Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until August 6. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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General

  • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
  • Reduced the size of replay files.


New Hero: Whitemane

As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… no matter how much they protest.

Trait
  • Zeal
    • Whitemane’s Healing abilities apply Zeal for 8 seconds.
    • Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.
Basic Abilities
  • Desperate Plea (Q)
    • Mana: 30
    • No cooldown
    • Heal an allied Hero for 145 and gain Desperation for 4 seconds.
    • Desperation increases Desperate Plea’s Mana cost by 60 and stacks up to 3 times.
  • Inquisition (W)
    • Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
  • Searing Lash (E)
    • After 0.5 seconds, smite enemies in a straight line for 82 damage.
    • If the first strike hits an enemy Hero, a second strike will occur after a short delay.
Heroic Abilities
  • Scarlet Aegis (R)
    • Cooldown: 60 seconds
    • Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
  • Divine Reckoning (R)
    • Cooldown: 100 seconds
    • After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.​

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Art

  • Hero, Skin, and Mount platforms in the Collections menus have received a visual update.

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Design

Summon Abilities
  • Summoned creatures (Zagara Roaches, Azmodan Demons, etc.) now deal ability damage which can be enhanced by the Hero’s Ability Power.
  • Summoned creatures now obey Blind and Evade rules.

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Heroes

AssassinSupport
ChromieStukov

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Assassin

Chromie

Divider_Hero_Chromie_Crop.png
Stats
  • Basic Attack Range has been increased from 5.5 to 7

Abilities

  • Sand Blast (Q)
    • No longer gains bonus damage when hitting enemy Heroes
    • Range has been decreased from 17 to 15
    • Scaling damage increased from 2 to 4%
    • Echo scaling damage increased from 2 to 4%
    • Cast time decreased from 1 to .8 seconds
    • Mana cost decreased from 20 to 15
  • Past and Future Me (Sand Blast Quest)
    • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
  • Dragon’s Breath (W)
    • Mana cost reduced from 70 to 50
    • Range decreased from 17 to 15
    • Dragon’s Breath’s ground splat is now visible to enemies .5 seconds after cast
    • Damage reduced from 480 to 360
    • Cooldown reduced from 12 to 9 seconds
  • Trait Addition: Bronze Talons
    • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%

Talents

  • Level 1
    • Mounting Sand (Q)
      • Additional Functionality:
        • Now also increases the damage of Sand Blast’s Echo by 40%
    • Timewalker’s Pursuit (Active)
      • Adjusted Functionality:
        • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
  • Level 2
    • Bronze Talons (Passive)
      • Removed
    • New Talent: Draconic Barrage (Trait)
      • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
  • Level 5
    • Mobius Loop (W)
      • New functionality:
        • If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost
    • Chrono Sickness (E)
      • Slow amount reduced from 50 to 35%
  • Level 11
    • Time Out (Active)
      • Duration reduced from 7 to 5 seconds
  • Level 14
    • Fast Forward (Q)
      • Range requirement reduced from 75 to 70%
    • Quantum Overdrive (Active)
      • Ability Power bonus increased from 20 to 25%
Developer Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon’s Breath shortly after it has been cast. In exchange, Chromie’s Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie’s unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we’ve had a blast with these changes, we’ll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

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Support

Stukov

Divider_Hero_Stukov.png
Talents
  • Level 1
    • Low Blow (E)
      • Moved from Level 13
      • Bonus damage reduced from 150 to 100%
    • Poppin’ Pustules (D)
      • No longer has a Quest component
      • New functionality:
        • Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
      • Explosion radius reduced from 4.5 to 3.75
  • Level 4
    • Biotic Armor (Q)
      • Physical Armor reduced from 50 to 15
      • Now works on all targets that have Healing Pathogen
      • Additional Functionality:
        • Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
    • Vigorous Reuptake (D)
      • No longer has a Quest component
      • New functionality:
        • Bio-Kill Switch’s healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
  • Level 7
    • Within My Reach (E)
      • Removed
    • The Long Pitch (W)
      • Bonus range reduced from 100 to 50%
      • Additional functionality:
        • Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
    • Growing Infestation (E)
      • Moved from Level 1
      • No longer increases the cooldown of Lurking Arm
      • New functionality:
        • Now reduces Lurking Arm’s channel duration to 4 seconds
  • Level 13
    • It Hungers (E)
      • Moved from Level 7
      • New functionality:
        • Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
  • Level 20
    • Push Comes to Shove (R)
      • Speed bonus removed
      • Additional functionality:
        • After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
    • Top Off (Q)
      • Moved from Level 4
      • Bonus healing reduced from 50% to 30%
      • Adjusted Functionality:
        • Increased healing is now applied to all targets that have Healing Pathogen
Developer Comment: In the same vein as our earlier changes to Kael’thas, we felt that Stukov could use some love in the talent diversity department. We’ve made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.

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Collection

New Bundles
  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Bow Before Viper Bundle
    • Whitemane Heroic Bundle
    • Sidewinder Ana Skin Pack
    • Imperator Stukov Skin Pack
    • Deathfang Genji Skin Pack
New Announcers
  • Whitemane
New Skins
  • Whitemane
    • Scarlet Whitemane
    • Twilight Whitemane
    • Celestial Empress Whitemane
    • Galactic Empress Whitemane
    • Warpspace Empress Whitemane
  • Ana
    • Sidewinder Ana
    • Noxious Sidewinder Ana
    • Arctic Sidewinder Ana
  • Stukov
    • Imperator Stukov
    • Noxious Imperator Stukov
    • Arctic Imperator Stukov
  • Genji
    • Deathfang Genji
    • Noxious Deathfang Genji
    • Arctic Deathfang Genji
  • Muradin
    • Butterscotch Kandy King Muradin
    • Frosted Kandy King Muradin
  • Lunara
    • Emerald Lunara
  • Murky
    • Clownfish Murky
  • Chen
    • Pristine Chen
  • Chromie
    • Obsidian Chromie
New Mounts
  • Viper Dominator
    • Hazardous Viper Dominator
    • Noxious Viper Dominator
New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
  • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
Sound
  • Increased the volume of Alarak’s announcer pack.
Art
  • Diablo: Fixed an issue with the geometry of Diablo’s tail.
Battlegrounds
  • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
Heroes, Abilities, and Talents
  • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
  • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
  • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
  • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
  • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
  • Medivh: Portal Mastery portals can now be affected by cooldown reduction.

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Heroes of the Storm PTR Notes – July 2, 2018

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until July 9. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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Ranked Play

Third Ban
  • A third Hero ban has been added to draft modes as part of the initial ban phase.
    • During the initial ban phase, teams will alternate until each has banned two Heroes.
    • Ban and pick times have been adjusted in order to offset the addition of the new ban.
  • The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.
Rank Point Decay
  • Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will be considered “inactive”.
  • Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
    • Diamond, Master, and Grand Master each have their own threshold for inactivity.
    • Players can earn additional “grace period” days by regularly playing Hero League matches during the current season.
  • Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
LeagueInactive Days Before DecayExtra "Grace Period" Days
Diamond2010
Master1510
Grand Master1010
Seeding Changes
  • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
  • Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.
Hero League Matchmaking Changes
  • Ratings Rather Than Points
    • For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
      • This should provide better experiences for players of very high skill levels who start playing later in a season.
      • These players’ games should have allies and opponents of more consistent skill levels, which also match their own.
  • Match Quality Restrictions and Notifications
    • Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
    • Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
  • Stricter Rank Difference Requirements
    • Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
      • Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
      • Grand Master players will not be matched with players below Masters.
    • This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
  • Stricter Rating Differences
    • Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
      • It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
      • If a Master player is placed into a Grand Master game, it is because that player’s skill rating is very similar to that of the Grand Master players.
        • In this situation, the Master player’s ranked points have not yet caught up to their rating.

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Battlegrounds

Mercenaries
  • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.
Alterac Pass
  • Ice Giants
    • Attack speed reduced by approximately 30%.
    • Neutral Ice Giant Attack damage increased from 240 to 312.
    • Captured Ice Giant Attack damage increased from 400 to 520.
  • Cavalry
    • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.
Battlefield of Eternity
  • Minimap
    • The Minimap icons that represent Immortals during an event have received updates.
      • The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
      • This should help players more quickly identify which Immortal to attack and which to defend.
Braxis Holdout
  • Beacons
    • Now become contested immediately when Heroes from both teams are on the point.
  • Zerg Waves
    • The baseline zerg wave has been strengthened significantly.
      • This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
  • Beacon Progress Bars
    • The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.

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Heroes

AssassinSpecialistSupport
CassiaAzmodanAlexstrasza
Chromie
Raynor

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Assassin

Cassia

Abilities
  • Blinding Light (W)
    • Now also deals 50 damage (+4% per level) to enemies in the target area.

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Chromie

Abilities
  • Time Trap (E)
    • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

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Raynor

Stats
  • Health increased from 1,302 to 1,450.
  • Health Regeneration increased from 2.71 to 3.02.
  • Basic Attack damage reduced from 122 to 92.
  • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
  • Scaling increased from 4% to 5% per level.
Abilities
  • New Trait: Give ‘Em Some Pepper
    • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
  • Penetrating Round (Q)
    • Damage reduced from 240 to 220.
    • Mana cost reduced from 60 to 50.
    • Additional functionality:
      • Slows enemy Movement Speed by 20% for 2 seconds.
      • Knockback distance is based on the target’s proximity to Raynor.
  • Inspire (W)
    • Cooldown increased from 10 to 12 seconds.
    • New functionality:
      • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
      • Casting Inspire resets Raynor’s Basic Attack cooldown.
  • Adrenaline Rush (E)
    • Cooldown increased from 30 to 45 seconds.
    • Mana cost increased from 0 to 75.
    • New functionality:
      • Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
  • Raynor’s Raider (R)
    • Health increased from 766 to 1,000.
    • Damage per missile reduced from 31 to 24.
    • Attacks per second increased from 0.8 to 2.
    • New functionality:
      • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
      • The Banshee respawns automatically after 45 seconds.
Talents
  • Level 1
    • Seasoned Marksman (Passive)
      • Removed.
    • Scouting Drone (Active)
      • Removed.
    • New Talent: Veteran Marksman (Trait)
      • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
    • New Talent: Ace in the Hole (Passive)
      • Deal 35% more damage to Stunned or Slowed enemies.
    • New Talent: Exterminator (Passive)
      • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
  • Level 4
    • Focused Attack (Passive)
      • Removed.
    • Vigorous Assault (Passive)
      • Removed.
    • Confident Aim (Q)
      • Removed.
    • Relentless Leader (Passive)
      • Removed.
    • Fight or Flight (E)
      • Moved from Level 7.
      • New functionality:
        • Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
    • New Talent: Sustaining Rounds (Trait)
      • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
    • New Talent: Behemoth Armor (Passive)
      • Gain 250 bonus maximum Health.
      • Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
  • Level 7
    • Hamstring Shot (Q)
      • Removed.
    • Revolution Overdrive (W)
      • Removed.
    • Puttin’ On A Clinic (Passive)
      • Removed.
    • New Talent: Fuel the Rush (Passive)
      • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
    • New Talent: Unstable Compound (Trait)
      • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
    • New Talent: Heavy Slugs (Active)
      • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
  • Level 13
    • Giant Killer (Passive)
      • Removed.
    • Double-Barreled (Q)
      • Removed.
    • Steel Resolve (W)
      • Removed.
    • New Talent: Debilitating Rounds (Passive)
      • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
    • New Talent: Rallying Cry (W)
      • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
    • New Talent: Giddy-Up (W)
      • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
  • Level 16
    • Executioner (Passive)
      • Removed.
    • Cluster Round (Q)
      • Removed.
    • Bullseye (Q)
      • Removed.
    • Give Me More (E)
      • Moved from Level 1.
      • New functionality:
        • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
    • New Talent: Paint Them Red (Q)
      • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
    • New Talent: Bounty Hunter (Trait) (D)
      • If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
      • Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
  • Level 20
    • Scorched Earth (R)
      • Removed.
    • A Card to Play (Passive)
      • Removed.
    • Nexus Frenzy (Passive)
      • Removed.
    • Dusk Wing (R)
      • Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
    • New Talent: Indomitable Resolve (R)
      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
    • New Talent: Weak Spot Acquired (Trait)
      • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
    • New Talent: Execute (Passive)
      • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
LEVEL (TIER)Raynor Talents
1 (1)(!) Veteran Marksman (Trait)Ace in the Hole (Passive)Exterminator (Passive)
4 (2)Fight or Flight (E)Sustaining Rounds (Trait)(!) Behemoth Armor (Passive)
7 (3)Fuel the Rush (Passive)Unstable Compound (Trait)Heavy Slugs (Active)
10 (4)Hyperion (R)Raynor’s Raider (R)
13 (5)Debilitating Rounds (Passive)Rallying Cry (W)Giddy-Up (W)
16 (6)Paint Them Red (Q)Give Me More! (E)Bounty Hunter (Trait)
20 (7)Indomitable Resolve (R)Dusk Wing (R)Weak Spot Acquired (Trait)Execute (Passive)
  • (!) indicates a Quest Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: We're extremely excited to bring Raynor’s long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

