General

  • A new commemorative bundle in honor of the Bain family is now available in the shop.
    • Learn more at our blog.
  • The Balance Testing Queue is now active.
    • Each race is receiving significant balance changes.
    • To learn more about the changes and the thinking behind them, please read our blog.

Bug Fixes

Co-op

  • Han and Horner
    • The Trigger Override glow will now properly display after an Asteria Wraith has fired 10 attacks.
  • Tychus
    • Using Medivac Pickup to transport Tychus' heroes affected by the Choker's Tentacle Attack will now remove the stun effect.
    • When attempting to cast Crooked Sam’s Demolition Charge on a unit that already has an active Demolition Charge, the error message “That unit is already affected” will appear instead of the generic “Error” message.
    • The Moebius Restraint Matrix debuff Icon has been corrected.
    • Fixed an issue that caused Battlecruisers to become stuck on the ground if Vega’s Dominate was cast quickly after Psi Projector.
    • Shredder Grenade no longer damages units that are inside Bunkers or Transports.
    • Armor and attack upgrades at the Engineering Bay will no longer revert to their default keybinding at level two and above.
    • Lt. Layna Nikara can no longer heal units while they are being warped in.

Versus

  • Para Site LE - Adjusted the amount of minerals at particular nodes at the player’s starting base to be consistent with other bases.
  • Fracture LE – Fixed an issue that caused several line-of-sight blockers to also block the sight of air units.
  • Cerulean Fall LE – Removed an invisible line of sight blocker outside of each player’s natural expansion.
  • The Void Ray's Prismatic Alignment tooltip now states that it slows down the Void Ray's movement speed.
  • Fixed an issue that caused players to be unable to target flying units over a Nexus while it was casting Recall.

General

  • New Co-op Commander and Announcer: Tychus
    • Control up to five Heroic units on the battlefield.
    • Select from eight different Outlaws with unique abilities and traits.
    • Customize your crew to deal with any enemy composition.
    • Learn more in our blog.
  • New Co-op Master Bundle:
    • Includes the Tychus Co-op Commander, announcer, and 1-month Co-op XP Stimpack.
      • This Stimpack will stack with the War Chest Boost.
  • New Announcer (French): O’Gaming.
    • "WaLLez !" France’s iconic shoutcasting duo Alexandre "Pomf" Noci and Hadrien "Thud" Noci, aka "Pomf and Thud," have been unleashed in StarCraft II! Renowned for the humor and hyperbole of their shoutcasts, Pomf and Thud mostly commentate out of the O’Gaming Studio in Paris, and they have also produced the Iron Squid & Nation Wars tournaments, as well as several other O'Gaming TV events.

Co-op Missions

General

  • Interceptors and Locusts will inherit any attack speed and damage buffs or debuffs that are applied to the units that spawn them.
  • Heroic spawning pods will retain their hotkey assignment throughout a match for Commanders Kerrigan, Zagara, Alarak, and Nova.

Abathur

  • Virulent Nests
    • Now allows Toxic Nests to drop 50% additional Biomass, down from 100%.
    • Now provides Toxic Nests with a 50% chance to respawn when they die in addition to its current functionality.
  • Abathur's Toxic Nest Damage and Respawn Chance Mastery changed to Toxic Nest Damage Mastery.
    • It no longer provides Toxic Nests with a chance to respawn.
    • Now increases damage done by Toxic Nests by 2% per point, up to a maximum of 60%.
  • Symbiote Ability Cooldown Mastery replaced with Symbiote Ability Improvement Mastery.
    • This new Mastery increases the damage dealt and absorbed by Abathur's Symbiote ability by 3.33% per point up to a maximum of 100%.
  • Double Biomass Chance Mastery increased from 0.5% per point to 1% per point.
    • Maximum chance increased from 15% to 30%.
  • Mend Healing Mastery replaced with Mend Healing Duration Mastery.
    • Mend Healing Duration Mastery increases the heal-over-time duration of Mend by 10% per point, up to a maximum of 300%. 
  • Mend heal-over-time changed from 50 health over 15 seconds to 50 health over 10 seconds.
  • Biomass pickups will now merge within a distance of 4, up from 1.9.
  • Biomass base drop rates have been adjusted:
    • On Casual and Normal difficulty, 5 per supply, up from 4.
    • On Hard difficulty, 4 per supply, up from 3.
    • On Brutal difficulty 2.5 per supply, up from 2.
  • Roach
    • Tunneling Claws cost decreased from 150/150 to 100/100. 
    • Adaptive Plating research cost decreased from 150/150 to 100/100. 
    • Hydriodic Bile research cost decreased from 150/150 to 100/100. 
    • Adaptive Plating bonus armor increased from 3 to 6. 
    • Roaches now gain armor per point of Biomass, up to a maximum of 5 additional armor.
  • Ravager
    • Biomass will now decrease the cooldown of Corrosive Bile, up to a maximum of 50% at 100 Biomass.
    • Corrosive Bile cast range increased from 9 to 12. 

