Overwatch PTR Patch Notes – April 18, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Map: Havana

Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map!

Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public.

BUG FIXES

Maps

Havana

  • Fixed text errors on Taller de Sebastián and several posters
  • Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia
  • Fixed an issue where players could become stuck on the Yucca plants

Overwatch PTR Patch Notes – March 29, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

BUG FIXES

Heroes

Doomfist

  • Fixed a bug where targeting Seismic Slam on a surface that inclines or declines, like stairs, would fail if you were looking downwards

Mei

  • Fixed a bug where placing Ice Wall on a surface that inclines or declines, like stairs, would fail if you were looking downwards

Reaper

  • Fixed a bug where placing Shadow Step’s target on a surface that inclines or declines, like stairs, would fail if you were looking downwards

Symmetra

  • Fixed a bug where Teleporter wouldn’t fit in some short windows
  • Fixed a bug where placing Teleporter on a surface that inclines or declines, like stairs, would fail if you were looking downwards

Overwatch PTR Patch Notes – March 27, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Doomfist

  • Seismic Slam
    • Can now target through railings

Mei

  • Ice Wall
    • Easier to place on thin surfaces
    • Appears less jittery when placing while moving around

Reaper

  • Shadow Step
    • Easier to place on thin surfaces
    • Appears less jittery when placing while moving around

Symmetra

  • Teleporter
    • Players that use your Teleporter now continue to look in their current viewing direction
    • Easier to place on thin surfaces
    • Appears less jittery when placing while moving around

BUG FIXES

Heroes

General

  • Fixed a bug where your view would become level with the horizon after using Symmetra’s Teleporter

Doomfist

  • Fixed a bug where Doomfist would get caught on door frames when impacting a wall

Reaper

  • Fixed a bug where Shadow Step’s placement target would fall from ledges
  • Fixed a bug where Reaper was able to gain capture progress on an objective while phased using Shadow Step

Symmetra

  • Fixed a bug where the Teleporter’s placement target would fall from ledges

Overwatch PTR Patch Notes – March 25, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Junkrat

  • Frag Launcher
    • Projectile speed increased from 20 to 25
    • Grenades now bounce less but explode sooner

Developer Comments: With this change, we’re looking to slightly increase the range at which Junkrat can land direct hits. The speed of his bombs has increased, but we tuned it so this wouldn’t affect the arc of his projectile. This means that aiming with it will feel the same. The grenades bounce less and explode sooner, which will allow Junkrat to aim them more deliberately. This will reduce the amount of rolling grenade spam when playing against him.

Reaper

  • Shadow Step
    • Can now be used in air
    • Time to exit Shadow Step reduced from 1.0 second to 0.5 of a second
    • Reaper is now invisible for the entire time it takes to exit shadow step
    • Can now teleport onto surfaces that would usually break, like railings

Developer Comments: Shadow Step was originally intended to be purely an out-of-combat mobility tool to traverse the map, since Wraith Form was already a great tool for disengaging. However, this made Shadow Step very situational, so we’re increasing its flexibility to make it a better, less niche ability. This will enable Reaper to use Shadow Step in more offensive situations.

Symmetra

  • Teleporter
    • Railings and other breakable objects no longer block teleporter placement and teleporting

USER INTERFACE UPDATES

Hero Gallery

  • You can now set your Victory Pose choice to random

Social

  • There is now an option to set your profile so only your current group can view it

BUG FIXES

General

  • Fixed a bug that caused your view to become jittery if you were standing on certain objects
  • Fixed an issue where the camera would be offset slightly when changing rapidly into third person view
  • Fixed an issue where players were able to shoot through unintended small gaps on the Ilios, Nepal, and Temple of Anubis maps

Heroes

Ana

  • Fixed an issue with the steam not rising correctly from Ana’s cup in the Tea Time emote
  • Fixed a bug where Ana didn’t receive audio or visual cues when a hero she boosted lands a shot

Ashe

  • Fixed a bug where the Orb of Discord sound effect would play when B.O.B. was affected by Zenyatta’s Orb of Discord

Baptiste

  • Fixed a bug where Immortality Field wasn’t immediately destroyed when it is hit by the payload

