Heroes of the Storm PTR Patch Notes - January 29, 2018

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 5. During this time, we kindly request your assistance in trying out the new content before we officially release the patch. As always, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Lunar Festival 2018

Join us in celebrating Lunar Festival this year by completing matches in Versus A.I., Quick Match, Unranked, or Ranked modes, and you’ll pick up some sweet new loot! The event kicks off during the week of Tuesday, February 6, and concludes on Monday, March 5, so be sure to complete the quests below before Lunar Festival comes to an end.

Quests and Rewards

  • Part 1: Play 2 Games
    • Reward: Cute Lunar Skyrocket Spray
  • Part 2: Play 5 Games
    • Reward: Lunar Warcrest Banner
  • Part 3: Play 8 Games
    • Reward: Cute Lunar Guardian Portrait
  • Part 4: Win 5 Games
    • Reward: Lunar Skyrocket Mount
You can also stop by the Lunar Festival 2018 mini-site to learn more about the event and find out how you can earn ornate Lunar Festival 2018 Loot Chests just by playing Heroes of the Storm!

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New Hero: Maiev

Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world.

Trait

  • Vault of the Wardens (D)
    • Leap into the air, becoming immune to all hostile effects for 0.75 seconds.
    • Passive: Maiev has 15 Armor.

Basic Abilities

  • Fan of Knives (Q)
    • Deal 180 damage to enemies in a crescent area.
    • Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds the Mana cost.
  • Umbral Bind (W)
    • Maiev’s next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 damage and breaking the tether.
  • Spirit of Vengeance (E)
    • Send a shadow of Maiev outward that will return to its cast location, dealing 100 damage to enemies along both paths. Deals 100% more damage to enemy Heroes.
    • Reactivate to Blink to the shadow’s location.

Heroic Abilities

  • Containment Disc (R)
    • Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disk can be reactivated to remove their vision and Time Stop them for 4 seconds.
    • Containment Disc automatically activates 6 seconds after hitting a Hero.
  • Warden's Cage (R)
    • Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar re knocked to the center of the cage, and that Avatar is consumed. Warden Avatars last 7 seconds.

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User Interface

Voice Chat

  • NOTE: While available in the PTR, Voice Chat will not be enabled on the live servers until a later date. 
  • Voice chat for Parties and Teams has been introduced to Heroes of the Storm.
    • By default, players will automatically join Party voice chat.
    • Team voice chat is opt-in, but can be toggled to auto-join in the Voice Chat settings. There is a team voice reminder dialog at the beginning of matches that is enabled by default, but can be disabled.
    • If Team voice auto-join is enabled and you are already in party voice, a confirmation dialog will appear that defaults to Join.
  • Voice settings can be adjusted in the Voice Chat tab of the Options menu.
    • A voice chat widget is also available in the top left of most screens. This widget lets you quickly change channels or join/leave voice channels.
      • This can be found in the Tab screen while in a match.
    • Microphone and speaker icons can be clicked on to mute/unmute.

Target Info Panel

  • Target Info Panels have been introduced to allow players to investigate a unit's gameplay stats in real time.
    • The Target Info Panel will display in the top left of the screen after selecting a friendly or enemy target with left-click.
      • ​The Target Info Panel can be repositioned by clicking and dragging to your desired location.
        • ​Double-clicking the info panel will reset it to the default position.
    • The Target Info Panel will display the following information:
      • Health & Health Regen
      • Mana & Mana Regen
      • Basic Attack Damage
      • Attacks per Second
      • Attack Range
      • Spell Power Modifier
      • Movement Speed
      • Physical & Spell Armor

Battleground Objective Counters

  • All Battlegrounds with turn-in mechanics (Blackheart’s Bay, Tomb of the Spider Queen, Booty Coffers Heroes Brawl) will now show a visual indicator when a team’s gathered objective count is high enough to complete a turn-in.

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Art

General

  • Pings: Ping icons that appear overhead have received updated visual effects.

Heroes, Abilities, and Talents

  • Abathur: A crown icon will now appear above Heroes’ Minimap portraits when they are affected by Abathur’s Symbiote.
  • Ana: An overlay will now display for Heroes affected by Nano Boost.
  • Archangel Diablo: Apocalypse visual effects that appear on the terrain have been updated to make them more obvious to players on both teams.
  • Falstad: Hinterland Blast visual effects now more closely match the edges of its area of effect.
  • Junkrat: Frag Launcher’s targeting reticle has received updated art.
  • Leoric: Entomb’s targeting reticle has received updated art to better reflect the Ability’s shape.
  • Li-Ming: Magic Missiles have received updated visual effects to make them more apparent.
  • Lt. Morales: An overlay will now display for Heroes affected by Stim Drone.
  • Tychus: Minigun visual effects have been updated to make the Ability more apparent while it is active.
  • Tychus: Overkill’s retargeting icon has received updated art.
  • The following heroes have received updated visual effects to coincide with Talent changes:
    • Greymane
    • Malthael

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Battlegrounds

Ranked Battleground Rotation

  • The Battleground rotation for Ranked Play is unchanged, and remains as follows:
    • Battlefield of Eternity
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry

Volskaya Foundry

  • Triglav Protector
    • The Protector will gain 10 Armor and 25% increased damage if both the Pilot and Gunner seats are occupied
    • Base Health has been increased from 9500 to 10450
    • Health Scaling has been increased by 10%
    • Pilot: Rocket Fist (W)
      • Duration of structure debuff effect has been increased from 2 to 4 seconds
    • Gunner: Gatling Cannon (W)
      • Gatling Cannon will now fire immediately, instead of after a short delay
      • Gatling Cannon rounds will now travel 50% faster

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Heroes

AssassinWarrior
GreymaneTyrael
Malthael

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Assassin

Greymane

Abilities

  • Gilnean Cocktail (Q)
    • Mana cost reduced from 70 to 55
    • Explosion area increased by ~15%

Talents

  • Level 1
    • Perfect Aim (Q)
      • Mana refund for hitting a Hero reduced from 50 to 35
  • Level 4
    • Draught Overflow (Q)
      • Removed
  • Level 7
    • Wizened Duelist (Passive)
      • New functionality:
        • Every 6 Attacks against an enemy Hero increases Greymane’s Basic Attack damage by 1%, up to 30%. Gain triple benefit from attacking in Worgen form. Half of these bonuses are lost on death.
Developer Comment: We made these changes in an effort to increase Greymane’s build diversity. Gilnean Cocktail felt a little lackluster without its associated Talents, so made parts of them baseline. While you can still enhance Gilnean Cocktail through talents, we wanted it to feel like a valuable part of your kit if you choose a more Basic Attack-oriented build. We've also redesigned Wizened Duelist to be less of a feast or famine Quest by shifting its requirements to something that a Greymane in a losing game can still accomplish. This also has the added benefit of being a reward that can be accomplished regardless of the lethality of a game (since the average number of deaths can vary greatly between different levels of play).

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Malthael

Stats

  • Basic Attacks now cleave in a radius of 3.25 in an arc in front of Malthael
  • Damage reduced from 117 to 82 

Abilities

  • Soul Rip (Q)
    • Healing reduced from 44 to 36 per enemy hit
  • Death’s Shroud (E)
    • Width increased from 2.25 to 3
  • Reaper's Mark (Trait)
    • Damage reduced from 2% to 1.75% of an enemy's maximum Health
  • Tormented Souls (R)
    • No longer applies Armor to Malthael
  • Last Rites (R)
    • Cooldown reduced from 75 to 65 seconds
    • Malthael can now also gain Quest credit if the enemy Hero dies within 1.5 seconds of Last Rites damage
    • Range increased from 4 to 5

Talents

  • Level 4
    • Die Alone (Q)
      • This now once again applies bonus damage if only 1 Hero is marked, even if multiple other non-Heroes are also marked
    • Throwing Shade (E)
      • Reduced the hits needed to complete the quest from 20 to 15
    • Black Harvest (Trait)
      • Quest completion requirement increased from 150 to 180 seconds
  • Level 7
    • Massacre (W)
      • Moved from Level 16 to Level 7
    • Touch of Death (Active)
      • Cooldown reduced from 30 to 25 seconds
  • Level 13
    • Soul Siphon (Q)
      • Reduced the healing from 4% to 3.75% versus Heroes
    • Ethereal Existence (Trait)
      • Maximum Physical Armor reduced from 40 to 30
  • Level 16
    • Mortality (W)
      • Moved from Level 7 to Level 16
      • Damage increased from 4 to 6% of an enemy Hero's maximum Health
    Developer Comment: Malthael, while powerful, has relied heavily on Tormented Souls to apply his Reaper's Mark during team fights. By making his Basic Attacks cleave and increasing the usability of Death's Shroud, we're providing more ways to him to apply his Mark to multiple enemies. Not only does this increase his survivability and damage without relying solely on Tormented Souls, it also gives him more options to use Wraith Strike. We've also sought to increase the usability of Last Rites to make it a more enticing Heroic option. Lastly, the ability to apply Reaper's Mark reliably makes it much more powerful, so we've adjusted the tuning of its damage and associated Talents.