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Specialist

Azmodan

Stats
  • Health reduced from 2,738 to 2,464.
  • Health Regeneration reduced from 5.7031 to 5.1328.
Abilities
  • General of Hell (Trait) (D)
    • Renamed to Demon Lieutenant.
    • New Functionality:
      • Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
      • Can now be cast on the Minimap.
      • Can be used while channeling All Shall Burn.
  • Globe of Annihilation (Q)
    • New Quest:
      • Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
    • Reward:
      • Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
    • Greatly reduced the delay before impact warning effects appear.
    • Range reduced from 35 to 30.
    • Casting time reduced from 0.75 to 0.5625 seconds.
  • Demon Warrior (W)
    • Can now be cast while channeling All Shall Burn.
    • No longer has charges.
    • Demon Warriors now deal a small amount of damage to nearby enemies every second.
    • Health increased from 365 to 390.
    • Attack damage reduced from 37 to 28.
    • Attack range reduced from 1.5 to 1.
    • Movement Speed reduced from 4 to 3.6.
  • All Shall Burn (E)
    • New functionality:
      • Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
      • Azmodan’s Movement Speed is reduced by 40% while Channeling.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost changed from 12 per second to a flat 30 Mana.
    • Range reduced from 7 to 6.
  • Demonic Invasion (R)
    • New Functionality:
      • Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
    • Grunt Health increased from 365 to 750.
    • Grunt Health now decays over 8 seconds.
    • Grunt attack damage reduced from 51 to 42.
    • Cooldown reduced from 100 to 90 seconds.
    • Mana cost reduced from 100 to 60.
  • New Heroic Ability: Tide of Sin (R)
    • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 30 second cooldown.
Talents
  • Level 1
    • Taste for Blood (Q)
      • Removed.
    • Sieging Wrath (Q)
      • Removed.
    • Gluttony (Q)
      • Moved from Level 4.
      • New functionality:
        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
        • Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
    • New Talent: Greed (Q)
      • Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds.
      • Quest: After gaining 200 Annihilation, the damage Globe of Annihilation deals against Minions and Mercenaries is increased by 20%.
    • New Talent: Wrath (Q)
      • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
      • Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
  • Level 4
    • Hellish Hirelings (Trait)
      • Removed.
    • Army of Hell (W)
      • New Functionality:
        • Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
    • Hellforged Armor (W)
      • Moved from Level 13
      • New Functionality:
        • Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
    • Battleborn (Passive)
      • Moved from Level 16
      • New Functionality:
        • Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
  • Level 7
    • Infernal Globe (Q)
      • Removed.
    • Bound Minion (Trait)
      • Removed.
    • Gluttonous Ward (Active)
      • Removed.
    • Master of Destruction (E)
      • Moved from Level 1.
      • New Functionality:
        • All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
    • New Talent: Bombardment (Q)
      • After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2.75 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
    • New Talent: Art of Chaos (Q)
      • If Globe of Annihilation hits 2 or more Heroes, restore 25 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
  • Level 13
    • Hedonism (Q)
      • Removed.
    • Infused Power (E)
      • Removed.
    • New Talent: Brutish Vanguard (W)
      • Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
    • New Talent: Cydaea’s Kiss (Q)
      • Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 5% of his maximum Health.
    • New Talent: Chain of Command (Trait) (D)
      • Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
  • Level 16
    • Demonic Smite (Trait)
      • Removed.
    • Sin for Sin (Active)
      • Removed.
    • Forced Recruiment (D)
      • Removed.
    • Sin’s Grasp (E)
      • Moved from Level 4.
      • New Functionality:
        • Increases the range of All Shall Burn by 20%.
        • If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
    • New Talent: Hell Rift (E)
      • If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
    • New Talent: Total Annihilation (Q)
      • Globe of Annihilation deals additional percentage based damage to Heroes.
  • Level 20
    • New Talent: Siegebreaker (R)
      • Azmodan’s Demons deal 50% increased damage to Structures.
    • New Talent: Black Pool (R)
      • Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
    • New Talent: Pride (Q)
      • After gaining 400 Annihilation, Globe Of Annihilation’s area is increased by 15% and its damage is increased by 100.
    • New Talent: Trample (Active)
      • Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.
LEVEL (TIER)Azmodan Talents
1 (1)(!) Greed (Q)(!) Gluttony (Q)(!) Wrath (Q)
4 (2)Army of Hell (W)Hellforged Armor (W)Battleborn (Passive)
7 (3)Art of Chaos (Q)Bombardment (Q)Master of Destruction (E)
10 (4)Demonic Invasion (R)Tide of Sin (R)
13 (5)Brutish Vanguard (W)Cydaea’s Kiss (Q)Chain of Command (Trait)
16 (6)Total Annihilation (Q)Hell Rift (E)Sin’s Grasp (E)
20 (7)Siegebreaker (R)Black Pool (R)Pride (Q)Trample (Active)
  • (!) indicates a Quest Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: In Azmodan’s update, we’ve embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that’s a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you’re focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we’ve made Globe’s impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We’ve also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe’s damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan’s short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion’s changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin’ potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.

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Support

Alexstrasza

Abilities
  • Life-Binder (R)
    • Now also heals Alexstrasza and her target for 300 Health per second during channeling.

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Collection

New Bundles and Skin Packs
  • The following new bundles will soon become available for a limited time:
    • Heroes of the Dorm 2018 Bundle – Available starting the week of July 10 until July 23.
    • Raiders of Warchrome Bundle – Available starting the week of July 10 until August 6.
  • The following new skin packs will become available the week of July 10 until August 6:
    • Dominus Vile Azmodan Skin Pack
    • Diesel Speaker Nazeebo Skin Pack
    • Roadraider Raynor Skin Pack
Warchrome Skins
  • Azmodan
    • Dominus Vile Azmodan
    • Hazardus Vile Azmodan
    • Machinus Vile Azmodan
  • Nazeebo
    • Diesel Speaker Nazeebo
    • Hexplug Diesel Speaker Nazeebo
    • Neon Diesel Speaker Nazeebo
  • Raynor
    • Roadraider Raynor
    • Ghostly Roadraider Raynor
    • Nameless Roadraider Raynor
Additional New Skins
  • Arthas
    • Ruby Frostwyrm Arthas
    • Stromgarde Prince Arthas
  • Azmodan
    • Champion Azmodunk
  • E.T.C.
    • Fel E.T.C.
    • New Glam Metal E.T.C.
  • Gul’dan
    • Shadowmoon Gul’dan
  • Kerrigan
    • Champion Cheerleader Kerrigan
  • Li-Ming
    • Champion Striker Li-Ming
  • Samuro
    • Fel Burning Blade Samuro
    • Draenor Burning Blade Samuro
New Mounts
  • Celestial Billie
    • This Mount will be granted to players the first time they purchase gems using real money following the release of this patch.
  • Helldorado
    • Helldorado
    • Ghostly Helldorado
    • Nameless Helldorado

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    Bug Fixes

    General
    • Fixed a number of typo and tooltip errors across several aspects of the game.
    Art
    • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
    • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
    Battlegrounds
    • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
    • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
    • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
    Heroes, Abilities, and Talents
    • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
    • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
    • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
    • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
    • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
    • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
    • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
    • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
    • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
    • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
    • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
    • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
    • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
    • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
    • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
    • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
    • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
    • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
    • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
    Sound
    • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.

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    Head to the official Heroes of the Storm forums to discuss this post with other players.

    Official Heroes Forums

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    Heroes of the Storm PTR Notes – June 4, 2018

    Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until June 11. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    Quick Navigation:


    Echoes of Alterac

    Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

    PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

    An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction are rallying Heroes to their banners in an effort to gain the upper hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance, or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

    Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
    Alliance Quest Chain and Rewards
    • Reconnaissance: Play 4 games as a Warcraft Hero.
      • Reward: Warcraft Reinforcements Loot Chest.
    • Raiding Camp: Achieve 50 Takedowns in winning games.
      • Reward: Alliance Portrait.
    • Carry the Banner: Play 6 games with a friend.
      • Reward: Alliance Banner.
    • For the Alliance: Win 8 games as a Warcraft Hero.
      • Rewards: Swift Ram Mount.
    Horde Quest Chain and Rewards
    • Scout: Play 4 games as a Warcraft Hero.
      • Reward: Warcraft Reinforcements Loot Chest.
    • Strike Back: Achieve 50 Takedowns in winning games.
      • Reward: Horde Portrait.
    • Gaining Drek’thar’s Favor: Play 6 games with a friend.
      • Reward: Horde Banner.
    • For the Horde: Win 8 games as a Warcraft Hero.
      • Rewards: Raging Wolf Mount.

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    New Battleground: Alterac Pass

    Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

    Alterac Pass is a three-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a simple misstep into a mud pit can prove fatal. As well, teams would be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness the deadly creatures for their own gain.
    Cores Replaced by Generals
    • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
      • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
      • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
    • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
    • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
    • In addition to their Basic Attacks, they can also use two Abilities:
      • Whirlwind: Deals damage in an area around the General.
      • Charge: The General dashes to the target enemy, dealing damage.
    Capture Prison Camps to Call in the Cavalry!
    • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory to reach the opposing Prison Camp, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
      • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
        • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
        • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
    • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
      • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
        • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
          • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
    • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
      • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
      • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
    Mercenaries
    • Armored Gnolls – Siege Camp
      • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
    • Ice Giants – Boss Camp
      • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice—and even stomp the ground in an effort to Slow or Stun their foes.
    Mud Pits
    • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
      • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
      • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.
    Please Note: Alterac Pass will become available for play in three stages over the next few weeks:
    • Public Test Realm: Alterac Pass is available for play in the PTR from today until June 11.
    • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
    • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

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    New Hero: Yrel

    Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

    After traveling to an alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

    Trait
    • Divine Purpose (D)
      • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
      • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
    Basic Abilities
    • Vindication (Q)
      • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
      • Charging up this Ability increases its damage up to 125, and Healing up to 320.
    • Righteous Hammer (W)
      • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
      • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
    • Avenging Wrath (E)
      • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
      • Charging up this Ability increases its range.
    Heroic Abilities
    • Ardent Defender (R)
      • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
    • Sacred Ground (R)
      • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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    Art

    Hero Select Screen
    • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
    Heroes, Abilities, and Talents
    • The following Heroes have received updated visual effects for their Abilities:
      • Auriel
      • Muradin

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    User Interface

    PTR Note: The menu change listed below is present on the Public Test Realm but will be added to the live version of Heroes of the Storm in a separate patch within the next few days.

    Main Menu
    • The region selector dropdown has been removed from the Main Menu (ESC) in order to help prevent edge-case issues that could affect other game features and result in a poor experience for the player.

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    Design

    Vehicles
    • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
      • Dragon Knight
      • Garden Terror
      • Triglav Protector
      • Blaze's Bunker Drop
    Heroes, Abilities, and Talents
    • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
    • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

    PTR Note: The following changes to Armor and Structures are present on the Public Test Realm but will be added to the live version of Heroes of the Storm in a separate balance patch within the next few days.