Alarak

  • Structure Overcharge Shield and Attack Speed Mastery
    • Bonus decreased from 7% per point to 2% per point.
    • Maximum bonuses decreased from 210% to 60%. 
  • Empower Me Duration Mastery
    • Increased from +0.5 seconds per point to +1 second per point.
    • Maximum bonuses increased from 15 seconds to 30 seconds.
  • Death Fleet Cooldown Mastery
    • Increased from -2 seconds per point to -4 seconds per point.
    • Maximum bonuses increased from -60 to -120 seconds.
  • Empower Me
    • Now resets the cooldowns of Deadly Charge and Destruction Wave.
    • Now counts Alarak's Mechanical units twice.
  • Shield Overcharge attack speed increased by 95%. 
  • Shield Overcharge Barrier absorption increased from 200 to 400. 
  • Slayer
    • Damage changed from 10 (14 vs armored) to 13 (18 vs armored).
    • Ground weapon upgrades now provide Slayers with +1 (+2 vs armored) damage, up from +1 damage.
    • The Blink ability replaced with the Phase Blink ability
      • Retains all functionality of Blink.
      • After casting, the Slayer will deal double damage with its next attack.
  • Vanguard area of effect radius increased by 100%.
  • Ground weapon upgrades now provide Wraithwalkers with +10 (+18 vs Structure) damage, up from +10 damage. 
  • War Prism
    • Is now considered a valid target for Structure Overcharge while in Phasing Mode.
    • Radius increased from 4.75 to 6.5.
    • Movement speed increased from 2.5 to 3.38.
    • Transformation time decreased from 1 to 0.75.
    • Can now transform without coming to a full stop.
  • Ground Weapon upgrades renamed to Protoss Weapon upgrades.
  • Ground Armor upgrades renamed to Protoss Armor upgrades.
  • War Prisms, Motherships, and Destroyers will no longer start with Level 3 air and ground upgrades but will instead benefit from Alarak's upgrades.

Artanis

  • Dragoon
    • Movement speed increased from 2.25 to 2.95.
    • Base HP increased from 80 to 100.
    • Weapon speed changed from 2 to 1.764.
    • Damage increased from 14 (28 vs armored) to 15 (30 vs armored).
    • Now receive +2 (+3 vs armored), up from +1 (+3 vs armored).
    • Trillic Compression Mesh upgrade renamed to Trillic Compression Systems.
      • Now increases the Dragoon's HP by 20, down from 40.
      • Allows shield regeneration in combat and doubles the shield regeneration rate (from 2 to 4).

Han & Horner

  • Han & Horner Asteria Wraith Cloak energy activation cost decreased from 25 to 0.

Raynor

  • Raynor’s Banshee Cloak energy activation cost decreased from 25 to 0.

Swann

  • Swann’s Wraith Cloak energy activation cost decreased from 25 to 0.

Stukov

  • Stukov's Infested Banshee Cloak energy activation cost decreased from 25 to 0.

Vorazun

  • Shadow Guard Duration Mastery
    • Increased from 0.5 seconds per point to 2 seconds per point.
    • Maximum duration increased from 15 seconds to 60 seconds.
  • Strike from the Shadows now provides cloaked units with 25% additional energy regeneration in addition to its current functionality.
  • Centurion
    • Dark Coil now grants an additional 100 shields for 10 seconds in addition to its current functionality.
    • Dark Coil range check increased from 0.1 to 1.
  • Stalker
    • Damage increased from 10 (14 vs armored) to 13 (18 vs armored). 
    • Ground weapon upgrades now provide Stalkers with +1 (+2 vs armored) damage, up from +1 damage. 
    • Phase Reactor now restores 80 Shields over the duration of its effect, up from 40.
    • Phase Reactor now cloaks Stalkers for 5 seconds in addition to its current functionality.
  • The Dark Templar's Blink upgrade research time decreased from 100 to 90 seconds.
  • Dark Archon Mind Control cast range increased from 7 to 9.
  • Oracle
    • The Stealth Drive upgrade now permanently cloaks Oracles in addition to its current functionality.
    • Pulsar Beam energy activation cost decreased from 25 to 0.
    • Now benefit from air weapon upgrades, +2 (+3 vs Light) per upgrade.
  • The Void Ray's Prismatic Alignment ability now provides a maximum of +6 damage vs Armored, up from +4.

Bug Fixes

General

  • Alex007 Announcer
    • The correct voiceline will now play when attempting to warp in a unit at a location where there is no powerfield.
    • The Game Start and Game End voice line will now play correctly.

Campaign

  • The Creeper Swarm Host portrait will no longer appear overly dark.

Co-op

  • Corrected the tooltip for Toxic Nest’s Explode ability to no longer state that they deal damage to structures.
  • Vorazun's Dark Pylon’s tooltip now displays the correct bonus damage value.
  • Raynor's Advanced Optics upgrade will now apply to his Battlecruisers.
  • Fixed an issue that caused the craters around Raynor’s Command Center to appear darker than intended.
  • Increased the selection priority of Swann’s Hercules.

