GENERAL

  • Made improvements to in-game network protocol which will result in smoother multiplayer games.
  • Chat actions sent through the SC2API can now activate Trigger and Galaxy events.

CO-OP MISSIONS

  • Tweaked names and descriptions of various Co-op Missions attack waves.
  • Guardians spawned by Amon will now be more consistent with their stats in the original StarCraft.
  • Added the Massive attribute to Amon’s Guardians.
  • Cradle of Death reworked:
    • Main objective timer starts with 30 additional seconds on all difficulties.
    • Main objective timer gains 30 additional seconds after completing an objective on all difficulties.
    • Reduced the build time of trucks from 20 seconds to 10 seconds.
    • Trucks are no longer consumed when completing a bonus objective.
    • The bonus objective timer is now paused while the corresponding construct is disabled and for 5 seconds after it dies.
    • Truck speed increased from 2.25 to 2.5.
    • Trucks now floors it when the main objectives have been cleared, moving 50% faster.
    • Replaced some Constructs from the second bonus objective with non-Construct units.

BUG FIXES

Co-op Missions

  • Dehaka
    • Fixed an issue where Dehaka could bypass ability learning level requirements.
  • Fenix
    • Fenix’s energy no longer drains when Stetmann’s Stetzone configuration is changed.
  • Stetmann
    • Hardened Energy Shield is now only activated when taking 10+ damage.
    • The Mecha Lurker Den now has the default hotkey “D”, which can be reconfigured under Hotkey settings.
    • Fixed an issue where Stetellites would not become deactivated when enemy Carriers attacked them.
  • Zeratul
    • Legion calldowns now properly attack enemy units while Vorazun's Timestop is in effect.
  • Mutators
    • Sentries will no longer evolve after casting Force Field with the Transmutation mutator active.
    • The Mecha Zerg rush no longer appears when Stetmann's structures are taken over by the Eminent Domain mutator.
    • The Nukes from the Going Nuclear mutator no longer damage workers, town halls, or geysers on Oblivion Express.

Versus

  • Building doodads near the main base locations were adjusted to prevent units from hiding within on Acropolis LE.
  • The opponent can no longer see Battlecruiser’s Tactical Jump ability visual effects being cast through the fog of war if they have units nearby.
  • Added new opaque mineral nodes that won't become invisible or transparent when an unit enters nearby line of sight blockers:
    • Mineral Field (Opaque)
    • Mineral Field (Opaque 900)

Editor

  • The Void and Swarm Standard Dependencies now properly appear under Add Standard option.

GENERAL

  • War Chest 4 structure skin bundles are now available for purchase.
  • Four new announcers have been added, featuring some of the most legendary commentators in StarCraft’s history.
    • Announcer: Um
    • Announcer: Jeon
    • Announcer: Kim
    • Announcer: Um-Jeon-Kim
    • Purchase all three individual announcers or the Voices of Legend Bundle to unlock the Um-Jeon-Kim announcer trio.
  • Authentication process has been updated to be consistent with other Blizzard services. Login UI has been updated to support it.

CO-OP MISSIONS

  • Amon will now research a larger variety of upgrades for his units. For a full list of upgrades, please click here.
  • Amon will now have a chance to utilize one of six new attack wave compositions inspired from the original StarCraft.
    • Terran Classic Bio
    • Terran Classic Mech
    • Zerg Classic Ground
    • Zerg Classic Air
    • Protoss Classic Ground
    • Protoss Classic Air
  • When Amon's army is first encountered, players will now be shown a description of the attack wave composition and a list of key units to watch out for.
  • Commander
    • Stetmann
      • Mecha Battlecarrier Lord Ready Mecha Broodling cost decreased from 15 Egonergy to 5 Egonergy.
      • Mecha Infestor Egonergy pool increased from 200 to 400.
      • Roaches Away! Egonergy cost increased from 125 to 250.

BUG FIXES

Co-op Missions

  • Dehaka
    • Fixed an issue where Ravasaurs could appear to move slow or to leap occasionally.
    • The Tyrannozor's Spike Burst attack now properly receives damage increases from the Level 1 Primal Attacks upgrade.
  • Artanis, Fenix, Karax
    • Fixed an issue where an unintended upgrade icon could appear on the Observer’s command card.
  • Stetmann
    • Deploy Stetellite can no longer be cancelled.
    • Stetmato Cannon’s animation now properly stops when the target is destroyed or killed before Stemato Cannon fires.
    • The Recyclable icon no longer appears unlocked on the Mecha Banelings command card before reaching level 5.
    • The Recycle and Recyclable icons for Mecha Ultralisks now properly appear unlocked at level 5.
  • Tychus
    • Crooked Sam can no longer attack Stetmann’s Stetellite again after disabling it with his first shot.
  • Mission
    • Fixed an issue where ground units could clip inside buildings on Vermillion Problem.
  • Mutators
    • Destructible Debris is no longer cloaked while the We Move Unseen mutator is enabled.
    • Purifier Beams no longer target Stetmann’s Stetellites.
    • Missiles created by the Missile Command mutator no longer spawn Broodlings when destroyed.

User Interface

  • Fixed display issue in the selected unit portrait area of the Nerazim console skin.

Versus

  • Sentry
    • The opponent can no longer see the Hallucination ability being cast through the fog of war if they have units nearby.

CO-OP MISSIONS

Commanders

  • Stetmann
    • Gary now benefits from Stetzones, and his passive health regen icon has been removed from the command card.
    • Roaches Away! now spawns 2 Mecha Roaches, down from 4.
    • Roaches Away! now orders spawned units to attack-move to the target location if it is beyond the Mecha Infestor’s cast range.
    • Mecha Roaches and Mecha Ravagers timed life reduced from 60 seconds to 45 seconds.
    • Mecha Roach damage increased to 12 (24 vs Light), up from 8 (16 vs Light).
    • Mecha Roach max life increased to 110, up from 75.
    • Mecha Ravager max life increased to 120, up from 80.
  • Stukov
    • Stukov's Infest Structure now launches flying broodlings when used on flying structures.

BUG FIXES

Co-op Missions

  • General
    • If a Co-op Mission fails to correctly end in victory, it will now time out after one minute and forcefully award the victory.
    • Updated the enemy wave compositions to be more randomly selected.
    • Correct consoles now properly appear for both Nova and Vorazun.
  • Commanders
    • Artanis
      • Shield Overcharge and Warp in Dragoon abilities no longer share the same default hotkey.
    • Dehaka
      • Tyrannozor's Spike Burst icon is now properly displaying the correct upgrade level.
    • Nova
      • All of Nova's structures now use the same Adjutant portrait.
    • Stetmann
      • Gary and Super Gary no longer recall allied units to Stetellites.
      • Updated tooltip for the Mecha Spire to correctly state: Enables – Mecha Corruptors from Mecha Larvae.
      • Players no longer receive the Super Gary Upgrade reminder if they are not level 15.
      • Stetman buildings are now listed in the Hotkeys menu under Zerg - Mecha.
      • Gary no longer has low-ground vision and can now see up cliffs properly.
      • Subgroup priority for the burrowed Mecha Infestors are now properly in order with the unborrowed.
      • Game now properly ends in defeat when all of Stetmann's structures are destroyed regardless of how many Stetellites are up.
      • Fixed several issues with the descriptions of Gary Ability Cooldown, Structure Morph Rate, and Deploy Stetellite Cooldown masteries.
      • Adjusted sound level for Stetellites’ deactivating sound, and Stetmann’s voice over on attack wave warnings.
      • The Orbs launched from Gary are no longer destroyed by Point Defense Drones.
      • Hero units now properly receive buffs from Stetzones.
      • Mecha Ultralisk’s Vectored Burrow Charge with the Electrostatic Surprise upgrade no longer stuns map objectives.
    • Stukov
      • Infested Liberators with the Cloud Dispersal upgrade can now deal damage to Void Shards and no longer target the base of units that are both ground and air.
      • Infest Structure can no longer target the Shuttle Bays on Void Launch.
    • Swann
      • Laser Drill Build Time mastery now properly causes the drill to revive in 66 seconds with 30 mastery points.
      • Hailstorm Missiles from Spinning Dizzies now properly fire when buffed from Karax's Energizer.
      • KMC Auto-Loaders upgrade now properly increases Spinny Dizzy attack speed by 25%.
    • Tychus
      • Rattlesnake’s Stimpack upgrade now properly auto-casts stimpack when attacking.
    • Zeratul
      • Fixed an issue where players could not earn the Devolution Retribution achievement.
      • Fixed an issue where Ambushers could not receive the order to blink if the target location is out of range.
      • Fixed an issue where Void Templar could blink into unpathable locations.
      • Zeratul’s structures are now displaying the proper portrait.
  • Mutators
    • Karax's Sentinels with the Reconstruction upgrade, and Kerrigan's Torrasque Strain Ultralisks are now revived immediately while the Moment of Silence debuff is active on the units. They will still be silenced.
    • Fenix no longer instantly respawns as Talandar, after being killed by the Black Death, or Double Edged mutators.
  • Mission
    • Dead of Night
      • Chokers now properly stop choking units when affected by a stun or stasis.
    • Part and Parcel
      • Collecting parts after activating the Balius no longer causes the main objective timer to pause indefinitely.
    • Scythe of Amon
      • The bonus objective will now complete after 30 seconds regardless of nearby enemies.
      • “Destroy this enemy” text now only displays on enemy units for the bonus objective.
    • The Vermillion Problem
      • Fixed an issue where enemy Extractors could appear as Mecha Extractors.

Versus

  • General
    • Viper's Parasitic Bomb damage will no longer stack if the target unit dies or if a target Viking morphs from fighter to assault mode.
  • Maps
    • Acropolis LE
      • Adjusted the color of the Aiur Temple Brick doodads for better identification of burrowed enemy Widow Mines.
    • Efflorescence LE
      • Adjusted certain doodads on the map to prevent selection circles form being covered by the doodad.
    • Thunderbird LE
      • Rich Vespene Geysers will now properly start with 2250 gas per geyser instead of 2500.

GENERAL

  • New Co-op Commander and Announcer: Stetmann
    • Lead your Egonergized Mecha Swarm army upgraded with best of both Terran and Protoss technologies.
    • Continuously manage your Stetellite deployment and optimize its configuration.
    • Learn more in our blog.
  • Vorazun: Nerazim Bundle is going to be available as a part of Twitch Prime offer starting May 29, PDT.
    • Vorazun Co-op Commander
    • Vorazun Announcer
    • Nerazim Protoss Console Skin
    • “Live Now” Protoss Random Banners
    • Exclusive “Purple Arcade” Console Skin for all races
  • Inhibitor Zone Generator, Reduced Mineral Fields, and Rich Vespene Geysers added to the Help menus.
  • New unit effect has been added in the Data Editor. Mod makers can use this effect to morph a unit into another unit without issuing an order.
  • Four new weekly Mutations have been added.

CO-OP MISSIONS

  • General
    • Added default hotkeys for top-bar abilities.
    • All expansion-blocking debris and rocks are now neutral hostile structures. Commander units and abilities will auto-acquire these units while enemy units will ignore them.
    • Added the Psionic attribute to Brood Queens (Including Stukov's).
    • Added the Psionic attribute to Ravens, Raven Type-IIs, and Theia Ravens.
    • Added the Psionic attribute to Science Vessels (Including Swann's).
    • The Heroes from the Storm mutator now works on several more co-op maps.
    • The Just Die mutator will now cause units affected by Polarity to swap immunities on rebirth if they are both active at the same time.
    • The Polarity mutator will now affect trains on Oblivion Express uniformly.
  • Alarak
    • Mothership base damage increased from 6x6 to 38x6.
    • Mothership weapon range increased from 2 to 7.
    • Structure Overcharge will no longer target neutral units.
  • Dehaka
    • Dakrun HP increased from 3000 to 4000.
    • Dakrun Greater Spiked Hide return damage increased from 10 to 20.
    • Primal Zergling attack damage increased from 7 to 10.
    • The Dissolving Acid upgrade now increases the Ravasaur's bonus damage vs armored to 15, up from 5.
    • The Enlarged Parotid Glands upgrade now increases the Ravasaur's movement speed from 2.25 to 3 in addition to its current functionality.
    • Primal Roach life regeneration rate while burrowed increased from 5 to 10.
    • Primal Igniter life regeneration rate while burrowed increased from 5 to 10.
    • Primal Igniter HP increased from 300 to 350.
    • Primal Igniter base armor increased from 2 to 3.
    • Muscular Augments research cost decreased from 150/150 to 50/50.
    • The Impaler’s Tenderize ability damage increased from 100 to 200.
    • The Impaler’s Tenderize ability now reduces Dehaka's Devour cooldown by 75%, up from 50%.
    • Primal Mutalisk damage decreased from 18/6/2 to 14/5/2. Upgrade bonuses adjusted accordingly.
    • The Slicing Glaive upgrade now provides +100% increased damage against air, up from 50%. Base damage increased from 27 to 28.
    • Brutal Charge research cost decreased from 100/100 to 50/50.
    • Primal Ultralisk HP increased from 500 to 625.
    • Tyrannozors now benefit from the Healing Adaptation upgrade, which allows them to regenerate life quickly when out of combat.
    • Devour Buff Duration Mastery increased from 1% per point to 3% per point. Maximum benefit increased from 30% to 90%.
    • Greater Primal Wurm Cooldown Mastery increased from 1% per point to 1.5% per point. Maximum benefit increased from 30% to 45%.
    • Gene Mutation Chance Mastery increased from 1% per point to 2% per point. Maximum benefit increased from 30% to 60%.
    • Dehaka's leap will now damage neutral targets, such as rocks.
    • Dehaka gains high-ground vision upon hitting level 10.
    • Dehaka's uprooted Primal Wardens and Primal Hives are no longer included in all-army selection.
    • Units in primal combat now have a rally button and ability.
    • Impaler damage bonus per weapon upgrade increased from +4(+5 vs armored) to +4(+6 vs armored).
    • Primal Guardian damage bonus per weapon upgrade decreased from +5 to +4.
    • Dehaka's calldowns now benefit from weapon and armor upgrades.
  • Stukov
    • Morph to Overseer requirement changed from Infested Starport to Infested Factory.
    • Infested Bunker supply increased from 4 to 6.
    • Infested Bunker cost increased from 300 to 350 minerals.
    • Infested Diamondback cost decreased from 225/100 to 225/75.
    • Infested Diamondback range increased from 7 to 8.
    • Fungal Snare can now be cast on Heroic units. Duration on Heroic units is 2.5, compared to 10 for non-Heroic units.
    • Infested Liberator cost decreased from 150/150 to 150/125.
    • Cloud Dispersal upgrade reworked. Post-upgrade, Infested Liberators will launch itself at an enemy target, turn itself into a swarm cloud, and stay in swarm cloud form until no enemy units in the area are taking damage. Infested Liberators will be controllable in cloud form and no longer return to its original location after it's done attacking.
    • Damage reduction in swarm cloud form reduced from 90% to 85%.
    • After the Cloud Dispersal upgrade, weapon period decreased from 6 to 1.
    • After the Cloud Dispersal upgrade, damage period increased from 0.6 to 1.
    • Infested Banshee now gains +2 range while cloaked.
    • Brood Queen movement speed increased from 2.5 to 3.75.
    • Brood Queen acceleration increased from 1.375 to 3.
    • Brood Queen life regeneration increased from 0.273 to 1.092.
    • Ocular Symbiote duration increased from 60 seconds to 180 seconds.
    • Ocular Symbiote now increases unit vision by 5 in addition to its current functionality.
    • Spawn Broodlings ability reworked. Instead of instantly killing a target unit, it will deal 300 damage to a target unit and spawn 2 Broodlings when that unit dies. This ability can now be cast on Massive and Heroic units.
    • Infested Structure Cooldown Mastery increased from 1 second per point to 1.5 seconds per point. Maximum benefit increased from 30 seconds to 45 seconds.
    • Apocalisk initial cooldown decreased from 300 seconds to 240 seconds.
    • Aleksander Cooldown Mastery increased from -2 seconds per point to -3 seconds per point. Maximum benefit increased from 60 seconds to 90 seconds.
    • Volatile Infested damage bonus per weapon upgrade increased from +4(+5 vs structures) to +4(+8 vs structures). This includes Infested Siege Tank Volatile Burst damage.
    • Infested Diamondback damage bonus per weapon upgrade increased from +2 to +2(+3 vs armored).
    • Infested Banshee damage bonus per weapon upgrade decreased from +2 to +1.
    • Apocalisk damage bonus per weapon upgrade increased from +5 to +8.
    • Broodlings from Stukov’s Infest Structure ability will no longer target neutral units.
  • Zeratul
    • Zeratul’s Legion calldowns will no longer target neutral units.
    • Zeratul’s Avatar calldowns will no longer target neutral units.
    • Reduced the units killed requirement of the Devolution Retribution achievement from 500 to 200.

BUG FIXES

  • Co-op Missions
    • General
      • Fixed an issue where certain units could be stuck in animation loops once being dropped from a transport.
    • Abathur
      • Reworded Corrosive Bile’s tooltip to reflect that it does not damage friendly units.
    • Alarak
      • Fixed a bug where Alarak's Mothership was gaining too much damage per upgrade.
      • Fixed an issue where Alarak would ignore the hold position command and charge to an enemy.
    • Karax
      • Fixed an issue where the Energizer’s Chrono Beam would not function properly on some defensive structures and uncommandable units.
    • Stukov
      • Fixed a bug where the Apocalisk Cooldown Mastery was also decreasing its initial cooldown at the start of the mission.
      • Fixed a bug where the Aleksander Cooldown Mastery was also decreasing its initial cooldown at the start of the mission.
      • Fixed a bug where the second and third charges of Infest Structure were not cooling down as intended.
    • Tychus
      • Fixed an issue where Joey Ray’s Bar would not appear when the game starts.
    • Zeratul
      • Fixed an issue where placeholder icons and text could display on tabs for Zeratul when observing a Zeratul Co-op replay.
      • Zeratul’s Void Seeker will no longer sometimes reveal and initiate the bonus objective on Mist Opportunities.
    • Mutators
      • Both Alarak’s Ascendants with Power Overwhelming and Rob “Cannonball” Boswell with Malice Ammunition will now take the correct damage from the Double Edge mutator.
      • Drop Pods no longer trigger the Avenger mutator.
      • Reworked the Heroes from the Storm mutator so that it functions more fluidly on most maps.
      • The Just Die mutator now correctly heals trains on Oblivion Express.
  • Versus
    • When casting the Mothership's Time Warp on an enemy unit, the enemy unit will no longer automatically flee out of range.
    • The Mothership’s Time Warp will now affect and slow enemy Adept Shades and Purification Novas.
    • Liberators will no longer occasionally remain in Defender Mode after getting Abducted.
  • Maps
    • General
      • Inhibitor Zone Generator minimap icons were updated.
      • Inhibitor Zones will now affect and slow Adept Shades and Purification Novas.
    • Automation LE
      • A small number of trim doodads were removed to prevent visual distortions in certain areas.
    • Acropolis LE
      • Added additional decals near the Reaper paths to help make the paths more visible.
      • Additional doodads added near the Reaper path locations to help make the unpathable areas clearer.
      • Certain Protoss base decals were removed to prevent visual distortions on low graphics quality settings.
    • Cyber Forest LE
      • Removed a tree doodad near the natural base location that was blocking vision incorrectly.
    • Thunderbird LE
      • Added additional decals near the Reaper paths to help make the paths more visible.
    • Turbo Cruise ’84 LE
      • Removed certain doodads that were positioned in the same locations as some of the Inhibitor Zone Generators on the map.
      • Adjusted the color of a Purifier Teleport Pad on the map for consistency.
      • Certain decals and arrows were adjusted from blue to pink to help clarify between different terrain levels.
    • Bone Temple LE
      • Rubble pile and Aiur temple brick doodads were adjusted to prevent units from hiding inside or underneath.
      • Ground foliage on the map was removed to prevent visual distortions with Pylon Power Fields.
  • User Interface
    • The chat emoji list will now display unlocked emojis before locked emojis.
    • Max Level! Label is now properly positioned on the Co-op score screen.
    • Fixed a bug that a red error message would appear when a player uses chat with the IME on.
  • Editor
    • Fixed a bug in custom maps, that a red error message would appear when a player is trying to revive a unit that died during a morphing process.
  • Mac
    • Fixed a crash that could occur when launching StarCraft II client while using the Mac mini internal speakers.

BUG FIXES

User Interface

  • Updated description for certain items on the Collection to properly display.

BUG FIXES

Campaign

  • Fixed an issue where a mission on Legacy of the Void Campaign or Nova Covert Ops Mission Packs could not be properly saved when the previous mission was saved and loaded.

Co-op Missions

  • The Dark Pylon Recall now properly works with Vorazun’s units, as well as allied units.

Versus

  • Fixed an issue where a certain location could be blocked off by only two Pylons on New Repugnancy LE.

User Interface

  • Fixed an issue where a previously selected homescreen background could briefly appear before loading the new homescreen background.

GENERAL

  • Swann: Machined Bundle is going to be available as a part of Twitch Prime offer starting April 11. Stay tuned for more details.
    • Swann Co-op Commander
    • Swann Announcer
    • “Live Now” Terran Banner
    • “Live Now” Spray and Emoticon Pack
  • A new Mr. Sheng Announcer is now available.
  • 5 new Feats of Strength are added with loading screen race banner rewards for completing all Campaign and Mission Pack achievements.
    • Give Me Liberty: Complete all the Liberty Campaign achievements.
    • Swarming the Castle: Complete all the Swarm Campaign achievements.
    • Fill the Void: Complete all the Void Campaign achievements.
    • Remember, November: Complete all the Mission Pack achievements.
    • Visit the Koprulu Sector, They Said: Complete all the Campaign and Mission Pack achievements.

BUG FIXES

Co-op Missions

  • Commander
    • General
      • Global reallocation abilities such as Tychus’ Medivac Pickup, Nova’s Tactical Airlift, and Alarak’s Death Fleet Mass Teleport can no longer be cast on top of each other.
    • Abathur
      • Fixed an issue where Ravager cocoons would not properly clean themselves up after morphing.
    • Alarak
      • The Tal'Darim pre-placement model now properly appears when attempting to place a Robotics Facility on the map.
    • Artanis
      • After the Plasma Surge upgrade, Psionic Storm will now properly restore shields of invulnerable units affected by the Guardian Shell buff.
    • Dehaka
      • Fixed an issue where Primal Mutalisks would not properly play their cocoon animation before being revived.
    • Fenix
      • Fixed a crash when playing as Fenix with the Diffusion mutator.
    • Swann
      • Fixed an issue where Swann’s Siege Tanks could not be killed while affected by the Tentacle attack of Chokers on Dead of Night.
    • Tychus
      • Fixed an issue where units mind controlled by Vega could burrow and be removed from the game on Miner Evacuation.
      • Enemy units dominated by Vega while the We Move Unseen mutator is active no longer remain cloaked.
      • Tychus’ Kel-Morian Ripper Rounds no longer deals damage to the immune units affected by the Polarity mutator.
      • James "Sirius" Sykes' D99 Detonator upgrade now properly triggers each time he is defeated.
      • Fixed an issue where on-death bonuses such as Artanis' Guardian Shell and Vorazun’s Emergency Recall were not triggering properly on Sirius.
    • Zagara
      • Enemy Point Defense Drones no longer intercept the Banelings from Zagara’s Baneling Barrage ability.
    • Zeratul
      • Infested Terrans no longer occasionally spawn and attack players before 1-minute mark on Miner Evacuation if Zeratul is in the game.
      • Zeratul's Artifact fragments no longer spawn in areas of the map that players cannot access.

Versus

  • Updated tooltip description for Chrono Boost to state the proper percentage of faster operation.

Maps

  • King’s Cove LE
    • Updated pathing in certain areas to prevent small units from getting stuck.

User Interface

  • Zeratul Announcer now properly plays voice-over lines when the user is supply blocked.
  • The homescreen and Tychus music no longer overlap when using Tychus as a homescreen background.
  • Progress bar for the Mutation Hard achievement now properly displays.

War Chest: Katowice 2019

  • Fixed an issue where the Simulant Nydus Network could briefly appear during the Simulant Nydus Worm’s death animation.

GENERAL

  • Abathur: Evolved Bundle is going to be available as a part of Twitch Prime offer starting later this month. Stay tuned for more details.
    • Abathur Co-op Commander
    • Abathur Announcer
    • “Live Now” portrait pack
    • “Live Now” portrait for Abathur
    • “Live Now” portrait for Swann
    • “Live Now” portrait for Vorazun
    • “Live Now” Zerg Banner
    • Evolved Zerg Console Skin
  • A new Lowko Announcer is now available.
  • A set of 8 comic portraits have been added for players who own War Chest: Katowice 2019 for at least one race.

BUG FIXES

General

  • Queens can now properly spawn a Creep Tumor on ramps in certain Heart of the Swarm campaign missions, and Co-op Missions.

Co-op Missions

  • Commander
    • General
      • Fixed an issue where incorrect portrait could appear for structures for certain commanders.
    • Alarak
      • Ascendants with multiple Power Overwhelming stacks no longer take bonus damage from the Black Death or Double Edged mutators.
    • Dehaka
      • Dehaka’s Drone no longer morphs into a structure while holding to a Xenon Crystal on The Vermillion Problem.
      • Primal Host now properly attack enemy Creep Tumors with its Locusts.
      • Murvar now dies properly when Murvar’s Den is destroyed.
      • Enemy units will now properly take damage from Psionic Explosion when Dehaka devours a Psionic unit directly after spawning or respawning.
      • Fixed an issue where the first charge of Greater Primal Wurm could sometimes not be properly given to the player.
    • Nova
      • Nova’s air units can now be properly deployed in areas without ground pathing.
    • Stukov
      • Fixed an issue where units dominated by Vega could be attacked by an allied Stukov’s Apocalisk.
    • Zeratul
      • Void Arrays no longer share the same cargo space as Kerrigan’s Omega Worms.
  • Mission
    • Dead of Night
      • Ultralisks can no longer be stunned by Chokers.
    • The Vermillion Problem
      • Civilians can no longer become stuck outside neutral buildings when retreating from lava.
    • Void Launch
      • The bonus objective can no longer be targeted by a Viper’s Abduct.
      • Fixed an issue where the bonus objective could be stuck.
  • Mutator
    • Fixed an issue where Amon’s Disruptors could fear units without detonating its Purification Nova while the Fear mutator was active.

War Chest: Katowice 2019

  • Protoss rewards now properly match the level that they are awarded at.
  • Damaged Spore Crawlers and Spine Crawlers with Simulant skins equipped no longer leave their fire effects behind when they are uprooted.
  • Visual effect now properly appears as intended when placing a Pylon with the Forged skin.

Maps

  • New Repugnancy LE
    • Textures at certain locations were updated to make cliff edges and pathable areas clearer and more visible.
    • Textures near base placement locations were updated to be more centered.
    • Terrain updated near the natural base to prevent Photon Cannons from being walled in at certain locations.
    • Certain doodads were removed to prevent units from hiding inside.
    • Fixed an issue where Sentries could be blocked after being warped in.
  • Year Zero LE
    • Pathing now properly matches the terrain near the starting ramp locations.
  • Cyber Forest LE
    • Certain doodads were removed to prevent units from hiding inside.
  • King’s Cove LE
    • Pathing now properly matches the terrain near the starting ramp locations.
  • Rosebud LE
    • Faction emblems and selection circles are no longer hidden by certain doodads.
  • Efflorescence LE
    • A doodad is now properly centered at a base placement location.
  • Team Liquid Map Contest
    • Inhibitor Zones placed on higher level terrain will now properly animate.
    • Inhibitor Zone Generator models and mini map icons updated.

Versus

  • Time Warp's effect no longer goes back to the enemy after Neural Parasite ends.
  • Stalkers can no longer be targeted at the original Blink location.

User Interface

  • Fixed an issue where toggling on mouse drag scroll could cause the cursor to appear in the middle of the screen.
  • Help menu now properly displays Cyclone’s Upgrades.
  • Fixed an issue where the Polarity mutator would display its icon over friendly units and structures.

General

  • The first season of 2019 has officially begun!
  • A new Trophy Top has been added for those that win Tournaments in the new season.
  • New features have been added to the WCS GameHeart Extension Mod.
    • The mod will now automatically prevent skins from being displayed for players.
    • Skins will be visible to Observers.

Balance

Terran

  • Cyclone
    • Mag-field Accelerator research time increased from 79 seconds to 100 seconds.
    • Mag-field Accelerator upgrade tooltip updated.
    • Lock-On tooltip updated.
  • Thor
    • High Impact Payload weapon range increased from 10 to 11.
  • Battlecruiser
    • Weapon Refit research time increased from 43 seconds to 100 seconds.

Zerg

  • Infestor
    • Fungal Growth tooltip updated to mention that affected units will not be able to Blink, Tactical Jump, or load into transports or buildings.
  • Ultralisk
    • Anabolic Synthesis upgrade now increases Ultralisk movement speed off creep by 0.82, up from 0.41.
  • Nydus Network/Nydus Worm
    • Nydus Worm health increased from 200 to 300.
    • Nydus Worm armor while emerging decreased from 6 to 5.
    • Nydus Network and Nydus Worm initial unload delay decreased from 0.36 to 018.
    • Nydus Network and Nydus Worm unload period changed from 0.36 to 0.18.
    • Nydus Network and Nydus Worm load period changed from 0.18 to 0.09.

Protoss

  • Adept
    • Gateway build time increased from 27 seconds to 30 seconds. Warp Gate cooldown remains unchanged.
  • Cybernetics Core
    • Warp Gate research time decreased from 114 seconds to 100 seconds.
  • Stalker
    • Blink research cost reduced from 150/150 to 100/100.
  • Robotics Facility
    • Cost decreased from 200/100 to 150/100.
  • Immortal
    • Cost increased from 250/100 to 275/100.
  • Observer
    • Movement speed increased from 2.63 to 3.01.
    • Gravitic Boosters upgrade now increases movement speed by 1.51, up from 1.31.
  • Oracle
    • Removed the Light attribute.
    • Added the Armored attribute.
  • Tempest
    • Movement speed decreased from 3.5 to 3.15.
    • Acceleration decreased from 2.8 to 2.1.

Bug Fixes

Campaign

  • Wings of Liberty: Fixed an issue in the Devil’s Playground mission that allowed enemy creep tumors to spawn on top of each other
  • Legacy of the Void: Rebuilt enemy Oracles no longer use the default Protoss skin on the Rak’Shir mission .

Versus

  • The Infestor's Fungal Growth tooltip now states that it prevents affected targets from using Blink and Tactical Jump, and loading into transports and buildings.
  • Battlecruisers will now prioritize static defenses instead of workers.
  • The Raven's Anti Armor missile button now matches the missile model.
  • The Templar Archive research animation has been restored. [Fixed in 4.8.1]
  • Decals will no longer persist on the ground if a Command Center had upgraded to an Orbital Command and lifted off from that location.
  • The tooltip for the Cyclone’s Lock On after Mag-Field Accelerator has been researched has been edited to be more concise.
  • Updated the format of the tooltips of Anabolic Synthesis, Muscular Augments, and Adaptive Talon upgrades to be consistent with other movement upgrade tooltips.
  • Eggs will no longer block the optimal placement of a Hatchery after being destroyed.

Maps

  • Kings Cove LE
    • You can now wall-off your natural expansion with three buildings and one pylon as Protoss.
    • Fixed a few areas that were not symmetric.
    • Mineral nodes have been updated so the nodes closest to a player’s base will have the highest values.
  • Year Zero LE: Prevented a two-Pylon, one-Photon-Cannon wall-in strategy in the starting bases.
  • Cyber Forest LE: Corrected the location of base placement markers at certain bases.
  • Ship Wrecked LE: Replaced missing water at certain locations on the map.
  • Rosebud LE
    • Fixed small visual distortions that would occur on certain doodads when rotating or zooming-in with the camera.
    • Fixed several areas where certain doodads were clipping through the edge of the starting base.
    • Replaced the blue Compound Mansion Carpets to red to prevent it from hiding faction emblem and selection circles.
    • Restored ambient sounds throughout the map.
  • Efflorescence LE
    • The starting base buildings in the southwest will no longer appear to be floating slightly above the ground.
    • Reduced the light reflection effect of water at certain angles.

UI

  • Fixed the text for feardragon’s portrait.
  • Fixed an issue that caused certain voice lines to not play for Zeratul, Han and Horner, Day[9], iNcontroL, SCBoy, Park, and Nathanias.

Editor

  • Doodad limit has been increased to 100,000. 
  • Added new objects in preparation for the next Team Liquid Map Contest.

Bug Fixes

Co-op Missions

  • Zeratul
    • Fixed an issue that caused Shieldguard’s Reflection Shield to prevent Hybrids from spawning on Part and Parcel.
    • Units can now path between the Artifact Reserve and adjacent structures.
    • Fixed an issue that caused Reflection Shield to cause Propagator clones to be friendly.
  • The Robotics Bay for Fenix and Alarak will no longer use the default model.

Versus

  • Fixed an issue that prevented the fast warp-in visual effect from displaying when placing a Pylon.
  • Fixed an issue that caused box-selecting a single Probe collecting gas to select two Probes.
  • The Nexus will once again display an animation when it is constructing a Probe.
  • Fixed an issue that caused units with beam attacks to deal more damage than intended.
  • It is no longer possible for Ravens to cast Interference Matrix on a Disruptor’s Purification Nova.
  • Automaton LE: The Tarsonis Bridge doodad will now display creep properly.  
  • Port Aleksander LE: Adjusted the terrain at the natural expansion to prevent a two-Pylon-and-Photon Cannon wall-in.

General

  • When equipping skins, there is now an option to equip all skins of the same set to all units and buildings.
  • The Galactic Celebration, Mira’s Marauders, Primal, and Purifier consoles skins have all be updated with custom UI buttons and colors.

Editor

  • Co-op Mission dependencies can now be added: File > Dependences > Add Standard

Bug Fixes

Co-op

  • Zeratul
    • Malwarfare: Fixed an issue that caused Artifact Fragments to spawn in areas that are not accessible to the player.
    • The Vermillion Problem: Legendary Legion units will no longer attack civilians.
    • Zeratul will now gain benefits from attack and armor upgrades with each Artifact Fragment instead of only at level 15.
    • Fixed an issue that prevented an Artifact Fragment from appearing if Zeratul was standing directly on it.           
    • Zeratul’s command card icons for the Construct Bay will no longer appear on other Protoss Commanders’ Robotics Bay’s.

Campaign

  • Legacy of the Void
    • Enemy Taldarim Tempests now display the correct 3D portrait, model, and death animation.
  • Wings of Liberty
    • Outbreak – Selecting the Refinery at the starting base will show the correct wireframe model.  

UI

  • You are now able to bind the Burrow and Unburrow abilities to be the same hotkey.
  • Fixed an issue that prevented players from earning achievements for gaining Ascension ranks.

Versus

  • Fixed an issue that prevented Stalkers from being warped on the bottom and left side of a Gateway.
  • Transforming Gateways will now immediately grant faster warp-in field instead of after the animation completes.
  • Fixed a typo in the Transfuse tooltip.
  • Removed the blood particle effect that occurred when certain Zerg units complete their morphing process.
  • Team color on some in-game Trophies have been reduced.
  • Fixed an issue that caused the burrow animation from the Adaptive Talons upgrade to not appear properly for enemy players.

Today marks the beginning of Season 4 of 2018, as well as the debut of all the new balance changes that we’ve been working on for the last few months. Thank you again to the pros and to the community that gave us the feedback we needed—we couldn’t have done it without you!

General

  • New Hydralisk Trophy Top for Season 4.

Versus

TERRAN

  • Widow Mine
    • The Drilling Claws upgrade now permanently cloaks Widow Mines when they're burrowed.
    • If Drilling Claws is researched, the Widow Mine will have a visual indicator to show that the unit has the upgrade.
  • Cyclone
    • Now requires a Tech Lab to be built at the Factory.
    • Health decreased from 180 to 120.
    • Movement speed increased from 4.13 to 4.73.
    • Tornado Blaster weapon changed to the Typhoon Missile Pod weapon:
      • Damage changed from 3 (+2 vs Armored) to 18.
      • Can target air and ground units.
      • Weapon speed changed from 0.1 to 0.71.
      • Range decreased from 6 to 5.
      • Weapon upgrades changed from +1 to +2 to account for the new damage value.
    • Lock On ability changed:
      • Ability can auto cast.
      • Can now target ground and flying units and structures.
      • Damage changed from 160 to 400 damage over 14 seconds.
    • Rapid Fire Launchers upgrade removed.
    • Added Mag-Field Accelerator upgrade:
      • After researching Mag-Field Accelerator upgrade, Lock On will deal 400 (+400 vs Armored) over 14 seconds to ground and flying targets.
  • Thor
    • Armor reduced from 2 to 1.
    • Explosive Payload AoE radius reduced from 0.6 to 0.5.
    • 250mm Punisher Cannons damage changed from 35 (+15 vs Armored) to 40 (+15 vs Massive).
    • Vehicle Weapons upgrade bonuses for 250mm Punisher Cannons changed from +3 (+2 vs Armored) to +4 (+2 vs Massive).
    • 250mm Punisher Cannons weapon speed changed from 2.14 to 1.71.
  • Medivac
    • High Capacity Fuel Tanks upgrade name changed to Rapid Reignition System.
    • Rapid Reignition System upgrade no longer increases Ignite Afterburners duration from 4.29 seconds to 6.43 seconds. Now, it decreases its cooldown duration from 8.57 seconds to 6.43 seconds. 
    • Medivacs can now heal units Graviton'd by Phoenix.
  • Banshee
    • Hyperflight Rotors upgrade cost decreased from 200/200 to 150/150.
  • Raven
    • Anti-Armor splash damage decreased from 15 to 0.
    • In addition to armor reduction, Anti-Armor Missile will also reduce Protoss shield armor by 3.
  • Battlecruiser
    • Removed random delay between shots.
    • ATA Laser Battery damage decreased from 6 to 5.
    • Can now move while shooting.
    • Yamato Cannon damage decreased from 300 to 240.
  • Engineering Bay
    • Neosteel Frame and Structure Armor upgrades merged. The new upgrade is called Neosteel Armor and will retain the functionality of both upgrades combined. It will cost 150/150 and take 100 seconds to research.
  • Barracks, Factory, Starport - Tech Lab
    • If a player tries to lift a structure when there is an upgrade being researched in an attached Tech Lab, they will not be able to do so and will receive a red text error message.
  • Sensor Tower
    • The structure's pre-placement selection display will now show a range indicator on the mini-map.

ZERG

  • Queen
    • Transfusion no longer restores 125 health instantly. Now, it restores 75 health instantly plus an additional 50 health over the next 7.14 seconds.
  • Creep Tumor, Nydus Worm
    • Time in between creep growth increased from 0.3 to 0.45.
  • Overlord
    • Time between Generate Creep growth periods increased from 0.36 to 0.45.
  • Zergling
    • Unburrow speed decreased from 0.71 to 0.36.
    • Unburrow random delay decreased from 0.36 to 0.08.
  • Roach
    • Tunneling Claws cost decreased from 150/150 to 100/100.
    • Tunneling Claws no longer increases the health regeneration rate of Roaches from 7 HP/second to 14 HP/second.
  • Hydralisk
    • Unburrow speed decreased from 0.71 to 0.36.
    • Unburrow random delay decreased from 0.36 to 0.08.
    • Needle Spines attack speed changed from 0.54 to 0.59.
  • Infestor
    • Unit radius decreased from 0.75 to 0.625.
    • Model scale decreased from 0.85 to 0.75.
    • Burrowed unit radius now matches the new unborrowed unit radius.
    • Infestors can now move through units while burrowed.
    • Fungal Growth no longer allows affected units to Blink, Tactical Jump, or load into transport sand buildings.
    • Infested Terran cast range increased from 7 to 8.
  • Ultralisk
    • New upgrade added: Evolve Anabolic Synthesis
      • Cost: 150 Minerals/150 Gas/42.85 second research time
      • Increases Ultralisk speed when off creep from 4.13 to 4.55.  The Ultralisk on-creep speed will remain the same at 5.36.
      • If Anabolic Synthesis is researched, Ultralisks will have visual indicators to show that they have the upgrade.
  • Nydus Network/Nydus Worm
    • Nydus Network cost decreased from 150/200 to 150/150.
    • Nydus Worm cost decreased from 100/100 to 50/50.
    • Nydus Worm are no longer be invincible when emerging. Now, they have 6 armor while emerging from the ground.
  • Burrow/Unburrow
    • Burrow and Unburrow have been separated into two separate buttons.
    • Burrowed and Unburrowed Zerg unit types will now be on the same tab-select, and both will be selected when double clicking on units.

PROTOSS

  • Nexus
    • Mass Recall renamed to Strategic Recall.
    • Strategic Recall radius decreased from 6.5 to 2.5. 
    • Strategic Recall cooldown decreased from 130 to 85 seconds.
    • Chrono Boost will now display a visual status on boosted structures.
  • Sentry
    • Hallucination energy cost decreased from 100 to 75.
    • Guardian Shield radius increased from 4 to 4.5.
  • High Templar
    • Feedback now deals 0.5 damage per point of energy drained, down from 1 damage per point of energy drained.
  • Dark Templar
    • Shadow Stride research time decreased from 121 to 100 seconds.
    • Shadow Stride cooldown decreased from 21 to 14 seconds.
  • Robotics Bay
    • Cost decreased from 200/200 to 150/150.
  • Colossus
    • Colossus weapons now have turret tracking.
  • Disruptor
    • Purification Nova changed back to pre-4.0 state. Purification Nova deploys a ball of energy that will detonate after 2 seconds, dealing 155 damage and an additional 55 shield damage to all ground units in its radius.
    • Purification Nova no longer detonates on contact with enemy units.
    • Purification Nova now sends a threat signal to the opponent on detonation instead of during the launch phase.
  • Void Ray
    • Prismatic Alignment speed reduction decreased from 40% to 25%.
  • Tempest
    • Cost decreased from 300/200 to 250/175.
    • Supply cost decreased from 6 to 5.
    • HP/Shields decreased from 300/150 to 150/125.
    • Movement speed increased from 2.63 to 3.5.
    • Acceleration increased from 1.49 to 2.8.
  • Carrier
    • Build time decreased from 86 seconds to 64 seconds.
    • HP/Shields increased from 250/150 to 300/150.
    • Interceptor build time increased from 6 seconds to 11 seconds.
    • Graviton Catapult upgrade removed from the Fleet Beacon.
    • Interceptor release period changed from 0.36 to 0.27.
  • Mothership
    • Strategic Recall name changed to Mass Recall.
    • In addition to slowing unit movement speed by 50%, Time Warp now also reduces unit and structure attack speed by 50%.
  • Assimilator
    • HP/Shields decreased from 450/450 to 300/300.
  • Shield Battery
    • HP/Shields decreased from 200/200 to 150/150.
    • Shield Battery can now regenerate shields of units Graviton'd by Phoenix.
  • Gateway
    • Transform to Warp Gate will now be an auto-cast ability.

Bug Fixes

Maps

  • Stats LE: Fixed an issue that allowed melee units to attack destructible debris from the low ground.
  • Kairos Junction LE: The lighting status is no longer out of date.
  • Multiprocessor LE: Fixed an issue that allowed flying units to clip into certain doodads.  
  • Emerald City LE: Fixed an issue that slightly restricted the pathing of ground units on certain ramps.

Versus

  • Battlecruiser
    • The upper turrets will no longer track its last target through the fog of war.  
    • The bottom turrets will now track their target.

Co-op

  • New Co-op Commander and Announcer: Zeratul
    • Collect Xel’Naga artifacts to power up your army.
    • Customize your abilities to deal with any foe.
    • Learn more in our blog.
  • New weekly Mutations have been added.

Versus

  • It is now easier to select an SCV that is currently constructing a building using mouse click selection
  • Added a button to the “Language and Region” panel of the Options menu that manually refreshes ping time to all game servers.
    • This function is most useful immediately after a connection change such as a switching to a new ISP or moving your computer to a new location.
    • Although StarCraft II automatically adjusts networks settings to provide the most responsive gameplay, this function will make these adjustments immediately, ensuring the lowest latency available to you.

