Overwatch PTR Patch Notes – September 21, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Colorblind Options Updates

Customize how team colors are displayed in your UI (e.g. nameplates, HUD, health bars) and hero outlines with a set of nine different colorblind-friendly colors to choose from. You choose to colorize enemy and friendly UI separately as well. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability

Brigitte

  • Barrier Shield
    • Shield health reduced from 600 to 500

Developer Comments: The health of Brigitte’s barrier was extremely difficult for most heroes to deal with even as she was able to close the distance with her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.

McCree

  • Combat Roll
    • Cooldown reduced from 8 to 6 seconds

Developer Comments: Previously, the cooldown of McCree’s Combat Roll felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown should allow for more flexibility when choosing between using it for mobility or an instant reload.

Pharah

  • Concussive Blast
    • Cooldown reduced from 12 to 9 seconds
  • Rocket Launcher
  • Attack speed increased
    • Lowered recovery between shots from 0.9 to 0.75
  • Damage redistributed between explosion and impact
    • Explosion damage reduced from 80 to 65
    • Impact damage increased from 40 to 55
  • Explosion knockback reduced by 20%
  • Self-knockback range increased by 25%

Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt. Having almost a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some of the damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as they made it very difficult to aim at Pharah while rockets came in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.

Mei

  • General
    • Updated visual effects for all abilities

Orisa

  • Fusion Driver
    • Maximum spread reduced from 1.5 to 1.2

Developer Comments: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location and the weapon's spread value caused it to feel too random when leading targets at a distance, taking into account the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better to try to hit targets at longer ranges.

Soldier: 76

  • Heavy Pulse Rifle
    • Number of shots until max spread increased from 6 to 9

Developer Comments: Soldier: 76’s damage output was a bit low but not too far off from where we feel it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should help his damage be more consistent.

Torbjörn

  • General
    • Reduced the size of Torbjörn’s head hit volume by 10%
  • Rivet Gun
    • Primary Fire
      • Projectile speed increased from 60 to 70 per second
      • Reload time reduced from 2.2 to 2 seconds
      • Turret targets enemy hit by primary fire
    • Alternate Fire
      • Recovery lowered from 0.8 to 0.6 seconds
      • Damage per shot lowered from 150 to 125
      • Reload time reduced from 2.2 to 2 seconds
      • Spread randomization readjusted
    • Forge Hammer
      • Radius increased to align with Quick Melee
    • Deploy Turret
      • Now a thrown projectile
      • Automatically builds over three seconds
        • No longer has different levels
        • Same damage output as previous level 2 turret
      • Maximum health reduced from 300 to 250
      • Now incurs a 5 second cooldown when deployed
      • Now incurs a 10 second cooldown when destroyed in combat
      • No longer able to deploy a new turret if it’s in combat
        • While the turret is firing
        • If the turret has taken damage within three seconds
      • Now able to destroy turret using the Interact input
      • Now will complete self-building once deployed, even if Torbjörn is eliminated
    • New Ability: Overload
      • Replaces Armor Pack
      • Lasts for 5 seconds (12 second cooldown)
      • Temporarily grants 150 armor
      • Increases attack, movement, and reload speed by 30%
    • New Ultimate: Molten Core
      • Switches weapon from Rivet Gun to his claw arm
      • Lasts 6 seconds
      • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
        • Bounces off walls and ceilings until coming into contact with the ground
      • Base damage is 130
      • Damage increases from 130 to 190 against enemies who have armor
        • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
        • Heroes who can grant armor to their allies: Brigitte

Developer Comments: Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their feast or famine nature. In order to make the hero more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.

Learn more here. 