Editor

  • Fixed a couple of tilesets that were displaying internal string names.

Versus

  • Fixed an issue where SCV’s building directly next to each other could sometimes prevent construction of one of the buildings.
  • Fixed an issue that caused Fungal Growth to trigger the Immortal's Barrier cooldown but did not apply the shield buff.
  • Fixed an issue that caused Thors in High Impact Payload mode to deal one less base damage per upgrade than intended.
  • Vikings that are under the effects of a Raven's Anti-Armor Missile will no longer lose the visual indication if they transform.
  • Vikings that are being unloaded from a Medivac now have the proper drop animation.
  • Increased the size of the of the Engineering Bay, Armory, and Bunker on the mini-map to be more consistent with other 3x3 structures.
  • Using Nexus Mass Recall or Mothership Strategic Recall on a Disruptor will now cancel its Purification Nova if it is active.

General

  • New weekly Mutations have been added with ‘Bannable Offense’ kicking off the new challenges.
  • A new Viking Trophy Top has been added for tournament winners.

Bug Fixes

  • Fixed an issue that added a delay at the beginning of a Versus match, delaying when players could control their workers.
  • Zerglings using the Primal skin will no longer show the fire death animation when being killed by non-fire type attacks.
  • Fixed several issues relating to War Chest 3 cosmetics.

General

  • The War Chest: BlizzCon 2018 has been added in preparation for its global launch on August 9.
    • Over 70 new items will be available including new skins, portraits, sprays, emoticons, and a new cosmetic: banners.
    • Learn more in our preview blog.

Bug Fixes

General

  • The In-game music that plays while not in a match will no longer play over campaign cinematics and cutscenes.

Versus

  • Fixed an issue that caused the Mass Recall and Strategic Recall targeting cursor to not match the actual size of the affected area.
  • Fixed an issue that caused the Anti-Armor timer to appear on the info panel of friendly units.  
  • 16-Bit – Increased the brightness of certain areas that appeared too dark on Low graphics settings.
  • Fracture LE – Fixed an issue that caused certain doodads to appear as placeholder spheres in the Editor and missing in the game client.
  • Blueshift LE – Fixed terrain textures that were not aligned with certain mineral deposits.

Co-op Missions

  • Kerrigan – The Hydralisk Den can no longer morph into a Lurker Den while it is evolving an upgrade.
  • Nova – Fixed an issue where attempting to immediately unload units after using Tactical Airlift would cause the units to be dropped off in their original location.
  • Cradle of Death
    • Fixed the mineral arrangement for the left main base.
    • Added lights to the ramps leading outside of the center bases to help guide players to the next objective.
    • Fixed more doodads where units could be teleported to and become stuck.
  • Malwarfare – The UI Minimap Icons for Kill Bots and Suppression Towers are no longer the same.
  • Miner Evacuation – Replaced missing environment art.
  • Part and Parcel – Fixed an area of the map where units could be dropped and become stuck.

Campaign

  • Nova Covert Ops
    • Replaced missing environment art on the mission “Night Terrors.”
    • Troopers now benefit from infantry upgrades.
    • The Blazefire Gunblade’s damage is now shown correctly in the info panel.
  • Legacy of the Void – The Swarm Queen now has the correct unit model on the mission “Amon’s Fall.”

UI

  • Zerg melee attack upgrade no longer displays as a blank icon when looking at the Upgrade info panel during a replay.

Known Issue

  • Player Portraits can appear blank or missing when loading a replay.

Co-op Missions

  • Kerrigan’s Mutalisk upgrade Severing Glave has been reworked.
    • Will now remove the damage penalty from each bounce but will no longer increase its damage.
    • No longer provides 100% bonus damage to armored units.

Bug Fixes

Co-op Missions

  • Nova: Fixed the Nuke and Holo Decoy Cooldown Mastery tooltip to correctly read it decreases cooldowns by 3 seconds per point.  
  • Raynor: Fixed an issue that caused the Research Resource Cost Mastery to not function correctly.
  • Zagara
    • Fixed an issue that caused Banelings from the Baneling nest and Banelings morphed from Zerglings to not benefit from the Baneling Attack Damage Mastery.
    • Fixed an issue that caused the Scourge’s Virulent Spores upgrade to not function.
  • Dead of Night: Chokers will once again use their choking ability.
  • Cradle of Death
    • Fixed an exploit that allowed Alarak to be unkillable on Cradle of Death.
    • Fixed an issue where units could get transported under Stone’s Transport Compound and become trapped.
    • Stone’s Transport Compound can no longer be cloaked.
  • Fixed several incorrect icons for Co-op units.

Versus

  • The Renegade Missile Turret now has a burning animation.
  • Fixed an issue that sometimes caused Widow Mines using the Special Forces skin to display a slower than normal burrow animation.  
  • Removed the “Attack” and “Stop” commands from Pylons in the hotkeys menu.
  • The Anion Pulse Crystals upgrade no longer shows an internal string when using the Wings of Liberty expansion level.
  • A Widow Mine using the Mira’s Marauders skin now shows the burrow particle effect.