    Armor
    • Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.
    Developer Comment: We have experimented with baseline Armor on some of our Heroes for some time, but we’ve decided to remove this functionality for now. The problem with it that we’ve found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn’t have any major changes on gameplay. Going forward, we’ll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho’gall’s Ogre hide.
    Structures
    • Fort Tower experience reduced from 500 to 250.
    • Fort experience increased from 1,000 to 1,200
    • Keep experience increased from 1,650 to 2,050
    • Towers of Doom
      • Fort Tower experience reduced from 500 to 250.
      • Fort experience increased from 1,100 to 1,200.
      • Keep experience increased from 1,900 to 2,050.
        • Note: Towers of Doom Forts upgrade to Keeps when the Tunnels open, approximately 12 minutes into a match.
    Developer Comment: We’re taking some of the experience offered by outer Towers and distributing it amongst other Structures in an effort to keep teams closer in levels for a little while longer. We still want to reward skillful play, but a team that completes the first objective is frequently able take out a lot of the opposing team’s outer Structures. Not only did this open up a strategic advantage (Healing Fountains get destroyed, Fortifications provide less safety), but it also pushes the winning team further ahead. Usually, this results in one team reaching level 10 before their opponents, allowing them to snowball to an even greater lead. We’d like to instead slow down early game leads, so that winning teams have to play well for a longer period of time.

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    Heroes

    PTR Note: The Hero changes listed below are present on the Public Test Realm but will be added to the live version of Heroes of the Storm in a separate balance patch within the next few days.

    AssassinMulticlassSpecialistSupportWarrior
    CassiaVarianZagaraAurielAnub'arak
    FenixBrightwingArthas
    GenjiStukovDiablo
    Kael'thasGarrosh
    MaievJohanna
    Lunara

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    Assassin

    Cassia

    Stats
    • Health increased from 1,660 to 1,840
    • Health Regeneration decreased from 4.0 to 3.828.
    Abilities
    • Avoidance (Trait)
      • Physical Armor while moving unmounted decreased from 65 to 40.

    Return

    Fenix

    Stats
    • Unit radius reduced from 1.25 to 1.125. Fenix’s radius now matches Heroes like Stitches and Ragnaros.

    Return

    Genji

    Abilities
    • Cyber Agility (Trait)
      • Cooldown increased from 12 to 15 seconds.
    Talents
    • Level 1
      • Agile Dismount (Trait)
        • Cooldown reduction increased from 7 to 10 seconds.

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    Kael'thas

    Stats
    • Unit radius reduced from 1.15 to 1.0. Kael’thas’ radius now matches Heroes like E.T.C. and Zagara.
    Abilities
    • Living Bomb (W)
      • Periodic damage increased from 40 to 42.
    Developer Comment: After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

    Return

    Maiev

    Abilities
    • Umbral Bind (W)
      • Cooldown increased from 12 to 14 seconds.
    • Spirit of Vengeance (E)
      • Cooldown increased from 10 to 13 seconds.
      • Damage increased from 100 to 180.
      • Adjusted functionality:
        • No longer deals bonus damage to Heroes.
        • Instead, if Spirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.
    Talents
    • Level 4
      • Blade Dance (Q)
        • Area of effect reduced from 4 to 3.5.
    Developer Comment: The cooldown increase for Umbral Bind will grant the Warden’s enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev’s capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev’s kit is still slightly over-performing, and we’re hoping these changes will get her into a sweet spot.

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    Lunara

    Talents
    • Level 4
      • Nature’s Culling (Trait)
        • Bonus damage reduced from 150% to 125%.
    • Level 7
      • Choking Pollen (Q)
        • Bonus damage against enemies who have 1 stack of Nature’s Toxin increased from 50% to 75%.
        • Bonus damage against enemies who have 3 stacks of Nature’s Toxin increased from 100% to 125%.
    Developer Comment: Lunara’s rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we’ll continue to keep an eye on going forward.

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    Multiclass

    Varian

    Stats
    • Health increased from 1,924 to 2,116.
    • Health Regeneration increased from 4.001 to 4.406.
    Abilities
    • Taunt (R)
      • Passive Armor bonus removed
      • Passive maximum Health bonus increased from 25% to 30%.

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    Specialist

    Zagara

    Abilities
    • Creep Tumor (Trait)
      • Health reduced from 150 to 125.
      • Health scaling increased from 3% to 4% per level.
    • Hunter Killer (W)
      • Health decreased from 471 to 420.
      • Health scaling increased from 3.5% to 4.5% per level.
      • Damage scaling increased from 4% to 5% per level.
      • Movement Speed increased by 4%.
    • Infested Drop (E)
      • Impact damage scaling increased from 3% to 4% per level.
      • Roachling Health reduced from 346 to 328.
      • Roachling Health scaling increased from 3% to 4% per level.
      • Roachling Damage scaling increased from 3% to 4% per level.
    • Devouring Maw (R)
      • Damage increased from 80 to 88.
    • Nydus Network (R)
      • Health reduced from 664 to 550.
      • Health scaling increased from 3% to 4% per level.
    Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we’re doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We’re hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
    Talents
    • Level 1
      • Corpse Feeders (E)
        • Damage reduction from non-Heroic sources increased from 40% to 50%.
    • Level 16
      • Brood Expansion (W)
        • Cooldown reduction increased from 6 to 7 seconds.
        • Now also reduces Hunter Killer’s Mana cost by 30.
      • Corrosive Saliva (W)
        • Damage increased from 2% to 2.5% of the target Hero’s maximum Health.

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    Support

    Auriel

    Stats
    • Health reduced from 1,758 to 1,700.
    • Health regeneration reduced from 3.66 to 3.54.
    Abilities
    • Sacred Sweep (Q)
      • Outer area damage reduced from 57 to 45.
      • Inner area damage increased from 171 to 180.

    Return

    Brightwing

    Abilities
    • Soothing Mist (Trait)
      • Heal amount increased from 109 to 112.
    • Blink Heal (R)
      • Heal amount increased from 192 to 200.

    Return

    Stukov

    Abilities
    • Bio-Kill Switch (Trait)
      • Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
    • Healing Pathogen (Q)
      • Healing per tick increased from 35 to 37.

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    Warrior

    Anub'arak

    Stats
    • Base Spell Armor removed.
    • Health increased from 1,925 to 2,100.
    • Health Regeneration increased from 4.012 to 4.375.
    Abilities
    • Harden Carapace (W)
      • Mana cost reduced from 30 to 25.
      • Additional functionality:
        • Now also grants 40 Spell Armor while active.

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    Arthas

    Stats
    • Base Physical Armor removed.
    • Health increased from 2,524 to 2,650.
    • Health Regeneration increased from 5.258 to 5.52.
    Talents
    • Level 1
      • Rime (Passive)
        • Physical Armor bonus increased from 60 to 75.

    Return

    Diablo

    Stats
    • Health increased from 2,567 to 2,618.
    • Health Regeneration increased from 5.3515 to 5.4542.
    • Basic Attack speed increased from 0.91 to 0.95.
    Abilities
    • Fire Stomp (W)
      • Healing increased from 125% to 130% of the damage dealt.
    Talents
    • Level 1
      • Feast on Fear (Q/E)
        • Healing per second increased from 3.75% to 4%.
        • Duration reduced from 4 to 3 seconds.
      • Devil’s Due (Trait)
        • Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
      • Soul Shield (Active)
        • Cooldown reduced from 60 to 45 seconds.
    • Level 4
      • Sacrificial Soul (Q)
        • Armor increased from 15 to 20.
        • Armor granted after gathering 100 Souls increased from 30 to 40.
      • Souls to the Flame (W)
        • Healing increased from 1.25% to 1.3% per Soul.
    • Level 13
      • Devastating Charge (Q)
        • Initial damage bonus reduced from 100% to 80%.
        • Quest damage bonus increased from 15% to 20% per stack.
        • Maximum quest damage bonus increased from 75% to 120%.
    Developer Comment: Diablo is underperforming since his recent rework, so we’ve increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We’ve also addressed a few of the Talents that weren’t as strong as their counterparts. Additionally, we’ve reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.

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    Garrosh

    Abilities
    • Groundbreaker (Q)
      • Cooldown increased from 7 to 8 seconds.
    • Wrecking Ball (E)
      • Cooldown increased from 12 to 14 seconds.
    Talents
    • Level 16
      • Mortal Combo (Q)
        • Cooldown reduction increased from 7 to 9 seconds.

    Return

    Johanna

    Abilities
    • Base Physical Armor removed.
    • Health increased from 2,350 to 2,540.
    • Health Regeneration increased from 4.895 to 5.289.
    Talents
    • Level 1
      • Reinforce (Passive)
        • Armor bonus increased from 50 to 75.

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    Collection

    New Bundles and Skin Packs
    • The following new bundle will soon become available for a limited time:
      • Yrel Heroic Bundle – Available starting the week of June 12 until June 25.
      • Heroes of Warcraft Bundle – Available starting the week of June 12 until July 9.
    New Announcers
    • Yrel Announcer
    • Drek'Thar Announcer
    • Vanndar Announcer

    New Skins

    • Falstad
      • Ironforge Falstad
      • Midnight Buccaneer Falstad
    • Greymane
      • Seafarer Greymane
    • Rehgar
      • Gladiator Rehgar
    • Varian
      • Copper Varian
      • Prince Varian
    • Zul’jin
      • Frostmane Zul’jin
    New Portraits and Sprays
    • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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    Bug Fixes

    General
    • Fixed a number of typo and tooltip errors across several aspects of the game.
    A.I.
    • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
    Art
    • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
    • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
    • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
    • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
    • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
    • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
    • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
    • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
    Battlegrounds
    • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
    • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
    Heroes, Abilities, and Talents
    • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
    • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
    • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
    • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
    • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
    • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
    • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
    • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
    Sound
    • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
    • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
    • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
    • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
    • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
    User Interface
    • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
    • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
    • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
    • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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    Heroes of the Storm PTR Notes – May 14, 2018

    Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until May 21. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    Quick Navigation:


    Nexomania!

    PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

    La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

    La Parca Lunara Quest Chain and Rewards
    • Train Up, La Parca Style: Play 3 Games.
      • Reward: Máscara de la Parca Portrait.
    • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
      • Reward: The Underworld Grip Spray.
    • Climb the Ladder, La Parca Style: Win 6 games.
      • Reward: Ojos de la Parca Animated Spray.
    • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
      • Rewards: El Guapo Announcer and La Parca Lunara Portrait.
    La Pantera Sonya Quest Chain and Rewards
    • Train Up, La Pantera Style: Play 3 Games.
      • Reward: Máscara de la Pantera Portrait.
    • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
      • Reward: The Panther Forearm Spray.
    • Climb the Ladder, La Pantera Style: Win 6 games.
      • Reward: Furia de la Pantera Animated Spray.
    • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
      • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.
    Nexomania Loot Chests

    Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

    Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.

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    Art

    Heroes, Abilities, and Talents
    • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
    • Garrosh: Garrosh’s Abilities have received updated visual effects.
    • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
      • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.

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    User Inteface

    MVP Screen
    • Players can no longer vote for themselves on the end of match awards screen.
      • This should help encourage players to spread the love by commending others for their epic plays!
    • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
      • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.
    Loot Chests
    • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.

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    Design

    General
    • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.
    Movement Speed Visual Effects
    • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
      • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.