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    Warrior

    Tyrael

    Talents

    • Level 1
      • Salvation (W)
        • Healing on shield destruction increased from 125 to 140
      • Ardent Restoration (Passive)
        • Healing increased from 12.5 to 13.75 per stack over 5 seconds
    • Level 4
      • Stalwart Armor (Q)
        • Armor reduced from 25 to 20

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    Collection

    Head over to the latest In-Development blog to catch a preview of all the new cosmetic items coming to the Nexus with this patch.

    New Bundles

    • Maiev Heroic Bundle – Available until February 19, 2018
    • Lunar Festival 2018 Bundle – Available until March 5, 2018
    • Lunar Festival Classic Bundle – Available until March 5, 2018

    New Announcer

    • Maiev

    New Skins

    • Maiev
      • Darnassian Maiev
      • Dusk Maiev
      • Hellwarden Maiev
        • Bonewarden Maiev
        • Dreadwarden Maiev
        • Hordewarden Maiev
        • Plaguewarden Maiev
    • Kael’thas
      • Lunar Kael’thas
      • Jade Lunar Kael’thas
      • Heavenly Lunar Kael’thas
    • Sylvanas
      • Lunar Sylvanas
      • Jade Lunar Sylvanas
      • Soaring Lunar Sylvanas
    • Cassia
      • Lunar Cassia
      • Azure Lunar Cassia
      • Honored Lunar Cassia
      • Jade Lunar Cassia
      • Midnight Lunar Cassia
    • Zul’jin
      • Lunar Zul’jin
      • Ancestral Lunar Zul’jin
      • Cruel Lunar Zul’jin
      • Jade Lunar Zul’jin
      • Ornamented Lunar Zul’jin
    • Arthas
      • Royal Mystic Kingdoms Arthas
    • Azmodan
      • Lunar Azmodan
    • Genji
      • Lunar Genji
    • Illidan
      • Dragon Lunar Illidan
    • Jaina
      • Jade Lunar Jaina
    • Li-Ming
      • Blossom Lunar Li-Ming
      • Heavenly Lunar Li-Ming
      • Imperial Lunar Li-Ming

    New Mounts

    • Lunar Skyrocket – Unlocked by completing the Lunar Festival 2018 event quest.
      • Golden Lunar Skyrocket – Purchasable using Gold
    • Lunar Guardian
      • Jade Lunar Guardian
      • Marble Lunar Guardian

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    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Art

    • Jaina: Corrected some minor clipping affecting Arcanist Jaina’s clothing.
    • Samuro: Shadows will no longer appear to flicker behind Monkey King Samuro on the post-match score screen. 

    Battlegrounds

    • Battlefield of Eternity: Fixed a visual issue that could cause the outlines generated by Natural Agility to dip below the terrain in certain locations.
    • Braxis Holdout: Fixed an issue in which A.I. Heroes would pace near an enemy Gate rather than attack the Core.
    • Garden of Terror: Fixed an issue in which Structures affected by Overgrowth could stop attacking indefinitely under specific circumstances.
    • Blackheart’s Revenge Brawl: Damage will no longer interrupt channeling while Heroes are attempting to use teleportation portals.
    • Escape from Braxis Brawl: Bosses can no longer push unpathable terrain created by Tyrael’s Holy Ground Talent.
    • Try Mode: The effects of Ana’s Aim Down the Sights Talent are now correctly removed after using the Reset Talents Button.
    • Try Mode: Sgt. Hammer’s bonus attack range, granted by the Graduating Range Talent, is now correctly removed after using the Reset Talents Button.

    Heroes, Abilities, and Talents

    • Ana: Shrike Doses after the first will now correctly deal bonus damage when Ana is affected by increased Spell Power.
    • Auriel: Basic Attack damage dealt by Auriel’s Bestow Hope target will no longer generate less than the intended amount of Energy.
    • D.Va: A.I. Heroes will now attempt to flee the area surrounding D.Va’s Mech during Self-Destruct.
    • Junkrat: Will no longer become separated from his rocket when issuing movement commands during Rocket Ride.
    • Li Li: Blinding Wind will now correctly deal damage to neutral Mercenaries.
    • Li-Ming: The Astral Presence icon is no longer missing its mouseover tooltip.
    • Lunara: Leaping Strike can no longer be cast while Rooted.
    • Rehgar: Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.
    • Tassadar: The Psionic Echo Talent’s timer bar will now correctly appear next to the Archon timer when both are active at once.
    • Valeera: The Cheap Shot tooltip appended to Blade Flurry after breaking Stealth now correctly states it will Blind the target.
    • Zeratul: Blink will now correctly break invisibility.

    Sound

    • Valeera: Thistle Tea activation is no longer audible to nearby enemies while Valeera is in Stealth.
    • Settings: Hero voice reactions are no longer audible when the Voices setting is disabled.

    User Interface

    • Hotkeys: Basic Hotkeys can now be assigned to mouse buttons.
    • Loading Screen: Removed an outdated loading screen tooltip relating to Tower Ammunition.

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    Heroes of the Storm PTR Notes — January 2, 2018

    Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until January 8. During this time, we kindly request your assistance in trying out the new content before we officially release the patch. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


    New Hero: Blaze

    Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.

    Trait

    • Pyromania
      • Gain 25 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 5 seconds.

    Basic Abilities

    • Flame Stream (Q)
      • Fire two streams of flame that deal 83 damage to enemies hit. Flame Stream sets fire to Oil Spills it comes in contact with.
    • Oil Spill (W)
      • Vector Targeting.
      • Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 40%. Flame Stream can set Oil Spills on fire for 2.5 seconds, dealing 18 damage every 0.3 seconds to enemies inside. While on fire, Oil Spills no longer Slow enemies. Additionally, Blaze is Healed for 49 Health every 0.3 seconds while standing in flaming Oil Spills. Stores up to 2 charges.
    • Jet Propulsion (E)
      • After 0.5 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.

    Heroic Abilities

    • Bunker Drop (R)
      • After 0.5 seconds, deploy and enter a Bunker with 1300 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 179 damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
    • Combustion (R)
      • Channel up to 2.6 seconds. Once Channeling ends, nearby enemies are Slowed by 60% and take 48 damage  every 0.5 seconds. Combustion's Slow and damage over time durations are extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 50% while Channeling.

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    Art

    Heroes, Abilities, and Talents

    • Malfurion has received updated visual effects to coincide with Talent changes.

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    Battlegrounds

    Battlefield of Eternity

    • The Minimap will now indicate upcoming Immortal spawn locations 30 seconds after the game begins.
      • Subsequent Immortal indicators will appear on the Minimap shortly after a previously summoned Immortal has been defeated.
      • Swap locations will not appear on the Minimap when an Immortal has been reduced to 50% Health.

    Heroes Brawl

    • Dodge Brawl
      • Chromie’s Health has been increased from 3 to 5
      • Ghost Chromies now display player names overhead
      • The in-game camera will now lock to Ghost Chromie until a new round begins

    Ranked Battleground Rotation

    • The Battleground rotation for Ranked Play has not been changed.