StarCraft II Patch 4.4.0

GENERAL

  • New Russian Announcer: Alex007
    • Caster Oleksii “Alex007” Trushliakov rose through the ranks of his local Ukrainian esports scene to achieve renown in the global StarCraft II community. Now you can have Alex007 narrate your own battles in the Koprulu sector, drawing on all the insight he’s gathered from his years as a StarCraft journalist, commentator, manager, and tournament organizer.
  • The Zergling, Overlord, and Roach will now alternate between their normal and upgraded forms when viewing their skins.

CO-OP MISSIONS

  • New Co-op Mission: Cradle of Death.
    • Inspired by one of the top placing entries in Rock the Cabinet, created by 'TheSkunk.'
    • Learn more about the new mission in our blog.

Alarak

  • War Prisms now drop their cargo if they are destroyed.

Abathur, Kerrigan, Zagara

  • Pneumatized Carapace research cost decreased from 100/100 to 50/50.
  • Overlords with the Ventral Sacs upgrade now drop their cargo if they are destroyed.

Abathur, Kerrigan, Stukov, Zagara

  • After Pneumatized Carapace is researched, Overlord movement speed increased to 3.38, up from 1.88.
  • After Pneumatized Carapace is researched, Overlord acceleration increased from 1.0625 to 2.125.

Kerrigan

  • Omega Worms are now detectors.
  • Resource Drops from Assimilation Aura can now be picked up by air units.
  • Mutalisk range increased from 3 to 5.
  • The Mutalisk's Vicious Glaive will now increase each Glaive's search radius from 3 to 5. It previously increased it to 4.
  • The Mutalisk's Sundering Glaive upgrade renamed to the Severing Glaive upgrade. 
    • Each subsequent bounce of the Mutalisk's attack now deals 10% additional damage.
  • Brood Lords will now always attack with two Broodlings, up from two with the first attack and one with each subsequent attack.
  • The Porous Cartilage upgrade now increases the acceleration of Brood Lords from 1.0625 to 1.875 in addition to the current functionality.
  • Prolonged Mutating Carapace Mastery replaced with Primary Ability Damage and Attack Speed Mastery.
    • Increases the damage of Kerrigan's Leaping Strike and Psionic Shift and Kerrigan's attack speed by 1% per point, up to a maximum of 30%.

Zagara

  • Zagara's Respawn time decreased from 120 seconds to 60 seconds.
  • Medusa Blades damage increased from 10 damage to 50% of Zagara's weapon damage.
  • Mass Frenzy Cooldown decreased from 120 seconds to 90 seconds.
  • Sustained Frenzy Mastery replaced with Intensified Frenzy Mastery.
    • Increases the attack and movement speed bonuses given by 1.5% per point up to a maximum of 45%.
  • Roaches from Infested Drop movement speed increased from 2.25 to 3.
  • Zerg Melee Attacks upgrades renamed to Zerg Ground Attacks.
    • This upgrade now benefits Zagara's Queens, Hunter Killers, and Roaches in addition to its current functionality.
  • Banelings now receive +4 (+8 vs Structures) damage with each Zerg Ground Attack, up from +4 (+5 vs Structures).
  • Scourge now receive +11 damage for each Flyer Attack upgrade, up from +5.
  • Zagara's Level 1 talent, Relentless Swarmer, now reduces the supply of Queens from 2 to 1 in addition to its current functionality.
  • Zagara's Zergling Evasion percent chance increased from 0.5% to 1.5%.
    • Maximum bonuses increased from 15% to 45%.
  • The Abberation's Protective Cover now reduces all damage dealt to units under its cover by 50%.
  • Abberation now receive +2(+4 vs armored) damage with each Zerg Ground attack, up from +2(+3 vs armored).
  • Zagara's level 8 upgrade, Incubate Banelings renamed to Incubate Banelings and Scourge.
    • Now has the following additional functionality: Corruptors spawn 2 Scourge when killed.
  • The damage bonus provided by Corruption is increased from 20% to 35%.
  • Corruption cooldown decreased from 45 to 15.
  • Corruptor damage changed from 14 (20 vs Massive) to 14 (28 vs Armored).
  • Corruptors now receive +1 (+3 vs Armored) damage for each Flyer Attack upgrade, changed from +1 (+2 vs Massive).
  • Corruptor movement speed increased from 2.9531 to 3.375.
  • Corruptor acceleration speed increased from 2.625 to 3.
  • Corruptor Parasite Spore weapon damage point changed from .1670 to .0625.
  • The Bile Launchers' Bombardment ability has been reworked.
    • Now constantly bombards a target area repeatedly instead of only attacking it once per command.
  • Bile Launchers can now target areas in the fog of war.
  • The Bile Launcher's Artillery Ducts upgrade now provides 9 additional range (22 total), up from 7 (20 total.)
  • Baneling Spawn cargo space reduced from 2 to 1.