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds

BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glow visual effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings

Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities

Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport

Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose

Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting

Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms

Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths

VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

Overwatch PTR Patch Notes – August 29, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

  • Added visual outlines to make allies visible through walls

HERO UPDATES

Widowmaker

  • Grappling Hook
    • Now retains momentum when used on environments or structures without a ledge (e.g. walls)

BUG FIXES

General

  • Fixed a bug that caused players to sometimes slip off railings

Heroes

Brigitte

  • Fixed a bug that caused Brigitte to abruptly change directions when she stopped holding her Barrier Shield

Doomfist

  • Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s teleporter

Reinhardt

  • Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
  • Fixed a bug that prevented Reinhardt to pin some targets when he turned during Charge
  • Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
  • Fixed a bug that prevented Reinhardt’s Earthshatter from sometimes hitting enemies standing on a payload
  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines
  • Fixed a bug that caused Reinhardt to abruptly change directions when he stopped holding his Barrier Field

Roadhog

  • Fixed a bug that caused Roadhog’s Chain Hook to sometimes break after hitting an enemy

Sombra

  • Fixed a bug that prevented Sombra from translocating to a moving platform when using her Translocator
  • Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges

Wrecking Ball

  • Fixed a bug that caused all enemies to use the same damage falloff calculation

Overwatch PTR Patch Notes – August 22, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

NEW MAP – BUSAN

Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base

Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

Teams must fight to hold each of the three stages to establish complete control of the city that refuses to surrender its way of life to any threat.

HERO GALLERY – FILTER

View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.

HERO UPDATES

Ana

  • Biotic Rifle
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana

Brigitte

  • Shield Bash
    • Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)

Reinhardt

  • Earthshatter
    • Now will consistently hit enemies near walls
    • No longer will hit enemies that enter the damage cone after the “wave” has passed that area
    • No longer will damage enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
    • Will always travel up inclines and around the payload
       

Developer Comments: We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.  

Widowmaker

  • Widow’s Kiss
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker

GAME BROWSER AND CUSTOM GAMES

FFA Deathmatch

  • Mercy now begins the match with her Caduceus Blaster equipped
  • Blizzard World is now available to play in Deathmatch and Team Deathmatch

1v1 Mystery Heroes

  • Mercy now begins the match with her Caduceus Blaster equipped


BUG FIXES

General

  • Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target

Communication Wheel

  • [PC] Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse

Heroes

Brigitte

  • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets

D.Va

  • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall

Hanzo

  • Fixed a bug that caused Dragonstrike Arrow size to be larger than his other arrows

Mei

  • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted

Reaper

  • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted

Roadhog

  • Fixed a bug that prevented Roadhog’s alternate fire now calculates falloff damage correctly

Reinhardt

  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air during its cast

Sombra

  • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked

Symmetra

  • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
  • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated

Widowmaker

  • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic

Wrecking Ball

  • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
  • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working if it was disabled in custom game

Overwatch PTR Patch Notes – July 26, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

Heroes

Genji

  • Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade

Junkrat

  • Fixed a bug that allowed Junkrat to restore Frag Launcher ammunition if he attempted to use RIP-Tire while airborne

Lúcio

  • Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked

Overwatch PTR Patch Notes – July 20, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Brigitte

  • Repair Pack
    • An option to control Brigitte’s Repair Pack targeting sensitivity has been added under Options > Controls > Brigitte

Developer Comments: Coming soon.

Symmetra

  • Photon Projector
    • Primary fire range increased from 10 to 12

Developer Comments: Coming soon.

BUG FIXES

Heroes

D.Va

  • Fixed a bug that caused D.Va’s gun to disappear if Roadhog used Chain Hook on her while she used an emote

Junkrat

  • Fixed a bug that allowed Junkrat’s ammo to be replenished if RIP-Tire failed to cast

Sombra

  • Fixed a bug that caused Sombra’s visual effects to display darker than intended

Zarya

  • Fixed a bug that caused Zarya’s Graviton Surge visual effects to extend beyond the ability’s radius

Hero Gallery

  • Fixed a bug that prevented rotating hero models while viewed in the Hero Gallery when equipped with Overwatch League skins
  • Fixed a bug that prevented the Communication Wheel from functioning when equipping a spray, voice line, or emote from a Loot Box

Overwatch PTR Patch Notes – July 18, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

  • Changed the name of Junkrat’s Buccaneer skin to Bilgerat
  • Added under attack voice lines for Zenyatta, Lúcio, and Moria

Hero Gallery

  • Added a What's New input that displays new unlockable content

Looking for Group

  • Settings will be saved after changing filters on the Looking for Group browse screen

HERO UPDATES

General

  • Channeled and transformation ultimate abilities now restore ammunition after completion for some heroes
    • Channeled abilities affected: Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence
    • Transformation abilities affected: Genji’s Dragonblade, Winston’s Primal Rage

Developer Comments:The change removes the need to immediately reload after a long duration ultimate.