Editor

  • New sub field added: Parent Behavior Link
    • Located under Unit -> Addon On Units.
    • Applies the specified behavior to its parent unit from the addon unit.
    • Allows control over the parent unit based on the Addon’s state.
  • Added Height Range field to CActorQuad.
    • Allows the quad to change its height based on the position of the player cursor.

Bug Fixes

Co-op

  • Raynor: Fixed an issue that allowed the Hyperion to still attack even when under the effect of the Moment of Silence Mutator.
  • Kerrigan: Fixed a bug a bug that caused the Pneumatized Carapace icon on Overlords and Overseers to appear inactive when it had already been researched.
  • Swann: The Vespene Harvester can no longer be cast on enemy or neutral harvesters.
  • Vorazun: Shadow Fury upgrade icon no longer displays the Protoss Ground Level 3 icon.
  • Karax: Mind controlled Colossi will now properly attack after researching the Fire Beam ability.
  • Alarak: Custom hotkeys are now retained for Protoss Weapon and Armor upgrades.
  • Fenix: Fixed a typo in his level 11 upgrade on the Co-op Commander selection screen.
  • Tychus
    • Fixed an issue with the sound of Nux’s normal attack.
    • The Odin can no longer damage Invulnerable Units and Structures with its splash damage.
  • Units affected by the Polarity Mutator will no longer display an icon, even when they are inside a Bunker.
  • Temple of the Past: Fixed several areas near ramps that units could become stuck in if they were unloaded by a transport.

Maps

  • Automaton LE, Port Aleksander LE, Emerald City LE: Fixed an issue that caused several ramps and doodads to not display Creep spread.
  • Port Aleksander LE: Fixed a bug that allowed players to build structures on a particular ramp.
  • Emerald City LE: Unit outlines will now be displayed when units are positioned behind ramps.

Campaign

  • Fixed an issue that allowed players to build units in the second part of ‘Enemy Intelligence.’
  • Tal’darim Probes and Stalkers are now using the correct Tal’darim portraits in Legacy of the Void campaign.
  • Instigators from the mission ‘Purification’ are no longer missing their 2D portrait.

Versus

  • Heart of the Swarm: The Mothership Core model is no longer a placeholder model if the Golden Age Protoss Mothership skin is equipped.
  • Fixed an issue that caused Broodlings with the Simulant skin to produce overly large corpses.
  • Roaches using the Simulant skin now have the Tunneling Claws upgrade indicator on Low settings.
  • The Dark Shrine now has a research animation.

General

For those who purchase a BlizzCon ticket or a BlizzCon Virtual Ticket, the following items are now available in your Collection:

  • New Unit Skins
    • Classic Probe
    • Classic Drone
    • Classic SCV
  • New Portrait – Chimera Marine

Those who have purchased a War Chest will receive the following 17 portraits:

  • WCS 2018 Trophy
  • Maru
  • Rogue
  • Serral
  • sOs
  • Classic
  • Dark
  • Has
  • HeroMarine
  • Lambo
  • Neeb
  • Nerchio
  • ShowTime
  • Special
  • Stats
  • TY
  • Zest

Bug Fixes

Balance Mod

  • The cooldown of the Stalker and Dark Templar’s Blink ability will no longer be paused when under the affects of Fungal Growth.

Campaign

  • Fixed an issue that caused Tal’darim buildings to appear as standard Protoss buildings during cutscenes.

Co-op

  • Tychus
    • The Odin’s anti-air weapon no longer causes friendly fire.
    • Fixed an issue that caused Joeyray’s Bar’s Command Card to become locked, preventing the recruitment of new Outlaws.
  • Fenix: The hover-text for Probius no longer displays an internal string.

UI

  • Trophy Tops have been restored.
  • Fixed an issue that caused the Map Preview to not appear consistently.
  • Cradle of Death no longer appears twice on the Co-op Mission menu selection.

Versus

  • A hallucination of a Disruptor using the Golden Age skin will no longer appear practically invisible.

General

  • A new commemorative bundle in honor of the Bain family is now available in the shop.
    • Learn more at our blog.
  • The Balance Testing Queue is now active.
    • Each race is receiving significant balance changes.
    • To learn more about the changes and the thinking behind them, please read our blog.

Bug Fixes

Co-op

  • Han and Horner
    • The Trigger Override glow will now properly display after an Asteria Wraith has fired 10 attacks.
  • Tychus
    • Using Medivac Pickup to transport Tychus' heroes affected by the Choker's Tentacle Attack will now remove the stun effect.
    • When attempting to cast Crooked Sam’s Demolition Charge on a unit that already has an active Demolition Charge, the error message “That unit is already affected” will appear instead of the generic “Error” message.
    • The Moebius Restraint Matrix debuff Icon has been corrected.
    • Fixed an issue that caused Battlecruisers to become stuck on the ground if Vega’s Dominate was cast quickly after Psi Projector.
    • Shredder Grenade no longer damages units that are inside Bunkers or Transports.
    • Armor and attack upgrades at the Engineering Bay will no longer revert to their default keybinding at level two and above.
    • Lt. Layna Nikara can no longer heal units while they are being warped in.

Versus

  • Para Site LE - Adjusted the amount of minerals at particular nodes at the player’s starting base to be consistent with other bases.
  • Fracture LE – Fixed an issue that caused several line-of-sight blockers to also block the sight of air units.
  • Cerulean Fall LE – Removed an invisible line of sight blocker outside of each player’s natural expansion.
  • The Void Ray's Prismatic Alignment tooltip now states that it slows down the Void Ray's movement speed.
  • Fixed an issue that caused players to be unable to target flying units over a Nexus while it was casting Recall.

General

  • New Co-op Commander and Announcer: Tychus
    • Control up to five Heroic units on the battlefield.
    • Select from eight different Outlaws with unique abilities and traits.
    • Customize your crew to deal with any enemy composition.
    • Learn more in our blog.
  • New Co-op Master Bundle:
    • Includes the Tychus Co-op Commander, announcer, and 1-month Co-op XP Stimpack.
      • This Stimpack will stack with the War Chest Boost.
  • New Announcer (French): O’Gaming.
    • "WaLLez !" France’s iconic shoutcasting duo Alexandre "Pomf" Noci and Hadrien "Thud" Noci, aka "Pomf and Thud," have been unleashed in StarCraft II! Renowned for the humor and hyperbole of their shoutcasts, Pomf and Thud mostly commentate out of the O’Gaming Studio in Paris, and they have also produced the Iron Squid & Nation Wars tournaments, as well as several other O'Gaming TV events.

Co-op Missions

General

  • Interceptors and Locusts will inherit any attack speed and damage buffs or debuffs that are applied to the units that spawn them.
  • Heroic spawning pods will retain their hotkey assignment throughout a match for Commanders Kerrigan, Zagara, Alarak, and Nova.

Abathur

  • Virulent Nests
    • Now allows Toxic Nests to drop 50% additional Biomass, down from 100%.
    • Now provides Toxic Nests with a 50% chance to respawn when they die in addition to its current functionality.
  • Abathur's Toxic Nest Damage and Respawn Chance Mastery changed to Toxic Nest Damage Mastery.
    • It no longer provides Toxic Nests with a chance to respawn.
    • Now increases damage done by Toxic Nests by 2% per point, up to a maximum of 60%.
  • Symbiote Ability Cooldown Mastery replaced with Symbiote Ability Improvement Mastery.
    • This new Mastery increases the damage dealt and absorbed by Abathur's Symbiote ability by 3.33% per point up to a maximum of 100%.
  • Double Biomass Chance Mastery increased from 0.5% per point to 1% per point.
    • Maximum chance increased from 15% to 30%.
  • Mend Healing Mastery replaced with Mend Healing Duration Mastery.
    • Mend Healing Duration Mastery increases the heal-over-time duration of Mend by 10% per point, up to a maximum of 300%. 
  • Mend heal-over-time changed from 50 health over 15 seconds to 50 health over 10 seconds.
  • Biomass pickups will now merge within a distance of 4, up from 1.9.
  • Biomass base drop rates have been adjusted:
    • On Casual and Normal difficulty, 5 per supply, up from 4.
    • On Hard difficulty, 4 per supply, up from 3.
    • On Brutal difficulty 2.5 per supply, up from 2.
  • Roach
    • Tunneling Claws cost decreased from 150/150 to 100/100. 
    • Adaptive Plating research cost decreased from 150/150 to 100/100. 
    • Hydriodic Bile research cost decreased from 150/150 to 100/100. 
    • Adaptive Plating bonus armor increased from 3 to 6. 
    • Roaches now gain armor per point of Biomass, up to a maximum of 5 additional armor.
  • Ravager
    • Biomass will now decrease the cooldown of Corrosive Bile, up to a maximum of 50% at 100 Biomass.
    • Corrosive Bile cast range increased from 9 to 12. 

Alarak

  • Structure Overcharge Shield and Attack Speed Mastery
    • Bonus decreased from 7% per point to 2% per point.
    • Maximum bonuses decreased from 210% to 60%. 
  • Empower Me Duration Mastery
    • Increased from +0.5 seconds per point to +1 second per point.
    • Maximum bonuses increased from 15 seconds to 30 seconds.
  • Death Fleet Cooldown Mastery
    • Increased from -2 seconds per point to -4 seconds per point.
    • Maximum bonuses increased from -60 to -120 seconds.
  • Empower Me
    • Now resets the cooldowns of Deadly Charge and Destruction Wave.
    • Now counts Alarak's Mechanical units twice.
  • Shield Overcharge attack speed increased by 95%. 
  • Shield Overcharge Barrier absorption increased from 200 to 400. 
  • Slayer
    • Damage changed from 10 (14 vs armored) to 13 (18 vs armored).
    • Ground weapon upgrades now provide Slayers with +1 (+2 vs armored) damage, up from +1 damage.
    • The Blink ability replaced with the Phase Blink ability
      • Retains all functionality of Blink.
      • After casting, the Slayer will deal double damage with its next attack.
  • Vanguard area of effect radius increased by 100%.
  • Ground weapon upgrades now provide Wraithwalkers with +10 (+18 vs Structure) damage, up from +10 damage. 
  • War Prism
    • Is now considered a valid target for Structure Overcharge while in Phasing Mode.
    • Radius increased from 4.75 to 6.5.
    • Movement speed increased from 2.5 to 3.38.
    • Transformation time decreased from 1 to 0.75.
    • Can now transform without coming to a full stop.
  • Ground Weapon upgrades renamed to Protoss Weapon upgrades.
  • Ground Armor upgrades renamed to Protoss Armor upgrades.
  • War Prisms, Motherships, and Destroyers will no longer start with Level 3 air and ground upgrades but will instead benefit from Alarak's upgrades.

Artanis

  • Dragoon
    • Movement speed increased from 2.25 to 2.95.
    • Base HP increased from 80 to 100.
    • Weapon speed changed from 2 to 1.764.
    • Damage increased from 14 (28 vs armored) to 15 (30 vs armored).
    • Now receive +2 (+3 vs armored), up from +1 (+3 vs armored).
    • Trillic Compression Mesh upgrade renamed to Trillic Compression Systems.
      • Now increases the Dragoon's HP by 20, down from 40.
      • Allows shield regeneration in combat and doubles the shield regeneration rate (from 2 to 4).

Han & Horner

  • Han & Horner Asteria Wraith Cloak energy activation cost decreased from 25 to 0.

Raynor

  • Raynor’s Banshee Cloak energy activation cost decreased from 25 to 0.

Swann

  • Swann’s Wraith Cloak energy activation cost decreased from 25 to 0.

Stukov

  • Stukov's Infested Banshee Cloak energy activation cost decreased from 25 to 0.

Vorazun

  • Shadow Guard Duration Mastery
    • Increased from 0.5 seconds per point to 2 seconds per point.
    • Maximum duration increased from 15 seconds to 60 seconds.
  • Strike from the Shadows now provides cloaked units with 25% additional energy regeneration in addition to its current functionality.
  • Centurion
    • Dark Coil now grants an additional 100 shields for 10 seconds in addition to its current functionality.
    • Dark Coil range check increased from 0.1 to 1.
  • Stalker
    • Damage increased from 10 (14 vs armored) to 13 (18 vs armored). 
    • Ground weapon upgrades now provide Stalkers with +1 (+2 vs armored) damage, up from +1 damage. 
    • Phase Reactor now restores 80 Shields over the duration of its effect, up from 40.
    • Phase Reactor now cloaks Stalkers for 5 seconds in addition to its current functionality.
  • The Dark Templar's Blink upgrade research time decreased from 100 to 90 seconds.
  • Dark Archon Mind Control cast range increased from 7 to 9.
  • Oracle
    • The Stealth Drive upgrade now permanently cloaks Oracles in addition to its current functionality.
    • Pulsar Beam energy activation cost decreased from 25 to 0.
    • Now benefit from air weapon upgrades, +2 (+3 vs Light) per upgrade.
  • The Void Ray's Prismatic Alignment ability now provides a maximum of +6 damage vs Armored, up from +4.

Bug Fixes

General

  • Alex007 Announcer
    • The correct voiceline will now play when attempting to warp in a unit at a location where there is no powerfield.
    • The Game Start and Game End voice line will now play correctly.

Campaign

  • The Creeper Swarm Host portrait will no longer appear overly dark.

Co-op

  • Corrected the tooltip for Toxic Nest’s Explode ability to no longer state that they deal damage to structures.
  • Vorazun's Dark Pylon’s tooltip now displays the correct bonus damage value.
  • Raynor's Advanced Optics upgrade will now apply to his Battlecruisers.
  • Fixed an issue that caused the craters around Raynor’s Command Center to appear darker than intended.
  • Increased the selection priority of Swann’s Hercules.

Editor

  • Fixed a couple of tilesets that were displaying internal string names.

Versus

  • Fixed an issue where SCV’s building directly next to each other could sometimes prevent construction of one of the buildings.
  • Fixed an issue that caused Fungal Growth to trigger the Immortal's Barrier cooldown but did not apply the shield buff.
  • Fixed an issue that caused Thors in High Impact Payload mode to deal one less base damage per upgrade than intended.
  • Vikings that are under the effects of a Raven's Anti-Armor Missile will no longer lose the visual indication if they transform.
  • Vikings that are being unloaded from a Medivac now have the proper drop animation.
  • Increased the size of the of the Engineering Bay, Armory, and Bunker on the mini-map to be more consistent with other 3x3 structures.
  • Using Nexus Mass Recall or Mothership Strategic Recall on a Disruptor will now cancel its Purification Nova if it is active.

General

  • New weekly Mutations have been added with ‘Bannable Offense’ kicking off the new challenges.
  • A new Viking Trophy Top has been added for tournament winners.

Bug Fixes

  • Fixed an issue that added a delay at the beginning of a Versus match, delaying when players could control their workers.
  • Zerglings using the Primal skin will no longer show the fire death animation when being killed by non-fire type attacks.
  • Fixed several issues relating to War Chest 3 cosmetics.

General

  • The War Chest: BlizzCon 2018 has been added in preparation for its global launch on August 9.
    • Over 70 new items will be available including new skins, portraits, sprays, emoticons, and a new cosmetic: banners.
    • Learn more in our preview blog.

Bug Fixes

General

  • The In-game music that plays while not in a match will no longer play over campaign cinematics and cutscenes.

Versus

  • Fixed an issue that caused the Mass Recall and Strategic Recall targeting cursor to not match the actual size of the affected area.
  • Fixed an issue that caused the Anti-Armor timer to appear on the info panel of friendly units.  
  • 16-Bit – Increased the brightness of certain areas that appeared too dark on Low graphics settings.
  • Fracture LE – Fixed an issue that caused certain doodads to appear as placeholder spheres in the Editor and missing in the game client.
  • Blueshift LE – Fixed terrain textures that were not aligned with certain mineral deposits.

Co-op Missions

  • Kerrigan – The Hydralisk Den can no longer morph into a Lurker Den while it is evolving an upgrade.
  • Nova – Fixed an issue where attempting to immediately unload units after using Tactical Airlift would cause the units to be dropped off in their original location.
  • Cradle of Death
    • Fixed the mineral arrangement for the left main base.
    • Added lights to the ramps leading outside of the center bases to help guide players to the next objective.
    • Fixed more doodads where units could be teleported to and become stuck.
  • Malwarfare – The UI Minimap Icons for Kill Bots and Suppression Towers are no longer the same.
  • Miner Evacuation – Replaced missing environment art.
  • Part and Parcel – Fixed an area of the map where units could be dropped and become stuck.

Campaign

  • Nova Covert Ops
    • Replaced missing environment art on the mission “Night Terrors.”
    • Troopers now benefit from infantry upgrades.
    • The Blazefire Gunblade’s damage is now shown correctly in the info panel.
  • Legacy of the Void – The Swarm Queen now has the correct unit model on the mission “Amon’s Fall.”

UI

  • Zerg melee attack upgrade no longer displays as a blank icon when looking at the Upgrade info panel during a replay.

Known Issue

  • Player Portraits can appear blank or missing when loading a replay.

Co-op Missions

  • Kerrigan’s Mutalisk upgrade Severing Glave has been reworked.
    • Will now remove the damage penalty from each bounce but will no longer increase its damage.
    • No longer provides 100% bonus damage to armored units.

Bug Fixes

Co-op Missions

  • Nova: Fixed the Nuke and Holo Decoy Cooldown Mastery tooltip to correctly read it decreases cooldowns by 3 seconds per point.  
  • Raynor: Fixed an issue that caused the Research Resource Cost Mastery to not function correctly.
  • Zagara
    • Fixed an issue that caused Banelings from the Baneling nest and Banelings morphed from Zerglings to not benefit from the Baneling Attack Damage Mastery.
    • Fixed an issue that caused the Scourge’s Virulent Spores upgrade to not function.
  • Dead of Night: Chokers will once again use their choking ability.
  • Cradle of Death
    • Fixed an exploit that allowed Alarak to be unkillable on Cradle of Death.
    • Fixed an issue where units could get transported under Stone’s Transport Compound and become trapped.
    • Stone’s Transport Compound can no longer be cloaked.
  • Fixed several incorrect icons for Co-op units.

Versus

  • The Renegade Missile Turret now has a burning animation.
  • Fixed an issue that sometimes caused Widow Mines using the Special Forces skin to display a slower than normal burrow animation.  
  • Removed the “Attack” and “Stop” commands from Pylons in the hotkeys menu.
  • The Anion Pulse Crystals upgrade no longer shows an internal string when using the Wings of Liberty expansion level.
  • A Widow Mine using the Mira’s Marauders skin now shows the burrow particle effect.

StarCraft II Patch 4.4.0

GENERAL

  • New Russian Announcer: Alex007
    • Caster Oleksii “Alex007” Trushliakov rose through the ranks of his local Ukrainian esports scene to achieve renown in the global StarCraft II community. Now you can have Alex007 narrate your own battles in the Koprulu sector, drawing on all the insight he’s gathered from his years as a StarCraft journalist, commentator, manager, and tournament organizer.
  • The Zergling, Overlord, and Roach will now alternate between their normal and upgraded forms when viewing their skins.

CO-OP MISSIONS

  • New Co-op Mission: Cradle of Death.
    • Inspired by one of the top placing entries in Rock the Cabinet, created by 'TheSkunk.'
    • Learn more about the new mission in our blog.

Alarak

  • War Prisms now drop their cargo if they are destroyed.

Abathur, Kerrigan, Zagara

  • Pneumatized Carapace research cost decreased from 100/100 to 50/50.
  • Overlords with the Ventral Sacs upgrade now drop their cargo if they are destroyed.

Abathur, Kerrigan, Stukov, Zagara

  • After Pneumatized Carapace is researched, Overlord movement speed increased to 3.38, up from 1.88.
  • After Pneumatized Carapace is researched, Overlord acceleration increased from 1.0625 to 2.125.

Kerrigan

  • Omega Worms are now detectors.
  • Resource Drops from Assimilation Aura can now be picked up by air units.
  • Mutalisk range increased from 3 to 5.
  • The Mutalisk's Vicious Glaive will now increase each Glaive's search radius from 3 to 5. It previously increased it to 4.
  • The Mutalisk's Sundering Glaive upgrade renamed to the Severing Glaive upgrade. 
    • Each subsequent bounce of the Mutalisk's attack now deals 10% additional damage.
  • Brood Lords will now always attack with two Broodlings, up from two with the first attack and one with each subsequent attack.
  • The Porous Cartilage upgrade now increases the acceleration of Brood Lords from 1.0625 to 1.875 in addition to the current functionality.
  • Prolonged Mutating Carapace Mastery replaced with Primary Ability Damage and Attack Speed Mastery.
    • Increases the damage of Kerrigan's Leaping Strike and Psionic Shift and Kerrigan's attack speed by 1% per point, up to a maximum of 30%.

Zagara

  • Zagara's Respawn time decreased from 120 seconds to 60 seconds.
  • Medusa Blades damage increased from 10 damage to 50% of Zagara's weapon damage.
  • Mass Frenzy Cooldown decreased from 120 seconds to 90 seconds.
  • Sustained Frenzy Mastery replaced with Intensified Frenzy Mastery.
    • Increases the attack and movement speed bonuses given by 1.5% per point up to a maximum of 45%.
  • Roaches from Infested Drop movement speed increased from 2.25 to 3.
  • Zerg Melee Attacks upgrades renamed to Zerg Ground Attacks.
    • This upgrade now benefits Zagara's Queens, Hunter Killers, and Roaches in addition to its current functionality.
  • Banelings now receive +4 (+8 vs Structures) damage with each Zerg Ground Attack, up from +4 (+5 vs Structures).
  • Scourge now receive +11 damage for each Flyer Attack upgrade, up from +5.
  • Zagara's Level 1 talent, Relentless Swarmer, now reduces the supply of Queens from 2 to 1 in addition to its current functionality.
  • Zagara's Zergling Evasion percent chance increased from 0.5% to 1.5%.
    • Maximum bonuses increased from 15% to 45%.
  • The Abberation's Protective Cover now reduces all damage dealt to units under its cover by 50%.
  • Abberation now receive +2(+4 vs armored) damage with each Zerg Ground attack, up from +2(+3 vs armored).
  • Zagara's level 8 upgrade, Incubate Banelings renamed to Incubate Banelings and Scourge.
    • Now has the following additional functionality: Corruptors spawn 2 Scourge when killed.
  • The damage bonus provided by Corruption is increased from 20% to 35%.
  • Corruption cooldown decreased from 45 to 15.
  • Corruptor damage changed from 14 (20 vs Massive) to 14 (28 vs Armored).
  • Corruptors now receive +1 (+3 vs Armored) damage for each Flyer Attack upgrade, changed from +1 (+2 vs Massive).
  • Corruptor movement speed increased from 2.9531 to 3.375.
  • Corruptor acceleration speed increased from 2.625 to 3.
  • Corruptor Parasite Spore weapon damage point changed from .1670 to .0625.
  • The Bile Launchers' Bombardment ability has been reworked.
    • Now constantly bombards a target area repeatedly instead of only attacking it once per command.
  • Bile Launchers can now target areas in the fog of war.
  • The Bile Launcher's Artillery Ducts upgrade now provides 9 additional range (22 total), up from 7 (20 total.)
  • Baneling Spawn cargo space reduced from 2 to 1.

Nova

  • Hellbat Ranger HP increased from 345 to 550.
  • Hellion Ranger HP increased from 230 to 300.
  • Research Jump Jet Assault cost increased from 50/50 to 75/75.
  • Jump Jet Assault research time increased from 30 to 45.
  • Jump Jet Assault stun duration increased from 0.5 seconds to 2 seconds.
  • Jump Jet Assault now provides Hellbat Rangers +4 armor for 5 seconds in addition to its current functionality.
  • Jump Jet Assault is now an autocast ability with a cooldown of 5 seconds, up from 0 seconds.
  • Jump Jet Assault range decreased from 6 to 3.
  • The Marauder Commando's Magrail Munitions ability damage increased from 45 to 90.
  • Covert Banshee cost decreased from 750/500 to 700/375.
  • The Covert Banshee's Rocket Barrage is reworked to be an autocast ability.
  • Rocket Barrage range increased from 6 to 7.
  • Rocket Barrage damage decreased from 150 to 75.
  • Rocket Barrage cooldown decreased from 60 to 15.
  • Nuke and Holo Decoy Cooldown Mastery bonuses increased from 1 second (30 total) per point to 3 seconds per point (90 seconds total).
  • Nova's Attack Speed Mastery replaced with Nova Primary Ability Improvement Mastery.
    • Now increases the ability damage and absorption of Nova's primary abilities by 1.67% per point, up to a maximum of 50%.
    • Abilities affected include Snipe, Sabotage Drone, Penetrating Blast, and Blink.

EDITOR

  • New neutral structure added: Renegade Missile Turret
    • The RMT is hostile to all players on the map.
    • Its location will be visible on the mini-map at all times, until destroyed
    • Has the same stats as the Terran Missile Turret.
    • Can be destroyed like any other building.
    • Must be set to Player 15 in the Editor to function properly.

Dev Comment: We’re adding the Renegade Missile Turret as a new tool for melee map-makers. Like Xel’naga towers, gold minerals, and destructible rocks, we’re looking forward to the creative ways this structure can be used and will be used in future map-making contests.   

  • Added various trigger and galaxy natives to get and compare the date and time a game is being played.
    • Convert DateTime To Integer
    • Convert Integer To DateTime
    • Convert DateTime To String
    • Convert String To DateTime
    • Current DateTime
    • Initial DateTime
    • Get DateTime Year
    • Get DateTime Month
    • Get DateTime Day
    • Get DateTime Hour
    • Get DateTime Minute
    • Get DateTime Second
    • Get DateTime Weekday Index
    • Synchronous Game Start Time
    • Current Synchronous Game Time
    • Get Current Day of Week
    • DateTime is Before
    • DateTime is After
    • DateTime is Between
    • Get Weekday From DateTime
    • Get Month From DateTime
    • DateTime is Weekend
    • DateTime is Morning
    • DateTime is Afternoon
    • DateTime is Evening
    • Format DateTime as String
  • Data Editor
    • Added a “Rate Multiplier” field to Weapons, Behaviors and Create Persist Effects.
    • Weapons – Allows you to adjust weapon attack speed by percentage.
    • Behaviors and Create Persist Effects – adjusting the executing rate of periodic effects.

BUG FIXES

Campaign

  • The Adept portrait now displays the correct colored textures in the Legacy of the Void campaign.

Co-op

  • Reworked the way in which attack speed is applied in Co-op so that attack speed bonuses should now correctly interact with each other.
  • Fixed a bug where Artanis and Karax's Mirages were not benefiting from the Anion Pulse Crystal Upgrade.
  • Fixed a bug where Swann's Laser Drill Mastery was reducing build times by too much.
  • Shield Overcharge will now display on Han and Horner's Reapers when they switch modes.
  • Volatile Infested now show their timed life duration bar under normal "Show Unit Life Bar" settings.
  • Fixed an issue where Abathur’s biomass and Dehaka’s essence were appearing larger than intended.Mist Opportunities
    • Removed a large number of air pathing blockers to allow air units an easier time to navigate the map.
    • Terrain under Bonus Objective buildings no longer clips into the Terrazine Extractors

  • Alarak
    • The Mothership no longer receives attack bonuses from his Combat Unit Attack Speed Mastery.
    • Alarak can no longer restore Health by absorbing Kerrigan's resources drops from Assimilation Aura.
  • Artanis
    • The Shield Overcharge effect will now display on Han and Horner's Reaper when it uses Jet Pack Overdrive.
    • Fixed a bug where canceling Orbital Strike sometimes refunded too much energy.
  • Dehaka
    • Player Decals will now properly follow Primal Hives when they uproot and move.
    • Fixed a bug where some buildings had too high box selection priority.
    • Allies will no longer hear Tyrannozors being made.
  • Nova
    • Allies no longer hear Ghost and Goliath unit creation voice over.
    • Nova's level 15 talent now correctly allows her to become invulnerable when switching from Assault Mode to Stealth Mode.
    • Build Missile Turret no longer displays an internal string on the Requirements field.
  • Raynor
    • Calldowns now properly receive attack bonuses from Mercenary Munitions.
    • Battlecruisers can no longer target Yamato Cannon on friendly units.
    • Fixed a bug where Battlecruisers were able to attack both air and ground targets at the same time.
    • Putting any points into Raynor's "Mech Attack Speed" mastery no longer causes the units from Raynor's Calldowns to lose the attack speed bonus from Raynor's Level 15 talent.
  • Zagara
    • Scourge no longer bypass armor when damaging units.
    • Fixed an issue that caused the heath value and time duration for Zagara's respawn to not be in sync.

Editor

  • Setting an actor’s Visibility Shape no longer causes it to disappear.

Versus

  • Darkness Sanctuary
    • Fixed an issue where selection circles would not appear when a unit or building was on creep on a certain doodad.
    • Fixed an issue where enemy units could be seen across Line of Sight Blockers at certain locations.
  • Thors using the Collector’s Edition skin will no longer momentarily crouch when switching to High Impact Payload.
  • The Lurker Den will now display the correct build animation.
  • Enemy Broodlord’s attack impact effects are no longer visible through the fog of war.  
  • Units that are recalled while being detected by the Sensor Tower will no longer display their recalled location for the enemy player.
  • Spine Crawlers and Spore Crawlers can now immediately receive move commands after they uproot instead of having to wait a brief moment.
  • Overseers and Observers can now immediately receive move commands after they change modes instead of having to wait a brief moment.

UI

  • Fixed an issue where items that were on sale would not show the discounted price.

Bug Fixes

  • Darkness Sanctuary LE
    • Reduced the size of the high ground platforms near the natural expansions to better allow air units to be hidden from units without high ground vision.
    • Adjusted lighting to make units easier to see.
    • Fixed an issue that caused selection circles to not appear on certain ramps.
  • Lost and Found LE
    • Adjusted the mineral configuration at certain base locations to allow Reapers to path and cliff jump without issue.
    • The ramps from a player’s starting location can no longer be blocked with 3 pylons or supply depots in mirrored locations.

General

  • A new Ultralisk trophy top has been added for the new season.

Bug Fixes

UI

  • Fixed an issue that caused several Melee maps to display in English instead of the language of the region.
  • The APM indicator will no longer display for Observers using the WCS 3.0 Overlay aiming the player camera on players using custom console skins with the APM indicator.

Versus

  • If a worker is rallied to a mineral patch that is mined out, the way point will no longer be removed.
  • Mass Recall and Strategic Recall will no longer teleport units that are in the process of warping in.

General

  • New premium Arcade content is now available for purchase.
    • ARK Star
      • All new single-player, tactical, turn-based RPG, from Pirate.
      • Level up your party, collect weapons and armor, and unravel the mystery of ARK Star.
      • Learn more in our blog.
    • Direct Strike
      • An upgraded version of Desert Strike HotS from Tya.
      • Classic Tug-of-War gameplay with new free Commander Modes.
      • Premium content unlocks more modes and cosmetics rewards.
      • Learn more in our blog.
    • A new ‘Premium Content’ filter has been added to the Arcade section.
  • New visual indicators have been added for the following upgrades:
    • Anion Pulse-Crystals
    • Extended Thermal Lance
    • Advanced Ballistics

Bug Fixes

General

  • Disabling Ambient Sounds will now disable the sounds made by the Marine, Hydralisk, and Zealot on the Versus screen.

Campaign

  • Fixed an issue where a cutscene would not play properly during the briefing before Harbinger of Oblivion.
  • Broodlings that spawn during cutscenes will no longer remain around your base when skipping the cutscene on Flashpoint and Fire in the Sky.

Co-Op

  • Fixed an issue that caused two bunkers to be stacked on each other on Lock and Load.
  • Loading screen tips no longer overlap with the Co-op map tips for certain languages.
  • Artanis
    • Researching the "Charge" upgrade in a Co-op mission no longer grants the player 400 XP.
  • Alarak
    • When cancelling a structure, the full death animation will no longer be triggered.
  • Han and Horner
    • The Widow Mine will now display a targeting laser indicating the unit they are locked onto.
    • Reapers will no longer become stuck as flying units after being attacked by Void Crystals on Scythe of Amon.
  • Karax
    • Fixed an issue where Sentinels would sometimes revive and become unresponsive.
  • Nova
    • The Raven no longer loses armor upgrades when in cloaked mode.
    • Removed placeholder text from the Raven's "Deploy Bio-Mechanical Repair Drone" tooltip.
  • Raynor
    • Fixed an issue that caused the cooldown of Ignite Afterburners to not benefit from the “Speed Increases for Drop Pod Units” mastery.
  • Swann
    • Using Combat Drop over a bridge on Void Thrashing will no longer cause A.R.E.S. bots to not spawn.

UI

  • The ranking in the Versus A.I. queue will now increase and decrease properly.
  • The Simple Commands card no longer have art issues with the new console skins.
  • The Pin Map button no longer overlaps with long map names.
  • Melee maps that were played with an extension mod no longer appear with the extension mod under the My Map Published filter and when searching for the map.
  • The level reward decal is no longer cut off when observing the reward decal on the defeat or victory windows.
  • The 'Select Builder' universal hotkey no longer appears unbound on the Standard layout
  • Fixed an issue where the Bob Toss portrait was not listed in rewards section of respective achievements
  • Fixed an issue where the icon for Adept's Resonating Glaives upgrade was using the old art in Production tab

Versus

  • The Research Extended Thermal Lance upgrade new displays the range increase.
  • The Auto-Kill achievement has been relocated to the "Unranked/Ranked" category instead of the "Melee Combat.”
  • When activating the Oversight or Surveillance Mode ability with multiple Overseers and Observers selected, the units will now activate all at once instead of one at a time.
  • The textures of the Nexus spell Recall will not remain on units that were attacked by Neural Parasite.
  • Viper Abduct and Reaper KD-8 Charge can no longer prevent Recall from finishing.
  • Activating the Surveillance Mode ability will no longer cause Observers to appear in the production tab.
  • Fixed an issue that caused the model for Calldown: Extra Supplies to become stuck in the air.
  • Fixed an issue where, under certain circumstances, canceling 'Spawn Creep Tumor' caused the original Creep Tumor to retain the 'active' model but could not activate ‘Spawn Creep Tumor.’
  • Overlords and Overlords with the ‘Ventral Sacs’ upgrade will no longer both be selected when using ctrl+click or double click.
  • Fixed an issue that caused Spore and Spine Crawlers to disappear from Structures tab when they uproot.
  • Adjusted the art for the Mira’s Marauders Marine skin to help differentiate them from the default Ghost skin.

Co-op

Artanis

  • Orbital Strike energy cost decreased from 50 energy to 25 energy.
  • Orbital Strike cooldown decreased from 60 seconds to 30 seconds.
  • Shield Overcharge cooldown reduced from 300 seconds to 180 seconds.
  • Dragoon damage increased from 14 (22 vs armored) to 14 (28 vs armored). Damage increased from weapon upgrades from +2 to +1 (+3 vs armored).
  • Dragoon base range increased from 5 to 6. Range after Singularity Charge increased from 7 to 8.
  • Phoenix base damage increased from 5 (10 vs light) to 7 (12 vs light).
  • Psionic Storm upgrade cost decreased from 150/150 to 100/100.
  • Khaydarin Amulet upgrade cost decreased from 150/150 to 100/100.
  • Khaydarin Amulet research time decreased from 90 to 60.
  • Plasma Surge upgrade cost decreased from 200/200 to 150/150.
  • Plasma Surge upgrade research time decreased from 120 seconds to 90 seconds.
  • Shield Overcharge Cooldown Mastery replaced with Shield Overcharge Duration and Durability Mastery. Shield Overcharge Strength and Duration Mastery increases the durability and duration of Shield Overcharge by 3% per point up to 90%.
  • Warp Charge Cooldown Reduction Mastery replaced by Energy Regeneration and Ability Cooldown Reduction Mastery. This Mastery increases the energy generation and ability cooldowns of all of Artanis' units by 1.5% per point, up to 45%. Affected abilities include the Zealot's Charge and Whirlwind, the Immortal's Barrier, the Reaver's Create Scarab, the Phoenix's Graviton Beam, and the Tempests' Disintegration. High Templar and Archons will have their energy regeneration increased. 
  • Artanis' Level 2 upgrade, Guardian Shell, now provides 15% life and shield regeneration for friendly units.
  • Guardian Shell Life and Shield Restoration Masteries now provide 0.5% additional unit regeneration per point, down from 1% per point. Maximum additional restoration reduced from 30% to 15%.

Han & Horner

  • All of Horner's units' Tactical Jump abilities no longer require vision of the target area.

Karax

  • Mirage base damage increased from 5 (10 vs light) to 7 (12 vs light).

Raynor

  • All Raynor’s Factory and Starport units now receive 20% gas cost bonuses instead of 20% mineral cost bonuses.
  • Banshees now gain +2 range when cloaked.
  • Battlecruisers can now shoot while moving.
  • The Battlecruiser's Yamato Gun cooldown decreased from 100 seconds to 60 seconds.
  • Replaced Stimpack Duration Mastery with Research Cost Reduction Mastery. Research Cost Reduction Mastery reduces the costs of all research by 2% per point, up to a maximum of 60%.
  • Medic Heal Damage Reduction Mastery replaced by Mech Attack Speed Mastery. Mech Attach Speed Mastery increases the attack speed of Raynor's Factory and Starport units by 1% per point up to a maximum of 30%.
  • Hyperion cooldown Mastery increased from -3 seconds per point to -4 seconds per point. Maximum bonuses increased from -90 seconds to -120 seconds.
  • The Battlecrusier's Tactical Jump no longer requires vision of the target area.

Swann

  • SCVs now benefit from the Level 1 Vehicle Specialist upgrade, which reduces the SCV's build time by 20%.
  • SCVs now benefit from the Level 15 Mechanical Know-How upgrade, which increases the SCV's HP by 20%.
  • Hellbat HP increased from 135 to 235.
  • Cyclone cost decreased from 150/150 to 150/100.
  • Targeting Optics upgrade cost decreased from 150/150 to 100/100.
  • Targeting Optics research time decreased from 90 seconds to 60 seconds.
  • Mag-Field Accelerator upgrade cost decreased from 200/200 to 100/100.
  • Mag-Field Accelerator upgrade research time decreased from 120 seconds to 90 seconds.
  • Thor 330mm Cannon animation cast start and finish times decreased from 2 seconds each to .5 second each.
  • Thor 330mm Cannon cast range increased from 7 to 10.
  • The Wraith's Pulse Amplifier upgrade has been reworked. It now has the following functionality: When the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.
  • The Wraith's Displacement Field upgrade now provides Wraiths with 20% additional movement speed when cloaked.
  • Decreased the deceleration of Wraiths from 2.6 to 1.25.
  • Increased the attack arc of the Wraith’s Burst Lasers and Gemini Missiles weapons from 0 to 90.
  • Increased the Wraith's turning rate from 720 to 1440.
  • Decreased the time between the Wraith's Burst Laser attacks from 1.7 to 1.25.
  • Reduced the damage point of Wraith's Burst Lasers and Gemini Missiles from .167 to .0446.
  • The Hercules' Tactical Jump no longer requires vision of the target area.
  • Enemy units near the target of a Drakken Laser Drill's attack will now try to find and attack any units providing vision for the laser.
  • Increased the life regeneration of Regenerative Bio-steel from .6 per second to 2 per second.
  • Laser Drill Build and Upgrade Time Mastery renamed to Laser Drill Build Time, Upgrade Time, and Upgrade Cost Mastery. It now reduces the build time, upgrade time, and upgrade cost by 1.5% per point up to a maximum of 45%.

Bug Fixes

Co-op

  • Normalized the repair rates of all mechanical Protoss units.
  • Alarak
    • Correctly added the Psionic tag to Alarak's Mothership.
  • Artanis
    • Fixed a typo in Artanis' Plasma Surge upgrade.
    • Fixed the hotkey hookup of Artanis' Psionic Storm upgrade in the Templar Archives.
  • Dehaka
    • Correctly renamed the ground armor labels of Dehaka's Primal Locusts, Explosive Creepers, and burrowed Impalers.
  • Fenix
    • Fixed a bug where canceling warp-ins would trigger Fenix's Avenging Protocol.
    • Updated Fenix's level 6 upgrade tooltip for "Fenix Upgrade Cache", to reflect the updated damage values.
    • Updated Fenix's level 4 upgrade tooltip for "Shock Troop Research Cache" to reflect the updated Ricochet Glaives upgrade.
  • Han & Horner
    • Updated Han & Horner's level 7 upgrade tooltip for "Dominion Starport Upgrade Cache" to reflect the updated Wraith attack speed increase.
    • The Strike Fighter Platform now has the Select Worker button while building.
    • Fixed a bug where Widow Mines were not receiving armor upgrades while they were burrowed.
    • Fixed a hotkey issue related to the Theia Raven.
  • Raynor
    • Fixed an issue where Raynor's level 15 upgrade, Mercenary Munitions, was providing slightly too much attack speed.
  • Stukov
    • Correctly added the Biological tag to Stukov's Apocalisk.
    • Correctly added the Armored tag to Stukov's Aleksander.
    • Fixed an issue where the Apocalisk was dealing its splash damage to its primary target.
    • The Apocalisk' Burrow Charge ability now correct does spell damage instead melee damage.
    • The Infested Colonist Compound now has the Select Worker and Halt buttons while building.
    • The Infested Bunker now has the Select Worker and Halt buttons while building.
  • Swann
    • Fixed a bug where Swann's ARES Bots were not stunning enemies.
    • Slightly decreased the number of periods of the Lock-on ability to avoid applying fractional damage.
    • Fixed a bug where the Cyclone's Lock-on ability was doing too much damage to Dehaka.
    • Fixed a bug where Swann's KMC Auto-Loaders upgrade was providing slightly too much attack speed.

Versus

  • The Overseer’s and Observer’s deacceleration will no longer delay the activation of the Oversight and Surveillance Mode abilities.
  • When casting Parasitic Bomb on the same target multiple times, the glow effect will display properly and will not disappear prematurely.
  • When using Neural Parasite on a Viper that used Parasitic Bomb, the Parasitic Bomb effect will not change ownership.

StarCraft II 4.2.3 Patch Notes

  • Fixed an audio issue for an upcoming promotion.

StarCraft 4.2.2 Patch Notes

General

  • We’re partnering with O’Gaming TV to bring promotional items for Nation Wars V into StarCraft II.
    • Players who purchase the Nation War bundle will gain access to the following content:
      • Four new emojis
      • Three new sprays
      • 32 new portraits
    • Visit our blog for more information.

Bug Fixes

Editor

  • Backup Bank files are no longer able to bypass the bank signature option.

UI

  • Corrected the text of the “Fenix Upgrade Cache” when viewed from the Co-op Commander Select screen to read the damage is increased by 15 instead of 10.
  • Adjusted the text for the War Chest Katowice 2018 to clarify that it is no longer available for purchase.
  • Fixed an issue that caused the titles of in-client news items to become obscured unless a player moused over the item.
  • Fixed the full price and discounted price of the Campaign Collection and the Campaign Collection Digital Deluxe bundles.
  • Joining a Replay through the friends list will no longer result in never joining the replay lobby.

StarCraft 4.2.1 Patch Notes

The StarCraft universe is turning 20, and we’re celebrating all month long! You’ll find in-game rewards across all Blizzard games and special goodies for watching and streaming StarCraft on Twitch. Also, don’t miss the live celebration on March 30 and 31 on Twitch, featuring StarCraft personalities old and new. Check out StarCraft2.com/SC20 and our 20th anniversary blog for more information.

General

  • New rewards can be earned by logging in during the StarCraft 20th Anniversary celebration:
    • StarCraft Remastered console skins for Terran, Protoss, and Zerg.
    • 20th Anniversary portrait, spray, and decals.
  • A new console skin is available for all races and can be earned by watching the 20th Anniversary live stream on Twitch with your linked Twitch and Blizzard accounts.
  • Even more rewards can be earned by watching StarCraft II or StarCraft: Remastered with your linked Twitch and Blizzard accounts.

Bug Fixes

General

  • Fixed an issue that caused a player to lose connection to Battle.net when launching the game.

