World of Warcraft 7.3.5 Patch Notes

Updated January 19, 2018 8:00 a.m. PST
Build 25875

Bugfixes

  • Addressed tuning issues with enemy health in leveling content.
  • Fixed framerate and client performance issues on mid- and lower-capacity hardware, especially when coupled with the use of certain addons.
  • Fixed an Archaeology bug preventing players from being able to survey in appropriate locations.
  • Restored a large number of missing transmogrification items to Collections.

New Features

A Scaling World

Every zone in Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, and Draenor now use the level scaling system introduced in Legion. This new scaling system greatly increases the amount of options you have when deciding where to quest and when to move on to the next zone.

All corresponding dungeons and the rewards therein now scale as well.

Ulduar Timewalking

A long-forgotten evil has awakened once more. Travel back in time with 10-30 other adventurers to cleanse Ulduar of Yogg-Saron’s evil influence. While you journey through this memorable Wrath of the Lich King raid, your character will be scaled to player level 80.

Your fate is sealed. The end of days is finally upon you and ALL who inhabit this miserable little seedling. Uulwi ifis halahs gag erh'ongg w'ssh.

Silithus: The Wound

Players who have completed Antorus, The Burning Throne will be summoned to your capital cities, from which you’ll travel to Silithus to investigate the strange events surrounding the impact of Sargeras’ blade. Look for this new questline upon logging in.

New Battleground: Seething Shore

The Alliance and the Horde fight over a precious new resource, Azerite, in this new 10v10 battleground. Seething Shore is a king of the hill battleground where the first faction to collect ten pieces of Azerite from randomly spawned nodes, wins.

The Seething Shore will become available as the story in Silithus unfolds.

Updated Features

Legendary Items

Arcanomancer Vridiel’s hard work has paid off, and he now offers a token that transforms into a random Legion legendary for your specialization, for 1000 Wakening Essences. Activities now award six times as many Wakening Essences as before, and you can also continue to come to Vridiel to upgrade the Legion legendary items you already have for the cost of 300 Wakening Essences.

Mythic Keystone Dungeons

Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.

Holidays

Holiday dungeons are now available to all players starting at level 20. Items that drop from these dungeons will scale to your current level. In addition, keep an eye out for new items in many upcoming holidays, such as new Lunar Festival hats and a sturdier Sturdy Love Fool.

S.E.L.F.I.E

Self-oriented photographers rejoice! Your S.E.L.F.I.E. camera is now easier to obtain, and it has new background filters. Selfie Cam Mark I is available at level 15 in Stormwind or Orgrimmar via a quest, and you can upgrade to the Mark II Selfie Cam after completing a new level 30 group quest.

We’ve also added the following backgrounds, but you’ll have to figure out how to unlock them.

  • Argus in the Sky
  • Twilight Sky
  • Sha Sky
  • Firelands Sky
  • Frostmourne Sky

Changes

Achievements

  • With the update to Ulduar difficulty, the following changes have been made to Achievements that are obtainable in Ulduar:
    • All existing 10-player and 25-player Ulduar Achievements have been moved to the Legacy -> Raids tab.
    • New Achievements have been added to the Dungeons & Raids -> Lich King Raid tab. Anyone who earned either the 10- or 25-player versions of these Achievements should receive the new Achievement upon logging in.
    • The new Glory of the Ulduar Raider Achievement should now award both the Rusted Proto-Drake and the Ironbound Proto-Drake mounts.

Classes

  • Touch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors.
  • Hunter
    • Beast Mastery
      • Cobra Shot (Rank 1) damage reduced by 50%, and cost increased to 50 Focus (was 40).
      • Cobra Shot (Rank 2), learned at level 3, reduces cost by 10 Focus.
      • Cobra Shot (Rank 3), learned at level 52, now increases damage by 100%.
    • Survival
      • Raptor Strike (Rank 1) damage reduced by 29%.
      • Raptor Strike (Rank 2), learned at level 52, now increases damage by 40%.
  • Monk
    • Windwalker
      • Blackout Kick now costs 3 Chi (was 1) when it is learned at level 3. The Chi cost is reduced to 2 with an upgrade at Level 12, and reduced to 1 Chi with another upgrade at Level 22.
    • Windwalker, Misweaver
      • Rising Sun Kick (Rank 1) damage reduced by 41%.
      • Rising Sun Kick (Rank 2), learned at level 36, now increases damage by 70.
  • Priest
    • Discipline, Holy
      • Smite (Rank 1) damage reduced by 33%.
      • Smite (Rank 2), learned at level 16, now increases damage by 50%.
  • Rogue
    • Shroud of Concealment should now properly apply to Hati in addition to your party’s Hunter’s normal pet.
    • Assassination
      • Sinister Strike damage increased by 30%.
  • Shaman
    • Liquid Magma Totem, Healing Stream Totem, and Healing Tide Totem slightly changed to inherit stats properly.
  • Warlock
    • Affliction
      • Shadow Bolt damage increased by 100%.
  • Warrior
    • Arms
      • Mortal Strike (Rank 1) damage reduced by 38%.
      • Mortal Strike (Rank 2), learned at level 38, now increases damage by 60%.
      • Slam (Rank 1) damage reduced by 38%.
      • Slam (Rank 2), learned at level 38, now increases damage by 60%.
  • Developers’ notes: All damage changes to class abilities listed above are for low-level balance, and are neutral at level 110.

Dungeons

  • All dungeons now reward Personal Loot.

Items

  • Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level. Weapon melee (white) damage is now the same for uncommon, rare, and epic weapons at all item levels.
    • Developers’ notes: This changes the power of lower item level weapons and armor to modern standards; all items above item level 463 have always functioned this way.

Toys

  • A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of Flaming Fire or Tickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural Silencer is also more effective against several of these toys.
  • Fixed a bug that caused player characters to not look into their S.E.L.F.I.E. cameras directly.

User Interface

Updates

Patch 7.3.2 includes:

  • General bug fixes and minor class balance changes.
  • Additional currency support in Battle.net.
  • Additional tuning in preparation for Antorus, the Burning Throne raid dungeon’s release.

While this minor patch adds in additional tuning for Antorus, this raid won’t be available with the release of patch 7.3.2, and will open at a later date.

Classes

  • Druid
    • Balance
      • Touch of the Moon trait redesigned.  Now heals for an increasing amount per rank, with a fixed proc chance of 20% (was a fixed healing amount with a proc chance of 5% per rank). Additionally, will not proc if the caster is above 95% health.
  • Shaman
    • Elemental
      • Shamanistic Healing trait redesigned. Now heals for an increasing amount per rank, with a fixed cooldown of 30 seconds (was a fixed healing amount with a cooldown of [30 seconds minus 2 seconds] per rank).

Class Halls

  • Added three new missions: “Scour the Surface”, “Abandoned Armory”, and “Feed the Furnaces”. All reward follower armor upgrades.
  • A Primal Sargerite vendor has been added to the Vindicaar.

Items

  • Convergence of Fates now reduces the remaining cooldown on one of your powerful abilities by 4 seconds (was 5 seconds), and has 10% more primary stat.
  • Whispers in the Dark cast speed bonus reduced by 40%, and has 20% more primary stat.
  • A number of class set items from legacy content can now be sold to vendors.

Legion Companion App

  • Restored the mission-complete button on the map.
  • Updated to support 7.3.2 patch.

Player versus Player

  • The weekly quest “Something Different” should now reward the correct Brawler’s Footlocker based on the active season.
  • The Primal Victory and Glorious Tyranny Illusions are now purchasable for 10 Marks of Honor for players who earned at least one of the following Achievements:
    • Glorious Tyranny:
      • Duelist or Hero of the Horde/Alliance in Season 14.
      • Duelist or Hero of the Horde/Alliance in Season 15.
    • Primal Victory:
      • Duelist or Hero of the Horde/Alliance in Warlords Season 1.
      • Duelist or Hero of the Horde/Alliance in Warlords Season 2.
      • Duelist or Hero of the Horde/Alliance in Warlords Season 3.

World of Warcraft 7.3: Shadows of Argus Patch Notes

New Features

Argus

Following recent events in the Broken Isles, a link has been created between Azeroth and Kil'jaeden's homeworld of Argus, bringing the Burning Legion closer than ever to destroying Azeroth. In order to stop them once and for all, Illidan and Velen are taking the war directly to the surface of Argus, where they hope to join forces with Alleria, Turalyon, and the Army of the Light to launch an all-out assault on the Legion's primary base of operations.

Board the Vindicaar, a vessel that will serve as your mobile base of operations on Argus, as well as one of your few safe havens on the planet.

As you explore Argus, you’ll visit new locations across the planet, experiencing the epic conclusion to the Legion storyline and unlocking new world quests and other content along the way.

Invasion Points

Azeroth isn’t the only world connected to this hostile place. While on Argus, you’ll unlock the ability to enter the very portals the Burning Legion use to transport to other worlds. Once there, complete an event or defeat a boss to earn epic rewards.

New Dungeon: Seat of the Triumvirate

Once the heart of the ancient eredar civilization where Velen, Archimonde, and Kil’jaeden ruled their people, this temple has fallen to ruin. Return with Velen to retrieve an ancient relic of power, and battle the darkness that has overtaken this sacred place, in a new 5-person dungeon among the ruins of Mac’Aree on Argus, featuring four bosses:

  • Zuraal the Ascended
    • Zuraal represents the Shadowguard’s first success at creating a Void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.
  • Saprish
    • The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes’ weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets.
  • Viceroy Nezhar
    • Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy’s experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.
  • L'ura
    • When Velen and his followers fled Argus aboard the Genedar, the naaru L’ura stayed behind to buy the draenei time to escape. Kil’jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate. Over the long millennia that passed, L’ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.

Updated Features

Argus World Quests

As you progress through each of the areas to explore on Argus, you’ll unlock new World Quests and new Emissaries eager for your help.

Artifact Customization

Harness the power of Argus to activate the Netherlight Crucible aboard the Vindicaar, allowing you to augment your Artifact Relics. The Crucible can be used to strengthen and customize Relics, increasing their raw power and allowing players to choose from a set of additional powers, including a second Artifact Trait to improve.

Combat Animations

New and updated animations, effects, and audio are coming to all three Mage specs, all three Priest specs, and Elemental and Restoration Shamans. Restoration Druids have updated animations.

Class Halls, Champions, and Missions

Your Class Hall and its assorted Champions played key roles in the defense of Azeroth, and their keen efforts are needed to succeed with the new challenges of Argus. You’ll find dozens of new missions, along with new Troop types, and an increase in your Champions’ item level to 950.

Dungeons

Loot dropped in Normal, Heroic, and Mythic dungeons is now increased in power by 20 item levels:

  • Normal: item level 845
  • Heroic: item level 865
  • Mythic: item level 885

Mythic Keystone rewards scale up to a maximum of item level 915 in the dungeon, and item level 935 in the weekly chest, both capped at Mythic Keystone 10. This cap in will increase to Mythic Keystone 15 at a future date.

The difficulty of Heroic and Mythic dungeons has increased to reflect the improved rewards. Normal dungeon difficulty is unchanged.

Pet Battles

Venture through the raids of Cataclysm to find new battle pets for the much-anticipated achievement, Raiding With Leashes V: Cuteaclysm. You’ll boast about finding a host of mostly elemental pets when you revisit Blackwing Descent, Bastion of Twilight, Throne of the Four Winds, Firelands, and Dragon Soul.

Advance scouts have reported spotting 18 legendary boss pets scattered about Argus, and these miniature monstrosities have otherworldly special abilities that the denizens of Azeroth have never seen before, such as the slightly terrifying Greater Apocalypse ability. Additionally, more than a dozen different capturable wild pets are said to be found on Argus, as well as a number of pets that can only be obtained via reward items and the new Family Fighter achievement.

Professions on a New Planet

Professional development turns a new page on Argus, with new gathering nodes for Herbalism and Mining, new material types for Skinning and Tailoring, and a new soulbound reagent: Primal Sargerite. Look for new items that can be created by crafters, as well as a new shoulder enchant that provides materials specific to Argus.

In a related turn of events, six renowned NPCs have emerged in the world of fishing. Every day, visit Akule Riverhorn, Corbyn, Ilyssia of the Waters, Impus, Keeper Raynae, or Sha’leth to earn reputation and explore the new rewards they have to offer, and ultimately earn the Fisherfriend of the Isles achievement to unlock a new alternate appearance for your Underlight Angler artifact fishing pole.

Changes

Achievements

  • “Represent”, “Ten Tabards”, “Twenty-Five Tabards” and “Thirty Tabards” now require that a number of unique tabards be obtained. These Achievements no longer require the tabards be equipped.

Artifact Knowledge

  • The Orders are now working together to improve Artifact Knowledge, and Artifact Knowledge now increases every week for everyone at the same rate, without the need to submit work orders.

Classes

  • The Avoidance stat has been reduced in effectiveness by 27% at all levels.
  • Death Knight
    • Frost
    • The synergy between Hungering Rune Weapon and Breath of Sindragosa has dominated the spec, leaving little room for variety. We’re adjusting this combo, and overall damage has increased to compensate. The result should be a more competitive talent picture. All three level 100 talents are tweaked for balance and to play more smoothly. Hungering Rune Weapon should still be hectic to use and require planning, but should not drastically overcap resources anymore.
      • All damage increased by 14%.
      • Hungering Rune Weapon has moved to the level 100 row, swapping with Glacial Advance, which is now on the level 58 row.
      • Breath of Sindragosa damage increased by 10%.
      • Hungering Rune Weapon duration reduced to 12 seconds (was 15 seconds) and additionally grants 20% haste.
      • Obliteration duration increased to 10 seconds (was 8 seconds).
      • Obliteration now causes Howling Blast to grant Killing Machine (in addition to Frost Strike).
    • These changes collectively reduce Frost’s propensity to be flooded with resources in many of its talent/legendary setups
      • Horn of Winter cooldown increased to 45 seconds (was 30 seconds).
      • Murderous Efficiency chance reduced to 50% (was 65%).
      • Koltira’s Newfound Will generates 1 Rune (was 2) and now causes Obliterate to deal 10% extra damage.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. This requires targeted balance changes.
      • Runic Attenuation is now level 56, Murderous Efficiency is now at level 57, and Frozen Pulse is now level 90.
      • Freezing Fog effect reduced to 20% (was 30%).
      • Frozen Pulse damage reduced by 39%.
      • Icy Talons bonus increased to 12% (was 10%).
      • Shattering Strikes bonus increased to 60% (was 40%).
    • The utility talent row on level 75 should now provide a better payoff in situations where Frost’s comparative lack of mobility is felt.
      • Volatile Shielding now causes Anti-Magic Shell to generate 100% additional Runic Power (was: removes Runic Power generation), and no longer deals damage.
      • White Walker replaced with new talent, Inexorable Assault: For every 1 second spent in combat with no enemy within 8 yards, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage.
  • Druid
    • All Specs
      • Mass Entanglement is now a 15-yard AoE around the target.
      • Prowl cooldown reduced to 6 seconds (was 10 seconds).
      • Rebirth is now castable in all forms.
    • Feral
    • Feral’s updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as Savage Roar, Jagged Wounds, and Bloodtalons, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances.
      • All damage increased by 33%.
      • Bloodtalons damage bonus reduced to 20% (was 50%), and now additionally procs from casting Entangling Roots.
      • Elune’s Guidance cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds).
      • Fixed a bug with Incarnation: King of the Jungle, where Ferocious Bite’s optional additional 25 energy cost wasn’t being reduced by 50% as intended.
      • Incarnation: King of the Jungle now only allows the use of Prowl while in combat once throughout its duration, and now reduces the cost of all Cat Form abilities by 50% while active (was 60%).
      • Jagged Wounds now causes your Rip, Rake, and Thrash abilities to deal the same damage as normal, but in 20% less time (was 33%).
      • Moment of Clarity’s damage bonus to affected abilities increased to 20% (was 15%), and now affects Brutal Slash.
      • Predatory Swiftness no longer affects or is consumed by Rebirth.
      • Sabertooth damage bonus to Ferocious Bite increased to 20% (was 15%).
      • Savage Roar duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%).
      • Tear the Flesh (Artifact trait) now increases damage dealt by Rake by 6% (was 7%) per rank.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options.
      • Elune's Guidance has moved to level 100 row, swapping with Brutal Slash, which is now on the level 90 row.
      • Jagged Wounds has moved to level 75, swapping with Savage Roar, which is now on the level 90 row.
    • The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral’s abilities.
      • Swipe Energy cost reduced to 40 (was 45).
      • Thrash Energy cost reduced to 45 (was 50).
      • Thrash Now generates 1 combo point if it hits a target.
    • Savage Roar is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, Tiger's Fury and Bloodtalons still provide interesting gameplay due to their limited nature.
      • Savage Roar now increases the damage of Feral damage over time effects dynamically, based on whether Savage Roar is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether Savage Roar was active or not when the damage over time abilities were cast. Tiger’s Fury and Bloodtalons functionality remains unchanged.
  • Hunter
    • The Porcupine family has been re-named to Rodent.

  • Monk
    • Windwalker
      • Rushing Jade Wind damage increased by 22%.
    • Nearly all damage sources are now covered by Versatility, and these were two that didn't need to be left out.
      • Touch of Death’s damage is now increased by Versatility.
      • Touch of Karma’s damage is now increased by Versatility.