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    Battlegrounds

    Mercenaries
    • Infernal Shrines
      • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

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    Heroes

    AssassinWarrior
    LunaraDiablo

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    Assassin

    Lunara

    Abilities
    • Nature’s Toxin (Trait)
      • Damage reduced from 34 to 30.
    • Wisp (E)
      • Mana cost removed.
      • Wisp Movement Speed increased by 100%.
      • Vision radius reduced from 7 to 6.
      • Additional functionality:
        • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
    Talents
    • Level 1
      • New Talent: Sentinel Wisp (E)
        • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
      • Photosynthesis
        • Removed.
      • Cruel Spores (Q)
        • Removed.
      • New Talent: Hippity Hop (Z)
        • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
    • Level 4
      • Timelost Wisp (E)
        • Removed.
      • Skybound Wisp (E)
        • Removed.
      • Dividing Wisp (E)
        • Removed.
      • Blossom Swell (Q)
        • Moved from Level 1.
        • Additional functionality:
          • Now also increases Noxious Blossom’s range by 25%.
      • Siphoning Toxin (Trait)
        • Moved from Level 7
        • Heal amount reduced from 18 to 9 Health per second.
        • Additional functionality:
          • When an enemy Hero has 3 stacks of Nature’s Toxin, this Healing increases to 28 per second.
      • Nature’s Culling (Trait)
        • Moved from Level 7.
    • Level 7
      • Choking Pollen (Q)
        • Moved from Level 16.
        • Bonus damage reduced from 125% to 50%.
        • Additional functionality:
          • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature’s Toxin.
    • Level 13
      • Pestering Blossom
        • Removed.
      • New Talent: Endless Spores (W)
        • Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature’s Toxin reduces its cooldown by 3 seconds.
      • Let Them Wither (W)
        • Moved from Level 16
        • Adjusted functionality:
          • No longer increases Crippling Spores’ Slow amount. Instead, increases Crippling Spores’ Slow duration by 1 second and causes it to no longer decay.
      • Giant Killer
        • Removed.
      • Abolish Magic (Active)
        • Moved from Level 20.
    • Level 16
      • New Talent: Accelerated Contamination (Q)
        • While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster.
      • Invigorating Spores (W)
        • Attack Speed bonus reduced from 50% to 30%.
        • Additional functionality:
          • Basic Attacks against enemy Heroes with 3 stacks of Nature’s Toxin deal damage equal to 1.5% of their maximum Health.
      • Unfair Advantage (Trait)
        • Moved from Level 13.
        • Bonus damage increased from 50% to 60%.
        • Now also deals this bonus damage to Rooted and Stunned Heroes.
    • Level 20
      • Forest’s Wrath (R)
        • No longer increases Thornwood Vine’s speed.
        • Additional functionality:
          • Thornwood Vine now applies 2 stacks of Nature’s Toxin.
      • Boundless Stride (R)
        • Additional functionality:
          • Now also decreases the Leaping Strike’s cooldown by 5 seconds.
      • New Talent: Intensifying Toxin (Trait)
        • Nature’s Toxin deals 40% more damage to enemies afflicted with 3 stacks.
    LEVEL (TIER)Lunara Talents
    1 (1)Sentinel Wisp (E)Natural Perspective (Trait)Hippity Hop (Z)
    4 (2)Blossom Swell (Q)Siphoning Toxin (Trait)Nature’s Culling (Trait)
    7 (3)Splintered Spear (Q)Choking Pollen (Q)Wild Vigor (W)
    10 (4)Thornwood Vine (R)Leaping Strike (R)
    13 (5)Endless Spores (W)Let Them Wither (W)Greater Spell Shield (Passive)Abolish Magic (Active)
    16 (6)Accelerated Contamination (Q)Star Wood Spear (W)Invigorating Spores (W)Unfair Advantage (Passive)
    20 (7)Forest’s Wrath (R)Boundless Stride (R)Intensifying Toxin (Trait)Galloping Gait (Z)
    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Underlined text indicates a MOVED Talent.
    Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!

    Return


    Warrior

    Diablo

    Abilities
    • Shadow Charge (Q)
      • Range increased from 7 to 8.5.
      • Mana cost increased from 60 to 70.
      • Damage reduced from 75 to 40.
      • Terrain collision damage reduced from 150 to 120.
      • No longer grants Armor.
      • Now also increases Movement Speed by 15% for 2 seconds.
    • Fire Stomp (W)
      • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
      • Number of fire waves reduced from 8 to 5.
      • Multiple fire waves can now hit the same target.
      • Cooldown increased from 6 to 8 seconds.
      • Mana cost reduced from 40 to 30.
      • Outgoing fire wave damage reduced from 54 to 12.
      • Returning fire wave damage reduced from 81 to 36.
        • Damage dealt by returning fire waves now counts as critical damage.
      • Now Heals Diablo for 125% of the damage dealt to Heroes.
    • Overpower (E)
      • Mana cost reduced from 60 to 40.
    • Lightning Breath (R)
      • Range increased from 10.5 to 12.
      • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
    Talents
    • Level 1
      • New Talent: Feast on Fear (Passive)
        • Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
      • Soul Shield (Active)
        • Moved from Level 7.
        • New functionality:
          • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
          • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
      • Bulwark (Q)
        • Removed.
    • Level 4
      • New Talent: Sacrificial Soul (Q)
        • Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
      • New Talent: Souls to the Flame (W)
        • Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
      • Life Leech (Passive)
        • Moved from Level 1.
        • New functionality:
          • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
      • From the Shadows (Q)
        • Removed.
      • Speed Demon (Passive)
        • Removed.
      • Demonic Strength (E)
        • Removed.
    • Level 7
      • New Talent: Eternal Flames (W)
        • When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset.
      • Malevolence (Passive)
        • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
      • Soul Feast (Trait)
        • Removed.
      • Diabolical Momentum (Passive)
        • Basic Attacks now also reduce Fire Stomp’s cooldown.
        • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
    • Level 13
      • Devastating Charge (Q)
        • Adjusted functionality:
          • Now increases Shadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
          • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
      • New Talent: Cruelty (Passive)
        • Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
      • Hellfire (W)
        • New functionality:
          • Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
      • Fire Devil (W)
        • Removed.
    • Level 16
      • Debilitating Flames (W)
        • New functionality:
          • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
      • New Talent: Overpowering Nightmare (E)
        • Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
      • Fearful Presence (Active)
        • Removed.
    • Level 20
      • Dying Breath (R)
        • Now reduces Apocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
      • Hellstorm (R)
        • No longer increases Lightning Breath’s range.
        • Bonus duration increased from 50% to 200%.
      • Lord of Terror (Active)
        • Now also grants 5 Souls per enemy Hero hit.
    LEVEL (TIER)Diablo Talents
    1 (1)Feast on Fear (Passive)Devil’s Due (Trait)Soul Shield (Trait)
    4 (2)Sacrificial Soul (Q)Souls to the Flame (W)Life Leech (Passive)
    7 (3)Eternal Flames (W)Malevolence (Passive)Diabolical Momentum (Passive)
    10 (4)Apocalypse (R)Lightning Breath (R)
    13 (5)Devastating Charge (Q)Cruelty (Passive)Hellfire (W)
    16 (6)Domination (E)Debilitating Flames (W)Overpowering Nightmare (E)
    20 (7)Dying Breath (R)Hellstorm (R)Lord of Terror (Active)Hellgate (Active)
    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Underlined text indicates a MOVED Talent.
    Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

    Return


    Collection

    New Bundles
    • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
    • The following new bundles are available for a limited time!
      • Hell’s Screamers Bundle
      • Match of the Century Bundle
      • Sun’s Out 2017 Bundle
    New Announcer
    • El Guapo
    New Skins
    • Diablo
      • El Chamuco Diablo
      • Underworld Chamuco Diablo
      • Hell’s Screamer Diablo
    • E.T.C.
      • El Mariachi E.T.C.
      • Underworld Mariachi E.T.C.
      • Festival Mariachi E.T.C.
    • Garrosh
      • El Jefe Garrosh
      • El Fuego Garrosh
      • Underworld Jefe Garrosh
    • Kharazim
      • Dropkick Kharazim
      • Champion Dropkick Kharazim
      • Dropdead Kharazim
    • Lunara
      • La Parca Lunara
      • La Catrina Lunara
      • Los Muertos Lunara
    • Sonya
      • La Pantera Sonya
      • La Pantera Dorada Sonya
      • Underworld Pantera Sonya
    New Mounts
    • Luchihuahua
      • Hell's Screamer Luchihuahua
      • Underworld Luchihuahua
    • Pigñata
      • Hell's Screamer Pigñata
      • Lucha Pigñata

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    Bug Fixes

    General
    • Fixed a number of typo and tooltip errors across several aspects of the game.
    A.I.
    • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
    • D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters.
    • Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
    • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
    • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught.
    • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand.
    Heroes, Abilities, and Talents
    • Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies.
    • Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets.
    • Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb.
    • Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling.
    • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin.
    • Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw.
    • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.
    • Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed.
    • Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
    • Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets.
    • Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
    • Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target.
    • Sonya: Battle Rage no longer grants bonus damage versus Monsters.
    • Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
    • Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
    • Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress.
    • The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
    • Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing.
    Sound
    • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
    • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.
    User Interface
    • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
    • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

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    Heroes of the Storm PTR Patch Notes – April 16, 2018

    Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 23. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    Quick Navigation:


    New Hero: Deckard

    An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.

    Trait
    • Fortitude of the Faithful
      • When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
    Basic Abilities
    • Healing Potion (Q)
      • Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230.
      • Limit 5 active Potions.
    • Horadric Cube (W)
      • Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.
    • Scroll of Sealing (E)
      • Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
    Heroic Abilities
    • Stay Awhile and Listen (R)
      • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
      • Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage.
    • Lorenado (R)
      • Vector Targeting.
      • Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.

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    Art

    Heroes, Abilities, and Talents
    • Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle.

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    User Interface

    Draft Mode
    • Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance.
      • For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.

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    Design

    Quests
    • Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress.

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    Heroes

    AssassinSpecialistWarrior
    CassiaSylvanasBlaze
    FenixZagara
    Genji

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    Assassin

    Cassia

    Talents
    • Level 7
      • Surge of Light (Active)
        • Now has a 0.25 second cooldown between uses.

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    Fenix

    Talents
    • Level 1
      • Mobile Offensive (Passive)
        • Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.

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    Genji

    Stats
    • Health increased from 1550 to 1620.
    • Health Regen increased from 3.2304 to 3.3750.
    • Basic Attack damage increased from 42 to 44.
    Abilities
    • Cyber Agility (Trait) (D)
      • Cooldown increased from 10 to 12 seconds.
    • Swift Strike (E)
      • Range reduced from 14 to 12.
    • Dragonblade (R)
      • Damage increased from 220 to 240.
      • Removed functionality:
        • Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown.
    Talents
    • Level 1
      • Agile Dismount (Trait)
        • Cooldown reduction increased from 5 to 7 seconds.
    • Level 13
      • Double Jump (Trait)
        • No longer increases Cyber Agility’s cooldown.
    • Level 20
      • The Dragon Becomes Me (R)
        • Additional Functionality:
          • Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade.
    Developer Comment: We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options to counter him. While we think resetting Swift Strike’s cooldown after killing enemy Heroes with Dragonblade made for cool, flashy plays, it shut down too many other Heroes too often. It also caused too many games to become about how much value Genji was able to get out of Dragonblade. We like the flashiness that Dragonblade resets can provide, so we’re keeping that functionality, but we’re now adding it to his Level 20 Storm Talent version of the Heroic. We’re also increasing his Health and Basic Attack damage, reducing the range of Swift Strike, and increasing the cooldown of Cyber Agility to reduce his mobility while boosting his base stats to compensate.

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    Specialist

    Sylvanas

    Abilities
    • Shadow Dagger (W)
      • Shadow Dagger now briefly reveals enemies upon spreading to them.

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    Zagara

    Abilities
    • Nydus Network (R)
      • The player can now exit Nydus Worms in a direction of their choosing by right-clicking.

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    Warrior

    Blaze

    Abilities
    • Bunker Drop (R)
      • Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking.
      • The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby.