Nova

  • Hellbat Ranger HP increased from 345 to 550.
  • Hellion Ranger HP increased from 230 to 300.
  • Research Jump Jet Assault cost increased from 50/50 to 75/75.
  • Jump Jet Assault research time increased from 30 to 45.
  • Jump Jet Assault stun duration increased from 0.5 seconds to 2 seconds.
  • Jump Jet Assault now provides Hellbat Rangers +4 armor for 5 seconds in addition to its current functionality.
  • Jump Jet Assault is now an autocast ability with a cooldown of 5 seconds, up from 0 seconds.
  • Jump Jet Assault range decreased from 6 to 3.
  • The Marauder Commando's Magrail Munitions ability damage increased from 45 to 90.
  • Covert Banshee cost decreased from 750/500 to 700/375.
  • The Covert Banshee's Rocket Barrage is reworked to be an autocast ability.
  • Rocket Barrage range increased from 6 to 7.
  • Rocket Barrage damage decreased from 150 to 75.
  • Rocket Barrage cooldown decreased from 60 to 15.
  • Nuke and Holo Decoy Cooldown Mastery bonuses increased from 1 second (30 total) per point to 3 seconds per point (90 seconds total).
  • Nova's Attack Speed Mastery replaced with Nova Primary Ability Improvement Mastery.
    • Now increases the ability damage and absorption of Nova's primary abilities by 1.67% per point, up to a maximum of 50%.
    • Abilities affected include Snipe, Sabotage Drone, Penetrating Blast, and Blink.

EDITOR

  • New neutral structure added: Renegade Missile Turret
    • The RMT is hostile to all players on the map.
    • Its location will be visible on the mini-map at all times, until destroyed
    • Has the same stats as the Terran Missile Turret.
    • Can be destroyed like any other building.
    • Must be set to Player 15 in the Editor to function properly.

Dev Comment: We’re adding the Renegade Missile Turret as a new tool for melee map-makers. Like Xel’naga towers, gold minerals, and destructible rocks, we’re looking forward to the creative ways this structure can be used and will be used in future map-making contests.   

  • Added various trigger and galaxy natives to get and compare the date and time a game is being played.
    • Convert DateTime To Integer
    • Convert Integer To DateTime
    • Convert DateTime To String
    • Convert String To DateTime
    • Current DateTime
    • Initial DateTime
    • Get DateTime Year
    • Get DateTime Month
    • Get DateTime Day
    • Get DateTime Hour
    • Get DateTime Minute
    • Get DateTime Second
    • Get DateTime Weekday Index
    • Synchronous Game Start Time
    • Current Synchronous Game Time
    • Get Current Day of Week
    • DateTime is Before
    • DateTime is After
    • DateTime is Between
    • Get Weekday From DateTime
    • Get Month From DateTime
    • DateTime is Weekend
    • DateTime is Morning
    • DateTime is Afternoon
    • DateTime is Evening
    • Format DateTime as String
  • Data Editor
    • Added a “Rate Multiplier” field to Weapons, Behaviors and Create Persist Effects.
    • Weapons – Allows you to adjust weapon attack speed by percentage.
    • Behaviors and Create Persist Effects – adjusting the executing rate of periodic effects.

BUG FIXES

Campaign

  • The Adept portrait now displays the correct colored textures in the Legacy of the Void campaign.

Co-op

  • Reworked the way in which attack speed is applied in Co-op so that attack speed bonuses should now correctly interact with each other.
  • Fixed a bug where Artanis and Karax's Mirages were not benefiting from the Anion Pulse Crystal Upgrade.
  • Fixed a bug where Swann's Laser Drill Mastery was reducing build times by too much.
  • Shield Overcharge will now display on Han and Horner's Reapers when they switch modes.
  • Volatile Infested now show their timed life duration bar under normal "Show Unit Life Bar" settings.
  • Fixed an issue where Abathur’s biomass and Dehaka’s essence were appearing larger than intended.Mist Opportunities
    • Removed a large number of air pathing blockers to allow air units an easier time to navigate the map.
    • Terrain under Bonus Objective buildings no longer clips into the Terrazine Extractors