Doomfist

  • Fixed a bug where enemies would not collide with walls while being knocked back by Rocket Punch
  • Fixed a bug where Seismic Slam wouldn’t break objects that should break

Mei

  • Fixed a bug where Mei could not be healed by other heroes while using Cryo-Freeze

Mercy

  • Fixed a bug where Mercy didn’t receive audio or visual cues when a hero she boosted lands a shot
  • Fixed a bug where Mercy didn’t receive defensive assist credit from healing beams when using Valkyrie

Reinhardt

  • Fixed a bug where Reinhardt was unable to raise his shield properly while looking upwards if he had opened his shield while looking downwards

Soldier: 76

  • Fixed a bug where his Heroic victory pose didn’t loop properly

Widowmaker

  • Fixed a bug where Widowmaker’s rifle goes into her head and shoulders while walking and aiming her scope when wearing the Biathalon skin
  • Fixed a bug where dying did not cancel Infra-Sight

Maps

  • Black Forest
    • Fixed a bug where flying heroes could get stuck on trees and wall climbing heroes could get stuck on birds’ nests
  • Busan
    • Fixed a bug where flying heroes could get stuck on trees
    • Fixed a bug on the Sanctuary map where heroes would bounce when standing on the edge of the first capture point
  • Castillo
    • Fixed a bug where Reaper could Shadow Step to unintended places
  • Dorado
    • Fixed a bug where the spectator camera started at the incorrect position
  • Horizon Lunar Colony
    • Fixed a bug where players could get stuck on top of a worktable
  • King’s Row
    • Fixed a bug where Junkrat’s RIP-Tire could get stuck in the grates on the ground in King’s Row
  • Oasis
    • Fixed a bug on the University map where a hero that touches the enemy team’s spawn room doors will take significant damage
  • Numbani
    • Fixed a bug where D.Va would get stuck behind a desk when using Call Mech
    • Fixed a bug where ivy on walls was preventing certain abilities from impacting enemies, like Winston’s Tesla Cannon and Doomfist’s Meteor Strike
  • Rialto
    • Fixed a bug where players killed on a specific bridge would fall through the bridge
    • Fixed an issue where players could become stuck between a dolly, the wall, and a counter
  • Watchpoint: Gibraltar
    • Fixed a bug where Wrecking Ball would get stuck on ventilation ducts

Overwatch PTR Patch Notes – March 8, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Baptiste

  • Made significant visual and audio updates to abilities

BUG FIXES

General

  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances

Heroes

Ana

  • Fixed a bug where, when a character boosted by Ana landed a shot, Ana didn't receive audio or visual cues

Ashe

  • Fixed a bug where Dynamite’s damage over time was not being damage boosted

Baptiste

  • Fixed a bug where his Amplification Matrix was boosting enemy damage
  • Fixed a bug where the healing done by the grenades from his Biotic Launcher was not boosted by the Amplification Matrix

Brigitte

  • Fixed a bug where her Barrier Shield would not regenerate after being destroyed

D.Va

  • Fixed a bug where D.Va’s mech would destroy itself sooner than intended

Mercy

  • Fixed a bug where Mercy was only gaining ultimate charge if she was boosting a hero while their projectile did damage, not when the hero shot the projectile
  • Fixed a bug where, when a character boosted by Mercy landed a shot, Mercy didn't receive audio or visual cues
  • Fixed a bug where Mercy gained more ultimate charge than intended while damage boosting an ally who was also being damage boosted by someone else

Moira

  • Fixed a bug where Moira’s healing Biotic Orb would not run out of resources

Overwatch PTR Patch Notes – March 6, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Baptiste

  • Biotic Launcher
    • Can now be stopped from automatically reloading by switching the Automatic Reload option to OFF. This option defaults to ON
  • Immortality Field
    • Made significant changes to its visual appearance and sounds

Junkrat

  • Frag Launcher
    • Impact damage changed from 60 to 50
  • RIP-Tire
    • Cost increased by 10%

Developer Comments: Since the recent increase of Frag Launcher’s damage output, Junkrat has been building his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Zarya

  • Particle Cannon
    • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level