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    Collection

    New Bundles
    • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
      • Deckard Heroic Bundle
      • Nephalem Bundle
    New Announcers
    • Deckard
    • Raven Lord
    • Grave Keeper
    New Skins
    • Deckard
      • Afflicted Deckard
      • Angelic Deckard
    • Wastewalker Deckard
      • Diesel Wastewalker Deckard
      • Scourged Wastewalker Deckard
    • Cassia
      • Soaring Cassia
    • Johanna
      • Nephalem Johanna
    • Kharazim
      • Nephalem Kharazim
      • Northern Kharazim
    • Li-Ming
      • Nephalem Li-Ming
    • Malthael
      • Sinuous Grave Warden Malthael
    • Nazeebo
      • Nephalem Nazeebo
      • Ceremonial Nazeebo
      • Rain Nazeebo
      • Sunrise Nazeebo
    • Sonya
      • Nephalem Sonya
    • The Butcher
      • Petrified Butcher
    • Valla
      • Nephalem Valla
    New Mounts
    • Road Chariot
      • Exalted Road Chariot
      • Hoarfrost Road Chariot
    Mount Removal
    • Lucky Piggy Bank
      • The Lucky Piggy Bank Mount, which can only be purchased using gold, will be removed from the Collection when this patch is released to the live version of Heroes next week.
    New Portraits and Sprays
    • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

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    Bug Fixes

    General
    • Fixed a number of typo and tooltip errors across several aspects of the game.
    A.I.
    • Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
    Art
    • Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
    • Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
    Battlegrounds
    • Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana.
    • Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
    • Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button.
    • Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
    Heroes, Abilities, and Talents
    • Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active.
    • Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote.
    • Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator.
    • Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.
    • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.
    • Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown.
    • Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy.
    • Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck.
    • Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying.
    • Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower.
    • Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form.
    • Kel’Thuzad: Phylactery can no longer be activated before its animation completes.
    • Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
    • Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown.
    • Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive.
    • The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves.
    • Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies.
    • Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
    • Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light.
    • Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%.
    • Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
    Sound
    • Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
    User Interface
    • Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing.
    • Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.

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    Heroes of the Storm PTR Patch Notes – March 19, 2018

    Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 26. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    Quick Navigation:


    StarCraft 20th Anniversary

    Join us in celebrating StarCraft’s 20th anniversary with new StarCraft-themed portraits you can earn just by logging into Heroes of the Storm from March 27 through April 23.

    StarCraft 20th Anniversary Portrait Rewards

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    New Hero: Fenix

    As one of the greatest heroes in protoss history, Fenix’s deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.

    Trait

    • Shield Capacitor
      • Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds.

    Basic Abilities

    • Plasma Cutter (Q)
      • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.
    • Switch Weapon Mode (W)
      • Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
      • Weapon Mode: Phase Bomb
        • Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
      • Weapon Mode: Repeater Cannon
        • Basic Attack speed increased by 150%.
    • Warp (E)
      • Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

    Heroic Abilities

    • Purification Salvo (R)
      • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
    • Planet Cracker (R)
      • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

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    Art

    Heroes, Abilities, and Talents

    • Heroes will no longer leave a behind a “ghost” that fades away after casting Hearthstone.

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    User Inteface

    In-Game UI

    • Party Frames
      • Muting another player’s pings will now also mute any death timer pings that player issues by ALT + clicking the party frames UI at the top of the screen.
      • While in Undying form, Leoric’s party frame Health bar will display how much time remains before he respawns.
    • Score Screen (TAB)
      • Icons have replaced the column headers on the in-game score screen. Hover the mouse cursor over the icons for a brief description of each column.

    Draft Mode

    • Hero and player nameplates that appear beneath Hero portraits have swapped positions.
      • Hero names will now appear in the upper nameplate, and player names will appear in the lower nameplate.
    • Allied Hero names are now visible to teammates before they lock in their picks.
      • The opposing team’s Hero names will not appear until those players lock in their picks.
      • Spectators cannot see Hero names for either team until each player locks in their pick.
    • The opposing team’s player names are no longer visible during a draft.
      • Spectators cannot see player names for either team until all players in the draft lobby have locked in their Hero picks.

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    Battlegrounds

    Try Mode

    • Two additional target dummies have been added to Try Mode to assist in testing Abilities and Talents that can hit multiple targets.

    Heroes Brawl

    • AzmoDUNK!
      • Each Gem turned in now grants 3 Taste for Blood stacks.
      • Killing a Hero with Globe of Annihilation now resets its cooldown and refunds its Mana cost.
    Developer Comment: With AzmoDUNK, we want to really reward successful dunks. To do so, we’ve added a free throw after a successful kill with a Globe. This should allow for some really exciting hot streaks. We’ve also updated the Tomb mechanic to give stacks of Taste for Blood, allowing a team who plays the mechanic to build stacks quite a bit quicker.

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    Design

    Shields

    • Armor will now mitigate bonus damage dealt to Shields by effects like Varian's Shattering Throw and Kel'Thuzad's Strip Shields.

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    Heroes

    AssassinMulticlassSupport
    TracerVarianLi Li

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    Assassin

    Tracer

    Stats

    • Health increased from 1206 to 1350.
    • Health Regeneration increased from 5.0234 to 5.6250.
    • Basic Attack damage increased from 27 to 29.

    Abilities

    • Blink (Q)
      • Charge cooldown increased from 6 to 8 seconds.
    • Melee (W)
      • Damage reduced from 254 to 220.
    • Recall (E)
      • Cooldown increased from 26 to 30 seconds.
    • Pulse Bomb (R)
      • Damage reduced from 420 to 360.
      • Secondary damage reduced from 210 to 180.
      • Scaling damage increased from 5.5% to 6%.

    Talents

    • Level 7
      • Bullet Time (Q)
        • Cooldown reduction increased from 0.1 to 0.15 seconds.
      • Jumper (Q)
        • Additional functionality:
          • Now also increases the Blink’s cooldown by 2 seconds.
    • Level 10
      • Quantum Spike (R)
        • Bonus damage reduced from 10% to 8% maximum Health.
    Developer Comment: As part of our ongoing effort to trim the frustration of playing against certain Heroes, we are making some tuning changes to Tracer. The general philosophy for these changes is threefold: reduce her overall mobility over time, reduce her burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage. This should reward Tracer players who are able to bob and weave through opposing skillshots while staying on their target.

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    Multiclass

    Varian

    Stats

    • Health reduced from 2322 to 1850.
    • Health Regeneration reduced from 4.8375 to 3.8542.
    • Health scaling increased from 3% to 4% per level.
    • Basic Attack damage reduced from 91 to 74.
    • Basic Attack damage scaling increased from 3.5% to 4%.

    Abilities

    • Heroic Strike (Trait)
      • Damage reduced from 140 to 125.
      • Damage scaling increased from 3.5% to 4% per level.
    • Lion’s Fang (Q)
      • Added functionality:
        • Hitting an enemy heals Varian for 35 (+4% per level), increased to 140 against Heroes.
    • Parry (W)
      • Cooldown increased 8 to 10 seconds.
      • Mana cost increased from 15 to 20.

    Talents

    • Level 1
      • Overpower (W)
        • Damage bonus increased from 20% to 30%.
    • Level 4
      • Taunt (R)
        • Moved from level 10.
      • Colossus Smash (R)
        • Moved from level 10.
        • Armor reduction decreased from 25 to 20.
      • Twin Blades of Fury (R)
        • Moved from level 10.
    • Level 7
      • Lionheart (Q)
        • Increases Lion’s Fang healing for damage dealt to Heroes by 50%.
      • Victory Rush (Passive)
        • Healing reduced from 400 to 350.
        • Cooldown reduced from 60 to 30 seconds.
        • Cooldown reduction granted per nearby Minion or Monster death reduced from 15 to 10 seconds.
      • Live by the Sword (W)
        • Removed.
    • Level 10
      • Shield Wall (W)
        • Moved from level 4.
        • Now also reduces Parry’s cooldown 5 seconds, but removes 1 charge.
      • Warbringer (E)
        • Moved from level 4
        • Now also allows Varian to charge to allied Heroes.
    • Level 20
      • Demoralizing Shout (Active)
        • Damage reduction increased from 25% to 40%.
    Developer Comment: We're making a simple change to Varian by moving his Heroic Abilities to Level 4, but this will have large impact on the way he feels during a game. By allowing Varian to get his Heroic Ability earlier, he can fulfill the role his team needs before one team develops a significant lead over the other. This increase in Varian’s early-game power justifies reducing some of the overwhelming power he gains after level 10, and creates a more even experience for Varian and his opponents throughout a game.

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    Support

    Li Li

    Talents

    • Level 1
      • Wind Serpent (W)
        • New functionality:
          • Reduces Cloud Serpent’s cooldown by 2 seconds.
          • Casting Cloud Serpent also launches Blinding Wind at an enemy near the target.
    • Level 4
      • Hindering Winds (W)
        • Slow amount reduced from 30% to 25%.

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    Collection

    New Bundles

    • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
      • Fenix Heroic Bundle
      • StarCraft 20th Anniversary Bundle
      • Protoss 20th Anniversary Bundle
      • Terran 20th Anniversary Bundle
      • Zerg 20th Anniversary Bundle
      • Zergling Bundle

    New Announcers

    • Fenix
    • Adjutant
    • Mira Han

    New Skins

    • Fenix
      • Rusted Fenix
      • Experimental Fenix
    • Ruinwalker Fenix
      • Colossal Ruinwalker Fenix
      • Withered Ruinwalker Fenix
    • Artanis
      • Zer’atai Artanis
    • Azmodan
      • Infested Azmodan
    • Brightwing
      • Primal Brightwing
    • Dehaka
      • Feral Dehaka
    • Gul’dan
      • Brooding Gul’dan
    • Johanna
      • Shakuras Johanna
    • Tassadar
      • Chosen Crypt King Tassadar
      • Exiled Crypt King Tassadar

    New Mounts

    • Celestial Ursa
      • This mount will replace the Celestial Raptor as a first-time gem purchase reward. Unlock it by purchasing gems for the first time after this patch has been released.
    • Umojan Cyber Ram
    • Zergling
      • Char Zergling
      • Kaldir Zergling

    New Portraits and Sprays

    • We teamed up with Carbot Animations to create a ton of new HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

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    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.
    • Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up.

    A.I.

    • Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.
    • Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
    • Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk.
    • Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
    • Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.
    • Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.

    Art

    • Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.
    • Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied.
    • Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
    • Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen.
    • Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head.

    Battlegrounds

    • Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear.
    • Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear.
    • Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone.
    • Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect.
    • Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins.

    Heroes, Abilities, and Talents

    • Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
    • Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.
    • Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
    • Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect.
    • Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
    • Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent.
    • Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision.
    • Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.
    • D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
    • Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook.
    • Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.
    • Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location.
    • Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location.
    • Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
    • Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg.
    • Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.
    • Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.
    • Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
    • Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.
    • Malfurion: Entangling Roots will no longer affect non-Heroic targets.
    • Ragnaros: Blind and Evasion effects will no longer cause Empower Sulfuras’s Ability Damage to miss.
    • Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha.
    • Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.
    • Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.
    • Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches.
    • Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
    • The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision.
    • Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.
    • Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel.
    • Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.
    • Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.
    • Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.

    Sound

    • Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
    • Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.

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    Heroes of the Storm PTR Patch Notes – February 26, 2018

    Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 5. As always, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    Quick Navigation:


    Art

    Heroes, Abilities, and Talents

    • Nova: Precision Strike has received updated visual effects.
    • Sgt. Hammer: Has received a custom Hearthstone animation.
    • Thrall: After learning the Thunderstorm Talent, a UI indicator will now appear under the Health bar of Thrall’s most recent Chain Lightning target.

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    Design

    Trait Quests

    • The following Hero Traits are now categorized as Repeatable Quests:
      • Alarak: Sadism
        • Quest progress visual and sound effects will now play when earning Takedown credit.
        • Alarak’s Sadism Quest will now appear on the in-game Score Screen (TAB)
      • Diablo: Black Soulstone
        • Quest progress and completion visual and sound effects will now play when Diablo gains Souls.
        • Quest completion will now appear in the Event Log on the left side of the screen.
        • Diablo’s Black Soulstone Quest will now appear on the in-game Score Screen (TAB).