  • Alarak
    • The Mothership no longer receives attack bonuses from his Combat Unit Attack Speed Mastery.
    • Alarak can no longer restore Health by absorbing Kerrigan's resources drops from Assimilation Aura.
  • Artanis
    • The Shield Overcharge effect will now display on Han and Horner's Reaper when it uses Jet Pack Overdrive.
    • Fixed a bug where canceling Orbital Strike sometimes refunded too much energy.
  • Dehaka
    • Player Decals will now properly follow Primal Hives when they uproot and move.
    • Fixed a bug where some buildings had too high box selection priority.
    • Allies will no longer hear Tyrannozors being made.
  • Nova
    • Allies no longer hear Ghost and Goliath unit creation voice over.
    • Nova's level 15 talent now correctly allows her to become invulnerable when switching from Assault Mode to Stealth Mode.
    • Build Missile Turret no longer displays an internal string on the Requirements field.
  • Raynor
    • Calldowns now properly receive attack bonuses from Mercenary Munitions.
    • Battlecruisers can no longer target Yamato Cannon on friendly units.
    • Fixed a bug where Battlecruisers were able to attack both air and ground targets at the same time.
    • Putting any points into Raynor's "Mech Attack Speed" mastery no longer causes the units from Raynor's Calldowns to lose the attack speed bonus from Raynor's Level 15 talent.
  • Zagara
    • Scourge no longer bypass armor when damaging units.
    • Fixed an issue that caused the heath value and time duration for Zagara's respawn to not be in sync.

Editor

  • Setting an actor’s Visibility Shape no longer causes it to disappear.

Versus

  • Darkness Sanctuary
    • Fixed an issue where selection circles would not appear when a unit or building was on creep on a certain doodad.
    • Fixed an issue where enemy units could be seen across Line of Sight Blockers at certain locations.
  • Thors using the Collector’s Edition skin will no longer momentarily crouch when switching to High Impact Payload.
  • The Lurker Den will now display the correct build animation.
  • Enemy Broodlord’s attack impact effects are no longer visible through the fog of war.  
  • Units that are recalled while being detected by the Sensor Tower will no longer display their recalled location for the enemy player.
  • Spine Crawlers and Spore Crawlers can now immediately receive move commands after they uproot instead of having to wait a brief moment.
  • Overseers and Observers can now immediately receive move commands after they change modes instead of having to wait a brief moment.

UI

  • Fixed an issue where items that were on sale would not show the discounted price.

Bug Fixes

  • Darkness Sanctuary LE
    • Reduced the size of the high ground platforms near the natural expansions to better allow air units to be hidden from units without high ground vision.
    • Adjusted lighting to make units easier to see.
    • Fixed an issue that caused selection circles to not appear on certain ramps.
  • Lost and Found LE
    • Adjusted the mineral configuration at certain base locations to allow Reapers to path and cliff jump without issue.
    • The ramps from a player’s starting location can no longer be blocked with 3 pylons or supply depots in mirrored locations.

General

  • A new Ultralisk trophy top has been added for the new season.

Bug Fixes

UI

  • Fixed an issue that caused several Melee maps to display in English instead of the language of the region.
  • The APM indicator will no longer display for Observers using the WCS 3.0 Overlay aiming the player camera on players using custom console skins with the APM indicator.

Versus

  • If a worker is rallied to a mineral patch that is mined out, the way point will no longer be removed.
  • Mass Recall and Strategic Recall will no longer teleport units that are in the process of warping in.

General

  • New premium Arcade content is now available for purchase.
    • ARK Star
      • All new single-player, tactical, turn-based RPG, from Pirate.
      • Level up your party, collect weapons and armor, and unravel the mystery of ARK Star.
      • Learn more in our blog.
    • Direct Strike
      • An upgraded version of Desert Strike HotS from Tya.
      • Classic Tug-of-War gameplay with new free Commander Modes.
      • Premium content unlocks more modes and cosmetics rewards.
      • Learn more in our blog.
    • A new ‘Premium Content’ filter has been added to the Arcade section.
  • New visual indicators have been added for the following upgrades:
    • Anion Pulse-Crystals
    • Extended Thermal Lance
    • Advanced Ballistics

Bug Fixes

General

  • Disabling Ambient Sounds will now disable the sounds made by the Marine, Hydralisk, and Zealot on the Versus screen.

Campaign

  • Fixed an issue where a cutscene would not play properly during the briefing before Harbinger of Oblivion.
  • Broodlings that spawn during cutscenes will no longer remain around your base when skipping the cutscene on Flashpoint and Fire in the Sky.

Co-Op

  • Fixed an issue that caused two bunkers to be stacked on each other on Lock and Load.
  • Loading screen tips no longer overlap with the Co-op map tips for certain languages.
  • Artanis
    • Researching the "Charge" upgrade in a Co-op mission no longer grants the player 400 XP.
  • Alarak
    • When cancelling a structure, the full death animation will no longer be triggered.
  • Han and Horner
    • The Widow Mine will now display a targeting laser indicating the unit they are locked onto.
    • Reapers will no longer become stuck as flying units after being attacked by Void Crystals on Scythe of Amon.
  • Karax
    • Fixed an issue where Sentinels would sometimes revive and become unresponsive.
  • Nova
    • The Raven no longer loses armor upgrades when in cloaked mode.
    • Removed placeholder text from the Raven's "Deploy Bio-Mechanical Repair Drone" tooltip.
  • Raynor
    • Fixed an issue that caused the cooldown of Ignite Afterburners to not benefit from the “Speed Increases for Drop Pod Units” mastery.
  • Swann
    • Using Combat Drop over a bridge on Void Thrashing will no longer cause A.R.E.S. bots to not spawn.