BUG FIXES

Heroes

Baptiste

  • Fixed a bug that allowed Baptiste’s Immortality Field to be placed under a payload
  • Fixed a bug where Baptiste’s Immortality Field was not destroyed when run over by the payload
  • Fixed a bug where Baptiste’s Immortality Field prevented death in out of bounds areas
  • Fixed a bug that allowed Baptiste’s Biotic Launcher to heal through barriers

Doomfist

  • Fixed a bug that caused Doomfist to not lose his upward jumping movement when using Rocket Punch while in the air
  • Fixed a bug that caused Doomfist to not move while using Rocket Punch if he was recently knocked backed

Junkrat

  • Fixed a bug where Junkrat’s Steel Trap didn’t make a sound when it landed

Lúcio

  • Fixed a bug where Lúcio’s wall jump speed was lower than expected

Overwatch PTR Patch Notes – March 1, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Baptiste

  • Amplification Matrix
    • Made significant changes to its appearance

Developer Comments: When we originally released Amplification Matrix, we felt like it looked a little too much like a shield. These changes will make it clear that this is a field and not a shield.

Symmetra

  • Photon Projector
    • Primary Fire's damage ramps up 20% faster

Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.

BUG FIXES

Heroes

Baptiste

  • Fixed a bug that allowed Baptiste to gain ultimate charge by healing heroes after they were damaged by passing cars on Oasis

Doomfist

  • Fixed a bug where Seismic Slam didn’t pull in enemies as intended

Maps

Horizon Lunar Colony

  • Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech

User Interface

  • Fixed a bug where the destruction of Baptiste’s Immortality Field generator wouldn’t display on the kill feed

Overwatch PTR Patch Notes – February 28, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

HERO UPDATES

Junkrat

  • Frag Launcher
    • Impact damage increased from 40 to 60

Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 140, up from 120.

Lúcio

  • Amp It Up
    • Speed Boost’s amplification reduced from 70% to 50%
  • Crossfade
    • Speed Boost’s effect reduced from 30% to 20%
  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists
  • Wall Ride
    • Speed buff increased from 20% to 40%

Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

McCree

  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.

Reaper

  • The Reaping
    • Healing received from dealing damage reduced from 50% to 40%

Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.

Zarya

  • Particle Cannon
    • Alternative Fire’s explosion radius reduced from 2 meters – 3 meters to 1 meter – 2 meters based on energy level

Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.

Zenyatta

  • Orb of Destruction
    • Damage increased from 46 to 48
  • Orb of Discord
    • Effect reduced from 30% to 25%

Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.

BUG FIXES

Heroes

D.Va

  • Fixed a bug that made D.Va not get knocked back properly by Doomfist’s Rocket Punch

Lúcio

  • Fixed a bug where using Lúcio’s Dance Party emote would crash everyone out of the game
  • Fixed a bug where Lúcio’s Speed Boost song dramatically affected D.Va when using Boosters or Mercy when using Valkyrie

Mercy

  • Fixed a bug where Mercy’s speed wasn’t reduced while resurrecting when using Valkyrie

Orisa

  • Fixed a bug that made Orisa not get knocked back properly by Doomfist’s Rocket Punch

Overwatch PTR Patch Notes – February 26, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Baptiste (Support)

Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES

Armor

  • Beam-type damage is now reduced by 20% when hitting armor
  • Damage over time effects are no longer mitigated by armor

Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target

Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

Knockback

  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

Sound

  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage

Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.

HERO UPDATES

Ana

  • Nano Boost
    • Heal reduced from 300 to 250

Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it needs to be slightly less effective for refilling large health pools.

Doomfist

  • Rising Uppercut
    • Cooldown reduced from 7 to 6 seconds
  • Seismic Slam
    • Cooldown reduced from 7 to 6 seconds

Developer Comments: Reducing the downtime of Doomfist’s abilities should make his gameplay feel more fluid.

Hanzo

  • Sonic Arrow
    • Detection radius increased from 7 to 9 meters

Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Lúcio

  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists

Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so.

McCree

  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds

Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health.