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    Heroes

    SpecialistSupportWarrior
    MedivhAnaSonya

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    Specialist

    Medivh

    Medivh has received significant updates with today’s patch. Find his detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

    Stats

    • Health scaling increased from 4% to 4.5% per level
    • Health Regeneration scaling increased from 4% to 4.5% per level

    Abilities

    • Arcane Rift [Q]
      • Damage reduced from 200 to 170
      • Additional Functionality:
        • Quest: Hit 40 enemy Heroes without dying.
        • Reward: Permanently increase Arcane Rift’s damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second
    • Force of Will [W]
      • Cooldown increased from 5 to 8 seconds
      • Mana cost increased from 50 to 60
      • Upon expiration, allies are healed for 20% of the damage absorbed
    • Portal [E]
      • Cooldown reduced from 20 to 16 seconds
      • Mana cost reduced from 75 to 65  

    Talents

    • Level 1
      • Winds of Celerity [Z]
        • Moved from Level 13
      • Portal Mastery (Active)
        • Additional Functionality:
          • Portals can now be cast while in Raven form
      • Raven’s Intellect (Z)
        • Additional Functionality:
          • Now also increases Health regeneration by 75% while in Raven form.
        • Mana regeneration bonus reduced from 100% to 75%
    • Level 4
      • Bird’s Eye View (Trait)
        • Removed
      • Mage Armor [E]
        • New functionality:
          • An ally now gains 25 Armor for 4 seconds the first time they enter a Portal.
      • Raven Familiar [E]
        • Moved from Level 7
        • Additional functionality:
          • Now also Slows enemies by 30% for 2.5 seconds.
          • A Raven now joins an ally each time they enter a Portal
      • Dust of Appearance (Active)
        • Adjusted Functionality:
          • Permanently increases vision range in Raven Form by 25%.
          • Activate to greatly increase Medivh’s vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form.
    • Level 7
      • The Master’s Touch [Q]
        • Removed
      • Arcane Explosion [W]
        • New functionality:
          • Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage
        • Explosion radius increased from 3 to 3.5
      • New Talent: Mystic Assault [Q]
        • If Arcane Rift hits an enemy Hero, Medivh’s next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt
      • New Talent: Force of Magic [W]
        • Preventing 268 or more damage with a single Force of Will grants Medivh 20% Spell Power for 12 seconds. This can stack up to 2 times
    • Level 13
      • Quickening [Q]
        • Removed
      • Astral Projection [E]
        • Removed
      • Circle of Protection [W]
        • Moved from Level 16
        • Now applies a talented version of Force of Will to nearby allies
        • Radius increased from 2.5 to 3
      • Enduring Will [W]
        • Moved from Level 16
        • New functionality:
          • If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds
      • Reabsorption [W]
        • Moved from Level 16
        • Increases Force of Will’s Healing to 50% of the damage taken
    • Level 16
      • Arcane Charge [Q]
        • Moved from Level 7
        • Damage bonus reduced from 30% to 15%
      • Stable Portal [W]
        • Moved from Level 1
        • New Functionality:
          • Reduces Portal’s cooldown by 25% and increases Portal duration by 50%
      • New Talent: Temporal Flux (Passive)
        • Basic Attacks reduce Medivh’s Heroic cooldown by 1 second. Hitting enemy Heroes with Arcane Rift reduces Medivh’s Heroic cooldown by 3 seconds
    • Level 20
      • Invisibility (Active) renamed to: Dust of Disappearance (Active)
        • No longer costs Mana
    LEVEL (TIER)Medivh Talents
    1 (1)Winds of Celerity [Z]Raven’s Intellect [Z]Portal Mastery (Active)
    4 (2)Mage Armor [E]Raven Familiar [E]Dust of Appearance (Active)
    7 (3)Mystic Assault [Q]Arcane Explosion [W]Force of Magic [W]
    10 (4)Poly Bomb [R]Ley Line Seal [R]
    13 (5)Circle of Protection [W]Enduring Will [W]Reabsorption [W]
    16 (6)Arcane Charge [Q]Temporal Flux [Q]Stable Portal [E]
    20 (7)Glyph of Poly Bomb [R]Medivh Cheats! [R]Guardian of Tirisfal [Q]Arcane Brilliance (Active)Dust of Disappearance (Active)
    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Underlined text indicates a MOVED Talent.

    Return


    Support

    Ana

    Abilities

    • Shrike (Trait)
      • Added functionality:
        • Ana Heals for 50% of Shrike damage dealt to Heroes
    • Healing Dart [Q]
      • Healing reduced from 237 to 215
    • Biotic Grenade [W]
      • Adjusted functionality:
        • Amplified Healing now only affects Ana’s Healing output
        • Amplified Healing duration increased from 3 to 4 seconds
    • Nano Boost [R]
      • Cooldown increased from 50 to 60 seconds
      • Mana cost increased from 40 to 60
    • Eye of Horus [R]
      • Self-cancelling no longer places the Ability on a 10 second cooldown
      • Cooldown reduced from 60 to 45 seconds
      • Mana cost reduced from 75 to 45
      • Number of shots reduced from 8 to 6

    Talents

    • Level 1
      • Grenade Calibration [W]
        • Add base functionality
        • The amplified healing effect of Biotic Grenade now works on all healing
      • Piercing Darts [E]
        • 1st quest unlock
          • Range increase from 50 to 25%
        • 2nd quest unlock
          • Range increase from 50 to 25%
      • Detachable Box Magazine (Passive)
        • 1st quest unlock
          • New functionality
            • The self-healing for Shrike now also applies to non-Heroes
    • Level 4
      • Aim Down Sights (Trait)
        • Shrike activation cooldown reduced from 10 to 3 seconds
      • Air Strike [W]
        • Airborne duration reduced from 4 to 3 seconds
    • Level 7
      • Debilitating Dart (Active)
        • Cooldown reduced from 45 to 20 seconds
      • Mind-Numbing Agent (Trait)
        • Spell Power reduction per Shrike stack decreased from 15% to 10%

    Return


    Warrior

    Sonya

    Sonya has received significant updates with today’s patch. Find her detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

    Talents

    • Level 1
      • Block (Passive)
        • Removed
      • Furious Blow [W]
        • Moved from Level 16
        • New functionality
          • Every fourth Seismic Slam deals 40% more damage and costs no Fury.
      • New Talent: Tough as Nails (Passive)
        • Every 12 seconds gain a stack of Block that grants 75 Physical Armor against the next Hero Basic Attack. Stores up to 3 charges. Cooldown refreshes 200% faster while Fury is active.
    • Level 4
      • Focused Attack (Passive)
        • Removed
      • Shattered Ground [W]
        • New Functionality:
          • Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther.
      • Mercenary Lord (Passive)
        • Removed
      • New Talent: Battle Rage (Active)
        • Passively increases damage dealt to Mercenaries by 25%.
        • Activate to Heal for 10% of Sonya’s maximum Health. 30 second charge cooldown. Stores up to 3 charges.
    • Level 7
      • Follow Through (Passive)
        • Removed
      • Ferocious Healing (Active)
        • Removed
      • Shot of Fury (Trait)
        • Moved from Level 1
        • New Functionality:
          • Activate to instantly gain 50 Fury. 40 Second cooldown.
          • After casting Seismic Slam, your next Basic Attack deals 40% more damage.
    • Level 13
      • Aftershock [W]
        • Removed
      • Spell Shield (Passive)
        • Removed
      • No Escape (Trait)
        • Moved from Level 16
        • Movement Speed bonus reduced from 25% to 20%.
      • New Talent: Ruthless [E]
        • Whirlwind deals an additional 50 damage to Heroes below 33% Health. This damage does not generate additional Healing.
    • Level 16
      • Imposing Presence (Active)
        • Removed
      • New Talent: Giant Slammer [W]
        • Seismic Slam deals an additional 2% of Heroes’ maximum Health as damage.
      • New Talent: Rampage (Passive)
        • Increases Basic Attack damage by 25%.
        • Basic Attacks decrease the Ancient Spear’s cooldown 0.75 seconds.
    • Level 20
      • Anger Management [R]
        • Removed
      • Nexus Blades (Passive)
        • Removed
      • Ignore Pain (Active)
        • Armor reduced from 75 to 60.
      • Composite Spear [Q]
        • Moved from Level 7
        • New functionality:
          • Increases Ancient Spear’s range by 50%.
          • Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds.
      • New Talent: Striding Giant [R]
        • Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active.
        • Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown.
    LEVEL (TIER)Sonya Talents
    1 (1)Furious Blow [W]War Paint (Passive)Tough as Nails (Passive)
    4 (2)Shattered Ground [W]Hurricane [E]Battle Rage (Active)
    7 (3)Poisoned Spear [Q]Life Funnel (E)Shot of Fury (Trait)
    10 (4)Leap (R)Wrath of the Berserker (R)
    13 (5)Mystical Spear [Q]Ruthless [E]No Escape (Trait)
    16 (6)Giant Slammer [W]Rampage (Passive)Nerves of Steel (Active)
    20 (7)Arreat Crater [R]Striding Giant [R]Composite Spear [Q]Ignore Pain (Active)
    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Underlined text indicates a MOVED Talent.

    Return


    Collection

    New Bundles

    • The following new bundles are available for a limited time!
      • Enforcers Bundle
      • Enforcer Johanna Heroic Bundle
      • Paramedic Morales Heroic Bundle
      • Watchdog Greymane Heroic Bundle
      • Medivh Remastered Bundle
      • Sonya Remastered Bundle

    New Skins

    • Greymane
      • Watchdog Greymane
      • Arctic Watchdog Greymane
      • Desert Watchdog Greymane
    • Johanna
      • Enforcer Johanna
      • Arctic Enforcer Johanna
      • Vigilante Enforcer Johanna
    • Lt. Morales
      • Paramedic Morales
      • Covert Paramedic Morales
      • Fiery Paramedic Morales
    • Azmodan
      • Competitive Azmodunk
    • Lúcio
      • Vermelho Lúcio
    • Medivh
      • Dark Medivh
    • Sonya
      • Angelic Sonya

    New Mounts

    • STORM Strider
      • Smart STORM Strider
      • Supercharged STORM Strider
    • Lucky Piggy Bank
      • The Lucky Piggy Bank mount can be purchased for 7,000 gold
    • Ranked Season Mount Rewards
      • The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League:
        • Elemental Boar
        • Azure Elemental Boar
        • Verdant Elemental Boar
      • The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League:
        • Epic Elemental Boar
        • Epic Azure Elemental Boar
        • Epic Verdant Elemental Boar

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    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Art

    • Abathur: Fixed a pair of small holes in Xenotech Abathur’s model.
    • Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.
    • Greymane: Greymane’s Health bar will no longer move during his victory animation.
    • Greymane: The Doctor Wolf & Stein skin’s Inner Beast visual effects no longer appear misaligned during Greymane’s Hearthstone animation.
    • Sgt. Hammer: Neosteel Plating’s visual effects now correctly match Sgt. Hammer’s model while in Siege Mode.
    • Tassadar: Moving while in the Mecha Tassadar Skin’s Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen.
    • Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera’s blades will no longer flicker while she is riding certain mounts.

    Battlegrounds

    • Mage Wars (Brawl): Kael’thas can now correctly cast Verdant Spheres as soon as its cooldown completes.
    • Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.
    • Try Mode: Zul’jin’s Headhunter Talent will now progress correctly after killing The Lost Vikings.

    Heroes, Abilities, and Talents

    • Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub’arak’s Cocoon, Lt. Morales’ Medivac, Stitches’ Gorge, or Zagara’s Devouring Maw.
    • Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis.
    • D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.
    • Gall: Shadow Bolt Volley’s targeting reticle is no longer visible to enemies through the Fog of War.
    • General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms:
      • Alarak – Telekinesis [W]
      • Brightwing – Emerald Wind [R]
      • Dehaka – Drag [Q]
      • Medivh – Ley Line Seal [R]
      • Stitches – Hook [Q]
    • Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.
    • Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo’s movement and cancel Storm Bow’s primed state.
    • Hanzo: Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow’s primed state.
    • Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.
    • Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan’s summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.
    • Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.
    • Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns.
    • Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms.
    • Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest.
    • Sgt. Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode.
    • Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link.
    • Tassadar: Completing the Templar’s Will quest and learning Twilight Archon will no longer grant extended range to Tassadar’s first Basic Attack in Twilight Archon form.
    • Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El’Druin’s Might to teleport will now correctly appear in the Buff Bar.
    • Tyrande: The Darnassian Archery Talent’s Buff Bar icon now correctly displays the current number of stacks in addition to its duration.
    • Zagara: Fixed an issue that could cause Heroes who were caught in the center of Devouring Maw to display their exit locations before Devouring Maw expired.

    Sound

    • Ana: Debilitating Dart activation is no longer audible when the player camera is far from Ana’s location.
    • Falstad: Lightning Rod is no longer audible to enemies through the Fog of War.
    • Greymane: Gilnean Cocktail will now correctly play sound effects when it hits a target in the Fog of War.