Ana

  • Nano Boost
    • Now also instantly heals the target for 300 health

Developer Comments:This change should give Ana the flexibility to use her ultimate in a wider variety of situations.

Brigitte

  • Shield Bash
    • Cooldown increased from 6 to 7 seconds

Developer Comments:Slightly increasing the cooldown will give Brigitte’s opponents more opportunity to play around her Shield Bash ability.

Doomfist

  • Rocket Punch
    • No longer impacts Symmetra’s teleporter
    • Now destroys Symmetra’s sentry turrets without stopping his movement

Developer Comments:These changes are just quality of life improvements for how Doomfist interacts with Symmetra’s placeables.

Hanzo

  • Lunge
    • Cooldown increased from 4 to 5 seconds

Developer Comments: Hanzo’s Lunge ability allows him to be very evasive, the increased cooldown should make him slightly easier to catch.

Moira

  • Biotic Grasp
    • Passive energy regeneration rate increased from 2 per second to 2.4 per second

Developer Comments: This gives Moira a bit more healing to work with in situations with no enemy targets available.

Lúcio

  • Crossfade
    • Aura radius increase from 10 to 12 meters
  • Sound Barrier
    • Temporary shields granted increased from 500 to 750

Developer Comments: Increasing the amount of shield health gained from Lucio’s Sound Barrier should make it more effective against incoming burst damage. The increased aura radius will help keep more allies within his heal and speed range.

Mercy

  • Caduceus Staff
    • Healing beam reduced from 60 healing per second to 50 healing per second

Developer Comments: Mercy’s previous healing output made her nearly impossible to replace in any team composition. Even after these changes she will still be able to deliver more healing over the course of a match than any other support hero. This change should allow for other healers to be a more viable pick.

Sombra

  • General
    • Reduced the size of Sombra’s head hit volume

Developer Comments: This is mostly a bug fix, as her head hit volume was abnormally large, especially from behind. Previously if you fired at her from behind near her upper spine, you could land a head shot. Now her head volume is much more accurate.

Reinhardt

  • Barrier Field
    • Decorative insignia no longer protrudes from the shield’s surface

Developer Comments: By smoothing out Reinhardt Barrier Field, he will be able to consistently block enemy abilities and projectiles (e.g. Junkrat’s grenades).

Widowmaker

  • Grappling Hook
    • Cooldown increased from 8 seconds to 10 seconds

Developer Comments: The increased cooldown will slightly reduce the frequency that Widowmaker can reposition herself.

Zarya

  • Energy
    • Drain rate reduced from 2 per second to 1.6 per second
  • Graviton Surge
    • Radius reduced from 8 to 6 meters

Developer Comments: With the reduced Energy drain rate, Zarya should be at higher energy on average resulting in more overall damage and quicker ultimate charge times. We’ve also decreased the wide area of Graviton Surge, so players are more able to aid allies without being pulled in as well.

BUG FIXES

Competitive Play

  • Fixed a bug that could cause players to lose an endorsement level if they exited before a match completes, but after the return timer for a leaving player has expired

Overwatch PTR Patch Notes – July 3, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Sombra

  • EMP
    • Now disables Wrecking Ball’s Minefield proximity mines for 10 seconds
  • Hack
    • Can now cancel her reload to use Hack
  • Stealth
    • Detect radius reduced to 2 meters from 4 meters
  • Translocator
    • Can now be destroyed with the Interact key without looking at it
    • Sound cue heard by enemies dramatically reduced

Wrecking Ball

  • Grappling Claw
    • Movement speed reduced from 22 meters per second to 20 meters per second

BUG FIXES

Heroes

Tracer

  • Fixed a bug that caused the camera to jitter at end of her Blink animation

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball’s Piledriver from generating ultimate charge
  • Fixed a bug that allowed Wrecking Ball to use Piledriver whenever there was clearance below him (e.g. standing on a ledge)