Mei

  • Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall
    • Health reduced from 500 to 400

Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Moira

  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65

Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Orisa

  • Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%

Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Pharah

  • Rocket Launcher
    • Minimum explosion damage increased from 16.25 to 20

Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Soldier: 76

  • Pulse Rifle
    • Damage increased from 19 to 20
  • Sprint
    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor
    • Can target RIP-Tire and Immortality Field

Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Sombra

  • Hack
    • Cooldown is reduced by half when hacking a health pack

Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Torbjörn

  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100

Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

Widowmaker

  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death

Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Wrecking Ball

  • Adaptive Shield
    • No longer cancels Roll mode

Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

BUG FIXES

Callouts

  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

Camera

  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

Career Stats Menu

  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

Hero Gallery

  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

Heroes

  • Ana
    • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
  • Ashe
    • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
  • D.Va
    • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
  • Genji
    • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
    • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
  • Hanzo
    • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
  • Mercy
    • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
  • Orisa
    • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
  • Reaper
    • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
  • Reinhardt
    • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
    • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
  • Sombra
    • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
    • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
  • Symmetra
    • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
  • Torbjörn
    • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
  • Widowmaker
    • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

Maps

  • Hollywood
    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

Overwatch Retail Patch Notes – January 31, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

GENERAL

  • Added fixes for improving stability

BUG FIXES

Maps

  • Fixed a bug that prevented navigation lines leading to capture points from displaying in Paris
  • Fixed a bug that caused placeholder art for Paris to display on its Arcade card
  • Fixed a bug that caused placeholder text to display in the map description for Paris
  • Fixed a bug that caused Busan car textures to display in the Paris map

Overwatch Retail Patch Notes – January 30, 2019

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

New Map – Paris

Paris, an elegant city of art and romance, is the home of our newest Assault map.

Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.

HERO UPDATES

General

  • Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
    • Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
    • New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health

Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regenerate, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.

GAME BROWSER AND CUSTOM GAMES UPDATES

General

  • Players can appoint lobby ownership to other players in custom games

BUG FIXES

Arcade

  • Fixed a bug in Mystery Heroes that caused the HUD to display an “Unspecified” notification when transitioning from Skirmish to a match

Heroes

Ashe

  • Fixed a bug that prevented the lit fuse on Ashe's dynamite from being visible if it was deflected by Genji
  • Fixed a bug that caused Mercy or Ana to see a skull hit marker on their screen if they were healing Ashe when she detonated her dynamite
  • Fixed a bug that caused the lever on Ashe’s rifle to slip out of her hands when she used her Flourish emote
  • Fixed a bug that caused Ashe's rifle to glow significantly brighter when hit with Ana's Nano Boost

D.Va

  • Fixed a bug that prevented D.Va from being visible to teammates if her Junker or Scavenger skins were equipped

Hanzo

  • Fixed a bug that caused the arrow arcs of Hanzo's Storm Arrow ability to be visually incorrect

Junkrat

  • Fixed a bug with Junkrat's Mine Like a Steel Trap achievement that prevented Ashe's Bob from counting as a valid target

Mei

  • Fixed a bug that caused Mei's hat to fold into itself when she used Cryo-Freeze with the Mei-rry skin equipped

Reinhardt

  • Fixed a bug that prevented Reinhardt's Earthshatter from hitting an enemy if they were pinned by his charge but survived after traveling the maximum distance

Soldier: 76

  • Fixed a bug that caused the visual effects for Soldier: 76's Tactical Visor to persist after the ability ended if the Ultimate Duration slider was set above 100% in a custom game

Symmetra

  • Fixed a bug where Symmetra's teleporter could be used to reach unintended locations

Hero Gallery

  • Fixed a bug that prevented players from previewing Orisa's Supercharger in the Hero Gallery
  • Fixed a bug that prevented players from rotating hero models in the Hero Gallery if the Mouse 1 button was bound to a keybind in the Miscellaneous section

Game Browser and Custom Games

  • Fixed a bug that prevented players from using the word "support" in the Game Browser
  • Fixed a bug that caused a backfill player to become a spectator if a group leader rejoined the match after leaving

Maps

  • Fixed a bug that caused Symmetra’s turrets to attach to the wall behind her rather than the intended target in Numbani
  • Fixed a bug that allowed Sombra to throw her Translocator to unintended locations in Blizzard World
  • Fixed a bug that caused Ashe's Bob to instantly break destructible tiles on Petra
  • Fixed a bug that caused heroes to clip into a railing when spawning in Château Guillard