  • Paladin
    • The Paladin class mount vendor now offers a glyph that allows Paladins to transform their Divine Steed into their class mount.
    • Blessing of Sacrifice should now robustly prevent against reducing the casting Paladin below 20% health.
      • Developers’ note: This is a bugfix to Blessing of Sacrifice to eliminate the issue with it reducing you to below the listed health amount, and even occasionally killing you. It should now be safe to rely on it to perform as expected.
    • Retribution
    • Traits and legendaries that buff Crusade should still be attractive, but not as far ahead of the pack as they previously were.
      • All damage abilities increased by 6%.
      • Chain of Thrayn now correctly, additively stacks with Crusade.
      • Wrath of the Ashbringer trait bonus reduced to 2 seconds per rank (was 2.5 seconds per rank).
      • Mastery’s effect on Judgment damage increased by 46%, and Mastery’s effect on Judgment debuff strength increased by 17%.
      • Execution Sentence damage increased by 17%.
      • Righteous Blade trait bonus reduced to 4% per rank (was 5% per rank).
      • Unbreakable Will is no longer triggered when you’re under the effect of Sleep Canister.
    • Protection
    • There should now be much less DPS and survivability swing between Seraphim and non-Seraphim builds. Non-Seraphim builds now do better damage, and Seraphim builds do not sacrifice as much defense as they previously did.
      • Seraphim cooldown increased to 45 seconds (was 30 seconds)
      • Damage increased by 8%: Avenger’s Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
      • Bulwark of the Silver Hand now gives 35% Armor (was 20%).
  • Shaman
    • Elemental
      • Earthquake damage increased by 19%.
      • Static Overload redesigned: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target.
    • Elemental continues to have strong AoE capabilities, but we want to help make their single target damage a bit more attractive.
      • All damage abilities increased by 6% (with the exception of Chain Lightning).
      • Earth Shock damage increased by 7%.
      • Frost Shock damage increased by 13%.
    • This set of changes gives Elemental much more room to benefit from their mastery stat before reaching the hard cap of 100% proc rate.
      • Elemental Blast damage increased by 7%.
      • Elemental Blast now provides 2000 stats at level 110 (was 2400).
      • Elemental Overload now does 85% of base damage (was 75%) and its proc rate has been reduced by 17%.
      • Totem Mastery: Storm Totem bonus reduced to 5% (was 10%).
  • Warlock
    • Healthstone now heals 25% of the user’s health at all levels.
      • Developers’ note: Healthstones should be more useful at current endgame health amounts.
  • Warrior
    • Fury
      • Juggernaut damage bonus reduced to 3% per stack (was 5% per stack).
      • Execute damage increased by 20%.

Class Halls

  • The Tier 3 Class Hall research bonus now costs 1,000 Order Resources (was 2,000).
  • The Tier 4 Class Hall research bonus now costs 2,500 Order Resources (was 4,000).
  • The Tier 5 Class Hall research bonus now costs 5,000 Order Resources (was 8,000).
  • All research durations for changing a bonus have been reduced 1 day (was 3 days).
  • The cost to change the Tier 7 research bonus has been increased to 5,000 Order Resources (was 2,000).

Companion App

  • Added support for Argus world quests and missions.

Dungeons

  • Players can no longer swap equipment in Mythic Keystone dungeons while under the effect of the Bursting or Grievous damage-over-time effects.

Items

  • Attack Power has been removed from all player gear and replaced with Strength or Agility, except in cases where those stats would be inappropriate (such as guns).
  • Many holiday-themed items now have substantially-reduced cooldowns when their associated holidays are active.
  • Many legacy class set items that did not have a sell price now have a sell price.
  • Contributing to a building on the Broken Shore no longer awards a Legionfall Recompense item, and the Artifact Power value of the Artifact Power token awarded has been reduced.
  • Artifact Power items no longer have a sale price, as they should always be useable.
  • Artifacts
    • Hidden Appearances – You are no longer required to be using your current specialization’s Hidden Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Hidden Appearances set while you are in any spec and using any Artifact appearance.
    • Challenge Appearances – You are no longer required to be using your current specialization’s Challenge Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Challenge Appearances set while you are in any spec and using any Artifact appearance, as long as you have unlocked the base challenge appearance for a given spec.
    • The Appearance requirement “Defeat all Legion dungeons” has been changed to “Complete 10 different Legion dungeons”, and now includes Seat of the Triumvirate.
  • Druid
    • Feral
      • Garb of the Astral Warden 2-piece set bonus redesigned and now causes Thrash to deal 15% increased damage (was “Thrash generates 1 combo point if it hits a target.”).
      • Garb of the Astral Warden 4-piece set bonus now causes Shred and Swipe to deal 8% increased damage for each Bleed effect you have on the target (was 15%).
  • Shaman
    • Elemental
      • The Regalia of the Skybreaker 2-piece bonus now reduces Storm Elemental cooldown by 2 seconds (was 1.5 seconds).

Player versus Player

  • Fierce Gladiator’s Cloak’s rating requirement has been increased to 2300.
  • Additional Artifact Power tokens are awarded to players that win Arena matches based on the player’s rating, starting at 1800.
  • Enchanter’s Illusion - Glorious Tyranny is now available to purchase from Prideful Gladiator vendors, for characters who earned Duelist: Season 14 or Duelist: Season 15.
  • Enchanter’s Illusion - Primal Victory is now available to purchase from Warmongering Gladiator vendors, for characters who earned Duelist: Warlords Season 1, Duelist: Warlords Season 2, or Duelist: Warlords Season 3.
  • All Classes
  • Pets in PvP are now immune to Taunt effects for 20 seconds after being Taunted.
  • Shaman
  • Restoration
    • The totem summoned by Grounding Totem will no longer take damage from spells that are redirected to it.

Quests

  • The Broken Shore now offers an Emissary Quest.

User Interface

  • A “Summon Random Favorite Battle Pet” button has been added to the Pet Journal.
  • Legendary quests now display as orange markers on the world map.
  • Legion dungeon and raid maps now have clickable icons where sub-maps connect, making it easier to navigate between floors.
  • Mount and pet unlocks now have a unique toast.
  • The Dressing Room pane is now larger.
  • The Shop has a new checkout interface.
  • You can now turn left and right with the Move Pad accessibility feature.

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

All New Story Scenario

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • The Gnomes: they run.

Pet Battle Dungeon: Deadmines

Something is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.

Darkmoon Faire Rocks

The forsaken band Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.

Changes

Classes

  • Smart heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Death Knight
    • Death Strike damage increased by 10%.
    • Blood
      • Damage of all abilities increased by 15%.
      • Heart Strike damage increased by 10%.
      • Icebound Fortitude is now learned at level 57 (was 65).
      • Soulforge replaced with new talent: Heart of Ice
        • Death Strike increases the duration of Icebound Fortitude by 2 seconds.
      • Vampiric Blood is now learned at level 60 (was 57).
    • Frost
      • Damage of all abilities increased by 3%.
      • Blast Radius (Artifact trait) now increases damage dealt by Howling Blast by 6% per rank (was 10% per rank).
      • Rime now procs at half the Obliterate rate for Frostscythe.
      • Thronebreaker (Artifact trait) now procs at a half the Obliterate rate for Frostscythe.
    • Unholy
      • The damage of all Unholy abilities has been increased by 5%.
      • Dark Arbiter now has a duration of 20 seconds (was 15 seconds).
      • Dark Arbiter’s Val’kyr Strike damage has been reduced by 24%.
      • Death Coil damage increased by 40%.
      • Death Coil now costs 45 runic power (was 35).
      • Death’s Harbinger now gives 2 runes (was 3).
      • Defile damage increased by 38%.
      • Instructor's Fourth Lesson now activates 1-2 Festering Wounds (was 1-3).
        • Developers’ notes: The random number of Wounds that could drop off your target made the rotation very unpredictable to manage at times, and we're reducing that a bit.
      • Shadow Infusion now reduces Dark Transformation’s cooldown by 7 seconds (was 5 seconds).
      • Sudden Doom now procs 20% slower.
  • Demon Hunter
    • Havoc
      • Chaos Blades now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12).
      • Fel Barrage no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
      • Fel Barrage damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
      • Prepared now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
    • Vengeance
      • Damage of all abilities, including talents, increased by 15%.
      • Blade Turning redesigned: Parrying an attack increases your Pain generation by 20% for 5 seconds.
      • Demon Spikes can only be extended to a maximum of three times its base duration.
      • Demonic Infusion cooldown reduced to 1.5 minutes (was 2 minutes).
      • Feast of Souls total healing increased by 20%.
      • Fracture now costs 30 Pain (was 20 Pain).
      • Immolation Aura periodic damage increased by an additional 22%.
      • Last Resort will not absorb a killing blow of more than 200% of the player’s maximum health.
      • Lesser Soul Fragment generation from Shear has been increased by 10%.
      • Soul Cleave now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.
      • Spirit Bomb redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with Frailty.
      • When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.
      • When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
  • Druid
    • Balance
      • Stellar Drift now increases Starfall’s damage by 50% (was 60%).
      • Starsurge damage increased by 11%.
    • Feral
      • Ferocious Bite damage increased by 30%.
      • Soul of the Forest now causes your finishing moves to deal 5% increased damage and grant 5 Energy per combo point.
    • Guardian
      • Healing from Frenzied Regeneration and Skysec's Hold is no longer increased by Mastery: Nature's Guardian.
      • Galactic Guardian’s proc rate reduced by 30%.
      • Gore is now also activated by Maul.
      • Ironfur now increases armor by 65% (was 80%).
      • Maul damage increased by 650%, cost increased to 45 Rage (was 20). Maul is now on the global cooldown, and has no self-cooldown (was 3 seconds). Maul damage not increased in PvP.
      • Mark of Ursol removed.
      • Rage generated per melee swing reduced by 14%.
    • Restoration
      • Damage of all abilities increased by 25%.
      • The healing done by all Restoration healing spells has been decreased by 4%.
      • Cultivation healing reduced by 16%.
      • Mastery: Harmony now increases the healing done by Mark of Shifting.
  • Hunter
    • Play Dead/Wake Up no longer has a maximum range (was 100 yards).
    • Beast Mastery
      • All damage dealt by abilities and pets increased by 6%.
      • Dire Beast now has 2 charges baseline.
      • Dire Frenzy now has 2 charges baseline.
      • Aspect of the Wild now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
      • Chimaera Shot’s cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.
    • Marksmanship
      • Aimed Shot "first attack" bonus is now 50% (was 100%).
      • Aimed Shot damaged increased 55%.
      • Legacy of the Windrunners damage increased by 55%.
      • Patient Sniper bonus reduced to 6% (was 10%).
      • Piercing Shot damage increased by 55%.
      • Unerring Arrows bonus reduced to 3% (was 4%).
      • Vulnerable bonus reduced to 30% (was 100%).
        • Developers’ notes: This set of changes preserves the damage of all the abilities while affected by Vulnerable, but substantially reduces the downside of hitting a target without Vulnerable.
      • Sidewinders damage increased by 20%.
    • Survival
      • Dragonsfire Grenade damage increased by 33%.
      • Explosive Trap now has a damage radius of 8 yards (was 5 yards).
  • Mage
    • Fire
      • Warmth of the Phoenix duration increased to 12 seconds (was 10 seconds).
    • Frost
      • Brain Freeze’s delay has been modified so that it’s no longer possible, with Haste, to land two Ice Lances during a single Winter’s Chill.
      • Comet Storm’s missile radius increased to 6 yards (was 4 yards).
      • Cone of Cold damage increased by 170%.
      • Flurry’s tooltip has been updated to reflect that while Brain Freeze is active, Flurry applies Winter’s Chill to the target.
      • Flurry missile speed increased by 11%.
      • Ice Lance missile speed increased by 30%.
      • Thermal Void redesigned: Increases Icy Veins’ duration by 10 seconds. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 second.
  • Monk
    • Chi Wave healing increased by 73%.
    • Brewmaster
      • Brewmaster passive armor bonus increased to 25% (was 15%), and is now a visible passive trait “Brewmaster’s Balance”, learned at level 10.
      • Blackout Strike's cooldown is no longer affected by Haste.
      • Dragonfire Brew (Artifact trait) now also increases the duration of Breath of Fire by 100%.
      • Hot Blooded (Artifact trait) now reduces damage taken by 1% per rank (was 2%).
      • Ironskin Brew can only be extended to a maximum of three times its base duration.
      • Elusive Dance now increases Purify % by 20% (was 15%).
      • Fortifying Brew increases Stagger % by 10% (was 20%)
      • High Tolerance now grants 8/12/15% Haste (was 5/10/15%).
      • Invoke Niuzao, the Black Ox now deals 50% increased damage.
      • Ironskin Brew increases Stagger by 35% (was 40%).
      • Mastery: Elusive Brawler is now also triggered by hitting with Blackout Strike and Breath of Fire.
      • Purifying Brew now clears 40% of your damage delayed with Stagger (was 50%).
      • Rushing Jade Wind's duration has been increased by 50% for Brewmasters only.
      • Special Delivery proc chance increased to 100% (was 30%), and damage reduced by 70%.
      • Staggered damage cannot exceed 1000% of your maximum health.
      • Staggering Around (Artifact trait) has been redesigned:
        • Purifying Brew clears an additional 1/2/3/4% of the damage delayed by Stagger.
  • Mistweaver
    • All healing spells now do 4% increased healing.
    • Damage of Tiger Palm, Blackout Kick, Rising Sun Kick, and Spinning Crane Kick increased by 14%.
    • Enveloping Mist mana cost reduced by 14%.
    • Essence Font now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
    • Essence Font cost reduced by 10%, and direct healing increased by 23%.
    • Essence Font can now be cast while moving.
    • Life Cocoon absorb increased by 35%.
    • Refreshing Jade Wind cost reduced by 30% and duration increased to 9 seconds (was 6 seconds).
    • Refreshing Jade Wind’s cooldown is now reduced by Haste.
    • Refreshing Jade Wind no longer buffs Essence Font.
    • Rising Sun Kick mana cost reduced by 25%.
    • Thunder Focus Tea now causes Essence Font to channel 100% faster.
    • Vivify healing increased by 9% and mana cost reduced by 11%.
  • Windwalker
    • Damage of most abilities increased by 10%.
    • Hit Combo maximum stacks reduced to 6 (was 8).
    • Invoke Xuen, the White Tiger’s damage reduced by 10%.
    • Fists of Fury’s range increased to 8 yards (was 5) and damage reduced by 20%.
    • Rushing Jade Wind now applies Mark of the Crane to up to 2 (was 4) nearby targets.
    • Spinning Crane Kick’s Mark of the Crane’s damage bonus per target reduced to 40% (was 50%) per target.
  • Paladin
    • Repentance and Blinding Light no longer deal damage.
    • Holy
      • Fervent Martyr no longer has a Beacon of Light requirement, now reduces health as well as mana cost of Light of the Martyr, and now reduces mana cost by 25% per stack (was 50%).
      • Light's Hammer cost reduced by 20%.
    • Protection
      • Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
      • Shield of the Righteous can only be extended to a maximum of three times its base duration.
    • Retribution
      • All damage increased by 3.5%.
      • Blessing of the Ashbringer now grants 4% strength (was 2000 strength).
      • Divine Hammer damage reduced by 25%.
  • Priest
    • Discipline
      • Power Infusion has been moved to level 100, Purge the Wicked has been moved to level 90, and Clarity of Will has been moved to level 75.
      • Atonement’s duration has been reduced to 15 seconds without the Contrition Talent.
      • Divine Star cost reduced by 20%.
      • New talent at level 100: Evangelism
        • Extends the duration of all active Atonements by 7 seconds.
      • Grace now correctly benefits Shadow Covenant.
      • Halo cost reduced by 25%.
      • The Mastery effect for Discipline has been increased by 7%.
      • Power Infusion reduces mana costs by 25% (was 20%).
      • Power Word: Barrier mana cost reduced by 37% and radius increased by 23%.
      • Power Word: Radiance now has 2 charges, an 18-second recharge, and a cast time of 2 seconds (was 2.5 seconds).
      • Power Word: Radiance now heals 5 targets (was 6), and now applies 6 Atonements (was 3) at 60% of normal duration (was 100%).
      • Power Word: Solace damage has been increased by 14%.
      • Plea base mana cost increased by 400%, but no longer costs additional mana per Atonement.
      • Power Word: Shield cost increase by 15%.
      • Purge the Wicked periodic damage increased by 4%.
      • New talent at level 75: Sanctuary
        • Smite’s absorption effect is increased by 50%.
      • Shadow Covenant moved to level 75, replacing Contrition.
      • Shadow Word: Pain damage increased by 5%.
      • Smite damage increased by 16%.
      • Smite now costs 0.5% of base mana (was 1.0%).
      • Twist of Fate replaces The Penitent at level 15.
      • The Penitent’s effects are now included in Penance.
    • Holy
      • Damage of Holy Fire, Holy Word: Chastise, and Smite increased by 25%.
      • Damage of Holy Nova increased by 14%.
      • Binding Heal cost reduced by 32%.
      • Circle of Healing healing increased by 15% and cost reduced by 40%.
      • Divine Star cost reduced by 20%.
      • Halo cost reduced by 25%.
      • Smite damage increased by 11%.
    • Shadow
      • Mindbender now generates 8 Insanity per swing (was 4).
      • Shadow Word: Pain damage increased by 10%.
  • Rogue
    • Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
    • Griftah now sells a selection of items for Coins of Air to his distinguished clientele.
    • Items purchasable with Dingy Iron Coins are now also purchasable with Coins of Air.
    • Assassination
      • Damage of all abilities increased by 10%.
      • Agonizing Poison has been removed.
      • New talent added, replacing Agonizing Poison: Toxic Blade
        • Costs 20 Energy, generates 1 Combo Point, 25 second cooldown.
        • Stab your enemy with a toxic blade, dealing [600% Weapon Damage] Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
      • Exsanguinate now causes your Bleed effects to bleed out 150% (was 100%) faster.
      • Exsanguinate now costs 25 Energy.
      • Fan of Knives damage increased by 40%.
      • Vendetta now affects Poison Bomb damage.
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • All damage increased by 8%.
      • Adrenaline Rush Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Ambush damage increased by 33%.
      • Combat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Curse of the Dreadblades (Artifact trait) now works with Ambush.
      • Fortune Strikes redesigned. Now increases Combat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
        • Developers’ notes: The net result of the two Combat Potency and Fortune Strikes changes is that Combat Potency should generate half as much Energy, twice as often.
      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, Death from Above, Vanish by 0.5 seconds per combo point spent.
      • Slice and Dice now increases attack speed by 125% (was 100%).
      • Roll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the Bones when you get 1 buff.
        • Broadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried Treasure increases Energy regeneration by 30% (was 25%).
        • Grand Melee now increases attack speed by 55% (was 50%).
        • True Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of Death more engaging.
      • All damage dealt increased by 20%.
      • Backstab base damage increased by 35%.
      • Backstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
      • Deepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with Backstab.
      • Enveloping Shadows redesigned. Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.0 second per combo point spent. Shadow Dance gains 1 additional charge.
      • Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of Backstab and Shadowstrike by 8% per point.
      • Feeding Frenzy (Artifact trait) now lasts for 30 seconds (was 20 seconds).
      • Flickering Shadows (Artifact Trait) redesigned: Now reduces the cooldown of Sprint by 10 seconds and Vanish by 30 seconds.
      • Gloomblade damage increased by 10%.
      • Marked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
      • Master of Shadows now gains 25 Energy over 3 seconds when you enter Stealth or Shadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • Nightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives Nightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • Premeditation has been removed.
      • Relentless Strikes now causes your finishing moves to generate 6 Energy per combo point spent.
      • Second Shuriken (Artifact trait) damage increased by 200%.
      • Shadow Dance now has 2 charges (was 3), and is no longer on the global cooldown.
      • Shadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow Nova (Artifact trait) damage increased by 67%.
      • Shadow’s Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • Shadowstep now has 2 charges for Subtlety.
      • Shadowstrike now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
      • Shadowstrike, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in Shadow Dance or during Subterfuge.
      • Shuriken Combo is a new passive talent available at level 70: Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • Shuriken Storm base damage increased by 67%.
      • Sprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • Subterfuge’s duration increase to Shadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of Death redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
      • The Quiet Knife (Artifact trait) now increases damage dealt by Backstab by 5% (was 3%) per point.
  • Shaman
    • Earth Elemental has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
    • Earth Elemental has 6% melee crit reduction.
    • Elemental
      • Earthquake damage increased by 30%, and no longer gains additional ticks with Haste.
      • Earth Shock damage increased by 20% in non-PvP situations.
      • Storm Elemental’s Wind Gust and Call Lightning damage increased by 25%.
    • Enhancement
      • Damage of all abilities increased by 10%.
      • Ascendance no longer generates 12 Maelstrom/second, and now reduces the cooldown and cost of Stormstrike by 80%.
      • New level 100 talent, Boulderfist: Rockbiter's recharge time is reduced by 15%. Boulderfist additionally increases Rockbiter damage by 20%.
      • Crash Lightning damage increased by 20%.
      • Earthen Spike now costs 20 Maelstrom (was 0).
      • Earthen Spike damage increased by 25%.
      • Earthen Spike now increases Nature and Physical damage you deal to the target by 30% for 10 seconds (was 15%).
      • Flametongue proc damage increased by 28%.
      • Fury of Air damage increased by 10%.
      • Hailstorm damage increased by 11%.
      • Hot Hand proc rate reduced by 29%.
      • Landslide is now a level 15 talent, replacing Boulderfist.
      • Mastery: Enhanced Elements proc chance bonus reduced by 36%.
      • Rockbiter damage increased by 77%, and now generates 25 Maelstrom (was 20).
      • Rockbiter now has 2 charges, with a recharge time of 6 seconds.
      • Stormbringer now procs from all weapon attacks.
      • Stormstrike cooldown reduced to 15 seconds (was 16 seconds).
      • Tempest redesigned: Stormbringer gives your next Stormstrike 40% increased critical strike chance.
      • Wind Strikes now increases your attack speed by 3% per point (was 10%) for 6 seconds (was 3 seconds).
      • Wind Surge (Artifact trait) now increases damage done by Windfury by 8% per point (was 5%).
      • Windsong now increases your attack speed by 30% (was 35%).
    • Restoration
      • Damage of all abilities increased by 25%.
      • Wellspring cost reduced by 43%.
  • Warlock
    • All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
    • Soul Harvest duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
    • Affliction
      • All spells and pets’ damage increased by 20%.
      • Contagion damage bonus reduced to 15% (was 18%).
      • Death’s Embrace is a new talent replacing Soul Effigy.
        • Agony, Corruption, Unstable Affliction, Seed of Corruption, Phantom Singularity, and Drain Soul deal up to 50% increased damage to enemies below 35% health.
      • Soul Effigy removed.
      • Haunt cooldown reduced to 25 seconds (was 30 seconds), and damage bonus reduced to 15% (was 30%).
      • Malefic Grasp damage bonus reduced to 25% (was 70%).
      • Phantom Singularity moved to level 60 (was level 100).
      • Phantom Singularity cooldown reduced to 40 seconds (was 60 seconds), damage increased by 5%, healing reduced to 20% of damage done (was 30%), and radius reduced to 15 yards (was 25 yards). Now taps targets immediately.
      • Seed of Corruption damage reduced by 20%.
      • Siphon Life moved to level 100 (was level 60).
      • Siphon Life damage increased by 30%, and healing reduced to 60% of damage done (was 100%).
      • Soul Flame damage reduced by 20%.
      • Wrath of Consumption (Artifact trait) damage per stack  reduced to 1% (was 2%).
      • Writhe in Agony now allows Agony to stack up to 15 stacks (was 20).
    • Demonology
      • Hand of Gul’dan impact damage increased by 180%.
      • Infernal Furnace (Artifact trait) damage increase per point reduced to 8% (was 10%).
      • Left Hand of Darkness (Artifact trait) now increases the damage of your pet by 2.5% (was 5%) when the Grimoire of Supremacy talent is chosen.
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
      • All damage increased by 21%.
      • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
      • Conflagrate now generates 5 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • Conflagrate now generates double resources from hitting a second Havoc target.
      • Dimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Eradication’s damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • Incinerate now generates 2 Soul Shard Fragments, and now generates 3 Soul Shard Fragments on a critical strike.
      • Incinerate’s mana cost reduced by 16%.
      • Rain of Fire’s damage increased by 25%.
      • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage.
      • Shadowburn now generates 5 Soul Shard Fragments and an additional 5 if the target dies within 5 seconds.
      • Soul Conduit now causes every Soul Shard you spend to have a 15% (was 20%) chance to be refunded.
      • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds, and no longer increases its duration.
  • Warrior
    • Arms
      • All abilities damage increased by 10%, in addition to any damage changes below.
      • Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
      • The effect of Mastery has been reduced by 20%.
      • Anger Management now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of Bladestorm.
      • Cleave damage increased by 20%.
      • Colossus Smash cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
      • Dauntless cost reduction is now 10% (was 20%).
      • Deadly Calm now reduces Rage costs during Battle Cry by 75% (was 100%).
      • Execute damage increased by 25%. If the target does not die, 30% of the Rage spent on Execute is refunded.
      • Fervor of Battle is now moved to Level 75.
      • Fervor of Battle damage bonus increased to 80% (was 45%).
      • Focused Rage is now moved to Level 90.
      • Focused Rage now costs 20 Rage (was 15 Rage).
      • In For The Kill is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
      • In For The Kill now refunds 40 Rage (was 30 Rage).
      • Mortal Strike damage increased by 20%.
      • Opportunity Strikes now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
      • Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
      • Precise Strikes (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next Mortal Strike or Execute by 10% per rank.
      • Ravager now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
      • Rend cost increased to 30 Rage (was 10 Rage).
      • Rend’s first hit now deals 150% weapon damage.
      • Rend’s duration decreased to 8 seconds (was 15 seconds).
      • Rend now deals damage every 2 seconds (was 3 seconds).
      • Rend’s periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
      • Initial hit decreased to 150% weapon damage, down from 280%.
      • Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
      • Shattered Defenses (Artifact trait) now causes Colossus Smash to increase the damage of your next Mortal Strike or Execute by 60% (was 30%). This effect no longer increases the critical strike chance of Mortal Strike or Execute.
      • Slam damage increased by 35%.
      • Titanic Might now increases the duration of Colossus Smash by 8 seconds (was 16 seconds), and now also reduces the cooldown of Colossus Smash by 8 seconds.
      • Trauma is now moved to Level 45.
      • Trauma is now also activated by Execute.
      • Void Cleave (Artifact trait) damage increased by 100%.
      • Whirlwind damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
    • Fury
      • All damage increased by 5%.
      • Frenzy now lasts 15 seconds (was 10 seconds).
      • Juggernaut (Artifact trait) now lasts 8 seconds (was 6 seconds). Juggernaut can now be activated when an off-hand hit killed the target.
    • Protection
      • Ignore Pain absorb amount increased by 20%
      • Indomitable now increases maximum health by 20% (was 25%) and maximum effect of Ignore Pain by 20% (was 25%).
      • Revenge damage reduced by 12%.
      • Shield Block can only be extended to a maximum of three times its base duration.