Overwatch PTR Patch Notes – June 28, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Wrecking Ball (Tank):

Wrecking Ball’s tinkering capabilities and iron-clad mech make him a formidable tank hero, capable of bowling through the front line of the opposition and causing mayhem in the back line. His primary weapon, Quad Cannons, are two sets of twin machine guns that shred enemies caught in their crosshairs. No team is too much for Wrecking Ball to engage against with his Adaptive Shield, which generates more health based on the number of enemies nearby. This shield makes him incredibly difficult to kill when he bulldozes into the fray and, once he starts to get low on health, also provides him the endurance to escape. The Roll ability allows Wrecking Ball to withdraw the mech’s robotic limbs, transforming it into a ball with increased movement speed. No obstacle can stand in Wrecking Ball’s way when he uses Grappling Claw, a short-range ability that grips the environment, letting him swing across terrain gaps or around corners to smash enemies. Grappling Claw also allows Wrecking Ball to reach top speed and ram into foes, dealing destructive damage and knocking them back. While airborne, the mech’s Piledriver ability causes Wrecking Ball to slam down from the air and knock his enemies off their feet.

When Wrecking Ball is at his strongest, he can use Minefield which flings mines onto the ground that deal a considerable amount of damage to enemies unfortunate enough to trigger them.

To learn more about Wrecking Ball, click here.

HERO UPDATES

General

  • Several heroes have received major changes to their damage falloff:
    • Bastion
      • Configuration: Sentry and Configuration: Recon - Minimum damage at max range increased from 30% to 50%.
    • McCree
      • Peacekeeper - Minimum damage at max range increased from 30% to 50%
    • Mei
      • Endothermic Blaster - Removed all damage falloff from her secondary fire projectile
    • Soldier: 76
      • Heavy Pulse Rifle - Minimum damage at max range increased from 30% to 50%
    • Widowmaker
      • Widow's Kiss - Now has damage falloff applied on her automatic primary fire (50% at max range)

Developer Comments:The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons. While assessing falloff mechanics across the board, weapons intended primarily for close-range combat benefited too greatly from lowering their falloff restrictions. We also normalized a couple of outliers in that Mei had a long-range travel time projectile with falloff applied and Widowmaker's automatic fire did not have any.

Hanzo

  • Storm Arrows
    • Duration reduced from 6 to 5 seconds
    • Cooldown increased from 8 to 10 seconds

Developer Comments: Hanzo’s new kit has proven to be a bit too powerful, especially his new Storm Arrows ability. We’re lowering the frequency that he can have this ability available to make it more reasonable to play around.

Sombra

  • Stealth
    • Now lasts indefinitely
    • No longer can contest objectives while invisible
    • Enemy detection radius increased from 2 meters to 4 meters
    • Movement speed buff decreased from +75% to +50%
  • Translocator
    • Now lasts indefinitely
    • Can now be destroyed (has 5 health)

Developer Comments: These changes allow Sombra to more easily play as an infiltrator and scout for her team, as well as give her time to pick and choose when to reveal herself to ambush her enemies.

MAP UPDATES

Assault Maps

  • Objective time reduced from 5 minutes to 4 minutes per control point in Quick Play and Arcade modes

Developer Comments: We have reduced the overall game time for Assault maps in Quickplay and Arcade Modes. Players now have four minutes to capture each point instead of the current five minutes per point. In some games, Point A would be captured rather quickly resulting in what could be lengthy battle over Point B. Point B is typically more defendable than Point A and, in some games, defenders were able to hold for the entire duration of remaining time which could potentially be 8 minutes or more. We felt that in these instances the overall time was simply too long for either team, with attackers unable to take the point and defenders having to hold. The reduction in time is now consistent with the Competitive Play times which provides an ample amount of time for both attackers and defenders, but hopefully removes the occasional game where it feels like you are playing against the timer and not the other team.