UI

  • Fixed a bug that caused performance issues whenever the kill feed updated
  • Fixed a bug that caused Doomfist’s ultimate indicator to float in the spectator UI when Meteor Strike was fully charged
  • Fixed a bug that prevented Quick Melee icons from displaying in the kill feed
  • Fixed a bug that prevented the “Draw” notification from displaying color blind colors

Overwatch PTR Patch Notes – January 7, 2019

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

General

  • Damage reduction from armor reduced from -5 to -3

Developer Comments: Before this change armor reduced all incoming damage by up to 5, maxing at half of the normal amount. This change reduces the damage reduction to 3, while still capping at half. This change will be mostly noticeable on heroes that fire quickly or in a burst of shots (such as shotguns), and which do more than 6 damage per shot. For example, Soldier: 76’s Heavy Pulse Rifle will now do 16 damage per shot to armor, up from 14, an increase of 15%. Armor was a bit too strong overall, especially when being healed quickly and often. This change will help more heroes fight against higher armored enemies.

Brigitte

  • Rally
    • Now has a maximum duration of 30 seconds

Developer Comments: Sometimes Rally could cause a snowballing effect where it was too difficult to deal with the increased health of Brigitte’s allies before she built up another one. This change puts a cap on how long her Rally effect can last to make it a bit more manageable in those situations.

D.Va

  • Defense Matrix
    • Cooldown increased from 1 second to 2 seconds

Developer Comments: This change allows D.Va’s enemies to try to play around her Defense Matrix by increasing its downtime between uses.

Reaper

  • The Reaping
    • Life steal increased from 30% to 50% of damage dealt

Developer Comments: Reaper’s passive is one of the main tools he has which allow him to play aggressively when near his enemies. This change allows him to keep the pressure up as long as he can stay near his enemies enough to keep dealing damage. This change is particularly effective versus tanks, as they tend to do less damage than damage heroes, and also take more damage from his Hellfire Shotguns due to their larger hit volumes.

Overwatch PTR Patch Notes – December 14, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

2019 Overwatch League Season Skins

Home-team uniforms come to life as in-game skins! Eight sets of home and away skins are now ready to equip in-game for the new 2019 Overwatch League teams: Atlanta Reign, Chengdu Hunters, Guangzhou Charge, Hangzhou Spark, Paris Eternal, Toronto Defiant, Vancouver Titans, and Washington Justice. Represent your favorite team (or teams) in-game with skins for each hero.

Learn more about the Overwatch League here.

BUG FIXES

Heroes

Ashe

  • Fixed a bug that caused Ashe’s scoped view to stutter on when playing with a high framerate

Brigitte

  • Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering her Barrier Shield

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from being visible to other players if he used it while recovering from a stun
  • Fixed a bug that caused Reinhardt to pivot when exiting third-person view after lowering his Barrier Field

Torbjörn

  • Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object

Arcade

  • Fixed a bug that caused the kills remaining announcement voice line to repeatedly trigger each time the losing team scored an elimination

Maps

Busan

  • Fixed a bug that prevented the blast shields from moving in MEKA Base while in a skirmish match

Hollywood

  • Fixed a bug that caused the railing above first objective to block projectiles after being destroyed

Kings Row

  • Fixed a bug that allowed players to stand on top of the sign for Moriarty’s Fine Books behind the first point

Overwatch PTR Patch Notes – November 21, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

General

  • Made additional changes to improve game stability

Overwatch PTR Patch Notes – November 20, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

General

  • Made changes to improve game stability

Overwatch PTR Patch Notes – November 19, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Brigitte

  • Shield Bash
    • Damage reduced from 50 to 5
  • Inspire Passive
    • Cooldown reduced from 1.5s to 1.0s
    • Duration increased from 5s to 6s
    • Total healing increased from 80 to 100

Developer Comments: Reducing Shield Bash’s damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a hybrid tank/healer, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality, but we want to make sure she is still a viable pick so we’re increasing the uptime of her Inspire passive to help improve her overall healing output.