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    Heroes

    SupportWarrior
    MalfurionJohanna


    Support

    Malfurion

    Stats

    • Basic Attack Damage reduced from 64 to 60

    Abilities

    • Regrowth (Q)
      • Mana cost reduced from 45 to 35
      • No longer has an initial heal effect
      • Heal amount per tick decreased from 27 to 20
      • Duration increased from 15 to 20 seconds
    • Moonfire (W)
      • Mana cost reduced from 15 to 10
      • Damage reduced from 100 to 90
      • Added functionality:
        • For every enemy Hero hit with Moonfire, instantly heal all targets with an active Regrowth for 140
    • Entangling Roots (E)
      • No longer effects non-Heroic targets
    • Tranquility (R)
      • Duration reduced from 10 to 8 seconds
      • Cooldown reduced from 100 to 80 seconds
      • Mana cost reduced from 100 to 80
      • Added functionality:
        • All Heroes with an active Regrowth effect gain 10 Armor while in range of Tranquility

    Talents

    • Level 1
      • Shan’do’s Clarity (D)
        • Functionality changed:
          • The cooldown of Innervate regenerates 25% faster for each active Regrowth
      • Scouting Drone (Active)
        • Removed
      • New Talent – Nature’s Swiftness (Q)
        • Malfurion passively gains 5% Movement Speed for each active Regrowth
    • Level 4
      • Full Moonfire (W)
        • Removed
      • Strangling Vines (E)
        • Moved from Level 7
        • New functionality:
          • Enemy Heroes rooted by Entangling Roots receive 25% less healing for 2 seconds
      • New Talent – Deep Roots (E)
        • Entangling Roots grow 25% larger and last 25% longer
    • Level 7
      • Tenacious Roots (E)
        • Moved from Level 16
        • New functionality:
          • Root duration is increased by 25%. If Malfurion becomes stunned, refresh the cooldown of Entangling Roots
      • New Talent – Nature’s Cure (Active)
        • Activate: Remove all stuns, roots and slows from allies with an active Regrowth. 45 second cooldown.
      • New Talent – Wild Growth (W)
        • Every time your Moonfire hits an enemy Hero, increase the duration of all active Regrowths by 1 second
    • Level 13
      • Shrink Ray (Active)
        • Removed
      • Life Seed (Passive)
        • Removed
      • Revitalize (Q)
        • Moved from Level 16
      • Hindering Moonfire (W)
        • Moved from Level 7
    • Level 16
      • Ysera’s Gift (Q)
        • Bonus heal amount increased from 40 to 60%
      • New Talent – Moonlit Harmony (W)
        • Increase the heal of your Moonfire by 15% for every active Regrowth
      • New Talent – Nature's Balance (W)
        • Increase the area of Moonfire by 25% and the duration of Regrowth by 5 seconds
    • Level 20
      • Serenity (R)
        • New functionality:
          • Every Hero hit with Moonfire lowers the cooldown of Tranquility by 3 seconds. While active, Tranquility's healing is increased by 10% for each active Regrowth
      • Storm Shield (Active)
        • Removed
      • Rewind (Active)
        • Removed
      • Lunar Shower (W)
        • Moved from Level 7
        • New functionality:
          • Hitting an enemy Hero reduces the cooldown of Moonfire by 1 second and ramps the damage of the next Moonfire by 20%, stacking up to 3 times
      • New Talent – Lifebloom (Q)
        • Casting Regrowth on a player instantly heals them for 10% of their missing Health

    LEVEL (TIER)Malfurion Talents
    1 (1)Nature's Swiftness (Q)Celestial Attunement (W)Shan'do's Clarity (D)
    4 (2)Strangling Vines (E)Deep Roots (E)(!) Vengeful Roots (E)
    7 (3)Wild Growth (Passive)Tenacious Roots (E)Nature's Cure (Active)
    10 (4)TranquilityTwilight Dream
    13 (5)Hindering Moonfire (W)Revitalize (D)Ice Block (Active)
    16 (6)Ysera's Gift (Q)Nature's Balance (Passive)Moonlit Harmony (Passive)
    20 (7)Serenity (R)Astral Communion (R)Lifebloom (Q)Lunar Shower (W)
    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Underlined text indicates a MOVED Talent.

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    Warrior

    Johanna

    Abilities

    • Falling Sword (R)
      • Johanna can no longer take damage or be targeted while initially casting Falling Sword​ 


    Collection

    General

    • Items in the Collection have received updated UI colors to improve readability

    New Bundle

    • Blaze Heroic Bundle – Available until January 22, 2017

    New Announcer

    • Blaze

    New Skins

    • Blaze
      • Hazardous Blaze
      • Veteran Blaze
      • Fel Reaver Blaze
        • Abominable Fel Reaver Blaze
        • Coldfire Fel Reaver Blaze
        • Infernal Fel Reaver Blaze
        • Smoldering Fel Reaver Blaze
    • Probius
      • Ara Tribe Probius
      • Nerazim Probius

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    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Art

    • Abathur: Casting Ultimate Evolution will no longer cause visual effects to persist on the terrain at Abathur’s previous location.
    • Valla: The color of Lavendar Deputy Valla’s scarf has been updated to match the rest of the skin.

    Heroes, Abilities, and Talents

    • Abathur: Locusts will now correctly retain their selected skins during Ultimate Evolution.
    • Chen: Fixed an issue that could cause Chen to become unresponsive if Wandering Keg’s duration expired while the barrel was too close to unpathable terrain.
    • Garrosh: Talent descriptions for Inner Rage and Brute Force will no longer swap when selecting either Talent.
    • Junkrat: Total Mayhem will no longer trigger twice if Junkrat is killed by the secondary Basic Attack damaged granted by the Giant Killer Talent.
    • Junkrat: Casting Rocket Ride will no longer cause an empty Health Bar to appear.
    • Junkrat: Fixed an issue in which Ripper Air could grant cooldown reduction to Concussion Mine if a Summon, such as a Creep Tumor, Healing Ward, etc., was also hit when the Mine was detonated.
    • Nazeebo: Gargantuan Stomp can no longer be cast while the Gargantuan is stunned or polymorphed.
    • Samuro: Illusion Master can no longer be cast while Samuro is airborne after being hit by an effects like Junkrat’s Concussion Mine detonation.
    • Samuro: Issuing a Hold Position command to Samuro’s Mirror Images and then selecting one of them will no longer cause the others to cancel the Hold Position command.
    • Zul’jin: Lacerate’s Talent icon is now correctly colored blue, rather than purple.

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    We’ve just releaseed a new PTR patch for Heroes of the Storm in order to apply balance changes alongside a few bug fixes.


    Heroes

    Assassin

    Hanzo

    Divider_Hero_Hanzo_crop.png

    Stats

    • Basic Attack damage increased from 160 to 176

    Abilities

    • Storm Bow (Q)
      • Damage increased from 270 to 297
    • Scatter Arrow (W)
      • Damage increased from 85 to 93
    • Sonic Arrow (E)
      • Damage increased from 150 to 165
    • Dragonstrike (R)
      • Damage increased from 52 to 58
    • Dragon’s Arrow (R)
      • Damage increased from 100/200/350 to 130/260/390

    Talents

    • Level 20
      • Play of the Game (R)
        • Damage increased from 120 to 132

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      Bug Fixes

      Heroes & Talents

      • Sgt. Hammer: The Hyper-Cooling Engines talent will no longer grant cooldown reduction from basic attacks against non-Heroic targets while in Siege Mode.
      • Tychus & Stitches: Tychus can now be affected by Stitches’ Gorge while in Commandeer Odin.

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      PTR Note: While most of the listed changes are available on the PTR with today’s patch, some will not be present until the November 29 live balance patch.