Co-op

  • Fixed a bug that caused Legionnaires to only attack once per attack. They should now attack twice per attack.
  • Fixed a bug where Energizers cost resources to change between modes.
  • Karax's Unit Cost Reduction Mastery now correctly displays the unit cost reduction.
  • Fixed a bug where the Orbital Command was below the Command Center in unit selection priority for Raynor.
  • Fixed a bug where Warp Gates were below Gateways in unit selection priority for all Protoss Commanders (Artanis, Vorazun, Karax, Alarak, Fenix).
  • Fixed a bug where Warp Robotics were below Robotics Facilities in unit selection priority for Artanis.
  • Fixed a bug where Warp Stargates were below Stargates in unit selection priority for Artanis.
  • Fixed a bug where Kerrigan's ground armor and air armor upgrades did not interact correctly with her Expeditious Evolution Mastery.
  • Fixed a bug where Artanis' Tempests were not receiving enough damage with their attack upgrades.
  • Fixed a bug that caused Karax's Carriers to cost too much vespene gas. 

Editor

  • You will no longer be prompted to log in every time Test Document is selected.
  • Ravens, Observers, and Overseers will no longer see through painted “Block Vision” areas.

Maps

  • Blackpink LE: Fixed an issue that prevented larger units from attacking smaller units inside of line-of-sight blockers.

UI

  • Fixed an issue where the incorrect art was being displayed for Rogue’s portrait.
  • Map previews will no longer display start locations text and numbers.
  • Adjust the placement of the unit models in the Help menu.

Versus

  • Burrowed Lurkers and Swarm Hosts will no longer lose movement commands when paired with unburrowed units.
  • Thor’s size will no longer vary based on the skin being used.
  • Fixed an issue with the Judicator Pylon skin where the incorrect preplacement model was displayed.

StarCraft 4.2.0 Patch Notes

General

UI

  • The “strong against” and “weak against” section for each unit has been updated in the Help section.

Versus

  • Protoss
    • Observers will now animate slightly when in Surveillance Mode. They will no longer emit sounds while cloaked to enemy players in this mode.
    • The Disruptor Purification Nova art has been modified so that the center core better indicates the collision size of the detonation radius.
    • Adept attacks will now have orange projectiles once Resonating Glaives has been researched.
    • The icon for Resonating Glaives has been updated to match the new spell effect.
  • Zerg
    • Hydralisk attacks now have a new green visual effect once Grooved Spines has been researched.

Co-op

General

  • All Spore Crawlers’ damage—including Zagara's, Kerrigan's, Abathur's, and Amon's—has been reduced from 15 (+30 vs. Biological) to 15.
  • Armor and Shield upgrades are now generally cheaper across the board.
  • Reworked building selection priority of all Co-op commanders to be more consistent.
  • Changed various Mastery descriptions to improve the clarity of these abilities.
  • All Overseers now have a more distinct visual indication when they enter Surveillance Mode.

Part and Parcel

  • Parts Crates are now considered hostile and units will automatically target them.
  • Parts can now be picked up by air units.
  • Parts pickup radius has been increased.
  • The first bonus objective will now spawn at 8 minutes instead of 7 minutes.
  • Hybrid Boss music will now be modified by the Music volume option under sound settings.
  • The area around each Hybrid Stasis Chamber is now buildable.
  • The "Gather Balius Parts" objective has now been renamed "Gather Balius Parts to delay Hybrid" to better communicate to the purpose of collecting parts.
  • Reworked General Davis' voiceovers to be less frequent.

Abathur

  • Abathur's Ultimate Evolutions now have tooltips that better describe their Symbiotes' abilities.

Fenix

  • Reworked Fenix’s level 10 upgrade, Operational Efficiency, to reduce the mineral costs of all production and tech structures by 50% in addition to its current functionality. This cost reduction applies to Gateways, Cybernetics Cores, Forges, Twilight Councils, Robotics Facilities, Robotics Bays, Stargates, and Fleet Beacons.
  • Legionnaire base damage increased from 12x2 to 16x2. Weapon upgrades now provide +2x2 damage each, up from +1x2.
  • Conservator Protective Field damage reduction increased from 20% to 35%.
  • Radius of Conservator Protective Field in Mobile Mode increased from 5.5 to 7.2. It now matches its radius in Phasing Mode.
  • Combat Sensor Array now increases the Scout’s air attack range by +3, up from +1. Range bonus on the ground remains the same.
  • The Air Weapons upgrade now provides the Scouts’ anti-ground Photon Blaster with +2 (+3 vs. light) damage, up from +1.
  • Carrier Interceptor cost decreased from 15 to 0.
  • Extended Thermal Lance research cost decreased from 150/150 to 100/100.
  • Avenging Protocol now gives a 50% attack speed bonus when a champion is transferred to a new shell, up from 25%.
  • Avenging Protocol now gives a 10% attack speed bonus per supply each time a host shell of their type is destroyed, up from 5%.
  • Avenging Protocol attack speed bonus cap increased from 100% to 200%.
  • Avenging Protocol bonus duration increased from 10 seconds to 20 seconds.
  • Taldarin range increased from 5 to 6.
  • Warbringer range increased from 8 to 9.
  • Kaldalis’ Empowered Blades damage scaling increased from 3 per Legionnaire to 4.5 per Legionnaire. Maximum Empowered Blades damage increased from 29 to 39.
  • Talis’ Debilitation System now allows Talis to hit 8 units with its Ricochet Glaive ability, up from 5.
  • Talis' Psionic Projection ability now summons a Shade that deals 25 (35 vs. light) damage, up from 8 (11 vs. light). 
  • Talis’ Shade now has a unique indicator so that it is more identifiable.
  • Taldarin attack speed increased from 1.80 to 1.45.
  • Taldarin's Barrier damage absorption increased from 100 to 200. 
  • Warbringer Purification Blast damage increased from 200 to 300.
  • Mojo TDW bonus reworked. Instead of increasing stun duration (from 2 to 4), it now decreases the cooldown of Suppression Procedure by 0.75 per Scout, from 10 to a minimum of 5.
  • Mojo now receives bonuses from Combat Sensor Array. His upgraded attack range (6 vs. air, 4 vs. ground) will still remain 1 less than that of upgraded Scouts (7 vs. air, 5 vs. ground).
  • Fenix’s Attack Speed Mastery bonus increased from 1% per point to 2% per point.  Maximum attack speed bonus increased from 30% to 60%.
  • Fenix Suit Offline Energy Regeneration Mastery bonus increased from 0.5% per point to 0.75% per point. Maximum regeneration bonus increased from 15% to 22.5%.
  • Champion A.I. Life and Shields bonus increased from 1% per point to 2% per point. Maximum life and shield bonus increased from 30% to 60%.
  • Extra Starting Supply Mastery bonus increased from 1 supply per point to 2 supply per point. Maximum starting supply increased from 30 to 60.
  • Rally points set to Fenix's suits will now re-rally to a new suit each time one is summoned. This occurs even if an active suit is destroyed in combat and a new suit is summoned later.
  • Fenix's Purifier Conclave now shows the number of units of that type on the field without a mouseover.
  • Fenix's Disruptors now have a max range indicator when selected.

Han & Horner

  • Hellion damage increased from 15 (20 vs. armored) to 15 (30 vs. armored).
  • Hellion weapon upgrade now provides +1 (+3 vs. armored) damage, up from +1 (+2 vs. armored).
  • Hellion Tar Bomb ability now reduces the range of units hit by the Tar Bomb by 3.
  • The Hellion's stronger death chance effect now overrides its normal death chance effect.
  • Hellbat HP increased from 135 to 235.
  • Widow Mines no longer have the “Ignore Placement” flag.
  • Asteria Wraith max attack speed bonus increased from 50% to 100%.
  • The Deimos Viking’s W.I.L.D. Missiles ability now deals 15 (25 vs. armored) damage per missile, up from 10.
  • Deimos Viking’s anti-air damage increased from 15 (21 vs. armored) to 20 (35 vs. armored). Weapon upgrades now provide 2 (4 vs. armored) each, up from 2.
  • Sovereign Battlecruiser ATA Laser (12 damage) and ATS Laser (15 damage) weapon systems removed. These are replaced by an ATX Laser Battery weapon that deals 18 damage with the same cooldown.
  • Sovereign Battlecruiser in ATX Laser Battery mode can now fire while the Battlecruiser is moving.
  • Damage of Sovereign Battlecruiser in Overcharged Reactor mode increased from 100 to 200.
  • Mini Yamato Gun weapon upgrade now provides +20 damage, up from +5.
  • Drone Hanger supply cost decreased from 6 to 3.
  • Asteria Wraith supply cost increased from 2 to 4.
  • Deimos Viking supply cost increased from 2 to 4.
  • Sovereign Battlecruiser supply cost increased from 6 to 10.
  • Strike Fighter Platform supply cost decreased from 4 to 2.
  • Strike Fighter takeoff time decreased from 1 to 0.5.
  • Strike Fighter movement speed increased from 13 to 30.
  • Strike Fighter acceleration increased from 20 to 100.
  • Strike Fighter armor increased from 0 to 2.
  • Strike Fighter gains 1 fewer second of invulnerability after it drops its payload.
  • Strike Fighter retains vision for 2 additional seconds after it drops its payload.
  • Strike Fighter damage increased from 150 (400 vs. non-Heroic structures) to 175 (400 vs. non-Heroic structures).
  • Mag Mine arming time reduced from 15 seconds to 10 seconds.
  • Mag Mine Triggering Time reduced from 2.5 seconds to 1.5 seconds. 
  • Han & Horner’s Level 8 ability, His and Her Supply, now increases the HP of their Supply Depots from 400 to 800.
  • Salvage bonuses no longer affect certain “free” units such as Nova’s Railgun Turrets (summoned from Ravens), Infested Civilians, Volatile Infested, and Infested Troopers (summoned from Bunkers). Salvage will still affect all of Zagara’s Banelings and Infested Marines (summoned from Barracks).
  • Stronger Death Chance Mastery bonus increased from 1% per point to 1.5% per point. Max bonuses increased from 30% to 60%.
  • Double Salvage Chance Mastery bonuses increased from 1% per point to 2% per point. Max bonuses increased from 30% to 60%.
  • Horner Unit Life Regeneration Mastery replaced with Strike Fighter Area of Effect Radius Mastery. The Strike Fighter Area of Effect Mastery increases both the radius of the Strike Fighter’s base attack and the radius of its Napalm Payload Effect by 1% per point up to a total of 30%.

Karax

  • Extended Thermal Lance research cost decreased from 150/150 to 100/100.
  • Fire Beam research cost decreased from 200/200 to 150/150.
  • Fire Beam damage over time increased from 100 damage over 5 seconds to 150 damage over 5 seconds.
  • Carrier Interceptor Cost decreased from 15 to 0.
  • Solar Efficiency Level 2 upgrade cost decreased from 300/300 to 250/250.
  • Solar Efficiency Level 3 upgrade cost decreased from 400/400 to 300/300.
  • Advanced Repair Systems upgrade now allows the Reconstruction Beam to target two additional targets, up from one.
  • The Solar Flare upgrade now enables Solar Lance to set fire to the ground in an area that is double the width, from 2 to 4. The Solar Lance's primary weapon width remains the same.
  • Solar Flare duration increased from 10 seconds to 20 seconds.
  • Solar Flare damage over time increased from 10 damage/second to 15 damage/second.
  • Karax's units are now 30% more expensive than Protoss base units, down from 50% more expensive.
  • Karax's Unit Cost Mastery bonus decreased from 1% per point to 0.75% per point. Maximum cost reduction from 30% to 22.5%.

Swann

  • Swann's Factory can now build both Hellions and Hellbats.

Unit Upgrades

  • Abathur, Kerrigan, Zagara
    • Ground Carapace upgrade costs decreased from (150/150; 225/225; 300/300) to (100/100; 175/175; 250/250).
    • Flyer Carapace upgrade costs decreased from (150/150; 225/225; 300/300) to (100/100; 175/175; 250/250).
  • Artanis, Alarak, Fenix, Karax, Vorazun
    • Plasma Shield upgrade costs decreased from (150/150; 225/225; 300/300) to (100/100; 175/175; 250/250).
    • Air Armor upgrade costs decreased from (150/150; 225/225; 300/300) to (100/100; 175/175; 250/250).
  • Dehaka
    • Primal Attacks upgrade costs increased from (100/100; 150/150; 200/200) to (100/100; 175/175; 250/250).
    • Primal Carapace upgrade costs decreased from (150/150; 225/225; 300/300) to (100/100; 175/175; 250/250).
  • Stukov
    • Infantry Armor upgrade costs decreased from (150/150; 225/225; 300/300) to (100/100; 150/150; 200/200).

Editor

  • Improved Terrain Editor module object lookups.
  • Added native functions: BankBackupGetId, BankBackupGetLatestId, BankBackupRemove, BankBackupLoopBegin, BankBackupLoopStep, BankBackupLoopDone, BankBackupLoopCurrent, BankBackupLoopEnd to allow iterating over and managing backup banks.
  • Changed Scintilla code and XML editor to utilize the UTF 8 character set to allow displaying hint text in all languages.
  • Modified the Scintilla hint text to not display across the entire screen when the hint is a long string.
  • Fix for missing trigger debug profiling for modder utilization in the trigger debugger.
  • Enabled editor features for any user that has paid content by removing the starter account restriction.
  • Viewing of the Wings of Liberty campaign maps now allowed for all editor users.
  • Added native event: EventHotKeyPressed for being able to query hot keys that are pressed.
  • Added native function: UnitControlGroup to get the currently selected unit group.
  • Added Scintilla code editor to the trigger error view.
  • Improved the Text Editor search functionality.
  • Added optimizations for unit groups.

Bug Fixes

Campaign

  • Fixed a typo in the description of the Tal’darim Destroyer in the Legacy of the Void campaign.
  • Fixed an issue in the Legacy of the Void campaign where using the Temporal Field ability created only one field.
  • Restored the casting animation of Aiur High Templars when playing Legacy of the Void campaign.
  • Fixed an issue on Void Launch that prevented Terran buildings from landing in certain areas.

Co-op

  • Fixed a bug where killing Amon's Ghost Academy would give the player additional score points.
  • Fixed some unintended interactions with the Twister Mutation.
  • Players who have a Han and Horner ally will no longer hear the announcement voice-line when a Wraith is called down.
  • Replaced the Queen unit in the Hotkey list for Zerg Co-op Commanders
  • Fixed an issue with the Twister Mutator not interacting properly with flying units in certain parts of the Chain of Ascension mission.
  • Fixed an issue where Weekly Mutations were not granting the correct amount of experience based on difficulty.
  • Burrowed Lurkers will now have the chance to change into a more powerful unit when the Transmutation Mutator is active.
  • Symbiote from Abathur’s Ultimate Evolution will now target Void Shards on the Rifts to Korhal mission.
  • Abathur
    • Fixed a bug where Toxic Nests were respawning on initial placement.
    • Fixed a bug where Symbiotes were disappearing when certain abilities were used on it.
  • Alarak
    • Fixed a bug that allowed Alarak to use abilities while the hero is spawning.
    • Fixed a bug where Alarak's Wrath of the Highlord ability had global range.
  • Dehaka
    • Fixed an issue that caused the Primal Hive to trigger the incorrect error when attempting to root in a blocked area.
    • Dehaka no longer has a chance of becoming stuck in the air when affected by the Infestor’s Fungal Growth.
    • Primal Mutalisks with Primal Reconstitution can now receive fatal damage from a Choker's tentacle attack on Dead of Night.
    • Primal Wurms can no longer Deep Tunnel into the Xel'Naga Temple and avoid enemy melee units.
  • Fenix
    • Fixed a typo in Purifier Armament's description. It now correctly shows the bonus damage.
    • Fixed a tooltip error regarding Clolarion’s range.
  • Han and Horner
    • Fixed an issue that allowed a Reaper to access areas that should not be pathable after using Jet Pack Overdrive on Chain of Ascension.
    • Chrono Wave no longer slows the cooldown of Horner's Starport units.
  • Karax
    • Fixed a bug where Sentinels were reviving into Legionaries and refunding the player minerals.
    • Fixed a bug where Optimized Ordinance was providing Photon Cannons and Khaydarin Monoliths with slightly too much attack speed.
  • Nova
    • The Raven’s Railgun Turret will no longer produce salvage when playing with a Han and commander.
    • Replaced the Starport building in the Hotkey list.
    • Issuing an attack move command near Nova's "Penetrating Blast" radius effect will no longer command Nova's army to attack her.
  • Stukov
    • The tooltip for Retinal Augmentation now displays the correct attack range.
    • The Volatile Infested that spawn from an Infested Siege Tank will now move to the location of the Psi Emitter.
    • Fixed a bug that allowed Infested Bunkers to generate minerals while playing with a Han & Horner ally.
    • The Brood Queen’s attack speed will now be increased by the “Mech Attack Speed” mastery.
    • The Aleksander is now able to attack the crates in Parts and Parcel.
  • Swann
    • The Wraith's Pulse Amplifier upgrade will now grant an additional 100% attack speed.
    • Fixed an issue that allowed Science Vessels to erroneously repair structures and bonus objectives.
    • The Hellbat transformation ability no longer has an Armory requirement.
  • Vorazun
    • Fixed a bug where cloaked units would become unkillable while under certain conditions when the mutator, Eminent Domain, was active.
  • Zagara
    • Fixed a typo regarding Zagara's Baneling damage Mastery.
    • It should provide 1 extra damage per point, not 1%.

Maps

  • AcidPlant LE
    • Removed a one unit wide pathable area in the north edge of the map.
    • Resolved several issues related to various doodads.
  • Backwater LE
    • Fixed an issue where, even with the ambient sound option turned off, animal sounds could be heard.

UI

  • Fixed an issue where players would receive an error when queuing for a 1v1 unranked game with a party.
  • Removed a duplicate listing of the Observer in the Help menu.
  • Resolved an issue that prevented changing the hotkeys related to the Overseer.
  • Removed Repair Drone from the Hotkeys menu.
  • The Shield Battery will no longer change sizes when being viewed in the Help menu.
  • Added the missing Infernal Pre-Igniter upgrade to the Hellbat in the Help menu.
  • Attempting to join an expired lobby while in a party no longer causes the non-party leader to get into an unresponsive state.
  • Removed support for viewing replays that are older than SC2 3.10 due to these replays no longer being supported and causing frequent crashes.

Versus

  • Fixed an issue that could cause the Oracle’s Revelation to last longer than intended.
  • Fixed an issue that caused units to maintain the visual effects of the Nexus Recall ability if it was destroyed while the units are being recalled.
  • An Adept’s location will no longer be briefly revealed to an enemy player if the Adept was in the middle of attacking when teleporting to its Shade.
  • Observers in Surveillance Mode will now benefit from armor and shield upgrades.
  • Zerg Burrowed Queens no longer have higher tab priority than unburrowed Queens.
  • Triggering the Oracle’s Stasis Ward now correctly removes the Interference Matrix debuff.
  • Fixed the building priority order for Pylons and Shield Batteries.
  • A warping Shield Battery pre-placed model will no longer appear if a Pylon is placed over or near the warping Shield Battery.
  • The Auto-Kill achievement has been updated so that it can still be obtained.
  • Fixed an issue that prevented the Protoss AI from being able to use Chrono Boost in custom games.
  • The Judicator Zealot’s Psi-Blades are now properly distinct from standard Zealot’s Psi-Blades in-game.
  • Fixed an issue with the Mercenary version of the Supply Depot appearing fully constructed while it was still being built when playing on the Wings of Liberty expansion level.
  • An Observer using the Forged skin will now face upwards when in Surveillance Mode.
  • Fixed an animation bug in the Junker Hellbat’s 3D portrait.

General

  • 2018 Ladder Season 1 has begun.
    • A new Void Ray trophy top can now be earned by winning a Tournament.
    • All StarCraft II accounts have been granted one free character name change.
    • Upcoming balance changes are available for testing in the “Balance Test Mod” extension mod. For more information, check out the Balance Test Mod blog post.

Bug Fixes

  • Co-op
    • Han and Horner’s My Significant Other talent now properly refreshes unit stats when player unit dies.
  • Collection
    • The Purifier Void Ray skin now properly displays the intended 2D portrait.
  • Multiplayer
    • Fixed a pathing issue on Eastwatch LE, where Siege Tanks and Thors could not go down ramps.

Bug Fixes

  • Fixed an issue with the Purifier skin for the High Templar that prevented the unit from being selected while being warped-in.
  • Fixed an issue that caused the AI in Starjeweled to not function.

Bug Fixes

  • Fixed an issue where loading into a saved campaign game caused the bonus and main objectives to overlap in Heart of the Swarm and Legacy of the Void.
  • (China) Fixed and issue where owning the digital deluxe version of Heart of the Swarm was not reflected in the purchase dialog.

Bug fixes

  • Fixed an issue that caused the Thor: Collector’s Edition and Special Forces skin icons to be missing when selecting skins for Large Format Games.
  • Fixed an issue that caused the game client to crash when attempting to load a replay generated during patch 4.0.0 through 4.0.2.
    • Due to this fix, replays created on the 4.1.0 patch will no longer be viewable.

StarCraft 4.1.0 Patch Notes

General

  • War Chest: Katowice 2018 will be available for purchase on December 8, 10:00 PDT.
    • Our second War Chest brings over 80 new cosmetics including skins, portraits, emoticons, and new this season, console skins.
    • Upon purchase, players will be instantly granted the following:
      • A unique worker skin.
      • A unique console skin.
      • A unique portrait.
      • A 30-day Co-op Stim pack which grants 100% bonus experience.
      • A free classic Hearthstone pack of cards.
      • A Rare quality Loot Chest in Heroes of the Storm.
      • Access to the 1v1 ladder if it’s not already available.
    • The Shadow Wars series continues with 3 more chapters and double the pages.
    • Additionally, the Tal’Darim Probe pet in Diablo III is still granted if a player has not purchased the first War Chest.
  • Unit wire frames and production icons in the observer UI will now always use the default assets, regardless of what skin is equipped to help with readability in tournaments.

Co-op

Stukov

  • Infested Siege Tanks
    • On death, drops all of its ammo as Volatile Infested.
    • These have timed life of 90 seconds.

Han and Horner

  • Widow Mines
    • Now benefits from Significant Other Buff, reducing the cooldown on its attack.

Part and Parcel 

  • The initial time before mission failure has been lowered.
  • Each part collected now adds to the total time left.

Dev comment: Previously, there was a flat timer for mission failure that adjusted based on which 'phase' of the map you were on. This clearly communicated that you had to complete the objective quickly to prevent mission failure, but it failed to communicate how much time was actually needed to complete the objective. Gathering a full quota of parts was hard to quantify in terms of time required and there were a number of unexpected mission failures by players who were actually comfortably ahead. 

Now, the initial time you have before mission failure is lower, but every part you gather gives you time added to the clock. This directly links parts gathering to the mission timer, constantly rewarding you for gathering parts quickly and consistently. It should be noted that the actual amount of time you have to complete each objective is unchanged. 

Editor

  • Added a BankBackup and BankRestore native trigger functions.

Dev Note: BankBackup can be used in the MeleeInit, or Generic event. This will create a new bank backup file each time BankBackup is called in a backup directory within your bank directory. It is still recommended to save your banks using the BankSave native trigger.

  • Added back in the deprecated trigger loops:
    • IntLoopCurrentDeprecated
    • PlayerGroupLoopCurrentDeprecated
    • UnitGroupLoopCurrentDeprecated
    • ForEachInteger2Deprecated
    • ForEachIntegerDeprecated
    • PickEachIntegerDeprecated
    • ForEachPlayerInGroupDeprecated
    • PickEachPlayerInGroupDeprecated
    • PickEachUnitInGroupDeprecated
    • ForEachUnitInGroupDeprecated
    • UnitGroupLoopCurrentDeprecated
  • Enabled Scintilla for the custom code editor within Windows.
  • Added performance improvements for editor load times.
  • Added multiple item searching for the Data Editor, UI Editor, Cutscene Editor, Trigger Element selector, Terrain Editor, and Text Editor when search terms are separated by a comma.
  • Further improved performance within the Galaxy VM.

Bug Fixes

Campaign

  • Fixed an issue in the Legacy of the Void campaign that caused the different faction’s Sentrys to have different cooldowns for their ‘Guardian Shield’ ability.
  • In the Heart of the Swarm campaign both Swarm Host strains (Creeper and Carrion) are no longer missing their animations.
  • Fixed an issue in the Wings of Liberty campaign where surviving Stalkers at the end of Whispers of Doom mission were not counted as having survived.

Co-op

  • Fixed an issue where Spider Mines that detonated near Bunkers would kill all infantry inside.
  • Fixed an issue where Co-op units that have level based upgrades appear fully locked in the UI.
  • Fixed a bug that prevented the bonus objectives on Mist Opportunities from being completed if Space Station Reallocation was used to free the Bel’Shir Glider.
  • Abathur
    • Fixed a bug that could cause the Swarm Host's ‘Spawn Locust’ ability to go on cooldown without spawning Locusts.
  • Dehaka
    • Mind Controlled units now benefit from Dehaka's healing aura.
    • Primal Hosts and Creeper Hosts no longer appear secreting creep while burrowed which is consistent with Dehaka's Primal Zerg theme.
  • Fenix
    • Probius now has his appropriate title again.
    • Mind controlled units are now cloaked by the Arbiter Suit's Cloaking Field.
    • Fixed an issue with parts of the Gateway missing textures.
  • Han and Horner
    • Strike Fighters will no longer become permanently stuck when hit with Fungal Growth.
    • Hellbats’ ‘Hellion Mode’ tooltip now states it uses grenade instead of flame attacks.
  • Nova
    • The hotkeys for ‘Build Raven’ and ‘Build Liberator’ have been restored.
  • Stukov
    • Infested Siege Tanks now have an indicator for their attack range.
    • The Broodlings spawned by ‘Infest Structure’ now gain any benefits from armor upgrades.
  • Swann
    • Hellbats can once again transform into Hellions.

General

  • You can now respond to a player’s whisper even if they have the ‘Only allow friends to send me message’ option enabled.
  • Fixed a bug that caused a Special Forces skinned Siege Tank in ‘Siege Mode’ to display flame effects while under the effect of a Phoenix’s Graviton Beam.
  • Fixed an issue that caused connectivity issues with Battle.net.

User Interface

  • Fixed a bug where the portrait for ‘Three Years of OlimoLeague’ was replaced with the BlizzCon 2017 portrait.
  • Team preview tooltip now correctly reads ‘Open Slot’ for open slots in lobby preview panel.
  • Allow Toggle Conflicts functionality in the Hotkeys menu is now consistent across all units.
  • Fixed a bug where the button for displaying automated tournament schedule was missing.
  • Fixed an issue that caused items to not highlight in a player’s profile if you moused over the center of the item.
  • Fixed an issue that prevented scrolling on a player’s profile page friend unless you moused over the scroll bar.

Bug Fixes

  • Fixed an issue that caused Bank files to become corrupted.
  • Fixed an issue with Mac clients crashing when clicking the "Auto Join" or “Create Lobby” buttons.

BUG FIX

  • Fixed an intermittent crash that could occur when logged into StarCraft II.

GENERAL

  • StarCraft II is now free to play!
    • The Wings of Liberty campaign is now free to all users.
    • The Unranked ladder is now free for all users.
    • The Ranked ladder can now be unlocked after achieving 10 “first wins of the day” or purchasing any campaign or War Chest (when available).
    • All Co-op commanders are now available to play up to level 5.
      • Raynor, Kerrigan, and Artanis are still free and can be played to max level.
    • Players who owned Wings of Liberty, Heart of the Swarm, Legacy of the Void, or Nova Covert Ops before October 31 2017 will receive an exclusive Ghost skin as well as three new portraits.
    • Learn more in our blog.
  • New Co-op Commander and Announcer: Han and Horner
    • The first duo commander, Mira Han and Matt Horner, combine the might of the Dominion military with the reckless and explosive power of Mira’s mercenaries.
    • Learn more in our blog.
  • New Co-op Mission: Part and Parcel
    • We’re proud to incorporate the winning map of the Rock the Cabinet 2017 contest into our official Co-op Mission rotation.
    • Collect parts to assist General Davis in rebuilding her war machine to destroy hybrid monstrosities.
    • Learn more in our blog.
  • The Wings of Liberty, Heart of the Swarm, and Legacy of the Void ladders have now been consolidated into a single ladder using units, balance, and data from Legacy of the Void.
    • The Expansion Level selection for Wings of Liberty or Heart of the Swarm balance games has been moved to Custom > Melee.
  • New players logging into StarCraft II for the first time will now be brought to a new Welcome experience.
    • Players can choose their RTS experience level.
    • Beginner level players will be guided through the in-game tutorial.
    • Players can choose to watch introduction videos or jump straight into Campaign, Co-op, or Versus mode.
  • The Profile has been refreshed and now includes information about Co-op Missions.
  • The Co-op section has been refreshed for improved UI clarity.
    • A new Random Commander option has been added.
    • Weekly Mutations can now be played at Commander Level 1.
  • The Multiplayer section has been renamed to “Versus.”
    • The new Versus screen has been updated and reorganized with new visuals and improved UI clarity.
  • 2017 Ladder Season 4 has begun!
    • A new Siege Tank trophy top can now be earned from winning an Automated Tournament.
  • A new “Auto Join” button has been added to the Arcade subsection of Custom, as well as the Arcade map info panels.  
    • Auto Join will search for an open lobby for the selected map, and if it cannot find one, it will open a new public lobby for that map with you as the host.
    • Use the pulldown next to the button to set the mode to search for.
  • The “Play Again” button has been brought back to the score screen for custom Melee and Arcade games. This button will search for an open lobby for the Map/Mode you just played. If it can’t find one, it will create a lobby for you.
  • The second set of portraits featuring remaining eight players who finished at the top of the WCS 2017 are now available to players who purchased War Chest: BlizzCon 2017.

BALANCE

General

  • Large mineral node values increased from 1500 to 1800.  Smaller mineral node values remain the same at 900.
  • Vespene Geyser values increased from 2000 to 2250.

Terran

  • Raven:
    • Removed Auto-Turret, Point Defense Drone, and Seeker Missile abilities.
    • Added Interference Matrix, Repair Drone, and Anti-Armor Missile abilities.
    • Interference Matrix
      • Disables a Mechanical or Psionic unit rendering it unable to attack or use abilities for 6 seconds.
    • Repair Drone
      • Deploys a drone that automatically repairs nearby friendly mechanical units for 90 seconds.
      • Repairs life at 12.6 life per second, drains 1 energy for every 3 life repaired.
    • Anti-Armor Missile
      • Deploys a Missile which activates after 2 seconds and pursues the target units, dealing 30 splash damage upon contact and reducing armor of affected units by 3 for 21 seconds.
    • New upgrade "Enhanced Munitions"
      • Research from Starport Tech Lab
      • Cost: 150 Minerals/150 Vespene Gas/79 seconds.
      • Increases the Anti-Armor Missile's explosion radius by 20% and its tracking range by 50%.
  • Liberator
    • No longer receives a sight range bonus after transforming into Defender mode but will receive vision of the targeted location.
  • Cyclone
    • First four shots will fire quickly for the Cyclone's Lock On ability.
    • New upgrade "Rapid Fire Launchers"
      • Research from Factory Tech Lab
      • Cost: 150 Minerals / 150 Vespene Gas / 79 seconds.
      • Increases the attack speed of the first 12 shots of the Cyclone's Lock On ability.
  • Ghost
    • Starts with the Cloak ability.
    • Starting energy decreased from 75 to 50.
    • New upgrade "Moebius Reactor"
      • Research from Ghost Academy.
      • Cost: 100 Minerals/100 Vespene Gas/57 seconds.
      • Increases starting energy of Ghosts by 25.
  • Factory Tech Lab
    • New upgrade "Smart Servos"
      • Cost: 150 Minerals/150 Vespene Gas/79 seconds.
      • Allows Hellions, Hellbats, Vikings, and Thors to transform quickly between combat modes.
  • Marauder
    • Marauder projectiles now have a blue trail after Concussive Shells upgrade is applied.

Protoss

  • Mothership Core unit removed.
  • Nexus
    • Chrono Boost costs 50 energy and causes the target structure to operate 100% faster for 10 seconds.
    • Nexus now has energy, 200 maximum.
    • Nexus starting energy is 50.
    • "Mass Recall" ability recalls units owned by the player in the target area to the Nexus.
      • 50 energy cost.
      • Warp out pause duration is 3.6 seconds.
      • Warp in duration is 0.4 seconds.
      • 130 second global cooldown for all Mass Recalls across all Nexus structures.
  • New defensive structure: Shield Battery.
    • Recharges the shields of nearby friendly units.
    • Warped in by Probes.
    • Requires Cybernetics Core.
    • 75 mineral cost.
    • 28.6 second warp in duration.
    • 200 Shields/200 Health/100 Maximum and starting Energy
    • Restores shields of a single friendly unit within 6 range.
    • Shields restore at 50.4 shields per second, drains 1 energy for every 3 shields restored.
    • Auto-cast affects units and Photon Cannons only.
  • Mothership
    • Mothership's "Mass Recall" changed to "Strategic Recall."
      • Strategic Recall will recall all player units in the target area to the Mothership.
      • Strategic Recall does not have a cooldown and does not share a global cooldown with Nexus Mass Recall.
  • Disruptor
    • Purification Nova will detonate when in contact with an enemy unit.
    • Damage remains at 145 (+55 shields).
    • Damage radius remains at 1.5
    • Detonation radius is 0.25.
    • Will not trigger on enemy structures or changelings.
    • Purification Nova cooldown reduced from 21.4 to 14.3 seconds.
  • Observer
    • New ability "Surveillance Mode."
      • Increases vision by 25% and immobilizes the observer.
  • High Templar
    • New weapon "Psi Blast."
      • Damage: 4.
      • Weapon speed: 1.25.
      • Range: 6.
      • Targets ground units.
  • Colossus
    • Thermal Lance base range increased from 6 to 7.
    • Thermal Lance damage changed from 12 to 10 (+5 light).
    • Protoss ground weapon upgrades will add +1 to base and +1 to light.
    • Extended Thermal Lance cost reduced from 200/200 to 150/150.
    • Range upgrade increased Thermal Lance range by +2 instead of +3.
  • Carrier
    • Interceptor cost increased from 10 to 15.
  • Stalker
    • Particle Disruptors weapon damage changed from 10 (+4 Armored) to 15 (+6 Armored).
    • Weapon speed changed from 1 to 1.54.
    • Receives +2 base damage per level of Protoss Ground Weapon upgrades.
  • Oracle
    • Revelation
      • Duration reduced from 43 to 30 seconds.
    • Stasis Ward
      • Will no longer affect Zerg larva or eggs.
      • Stasis Ward has a 170 second timed life duration.
    • Pulsar Beam weapon changed from Spell to Normal damage. Armor will now reduce the Pulsar Beam damage.
  • Adept
    • Shade sight increased from 2 to 4.
  • Warp Prism
    • Visual effect added for units picked up by the Warp Prism.

Zerg

  • Infestor
    • Undetected burrowed Infestors will be more visible on low graphics quality settings.
    • Infested Terrans
      • Infested Gauss Rifle damage reduced from 8 to 6.
      • Infested Gauss Rifle no longer targets air units.
      • New weapon "Infested Rockets."
        • Targets air units only.
        • Damage: 14
        • Period: 0.95
        • Range: 6
        • Prioritized over the Infested Gauss Rifle ground weapon.
      • Zerg missile attack and ground carapace upgrades will affect Infested Terrans.
    • Fungal Growth
      • Slows the target's movement speed by 75%.
      • Radius increased from 2.0 to 2.5.
  • Overseer
    • New ability "Oversight"
      • Increases vision by 25% and immobilizes the Overseer.
  • Viper
    • Parasitic Bomb
      • Damage increased from 60 to 120 over 7 seconds.
      • Damage no longer stacks.
      • 0.7 second delay before Parasitic Bomb effects begin.
  • Swarm Host
    • Movement speed reduced from 4.13 to 3.15.  
  • Lurker Den
    • Lurker Den is morphed from the Drone instead of the Hydralisk Den.
    • Cost: 100 Minerals/150 Vespene Gas/86 Seconds.
    • New upgrade "Adaptive Talons"
      • Reduces Lurker burrow time from 2 to 0.7 seconds and increase movement speed by 10%.
      • Cost: 150 Minerals/150 Vespene Gas/54 Seconds.
      • Hive requirement.
  • Overlord
    • Movement speed increased from 0.82 to .902.  Afterwards, Evolved Pneumatized Carapace will increase the Overlord’s movement to the same value of 2.63.

CO-OP MISSIONS

Abathur

  • Brutalisks can now use Nydus Wurms.

Alarak

  • Army shield color is now red.
  • Dev Comment: Alarak and Fenix's shield color is now themed red for Tal'Darim and yellow for Purifier.
  • Vanguard
    • Now uses turret tracking.

Dev Comment: Many units that can turn to face their enemies now do. These units should now feel more responsive.

Artanis

  • High Templar and Archons
    • Plasma Surge research now increases Psionic Storm’s radius by 50%, range by 2, and restores 50 shields to friendly units.

Dev Comment: This research now matches the bonuses to that of the Legacy of the Void campaign's improved High Templar.

  • Immortal
    • Now uses turret tracking.
  • Mastery: Speed Increases for Warped-In Units
    • Bug Fix: No longer causes buffs and debuffs to time out early.
  • Tempest
    • Bug Fix: Weapon upgrades now grant +5 damage (up from +3).

Dehaka

  • Tyrannozors
    • Unit collision size has been reduced to match a standard ultralisk.

Dev Comment: They should now be much more effective in combat (and in going up small ramps!).

  • Greater Primal Wurm and Primal Wurm
    • Bug Fix: Knockback effect on unburrow no longer affects air units.
  • Glevig:
    • Incendiary Acid ability is no longer on autocast by default. Changing the state will carry over to subsequent summons. 

Fenix

  • Army shield color is now yellow
  • Fenix Armor Suits
    • Base offline energy regeneration for all suits increased by +25%.
    • All suits gained an addition +1 Armor and +1 Shield Armor.
    • All suits gained an additional 5 damage.
    • Purifier Armaments research now increases all Fenix Armor Suits weapon damage by +15.
    • Arbiter:
      • Made the stasis ability instant cast and castable while moving.
    • Praetor:
      • Whirlwind damage increased to 70 per second.
      • Now ignores enemy armor.

Dev Comment: Increased offline energy regeneration allows Fenix to use more of his abilities while keeping his suits-swapping mechanic intact: swapping frequently to be the most effective. We wanted to increase a few stats to hit a few critical break points in basic combat. His basic attacks will now one shot Zerglings and Whirlwind will one shot them with each damage tick (0.5 seconds). Fenix fears no Zerg! These two changes also effectively buff the masteries in the first category.

  • Research Costs
    • 50% reduction to most research costs. Does not affect common shared standard protoss research (Colossus Range, Observer speed, warpgate, etc). 
    • Remove gas cost on Kaldalis AI research. Total is now 100 minerals.

Dev Comment: As mentioned in a previous update, this is a major change to Fenix's economy and ramp up time. It should have a dramatic effect on his ability to ramp up as well as his overall power.

  • Champions
    • Champion AI transfer time reduced from 5 seconds to 1 second when killed.

Dev Comment: Along with some bug fixes in a previous update, this should dramatically improve the responsiveness and effectiveness of champion transfers.

  • Tactical Data Web:
    • Change all bonuses to scale based on supply instead of unit count.
    • All buffs now stack up to 20 supply to reach max power.

Dev Comment: This mechanic as also been buffed. Higher tier units now require less additional shells (ex: 4 Colossi instead of 10) to maximize the bonus effect. 

  • Avenging Protocol
    • The upgrade has been reworked.
    • Champions gains attack and move speed (5% per supply) each time a host shell of their type is destroyed or a 25% speed increase when they transfer into new host shell. Speed increases can stack up to 100% and last for 10 seconds if not refreshed.

Dev Comment: Avenging Protocol now also grants bonuses to the champion when host shells of their type are destroyed. The duration of the bonuses also can be refreshed each time a shell is destroyed. As discussed in a previous post, this is intended to alleviate the pressure to have champions dying first and often to benefit from this upgrade.

  • Masteries
    • New Mastery: Staring Supply: Increases the starting supply by 1 per point.
    • Removed research cost reduction mastery.

Dev Comment: Now that Fenix's unique research upgrade costs have been dramatically reduced, he no longer needs a cost reduction mastery. Instead he gains a subtle but powerful new macro mastery which gives him a big boost in econ ramp up speed.

  • Carrier
    • Interceptors now cost 15 minerals.

Dev Comment: Long ago we defaulted interceptors to autocast for campaign and coop. We were worried that an ability on autocast that spent money would be detrimental and confusing to some players, so we made interceptors free. Multiplayer interceptors have been autocast for a while and it seems to be working out, so we're matching the multiplayer interceptor cost and leaving build interceptors on autocast.

  • Conservator
    • Increase radius of Protective Field By 1.
    • Increase duration of the field to 15 seconds (30 with upgrade).
    • Cooldown reduced to 20 seconds.
    • Phasing Mode
      • Channels a larger protective field centered on itself that lasts indefinitely.
      • Removed the ability to cast the field while in this mode.

Dev Comment: We added a new mechanic to phase mode which channels a field indefinitely. The conservator should be more interesting to use as well as gaining an overall buff in protective field up time.

  • Immortal
    • Now uses turret tracking.
  • Mojo
    • Tactical Data Web
      • Redesigned: Increase stun duration by up to 2 seconds (100%) at max.
  • Taldarin
    • Increase the radius of the graviton disruptor by 0.5 (to 2.5).
  • Talis
    • Shield Armor:
      • Increased to 1.
    • Tactical Data Web:
      • Redesigned: Ricochet Glaive cooldown reduced by up to 5 seconds (100%) at max.
  • Warbringer
    • Basic Attack: 
      • Area of Effect length increased by 100%.
    • Tactical Data Web:
      • Redesigned: Purification Blast cooldown reduced by up to 5 seconds (100%) at max.

Karax

  • Immortal
    • Now uses turret tracking.
  • Carrier
    • Interceptors now cost 15 minerals.

Nova

  • Siege Tank
    • Now uses turret tracking.

Raynor

  • Battlecruiser 
    • Tactical Jump now requires vision.

Dev Comment: We are standardizing Tactical Jump across all commanders to require vision. Raynor can still use Orbital Scan to jump anywhere, but other commanders will have to gain vision in other ways before jumping. The Hyperion is special and can still jump without vision.

  • Siege Tank
    • Now uses turret tracking.
  • Mastery: Speed Increases for Drop Pod Units
    • Bug Fix: No longer causes buffs and debuffs to time out early.
  • Factory
    • Drop Pods are now more lenient on valid rallied drop locations similar to the barracks.

Stukov

  • Infested Diamondback
    • Caustic Mucus
      • Damage increased from 5 to 20 damage per second.
      • Tooltip now states the damage done.
    • Fungal Snare:
      • Increase cast range to 8.
      • Now shows a range indicator.
  • Infested Siege Tank
    • Range while rooted increased from 13 to 18.

Dev Comment: We're buffing Stukov's mech a bit to strengthen their roles.

Swann

  • Siege Tank
    • Now uses turret tracking.
  • Hercules
    • Tactical Jump now requires vision. 

Vorazun

  • Mastery: Speed Increases during Time Stop
    • Bug Fix: No longer causes buffs and debuffs to time out early.

Enemies

  • Bug Fix: Banelings should now properly trigger the following on death effects:
    • Drop Assimilation Aura resources (Kerrigan)
    • Drop Bio Mass (Abathur)
    • Spawn Locust (Abathur)
    • Drop Essence (Dehaka)

STARCRAFT II API

  • New features have been added to the StarCraft II API:
    • A new rendered interface is now available on all platforms, including Linux.
    • A new option has been added to create and load save points in the game simulation.
    • A new function has been added to the Game Data API for downloading anonymized ladder replays.
    • For more information, see the release notes on our GitHub page.

