Overwatch PTR Patch Notes – February 14, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Doomfist

  • Hand Cannon
    • Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet

Developer Comment: This change will help Doomfist more consistently be able to use his weapon as part of his combos.

Mei

  • Endothermic Blaster
    • Freeze (slow) duration increased from 1 second to 1.5 seconds
    • Weapon alternate fire ammo cost reduced from 25 to 20

Developer Comment: Increasing Mei’s slow duration helps her freeze targets that are particularly elusive such as Genji or Lúcio. Lowering her alternate fire ammo cost allows her to more safely use it without costing her the ability to freeze enemies.

Sombra

Developer Comment: The goal of these changes for Sombra is to remove the necessity for her teammates to take damage and heal themselves with her hacked heath packs to try to get her ultimate charged up quickly. Her ultimate will now come up less often, but there are more abilities that are disabled by Hack so it is more effective when used. Previously, Opportunist would only activate when an enemy’s health bar dipped below 50% but now the passive will reveal all damaged enemies which should help Sombra identify targets to pick off. Overall these changes should make her more effective and less reliant on her ultimate.

USER INTERFACE UPDATES

Mercy

Developer Comment: This helps remove some clutter from Mercy players’ screens when they use her ultimate

  • EMP
    • No longer blocked by small objects (e.g. sign posts)
  • Hack
    • No longer gains ultimate charge from health pack healing
    • Cast time reduced from 0.8 seconds to 0.65 seconds
    • Now disables the following abilities:
      • Genji—Cyber-agility
      • Hanzo—Wall Climb
      • Pharah—Hover Jets
      • Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
      • Mercy—Angelic Descent
  • Machine Pistol
    • Machine Pistol spread reduced from 3 to 2.7
  • Opportunist
    • Enemey health bars are now visibile when health drops below 100% (formerly 50%)
      • Her ability to detect enemies through walls at 50% or less remain unchanged
  • Translocator
    • Duration increased from 15 seconds to 20 seconds
    • Valkyrie
      • No longer shows enemies’ health bars unless they have taken damage

Overwatch PTR Patch Notes – January 4, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Junkrat

  • Concussion Mine
    • Will now deal less damage to targets farther away from the explosion’s center

Mercy

  • Valkyrie
    • No longer makes Resurrect instant
    • No longer grants a bonus charge of Resurrect
    • The speed boost that Guardian Angel receives has been decreased by 50%
    • Duration reduced from 20 seconds to 15 seconds

Developer Comment: Junkrat has been enjoying the flexibility his double-charge Concussion Mine provides, but it has now become a bit too easy to throw out huge bursts damage in a large area. With this change he can still dish out similar damage but he must now be more accurate with his tosses.

Mercy’s recent Resurrect changes have helped in allowing enemies to have more counter play in dealing with her, but she was able to use Resurrect through Valkyrie enough to largely mitigate the impact of the previous changes. Additionally, we’re toning back the amount of mobility Valkyrie provides through Guardian Angel and reducing its duration to overall reduce the power of this ability.

We will likely be iterating on these changes in the coming weeks.

Overwatch PTR Patch Notes – December 13, 2017

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

BUG FIXES

Heroes

  • Fixed a bug that could cause Doomfist’s Rocket Punch knock back to be inconsistent if he collided with an enemy using a movement ability (e.g. Winston’s Leap)
  • Fixed a latency issue that caused Doomfist’s Rocket Punch to travel through an enemy instead of dealing damage
  • Fixed an issue that sometimes caused Doomfist’s Rocket Punch’s directional movement to be unpredictable
  • Fixed an issue that allowed enemies to jump over Doomfist’s Rocket Punch instead of taking damage
  • Fixed a bug that caused enemy players hit by Rocket Punch to sometimes move along the wall impacted instead of taking damage
  • Fixed an issue that caused enemies hit by Doomfist’s Rocket Punch to impact inclines instead of traveling up them
  • Fixed a bug that caused Doomfist’s Rocket Punch to deal wall impact damage to Mercy if she used Valkyrie
  • Fixed a bug that caused Doomfist’s Rocket Punch to activate before intended if he was near Mei’s Ice Wall

Overwatch PTR Patch Notes – December 5, 2017

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

HERO UPDATES

Genji

  • Added green detail textures on Sparrow Genji's sword scabbard when the golden weapon variant is equipped

BUG FIXES

General

  • Fixed a bug in Elimination mode that caused players to spawn as a random hero at the start of a match instead of the one that was highlighted
  • Fixed a bug that caused the overtime music to continue playing after capturing the first point on Assault/Escort maps

A.I.