      Heroes

      AssassinSpecialistSupportWarrior
      TychusSgt. HammerAlexstraszaJohanna
      Zul'jinAnaSonya
      Auriel
      Brightwing
      Kharazim
      Li Li
      Lt. Morales
      Lúcio
      Malfurion
      Rehgar
      Stukov
      Tassadar
      Tyrande
      Uther

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      Assassin

      Tychus

      Divider_Hero_Tychus_Crop.png

      Abilities

      • Minigun (Trait)
        • Mana cost removed

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      Zul'jin

      Abilities

      • Guillotine (R)
        • Damage reduced from 350 to 330

      Talents

      • Level 1
        • Recklessness (Trait)
          • Adjusted functionality:
            • When below 75% Health, gain 10% Spell Power
            • When below 50% Health, gain 20% Attack Damage
      • Level 4
        • Amani Rage (Active)
          • Duration of heal increased from 6 to 10 seconds
          • Armor value reduced from 10 to 5
      • Level 7
        • Arcanite Axes (W)
          • No longer lowers the cooldown of Twin Cleave
        • Vicious Assault (Q)
          • Added functionality:
            • Also increases the duration of Zul’jin’s Grievious Throw effect by 3 seconds
      • Level 13
        • Lacerate (W)
          • Slow amount reduced from 15 to 10%
      • Level 16
        • Wrong Place Wrong Time (W)
          • Apex damage from 150 to 100

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      Specialist

      Sgt. Hammer

      Divider_Hero_SgtHammer_Crop.png

      • Sgt. Hammer’s Basic Attack is now more responsive.

      Abilities

      • Artillery (Trait)
        • Removed (including the +1 Basic Attack range)
      • Siege Mode (D)
        • Moved to D (Trait)
        • Mana cost removed
        • Basic Attack range bonus increased from 5 to 6
        • Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
        • Sgt. Hammer can no longer cast abilities while entering Siege Mode.
      • Spider Mines (Q)
        • While in Siege Mode, the cast range is increased by 100%
        • Mana cost reduced from 50 to 45
      • Concussive Blast (W)
        • Cone narrowed from 60 degrees to 45 degrees
        • While in Siege Mode, the cast range is increased by 50%
        • Mana cost reduced from 75 to 60
      • (New Ability) Neosteel Plating (E)
        • Activate to gain 25 Armor for 2 seconds.
        • While in Siege mode, increase this to 50 Armor.
        • 12 second cooldown, 30 Mana

      Talents

      • Level 1
        • Advanced Artillery (D)
          • New functionality:
            •  Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
        • Resistant (D)
          • Removed
        • Ambush (D)
          • Adjusted functionality:
            • Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
        • Regeneration Master
          • Removed
        • (New Talent) Maelstrom Rounds
          • Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
      • Level 4
        • Vigorous Assault (Passive)
          • Removed
        • Focused Attack (Passive)
          • Removed
        • Excessive Force (W)
          • Removed
        • Barricade (W)
          • Moved from Level 13
        • (New Talent) Siege Tactics (E)
          • Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
        • (New Talent) Regenerative Bio-Steel (D)
          • Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
      • Level 7
        • Mine Field (Q)
          • Removed
        • First Aid (Active)
          • Removed
        • (New Talent) Pulse Detonation Core (Q)
          • Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
        • Hover Siege (D)
          • Moved from Level 16
          • Movement Speed reduced from 50% to 25%.
        • Graduating Range (D)
          • Moved from Level 16
          • Maximum range bonus reduced from 5.5 to 3.3
      • Level 13
        • First Strike (D)
          • Removed
        • Bullhead Mines (Q)
          • Removed
        • (New Talent) Tactical Mine Deployment (Q)
          • Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
        • (New Talent) Entrenched (W)
          • Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
        • Hyper-Cooling Engines (Z)
          • Moved from Level 7
          • New functionality:
            • Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
      • Level 16
        • Stoneskin (Active)
          • Removed
        • Giant Killer (Passive)
          • Moved from Level 13
        • (New Talent) Mechanical Know-How (E)
          • Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
      • Level 20
        • Fury of the Storm (Passive)
          • Removed
        • Nexus Frenzy (Passive)
          • Removed
        • (New Talent) Shrapnel Mines (Q)
          • Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
        • (New Talent) Ultra Capacitors (D)
          • Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.

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      Support

      Alexstrasza

      Divider_Hero_Alexstrasza_crop.png

      Stats

      • Base Maximum Health reduced from 1787 to 1698
      • Health Regen reduced from 3.72 to 3.54

      Abilities

      • Abundance (W)
        • Cast range increased by 11%

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      Ana

      Divider_Hero_Ana.png

      Stats

      • Base Maximum Health reduced from 1682 to 1598
      • Health Regen reduced from 3.5 to 3.32
      • Basic Attack Damage reduced from 33 to 30

      Abilities

      • Healing Dart (Q)
        • Heal amount reduced from 255 to 237
      • Biotic Grenade (W)
        • Heal amount reduced from 175 to 166
        • Damage reduced from 60 to 57
      • Eye of Horus (R)
        • Heal amount reduced from 300 to 285
        • Damage amount reduced from 175 to 166

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      Auriel

      Divider_Hero_Auriel_Crop.png

      Stats

      • Base Maximum Health reduced from 1850 to 1758
      • Health Regen reduced from 3.85 to 3.66
      • Basic Attack Damage reduced from 60 to 57

      Abilities

      • Sacred Sweep (Q)
        • Outer damage reduced from 60 to 57
        • Inner damage reduced from 180 to 171
      • Detainment Strike (E)
        • Normal damage reduced from 58 to 55
        • Wall-strike damage reduced from 174 to 165
      • Bestow Hope (D)
        • Maximum Energy reduced from 505 to 475
      • Crystal Aegis (R)
        • Damage reduced from 270 to 255

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      Brightwing

      Divider_Hero_Brightwing_Crop.png

      Stats

      • Base Maximum Health reduced from 1470 to 1395
      • Health Regen reduced from 3.06 to 2.91
      • Basic Attack Damage reduced from 85 to 81

      Abilities

      • Arcane Flare (Q)
        • Outer damage reduced from 91 to 87
        • Inner damage reduced from 274 to 260
      • Soothing Mist (Trait)
        • Heal amount reduced from 115 to 109
      • Blink Heal (R)
        • Heal amount reduced from 204 to 194
      • Emerald Wind (R)
        • Damage reduced from 318 to 303

      Talents

      • Level 4
        • Unstable Anomaly (W)
          • Damage reduced from 114 to 108
      • Level 7
        • Phase Shield (Z)
          • Shield amount reduced from 350 to 335

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      Kharazim

      Stats

      • Basic Attack Damage reduced from 63 to 60

      Abilities

      • Breath of Heaven (W)
        • Heal amount reduced from 290 to 276
      • Divine Palm (R)
        • Heal amount reduced from 1141 to 1084

      Talents

      • Level 1
        • Transcendence (Trait)
          • Heal amount reduced from 103 to 98
      • Level 16
        • Way of the Hundred Fists (E)
          • Damage reduced from 50 to 45%

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      Li Li

      Divider_Hero_LiLi_Crop.png

      Stats

      • Base Maximum Health reduced from 1552 to 1475
      • Health Regen from 3.23 to 3.07
      • Basic Attack Damage reduced from 63 to 60

      Abilities

      • Healing Brew (Q)
        • Heal amount increased from 177 to 190
      • Cloud Serpent (W)
        • Heal amount increased from 13.5 to 15
        • Damage reduced from 27 to 26
      • Blinding Wind (E)
        • Damage reduced from 140 to 133
      • Jug of 1000 Cups (R)
        • Heal amount increased from 66.5 to 70
      • Water Dragon (R)
        • Damage reduced from 318 to 300

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      Lt. Morales

      Divider_Hero_LtMorales_cropped.png

      Stats

      • Base Maximum Health reduced from 1550 to 1472
      • Health Regen reduced from 3.23 to 3.07
      • Basic Attack Damage reduced from 88 to 83

      Abilities

      • Healing Beam (Q)
        • Heal amount reduced from 90 to 86
      • Displacement Grenade (E)
        • Damage reduced from 210 to 198

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      Lúcio

      Divider_Hero_Lucio.png

      Stats

      • Base Maximum Health reduced from 1518 to 1442
      • Health Regen reduced from 3.16 to 3
      • Basic Attack Damage reduced from 24 to 23

      Abilities

      • Soundwave (Q)
        • Damage reduced from 112 to 105
      • Amp It Up (E)
        • Heal amount reduced from 15.5 to 15
      • Sound Barrier (R)
        • Shield amount reduced from 1392 to 1296
      • Reverse Amp (R)
        • Damage reduced from 14 to 13

      Talents

      • Level 13
        • Back in the Mix (Passive)
          • Heal amount reduced from 260 to 245
      • Level 16
        • Rejuvenescencia (E)
          • Heal amount reduced from 3 to 2.5% of allies’ Maximum Health

