leatherworking

  • New Raid and PvP leatherworking patterns have been added. These new patterns can be researched by crafting Hardened Magnificent Hide, allowing the leatherworker to learn a random new pattern.
  • Patterns for Hardened Magnificent Hide could be found as a drop from creatures in Pandaria.
  • Leatherworkers can find a pattern to craft Drums of Rage as a drop from creatures in Pandaria. The drums can be used by anyone to give their raid a minor bloodlust-like effect.

Tailoring

  • New Raid and PvP tailoring patterns have been added. These new patterns can be researched by crafting Celestial Cloth, allowing the tailor to learn a random new pattern.
  • Patterns for Celestial Cloth could be found as a drop from creatures in Pandaria.

Items

  • All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.
    • High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range.
    • Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range.
  • Adjustments have been made to Mists of Pandaria faction quartermasters.
    • Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%.
    • Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor.
    • Rare quality (blue) items have their Justice Point cost reduced by 75%.
    • No changes for items that require an Exalted reputation.
  • Drinking a duplicate flask with less than 15 minutes remaining will now extend the duration of the new flask by that amount.
  • The conversion rate for Justice Points to Honor Points have changed. The conversion rate is now 500 Justice per 250 Honor (up from 375 Justice per 250 Honor).
  • Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste. Activation chances and internal cooldowns for those effects and other trinket effects have been adjusted to compensate and will now be displayed on their tooltip.
  • Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.
  • Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.

UI

  • The vestigial Use Hardware sound option has been removed.

For a look at all the new content and changes taking place in this patch, check out the Siege of Orgrimmar: Feature Overview.

Updated October 29

World of Warcraft Patch 5.4.1

  • There were a number of bug fixes and data added for use at a later date.
  • The Feldrake is able to be used as a ground mount once more.

Updated September 9

World of Warcraft Patch 5.4: Siege of Orgrimmar

General

New Raid: Siege of Orgrimmar

  • The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all!
  • Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh’s doorstep.
  • Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.

New Feature: Flexible Raid Difficulty

  • This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
  • Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
  • Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.
  • Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
  • Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
  • To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.

New Area: Timeless Isle

  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.

New Feature: Proving Grounds

  • Proving Grounds is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment.
  • To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • Learn more about this feature in our blog titled Proving Grounds Preview.

New Feature: Connected Realms

  • Connected Realm is a set of two or more standard realms that have been permanently and seamlessly “linked.” Players on the same Connected Realm will be able to trade, send and receive mail, join the same guilds, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.
  • To make Connected Realm feel seamless, player’s home realms won't be indicated in the game world. In certain places, such as chat, the players' home realms will be displayed next to their name.
  • Learn more about this feature in our Patch 5.4 Feature Preview: Connected Realms.

Redesigned Arena System

  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.

The Legendary Quest Continues

  • Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair.
  • Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality!
  • Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.)

Battlefield: Barrens

  • Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4.
  • Ravika, the Darkspear Rebellion Quartermaster, will no longer be available.
  • Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens.
  • Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens.

Classes

  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
  • Vengeance has received several changes.
    • Characters in a tanking specialization now generates 40% more threat.
    • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
    • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
    • Vengeance gains from being critically hit have been reduced by 50%.
    • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.

Death Knight

General

  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Icebound Fortitude no longer costs Runic Power.
  • Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
  • Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
  • Soul Reaper's initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%.
  • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.

Blood

  • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.
  • Dancing Rune Weapon no longer costs Runic Power.
  • Sanguine Fortitude no longer reduces the cost of Icebound Fortitude.
  • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.

Frost

  • Frost Strike now deals 115% weapons damage (up from 105% weapon damage).
  • Howling Blast now deals 15% more damage.
  • Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).
  • Obliterate now deals 250% weapon damage (up from 230% weapon damage).

Unholy

  • Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds.
  • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.
  • Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).

Talents

  • Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Death Siphon had its damage increased by 10%.
  • Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.
    • Blood: Restores 1 Frost Rune, 1 Unholy Rune
    • Frost: 1 Frost Rune, 1 Unholy Rune
    • Unholy: 1 Blood Rune, 1 Frost Rune

Glyphs

  • New Major Glyphs
    • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
    • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
    • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
    • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
  • Major Glyphs
    • Glyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction).
    • Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power).
    • Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40).
    • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
  • New Minor Glyphs
    • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
    • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.

Bug Fix

  • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.

Druid

General

  • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Cyclone no longer has a 20-second cooldown for Feral Druids.
  • Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds).
  • Innervate now restores mana based on the Druid’s Spirit.
  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.
  • Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
    • A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
    • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
    • Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
  • Wrath now deals 10% more damage, but has its mana cost increased by 50%.

Balance

  • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
  • Starfall now deals 10% more damage.
  • Starfire now deals 10% more damage, but has its mana cost increased by 50%.
  • Starsurge has its mana cost increased by 50%.

Feral

  • Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.

Restoration

  • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
  • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.
  • Swiftmend's area-of-effect healing effect is now called Efflorescence.
  • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.

Talents

  • Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy).
  • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
    • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%.
    • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%.
    • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
    • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
  • Force of Nature
    • Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
    • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
  • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
  • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
  • Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
    • New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
  • Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
    • Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
    • Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
    • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.

Glyphs

  • Major Glyphs
    • Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
    • Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%).
    • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
    • Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
    • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence.
      • Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
    • Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%).
    • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds).
    • Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
    • Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
    • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars.
      • Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
  • New Minor Glyphs
    • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
    • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.

Hunter

General

  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%

Beast Mastery

  • Beast Cleave's range has been increased to 10 yards (up from 8 yards).
  • Kill Command damage has been increased by 34%.

Marksman

  • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.

Survival

  • Explosive Shot damage has been increased by 27%.
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.

Talents

  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack.
  • Lynx Rush's damage has been increased by 30%.
  • Narrow Escape's root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).

Glyphs

  • New Major Glyphs
    • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
    • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
  • Major Glyphs
    • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance).
    • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
    • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).

Mage

General

  • Ice Lance damage has been increased by 43%.

Fire

  • Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).

Frost

  • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
  • Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
  • Water Elemental
    • Waterbolt damage has been increased by 25%.

Talents

  • Frost Bomb now deals 70% damage to players (up from 60%).
  • Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds).
  • Living Bomb now deals 85% damage to players (up from 70%).
  • Nether Tempest now deals 85% damage to players (up from 70%).
  • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).
  • Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.

Glyphs

  • Major Glyphs
    • Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
    • Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.
      • Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage.
    • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement.
      • Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
    • Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
    • Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).
  • New Minor Glyphs
    • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
    • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
    • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.

Monk

General

  • Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.

Brewmaster

  • Keg Smash now deals 18% less damage.

Mistweaver

  • Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second).
  • Revival's healing has been reduced by 30%.