    User Interface

    • Minimap: Ping icons will no longer appear faded on the Minimap while shaders are set to medium.
    • Score Screen: The in-game Score Screen will now correctly track quest progress for D.Va’s Crash Course Talent.

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    InvisibleDividerLine_800x50.png

    Heroes of the Storm PTR Patch Notes - January 29, 2018

    Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 5. During this time, we kindly request your assistance in trying out the new content before we officially release the patch. As always, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    Lunar Festival 2018

    Join us in celebrating Lunar Festival this year by completing matches in Versus A.I., Quick Match, Unranked, or Ranked modes, and you’ll pick up some sweet new loot! The event kicks off during the week of Tuesday, February 6, and concludes on Monday, March 5, so be sure to complete the quests below before Lunar Festival comes to an end.

    Quests and Rewards

    • Part 1: Play 2 Games
      • Reward: Cute Lunar Skyrocket Spray
    • Part 2: Play 5 Games
      • Reward: Lunar Warcrest Banner
    • Part 3: Play 8 Games
      • Reward: Cute Lunar Guardian Portrait
    • Part 4: Win 5 Games
      • Reward: Lunar Skyrocket Mount
    You can also stop by the Lunar Festival 2018 mini-site to learn more about the event and find out how you can earn ornate Lunar Festival 2018 Loot Chests just by playing Heroes of the Storm!

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    New Hero: Maiev

    Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world.

    Trait

    • Vault of the Wardens (D)
      • Leap into the air, becoming immune to all hostile effects for 0.75 seconds.
      • Passive: Maiev has 15 Armor.

    Basic Abilities

    • Fan of Knives (Q)
      • Deal 180 damage to enemies in a crescent area.
      • Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds the Mana cost.
    • Umbral Bind (W)
      • Maiev’s next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 damage and breaking the tether.
    • Spirit of Vengeance (E)
      • Send a shadow of Maiev outward that will return to its cast location, dealing 100 damage to enemies along both paths. Deals 100% more damage to enemy Heroes.
      • Reactivate to Blink to the shadow’s location.

    Heroic Abilities

    • Containment Disc (R)
      • Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disk can be reactivated to remove their vision and Time Stop them for 4 seconds.
      • Containment Disc automatically activates 6 seconds after hitting a Hero.
    • Warden's Cage (R)
      • Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar re knocked to the center of the cage, and that Avatar is consumed. Warden Avatars last 7 seconds.

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    User Interface

    Voice Chat

    • NOTE: While available in the PTR, Voice Chat will not be enabled on the live servers until a later date. 
    • Voice chat for Parties and Teams has been introduced to Heroes of the Storm.
      • By default, players will automatically join Party voice chat.
      • Team voice chat is opt-in, but can be toggled to auto-join in the Voice Chat settings. There is a team voice reminder dialog at the beginning of matches that is enabled by default, but can be disabled.
      • If Team voice auto-join is enabled and you are already in party voice, a confirmation dialog will appear that defaults to Join.
    • Voice settings can be adjusted in the Voice Chat tab of the Options menu.
      • A voice chat widget is also available in the top left of most screens. This widget lets you quickly change channels or join/leave voice channels.
        • This can be found in the Tab screen while in a match.
      • Microphone and speaker icons can be clicked on to mute/unmute.

    Target Info Panel

    • Target Info Panels have been introduced to allow players to investigate a unit's gameplay stats in real time.
      • The Target Info Panel will display in the top left of the screen after selecting a friendly or enemy target with left-click.
        • ​The Target Info Panel can be repositioned by clicking and dragging to your desired location.
          • ​Double-clicking the info panel will reset it to the default position.
      • The Target Info Panel will display the following information:
        • Health & Health Regen
        • Mana & Mana Regen
        • Basic Attack Damage
        • Attacks per Second
        • Attack Range
        • Spell Power Modifier
        • Movement Speed
        • Physical & Spell Armor

    Battleground Objective Counters

    • All Battlegrounds with turn-in mechanics (Blackheart’s Bay, Tomb of the Spider Queen, Booty Coffers Heroes Brawl) will now show a visual indicator when a team’s gathered objective count is high enough to complete a turn-in.

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    Art

    General

    • Pings: Ping icons that appear overhead have received updated visual effects.

    Heroes, Abilities, and Talents

    • Abathur: A crown icon will now appear above Heroes’ Minimap portraits when they are affected by Abathur’s Symbiote.
    • Ana: An overlay will now display for Heroes affected by Nano Boost.
    • Archangel Diablo: Apocalypse visual effects that appear on the terrain have been updated to make them more obvious to players on both teams.
    • Falstad: Hinterland Blast visual effects now more closely match the edges of its area of effect.
    • Junkrat: Frag Launcher’s targeting reticle has received updated art.
    • Leoric: Entomb’s targeting reticle has received updated art to better reflect the Ability’s shape.
    • Li-Ming: Magic Missiles have received updated visual effects to make them more apparent.
    • Lt. Morales: An overlay will now display for Heroes affected by Stim Drone.
    • Tychus: Minigun visual effects have been updated to make the Ability more apparent while it is active.
    • Tychus: Overkill’s retargeting icon has received updated art.
    • The following heroes have received updated visual effects to coincide with Talent changes:
      • Greymane
      • Malthael

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    Battlegrounds

    Ranked Battleground Rotation

    • The Battleground rotation for Ranked Play is unchanged, and remains as follows:
      • Battlefield of Eternity
      • Braxis Holdout
      • Cursed Hollow
      • Dragon Shire
      • Infernal Shrines
      • Sky Temple
      • Tomb of the Spider Queen
      • Towers of Doom
      • Volskaya Foundry

    Volskaya Foundry

    • Triglav Protector
      • The Protector will gain 10 Armor and 25% increased damage if both the Pilot and Gunner seats are occupied
      • Base Health has been increased from 9500 to 10450
      • Health Scaling has been increased by 10%
      • Pilot: Rocket Fist (W)
        • Duration of structure debuff effect has been increased from 2 to 4 seconds
      • Gunner: Gatling Cannon (W)
        • Gatling Cannon will now fire immediately, instead of after a short delay
        • Gatling Cannon rounds will now travel 50% faster

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    Heroes

    AssassinWarrior
    GreymaneTyrael
    Malthael

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    Assassin

    Greymane

    Abilities

    • Gilnean Cocktail (Q)
      • Mana cost reduced from 70 to 55
      • Explosion area increased by ~15%

    Talents

    • Level 1
      • Perfect Aim (Q)
        • Mana refund for hitting a Hero reduced from 50 to 35
    • Level 4
      • Draught Overflow (Q)
        • Removed
    • Level 7
      • Wizened Duelist (Passive)
        • New functionality:
          • Every 6 Attacks against an enemy Hero increases Greymane’s Basic Attack damage by 1%, up to 30%. Gain triple benefit from attacking in Worgen form. Half of these bonuses are lost on death.
    Developer Comment: We made these changes in an effort to increase Greymane’s build diversity. Gilnean Cocktail felt a little lackluster without its associated Talents, so made parts of them baseline. While you can still enhance Gilnean Cocktail through talents, we wanted it to feel like a valuable part of your kit if you choose a more Basic Attack-oriented build. We've also redesigned Wizened Duelist to be less of a feast or famine Quest by shifting its requirements to something that a Greymane in a losing game can still accomplish. This also has the added benefit of being a reward that can be accomplished regardless of the lethality of a game (since the average number of deaths can vary greatly between different levels of play).

    Return to Heroes

    Malthael

    Stats

    • Basic Attacks now cleave in a radius of 3.25 in an arc in front of Malthael
    • Damage reduced from 117 to 82 

    Abilities

    • Soul Rip (Q)
      • Healing reduced from 44 to 36 per enemy hit
    • Death’s Shroud (E)
      • Width increased from 2.25 to 3
    • Reaper's Mark (Trait)
      • Damage reduced from 2% to 1.75% of an enemy's maximum Health
    • Tormented Souls (R)
      • No longer applies Armor to Malthael
    • Last Rites (R)
      • Cooldown reduced from 75 to 65 seconds
      • Malthael can now also gain Quest credit if the enemy Hero dies within 1.5 seconds of Last Rites damage
      • Range increased from 4 to 5

    Talents

    • Level 4
      • Die Alone (Q)
        • This now once again applies bonus damage if only 1 Hero is marked, even if multiple other non-Heroes are also marked
      • Throwing Shade (E)
        • Reduced the hits needed to complete the quest from 20 to 15
      • Black Harvest (Trait)
        • Quest completion requirement increased from 150 to 180 seconds
    • Level 7
      • Massacre (W)
        • Moved from Level 16 to Level 7
      • Touch of Death (Active)
        • Cooldown reduced from 30 to 25 seconds
    • Level 13
      • Soul Siphon (Q)
        • Reduced the healing from 4% to 3.75% versus Heroes
      • Ethereal Existence (Trait)
        • Maximum Physical Armor reduced from 40 to 30
    • Level 16
      • Mortality (W)
        • Moved from Level 7 to Level 16
        • Damage increased from 4 to 6% of an enemy Hero's maximum Health
      Developer Comment: Malthael, while powerful, has relied heavily on Tormented Souls to apply his Reaper's Mark during team fights. By making his Basic Attacks cleave and increasing the usability of Death's Shroud, we're providing more ways to him to apply his Mark to multiple enemies. Not only does this increase his survivability and damage without relying solely on Tormented Souls, it also gives him more options to use Wraith Strike. We've also sought to increase the usability of Last Rites to make it a more enticing Heroic option. Lastly, the ability to apply Reaper's Mark reliably makes it much more powerful, so we've adjusted the tuning of its damage and associated Talents.

      Return to Heroes


      Warrior

      Tyrael

      Talents

      • Level 1
        • Salvation (W)
          • Healing on shield destruction increased from 125 to 140
        • Ardent Restoration (Passive)
          • Healing increased from 12.5 to 13.75 per stack over 5 seconds
      • Level 4
        • Stalwart Armor (Q)
          • Armor reduced from 25 to 20

      Return to Heroes


      Collection

      Head over to the latest In-Development blog to catch a preview of all the new cosmetic items coming to the Nexus with this patch.

      New Bundles

      • Maiev Heroic Bundle – Available until February 19, 2018
      • Lunar Festival 2018 Bundle – Available until March 5, 2018
      • Lunar Festival Classic Bundle – Available until March 5, 2018

      New Announcer

      • Maiev

      New Skins

      • Maiev
        • Darnassian Maiev
        • Dusk Maiev
        • Hellwarden Maiev
          • Bonewarden Maiev
          • Dreadwarden Maiev
          • Hordewarden Maiev
          • Plaguewarden Maiev
      • Kael’thas
        • Lunar Kael’thas
        • Jade Lunar Kael’thas
        • Heavenly Lunar Kael’thas
      • Sylvanas
        • Lunar Sylvanas
        • Jade Lunar Sylvanas
        • Soaring Lunar Sylvanas
      • Cassia
        • Lunar Cassia
        • Azure Lunar Cassia
        • Honored Lunar Cassia
        • Jade Lunar Cassia
        • Midnight Lunar Cassia
      • Zul’jin
        • Lunar Zul’jin
        • Ancestral Lunar Zul’jin
        • Cruel Lunar Zul’jin
        • Jade Lunar Zul’jin
        • Ornamented Lunar Zul’jin
      • Arthas
        • Royal Mystic Kingdoms Arthas
      • Azmodan
        • Lunar Azmodan
      • Genji
        • Lunar Genji
      • Illidan
        • Dragon Lunar Illidan
      • Jaina
        • Jade Lunar Jaina
      • Li-Ming
        • Blossom Lunar Li-Ming
        • Heavenly Lunar Li-Ming
        • Imperial Lunar Li-Ming

      New Mounts

      • Lunar Skyrocket – Unlocked by completing the Lunar Festival 2018 event quest.
        • Golden Lunar Skyrocket – Purchasable using Gold
      • Lunar Guardian
        • Jade Lunar Guardian
        • Marble Lunar Guardian

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      Bug Fixes

      General

      • Fixed a number of typo and tooltip errors across several aspects of the game.