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        Malfurion

        Divider_Hero_Malfurion_Crop.png

        Stats

        • Base Maximum Health reduced from 1682 to 1598
        • Health Regen reduced from 3.5 to 3.33
        • Basic Attack Damage reduced from 67 to 64

        Abilities

        • Regrowth (Q)
          • Initial heal amount reduced from 150 to 142
          • Heal over time amount reduced from 28 to 27
        • Moonfire (W)
          • Damage from 105 to 100
        • Entangling Roots (E)
          • Damage from 39 to 37
        • Tranquility (R)
          • Heal amount reduced from 40 to 38
        • Twilight Dream (R)
          • Damage reduced from 374 to 355

        Talents

        • Level 1
          • Moonburn (W)
            • Removed
          • (New Talent) Celestial Alignment (W)
            • Increase Moonfire’s reveal duration from 2 to 5 seconds. Malfurion’s Basic Attacks deal 100% additional damage to targets revealed by Moonfire
        • Level 4
          • Vengeful Roots (E)
            • Treant Attack damage reduced from 70 to 65
            • Scaling damage per quest stack reduced from 8 to 7

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          Rehgar

          Divider_Hero_Rehgar_Crop.png

          Stats

          • Basic Attack Damage reduced from 120 to 113

          Abilities

          • Chain Heal (Q)
            • Heal amount reduced from 250 to 240
          • Lightning Shield (W)
            • Damage reduced from 35 to 32
          • Ancestral Healing (R)
            • Heal amount reduced from 1552 to 1475

          Talents

          • Level 1
            • Lightning Bond (W)
              • Removed

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            Stukov

            Abilities

            • Healing Pathogen (Q)
              • Heal amount reduced from 37 to 35
            • Lurking Arm (E)
              • Damage reduced from 36 to 34
            • Bio-kill Switch (D)
              • Heal amount reduced from 500 to 475
            • Flailing Swipe (R)
              • Damage reduced from 50 to 48
            • Massive Shove (R)
              • Damage reduced from 200 to 190

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            Tassadar

            Divider_Hero_Tassadar_Crop.png

            Stats

            • Base Maximum Health reduced from 1355 to 1287
            • Health Regen reduced from 2.82 to 2.68

            Abilities

            • Plasma Shield (Q)
              • Shield amount reduced from 475 to 455
            • Psionic Storm (W)
              • Damage reduced from 44 to 41
            • Archon (R)
              • Bonus Attack damage reduced from 166 to 158

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            Tyrande

            Divider_Hero_Tyrande_Crop.png

            Stats

            • Base Maximum Health from 1591 to 1511
            • Health Regen reduced from 3.32 to 3.15
            • Basic Attack Damage reduced from 82 to 80

            Abilities

            • Sentinel Shot (W)
              • Damage reduced from 173 to 165
            • Lunar Flare (E)
              • Damage reduced from 205 to 195
            • Starfall (R)
              • Damage reduced from 91 to 88

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            Uther

            Divider_Hero_Uther_Crop.png

            Stats

            • Basic Attack Damage reduced from 78 to 75

            Abilities

            • Holy Light (Q)
              • Heal amount reduced from 380 to 362
            • Holy Radiance (W)
              • Heal amount reduced from 185 to 177
              • Damage reduced from 185 to 177
            • Flash of Light (Q)
              • Heal amount reduced from 242 to 230
            • Hammer of Justice (E)
              • Damage reduced from 114 to 109
            • Divine Storm (R)
              • Damage reduced from 178 to 170

            Talents

            • Level 4
              • Holy Fire (Passive)
                • Damage reduced from 14 to 13

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              Warrior

              Johanna

              Divider_Hero_Johanna_Crop.png

              Abilities

              • Iron Skin (Trait)
                • Mana cost removed

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              Sonya

              Divider_Hero_Sonya.png

              Talents

              • Level 7
                • Poisoned Spear (Q)
                  • Damage reduced from 150 to 125%

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              Bug Fixes

              General

              • Mac: Fixed an issue that caused game crashes on Mac clients.
              • Mac: Fixed an issue causing unintended options to display on certain Mac clients.
              • Sound: Fixed an issue causing Hero voiceover lines to be heard globally by both teams.

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              InvisibleDividerLine_800x50.png

              Heroes of the Storm PTR Notes — November 20, 2017

              Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until December 11. During this time, we kindly request your assistance in trying out the new content before we officially release the patch. As always, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


                General

                Performance-Based Matchmaking

                PTR Note: The performance-based matchmaking system will not be available on the Public Test Realm until the week of November 27

                • The matchmaking system has been updated to include a performance-based data-driven system, which takes individual player performance into account when determining MMR gains and losses.
                • Under this new system, players will now reach their intended Matchmaking Rating quicker and more accurately.
                • Read our recent blog about Performance-Based Matchmaking to learn more.

                Game Camera Height

                • In-game Camera height has been significantly increased in order to provide more visibility of the battlefield.

                Terrain Outlines

                • Outlines will now display on terrain when playing Junkrat or Lúcio. This should allow for a more accurate view of what can be used for Frag Launcher bounces and Wall Rides.

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                New Hero: Hanzo

                Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.

                • PTR Note: In order to focus playtesting and feedback on the 2018 Gameplay Update and Stealth changes found in this patch, Hanzo will not be available for play on the Public Test Realm until the week of November 27

                Trait

                • Natural Agility (D)
                  • Target unpathable terrain or a Structure to jump to the other side of it.

                Basic Abilities

                • Storm Bow (Q)
                  • Activate to charge an arrow that deals 270 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
                • Scatter Arrow (W)
                  • Fire an arrow that deals 85 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 85 damage each to the first enemy hit.
                • Sonic Arrow (E)
                  • Fire an arrow that grants vision in a large area 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 150 damage to them and follows them as they move.

                Heroic Abilities

                • Dragonstrike (R)
                  • After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 52 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
                • Dragon’s Arrow (R)
                  • Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds.
                  • After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds.
                  • After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

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                2018 Gameplay Update

                Battleground Objectives

                • The first Battleground objective event will now activate 90 seconds into the match, following a 30-second warning, for the following Battlegrounds:
                  • Blackheart’s Bay
                    • Doubloon Chests will now consistently spawn 3 minutes after the final Chest of the previous event has been captured.
                  • Braxis Holdout
                    • Beacon events after the first will now consistently spawn 2 minutes and 10 seconds after a previous Zerg wave has been defeated.
                  • Dragon Shire
                    • Shrines will now consistently spawn 2 minutes after a Dragon Knight has been killed.
                • The first Battleground objective event will now activate 3 minutes into the match, following a 30-second warning, for the following Battlegrounds:
                  • Battlefield of Eternity
                  • Cursed Hollow
                  • Garden of Terror
                  • Haunted Mines
                  • Infernal Shrines
                  • Sky Temple
                  • Towers of Doom
                  • Warhead Junction
                • The following Battleground objective timers are unchanged:
                  • Tomb of the Spider Queen
                  • Volskaya Foundry
                • The Minimap will now indicate the next objective spawn location for the following Battlegrounds:
                  • Cursed Hollow
                    • The first Tribute indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 15 seconds after the previous Tribute has been captured.
                  • Infernal Shrines
                    • The first Shrine indicator will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 30 seconds after a Punisher is defeated.
                    • Hover the cursor over a Shrine indicator on the Minimap to display whether it will be a Mortar, Frost, or Arcane Shrine.
                  • Sky Temple
                    • The first Temple indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after all Temples in the same event have been depleted.
                  • Towers of Doom
                    • The first Altar indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Altars in an event has been captured.
                  • Warhead Junction
                    • The first Warhead indicators will appear on the Minimap 30 seconds after the game begins, as well as 30 seconds after the final Warhead in an event has been collected.

                Regeneration Globes

                • Regeneration Globes will now become neutral (claimable by both teams) if not claimed within 3 seconds.

