Greetings Cerebrates, Commanders, and Executors,

Patch 1.21.3 has arrived!

Features & Improvements

  • Revised custom game map distribution with cloud support. peer-to-peer downloads will only occur if the player is unable to obtain the map via the cloud.

  • Optimized custom game packet re-sending if we detect poor connectivity between players.

  • Added dynamic turn rate support for custom games.  DTR is now the first option on the turn rate slider.

  • Optimized the performance of the matchmaking game results screen.

  • Doubled the CCMU bullet limits to 400.

  • Additional EUD map support

  • Added the following characters to the allowed rebindable hotkeys: ' ; . , \ [ ]

Bug Fixes

  • The /f la command now displays the current User that is logged in rather than combing both the previous and the current Users' friends.

Greetings Cerebrates, Commanders, and Executors,

Patch 1.21.2 has arrived!

Features & Improvements

  • In our continual effort towards improving network latency we have implemented STUN NAT 2 support. This should drastically decrease the amount of people being proxied, so most players will no longer need to tinker with their router settings to forward port 6112.
  • Once again we’ve updated our turn rate algorithm. It now determines the most optimal starting turn rate rather than starting at 16.
  • Turn rate will now be displayed in the top right corner of the screen. Ctrl+Alt+T can toggle the feature on and off.
  • FPS can now be toggled with Ctrl+Alt+F.
  • Various improvements and bug fixes in the EUD emulator including support for additional maps.

Features & Improvements

  • Expanded EUD support to additional maps
  • Improved latency for matchmaking games by preferring hosts that are not proxied


Bug Fixes

General

  • EUD map Random Tower Defense will allow max players


Battle.net

  • The Chat Menu will only display one BattleTagID after sending multiple whispers to the same Player
  • Fixed /users and the message of the day stats
  • Fixed /ignore


Compatibility

  • Fixed an issue with Mac retina displays where the game would open in a very small window
  • Fixed an issue where integrated Intel Graphics cards were not displaying certain sprites correctly.

Greetings Cerebrates, Commanders, and Executors.

Patch 1.21 has arrived. This patch was focused on enabling EUD, updating the CCMU variables, improving our turn rate system, and introducing a brand-new map pool for the current Frontier League.

Features & Improvements

EUD

  • Added an EUD “Extended Unit Death” emulator that supports hundreds of EUD offsets for custom maps. This is something that we have been very excited to deliver for StarCraft Remastered and hope you all really enjoy it. For more information on EUD please visit our blog: (Link)

CCMU “Cannot Create More Units”

  • Brood War enthusiasts can rejoice in the glory that is updated CCMU variables. We have raised the limits of sprites & bullets that can be spawned in game! Additionally, we have added an option while creating a game that allows players to adjust the CCMU limits back to their original limitations.

Map Pool

  • Updated the current ladder map pool in the Frontier League to:
    • CircuitBreakers1.0
    • Fighting Spirt 
    • Match Point
    • Longinus II
    • Neo Jade
    • Tau Cross
    • Destination

Turn-Rate

  • We have updated our turn rate algorithm to be smarter and better than ever. The new system is more meticulous at determining if the turn rate needs to be lowered and will even increase it.  

Replays

  • Players can now view their own replays from the profile screen.

Bug Fixes

General

  • Changes made for Game Speed, Key Scroll Speed or Mouse Scroll Speed should now persist after patches.
  • Pressing U now only toggles replay speed after Alt+Tabbing in and out of the Replay session.
  • The + and = symbols are now working correctly within chat. 

Battle.net

  • /where and /whois commands are now working correctly for those that are Blizzard friends and non Blizzard friends.
  • Fixed an issue where some player and race settings couldn’t be changed in the Single Player lobby.
  • Players that navigate rapidly through the client menus will no longer hit a black screen state.

Compatibility

  • Fixed a crash on Mac occurring when joining a Multiplayer custom game.

Known Issues

  • Save game is disabled for EUD maps
  • Replays will not be saved for EUD maps
  • A big majority of EUD maps are supported except for maps that change the SCR graphics

1.20.11 has arrived. The patch focuses on social improvement. One love. 

Features & Improvements

  • /f m and /f ma now include Battle.net Friends
  • Players will be notified when Friends enter or exit Battle.net and games
  • Players will now be notified when using /f r on an invalid player name

Bug Fixes

  • Changes to Turn rate for custom games will persist when creating new custom or unranked lobbies
  • Fixed lobbies appearing multiple times when refreshing the game list
  • Fixed a crash related to accessing cloud maps in the create game screen

1.20.10 has arrived. This patch focuses on refinements to chat and the competitive experience, and updates a console or two.

Features & Improvements 

  • Players will now be notified when their turn rate changes in game
  • Updated Protoss console art
  • BlizzCon attendees and Virtual Ticket holders now have a special console that can be enabled!
  • Chat history “+” functionality has been reworked to include a UI dialog, and exclude normal lobby chat
  • Fixed issues related to chat messages between players

Bug Fixes

General

  • Text appears correctly on UMS maps with custom unit names as UTF8 after saving and loading
  • The shield damage effect appears on top of the Nexus with the preorder skin enabled
  • Korean characters now display as normal when SD graphics are enabled

Battle.net

  • The correct Map Preview image appears when Joining/Quick Joining a lobby after previously selecting a different Map
  • Using command /f lo now displays friends that are online with their Profile name
  • Cloud settings now preserve defaults if the player doesn't modify them
  • Right click player reporting is now fully localized