      Art

      • Jaina: Corrected some minor clipping affecting Arcanist Jaina’s clothing.
      • Samuro: Shadows will no longer appear to flicker behind Monkey King Samuro on the post-match score screen. 

      Battlegrounds

      • Battlefield of Eternity: Fixed a visual issue that could cause the outlines generated by Natural Agility to dip below the terrain in certain locations.
      • Braxis Holdout: Fixed an issue in which A.I. Heroes would pace near an enemy Gate rather than attack the Core.
      • Garden of Terror: Fixed an issue in which Structures affected by Overgrowth could stop attacking indefinitely under specific circumstances.
      • Blackheart’s Revenge Brawl: Damage will no longer interrupt channeling while Heroes are attempting to use teleportation portals.
      • Escape from Braxis Brawl: Bosses can no longer push unpathable terrain created by Tyrael’s Holy Ground Talent.
      • Try Mode: The effects of Ana’s Aim Down the Sights Talent are now correctly removed after using the Reset Talents Button.
      • Try Mode: Sgt. Hammer’s bonus attack range, granted by the Graduating Range Talent, is now correctly removed after using the Reset Talents Button.

      Heroes, Abilities, and Talents

      • Ana: Shrike Doses after the first will now correctly deal bonus damage when Ana is affected by increased Spell Power.
      • Auriel: Basic Attack damage dealt by Auriel’s Bestow Hope target will no longer generate less than the intended amount of Energy.
      • D.Va: A.I. Heroes will now attempt to flee the area surrounding D.Va’s Mech during Self-Destruct.
      • Junkrat: Will no longer become separated from his rocket when issuing movement commands during Rocket Ride.
      • Li Li: Blinding Wind will now correctly deal damage to neutral Mercenaries.
      • Li-Ming: The Astral Presence icon is no longer missing its mouseover tooltip.
      • Lunara: Leaping Strike can no longer be cast while Rooted.
      • Rehgar: Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.
      • Tassadar: The Psionic Echo Talent’s timer bar will now correctly appear next to the Archon timer when both are active at once.
      • Valeera: The Cheap Shot tooltip appended to Blade Flurry after breaking Stealth now correctly states it will Blind the target.
      • Zeratul: Blink will now correctly break invisibility.

      Sound

      • Valeera: Thistle Tea activation is no longer audible to nearby enemies while Valeera is in Stealth.
      • Settings: Hero voice reactions are no longer audible when the Voices setting is disabled.

      User Interface

      • Hotkeys: Basic Hotkeys can now be assigned to mouse buttons.
      • Loading Screen: Removed an outdated loading screen tooltip relating to Tower Ammunition.

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      Heroes of the Storm PTR Notes — January 2, 2018

      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until January 8. During this time, we kindly request your assistance in trying out the new content before we officially release the patch. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


      New Hero: Blaze

      Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.

      Trait

      • Pyromania
        • Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.

      Basic Abilities

      • Flame Stream (Q)
        • Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with.
      • Oil Spill (W)
        • Vector Targeting.
        • Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%. Flame Stream can set Oil Spills on fire for 2.5 seconds, dealing 18 damage every 0.3 seconds to enemies inside. While on fire, Oil Spills no longer Slow enemies. Additionally, Blaze is Healed for 49 Health every 0.3 seconds while standing in flaming Oil Spills. Stores up to 2 charges.
      • Jet Propulsion (E)
        • After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.

      Heroic Abilities

      • Bunker Drop (R)
        • After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
      • Combustion (R)
        • Channel up to 2.6 seconds. Once Channeling ends, nearby enemies are Slowed by 60% and take 48 damage  every 0.5 seconds. Combustion's Slow and damage over time durations are extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 50% while Channeling.

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      Art

      Heroes, Abilities, and Talents

      • Malfurion has received updated visual effects to coincide with Talent changes.

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      Battlegrounds

      Battlefield of Eternity

      • The Minimap will now indicate upcoming Immortal spawn locations 30 seconds after the game begins.
        • Subsequent Immortal indicators will appear on the Minimap shortly after a previously summoned Immortal has been defeated.
        • Swap locations will not appear on the Minimap when an Immortal has been reduced to 50% Health.

      Heroes Brawl

      • Dodge Brawl
        • Chromie’s Health has been increased from 3 to 5
        • Ghost Chromies now display player names overhead
        • The in-game camera will now lock to Ghost Chromie until a new round begins

      Ranked Battleground Rotation

      • The Battleground rotation for Ranked Play has not been changed.

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      Heroes

      SupportWarrior
      MalfurionJohanna


      Support

      Malfurion

      Stats

      • Basic Attack Damage reduced from 64 to 60

      Abilities

      • Regrowth (Q)
        • Mana cost reduced from 45 to 35
        • No longer has an initial heal effect
        • Heal amount per tick decreased from 27 to 20
        • Duration increased from 15 to 20 seconds
      • Moonfire (W)
        • Mana cost reduced from 15 to 10
        • Damage reduced from 100 to 90
        • Added functionality:
          • For every enemy Hero hit with Moonfire, instantly heal all targets with an active Regrowth for 140
      • Entangling Roots (E)
        • No longer effects non-Heroic targets
      • Tranquility (R)
        • Duration reduced from 10 to 8 seconds
        • Cooldown reduced from 100 to 80 seconds
        • Mana cost reduced from 100 to 80
        • Added functionality:
          • All Heroes with an active Regrowth effect gain 10 Armor while in range of Tranquility

      Talents

      • Level 1
        • Shan’do’s Clarity (D)
          • Functionality changed:
            • The cooldown of Innervate regenerates 25% faster for each active Regrowth
        • Scouting Drone (Active)
          • Removed
        • New Talent – Nature’s Swiftness (Q)
          • Malfurion passively gains 5% Movement Speed for each active Regrowth
      • Level 4
        • Full Moonfire (W)
          • Removed
        • Strangling Vines (E)
          • Moved from Level 7
          • New functionality:
            • Enemy Heroes rooted by Entangling Roots receive 25% less healing for 2 seconds
        • New Talent – Deep Roots (E)
          • Entangling Roots grow 25% larger and last 25% longer
      • Level 7
        • Tenacious Roots (E)
          • Moved from Level 16
          • New functionality:
            • Root duration is increased by 25%. If Malfurion becomes stunned, refresh the cooldown of Entangling Roots
        • New Talent – Nature’s Cure (Active)
          • Activate: Remove all stuns, roots and slows from allies with an active Regrowth. 45 second cooldown.
        • New Talent – Wild Growth (W)
          • Every time your Moonfire hits an enemy Hero, increase the duration of all active Regrowths by 1 second
      • Level 13
        • Shrink Ray (Active)
          • Removed
        • Life Seed (Passive)
          • Removed
        • Revitalize (Q)
          • Moved from Level 16
        • Hindering Moonfire (W)
          • Moved from Level 7
      • Level 16
        • Ysera’s Gift (Q)
          • Bonus heal amount increased from 40 to 60%
        • New Talent – Moonlit Harmony (W)
          • Increase the heal of your Moonfire by 15% for every active Regrowth
        • New Talent – Nature's Balance (W)
          • Increase the area of Moonfire by 25% and the duration of Regrowth by 5 seconds
      • Level 20
        • Serenity (R)
          • New functionality:
            • Every Hero hit with Moonfire lowers the cooldown of Tranquility by 3 seconds. While active, Tranquility's healing is increased by 10% for each active Regrowth
        • Storm Shield (Active)
          • Removed
        • Rewind (Active)
          • Removed
        • Lunar Shower (W)
          • Moved from Level 7
          • New functionality:
            • Hitting an enemy Hero reduces the cooldown of Moonfire by 1 second and ramps the damage of the next Moonfire by 20%, stacking up to 3 times
        • New Talent – Lifebloom (Q)
          • Casting Regrowth on a player instantly heals them for 10% of their missing Health

      LEVEL (TIER)Malfurion Talents
      1 (1)Nature's Swiftness (Q)Celestial Attunement (W)Shan'do's Clarity (D)
      4 (2)Strangling Vines (E)Deep Roots (E)(!) Vengeful Roots (E)
      7 (3)Wild Growth (Passive)Tenacious Roots (E)Nature's Cure (Active)
      10 (4)TranquilityTwilight Dream
      13 (5)Hindering Moonfire (W)Revitalize (D)Ice Block (Active)
      16 (6)Ysera's Gift (Q)Nature's Balance (Passive)Moonlit Harmony (Passive)
      20 (7)Serenity (R)Astral Communion (R)Lifebloom (Q)Lunar Shower (W)
      • (!) indicates a Questing Talent.
      • Italic text indicates a NEW Talent.
      • Underlined text indicates a MOVED Talent.

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      Warrior

      Johanna

      Abilities

      • Falling Sword (R)
        • Johanna can no longer take damage or be targeted while initially casting Falling Sword​ 


      Collection

      General

      • Items in the Collection have received updated UI colors to improve readability

      New Bundle

      • Blaze Heroic Bundle – Available until January 22, 2017

      New Announcer

      • Blaze

      New Skins

      • Blaze
        • Hazardous Blaze
        • Veteran Blaze
        • Fel Reaver Blaze
          • Abominable Fel Reaver Blaze
          • Coldfire Fel Reaver Blaze
          • Infernal Fel Reaver Blaze
          • Smoldering Fel Reaver Blaze
      • Probius
        • Ara Tribe Probius
        • Nerazim Probius

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      Bug Fixes

      General

      • Fixed a number of typo and tooltip errors across several aspects of the game.

      Art

      • Abathur: Casting Ultimate Evolution will no longer cause visual effects to persist on the terrain at Abathur’s previous location.
      • Valla: The color of Lavendar Deputy Valla’s scarf has been updated to match the rest of the skin.

      Heroes, Abilities, and Talents

      • Abathur: Locusts will now correctly retain their selected skins during Ultimate Evolution.
      • Chen: Fixed an issue that could cause Chen to become unresponsive if Wandering Keg’s duration expired while the barrel was too close to unpathable terrain.
      • Garrosh: Talent descriptions for Inner Rage and Brute Force will no longer swap when selecting either Talent.
      • Junkrat: Total Mayhem will no longer trigger twice if Junkrat is killed by the secondary Basic Attack damaged granted by the Giant Killer Talent.
      • Junkrat: Casting Rocket Ride will no longer cause an empty Health Bar to appear.
      • Junkrat: Fixed an issue in which Ripper Air could grant cooldown reduction to Concussion Mine if a Summon, such as a Creep Tumor, Healing Ward, etc., was also hit when the Mine was detonated.
      • Nazeebo: Gargantuan Stomp can no longer be cast while the Gargantuan is stunned or polymorphed.
      • Samuro: Illusion Master can no longer be cast while Samuro is airborne after being hit by an effects like Junkrat’s Concussion Mine detonation.
      • Samuro: Issuing a Hold Position command to Samuro’s Mirror Images and then selecting one of them will no longer cause the others to cancel the Hold Position command.
      • Zul’jin: Lacerate’s Talent icon is now correctly colored blue, rather than purple.

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      We’ve just releaseed a new PTR patch for Heroes of the Storm in order to apply balance changes alongside a few bug fixes.


      Heroes

      Assassin

      Hanzo

      Divider_Hero_Hanzo_crop.png

      Stats

      • Basic Attack damage increased from 160 to 176

      Abilities

      • Storm Bow (Q)
        • Damage increased from 270 to 297
      • Scatter Arrow (W)
        • Damage increased from 85 to 93
      • Sonic Arrow (E)
        • Damage increased from 150 to 165
      • Dragonstrike (R)
        • Damage increased from 52 to 58
      • Dragon’s Arrow (R)
        • Damage increased from 100/200/350 to 130/260/390

      Talents

      • Level 20
        • Play of the Game (R)
          • Damage increased from 120 to 132

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        Bug Fixes

        Heroes & Talents

        • Sgt. Hammer: The Hyper-Cooling Engines talent will no longer grant cooldown reduction from basic attacks against non-Heroic targets while in Siege Mode.
        • Tychus & Stitches: Tychus can now be affected by Stitches’ Gorge while in Commandeer Odin.

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