Windwalker

  • Mastery: Bottled Fury has been redesigned. Bottled Fury now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
  • Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
  • Tigereye Brew received an adjustment.
    • It now increases damage by 6% per stack, (up from 1%  per stack) but is no longer increased by Mastery.
    • A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).

Talents

  • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
    • Brewmaster: 5 stacks of Elusive Brew
    • Mistweaver: 2 stacks of Mana Tea
    • Windwalker: 2 stacks of Tigereye Brew
  • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
  • Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.
  • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. 
    • Brewmaster Monks now gain Vengeance when Xuen takes damage.
  • Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist.
  • Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.
  • Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
    • Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.
  • Zen Sphere now deals 15% more healing and damage.

Glyphs

  • Major Glyphs
    • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
    • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew.
      • Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
    • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling.
      • Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
    • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres.
      • Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
    • Glyph of Stoneskin has been replaced with Glyph of Detox.
      • Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
    • Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets.
    • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
    • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion.
      • Glyph of Targeted Expulsion allows Expel Harm to be used on other players.

Bug Fix

  • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.

Paladin

General

  • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Seal of Insight no longer has a chance to restore mana on attacks.
  • Turn Evil now has a 15-second cooldown.

Holy

  • Mastery: Illuminated Healing no longer activates from periodic healing effects.
  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%.
  • Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Holy Shock's mana cost has been reduced by 50%.
  • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).

Protection

  • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
  • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
  • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).

Retribution

  • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
  • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.

Talents

  • Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
    • New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
  • Eternal Flame's periodic heal-over-time effect now heals for 40% more.
  • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.
    • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled.
  • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
  • Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Sacred Shield
    • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
    • Protection: Sacred Shield is 30% less effective.
  • Sanctified Wrath
    • Holy: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%.
    • Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active.
  • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
    • Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
  • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.

Glyphs

  • New Major Glyphs
    • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
    • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
  • Major Glyphs
    • Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
    • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
    • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
    • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
    • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
    • Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
      • Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
    • Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
    • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
    • Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
      • Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
  • New Minor Glyphs
    • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
    • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.

Priest

General

  • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Leap of Faith no longer has a facing requirement.
  • Shadow Word: Death now deals 15% more damage.
  • Shadow Word: Pain now deals 25% more damage.

Discipline

  • Grace can no longer be dispelled.
  • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
  • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.

Holy

  • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.
  • Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active.

Shadow

  • Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.
  • Vampiric Touch now deals 20% more damage.

Talents

  • Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes).
  • Cascade's effect can now bounce up to 4 times (up from 3), and its effect should no longer bounce between minor guardians (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.).
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active.
  • Divine Star’s healing is no longer affected by diminishing returns when used on multiple targets.
  • From Darkness, Comes Light
    • Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing.
    • Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance).
  • Halo’s healing is no longer affected by diminishing returns when used on multiple targets.
  • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.
  • Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%).

Glyphs

  • Major Glyphs
    • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending.
      • Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
    • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
    • Glyph of Lightspring has been renamed to Glyph of Lightwell.
      • Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heals allies. Allies can click on the Lightwell to heal.
    • Glyph of Lightwell has been renamed to Glyph of Deep Wells.
      • Glyph of Deep Wells increases the number of charges on Lightwell by 2.
    • Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%).
    • Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%).
  • New Minor Glyphs
    • Glyph of Angels: Causes the Priest's healing spells to momentarily grant angelic wings.
    • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
    • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
    • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.

Class Armor

  • Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled.
  • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.

Bug Fix

  • Fixed an issue where Chakra: Serenity was not increasing the critical effect chance of Cascade, Divine Star, and Halo.

Rogue

General

  • Ambush damage has been increased by 12%.
  • Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds).
  • Eviscerate now deals 10% less damage.
  • Fan of Knives damage has been increased by 25%.
  • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
  • Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).

Assassination

  • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Dispatch now deals 645% weapon damage (up from 460%).
  • Mutilate now deals 280% weapon damage (up from 200%).

Combat

  • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.
  • Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.
  • Revealing Strike now deals 160% weapons damage (up from 125%).
  • Vitality now increases Attack Power by 40% (up from 30%).

Subtlety

  • Backstab now deals 380% weapon damage (up from 275%).
  • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).
  • Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).

Talents

  • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
  • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
  • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
  • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
  • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).

Glyphs

  • Major Glyphs
    • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect.
      • Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown).
    • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
    • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives.
      • Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
    • Glyph of Debilitation has been replaced with Glyph of Recovery.
      • Glyph of Recovery increases the healing  received by the Rogue while Recuperate is active.
    • Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).
    • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins.
      • Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
    • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
  • New Minor Glyphs
    • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
    • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.

Class Armor

  • Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%).

Bug Fix

  • Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.

Shaman

General

  • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization.
  • Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage.
  • Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.

Enhancement

  • Fire Nova's damage has been increased by 83%.
  • Stormstrike's debuff now also affects Elemental Blast, but now deals 380% weapon damage (down from 450% weapon damage).

Restoration

  • Purification now increases the healing done by Healing Rain by 100% in addition to the ability's current effects.
    • Ancestral Vigor now has a duration of 30 seconds (up from 15 seconds).
  • Riptide's mana cost has been reduced by 25%.

Talents

  • Astral Shift now has a cooldown of 90 seconds, down from 120 seconds.
  • Conductivity has been redesigned.
    • Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 4 seconds.
    • Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 4 seconds.
    • Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds.
  • Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians.
  • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.
    • New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once.
  • Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage.
  • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
    • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.
  • Unleashed Fury
    • Earthliving Weapon effect now applies to the Shaman, not the target.
    • Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%.

Glyphs

  • New Major Glyphs
    • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
    • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
  • Major Glyphs
    • Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
    • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
    • Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
    • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
    • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
    • Glyph of Healing Storm no longer increases the healing of Healing Rain.
    • Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
  • New Minor Glyphs
    • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
    • Glyph of the Compy: Hex now transforms enemies into a Compy.
    • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
    • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
    • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
    • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
    • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
    • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.

Class Armor

  • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.
  • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.

Warlock

General

  • Corruption's damage has been increased by 10%.
  • Demonic Gateways are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds).
  • Fel Armor no longer reduces all damage taken by 10%.
  • Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells.
  • Immolate damage has been increased by 10%.
  • Rain of Fire now has a reduced chance to generate Burning Embers.
  • The Codex of Xerrath now infuses additional spells with fel magic (green fire effect).
    • Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap.

Affliction

  • Agony damage has been increased by 16%.
  • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
  • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%.
  • Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
  • Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption.
  • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).
  • Unstable Affliction damage has been increased by 21%.

Demonology

  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.
  • Hellfire's damage has been reduced by 20%.
  • Immolation Aura's damage has been reduced by 20%.

Destruction

  • Chaos Bolt's damage has been increased by 15%.
  • Incinerate's damage has been increased by 10%.

Talents

  • Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.
    • Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.
  • Grimoire of Sacrifice no longer affects Drain Life.
    • For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%).
  • Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life's damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell.
  • Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
    • Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
  • Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.
  • Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.
  • Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%).
  • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.

Glyphs

  • Major Glyphs
    • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements.
      • Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
    • Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve.
      • Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken.
    • Glyph of Fear no longer causes Fear to have a cooldown.
    • Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps).
    • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve.
      • Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds.
    • Glyph of Soul Swap has been replaced with Glyph of Havoc.
      • Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.

Class Armor

  • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds.
  • Warlock PvP 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds.

Bug Fix

  • Fixed an issue where Blood Horror was not working properly while Metamorphosis was active.

Warrior

General

  • Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds).
  • Blood and Thunder now also increases the damage of Thunder Clap by 50%.
  • Deep Wounds damage has been increased by 65%.
  • Enrage now also triggers on critical hits from Devastate and Shield Slam.
  • Hamstring is no longer on a global cooldown.
  • Intervene now also breaks roots and snares when used.
  • Shattering Throw no longer costs rage.
  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.

Arms

  • Mortal Strike now deals 215% of weapon damage (up from 175%).
  • Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage.
  • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.

Fury

  • Titan’s Grip now works with polearms.

Protection

  • Revenge now generates 20 Rage (up from 15 Rage).
  • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
  • Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.

Talents

  • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes).
    • Arms: Bladestorm now deals 180% of weapon damage (up from 120%).
    • Protection: Bladestorm now deals 160% of weapon damage (down from 240%).
  • Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
  • Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor).
  • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
  • Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.

Glyphs

  • New Major Glyphs
    • Glyph of the Executor: Killing an enemy with Execute grants Rage.
    • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
  • New Minor Glyphs
    • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
    • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
    • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time.

Bug Fix

  • Intervene should no longer incorrectly trigger a cooldown when there isn't an allied target for the Warrior to intervene to.

Quests

  • Wrathion's Legendary Questline
    • All bosses in Throne of Thunder now have a chance to drop Sigil of Power or Sigil of Wisdom in addition to their normal loot for players on the appropriate step in the legendary questline. Players should also no longer be receiving excess Sigils of Power or Sigils of Wisdom.
    • The first eight bosses in Siege of Orgrimmar have a chance to drop a Sigil of Power, Sigil of Wisdom, Secrets of the Empire, or Titan Runestone in addition to their normal loot for players on the appropriate step in the legendary questline.
  • Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng.

Creatures

  • Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week.
  • H.A.R.V.E.Y. and D.E.N.T. have returned to their posts. The mechanical auctioneers will once again allow Engineers to access the auction house from the Shrine of Seven Stars and Shrine of Two Moons respectively.
  • Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed.
  • Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed.

Brawler's Guild

  • Fixed an issue where Mingus Diggs was not resetting properly between fights.

Pet Battles

Pet Battle General

  • A new pet battle tournament is available on the Timeless Isle, more details coming soon!
  • Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.
  • Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone.
  • Viewable pet battles will now display working health bars.
  • Battle Pet levels are now only shown on the map if you are tracking Battle Pets.
  • Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%.
  • Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects.
  • Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%.
  • Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.)
  • Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.
  • Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced.

Battle Pets

  • Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward.
  • Darkmoon Zeppelin: Several abilities have swapped positions.
  • Mechanical Pandaren Dragonling: Several abilities have swapped positions.
  • Tiny Twister: The Sandstorm ability has been replaced with Call Lightning.

Battle Pet Abilities

  • Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent's pet gets swapped. (Arcane Blast, Frog Kiss, etc.)
  • Accuracy now affects the entire team.
  • Call Lightning's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead.
  • Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities.
  • Nether Gate damage has been reduced by 33%.
  • Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Sweep damage has been reduced by 33%.
  • Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown.
  • Trihorn Shield now displays the correct amount of damage reduction.

Raids, Dungeons, and Scenarios

Raids

  • The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
  • The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
  • All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
  • Fixed an issue where credit for the achievement You Said Crossing the Streams Was Bad was not being awarded to players who are dead or in Spirit of Redemption form.

Dungeons

  • Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment.

Scenarios

  • Heroic Scenarios no longer have a minimum item level requirement to enter.

PvP

  • Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
  • Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
  • Season 14 Grievous gear is now available.
  • Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed.
  • Season 13 Tyrannical gear can now be purchased with Honor Points.
  • Season 12 Malevolent gear can now be crafted.
  • Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.

Battlegrounds and Arenas

  • All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.
    • Grievous Gladiator gear is exempt from this item level ceiling.
    • The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512.

Battlegrounds

  • Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
    • First win of the day now awards 150 Conquest Points (up from 100).
    • Subsequent wins now awards 75 Conquest Points (up from 50).
  • Strand of the Ancients
    • Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250).
    • Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.
      • Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
      • Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
    • Demolishers will no longer have the Ram ability and only one will spawn at each stage.

Arenas

  • For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
    • Team with the largest number of players alive.
    • Team that brought an enemy player closest to death (lowest health).
  • Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.

Professions

Archaeology

  • Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain.  They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map.

Blacksmithing

  • New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingots, allowing the blacksmith to learn a random new plan.
  • Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria.

Cooking

  • A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blossoms, others from quests.
  • Players with a cooking skill of at least 530 who have learned the first recipe in each of “the ways” can discover a questline that starts on the Timeless Isle: “Noodle Secrets Long Forgotten.” Heroes will search for a long-lost Pandaren recipe allowing them to build and run their own noodle cart. The all-new questline will revisit some old zones and dungeons, culminating in a solo scenario with a unique time-management mini-game.
  • The noodle cart allows a player to set themselves up as a vendor and distribute powerful noodle soups to their faction.

Enchanting

  • Items formerly obtained with Valor Points that now cost Justice Points will now disenchant into Sha Crystal Fragments, a new Enchanting reagent.
  • Multiple Sha Crystal Fragments can be combined into a a Sha Crystal.

Engineering

  • Engineers that are able to acquire Chief Engineer Jard’s Journal can learn to craft Jard's Peculiar Energy Source; a new material used in a number of new engineering schematics. The journal can be obtained as a drop from creatures in Pandaria.
  • Blingtron 4000 Gift Packages now has a chance to contain Lil’ Bling, a companion pet.

Fishing

  • With the lakes and rivers in the Vale of Eternal Blossoms drained of water, the Cloud Serpents carried little buckets of Jewel Danio and relocated them to the Timeless Isle so they can thrive once more.

Inscription

  • Many new glyph techniques have been added, and some existing glyphs have been changed. Some of the new techniques can be obtained from creatures anywhere in Pandaria, while others can only be found on powerful creatures that reside on the Timeless Isle.
  • A new technique to create Crafted Malevolent Gladiator’s Medallion of Tenacity can be found as a world drop

Leatherworking

  • New Raid and PvP leatherworking patterns have been added. These new patterns can be researched by crafting Hardened Magnificent Hide, allowing the leatherworker to learn a random new pattern.
  • Patterns for Hardened Magnificent Hide could be found as a drop from creatures in Pandaria.
  • Leatherworkers can find a pattern to craft Drums of Rage as a drop from creatures in Pandaria. The drums can be used by anyone to give their raid a minor bloodlust-like effect.

Tailoring

  • New Raid and PvP tailoring patterns have been added. These new patterns can be researched by crafting Celestial Cloth, allowing the tailor to learn a random new pattern.
  • Patterns for Celestial Cloth could be found as a drop from creatures in Pandaria.

Items

  • All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.
    • High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range.
    • Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range.
  • Adjustments have been made to Mists of Pandaria faction quartermasters.
    • Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%.
    • Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor.
    • Rare quality (blue) items have their Justice Point cost reduced by 75%.
    • No changes for items that require an Exalted reputation.
  • Drinking a duplicate flask with less than 15 minutes remaining will now extend the duration of the new flask by that amount.
  • The conversion rate for Justice Points to Honor Points have changed. The conversion rate is now 500 Justice per 250 Honor (up from 375 Justice per 250 Honor).
  • Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste. Activation chances and internal cooldowns for those effects and other trinket effects have been adjusted to compensate and will now be displayed on their tooltip.
  • Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.
  • Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.

UI

  • The vestigial Use Hardware sound option has been removed.

For a look at all the new content and changes taking place in this patch, check out the Siege of Orgrimmar: Feature Overview.

Updated September 9

World of Warcraft Patch 5.4: Siege of Orgrimmar

General

New Raid: Siege of Orgrimmar

  • The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all!
  • Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh’s doorstep.
  • Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.

New Feature: Flexible Raid Difficulty

  • This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
  • Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
  • Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.
  • Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
  • Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
  • To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.

New Area: Timeless Isle

  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.

New Feature: Proving Grounds

  • Proving Grounds is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment.
  • To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • Learn more about this feature in our blog titled Proving Grounds Preview.

New Feature: Connected Realms

  • Connected Realm is a set of two or more standard realms that have been permanently and seamlessly “linked.” Players on the same Connected Realm will be able to trade, send and receive mail, join the same guilds, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.
  • To make Connected Realm feel seamless, player’s home realms won't be indicated in the game world. In certain places, such as chat, the players' home realms will be displayed next to their name.
  • Learn more about this feature in our Patch 5.4 Feature Preview: Connected Realms.

Redesigned Arena System

  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.

The Legendary Quest Continues

  • Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair.
  • Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality!
  • Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.)

Battlefield: Barrens

  • Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4.
  • Ravika, the Darkspear Rebellion Quartermaster, will no longer be available.
  • Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens.
  • Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens.

Classes

  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
  • Vengeance has received several changes.
    • Characters in a tanking specialization now generates 40% more threat.
    • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
    • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
    • Vengeance gains from being critically hit have been reduced by 50%.
    • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.

Death Knight

General

  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Icebound Fortitude no longer costs Runic Power.
  • Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
  • Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
  • Soul Reaper's initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%.
  • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.

Blood

  • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.
  • Dancing Rune Weapon no longer costs Runic Power.
  • Sanguine Fortitude no longer reduces the cost of Icebound Fortitude.
  • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.

Frost

  • Frost Strike now deals 115% weapons damage (up from 105% weapon damage).
  • Howling Blast now deals 15% more damage.
  • Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).
  • Obliterate now deals 250% weapon damage (up from 230% weapon damage).

Unholy

  • Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds.
  • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.
  • Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).

Talents

  • Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Death Siphon had its damage increased by 10%.
  • Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.
    • Blood: Restores 1 Frost Rune, 1 Unholy Rune
    • Frost: 1 Frost Rune, 1 Unholy Rune
    • Unholy: 1 Blood Rune, 1 Frost Rune

Glyphs

  • New Major Glyphs
    • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
    • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
    • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
    • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
  • Major Glyphs
    • Glyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction).
    • Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power).
    • Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40).
    • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
  • New Minor Glyphs
    • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
    • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.

Bug Fix

  • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.

Druid

General

  • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Cyclone no longer has a 20-second cooldown for Feral Druids.
  • Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds).
  • Innervate now restores mana based on the Druid’s Spirit.
  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.
  • Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
    • A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
    • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
    • Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
  • Wrath now deals 10% more damage, but has its mana cost increased by 50%.

Balance

  • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
  • Starfall now deals 10% more damage.
  • Starfire now deals 10% more damage, but has its mana cost increased by 50%.
  • Starsurge has its mana cost increased by 50%.

Feral

  • Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.

Restoration

  • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
  • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.
  • Swiftmend's area-of-effect healing effect is now called Efflorescence.
  • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.

Talents

  • Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy).
  • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
    • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%.
    • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%.
    • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
    • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
  • Force of Nature
    • Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
    • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
  • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
  • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
  • Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
    • New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
  • Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
    • Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
    • Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
    • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.

Glyphs

  • Major Glyphs
    • Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
    • Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%).
    • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
    • Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
    • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence.
      • Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
    • Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%).
    • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds).
    • Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
    • Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
    • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars.
      • Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
  • New Minor Glyphs
    • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
    • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.

Hunter

General

  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%

Beast Mastery

  • Beast Cleave's range has been increased to 10 yards (up from 8 yards).
  • Kill Command damage has been increased by 34%.

Marksman

  • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.

Survival

  • Explosive Shot damage has been increased by 27%.
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.

Talents

  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack.
  • Lynx Rush's damage has been increased by 30%.
  • Narrow Escape's root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).

Glyphs

  • New Major Glyphs
    • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
    • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
  • Major Glyphs
    • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance).
    • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
    • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).

Mage

General

  • Ice Lance damage has been increased by 43%.

Fire

  • Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).

Frost

  • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
  • Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
  • Water Elemental
    • Waterbolt damage has been increased by 25%.

Talents

  • Frost Bomb now deals 70% damage to players (up from 60%).
  • Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds).
  • Living Bomb now deals 85% damage to players (up from 70%).
  • Nether Tempest now deals 85% damage to players (up from 70%).
  • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).
  • Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.

Glyphs

  • Major Glyphs
    • Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
    • Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.
      • Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage.
    • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement.
      • Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
    • Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
    • Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).
  • New Minor Glyphs
    • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
    • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
    • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.

Monk

General

  • Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.

Brewmaster

  • Keg Smash now deals 18% less damage.

Mistweaver

  • Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second).
  • Revival's healing has been reduced by 30%.

Windwalker

  • Mastery: Bottled Fury has been redesigned. Bottled Fury now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
  • Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
  • Tigereye Brew received an adjustment.
    • It now increases damage by 6% per stack, (up from 1%  per stack) but is no longer increased by Mastery.
    • A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).

Talents

  • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
    • Brewmaster: 5 stacks of Elusive Brew
    • Mistweaver: 2 stacks of Mana Tea
    • Windwalker: 2 stacks of Tigereye Brew
  • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
  • Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.
  • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. 
    • Brewmaster Monks now gain Vengeance when Xuen takes damage.
  • Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist.
  • Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.
  • Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
    • Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.
  • Zen Sphere now deals 15% more healing and damage.

Glyphs

  • Major Glyphs
    • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
    • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew.
      • Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
    • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling.
      • Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
    • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres.
      • Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
    • Glyph of Stoneskin has been replaced with Glyph of Detox.
      • Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
    • Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets.
    • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
    • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion.
      • Glyph of Targeted Expulsion allows Expel Harm to be used on other players.

Bug Fix

  • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.

Paladin

General

  • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Seal of Insight no longer has a chance to restore mana on attacks.
  • Turn Evil now has a 15-second cooldown.

Holy

  • Mastery: Illuminated Healing no longer activates from periodic healing effects.
  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%.
  • Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Holy Shock's mana cost has been reduced by 50%.
  • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).

Protection

  • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
  • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
  • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).

Retribution

  • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
  • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.

Talents

  • Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
    • New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
  • Eternal Flame's periodic heal-over-time effect now heals for 40% more.
  • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.
    • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled.
  • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
  • Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Sacred Shield
    • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
    • Protection: Sacred Shield is 30% less effective.
  • Sanctified Wrath
    • Holy: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%.
    • Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active.
  • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
    • Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
  • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.

Glyphs

  • New Major Glyphs
    • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
    • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
  • Major Glyphs
    • Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
    • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
    • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
    • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
    • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
    • Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
      • Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
    • Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
    • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
    • Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
      • Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
  • New Minor Glyphs
    • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
    • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.

Priest

General

  • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Leap of Faith no longer has a facing requirement.
  • Shadow Word: Death now deals 15% more damage.
  • Shadow Word: Pain now deals 25% more damage.

Discipline

  • Grace can no longer be dispelled.
  • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
  • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.

Holy

  • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.
  • Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active.

Shadow

  • Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.
  • Vampiric Touch now deals 20% more damage.

Talents

  • Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes).
  • Cascade's effect can now bounce up to 4 times (up from 3), and its effect should no longer bounce between minor guardians (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.).
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active.
  • Divine Star’s healing is no longer affected by diminishing returns when used on multiple targets.
  • From Darkness, Comes Light
    • Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing.
    • Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance).
  • Halo’s healing is no longer affected by diminishing returns when used on multiple targets.
  • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.
  • Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%).

Glyphs

  • Major Glyphs
    • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending.
      • Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
    • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
    • Glyph of Lightspring has been renamed to Glyph of Lightwell.
      • Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heals allies. Allies can click on the Lightwell to heal.
    • Glyph of Lightwell has been renamed to Glyph of Deep Wells.
      • Glyph of Deep Wells increases the number of charges on Lightwell by 2.
    • Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%).
    • Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%).
  • New Minor Glyphs
    • Glyph of Angels: Causes the Priest's healing spells to momentarily grant angelic wings.
    • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
    • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
    • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.

Class Armor

  • Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled.
  • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.

Bug Fix

  • Fixed an issue where Chakra: Serenity was not increasing the critical effect chance of Cascade, Divine Star, and Halo.

Rogue

General

  • Ambush damage has been increased by 12%.
  • Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds).
  • Eviscerate now deals 10% less damage.
  • Fan of Knives damage has been increased by 25%.
  • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
  • Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).

Assassination

  • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Dispatch now deals 645% weapon damage (up from 460%).
  • Mutilate now deals 280% weapon damage (up from 200%).

Combat

  • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.
  • Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.
  • Revealing Strike now deals 160% weapons damage (up from 125%).
  • Vitality now increases Attack Power by 40% (up from 30%).

Subtlety

  • Backstab now deals 380% weapon damage (up from 275%).
  • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).
  • Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).

Talents

  • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
  • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
  • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
  • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
  • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).

Glyphs

  • Major Glyphs
    • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect.
      • Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown).
    • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
    • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives.
      • Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
    • Glyph of Debilitation has been replaced with Glyph of Recovery.
      • Glyph of Recovery increases the healing  received by the Rogue while Recuperate is active.
    • Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).
    • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins.
      • Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
    • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
  • New Minor Glyphs
    • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
    • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.

Class Armor

  • Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%).

Bug Fix

  • Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.

Shaman

General

  • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization.
  • Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage.
  • Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.

Enhancement

  • Fire Nova's damage has been increased by 83%.
  • Stormstrike's debuff now also affects Elemental Blast, but now deals 380% weapon damage (down from 450% weapon damage).

Restoration

  • Purification now increases the healing done by Healing Rain by 100% in addition to the ability's current effects.
    • Ancestral Vigor now has a duration of 30 seconds (up from 15 seconds).
  • Riptide's mana cost has been reduced by 25%.

Talents

  • Astral Shift now has a cooldown of 90 seconds, down from 120 seconds.
  • Conductivity has been redesigned.
    • Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 4 seconds.
    • Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 4 seconds.
    • Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds.
  • Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians.
  • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.
    • New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once.
  • Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage.
  • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
    • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.
  • Unleashed Fury
    • Earthliving Weapon effect now applies to the Shaman, not the target.
    • Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%.

Glyphs

  • New Major Glyphs
    • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
    • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
  • Major Glyphs
    • Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
    • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
    • Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
    • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
    • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
    • Glyph of Healing Storm no longer increases the healing of Healing Rain.
    • Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
  • New Minor Glyphs
    • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
    • Glyph of the Compy: Hex now transforms enemies into a Compy.
    • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
    • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
    • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
    • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
    • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
    • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.

Class Armor

  • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.
  • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.

Warlock

General

  • Corruption's damage has been increased by 10%.
  • Demonic Gateways are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds).
  • Fel Armor no longer reduces all damage taken by 10%.
  • Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells.
  • Immolate damage has been increased by 10%.
  • Rain of Fire now has a reduced chance to generate Burning Embers.
  • The Codex of Xerrath now infuses additional spells with fel magic (green fire effect).
    • Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap.

Affliction

  • Agony damage has been increased by 16%.
  • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
  • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%.
  • Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
  • Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption.
  • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).
  • Unstable Affliction damage has been increased by 21%.

Demonology

  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.
  • Hellfire's damage has been reduced by 20%.
  • Immolation Aura's damage has been reduced by 20%.

Destruction

  • Chaos Bolt's damage has been increased by 15%.
  • Incinerate's damage has been increased by 10%.

Talents

  • Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.
    • Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.
  • Grimoire of Sacrifice no longer affects Drain Life.
    • For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%).
  • Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life's damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell.
  • Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
    • Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
  • Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.
  • Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.
  • Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%).
  • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.

Glyphs

  • Major Glyphs
    • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements.
      • Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
    • Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve.
      • Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken.
    • Glyph of Fear no longer causes Fear to have a cooldown.
    • Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps).
    • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve.
      • Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds.
    • Glyph of Soul Swap has been replaced with Glyph of Havoc.
      • Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.

Class Armor

  • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds.
  • Warlock PvP 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds.

Bug Fix

  • Fixed an issue where Blood Horror was not working properly while Metamorphosis was active.

Warrior

General

  • Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds).
  • Blood and Thunder now also increases the damage of Thunder Clap by 50%.
  • Deep Wounds damage has been increased by 65%.
  • Enrage now also triggers on critical hits from Devastate and Shield Slam.
  • Hamstring is no longer on a global cooldown.
  • Intervene now also breaks roots and snares when used.
  • Shattering Throw no longer costs rage.
  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.

Arms

  • Mortal Strike now deals 215% of weapon damage (up from 175%).
  • Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage.
  • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.

Fury

  • Titan’s Grip now works with polearms.

Protection

  • Revenge now generates 20 Rage (up from 15 Rage).
  • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
  • Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.

Talents

  • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes).
    • Arms: Bladestorm now deals 180% of weapon damage (up from 120%).
    • Protection: Bladestorm now deals 160% of weapon damage (down from 240%).
  • Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
  • Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor).
  • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
  • Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.

Glyphs

  • New Major Glyphs
    • Glyph of the Executor: Killing an enemy with Execute grants Rage.
    • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
  • New Minor Glyphs
    • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
    • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
    • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time.

Bug Fix

  • Intervene should no longer incorrectly trigger a cooldown when there isn't an allied target for the Warrior to intervene to.

Quests

  • Wrathion's Legendary Questline
    • All bosses in Throne of Thunder now have a chance to drop Sigil of Power or Sigil of Wisdom in addition to their normal loot for players on the appropriate step in the legendary questline. Players should also no longer be receiving excess Sigils of Power or Sigils of Wisdom.
    • The first eight bosses in Siege of Orgrimmar have a chance to drop a Sigil of Power, Sigil of Wisdom, Secrets of the Empire, or Titan Runestone in addition to their normal loot for players on the appropriate step in the legendary questline.
  • Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng.

Creatures

  • Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week.
  • H.A.R.V.E.Y. and D.E.N.T. have returned to their posts. The mechanical auctioneers will once again allow Engineers to access the auction house from the Shrine of Seven Stars and Shrine of Two Moons respectively.
  • Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed.
  • Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed.

Brawler's Guild

  • Fixed an issue where Mingus Diggs was not resetting properly between fights.

Pet Battles

Pet Battle General

  • A new pet battle tournament is available on the Timeless Isle, more details coming soon!
  • Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.
  • Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone.
  • Viewable pet battles will now display working health bars.
  • Battle Pet levels are now only shown on the map if you are tracking Battle Pets.
  • Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%.
  • Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects.
  • Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%.
  • Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.)
  • Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.
  • Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced.

Battle Pets

  • Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward.
  • Darkmoon Zeppelin: Several abilities have swapped positions.
  • Mechanical Pandaren Dragonling: Several abilities have swapped positions.
  • Tiny Twister: The Sandstorm ability has been replaced with Call Lightning.

Battle Pet Abilities

  • Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent's pet gets swapped. (Arcane Blast, Frog Kiss, etc.)
  • Accuracy now affects the entire team.
  • Call Lightning's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead.
  • Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities.
  • Nether Gate damage has been reduced by 33%.
  • Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Sweep damage has been reduced by 33%.
  • Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown.
  • Trihorn Shield now displays the correct amount of damage reduction.

Raids, Dungeons, and Scenarios

Raids

  • The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
  • The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
  • All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
  • Fixed an issue where credit for the achievement You Said Crossing the Streams Was Bad was not being awarded to players who are dead or in Spirit of Redemption form.

Dungeons

  • Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment.

Scenarios

  • Heroic Scenarios no longer have a minimum item level requirement to enter.

PvP

  • Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
  • Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
  • Season 14 Grievous gear is now available.
  • Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed.
  • Season 13 Tyrannical gear can now be purchased with Honor Points.
  • Season 12 Malevolent gear can now be crafted.
  • Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.

Battlegrounds and Arenas

  • All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.
    • Grievous Gladiator gear is exempt from this item level ceiling.
    • The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512.

Battlegrounds

  • Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
    • First win of the day now awards 150 Conquest Points (up from 100).
    • Subsequent wins now awards 75 Conquest Points (up from 50).
  • Strand of the Ancients
    • Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250).
    • Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.
      • Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
      • Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
    • Demolishers will no longer have the Ram ability and only one will spawn at each stage.

Arenas

  • For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
    • Team with the largest number of players alive.
    • Team that brought an enemy player closest to death (lowest health).
  • Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.

Professions

Archaeology

  • Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain.  They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map.

Blacksmithing

  • New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingots, allowing the blacksmith to learn a random new plan.
  • Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria.

Cooking

  • A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blossoms, others from quests.
  • Players with a cooking skill of at least 530 who have learned the first recipe in each of “the ways” can discover a questline that starts on the Timeless Isle: “Noodle Secrets Long Forgotten.” Heroes will search for a long-lost Pandaren recipe allowing them to build and run their own noodle cart. The all-new questline will revisit some old zones and dungeons, culminating in a solo scenario with a unique time-management mini-game.
  • The noodle cart allows a player to set themselves up as a vendor and distribute powerful noodle soups to their faction.

Enchanting

  • Items formerly obtained with Valor Points that now cost Justice Points will now disenchant into Sha Crystal Fragments, a new Enchanting reagent.
  • Multiple Sha Crystal Fragments can be combined into a a Sha Crystal.

Engineering

  • Engineers that are able to acquire Chief Engineer Jard’s Journal can learn to craft Jard's Peculiar Energy Source; a new material used in a number of new engineering schematics. The journal can be obtained as a drop from creatures in Pandaria.
  • Blingtron 4000 Gift Packages now has a chance to contain Lil’ Bling, a companion pet.

Fishing

  • With the lakes and rivers in the Vale of Eternal Blossoms drained of water, the Cloud Serpents carried little buckets of Jewel Danio and relocated them to the Timeless Isle so they can thrive once more.

Inscription

  • Many new glyph techniques have been added, and some existing glyphs have been changed. Some of the new techniques can be obtained from creatures anywhere in Pandaria, while others can only be found on powerful creatures that reside on the Timeless Isle.
  • A new technique to create Crafted Malevolent Gladiator’s Medallion of Tenacity can be found as a world drop

Leatherworking

  • New Raid and PvP leatherworking patterns have been added. These new patterns can be researched by crafting Hardened Magnificent Hide, allowing the leatherworker to learn a random new pattern.
  • Patterns for Hardened Magnificent Hide could be found as a drop from creatures in Pandaria.
  • Leatherworkers can find a pattern to craft Drums of Rage as a drop from creatures in Pandaria. The drums can be used by anyone to give their raid a minor bloodlust-like effect.

Tailoring

  • New Raid and PvP tailoring patterns have been added. These new patterns can be researched by crafting Celestial Cloth, allowing the tailor to learn a random new pattern.
  • Patterns for Celestial Cloth could be found as a drop from creatures in Pandaria.

Items

  • All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.
    • High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range.
    • Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range.
  • Adjustments have been made to Mists of Pandaria faction quartermasters.
    • Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%.
    • Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor.
    • Rare quality (blue) items have their Justice Point cost reduced by 75%.
    • No changes for items that require an Exalted reputation.
  • Drinking a duplicate flask with less than 15 minutes remaining will now extend the duration of the new flask by that amount.
  • The conversion rate for Justice Points to Honor Points have changed. The conversion rate is now 500 Justice per 250 Honor (up from 375 Justice per 250 Honor).
  • Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste. Activation chances and internal cooldowns for those effects and other trinket effects have been adjusted to compensate and will now be displayed on their tooltip.
  • Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.
  • Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.

UI

  • The vestigial Use Hardware sound option has been removed.

5.3 Escalation patch notes: Now available!
5.3 Escalation Round-Up: Get an in-depth look at the new content and changes taking place in this patch.
Patch Notes Archive: Find notes from previous World of Warcraft patches

Updated June 25

World of Warcraft Patch 5.3.0a

  • Version number changed for a Korean update with the World of Warcraft client.

Updated May 23

World of Warcraft Patch 5.3.0

General

  • New Battleground: Deepwind Gorge
    • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
  • New Arena: The Tiger's Peak
    • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
  • New Scenario: Battle on the High Seas
    • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
  • New Scenario: Blood in the Snow
    • An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
  • New Scenario: Dark Heart of Pandaria
    • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
  • New Scenario: The Secrets of Ragefire
    • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
  • Heroic Scenarios
    • A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.
    • Heroic Scenarios require a pre-made group to join.
    • Heroic Scenarios offer bonus objectives that will reward additional valor if completed.
      • An option to run a random Heroic Scenario has been added as a drop-down in the Scenario tab in Dungeon Finder.
    • Players can complete a normal or Heroic Scenario for bonus valor each day, but not both.
    • Six Heroic Scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal Scenarios.
      • Battle of the High Seas
      • Blood in the Snow
      • Dark Heart of Pandaria
      • The Secrets of Ragefire
      • Crypt of Forgotten Kings
      • A Brewing Storm
  • Quest Campaign: Escalation
    • The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
      • Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
      • Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
    • Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.
  • Battlefield: Barrens
    • Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
      • Collect resources by killing Kor’kron loyalists and their supporters.
      • Get a group together to kill Kor’kron leaders for bonus resources.
      • Escort your faction’s caravans across the zone for even more additional resources.
    • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
    • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
  • The Legendary Quest Continues
    • Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
    • Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.
  • Brawler’s Guild Updates
    • Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
    • New VIP areas are now accessible for brawlers at or above rank 8.
    • Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
    • Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.
    • Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.
  • Experience needed to increase from level 85 to level 90 has been reduced by 33%.
     

Classes

  • Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
  • Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
  • The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
    • Death Knight: Gargoyle
    • Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)
    • Mage: Mirror Image, Water Elemental
    • Shaman: Searing Totem
    • Warlock: Doomguard, Terrorguard, Wild Imp
       

Death Knight

General

  • Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
  • Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
  • Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.

Talents

  • Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.

Unholy

  • Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
  • Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.
     

Druid

General

  • Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
  • Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.

Talents

  • Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
    • Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.

Glyphs

  • Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
  • New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.

Balance

  • Solar Beam is now more responsive when players enter and leave the beam's area-of-effect.

Feral

  • Savage Roar now increases physical damage done by 40%, up from 30%.

Guardian

  • Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).

Restoration

  • Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
  • Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  • Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).

Item Sets

  • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).
     

Hunter

General

  • Hunters now have 50 pet stable slots, up from 20.
  • Cooldown on crowd control abilities for several Hunter pet families have changed.
    • Basilisk pet family’s Petrifying Gaze now has a cooldown of now 2 minutes, up from 1 minute.
    • Bat pet family’s Sonic Blast now has a cooldown of 2 minutes, up from 1 minute.
    • Crane pet family’s Lullaby now has a cooldown of 2 minutes, up from 1 minute.
    • Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute.
    • Porcupine pet family’s Paralyzing Quill now has a cooldown of 2 minutes, up from 1 minute.
    • Shale Spider pet family’s Web Wrap now has a cooldown of 90 seconds, up from 45 seconds.
    • Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds.
    • Worm pet family’s Burrow Attack now has cooldown of 14 seconds, down from 20 seconds.
  • Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
  • Revive Pet now has a cast time of 4 seconds, down from 6 seconds.

Talents

  • Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
  • Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
  • Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
  • Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.

Beast Mastery

  • Beast Cleave now deals 75% of the original damage, up from 50%.
  • Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.

Marksmanship

  • Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.

Item Sets

  • PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.
     

Mage

General

  • Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
  • Arcane Explosion now deals 40% more damage.
  • Blizzard now deals 40% more damage.
  • Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
  • Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
  • Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.
  • Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.

Talents

  • Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
  • Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
  • Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
     

Monk

General

  • Legacy of the Emperor had its mana cost reduced to 1%, down from 6%.
  • Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  • Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

Talents

  • Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

Brewmaster

  • Gift of the Ox should now activate its effect more frequently for dual-wielding Monks.

Mistweaver

  • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

Windwalker

  • Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
  • Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
  • Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.
     

Paladin

General

  • Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
  • Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
  • Devotion Aura now clears all silence effects when used.
  • Divine Protection is now usable while stunned.

Glyphs

  • Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.

Holy

  • Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  • Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.

Protection

  • Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.

Retribution

  • Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Item Sets

  • Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
     

Priest

General

  • Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
  • Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
  • Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

  • Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
  • Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
  • Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly.

Discipline

  • Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
  • Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
  • Penance now deals 10% less damage, but healing done is increased by 10%.

Holy

  • Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.

Shadow

  • Vampiric Embrace now heals for 2.5 times as much when used in a 25-player instance.
     

Rogue

Talents

  • Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger.
  • Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.

Glyphs

  • Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.
  • Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds.

Combat

  • Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
  • Revealing Strike now lasts 24 seconds, up from 18 seconds.

Subtlety

  • Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
     

Shaman

General

  • Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
  • Lightning Bolt can now be cast while moving.

Glyphs

  • New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
  • Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

Enhancement

  • Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects.
  • Lava Lash now deals 300% weapons damage, up from 250%.
  • Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%.
  • Stormstrike now deals 450% weapon damage, up from 375%.
     

Warlock

General

  • Dark Intent had its mana cost reduced to 1%, down from 4%.
  • Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
  • Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.

Talents

  • Blood Horror no longer activates from attacks made by pets.

Glyphs

  • Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.

Affliction

  • Haunt now refunds a Soul Shard when it is dispelled.

Destruction

  • Chaos Bolt now deals 25% less damage against other players.
  • Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.

Item Sets

  • Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
  • Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
     

Warrior

General

  • Defensive Stance now decreases damage taken by 25%, up from 15%.
  • Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.

Talents

  • Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
  • Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
    • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  • Spell Reflection is no longer consumed by spells from player pets and guardians.
  • Vigilance now resets the cooldown on Taunt in addition to its current effects.

Arms

  • Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.

Protection

  • Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
  • Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  • Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.
     

Quests

  • Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus.
  • A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
  • Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.
  • The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom
  • The Legendary Quest “A Change of Command” has been adjusted. Warlord Bloodhilt (The Alliance Target) and General Twinbraid (the Horde target) are worn out from constant fighting and can now be handled by small groups of 2-3 players.

Creatures

  • Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild.
  • Oondasta
    • Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
    • Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).
  • Zandalari NPCs on the Isle of Thunder should now drop Zandalari Journals needed for the Zandalari Library Card achievement more frequently. The sell value of Zandalari Journals to vendors have been decreased to adjust for the increased drop rates.
     

Pet Battles

General

  • Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
  • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
  • Pet Battles in the wild and duels are now viewable by other players in the world.
  • Hit Chance is now displayed for all abilities.
  • Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
  • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
  • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
  • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
  • Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
  • Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
  • Species specific Flawless Battle-Stones are now Bind to Battle.net account.
  • Black Claw now deals 20% less damage.
  • Blistering Cold had now deals 100% more damage.
  • Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
  • Counterspell now deals 10 damage in addition to the ability's previous effects.
  • Deep Freeze now has a 10% reduced chance to hit.
  • Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
  • Haymaker now has a 3-round cooldown.
  • Headbutt now has a 4-round cooldown, up from 3 rounds.
  • Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
  • Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Interrupting Gaze now deals 50% more damage.
  • Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
  • Kick now deals 50% more damage.
  • Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
  • Mudslide now has a 4-round cooldown, up from 3 rounds.
  • Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Quicksand now has a 4-round cooldown, up from 3 rounds.
  • Reckless Strike now has a 1-round cooldown.
  • Rupture now has a 4-round cooldown, up from 3 rounds.
  • Shock and Awe now has a 4-round cooldown, up from 3 rounds.
  • Soulrush now has a 4-round cooldown, up from 3 rounds.
  • Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Battle Pets

  • A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
  • Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.
  • Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
  • Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.
  • Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities.
  • Ethereal Soul-Trader has been returned to his original, larger size.
  • Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.

Battle Pet Quests

  • A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
  • Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles.  Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
  • Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day.  Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
  • All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
  • All Pet Battle quests will now award experience.
  • Increased the difficulty of elite pets on the Beasts of Fable quest.
  • A new weekly quest for max-level, matchmaking PvP pet battles has been added.
     

Raids, Dungeons, and Scenarios

Loot Specialization

  • Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.

Raids

  • Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
  • Bonus Roll
    • Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
    • Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
  • Serpentshrine Cavern
    • For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
    • Lady Vashj
      • Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.
      • Shock Blast's stun effect can now be removed by abilities that free the player from stuns.
      • Tainted Elementals now despawn after 20 seconds, up from 15 seconds.
  • Tempest Keep
    • For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
    • For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
  • Terrace of Endless Spring
    • Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
  • Throne of Thunder
    • Valor Points are awarded for defeating the following lieutenants in Throne of Thunder.
      • Stormbringer Draz'kil: 20 Valor Points
      • Manchu: 10 Valor Points each
      • Weisheng: 10 Valor Points each
      • Eternal Guardian: 5 Valor Points each
    • Horridon
      • Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.
    • Primordius
      • The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.

Dungeons

  • Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
  • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
    • Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
    • Grim Batol is now accessible at level 84, down from level 85.
    • Lost City of the Tol'vir is now accessible at level 84, down from level 85.
    • Magisters' Terrace is now accessible at level 68, down from level 70.
    • The Mechanar is now accessible at level 68, down from level 70.
  • Zul'Gurub
    • Bloodlord Mandokir will no longer use Decapitate against his current target.

Scenarios

  • Lorewalker Cho now allows heroes to take part in either faction's Scenarios, so players can see what the other side has been up to.
  • Crypt of the Forgotten Kings
    • Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.
       

PvP

  • A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
  • All level-90 characters now have a base Resilience of 65%.
  • All characters below level 90 now have a base Resilience of 40%.
  • Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Power bonus to healing is now based on class and specialization.
    • Healing specializations receive a 100% bonus to healing from PvP Power.
    • Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
    • All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.

PvP Items

  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Resilience has been removed from most PvP gear.
    • Resilience gems and enchants will continue to be available.
    • 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • PvP Power will remain exclusively on PvP gear.
  • The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
  • Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
  • Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
  • Big Zokk Torquewrench has returned from their leave of absence.
  • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
     

Battlegrounds and Arenas

  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued.
  • Mid-season catch-up for Conquest Points has been added. Players will now see their cap on Conquest Points increased by 1000 per week since the start of Season 13 minus the amount of Conquest Points earned so far in this season.
  • Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.
     

Professions

  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
     

Items

  • The Voidbinders are back in capital cities and shrines.
    • PvE Item Upgrades
      • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
      • Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
    • PvP Item Upgrades
      • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
      • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
      • No other PvP items are upgradable.
  • Players can now use items that are in the bank or Void Storage for transmogrification.
  • Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
  • Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
  • Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder.
    • An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario.
    • Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.
  • A new achievement and reward has been added for obtaining 200 mounts.
  • Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
  • Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.
  • Justice Heirloom vendors now have Heirloom shields in stock.
  • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
  • Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
  • Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
  • The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.
    • Bequeathed Insignia of the Alliance
    • Bequeathed Insignia of the Horde
    • Inherited Insignia of the Alliance
    • Inherited Insignia of the Horde
    • Inherited Mark of Tyranny
    • Insignia of the Alliance
    • Insignia of the Horde
  • The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.
    • Fabled Feather of Ji-Kun
    • Renataki’s Soul Charm
    • Steadfast Talisman of the Shado-Pan Assault
    • Wushoolay’s Final Choice
  • The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.
    • Delicate Vial of the Sanguinaire
    • Gaze of the Twins
    • Primordius’ Talisman of Rage
    • Talisman of Bloodlust
  • All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
  • Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.
     

UI

  • In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.
  • When using name plates, castbars will now display for all creatures and players in the area.
     

Bug Fixes

Fixed an issue in Brawl'gar Arena where players boarding The Skybag may be unable to spectate brawls that were taking place.