A new Overwatch patch is currently in development and now available for testing on the Public Test Region.
In addition to the balance changes and bug fixes listed below, a big focus of this PTR will be to thoroughly test a variety of data-optimization improvements we’ve been working on behind-the-scenes. The nature of these improvements means that the size of this particular patch will be much larger than normal, but the upside is that the underlying changes will help us more efficiently introduce new content as well decrease the downtime players experience when loading maps.
On that note, if you’ve experienced lengthy load times in the past, we’d love it if you could spend a little time on the PTR and then share your experiences on the official forums. If your load times decrease, awesome—let us know! And if your load times increase, we’d like to hear about that too.
We’re looking forward to your feedback, and thank you for helping us improve Overwatch
Developer Comments: With the way our experience curve works right now, players can move quickly through the first 23 levels of each promotional tier (1-23, 101-123, 201-223, etc). This is because when a player is promoted every 100 levels, the experience curve essentially resets. While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game altogether once they’re promoted—the goal of this being to save those first 23 levels specifically for seasonal events. To help address this, the experience needed for all post-promotion levels (i.e. any level after 100) is now a consistent 20k and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, however. In addition, the total experience required to earn your first 100 levels (before your first promotion) has been slightly reduced.
We’re making a number of significant hero adjustments this patch and will also be experimenting with different balance tweaks throughout the duration of the PTR.
If you’d like an up-to-date rundown of these changes as they’re implemented, click here. We’re going to be iterating on hero balance quite frequently over the next few weeks, and we’ll be sure to share the latest information as the PTR progresses.