BUG FIXES

General

  • Fixed a bug that caused the group leader’s UI to appear that they’re canceling or leaving Waiting for Players when using a controller
  • Fixed a bug that prevented players from receiving an AFK warning for not moving after receiving the No XP warning for not being in combat
  • Fixed a bug that caused Competitive Elimination to display as your last match played in the Recent Players menu
  • Fixed a bug that prevented players added to Avoid as Teammate from being removed if that player was added to their friends list

Endorsements

  • Fixed a bug that caused the Team Information screen to display an Endorsement level of a player who left the game
  • Fixed a bug that prevented the Endorsement input from opening the Endorsement tray if it shared that input with another input
  • Fixed a bug that prevented the Nearby Players menu from displaying Endorsement levels

Game Browser & Custom Games

  • Fixed a bug that allowed heroes to deploy multiple barriers or turrets when a decreased cooldown modifier was applied in a Custom Game
  • Fixed a bug that caused players to sometimes spawn into a wall or floor when playing a Deathmatch Custom Game with Respawn as Random Hero enabled

Heroes

General

  • Fixed a bug that prevented heroes from playing a hit reaction animation when shot

Brigitte

  • Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch
  • Fixed a bug that caused Brigitte’s portrait to show a non-existent ponytail with her Shieldmaiden skin equipped

Doomfist

  • Fixed a bug that caused Doomfist’s Rocket Punch to stop if he hit Symmetra’s Turret when it was in midair
  • Fixed a bug that prevented Doomfist’s Meteor Strike from hitting Reinhardt if he faced his Field Barrier upward
  • Fixed a bug with Doomfist’s Rocket Punch that prevented it from canceling Genji’s Cyber-agility, Lúcio’s Wall Ride, or Hanzo’s Wall Climb on impact

D.Va

  • Fixed a bug that prevented D.Va’s mech rear hatch from connecting to her mech when viewing D.Va’s Peace Victory Pose.

Junkrat

  • Fixed a bug that prevented Junkrat’s Frag Launcher grenades from dealing the correct amount of damage on direct hits
  • Fixed a bug that allowed Junkrat to set multiple Steel Traps in Custom Games
  • Fixed a bug that prevented teammates from viewing Junkrat’s respawn timer if he died while piloting RIP-Tire.
  • Fixed a bug that allowed the player to move the camera when Junkrat’s RIP-Tire was frozen

Moira

  • Fixed a bug that prevented Moira’s Healing Orb from healing friendly training bots in the Practice Range
  • Fixed a bug that prevented Moira’s Biotic Orbs from trigging controller vibration when using a controller

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Charge from propelling him forward if he was airborne due to Doomfist’s Rising Uppercut

Roadhog

  • Fixed a bug that allowed Roadhog’s Chain Hook target to be pulled to his new location when he used Symmetra’s Teleporter.

Symmetra

  • Fixed a bug that prevented Symmetra’s Turrets from displaying a red outline when viewed by the enemy team
  • Fixed a bug that caused Reinhardt’s Earthshatter to sometimes go through Symmetra’s Photon Barrier
  • Fixed a bug that prevented Symmetra’s Teleporter from using visual effects with her Oasis skin equipped
  • Fixed a bug that allowed Symmetra to receive credit toward her Huge Success achievement if she teleported her Sentry Turrets

Tracer

  • Fixed a bug that allowed Tracer to gain capture point progress during her Recall ability

Zarya

  • Fixed a bug that prevented Zarya’s Particle Cannon from gaining energy when attacked by an enemy Symmetra or Zarya if they were too close to her when she used Particle Barrier

Looking for Group

  • Fixed a bug that caused all game modes to be selectable when adding a player to an LFG group
  • Fixed a bug that prevented the Choose Roles menu from offering a default role when accessed
  • Fixed a bug that prevented players from receiving messaging notifying them why they were unable to change a Looking for Group title if they were suspended from changing Custom Game names
  • Fixed a bug that prevented role icons from displaying on hero portraits
  • Fixed a bug that allowed two players were able to queue for the same Looking for Group spot

Overwatch Patch Notes – June 5, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Endorsements

Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for players exhibiting sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.

Looking for Group

Play your way using the Looking for Group feature! You can craft your gameplay experience before stepping into a match by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a Support role will be restricted to only using heroes in that category).

GENERAL UPDATES

  • All heroes in the Defense and Offense categories have been merged into a new category: Damage

Developer Comments: Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name used in Overwatch League and across most of our community.

  • Combat can now be heard 25% further away
  • Changed the name of the Varok spray to Saurfang
  • Added an Inspire Uptime Percentage statistic for Brigitte on the Career Profile
  • Removed some statistics for Symmetra on the Career Profile
  • Added a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile
  • Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500
  • Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile Visibility
  • The Acknowledge and Interact buttons are now seperate input bindings

GAME BROWSER AND CUSTOM GAMES

  • Symmetra can now be played in 1v1 duel game modes (e.g. 1v1 Limited Duel and 1v1 Mystery Duel)

HERO UPDATES

Doomfist

  • Meteor Strike
    • Bonus movement speed increased from 150% to 200%
  • The Best Defense…
    • Shield gain increased from 30 to 35 for normal abilities

Developer Comments:  The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies

McCree

  • Deadeye
    • Range increased from 70 meters to 200 meters

Developer Comments:  While McCree’s Deadeye rarely came into play at 70 meters, we are increasing the range so it cannot be a limiting factor during normal gameplay.

Orisa

  • Supercharger
    • Ultimate cost reduced by 15%

Developer Comments:  Supercharger wasn't getting enough use, considering its impact. This change allows Orisa to user her ultimate more aggressively, knowing that she will be able to generate them more easily. 

Symmetra

  • New Abilities
    • Photon Projector
      • No longer locks onto targets
      • Range increased to 10 meters
      • Damage ramping now takes 2 seconds per damage level instead of 1 second
      • Damage ramp increased from 30/60/120 to 60/120/180
      • Now generates ammo instead of spending it when hitting a barrier
    • Alternate Fire
      • No longer pierces targets
      • Now explodes on contact
      • Projectile speed increased
      • Charge up speed increased
      • Damage changed to 60 impact / 60 explosive
    • Sentry Turret
      • Turret is now placed like a projectile instead of being set in place
      • Can hold a max of 3, down from 6
      • Can now deploy a max 3, down from 6
      • Damage increased
      • Amount of slowing effect increased
    • Teleporter
      • Can now place the exit up to 25 meters away from Symmetra
      • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
      • Lasts 10 seconds
      • Health lowered to 300
      • More things can teleport through it (e.g. Junkrat’s RIP-Tire)
      • Entrance can be destroyed
        • If either the entrance or exit is destroyed, the other is removed
    • New Ultimate: Photon Barrier
      • Deploys a barrier that is big enough to span and cut through an entire map
      • Orientation can be changed by pressing the ultimate button again
      • Has 5000 health

Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.

MAP UPDATES

Horizon Lunar Colony

  • Point A
    • Added a staircase on the right when exiting the hydroponics room
    • Removed the door to the lower room on the right
    • Removed the small wall on the catwalk above Point A
    • Added some cover walls to the catwalk area
    • Moved the door next to the staircase that led to Winston’s room
    • The door is now on the side of the wall in the training pit
    • Moved the large health pack to the back of the room
    • Removed some clutter in the upper left computer room
  • Hydroponics Room
    • Switched the positions of the large and small health pack
    • Changed some of the hydroponic plant cover on the right side
  • Point B
    • Defender spawn room exits moved from the front to the sides out of direct line of fire
    • Small rooms added at spawn room exits
    • Additional cover added near the spawn room exits
    • Added a route and larger platform leading to the back right corner
    • Raised the platform to the same height as the attackers’ platform on the opposite side of the point
    • The location of the old defender exit is now an alcove with a small health pack
    •  Both teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access. 
    • The area above the window overlooking the point is now covered
    • A large platform with cover has been attached to the left side of the catwalk
    • The upper platform for the attackers has been reduced
    • The doorway leading to the platform is slightly smaller

Developer Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now.  The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience. 

We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.