Doomfist

  • Seismic Slam
    • Victims no longer lose air control while being pulled in.
  • Meteor Strike
    • Inner ring damage radius increased from 1.5m to 2.0m. This is the ring where Meteor Strike deals its full 300 damage.
    • Max damage outside of inner ring decreased from 300 to 200. This is the ring where damage falloff happens, which still reduces the damage down to 15 at max range.

Developer Comments: The PTR Doomfist changes are all about trying to give his enemies more opportunities to effectively fight back, and these changes are no exception. The Meteor Strike changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.

Overwatch PTR Patch Notes – November 14, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Audio

  • [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

Bastion

  • Configuration: Recon
    • Ammo increased from 25 to 35
  • Configuration: Sentry
    • Weapon spread decreased by up to 33% while firing

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. To address this, we increased the ammo he receives in Recon mode and gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.

Brigitte

  • Shield Bash
    • No longer can travel or stun targets through barriers

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates.

Doomfist

  • Rising Uppercut
    • Loss of air control duration lowered to 0.6 seconds from 3 seconds
  • Seismic Slam
    • Maximum range reduced from 20 meters to 15 meters

Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.

McCree

  • Peacekeeper
    • Alternate fire damage increased from 45 to 55

Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.

Soldier: 76

  • Tactical Visor
    • No longer makes Helix Rockets auto-target enemies

Developer Comments: The intent of Tactical Visor is to make Solder: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire. 

Torbjörn

  • Molten Core
    • Damage increased from 130 to 160 per second

Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.

BUG FIXES

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed issues that could cause the client to miscalculate projectiles
  • Fixed an issue caused enemy players to appear to have jittery movement at framerates over 100

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned during Configuration: Tank
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

D.Va

  • Fixed a bug with the Lying Around Highlight Intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye’s animation and sound effects to play twice if it was canceled quickly

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detect sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Maps

Control

  • Fixed a bug that caused the Assemble Heroes countdown timer to remain at 29 seconds

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens

Overwatch PTR Patch Notes – November 5, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Ashe (Damage):

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here

USER UPDATES

General

  • Removed the “Unlock All” option in the Hero Gallery

Overwatch PTR Patch Notes – October 31, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

 
  • Made changes to improve game stability

HERO UPDATES

Reaper

 
  • Hellfire Shotguns
    • Spread pattern adjusted

Developer Comments: This is the second component of Reaper’s Hellfire Shotguns adjustments (the prior one reduced spread randomization by 50%). This change brings a couple of Reaper’s pellets from the outer ring into the middle ring and reduces the amount of empty space between rings when firing from further distances.

Overwatch PTR Patch Notes – October 23, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Audio

  • An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

General

  • Made jump height consistent across hero roster

Mercy

  • Valkyrie
    • Ultimate cost reduced 15%
    • Healing per second increased from 50 to 60

Developer Comments: Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

Reaper

  • Hellfire Shotguns
    • Spread randomization reduced by 50%
  • The Reaping
    • Life steal increased from 20% to 30% of damage dealt

Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

Roadhog

  • Chain Hook
    • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
    • Now greatly reduces the target’s momentum upon being hooked
    • Cooldown now begins immediately, instead of after the target has been pulled
  • Scrap Gun
    • Spread pattern adjusted for both primary and secondary fire
    • Spread randomization reduced by 50%
  • Whole Hog
    • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
    • Horizontal recoil decreased slightly

Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

Symmetra

  • Photon Projector
    • Primary fire beam charges up 20% faster

Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

BUG FIXES

A.I.

 
  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde

Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted

Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed

Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire

Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier

Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects

Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods

Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles

Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession

Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls

Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes

Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box

Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped

Hero Gallery

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden

Social

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted

Game Browser and Custom Games

Maps

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

Overwatch PTR Patch Notes – October 26, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

General

 
  • Fixed a bug that caused the game to crash

Overwatch PTR Patch Notes – September 21, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

Colorblind Options Updates

Customize how team colors are displayed in your UI (e.g. nameplates, HUD, health bars) and hero outlines with a set of nine different colorblind-friendly colors to choose from. You choose to colorize enemy and friendly UI separately as well. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!

HERO UPDATES

General

  • Updated visuals for all shields and barriers to increase readability

Brigitte

  • Barrier Shield
    • Shield health reduced from 600 to 500

Developer Comments: The health of Brigitte’s barrier was extremely difficult for most heroes to deal with even as she was able to close the distance with her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.