STARCRAFT II EDITOR

  • 4.0 Galaxy Changes and Optimizations
    • The virtual machine has been heavily optimized and refactored.
    • Trigger specific loop optimization behavior has been modified in the following triggers:
      • ForEachInteger
      • ForEachInteger2
      • PickEachInteger
      • IntLoopCurrent
      • ForEachPlayerInGroup
      • PickEachPlayerInGroup
      • PlayerGroupLoopCurrent
      • ForEachUnitInGroup
      • PickEachUnitInGroup
      • UnitGroupLoopCurrent
      • switch/switchcase

Dev Comment: These changes now require that IntLoopCurrent, PlayerGroupLoopCurrent, and UnitGroupLoopCurrent be “lexically” rather than “dynamically” scoped within their loops. For example, before, you may have had a trigger that had an outer ForEachInteger, ForEachPlayerInGroup, or ForEachUnitInGroup, and an inner function that would call a trigger that would access IntLoopCurrent, PlayerGroupLoopCurrent, or UnitGroupLoopCurrent. Moving forward, you will need to either make sure to call these triggers consecutively with each other or pass in IntLoopCurrent, PlayerGroupLoopCurrent, or UnitGroupLoopCurrent as a parameter to your trigger that uses the loop iteration.

  • These modifications include a modified code generation upon sc2maps being saved or resaved within the editor.
  • Maps that were made using the older Galaxy system are backwards compatible with the new Galaxy if they aren't resaved, but they won’t have loop optimizations.
  • The TriggerDebugInterface has been revamped to adhere to the new modifications.
  • UI Editor Changes
    • Removed the FrameView from the UI Editor.
    • Changed to always save your layout xml in whatever form it is in.
    • Added xml error message output during saving layout files when an error occurs.
  • Mod Changes
    • Moved Buildings, Effects, Portraits, Doodads, Units, and TerrainObjects from Liberty campaign mod to Liberty mod.
  • Interface Changes
    • Added Enable Dark Editor Theme general preference option checkbox.
    • This will currently toggle on and off a dark mode when editing xml.

BUG FIXES

User Interface

  • Fixed a display issue where certain sprays could appear as decals in game.
  • 1v1 Teams with random race in the ladder summary now display the proper background image.
  • Fixed an issue where refreshing the open lobbies list in Custom would cause the list to stop applying map filters

Campaign

  • Wings of Liberty
    • Fixed an issue where in game cinematics could freeze.
  • Nova Covert Ops
    • Loading an auto save from Sudden Strike no longer causes the objective timer to gray out.

Co-op Mission

  • Commanders
    • Abathur
      • Devourer and Guardian now properly appear in the hotkeys menu.
    • Artanis
      • Artanis’ Tempests now properly receive 5 damage per upgrade.
    • Dehaka
      • Structures now play proper bleeding effect when reaching low health.
      • Dehaka’s portrait now properly appears when responding to attack waves and objective orders.
    • Swann
      • Updated a tooltip description for Swann’s Engineering Bay.
  • Map
    • Oblivion Express
      • Dehaka’s Tyrannozors can now path through narrow paths properly in Oblivion Express.
    • Rifts to Korhal
      • Fixed an issue where units could be spawned in unintended locations.

Gameplay

  • Fixed an issue where a queued Abduct command on a target unit would prevent other Vipers from being able to cast Abduct on the same target unit.

GENERAL

  • Autostart has been re-enabled for public lobbies, with an added 5 second delay to give users more time to make selections before it starts.
  • The “Open to Public” button has been moved next to “Start Game” as well as renamed to “Make Public”. Additional labeling has been added to help clarify when a lobby is private or public.
  • “Mode” has been added to the open lobby list so you can once again see which mode a map is set to before joining the lobby.

BUG FIXES

  • Custom
    • Custom game lobbies now can be properly searched by both lobby name and map name.
    • Scrolling to the bottom of the map list in Arcade now properly displays more maps.
    • Fixed a display issue where the lobby preview panel would not update properly.
    • Fixed a display issue where bookmarks would not show up in the quick bookmarks panel.
    • Fixed an issue where the Open to Public button could become disabled based on match privacy, making it so some games were impossible to make public.
    • Fixed a display issue where the genre filter dropdown could appear empty.
    • The open lobbies list now properly updates when clearing the filter by using the “X” button.
    • Create Offline Game is now properly displayed in the map context menu.
    • Pinned maps no longer continue to appear after logging in with a different account or changing regions.
  • Multiplayer
    • Fixed an issue where Hellions could use Hellbat Mode without an Armory.
    • Thors with the Special Forces skin now appear the appropriate size.
    • Queens with the Leviathan skin now appear the appropriate size.
    • Oracles can no longer place Stasis Ward within structures.

GENERAL

  • Arcade and Custom Games have received a significant rework
    • The “Arcade” top navigation section has been removed
    • The “Custom” subsection under the “Multiplayer” tab has been removed
    • A new “Custom” top navigation section has been added with three subsections:
      • Lobbies – allows you to preview or join any open public lobbies for Melee and Arcade maps
      • Melee – allows you to create new lobbies for Melee maps and Melee maps with extension mods
      • Arcade – allows you to create new lobbies for Arcade maps
    • Game lobbies have received several new features:
      • Individual lobbies with custom titles can be created
      • The number of players in a lobby will be displayed in open lobby lists
      • Multiple lobbies of the same map can be displayed simultaneously
    • In addition to bookmarking, a map can be “pinned” which will display it in the menu bar for quick access
    • Map info pages will now display if there are any active lobbies for that map
    • “Play” and “Play Again” buttons have been replaced across the custom games user flow with “Join Lobby” or “Create Lobby” buttons
    • Public lobbies will no longer autostart when full
    • For more details, please check out this post
  • All unit skins can now be used in Wings of Liberty and Heart of the Swarm games.

CO-OP MISSIONS

Dehaka

  • Upon reaching level 10, Dehaka becomes vulnerable to enemy air attacks.

Dev Comments: Dehaka is tall! Super tall, taller than a Colossus! Plus, it looks awesome when he gets shot by missile turrets.

  • Creeper Host
    • When upgraded with Aerial Burst Sacs, Explosive Creepers will prioritize air targets and swoop toward them

Dev Comments: With the upgrade, Creeper Hosts are a very powerful anti-air option but previously would still prioritize ground targets. Because they deal a lot more damage to air units, we prioritized their air attack and given them a short dash to connect to their targets.

Fenix

  • Champions:
    • When champions transfer, they will prioritize host shells that are closest to where that champion died
    • When champions transfer, they will no longer be briefly stunned
    • Champions can now be set to control groups and will still function correctly even when they transfer into a new host shell

Dev Comments: In our continuing work on Fenix, we wanted to first address a few issues with champion functionality. These changes should make the Champions more responsive and effective in combat. There will additional Fenix changes coming soon where we hope to address some of the other issues we discussed in last week’s forum post.

Editor

  • A new effect type has been added to the Data Editor: User Data
    • Adds a key-value pair data store to effect trees
    • Effects can modify and validate against values in the key-value store
    • Allows map makers to more easily create recursive "Chain Lightning"-style abilities

BUG FIXES

General

  • Fixed a freeze that would occur when playing the startup cinematic in full screen mode and alt tabbing
  • Players can once again use voice chat while watching replays together

Campaign

  • Fixed an issue where the planet zoom-in effect used in the Heart of the Swarm Evolution missions was not working correctly

Multiplayer

  • The Queen's tooltip now states they are birthed instead of trained
  • Fixed an issue where the placement model of an Extractor appeared smaller than the built structure
  • Fixed an issue that caused the visual effects of Concussive Shells to not appear when Marauders attacked
  • It is no longer possible to see completed or cancelled Zerg morphing animations through fog of war if the morphing unit is on the edge of player vision

Co-op Missions

  • The Infested Hammer Securities units guarding the expansion are no longer immune to stasis effects
  • Zagara
    • The icons for Zagara's units on the commander selection now show the Leviathan skin set
  • Stukov
    • Enemy Battlecruisers affected by Neural Infestation can use Tactical Jump beyond the Aleksanders range
  • Abathur
    • Fixed an issue where biomass could trigger beacons
  • Fenix
    • Fenix's suits now receive a cooldown for Guardian Shell
  • Dehaka
    • Dehaka's Devour Buff Duration mastery now is listed as a percentage instead of seconds
    • Corrected grammar errors on the tooltips for Summon Glevig, Summon Dakrun, and Summon Murvar
    • Primal Drone and Creeper Host now have a burrow splat that matches their model
    • Fixed an issue where Impalers did not have an attack animation
    • Fixed an issue where Primal Guardians did not have an attack animation
    • Fixed and issue where if a Ravasaur attacks an enemy as soon as it spawns from its egg, it will play its birth animation repeatedly while attacking
    • The Tyrannozor’s ability Barrage of Spikes tooltip now properly states that it hits air and ground
    • Explosive Creepers now prioritize their air attack when attacking an enemy that is both air and ground
    • Dehaka no longer can cause units to become stuck when using Devour while snared by Fungal Growth
    • Fixed an issue where a fully-evolved Dehaka could have trouble pathing through his own unit’s eggs
    • The Base Camera hotkey no longer jumps to Primal Wardens and Primal Pack Leader dens
    • Attack-moving friendly units in Intimidating Roar's area of effect no longer causes them to attack Dehaka
    • Dehaka will no longer leave behind a cocoon if he reaches Level 6 as he dies
    • Devouring a psionic enemy when you have recently consumed a psionic enemy causes the AoE effect to deal no damage
    • The in-game tooltip for Gene Mutation Mastery is now displaying the correct value
    • Barrage of Spikes upgrade is now properly shown as an unlock at Level 11
    • Fixed an issue where Dehaka would not respawn when killed by a Propagator

UI

  • The Active Forces tab in Replays no longer displays the progress bars over the numbers
  • The network bandwidth required by out of game UI has been reduced

Editor

  • When viewing the UI Editor or creating a templated dialog within Triggers, the editor will no longer experience missing layout error messages
  • Fixed a map publishing error that could occur under rare conditions
  • Fixed keyboard input commands within the XML Editor
  • Liberty mod now contains Swarm mod and Void mod assets

GENERAL

  • New Announcer: Day[9]
    • Sean ‘Day[9]’ Plott began his journey into the spotlight with the original StarCraft, and continued to invest his time and energy in StarCraft II when he began streaming the Day[9] daily, providing esports commentary, and more. His voice pack is full of witty remarks and enthusiastic support for your matches.
  • The Collection UI has been updated to improve clarity and functionality.
CO-OP MISSIONS
  • Adding the following Mutations to Custom Mutators
    • Inspiration – Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
    • Hardened Will – Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
    • Kill BotsWaves of bots attack players and are invulnerable to damage until they have killed a set number of units.
    • Moment of Silence – When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities.
    • Life Leech – Enemy units steal life or shields whenever they do damage.

BUG FIXES

General

  • The Forged Oracle skin now uses the correct 3D portrait.
  • Fixed an issue in which Reaper KD8 Charges were counted as structures in the score screen statistics.
  • Smart Camera Pan now functions when the game is paused.
  • When a spectator views the game from the perspective of a player with Camera Follow Enabled, the spectator's camera will no longer stutter.
  • Skipping Back while left-clicking on the minimap during a replay no longer causes the camera to lock.
Co-op Missions
  • Fixed a rare bug where the Archangel would lift off, but never travel to its next destination.
  • Changed the Archangel's mouse over progress bar to display the cooldown on Missile Barrage, instead of the time remaining to complete the bonus objective.
  • Fixed an issue that caused the Missile Commander Mutator to destroy the Top Bar menu when using Custom Mutators.
  • The Engineering Bay tooltip no longer states it enables Spinning Dizzys, as the building is not required.
  • Dehaka
    • Primal Ultralisk no longer can target air units with their Brutal Charge autocast ability.
    • Primal Drones now have an entry in the Hotkey menu.
    • Glevig's attacks are no longer dealing friendly splash damage.
    • Murvar will no longer attack Xenon Crystals on The Vermillion Problem.
    • Dehaka's Zerglings can no longer harvest minerals and gas.
    • Vorazun's Time Stop no longer causes Dehaka and his victim to be frozen in place when he uses Devour.
    • Black Death mutator can no longer be applied to Dehaka's eggs.
    • Primal Zerg hotkeys for Attack and Carapace upgrades no longer revert to default after attempting to change it.
    • Hunterlings that are Devoured during a Leap Attack no longer become stuck in midair.
    • Fixed an issue where Primal Wardens were able to produce more units than they should when stunned.
    • Fixed an issue in which Scorching Breath deals no damage if Dehaka is forced to move during the cast animation.
    • The Evolved Leeching mutation will now display a special effect when triggered.
    • Primal Mutalisks can no longer have their air attack disabled if the Slicing Glaive upgrade finishes during Primal Combat.
    • The Tyrannozor's Leeching gene mutation now displays a passive icon.
    • Fixed an issue that caused Primal Hydralisks and Primal Roaches to be considered flying units as soon as they begin Primal Combat.
    • Primal Ultralisks no longer lose 100 health when burrowed.
    • Fixed an issue that prevented Primal Locusts from attacking shards on Rifts to Korhal.
    • Tyrannozor's Spiked Hide mutation now correctly fires from the unit model and awards kill credit.
  • Fenix
    • Purification Nova will now damage destructible rocks. 
  • Abathur
    • Corrected tooltip text for Locust spawns from Swarm Hosts.
  • Karax
    • Colossus Fire Beams can no longer destroy enemy warp conduits on Void Launch.
UI
  • The default Zergling skin no longer shows the mutant Zergling skin’s model in the Collection UI.
  • Fixed a display issue in the score screen when attempting to scroll in games containing more than 8 players.
  • 'Left 2 Die' Arcade lobbies will no longer become stuck when editing teams.
  • After playing a game, Mutation and Tournament widgets will correctly display on the homescreen.
  • Map links and lobby links used together in chat will now display correctly.
Mac
  • Resizing the client while in Windowed mode no longer makes the client unresponsive.

BUG FIXES

  • Fixed an issue that could cause the Input Method Editor (IME) list to display incorrectly

GENERAL

  • New Co-op Commander and Announcer: Dehaka
    • Control Dehaka on the battle field, collect essence, and evolve powers to suite your needs.
    • Dehaka’s Primal Zerg can evolve into powerful new creatures with new abilities.
    • Summon massive Primal Pack Leaders to devastate your enemy.
  • New Co-op Mission: Malwarfare
    • Escort the Purifier Aurana as she attempts to reprogram a rogue AI before all protoss personalities are lost.
  • New Co-op Feature: Ascension
    • Level commanders past 90, up to 1000.
    • Every 50 levels grants a cosmetic reward.
    • Ascension does not add any additional power to your Commanders.
  • New Announcer: iNcontroL
    • A staple of the StarCraft community, Geoff “iNcontroL” Robinson has been around since the days of Brood War and was a founding member of the StarCraft II division of Evil Geniuses. Now he lends his unique humor and personality as a StarCraft II Announcer.
  • New Announcer: SCBOY (Chinese only)
    • SCBoy is one of the most popular Chinese StarCraft casting duos. With over eighteen years of continuous commitment, they’ve become beloved leaders in the community, and a voice for the Chinese players.
  • New unit skins are available for purchase in the Collection Tab
    • Commando Siege Tank
    • Shakuras Warp Prism
    • Noxious Hydralisk
  • New War Chest Portraits
    • Eight new portraits have been added featuring characters from the Shadow Wars comic.
    • These are awarded to anyone who has purchased any War Chest product.

CO-OP MISSIONS

General

  • Reverted the change to enemy AI in which they target spawner units instead of the units they spawn.

Dev Comment: The change we made to make the AI smarter against spawner units did not really get us the best results and additionally caused some aberrant side effects.

Alarak

  • Dashing Charge no longer targets cloaked or burrowed units without detection

Fenix

  • Solarite Dragoon
    • Solar Cannon and Solarite Flare cooldowns have been reduced from 8 seconds to 6.
  • Carrier
    • Interceptor build time increased from 10 seconds to 15.
    • Starting Interceptor count is increased from 4 to 5.
    • Interceptors now benefit from Karax's Energizer Chrono Beam and Zagara's Frenzy.

Dev Comment: We reverted the AI change mentioned above that was directed at Fenix's Carriers. In order to address the feedback that the Carriers are too cost effective as damage soakers, we looked at the interceptors. We would like to keep the interceptors cost at 0 and allow them to be built automatically in coop so we are increasing the interceptor's build time instead. We increased the starting interceptor count to compensate for the initial ramp up time.

  • Conservator
    • Weapon Range increased from 5 to 6.
    • Protective Field:
      • Casting range increased by 2.
  • Purifier Conclave
    • Added a tooltip that shows how many available shells are available once you’ve researched an AI personality.

Dev Comment: This is a quality of life suggestion we received to help the player manage how many of each unit type they have on the field so you know which units you may need to warp in more of.

  • Purifier AI Personalities
    • Increased their armor by 1.
    • Increased their shields by 1.
    • Decreased their attack range by 1.
    • Increased their move speed by 0.25.
  • Kaldalis
    • Empowered Blades
      • Range increased by 0.25
      • Cost reduced to 100/100 from 150/150
      • Research time reduced from 90 seconds to 60.
  • Talis
    • Ricochet Glaive
      • Visual affect is now more pronounced.
      • Tactical Data Web Bonus Increased from +1 to +2 bonus damage per Adept.
    • Debilitation System cost and research time reduced:
      • Cost Reduced from 150/150 to 100/100
      • Research time decreased from 90 seconds to 60. from 90.
  • Taldarin
    • AI Research Cost Reduced from 200/200 to 200/100
  • Mojo
    • Suppression Procedure
      • Added a range indicator when mousing over and casting this ability.
  • Warbringer
    • AI Research Cost Reduced from 200/200 to 200/100.
    • Purification Blast:
      • Added a range indicator when mousing over and casting this ability.
    • Tactical Data Web Bonus Increase from +10 to +20 damage per Colossus.
  • Clolarion
    • AI Research Cost Reduced from 200/200 to 200/100.

Dev Comment: One of Fenix's main themes is having powerful champions leading the way into combat and never truly falling because they can instantly transfer into another shell. With this in mind, we are making some targeted changes to help make this a powerful playstyle for Fenix. Champions will have more armor, shorter attack range, move faster, and gain improved Tactical Data Web bonuses. The result should be champions rushing into the front lines, soaking up damage, transferring into a new shell and repeating the process until the battle is won. We are exploring some changes to the “Avenging Protocol” upgrade but we’re not ready to share details at this time. We also lowered the costs for a few of the champion upgrades to get them in the fight sooner.

Karax

  • Energizers will now autocast Chrono Beam on Carriers and Broodlords.
  • Carriers will now benefit from Karax's Energizer Chrono Beam and Zagara's Frenzy.

Kerrigan

  • Leaping Strike no longer targets cloaked or burrowed units without detection. 
  • Ultralisks (Torrasque Strain) will now benefit from Artanis' Guardian Shell before it enters its rebirth cocoon.
  • Broodlords will now benefit from Karax's Energizer Chrono Beam and Zagara's Frenzy.

Raynor

  • Spider mines will no longer be invulnerable after being triggered.

Rifts to Korhal

  • Void Shards will now correctly damage structures with its abilities.

BUG FIXES

General

  • Adjusted the texture of the Leviathan Baneling skin to make it more visibly distinct from other units and creep.
  • Nydus Network and Nydus Worm no longer use different grid hotkeys for Load and Unload All.
  • The Forged Adept skin now uses the correct portrait model.
  • Zerg air unit cocoons will now be highlighted behind tall objects and buildings.
  • Fixed an issue where emote tooltips could remain on screen.
  • Mercenary Siege Tank: Fixed a visual issue that would occur when transitioning from Tank mode to Siege mode.
  • Fixed an issue that prevented players from accessing offline mode.
  • Fixed the tooltip for Interceptor weapon and launch speed.
  • Fixed an issue that caused creep to have incorrect lighting when using low terrain settings with high shader settings.
  • Fixed an issue that caused terrain to look blurry in certain areas.
  • Fixed an issue that caused some models to appear very bright after loading a saved game and increasing the graphics quality.
  • Fixed an issue that caused selection circles and other effects to not display on stairs and other environment models.

Maps

  • (2) Acolyte LE – Removed a few locations where Siege Tanks could attack the vespene gas collectors of the player’s pocket expansion.
  • (2) Mech Depot LE – Fixed an issue where some units would get stuck on the natural expansion ramp.

Co-op Missions

  • Abathur
    • Toxic Nest Charge and Cooldown mastery tooltips now states the amount of cooldown reduced per point of mastery (1%).
    • Symbiote Shell now correctly functions with Mastery bonuses selected.
    • Devourer’s no longer deal damage to their primary target after Corrosive Spray has been researched.
  • Raynor
    • Fixed an issue where sometimes the Spider mine would trigger but not attack.
    • Banshee Air Strike: Drop Pod mastery no longer affects the Duskwings.
    • Stabilizer Medpacks no longer causes Medics to attempt to heal neutral, mechanical units.
  • Stukov
    • Fixed an issue where Infest Structure could be cast on Nova's Defensive Drone.
  • Swann
    • Thor upgrades now scale at the same rate as Amon's Thor upgrades.
  • Zagara
    • The Scourge Nest and Bile Launcher now exhibit bleeding when heavily damaged.
    • The icon for Queen on the Spawning Pool and for Corruptor on the Scourge Nest are now using the Leviathan skin icon.
    • Fixed an issue with the Kill Bots mutator where the bots would become stuck.
    • Shift queuing multiple Baneling Explosions no longer causes extra sets of Splitterlings to spawn.
  • Fenix
    • Praetor Armor Suit's autocast preferences will no longer reset every time it is summoned.
    • Fixed an issue in which Warbringer was using the default Colossus group icon.
    • Adept's Psionic Projection damage will now benefit from attack upgrades.
  • Miner Evacuation – Fixed an exploit that allowed Blightbringer to be killed trivially.

Observer Mode

  • Fixed an issue where minimap markers could remain visible for Observers after hiding the console.

Mac

  • Transitioning from Fullscreen to Windowed mode no longer hides the clients window bar.
  • Setting the game to windowed mode and then restarting no longer causes the game to launch as a black screen.
  • Fixed an issue that prevented a player from selecting their team color.

BUG FIXES

  • Fixed a display issue with experience in War Chest node dialogs.
  • The Leviathan Brood Ultralisk, Baneling and Queen now have more pronounced team color, and glow their team color properly.
  • Zealot using the Forged skin can now be properly selected while warping in.

GENERAL

  • The StarCraft II War Chest will soon be available for purchase in the Collection, unlocking globally for all players on July 19th!
    • The War Chest is a seasonal event that rewards in-game loot through progression-based play.
    • Purchase a War Chest race pass or the bundle and immediately receive a worker skin, portraits, and additional rewards in Hearthstone, Heroes of the Storm, and Diablo III.
    • 25% of proceeds go to fund the WCS prize pool and general StarCraft II esports operations.
    • Unlock Shadow Wars, a new StarCraft II comic series, as phases of the War Chest open over the coming months.
    • For complete information, check out our War Chest website.
  • Shoutcaster and host Park Sang-Hyun joins in as our latest Announcer and is available for purchase in the Collection.
    • Since his debut in 2005 MSL Survivor Tournament, Park Sang Hyun has delivered his uniquely witty and enthusiastic commentaries through countless StarCraft tournaments, including GSL and game TV shows. Now he will cast your StarCraft II matches with the same great excitement and charming wit.
    • Note that the audio for this Announcer is only in Korean.
  • Sprays have been separated into their own in-game reward.
    • Equipped Sprays will affect all three races.
    • Decals can still be used as sprays by checking the ‘Use Decal as Spray’ checkbox.

Dev Comments: We’re separating out Sprays as a new category of reward to allow us the freedom to offer colored images which break away from the black and white art style of Decals.

  • A new section called ‘Augments’ has been added to the Collection tab.
    • Portraits, Sprays, Decals, and Animations are now located in this new category.
  • Season 3 has begun.
    • A new Mutalisk Trophy Top will be awarded for Automated Tournament wins.

CO-OP MISSIONS

  • The AI that uses Scourge now uses a little less of them and now uses some Mutalisks to compensate.

Dev Comments: The Scourge AI was hard countering air units a little harder than we liked. Replacing some of them with Mutalisks should allow players to still build air units in the right situations.

Zagara

  • Frenzy ability: Attack Speed buff increased from 15% to 25%.
  • Increase her base larva rate to +60%

Dev Comments: Zagara previously had a mastery that increased larva rate which we replaced with a new mastery to make her choices more interesting. Fast replacement of units is what Zagara's playstyle is all about and we received feedback that the previous mastery change felt like a nerf to Zagara's macro. We've decided to build that larva rate increase in base line. We also buffed the base line strength of Frenzy so the Frenzy mastery should also be more attractive and should feel great for Zagara's coop partner as well.

Swann

  • Tech Reactor
    • Cost and build time changed to be the same as the TechLab.
    • Cost: 50/25
    • Build Time: 25 seconds

Dev Comments: Once Swann unlocks the Tech Reactor at level 10, it actually slows his tech path down since it costs more and takes longer to build than a standard TechLab. Unlocking a cool new upgrade should always be a bonus so we've adjusted the cost and build times to match.

Abathur

  • Mastery Changes
    • Toxic Nest Damage and Respawn Chance
      • In addition to respawn chance it also adds 2% damage per point.
    • Symbiote Carapace Absorption
      • Removed and replaced with “Symbiote Cooldown Reduction”.
      • The new mastery upgrades reduces both of the Symbiote ability cooldowns (Shell and Stab ability).
      • 2% per level.
    • Biomass Recovery Chance
      • Replace with “Enemy drops double bio mass chance”
      • Tooltip: “Enemies have a chance to drop double bio mass.”
      • 0.5% per level.
    • Toxic Nest Max Charges.
      • Text updated to "Toxic Nest Maximum Charges and Cooldown".
  • Mend
    • Increase max charges to 3.
  • Symbiote
    • Increase stab range to 7.
    • Tooltip now shows damage and absorb values.
  • Brutalisk
    • Increase ground damage to 30.
  • Toxic Nest
    • Now starts with 5 charges.
    • If killed by a friendly player, they will not respawn.
  • Roach
    • Added a new upgrade "Hydriodic Bile" on Roach Warren that increases Roach damage vs light units.

Dev Comments: The previous changes we made to Abathur is pushing him in the right direction but there were a few areas we thought needed some more work. We reworked some of his masteries in order to make his choices more interesting. We also buffed some other areas based on feedback, for example buffing Mend and his monstrosities. Starting with more Toxic Nests and adding a new Roach upgrade should help his early and midgame.

BUG FIXES

General

  • The Oracle’s Stasis Ward can now be cast through the Fog of War.
  • Fixed an issue when using Rewind in a game with the WCS GameHeart extension mod.
  • Fixed an issue in which a place holder art icon appeared for the Dark Templar when observing the unit in the Help menu.
  • Decals are now more visible on the Robotics Bay.
  • Fixed an issue where the Liberator's Advanced Ballistics upgrade was titled inconsistently in replays.
  • Immortals under the effects of the Phoenix’s Graviton Beam will no longer activate their Barrier ability.
  • If Yamato Cannon is researched, the Battlecruiser's unit outline during Tactical Jump is now consistent with the unit's model.

Maps

  • (3) CatallenaLE (Void) – Fixed an issue where Hellions were unable to path behind certain mineral lines.
  • (8) LastRemnant – Fixed an issue in which Creep would stretch down the sides of cliffs.
  • (2) AcolyteLE – Fixed an issue where certain doodads were not accepting creep.
  • (2) Abyssal Reef – Fixed an issue where units in certain areas were difficult to see due to the lighting settings.

Co-op Missions

  • The SCV’s Advanced Construction hotkey no longer has conflicts in Standard for Lefties.
  • Fixed a bug that gave Enemy Brutalisks extra bonus damage.
  • Hybrid Behemoth’s wireframe info now correctly states it can only attack ground units.
  • The Zealot and High Templar models, portraits, and icons for Vorazun and Artanis now correctly have their Neural Cords removed.
  • Fenix
    • Fixed a bug in which enemy units would not react to being attacked by Solar Cannon and Solarite Flare.
    • Fenix’s Arbiter Suit’s Stasis Field will now interrupt enemy ghosts from using Tac Nuke Strike.
  • Chain of Ascension: Fixed an issue where units that are under the snare effect of Slayn Elementals while they are being recalled are unable to be freed once Recall completes.
  • The lights on the base of the Nexus will now flash when warping in a Probe.
  • Vorazun
    • The Veil of Shadow’s buff will now apply to units while under the effect of Fenix’s Arbiter’s Cloaking Field.
    • Dark Templar’s models and portraits will now be consistent between double-scythe and single bladed versions.
  • Nova
    • Fixed an issue with the 3D portraits of Banshees in which the mouth was not properly being animated.
    • Fixed an issue in which Griffin Airstrike could be used at no cost.
  • Karax
    • Fixed an issue where Solar Lance could be used at no cost.
  • Night of the Dead
    • Lieutenant Morales now shows the correct 2D portrait
  • The Vermillion Problem
    • Stukov’s and Nova’s SCV’s will no longer be able to build structures while carrying a Xenon crystal.
  • Mist Opportunities
    • Fixed an issue where units would become stuck in certain areas of the map after being teleported.
  • Void Launch
    • Fixed a cliff where units were able to clip into the terrain.
  • Chain of Ascension
    • Fixed an issue where Time Stop would prevent Hybrid events from triggering.

MAC

  • Fixed a file corruption issue that could cause the Mac client to crash.

GENERAL

  • Terran Champion ‘Nathanias’ is our newest Announcer and is purchasable in the Collection.
    • See our blog for more information.
  • Zerg
    • The larva icon has been horizontally flipped so the larva count is easier to read on the command card.

CO-OP MISSIONS

  • The enemy AI will now deal more effectively against Carriers and Swarm Hosts on Brutal and Hard difficulties.
  • Fenix
    • Praetor Suit Shield Capacitor Ability cooldown has been reduced from 8 seconds to 5 seconds.
    • Removed armored flag from Praetor Suit.
    • The Fenix Armor Suits will now maintain selection state, subgroup state, and control group state after being swapped.
    • Disruptor cost changed from 80/240 to 120/120.
  • Swann
    • SCVs will no longer attempt to assist in building Tech Labs, Reactors, and Tech Reactors.
    • HUD UI has been upgraded.
  • For the thoughts behind these changes, you can read the forum post here.

BUG FIXES

General

  • Fixed an outdated loading screen tip for Immortals.

Multiplayer

  • Fixed an issue where the Oracle's Stasis Ward footprint was too small, making it difficult for multiple melee units to surround and attack it.  

Maps

  • (2) Odyssey LE
    • Fixed a rare issue where sending Drones to mine at a Rich Mineral Field from a specific angle would cause it to be temporarily stuck when attempting to return cargo.
    • Fixed several issues where textures were appearing the incorrect color.

Tournaments

  • Fixed an issue where players were removed from an active tournament if they logged off briefly.

UI

  • Fixed an issue with the Performance tab and the Score Summary tab having display issues in 3840x2160 resolutions. 
  • The matchmaking timer now shows the correct amount of elapsed time.
  • When viewing a player’s profile after a match, the score screen will now remain behind the profile window.

Campaign

  • Fixed an issue on ‘With Friends Like These” where a player wouldn’t receive credit for the bonus objective if it occurred at the same time as the Hyperion levels up.

Co-op Missions

  • Fixed a rare issue where a Mission will not end after the victory conditions have been met.
  • Fixed an issue where “Watch with others” was not functioning with Co-op replays.
  • Fixed an issue on Void Thrashing where the bonus objective will not update after destroying the Archangel.
  • Enemy Liberators in Defender Mode will now properly display the correct armor value.
  • The Scythe of Amon Breakdown stat "Damage Dealt to Void Shards" now records the correct amount of damage.
  • On Night of the Dead, if a Choker is killed while its Tentacle Attack is holding a flying unit, the unit will no longer fail to return to its previous height.

Fenix

  • Observers will now orient upwards when set to Surveillance Mode.
  • The Conservator now has a detailed wireframe tooltip in its Phasing Mode.
  • Fixed a tooltip typo for Clolarion's "Build Interceptor" button.
  • Fenix's Suit Attack Speed mastery tooltip no longer displays as 0%.
  • Fixed a bug where players could prevent the Archangel from fleeing by using Fenix’s Arbiter ability Stasis.
  • Units cloaked by Fenix’s Arbiter will now benefit from Vorazun’s Strike from the Shadows damage buff.
  • Corrected the tooltip for ‘Variable Deployment’ to correctly state that Armor Suits will only restore health while not active.

Abathur

  • The Prolonged Dispersion upgrade in the Greater Spire no longer leaves a locked icon after completion.
  • You’ll now be able to use the Viper’s Abduct ability on Nova’s units.

Nova

  • Griffin Airstrike will now damage Void Shards and other map objective structures.

Vorazun

  • Units inside enemy Infested Bunkers are now frozen by Time Stop.

Raynor

  • The bunker icon now changes to the version with the turret once you’ve reached commander level 7.

GENERAL

  • New Products are available in the Collection
    • Tastosis Announcer
      • Professional casters Dan "Artosis" Stemkoski and Nicolas "Tasteless" Plott have joined forces for a tag-team Announcer.
      • Check out our blog for more details.
    • Amon’s Armada Carrier Skin
    • Aquatic Broodlord Skin
    • Mecha Viking Skin
    • Premiere Skin Bundle
      • Check out our blog for more details.
  • A new ‘Color’ menu option has been added.
    • All color options previously under ‘Gameplay’ can now be found here.
    • You can now adjust default colors in Color Blind Mode.
    • The color of your units on the mini-map can now be customized.
  • A new Events tab has been added to the Groups and Clans list for greater visibility into upcoming or ongoing Events.
    • The Groups and Clans button will display the total number of ongoing Events for all Groups and Clans.
    • A chat message and animation will display when an Event begins.
    • Numerous UI performance improvements.
  • Emoticon Improvements
    • The Emoticon selection screen is now larger.
    • The Emoticon menu can now be accessed while you are in a game.
  • Hitting ‘Alt’ and ‘Enter’ will now toggle between ‘Windowed-Fullscreen’ and ‘Widowed’ display modes.

BALANCE

Terran

Thor

  • Thor armor increased from 1 to 2.
  • Thor morph times reduced from 2.5 to 1.79. 

Raven

  • Auto-Turret damage reduced from 24 to 18.
  • Auto-Turret duration increased from 7.14 to 10.

Protoss

Tempest

  • Kinetic Overload damage increased from 30 (+14 massive) to 30 (+22 massive).

Void Ray

  • Prismatic Alignment slows the Void Ray by 40% while active.

Zealot

  • Charge upgrade cost lowered from 200/200 to 100/100.

Zerg

Roach

  • Undetected burrow move visual effects are now more visible.

Infestor

  • Undetected burrow move visual effects are now be more visible.

CO-OP MISSIONS

Swann

  • SCV’s now have a new ability set to autocast by default. SCV Advanced Construction allows idle SCV’s to automatically assist in constructing nearby buildings.

Maps

  • Workers will now automatically split evenly between mineral nodes on all Co-op maps.

BUG FIXES

Co-op Commanders

Abathur

  • Abathur's Bio Mass tooltip now properly shows the correct values.
  • Co-op Abathur – Swarm Queens that have Bio-Mechanical Transfusion will no longer heal destructible objects when a player right-clicks on them.

Stukov

  • Fixed an issue where the Aleksander had infinite attack range on enemies that could not be moved.
  • Fixed an issue in which creating too many Diamondbacks would prevent additional slime trails from appear as well as enemy units.
  • The crashed Aleksander will now produce Infested Troopers or Civilians even if the player is at maximum supply.
  • Infested Bunkers that are affected by Phase Shift will no longer take damage from Kaboomers.
  • The Overseer is now properly listed as one of Stukov’s units.
  • The Apocalisk, Aleksander, and infantry will now gain speed benefits from Vorazun's Time Stop Mastery.

Fenix

  • Fixed a model glitch when using the ‘/dance’ command with a Colossus Purifier.
  • The Reduced Research Cost Mastery tooltip will now properly display when you mouse over upgrades.

Maps

Miner Evacuation

  • When the Minesweeper Mutator is active, mines will no longer have a chance to spawn inside the safe zone of the player starting location.

General

  • Fixed an issue after using Rewind in which the gas and minerals icons were missing for certain menus for Protoss and Zerg.
  • Black Site 2E – Fixed several issues where units were clipping into terrain and doodads.
  • Incorrect icons and strings will no longer display when viewing the Upgrades in replays from matches with custom mutators.
  • Brightened the Swarm Host's "Flying Locusts" passive button appears.

Co-op

  • Fixed an issue in which Fenix’s transmission portrait would sometimes not appear during dialogue. 
  • Fixed a typo for the Warbringer’s Purification Blast tooltip.
  • Fixed an issue where if both players used the Rewind function after the end of a Co-op match, the experience screen displayed ‘In Progress.’
  • Volatile Infested’s weapon tooltip now correctly reads “Volatile Burst.”

UI

  • Fixed an issue where Custom Game lobbies can lose a slot if "Start Game" is clicked without an invited player accepting the invite
  • Creating a group or clan name with an apostrophe will no longer create an improperly formatted chat channel
  • Fixed an issue in which the ‘Create with Mod’ button can sometimes create a lobby with the last selected map instead of the currently selected map.
  • Map Preview images on the Map Preferences dialog will no longer display a placeholder image when loading.
  • Fixed an issue where a player’s race would not be the one they selected for a tournament if they were just playing as a different race in another mode.
  • Changing which skin is equipped will no longer change the location of the unit's icon in the Large Format Games selection panel.
  • The chat bar will now remain in its correct location when using the ‘select Custom Mutator’ screen.

Gameplay and Races

Protoss

  • Removed the ‘Stop’ command from the Nexus.

Campaign

  • The ‘Prophecy’ missions from Wings of Liberty is no longer missing text in their mission briefings.

GENERAL

  • A new Commander, “Fenix”, has been added to Co-op Missions.
    • The main focus of playing Fenix is the direct control of his hero unit, which holds immense amounts of power when all three of his Purifier Suits are leveraged to their full potential.
    • Up to six different A.I. personalities from various Protoss heroes can be researched at the Purifier Conclave (once unlocked). Once a personality has been researched, it will automatically search for a standard unit to transfer into, and turn them into a game-changing hero unit.
    • Fenix is available as a standalone purchase for all players.
    • For more information, see our blog.
  • A new Co-op Mission, “Scythe of Amon”, has been added.
    • Scythe of Amon is roughly based on the Legacy of the Void Campaign, “The Host”.
    • Players must destroy all 5 Void Slivers within a limited amount of time.
    • For more information, see our blog.
  • A new feature, Rewind, allows a game to be instantly converted to a replay.
    • A new “Rewind” button will appear on the Victory or Defeat dialogue of a game.
    • Selecting “Rewind” will immediately convert the game into a fully loaded replay. You can also “Quit and Rewind” during a match through the in-game menu.
    • The Rewind feature is available in all modes that support replays normally, including Multiplayer, Arcade, and Co-op Missions.
    • For more information, see our blog.
  • Replays have been enabled for all Co-op Missions.
  • 2017 Ladder Season 2 map pool has been added.
    • 1v1 maps
      • Ascension to Aiur LE
      • Blood Boil LE
      • Defenders Landing LE
      • Odyssey LE
      • Sequencer LE
    • Team maps
      • Overgrown Facility (2v2)
      • Traitor’s Exile (2v2)
      • Bastion of the Conclave (3v3)
      • Black Site 2E (3v3)
      • Last Remnant (4v4)
      • Old Estate (4v4)
    • For more information, see our blog.
  • A new Fenix Announcer has been added to the Collection for standalone purchase.
  • A new “Fenix Master Bundle” is available from the Featured section of the Collection.
  • A new Carrier trophy top has been added to Automated Tournaments for 2017 Season 2.
  • Large Format Games unit selection has been improved, including displaying the currently equipped skin for the selected units.

CO-OP MISSIONS

  • General
    • Team Colors
      • Alliance Color Mode option is now available in Co-op Missions.
    • All Zerg
      • Queens
        • Increased anti-air range to 8 from 7.
      • Nydus Worms
        • Bug Fix: should now function properly if your ally with Nydus Worms leaves the game.
  • Commanders
    • Abathur
      • Ravager
        • Cooldown reduced to 10 seconds from 15 seconds.
      • Parasitic Bomb
        • Can now target heroic units.
      • Vile Roach
        • Range now matches a standard Roach range of 4 (down from 5).
      • Brutalisk
        • Ranged weapon upgrades from the Evolution Chamber also now apply to Brutalize (ground attack) as well.
        • Ferocious Spew (air attack) now gains +5 per weapon upgrade level (up from +4).
        • Bug Fix: his attack was not properly calculating damage against enemy armor values.
      • Swarm Queen
        • Bug Fix: build Icon is now using the correct Queen.
      • Toxic Nest
        • Virulent Nests upgrade at level 3 now also applies a debuff that slows enemy attack and movement speeds by 75% (20% for heroic units) for 5 seconds.
      • Mastery
        • Toxic Nest Maximum Charges mastery now also reduces cooldown on charges as well (1% per point).
    • Alarak
      • Reordered Mastery upgrade order back to a similar set up that it was before.
    • Stukov
      • Apocalisk now properly gains bonus move speed while on creep.
    • Zagara
      • Initial birth time reduced from 5 mins to 4 mins.
  • Maps
    • Miner Evacuation
      • Fixed an issue where some enemy attack waves wouldn't attack the colony ships.

BUG FIXES

General

  • Fixed an issue where the Observer camera could lag behind or jump frequently when locked to another Observer’s perspective.
  • Fixed an issue where pressing Play Again on the Score Screen could create an incorrect lobby.
  • Fixed an issue where a player leaving a Custom or Arcade game lobby could cause lobby options to become disabled.

Co-op Missions

  • General
    • Fixed a display issue where Protoss Commanders could show locked ability icons on multiple buildings at max level.
    • Fixed an issue where your ally’s idle workers could be added to your F1 group.
    • Fixed multiple issue with Hotkeys selections.
  • Commanders
    • Abathur
      • Enemy Hybrid Behemoths damaged by Toxic Nests with the Virulent Nests now properly drop 100% additional Biomass.
      • Toxic Nests now can be targeted by either player after a rebuild.
    • Artanis
      • Solarite Payload Upgrade is now available in Robotics Bay and can be researched.
    • Nova
      • Railgun Turret now deals proper damage to targets at maximum range.
    • Raynor
      • Updated the wireframe for Raynor’s Hyperion.
    • Stukov
      • Fungal Snare no longer causes the missile minimap icons remain on the map once the missile has been killed.
  • Maps
    • Miner Evacuation
      • Fixed an issue where units could become stuck in certain locations of the map.
      • Melee ground units can now properly find a path to attack the Terrazine Tank 04.
    • Rifts to Korhal
      • Fixed an issue where the mission could finish before the second bonus objective spawned on Brutal difficulty.
  • Mutators
    • Enemy Tychus’ Hail of Lead no longer damages or destroys Karax’s Purifier Beam.
    • Polarity mutator no longer shows its icons before enemy units become directly visible.
    • Fixed an issue where multiple commander abilities could kill units through the protection of the Polarity mutator.
    • Black Death mutator no longer applies to Larvae or Stukov’s Infested Cocoons.
    • Visual effects of the Fatal Attraction mutator now properly plays for all enemy units and structures.
    • Fixed an issue where catching a missile with Stukov’s Fungal Snare with the Missile Command mutator could leave behind unintended pathing blockers.

User Interface

  • Fixed a display issue with the Vent Access wireframe on Rifts to Korhal.
  • The level 32 reward icons now properly fit within the next reward box on the Experience tab of the Score Screen.
  • The Score Screen now properly loads in Offline mode games.
  • Fixed a display issue where multiple Protoss Story tabs could appear in the Hotkeys menu.
  • Fixed an issue where a clan tag could appear for a player without a clan tag.
  • Fixed an issue where the Score Screen could display behind a Custom or Arcade game lobby.
  • A sound now plays when selecting units for Large Format Games.
  • Fixed an issue where League borders may not display in Custom or Arcade game lobbies.
  • Season Snapshot tooltip now properly functions for players in a Bronze league.