BUG FIXES

General

  • Fixed a bug that prevented loading screens from displaying the game mode

Heroes

  • Ana
    • Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
    • Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes
  • Brigitte
    • Fixed a bug that caused Junkrat’s grenades to damage Brigitte when hitting her barrier
    • Fixed a bug that caused Brigitte’s Rocket Flail to clip into the ground during her Flail highlight intro on King’s Row
    • Fixed a bug that allowed Brigitte to proc Inspire when hitting gondola omnics with her Rocket Flail in Rialto
    • Fixed a bug that allowed Brigitte to proc Inspire by hitting the motorcycle in the Junkertown attacker spawn room
    • Fixed a bug that allowed Brigitte to use Shield Bash while affected by Steel Trap or Graviton Surge
    • Fixed a bug that prevented Brigitte’s Inspire passive from sometimes healing allies out of line of sight
  • Doomfist
    • Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch
    • Fixed a bug that allowed Doomfist to use Seismic Slam and escape Graviton Surge when within range
    • Fixed a bug that prevented Doomfist’s Rocket Punch, Rising Uppercut, and Seismic Slam from not playing the appropriate sound effect if these abilities were disabled or on cooldown
    • Fixed a bug that prevented enemies struck by Doomfist’s Rocket Punch from taking additional collision damage when hitting Mei’s Cryo-freeze
    • Fixed a bug that caused Doomfist’s failed Seismic Slams to display the wrong UI information
    • Fixed a bug that prevented Doomfist’s Meteor Strike cooldown UI from being hidden if he died during its activation
    • Fixed a bug that prevented the HUD messaging for Doomfist’s Meteor Strike to indicate that players can zoom their camera out
    • Fixed a bug that prevented Rocket Punch’s bonus damage from applying if the enemy used an evasive ability at the same time they hit a wall (e.g. Moira’s Fade, Tracer’s Blink, or Reaper’s Wraith Form)
    • Fixed an issue that prevented Doomfist’s Rocket Punch from impacting some walls
  • D.Va
    • Fixed a bug that caused D.Va’s mech to do a standing pose right before detonating
    • Fixed a bug prevented the South Korean flag decal from displaying when she was in her mech
    • Fixed a bug prevented projectiles from hitting D.Va if she stood behind her mech after it detonated
  • Hanzo​
    • Fixed a bug that caused Hanzo’s Storm Bow projectiles to sometimes use the sound effect for Storm Arrow
  • Lucio
    • Fixed a bug that prevented Lúcio from using his Sonic Amplifier when waving hello
  • McCree
    • Fixed a bug that prevented McCree’s Flashbang from giving credit for environmental kills
    • Fixed a bug that caused McCree’s Deadeye targeting markers to persist if the target died while it was active
  • Mei
    • Fixed a bug that prevented Mei from receiving environmental kill credit if her targets were frozen
    • Fixed a bug that caused Mei’s projectiles to appear that they weren’t passing through friendly barriers
  • Mercy
    • Fixed a bug that prevented the cooldown on Mercy’s Guardian Angel from being refunded while Valkyrie was active
  • Moira
    • Fixed a bug that prevented Moira’s Biotic Grasp from damaging barriers
    • Fixed a bug that caused Moira’s Biotic Grasp’s beam to disappear when attaching to barriers from certain angles
    • Fixed a bug that prevented players from receiving the Excuse Me achievement when successfully interrupting Moira’s Coalescence
    • Fixed a bug that allowed Moira’s Biotic Grasp to heal targets behind an enemy barrier
  • Orisa
    • Fixed a bug that prevented players from being awarded Orisa’s Halt State achievement
    • Fixed a bug that prevented Orisa’s Fusion Driver from closing if her Halt projectile was affected by Defense Matrix or Deflect immediately after it spawned
  • Pharah
    • Fixed a bug that prevented Pharah from being knocked back by her Concussive Blast in spawn rooms
  • Reaper
    • Fixed a bug with Reaper’s Shadow Step sound effect continuously playing while moving around on breakable terrain in Petra.
  • Reinhardt
    • Fixed a bug that prevented Reinhardt’s Rocket Hammer eliminations from receiving credit in the Kill Feed
    • Fixed a bug that caused Reinhardt’s Barrier Field from not playing the correct sound effect if it was affected by Sombra’s Hack
    • Fixed a bug that caused Reinhardt’s Barrier Field cooldown to cancel an active hammer swing when it became ready to use
  • Sombra
    • Fixed a bug that prevented Sombra’s Translocator from being destroyed when it was thrown off a level
    • Fixed a bug that prevented Sombra’s Hack from interrupting Symmetra’s Teleporter placement
    • Fixed a bug caused Sombra’s Hack to be interrupted by thin environment objects (e.g. lamp posts)
  • Symmetra
    • Fixed a bug that caused Symmetra’s Teleporter to self-destruct when it was placed
    • Fixed a bug that prevented players from escaping Zarya’s Graviton Surge with Symmetra’s Teleporter
    • Fixed a bug that allowed Symmetra’s Photon Projector to do higher damage when rapidly toggled on and off
    • Fixed a bug that prevented Symmetra’s Photon Barrier from blocking Reinhardt’s Earthshatter
    • Fixed a bug that allowed Symmetra’s Photon Projector to gain charge when used on breakable objects
    • Fixed a bug that prevented Symmetra’s Photon Barrier from being placed with the correct orientation if the player rapidly turned during its placement
    • Fixed a bug that prevented Symmetra’s Photon Barrier from being placed on moving platforms or payloads
    • Fixed a bug that allowed Symmetra’s Sentry Turrets to deploy at maximum range without sticking to a surface
    • Fixed a bug that prevented Torbjörn’s turret from being built on Symmetra’s Teleporter
    • Fixed a bug that prevented Symmetra’s secondary fire from consuming ammo when minimally charged
    • Fixed a bug that prevented Symmetra’s Sentry Turrets from dealing the correct amount of damage and slow values
    • Fixed a bug that allowed Symmetra to place her turrets inside chests and vending machines
  • Tracer
    • Fixed a bug that caused Tracer’s Pulse Bomb to stick on the opposite side of barriers when thrown at a certain angle
    • Fixed a bug that caused Tracer’s animation to pause at the start of her Bomb Spin emote
  • Widowmaker
    • Fixed a bug that caused Widowmaker’s shooting animation to become stuck if she scoped while firing and then jumped
    • Fixed a bug with the grammar in the flavor text for Widowmaker’s Comtesse skin
  • Winston
    • Fixed a bug where placing Winston’s Barrier Projector while going a step upwards would cause it to fall through the floor