McCree

  • Combat Roll
    • Cooldown reduced from 8 to 6 seconds

Developer Comments: Previously, the cooldown of McCree’s Combat Roll felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown should allow for more flexibility when choosing between using it for mobility or an instant reload.

Pharah

  • Concussive Blast
    • Cooldown reduced from 12 to 9 seconds
  • Rocket Launcher
  • Attack speed increased
    • Lowered recovery between shots from 0.9 to 0.75
  • Damage redistributed between explosion and impact
    • Explosion damage reduced from 80 to 65
    • Impact damage increased from 40 to 55
  • Explosion knockback reduced by 20%
  • Self-knockback range increased by 25%

Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt. Having almost a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some of the damage from the rocket's explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as they made it very difficult to aim at Pharah while rockets came in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.

Mei

  • General
    • Updated visual effects for all abilities

Orisa

  • Fusion Driver
    • Maximum spread reduced from 1.5 to 1.2

Developer Comments: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location and the weapon's spread value caused it to feel too random when leading targets at a distance, taking into account the projectiles' travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better to try to hit targets at longer ranges.

Soldier: 76

  • Heavy Pulse Rifle
    • Number of shots until max spread increased from 6 to 9

Developer Comments: Soldier: 76’s damage output was a bit low but not too far off from where we feel it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should help his damage be more consistent.

Torbjörn

  • General
    • Reduced the size of Torbjörn’s head hit volume by 10%
  • Rivet Gun
    • Primary Fire
      • Projectile speed increased from 60 to 70 per second
      • Reload time reduced from 2.2 to 2 seconds
      • Turret targets enemy hit by primary fire
    • Alternate Fire
      • Recovery lowered from 0.8 to 0.6 seconds
      • Damage per shot lowered from 150 to 125
      • Reload time reduced from 2.2 to 2 seconds
      • Spread randomization readjusted
    • Forge Hammer
      • Radius increased to align with Quick Melee
    • Deploy Turret
      • Now a thrown projectile
      • Automatically builds over three seconds
        • No longer has different levels
        • Same damage output as previous level 2 turret
      • Maximum health reduced from 300 to 250
      • Now incurs a 5 second cooldown when deployed
      • Now incurs a 10 second cooldown when destroyed in combat
      • No longer able to deploy a new turret if it’s in combat
        • While the turret is firing
        • If the turret has taken damage within three seconds
      • Now able to destroy turret using the Interact input
      • Now will complete self-building once deployed, even if Torbjörn is eliminated
    • New Ability: Overload
      • Replaces Armor Pack
      • Lasts for 5 seconds (12 second cooldown)
      • Temporarily grants 150 armor
      • Increases attack, movement, and reload speed by 30%
    • New Ultimate: Molten Core
      • Switches weapon from Rivet Gun to his claw arm
      • Lasts 6 seconds
      • Fire up to 10 molten globules that create damage pools where they land for 10 seconds
        • Bounces off walls and ceilings until coming into contact with the ground
      • Base damage is 130
      • Damage increases from 130 to 190 against enemies who have armor
        • Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
        • Heroes who can grant armor to their allies: Brigitte

Developer Comments: Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their feast or famine nature. In order to make the hero more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.

Learn more here. 

MAP UPDATES

General

  • Reduced the setup timer for Assault, Escort, and Assault/Escort maps from 1 minute to 45 seconds

BUG FIXES

Heroes

Bastion

  • Fixed a bug that caused the roll bar on Bastion’s Dune Buggy skin to obscure its view when backing up or firing in Tank configuration

D.Va

  • Fixed a bug that prevented some glow visual effects from appearing on D.Va’s Nano Cola skin
  • Fixed a bug that prevented D.Va from fully appearing when viewing her MEKA Activated highlight intro in the Hero Gallery

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow reticle to be visible while emoting

Mei

  • Fixed a bug that prevented Mei’s Blizzard from freezing enemies when cast in areas with low ceilings

Reinhardt

  • Fixed a bug that caused the player’s reticle to pitch up after using Earthshatter
  • Fixed a bug that caused Reinhardt’s Earthshatter animations to play if used while he was juggled in the air by knockback abilities