Editor

  • Fixed a crash that could occur in the 32-bit Editor, when selecting a group of conversations after adding “Send Transmission” action to existing trigger on the Legacy of the Void Campaign dependency.

GENERAL

  • New products are available in the Collection.
    • Junker Hellion Skin
    • Bone Ravager Skin
    • Adun Immortal Skin
    • D.Va Announcer
    • Nova Announcer
    • Elite Skins Bundle
    • For more information, see our blog.
  • Noble Garden event is coming!
    • Three exclusive portraits, one for each race, can be earned by completing 15 games in any combination of the following game modes from April 17th to May 8th:
      • Co-op Missions and Mutations
      • Multiplayer vs AI
      • Multiplayer Ranked or Unranked
    • For more information, see our blog.
  • A new “Large Format Games” UI has been added to the Skins section of the Collection.
    • Players will be allowed to choose up to four units per race for use in “large format games” (games with five or more total players, including AI).
    • The currently equipped skin for the selected units will be used in large format games.
    • Only units that have a non-default skin equipped will appear as selectable under Large Format Games.
    • If a selected unit’s default skin is equipped, it will automatically be removed from Large Format Games.
    • Units that are not selected for use in large format games will not have their skins display in these games even if a skin is equipped. The equipped skin will still display in games with four players or less.
    • This limitation is a necessity to keep StarCraft II’s memory use at an acceptable level for a wide variety of computers.
    • We are looking forward to hearing your feedback regarding the Large Format Games unit selection experience and will continue to make improvements.

BUG FIXES

General

  • Fixed an issue where the API document in Archives could not update the Clan tag change properly.
  • Fixed an issue where players could be redirected to the home screen upon reconnecting.

Campaign

  • Wings of Liberty
    • Fixed a display issue with the Thor model in the Mission Pitch screen of Wings of Liberty campaign.
  • Heart of the Swarm
    • The MinedCraft achievement now can be properly granted by meeting the requirements.
  • Nova Covert Ops
    • Nova now properly receives kill credit for units killed by the damage-over-time portion of the Plasma Shot ability.
    • Blazefire Gunblade now properly benefits from the Rangefinder Oculus.
    • The Units Killed with Gorgons, Units Killed with Yamato Cannon, and Units Killed with Nova scores now accurately display how many units were killed.
    • Updated tooltip descriptions for multiple abilities.

Co-op Missions

  • General
    • Fixed an issue where Lurkers could unburrow and burrow repeatedly.
    • Enemy Adepts now properly attack structures and units as intended.
  • Maps
    • Chain of Ascension
      • The Void Reanimators can no longer reanimate the Solarite Cocoons.
    • Dead of Night
      • Fixed an issue where air units could clip into the building structures at certain locations.
    • Oblivion Express
      • Fixed an issue with the last attack wave on Brutal difficulty to be consistent with the rest of the mission.
    • Rifts to Korhal
      • Fixed an issue where units could target an invisible target when the Pirate Capital Ship was extracting the Vespene Gas.
      • Updated a tooltip description for the Pirate Ship’s Electric Field debuff.
    • Void Launch
      • Fixed an issue where the Tech Reactors were not properly attached to their corresponding Starports for the enemy Terran at a certain location.
  • Mutators
    • Enemy units now properly display the Plague debuff when they have the Black Death mutator active on them.
    • The Just Die! mutator is now properly removed after it is cycled out of Chaos Studios.
    • Fixed an issue where the Just Die! mutator could cause the trains to be destroyed more than twice on the Oblivion Express.
    • Infested Units now properly interact with the Just Die! mutator when the Day cycle starts on Dead of Night.
    • The Void Reanimators can no longer reanimate the M.U.L.E.’s.
    • Torrasque rebirth cocoons no longer leave behind invisible units after being hit by the Fatal Attraction mutator.
    • The Mutually Assured Destruction mutator no longer damages the Pirate Capital Ship on the Rifts to Korhal, and the Slayn Elementals on Chain of Ascension.

User Interface

  • The Recently Played list for Multiplayer and Arcade games now properly sorts the most recently played map to the top.
  • Fixed multiple display issues with the Clan tag.
  • Fixed an issue with the dropdown menu in the Arcade or Custom game lobby.
  • The mouse cursor can no longer block the worker and army supply count tooltip.
  • Fixed a display issue where text could remain after entering an invalid search on the Portraits or Decals section under Collection.

Gameplay and Races

  • Protoss
    • Removed an Attack hotkey from the Nexus.

GENERAL

  • A new Co-op Mission, “Dead of Night” has been added.
    • In this mission, Commanders will find themselves under assault from an endless wave of infested monstrosities, just like the popular Arcade game, “Left2Die.”
    • Destroy as many infested structures as you can during the day as the horde cannot travel in daylight, and try to survive throughout the night.
    • For more information, see our blog.
  • New bundles are available from the Featured section of the Collection.
    • Epic Announcer Bundle
    • Co-op Conqueror Bundle
    • Enhanced Skin Bundle
    • For more information, see our blog.
  • Multiple improvements have been made to Custom game lobbies.
    • Map and extension mod information will now display while in widescreen resolutions.
    • Player slots now support more than five attributes.
    • Chat should no longer overlap lobby functions in most resolutions.
    • Lobby UI performance has been improved.

CO-OP MISSIONS

  • General
    • Reduced the number of Liberators in the enemy Terran’s attack waves.
  • Commander
    • Alarak
      • A new Mastery Power:
        • Chrono Boost Efficiency: Increases the speed gained from Chrono Boost.
    • Karax
      • Unity Barrier redesigned:
        • All friendly units gain a Barrier that will block an attack or spell that deals at least 20 damage. This effect can only occur once every 240 seconds.
    • Kerrigan
      • New Mastery Powers:
        • Augmented Immobilization Wave: Increases the damage of Immobilization Wave.
        • Expeditious Evolutions: Reduces the cost and research time for evolutions.
        • Prolonged Mutating Carapace: Decreases the degeneration of shields from Mutating Carapace.
    • Zagara
      • New Mastery Powers:
        • Evasion: Adds a chance for Zerglings to dodge an attack.
        • Sustained Frenzy: Increases the duration of Mass Frenzy.

BUG FIXES

General

  • Fixed an issue where Vertical Sync would always be enabled regardless of user settings.

Campaign

  • General
    • Achievement toasts now properly display while in Campaign missions.
  • Nova Covert Ops
    • Subtitles for Kate Lockwell’s UNN segment now properly display in Trouble in Paradise.

Co-op Missions

  • General
    • Fixed a display issue where multiple units could leave square textures beneath them.
    • Fixed an issue where enemy Banelings could deal double damage.
    • Enemy Liberators and Nova’s Liberators now properly reveal themselves and are attackable when firing from higher ground.
    • Fixed an issue where the Commander select screen could be displayed before the Score screen upon completing a Co-op Mission game.
    • Updated tooltip descriptions for multiple Commanders’ mastery.
  • Commanders
    • Abathur
      • Fixed an issue where the Mend could fail to heal friendly units when targeting more than certain number of units.
    • Karax
      • After using the Reclamation on Warp Prisms, Medivacs, or Overlords, Karax is now able to control them properly in the Vermillion Problem.
      • The Purifier Beam is no longer transported with Nova’s units when Nova’s Tactical Airlift is used near the Purifier Beam.
      • Updated a tooltip description for the Unity Barrier’s cooldown time.
    • Kerrigan
      • The Ultralisk and Torrasque Strain now both have 55 seconds morph time.
    • Nova
      • Fixed an issue where the Raven and the Bio-Mechanical Repair Drone could not be group selected together.
      • Fixed a display issue where an unintended tooltip could appear when mouse over the Griffin.
      • The Automated Refineries now show the selected Terran decal properly.
      • Updated a tooltip description for Starport Upgrade Cache.
    • Stukov
      • Fixed a display issue where the Infested Diamondback’s FaceFX could animate when Unit Portraits graphics setting is set to 2D.
      • The Psi Emitter now properly appears flush with the ground when placed on different terrain levels.
      • The Infested Armory can now be built even if the Factory is Uprooted.
      • The Infested Command Center, Infested Armory, and Infested Colonist Compound now properly benefit from Karax’s Chrono Field buff.
      • Infested Liberators no longer become invisible if affected by the Slayn Elemental's Essence Leech.
      • Infested Troopers unloaded out of the Infested Bunker now properly stop to attack enemy units and structures on their way to the Psi Emitter.
      • Stukov’s portrait now consistently accompanies a transmission event.
      • Karax’s Reconstruction Beam is now properly removed from the Aleksander once it becomes wrecked.
      • Volatile Infested now properly benefits from the Infantry Weapon and Armor upgrade.
      • Damage over time from the Plagued Munitions now properly appears as a debuff on the enemy being attacked by the uprooted Infested Bunker.
      • Fixed an issue where Creep could spread faster by uprooting and rooting the Command Center at the beginning of the game.
      • The Volatile Burst now deals proper damage and a tooltip description has been updated.
      • The Brood Queen now properly has the locked icon under Unit tab when Stukov is below level 8.
      • The Infested Civilians spawned by the Aleksander wreckage no longer affect supply count.
      • Updated multiple tooltip descriptions.
    • Swann
      • The burrowed and unburrowed Flaming Betties are now both available for hotkey rebinding.
      • Updated a tooltip description for the Research Infernal Pre-Igniter.
    • Vorazun
      • Brood Queen’s Fungal Growth, Plagued Munitions Bio upgrade, and Infested Liberator now properly deal damage during Vorazun’s Time Stop.
    • Zagara
      • Birthing Chamber is now properly locked below level 7.
      • Fixed an issue where Zagara could not morph Zerglings into Banelings until level 7.
      • Rebinding the Evolve Ability Efficiency now properly rebinds the Evolve Protective Cover in the Hotkeys option.
  • Maps
    • Miner Evacuation
      • Greene no longer mentions Blightbringer after it is already dead.
    • Mist Opportunities
      • The Apocalisk's summoning impact and Burrow Charge impact no longer affect the Harvesting Bots.
    • Rifts to Korhal
      • Removed an unintended doodad.
      • Experience gain text no longer displays when completing bonus objectives.
    • The Vermillion Problem
      • Workers now gather reduced amount of minerals per trip with the Slim Pickings mutator on.
      • Worker counts now properly display when the No Money, More Problems mutator challenge is active.
      • Completing the bonus objectives now grants consistent experience reward.
    • Void Launch
      • Fixed an issue where the mission could end in Victory when destroying the first set of shuttles.
  • Mutators
    • The Mutually Assured Destruction mutator, the Void Reanimators mutator, and Just Die! mutator now can be applied to Custom mutations properly.
    • Enemy units under the effect of Reclamation or Mind Control no longer retain the effect of the Just Die! mutator.
    • Hybrid nukes from the Mutually Assured Destruction mutator now can destroy structures properly and the Eminent Domain mutator can be applied properly.
    • Fixed an issue where structures could not be destroyed when the Eminent Domain mutator was cycled in and out.
    • Black Plague now can be properly removed from the enemy units once the Black Plague mutator is cycled out.
    • The Void Reanimators mutator no longer revives the Shuttles in Void Launch.

User Interface

  • The Best Ranked Team in 1v1 now properly displays the highest rank in the division.
  • Creating Custom Games from the My Published list no longer adds unintended extension mods or incorrect dependencies.
  • Fixed multiple issues with the Performance tab of the Score Screen.
  • Hyperlinks in an Arcade map’s info now have a consistent font color.

Gameplay and Races

  • General
    • The Judicator Zealot skin now properly appears when warping in.
    • Fixed multiple issues with the voice lines for Pause and Unpause.
  • Zerg
    • Fixed an issue with attachment points on Burrowed Infestors.

Editor

  • Fixed an issue where a black screen could appear when loading a Co-op mission template from the Editor.

BUG FIXES

General

  • Fixed an issue with the Vertical Sync option that could cause a lag at the start of the game.
  • Updated TotalBiscuit Announcer to make transition between lines smoother.

Gameplay and Races

  • Terran
    • Liberator Concord Cannon damage changed from 85 to 75.
  • Maps
    • Updated doodads at certain locations in Refinery XJ-17 to block air pathing as intended.
    • Fixed an issue where Liberators could siege mineral lines out of the range of Stalkers, Marines, and Spore Crawlers at certain locations in Cactus Valley LE.
    • Fixed a pathing issue in Abyssal Reef LE.
    • Fixed an issue where Hatcheries could not spread Creep properly at certain locations in Tropic Shores.

GENERAL

  • A new TotalBiscuit Announcer has been added to the Collection for standalone purchase.
    • This announcer is only available in English, without subtitles.
    • For more information, see our blog.
  • 2017 Ladder Season 1 map pool has been added.
    • 1v1 maps
      • Abyssal Reef LE
      • Paladino Terminal LE
      • Proxima Station LE
      • Honorgrounds LE
      • Bel'Shir Vestige LE
      • Newkirk Precinct TE
      • Cactus Valley LE
    • Team maps
      • Shadowed Jungle (2v2)
      • Fields of Shazir (3v3)
      • Ujari (3v3)
      • Refinery XJ-17 (4v4)
      • Tropic Shores (4v4)
    • For more information, see our blog.

CO-OP MISSIONS

  • Commander
    • Nova
      • Mastery: Combat Unit Life Regeneration.
        • Life Regeneration kicks in after not taking any damage for 10 seconds.
    • Stukov
      • Infested Diamondback
        • Life increased to 250 from 200.
        • Cost changed to 225/100 from 200/150.
        • Range increased to 7 from 6.
      • Infested Siege Tank
        • Life increased to 200 from 160.
        • Cost changed to 200/100 from 200/125.
        • When the Infested Siege Tank consumes Civilians and Troopers, it also heals 20 life in addition to providing more ammo.
        • Added a new ability: Deep Tunnel.
          • Moves to a new location anywhere on the map with vision and creep.
      • Retinal Augmentation
        • Increased Marine and Troopers range by 1 (down from 2).
      • The Liberator Cloud Dispersal
        • The attack sticks on to the main target, while still dealing area damage to other enemies around the main target as the target moves.
        • Increases damage reduction amount in this form to 90% (up from 75%).
      • Mastery Points Reworked.
    • Zagara
      • Baneling Nest: Spawn Baneling
        • Gains up to 4 charges every 30 seconds.
        • Stores a max of 4 charges.
        • Spawning Baneling has no cooldown.

BUG FIXES

Campaign

  • Nova Covert Ops
    • Fixed an issue where a certain cheat could load into an unselected mission.
    • Fixed a display issue with Nova’s Equipment selection menu.
    • Fixed an issue where the Holo Decoy could be cast over the walls at certain locations of the map in “In The Enemy's Shadow”.
    • Fixed an issue where casting the Holo Decoy on unpassable terrain or doodad could cause the ability to go into cooldown without spawning a decoy in “In The Enemy’s Shadow”.
    • The Gun Turrets now properly behave depending on Nova’s suit type.
    • Updated a tooltip description for the Spider Mines unit upgrade in “Dark Skies”.
    • Fixed an issue where the Internalized Tech Module upgrade could allow Battlecruisers to be built without a Fusion Core in “End Game”.

Co-op Missions

  • General
    • The loading screen and the score screen for a custom mutator match now properly display the mission name and the name of the mutator challenge.
    • Fixed an issue where AI could use decals inconsistently.
    • Updated multiple tooltip descriptions for Commander’s ability cooldown time.
    • Hybrid Dominator
      • Plasma Blast no longer kills units inside of transports or other units it should not be able to target.
    • Hybrid Nemesis
      • Phase Shift can now target Infested Bunkers, and Dark Pylons.
  • Commanders
    • Alarak
      • Alarak can now sacrifice invulnerable units under the effect of Phase Armor to save himself.
    • Karax
      • Fixed an issue where the Chrono Wave, Chrono Field, and Chrono Boost could negatively impact energy on Orbital Commands.
    • Nova
      • Automated Refinery and Ghost Academy life now have 100% more health than the standard Terran versions like all of her other structures.
      • Updated multiple tooltip descriptions for Nova’s upgrade.
      • Nova’s portrait now properly plays facial animation when selecting her.
      • Fixed a display issue with the Banshee’s missile launch animation.
      • Nova’s Ghost Academy, Defensive Drone, and Bio-Mechanical Repair Drone now properly receive Structure Armor upgrade.
    • Stukov
      • The Infested SCV is now able to issue a build command in the fog of war.
      • Brood Queens
        • Fungal Growth can now be cast without requiring the Brood Queen to come to a complete stop, to make this ability feel more responsive.
        • Updated a tooltip description for the Fungal Growth debuff.
        • Updated a tooltip description for Brood Queens on the Units tab.
      • Infest Structure
        • Infesting Enemy Pylons will now disable its power-field.
        • Infesting Enemy structures will also disable its ability to detect.
      • Troopers are now properly affected by the timed life mastery.
      • Timed Life Bars now always show up even if you have life bars set to normal.
      • The crashed Aleksander can no longer be selected with F2.
      • The Infested Bunker no longer benefits from Guardian Shell while in bunker form.
      • The Infested Siege Tank no longer becomes disconnected from its Zerg crawler legs when affected by the Hybrid Destroyer’s Graviton Prison ability.
      • Stukov’s Commander Stats now properly display in the score screen.
      • Fixed an issue where the Aleksander could remain on the map after the timer had expired while in the Slayn Elementals Cocoon.
      • Updated multiple tooltip descriptions.
    • Swann
      • Icons for the Drakken Laser Drill are now displayed consistently in all locations.
    • Vorazun
      • The Time Stop ability now functions properly in relations to Bonus Objective timers.
    • Zagara
      • The Banelings that spawn from the Baneling Nest no longer generate 5 minerals and 1 gas.
      • Hunter Killers can now be cast in areas Zagara cannot path to. For example, areas blocked by a wall of buildings.
  • Maps
    • Miner Evacuation
      • Commander voice over now states the race of the enemy properly.
      • Eradicator missile attack sound can no longer be heard through the fog of war.
  • Mutators
    • The Candy Remaining counter bar now properly updates when the Candy Bowl is empty with the Trick or Treat mutator.
    • Fixed an issue where enemy units could be resurrected without Void Reanimators in range to cast the ability.

Arcade

  • Addressed an issue that was causing some Arcade games with custom models to crash.

User Interface

  • League borders on the Profile now properly display the highest ranked tier.
  • Fixed a crash that could occur when exiting the game while on the Collection.
  • Fixed multiple display issues in the Collection.

Gameplay and Races

  • General
    • Fixed an issue where a custom offline game could not be saved and loaded back properly.
  • Terran
    • Battlecruiser’s Yamato Cannon no longer gets interrupted by the Infestor’s Neural Parasite once it is cast.

BUG FIXES

General

  • Fixed a crash that could occur when logging in with an account that has multiple characters from the Battle.net Desktop App.

Gameplay and Races

  • General
    • Fixed an issue where the wireframe and the button for certain units could not properly display when custom skins were equipped in Collection.
  • Terran
    • Fixed a crash that could occur when saving and loading the game while Reapers were jumping down the cliff.

GENERAL

  • A new commander, Stukov, has been added to Co-op Missions.
    • Stukov is the first commander to control a dual race army.
    • Stukov’s mindless horde of Zerg and Infested Terran will devastate the enemy base with constant waves of troops. He can call down the Apocolisk, a giant Ultralisk with Terran armament, and the Aleksander, an infested Super Battlecruiser, from his top bar abilities.
    • Stukov is available as a standalone purchase for all players.
    • For more information, see our blog.
  • A new “Super Nova Bundle” is now available for purchase.
    • The Super Nova Bundle includes all three Nova Covert Ops Mission Packs and the Nova Co-op Commander.
    • The Super Nova Bundle supports dynamic bundle purchases, where the bundle price will be adjusted accordingly if any number of items in the bundle are already owned.
    • The new Nova announcer will be granted to players who purchase the Super Nova Bundle, or have both the Nova commander and all three Nova Covert Ops Mission Packs as standalone purchases. For more information, see our blog.
  • New updates have been made to the WCS Observer Interface. This can be found in the Options menu under “Observer and Replay”.
    • Support has been added for 1v1, 2v2, 3v3, and 4v4 team games.
    • Support has been added for 16x9, 16x10, and 4x3 resolutions.
    • The WCS Observer Interface will now detect whether tournament observers have data set up in Logos.SC2Mod, and will automatically adjust settings for faster setup.
  • Four new 1v1 community maps have been added to Multiplayer > Custom. These maps will be included in the 2017 Ladder Season 1 map pool:
    • Abyssal Reef LE
    • Paladino Terminal LE
    • Proxima Station LE
    • Honorgrounds LE
    • For more information, see our blog.

CO-OP MISSIONS

  • Commander
    • Nova
      • Updated the Mastery: Combat Unit Life Regeneration.
        • Each point of Mastery gives 0.2 life regeneration per second (down from 0.333 per second).
        • Improved the User Interface for clearer visibility. The value shown is the life regeneration per second.

BUG FIXES

General

  • The StarCraft II Game Data API no longer improperly calculates and sends up data for MMR boundaries in Grandmaster.

Campaign

  • Nova Covert Ops
    • Cutscenes now properly fade in when they start playing.
    • Hotkeys for Ionic Force Field, Fury of One, and Plasma Shot abilities now can be properly customized.
    • Build Reactor now shows a proper icon in the command panel.
    • Multiple tooltip descriptions are updated for buffs and debuffs in “In The Enemy’s Shadow”.
    • Updated multiple tooltip descriptions on Tips menu in “In The Enemy's Shadow”.
    • Subtitles for the UNN Broadcast now properly match with what Lockwell is saying in “In The Enemy’s Shadow”.
    • Blazefire Blade’s Fury of One will now force Nova to move to a valid location to use the ability to enemies on a different cliff height in “End Game”.
    • Fixed a display issue where the Indoctrinating Visor’s visual effects could persist during the cutscene in “End Game”.
    • In “End Game”, dominated units by the Indoctrinating Visor’s Dominate ability no longer ping the attack wave alert in the minimap.
    • Fixed a display issue where air units could clip into multiple doodads at a certain location in “End Game”.

Co-op Missions

  • Commanders
    • Karax
      • Updated a tooltip description for the Unity Barrier.
    • Nova
      • Updated a tooltip description for the Raven Upgrade Cache.
    • Raynor
      • Firebat’s Incinerator Gauntlets upgrade now properly increases the splash radius by 40% as intended.
    • Swann
      • Swann’s Tech Reactors are now repaired at the same rate when they are attached or not.
      • The hotkey for the Research Ares-Class Targeting System upgrade now can be properly customized.
      • A.R.E.S. War Bots now have lower subgroup priority than units that have abilities.
  • Maps
    • Chain of Ascension
      • Stunning or killing the Slayn Elemental will now interrupt it from casting the Cocoon missiles.
    • Mist Opportunities
      • Removed an unintended neutral unit in the map.
      • Protoss enemy now properly warps in Reavers.
      • Fixed a display issue where an unintended shadow could appear at certain location of the map with Creep.
  • Mutators
    • The Wheel of Misfortune mutator challenge now properly cleans up the lastly active mutator.

Arcade

  • Fixed an issue where searching would fail if too many characters were entered.
  • Patch notes for Arcade games are now single spaced, and the most recent updates appear at the top.

User Interface

  • Re-selecting a featured item in the Collection now properly replays the sound.
  • Fixed an issue where the achievement information and earned date could not display for Portraits unlocked by achievements in the Collection.
  • Fixed an issue where the wrong character could display on a Campaign’s screen.

Gameplay and Races

  • General
    • Fixed an issue with some portraits not displaying when “Show Portrait Near Base” was checked.
    • Fixed an issue where players could be promoted or demoted from Grandmaster during the season lock.
  • Zerg
    • Fixed an issue where Changelings could cancel orders when moving into range on enemy units.

GENERAL

  • The third mission pack for Nova Covert Ops is now available!
    • Players who have purchased Mission Pack 3 or the entire Mission Bundle now have access to the final three Nova Covert Ops missions.
    • Access the new missions by selecting Campaign > Nova Covert Ops.
    • For more information, see our blog.
  • A new mission, Miner Evacuation, has been added to Co-op Missions.
    • This mission is completely overrun by hostile infested units, and your job is to help evacuate all of the miners who were left stranded on the planet. Protect shuttles as they load up with passengers and prepare to take off.
    • For more information, see our blog.
  • A new Black Ops trophy top has been added as a reward for winning an Automated Tournament.
  • A new portrait has been added for purchasing both the Nova Co-op Commander and all Nova Covert Ops Mission Packs.
  • New products are now available for purchase under a new “Featured” tab in the Collection.
    • Carbot Bundles
      • A Portrait and Decal Bundle, which contains 3 new decals and 9 new portraits, is $4.99.
      • Protoss Emoticon Pack, which contains 11 emoticons, is $2.49.
      • Terran Emoticon Pack, which contains 10 emoticons, is $2.49.
      • Zerg Emoticon Pack, which contains 10 emoticons, is $2.49.
      • The Carbot Complete Bundle, which contains all of the above items, is $9.99.
      • For more information, see our blog.
    • WCS Global Finals Portrait Bundle
      • 17 of the 18 portraits in the 2016 WCS Global Finals Portrait Bundle are now available.
  • The Collection now supports dynamic bundle purchases, where the bundle price will be adjusted accordingly if any number of items in the bundle are already owned.
  • The Region Switcher button has returned. Access it from the top-right corner of the Main Menu after logging into StarCraft II.
  • A new API endpoint for Ladder data is now available, exposing additional types of data.

MULTIPLAYER

  • The Legacy of the Void ladder map pool has been updated.
  • The value displayed in the worker and army unit count tooltip now includes units that are being trained.
  • The StarCraft II Multiplayer Revamp has arrived!
    • For more information, see our blog.
    • Terran
      • Banshee
        • Removed the Fusion Core requirement for the Hyperflight Rotors upgrade.
        • Research Hyperflight Rotors upgrade time increased from 93 to 121.
      • Battlecruiser
        • Energy bar removed.
        • Yamato Cannon and Tactical Jump no longer require energy to cast. Instead, each upgrade has a cooldown of 71 seconds.
        • Removed the Behemoth Reactor upgrade (energy upgrade).
        • Yamato Cannon no longer gets interrupted by Neural Parasite.
      • Cyclone
        • The anti-ground weapon has been heavily changed.
          • Damage changed from 18 to 3 (+2 vs armored).
          • Range decreased from 5 to 4, and the new “Mag-Field Launchers” upgrade gives +2 range.
          • Attack period change from .7 seconds to .1 seconds and random delays removed.
          • Weapon upgrade amount changed from 2 to 1 to account for the new damage value.
        • Changed weapon name to Tornado Blaster.
        • No anti-air weapon.
        • Movement speed decreased from 4.72 to 4.13.
        • Lock On can now target air units and air structures only. Range is unchanged, and the ability now deals 160 damage over 14 seconds.
        • Removed auto-cast for the Lock On ability.
        • Supply cost decreased from 4 to 3.
        • Increased health from 120 to 180.
        • The Cyclone no longer requires a Tech Lab, and can now be built with a Reactor.
        • The Cyclone auto-attack missile art has been adjusted to reduce visual clutter.
        • The missiles fired from the Lock On ability are unchanged.
        • Removed the Cyclone Lock On Damage upgrade from the Factory Tech Lab.
      • Liberator
        • Remove the +light damage for the anti-air attack.
      • Raven
        • Auto Turret damage increased from 16 to 24.
      • Siege Tank
        • Health increased from 160 to 175.
        • Damage in Siege Mode increased from 35 (+15 vs armored) to 40 (+30 vs armored).
        • Siege Tanks can no longer be picked up by Medivacs when in Siege Mode.
        • Crucio Shock Cannon weapon attack period changed from 2 to 2.14.
      • Thor
        • Anti-air splash for the Javelin Missile Launchers radius increased from 0.5 to 0.6.
        • Thor High Impact Payload Mode: The Thor’s anti-air weapon, 250mm Punisher Cannons, will now be prioritized before the anti-ground weapon, Thor's Hammer.
      • Viking
        • Assault mode auto-attack now deals bonus (+8 vs mechanical) damage.
      • Starport Tech Lab
        • The "Research Explosive Shrapnel Shells" upgrade was replaced with the "Research Recalibrated Explosives" upgrade.
        • "Research Recalibrated Explosives" upgrade
          • Increases the Seeker Missile unit's tracking range by 50% (13 to 19.5).
          • Increases the Seeker Missile's damage by 30%.
    • Protoss
      • Adept
        • Shade vision reduced from 9 to 2.
      • Carrier
        • Removed the Release Interceptor ability.
        • Interceptors cost reduced from 25 minerals to 5 minerals, and auto-build is enabled by default.
      • Dark Templar
        • New Ability: “Shadow Stride”
          • Allows the Dark Templar to teleport a short distance and creates a visible smoke-effect upon being cast.
          • Research from Dark Shrine.
            • 100/100 cost, 121 research time, cooldown of 21 seconds.
      • Tempest
        • Supply cost increased from 4 to 6.
        • Anti-ground damage increased from 30 to 35.
        • Anti-ground weapon range changed from 15 to 8.
        • New ability: “Disruption Blast”
          • Charges up for 4 seconds, and then stuns enemy ground units and ground structures in the target area for 7 seconds.
          • 10 cast range, 43 second cooldown, area of effect radius set to 1.95.
          • No friendly fire effect.
      • Void Ray
        • Speed increased from 3.15 to 3.5.
      • Warp Prism
        • Health reduced from 100 to 80.
      • Zealot
        • The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.15 to 4.13.
    • Zerg
      • Baneling
        • Centrifugal Hooks now adds +10 life in addition to increasing Baneling’s movement speed.
      • Brood Lord
        • Range reduced from 11 to 10.
      • Hydralisk
        • “Evolve Muscular Augments” is now split into two separate upgrades:
          • "Evolve Muscular Augments" upgrade will increase the Hydralisk base movement speed by 25%.
            • Cost 150/150, Research time: 71
          • "Evolve Grooved Spines" upgrade will increase the Hydralisk attack range by 2.
            • Cost 100/100, Research time: 71
        • Changed the Hydralisk movement speed to be affected the same as other units while on Creep.
        • Muscular Augments now gives a 25% speed boost both on and off of Creep.
      • Infestor
        • Has a collision radius while burrowed (but smaller than normal).
        • Can cast all abilities while burrowed.
      • Swarm Host
        • Swarm Host cost reduced from 150/100 to 100/75.
        • Increased Locust Swoop range from 4 to 6.
        • Locust Acid Spit weapon damage decreased from 12 to 10.
      • Ultralisk
        • Base armor increased from 1 to 2.
        • Armor provided by Chitinous Plating reduced from 4 to 2.

CO-OP MISSIONS

  • General
    • Rocks now have 0 armor (from 3).

BUG FIXES

Campaign

  • General
    • Fixed an issue where the connection lost message could appear when playing offline.
  • Nova Covert Ops
    • Liberator’s wireframe icons for both modes are now properly displayed in the information panel.
    • Starport’s “Build Tech Lab” now has a proper tooltip description for the units that it enables.
    • Fixed a display issue where unintended ability buttons could appear on the Liberator’s command card in Night Terrors.
    • Fixed a display issue where unintended icons could appear on the mini-map in Flashpoint.
    • Fixed a display issue where the blood from killing Zerg units or Hatcheries could flash in Trouble in Paradise.
    • Nova and Alarak no longer take damage once the final Terrazine has been captured in Night Terrors.
    • Updated the tooltip description for Nova’s mini map icon.
    • Advanced Cloaking Field now displays properly on the Reaper's command card.
  • Wings of Liberty Campaign
    • Fixed an issue where the mission credit reward could be granted multiple times.
    • Units and structures now properly appear in the Armory Console.
  • Legacy of the Void Campaign
    • In Salvation, the Spear of Adun top ability bar no longer appears in the cutscenes.
    • Updated the tooltip description for the Squad Sight ability in the Assembly Panel.
    • The hotkey for the HERC is now properly set to H.

Co-op Missions

  • Commanders
    • Alarak
      • Fixed a display issue where the Hybrid Nemesis’ death could graphically distort the beams from Alarak’s Empower Me.
      • Fixed an issue with the cooldown timer for Ascendant’s Sacrifice when used in a group.
      • Structure Overcharge can no longer target an exhausted creep tumor.
    • Artanis
      • Updated multiple tooltip descriptions.
      • Research Charge now properly increases Zealot’s movement speed.
    • Karax
      • Purifier Beam and Solar Lance now count towards Spear of Adun damage in the score screen.
      • Reconstruction beam now properly activates for Nova’s Hellbat Rangers.
      • Updated the tooltip description for the Unity Barrier upgrade.
    • Nova
      • Fixed a display issue of Zagara’s health when affected by Nova’s Defensive Matrix Drone.
      • Nova’s Black Ops units now have proper portraits, unit icons, death models, and wireframe icons in the information panel.
      • Fixed an issue where certain units were missing a passive ability button in the command card.
      • Removed the Medivac from the hotkey menu.
      • Nova’s wireframe icons for both modes are now properly displayed in the information panel when in a group.
      • Updated multiple tooltip descriptions.
      • Endurance Training now properly applies the life regeneration buff to Hellbat Rangers and Hellion Rangers.
      • Nova’s voice line for Nuclear Launch is now consistent with the commander progression.
      • Fixed a display issue where Marauder Commandos could fire out of the arm without recoil.
      • Nova’s Research and Development now only affects upgrades at Tech Lab and Ghost Academy.
      • Nova's Ghost Academy now has a consistent decal icon.
      • Updated multiple hotkey options.
      • Railgun Turrets now properly do 30 damage as advertised.
      • Goliath Lockdown no longer stuns Heroic enemies as originally intended.
      • Raven's BioMechanical Repair Drones no longer target units that are not repairable.
    • Raynor
      • Ripwave missiles are now available when attaching Raynor’s Starport to Swann’s Tech Reactor.
      • The cooldown for the Ignite Afterburners now continues to restore for Siege Tanks while in Siege mode.
      • Medics will no longer target units that cannot be healed.
    • Swann
      • Fixed a display issue where the Mag-Field Accelerator icon in the command card could be colorized before researched.
      • Fixed a display issue with the Defense Matrix when used on Nova’s Strike Goliath.
    • Vorazun
      • Dark Pylon’s Recall no longer affects Hero unit beacons.
      • Oracle’s Warp-in model now properly appears inside the Stargate.
  • Maps
    • Enemy Ghosts now use the Tac Nuke Strike against players on Brutal.
    • Chain of Ascension
      • Zerglings now can destroy an elemental cocoon affecting Kerrigan.
    • Lock and Load
      • Fixed a unit pathing issue with Nova’s Stasis Shell.
    • Mist Opportunities
      • The Concentrated Beam from Swann’s Drakken Laser Drill now does not trigger the bonus objective timer.
      • The Mothership no longer cloaks the Terrazine Harvesters.
  • Mutators
    • Fixed an issue where Swann’s Drakken Laser Drill could attack invalid target with the Diplomatic Immunity mutation challenge on Oblivion Express.
    • Updated multiple mutators’ icons to be consistent in and out of game.
    • Fixed a crash that could occur with the Diffusion mutator active.
    • The Diffusion mutator now properly cleans up from the Wheel of Misfortune mutator.

Arcade

  • Fixed multiple issues where custom assets and fonts could be retained in other game modes after playing an Arcade map.

User Interface

  • Units with a /dance animation are now properly listed under Animation tab in Collection.
  • Fixed a display issue where the score screen could have overlapping UI when in Windowed mode at certain aspect ratios.
  • Fixed an issue where purchasing buttons could become disabled.

Gameplay and Races

  • General
    • Fixed a crash that could occur when using the WCS GameHeart extension mod.
    • Fixed an issue where Zerg units could incorrectly display as having 1 additional health when using certain observer interfaces.
    • Game invite dialogs for Archon mode games no longer have race selection buttons enabled.
    • Grandmaster League requirement in the About Tab under Profile now states the play frequency requirement as 30 games every 3 weeks.
    • Oracles, Liberators, Lurkers, and Spectres are now allowed to create duplicate hotkeys with Allow Toggle Conflicts enabled.
  • Protoss
    • The Tempest’s Disruption Blast no longer affects neutral units and structures.
  • Terran
    • Thors now have the air weapon on the left and the ground weapon on the right in both modes.
    • Fixed an issue where units could be inside of the structure when both were landing simultaneously at the same location.
    • Fixed an issue where certain upgrades were not listed in the Build Order tab of the score screen.
    • Battlecruiser's Tactical Jump now supports team colors.
    • Vikings can no longer remove the Parasitic Bomb without landing.
  • Zerg
    • Fixed a display issue with the Infestor’s tentacle when using Neural Parasite while burrowed.
    • Fixed a pathing issue with Roaches when attacking units or structures behind the walled off area.
    • Fixed an issue where Changelings could lose the Timed Life behavior upon transforming.
  • Maps
    • Fixed an issue where SCVs could build a structure from farther away than intended on Fields of Death.

Editor

  • Fixed an issue where an error message could appear after adding the Balance Multi Mod as a dependency in the Terrain Module.
  • Fixed an issue where all objects in the objects file could be duplicated when reloading a map after making changes outside of the Editor.

GENERAL

  • Equipped Announcers will now also work in Co-Op games.
    • In order to use an Announcer in Co-op, in the Collection it must be equipped to the race that matches the chosen Commander (i.e. Equip the Alarak Announcer to the Zerg race to use it while playing Commander Kerrigan or Zagara).
    • If you wish to use the default Commander Announcer for Co-op, the “Standard” Announcer must be equipped in your Collection to the race that matches the chosen Commander.
    • Not all announcer lines will be replaced when using an Announcer in Co-op.

BUG FIXES

General

  • Fixed an issue where players could receive an "Installation Damaged" error message when launching the 64-bit client.

Gameplay and Races

  • Sprays are now invisible when under Fog of War.
  • Fixed an issue with the Marauder’s voice line upon death.

GENERAL

  • A new commander, Nova, has been added to Co-op Missions.
    • Nova is a new hero that can be controlled on the battlefield. She has two modes she can swap between – Stealth and Assault.
    • In addition to her presence on the battlefield, Nova can also manipulate the battle with her top-bar abilities to support her small force of powerful operatives.
    • Nova is available as a standalone purchase for all players.
    • Two new emoticons are included with Nova’s purchase.
    • For more information, see our blog.
  • A new tab, Collection, has been added to the main navigation.
    • Collection is a new section in the StarCraft II user interface that consolidates all of your earnable in-game content under a single umbrella.
    • Browse and equip rewards, or purchase new ones all from this new one-stop location in the UI.
    • Collection has the following sub-menus: Skins, Announcers, Emoticons, Portraits, Decals and Animations.
    • With the arrival of Collection, Announcers have been added to StarCraft II!
      • With Announcers, you can now enjoy your multiplayer games with the voices of your favorite StarCraft II characters!
      • The Collection UI allows you to preview a set of sample voices for each Announcer, and they’ll be available for use whether you’re playing as Terran, Zerg, or Protoss.
      • The release of Patch 3.7 includes 6 new Announcers available for standalone purchase:
        • Abathur
        • Alarak
        • Artanis
        • Kerrigan
        • Raynor
        • Swann
    • 3 new Skins have been added for standalone purchase that can be used in StarCraft II multiplayer games:
      • Upgraded Marauder
      • Evolved Roach
      • Advanced Stalker
    • Worker units now have a “spray” ability for their decals, which gains a charge every five minutes, up to five total. Sprays can be applied on any pathable terrain, and each player can have up to five sprays on the map at any given time.
    • Portraits can now be displayed in place of a clan logo at your town hall. Now you can show off your most highly prized portraits in-game!
    • For more information on Collection, see our blog.
  • StarCraft II Ladder Improvements
    • Separate MMR per race has been added to the StarCraft II 1v1 ladder.
      • The StarCraft II 1v1 ladder will now track a separate MMR value for each race, including Random. This means that players can now earn separate ranks for each race.
      • At the start of 2016 Season 5, players will be required to complete 5 placement matches for each race to place into the ladder, even if they were active the previous season. This is a one-time requirement for this season in order to ensure ratings accuracy.
      • Players can now achieve the rank of Grandmaster with more than one race.
      • For more information, see our blog.
    • Additional StarCraft II ladder changes:
      • To ensure continued accuracy of GM rankings, the activity requirement for both GM and Archon GM has been increased from 10 games every 3 weeks to 30 games every 3 weeks.
      • For new players, the promotion experience has been made more gradual, reducing the likelihood that a player might receive one big promotion after their initial 25 games.
      • It is now possible for new players to be promoted at any point after completing their 5 placement matches.
      • The Ladder tab on the Score Screen will no longer have an empty MMR progress bar. It will display the League and Tier represented by your current MMR.
      • Your name is now highlighted when viewing the Contender or Grandmaster player list to improve ease of viewing.
  • League and Season APIs have been added.
    • A new League endpoint lists all the Tiers and Divisions for a given league.
    • A new Season endpoint provides information about the season with a shortcut to the current season.
    • More API improvements are coming. For more information, see our forum post.
  • The WCS GameHeart extension mod has been updated to provide a graph display of stats over time.
    • Press “Numpad 1” to show a running “Income Advantage” graph between both players.
    • Press “Numpad 2” to show a running “Army Size” graph between both players.
    • These new graphs are available in 1v1 mode only.
  • A new portrait has been added for winning a 1v1 Testing game.

CO-OP MISSIONS

  • Commanders
    • Artanis
      • Guardian Shell cooldown increased to 4 minutes.
      • Mastery: Shield Overcharge Duration and Damage Absorption
        • Redesigned to be Shield Overcharge Cooldown Reduction.
      • Mastery: Speed Increases for Warped Units
        • Artanis now gains the buff when warping in using either his own Power Field or his ally’s.
        • Protoss allies no longer gain the buff (no matter which Power Field is used).
    • Raynor
      • Medic’s Stabilizer Medpacks
        • Now allows Medics to heal faster as well as target mechanical units.
        • Units being healed by Medics take 25% less damage.
    • Swann
      • Mastery: Laser Drill Production Time
        • Now also affects research time.
    • Vorazun
      • Shadow Guard coolup changed to 3 minutes.
      • Emergency Recall cooldown changed to 4 minutes.
      • Enemy units caught in her Black Hole now no longer get knocked out by abilities such as Alarak's Destruction Wave.
      • Orbital Assimilator’s income rate increased by +5%.

EDITOR

  • Added console variables to allow greater control of incremental transforms in the Terrain Module.
    • rotationSnap: degree by which to snap placed objects when rotating.
    • rotateInc: sets the degree of rotation for the incremental rotation commands in the Edit > Rotate menu.
    • heightInc: sets the value of incremental height translation using commands in the Edit > Translate menu.
    • nudgeInc: sets the value of incremental position translation using commands in the Edit > Translate menu.
    • scaleInc: sets the value of incremental scale using commands in the Edit > Scale menu.
  • Swapped ‘F’ and ‘Shift + F’ Keybinds in the Cutscene Editor.
    • Updated hotkey setting only applies to the Modern configuration profile.
  • Moved the "Zoom to Fit" hotkey to the 'F' key.
  • Moved the "Toggle Files Pane" hotkey to the 'SHIFT+F' key combination.
  • Moveable pivot mode can now be toggled with the ‘INSERT’ key.
  • Manipulator settings that are not applicable to the current space are now disabled.

BUG FIXES

Campaign

  • Nova Covert Ops
    • Fixed an issue with the custom hotkey changes for Nova.
    • Fixed a crash that could occur with certain sound settings.
    • Fixed an issue where the Master Archives would not list the mission Flashpoint properly when completing the mission from the save.

Co-op Missions

  • General
    • Fixed an issue where the /dance command would not work for multiple units.
  • Commanders
    • General
      • Updated multiple commanders’ ability tooltip descriptions.
    • Abathur
      • The Viper’s ability icons are now properly displayed in the command card with the Simple Command Card option enabled.
    • Alarak
      • Supplicants now properly gain the range bonus from Havocs.
      • Alarak now properly starts with full shields when he respawns.
      • Top-bar abilities now properly show the hotkey if assigned one.
      • Fixed an issue where Alarak could lose his top-bar abilities.
      • Alarak’s Mothership can no longer use the Mass Teleport ability on neutral units.
      • The Bloodshard Resonance now properly unlocks at level 9.
      • Fixed an issue where Alarak could apply the Imposing Presence debuff before researching the upgrade.
      • Abilities and passives are now properly displayed on the command card when Alarak is warping in.
      • Supplicants now can be canceled properly.
      • Resources are now properly refunded when the Warp Prism loses a power radius.
      • The Select All Warp Gates icon now properly displays the number of Warp Gates that have warp charges available.
      • When shields are present, the Death Council now properly plays the shield hit effect when attacked.
      • The Destroyer’s Destruction Beam now properly targets three enemy units.
      • Fixed an issue where an error message could appear when using the Ascendant’s Sacrifice ability.
      • Alarak’s Photon Overcharge voiceover now properly reflects which player he’s assisting.
    • Kerrigan
      • The Medic’s healing sound effect no longer persists on a unit that interacts with the Omega Worm.
      • Fixed an issue where error messages could appear when entering a mission.
      • Fixed a crash that could occur when multiple abilities were used simultaneously on a single unit.
    • Swann
      • Fixed an issue with the progression of the Smooth Operator achievement.
    • Vorazun
      • The Emergency Recall ability now removes negative status and damage over time effects properly.
    • Zagara
      • The Bile Launcher’s projectiles now deal damage properly.
      • Updated multiple rebind hotkeys for the Larva.
  • Maps
    • Chain of Ascension
      • Vorazun’s Dark Pylon no longer recalls units under the Slayn Elementals’ Snare.
    • Mist Opportunities
      • The Harvesting Bots’ Defensive Matrix no longer has a bar timer.
      • Fixed multiple issues where Harvesting Bots could be targeted by unintended abilities.
    • Rifts to Korhal
      • Fixed an issue that was causing the AI to send attack waves at a very high frequency.
      • Fixed a crash that could occur when Karax created only certain units and attacked the map objectives.
    • The Vermillion Problem
      • Workers holding crystals now properly drop the crystal when teleported by Vorazun’s Emergency Recall.
    • Void Launch
      • The enemy escorts guarding the shuttles now have proper size.
      • Creep no longer spawns at expansions when playing against a Zerg enemy.
      • Fixed an AI issue when enemies attempted to take players’ natural expansions.
  • Mutators
    • Units under the Dark Archon’s Mind Control no longer retain the permanent cloak status from the We Move Unseen mutator.
    • Infested Terrans spawned from the Outbreak and the Walking Infested mutators now properly drop resources when killed under Kerrigan’s Assimilation Aura.
    • Graviton Beam Uron debuff enabled by the Power Overwhelming mutator now has a proper tooltip description.
    • Fixed an issue where the Power Overwhelming mutator could enable unintended abilities.
    • Heroic units are now properly feared for 5 seconds by the Fear mutator.
    • Fixed an issue with chat in the Custom Mutator selection screen.
    • The Aggressive Deployment mutator no longer lands units in unpathable terrain.

User Interface

  • Using the Leave League button no longer resets Provisional MMR status.
  • Fixed multiple issues with the in-game clock.
  • Fixed an issue where the Tournament Sign Up button could be enabled while in placement matches.
  • Fixed an issue where an error message could appear in the chat window when a Silence Penalty expires.
  • Fixed a display issue with highlighting effects on the Campaign selection screen.
  • Fixed a display issue with the Help UI screens for certain units.
  • Fixed tooltip description in the Testing tab for the Play button when queuing for another match.
  • Fixed an issue with the Play Again button on the score screen for Arcade games.

Gameplay and Races

  • General
    • In Multiplayer Testing, units now have consistent production and kill score values.
  • Protoss
    • The Nexus no longer has a kill counter.
  • Maps
    • Fixed issues with air pathing blockers in Void Zone and New Gettysburg LE.

Editor

  • In the Terrain Module, the Lighting Regions tool now can update setting changes properly.
  • Doodads now remain at their current location when changes are made under each tab of Object Properties.
  • Objects can now be selected or deselected properly with changing between Classic and Modern in the Configure Controls.
  • Fixed a crash in the Data Module that could occur when editing an entry in another data source.
  • In the Terrain Module, unselected Manipulator Spaces now remain active after using any Manipulator Type gizmo.
  • In the Terrain Module, objects selected from the Object List now can be renamed properly.
  • The direction of Terrain Objects now remains the same when moved.
  • The Select All Symmetrical option now properly functions with the Terrain Object tool
  • Terrain Objects now have a consistent number of unique positions when rotating 90 degrees clockwise and counter-clockwise.
  • Terrain Objects now properly rotate together when map symmetry is enabled.

GENERAL

  • A new Commander, Alarak, has been added to Co-op Missions.
    • Alarak is the first commander that is playable on the field while also possessing top-bar menu abilities.
    • Alarak is an offensive-oriented hero with low survivability on his own, but as the highlord of the Tal’darim, Alarak gladly sacrifices one of his own pawns to keep himself alive. He will always be the last unit to die.
    • Alarak is available as a standalone purchase for all players.
    • Three new emoticons are included with Alarak’s purchase.
    • For more information, see our blog.
  • A new map, Mist Opportunities, has been added to Co-op Missions.
    • Egon Stetmann, stranded on Bel’shir since before the fall of Arcturus Mengsk, needs your help harvesting terrazine gas. Protect his automated Harvesting Bots, as they’re the only friends he has left.
    • For more information, see our blog.
  • Custom Mutators
    • Players can now create their own customized Co-op Missions challenges!
    • Select up to 10 mutators to add to each mission.
    • Custom Mutators mode is only available to pre-made two-player parties.
    • Commanders must be level 5 or higher to be useable in this mode.
    • Access this new mode by navigating to Co-op Missions > Custom.
    • For more information, see our blog.
  • A new “Testing” Matchmaker has been added.
    • A new section has been added under Multiplayer > Testing and will be available for 1v1 testing whenever new balance changes or new maps are being actively tested.
    • The Testing matchmaker is unranked and will not affect a player’s Ranked MMR.
    • Clicking the Balance Info button will show the balance changes that are actively being tested.
    • For more information, see our blog.
  • The Contender list now only displays players who are eligible for promotion into Grandmaster.
  • Worker and army unit counts are now displayed when hovering the mouse cursor over the Supply icon in the top-right corner of the in-game UI.

CO-OP MISSION

  • Maps
    • Destructible Rocks have been added over the Vespene Geysers for the expansions on most Co-op Missions. This will slightly slow the rate of expanding on those maps.
  • Commanders
    • Abathur
      • Auto cast toggle selection on Brutalisk or Leviathan is now retained through morphing into a Ravager, Guardian, or Devourer.
      • Bio Mass Bonuses
        • Attack speed bonus reduced from 2% to 1% per stack.
        • Life bonus changed from +5 Life (flat value) to +3% Life (percentage based).
    • Raynor
      • Battlecruisers
        • Hitpoints increased from 450 to 550.
        • Energy removed.
        • Yamato Cannon now has 100 seconds cooldown.
    • Vorazun
      • Vorazun Emergency Recall
        • It now removes negative status effects and damage over time effects such as Fungal, Irradiate, or Parasitic Bomb, so that the units won't die immediately after being saved.
        • Cooldown increased to 5 mins.
      • Shadow Guard
        • Cool-up time (that is, the time before an ability becomes available) is now increased to 4 minutes to be in line with other Commander abilities.

Editor

  • Transform Manipulator (Gizmo) Features
    • Object Space has been added.
      • Objects can now be rotated, translated and scaled on their own individual axes.
      • In Local space, each object moves around the last selected object’s axis.
    • Movable Pivot Mode is now available.
      • Allows the pivot for the manipulator to be offset from the object. It can be translated and rotated.
      • Switching and toggling through modes can be done through the Tools menu, Manipulator Mode sub-menu.
      • Pivots can be reset to the object’s origin via the Tools menu, Manipulator Mode sub-menu, Reset Selected Pivot.
      • Mode preferences are now saved in the Editor.
      • Persists per run of the Editor.
  • Transform Manipulator (Gizmo) Improvements
    • In the Terrain Editor, you can now toggle snap to grid when using the translate manipulator. Keybinds have been re-enabled when using the translation manipulator.
    • Gizmos will now be more responsive in the Terrain Editor.
    • Terrain Editor Translate manipulator now sets the ignore placement requirements flag when performing a Shift + Drag operation.
    • The Rotation Gizmo now allows for “Ctrl + Left Click” to rotate around the Z axis without grabbing the Gizmo.
    • Manipulators will now appear on the last selected object for both the Terrain Editor and the Cutscene Editor.

BUG FIXES

General

  • Fixed an issue where whispers could fail to be sent with an error message that the recipient was not online.
  • Fixed multiple issues with Grandmaster where players could have been shown inaccurate ranking information.
  • Fixed an issue where the Play with a Friend experience bonus would sometimes not be granted.
  • Fixed an issue where the Score Screen could sometimes display incorrectly.

Campaign

  • Nova Covert Ops
    • In Flashpoint, the Holo Decoy can no longer be loaded into units.
    • In Flashpoint, units now have proper animations when crossing bridges.
    • Fixed an issue where low graphic settings could cause textures to disappear in Night Terrors.
    • Fixed multiple issues with the cutscene of Trouble in Paradise.
    • In Night Terrors, Spider Mines now show the Adjutant portrait properly.
    • The description for the Glutton For Punishment achievement now properly mentions that it requires Hard difficulty or higher.
    • Fixed a display issue with the Banshee’s cloaked model when detected.

Co-op Missions

  • General
    • Warp Prism now properly appears in the Protoss Hotkeys menu.
    • Classic Hotkeys Profile now has the Set Rally Point hotkey as “R”.
    • Fixed an issue where the mission selection panel could become blank after purchasing a commander.
    • The Play button for the Weekly Mutation now says Play Mutation.
    • Enemy Ghosts now use Nuke Strikes when available to attack the bases on Brutal difficulty.
    • Archons now have consistent animation when cloaked and revealed.
  • Commanders
    • General
      • Kerrigan and Zagara’s Spawning Pool now shows Queens properly in the tooltip.
      • Fixed a graphical issue that could occur when using Abathur’s Biomass ability.
      • The Temporal Field mutator now properly slows Heroic units.
    • Abathur
      • Fixed multiple issues with displaying Roach Vile on the Units tab.
      • Viper now properly displays the energy regeneration buff on the Biomass tooltip.
    • Karax
      • Shadow Cannons now take priority over Energizers in the subgroup command for Immortal.
    • Kerrigan
      • Fixed an issue where the Leaping Strike ability allowed access to the unpathable areas around the Void Shard.
    • Raynor
      • The Bunker icon in the Units tab now properly updates with the Battle Bunkers upgrade.
      • Removed an unintended ability button on the Siege Tank’s command card.
    • Swann
      • Fixed an issue where Thors could have a different skin when destroyed.
      • Defensive Matrix now does not interact with a unit’s base shields.
    • Vorazun
      • Leviathans no longer continue to attack when affected by Time Stop.
      • Disruption Web’s debuff icon is now displayed in the correct color.
  • Maps
    • Chain of Ascension
      • Fixed multiple issues where unit vision and minimap vision were not properly removed with the Darkness mutator in Chain of Ascension.
      • Fixed an issue with the Slayn Elemental’s circular pathing when engaging units at spawn.
    • Temple of the Past
      • Fixed multiple issues with placing Toxic Nests in certain locations of the map.
    • The Vermillion Problem
      • Missiles from the Missile Madness mutator will no longer target structures.
    • Void Thrashing
      • Void Thrashers are now properly cloaked by the We Move Unseen mutator.
  • Mutators
    • Guardian Shield’s radius of effect now properly matches its graphic with the Power Overwhelming mutator.
    • The Speed Freaks mutator now has a proper tooltip description.
    • Fixed multiple issues with the Micro Transactions mutator.
    • Fixed an issue with the Blizzard mutator where storm clouds could get stuck in certain map locations.

Gameplay and Races

  • Zerg
    • Queens now start attacking from the maximum attack range.
  • Maps
    • Units can no longer clip into the ramp railings in the Doraelus Hills.
    • Mineral patches are now properly placed in the New Gettysburg LE.
    • Tournament decals are now properly placed at the starting locations in the New Gettysburg LE.
    • The Map Info panel for Apotheosis LE now properly displays the map description.

Arcade

  • Fixed an issue where the Play and Create Game buttons for Arcade games could be disabled.
  • Fixed an issue where bookmarked games under My Bookmarks would not be displayed properly.
  • The correct presence status is now displayed when in an Arcade lobby.

User Interface

  • The middle mouse button can now properly scroll the Co-op Mission selection window.
  • Fixed an issue with the Silenced icon when a player was offline.
  • The list of members in Groups and Clans are now properly displayed without extra spacing between the rows.
  • Removed an unintended tooltip from the League Information panel on the Tournaments screen.
  • The level up celebration now properly appears for each race when hitting a new level.
  • Fixed an issue where maps with long names could not be searched for.
  • The achievement celebration now properly appears after purchasing a Co-op commander.
  • Fixed an issue where friend names could appear incorrectly.
  • Fixed an issue with the lighting effects from Artanis’s psi-blade on his Landing Screen animation.
  • The Replay Invite panel now shows its border properly.

Editor

  • Fixed a crash that could occur when selecting the Translation Manipulator and executing Undo on certain Hero models in the Cutscene Editor.
  • Fixed an issue where the Rotation Gizmo could get extremely large rotation amounts in certain cases.

Mac

  • Fixed an issue where the Rotation Manipulator could fail to loop around the object in the Mac Editor.
  • Fixed an issue where multiple UI elements could be offset in the Mac Editor.

BUG FIXES

General

  • Fixed a crash that could occur when using Take Command with replays from a previous patch version.
  • The Recover Game feature is now functioning properly again.

BUG FIXES

GENERAL

  • Fixed a crash that could occur when exiting the client on a Mac.

USER INTERFACE

  • The Genre filter in the Arcade now shows all options properly.
  • Arcade filter selections are now retained through relogging.
  • Fixed an issue where the Play and Create Game buttons from the Map Info panel sometimes would not function.
  • Fixed multiple issues with the scrollbar in the Reviews section of Map Info panel.
  • Fixed an issue where the Join button could be disabled in the Arcade.
  • Fixed a performance issue when viewing map reviews.

BUG FIXES

  • Fixed an issue that prevented Goliaths and Banshees from being created in the “Trouble in Paradise” mission in the Nova Covert Ops Campaign.
  • Fixed an issue that prevented players from starting Nova Mission Pack 2 if they had just played Mission Pack 1 from the Master Archives.  

GENERAL

  • The second mission pack for Nova Covert Ops is now available!
    • Players who have purchased Mission Pack 2 or the entire Mission Bundle now have access to the next three Nova Covert Ops missions.
    • Access the new missions by selecting Campaign > Nova Covert Ops.
    • For more information, please check out our blog.
  • Performance improvements have been made across many different parts of the StarCraft II user interface, including the Custom Games and Arcade map listings and Arcade browse.

Editor

  • Terrain Module
    • Transform Manipulators have made their way from the Cutscene Module to the Terrain Module:
      • You can now translate, scale, and rotate placed objects using manipulators.
      • You can now perform transforms in world space and local space.
      • There are new menu items in the Tools menu to select manipulator type and space.
      • New toolbar buttons have been added.
    • The Enable Drag to Move in Selection Mode option has been added to the Tools menu. If this is disabled, you will not be able to move objects while in selection mode.
  • Cutscene Module
    • Transforms can now be performed in local space using manipulators.
  • Command Profiles
    • Command profiles for hotkey configurations have been added to the Editor.
    • When you open the Editor for the first, you will be prompted to select a command profile for keybind configurations.  There are two options:
      • Classic: settings unchanged from previous Editor versions. New features assigned to unused hotkeys only.
      • Modern: hotkeys have been changed to match common 3D applications.
    • Your current profile can be changed from File > Configure Controls.
  • Selection Details Overlay
    • A new Selection Details floating window has been added to the Terrain Module.
    • Along with the selection description already seen in the status bar, this window will also include a detailed breakdown of resource and supply totals for all selected units.
    • This window may be accessed from View > View Selection > Show Selection Details (Shift + K).

BUG FIXES

General

  • Fixed an issue where party invites would sometimes fail to appear if a player had just completed a game.
  • Fixed an issue where ping values were being truncated in the Options > Language and Region > Preferred Game Server dropdown menu.

Campaign

  • General
    • Fixed an issue where an incorrect loading screen could be displayed when using the Play Again button for certain Campaign missions.
    • Fixed an issue where certain Zerg units were not displaying properly in the Zerg tech tree.
    • Fixed an issue where Mission Objectives were sometimes not displaying properly.
    • In the Help menu, 3D models are now displayed properly on certain Campaign missions.
  • Nova Covert Ops
    • Fixed various doodad issues on maps across all missions.
    • In The Escape, fixed an issue where enemy Ghosts would not properly engage with Nova when she is within their detection cones on certain difficulty levels.
    • In The Escape, the Delta Ghost has now consistent Armor with the other Ghosts.
    • In The Escape, fixed an issue where Burrow Flame Turrets had a detector symbol and were shown on the minimap.
    • Fixed an issue where Nova’s hero panel border could disappear.
    • In Sudden Strike, Defilers now have consistent Armor with other Zerg ground units.
    • Fixed a number of issues where Nova’s death could cause the Enemy Intelligence mission to end in failure.
    • In Enemy Intelligence, units guarding the final beacon now properly engage with Zerg units.
    • Fixed a number of display issues with the Siege Tank in the Enemy Intelligence tech tree menu.
    • Nova’s portrait now properly plays her talking animation in Enemy Intelligence.
    • Fixed a number of pathing issues in Enemy Intelligence.
    • Medics have been removed from in the final wave of Dominion enemies in Enemy Intelligence.
    • In Enemy Intelligence, a minimap icon now properly displays when Nova is defeated.
  • Wings of Liberty Campaign
    • The in-game Armory Upgrade tooltip is now consistent with The Vanadium Plating research description.
    • Fixed an issue where the new mission tag did not properly appear on the mission selection icon.
  • Heart of the Swarm Campaign
    • Fixed an issue where Kerrigan’s levels could be sometimes lost when using the Heart of the Swarm Master Archives.
  • Legacy of the Void Campaign
    • In The Host, Warp Gates, Warp Stargates, and Warp Robotics Facility in The Host now have properly reduced build times with the Warp Harmonization upgrade.
    • In The Host, the Adept now regenerates shield at a proper rate.
    • In Salvation, the Purifier Tempest now has a properly reduced build time with the Warp Harmonization upgrade.

Co-op Missions

  • General
    • Abathur
      • Swarm Host Locusts now gain the Biomass buff properly when auto-spawned.
      • The Symbiote’s Shell is now properly displayed in the unit info panel when cast on the Brutalisk and Leviathan.
    • Kerrigan
      • The Malignant Creep attack speed multiplier upgrade now works properly for both players’ units.
    • Vorazun
      • Fixed an issue where using Time Stop and killing certain units would play a longer than intended death animation.
  • Maps
    • Fixed an issue on The Vermillion Problem where Zerg air units could fly unintentionally close to the ground.

User Interface

  • Fixed a display issue with Arcade lobbies.
  • The Ladder tab on the Score Screen now properly updates if a player is promoted to Grandmaster.
  • Fixed an issue where text could extend outside of the Search field.
  • Emotes will now properly display when using multiple nested parenthesizes.
  • Fixed an issue where an Arcade game could be improperly loaded with Extension Mods.
  • A game paused by both a player and a referee simultaneously will now resume upon a single unpause.

Editor

  • Several model, texture, and animation issues have been fixed in Warcraft 3 mod.

GENERAL

  • The StarCraft II Ladder Revamp has arrived. Read on for a list of highlights!
    • Your matchmaking rating (MMR) is now displayed in various screens throughout the StarCraft II user interface.
      • A new Ladder tab has been added to the Score Screen that displays both you and your opponent’s matchmaking rating (MMR), as well as the changes in rating from the outcome of that ranked match.
      • A progress bar is also displayed on the Ladder tab that shows your progress towards promotion.
      • In addition to the new Ladder tab, MMR is also displayed on the Division screen in Profile > Ladders > Current Season > Legacy of the Void.
    • New League Tiers have been added.
      • Leagues are now divided into three tiers: Tier 1, Tier 2, and Tier 3, with Tier 1 being the highest and Tier 3 being the lowest.
      • Your tier represents how you rank relative to other players within that league. For example, a player in Silver Tier 1 is closer to a promotion into the next league (Gold) than a player in Silver Tier 3.
    • The visual look and feel of the ladder system has been refreshed.
      • A new promotion screen with 3D fanfare has been added.
      • League badges and league portrait borders have been updated to display your current tier.
      • League badges and league portrait borders have new colors and animations to make them more visually distinct.
      • 4 new animated banners have been added to represent your standing within your division.
    • The mechanics of Grandmaster have been significantly overhauled.
      • Promotions and demotions in GM now happen daily at a scheduled time:
        • At 5:00 PM server time, the bottom 5% of GM players will be removed.
        • Players who are eligible for GM will be in the new Contender ladder.
        • Anyone logged into StarCraft II can view the players present in Contender ladder to follow along with who might be promoted. Navigate there via Profile > Ladders > Grandmaster > 1v1 Contender or Archon Contender.
        • At 8:00 PM server time, the top players of the Contender ladder will be promoted based on their MMR and activity eligibility for GM.
      • In order to emphasize the accuracy of GM, players are ranked based on MMR instead of division points. Bonus pool has also been removed.
      • Players who have not played a minimum of 10 games every 3 weeks will be automatically removed from GM.
      • GM will open one week after a new season begins.
    • Additional changes:
      • The new target league distribution breakdown is:
        • Master: 4%
        • Diamond: 23%
        • Platinum: 23%
        • Gold: 23%
        • Silver: 23%
        • Bronze: 4%
      • Improvements have been made to the estimated rankings of new and returning players. In the Score Screen’s new Ladder tab, this is described in the tooltip as “Provisional MMR”.
      • Bonus pool accrual rates have been tuned for team matchmaking modes to make them more competitive:
        • 1v1: no change
        • Random Team: 50% reduction
        • Arranged Team: 75% reduction
        • Archon Mode: 75% reduction
    • For more information on the StarCraft II Ladder Revamp, see the following:
  • New Portraits have been added to StarCraft II.
    • SCret Admirer: Notice Me Grandmaster, "Community Voted Portrait Rewards 2016"
    • Ladder: View From Up Top, "Play 50 Unranked or Ranked matches"
  • New Emotes have been added to StarCraft II.
    • (minerals)
    • (gminerals)
    • (gas)
    • (party)
    • (cake)
  • A new Trophy Top, Nova’s Griffin, has been added to Automated Tournaments.
  • Going forward, players in StarCraft II: Starter Edition must reach one of the following requirements in order to participate in chat and whisper other players:
    • Reach Level 10 with a single Co-op commander
    • Reach Level 15 with one race in Multiplayer
    • Make a purchase of any kind (any Campaign, Mission Pack, or Co-op commander)

Co-op Missions

  • Commanders
    • Raynor
      • Replaced Level 7 upgrade with a new upgrade:
        • Battle Bunkers
          • Bunkers gain life bonus increased to 200.
          • Bunkers gain a shrike turret.
      • Replaced Level 10 Double M.U.L.E. upgrade with a new upgrade:
        • Armor upgrades in the Armory and Engineering Bay increase life in addition to increasing armor.
          • Infantry Armor Level 1-3 gives +10% of base health at each level.
          • Vehicle Plating Level 1-3 gives +10% of base health at each level.
      • Level 15 unlocks:
        • All combat units including mechanical units gain 15% attack speed.
      • Tooltips were updated for clarification:
        • "Reduces the cooldown of the Hyperion ability. Does not affect initial cooldown at the start of the mission."
        • "Reduces the cooldown of the Banshee Airstrike ability. Does not affect initial cooldown at the start of the mission."
    • Artanis
      • Units still take damage down to 1 life when protected by Guardian Shell instead of preventing all the damage of the killing blow.​
      • Fungal Growth:
        • Artanis Guardian Shell now removes Fungal Growth when activated.
        • Previously Fungal Growth could kill a unit while it was invulnerable.
    • Kerrigan
      • Malignant Creep:
        • Affects all friendly bio and mechanical ground units.
      • Buffed:
        • Gives a flat 1 life per second to everything.
    • Zagara
      • Mastery Point: Cocoon Birth Time is reduced by 1 second per level, up from 0.5.

BUG FIXES

General

  • Highlighted unit selection now shows consistently after closing and reopening the Help Menu.
  • Fixed a bug where reconnecting to a game could cause the client to freeze.
  • Fixed an issue where Arcade lobbies would sometimes fail to be created when inviting players under poor latency conditions.
  • Fixed a bug where the Indirect Shadows option caused campaign scenes to display incorrectly.
  • Achievement category icons in the Profile now display correctly.

Co-op Missions

  • Commanders
    • Abathur
      • Abathur’s Mend ability no longer reveals invisible units on The Vermillion Problem.
      • Abathur’s Malignant Creep now correctly affects Abathur’s Ravager and its burrowed version.
      • Fixed an issue that could cause Mutalisks to deal an additional attack after researching Sundering Glaive.
    • Artanis
      • Fungal Growth can no longer kill units through Artanis’ Guardian Shell.
    • Karax
      • Karax’s Shield Battery no longer auto-casts on invalid targets.
      • Karax’s Rapid Recharge research upgrade should now properly affect Energizer in Phasing Mode.
      • Karax’s Energizer in Phasing Mode now has a grey icon for Reclamation if not researched.
      • Karax’s Energizer in Phasing Mode now has the active ability Reclamation if researched.
      • Fixed an issue with subgroup priority for Karax’s Immortal.
    • Kerrigan
      • Kerrigan’s ability, Malignant Creep is now applying a proper attack speed buff.
    • Raynor
      • Raynor’s Drop Pod Haste mastery is now fulfilling the full duration.
      • Battlecruisers no longer jump to a single location using Tactical Jump.
    • Swann
      • Fixed issues with Swann’s Siege Tanks being indestructible with certain abilities.
  • Maps
    • The Vermillion Problem
      • Fixed an issue where a worker’s Xenon Crystal cargo could be destroyed upon the worker’s death.

Gameplay and Races

  • General
    • The Weekly Mutation Challenge schedule now shows the correct time for the US region.
    • The color text now properly matches the Custom Alliance Color choice chosen when a friendly AI discovers an enemy.
  • Maps
    • Fixed an issue with the Line of Sight Blockers on Apotheosis LE.
    • Tournament logos now face the correct direction on Apotheosis LE.
    • Fixed a bug where Marine-Bunker and Photon Cannon Wall-Ins could be performed on Apotheosis LE.
    • Fixed a number of terrain and doodad issues on Dasan Station LE, Apotheosis LE, and Molten Temple.
    • Fixed a bug where a Marine-Bunker Wall-in could be performed on Dasan Station LE, Galactic Process LE, and New Gettysburg LE.
    • Fixed a bug where a single Photon Cannon could be blocked off by two Pylons on Dasan Station LE, New Gettysburg LE, and Galactic Process LE.
    • Fixed an issue with unit’s cliff pathing on Galactic Process LE.
    • All minimap icons now show properly in SC2 Editor on Galactic Process LE.
    • Fixed an issue where ramps could be blocked off by three structures on Galactic Process LE.
    • Fixed an issue where the Command Center could not land on a certain location on Ulrena.
    • Fixed an issue with incorrect unit height settings on Orbital Depot and Garden of Shadows.
    • Liberators now have consistent attack range on New Gettysburg LE.
    • Fixed a bug where units could be dropped and become stuck on Snowy Mesa, Apotheosis LE, on Garden of Shadows.
    • Starting base locations are now optimally placed on Hidden Caves.
    • Fixed a preplaced Nexus issue on Rooftop Terrace.
  • Terran
    • Fixed an issue where the Thor’s High Impact Payload and Explosive Payload could still be used while under the effect of Fungal Growth.
  • Protoss
    • The Cybernetics Core now correctly lists all of the units it unlocks in the Protoss tech tree.

Editor

  • Fixed an issue where the region list would not populate when attempting to publish a map.

GENERAL

  • New free emoticons have been added to StarCraft II.
    • :S
    • |-)
    • :-?
    • (kiss)
    • 8-|
    • (devil)
    • (rainbow)
    • <3

CO-OP MISSIONS

  • A new map has been added to Co-op Missions: The Vermillion Problem.
    • Your workers need to hurry to bring crystals to the Environmental Stabilizer. Be careful to avoid the tidal waves! They can get pretty…hot.
    • This map is available to all players, including those with the Starter Edition.
    • For more information about this new map, check out our blog.
  • A new Abathur portrait has been added for completing the achievement “Evolution Master”.
  • The name of the Weekly Mutation will now display on the Loading Screen instead of the name of the map.
  • It is now possible to spend up to 30 Mastery points in a single Mastery category.
  • Commanders
    • Raynor
      • Mastery: Medics heal a nearby additional target for X% of heal.
        • Increased to 3% per level, up from 2%.
    • Abathur
      • Mend
        • This is now a map-wide ability, instead of a targeted area.
        • Base cooldown increased to 150 seconds.
          • Improved Mend upgrade reduces the cooldown to 120 seconds.
      • Evolution Chamber – Upgrade Swarm Queen Transformation
        • Description now properly states that it increases the heal amount by 10.
      • Reduced the size of the Swarm Host by 10%. This should improve their pathing and mobility.

BUG FIXES

General

  • Fixed an issue where the Liberator’s ground attack weapon could be difficult to hear after unlocking the Advanced Ballistics upgrade.
  • Fixed an issue where the Stalemate Timer would not display for Observers.
  • Fixed an issue where a player could not return to the Lobby after the Start Game countdown had begun.
  • Fixed an issue where the Mastery achievement “Unrestricted Access” would sometimes not reward properly when completed.
  • Fixed an issue where leaving a Team Ranked Game early could cause your map statistics to visually reset to zero.
  • Fixed an issue where the “ping” text color did not match the custom color set for allies.
  • Fixed an issue where loading certain campaign missions through the Archives could result in a black screen.

Co-op Missions

  • Fixed various tooltip typos and errors.
  • Fixed an issue where Weekly Mutator Challenges were not properly tracked.
  • Fixed an issue where Artanis’ Warp Haste Mastery was incorrectly awarding too much additional attack speed.
  • Fixed an issue where Karax’s Purifier Beam could mistakenly be eliminated or affected by map objectives.
  • Fixed an issue where the Overseer, Nydus Network and Swarm Host were not displaying on Abathur’s Units list.
  • Fixed an issue where Artanis’ Guardian Shell ability could take damage after it triggers.
  • Fixed an issue where worker status labels would sometimes not update correctly.
  • Fixed an issue where the Hydralisk model in Kerrigan’s Unit list did not update properly after her level 5 upgrade.
  • Fixed an issue where the Viper’s Abduct ability did not apply a debuff icon.
  • Fixed an issue where the Viper’s Abduct ability ignored the Frenzied passive ability on Ultralisks.
  • Fixed an issue where a Cocoon absorbed Biomass and it did not properly transfer to the birthed unit.
  • Fixed an issue where the Brutalisk’s life bar could overlap the unit.
  • Fixed an issue where the Brutalisk and Leviathan Cocoons ignored status effects.
  • Fixed an issue where the Twister Mutator could sometimes force units to become stuck.

User Interface

  • Fixed an issue where ranking information on the Multiplayer screen would not properly update.
  • Fixed an issue where map statistics could display incorrect in the Map Preferences dialog.
  • Fixed an issue where the WCS 2.2 Observer Interface could sometimes display the incorrect supply count for Zerg armies.

BUG FIXES

General

  • Fixed an issue that was causing certain Swarm Campaign units to increase supply count upon death.

Co-op Missions

  • Fixed a rare issue that was preventing the purchase of Abathur for some players.
  • Ultralisks with the Torrasque Strain can now be properly killed while having Reincarnation active.

CO-OP MISSIONS

  • A new commander, Abathur, has been added to Co-op Missions!
    • Abathur is an evolution master who controls the battlefield from afar.
    • Evolve your army by collecting Biomass from fallen enemies to morph powerful Brualisk and Leviathan units.
    • Abathur is available as a standalone purchase for all players, including those using StarCraft II: Starter Edition.
    • For more information, see our blog.
  • Mutators have been added to Co-op Missions.
    • Mutators are gameplay modifiers that bring a new type of challenge to Co-op Missions. For example, a mutator could cause all enemy units to be cloaked, or cause all enemy units to explode on death.
    • Each week, players can queue for the Weekly Mutation – a mission that has a set of pre-selected mutators active.
    • Weekly Mutations rotate every week and should present a significant challenge.
    • Bounties
      • If players complete the Weekly Mutation, they will be awarded a tiered XP “Bounty” bonus based on the difficulty level selected.
      • Completing a Weekly Mutation on a higher difficulty level will award the cumulative sum of all XP bonuses up to that level.
      • For example, completing the Weekly Mutation on Hard will award the sum XP bonus of Casual + Normal + Hard.
    • Access the Weekly Mutation by navigating to the Co-op > Mutation screen!
  • Mastery Levels have been added to Co-op Missions.
    • Mastery Levels are an additional set of levels that are earned after a commander has reached level 15, and will assist you in conquering the new Weekly Mutations.
    • Mastery Levels provide additional power through a point system that the player allocates on a per commander basis.
    • Every Mastery Level you gain allows you to allocate a small stat increase to each of your level 15 commanders.
    • For more information on Mutators and Mastery, see our blog.
  • A 10,000 XP First Win of the Day bonus has been added to Co-op Missions.
  • Gameplay and Balance
    • Karax
      • Fixed an issue where Karax was inadvertently generating extra energy while Chrono Wave was active. To compensate, his Solar Efficiency upgrade bonuses have been increased. Overall, this should result in a buff.
    • Vorazun
      • Shadow Fury can no longer target cloaked units without detection.
    • Raynor
      • Raynor’s level 8 upgrade, Orbital Drop Pods, now also applies to Starport units.
    • Kerrigan
      • Malignant Creep Tumor has had its sight radius slightly reduced.
    • Zagara
      • Infested Drop cooldown reduced to 3 minutes.
    • AI Motherships have been flagged as Heroic and cannot be targeted by certain abilities.

USER INTERFACE

  • New functionality has been added to the StarCraft II Landing Screen.
    • The overall design and visual hierarchy of the Landing Screen panel has been reorganized to better convey different types of new content, community news and events, and in-game events.
    • During major events (such as a new patch), a new, dismissible pop-out panel will appear on the Landing Screen upon login, highlighting new content, news, patch notes, and other information.
    • In addition to the existing active widget linked to the Automated Tournaments schedule, a new widget has been added to provide scheduling alerts on the new Co-op Missions Weekly Mutations.
    • For more information, see our blog.
  • Emoticons and Emojis have been added to chat in StarCraft II.
    • A new panel populated with a plethora of fun emoticons and emojis is now available next to the chat input line. Say GG and GLHF in style!
    • 27 emoticons are free for all players, and 16 additional emoticons are available for players who have purchased the various StarCraft II expansions and other content. 44 emoticons are available in total.
    • For more information, see our blog.
  • Abilities that appear in the Top Ability Bar can now be bound to hotkeys.
    • The Top Ability Bar is used for the Spear of Adun in the Legacy of the Void Campaign, or a Co-op commander in Co-op Missions.
    • Navigate to Options > Hotkeys > Global and open the Top Ability Bar collapsible menu to configure these hotkeys.
  • The maximum number of observers in a Custom Game lobby has been increased from 4 to 6.

GENERAL

  • Custom Alliance Colors have been added.
    • Players can now customize the alliance color option that defaults player as green, enemies as red, allies as yellow, and neutral units as white.
    • Navigate to Options > Gameplay to set your color preferences for each of these unit types.
    • Please note that Color Blind Mode will take priority over custom color selections and will disable the color selection dropdowns when in use.
  • Loading screens will now appear when exiting out of a game back to the UI menus.
    • This change was made to address an issue where in some cases StarCraft II would appear to hang or freeze up when exiting out of a game due a significant amount of resources that would need to be unloaded.
    • This change does not result in any additional loading time for StarCraft II. The resource unloading process is now just hidden behind a loading screen to provide more feedback to the player on the game’s status.
    • For more information on this change, see our forum post.

EDITOR

  • Terrain Editor
    • Settings Panel/Window (under View > Show Settings Panel and View > Use Window For Settings):
      • The UI is now persistent for viewing and modifying all Terrain Module settings.
      • Search by text or hotkey has been added.
      • Custom settings have been added for Save/Load.
      • Usage History has been added.
    • The Cliff Blocking painted pathing brush type (under Layer > Pathing) now simulates cliff pathing behavior without cliffs being present.
  • Import Editor
    • Texture Reduction (under Window > Texture Reduction)
      • This is used to fine tune texture quality associated with each graphic setting.
      • Works for imported DDS textures with multiple mip levels.
      • File > Commit Changes will save to TextureReductionValues.txt within the document.

BUG FIXES

General

  • Fixed an issue where Replays failed to display the new name after being renamed.
  • Fixed an issue where players could not accept Party Invites while in-game.
  • Fixed an issue where Party Invites sent from the in-game Chat Panel could cause incorrect messaging.
  • Fixed an issue where the credits for Heart of the Swarm and Legacy of the Void no longer displayed.
  • Fixed an issue where using Ctrl+Alt+F11 to refresh the screen could sometimes cause display issues in Story Mode.
  • Fixed a death animation issue with the Liberator.
  • Fixed an issue where players were sometimes unable to hear other players via voice chat.
  • Fixed an issue where the “Cancel Game” sound would play when a game was found.
  • Fixed multiple tooltip and text errors.
  • Fixed an issue where players could sometimes experience severe lag in chat.
  • Fixed an issue where players could sometimes not receive a countdown after entering a game.
  • Fixed an issue where Map Reviews without text could be submitted and displayed.
  • Fixed an issue where map downloading could sometimes fail to accurately measure download progress.
  • Fixed an issue where players could sometimes mistakenly cancel out of a game if they closed the score screen at a specific time.
  • Fixed an issue where players were unable to join tournaments in an Internet Game Room.
  • Fixed an issue with loading replays with long file names.

Nova Covert Ops

  • Fixed a Nova collision issue on The Escape.
  • Fixed an issue on The Escape where the Objective and Distance calculator were inconsistent.
  • Fixed an issue in Sudden Strike where units improperly jumped up and down cliffs.
  • Fixed an issue where the Starport could be mistakenly built during Sudden Strike.
  • Fixed an issue in Enemy Intelligence where the Bonus Objective Company Firebats did not properly benefit from Juggernaut Plating.
  • Fixed an issue in Sudden Strike where transmissions could overlap if the mission was completed and Nova died at the same time.
  • Fixed an issue where Infested Cocoons displayed radar blips incorrectly.
  • Fixed an issue during a cutscene in Enemy Intelligence where a texture was missing on a character’s arm.
  • Fixed an issue where clicking the Mouse did not qualify for “Pressing any key”.
  • Fixed an issue where Restoration Charges could sometimes heal enemy units in addition to Nova.
  • Fixed an issue where the hotkey menu displayed two duplicates of Nova.

Co-op Missions

  • Fixed an issue where Raynor’s hair could sometimes display placeholder art on certain settings.
  • Fixed an issue where Karax’s Protoss Observer could lose its armor and shield upgrades when switching to surveillance mode.
  • Fixed an inconsistency with Kerrigan’s Shell health bar.
  • Fixed an issue when using Vorazun’s Time Stop ability and killing an enemy could result in floating corpses.
  • Fixed an issue where Zagara’s death animation would play at the beginning of a mission.
  • Fixed an issue where the Drakken Laser Drill’s beam graphic could sometimes become invisible.
  • Fixed an issue on Chains of Ascension where the Slayn Elemental’s stun could sometimes cause units to become permanently stunned.
  • Fixed a display issue on Chains of Ascension where Solarite Cocoon could sometimes become disjointed.
  • Fixed an issue on Temple of the Past where the enemy was sending double the amount of units from Drop Pods.
  • Fixed an issue where Guardian Shell could sometimes reapply forever.
  • Fixed an issue where Lurkers would display their Burrow animation when attacked and/or revealed.
  • Fixed an issue where AI Lurkers and Ravagers did not receive armor upgrades.
  • Fixed an issue where the experience bar at the score screen would disappear after disconnecting and reconnecting during the match.
  • Fixed an issue where the Dark Archon’s Confuse ability did not allow targets to damage friendly units with “no friendly fire” abilities.
  • Fixed an issue where “Bonus XP” achievement progress reset in certain situations.
  • Fixed an issue where the “Play Preview” text did not activate as a button to preview Co-op Commanders.
  • Fixed an issue where party members who were not the leader could “Ready Up”.
  • Fixed an issue where loading a Campaign save could result in a “The mod data loaded does not match the mod data which was originally used to play this game” message.

Gameplay and Races

  • Fixed an issue where building on a blocked Vespene Geyser could be possible.
  • Fixed a display issue where the Targeting UI would sometimes be inconsistent.
  • Fixed an issue on Lerilak Crest where AI opponents would not take their natural expansion when blocked.

User Interface

  • Fixed an issue where players could receive the “you missed a whisper” notification after a player interacts with the Whisper.
  • Fixed an issue with /r and /reply that could sometimes result in an error.
  • Fixed an issue where text input could become truncated and display an ellipsis in certain window sizes.
  • Fixed an issue where text input would not scroll properly when multiple lines of text were pasted in.
  • Fixed an issue where scroll bars did not properly follow the mouse position when dragged.
  • Fixed an issue where the chat window could sometimes appear incorrectly when chat members left.
  • Fixed an issue where the /help description of the /w chat did not describe how it functioned.
  • Fixed an issue where inviting a player that is banned from your group through the “Invite to Group” menu would give an inaccurate message.
  • Fixed an issue where the Chat menu would not function if attempting to chat with a pending friend invite.
  • Fixed an issue in the Starter Edition where chat warning messages only appeared in all chat and not on filtered chat channels.
  • Fixed an issue where double clicking from the Friends List in-game didn’t activate the in-game chat bar.
  • Fixed an issue where pressing the Escape key while in the Regions Select UI could close the client.
  • Fixed an issue where Context Menus could fail to have an Invite to Party option when in the same Lobby as the player.
  • Fixed an issue in the Help Menu where the Thor model was inconsistent with the in-game icon and model.
  • Fixed a display issue where Covert Operative skin’s portrait was using the Default skin.
  • Fixed an issue where accounts could fail to have a selection shown in the User Interface for new skins.
  • Fixed an issue where the Escape key caused the Campaign Panel to navigate back when the F10 Menu was active.
  • Fixed an issue where removing custom icons did not reflect in the Club Window.
  • Fixed an issue where sending invites when a Clan was at member capacity did not properly message the player that they were at capacity.

Editor

  • Terrain Editor
    • Placed units now apply the owning player for actor events, such as model swapping.
  • Data Editor
    • Fixed some possible crashes when reloading documents.
    • Fixed some possible crashes that could occur when changing ids or copy/pasting.
  • Cutscene Editor
    • Fixed multiple issues with Copy/Paste not retaining the original node data properly.
    • Fixed a crash when removing a node while a property is being edited.
    • Fixed an issue where Noise Volume and Volume material did not appear in the model data.

Bug Fixes

General

  • Clicking on your league icon in Multiplayer > Ranked will now correctly take you to your profile ladder division screen.

  • Fixed a rare crash that could occur when watching ”The Story So Far” videos in the Campaign screen while in a party.

  • Fixed a rare crash that could occur when attempting to invite someone on your Friends List that is no longer online.

  • MP3 files are now working properly again in the StarCraft II Editor.

  • Fixed an issue on Invader LE where certain areas of the map were inhibiting air control for flying units.

  • Fixed an issue on Frozen Temple where certain areas of the map were inhibiting air control for flying units.

  • Fixed a localization issue on the Multiplayer screen for the German and Italian versions of StarCraft II.

Nova Covert Ops

  • Fixed an issue that prevented players from getting credit for unlocking bonus equipment in the second mission of the Nova Covert Ops campaign when using the ‘Play Again’ option.

  • Fixed an issue where the incorrect audio would play in the German version of StarCraft II.

BUG FIXES

  • General
    • Fixed an issue where quickly clicking the ‘Play Again’ button from the Score Screen would display an error about being locked out from the matchmaking queue.
    • Fixed an issue where players were unable to reconnect to Battle.net from the in-game login screen after logging out and changing regions.
    • Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play.
    • On the Campaign screen, the Last Mission Played screen should now display the correct mission image.
    • On the Campaign screen, fixed an issue where Nova’s decloaking animation would sometimes fail to play.
    • Fixed a desync that could occur when using the Recover Game feature.
    • Fixed a crash that could sometimes occur when playing StarCraft II in Offline Mode.
    • Map Statistics will now show the proper win ratio in the Map Preferences dialogue.
    • Players using StarCraft II: Starter Edition can once again invite players to Custom Game and Arcade lobbies.
    • Fixed a crash that could occur when double clicking a player’s name during a friend request.
    • Fixed a tooltip issue where text and images would sometimes overlap in Arcade maps.
  • Nova Covert Ops
    • Replaying through Nova Covert Ops Mission Pack 1 will no longer overwrite your previous bonus objectives’ equipment progress.
    • Fixed a crash when starting a new Nova Covert Ops campaign in Offline Mode while using a non-English version of StarCraft II.
    • Fixed an issue on the Mac that caused Nova’s hair to display incorrectly during cutscenes.
  • Legacy of the Void Campaign
    • Fixed an issue where cutscenes would sometimes be skipped when replaying the Legacy of the Void campaign.
    • Fixed an issue where Solarite would occasionally reset to 100 when visiting the Legacy of the Void Master Archives.
    • For more information on these two bug fixes, please see our forum post.
  • Gameplay and Races
    • The Reaper’s KD8 Charge will now correctly knock back targets away from the grenade rather than away from the Reaper.
    • Adjusted the Liberator attack reticule while in Defender Mode to be more visible on snow terrain and in Low graphic settings.
    • Fixed an issue on Invader LE that prevented Terran structures from landing in certain locations on the map.

StarCraft II: Legacy of the Void 3.2.0 Patch Notes

GENERAL

The first mission pack for Nova: Covert Ops is now available!

  • The first mission pack consists of three missions and can be accessed by selecting Campaign > Nova: Covert Ops.
  • Assuming the role of Nova Terra, re-immerse yourself in the Koprulu sector, strategize against the Defenders of Man, and help Emperor Valerian Mengsk restore peace and unity to the Dominion.
  • Customize your equipment, select special army upgrades, and utilize powerful psionic ghost abilities to work your way through each mission to victory.
  • A new ghost unit skin is now available for those who had pre-purchased the Nova: Covert Ops mission bundle.
  • Players who purchase the Nova mission pack or mission bundle but do not own any of the expansions in the StarCraft II trilogy have elevated access to the following components of StarCraft II: Starter Edition:
    • Ability to chat in Public Chat Channels
    • Ability to join and chat in Groups and Clans
    • Map publishing to the StarCraft II Arcade utilizing the full range of assets from all three StarCraft II expansions
    • Offline Play
  • For more information, see our blog post.

Co-op Missions

  • Chain of Ascension
    • A new Co-op Missions map, Chain of Ascension, has been added!
    • Fight off waves of enemies as you and your ally engage in a tug-of-war battle to achieve victory.
    • For more information, see our blog post.
  • Vorazun
    • Level 15: Strike from the Shadows
      • Cloaked Damage bonus has been reduced from 25% to 15%.
      • Cloaked Damage bonus now applies only to unit attacks and not abilities.
      • The effect still applies to all allied units.
    • Dark Templar & Shadow Guard
      • Shadow Fury damage changed from 35 to 25 (+15 to light).

Automated Tournaments

  • Trophy Tops
    • Trophy tops have been added. Trophy tops offer some visual variation on the headpiece of the Automated Tournaments winner’s trophy.
    • Trophy tops are limited-time rewards that are tied to the duration of a ladder season. The first trophy top to be added is a ghost-themed trophy top to commemorate the release of Nova Covert Ops.
    • We plan to continue adding new trophy tops in future ladder seasons. For more information, see our blog post.
  • The 30-minute time limit no longer applies for the final match of a tournament.

Patching Improvements

  • StarCraft II now allows certain types of patching to be deferred so that the player can finish their current game before applying a new patch.
  • When a new patch is available, a dialogue will appear in upper-right corner of the user interface indicating that the player must restart the StarCraft II application in order to apply the patch.

Matchmaking Changes

  • The matchmaker will now force the “Best Match” setting in Options > Language and Region > Preferred Game Server for top ranked players.
  • For more information on our reasoning behind this change, see our forum post.

General

  • Improvements have been made to map loading times across all Void Campaign missions, Nova Covert Ops missions, and Co-op missions
  • A new CActorMinimap has been added:
    • This allows actors to be displayed in the minimap instead of in the game.
    • An example of how this can be used is if we wanted to display an animating model on the minimap that automatically moves and rotates along with an associated actor in the game scene (for example, attaching a ping model to a unit that display on the minimap).
    • Actors in the minimap are displayed using orthographic instead of a perspective projection.

USER INTERFACE

Chat

  • Unread whispers are now highlighted more visibly.
  • If the Chat Panel is minimized, notifications will now appear on the Chat Bar if new incoming whispers are received.
  • The Chat Panel can now be used in-game.
  • Performance optimizations have been made to in-game chat.
  • Party members will no longer show up on the chat channel Members List until after they have accepted the party invite.

General

  • Clicking on the clock will now toggle the display format between Standard Time and Military Time.
  • Improvements have been made to the UI performance of the Matchmaking screen.
  • Slides in the Home Screen Carousel now load faster.

BUG FIXES

General

  • Fixed an issue where pausing a tournament game could cause the winner of the game to still be eliminated from the tournament.
  • Tournament Map Veto statistics now properly shows records from Tournament games and not for Ranked Ladder games. This fix now shows totals for 3-round and 6-round tournaments, instead of only the currently selected tournament type.
  • The camera will no longer get stuck when using the Seek hotkey in a replay while moving the camera with drag scroll.
  • Players who wait to leave a timed Custom Game after the loser now still receive the proper race XP for the “Enemies Destroyed” category.
  • Playing the Tutorial no longer generates a replay.
  • Fixed a rare crash that could occur when playing Protoss on the Training stages.
  • Fixed an issue where clicking the middle mouse button while simultaneously moving the mouse would occasionally snap the mouse cursor to the center of the screen.
  • The Ghost ability Steady Targeting now properly grants credit towards the “Professionals Have Standards” achievement.
  • Archon vs. AI games no longer award 2v2 Versus AI achievements.
  • Fixed an issue where certain types of Rich Mineral Fields would not count towards the “The Rich Get Richer” achievement.
  • Fixed an issue in Aiur Chef where Broodlings and Feederlings couldn’t be targeted or killed.
  • Fixed an issue where accounts that owned all StarCraft II expansions were not getting the multiplayer XP bonus in IGRs.
  • Fixed an issue where Offline Mode would be inaccessible if StarCraft II was launched with a bit version different from the one last used.
  • Fixed an issue where some players in the Taiwan version of StarCraft II were prevented from toggling the Reduced Violence setting.
  • Fixed an issue in Windows 10 where exiting StarCraft II would override the system mouse pointer speed.
  • Fixed and updated many tooltips and dialogues across all StarCraft II screens to address clarity, positioning, localization, and truncation issues.

Legacy of the Void Campaign

  • Fixed a rare hang that could occur when loading the first Prologue mission, Dark Whispers.
  • In the Prologue mission Dark Whispers, Zeratul’s warning transmissions will no longer overlap with other transmissions.
  • In the mission Templar’s Charge, Alarak’s info panel no longer indicates that he has two swings per attack.
  • In the mission Templar’s Charge, Karax can no longer attack mineral and gas pickups.
  • In the mission Amon’s Fall, fixed an issue where Amon would occasionally fail to re-center and be missing from the victory cutscene.
  • Fixed an issue where the Archon or Dark Archon’s Reconstruction Beam ability would heal non-mechanical units.
  • The armor tooltip for the Purifier Core Matrix no longer displays as Terran Vehicle Plating.
  • Fixed an issue where changing the hotkey for Warp in Arbiter would not change the hotkey in game.
  • Fixed an issue where incorrect faction units could spawn, making missions impossible to complete, after finishing the Legacy of the Void campaign and then restarting it.
  • Replaying a mission and adjusting army units from the Master Archives will no longer display units that are unavailable.
  • Fixed an issue where the “Unrestricted Access” and “Sprinter Cell” achievements were not being granted if they were completed too close to their 11 and 15 minute marks.
  • Fixed an issue where the achievements “The Back Door” and “Psionic Death” were not being properly rewarded.
  • Fixed an issue where the achievement “Freeze the Day” was inconsistently crediting unit hits by Temporal Field.
  • Fixed an issue where progress on the achievement “Hard to Kill” was being reset after each mission.

Co-op Missions

  • General
    • The following units and abilities no longer deal friendly fire splash damage:
      • Widow Mine
      • Spider Mine
      • Raven Seeker Missiles
      • Ghost EMP
      • AI-controlled Tactical Nuke
    • The Science Vessel’s Irradiate ability now affects neutral creeps.
    • Computer controlled Science Vessels will now properly cast Defensive Matrix.
    • The Defiler’s Plague ability no longer affects Protoss shields.
    • Fixed an issue where Swarm Hosts would sometimes fail to maintain attack distance and focus.
    • Unpowered Photon Cannons no longer display their detection icon and radius.
    • Fixed a camera zoom issue that could occur if a Spear of Adun ability was active upon a mission’s completion.
    • The F2 Select Army Units button now functions properly for allied army units of a player that has left the game.
    • Fixed an issue where certain unit and structure upgrades were not being updated in the commander selection screen as they were being unlocked.
    • Fixed several issues where sounds would not properly play when using certain commander abilities.
    • Several tooltip and localization errors across all Co-op menus, screens, and commanders have been fixed or clarified.
    • Fixed an issue where the Ready/Play button could become disabled if a player that disconnects and reconnects leaves the party first.
  • Commanders
    • Artanis
      • Solar Bombardment now properly hits cloaked units.
      • Artanis no longer loses solar energy when canceling Orbital Strike after not firing any shots.
      • Artanis’ achievement “Finger of Death” is no longer attainable while playing as Karax.
    • Karax
      • Fixed an issue where the Solar Forge would not rebuild itself after being destroyed.
      • Fixed a number of display issues that could occur with the Unity Barrier’s animation.
      • The Unity Barrier buff no longer applies to Spider Mines.
      • Charge now properly grants a movement speed bonus to Karax’s Sentinels.
      • Fixed an issue where the Purifier Beam would receive the Energizer’s Chrono Beam effect.
      • Khaydarin Monoliths now properly receive an attack speed increase from the Energizer’s Chrono Beam.
      • The Cancel button in the Purifier Beam UI now works properly.
      • Fixed an issue where the Spear of Adun energy display could occasionally get stuck at 198 or 199.
      • Fixed a number of issues where red textures would display on death animations when using Low graphics quality.
    • Kerrigan
      • Ultralisks will no longer return to their original launch location if the target of a casted Burrow Charge moves out of position.
      • Ultralisk Chrysalises can no longer be lifted by a Phoenix’s Graviton Beam.
      • Nydus and Omega Worms will no longer make certain temporary units permanent.
      • Large numbers of units entering a Nydus Network will no longer trigger an alert that the player has taken heavy losses.
      • Omega Worms no longer have reduced health when building two of them are built next to each other.
      • Ability Efficiency no longer causes Assimilation Aura to cost -5 energy.
      • Ability Efficiency now properly reduces Immobilization Wave’s cooldown by 20%.
      • Mineral pickups from Kerrigan’s Assimilation Aura are no longer box selectable.
    • Raynor
      • Medics will now properly heal allied Zerg defensive structures.
      • Medics will no longer get stuck near damaged non-defensive structures.
      • Medics will no longer heal-follow friendly units if issued a Stop command.
      • Fixed a visual issue that could occur when units load in Bunkers while being healed by Medics.
    • Swann
      • Upgrade Laser Drill Level 2 can now be properly bound to other keys.
    • Vorazun
      • Mind controlled Battlecruisers, Banshees, Vikings, and Ravens/Science Vessels no longer have the Ignite Afterburner ability.
      • The Dark Pylon’s Recall ability now works properly on mind controlled units.
      • Fixed a display issue where the Strike from the Shadows debuff icon would be missing in certain cases.
    • Zagara
      • Zagara’s Banelings no longer explode when they are under air units.
      • Fixed an animation issue that would occur when Zagara performs her normal attack.
      • Scourge Nests will now properly show the Chrono Boost visual effect.
      • Zerg Queens no longer use their melee attack animation when using their ranged attack.
  • Maps
    • Rifts to Korhal
      • Fixed an issue where Karax’s Khaydarin Monoliths could get the Pirate Ship bonus objective without aggroing any enemy creeps.
    • Lock & Load
      • Additional defenses have been added to the rear locks, preventing certain commanders from completing this map very rapidly on Brutal difficulty.
      • Wreckage created by Swann’s Immortality protocol will no longer progress the map objectives.
      • Fixed an issue where attack waves would occasionally retreat back to their own base.
      • Switching from Low to Ultra graphics quality will no longer cause graphical issues.
      • Several doodads and enemy structures on the map have been adjusted for clipping issues.
      • Fixed several areas on the map to more accurately reflect pathable and unpathable terrain.
      • Fixed a graphical flickering issue that could occur when the Construct is killed with an Orbital Strike.
      • Games on Lock & Load no longer generate multiplayer replays.
    • Oblivion Express
      • Air units will no longer get stuck by air pathing blockers in certain areas of the map.
    • Void Thrashing
      • Fixed an issue where enemy Lurkers would sometimes repeatedly play their burrow and unburrow animations.
    • Void Launch
      • Vorazun’s Dark Pylons can no longer cast Recall on shuttles.
      • Fixed a display issue that could occur with pre-placed Protoss structures on the cracked ice texture.
      • Fixed a number of display issues that could occur with creep spread in certain regions of the map.
      • Fixed an issue where red textures could appear around the map when the enemy is Zerg.
      • Duplicate notifications no longer fire after the last Research Vessel is destroyed.
    • Temple of the Past
      • Fixed a rare issue that could occur where Temple of the Past would not complete even after the victory conditions had been met.
      • Fixed a number of display issues that could occur with Zenith Stones under the fog of war.

Gameplay and Races

  • General
    • On the map Ulrena, flying units can no longer become stuck on pathing blockers.
    • Fixed an issue on several ladder maps where Collapsible Rocks would be visible through the fog of war and on the minimap when destroyed.
    • Pings on enemy vespene geysers now properly state an intent to attack the structure rather than to harvest from it.
    • Fixed an issue where the Stalemate notification timer would show the incorrect amount of time remaining before the game ends.
    • Particle effects will no longer linger around a Protoss structure that is unpowered.
    • Abilities will now properly auto-cast if the target is in range even if there is no pathing to the target.
  • Terran
    • Cyclones will no longer move all the way into auto-attack range (range 5) after using the Lock On ability (range 7). Note that this does not prevent the Cyclone from inching forward while the ability is activating.
    • Flying Barracks will now take a higher subgroup priority than Flying Factory and Flying Starport.
    • KD8 charges now properly count towards a Reaper’s kill count.
    • Battlecruisers will no longer add 700 resources lost to the game statistics when using their Tactical Jump ability.
  • Protoss
    • Fixed an issue where the Phoenix’s Graviton Beam would not work when targeting worker units entering a vespene gas structure.
    • Fixed an issue where transforming a Gateway into a Warp Gate would occasionally stop the work animation of other production facilities.
    • Casting Photon Overcharge on a Pylon will no longer remove its Shield upgrades.
    • Fixed an issue where the Pylon’s kill counter would only display if under the effect of Photon Overcharge.
    • Box-selecting a Disruptor will no longer improperly select its Purification Nova projectile.
    • The Judicator Pylon skin now correctly has Additional Team Color textures.
    • Fixed a number of consistency issues on the Disruptor’s tooltips.
  • Zerg
    • Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam.
    • Queens can now properly use their Transfusion ability on Infested Terran Cocoons.
    • Fixed a number of graphical clipping issues that could occur with the Mutant Overlord skin.

User Interface

  • Fixed a number of visual issues that could occur when deleting a replay from the Replays screen.
  • Fixed an issue where the starting date of Grandmaster League would be displaying incorrectly.
  • Fixed an issue where the Automated Tournaments sign-up screen was displaying season wins instead of total wins.
  • Fixed an issue where the UI would disappear when upscaling the client into certain resolutions while in windowed mode.
  • Fixed an issue where Lobby Links would become reactivated if a Custom Game lobby was recreated with the same map and by the same player.
  • Ranked and Unranked Archon matches are now properly categorized as Archon games instead of 2v2 games in the Match History.
  • “Archon Co-op vs. AI” Custom Games will no longer automatically start by opening the lobby to the public.
  • Fixed an issue where a player could enter a locked state when leaving the Tutorial from a Custom Game lobby.
  • Fixed an issue where chat text would extend beyond three lines when the Chat Panel was not in focus.
  • The Profile > Ladders > Statistics > Race Report > Archon Ranked dropdown now shows the correct stats.
  • Non-party leaders no longer have the dropdown option to use Recover Game in the Replays tab.
  • The UI will no longer disappear when reconnecting to Battle.net while viewing a Profile.
  • Players can now properly leave a Group or Clan that only has 1 player in it.
  • Players who are banned from a group or clan are no longer able to view News and Events items of the group they were banned from.
  • Players who are banned from a group or clan will now properly see the default Groups & Clans info panel instead of an empty group list.
  • Lifting a ban on a player not in the group no longer causes the player to receive an erroneous message.
  • Fixed a display issue that could occur when getting invited to a Group or Clan while viewing an empty Trophy Case.
  • The in-game Income Tab now properly reflects the real-time changes made in Legacy of the Void.
  • Fixed an issue where a load screen would appear when switching user interface screens after leaving a “Watch With Others” replay.
  • Observers who leave a game or a replay are now properly removed from the Observers list in the Message Log.
  • The countdown timer to the start of an Automated Tournament no longer counts down from 5 twice.
  • Fixed a formatting glitch that could occur when viewing saved games from the Load Game dialogue.
  • Fixed a number of display issues that could occur in the Co-op Missions commander selection screen if a player was disconnected and reconnected to Battle.net.
  • Fixed a number of display issues that could occur with the Co-op Missions commander selection animation when two players in a party are selecting commanders.
  • Fixed an issue where queuing for a multiplayer game and then attempting to ready up for a tournament would cause the player to get into a locked state.
  • Fixed an issue where trophies would fail to display when opening the Trophy Case more than once.
  • Fixed an issue where old tournament snapshots would fail to load when viewed through the Trophy Case.
  • Fixed an issue where certain hotkeys would be unassigned in the US Lefty layout in localized versions of StarCraft II.
  • Fixed an issue where the Game Duration warning dialogue would flicker in an Automated Tournament game.
  • Fixed an alignment issue with Karax’s Home Screen background model.

Editor

  • Publishing
    • Fixed an issue where the color Pink would cause maps not to publish if selected as User or Computer Team Color for maps with greater than seven user or computer-controlled players.
  • Cutscene Module
    • Fixed an issue where layers of parent items would not be retained when pasting after using Copy or Copy With Hierarchy in the Timeline Tree.
    • Fixed rearranging of objects when pasting in the Timeline Tree.
    • Fixed an issue where using undo with Ghost Mode on would cause duplicate GUIDs in the cutscene data.
  • Terrain Module
    • Fixed issues with placing and selecting objects on maps with no terrain.
    • Fixed a crash that could occur when dragging fill brushes on symmetrical maps.
    • Fixed an issue where certain doodad options were missing in the Layer > Doodad dialogue in the Taiwan version of StarCraft II.

Mac

  • Fixed a crash that could sometimes occur if the Mac SC2 Editor was launched in a language that uses non-ascii characters.
  • Fixed an issue where switching to High graphics quality on a medium-end system would not prompt StarCraft II to restart.
  • Fixed an issue on the Replays screen where the Show in Finder button would not function properly if there were no save or replay files in the folder.

StarCraft II: Legacy of the Void 3.1.4 Patch Notes

Bug Fixes

  • Fixed a crash that could occur when playing certain Arcade games.
  • Fixed a number of display issues that could occur when navigating between different UI screens.
  • Fixed a crash that could occur when playing Custom Games while streaming certain types of data.

StarCraft II: Legacy of the Void 3.1.3 Patch Notes

Co-op Missions

  • A balance pass on Co-op Missions has been implemented, click here for developer insights.
  • Improvements have been made to map loading times for Co-op Missions
  • Map Balance
    • All maps have been rebalanced to allow for more consistent difficulty levels
  • Opponent AI Revamp
    • The enemy AI will now be more diverse and can have specialized builds like producing more expensive units, fast units or air units
  • New decals have been added 
    • Terran Decal Reward
      • Reach level 5 with Raynor or Swann in Co-op Missions
    • Zerg Decal Reward
      • Reach level 5 with Kerrigan or Zagara in Co-op Missions
    • Protoss Decal Reward
      • Reach level 5 with Artanis, Vorazun or Karax in Co-op Missions
  • Commander and Unit Balance Changes
    • Raven
      • Seeker Missile + 35 Shield Damage
  • Raynor
    • Base Trait
    • Infantry Build increased to 50% faster (up from 20%). Now also applies to mechanical units. (Does not affect SCVs)
    • Factory and Starport Mechanical units cost 20% less minerals. The Vespene Gas portion remains the same.
  • Improved Stim
    • Raynor now starts with this, no longer need to research from the Tech Lab
    • Buff increased to 75% (up from 50%)
    • Cost 50% less life
  • Medic Advanced Upgrade
    • Safe Guard: Reduces damage that unit takes by 25% while they’re getting healed
  • Banshee Calldown: Duskwings
    • Start with full energy and can stay cloaked for the full duration
    • Now hits cloaked enemy ground units even if you don't have detection
    • Subgroup priority lowered to match regular Banshees
  • Hyperion
    • If Yamato fails, it will not trigger its cooldown
  • Kerrigan
  • Kerrigan's initial birth time has been reduced from five minutes to four minutes
    • Base Trait
      • Life steal increased from 25% -> 30%
    • Level 3 Talent
      • In addition to doubling the damage of Leaping Strike, it also doubles the damage of Psi Shift (from 50 -> 100)
    • Assimilation Aura
      • Now costs 0 energy
      • Generates 100% more gas than before
    • Immobilization Wave
      • Cooldown reduced from four minutes to three minutes
      • The 100 damage it does is now dealt up front rather than over 10 seconds
      • Kerrigan is now invulnerable while casting this ability
    • Hydralisk 
      • Frenzy is set to autocast by default
  • Vorazun
    • Mind Control energy cost increased to 150
    • Mind Controlled (Dark Archon only) units now take supply. You can always cast this ability regardless of your supply status and can still go over 200 supply.

Bug Fixes

  • Fixed an issue with the group list displaying groups players were not part of
  • Fixed an error that appeared on Macs after making a graphics change and restarting the client
  • Fixed a localization issue with the Replay UI
  • Fixed an issue in the Profile > Ladders > Current Season page where the Grandmaster start date would be displayed incorrectly
  • Fixed an issue where Widow Mines were dealing damage inconsistently to Immortals
  • Fixed an issue where Medics in Co-op Missions could sometimes become stuck trying to heal allied Zerg buildings and not properly move past them. The intent was they only heal Zerg defensive structures. The proper fix will be made in a future patch, but for now, Medics will no longer autocast heal on Zerg structures but can be manually told to do so.
  • Fixed an issue where some editor options could be used outside of the Test Document

StarCraft II: Legacy of the Void 3.1.2 Patch Notes

General

  • A new Tal’darim skin has been added for the Colossus.
    • To unlock this skin, players must complete the achievement “Winner Is Coming” in the Achievements > Multiplayer > Competitive category.
    • To see this skin appear in games, set your expansion level to Legacy of the Void in Options > Gameplay > Expansion Level.
  • The icon art on the command card has been updated for the following abilities and upgrades:
    • Zerg units: Burrow
    • Raven: Explosive Shrapnel Shells
    • Medivac: High Capacity Fuel Tanks
    • Banshee: Hyperflight Rotors
    • Reaper: KD8 Charge
    • Adept: Resonating Glaives

StarCraft II: Legacy of the Void 3.1.1 Patch Notes

Bug Fixes

  • Fixed a display issue affecting Internet Game Rooms.

StarCraft II: Legacy of the Void 3.1.0 Patch Notes

Legacy of the Void 3.1.0 Patch Notes

General

  • Co-op Missions
    • A new commander, Karax, has been added to Co-op Missions. Players who own StarCraft II: Legacy of the Void will automatically have access to Karax.
      • Karax is able to dominate the battlefield from orbit, using upgraded abilities from the Spear of Adun.
      • Command an army of expensive but powerful robotic units.
      • For more information, see our blog.
    • A new Co-op Missions map, 'Lock & Load', has been added.
    • An additional polish pass has been performed on existing Co-op Missions maps, to make them more immersive.
  • Nova: Covert Ops is now available for pre-purchase. Those that pre-purchase the mission bundle will receive a Nova portrait as well a Ghost unit skin upon the release of the first mission pack.
  • Several improvements and modifications have been made to Chat:
    • Copy and paste has been added.
    • In the Members List, a channel number has been added in front of channels.
    • In the Chat Input Box, the channel number now appears when typing in that channel.
    • Whispers
      • A new 'Whispers' category has been added to the Members List.
      • A 'Leave All Whispers' option has been added to the context menu when right-clicking the whispers category header.
      • A 'Close Whisper' option has been added to the context menu when right-clicking on a member in the Whispers List.
    • Chat Filtering
      • New chat filtering options have been added. To use, type 'filter <channel or whisper', 'unfilter,' and/or '/all' slash commands.
      • Leave, filter, and unfilter have been added to the context menus for channel names and whispers.
      • System messages no longer display when filtering.
    • Chat focus behavior has been updated:
      • Double-clicking will focus chat on a single member.
      • Double-clicking a focused member will unfocus the member and return the user to All Chat.
      • Pressing Tab while focused on a whisper will unfocus a whisper.
      • Pressing Tab while in a chat channel will cycle through whispers and channels.
    • When unpinned, the Chat panel will now fade more rapidly when clicking outside of the Chat panel to unfocus it.
  • Archon vs. AI has been added as an option in Matchmaking.
  • Upon the end of a Multiplayer match, a 'Rename a Replay' button has been added to the score screen.
  • A pulldown menu has been added to the Replay Management Screen to more easily allow a user to Delete, Rename and Show a replay.
  • A green checkmark has been added over a ready player's avatar in the party panel when the player is ready.

Arcade

  • An increase of the document limit for Arcade authors has been added
  • A new filter option has been added to the Arcade which will allow users to search open games by name, genre or game mode and a list will surface matching results with active lobbies.

Editor

  • General
    • New 'Archon Co-op VS A.I.' category is available in the Game Variants dialog.
  • Data Wizards
    • Added 'simpletext' option for inputs, which limits string entry to letters, numerals, and underscores.
    • Added 'replaceSrc' and 'replaceDst' properties for macros, which apply string replacements to the evaluated text.
    • Added 'truncate' property for macros, which applies string truncation to the evaluated text.
    • Field index values may now be specified using enum names for fields based on enums.
  • Bug Fixes
    • General
      • Fixed errors when saving documents as component list directories.
      • Activity window will no longer prevent interaction with the Battle.net Log In dialog.
      • Removed 'Hide Battle.net Lobby' from map publishing options.
      • Map image generation now accounts for the Base Height value (Map > Map Options) when determining camera position.
    • Data Module
      • Fixed incorrect truncation of token identifiers generated by Data Wizards.
    • Terrain Module
      • Fixed various issues with cliff type remapping related to the multiple texture set system.
  • General
    • Gameplay
      • Fixed an issue where players of the Brazilian Portuguese version of Legacy of the Void could not have access to the localized content of the expansion.

StarCraft II: Legacy of the Void is now live!

Legacy of the Void Patch Notes

Players who have purchased Legacy of the Void now have access to all of its content.

  • Witness the conclusion to the StarCraft II trilogy.
    • Command the noble Protoss to save the galaxy over the course of 19 exciting missions that span multiple worlds.
    • Take control of the ancient Protoss arkship, the Spear of Adun, to call down devastating strikes directly onto the battlefield.
    • Explore mysterious new planets with the addition of eight new and vibrant tilesets.
    • After you’ve completed the Legacy of the Void campaign, experience the resolution to the storylines of Jim Raynor, Sarah Kerrigan, and Artanis in “Into the Void”, the 3-mission epilogue campaign to Legacy of the Void and the capstone to the epic story that begun in the original StarCraft.
  • Compete in the definitive version of the StarCraft II multiplayer experience.
    • Six new units have been added across the Terran, Protoss, and Zerg races.
    • A number of existing units from both Wings of Liberty and Heart of the Swarm have been retrofitted with new abilities and upgrades.
    • Wage war across 10 new multiplayer maps with more to come in each new ladder season.
  • New game mode: Co-op Missions
    • Play cooperatively with your friend, or be paired with a partner of your skill level.
    • You each select one of StarCraft’s legendary commanders, which defines your army options.
    • Work together on a campaign-style mission, with objectives that need to be completed in order to win.
    • Completing missions gains you experience and levels up your commander.
    • As levels are unlocked, gain new powerful abilities that increase the strength of your commander.
  • New Multiplayer option: Archon Mode
    • Two players team up to share control of a single base.
    • Play at a new level of competition, with your combined focus allowing for more complex strategies.
    • Compete on the ranked ladder, all the way up to Grandmaster League!
  • Become a StarCraft II champion in daily Automated Tournaments.
    • Sign up for tournaments and participate in the ultimate expression of the StarCraft II competitive experience.
    • Tournaments run every two hours throughout the day, and tournament games feed into your 1v1 rank and league standing.
    • Compete in 3-round tournaments on weekdays and 6-round tournaments on weekends.
    • Earn trophies to fill up your trophy case and show off the spoils of your victories!
  • And much more:
    • The level cap has been raised to 150 (15 new levels per race), along with the addition of a plethora of new achievements and rewards.
    • Tactical and scripted A.I. have been updated to utilize the new multiplayer changes in Legacy of the Void.
    • New players can learn the game through an updated Tutorial experience that steps through the different races.
    • Multiplayer Training missions have been updated to reflect the changes to gameplay in Legacy of the Void.
    • Race-specific mouse confirmation cursors now appear when utilizing rally points and waypoints.
    • Destructible rocks and Xel’Naga watch towers now appear on the minimap.
  • Legacy of the Void includes all of the awesome new features recently added in Patch 3.0 and Patch 3.0.3, including the free “Whispers of Oblivion” prologue campaign, a completely revamped user interface, a redesigned Chat system, an updated Arcade, Regional Game Servers, new SC2 Editor features, and much more!

If you have any issues or concerns, we’re here to help:

Good luck and have fun!

Heart of the Swarm: Patch 3.0.3 Notes

General

  • Regional Game Servers
    • With the introduction of Patch 3.0.3, new game servers have been added to StarCraft II for the Americas login region and for the Asia login region.
    • The matchmaker will now automatically try to find the best game server for you to play on based on your round-trip latency (a.k.a. “ping”) to all of the servers connected to the region you log into.
    • Your ping information is used in combination with your individual skill rating to find and match you with other players of similar skill who also connect to your server.
    • Along with this change, a Preferred Game Server selector is now available in Options > Language and Region. This setting will default to Best Match, but players may wish to change this if they notice connection issues when playing on a specific server. If you are not experiencing issues, it is highly recommended that you leave this set to Best Match.
  • Matchmaking Improvements
    • Players should now experience shorter queue times when searching for a match.
    • It should now be less likely for players with large skill differences to be matched against each other in 1v1 matchmaking (eg. Grandmaster vs. Bronze).
    • The matchmaker should now favor parties of similar size when searching for team games.
  • Silence Penalty
    • Players who are frequently reported for Abusive Chat in StarCraft II will now be given a Silence Penalty.
    • When silenced, players may not send chat messages in the following areas:
      • In-Game All and Ally Chat
      • Direct whispers to non-Friends List players
      • Chat Channels: Public, Custom, or Group
      • Tournament Lobbies (upon the release of Legacy of the Void)
      • Public Custom Game Lobbies and Arcade Lobbies
      • Writing map reviews
    • A player’s first Silence Penalty will last for 24 hours.
      • Each Silence Penalty received after the first will double in duration, and there is no maximum amount of time that a player can be silenced.
      • Silenced players will be notified of the penalty’s remaining duration each time they log into StarCraft II.
      • A red speech bubble icon will appear on silenced players’ portraits in the game’s menus to indicate their silenced status to others.
    • For more information, see the overview we posted on this feature for Heroes of the Storm which follows similar functionality.
  • StarCraft II now better evaluates whether a player has completed certain meta-achievements for the Heart of the Swarm or the forthcoming Legacy of the Void campaigns, and may reward credit for those achievements retroactively if it finds errors.
  • Players who are temporarily disconnected from Battle.net during a game should no longer lose their achievement progress if they are automatically reconnected during the same game session. This should reduce the frequency of players who don’t receive credit for an achievement despite having fulfilled the achievement’s criteria.
  • In Options > Graphics, a warning message now displays if players who are running 2 GB of memory or lower attempt to set Texture Quality to Medium or higher.
  • Various optimizations have been made to the StarCraft II network code which should result in a reduction of packet loss during games.

User Interface

  • In the Arcade, right-clicking an Open Game entry will now bring up a context menu with the option to either Join Game or View Game Info.
  • New expository videos, titled “The Story So Far”, have been added to the Campaign sub-selection screens. These videos recap the events leading up to the start of each of the three StarCraft II campaigns.
  • Private Lobbies can now be linked in chat using the [Lobby] linking feature.
  • The Chat Panel has been slightly widened for users in 16x9 resolutions.
  • The 1v1 multiplayer loading screen has been refreshed to display race-specific art to match the race selection of each player.

Gameplay

  • The optimal mineral saturation value displayed above a player’s base has been changed from 24 to 16.
  • Advanced Ping has been added.
    • To use, hold down ALT and drag-click on either the ground or the minimap to choose from multiple visual indicators that will be sent to players on your team.
    • The indicators that can be used are: Attack, Defend, On My Way, or Retreat.
  • A new error cursor now displays to more clearly indicate whether or not abilities can be used through the fog of war.

StarCraft II Editor

  • The default server storage space for Arcade map creators has been doubled from 150 MB to 300 MB.
  • In the Data Module, the Hint Viewer now supports enum hints.

Bug Fixes

  • General
    • Fixed an issue where Allied Chat would not be the default chat method in team games if a player had previously sent a chat message to all players.
  • User Interface
    • General
      • The Artanis Home Screen background now displays as a 2D still image when setting Graphics Quality to Low or Medium.
      • Fixed an issue where the sound from the Artanis home screen scene would persist even after logging off of Battle.net.
      • Fixed an issue where planets on the background screens would occasionally shift or pop.
      • Fixed an issue where party members would see all other matchmaking queues disappear when readying up for a queue as a party.
      • Fixed an issue where certain non-ascii characters were not displaying properly when running the Simplified Chinese version of StarCraft II.
      • Fixed an issue where the Protoss energy counter would not fit properly in the overlay text box when using the Streamlined or Split 1v1 observer interfaces.
      • [Lobby] links will now properly display the map name if used as broadcasts.
      • Fixed an issue where the Options > Restore Defaults button would need to be clicked twice in order for settings to be properly reset.
    • Loading Screens
      • Reduced the likelihood that player names would become truncated in the multiplayer loading screen.
      • Fixed an issue where the name plate in the multiplayer loading screen would get cut-off in certain resolutions.
    • Chat Panel
      • Fixed an issue where the chat scroll bar could be clicked on even when the Chat Panel was out of focus.
      • Fixed an issue where occasionally the missed chat messages notification in the Chat Panel would not properly clear when switching chat filters.
      • Fixed an issue where players would occasionally receive an error message stating that they are unable to join Arcade chat despite already being in chat.
      • Fixed an issue where the Chat Panel was in focus when auto-joining in chat for the first time, blocking the background cutscene.
      • Fixed an issue where the Chat Panel would not properly fade when out of focus on Low graphics settings.
      • Fixed formatting issues when using the zhTW locale.
    • Friends List
      • Fixed an issue where players in other Blizzard games would display a StarCraft II presence icon in the Friends List.
      • Sending a Friend Request from the Friends List now properly sends feedback to the requesting player.
      • Fixed a UI formatting issue with the in-game Friends List.
    • Groups & Clans
      • Fixed an issue where players could sometimes get stuck in a state where they were a member of the wrong group or clan. Players who are in this state should now be able to leave the group or clan properly.
      • Custom clan icons will now display properly in the Groups list.
      • Fixed a crash that could occur when typing too many characters into the Groups & Clans member filter field.
    • Custom Games
      • The selected state between entries in Custom Games and Replays is now more visually consistent.
      • Fixed an issue where the Custom Games map search wouldn’t use the default variant index specified in the editor.
      • Fixed a rare issue where players could become permanently unable to create Custom Game lobbies.
      • Fixed an issue where the team color of an Archon follower wasn’t using the player’s proper color selection.
    • Profile and Parties
      • Portraits no longer look pixelated in the UI.
      • Fixed a sound inconsistency that could occur when clicking on your portrait.
      • Portraits now properly display an offline avatar when playing in Offline Mode.
      • Fixed an issue where the spawning icon would persist even after disbanding a spawned party.
      • The Achievement Showcase selection list now fits six achievements in the display pane instead of five.
    • Arcade
      • Fixed an issue where Arcade game titles could extend beyond the boundaries of the game info panel.
  • Gameplay
    • Fixed an issue where members of an Archon could prevent each other from sending pings.
  • Editor
    • General
      • Publishing will no longer ignore locales for which the published name matches the enUS name.
      • Publishing now ignores any MapInfo files within mods, which could otherwise lead to validation errors.
      • Start locations are now properly drawn in map images generated during publishing.
      • Sound actor previewing is now audible even if the Terrain Module is open.
    • Data Module
      • The Object Properties dialog no longer allows resetting field values when modifying multiple objects.
    • Trigger Module
      • Catalog Field Path parameters now allow choosing arrays without an index.
      • Fixed an issue where a possible infinite loading loop could occur when updating libraries due to dependency changes.
  • Mac
    • Fixed an issue where the Mac Editor would crash on startup in non-English languages.

StarCraft II 3.0.2 Patch Notes

Bug Fixes

  • Resolved an issue that caused file corruption when uploading maps and replays.

Heart of the Swarm 3.0.1 Patch Notes

General

  • Various improvements have been made for Windows 10 users to address slowdowns when launching the StarCraft II client and navigating around the user interface.
    • Please see our forum post about our ongoing investigation into performance issues.
  • In Options > Mouse and Keyboard, the percentage value for Mouse Sensitivity is now properly displayed.
  • Fixed an issue where Voice Chat would stop working after playing a game.
  • Fixed a crash that could occur when loading into the Whispers of Oblivion Prologue missions.
  • Fixed a crash that could occur when playing certain Arcade games.

User Interface

  • It is now possible to /leave a whisper conversation.
  • Fixed an issue where scroll bars would occasionally become stuck and fail to scroll to the bottom of UI windows.
  • Fixed a crash that could occur when navigating between tabs.
  • Fixed a rare crash that could occur when clicking hyperlinks.

Gameplay

  • Missile attacks now properly deal damage even if the target moves outside of range when the missile strikes.
  • ALT + # will no longer cause units inside transports to be removed from control groups.

StarCraft II Editor

  • Test Document now works properly in the Mac SC2 Editor.
  • Prefixes and suffixes of objects are now properly displaying again in the Units layer of the Terrain Module.
  • Fixed an issue where the Editor would fail to launch if streaming data was not 100% downloaded.

The Heart of the Swarm 3.0 Patch is now live! This patch brings a host of new additions and improvements to the game. Please read the full patch notes below.


General

  •  “Whispers of Oblivion” now available
    • Three new campaign missions that were previously only available in the Legacy of the Void Beta are now available to all players.
      • To play these missions, click on Campaign and select Legacy of the Void > Prologue.
      • These missions focus on Zeratul and serve to bridge the story between Heart of the Swarm and Legacy of the Void.
  • You can now purchase any of the three StarCraft II expansions in each of their respective in-game menus on the Campaign screen. This includes the ability to pre-purchase Legacy of the Void.
    • As a reminder, each expansion can now be purchased as a standalone product; you do not need to own previous installments in order to play subsequent ones.
  • A 64-bit version of StarCraft II is now available. To use the 64-bit client, navigate to Settings > Game Settings > StarCraft II in the Battle.net App.
  • StarCraft II installations have now been migrated from the old MPQ file format to the new CASC file format. For more information on CASC, see this blog post.

User Interface

  • The entire StarCraft II user interface has been completely revamped.
    • All major navigation has been moved to the top of the screen, including the Party Panel and Profile.
    • Custom Games have been moved under Multiplayer.
    • Archon Mode is now available in Custom Games on official Blizzard-authored maps.
      • In order for map makers to add Archon Mode support to non-Blizzard maps, simply open and re-save the map in the Patch 3.0 Editor in order to pick up the new Archon Mode variants, and then republish the map to Battle.net.
      • The WCS 2.2 Observer Interface now shows the first four letters of each players’ names for each Archon team.
      • Unit selection circles have been updated to better show which players are controlling which units when observing team and Archon Mode games.
      • Archon Matchmaking and the Archon Ranked Ladder (including Archon Grandmaster League) will become available for Legacy of the Void players upon its release.
  • The Search Panel/Countdown Timer has been moved from the top middle of the screen to the bottom left.
  • The Chat system has been completely redesigned.
    • Chat is now one persistent window in the bottom-right corner.
    • Players are now automatically joined into General Chat upon logging in.
    • Chat channels are now split into expandable/collapsible groupings on the right side of the Chat panel.
    • The chat window can be expanded in height and pinned so that it stays on the screen even when out of focus.
    • The maximum number of players in a chat channel has been increased from 100 to 200. Players who have been inactive for a set period of time will be removed from public chat channels.
    • Additional chat display and filtering options have been added to the Options Menu under Options > Social > Chat and Options > Social > Chat Channels.
    • You can now join chat channels by typing ‘/join [channelname]’. If a public channel or group channel exists, you’ll join that channel. Otherwise, you’ll join a custom chat channel.
      • Many other ‘slash commands’ have been added, type /help for a list of primary commands.
      • A full list of the new commands can be found in our blog.
  • Brand new 3D scenes have been added to the background of every UI screen.
  • Two new 3D backgrounds – Artanis and Space Clouds – have been added to the Home Screen. These can be accessed in Options > Graphics > Background Model.
  • The Campaign screen has been redesigned with new 3D models to represent each chapter of the StarCraft II storyline.
    • Challenges can now be found under Wings of Liberty.
  • Friends List
    • Your BattleTag is now shown on the top of your Friends List.
    • Players Near You has been moved from the Home Screen into the Friends List.
    • Recent party members are now displayed on the top of the Friends List.
    • The Add Friend dialogue has been simplified.
    • General performance of the Friends List has been improved.
  • The Arcade has been redesigned.
    • Players will be automatically joined into a public Arcade chat channel when entering the Arcade section.
    • The Arcade experience is now organized around Join and Browse.
    • In Join, Open Games is now the default viewing mode, showing all active lobbies.
    • You can now link directly to a game lobby you are in by typing ‘[Lobby]’ into chat. Players who click on the link will be joined directly into the game lobby.
    • Top Played games can be found in the Browse section.
    • Learn more about the changes in our blog.
  • Starter Edition
    • Starter Edition players can now reach the maximum level for each race and earn their respective rewards.
    • Archon Mode is available for play in Custom Games on official Blizzard-authored maps.
    • All four 3D backgrounds on the Home Screen are available for use.
    • 1vAI matchmaking is now available at all expansion levels rather than just with Heart of the Swarm.
  • Multiplayer Loading Screens have been refreshed with updated art.
    • Player levels have been removed.
    • Portrait borders have been removed except in 1v1 matches.
  • Wings of Liberty players can now earn experience and participate in the Leveling system (previously this was exclusive to Heart of the Swarm).
  • FFA matchmaking has been removed, but is still available in Custom Games.
    • As a result of this change, the FFA Gladiator, FFA Destroyer, and X Wins: FFA series achievements have been hidden unless already earned, and their associated achievement points have been removed.
    • The “Competitive Zen Master” achievement has been updated to reflect the above removals.
    • See the reasoning behind these changes here.
  • Options Menu Changes
    • The following Gameplay options have been removed and are now permanently enabled:
      • Display World Object Tooltips
      • Display Game Tooltips
      • Display Hotkeys on Command Card
      • Enable Starting Worker Rally
      • Game Timer
        • In multiplayer games, the game timer now shows real time instead of scaling the time based on game speed.
    • Options > Gameplay > Display Build Grid is now enabled by default. 
    • In Options > Graphics:
      • Background Model has been moved under Display.
      • Texture Quality has been moved under Graphics and the Textures dropdown has been removed.
    • A new tab has been added: Observer and Replay.
    • The Voice tab has been renamed to Voice Chat.
  • Replays
    • All replays are now saved automatically, and the “Save All Replays” option has been removed from the Options Menu.
    • The file size of each replay is now displayed in the Replays screen.
    • The in-game “Load Saved Game” dialogue now defaults to the Recent tab.
    • As a reminder, replays created prior to Patch 3.0 will no longer be viewable, but replays that are newly created in Patch 3.0 and onwards will continue to be supported in future versions of the game. See this blog post for more details.

Gameplay

  • The worker count text will now turn red if your vespene gas worker saturation is higher than recommended.
  • Slight adjustments have been made to flier separation when moving in groups so that flier units do not rapidly lose their velocity when attacking while moving. 
  • If you issue a new attack command when Carrier Interceptors are already deployed, they will now engage the new target instead of returning back to the Carrier first.
  • Possible enemy locations will now pulse on the minimap for 10 seconds at the beginning of every game.
  • Pressing Alt + creates a new control group and removes units from other control groups. This works in all team games, including Archon games.

StarCraft II Editor

  • General
    • Map and mod merging functionality
      • Configure a three-way file merge using File > Merge Files.
      • Specify optional programs for diffing and merging text files within File > Preferences > External Tools.
    • Map > Map Loading Screen
      • Custom Layout property added for specifying custom UI layout as defined in the UI Module.
      • Loading Music property added for custom music.
    • Lighting Window
      • Ambient Environment Map property added to Global tab. This must specify a cubemap texture.
      • Ambient Environment Multiplier property added to Global tab. This works in combination with an environment map texture.
      • Regions tab support for copying settings between regions.
    • File > Preferences > General > Check Spelling Within Text Edit Controls.
      • This causes text edit controls which modify game text to underline unrecognized words.
  • Terrain Module
    • Multiple map texture sets
      • Multiple texture sets may be added to a map within Map > Map Texture Sets.
      • Each terrain chunk (8x8 area) may use only one of the map texture sets. Use the new Texture Sets brush in the Terrain layer to assign sets to chunks.
      • Within the Texture brush, choose which set to apply. Textures may only be applied to chunks which use the active set.
    • Mutually exclusive map tags (Map > Map Tags)
      • Map tags may enable a new option: Load Only One Tag In Game, along with a Load Chance. Only one tag using this flag will be randomly selected during game loading, and objects using the other tags will not be loaded.
      • View > Show Tags > Cycle Exclusive Tags
        • May be used to toggle editor visibility between each tag using this new option.
    • Vision brush added to the Terrain layer for painting vision blocking state directly on the map.
    • View > Show Vision settings for previewing vision state (AKA fog of war) based on all placed objects.
    • Fill operations added to Painted Pathing, Creep, and Vision brushes.
    • Fill operations may specify what state to Fill Within. Options include cliff level, texture, region, pathing, creep, and vision.
    • Edit > Paste Position Symmetrical
      • Use in conjunction with map symmetry and Copy Position. This will move the selected object to the nearest point which is symmetrical to the copied position.
    • Data > Rotate Objects
      • Opens a dialog for rotating a group of objects about an arbitrary point.
    • Sound Emitter points
      • Sound Actor property added for using an actor instead of a direct sound link.
      • Height property added for adjusting the height at which the sound plays.
    • Data > Export Map Image
      • Quadrant setting added for optionally choosing one corner of the map.
      • Near Clip and Far Clip settings added for adjusting camera clip distances.
    • View > Show Terrain > Show Base Height
      • Draws a colored plane at the map's Base Height value, defined within Map > Map Options.
    • View > Show Terrain > Show Active Brush Overlay Only
      • When applying pathing, creep, or vision brushes, this causes the overlay to only display the current operation.
    • Render > Show Selection Highlight
      • Draws highlight effect around selected objects, in addition to the selection circle.
  • Trigger Module
    • Data > View Usage
      • Opens a window for viewing all locations where the selected elements are being used.
      • Double click an item in this window to jump to its location in the Trigger Module.
    • Dialogs for choosing elements include a Source menu, which can be used to filter the list based on where the element is defined.
    • Inline option added to function definitions. If the function consists of exactly one action, this causes usage of the function to generate that action directly in the script.
    • Generated scripts for libraries within mods will now include a separate header file with declarations only.
  • Data Module
    • Data Wizards
      • Wizard files define custom UI templates for creation and modification of any game data.
      • Wizard files should be created externally as XML files.
      • For complete documentation, see Wizards > Wizard Help in the Data Module.
    • View > Show Data Hints Viewer
      • Opens a persistent window for displaying any hint text associated with the currently selected fields within Table View or XML View.
    • Sound preview UI will appear in the lower right when selecting Sounds, Sound Actors, Soundtracks, and Reverb Effects.
    • Properties dialog may now be used to modify multiple objects at once, for the following properties: Parent, Editor Prefix/Suffix, and categories.
    • Edit > Copy Data Reference
      • When Table View is active, this copies the selected field as a data reference tag suitable for pasting into game display text, such as tooltips.
    • Data > Modify Value (Relative)
      • When Table View is active, this opens a value dialog which will change numerical values relative to their current value.
      • Use the Relative Modification menu in the lower left to select an operation: Add, Subtract, Multiply, or Divide.
    • Sync Points tab added to properties dialog for sound assets. This defines time-based points associated with the sound for synchronization.
    • Mix Routing field added to Game UI Data, for defining the hierarchy of sound categories.

Bug Fixes

  • General
    • Fixed an issue where players were unable to start a new game if they were disconnected while watching a replay.
    • Autosaves should no longer fail and kick a player back to the main menu.
    • Players earning the “Frugal Fighter” achievement should now be properly awarded the achievement once they’ve completed its requirements.
    • Fixed a performance issue relating to CPU thread balancing on newer CPUs that lessened performance over time.
    • “The Reckoning” mission should now display the correct stat value for “Largest Zerg Force”.
    • Cameras in Relative Camera Mode (used in Custom Games) should now remain in the correct state even through a save/load transition. 
  • User Interface
    • Fixed an issue where players would receive a ‘You have been disconnected from the game’ message when quitting out of a custom game lobby.
    • Bookmarked games should now appear normally and not become stuck while trying to load.
    • Games completed in less than 3 minutes and 30 seconds should now correctly display “No experience earned”.
    • Players who restart their clients via changing their graphics will no longer remain in game lobbies.
    • Creating a lobby on a recently republished map should no longer cause an error.
    • Fixed a matchmaking issue where team games could start with an uneven number of players on each team.
    • Resolved an issue where players with "Only allow friends to send invites" enabled did not receive Group and Clan invites from Battle Tag and Real-ID friends.
    • Resolved an issue where players would be able to click ‘join’ for a private group or clan.
    • Group and Clan icons should now dynamically update when removing a custom icon.
    • Clan names should now be displayed next to character names in General Chat.
    • Players should now be able to search for Real ID Clan or Group members by their displayed Real ID name.
    • You should no longer be able to mistakenly watch a replay alone by double-clicking on it while in a party.
    • Players simultaneously leaving a lobby while partied should no longer cause a disconnection for one player.
    • Resolved a performance issue that caused a slight stall when opening up the Friends List while in a game.
    • Chatting with an offline player will no longer return a “null” automatic reply.
  • Gameplay
    • General
      • Mining vespene gas from geysers of different orientations and locations should now be more consistent.
      • Adding units to a control group while others are in a transport unit should no longer result in units being incorrectly removed from the control group.
      • Hotkeys should now properly become disabled when typing into an edit dialog box.
      • Winning a game of StarJeweled against an AI opponent should now properly display a Victory screen.
    • Terran
      • Siege Tank splash damage should now be properly applied to surrounding units when attacking a lowered supply depot.
      • A Widow Mine’s explosion animation will now be properly displayed if it hits an Interceptor that docks with a Carrier just before impact.
      • Marines with the Mercenary skin should now display the correct ragdoll death animation.
    • Zerg
      • Locusts should be better at acquiring targets when becoming clumped up in choke points.
    • Protoss
      • Fixed an issue where several missiles attacks would follow units that had just teleported via Mass Recall.
      • Fixed an issue where an enemy’s base location could be revealed when beam attacks are used against a Mothership Core as it’s casting Mass Recall.
      • Pylons with the Judicator Pylon Skin should now display the correct death animation whenever they are destroyed while warping-in.
      • Habitation Station LE should now correctly display the warp-in range of Pylons regardless of where the Pylon is placed.
  • Editor
    • Sound files generated by the Cutscene Editor’s Record Video feature should now correctly match the original audio file’s properties.
  • Mac
    • Fixed a crash that would sometimes occur when resizing the Terrain Editor window.
    • You can now open maps by dragging and dropping directly into an open Editor window.

StarCraft II 2.1.12 Patch Notes

Bug Fixes

  • Fixed an issue that caused clicking sounds when launching StarCraft II for Windows 10 users.
  • Fixed an issue where players who only own Heart of the Swarm did not have access to all AI difficulty levels.
  • Fixed a crash that occurred when playing Arcade games in a party.
  • Fixed an issue with unit placement when spawning from production buildings.

StarCraft II 2.1.11 Patch Notes

Bug Fixes

  • Fixed an issue in Windows 10 that caused the mouse cursor to be invisible. 
  • Fixed a rare crash that occurred in custom games.
  • Resolved an issue that would cause the game to crash when using an IME.

StarCraft II 2.1.10 Patch Notes

Bug Fixes

  • Fixed an issue where players would receive an “Input Limit Reached” error when viewing their profile while having a friend that belongs to a clan
  • Fixed a crash that would sometimes occur when viewing the Score Screen after a game.
  • Fixed a rare crash affecting Arcade games.

StarCraft II 2.1.9 Patch Notes

General

  • Warcraft III Assets
    • We’ve introduced over three thousand new assets from the Warcraft III Reign of Chaos and The Frozen Throne.
    • To gain access to these assets, launch the StarCraft II Editor and add the following dependency:
      • Warcraft III (Data Mod)
        • File > Dependencies
        • Click ‘Add Other’
        • Select the ‘Battle.net’ tab
        • Click ‘Log In’ and enter your Battle.net account information
        • Double click on Warcraft III (Data Mod)
  • Arcade and Custom Game Lobby Changes
    • Hosts will be able to remove players who have a pending invite.
    • If a player fails to accept an invite, additional invites from that player will be delayed.
    • The duration of a pending invite has been dramatically reduced.
  • WCS Observer Interface
    • We’ve made several improvements to the WCS Observer Interface
      • Minerals, Gas, army count, and worker count can now be displayed simultaneously.
      • Unit wireframes are now displayed for single or group selection.
      • Information is displayed more consistently, making it easier for tournament organizers to display auxiliary information.
      • Hot keys have been improved and simplified.

Bug Fixes

  • Fixed an issue that could allow a player to join a private lobby when they were not friends with the host.
  • Certain hotkeys in the Wings of Liberty campaign can now be remapped.
  • Presence information displayed in the Friends List should now display the correct information.
  • Fixed an issue where certain Nvidia drivers were causing certain textures to appear pink.
  • Typical use of the middle mouse button should no longer cause the cursor to snap to the center of the screen.

StarCraft II 2.1.8 Patch Notes

Bug Fixes

  • Fixed an issue that caused a performance loss on some Mac and Windows clients.
 

StarCraft II 2.1.7 Patch Notes

Bug Fixes

  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • The "So many Banelings" achievement can now be completed properly.
  • The Confine Mouse Cursor option will now work correctly on Mac clients with Retina display.
  • Fixed an issue that could cause errors or delays when loading achievements.
 

StarCraft II 2.1.6 Patch Notes

Bug Fixes

  • Fixed an issue where StarCraft II would fail to load on some Windows XP machines.
  • Fixed an issue that prevented in-game voice chat from functioning correctly between party members.
  • Corrected the default graphic settings for several Mac graphic cards.
 

StarCraft II 2.1.5 Patch Notes

Bug Fixes

  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
  • Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
  • Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.
 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.
 

StarCraft II 2.1.3 Patch Notes

Bug Fixes

  • Workers will now only consider visible resources when choosing among harvest locations.
 

StarCraft II 2.1.2 Patch Notes

Bug Fixes

  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.
 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

StarCraft II 2.1.7 Patch Notes

Bug Fixes

  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • The "So many Banelings" achievement can now be completed properly.
  • The Confine Mouse Cursor option will now work correctly on Mac clients with Retina display.
  • Fixed an issue that could cause errors or delays when loading achievements.
 

StarCraft II 2.1.6 Patch Notes

Bug Fixes

  • Fixed an issue where StarCraft II would fail to load on some Windows XP machines.
  • Fixed an issue that prevented in-game voice chat from functioning correctly between party members.
  • Corrected the default graphic settings for several Mac graphic cards.
 

StarCraft II 2.1.5 Patch Notes

Bug Fixes

  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
  • Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
  • Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.
 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.
 

StarCraft II 2.1.3 Patch Notes

Bug Fixes

  • Workers will now only consider visible resources when choosing among harvest locations.
 

StarCraft II 2.1.2 Patch Notes

Bug Fixes

  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.
 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

StarCraft II 2.1.6 Patch Notes

Bug Fixes

  • Fixed an issue where StarCraft II would fail to load on some Windows XP machines.
  • Fixed an issue that prevented in-game voice chat from functioning correctly between party members.
  • Corrected the default graphic settings for several Mac graphic cards.
 

StarCraft II 2.1.5 Patch Notes

Bug Fixes

  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
  • Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
  • Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.
 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.
 

StarCraft II 2.1.3 Patch Notes

Bug Fixes

  • Workers will now only consider visible resources when choosing among harvest locations.
 

StarCraft II 2.1.2 Patch Notes

Bug Fixes

  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.
 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

StarCraft II 2.1.5 Patch Notes

Bug Fixes

  • Fixed an issue that could cause the post-game score screen to become stuck while loading.
  • Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
  • Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
  • Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.
 

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.
 

StarCraft II 2.1.3 Patch Notes

Bug Fixes

  • Workers will now only consider visible resources when choosing among harvest locations.
 

StarCraft II 2.1.2 Patch Notes

Bug Fixes

  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.
 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

StarCraft II 2.1.4 Patch Notes

General

  • WCS GameHeart
    • GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
    • Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
      • The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
    • More information can be found in our WCS GameHeart blog.
  • Enhanced Team Colors
    • General
      • Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
        • Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
    • Updated Unit/Spell Effects
      • EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
        • Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’

Bug Fixes

  • Fixed an issue where the game display could freeze when using certain video hardware.
  • The Map preferences UI will no longer occasionally display placeholder text.
  • Fixed an issue that could cause the matchmaking options to become unavailable.
  • Fixed an issue where parties could sometimes become split when joining Custom Games.
  • The Ultralisk will no longer lose the Frenzied ability when burrowed.
  • Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
  • Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
  • The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
  • Fixed an issue where music would fail to loop in some Campaign missions.
  • The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
  • Fixed an issue where sound offsets could occasionally be ignored.
 

StarCraft II 2.1.3 Patch Notes

Bug Fixes

  • Workers will now only consider visible resources when choosing among harvest locations.
 

StarCraft II 2.1.2 Patch Notes

Bug Fixes

  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.
 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

StarCraft II 2.1.3 Patch Notes

Bug Fixes

  • Workers will now only consider visible resources when choosing among harvest locations.
 

StarCraft II 2.1.2 Patch Notes

Bug Fixes

  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.
 

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

StarCraft II 2.1.2 Patch Notes

Bug Fixes

  • Your Friends List should now sort correctly based on friend type.
  • Players set to ‘Busy’ will no longer see Chat Channel messages.
  • The New Messages counter will now correctly update for messages sent from the same player across multiple games.
  • New chat tabs should no longer appear when continuing a conversation with a player who has logged in and out of multiple games.
  • Fixed an issue where players could appear as offline in StarCraft II when logging in and out of multiple games.
  • Fixed an issue which occasionally prevented a player’s presence from updating when logging into StarCraft II from the Battle.net Desktop App.

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

StarCraft II 2.1.1 Patch Notes

Bug Fixes

  • The Follow Unit shortcut (CTRL + SHIFT + F) is now working properly.
  • The game should no longer return an error when you create a lobby with Extension Mods under certain conditions.
  • Games created with private Extension Mods can no longer be opened to the public.
  • A Viper can no longer be prevented from Abducting a unit by another Viper queuing Abduct on the target unit.
  • Custom icons for Groups and Clans should now update properly after they are changed.
  • Fixed a bug that caused a discrepancy in the displayed number of members in a Group.
  • Fixed a bug preventing player and map attributes from publishing properly in multiple regions.
  • Fixed a bug causing the game to crash when Take Command was activated on a replay.
  • The UI overlay can no longer be activated while a new or saved campaign mission is being loaded.
  • Fixed a bug preventing some achievements from correctly counting certain actions.
  • Achievements are now being properly awarded on StarCraft Master.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

STARCRAFT II PATCH 2.1

GENERAL

  • Free Arcade and More
    • The entirety of the Arcade, along with all of the maps, mods, and games found within, has been made accessible to all StarCraft II: Starter Edition players for free.
    • All Custom Games are now available to Starter Edition players.
    • All three races have been unlocked for Starter Edition players.
    • More information can be found in our Free Arcade blog, which will be released a little later today.
  • New Extension Mods Feature
    • Mod developers can now create Extension Mods, which consist of parameter sets that can be published to Battle.net for use with any StarCraft II melee map.
    • Players can apply any Extension Mod to any melee map from the Custom Games list.
      • To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
    • The “Top Played Games” section of the Custom Games list now displays the most popular melee map and Extension Mod combinations.
    • For more information, please see our Patch 2.1 Preview: Extension Mods blog post.
  • Extension Mod Samples
    • Three pre-made Extension Mods have already been published to Battle.net so that players and developers alike can quickly get familiar with this new feature.
      • All Units Explode – Every unit explodes upon death, damaging all surrounding units.
      • Big Game Hunters – All Mineral Patch and Vespene Geyser resource counts are dramatically increased.
      • Wandering Minerals – Mineral Patches randomly wander the map, much like neutral critters.
  • More Levels and New Rewards
    • The level cap for each race has been increased from 30 to 35.
    • Added three new race-specific “StarCrafts”-themed decals that can be unlocked at level 32.
    • Added three new race-specific “StarCrafts”-themed portraits that can be unlocked at level 35.
    • Have a look at the new rewards and get all the leveling details in our Patch 2.1 Preview: More Levels and New Rewards blog post.
  • First Win of the Day XP Bonus Increased
    • The bonus received for the “First Win of the Day” with each race has been increased from 25,000 to 100,000 experience points.
  • Classic StarCraft Soundtrack
    • The original StarCraft and StarCraft: Brood War soundtracks have been re-mastered and made available for play in StarCraft II.
      • Open the Options menu (F10), navigate to the Sound tab, and then locate the “Soundtrack” option to select which soundtrack from the dropdown list will play in-game.
    • More details can be found in our Patch 2.1 Preview: Classic StarCraft Soundtrack in StarCraft II blog post.
  • New Loading Screen Tips
    • Two new tips have been added that will display on both Wings of Liberty and Heart of the Swarm loading screens.
    • Three new tips have been added that will display exclusively on Heart of the Swarm loading screens.

BATTLE.NET

  • Clan and Group Improvements
    • Create Events
      • A new Events tab has been added to Clan and Group windows.
      • Clan and Group owners and officers can now create and schedule events for their clan or group.
        • To schedule an event, navigate to the Clan or Group’s Events tab and then click Create Event in the lower left corner.
        • All upcoming events will be displayed chronologically within the  Events tab and up to five events will also be displayed in the Events section of the StarCraft II home screen.
    • Group Icons
      • Clan and Group owners and officers can now upload a custom image for use as a an icon by navigating to the clan or group’s Info tab and then clicking Edit Info.
      • Group Icons will display in the top left corner of clan and group windows and also appear in group finder search results.
    • Clan Decals
      • Clan owners and officers can now upload a custom image for use as a clan decal.
      • Clan Decals will display above clan members’ town hall structures in-game.
    • For more detailed instructions, as well as Group Icon and Clan Decal image requirements, please see our Patch 2.1 Preview: Clan and Group Improvements blog post.
  • Inactive Players Removed from Public Game Lobbies
    • After a period of inactivity in a public game lobby, players who remain unresponsive will receive notification that they will soon be automatically removed from that lobby.
    • If a lobby host is removed this way, another player from the lobby will be automatically promoted to host.

EDITOR

  • General
    • The Game Attributes dialog now supports changing the list order of attributes and values.
    • The Game Attributes dialog now shows all possible players within a mod.
    • The Always Use Latest Version dependency option is now available for all dependencies, regardless of author. Please keep in mind that using this option means any unexpected changes to the mod could change or break map functionality.
    • Added preference for obfuscating script files when publishing locked files (within File > Preferences > Battle.net.) Please note that this does not obfuscate custom script code.
    • The Default Map preference for testing mods can now be any map file, and is chosen using a file browser (within File > Preferences > Test Document.)
    • Map Image Export dialog now includes buttons for copying game or editor view settings into custom settings
  • Trigger Module
    • Added setting for automatically loading trigger libraries defined within mods without requiring the map to reference it. This is found within Data > Library > Change Library ID. This defaults on for libraries created within extension mods.
  • Data Module
    • Added tooltips to many enumerations in Actor Data.

BUG FIXES

  • General
    • Marauders can now be properly trained in Heart of the Swarm Terran Training Stages 1 and 2.
    • The Reaper is now properly listed as a trainable unit in Terran Training Stage 1.
    • Fixed an inconsistency with the order in which players are displayed in Default Observer UI leaderboard tabs.
    • Resource amounts on the Units Lost tab now properly update when a unit is killed while morphing.
    • Player chat messages no longer persist when scrubbing through a replay.
    • The Follow Unit Group replay function now properly follows the selected player’s units, rather than jumping to nearby units.
    • Fixed an issue that could cause a drop in performance when many workers are mining from a Vespene Geyser.
    • Added Windows 8.1 support for the Traditional Chinese Phonetic IME as well as Chinese IME MSPY 2010.
  • Wings of Liberty Campaign
    • General
      • Seeker Missiles launched by Battlecruisers on the third level of Lost Viking now properly track the Viking.
  • Battle.net
    • Clarified the requirements for A.I. Romp achievements.
    • Fixed an issue that could cause Score Screens to display an incorrect number of units trained.
    • Suggesting an offline player to a party no longer causes a crash.
    • The length of the Move Sounds dropdown menu under Sounds Options now matches the length of similar dropdowns.
  • Gameplay and Races
    • General
      • Fixed an issue that could cause a revealed player’s cloaked structures to remain invisible, but still attackable, for opponents.
      • Weather effects have been removed from Polar Night LE.
    • Terran
      • Double clicking or Ctrl + Clicking a Hellion or Hellbat now properly selects all Hellions and Hellbats on screen.
      • The Transformation Servos upgrade icon is now properly displayed in the Observer UI Production panel while it is being researched.
      • The Viking’s Lanzer Torpedos can no longer track units relocated long distances by the Mass Recall ability.
      • The tooltip for the Medivac’s Heal ability now properly indicates that 3 life is healed per 1 energy.
  • Protoss
    • Motherships and Mothership Cores that attack an enemy unit prior to using Mass Recall are no longer revealed on the minimap or through the fog of war.
    • The tooltip for the Oracle's Revelation ability now appropriately indicates that neutral units and structures within the casting radius will be granted vision.
    • The targeting indicator for the Oracle’s Revelation ability now properly matches its actual casting size.
    • Zealots no longer perpetually cycle between Charge and Attack commands when a unit behind unpathable terrain is the target of a Charge command.
  • Zerg
    • Overseer Cocoons are no longer attributed as Massive units.
    • The Viper’s Consume ability tooltip now properly indicates that 2.5 energy is restored per second.
    • The Consume debuff icon is no longer removed from a structure’s info panel before all Vipers using Consume have finished channeling the ability.
    • Error messages are no longer displayed when a unit that has recently been Mass Recalled is targeted by the Viper’s Abduct ability.
    • The Hive’s info panel no longer displays a kill counter.
  • Graphics
    • Fixed an issue that could cause shaders to fail to generate in some cases.
    • Beam attacks no longer briefly reveal the location of a Mothership Core that has completed casting Mass Recall.
  • Editor
    • General
      • Toggling SetFilterPlayers now causes actor models, doodads, and units to disappear and reappear appropriately.
      • Archon resource costs are now correctly removed from the MineralsUsedCurrentArmy and VespeneUsedCurrentArmy stats when an Archon is destroyed.
      • Corrupt .SC2Interface files placed into the Interfaces folder no longer prevent working files from being displayed in the Observer Interface dropdown list.
      • Leaderboard progress bars no longer display erratic color flickering as they become filled.
      • Publishing errors no longer occur while attempting to publish a map to multiple regions when custom attributes exist.
  • Terrain Module
    • Several optimizations have been made for the Fill Texture tool.
    • The Render Statistics bar now properly displays data when Show Render Statistics is enabled.
  • Trigger Module
    • It is now possible to unload a specific unit from a transport using triggers.
    • Hit points now scale appropriately when using Set Global Time Scale to speed up the game.
    • Real and integer Modify Player Score actions now produce results consistent with desired parameter values.
    • Using the UnitSetPosition trigger with the blend parameter set to true no longer breaks missile tracking.
    • Disabled action indicator icons now properly update once all parameters are set for the Set Variable action.
    • Fixed issues with accessing custom attribute values within mods.
  • Data Module
    • The search feature for Term Types within the "(Basic) Event: Subject" field of a Query Response-type actor should now work correctly.
    • Imported icons that share the same path and name as existing files now behave consistently in the Data Module and in-game.
    • Corrected a typo for all Umojan Lab Gate unit variations.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General

  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  •  Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

  • Fixed an issue where users were encountering long load times when loading into a map from the editor. 

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

STARCRAFT II PATCH 2.0.10

GENERAL

  • A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
    • Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
    • Alternate colors are used to designate player colors when playing in teams.
    • Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
    • Minimap terrain is darkened to provide more visual contrast between units and terrain.
  • A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
  • Destructible rocks now appear on the minimap.
  • Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
  • Friendly fire information is now stored in the PlayerStats events for replay tracker events.

BATTLE.NET

  • A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
  • A Technology column has been added to the Score Summary tab on the Score Screen.

USER INTERFACE

  • Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
    • Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
    • Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
    • A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
    • Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
    • The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
  • Improved Replay Scrubbing
    • When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
    • Clicking the Play button cancels fast forwarding and resumes replay playback.
    • Dragging the replay slider backward now begins playback at the exact time specified.
  • Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
    • Zoom Level 1 Hotkey: Z
    • Zoom Level 2 Hotkey: Shift + Z
    • While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.

EDITOR

  • General
    • Multi-Region Publishing
      • The publish dialog now includes checkboxes for all available regions.
      • The publish configuration is still based on the current login region, but is now used identically for all selected regions.
      • A window has been added to display progress when publishing to multiple regions, and may be canceled at any point if desired.
    • Added an “Always Use Latest Version” option for Battle.net dependencies published by the active user. This is only available when using the “My Documents” source.
    • Added File > Export Balance Data functionality. These commands will download the latest balance data from Battle.net and export them to web-friendly XML and image files.
    • Added command line support for exporting balance data associated with a specific replay.
      • Use syntax: “-exportreplay -exportreplaydir
  • Terrain Module
    • Support for Map Symmetry has been added:
      • Define symmetry for a map using Map > Map Symmetry. This includes rectangular, diagonal, or rotational configurations.
      • Toggle the symmetry line overlay display with View > Show Terrain > Show Symmetry.
      • Toggle symmetry mode with Tools > Use Symmetry. When enabled, most brush and selection operations will be automatically duplicated in corresponding symmetrical locations.
      • Use Edit > Select All Symmetrical to select all symmetrical objects corresponding to the current selection.
      • Symmetry applies to everything except for regions, cameras, and roads.
      • Note: Due to grid alignment requirements, not every operation will be exactly symmetrical for every configuration (especially odd-numbered rotational segments.)
    • Doodads now support Pitch and Roll properties for three-dimensional rotation.
    • The HDR Multiplier property can now be modified independently from Custom Color.
  • Data Module
    • The “Effects” array in Effects Sets is now upgradable.
    • The “Duration” field in Apply Behavior Effect is now upgradable.
    • There is now a “Filter Players” field in Actor to limit visibility per specific player, which is similar to limiting visibility based on alliances. There is also a new set of actor messages to manipulate both fields at run time:
      • Clear Filter: Sets all filter flags to unchecked.
      • Clear Filter Players: Sets all “filter players” flags to unchecked.
      • Set Filter: Set, clear, or toggle specific filter flags.
      • Set Filter Players: Set, clear, or toggle specific “filter players” flags.
  • Text Module
    • IDs for manually added text entries can now be changed using Data > Change Text ID.
  • Trigger Module
    • Compile errors can now be double-clicked to view the corresponding element within the editor UI.

BUG FIXES

  • General
    • Fixed a number of sound and music issues relating to ambiance, screen transitions, and overlapping music tracks.
    • Miscellaneous tweaks and fixes were made for melee AI.
    • Fixed many text, hotkey, and localization issues for StarCraft II across all languages.
    • Fixed an issue in which XP reward values did not match certain unit and upgrade costs.
    • The camera now properly centers on units after using Recover Game.
    • Lighting in the game world and UI no longer appears brighter than normal after using Recover Game.
    • The Reduced Violence option now functions correctly after a client restart.
    • Fixed an issue that could cause red blood to appear in rare situations with Reduced Violence enabled.
    • Clicking Overseer and Broodlord cocoons in the Observer Mode Units tab now properly jumps the camera to those units.
    • Fixed an issue that could cause players to be unable to trade resources with the AI in certain situations during melee games.
    • Various performance improvements have been made when certain structures like the Cybernetics Core and Spawning Pool have completed construction.
    • The TerribleTerribleDamage cheat no longer occasionally becomes disabled after watching campaign cutscenes.
    • Clarified the criteria for the Auto-Kill achievement.
    • Fixed a rare issue that could cause players to unlock achievements they did not earn while playing Challenge missions.
    • Units can no longer become stuck in Challenge mission repulsion fields before rounds start.
    • Using Take Command from a Challenge mission replay no longer breaks UI elements.
    • Reapers can now be properly trained in HotS Training Stage 2.
  • Heart of the Swarm Campaign
    • General
      • Fixed an issue where Kerrigan’s ability hotkeys could not be rebound to a custom profile in certain situations.
      • Fixed a number of streaming errors that could occur while playing the HotS Swarm Campaign.
      • Fixed many issues which caused 3D portraits to display improperly throughout the HotS campaign.
      • Fixed an issue in which completing the campaign and starting a new one could cause certain conversations to no longer play.
      • Units grouped with Kerrigan can now be issued hotkey commands while she is burrowed.
      • Hotkeys can now be properly assigned to evolution split strains.
      • Players are no longer prompted to mutate an Infestation Pit in order to morph Aberrations rather than the required Evolution Chamber.
      • Pressing Escape to skip certain campaign cutscenes no longer results in a black screen.
      • Fixed a rare issue which could cause hotspot conversations to stop working in certain situations.
      • Fixed a display issue that could occur when rapidly clicking on hotspot conversations.
      • Izsha no longer explains Kerrigan’s third ability column before it is unlocked.
      • Torrasque Strain Ultralisk eggs can no longer be Abducted.
      • Roachlings spawned by Corpser Roaches now properly receive melee attack upgrades.
      • Burrowed Aberrations now properly benefit from armor upgrades.
      • Vikings under the effect of Parasitic Domination no longer use Drone error sounds.
      • The StarTours achievement no longer lists incorrect criteria.
      • Clarified criteria for the Endangered Species achievement.
      • The Missing Link achievement can now be properly earned.
      • Fixed an issue in which bonus objective completion could count more than once toward Kerrigan Power achievement progress.
      • The Kerrigan Power achievement progress now tracks properly from levels gained through the Master Archives.
      • Shortcut keys now work properly on the Swarm Upgrades page in the Master Archives.
      • Evolution missions launched through the Master Archives now properly count toward achievement progress.
    • Missions
      • Completing the “Lab Rat” mission no longer occasionally blocks progression to the next mission.
      • Fixed a number of terrain and graphical issues that could appear throughout the “Back in the Saddle” mission.
      • The victory screen for the “Domination” mission now properly counts the number of rescued Baneling Nests.
      • Fixed an issue on the “Old Soldiers” mission in which an allied Swarm Queen could fail to place a Creep Tumor.
      • Fixed an issue on “Waking the Ancient” where mission progression could become blocked in certain situations.
      • Fixed a number of transparency issues with trees on the “Supreme” mission.
      • Fixed a hole in the terrain on the “Hydralisk Evolution” mission.
      • Fixed a number of pathing issues on the “Hand of Darkness” mission that could occur when attempting to kite Hybrids away from their spawn points.
      • Fixed an issue that could cause terrain to appear transparent during the “Conviction” mission.
      • Ravens under the effects of Parasitic Domination can no longer be used to bypass large sections of the “Conviction” mission.
      • Dominion Vikings on the “Death from Above” mission no longer grant vision to the player.
      • Using Parasitic Domination on Alpha Squadron units during “The Reckoning” mission no longer causes minimap pings to persist.
  • Battle.net
    • Fixed an issue that could cause matchmaking buttons to become disabled and display an “Unavailable” tooltip.
    • Fixed an issue in which 4v4 matchmaking games could occasionally result in a loss for both teams.
    • Fixed a rare issue that could cause a player’s MMR to decrease after winning a matchmaking game.
    • Custom Game lobbies now remember a player’s previously played race rather than defaulting to Terran.
    • Blocking or unblocking a player now displays a toast notification.
    • Fixed an issue that could prevent some Arcade maps from being played.
    • Fixed an Offline Mode issue which could cause the Heart of the Swarm Campaign button to go missing in certain situations.
    • Fixed an issue in which the Friends list would not update properly when adding or removing friends in certain situations.
    • Fixed an issue that could cause old achievements to be pushed off the Recent Achievements window prematurely.
    • Right-click context menus now open properly when right-clicking player portraits in game lobbies.
    • Non-member players connected to a Group’s chat channel can now be banned while they are in a game.
    • Maps in the Custom Games menu that are dependent on either the Liberty or Swarm mods are now properly displayed and sorted based on a player’s currently selected expansion level.
    • The Achievement page now properly displays the Tier 3 Arcade achievement icon for accounts that have earned the required number of points.
    • Many typos and tooltip fixes have been made across the entirety of Battle.net.
  • Gameplay and Races
    • General
      • Collapsible Debris now displays properly for players that did not witness the tower collapse.
      • Fixed an issue that occasionally caused the game camera to pop after using drag scroll to disengage the follow unit feature.
      • Fixed an issue that could cause waypoint indicators to remain visible on burrowed or cloaked enemy units in certain situations.
      • Units can no longer walk up the edges of certain cliff intersections on the StarShip tileset.
    • Terran
      • Burrowing a Widow Mine can no longer cancel Graviton Beam.
      • The “[Player] no longer has any forces!” message is no longer displayed if the player still has Widow Mines.
      • Widow Mines no longer convert excess shield damage to hull damage against shielded targets affected by Corruption.
      • Flying a Command Center or Orbital Command over Mineral Fields no longer causes the worker counter in the observer leader board to change.
      • The SCV and MULE now share the same Repair command and will both repair when either unit is the subgroup priority.
      • Fixed a rare issue that could cause a Thor’s transit model to become stuck to a Medivac.
      • SCVs can no longer hold position in the center of a Vespene Geyser after being lifted by Graviton Beam.
      • Floating text now displays only the amount of minerals refunded after Salvaging a Bunker.
    • Protoss
      • Colossi that attack a revealed opponent’s structures no longer become visible for that opponent through the fog of war.
      • The Oracle’s Activate and Deactivate Pulsar Beam abilities can now be properly set to share the same hotkey using the Allow Toggle Conflicts option in the Hotkey menu.
    • Zerg
      • The Mutalisk’s Glave Wurm attack can no longer bounce to disguised enemy Changelings.
      • Locusts now properly follow waypoints set while they are eggs.
      • Thor morph animations are now paused rather than cancelled while under the effects of Abduct. The morph will resume once Abduct completes.
      • Fighter Mode Vikings that come under the effects of Abduct while transforming to Assault Mode are now properly classified as ground units once transformation completes.
      • Siege Tanks on Creep and in Siege Mode that are Abducted to a lower cliff level that is covered with Creep no longer become completely covered by Creep textures.
      • An attack alert is now properly triggered when Abduct is used on targets that are off screen.
      • Air units that are Abducted across flight pathing blockers over different terrain levels can no longer pop to incorrect height levels.
      • Fixed an issue in which workers under the effects of Neural Parasite could cause issues with the worker count when used to harvest Vespene Gas.
      • It is now possible to modify the Overlord’s Stop Generate Creep ability hotkey.
  • Graphics
    • Fixed a number display issues with Hellbat impact effects on Low graphic settings.
    • Raised Supply Depots in HotS Campaign now properly play a sound when destroyed while models are set to Low.
    • Destructible Debris barriers now properly play an explosion sound when models are set to Low.
    • Widow Mine impact effects can no longer play twice on shielded targets.
    • Impact effects on Destructible Rocks now appear on the appropriate side of the rocks based on the direction of attack.
    • Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
  • Editor
    • General
      • Dependency reference checking now looks for missing references within newly added dependencies.
      • Computer players are now properly locked in the Battle.net lobby when using default game variants.
      • Interface mods may now be saved as component list folders.
    • AI Module
      • Deleting a wave link no longer deletes all other links.
    • Terrain Module
      • Fixed object group commands in the palette context menu for points and cameras.
      • The editor no longer prevents creep from displaying on unpathable terrain.
    • Trigger Module
      • Blank comments no longer revert to “Comment” after reloading.
      • Pasting multiple items into an empty list no longer reverses the original order.
      • Pasting a category containing multiple items no longer uses the same name for all items.
      • The Set Dialog Item Color action now supports the Automatic preset.
    • Data Module
      • User Types: Fields used as an editor column with multiple values now shows all values in the instance list.
      • Pasting XML data now supports larger amounts of text (16 MB, up from 65 KB).

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

STARCRAFT II PATCH 2.0.9

BALANCE

Protoss

  • Warp Prism
    • Movement speed increased from 2.5 to 2.953.
    • Acceleration increased from 2.125 to 2.625.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)

BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.

EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and Recover Game features. This option is disabled by default.

BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language menu.
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.
  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.
  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to  enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.
  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.
    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.
    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.
    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.
  • Graphics
    • Impact effects can no longer change location when units are turned quickly.
    • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
    • Fixed a graphics crash that could occur in a variety of map loading scenarios.
    • Fixed a rare graphics crash that could occur when playing certain Arcade games.
  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.
    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.
    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.
  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.
    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.

If you have any issues or concerns, we’re here to help:

StarCraft II Patch 2.0.7 Notes

BUG FIXES

  • General
    • Fixed an issue that could cause players to become stuck in a patch loop while connecting to a region other than their home region. (Please note: This may still occur while patching to 2.0.7, but will no longer happen for subsequent patches.)
    • The Story Mode achievement Kerrigan Power: 70 is now awarded upon re-entering story mode or the Master Archives for players who previously reached Kerrigan level 70. (An additional component to this fix will be applied in a future patch, which will properly grant credit immediately upon fulfilling achievement requirements.)
    • Fixed an issue in which preferences for a variety of gameplay settings were not properly saved to Battle.net profiles.
    • Fixed a streaming crash that could occur when a game was cancelled at the loading screen.
    • Fixed a performance issue that could occur when the in-game menu was accessed with a large number of files saved to the Replays folder.
    • Fixed an issue that occasionally caused a blank screen to display when loading into a campaign mission.
    • Fixed a UI issue caused by loading and canceling Swarm and Liberty campaign saves.
    • Fixed an issue that could cause the Product.SC2Archive file to go missing or become damaged after uninstalling and reinstalling StarCraft II.
  • Gameplay
    • The Mothership Core is now properly included in the group of units selected by the Select All Army Units hotkey (F2).
    • An attack command is now required in order to attack Destructible Rocks, which are no longer automatically attacked by units when right-clicked.
    • Corrected Rock placement for melee maps Neo Planet S LE and Whirlwind LE.
  • Editor
    • Maps can now update Battle.net dependencies even if objects from those dependencies are currently in use. 

If you have any issues or concerns, we’re here to help:


StarCraft II: Patch 2.0.6

BUG FIXES

  • General
    • Fixed a crash that could occasionally occur while playing the Heart of the Swarm campaign.
       

StarCraft II: Wings of Liberty Patch 2.0.5

GENERAL

  • Global Play is now live.
    • Players can now easily switch between regions via the new “Regions” button on the StarCraft II login screen.
    • Your game language and user interface will not change when you change regions.
    • Your character profiles and ladder data are unique to each region.
    • When your region’s game servers are undergoing maintenance, you may be able to play in a different region that is not down for maintenance.
    • For more information, please visit our Global Play FAQ on our support site.

BUG FIXES

  • General
    • StarCraft II will no longer download upcoming patch data while the game is running.
    • Fixed an issue where players would be unable to change their language if patch data was not 100% downloaded via the game launcher.
    • Fixed several issues causing the game to turn unresponsive when pausing and leaving the game in various states.
    • Fixed an issue that would cause the game to run low on video memory.
    • Fixed a desync that could occur between Mac and PC if an AI was scouted with a cloaked unit.
    • Fixed a crash that could occur in rare situations when force-quitting StarCraft II.
    • Fixed a number of crashes that could occur when viewing and rewinding replays.
    • Fixed an issue where players could not hear voice chat when using the FMod provider.
    • The language selection dropdown should no longer display an incorrect language.
    • Fixed a crash that could occur when playing some Arcade games when using a custom hotkey profile.
    • Fixed a countdown display issue when utilizing the Take Command feature in the Korean and Taiwanese game clients.
  • Battle.net
    • It is now possible to properly un-bookmark Arcade maps from outside of the Bookmark page.
    • Fixed a number of issues related to the “only officers will be shown” warning text reserved for Groups with large rosters.
    • Clans and Groups rosters are no longer sorted in reverse order.
    • Clans and Groups are now defined properly in chat when typing in a game.
    • Fixed a crash that could occur when creating a Clan or Group using certain combinations of special characters.
    • Fixed a display issue that could occur when scrolling down a large Group roster list.
    • It is now possible to use special characters in Clan and Group names.
    • It is now possible to use spaces in the names of groups in the Russian game client.
    • Fixed an issue for players in Korean or Taiwanese game clients who were unable to add Battle Tag friends in certain situations.
  • Editor
    • Fixed a crash that could occur when double-clicking an .SC2Map file while the editor was downloading required dependencies.

StarCraft II: Wings of Liberty Patch 2.0.4

GENERAL

  • All-New Menu Screens
    • The User Interface layout, art, and graphic style have been completely revamped.
    • Players are now one click away from any major screen in the User Interface.
    • Many redundant screens and game modes have been eliminated.
    • More detailed information can be found in our Heart of the Swarm UI Update blog post.
  • Clans and Groups
    • Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan.
    • Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups.
    • Players who have used their free character name change will receive an additional one.
    • Check out our StarCraft blog for more detailed information on