Maps

  • Rialto
    • Fixed a bug where heroes would move left and right on their own while standing in one of the speed boats in the canal
    • Fixed a bug where players were able to apply a spray on the surface of a body of water

Overwatch PTR Patch Notes – May 7, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Player Warnings

  • Added notes to the player behavior warnings that account closure is now possible if poor behavior persists
  • Changed the term “Griefing” to “Gameplay Sabotage” in the player warning popup text

Ana

  • Biotic Rifle
    • No longer impacts allies with full health
    • Clip size incrased from 10 to 14

Developer Comments: These changes should help Ana when she is trying to land clutch heals in the middle of a big fight. Allies that do not need healing will no longer potentially block shots meant for allies that do, and increasing her magazine size makes it less likely to be forced into a reload in the middle of an important fight.

Brigitte

  • Rally
    • Maximum armor per player reduced from 150 to 100
  • Shield Bash
    • Cooldown increased from 5 to 6 seconds

Developer Comments: Brigitte’s ultimate is very powerful, especially when it is stacked up to its maximum on her whole team. This first change reduces the impact of a it being fully stacked without reducing its overall power in the middle of a battle. Her shield bash is a very strong ability on a fairly short cooldown, making it difficult for her opponents to play around. Increasing this cooldown allows for more counter play when playing against her.

GAME BROWSER AND CUSTOM GAMES

General

  • Added Infinite Ultimate Duration and Scalable Ultimate Duration options for Moira’s Coalescence

Free-for-All Deathmatch

  • Ana can now Nano Boost herself

BUG FIXES

General

  • Fixed a bug that prevented the “If found return to Road” text from displaying on Junkrat’s bracelet when his Beachrat skin was equipped

Deathmatch

  • Fixed a bug that caused Sombra to be revealed to all enemies if targeted by Hanzo’s Sonic Arrow or Widowmaker’s Infra-sight while stealthed