  • Fixed a bug that caused Roadhog Bot to get stuck in the spawn room of the Oasis: City Center stage

Heroes

  • Fixed a bug that sometimes caused Doomfist to fall through the ground when using Seismic Slam on an  inclined surface
  • Fixed a bug that prevented Doomfist’s Rocket Punch from destroying breakable objects
  • Fixed a bug that caused Doomfist’s Rocket Punch to not always deal damage when an enemy hits a wall
  • Fixed a bug that caused Doomfist’s Rocket Punch to not always stop an enemies' movement when they impact a wall
  • Fixed a bug that prevented Doomfist’s Rocket Punch from correctly pinning targets to walls
  • Fixed an issue that canceled Doomfist’s Seismic Slam when it was unable to reach the targeted location
  • Fixed an issue that caused Doomfist’s Seismic Slam to trigger instantly when the ability was used to travel up inclines
  • Fixed an issue that prevented D.Va’s Micro Missiles from destroying breakable objects
  • Fixed a bug that allowed Genji to deflect projectiles through walls
  • Fixed a bug that prevented Hanzo’s Storm Bow reload from canceling if he used a melee attack after using his wall climbing ability
  • Fixed a bug that sometimes caused Snowball’s antenna to stretch out of proportion when Mei’s Beekeeper skin was equipped
  • Fixed a bug that allowed Mercy to cast Resurrect on a player that was in the process of being resurrected by another Mercy
  • Fixed a bug that prevented Mercy’s Caduceus Blaster from reloading if the Resurrect was activated without a target
  • Fixed a bug that showed Mercy's Guardian Angel targeting UI on allies while it was already in progress on a selected target
  • Fixed a bug that prevented Hanzo’s Storm Bow reload from canceling if he used a melee attack after using his wall climbing ability
  • Fixed a bug that allowed Moira’s Biotic Orb to pass through terrain and structures
  • Fixed an issue that prevented Moira’s self-healing statistic from being collected and displayed in the game stats
  • Fixed an issue that prevented players from using Moira’s Biotic Orb’s regeneration option when primary fire was disabled
  • Fixed a bug that prevented Moira’s Biotic Orb from depleting over time after being deflected by Genji
  • Fixed an issue that prevented the beam on Moira’s Biotic Grasp from tracking targets correctly
  • Fixed a bug that prevented Moira’s Coalescence from healing an allied Reaper in Wraith Form
  • Fixed a bug that prevented Moira’s Biotic Grasp heal over time from refreshing properly on allies
  • Fixed a bug that prevented Moira’s Biotic Grasp from destroying breakable objects
  • Fixed a bug that sometimes allowed Reinhardt’s Charge to escape abilities that should prevent movement (e.g. Zarya’s Graviton Surge)
  • Fixed a bug that prevented Sombra's Hack from interrupting Tracer's Pulse Bomb if it was being thrown
  • Fixed a bug that prevented Widowmaker’s Grappling Hook from pulling players to moveable objects, even when they were stationary (e.g. the window on the Eichenwalde Castle doors)

Maps

  • Fixed an issue that allowed some heroes to hide on the Junkertown payload when using sit emotes

Overwatch PTR Patch Notes – November 20, 2017

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hybrid Map: Blizzard World

  • An amusement park celebrating the universes of Warcraft, StarCraft, and Diablo, Blizzard World is a brand-new hybrid Assault/Escort map. Charge the gates of Stormwind, sneak through the Nexus Experience, and guide the payload through areas filled with high ground, flanking routes, and environmental hazards. Grab some Blizzard-inspired snacks at the concession stand along the way!

GENERAL

A.I.

  • An option to “Remove All A.I.” in the custom game lobby can be accessed by Right Click > Remove All Bots

BUG FIXES

General

  • Fixed an issue that caused the arcade card for Limited Duel and Mystery Duel to not list all currently disabled characters
  • Fixed an issue that prevented certain sound effects from playing when navigating the Options menu with a controller

Heroes

  • Fixed a visual bug that caused Ana’s Biotic Rifle ammo clip to detach when her Captain Amari skin was equipped
  • Fixed a bug that caused Doomfist’s Seismic Slam to create performance drops when repeatedly used with no cooldown
  • Fixed a bug that prevented Mei’s Cryo-freeze from clearing the healing debuff caused by Ana’s Biotic Grenade
  • Fixed a visual bug with Moira’s Biotic Orb that sometimes caused Biotic Grasp’s healing spray effects to display instead
  • Fixed a bug that prevented Moira from being able to pass through enemies when using Fade
  • Fixed a bug that caused Moira’s eyelashes to detach from her face during her Heroic highlight intro
  • Fixed a visual issue with Moira’s Oasis skin that caused her knees to clip through her knee guards while crouched
  • Fixed a bug that caused Reaper’s shotguns to animate incorrectly when discarded on the ground
  • Fixed an issue that prevented highlights captured by Zenyatta players from recording correctly when the Cultist skin was equipped

Maps

  • Fixed a bug that caused a performance drop when players shot at the gold coin piles in the last Defender spawn of Junkertown

Overwatch PTR Patch Notes – November 6, 2017

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

New Hero: Moira (Support):

Wielding both regenerative and degenerative technologies at her fingertips, Moira O’Deorain is Talon’s ambitious geneticist who seeks to rewrite the building blocks of humanity by any means necessary.

Moira’s cutting-edge capabilities make her a mobile healer and damage dealer capable of adapting to any situation. Her main attack is Biotic Grasp, which she can use to either heal allies or sap an enemy’s life force. Biotic Grasp’s primary fire sprays a cone of energy that heals all teammates within range, draining biotic energy while active, which will replenish slowly over time. Her alternate fire is a beam that tethers to enemies, dealing damage and siphoning health. Draining her foes’ health regenerates Moira’s biotic energy even faster, allowing more healing for her allies.

Her Biotic Orb ability launches a sphere of energy that bounces around the battlefield, healing nearby allies or damaging enemies until it dissipates. Fade enables Moira to disappear out of sight and into the shadows, granting her a sprint and making her invulnerable for its duration. When Moira’s ultimate is ready to be unleashed, she can cast Coalescence—a powerful, long-range beam of chaotic energy that pierces through barriers to heal allies or damage enemies in its path.

To learn more about Moira, click here.

HERO UPDATES

Ana

  • Biotic Rifle
    • Damage increased from 60 to 70

Developer Comment: Ana has been outshined by other support heroes lately. Boosting her damage will help her defend herself and make her more threatening to the enemy team.

Mercy

  • Resurrect
    • Cast time increased from 0 seconds to 1.75 seconds
    • Mercy’s movement speed is now reduced by 75% while casting
    • Can now be interrupted when Mercy is knocked back, stunned, or hacked
  • Valkyrie
    • When activated, Resurrection no longer has a cast time
    • While active, casting Resurrect does not reduce Mercy's movement speed

Developer Comment: We feel that Mercy’s recent rework has been successful, but her Resurrect ability still feels too strong and frustrating to play against. Now that it has a cast time, there is more room for enemies to counter the ability. However, casting Resurrect happens instantly when Valkyrie is active. This should make her feel powerful when she transforms on the battlefield.

Moira

  • The volume on healing sound effects has been increased
  • Added Biotic Orb and Coalescence kill feed icons

BUG FIXES

General

  • Fixed several issues that prevented the announcer voice lines from playing correctly in Competitive, Elimination, and Capture the Flag game modes
  • Fixed a bug that caused the announcer’s “player eliminated” voice line to play for the eliminated player
  • Fixed a bug that caused the announcer’s attack and defense voice lines to play for the incorrect team
  • Fixed a bug that prevented players from progressing past the Helix Rocket demonstration in the tutorial

A.I.

  • Fixed an issue that affected the Bastion Bot’s movement when defending Objective A on Eichenwalde
  • Fixed a bug that prevented bots from defending Objective A on certain maps

Heroes

  • Fixed a bug that caused Genji’s Dragonblade to remain visible if he was killed after activating his ultimate and then resurrected by Mercy
  • Fixed an issue that prevented Junkrat’s RIP-Tire from casting properly while jumping
  • Fixed an issue causing Roadhog’s Chain Hook to latch on to enemy players for longer than intended
  • Fixed an issue that made Roadhog’s Chain Hook appear to come from off screen
  • Fixed a bug that caused Biotic Orb to become unusable if Moira was killed while canceling the cast
  • Fixed a bug that caused Moira's Coalescence animation to play only on the first cast of each game
  • Fixed a bug that prevented Moira's Biotic Orb from correctly healing bots in various scenarios
  • Fixed a bug that allowed Moira to unintentionally heal or gain biotic energy by draining player abilities such as Mei's Ice Wall and Junkrat's Steel Trap
  • Fixed a crash that could occur when Torbjörn was selected and used in a match

Maps

  • Fixed a bug that caused some objects to uncharacteristically fly across the room when shot on Horizon Lunar Colony