Dungeons and Raids

  • Mythic Keystone enemy health and damage now increase by 10% per level (was 8% per level).
  • Mythic Keystones no longer deplete when used. They now downgrade by 1 level if a dungeon is not completed within the time limit.
  • The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
  • In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
  • Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
  • Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
  • On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.

Events

Midsummer Fire Festival

  • The Flame Wardens have constructed new bonfires in Draenor and the Broken Isles.
  • Igneous Flameling (pet) and Set of Matches (toy) can now be purchased with Burning Blossoms.
  • The Frost Lord Ahune is now available to players beginning at level 60, and scales with player level.

Items

  • Legion Follower equipment that previously granted an Artifact Power item 100% of the time now grants an Artifact Power item of 5x value, 20% of the time.

  • Heirlooms can now increase to a maximum level of 110. Visit Estelle Gendry in the Undercity or Krom Stoutarm in Ironforge to purchase upgrades, or collect new upgrades during holidays.

  • Heirloom vendors now offer toy items that can be used to teach the flight paths of Kalimdor and Eastern Kingdoms to Azeroth’s adventurers.
  • Draught of Souls effectiveness has been reduced by 40% for Arms and Fury Warriors.
  • Majordomo’s Dinner Bell: The secondary stat buff granted by this trinket now only matches your Well Fed buff if you are a Tank specialization. For non-tanks, the secondary stat is always random.
  • Whispers in the Dark’s casting speed bonus and penalty now scale like a secondary stat.
  • Death Knight - Dreadwyrm Battleplate
    • Frost 4-piece: Howling Blast now generates 6 Runic Power (was 8 Runic Power) while Rime is active.
  • Demon Hunter - Vestment of Second Sight
    • Havoc 4-piece: Now increases your Chaos Strike critical strike chance by 8% (was 10%).
  • Hunter – Eagletalon Battlegear
    • Beast Mastery 4-piece: Dire Beast/Dire Frenzy nowreduces the cooldown of Bestial Wrath by an additional 4 seconds (was 8 seconds).
    • Marksmanship 2-piece: Every 45 Focus you spend reduces the cooldown of Trueshot by 1 second (was 35 Focus).
    • Survival 2-piece: Flanking Strike now has 2 times the normal chance to trigger Hunting Companion (was 3 times chance).
    • Survival 4-piece: When Mongoose Fury reaches 6 applications, you gain 15% increased damage to all abilities for 10 seconds (was 20%).
  • Mage – Regalia of Everburning Knowledge
    • Fire 4-piece: Hot Streak has a 10% chance to also grant you 15% Haste for 10 seconds (was 20% Haste).
    • Frost 2-piece: Frost Bolt has an 5% increased chance to trigger Brain Freeze (was 10%).
  • Monk – Vestments of Enveloped Dissonace
    • Mistweaver 2-piece: Renewing Mist has a 1% increased chance to increase the healing of your next Vivify (was 2%).
  • Paladin – Battleplate of the Highlord
    • Protection 4-piece: Shield of the Righteous has a 25% chance to reset the cooldown on Light of the Protector (was 35%).
    • Retribution 2-piece: Your Holy Power spending attacks deal 7% more damage (was 10%).
  • Priest – Vestments of the Purifier
    • Shadow 4-piece: For 2.5 seconds after activating Voidform, the cooldown on Void Bolt is reduced by 100% (was 4 seconds).
  • Rogue – Doomblade Battlegear
    • Assassination 2-piece: Mutilate also causes the target to Bleed for 20% additional damage over 8 seconds (was 30%).
    • 4-piece: Envenom deals 7% additional damage per Bleed you have on the target (was 10%).
  • Shaman – Regalia of Shackled Elements
    • Enhancement 2-piece: Stromstrike damage increased 10%.
    • Enhancement 4-piece: Lava Lash has an additional 10% chance to trigger Stormbringer.
    • Elemental 4-piece: Elemental Focus increases damage and healing by an additional 7% (was 10%).
  • Warlock – Legacy of Azj’Aqir
    • Affliction 4-piece: Agony has 1.1 times the normal chance to generate a Soul Shard (was 1.15 times chance).
    • Demonology 4-piece: Dreadstalkers last 2.5 seconds longer (was 4 seconds).
    • Destruction 4-piece: Conflagrate gains an additional charge and has 2 seconds reduced cooldown (was 3 seconds).
  • Warrior – Warplate of the Obsidian Aspect
    • Arms 4-piece: Increases the duration of Battle Cry by 1 second (was 2 seconds).
    • Fury 4-piece: Increases the duration of your Enrage by 1 second (was 1.5 seconds).
    • Protection 2-piece: You gain 10% (was 20%) increased chance to critically block while Shield Block is active.

Legendary Items

  • Death Knight
    • Unholy
      • Tak'theritrix's Shoulderpads: Your minions’ damage is increased by 40% (was 30%).
  • Demon Hunter
    • Havoc
      • Achor, the Eternal Hunger: Redesigned. Vengeful Retreat now heals you for 25% of your maximum health and grants 20% leech for 8 seconds.
      • Mo’arg Bionic Stabilizers now increases damage per enemy hit by 25% (was 50%).
  • Druid
    • Balance
      • The Emerald Dreamcatcher: Starsurge reduces the Astral Power cost of your Starsurges by 5 Astral Power (was 7) for 5 seconds (was 3 seconds), stacking up to 2 times.
    • Restoration
      • Aman’thul’s Wisdom now increases Rejuvination’s duration for a maximum of 9 seconds (was 15 seconds).
  • Hunter
    • Beast Mastery
      • The Mantle of Command: Redesigned. Dire Beast / Dire Frenzy increases the damage done by your pets by 5% for 8 seconds.
  • Priest
    • Discipline
      • Estel, Dejahna’s Inspiration: Plea now increases your Haste by 1% per stack (was 2%) for each target with your Atonement for 8 seconds (was 5 seconds).
      • Kam Xi’raff: Using Light's Wrath reduces the mana cost of all spells (was damaging spells) by 50% (was 75%) for 1 second, increased by 1 second per ally affected by your Atonement.
  • Rogue
    • Subtlety
      • The Dreadlord’s Deceit now rewards 25% increased damage per stack (was 35%).
  • Warlock
    • Demonology
      • Recurrent Ritual: Call Dreadstalkers now refunds 1 Soul Shard (was 2).
    • Destruction
      • Feretory of Souls: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the Ymirjar: Enemies marked by your Havoc now take 15% (was 8%) increased damage from your single target spells.
  • Warrior
    • Arms
      • Archavon’s Heavy Hand: Now reduces the cost of Mortal Strike by 8 Rage.

Legion Companion App

  • Fixed a bug causing the display of inaccurate mission durations.
  • Fixed a bug that caused the display of inaccurate mission costs.
  • Fixed a bug causing one champion to appear to counter multiple mission effects in error.

Player versus Player

  • Every Man for Himself, Stoneform, and Will of the Forsaken now trigger a 30 second cooldown on Adaptation.

Demon Hunter

  • Havoc
    • Metamorphosis no longer stuns players.
    • Metamorphosis reduces the movement speed of players by 70% for 3 seconds.
    • Solitude now properly increases attack speed (was haste).
    • Solitude now increases Fury and Pain generation (was an increase to damage dealt).
  • Vengeance
    • Sigil of Misery now has a 5 second PvP duration.

Death Knight

  • Unholy
    • Crypt Fever's damage has been increased by 58%.

Druid

  • Restoration
    • Abundance’s Healing Touch cast time bonus is no longer reduced in PvP situations.
    • Focused Growth now reduces the mana cost of Lifebloom by 60% (was 50%).
    • Focused Growth now increases the healing of Lifebloom by 50% per stack (was 20%).
    • Fortified Bark has been replaced by Entangling Bark:
      • Entangling Bark grants the target of your Ironbark Nature’s Grasp, which roots the first two enemies that attack the target.  Nature’s Grasp will not proc if the enemies are already affected by Entangling Roots or Mass Entanglement.
    • Nourish no longer reduces the cast time of Healing Touch.
    • Overgrowth no longer casts the initial heal of Regrowth on the target.
    • Revitalize has been redesigned:
    • Rejuvenation (and Rejuvenation (Germination)) grant the target 2 stacks of Revitalize. Revitalize will heal the target for 2x spell power and increase the duration of Rejuvenation or Rejuvenation (Germination) by 3 seconds (whichever has the lowest remaining duration).


Hunter

  • Beast Mastery
    • Beast Mastery PvP template agility has been reduced by 5%.
    • Separation Anxiety has been redesigned:
      • Separation Anxiety increases your pet’s (and Hati’s) movement speed by up to 50%, and damage taken reduced by 25%.  Effect only occurs when your pet is 20 or more yards away from you, and scales up to your pet at 50 yards away.
    • The Beast Within’s Bestial Wrath cooldown reduction has been reduced to 10 seconds (was 15 seconds).
    • Wild Protector reduces damage done to allies by 10% (was 15%).
    • Go for the Throat has been removed.
    • Dire Beast: Hawk replaces Go for the Throat.
    • Dire Beast: Basilisk replaces Dire Beast: Hawk.
    • Interlope replaces Misdirection:
      • If your pet is within 10 yards of your Interlope target, the next hostile spell will be redirected to your pet.  Once this occurs, your pet will redirect the next 3 seconds of hostile spells.
      • Interlope’s cooldown begins when the aura is consumes.
  • Marksmanship
    • Scatter Shot now replaces Bursting Shot.
    • Scatter Shot’s cooldown has been increased to 30 seconds to match Bursting Shot.
    • Gust of Wind reduces the cooldown of Scatter Shot.
    • Spray and Pray has been removed.
    • Ranger’s Grace now replaces Spray and Pray.
    • Ranger’s Grace reduces the remaining cooldown of Aspect of the Turtle, Aspect of the Cheetah, and Exhilaration by 5 seconds when casting Aimed Shot on a Vulnerable target.
    • TNT has been redesigned:
      • Bursting Shot’s radius is increased by 30%.
      • Bursting Shot applies Concussive Shot to all targets hit.

Mage

  • Prismatic Cloak no longer causes spells to miss the Mage.
  • Prismatic Cloak's tooltip now changes between Blink and Shimmer.
  • Prismatic Cloak now reduces magical damage taken by 50% for 2 seconds.
  • Fire
    • Flamecannon now only increases the range of Fire spells.
  • Frost
    • Burst of Cold damage bonus to Cone of Cold reduced to 400% (was 800%).

Monk

  • Windwalker
    • Heavy-Handed Strikes no longer increases the range of Fists of Fury.
    • Heavy-Handed Strikes now stuns targets for 4 seconds (was 3 seconds).

Paladin

  • Retribution
    • Hammer of Reckoning has been redesigned.
    • Allies with your Greater Blessings taking damage grants you a stack of Reckoning.
    • Consume 50 stacks of Reckoning to throw a hammer and gain Avenging Wrath / Crusade for 6/12 seconds.
    • Lawbringer has been redesigned, and no longer increases the duration of Judgment.
    • Lawbringer is now applied to all initial targets hit by Judgment. This does not work with spreading effects such as Judge Unworthy.
    • Lawbringer now applies a 30 second debuff to the target(s), which causes them to take 5% of their health in Holy damage when Judgment is cast.
    • Seraphim’s Blessing now causes your next Flash of Light to be instant cast. Cooldown reduced to 15 seconds (was 60 seconds).

Priest

  • Shadow
    • Driven to Madness now grants 12 Insanity over 3 seconds when attacked.
    • Fleeting Embrace no longer increases the number of targets healed by Vampiric Embrace.
    • Mind Trauma has been redesigned:
    • Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on Mind Flay) steal 1% haste from the target for 20 seconds. If the target’s Mind Trauma debuff is removed by any source (dispels, duration ending), the Priest loses that amount of stolen haste. Only 10% Haste can be stolen per target, up to 20% Haste total.
    • Shadow Mania no longer increases the healing of Vampiric Touch.
    • Void Shield no longer heals based on damage dealt by Vampiric Touch.

Rogue

  • Subtlety
    • Dagger in the Dark’s radius is increased to 20 yards (was 10 yards).
    • Dagger in the Dark’s duration is increased to 10 seconds (was 5 seconds).
    • Dagger in the Dark no longer activates during Shadow Dance, only Stealth or Vanish.
    • Veil of Midnight no longer activates when Shadow Dance ends, only Stealth or Vanish.
    • Phantom Assassin has been redesigned: Phantom Assassin now increases your critical strike chance by 35% while Stealth or Shadow Dance is active (including Vanish).
    • Thief’s Bargain no longer increases your damage while stealthed, now always increases your damage by 10%.
    • Thief’s Bargain now reduces maximum health by 15% (was 25%).
    • Thief’s Bargain now reduces Vanish’s cooldown by 60 seconds (was 90 seconds).


Shaman

  • Spiritual Recovery now additionally increases the minimum and maximum speed of Ghost Wolf by an additional 10%.
  • Elemental
    • Frost Shock’s PvP duration now scales correctly with Maelstrom: 4-8 seconds based on Maelstrom consumed (was 8-8 seconds based on Maelstrom consumed).
    • Fire and Ice has been redesigned:
      • Your Flame Shock and Frost Shock no longer consume up to an additional 20 Maelstrom. The duration of your Frost Shock and Flame Shock is increased by 100%, and the damage of your Frost Shock is increased by 100%.
  • Enhancement
    • Bloodlust and Heroism cast by Shamanism now increase Haste by 20% (was 30%).
  • Restoration
    • Tidebringer now also increases the jump distance of Chain Heal by 100%.

Warlock

  • Affliction
    • Endless Affliction now increases the duration of Unstable Affliction by 6 seconds, but now causes Unstable Affliction to deal the same damage over time as without the talent.
    • Nightfall (new talent) replaces Death’s Embrace:
      • Nightfall gives Corruption ticks a chance to reduce the cast time of your next Seed of Corruption by 100%.
    • Amplified Afflictions has been removed.
    • Gateway Mastery (new talent) replaces Amplified Afflictions:
      • Increases the range of Demonic Gateway by 20 yards.
      • Decreases the cast time by 30%.
      • Players can use your gateway 30 seconds more often.
  • Destruction
    • Bane of Havoc now has a 45 second cooldown.
    • Wreak Havoc now affects Bane of Havoc’s cooldown.

Professions

  • Obliterum-modified items can now be increased to a maximum item level of 885 (was 875).

Alchemy

  • Significantly increased the drop/proc chance to receive rank 3 recipes.
  • The amount healed by Ancient Healing Potions and Ancient Rejuvenation Potions was increased.

Cooking

  • Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

Tailoring

  • Bloodtotem Saddle Blanket comfort reduced by 50% to thwart the Burning Legion.

UI

  • Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
  • The Warlock soul shard UI has new art.
  • Unobtainable battle pets are now hidden from the list unless collected.
  • A death counter has been added to the Mythic Keystone tracker.
  • Dispellable debuffs have been added to friendly nameplates.
     

Appearances

  • Arsenal: Armaments of the Silver Hand now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
  • Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.


Premade Groups

  • Mythic Keystone level searches will now display flexible results. For example, searching for “+5” will also display results for “+4” and “+6”.
  • Groups under the Questing category will be delisted when upon reaching a full party.

New Features

The Broken Shore

Return to the Broken Shore and take the fight to the heart of the Legion's power on Azeroth. Begin your journey in a new Scenario, and then lead the Armies of Legionfall against the demonic invasion of Azeroth.

The dynamic ebb and flow of Broken Shore will keep you on your toes as new World Quests, bosses, treasures, and a powerful demon command ship called the Sentinax make for an exciting new experience every day.

Join a region-wide, cross-faction effort to construct buildings that open new content and provide a variety of benefits to help in the fight against the Legion.

New Dungeon: The Cathedral of Eternal Night

The upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place. Inside this new dungeon, you’ll face:

  • Agronox - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.
  • Thrashbite the Scornful - Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.
  • Domatrax - With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.
  • Mephistroth - With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.

This new dungeon is available in Heroic, Mythic, and Mythic Keystone difficulties.

Class Campaigns

After securing a foothold on the Broken Shore and making progress with the Armies of Legionfall, every class continues its own campaign to unify in the war effort. Your Class Hall will be the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests.

Once your class campaign and the Legionfall campaign on the Broken Shore are complete, all new epic class mounts will become available to those who finish the subsequent class mount quests.

Demon Assaults

The Burning Legion is preparing to assault Azeroth with renewed determination. After you regain a foothold on the Broken Shore, don’t be surprised if Broken Isles zones later come under attack. It will be up to you to fight to drive the Legion back and defend the lands of your new allies.

Flying in the Broken Isles

Take your final steps to complete the Broken Isles Pathfinder, Part 2 achievement to unlock flying in the Broken Isles.

Legion Reputation Progress

Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries. These new reward caches have a rare chance to reward new faction mounts, such as the Highmountain Elderhorn, Wild Dreamrunner, and Leywoven Flying Carpet.

PvP Brawls

A series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill”, “Gravity Lapse”, and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.

Pet Battle Dungeon

Something nefarious is going on in the world of pet battles, and it’s worth a closer look. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

Updated Features

Character Empowerment

Your bond with your Artifact has grown stronger, and your Artifact Knowledge has continued to increase. Upon reaching Artifact Knowledge 25, you will receive the quest “Seeking Lost Knowledge”, which allows you to unlock further knowledge levels. Additionally, once you have 35 or more traits in your Artifact, the time has come to improve your Artifact even more. Unlock a set of new empowered traits, additional ranks for many of your original traits, and a new final trait by embarking on a new questline.

Your weapon isn’t the only thing increasing in power. From dungeon drops to World Quest rewards to items created with your professions, your armor upgrades at higher item levels than before. All the better to fight the Legion!

Transmogrification Sets

A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

Class Combat Updates

The launch of Legion included many updates to class animations, sounds, and spell effects. These improvements continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids.

Professions

  • The Obliterum Forge should now always be available to players, and requires no questline.
  • All item level 815 crafted end-game gear will now be crafted at item level 835.
  • All existing items between item levels 815-830 will retain their existing item level. The first application of Obliterum will bring them up to 840, and the Obliterum cap has been increased to iLvl 875.
  • Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.
  • Many profession World Quests in Dalaran now reward credit for the Kirin Tor emissary.
  • All recipes that are dropped by dungeon end bosses on Mythic difficulty can now drop in that dungeon’s first chest on Mythic Keystone difficulty.
  • Most crafting profession recipes will now grant skill-ups to a higher maximum skill level, making it easier for crafters to reach skill level 800.
  • Alchemy
    • Mana and Rejuvenation potions can now be used by specs for whom a mana bar is a non-primary resource.
    • The herb reagents required for Potion of the Old War, Potion of Deadly Grace, Leytorrent Potion, and Unbending Potion recipes have been reduced by 50%.
  • Archaeology
    • You can now get Artifact Power from Archaeology.
    • New Elite digsites have been discovered in the Broken Isles.
    • All enemies summoned by Archaeology can now be killed by multiple nearby players.
  • Blacksmithing
    • Added new craftable Legendary item:
      • (Belt) Rethu’s Incessant Courage
  • Cooking
    • Nomi now provides Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
    • Hearty Feasts now grant 400 stats (was 150), and Lavish Suramar Feasts now grant 500 stats (was 200).
  • Engineering
    • The felslate requirements for the Failure Detection Pylon recipe have been reduced by 50%
    • The Chaos Blaster reagent cost has been reduced from 3 to 2.
    • Failure Detection Pylon can now be used in Mythic Keystone dungeons.
    • Sprocket Containers (bags dropped for wearers of the Boon of the Builder enchant) now have a 100% chance to contain a Hardened Felglass.
  • Inscription
    • New Glyph of the Wrathguard: Warlock
      • Transforms your Felguard into a Wrathguard
    • New Glyph of the Shadow Succubus: Warlock
      • Transforms your Succubus into a Shadow Succubus
  • Leatherworking
    • Added new craftable Legendary items:
      • (Demon Hunter, Druid, Monk, Rogue – Boots) The Sentinel’s Eternal Refuge
      • (Hunter, Shaman – Boots) Vigilance Perch
  • Mining
    • It should now be significantly easier to start the quest to learn 2-star and 3-star Infernal Brimstone mining.
    • The wall forges in the Dalaran blacksmith shop are now usable.
  • Tailoring
    • Added new craftable Legendary item:
      • (Shoulder) Celumbra, the Night’s Dichotomy
    • The amount of comfort provided by the Bloodtotem Saddle Blanket has been reduced by 20%.

Tab Targeting

Tab targeting has been updated to feel more consistent. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you, unless you are looking to a new target and your hostile enemies are behind you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see.

User Interface

  • On PvE servers, players of the opposite faction now have orange names.
  • You can now assign a specialization to an equipment set in the Equipment Manager.
  • The Blood of Sargeras vendor now sells items in multiple amounts (Shift-click).
  • To help prevent accidental clicking, the resurrection option to “Decline” now has a brief countdown before it can be clicked.
  • An “Open All” button has been added to the mailbox.
  • Achievements linked from other players now show your own progress on the same tooltip.
  • Appearances
    • You can now preview an ensemble set by CTRL-clicking it.
    • The Transmogrifier NPC is now trackable on the minimap.
    • You can now search your Appearance Collection by dungeon name and boss name.
  • Player versus Player
    • In Arenas, your enemies’ crowd control Honor Talents are now tracked on their unit frames.
    • Various improvements have been made to party member visibility in Battlegrounds.
  • Quick Join
    • Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social.
    • Group tooltips now show the available roles and if auto accept is enabled.
    • Right click a Quick Join group to whisper a member of that group.
  • Spellbook
    • Spells that haven’t been moved to an action bar are highlighted in the spellbook.
    • Mousing over a spell highlights it on your action bar, making it easier to locate.
    • Pet spells can now be dragged onto the player action bar.

Changes

Classes

  • Player Taunts now increase all threat caused against the target by 400% for 3 seconds (was 200%).
  • The Tauren and Dwarf racial bonuses Brawn and Might of the Mountain now correctly increase heals by 2% (was 1%).
  • Non-tank specializations once again benefit from Bonus Armor from gear.
  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
  • Demon Hunter
    • Vengeance
      • Demonic Wards now reduces all damage taken by 20% (was 10%), and increases Armor by 75% (was 120%).
  • Druid
    • Broken Isles Pathfinder mount speed bonuses now apply to Travel Form and Flight Form (while on the ground).
    • Starfall duration and tick rate is no longer affected by Haste.
    • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.
    • Guardian
      • Intimidating Roar now roots targets in place (was a 50% snare).
      • Mangle damage increased by 15%.
      • Thrash (Bear) direct damage increased by 15%.
      • Swipe (Bear) damage reduced by 25%.
        • Developers’ Notes: This should result in overall Guardian damage remaining roughly the same, perhaps slightly higher. But it will frontload their damage more, which should help with burst threat.
  • Hunter
    • Beast Mastery
      • Dire Frenzy will now additionally cause your pet to charge up to 25 yards toward the target.
  • Mage
    • Arcane
      • Mark of Aluneth periodic and final damage increased by 33%.
  • Monk
    • Chi Wave replaces Mistwalk talent:
      • A wave of Chi energy flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
    • Mistweavers now learn Fortifying Brew at level 55 (was Fortifying Elixir at honor level 22).
    • Mistweavers now learn Essence Font (Rank 2) at level 58.
    • Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.
  • Paladin
    • Judgment of Light no longer has a cooldown between its heals on each target.
  • Priest
    • Shadow
      • Mental Fortitude (Artifact Trait) shield cannot exceed damage absorbed of 4% of player total health (was 8%), and now correctly calculates healing from Vampiric Touch.
  • Rogue
    • Fixed a bug where Death from Above would consume combo points up to 5 with Anticipation as expected, but gain bonus damage from combo points up to 10 with Anticipation.
    • Assassination
      • Bag of Tricks (Artifact trait) proc chance is now 2.5% per combo point spent on Envenom or Rupture.
      • Urge to Kill now causes Vendetta to grant 60 energy, plus an additional 60 energy over 2 seconds.
    • Outlaw
      • Curse of the Dreadblades (Artifact ability) now works with Ghostly Strike.
      • Fatebringer (Artifact talent) now reduces the Energy cost of Finishing moves by 1 per point (was a reduction of 2 Energy per point).
      • Increased the damage of the following abilities by 3.5%: Ambush, Between the Eyes, Cannonball Barrage, Death from Above, Ghostly Strike, Killing Spree, Pistol Shot, Run Through, Saber Slash.
  • Warlock
    • Affliction
      • Refreshing Reap Souls will no longer overwrite the current buff’s duration with a new one. The new duration will now be added to the existing duration, up to a maximum duration of 60 seconds.
      • Reap Souls (Artifact ability) now has a 5 second cooldown.
        • Developers’ note: Previously, casting Reap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds.
      • Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter. Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.
        • Developers’ note: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison.
  • Warrior
  • Charge (and Intercept) now deals damage on arrival, and its snare begins after you hit your target.

Class Halls

  • Artifact Researchers now have explanatory dialogue options when you have completed all Work Orders they offer.

Dungeons

  • The item levels of gear found in Legion Dungeons has been increased.
  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
  • All Random Heroic dungeons now require 825 item level to queue.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • Mythic Keystone Dungeons
    • Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger’s Chest (at keystone level 10).
    • Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.
    • Added 60 seconds to the Black Rook Hold timer.
    • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
    • Killing Cove Seagulls should now add Enemy Forces credit.
    • New Affix: Bursting (level 4)
      • When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
    • New Affix: Fel Explosives (level 7)
      • Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.
    • New Affix: Quaking (level 7)
      • Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.
    • New Affix: Grievous (level 7)
      • While below 90% health, players are afflicted with Grievous Wound.
    • The Overflowing affix has been removed.
    • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
      • Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.
    • Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
      • Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
    • Skittish threat reduction has been lowered to 75% (was 80%).
    • Fortified damage bonus lowered to 30% (was 40%).
    • Tyrannical damage bonus lowered to 15% (was 20%).
    • Sanguine radius increased to 8 yards.
    • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
    • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
      • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
      • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
      • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.

Items

  • Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
  • Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
  • A number of unavailable items belonging to PvP sets from the Burning Crusade and Wrath of the Lich King expansions have been made available again from vendors.
  • Class Order Hall Sets can now be upgraded to item level 870 via rare items obtainable from Broken Shore World Quests.
  • Drape of Shame: Now increases critical healing by 5% (was 10%).
  • Hunter
    • (Beast Mastery) The Eagletalon Battlegear 2-piece bonus should now correctly display its functionality with the Dire Frenzy talent.
    • (Beast Mastery) The Eagletalon Battlegear 4-piece bonus should now correctly display its functionality with the Dire Frenzy talent.

Legendary Items

  • Legion Legendary items now require level 101 (was 110).
    • Multiple Classes
      • Aggramar’s Stride: Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat. Now grants movement speed equal to 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.
      • Norgannon’s Foresight: Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving. Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
      • Sephuz’s Secret: Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. The 10% movement speed bonus now stacks with other movement speed bonuses.
      • Roots of Shaladrassil: Now has an additional 658 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
    • Death Knight
      • Acherus Drapes: Now has an additional 771 Mastery (@ ilvl 940) as a third bonus secondary stat.
      • Blood
        • Rattlegore Bone Legplates: Now also increases Bone Shield’s damage reduction by 2%.
        • Service of Gorefiend: Now has an additional 1233 Leech (@ ilvl 940) as a bonus tertiary stat.
      • Frost
        • Perseverance of the Ebon Martyr: Howling Blast deals 20% increased damage to enemies recently damaged by your Remorseless Winter (was 40%).
      • Unholy
        • Death March: Now also increases Death Strike and Death Coil damage by 10%.
        • Tak’theritrix’s Shoulderpads: Damage bonus duration increased to 30 seconds (was 20 seconds).
    • Demon Hunter
      • Havoc
        • Achor, the Eternal Hunger: Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.
        • Anger of the Half Giants: Demon Blades generates an additional 1-6 Fury (was 1-8 Fury).
        • Loramus Thalipedes' Sacrifice: Damage bonus now starts with the first target hit (was second target hit).
        • Mo'arg Bionic Stabilizers: Damage bonus now starts with the first target hit (was second target hit).
      • Vengeance
        • The Defiler's Lost Vambraces: Now has an additional 539 Avoidance (@ ilvl 940) as a bonus tertiary stat.
    • Druid
      • All Specs
        • Ekowraith, Creator of Worlds: Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Balance
        • Promise of Elune, the Moon Goddess: Now also increases the damage of Solar Wrath and Lunar Strike by 8%.
      • Feral
        • Chatoyant Signet: Now also increases your Energy regeneration by 5%.
        • Fiery Red Maimers: Now also causes your next Maim to cost no Energy.
      • Guardian
        • Oakheart's Puny Quods: Barkskin instantly grants 45 Rage plus an additional 30 Rage (was 15 Rage) over 3 seconds.
      • Restoration
        • The Dark Titan's Advice: Now also causes Lifebloom’s periodic healing to have a 5% chance to trigger the final healing effect.
        • Tearstone of Elune: Allies healed by your Wild Growth have a 15% (was 20%) chance to also gain Rejuvenation.
        • X'oni's Caress: Now also reduces Ironbark’s cooldown by 20%.
        • Essence of Infusion: Tranquility heals targets below 60% (was 50%) health for 60% (was 50%) more.
        • Aman’thul’s Wisdom: When your Rejuvenation heals a full health target, its duration is increased by 3 seconds, up to a maximum total increase of 15 seconds per cast.
    • Hunter
      • All Specs
        • The Shadow Hunter's Voodoo Mask: Now has an additional 658 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
    • Mage
      • All Specs
        • Belo’vir’s Final Stand: Now has an additional 658 Mastery (@ ilvl 940), as a third bonus secondary stat.
      • Arcane
        • Cord of Infinity: Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1%. This effect stacks.
      • Fire
        • Darckli’s Dragonfire Diadem: Now has a new visual when Dragon’s Breath is cast.
        • Pyrotex Ignition Cloth: Phoenix Flames reduces the remaining cooldown on Combustion by 9 seconds (was 6 seconds).
    • Monk
      • Mistweaver
        • Eye of Collidus the Warp-Watcher: Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3% (was 1%), stacking up to 50 times (was 100). Fixed a bug where the second Soothing Mist from Unison Spaulders did not grant a second stack of the buff.
        • Ovyd's Winter Wrap: Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yards.
        • Ei'thas, Lunar Glides of Eramas: Uplifting Trance increases your Vivify healing by an additional 10% and causes it to heal 1 additional target.
      • Windwalker
        • Drinking Horn Cover: The duration of Storm, Earth, and Fire is increased by 0.4 seconds (was 0.6 seconds) for every Chi you spend. The duration of Serenity is now extended by 0.3 seconds every time you cast a Chi spender.
        • The Emperor’s Capacitor: Damage bonus per stack increased to 100% (was 50%).
        • Hidden Master's Forbidden Touch: Now also increases Touch of Death’s damage by 40%.
        • Katsuo's Eclipse: Reduce the cost of Fists of Fury by 1 Chi (was 2 Chi).
        • March of the Legion: Now has an additional 1068 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste stat reduced slightly.
    • Paladin
      • Holy/Protection
        • Uther’s Guard: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Holy
        • Ilterendi, Crown Jewel of Silvermoon: Judgment increases all healing you do by 15% for 5 seconds (was 20%).
        • Tyr's Hand of Faith: Reduces the cooldown of Lay on Hands by 70% (was 60%).
      • Protection
        • Tyelca, Ferren Marcus's Stature: Now also increases Avenger’s Shield’s damage by 20%.
      • Retribution
        • Aegisjalmur, the Armguards of Awe: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
        • Justice Gaze: Now also causes Hammer of Justice to generate 1 Holy Power when used against targets above 75% health. Mastery reduced by 412 (@ ilvl 940) and Haste increased by 412.
    • Priest
      • Discipline
        • Skjoldr, Sanctuary of Ivagont: Now also increases Power Word: Shield’s absorb amount by 15%.
      • Holy
        • Muze’s Unwavering Will: Now also affects Flash Heal.
        • Rammal's Ulterior Motive: Healing bonus increased to 20% (was 15%).
      • Shadow
        • Zenk'aram, Iridi's Anadem: Now also increases Voidform’s Shadow damage dealt bonus by 3%.
        • Anund's Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 3% (was 4%) increased damage, stacking up to 50 times.
    • Rogue
      • All Specs
        • Mantle of the Master Assassin: Fixed a bug where Subterfuge combined with Vanish granted an additional 3 seconds of benefit.
        • Will of Valeera: Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.  Haste reduced by 412 and Critical Strike increased by 412.
    • Shaman
      • Enhancement
        • Akainu’s Absolute Justice: Lava Lash deals 50% (was 30%) increased damage while your weapons are enhanced by both Flametongue and Frostbrand.
        • Spiritual Journey: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Restoration
        • Nobundo’s Redemption: Chain Heal reduces the cost of your next Healing Surge by 50% (was 30%).
    • Warlock
      • All Specs
        • Pillars of the Dark Portal: Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Affliction
        • Sacrolash’s Dark Strike: Now also increases Corruption’s damage by 15%.
        • Demonology
        • Sin’dorei Spite: With Grimoire of Supremacy, there is now a visual debuff that displays the 3-minute cooldown.
    • Warrior
      • All Specs
        • Timeless Strategem: Now has an additional 717 Versatility (@ ilvl 940) as a third bonus secondary stat.
        • Mannoroth's Bloodletting Manacles: Now has an additional 771 Versatility (@ ilvl 940) as a third bonus secondary stat.
      • Protection
        • The Walls Fell: Now also increases Shield Slam’s Rage generation by 2.
        • Thundergod's Vigor: Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 seconds (was 1 second).

Player versus Player

  • The honor requirements for leveling through the honor system have been reduced.
    • The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
  • The conversion of Honor to XP has been increased by 50%.
  • In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.
  • The 20% Expertise granted to players in PvP will no longer be counted against 100% Parry or Dodge abilities such as Evasion or Die by the Sword.
  • Players can now obliterate current Season Gladiator gear in the Obliterum Forge to create Echoes of Battle.
  • Players can now obliterate current Season Elite Gladiator gear in the Obliterum Forge to create Echoes of Domination.
  • Vendors have been added to Greymane’s Enclave and Windrunner’s Sanctuary that sell gear tokens for Echoes of Battle and Echoes of Domination.
  • In Arenas, a surrender option has been added to the queue icon on the minimap. Players can surrender once one of their teammates dies.
  • Demon Hunter
    • Havoc
      • The duration of Nemesis is reduced to 15 seconds in PvP.
      • The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
    • Vengeance
      • Vengeance no longer deals 10% reduced damage in PvP.
  • Druid
    • Balance
      • Enemy players can now see the radius of Starfall while active
      • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
      • Solar Wrath now deals 40% more damage to player targets.
      • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
      • Dying Stars restores 3 Astral Power (was 8 Astral Power)
      • Intellect increased by 15%.
    • Feral
      • Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
    • Restoration
      • Wild Growth cast by Overgrowth now only applies to the initial target.
  • Hunter
    • Survival
      • Diamond Ice no longer prevents the use of Ice Block and Divine Shield.
  • Mage
    • Arcane
      • Intellect reduced by 5%.
    • Frost
      • Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).
  • Monk
    • Brewmaster
      • Brewmaster no longer deals 10% reduced damage in PvP.
    • Mistweaver
      • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
      • Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
      • Mana Regeneration increased by 5%.
  • Paladin
    • Retribution
      • Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.
  • Priest
    • Shadow
      • Intellect increased by 5%.
      • Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
      • Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
      • Psyfiend can no longer be targeted using target macros.
  • Warrior
    • Protection
      • Mass Spell Reflection now provides 30% magical damage reduction while active.
  • Warlock
    • Affliction
      • PvP Template Intellect increased by 5%.
    • Demonology
      • The damage of Doom is reduced by 15% in PvP.
    • Destruction
      • Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

Raid

  • The Nighthold
    • Star Augur Etraeus
      • The duration of all Star Sign debuffs has been increased to 15 seconds.

New Features

New Bonus Event - Mists of Pandaria Timewalking

For players at level 91 and higher, a new Bonus Event every few weeks.

Dungeons:

  • Temple of the Jade Serpent
  • Stormstout Brewery
  • Shado-Pan Monastery
  • Mogu’shan Palace
  • Siege of Niuzao Temple
  • Gate of the Setting Sun

New Timewalking Vendor on Timeless Isle, offering:

  • Reins of the Heavenly Jade Cloud Serpent (Yu’lei, Daughter of Jade mount)
  • 2 new pets—Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic)
  • Reputation Tokens for all major Pandaria factions and friendship items
  • 2 new Toys—Adopted Puppy Crate and Portable Yak Wash
  • Chilled Satchel of Vegetables, to help chefs who've missed out on Pandaren cuisine
  • Updated equipment selections from Pandaria factions

Brawler’s Guild Returns!

After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes.

New solo boss fights:

  • Ogrewatch
  • Master Paku
  • Ash’katzuum
  • a Seagull
  • Ray D. Tear
  • Johnny Awesome
  • Burnstachio
  • Stitches
  • And many more!

Rewards:

  • The Brawler’s Burly Basilisk mount
  • Pugilist’s Powerful Punching Ring (transports you to Brawl’gar or Bizmo’s)
  • New shirts and Achievements
  • Tylarr Gronnden (new battle pet)

Invites to the Brawler’s Guild have been reset. Please look for a Blood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.

New Micro-Holidays

Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the Hatching of the Hippogryphs, Spring Balloon Festival, and the Thousand Boat Bash.

Updated Features

Artifact Knowledge and Class Hall Updates

New Bind-on-Account items are available from the Artifact Researcher in your Class Order Hall. These items can be sent to alternate characters to immediately get them to higher Artifact Knowledge levels.

For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to Artifact Knowledge level 15.

The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters.

Find Premade Groups from the Quest Tracker

When you’re looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you.

More Group Finder updates:

  • A new option allows you to make groups only visible to friends and guildmates of people in the group.
  • When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.
  • You will receive a more descriptive message when you are declined when attempting to join a group that is full.

Legion Companion App

The Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.

New Legendary Items

Many new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!

Professions

  • Many 3-star recipes have had their drop rates increased.

Enchanting

  • Four new neck enchants have been added. All four enchants have 3 ranks:
    • Rank 1 recipes can be purchased from a vendor in the Farondis Hub.
    • Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
    • Rank 3 recipes are found in emissary chests for those zones, at a 20% chance.  The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.
  • Mark of the Ancient Priestess now heals for 400% of spell power.
  • Mark of the Claw now gives 1000 haste and Critical Strike (was 550 at level 110).
  • Mark of the Trained Soldier gives 600 Mastery (was 300).
  • Mark of the Hidden Satyr damage is now 200% spell power or 250% attack power, whichever is higher.

Engineering

  • A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.
    • Boon of the Builder can be purchased from Hobart Grapplehammer after this quest is completed.
    • Boon of the Builder rewards Sprocket Containers from kills in the world, about once an hour.  These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles (see below).
  • Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves Battery.  This item can be used once every 30 minutes and does not have charges.
  • Four new goggles have been added, with a base item level of 880.
  • Damage from the click effect for all Legion goggles is now similar to the damage from Gunpowder Charge, with a shared cooldown.
  • The damage for Head Shot has been increased substantially. 

Inscription

  • All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.
  • The material cost of all Vantus Rune recipes has been reduced by half.

Jewelcrafting

  • There are six new world quests in Dalaran titled “Gemcutter Needed”. That means you, probably.

Changes

Classes

Death Knight

  • Blood
    • Blood Tap recharge time reduction per Bone Shield charge consumed increased to 2 seconds (was 1 second).
    • Bloodworms’ healing per bloodworm increased to 15% of max HP (was 5%).
    • Blooddrinker total health leech increased by 130%.
    • Bone Shield charges are now only consumed by melee attacks and Spectral Deflection.
    • Bonestorm heal increased to 2% (was 1%).
    • Gorefiend’s Grasp cooldown now 2 minutes (was 3 minutes).
    • Heartbreaker bonus Runic Power per target hit reduced to 2 (was 3).
    • March of the Damned duration bonus increased to 100% (was 50%).
    • Mark of Blood heal increased to 3% (was 2%).
    • Purgatory cooldown now 4 minutes (was 3 minutes). This cooldown resets on death.
    • Purgatory now always lasts 3 seconds after it activates, even if you briefly go into positive health.
    • Rapid Decomposition now causes Death and Decay to deal damage 15% more often (was 50%), and Runic Power generation changed to 1 per second (was 15% more).
    • Rune Tap damage reduction increased to 40% (was 25%).
    • Tightening Grasp cooldown reduction to Gorefiend’s Grasp is now 30 seconds (was 60 seconds).
    • Tombstone consumes a maximum of 5 stacks of Bone Shield, and now provides 6 Runic Power and absorb damage equal to 6% of your maximum health (was 3 Runic Power and 3% of health).
    • Vampiric Blood now increases incoming absorbs as well as heals.
    • Will of the Necropolis damage reduction increased to 35% (was 20%).
  • Frost
    • Abomination’s Might chance increased to 20% (was 10%).
    • Breath of Sindragosa damage increased by 64%.
    • Freezing Fog damage bonus increased to 30% (was 25%).
    • Gathering Storm damage increased per stack increased to 15% (was 10%).
    • Horn of Winter runic power gain increased to 20 (was 10).
    • Hungering Rune Weapon duration increased to 15 seconds (was 12 seconds).
    • Murderous Efficiency chance increased to 65% (was 50%).
    • Volatile Shielding damage school changed from Arcane to Shadow.
    • White Walker damage reduction increased to 30% (was 20%), and slow efffect increased to 70% (was 50%).
  • Unholy
    • The damage done by many Unholy spells has been increased by 6%.
    • All Will Serve damage increased by 15%.
    • Armies of the Damned (Artifact trait) ghouls' chance to apply their additional effects increased to 30% (was 25%).
    • Army of the Dead and Apocalypse ghouls damage has been increased.
    • Blighted Rune Weapon number of auto attacks affected increased to 5 (was 4).
    • Clawing Shadows damage increased by 20%.
    • Dark Arbiter cooldown reduced to 2 minutes (was 3 minutes).
    • Dark Arbiter damage increased by 36%.
    • Death Coil damage increased by 17%.
    • Defile damage increased by 20%, and Mastery per stack increased to 300 (was 200).
    • Ebon Fever now also causes Virulent Plague to deal 20% more damage over time.
    • Gargoyle damage increased by 50%.
    • Necrosis damage bonus increased to 40% (was 35%).
    • Pestilent Pustules triggers every 8 runes (was 6).
    • Portal to the Underworld damage increased by 33%.
    • Runic Corruption now has a 1% chance to proc per Runic Power spent (was a 1.25% chance).
    • Unholy Frenzy duration increased to 2.5 seconds (was 2 seconds), and the cap on extending it increased to 25 seconds (was 10 seconds). Buff now cancels on encounter start.

Demon Hunter

  • Havoc
    • The damage done by most Havoc spells has been increased by 10%.
    • Annihilation and Chaos Strike damage have been slightly increased.
    • Blind Fury now restores 35 Fury per second while channeling Eye Beam, in addition to increasing the duration.
    • Chaos Cleave now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.
    • Demon Blades proc chance reduced to 60% (was 75%).
    • Demonic Appetite now has a 25% chance to create a Lesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a Soul Fragment generates 35 Fury (was 30). Lesser Soul Fragments now spawn to the left or right of the Demon Hunter.
    • Demonic now lasts 8 seconds (was 5 seconds).
    • Desperate Instincts no longer replaces Blur, and now increases the damage reduction effect by an additional 15%.
    • Fel Barrage damage increased by 20%.
    • Fel Eruption damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).
    • Felblade’s cooldown resets 50% more often for Havoc Demon Hunters.
    • First Blood bonus damage increased to 300% (was 200%).
    • Mastery: Demonic Presence now increases Chaos damage by 11.2% (was 8%), and per-Mastery amount increased accordingly.
    • Nemesis damage bonus increased to 25%.
    • Netherwalk no longer replaces Blur. Cooldown increased to 2 minutes (was 1.5 minutes).
    • Soul Rending leech reduced to 70% (was 100%).
  • Vengeance
    • The damage done by most Vengeance spells has been increased by 9%.
    • Abyssal Strike now reduces the cooldown of Infernal Strike by 8 seconds (was 5 seconds).
    • Agonizing Flames increases the damage of Immolation Aura by 20% (was 30%).
    • Blade Turning increases the Pain generation of Shear and Sever by 70% (was 50%).
    • Burning Alive’s Fiery Brand will now continue spreading from any target that has it, even if the initial primary target dies.
    • Demon Spikes now reduces physical damage by 10% (was 20%).
    • Demonic Wards now increases Stamina by 55% (was 45%).
    • Demonic Wards now reduces all damage taken by 10% (was only magic damage).
    • Fracture now costs 20 Pain (was 40 Pain).
    • Last Resort cooldown now 8 minutes (was 3 minutes). This cooldown resets on death.
    • Metamorphosis now also increases armor by 100%.
    • Metamorphosis overrides Shear with Sever, which deals 20% more damage than Shear and always creates a Lesser Soul Fragment.
    • Nether Bond has been removed.
    • New talent at level 110: Demonic Infusion
      • Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
      • Generates 60 Pain.
      • Instant cast, with a 2 minute cooldown.
    • Razor Spikes increases your Physical damage by 30% while Demon Spikes is active (was 20%).
    • Sigil of Chains cooldown now 90 seconds (was 60 seconds).
    • Soul Barrier now:
      • Costs 10 Pain (was 30 Pain).
      • 30 second cooldown (was 20 seconds).
      • Base absorb (before fragments) and minimum absorb both increased by 50%.
    • Spirit Bomb now deals Fire damage (was Shadow).
    • Spirit Bomb’s Frailty now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the target (was 15%).

Druid

  • Displacer Beast speed increase duration now 2 seconds (was 4 seconds).
  • Mass Entanglement duration now 30 seconds (was 20 seconds).
  • Renewal cooldown reduced to 90 seconds (was 120 seconds).
  • Balance
    • The damage done by most Balance spells has been increased by 4%.
    • Echoing Stars (Artifact Trait) damage increased by 20%.
    • Fury of Elune damage increased by 17%.
    • Mastery: Starlight now increases Empowerment effects by 18% (was 16%), and per-Mastery amount increased accordingly.
    • Rapid Innervation now gives 10% haste (was 20%).
    • Shooting Stars damage increased by 31%.
    • Soul of the Forest now increases Empowerments by 20% (was 15%) and reduces Starfall cost by 20 (was 10).
    • Stellar Drift increases Starfall damage by 60% (was 20%).
    • Stellar Flare cost reduced to 10 astral power (was 15), direct damage increased by 25% and damage over time increased by 23%.
    • Warrior of Elune now affect 3 Lunar Strikes (was 2).
  • Feral
    • The damage done by most Feral abilities has been increased by 8%.
    • Brutal Slash now has a 12 second recharge (was 18 seconds).
    • Elune’s Guidance now has a duration of 8 seconds (was 5 seconds).
    • Incarnation now reduces energy costs by 60% (was 50%).
    • Infected Wounds now reduces movement speed by 30% (was 50%).
    • Maim damage increased by 75%.
    • Moment of Clarity now increases damage of affected spells by 15%.
    • Moment of Clarity now only affects Shred, Thrash, and Swipe.
    • Razor Fangs now increase the damage dealt by Rip by 4% per point (was 7%).
    • Soul of the Forest now grants 15 energy per combo point (was 12).
  • Guardian
    • The damage done by most Guardian spells has been increased by 4%.
    • Bear Form auto-attacks now generate 7 Rage (was 7.875 Rage).
    • Incarnation now additionally increases armor by 15%.
    • Ironfur now provides an 80% increase in armor (was 100%).
    • Galactic Guardian now generates 8 Rage (was 10).
    • Gory Fur now reduces Rage cost by 25% (was 50%).
    • Mangle now generates 5 Rage (was 6).
    • Pulverize now deals 850% physical damage (was 567%).
    • Pulverize now reduces damage taken by 9% (was 8%).
    • Soul of the Forest now causes Mangle to generate 7 more rage (was 5) and deal 25% additional damage (was 15%).
    • New talent for Guardian at level 30, replacing Displacer Beast: Intimidating Roar.
      • Replaces Incapacitating Roar with a version that now fears rather than incapacitates.
  • Restoration
    • Moment of Clarity no longer increases maximum Energy.
    • Moment of Clarity now increases healing of affected spells by 15%.
    • Power of the Archdruid radius increased to 20 yards (was 15 yards).

Hunter

  • Barrage no longer requires a target, and no longer deals extra damage to one target.
  • Tar Trap and Freezing Trap are now available to all Hunters.
  • Beast Mastery
    • The damage done by most Beast Mastery spells has been increased by 9%.
    • Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
    • Barrage damage increased by 80% for Beast Mastery only.
    • Big Game Hunter critical strike chance bonus increased to 60% (was 50%).
    • Blink Strikes damage bonus increased to 100% (was 50%).
    • Chimaera Shot damage increased by 60%.
    • Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
    • Farstrider chance increased to 15% (was 10%).
    • Hati base movement speed increased by 14% in all forms.
    • Multi-Shot damage increased by 50%.
    • One with the Pack chance bonus increased to 30% (was 15%).
    • Stampede damage increased by 15%.
    • Volley damage increased by 50% for Beast Mastery only.
    • Way of the Cobra damage bonus increased to 10% (was 8%).
  • Marksmanship
    • Aimed Shot damage increased by 35%.
    • Aimed Shot now deals 100% increased damage against targets you have not yet attacked.
    • Arcane Shot now damages for 200% of weapon damage (was 130%).
    • Black Arrow now costs 10 Focus (was 40).
    • Bursting Shot damage increased by 50%.
    • Explosive Shot now costs 20 Focus (was 0).
    • Hunter’s Mark proc rate increased to approximately 6.5 procs per minute (was 5).
    • Marked Shot damage increased to 550% (was 250%)
    • Multi-Shot damage increased by 50%.
    • Patient Sniper now causes the bonus provided by your Vulnerable to increase by 10% every 1 second.
    • Piercing Shot damage decreased to 500% (was 675%).
    • Piercing Shot is now affected by Vulnerable.
    • Sentinel now has a 60 second cooldown, spawns a Sentinel that marks all targets immediately and every 6 seconds for 18 seconds.
    • Sidewinders now generates 35 Focus (was 50).
    • Steady Focus now activates after 2 casts of Arcane Shot or Multi-Shot in a row (was 3).
    • True Aim now stacks up to 10 times (was 8).
    • Vulnerable no longer affects Marked Shot.
    • Vulnerable now has a 7 second duration, provides a 100% bonus to damage, and does not stack.
  • Survival
    • The damage done by most Survival spells has been increased by 12%.
    • New passive ability at level 44: Waylay.
      • After 2 seconds, your Traps become fully armed, making them especially devastating.
      • Freezing Trap will not break due to damage for the first 4 seconds.
      • Tar Trap reduces enemies' movement speed by 70% for the first 4 seconds.
      • Explosive Trap staggers the target, causing them to miss their next melee attack.
      • Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat.
    • Improved Traps replaced with Guerrilla Tactics, increasing Explosive Trap damage by 50% and additionally improving Waylay's bonuses to:
      • Freezing Trap will not break due to damage for the first 6 seconds.
      • Tar Trap reduces enemies' movement speed by 90% for the first 4 seconds.
      • Explosive Trap causes the target to miss their next two melee attacks.
    • Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
    • Butchery damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
    • Caltrops damage increased to 50% (was 25%).
    • Explosive Trap is now a targeted ability with a 40-yard range.
    • Farstrider talent replaced with Disengage.
    • Lacerate no longer has a cooldown.
    • Serpent Sting damage increased to 115% (was 87%).
    • Snake Hunter cooldown is now 120 seconds (was 90 seconds)
    • Spitting Cobra damage increased to 100% (was 20%).
    • Sticky Bomb cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds).
    • Way of the Mok’Nathal now increases your attack power for 10 seconds (was 8).

Mage

  • Ice Block’s cooldown is now 4 minutes (was 5 minutes).
  • Rune of Power damage bonus is now 40% (was 50%).
  • Arcane
    • The damage done by most Arcane spells has been increased by 12%.
    • Arcane Orb damage has been increased by 477%.
    • Mage Armor removed.
    • Mana Shield trait renamed Force Barrier: Increases Prismatic Barrier size by 20/40/60%.
    • Nether Tempest damage reduced by 15%.
    • Overpowered now increases Arcane Power's damage bonus and mana reduction to 70%.
    • Presence of Mind is now available at level 54, and is no longer a talent.
    • Supernova damage reduced by 10%.
    • Unstable Magic activate chance is now 20% (was 15%).
    • New talent at level 15: Amplification
      • Arcane Charges increase the damage of Arcane Missiles by an additional 15%.
    • New spell at level 26, replacing Ice Barrier: Prismatic Barrier
      • Shields you for 1 minute, absorbing damage, reducing magical damage taken, and reducing the duration of all harmful Magic effects against you.
    • New talent at level 30, replacing Cold Snap: Mana Shield.
      • Prismatic Barrier has no cooldown, but drains your mana for 50% of the damage it absorbs.
    • New talent at level 30, replacing Cauterize: Slipstream.
      • Arcane Missiles and Evocation can be channeled while moving.
    • New talent at level 75, replacing Ice Floes : Chrono Shift
      • Arcane Barrage slows enemies by 50%, increases your speed by 50%, and has a duration of 5 seconds.
    • New talent at level 100, replacing Quickening: Temporal Flux
      • Arcane Blast’s cast time is reduced by 5% for each Arcane Charge.
  • Fire
    • The damage done by most Fire spells has been increased by 27%.
    • Aftershocks damage increased to 39% (was 34.5%).
    • Blast Wave moved to level 30, replacing Cauterize.
    • Cauterize is now available at level 52.
    • Cauterize cooldown is now 5 minutes (was 2 minutes). This cooldown resets on death.
    • Combustion adds mastery equal to 50% of your Critical Strike (was 100%).
    • Controlled Burn chance is now 20% (was 10%).
    • Critical Mass now learned at level 10 and gives a +15% chance to critically strike with spells. At level 65, also increases Critical Strike rating from gear by 10%.
    • Firestarter now causes both Fireball and Pyroblast to deal a critical strike when the target is above 90% health (was 85%).
    • Flame On is now passive, reduces Fireblast recharge by 2 seconds (was 3), and increases its maximum charges by 1.
    • Meteor initial damage increased by 95%, and damage over time increased by 86%.
    • Mirror Images’ Fireball damage increased by 122%.
    • Molten Armor removed.
    • New spell for Fire Mage at level 26: Blazing Barrier
      • Absorbs the next 700% of spell power damage you take.
      • Melee attacks against you deal 50% of spell power damage to the attacker.
      • 30 second cooldown.
    • Molten Skin trait now causes Blazing Barrier to reduce physical damage taken by 5/10/15%.
    • New talent available at level 30, replacing Cold Snap: Blazing Soul
      • Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
    • New talent available at level 60, replacing Blast Wave: Alexstrasza’s Fury
      • Dragon’s Breath always critically strikes and contributes to Hot Streak.
    • New Talent available at level 75, replacing Ice Floes: Frenetic Speed
      • Casting Scorch increases your movement speed by 30% for 3 seconds.
    • Pyretic Incantation increases damage by 2%/stack (was 5%).

  • Frost
    • The damage done by most Frost spells has been increased by 12%.
    • New talent available at level 30, replacing Cold Snap: Glacial Insulation.
      • Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
    • Cold Snap is now learned at level 52, and has been redesigned:
      • Finishes the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block, with a 5-minute cooldown.
    • New talent available at level 75, replacing Ice Floes: Frigid Winds.
      • Your chilling effects snare enemies by an additional 15%.
    • At level 63, Blizzard (Rank 2) now causes the cooldown of Frozen Orb to be reduced by 0.5 seconds each time Blizzard does damage.
    • Blizzard no longer activates Fingers of Frost.
    • Chain Reaction now increases the damage of Ice Lance by 10%/stack (was 20%).
    • Cone of Cold damage increased by 99%.
    • Ebonbolt damage increased by 22% and now grants Brain Freeze (was Fingers of Frost).
    • Frost Armor has been removed.
    • Frostbolt damage reduced by 17%.
    • Frozen Touch is now passive, and increases Fingers of Frost proc chance by 40%.
    • Glacial Spike damage before icicles increased by 33%.
    • Ice Barrier causes melee attacks against you to snare the attacker by 50%.
    • Ice Barrier is now learned by Frost Mage only at level 50.
    • Ice Floes is now available at level 30.
    • Ice Lance damage increased by 34%.
    • It’s Cold Outside no longer gives Waterbolt a chance to generate Fingers of Frost.
    • Mirror Images’ Frostbolt damage increased by 80%.
    • Ray of Frost damage increased by 5%.
    • Shield of Alodi trait increases Ice Barrier size by 20/40/60% (was 33/66/100%).

Monk

  • Dampen Harm now reduces all damage you take by 20% to 50% for 10 seconds, based on the size of the attack, with a 2 minute cooldown.
  • Ring of Peace now forms a Ring of Peace at the target location for 8 seconds. Enemies that enter will be ejected from the ring.
  • Brewmaster
    • The damage done by most Brewmaster abilities has been increased by 9%.
    • Breath of Fire range and width have been increased.
    • Brew-Stache now lasts 4.5 seconds (was 1.5).
    • Gift of the Mists’ maximum bonus is now 75% (was 60%).
    • New talent: Mystic Vitality
      • Stagger is now 40% more effective against magical attacks.
    • Elusive Dance now grants up to 20% dodge and damage (was 15%).
    • Crackling Jade Lightning damage increased by 100%.
  • Mistweaver
    • Mastery: Gust of Mists healing increased by 30%.
    • Rising Sun Kick mana cost is now 2% of base mana (was 2.25%).
    • Song of Chi-Ji cooldown reduced to 15 seconds (was 30 seconds).
    • Diffuse Magic cooldown is now 90 seconds (was 120 seconds).
    • Zen Pulse damage and healing increased to 220% of spell power (was 200%).
    • Mistwalk healing increased to 420% of spell power (was 350%).
  • Windwalker
    • The damage done by most Windwalker abilities has been increased by 8%.
    • Rushing Jade Wind now applies Mark of the Crane to up to 5 targets.
    • At level 60, Dizzying Kicks has been replaced with Summon Black Ox Statue.
    • Crackling Jade Lightning damage increased by 100%.
    • Diffuse Magic cooldown is now 90 seconds (was 120 seconds).
    • Fixed an issue with Serenity that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of Serenity.
    • Fixed several bugs affecting Storm, Earth, and Fire. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of Transfer the Power and Hit Combo when summoned, and are more survivable.

Paladin

  • Holy
    • Beacon of Faith no longer has a cooldown.
    • Beacon of Light no longer has a cooldown.
    • Beacon of Virtue now costs 10% of base mana (was 15%).
    • Holy Shock now damages for 280% of spell power (was 350%).
  • Protection
    • Aegis of Light cooldown reduced to 3 minutes (was 5).
    • Blessed Hammer now reduces auto attack damage by 12% (was 15%).
    • Holy Shield now increases your block chance by 15% (was 10%).
  • Retribution
  • The damage done by most Retribution abilities has been increased by 12%.
  • Retribution now gains a +100% damage bonus to Consecration.
  • Divine Hammer damage has been increased by 100%.
  • Execution Sentence damage increased by 55%.
  • Greater Blessing of Might removed.
  • Greater Blessing of Wisdom/Kings can be cast in combat.
  • Greater Blessing of Wisdom restores 0.2% health/mana every 2 seconds (was 3 seconds).
  • Greater Blessing of Kings absorbs 270% of spellpower (was 180%).
  • Fist of Justice now reduces the remaining cooldown of Hammer of Justice by 2.5 seconds per Holy Power spent.
  • Divine Intervention now reduces the cooldown of Divine Shield by 20% (was 50%).
  • Seal of Light replaced with Judgment of Light.
  • Word of Glory healing has been increased by 33%.

Priest

  • Shining Force cooldown is now 45 seconds (was 60 seconds).
  • Discipline
    • Shadow Covenant has been updated:
      • Now increases healing by 450% (was 550%).
      • Is now instant (was a 1.5 second cast)
      • No longer replaces Power Word: Radiance.
    • Burst of Light trait no longer affects Shadow Covenant.

  • Holy
    • New talent at Holy Priest level 30:
      • Perseverance: When you cast Renew on yourself, it additionally reduces all damage taken by 10%.
    • Holy Priest now learns Desperate Prayer at level 52.
    • Benediction’s chance to activate has been reduced to 40% (was 50%).
    • Piety now additionally reduces the cooldown of Prayer of Mending by 2 seconds.
    • Prayer of Healing healing increased to 250% (was 200%).
    • Prayer of Healing now heals the target and the 4 nearest allies (was 5 random injured targets).
    • Say Your Prayers (Artifact trait) chance to not consume a charge of Prayer of Mending reduced is now 6/12/18/24/36% (was 10/15/20/25/35%).
    • Symbol of Hope duration is now 12 seconds (was 10 seconds).
  • Shadow
    • The damage done by most Shadow spells has been increased by 25%.
    • Auspicious Spirits now generates 3 Insanity (was 4).
    • Legacy of the Void requires 65 Insanity (was 70), and also increases Voidform’s Shadow damage bonus by 5%.
    • Lingering Insanity is now a talent, replacing Void Lord. Lingering Insanity now causes Voidform’s haste increase to fade by 2% every second when Voidform ends.
    • Mania now increases movement speed by 1% per 3 Insanity (was 1% per 5 Insanity).
    • Masochism now additionally reduces damage taken by 10% for the duration of the Heal-over-Time.
    • Mind Bomb stun duration increased to 4 seconds (was 2).
    • Mind Blast now generates 15 Insanity (was 12).
    • Mind Flay now generates 3 Insanity per tick (was 2).
    • Mind Flay now deals damage to nearby targets and generates additional Insanity, if the target has Shadow Word: Pain.
    • Mind Sear has been removed.
    • Mind Spike removed.
    • New talent at level 90: Misery
      • Vampiric Touch also applies Shadow Word: Pain to the target.
    • Shadow Crash moved to level 100.
    • Shadow Word: Death generates 15 Insanity if the target does not die (was 10).
    • Shadow Word: Pain now generates 4 Insanity (was 3).
    • Shadow Word: Pain (Shadow) duration now 18 seconds (was 14 seconds)
    • Shadow Word: Void now recharges in 20 seconds (was 30 seconds).
    • Surrender to Madness now increases Insanity gain by 100% (was 150%).
    • Vampiric Touch generates 6 Insanity when cast (was 4).
    • Vampiric Touch duration is now 24 seconds (was 18 seconds).
    • Void Bolt now extends the durations of all of your active Damage over Time spells on all nearby targets by 3 seconds.
    • Void Eruption puts Void Bolt on cooldown for 1.5 seconds (was 3 seconds).
    • Void Lord has been removed.
    • Voidform now increases Shadow damage by 20% (was 30%).

Rogue

  • Alacrity haste per stack increased to 2% (was 1%). Maximum stacks reduced to 10 (was 20).
  • Anticipation maximum combo points increased to 10 (was 8).
  • Cheat Death cannot trigger more often than once per 6 minutes (was 2 minutes). This cooldown resets on death.
  • Death from Above increased AOE damage increased by 20%.
  • Shroud of Concealment is now available to all Rogues at level 68.
  • Feint now costs 35 energy (was 20).
  • Pickpocket range increased to 10 yards (was 5 yards).
  • Prey on the Weak damage bonus increased to 15% (was 10%).
  • Assassination
    • The damage done by most Assassination abilities has been increased by 7%.
    • Agonizing Poison proc chance increased to 30% (was 20%).
    • Blind is now learned at level 24.
    • Crippling Poison is now learned at level 38 (was 24).
    • Crippling Poison slow reduced to 30% (was 50%).
    • Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
    • Elaborate Planning damage bonus granted from finishing moves reduced to 12% (was 15%).
    • Internal Bleeding total bleed damage increased to 144% attack power per combo point (was 124% attack power).
    • Marked for Death now grants 6 combo points with Deeper Strategem.
    • Rupture has been updated:
      • The damage of the spell no longer scales up based on combo points spent. Now, combo points spent scale up its duration.
    • Shadow Focus energy cost reduction for abilities while Stealth is active increased to 75% (was 50%).
    • Subterfuge damage bonus to Garrote increased to 125% (was 100%).
  • Outlaw
    • The damage done by most Outlaw abilities has been increased by 16%.
    • Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
    • Anticipation maximum combo points increased to 10 (was 8).
    • Between The Eyes no longer gains its 4x critical strike multiplier until Rank 2, learned at level 42.
    • Blade Flurry damage to secondary targets reduced to 30% (was 35%).
    • Deeper Strategem damage bonus to finishing moves reduced to 5% (was 10%).
    • Fatebringer now reduces energy cost by 2/4/6 (was 3/6/9).
    • Fate’s Thirst now provides a bonus of 4/8/12% (was 6/12/18%).
    • Marked for Death now grants 6 combo points with Deeper Strategem.
    • Pistol Shot now reduces movement speed by 30% (was 50%).
    • Slice and Dice now also grants 15% increased energy regeneration.
    • True Bearing no longer reduces the cooldown of Blind, Cloak of Shadows, or Riposte.
  • Subtlety
    • The damage done by most Subtlety abilities has been increased by 9%.
    • Akaari's Soul (artifact trait) delay reduced to 2 seconds (was 4 seconds).
    • Alacrity haste per stack increased to 2% (was 1%), and maximum stacks reduced to 10 (was 20).
    • Anticipation maximum combo points increased to 10 (was 8).
    • Gloomblade damage increased by 23%.
    • Goremaw’s Bite damage increased by 100%.
    • Marked for Death now grants 6 combo points with Deeper Strategem.
    • Master of Shadows energy gain for entering Stealth/Shadow Dance reduced to 25 (was 30).
    • Master of Subtlety duration reduced to 5 seconds (was 6 seconds).
    • Night Terrors now reduces movement speed by 30% (was 50%).
    • Nightblade slow reduced to 30% (was 50%).
    • Shadow Focus energy cost reduction for abilities while Stealth is active increased to 25% (was 20%).
    • Shadow Nova (artifact trait) now always activates when using Shadowstrike or Cheap Shot or Shuriken Storm while Shadow Dance is active, with a 5 second internal cooldown.

Shaman

  • Lava Burst damage increased to 275% (was 220%).
  • Ancestral Swiftness haste is now 6% (was 10%).
  • Earthgrab Totem now roots for 8 seconds (was 5 seconds).
  • Elemental
    • Earth Elemental has been updated:
      • Now has 400% of the caster's armor (was 200%).
      • Now has 25% the caster's spell power as attack power (was 5%), and 45% for Primal version.
      • Creates a great deal of threat to nearby enemies.
      • Now has a duration of 1 minute (was 15 seconds) and a cooldown of 5 minutes (was 2 minutes).
    • Several Elemental talents have changed positions:
      • Elemental Blast replaces Icefury at level 75.
      • Icefury replaces Liquid Magma Totem at level 100.
      • Liquid Magma Totem replaces Elemental Mastery at level 90.
      • Elemental Mastery replaces Echo of the Elements at level 60.
      • Echo of the Elements replaces Aftershock at level 90.
      • Aftershock replaces Elemental Blast at level 60.
    • Aftershock now refunds 30% of Maelstrom (was 25%).
    • Earthen Rage damage is now 55% of spell power (was 50%).
    • Earthquake duration is now 6 seconds (was 10 seconds) and damage per tick is now 50% (was 30%).
    • Elemental Blast damage is now 680% (was 525%).
    • Elemental Blast now provides a bonus of 2400 to a stat (was 1200).
    • Icefury damage is now 900% (was 180%).
    • Liquid Magma Totem damage is now 110% (was 80%).
    • Path of Flame bonus to Lava Burst is now 10% (was 5%).
    • Storm Elemental cooldown is now 2.5 minutes (was 5 minutes) and duration is now 30 seconds (was 60 seconds).
    • Storm Elemental Wind Gust damage is now 48% (was 42%) and Call Lightning damage is now 96% (was 84%).
  • Enhancement
    • The damage done by most Enhancement spells has been increased by 16%.
    • Ascendance now generates 12 Maelstrom per second (was 10).
    • Boulderfist no longer increases your critical strike chance by 5%.
    • Crashing Storm damage increased by 14%.
    • Earthen Spike no longer costs Maelstrom.
    • Earthen Spike damage is now 1100% of attack power (was 800%).
    • Empowered Stormlash bonus is now 50% (was 35%).
    • Fury of Air damage is now 40% of attack power (was 30%), and costs 3 Maelstrom/second (was 5).
    • Hailstorm damage is now 21% of weapon damage (was 35%).
    • Lava Lash damage is now 625% of weapon damage (was 505%).
    • Lightning Bolt damage increased by 50%.
    • Overcharge costs 40 Maelstrom (was 45), and has a 12 second cooldown (was 9).
    • Overcharge’s cooldown is now 12 seconds (was 9 seconds).
    • Rainfall healing increased to 100% (was 50%).
    • Rockbiter now generates 20 Maelstrom.
    • Sundering damage increased by 30% and Maelstrom cost reduced to 20 (was 60).
  • Restoration
    • Chain Heal healing is now 380% (was 400%).
    • Healing Stream Totem healing increased to 82% (was 70%).
    • Queen's Decree healing increased by 20%.
    • Unleash Life healing increased to 350% (was 325%).
    • Wellspring healing increased to 450% (was 375%).

Warlock

  • Demonic Circle duration increased to 15 minutes (was 6 minutes).
  • Imp, Succubus, Voidwalker, Felhunter, and Felguard damage increased by 20%.
  • Mortal Coil healing is now 20% of maximum health (was 11%).
  • Mortal Coil now always heals you, regardless of whether the target is affected by the Horror.
  • Soul Harvest base duration is now 15 seconds and maximum duration is 35 seconds (was 10 seconds and 30 seconds).
  • Affliction
    • Drain Soul is now learned at level 13.
    • New Affliction talent at level 15: Malefic Grasp.
      • While channeling Drain Soul, your damage-over-time spells deal 80% increased damage to the target.
    • Contagion bonus is now 18% (was 12%).
    • Grimoire of Sacrifice damage reduced by 25%.
    • New talent at level 30, replacing Mana Tap: Empowered Life Tap
      • Life Tap increases your damage dealt by 10% for 20 seconds.
    • Haunt cooldown is now 30 seconds (was 15 seconds) and Haunt now also increases damage by 30%.
    • Seed of Corruption damage is now 215% (was 138%).
    • Seed of Corruption now costs 1 Soul Shard (was 4.5% mana).
    • Sow the Seeds adds 2 targets (was 4) and no longer adds a Soul Shard cost.
  • Demonology
    • Demonbolt damage bonus is now 18% (was 20%).
    • Grimoire of Synergy bonus damage is now 25% (was 40%).
    • Impending Doom now additionally reduces Doom's duration by 3 seconds.
    • Thal’kiel’s Discord (Artifact Trait) is now triggered by Demonwrath.
    • Power Trip now has a 65% chance to activate (was 50%).
  • Destruction
    • The damage done by most Destruction spells has been increased by 4%.
    • Backdraft now causes Conflagrate to reduce the cast time of your next two Incinerates or Chaos Bolts by 30% (was 5 second duration). This stacks up to 4 charges.
    • Channel Demonfire damage is now 64% (was 46%).
    • Channel Demonfire now splashes 50% of its damage to nearby targets, and is no longer affected by Havoc.
    • Doom Guard’s Doom Bolt damage is now 275% of spell power (was 210%).
    • Grimoire of Sacrifice damage reduced by 25%.
    • Grimoire of Supremacy now reduces Doom Guard’s Doom Bolt damage by 20%.
    • New talent at level 30, replacing Mana Tap: Empowered Life Tap
      • Life Tap increases your damage dealt by 10% for 20 seconds.
    • Shadowburn now replaces Conflagrate, and now generates a Shard, plus an additional Shard on kill.
    • The Cataclysm and Eradication talents have swapped places in the talent tree.
    • The Conflagration of Chaos trait now also affects Shadowburn.

Warrior

  • Shockwave now stuns for 3 seconds (was 4 seconds).
  • Arms
    • The damage done by most Arms abilities has been increased by 5%.
    • Charge now reduces the movement speed of the target by 50% for 6 seconds.
    • Charge now roots the target for 1 second (was 1.5 seconds).
    • Fervor of Battle increases Whirlwind’s damage to the primary target by 45% (was 30%).
    • Hamstring now deals 105% weapon damage (was 5%).
    • In For The Kill refunds 30 Rage (was 20).
    • Ravager damage increased by 25%.
    • Rend costs 10 Rage (was 15), now deals 10% more periodic damage, and now deals upfront Bleed damage.
    • Sweeping Strikes makes Mortal Strike and Execute hit 2 additional nearby targets (was 1).
    • Titanic Might no longer reduces the effectiveness of Colossus Smash.
    • Trauma causes Slam and Whirlwind to deal 25% damage as a DoT (was 20%).
  • Fury
    • The damage done by most Fury abilities has been increased 5%.
    • Dragon Roar increases your damage done by 16% (was 20%).
    • Fresh Meat increases Bloodthirst’s critical strike chance by 60% (was 40%).
    • Frothing Berserker increases damage done by 15% (was 10%).
    • Outburst now also reduces the cooldown of Berserker Rage by 15 seconds (previously did not reduce the cooldown).
    • Reckless Abandon now also increases the duration of Battle Cry by 2 seconds (previously did not increase the duration).
    • War Machine lasts 15 seconds (was 10 seconds).
    • Wrecking Ball increases the damage of your next Whirlwind by 250% (was 200%).

  • Protection
    • Anger Management also reduces the cooldown of Demoralizing Shout.
    • Best Served Cold has been moved to Level 45: Revenge deals 5% more damage per target hit, up to five.
    • Booming Voice generates 60 Rage (was 50 Rage), and increases damage you deal to affected enemies by 25% (was 20%).
    • Crackling Thunder increases Thunder Clap’s radius by 50% (was 100%).
    • New Talent: Devastator
      • Passive. Replaces Devastate. Your auto-attacks deal additional damage, generate 5 Rage, and have a 30% chance to reset the cooldown of Shield Slam.
    • Focused Rage has been removed.
    • Heavy Repercussions extends Shield Block by 1.0 seconds (was 1.5 seconds)
    • Intercept now gives 15 Rage (was 10).
    • Might of the Vrykul now affects Thunder Clap (was Revenge).
    • Never Surrender ignores up to 100% more damage (was 75%).
    • Ravager damage increased by 25%.
    • Ravager increases your Parry chance by 35% (was 30%).
    • Revenge damage increased by 29%, and now has a chance to reset Shield Slam’s cooldown.
    • Revenge now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next Revenge free.
    • Safeguard now transfers 30% of damage (was 20%).
    • Shield Block now costs 15 Rage.
    • Thunder Clap now generates 5 Rage, and its damage has been increased by 100%.
    • Ultimatum has been removed.
    • Vengeance now affects Revenge (was Focused Rage).
    • Warbringer now stuns for 2.5 seconds (was 1.5 seconds).
    • Warlord’s Challenge also reduces the cooldown of Berserker Rage by 15 seconds.

Class Halls

  • The Sunblossom pollen from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).

Items

  • To allow more options in the gear your character equips, secondary stat ratings (Critical Strike, Haste, Mastery, and Versatility) now contribute less of their respective secondary stat per point. To compensate, the total amount of stats on all items above level 800 has been increased. Additionally, the stats on ring and neck slot items now increase more substantially with item level. As a result, overall performance should remain similar to how it was prior to Patch 7.1.5, but higher item level items will more regularly be an attractive choice when upgrading your gear, especially in the ring and neck slots.
  • New item available for 200 gold from Draemus in Dalaran: Boon of the Zookeeper
  • Permanently enchants shoulders with the Harvester enchantment, allowing the wearer to obtain Pile of Pet Goodies from the corpses of their enemies.

Legendary item adjustments:

  • Aggramar’s Stride: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
  • Cinidaria, the Symbiote: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
  • Norgannon's Foresight: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
  • Prydaz, Xavaric’s Magnum Opus: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
  • Roots of Shaladrassil: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
  • Sephuz’s Secret: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
  • Demon Hunter
    • (Vengeance) Runemaster's Pauldrons: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of Demon Spikes. Now procs when Last Resort (talent) procs.
    • (Havoc) Anger of the Half-Giants: Demon's Bite generates an additional 1 to 14 Fury (was 1 to 20). Demon Blades generates an additional 1 to 8 Fury (was 1 to 12).
    • (Havoc) Loramus Thalipedes' Sacrifice: Damage increase per subsequent target increased to 10% (was 5%).
  • Death Knight
    • (Blood) Service of Gorefiend: Now activates an additional time (two additional times with Mouth of Hell artifact trait) while Dancing Rune Weapon is active.
    • (Frost) Seal of Necrofantasia: Cooldown reduction for Empower Rune weapon increased to 10% (was 5%).
    • (Unholy) The Instructor’s Fourth Lesson: Scourge Strike now has a chance to burst an additional 1-3 Festering Wounds (was 1-5).
    • (Frost) Perseverance of the Ebon Martyr: Now also applies to enemies recently damaged by Remorseless Winter.
  • Druid
    • Ekowraith, the Creator of Worlds: Increases the effect of Astral Influence, Feline Swiftness, Thick Hide, and Ysera's Gift by 75% (was 50%).
    • (Balance) Impeccable Fel Essence: Cooldown reduction is now 1 second per 12 Astral Power spent (was 8).
    • (Balance) Promise of Elune, the Moon Goddess: Stacks gained now also reduce the global cooldown of Regrowth.
    • (Balance) The Emerald Dreamcatcher: Astral Power cost reduction of Starsurges reduced to 7 per stack (was 10 per stack).
    • (Feral) The Wildshaper's Clutch: Critical damage from your Bleeds have a 30% (was 40%) chance to trigger Primal Fury.
  • Hunter
    • (Beast Mastery) Roar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
    • (Beast Mastery) The Apex Predator's Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
    • (Beast Mastery/Survival) Call of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).
    • (Marksmanship) Ullr's Feather Snowshoes: The remaining cooldown on Trueshot is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging Shot.
    • (Survival) Frizzo’s Fingertrap: Now spreads Lacerate at full duration.
    • (Survival) Nesinwary’s Trapping Treads: Focus gained increased to 25 per trap (was 15).
  • Mage
    • (Arcane) Mystic Kilt of the Rune Master: Arcane Barrage grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
    • (Arcane) Rhonin's Assaulting Armwraps: Arcane Missiles has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
    • (Fire) Marquee Bindings of the Sun King: After consuming Hot Streak, there is a 15% (was 20%) chance that your next non-instant Pyroblast cast within 15 seconds deals 300% additional damage.
    • (Fire) Koralon's Burning Torch: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
  • Monk
    • (Brewmaster) Fundamental Observation: Zen Meditation is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of Zen Meditation by 50%.
    • (Brewmaster) Firestone Walkers: Now reduces Fortifying Brew’s cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
    • (Mistweaver) Ei'thas, Lunar Glides of Eramas: Rising Sun Kick causes your target's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
    • (Windwalker) Hidden Master’s Forbidden Touch: Duration during which you can recast Touch of Death increased to 5 seconds (was 3 seconds).
    • (Windwalker) Cenedril, Reflector of Hatred: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
  • Paladin
    • Chain of Thrayn: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
    • Uther's Guard: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
    • (Retribution) Justice Gaze: Hammer of Justice deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
    • (Retribution) Liadrin's Fury Unleashed: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
    • (Retribution) Whisper of the Nathrezim: Templar’s Verdict and Divine Storm increase the damage of your next Templar’s Verdict or Divine Storm within 4 seconds by 15% (was 25%).
  • Priest
    • Phyrix’s Embrace: Now increases Guardian Spirit's duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
    • (Shadow) Anund’s Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 4% (was 2%) increased damage, stacking up to 50 times.
    • (Shadow) Mother Shahraz’s Seduction: You gain 5 stacks of Voidform when you enter Voidform.
    • (Shadow) Mangaza’s Madness: Increases the maximum number of charges of Mind Blast by 1 (was 2).
    • (Shadow) The Twins’ Painful Touch: Your first Mind Flay (was Mind Sear) cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
  • Rogue
    • Insignia of Ravenholdt: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
    • (Assassination) Zoldyck Family Training Shackles: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
    • (Outlaw) Greenskin's Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300% (was 400%).
    • (Subtlety) Shadow Satyr's Walk: Shadowstrike restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
  • Shaman
    • (Elemental/Enhancement) Eye of the Twisting Nether: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
    • (Elemental) The Deceiver's Blood Pact: Earth Shock has a 20% (was 30%) chance to refund all of the Maelstrom spent.
    • (Enhancement) Spiritual Journey: Feral Spirits now cools down 500% faster (was 300%) while in Spirit Wolf form.
    • (Restoration) Focuser of Jonat, the Elder: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
  • Warrior
    • Ayala’s Stone Heart: Procs per minute reduced.
    • (Arms) Archavon’s Heavy Hand: Mortal Strike refunds 8 Rage (was 15).
    • (Fury) Ceann-Ar Charger: Gain 8 Rage (was 10 Rage) whenever you Enrage.
    • (Fury) Kazzalax, Fujieda’s Fury: Bloodthirst increases all damage you deal and all healing you take by 1% for 10 seconds, stacking up to 4 times (was 5 times).
    • (Protection) Kakushan’s Stormscale Gauntlets: Affected spells changed (was Shield Slam and Revenge) to Shield Slam and Thunderclap.
    • (Protection) Destiny Driver: Absorb amount increased to 50% (was 15%).
  • Warlock
    • (Affliction) Hood of Eternal Disdain: Agony deals its full damage 10% (was 20%) faster.
    • (Destruction) Alythess's Pyrogenics: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
    • (Destruction) Feretory of Souls: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
    • (Destruction) Magistrike Restraints: Chaos Bolt has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
    • (Demonology) Sin’dorei Spite: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.

Player versus Player

  • Dampening now begins immediately in 2v2 Skirmish and 2v2 Arenas.
  • Blade’s Edge Arena has received a visual update.
  • Prestige level 9 has been added.
  • Artifact traits at 35 points and above are now enabled in PvP.
    • This change has been delayed until Legion Season 3.
  • Damage caused by Soul Rip, Shadow Nova, On the Trail, and Shadowy Apparition should no longer break control effects such as Polymorph or Freezing Trap.
  • Honor talents that replace taunt effects for each Tank specialization will now cause their original taunt effect to be applied to non-player targets.

Class Adjustments

  • Death Knight
    • Blood
      • Blood Death Knights now deal 10% reduced damage in PvP (was 15%).
      • Blooddrinker now deals 40% reduced damage in PvP (was 100%).
  • Demon Hunter
    • Havoc
      • Unending Hatred now grants 10 Fury (was 5).
      • Eye of Leotheras now deals 6% of the target’s total health in damage (was 4%).
      • Rushing Vault and Pinning Glare have been removed.
      • New talent: Demonic Origins
        • The cooldown of Metamorphosis is reduced by 2 minutes, and now lasts 15 seconds.
        • While not in Metamorphosis, your damage is increased by 10%.
      • New talent: Mana Rift
        • You manifest a 6-yard-wide mana rift under the feet of your target.
        • After 2 seconds, the rift erupts, dealing 8% of enemies’ total health in Chaos damage, and destroying 8% of enemies’ total mana (if present).
      • Mana Break now deals 15% of the target’s total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target’s total missing mana, up to 30%.
    • Vengeance
      • Vengeance Demon Hunters now deal 10% reduced damage in PvP (was 15%).
      • Illidan’s Grasp cooldown reduced to 60 seconds (was 90).

  • Druid
    • Balance
      • Celestial Downpour now increases the duration of Starfall by 100%, but you can only have one active at a time.
      • Celestial Guardian magical damage reduction reduced to 20% (was 30%).
    • Guardian
      • Maul now deals 400% damage in PvP (was 100%).
      • Guardian Druids now take 10% increased damage from players (was 25%).
      • Guardian Druids now deal normal damage in PvP.
      • Shapemender has been removed.
      • Hibernating Growth has been removed.
      • Enraged Mangle has been removed.
      • Sharpened Claws now increases Swipe and Thrash damage by 100%.
      • Overrun no longer shares a cooldown with Feral Charge.
      • Den Mother now increases you and your allies’ maxiumum health by 15% within 15 yards.
      • Demoralizing Roar cooldown is now 30 seconds (was 60 seconds).
      • Toughness is now a level 34 talent (was level 37), replacing Softened Blows.
      • New Talent: Roaring Speed
        • Reduces the cooldown of your Stampeding Roar by 90 seconds.
      • New Talent: Master Shapeshifter
        • Your Feral, Balance, or Restoration Affinity is amplified, granting an additional effect:
        • (Balance) After you enter Moonkin Form, you gain 30% spell haste for 10 seconds.
        • (Feral) While in Cat Form, your damage is increased by 30%.
        • (Restoration) After you Swiftmend, the cast time and healing of your Healing Touch is increased by 30% for 8 seconds.
      • New Talent: Malorne’s Swiftness
        • Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
      • New Talent: Raging Frenzy
        • Your Frenzied Regeneration also generates 60 Rage over 3 seconds.
    • Restoration
      • Focused Growth now also reduces the mana cost of Lifebloom by 50%.

  • Hunter
    • Viper Sting now has a 30 second cooldown, down from 45.
    • Scorpid Sting now has a 24 second cooldown, down from 30.
    • Scorpid Sting now has an 8 second duration, up from 6.
    • Spider Sting now has a 45 second cooldown, down from 60.
    • Spider Sting's initial debuff duration is 4 seconds, down from 5.  Silence duration unchanged.
    • Marksmanship
      • Sniper Shot no longer has a cooldown (was 6 seconds).
    • Survival
      • Steel Trap's out of combat Waylay bonus deals 150% additional damage in PvP situations (was 500%).
  • Mage
    • Frost
      • Burst of Cold increases Cond of Cold damage by 250% (was 600%).
  • Monk
    • Brewmaster
      • Microbrew reduces the cooldown of Fortifying Brew by 50%, and no longer reduces its duration.
      • Incendiary Brew is now renamed Incendiary Breath, is now passive, and increases the cooldown of Breath of Fire by 100%.
      • Hot Trub now deals 50% of purified Stagger damage to nearby targets (was 25%).
      • Guard no longer provides an absorb, instead it allows the Monk to Stagger 30% of damage received by allies within 15 yards.
      • Eerie Fermentation now provides 5% magic damage reduction and 10% movement speed for each level of Stagger active.
    • Mistweaver
      • Counteract Magic increases Renewing Mists heal for 135% (was 125%).
      • Healing Sphere now has a 15 second charge recovery cooldown (was 45 seconds).
      • Surge of Mist now causes Enveloping Mist to have a seven second cooldown (was 8 seconds).
      • Way of the Crane now also makes you immune to stun effects.
      • Refreshing Breeze now increases the healing of Vivify by 20% (was 25%).
    • Windwalker
      • Spinning Fire Blossom now always triggers Mastery: Combo Strikes.
      • Disabling Reach now increases Disable’s range to 10 yards (was 12 yards).
      • Zen Moment now costs 3 Chi (was 5 Chi).
      • Control the Mists now occurs every 10 seconds (was 20 seconds).
  • Paladin
    • Cleansing Light is a new honor talent replacing Pure of Heart for Protection and Retribution. Cleansing Light removes all Disease and Poison effects within 15 yards of the Paladin.
    • Luminescence now only activates on heals cast by targets other than the Paladin.
    • Holy
      • Holy Paladin's template secondary stat distribution has changed:
        • 50% Mastery
        • 125% Haste
        • 75% Versatility
        • 150% Critical Strike
      • Avenging Crusader now has a (35% of base mana) cost (was no mana cost).
      • Ultimate Sacrifice no longer cancels based on the Paladin’s health.
      • Ultimate Sacrifice’s damage transfer periodic is now 4 seconds (was 12 seconds).
    • Protection
      • Protection Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 200% Haste
        • 50% Versatility
        • 125% Critical Strike
      • Guarded by the Light now stacks up to 2 times (was 3).
      • Guarded by the Light no longer reduces the mana cost of Flash of Light.
      • Hallowed Ground now suppresses movement speed reductions while allies are standing in your Consecration.
      • Steed of Glory increases the duration of Divine Steed by 2 seconds (was 4).
    • Retribution
      • Retribution Paladin's template Strength is now 80%, down from 85%.
      • Retribution Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 160% Haste
        • 50% Versatility
        • 165% Critical Strike

  • Priest
    • Discipline
      • Solemn Prayers removed.
      • Renewed Hope removed.
      • Strength of Soul now also heals targets to which you apply Power Word: Shield.
      • New talent: Trinity
        • The duration of your Atonement is increased to 30 seconds and the healing transferred through Atonement is increased by 20%.
        • Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.
      • Dome of Light now increases Power Word: Barrier’s damage reduction effect by 45% (was 25%).
      • Power Word: Fortitude now increases maximum health by 20% (was 10%).
      • New Talent: Ultimate Radiance
        • Your Power Word: Radiance is now instant cast and the healing is increased by 250%, with a 6 second cooldown.
    • Holy
      • Heal now heals for 200% in PvP.
      • Prayer of Mending now heals for 150% in PvP.
      • Delivered from Evil re-designed:
        • Now reduces the cooldown of Leap of Faith by 45 seconds, but no longer creates an absorption shield on the target.
      • Holy Ward’s cooldown reduced to 30 seconds (was 45 seconds).
      • New Talent: Miracle Worker:
        • Holy Word: Serenity now has 2 charges.
      • Rapid Mending now also increases the radius of Prayer of Mending by 20 yards.
      • Divine Attendant re-designed:
        • Now reduces the cooldown of Guardian Spirit by 2 minutes.
      • Ray of Hope’s cooldown reduced from to 45 seconds (was 60 seconds).
      • Greater Heal re-designed:
        • Heal increases the targets total health by 10% for 15 seconds. Stacks up to 2.
  • Rogue
    • All Rogues template Stamina is now 100% (was 90%).
    • Assassination
      • Flying Daggers now also increases the radius of Fan of Knives by 100%.

  • Shaman
    • Enhancement
      • Thundercharge now increases the cooldown of all recovery abilities by 70% (was 30%).
    • Restoration
      • Calming Waters moved to level 34, replacing Inner Renewal.
      • Earth Shield now has a 5 second cooldown.
      • Earth Shield now provides 15% damage reduction (was 20%).
      • Earth Shield now triggers at 8% health loss (was 6%).
      • Earth Shield's mana cost has been increased to 15% base mana (was 12.6%).
      • Earth Shield is no longer dispellable.
      • Electrocute damage increased 20%
      • Spirit Link mana cost reduced, and no longer has a cooldown.
        • Targets linked now receive 100% increased healing from your Chain Heal and Riptide.
      • Healing Wave now heals for 200% more in PvP (was 135%).
      • Rippling Waters healing increased by 20%.
      • Rippling Waters now also grants Riptide 1 additional charge.
      • New Talent: Tidebringer
        • Every 8 seconds, the cast time of your next Chain Heal is reduced by 50% within 15 seconds. Maximum of 2 charges.
  • Warlock
    • Affliction
      • Soulburn has been replaced with Soulshatter:
        • Soulshatter consumes all of your damage over time effects on the 5 nearest enemies, dealing 10% of their total health in damage.
        • Each enemy hit by Soulshatter increases your haste by 10% for 8 seconds and grants you 1 Soul Shard.
      • Soul Siphon has been replaced with Death’s Embrace:
        • Death’s Embrace causes your Corruption, Unstable Affliction, and Agony to deal an additional 100% damage to targets that are at or below 30% health.
      • Soul Swap has been replaced with Curse of Shadows:
        • Curse of Shadows causes magical damage-over-time effects to deal an additional 30% Shadow damage for 10 seconds.
  • Warrior
    • New Talent: Disarm
      • Disarm the enemy’s weapons and shield for 8 seconds.
      • Disarmed creatures deal significantly reduced damage.
    • Arms
      • Arms Warrior's template Strength reduced to 105% (was 110%).
      • Blood Hunt removed.
      • Ready for Battle removed.
      • Sharpen Blade now has a 25 second cooldown (was 45 seconds).
      • New Talent: Storm of Destruction
        • Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.
      • Pain Train is now a level 8 honor talent (was 43).
      • Shadow of the Colossus has moved from being a level 25 to level 28 honor talent.
      • Shadow of the Colossus now also increases the Rage you gain when you charge by 25.
      • Wrecking Crew removed.
      • New Talent: Duel
        • You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
      • New Talent: War Banner
        • You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
    • Fury
      • Fury Warrior's template secondary stats have been adjusted:
        • 75% Mastery
        • 150% Haste
        • 100% Versatility
        • 75% Critical Strike
      • Enrage reduces damage taken in PvP situations by 10% (was 20%). Warpaint further reduces this to 5% (was 15%).
      • Blood Hunt removed.
      • Death Wish now has a 15 second cooldown, and stacks up to 15 times (was 5).
    • Protection
      • Protection Warrior's template secondary stats have been adjusted:
        • 25% Mastery
        • 175% Haste
        • 50% Versatility
        • 150% Critical Strike
      • Protection Warriors now deal 10% reduced damage in PvP (was 15%).
      • Protection Warriors now take 15% increased damage from players (was 25%).
      • Tenderizer removed.

Quests

  • Fixed bugs preventing Kirin Tor emissary World Quests from always providing a minimum of four available quests.
    • All World Quests will be re-generated with this patch. You will retain your existing slate of Emissaries, but any current World Quests may disappear or have a different reward after the patch.