                Structures

                • All attacking structures no longer have ammunition.
                • Walls will now be destroyed if their connected Towers and Gate are also destroyed. Walls can still be attacked normally.
                • Tower vision range has been increased by 25%
                • Tower damage to minions has been reduced by 25%
                • Structures now have a warmup period of .5 seconds before firing and must face their targets completely
                  • Structure attack warning responsiveness has been significantly improved
                • Standalone Towers (found next to Forts and Keeps) have been removed.
                  • The Health, granted Experience, and Damage of Standalone Towers has been redistributed into their surrounding gate Towers, Forts, and Keeps.
                • Forts and Keeps now have True Sight, meaning they will reveal and attack Stealthed Heroes.
                  • True Sight is disabled while the Structure is disabled by effects such as the Raven Lord’s Curse or Sylvanas’ Black Arrow Trait.

                Minions

                • Minion base damage has been increased by roughly 10%
                • The 5 second delay before Minions spawn after the game begins has been removed.

                Mercenaries

                • Respawn Timers
                  • Mercenary Camps will now spawn 60 seconds after the game begins
                • Siege Giant Camp
                  • Siege Defenders
                    • Defending Siege Giant attacks are now telegraphed on the terrain and can be dodged.
                  • Siege Laners
                    • Attack telegraphing and missile trajectory has been significantly improved.
                • Hellbat Camp
                  • Respawn times have been doubled
                  • Hellbats will now prioritize structures
                    • Defender Hellbat Stats
                      • Base health increased by 114%,
                      • Health scaling increased by 160%
                      • Damage increased by 83%
                      • Damage scaling reduced by roughly 60%
                    • Laner Hellbat Stats
                      • Base health increased by roughly 18%
                      • Health scaling increased by 25%
                      • Base damage increased by 25%
                      • Damage scaling decreased by 66%
                        • Damage scaling will now stop after 20 minutes (previously 30)
                      • Damage taken from structures reduced by 50%
                  • Attacks now apply a 3-second stacking -5 Armor debuff to all targets, stacking up to 20 times (structures included)
                • Knight Camp
                  • Wizard Knight Laner
                    • Wizard Knight Laner has a Spell Armor Aura
                      • Grants all nearby Allies (Minions, Mercenaries, and Heroes) 30 Spell Armor
                        • Spell Armor is immediately removed upon leaving the aura area.
                      • This Aura is destroyed when the Wizard is killed
                  • Wizard Knight Defender
                    • Grants nearby Knight Defenders a 15 Spell Armor aura
                      • This Aura is destroyed when the Wizard is killed
                • Sapper Camp
                  • Sapper Defenders
                    • Now fire their attacks at target areas, instead of directly at Heroes. This behaves like the laning Sappers
                  • Sapper Explosion damage now scales over time
                  • Laning Sappers Health scaling increased by 33%
                  • Respawn timer across all maps increased from 105 to 120 seconds
                  • Laning Sappers now have 100 Armor vs Structures while charging and Towers will ignore charging Sappers

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                Art

                Heroes, Abilities, and Talents

                • Zeratul has received updated art to coincide with Talent changes.

                Minimap

                • Minimap art has been updated across all Battlegrounds.

                Stealth

                • Added an overlay to indicate when a Stealthed character goes Invisible
                • Added a new Stealth visual effect. Enemy Stealthed Heroes should now be easier to spot.

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                Battlegrounds

                Sandbox Custom Game Improvements

                • The following new cheats have been added to Sandbox Custom Games:
                • Spawn Camps
                  • Respawn all Mercenary Camps.
                • Spawn Dummy
                  • Creates a dialog allowing players to choose a type of dummy to spawn.
                    • Player can then click in the game world to create a dummy of the selected dummy type at mouse cursor position.
                    • One player cannot spawn more than 20 dummies.
                  • When a player deals damage or heals a target dummy the Target Dummy Panel will pop up displaying the damage or healing dealt.
                    • If player deals damage to multiple dummies with an AOE ability, the number will be the combination of damage done to all dummies.
                    • If the team hasn't dealt damage or healing to any of the dummies for 8 seconds, the Target Dummy Panel will disappear for that team.
                    • If a player hasn't dealt damage or healing to any of the dummies for 8 seconds, their damage and DPS will be reset to 0.
                • Clear Dummies
                  • If the "Share Cheat" checkbox is unchecked, remove all the dummies created by all players.
                  • If the "Share Cheat" checkbox is checked, remove all the dummies created by that player.
                • Toggle Fog of War
                  • Disabling Fog of War for a team will remove Fog of War, revealing the whole map for that team.
                • Reset HP/MP
                  • If the "Share Cheat" checkbox is unchecked, reset all players' Health and Mana to full.
                  • If the "Share Cheat" checkbox is checked, reset the player's Health and Mana to full.
                • Complete Quests
                  • If the "Share Cheat" checkbox is unchecked, complete all talent quests for all player.
                  • If the "Share Cheat" checkbox is checked, complete all talent quests for that player.
                • Instant Respawn
                  • If the "Share Cheat" checkbox is unchecked, instantly respawn all dead Heroes.
                  • If the "Share Cheat" checkbox is checked, instantly respawn the player's Hero.

                Haunted Mines

                • Issuing a Move command within the Mines while on the Battleground’s upper level, or vice versa, will now cause the Hero to use the Mine Entrance or Exit that is the shortest distance from the issued order.
                • Summoned Grave Golem
                  • Fort and Keep attacks no longer reduce attack speed
                  • Will no longer interrupt its attacks mid-swing to use an Ability
                  • Now passes through player-created walls rather than stopping to destroy them

                Ranked Battleground Rotation Update

                • Added to Rotation
                  • Warhead Junction
                • Removed from Rotation
                  • Volskaya Foundry
                  • Garden of Terror
                • The full Ranked Battleground Rotation is now as follows:
                  • Battlefield of Eternity
                  • Braxis Holdout
                  • Cursed Hollow
                  • Dragon Shire
                  • Infernal Shrines
                  • Sky Temple
                  • Tomb of the Spider Queen
                  • Towers of Doom
                  • Warhead Junction

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                Design

                Stealth

                • Stealth players will now become “Invisible” after remaining still for 1.5 seconds.
                  • Invisible Heroes will not display the Stealth visual effect and can still be removed from Stealth by taking damage. This includes Heroes under the effects of temporary Stealth effects such as Samuro’s Windwalk or Tyrande’s Shadowstalk.
                  • Additionally, Heroes cannot become Invisible while occupying a capture point, such as Braxis Holdout or Mercenary Camp Beacons. Instead, they will retain normal Stealth visual effects.

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                User Interface

                In-Game UI

                • General
                  • Hero portraits will now be displayed when heroes are inside the following Vehicles, Battleground objectives, or Hero Abilities:
                    • Dragon Knight
                    • Garden Terror
                    • Triglav Protector
                    • Anub'arak - Cocoon
                    • Lt. Morales – Medivac Dropship
                    • Stitches - Gorge
                    • Zagara - Devouring Maw
                • Manual Talent Tier and Hero Status Callouts
                  • Players can now press ALT + left-click Hero portraits and the Team Level UI at the top of the screen to generate notifications for the following situations:
                    • Press ALT + left-click an ally’s Hero portrait to inform teammates when that ally needs assistance.
                    • ALT + left-clicking a dead Hero’s portrait will generate a chat message indicating that Hero’s remaining respawn time.
                    • ALT + left-clicking an enemy Hero portrait will ping that Hero’s location on the Minimap if they are within allied vision. If that enemy is outside of allied vision, a chat message will inform allies that the Hero is missing.
                    • Press ALT + right-click the Team Level UI to indicate when both teams are on even Talent tiers, or when one team has a Talent tier advantage over the other.

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                Heroes

                AssassinSpecialistWarrior
                NovaAbathurMuradin
                SamuroThe Lost Vikings
                Valeera
                Valla
                Zeratul

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                Assassin

                Nova

                Abilities

                • Snipe (Q)
                  • Damage reduced from 310 to 255.
                  • Baseline quest added:
                    • Hitting an enemy Hero increases the damage of Snipe by 5% stacking 5 times. When at max stacks (5) it gains an additional 25% damage. If Snipe fails to hit a target, all stacks are lost.
                • Pinning Shot (W)
                  • Damage reduced from 110 to 105
                • Holo Decoy (E)
                  • Added functionality:
                    • Decoys now deal 10% of Nova’s damage
                  • Improved A.I. functionality
                • Permanent Cloak (Trait)
                  • Added functionality:
                    • Gain 15% movement speed while Stealthed
                • Triple Tap (R)
                  • Damage per shot increased from 338 to 372
                • (New) Ghost Protocol (1)
                  • Activate to instantly cloak, leave a Holo Decoy at your feet, and become unrevealable for .5 seconds.

                Talents

                • Level 1
                  • Advanced Cloaking (Trait)
                    • New functionality:
                      • Increase your Stealth movement speed by 5% after remaining stealthed for 2 seconds. While Stealthed, gain 2 additional mana regeneration per second.
                • Level 7
                  • Snipe Master (Q)
                    • Removed
                  • One in the Chamber (Passive)
                    • Bonus damage reduced from 80 to 70%
                  • Perfect Shot (Q)
                    • Moved from Level 16
                    • Cooldown reduction on Hero hit reduced from 3 to 2 seconds
                • Level 13
                  • Psionic Efficiency (Q)
                    • Bonus range increased from 10 to 15%
                    • Adjusted functionality:
                      • Now refunds the cost of Snipe on a successful Hero hit.
                  • (New Talent) Ionic Force Field (Trait)
                    • Gain 25 Armor for 2 seconds after losing stealth
                • Level 16
                  • Lethal Decoy (E)
                    • Damage bonus from clones increased from 40 to 50%
                  • Explosive Round (Q)
                    • Moved from Level 13
                • Level 20
                  • (New Talent) Apollo Suit (Trait)
                    • Reduce the cooldown of Permanent Cloak from 3 to 1 second
                  • Precision Barrage (R)
                    • ​Added functionality:
                      • ​Now also reduces the cooldown of Precision Strike by 30 seconds.

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                Samuro

                Stats

                • Basic Attack damage increased from 88 to 110

                Abilities

                • Mirror Image (Q)
                  • Samuro will now appear in the direction of the player’s Mouse Cursor when Mirror Image is cast.
                  • Mirror Image damage is no longer a fraction of Samuro’s Attack Damage. Mirror Image base damage has been greatly reduced to 9.
                  • Mirror Images are no longer instantly destroyed by Structures
                • Critical Strike (W)
                  • Cooldown increased from 8 to 10 seconds
                • Illusion Master (R)
                  • New functionality:
                    • Reduce the cooldown of Advancing Strikes to 8 seconds
                  • Now increases the attack damage of Mirror Images by 100%
                  • Now also increases Samuro’s Basic Attack damage by 10%
                • Image Transmission (Trait)
                  • Additional functionality:
                    • Activate to switch places with the target Mirror Image, removing most negative effects from Samuro and the target Mirror Image. 25-second cooldown.

                Talents

                • Tooltips for various talents have been updated to reflect whether Samuro or his Mirror Images benefit from their effects
                • Level 1
                  • Way of the Wind (E)
                    • New Functionality: Gain 40% Movement Speed for 3 seconds upon entering or exiting Stealth by using Wind Walk
                  • Way of the Blade (W)
                    • No longer grants bonus Critical Strike damage
                  • Way of Illusion (Q)
                    • Mirror Images no longer benefit from this talent
                • Level 4
                  • One with the Wind (E)
                    • Armor gain now also lasts for 3 seconds after being revealed
                    • Mirror Images now also gain Armor
                    • Armor amount reduced from 60 to 30
                • Level 7
                  • Phantom Pain (W)
                    • Mirror Images no longer benefit from this talent
                  • Crushing Blows (W)
                    • Mirror Images no longer benefit from this talent
                    • Bonus Critical Strike damage has been removed
                    • Additional functionality:
                      • Samuro’s Basic Attacks against enemy Heroes reduce the cooldown of Critical Strike by 1.5 seconds
                • Level 13
                  • Kawarimi (E)
                    • Reduced the time between Samuro issuing a new order after using Wind Walk and the image following it. It should now be harder for the new Image to follow Samuro’s new movements after using Wind Walk.
                • Level 16
                  • Press the Attack (Trait)
                    • Attack Speed bonus reduced from 15% to 10% per stack. Maximum bonus decreased from 60% to 40%
                  • Harsh Winds (E)
                    • Mirror Images no longer benefit from this talent
                  • Merciless Strikes (W)
                    • Mirror Images no longer benefit from this talent

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                Valeera

                Abilities

                • Vanish (D)
                  • Movement Speed increased from 10% to 20%
                • Ambush (Q)
                  • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target.
                  • Damage reduced from 180 to 130
                  • Now also reduces enemy Armor by 10 for 4 seconds
                • Cheap Shot (W)
                  • Stun duration reduced from 1.25 to .75 seconds
                  • Now Blinds the target for 2 seconds after the stun effect ends
                  • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target
                • Garrote (E)
                  • Silence duration increased from 2.25 to 2.75 seconds
                  • If Valeera is Vanished for 3 seconds, this ability has 5 range and teleports Valeera behind her target

                Talents

                • Level 1
                  • Subtlety (D)
                    • Adjusted functionality:
                      • Now triggers when Valeera teleports to her target with Ambush, Cheap Shot, and Garrote.
                    • Energy return reduced from 10 to 8 per second.
                  • Crippling Poison (Active)
                    • Slow duration reduced from 5 to 4 seconds.
                    • Valeera’s poison is no longer removed after the first damaging Ability, but instead is applied by all Valeera's Abilities for 4 seconds. This duration does not start until Valeera damages her first enemy.
                  • Combat Readiness (Passive)
                    • Physical Armor increased from 50 to 60
                • Level 4
                  • Wound Poison (Active)
                    • Healing reduction duration decreased from 5 to 4 seconds
                    • Valeera’s poison is no longer removed after the first damaging Ability, but instead is applied by all Valeera's Abilities for 4 seconds. This duration does not start until Valeera damages her first enemy
                  • Hemorrhage (E)
                    • Bonus damage to targets affected by Garrote increased from 25 to 50%
                • Level 7
                  • Slice and Dice (E)
                    • Valeera's Basic Attacks now restore 2 Energy.
                • Level 13
                  • Death from Above (Q)
                    • New functionality:
                      • Ambush reduces the cooldown of Vanish by 4 seconds.
                  • Blind (W)
                    • Now increases the duration of Cheap Shot’s Blind from 2 to 4 seconds.
                  • Strangle (E)
                    • Spell Power reduction increased from 25% to 40%
                    • Duration reduced from 7 to 6 seconds
                • Level 16
                  • Assassinate (Q)
                    • Bonus damage reduced from 100% to 50%
                    • Now also increases the Armor reduction of Ambush by 10 when the target is isolated.
                    • Moved from level 7
                  • Expose Armor (E)
                    • Removed.
                • Level 20
                  • Nightslayer (D)
                    • Removed.
                  • Rupture (E)
                    • Damage bonus now stacks immediately to 100%, instead of stacking up to 30%.
                    • Moved from level 16
                  • Elusiveness (D)
                    • Moved from Level 13
                    • Movement Speed bonus increased from 10% to 20%
                LEVEL (TIER)Valeera Talents
                1 (1)(!) Vigor (Passive)Subtlety (D)Combat Readiness (Passive)Crippling Poison (Active)
                4 (2)Relentless Strikes (Q)Hemorrhage (E)Initiative (D)Wound Poison (Active)
                7 (3)Mutilate (Q)(!) Fatal Finesse (W)Slice and Dice (E)
                10 (4)Smoke Bomb (R)Cloak of Shadows (R)
                13 (5)Death from Above (Q)Blind (W)Strangle (E)
                16 (6)Seal Fate (Q)Assassinate (Q)Thistle Tea (Active)
                20 (7)Adrenaline Rush (R)Enveloping Shadows (R)Rupture (E)Elusiveness (D)
                • (!) indicates a Questing Talent.
                • Italic text indicates a NEW Talent.
                • Underlined text indicates a MOVED Talent.