Sombra

  • Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport

Symmetra

  • Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets

Torbjörn

  • Fixed a bug that prevented Torbjörn’s medal from appearing in his Medal victory pose

Zarya

  • Fixed a bug that caused Zarya’s Particle Cannon reticle to be visible while emoting

Maps

Busan

  • Fixed a bug that allowed players to stand on some prohibited rooftops in Downtown
  • Fixed a bug that prevented sprays from displaying on glass windows in MEKA Base

Volskaya Industries

  • Fixed a bug that prevented players from receiving capture credit if they dropped onto the point from one of the moving platforms

Game Browser and Custom Games

Deathmatch

  • Fixed a bug that prevented the “your team has lost” or “your team has taken the lead” voice lines from playing when the score swap happens due to self-inflicted deaths

VS AI

  • Fixed a bug that prevented players from receiving an “unable to join” error message if they attempted to spectate a Player vs AI match when all spectator slots were full

Overwatch PTR Patch Notes – August 29, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

  • Added visual outlines to make allies visible through walls

HERO UPDATES

Widowmaker

  • Grappling Hook
    • Now retains momentum when used on environments or structures without a ledge (e.g. walls)

BUG FIXES

General

  • Fixed a bug that caused players to sometimes slip off railings

Heroes

Brigitte

  • Fixed a bug that caused Brigitte to abruptly change directions when she stopped holding her Barrier Shield

Doomfist

  • Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s teleporter

Reinhardt

  • Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
  • Fixed a bug that prevented Reinhardt to pin some targets when he turned during Charge
  • Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
  • Fixed a bug that prevented Reinhardt’s Earthshatter from sometimes hitting enemies standing on a payload
  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines
  • Fixed a bug that caused Reinhardt to abruptly change directions when he stopped holding his Barrier Field

Roadhog

  • Fixed a bug that caused Roadhog’s Chain Hook to sometimes break after hitting an enemy

Sombra

  • Fixed a bug that prevented Sombra from translocating to a moving platform when using her Translocator
  • Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used

Widowmaker

  • Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges

Wrecking Ball

  • Fixed a bug that caused all enemies to use the same damage falloff calculation

Overwatch PTR Patch Notes – August 22, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

NEW MAP – BUSAN

Travel to Busan, South Korea and battle for control across three distinct locales within one map: Sanctuary, Downtown, and MEKA Base

Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

Teams must fight to hold each of the three stages to establish complete control of the city that refuses to surrender its way of life to any threat.

HERO GALLERY – FILTER

View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they're from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.

HERO UPDATES

Ana

  • Biotic Rifle
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana

Brigitte

  • Shield Bash
    • Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)

Reinhardt

  • Earthshatter
    • Now will consistently hit enemies near walls
    • No longer will hit enemies that enter the damage cone after the “wave” has passed that area
    • No longer will damage enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
    • Will always travel up inclines and around the payload
       

Developer Comments: We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.  

Widowmaker

  • Widow’s Kiss
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker

GAME BROWSER AND CUSTOM GAMES

FFA Deathmatch

  • Mercy now begins the match with her Caduceus Blaster equipped
  • Blizzard World is now available to play in Deathmatch and Team Deathmatch

1v1 Mystery Heroes

  • Mercy now begins the match with her Caduceus Blaster equipped


BUG FIXES

General

  • Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target

Communication Wheel

  • [PC] Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse

Heroes

Brigitte

  • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets

D.Va

  • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall

Hanzo

  • Fixed a bug that caused Dragonstrike Arrow size to be larger than his other arrows

Mei

  • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted

Reaper

  • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted

Roadhog

  • Fixed a bug that prevented Roadhog’s alternate fire now calculates falloff damage correctly

Reinhardt

  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air during its cast

Sombra

  • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked

Symmetra

  • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
  • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated

Widowmaker

  • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic

Wrecking Ball

  • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
  • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working if it was disabled in custom game

Overwatch PTR Patch Notes – July 26, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

Heroes

Genji

  • Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade

Junkrat

  • Fixed a bug that allowed Junkrat to restore Frag Launcher ammunition if he attempted to use RIP-Tire while airborne

Lúcio

  • Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked