Overwatch PTR Patch Notes – November 21, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

General

  • Made additional changes to improve game stability

Overwatch PTR Patch Notes – November 20, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

General

  • Made changes to improve game stability

Overwatch PTR Patch Notes – November 19, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Brigitte

  • Shield Bash
    • Damage reduced from 50 to 5
  • Inspire Passive
    • Cooldown reduced from 1.5s to 1.0s
    • Duration increased from 5s to 6s
    • Total healing increased from 80 to 100

Developer Comments: Reducing Shield Bash’s damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a hybrid tank/healer, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality, but we want to make sure she is still a viable pick so we’re increasing the uptime of her Inspire passive to help improve her overall healing output.

Doomfist

  • Seismic Slam
    • Victims no longer lose air control while being pulled in.
  • Meteor Strike
    • Inner ring damage radius increased from 1.5m to 2.0m. This is the ring where Meteor Strike deals its full 300 damage.
    • Max damage outside of inner ring decreased from 300 to 200. This is the ring where damage falloff happens, which still reduces the damage down to 15 at max range.

Developer Comments: The PTR Doomfist changes are all about trying to give his enemies more opportunities to effectively fight back, and these changes are no exception. The Meteor Strike changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.

Overwatch PTR Patch Notes – November 14, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Audio

  • [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

Bastion

  • Configuration: Recon
    • Ammo increased from 25 to 35
  • Configuration: Sentry
    • Weapon spread decreased by up to 33% while firing

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. To address this, we increased the ammo he receives in Recon mode and gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.

Brigitte

  • Shield Bash
    • No longer can travel or stun targets through barriers

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates.

Doomfist

  • Rising Uppercut
    • Loss of air control duration lowered to 0.6 seconds from 3 seconds
  • Seismic Slam
    • Maximum range reduced from 20 meters to 15 meters

Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.

McCree

  • Peacekeeper
    • Alternate fire damage increased from 45 to 55

Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.

Soldier: 76

  • Tactical Visor
    • No longer makes Helix Rockets auto-target enemies

Developer Comments: The intent of Tactical Visor is to make Solder: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire. 

Torbjörn

  • Molten Core
    • Damage increased from 130 to 160 per second

Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.

BUG FIXES

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed issues that could cause the client to miscalculate projectiles
  • Fixed an issue caused enemy players to appear to have jittery movement at framerates over 100

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned during Configuration: Tank
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

D.Va

  • Fixed a bug with the Lying Around Highlight Intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye’s animation and sound effects to play twice if it was canceled quickly

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detect sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Maps

Control

  • Fixed a bug that caused the Assemble Heroes countdown timer to remain at 29 seconds

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens

Overwatch PTR Patch Notes – November 5, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Ashe (Damage):

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here

USER UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

Overwatch PTR Patch Notes – October 31, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

 
  • Made changes to improve game stability

HERO UPDATES

Reaper

 
  • Hellfire Shotguns
    • Spread pattern adjusted

Developer Comments: This is the second component of Reaper’s Hellfire Shotguns adjustments (the prior one reduced spread randomization by 50%). This change brings a couple of Reaper’s pellets from the outer ring into the middle ring and reduces the amount of empty space between rings when firing from further distances.

Overwatch PTR Patch Notes – October 23, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Audio

  • An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

General

  • Made jump height consistent across hero roster

Mercy

  • Valkyrie
    • Ultimate cost reduced 15%
    • Healing per second increased from 50 to 60

Developer Comments: Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

Reaper

  • Hellfire Shotguns
    • Spread randomization reduced by 50%
  • The Reaping
    • Life steal increased from 20% to 30% of damage dealt

Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

Roadhog

  • Chain Hook
    • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
    • Now greatly reduces the target’s momentum upon being hooked
    • Cooldown now begins immediately, instead of after the target has been pulled
  • Scrap Gun
    • Spread pattern adjusted for both primary and secondary fire
    • Spread randomization reduced by 50%
  • Whole Hog
    • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
    • Horizontal recoil decreased slightly

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

Symmetra

  • Photon Projector
    • Primary fire beam charges up 20% faster

Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

BUG FIXES

A.I.

 
  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde

Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted

Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed

Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire

Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier

Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects

Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods

Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles

Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession

Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls

Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box

Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

Hero Gallery

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

Social

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

Game Browser and Custom Games

Maps

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

Overwatch PTR Patch Notes – October 26, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

General

 
  • Fixed a bug that caused the game to crash

Overwatch PTR Patch Notes – September 21, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Colorblind Options Updates

Customize how team colors are displayed in your UI (e.g. nameplates, HUD, health bars) and hero outlines with a set of nine different colorblind-friendly colors to choose from. You choose to colorize enemy and friendly UI separately as well. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability

Brigitte

  • Barrier Shield
    • Shield health reduced from 600 to 500

Developer Comments: The health of Brigitte’s barrier was extremely difficult for most heroes to deal with even as she was able to close the distance with her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.

McCree

  • Combat Roll
    • Cooldown reduced from 8 to 6 seconds

Developer Comments: Previously, the cooldown of McCree’s Combat Roll felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown should allow for more flexibility when choosing between using it for mobility or an instant reload.

Pharah

  • Concussive Blast
    • Cooldown reduced from 12 to 9 seconds
  • Rocket Launcher
  • Attack speed increased
    • Lowered recovery between shots from 0.9 to 0.75
  • Damage redistributed between explosion and impact
    • Explosion damage reduced from 80 to 65
    • Impact damage increased from 40 to 55
  • Explosion knockback reduced by 20%
  • Self-knockback range increased by 25%

Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt. Having almost a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some of the damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as they made it very difficult to aim at Pharah while rockets came in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.

Mei

  • General
    • Updated visual effects for all abilities

Orisa

  • Fusion Driver
    • Maximum spread reduced from 1.5 to 1.2

Developer Comments: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location and the weapon's spread value caused it to feel too random when leading targets at a distance, taking into account the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better to try to hit targets at longer ranges.

Soldier: 76

  • Heavy Pulse Rifle
    • Number of shots until max spread increased from 6 to 9

Developer Comments: Soldier: 76’s damage output was a bit low but not too far off from where we feel it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should help his damage be more consistent.

Torbjörn

  • General
    • Reduced the size of Torbjörn’s head hit volume by 10%
  • Rivet Gun
    • Primary Fire
      • Projectile speed increased from 60 to 70 per second
      • Reload time reduced from 2.2 to 2 seconds
      • Turret targets enemy hit by primary fire
    • Alternate Fire
      • Recovery lowered from 0.8 to 0.6 seconds
      • Damage per shot lowered from 150 to 125
      • Reload time reduced from 2.2 to 2 seconds
      • Spread randomization readjusted
    • Forge Hammer
      • Radius increased to align with Quick Melee
    • Deploy Turret
      • Now a thrown projectile
      • Automatically builds over three seconds
        • No longer has different levels
        • Same damage output as previous level 2 turret
      • Maximum health reduced from 300 to 250
      • Now incurs a 5 second cooldown when deployed
      • Now incurs a 10 second cooldown when destroyed in combat
      • No longer able to deploy a new turret if it’s in combat
        • While the turret is firing
        • If the turret has taken damage within three seconds
      • Now able to destroy turret using the Interact input
      • Now will complete self-building once deployed, even if Torbjörn is eliminated
    • New Ability: Overload
      • Replaces Armor Pack
      • Lasts for 5 seconds (12 second cooldown)
      • Temporarily grants 150 armor
      • Increases attack, movement, and reload speed by 30%
    • New Ultimate: Molten Core
      • Switches weapon from Rivet Gun to his claw arm
      • Lasts 6 seconds
      • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
        • Bounces off walls and ceilings until coming into contact with the ground
      • Base damage is 130
      • Damage increases from 130 to 190 against enemies who have armor
        • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
        • Heroes who can grant armor to their allies: Brigitte

Developer Comments: Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their feast or famine nature. In order to make the hero more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.

Learn more here. 

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds

BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glow visual effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings

Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities

Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport

Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose

Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting

Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms

Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths

VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

Overwatch PTR Patch Notes – August 29, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

  • Added visual outlines to make allies visible through walls

HERO UPDATES

Widowmaker

  • Grappling Hook
    • Now retains momentum when used on environments or structures without a ledge (e.g. walls)

BUG FIXES

General

  • Fixed a bug that caused players to sometimes slip off railings

Heroes

Brigitte

  • Fixed a bug that caused Brigitte to abruptly change directions when she stopped holding her Barrier Shield

Doomfist

  • Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s teleporter

Reinhardt

  • Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
  • Fixed a bug that prevented Reinhardt to pin some targets when he turned during Charge
  • Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
  • Fixed a bug that prevented Reinhardt’s Earthshatter from sometimes hitting enemies standing on a payload
  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines
  • Fixed a bug that caused Reinhardt to abruptly change directions when he stopped holding his Barrier Field

Roadhog

  • Fixed a bug that caused Roadhog’s Chain Hook to sometimes break after hitting an enemy

Sombra

  • Fixed a bug that prevented Sombra from translocating to a moving platform when using her Translocator
  • Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges

Wrecking Ball

  • Fixed a bug that caused all enemies to use the same damage falloff calculation

Overwatch PTR Patch Notes – August 22, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

NEW MAP – BUSAN

Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base

Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

Teams must fight to hold each of the three stages to establish complete control of the city that refuses to surrender its way of life to any threat.

HERO GALLERY – FILTER

View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.

HERO UPDATES

Ana

  • Biotic Rifle
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana

Brigitte

  • Shield Bash
    • Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)

Reinhardt

  • Earthshatter
    • Now will consistently hit enemies near walls
    • No longer will hit enemies that enter the damage cone after the “wave” has passed that area
    • No longer will damage enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
    • Will always travel up inclines and around the payload
       

Developer Comments: We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.  

Widowmaker

  • Widow’s Kiss
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker

GAME BROWSER AND CUSTOM GAMES

FFA Deathmatch

  • Mercy now begins the match with her Caduceus Blaster equipped
  • Blizzard World is now available to play in Deathmatch and Team Deathmatch

1v1 Mystery Heroes

  • Mercy now begins the match with her Caduceus Blaster equipped


BUG FIXES

General

  • Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target

Communication Wheel

  • [PC] Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse

Heroes

Brigitte

  • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets

D.Va

  • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall

Hanzo

  • Fixed a bug that caused Dragonstrike Arrow size to be larger than his other arrows

Mei

  • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted

Reaper

  • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted

Roadhog

  • Fixed a bug that prevented Roadhog’s alternate fire now calculates falloff damage correctly

Reinhardt

  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air during its cast

Sombra

  • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked

Symmetra

  • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
  • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated

Widowmaker

  • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic

Wrecking Ball

  • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
  • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working if it was disabled in custom game

Overwatch PTR Patch Notes – July 26, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

Heroes

Genji

  • Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade

Junkrat

  • Fixed a bug that allowed Junkrat to restore Frag Launcher ammunition if he attempted to use RIP-Tire while airborne

Lúcio

  • Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked

Overwatch PTR Patch Notes – July 20, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Brigitte

  • Repair Pack
    • An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte

Developer Comments: Coming soon.

Symmetra

  • Photon Projector
    • Primary fire range increased from 10 to 12

Developer Comments: Coming soon.

BUG FIXES

Heroes

D.Va

  • Fixed a bug that caused D.Va’s gun to disappear if Roadhog used Chain Hook on her while she used an emote

Junkrat

  • Fixed a bug that allowed Junkrat’s ammo to be replenished if RIP-Tire failed to cast

Sombra

  • Fixed a bug that caused Sombra’s visual effects to display darker than intended

Zarya

  • Fixed a bug that caused Zarya’s Graviton Surge visual effects to extend beyond the ability’s radius

Hero Gallery

  • Fixed a bug that prevented rotating hero models while viewed in the Hero Gallery when equipped with Overwatch League skins
  • Fixed a bug that prevented the Communication Wheel from functioning when equipping a spray, voice line, or emote from a Loot Box

Overwatch PTR Patch Notes – July 18, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

  • Changed the name of Junkrat’s Buccaneer skin to Bilgerat
  • Added under attack voice lines for Zenyatta, Lúcio, and Moria

Hero Gallery

  • Added a What's New input that displays new unlockable content

Looking for Group

  • Settings will be saved after changing filters on the Looking for Group browse screen

HERO UPDATES

General

  • Channeled and transformation ultimate abilities now restore ammunition after completion for some heroes
    • Channeled abilities affected: Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence
    • Transformation abilities affected: Genji’s Dragonblade, Winston’s Primal Rage

Developer Comments:The change removes the need to immediately reload after a long duration ultimate.

Ana

  • Nano Boost
    • Now also instantly heals the target for 300 health

Developer Comments:This change should give Ana the flexibility to use her ultimate in a wider variety of situations.

Brigitte

  • Shield Bash
    • Cooldown increased from 6 to 7 seconds

Developer Comments:Slightly increasing the cooldown will give Brigitte’s opponents more opportunity to play around her Shield Bash ability.

Doomfist

  • Rocket Punch
    • No longer impacts Symmetra’s teleporter
    • Now destroys Symmetra’s sentry turrets without stopping his movement

Developer Comments:These changes are just quality of life improvements for how Doomfist interacts with Symmetra’s placeables.

Hanzo

  • Lunge
    • Cooldown increased from 4 to 5 seconds

Developer Comments: Hanzo’s Lunge ability allows him to be very evasive, the increased cooldown should make him slightly easier to catch.

Moira

  • Biotic Grasp
    • Passive energy regeneration rate increased from 2 per second to 2.4 per second

Developer Comments: This gives Moira a bit more healing to work with in situations with no enemy targets available.

Lúcio

  • Crossfade
    • Aura radius increase from 10 to 12 meters
  • Sound Barrier
    • Temporary shields granted increased from 500 to 750

Developer Comments: Increasing the amount of shield health gained from Lucio’s Sound Barrier should make it more effective against incoming burst damage. The increased aura radius will help keep more allies within his heal and speed range.

Mercy

  • Caduceus Staff
    • Healing beam reduced from 60 healing per second to 50 healing per second

Developer Comments: Mercy’s previous healing output made her nearly impossible to replace in any team composition. Even after these changes she will still be able to deliver more healing over the course of a match than any other support hero. This change should allow for other healers to be a more viable pick.

Sombra

  • General
    • Reduced the size of Sombra’s head hit volume

Developer Comments: This is mostly a bug fix, as her head hit volume was abnormally large, especially from behind. Previously if you fired at her from behind near her upper spine, you could land a head shot. Now her head volume is much more accurate.

Reinhardt

  • Barrier Field
    • Decorative insignia no longer protrudes from the shield’s surface

Developer Comments: By smoothing out Reinhardt Barrier Field, he will be able to consistently block enemy abilities and projectiles (e.g. Junkrat’s grenades).

Widowmaker

  • Grappling Hook
    • Cooldown increased from 8 seconds to 10 seconds

Developer Comments: The increased cooldown will slightly reduce the frequency that Widowmaker can reposition herself.

Zarya

  • Energy
    • Drain rate reduced from 2 per second to 1.6 per second
  • Graviton Surge
    • Radius reduced from 8 to 6 meters

Developer Comments: With the reduced Energy drain rate, Zarya should be at higher energy on average resulting in more overall damage and quicker ultimate charge times. We’ve also decreased the wide area of Graviton Surge, so players are more able to aid allies without being pulled in as well.

BUG FIXES

Competitive Play

  • Fixed a bug that could cause players to lose an endorsement level if they exited before a match completes, but after the return timer for a leaving player has expired

Overwatch PTR Patch Notes – July 3, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Sombra

  • EMP
    • Now disables Wrecking Ball’s Minefield proximity mines for 10 seconds
  • Hack
    • Can now cancel her reload to use Hack
  • Stealth
    • Detect radius reduced to 2 meters from 4 meters
  • Translocator
    • Can now be destroyed with the Interact key without looking at it
    • Sound cue heard by enemies dramatically reduced

Wrecking Ball

  • Grappling Claw
    • Movement speed reduced from 22 meters per second to 20 meters per second

BUG FIXES

Heroes

Tracer

  • Fixed a bug that caused the camera to jitter at end of her Blink animation

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball’s Piledriver from generating ultimate charge
  • Fixed a bug that allowed Wrecking Ball to use Piledriver whenever there was clearance below him (e.g. standing on a ledge)

Overwatch PTR Patch Notes – June 28, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Wrecking Ball (Tank):

Wrecking Ball’s tinkering capabilities and iron-clad mech make him a formidable tank hero, capable of bowling through the front line of the opposition and causing mayhem in the back line. His primary weapon, Quad Cannons, are two sets of twin machine guns that shred enemies caught in their crosshairs. No team is too much for Wrecking Ball to engage against with his Adaptive Shield, which generates more health based on the number of enemies nearby. This shield makes him incredibly difficult to kill when he bulldozes into the fray and, once he starts to get low on health, also provides him the endurance to escape. The Roll ability allows Wrecking Ball to withdraw the mech’s robotic limbs, transforming it into a ball with increased movement speed. No obstacle can stand in Wrecking Ball’s way when he uses Grappling Claw, a short-range ability that grips the environment, letting him swing across terrain gaps or around corners to smash enemies. Grappling Claw also allows Wrecking Ball to reach top speed and ram into foes, dealing destructive damage and knocking them back. While airborne, the mech’s Piledriver ability causes Wrecking Ball to slam down from the air and knock his enemies off their feet.

When Wrecking Ball is at his strongest, he can use Minefield which flings mines onto the ground that deal a considerable amount of damage to enemies unfortunate enough to trigger them.

To learn more about Wrecking Ball, click here.

HERO UPDATES

General

  • Several heroes have received major changes to their damage falloff:
    • Bastion
      • Configuration: Sentry and Configuration: Recon - Minimum damage at max range increased from 30% to 50%.
    • McCree
      • Peacekeeper - Minimum damage at max range increased from 30% to 50%
    • Mei
      • Endothermic Blaster - Removed all damage falloff from her secondary fire projectile
    • Soldier: 76
      • Heavy Pulse Rifle - Minimum damage at max range increased from 30% to 50%
    • Widowmaker
      • Widow's Kiss - Now has damage falloff applied on her automatic primary fire (50% at max range)

Developer Comments:The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker's automatic fire did not have any.

Hanzo

  • Storm Arrows
    • Duration reduced from 6 to 5 seconds
    • Cooldown increased from 8 to 10 seconds

Developer Comments: Hanzo’s new kit has proven to be a bit too powerful, especially his new Storm Arrows ability. We’re lowering the frequency that he can have this ability available to make it more reasonable to play around.

Sombra

  • Stealth
    • Now lasts indefinitely
    • No longer can contest objectives while invisible
    • Enemy detection radius increased from 2 meters to 4 meters
    • Movement speed buff decreased from +75% to +50%
  • Translocator
    • Now lasts indefinitely
    • Can now be destroyed (has 5 health)

Developer Comments: These changes allow Sombra to more easily play as an infiltrator and scout for her team, as well as give her time to pick and choose when to reveal herself to ambush her enemies.

MAP UPDATES

Assault Maps

  • Objective time reduced from 5 minutes to 4 minutes per control point in Quick Play and Arcade modes

Developer Comments: We have reduced the overall game time for Assault maps in Quickplay and Arcade Modes. Players now have four minutes to capture each point instead of the current five minutes per point. In some games, Point A would be captured rather quickly resulting in what could be lengthy battle over Point B. Point B is typically more defendable than Point A and, in some games, defenders were able to hold for the entire duration of remaining time which could potentially be 8 minutes or more. We felt that in these instances the overall time was simply too long for either team, with attackers unable to take the point and defenders having to hold. The reduction in time is now consistent with the Competitive Play times which provides an ample amount of time for both attackers and defenders, but hopefully removes the occasional game where it feels like you are playing against the timer and not the other team.

BUG FIXES

General

  • Fixed a bug that caused the group leader’s UI to appear that they’re canceling or leaving Waiting for Players when using a controller
  • Fixed a bug that prevented players from receiving an AFK warning for not moving after receiving the No XP warning for not being in combat
  • Fixed a bug that caused Competitive Elimination to display as your last match played in the Recent Players menu
  • Fixed a bug that prevented players added to Avoid as Teammate from being removed if that player was added to their friends list

Endorsements

  • Fixed a bug that caused the Team Information screen to display an Endorsement level of a player who left the game
  • Fixed a bug that prevented the Endorsement input from opening the Endorsement tray if it shared that input with another input
  • Fixed a bug that prevented the Nearby Players menu from displaying Endorsement levels

Game Browser & Custom Games

  • Fixed a bug that allowed heroes to deploy multiple barriers or turrets when a decreased cooldown modifier was applied in a Custom Game
  • Fixed a bug that caused players to sometimes spawn into a wall or floor when playing a Deathmatch Custom Game with Respawn as Random Hero enabled

Heroes

General

  • Fixed a bug that prevented heroes from playing a hit reaction animation when shot

Brigitte

  • Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch
  • Fixed a bug that caused Brigitte’s portrait to show a non-existent ponytail with her Shieldmaiden skin equipped

Doomfist

  • Fixed a bug that caused Doomfist’s Rocket Punch to stop if he hit Symmetra’s Turret when it was in midair
  • Fixed a bug that prevented Doomfist’s Meteor Strike from hitting Reinhardt if he faced his Field Barrier upward
  • Fixed a bug with Doomfist’s Rocket Punch that prevented it from canceling Genji’s Cyber-agility, Lúcio’s Wall Ride, or Hanzo’s Wall Climb on impact

D.Va

  • Fixed a bug that prevented D.Va’s mech rear hatch from connecting to her mech when viewing D.Va’s Peace Victory Pose.

Junkrat

  • Fixed a bug that prevented Junkrat’s Frag Launcher grenades from dealing the correct amount of damage on direct hits
  • Fixed a bug that allowed Junkrat to set multiple Steel Traps in Custom Games
  • Fixed a bug that prevented teammates from viewing Junkrat’s respawn timer if he died while piloting RIP-Tire.
  • Fixed a bug that allowed the player to move the camera when Junkrat’s RIP-Tire was frozen

Moira

  • Fixed a bug that prevented Moira’s Healing Orb from healing friendly training bots in the Practice Range
  • Fixed a bug that prevented Moira’s Biotic Orbs from trigging controller vibration when using a controller

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Charge from propelling him forward if he was airborne due to Doomfist’s Rising Uppercut

Roadhog

  • Fixed a bug that allowed Roadhog’s Chain Hook target to be pulled to his new location when he used Symmetra’s Teleporter.

Symmetra

  • Fixed a bug that prevented Symmetra’s Turrets from displaying a red outline when viewed by the enemy team
  • Fixed a bug that caused Reinhardt’s Earthshatter to sometimes go through Symmetra’s Photon Barrier
  • Fixed a bug that prevented Symmetra’s Teleporter from using visual effects with her Oasis skin equipped
  • Fixed a bug that allowed Symmetra to receive credit toward her Huge Success achievement if she teleported her Sentry Turrets

Tracer

  • Fixed a bug that allowed Tracer to gain capture point progress during her Recall ability

Zarya

  • Fixed a bug that prevented Zarya’s Particle Cannon from gaining energy when attacked by an enemy Symmetra or Zarya if they were too close to her when she used Particle Barrier

Looking for Group

  • Fixed a bug that caused all game modes to be selectable when adding a player to an LFG group
  • Fixed a bug that prevented the Choose Roles menu from offering a default role when accessed
  • Fixed a bug that prevented players from receiving messaging notifying them why they were unable to change a Looking for Group title if they were suspended from changing Custom Game names
  • Fixed a bug that prevented role icons from displaying on hero portraits
  • Fixed a bug that allowed two players were able to queue for the same Looking for Group spot

Overwatch Patch Notes – June 5, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Endorsements

Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for players exhibiting sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.

Looking for Group

Play your way using the Looking for Group feature! You can craft your gameplay experience before stepping into a match by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a Support role will be restricted to only using heroes in that category).

GENERAL UPDATES

  • All heroes in the Defense and Offense categories have been merged into a new category: Damage

Developer Comments: Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name used in Overwatch League and across most of our community.

  • Combat can now be heard 25% further away
  • Changed the name of the Varok spray to Saurfang
  • Added an Inspire Uptime Percentage statistic for Brigitte on the Career Profile
  • Removed some statistics for Symmetra on the Career Profile
  • Added a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile
  • Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500
  • Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile Visibility
  • The Acknowledge and Interact buttons are now seperate input bindings

GAME BROWSER AND CUSTOM GAMES

  • Symmetra can now be played in 1v1 duel game modes (e.g. 1v1 Limited Duel and 1v1 Mystery Duel)

HERO UPDATES

Doomfist

  • Meteor Strike
    • Bonus movement speed increased from 150% to 200%
  • The Best Defense…
    • Shield gain increased from 30 to 35 for normal abilities

Developer Comments:  The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies

McCree

  • Deadeye
    • Range increased from 70 meters to 200 meters

Developer Comments:  While McCree’s Deadeye rarely came into play at 70 meters, we are increasing the range so it cannot be a limiting factor during normal gameplay.

Orisa

  • Supercharger
    • Ultimate cost reduced by 15%

Developer Comments:  Supercharger wasn't getting enough use, considering its impact. This change allows Orisa to user her ultimate more aggressively, knowing that she will be able to generate them more easily. 

Symmetra

  • New Abilities
    • Photon Projector
      • No longer locks onto targets
      • Range increased to 10 meters
      • Damage ramping now takes 2 seconds per damage level instead of 1 second
      • Damage ramp increased from 30/60/120 to 60/120/180
      • Now generates ammo instead of spending it when hitting a barrier
    • Alternate Fire
      • No longer pierces targets
      • Now explodes on contact
      • Projectile speed increased
      • Charge up speed increased
      • Damage changed to 60 impact / 60 explosive
    • Sentry Turret
      • Turret is now placed like a projectile instead of being set in place
      • Can hold a max of 3, down from 6
      • Can now deploy a max 3, down from 6
      • Damage increased
      • Amount of slowing effect increased
    • Teleporter
      • Can now place the exit up to 25 meters away from Symmetra
      • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
      • Lasts 10 seconds
      • Health lowered to 300
      • More things can teleport through it (e.g. Junkrat’s RIP-Tire)
      • Entrance can be destroyed
        • If either the entrance or exit is destroyed, the other is removed
    • New Ultimate: Photon Barrier
      • Deploys a barrier that is big enough to span and cut through an entire map
      • Orientation can be changed by pressing the ultimate button again
      • Has 5000 health

Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.

MAP UPDATES

Horizon Lunar Colony

  • Point A
    • Added a staircase on the right when exiting the hydroponics room
    • Removed the door to the lower room on the right
    • Removed the small wall on the catwalk above Point A
    • Added some cover walls to the catwalk area
    • Moved the door next to the staircase that led to Winston’s room
    • The door is now on the side of the wall in the training pit
    • Moved the large health pack to the back of the room
    • Removed some clutter in the upper left computer room
  • Hydroponics Room
    • Switched the positions of the large and small health pack
    • Changed some of the hydroponic plant cover on the right side
  • Point B
    • Defender spawn room exits moved from the front to the sides out of direct line of fire
    • Small rooms added at spawn room exits
    • Additional cover added near the spawn room exits
    • Added a route and larger platform leading to the back right corner
    • Raised the platform to the same height as the attackers’ platform on the opposite side of the point
    • The location of the old defender exit is now an alcove with a small health pack
    •  Both teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access. 
    • The area above the window overlooking the point is now covered
    • A large platform with cover has been attached to the left side of the catwalk
    • The upper platform for the attackers has been reduced
    • The doorway leading to the platform is slightly smaller

Developer Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now.  The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience. 

We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.

BUG FIXES

General

  • Fixed a bug that prevented loading screens from displaying the game mode

Heroes

  • Ana
    • Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
    • Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes
  • Brigitte
    • Fixed a bug that caused Junkrat’s grenades to damage Brigitte when hitting her barrier
    • Fixed a bug that caused Brigitte’s Rocket Flail to clip into the ground during her Flail highlight intro on King’s Row
    • Fixed a bug that allowed Brigitte to proc Inspire when hitting gondola omnics with her Rocket Flail in Rialto
    • Fixed a bug that allowed Brigitte to proc Inspire by hitting the motorcycle in the Junkertown attacker spawn room
    • Fixed a bug that allowed Brigitte to use Shield Bash while affected by Steel Trap or Graviton Surge
    • Fixed a bug that prevented Brigitte’s Inspire passive from sometimes healing allies out of line of sight
  • Doomfist
    • Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch
    • Fixed a bug that allowed Doomfist to use Seismic Slam and escape Graviton Surge when within range
    • Fixed a bug that prevented Doomfist’s Rocket Punch, Rising Uppercut, and Seismic Slam from not playing the appropriate sound effect if these abilities were disabled or on cooldown
    • Fixed a bug that prevented enemies struck by Doomfist’s Rocket Punch from taking additional collision damage when hitting Mei’s Cryo-freeze
    • Fixed a bug that caused Doomfist’s failed Seismic Slams to display the wrong UI information
    • Fixed a bug that prevented Doomfist’s Meteor Strike cooldown UI from being hidden if he died during its activation
    • Fixed a bug that prevented the HUD messaging for Doomfist’s Meteor Strike to indicate that players can zoom their camera out
    • Fixed a bug that prevented Rocket Punch’s bonus damage from applying if the enemy used an evasive ability at the same time they hit a wall (e.g. Moira’s Fade, Tracer’s Blink, or Reaper’s Wraith Form)
    • Fixed an issue that prevented Doomfist’s Rocket Punch from impacting some walls
  • D.Va
    • Fixed a bug that caused D.Va’s mech to do a standing pose right before detonating
    • Fixed a bug prevented the South Korean flag decal from displaying when she was in her mech
    • Fixed a bug prevented projectiles from hitting D.Va if she stood behind her mech after it detonated
  • Hanzo​
    • Fixed a bug that caused Hanzo’s Storm Bow projectiles to sometimes use the sound effect for Storm Arrow
  • Lucio
    • Fixed a bug that prevented Lúcio from using his Sonic Amplifier when waving hello
  • McCree
    • Fixed a bug that prevented McCree’s Flashbang from giving credit for environmental kills
    • Fixed a bug that caused McCree’s Deadeye targeting markers to persist if the target died while it was active
  • Mei
    • Fixed a bug that prevented Mei from receiving environmental kill credit if her targets were frozen
    • Fixed a bug that caused Mei’s projectiles to appear that they weren’t passing through friendly barriers
  • Mercy
    • Fixed a bug that prevented the cooldown on Mercy’s Guardian Angel from being refunded while Valkyrie was active
  • Moira
    • Fixed a bug that prevented Moira’s Biotic Grasp from damaging barriers
    • Fixed a bug that caused Moira’s Biotic Grasp’s beam to disappear when attaching to barriers from certain angles
    • Fixed a bug that prevented players from receiving the Excuse Me achievement when successfully interrupting Moira’s Coalescence
    • Fixed a bug that allowed Moira’s Biotic Grasp to heal targets behind an enemy barrier
  • Orisa
    • Fixed a bug that prevented players from being awarded Orisa’s Halt State achievement
    • Fixed a bug that prevented Orisa’s Fusion Driver from closing if her Halt projectile was affected by Defense Matrix or Deflect immediately after it spawned
  • Pharah
    • Fixed a bug that prevented Pharah from being knocked back by her Concussive Blast in spawn rooms
  • Reaper
    • Fixed a bug with Reaper’s Shadow Step sound effect continuously playing while moving around on breakable terrain in Petra.
  • Reinhardt
    • Fixed a bug that prevented Reinhardt’s Rocket Hammer eliminations from receiving credit in the Kill Feed
    • Fixed a bug that caused Reinhardt’s Barrier Field from not playing the correct sound effect if it was affected by Sombra’s Hack
    • Fixed a bug that caused Reinhardt’s Barrier Field cooldown to cancel an active hammer swing when it became ready to use
  • Sombra
    • Fixed a bug that prevented Sombra’s Translocator from being destroyed when it was thrown off a level
    • Fixed a bug that prevented Sombra’s Hack from interrupting Symmetra’s Teleporter placement
    • Fixed a bug caused Sombra’s Hack to be interrupted by thin environment objects (e.g. lamp posts)
  • Symmetra
    • Fixed a bug that caused Symmetra’s Teleporter to self-destruct when it was placed
    • Fixed a bug that prevented players from escaping Zarya’s Graviton Surge with Symmetra’s Teleporter
    • Fixed a bug that allowed Symmetra’s Photon Projector to do higher damage when rapidly toggled on and off
    • Fixed a bug that prevented Symmetra’s Photon Barrier from blocking Reinhardt’s Earthshatter
    • Fixed a bug that allowed Symmetra’s Photon Projector to gain charge when used on breakable objects
    • Fixed a bug that prevented Symmetra’s Photon Barrier from being placed with the correct orientation if the player rapidly turned during its placement
    • Fixed a bug that prevented Symmetra’s Photon Barrier from being placed on moving platforms or payloads
    • Fixed a bug that allowed Symmetra’s Sentry Turrets to deploy at maximum range without sticking to a surface
    • Fixed a bug that prevented Torbjörn’s turret from being built on Symmetra’s Teleporter
    • Fixed a bug that prevented Symmetra’s secondary fire from consuming ammo when minimally charged
    • Fixed a bug that prevented Symmetra’s Sentry Turrets from dealing the correct amount of damage and slow values
    • Fixed a bug that allowed Symmetra to place her turrets inside chests and vending machines
  • Tracer
    • Fixed a bug that caused Tracer’s Pulse Bomb to stick on the opposite side of barriers when thrown at a certain angle
    • Fixed a bug that caused Tracer’s animation to pause at the start of her Bomb Spin emote
  • Widowmaker
    • Fixed a bug that caused Widowmaker’s shooting animation to become stuck if she scoped while firing and then jumped
    • Fixed a bug with the grammar in the flavor text for Widowmaker’s Comtesse skin
  • Winston
    • Fixed a bug where placing Winston’s Barrier Projector while going a step upwards would cause it to fall through the floor

Maps

  • Rialto
    • Fixed a bug where heroes would move left and right on their own while standing in one of the speed boats in the canal
    • Fixed a bug where players were able to apply a spray on the surface of a body of water

Overwatch PTR Patch Notes – May 7, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Player Warnings

  • Added notes to the player behavior warnings that account closure is now possible if poor behavior persists
  • Changed the term “Griefing” to “Gameplay Sabotage” in the player warning popup text

Ana

  • Biotic Rifle
    • No longer impacts allies with full health
    • Clip size incrased from 10 to 14

Developer Comments: These changes should help Ana when she is trying to land clutch heals in the middle of a big fight. Allies that do not need healing will no longer potentially block shots meant for allies that do, and increasing her magazine size makes it less likely to be forced into a reload in the middle of an important fight.

Brigitte

  • Rally
    • Maximum armor per player reduced from 150 to 100
  • Shield Bash
    • Cooldown increased from 5 to 6 seconds

Developer Comments: Brigitte’s ultimate is very powerful, especially when it is stacked up to its maximum on her whole team. This first change reduces the impact of a it being fully stacked without reducing its overall power in the middle of a battle. Her shield bash is a very strong ability on a fairly short cooldown, making it difficult for her opponents to play around. Increasing this cooldown allows for more counter play when playing against her.

GAME BROWSER AND CUSTOM GAMES

General

  • Added Infinite Ultimate Duration and Scalable Ultimate Duration options for Moira’s Coalescence

Free-for-All Deathmatch

  • Ana can now Nano Boost herself

BUG FIXES

General

  • Fixed a bug that prevented the “If found return to Road” text from displaying on Junkrat’s bracelet when his Beachrat skin was equipped

Deathmatch

  • Fixed a bug that caused Sombra to be revealed to all enemies if targeted by Hanzo’s Sonic Arrow or Widowmaker’s Infra-sight while stealthed

Overwatch PTR Patch Notes – May 3, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Player Warnings

  • Added notes to the player behavior warnings that account closure is now possible if poor behavior persists
  • Changed the term “Griefing” to “Gameplay Sabotage” in the player warning popup text

Ana

  • Biotic Rifle
    • No longer impacts allies with full health

Developer Comments:

Brigitte

  • Rally
    • Maximum armor per player reduced from 150 to 100

Developer Comments:

GAME BROWSER AND CUSTOM GAMES

General

  • Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
  • Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings 

Free-for-All Deathmatch

  • Ana can now Nano Boost herself

Developer Comments:

BUG FIXES

General

  • Fixed a bug that prevented the “If found return to Road” text from displaying on Junkrat’s bracelet when his Beachrat skin was equipped

A.I.

  • Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
  • Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
  • Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World

Game Browser and Custom Game

  • Fixed a bug that caused custom game invites to persist on the invitee’s screen

Heroes

  • Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
  • Fixed a bug that prevented Brigitte from using abilities or Rocket Flail while her Repair Pack was in flight
  • Fixed a bug that prevented Genji’s melee attack from making sound effects
  • Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
  • Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
  • Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
  • Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
  • Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
  • Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
  • Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
  • Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
  • Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
  • Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
  • Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
  • Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
  • Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery

Maps

  • Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
  • Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
  • Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
  • Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
  • Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown

Overwatch PTR Patch Notes – April 18, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Escort Map: Rialto

  • Rialto was home to Talon agent Antonio Bartalotti’s sprawling estate and the backdrop to the infamous “Venice Incident,” a turning point for Overwatch and Talon. The Italian government has taken great steps to preserve Venice, and the results are striking. Tourists visiting this picturesque town can sample the regional cuisine, enjoy a relaxing gondola ride, visit Galleria D’arte Omnica, or simply take in the sights with a stroll along the canal.

HERO UPDATES

Brigitte

  • Shield Bash
    • Cone angle reduced from 90 to 60 

Developer Comments: When fighting against Brigitte, it often felt like Shield Bash was able to hit players who felt like they were out of its range and should have dodged it. On the flip side, when playing as Brigitte sometimes players would hit the wrong enemy in the middle of a fight. With the cone being reduced, the ability is more accurate to its visual representation.

Genji

  • Deflect
    • Hitbox size has been reduced

Developer Comments: The hitbox on Genji’s Deflect was big enough that it would sometimes reflect projectiles that were pretty far away from him. We’ve tightened up the hitbox, which should solve this problem while still fully protecting him from projectiles that would hit him from the front.

Hanzo

  • Storm Bow
    • Projectile speed increased from 85 to 100
  • Sonic Arrow
    • Cooldown decreased from 20 seconds to 12 seconds
    • Duration decreased from 10 seconds to 6 seconds
    • Radius decreased from 10 meters to 7 meters
  • New Abilities
    • Lunge
      • Press jump while in the air to leap horizontally
    • Storm Arrows
      • Replaces his existing Scatter Arrow ability
      • Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power

Developer Comments: The goal of these Hanzo changes is to allow him to have new options and maintain his high damage output, while removing the frustration of fighting against the old Scatter Arrow. Hanzo is now much more mobile with his new Lunge ability, and with the combination of the bow projectile speed increase and the new Storm Arrows ability he can now deal his high damage more consistently than ever before.

Junkrat

  • Frag Launcher
    • Projectile size decreased from 0.3 to 0.2
  • RIP-Tire
    • Tire movement speed decreased from 13 to 12

Developer Comments: These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat. Decreasing the Frag Launcher’s projectile size means he will have to aim a bit more carefully to land powerful direct hits and slowing the RIP-Tire’s movement speed gives his opponents slightly more time to destroy it before it detonates.

Lúcio

  • Wall Ride
    • Wall riding is less likely to be interrupted along a single surface
    • Can now go around corners (both outside corners, and inside corners) without having to leave the wall
    • Can now land back on the same wall after leaping away, provided his leap takes him far enough away from the original jumping off point.
    • Movement speed bonus when leaping off walls decreased from 2.5 to 2.0 meters per second
    • Added a minimum time that they jump key must be held before Lúcio can ride around corners

Developer Comments: This change is just part of the overall changes to wall riding. Now that you can ride on many more surface and boost/land on the same surface, we're reducing the leap boost itself slightly.

  • Soundwave
    • No longer consumes ammo

Developer Comments: Wall Ride has been significantly overhauled to allow it to function more smoothly across more areas of every map. Lúcio players should instantly notice a huge improvement in where and how Wall Ride can be used. In addition, Sonic Amplifier’s Soundwave ability was unnecessarily controlled by both a cooldown and an ammo cost, so we’re removing the ammo cost.

Tracer

  • Pulse Bomb
    • Max damage decreased from 400 to 300

Developer Comments: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.

GAME BROWSER AND CUSTOM GAMES

General

  • Mercy’s Regeneration (passive ability) can now be turned off in Custom Game settings
  • Settings for Hanzo’s Lunge and Storm Arrow abilities can now be found in the Custom Game settings
  • Added a No Limits Arcade mode

BUG FIXES

General

  • Fixed a bug that caused the option “Invite to a Custom Game” to appear while in the Tutorial and Practice Range

A.I.

  • Fixed a bug that prevented training bots from returning to their original position and behavior after being hit with an ability (e.g. Lúcio’s Soundwave)
  • Fixed a bug that caused bots to use the wrong route when tracking down the player if their target jumped off a ledge
  • Fixed a bug that caused bots to get stuck on the siege tank in the StarCraft area of Blizzard World

Game Browser and Custom Game

  • Fixed a bug that caused custom game invites to persist on the invitee’s screen

Heroes

  • Fixed a bug that prevented Bastion’s Zwing Zwing Zwing voice line from playing if the Null Sector skin was equipped
  • Fixed a bug that prevented Brigitte from using abilities or Rocket Flail while her Repair Pack was in flight
  • Fixed a bug that prevented Genji’s melee attack from making sound effects
  • Fixed a bug that prevented Genji’s golden weapon variant from displaying its golden sheen when some skins were equipped
  • Fixed a bug that allowed Junkrat’s RIP-TIRE to be immune to the freeze effects of Mei’s Endothermic Blaster
  • Fixed a bug that allowed Lúcio to move around while caught in Junkrat’s Steel Trap
  • Fixed a bug that allowed Lúcio to travel straight up using Wall Ride
  • Fixed a bug that prevented crowd control abilities from affecting Resurrect (e.g. McCree’s Flashbang)
  • Fixed a bug that prevented Moira’s flask from displaying in her Erlenmeyer victory pose when an Overwatch League skin was equipped
  • Fixed a bug that caused Reaper’s Hellfire Shotguns to float when previewing his Dance emote in Hero Gallery
  • Fixed a bug that caused the camera to not focus correctly when viewing Roadhog’s Mug Shot victory pose
  • Fixed a bug that caused Roadhog’s Chain Hook to float during his Footsteps highlight intro
  • Fixed a bug that prevented the laser sight from Sombra’s Machine Pistol golden variant from tapering at its end if her Talon skin equipped
  • Fixed a bug that caused Widowaker’s HUD to disappear if she used Widow’s Kiss while looking through the scope
  • Fixed a bug that caused the logos on Symmetra’s Overwatch League skins to appear faded when viewed in the Hero Gallery
  • Fixed a bug that caused the logos on Torbjörn’s Overwatch League skins to appear faded when viewed in the Hero Gallery

Maps

  • Fixed a bug that caused bots to get stuck walking into the side of the Rikimaru Ramen Shop on Hanamura
  • Fixed a bug that allowed players to place turrets in unintended locations on Horizon Lunar Colony
  • Fixed a bug that allowed players to reach unintended locations in Horizon Lunar Colony
  • Fixed a bug that caused the pig head on the bike to float after the bike had been destroyed in Junkertown
  • Fixed a bug that allowed players to place turrets and Symmetra’s Teleporter in unintended locations in Junkertown

Overwatch PTR Patch Notes – March 22, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

MAP UPDATES

Blizzard World

  • Moved the first payload checkpoint (Pylon Terrace) back 10 meters

Developer Comments: We moved the checkpoint back for two reasons. The original location swung the map’s balance too far in one direction (favoring the defenders). Also, once the payload reached the checkpoint, defenders returning from spawn could get pinned in this area, usually resulting in their death.

GENERAL UPDATES

General

  • Players can choose to “Avoid as Teammate” with a dropdown menu in the Career Profile

Developer Comments: The addition of the “Avoid as Teammate” option gives players the ability to craft their online gameplay experience. Up to two players can be selected with this feature. If you use the “Avoid as Teammate” option on a player, the matchmaker will no longer place you on a team with the avoided player for one week. To learn more about this feature, click here.

Report Menu

  • The “Poor Teamwork” dropdown menu option has been removed
  • The “Griefing” dropdown menu option has been renamed “Gameplay Sabotage”

Developer Comments: Due to player confusion about the most appropriate category to report players for poor or toxic gameplay, we are removing the Poor Teamwork option from the reporting system. Players should instead use the Gameplay Sabotage option when players actively harass or disrupt their own team with game mechanics or their actions. Players should not be reported simply for performing poorly, since everyone occasionally has a bad game.

Heroes

  • Sombra’s “Enemies Hacked” end-of-round card now also displays her offensive assists
  • Brigitte’s Golden Weapon variant will now also give her a golden shield
  • Changed Mercy’s Valkyrie voice line

UI

  • Simplified Hero Select tips for roles

HERO UPDATES

D.Va

  • Micro Missiles
    • Explosive damage reduced from 6 to 4

Developer Comments: D.Va’s burst potential is a bit too high, and her Micro Missiles are a major part of that. Currently each missile deals 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 22% damage reduction.

Mei

  • Endothermic Blaster
    • Now pierces through enemies

Developer Comments: This change helps Mei combat multiple targets that are clumped up and also makes it easier to keep her freezing a specific target if another enemy gets in the way. In addition, this change helps her ultimate more consistently be able to freeze more targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.

Reaper

  • Death Blossom
    • Reloads Hellfire Shotguns after use
  • Wraith Form
    • Move speed bonus increased from 25% to 50%
    • You can now cancel the ability by pressing the Shift or Primary Fire hotkey

Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets.

Moira

  • Biotic Grasp
    • Transparency increased the closer you are to a target
  • Coalescence
    • Now becomes more transparent the closer its visual effects are to a player’s camera
  • Fade
    • Transparency increased the closer you are to a target

Developer Comments: Due to issues with visibility, we have made most of Moira’s visual effects fade away the closer they are to the camera. We have also made modifications to Coalescence to greatly increase the ability for foes and allies alike to see through it when facing it.

Zenyatta

  • Orb of Destruction
    • Secondary fire rate of fire reduced by 15%

Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.

USER INTERFACE UPDATES

General

  • Heroes can now be selected by double-clicking the hero icon during Hero Select
  • Added leaderboard information to the competitive information screen. This can be accessed by right-clicking the menu on the competitive card

GAME BROWSER AND CUSTOM GAMES UPDATES

General

  • Lockout Elimination cards in the Arcade are now just referred to as Elimination

BUG FIXES

Heroes

  • Fixed a bug that prevented Bastion from firing projectiles immediately after going into Tank configuration
  • Fixed a bug that prevented Bastion from being knocked back while transforming during Configuration: Tank
  • Fixed a bug that prevented Brigitte’s impact effects from playing when hitting the environment
  • Fixed a bug that caused Brigitte’s aim to be slightly offset after using Shield Bash
  • Fixed a bug that caused a player’s camera to jitter when spectating Doomfist during his Meteor Strike
  • Fixed a bug that prevented Doomfist’s Meteor Strike from landing where it was telegraphed when standing close to a ledge
  • Fixed a bug that allowed Doomfist’s Meteor Strike to access unintended locations
  • Fixed a bug that caused Doomfist’s Meteor Strike to penetrate angled surfaces as he descended
  • Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies or
  • Fixed a bug that prevented Junkrat from being knocked back while piloting his RIP-Tire
  • Fixed a bug that allowed Orisa’s Halt! to sometimes affect enemy targets behind walls
  • Fixed a bug that caused McCree’s Peacekeeper to grow substantially during the hero select screen when certain skins were equipped
  • Fixed a bug that allowed Moira’s Biotic Orb to pass through Mei’s Ice Wall
  • Fixed a bug that caused Tracer’s Recall to activate differently based on the player’s latency

Overwatch PTR Patch Notes – February 28, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Brigitte

An engineer with peerless armor-constructing abilities, Brigitte Lindholm is a valiant squire who fights on the front line to protect her allies.

Brigitte’s armor engineering capabilities make her a stalwart support hero, capable of holding her ground in combat while also providing healing and armor for her allies. Her primary weapon is her heavy-hitting Rocket Flail that she swings in a wide arc in front of her to smash multiple enemies at once. Whip Shot enables Brigitte to fling her flail forward, striking enemies at a distance and knocking them backward. With each blow, Brigitte’s passive ability, Inspire, heals nearby allies over time.

Brigitte’s Barrier Shield deploys a frontal energy barrier that can absorb a limited amount of damage and protect any allies directly behind her. Once her Barrier Shield is deployed, she can use Shield Bash to lunge forward and stun the first enemy in her path. Drawing on her engineering prowess, Brigitte can create Repair Packs to instantly heal wounded allies or provide armor to teammates at maximum health. When Brigitte is at her strongest, she can activate her ultimate ability, Rally—a galvanizing call to arms that generates a substantial amount of armor for nearby allies and increases Brigitte’s movement speed so she can lead them into battle.

To learn more about Brigitte, click here.

BUG FIXES

UI

  • Fixed a bug that prevented the “Restore Defaults” button from resetting all settings in the Social Options tab
  • Fixed a bug that caused players to delete characters at random in the “Save Highlight” text box if they held the delete button while their settings were below 60 FPS

Overwatch PTR Patch Notes – February 14, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Doomfist

  • Hand Cannon
    • Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet

Developer Comment: This change will help Doomfist more consistently be able to use his weapon as part of his combos.

Mei

  • Endothermic Blaster
    • Freeze (slow) duration increased from 1 second to 1.5 seconds
    • Weapon alternate fire ammo cost reduced from 25 to 20

Developer Comment: Increasing Mei’s slow duration helps her freeze targets that are particularly elusive such as Genji or Lúcio. Lowering her alternate fire ammo cost allows her to more safely use it without costing her the ability to freeze enemies.

Sombra

Developer Comment: The goal of these changes for Sombra is to remove the necessity for her teammates to take damage and heal themselves with her hacked heath packs to try to get her ultimate charged up quickly. Her ultimate will now come up less often, but there are more abilities that are disabled by Hack so it is more effective when used. Previously, Opportunist would only activate when an enemy’s health bar dipped below 50% but now the passive will reveal all damaged enemies which should help Sombra identify targets to pick off. Overall these changes should make her more effective and less reliant on her ultimate.

USER INTERFACE UPDATES

Mercy

Developer Comment: This helps remove some clutter from Mercy players’ screens when they use her ultimate

  • EMP
    • No longer blocked by small objects (e.g. sign posts)
  • Hack
    • No longer gains ultimate charge from health pack healing
    • Cast time reduced from 0.8 seconds to 0.65 seconds
    • Now disables the following abilities:
      • Genji—Cyber-agility
      • Hanzo—Wall Climb
      • Pharah—Hover Jets
      • Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
      • Mercy—Angelic Descent
  • Machine Pistol
    • Machine Pistol spread reduced from 3 to 2.7
  • Opportunist
    • Enemey health bars are now visibile when health drops below 100% (formerly 50%)
      • Her ability to detect enemies through walls at 50% or less remain unchanged
  • Translocator
    • Duration increased from 15 seconds to 20 seconds
    • Valkyrie
      • No longer shows enemies’ health bars unless they have taken damage

Overwatch PTR Patch Notes – January 4, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Junkrat

  • Concussion Mine
    • Will now deal less damage to targets farther away from the explosion’s center

Mercy

  • Valkyrie
    • No longer makes Resurrect instant
    • No longer grants a bonus charge of Resurrect
    • The speed boost that Guardian Angel receives has been decreased by 50%
    • Duration reduced from 20 seconds to 15 seconds

Developer Comment: Junkrat has been enjoying the flexibility his double-charge Concussion Mine provides, but it has now become a bit too easy to throw out huge bursts damage in a large area. With this change he can still dish out similar damage but he must now be more accurate with his tosses.

Mercy’s recent Resurrect changes have helped in allowing enemies to have more counter play in dealing with her, but she was able to use Resurrect through Valkyrie enough to largely mitigate the impact of the previous changes. Additionally, we’re toning back the amount of mobility Valkyrie provides through Guardian Angel and reducing its duration to overall reduce the power of this ability.

We will likely be iterating on these changes in the coming weeks.

Overwatch PTR Patch Notes – December 13, 2017

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

Heroes

  • Fixed a bug that could cause Doomfist’s Rocket Punch knock back to be inconsistent if he collided with an enemy using a movement ability (e.g. Winston’s Leap)
  • Fixed a latency issue that caused Doomfist’s Rocket Punch to travel through an enemy instead of dealing damage
  • Fixed an issue that sometimes caused Doomfist’s Rocket Punch’s directional movement to be unpredictable
  • Fixed an issue that allowed enemies to jump over Doomfist’s Rocket Punch instead of taking damage
  • Fixed a bug that caused enemy players hit by Rocket Punch to sometimes move along the wall impacted instead of taking damage
  • Fixed an issue that caused enemies hit by Doomfist’s Rocket Punch to impact inclines instead of traveling up them
  • Fixed a bug that caused Doomfist’s Rocket Punch to deal wall impact damage to Mercy if she used Valkyrie
  • Fixed a bug that caused Doomfist’s Rocket Punch to activate before intended if he was near Mei’s Ice Wall