UI

  • The ranking in the Versus A.I. queue will now increase and decrease properly.
  • The Simple Commands card no longer have art issues with the new console skins.
  • The Pin Map button no longer overlaps with long map names.
  • Melee maps that were played with an extension mod no longer appear with the extension mod under the My Map Published filter and when searching for the map.
  • The level reward decal is no longer cut off when observing the reward decal on the defeat or victory windows.
  • The 'Select Builder' universal hotkey no longer appears unbound on the Standard layout
  • Fixed an issue where the Bob Toss portrait was not listed in rewards section of respective achievements
  • Fixed an issue where the icon for Adept's Resonating Glaives upgrade was using the old art in Production tab

Versus

  • The Research Extended Thermal Lance upgrade new displays the range increase.
  • The Auto-Kill achievement has been relocated to the "Unranked/Ranked" category instead of the "Melee Combat.”
  • When activating the Oversight or Surveillance Mode ability with multiple Overseers and Observers selected, the units will now activate all at once instead of one at a time.
  • The textures of the Nexus spell Recall will not remain on units that were attacked by Neural Parasite.
  • Viper Abduct and Reaper KD-8 Charge can no longer prevent Recall from finishing.
  • Activating the Surveillance Mode ability will no longer cause Observers to appear in the production tab.
  • Fixed an issue that caused the model for Calldown: Extra Supplies to become stuck in the air.
  • Fixed an issue where, under certain circumstances, canceling 'Spawn Creep Tumor' caused the original Creep Tumor to retain the 'active' model but could not activate ‘Spawn Creep Tumor.’
  • Overlords and Overlords with the ‘Ventral Sacs’ upgrade will no longer both be selected when using ctrl+click or double click.
  • Fixed an issue that caused Spore and Spine Crawlers to disappear from Structures tab when they uproot.
  • Adjusted the art for the Mira’s Marauders Marine skin to help differentiate them from the default Ghost skin.

Co-op

Artanis

  • Orbital Strike energy cost decreased from 50 energy to 25 energy.
  • Orbital Strike cooldown decreased from 60 seconds to 30 seconds.
  • Shield Overcharge cooldown reduced from 300 seconds to 180 seconds.
  • Dragoon damage increased from 14 (22 vs armored) to 14 (28 vs armored). Damage increased from weapon upgrades from +2 to +1 (+3 vs armored).
  • Dragoon base range increased from 5 to 6. Range after Singularity Charge increased from 7 to 8.
  • Phoenix base damage increased from 5 (10 vs light) to 7 (12 vs light).
  • Psionic Storm upgrade cost decreased from 150/150 to 100/100.
  • Khaydarin Amulet upgrade cost decreased from 150/150 to 100/100.
  • Khaydarin Amulet research time decreased from 90 to 60.
  • Plasma Surge upgrade cost decreased from 200/200 to 150/150.
  • Plasma Surge upgrade research time decreased from 120 seconds to 90 seconds.
  • Shield Overcharge Cooldown Mastery replaced with Shield Overcharge Duration and Durability Mastery. Shield Overcharge Strength and Duration Mastery increases the durability and duration of Shield Overcharge by 3% per point up to 90%.
  • Warp Charge Cooldown Reduction Mastery replaced by Energy Regeneration and Ability Cooldown Reduction Mastery. This Mastery increases the energy generation and ability cooldowns of all of Artanis' units by 1.5% per point, up to 45%. Affected abilities include the Zealot's Charge and Whirlwind, the Immortal's Barrier, the Reaver's Create Scarab, the Phoenix's Graviton Beam, and the Tempests' Disintegration. High Templar and Archons will have their energy regeneration increased. 
  • Artanis' Level 2 upgrade, Guardian Shell, now provides 15% life and shield regeneration for friendly units.
  • Guardian Shell Life and Shield Restoration Masteries now provide 0.5% additional unit regeneration per point, down from 1% per point. Maximum additional restoration reduced from 30% to 15%.

Han & Horner

  • All of Horner's units' Tactical Jump abilities no longer require vision of the target area.

Karax

  • Mirage base damage increased from 5 (10 vs light) to 7 (12 vs light).

Raynor

  • All Raynor’s Factory and Starport units now receive 20% gas cost bonuses instead of 20% mineral cost bonuses.
  • Banshees now gain +2 range when cloaked.
  • Battlecruisers can now shoot while moving.
  • The Battlecruiser's Yamato Gun cooldown decreased from 100 seconds to 60 seconds.
  • Replaced Stimpack Duration Mastery with Research Cost Reduction Mastery. Research Cost Reduction Mastery reduces the costs of all research by 2% per point, up to a maximum of 60%.
  • Medic Heal Damage Reduction Mastery replaced by Mech Attack Speed Mastery. Mech Attach Speed Mastery increases the attack speed of Raynor's Factory and Starport units by 1% per point up to a maximum of 30%.
  • Hyperion cooldown Mastery increased from -3 seconds per point to -4 seconds per point. Maximum bonuses increased from -90 seconds to -120 seconds.
  • The Battlecrusier's Tactical Jump no longer requires vision of the target area.

Swann

  • SCVs now benefit from the Level 1 Vehicle Specialist upgrade, which reduces the SCV's build time by 20%.
  • SCVs now benefit from the Level 15 Mechanical Know-How upgrade, which increases the SCV's HP by 20%.
  • Hellbat HP increased from 135 to 235.
  • Cyclone cost decreased from 150/150 to 150/100.
  • Targeting Optics upgrade cost decreased from 150/150 to 100/100.
  • Targeting Optics research time decreased from 90 seconds to 60 seconds.
  • Mag-Field Accelerator upgrade cost decreased from 200/200 to 100/100.
  • Mag-Field Accelerator upgrade research time decreased from 120 seconds to 90 seconds.
  • Thor 330mm Cannon animation cast start and finish times decreased from 2 seconds each to .5 second each.
  • Thor 330mm Cannon cast range increased from 7 to 10.
  • The Wraith's Pulse Amplifier upgrade has been reworked. It now has the following functionality: When the Wraith is moving, the damage of its Gemini Missiles is increased by 100% and the damage of its Burst Lasers is increased by 300%.
  • The Wraith's Displacement Field upgrade now provides Wraiths with 20% additional movement speed when cloaked.
  • Decreased the deceleration of Wraiths from 2.6 to 1.25.
  • Increased the attack arc of the Wraith’s Burst Lasers and Gemini Missiles weapons from 0 to 90.
  • Increased the Wraith's turning rate from 720 to 1440.
  • Decreased the time between the Wraith's Burst Laser attacks from 1.7 to 1.25.
  • Reduced the damage point of Wraith's Burst Lasers and Gemini Missiles from .167 to .0446.
  • The Hercules' Tactical Jump no longer requires vision of the target area.
  • Enemy units near the target of a Drakken Laser Drill's attack will now try to find and attack any units providing vision for the laser.
  • Increased the life regeneration of Regenerative Bio-steel from .6 per second to 2 per second.
  • Laser Drill Build and Upgrade Time Mastery renamed to Laser Drill Build Time, Upgrade Time, and Upgrade Cost Mastery. It now reduces the build time, upgrade time, and upgrade cost by 1.5% per point up to a maximum of 45%.

Bug Fixes

Co-op

  • Normalized the repair rates of all mechanical Protoss units.
  • Alarak
    • Correctly added the Psionic tag to Alarak's Mothership.
  • Artanis
    • Fixed a typo in Artanis' Plasma Surge upgrade.
    • Fixed the hotkey hookup of Artanis' Psionic Storm upgrade in the Templar Archives.
  • Dehaka
    • Correctly renamed the ground armor labels of Dehaka's Primal Locusts, Explosive Creepers, and burrowed Impalers.
  • Fenix
    • Fixed a bug where canceling warp-ins would trigger Fenix's Avenging Protocol.
    • Updated Fenix's level 6 upgrade tooltip for "Fenix Upgrade Cache", to reflect the updated damage values.
    • Updated Fenix's level 4 upgrade tooltip for "Shock Troop Research Cache" to reflect the updated Ricochet Glaives upgrade.
  • Han & Horner
    • Updated Han & Horner's level 7 upgrade tooltip for "Dominion Starport Upgrade Cache" to reflect the updated Wraith attack speed increase.
    • The Strike Fighter Platform now has the Select Worker button while building.
    • Fixed a bug where Widow Mines were not receiving armor upgrades while they were burrowed.
    • Fixed a hotkey issue related to the Theia Raven.
  • Raynor
    • Fixed an issue where Raynor's level 15 upgrade, Mercenary Munitions, was providing slightly too much attack speed.
  • Stukov
    • Correctly added the Biological tag to Stukov's Apocalisk.
    • Correctly added the Armored tag to Stukov's Aleksander.
    • Fixed an issue where the Apocalisk was dealing its splash damage to its primary target.
    • The Apocalisk' Burrow Charge ability now correct does spell damage instead melee damage.
    • The Infested Colonist Compound now has the Select Worker and Halt buttons while building.
    • The Infested Bunker now has the Select Worker and Halt buttons while building.
  • Swann
    • Fixed a bug where Swann's ARES Bots were not stunning enemies.
    • Slightly decreased the number of periods of the Lock-on ability to avoid applying fractional damage.
    • Fixed a bug where the Cyclone's Lock-on ability was doing too much damage to Dehaka.
    • Fixed a bug where Swann's KMC Auto-Loaders upgrade was providing slightly too much attack speed.

Versus

  • The Overseer’s and Observer’s deacceleration will no longer delay the activation of the Oversight and Surveillance Mode abilities.
  • When casting Parasitic Bomb on the same target multiple times, the glow effect will display properly and will not disappear prematurely.
  • When using Neural Parasite on a Viper that used Parasitic Bomb, the Parasitic Bomb effect will not change ownership.