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                Valla

                Abilities

                • Level 1
                  • Monster Hunter (Q)
                    • Now tracks stacks instead of damage on the quest tracker

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                Zeratul

                Abilities

                • Shadow Assault (R)
                  • Removed
                • (New Talent) Might of the Nerazim (R)
                  • Passive: After using an Ability, Zeratul’s next Basic Attack within 6 seconds deals 40% more damage
                  • Activate to duplicate the last ability cast. Damaging abilities deal 50% less damage. This ability does not benefit from talents. 20-Second Cooldown 

                Talents

                • Level 1
                  • Vorpal Blade (1)
                    • Added as a baseline ability. Default Hotkey: 1
                  • (New Talent) Move Unseen (Passive)
                    • Gain 25% bonus Movement Speed while Stealthed
                  • Shadow Hunter (E)
                    • Regen Globe required for quest completion reduced from 20 to 15
                    • Mana cost reduction of Blink increased from 2 to 3
                • Level 4
                  • Combo Slash (Passive)
                    • Removed
                  • Grim Task (Passive)
                    • Removed
                  • (New Talent) Psionic Strength (Passive)
                    • Damaging an enemy Hero with Basic Attacks or Abilities increases Zeratul's damage by 6% for 3 seconds, stacking up to 5 times.
                  • (New Talent) Darkness Descends (Active)
                    • Passive: Increase Zeratul’s attack speed by 10%.
                    • Activated ability – Zeratul gains 40% bonus attack speed for 5 seconds. 30-second cooldown
                • Level 7
                  • Wormhole (E)
                    • Duration increased from 2 to 3 seconds
                  • Slip into Shadow (E)
                    • Removed
                  • (New Talent) Warp Skirmisher (1)
                    • Vorpal Blade now has 2 charges. Casting Vorpal Blade also causes Zeratul's next Basic Attack within 6 seconds to deal 30% bonus damage
                • Level 16
                  • Sentenced to Death (W)
                    • Bonus damage reduced from 40 to 30%
                  • Void Slash (Q)
                    • Damage reduced from 40 to 30%
                • Level 20
                  • Rewind (Active)
                    • Removed
                  • Nerazim Fury (R)
                    • Removed
                  • (New Talent) Twilight Falls (R)
                    • Activating Might of the Nerazim resets the cooldown of all of Zeratul’s Basic Abilities
                  • (New Talent) Shadow Mending (Passive)
                    • Zeratul heals himself for 75% of Ability Damage Dealt to enemy Heroes

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                Specialist

                Abathur

                Abilities

                • Spawn Locust (Trait)
                  • Health increased from 288 to 316 

                Talents

                • Level 1
                  • Survival Instincts (Trait)
                    • Bonus Health decreased from 50% to 40%
                • Level 7
                  • Calldown: MULE (Active)
                    • No longer refills Structure ammo

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                The Lost Vikings

                Talents

                • Level 4
                  • It’s a Sabotage! (Passive)
                    • No longer removes Structure ammo
                    • Damage increased from 27 to 35

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                Warrior

                Muradin

                Talents

                • Level 4
                  • Sledgehammer (Q)
                    • No longer removes Ammo from structures

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                Collection

                Hero Price Reduction

                • Artanis’ prices have been reduced to 7,000 Gold and 625 Gems.

                New Bundles – The following new Bundles and Skin Packs are available for a limited time!

                • Hanzo Heroic Bundle
                • Winter Veil 2017 Bundle
                • Winter Veil Classic Bundle

                New Announcers

                • Hanzo

                New Skins

                • Hanzo
                  • Kinoko Honzo
                  • Sora Hanzo
                  • Dragon Hanzo
                  • Demon Hanzo
                  • Farstrider Hanzo
                    • Icebound Farstrider Hanzo
                    • Iron Farstrider Hanzo
                    • Holy Farstrider Hanzo
                    • Scarlet Farstrider Hanzo
                • Genji
                  • Storm Oni Genji
                  • Golden Genji
                  • Nihon Genji
                • Leoric
                  • Immortal Space Lord Leoric
                • Lúcio
                  • Azure Soundblast Lúcio
                • Lunara
                  • Harvest Champion Lunara
                • Zarya
                  • Citrine Thunderguard Zarya
                  • Industrial Zarya

                New Mounts

                • The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League during 2017 Ranked Season 3:
                  • Titanium Cybersteed
                  • Carbon Cybersteed
                  • Master Cybersteed
                • The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League during 2017 Ranked Season 3:
                  • Epic Titanium Cybersteed
                  • Epic Carbon Cybersteed
                  • Epic Master Cybersteed

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                Bug Fixes

                General

                • Fixed a number of typo and tooltip errors across several aspects of the game.

                Art

                • Kharazim: Kharazim's arms and upper body now animated correctly during his dizzy animation.
                • Leoric: The Shroud of the Dead King Talent will now correctly play an animation and a sound when activated.
                • Samuro: Monkey King Samuro’s model will no longer exhibit flickering during Hero Select while running Medium or High graphic settings.
                • The Lost Vikings: Fixed an issue causing Baelog to cast superfluous shadows on the terrain.

                Battlegrounds

                • Sky Temple: Fixed an issue that could prevent Temple lasers from appearing correctly on the Minimap.
                • Structures: Auriel's Blinding Flash and Artanis' Suppression Pulse can no longer Blind Structures.
                • Towers of Doom: The Headless Horseman Boss is no longer incorrectly categorized as a Monster.
                • Volskaya Foundry: Fixed an issue in which Heroes on the outer edge of the Hall of Storms would not receive Healing or protection.

                Heroes, Abilities, and Talents

                • Alexstrasza: Life-Binder is no longer interrupted when entering or exiting Dragonqueen.
                • Diablo: Fixed an issue that could cause Shadow Charge to deal its collision damage multiple times under certain circumstances.
                • Garrosh: Casting Wrecking Ball on Mercenaries will no longer cause them to leash while in combat.
                • Gul'dan: Movement caused by a conveyor belt will no longer cancel Rain of Destruction channeling.
                • Kel'thuzad: The Power of Icecrown Talent will now correctly grant bonus Spell Power for enemy Heroes Slowed by Chains of Kel’Thuzad with the Chains of Ice Talent.
                • Li-Ming: Zei's Vengeance and Arcane Orb tooltips have been updated to clarify bonus damage functionality. Damage amounts have not been changed.
                • Lt. Morales: The Second Opinion Talent will now correctly grant cooldown reduction when one of the Heroes struck by Displacement Grenade is piloting a Vehicle, like the Garden Terror.
                • Lunara: Fixed an inconsistency that allowed Lunara to cast Leaping Strike over some, but not all, allied units after learning Boundless Stride.
                • Medivh: Creating a Portal entrance after learning Portal Mastery and then entering the Triglav Protector will no longer prevent him from using the Protector’s abilities.
                • Muradin: Learning Reverberation no longer incorrectly updates the Attack Speed Slow amount in Thunder Clap’s tooltip.
                • Murky: Spawn Egg with the Egg Hunt Talent can now be cast correctly on Volskaya Foundry’s conveyor belts.

                User Interface

                • Death Recap: Fortification Camp Turret attacks now display a Turret icon in the Death Recap screen.

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                InvisibleDividerLine_800x50.png

                Heroes of the Storm PTR Notes — November 6, 2017

                Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until November 13. During this time, we kindly request your assistance in trying out the new content before we officially release the patch. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


                General

                Dragons of the Nexus Event Quest

                A host of new portrait rewards are ready to swoop into your collection as our Dragons of the Nexus event takes flight! The event kicks off Tuesday, November 14, and lasts until December 12, so be sure to login and complete the quests below to start claiming your rewards.

                • Login Reward
                  • Quest: Log in to Heroes of the Storm during the Dragons of the Nexus event.
                    • Reward: Stained Glass Alexstrasza and Hanzo Portrait
                • 3 Part Quest Chain
                  • Play Heroes of the Storm in Versus AI, Quick Match, Ranked, or Unranked to advance quest progress. Only one part will be active at any time, and each quest must be completed in order.
                  • Part 1: Play 5 games
                    • Reward: Dragonqueen Alexstrasza Portrait
                  • Part 2: Play 5 games
                    • Reward: Dragonstrike Portrait
                  • Part 3: Achieve 90 takedowns in winning games
                    • Reward: Stained Glass Dragon Knight Portrait
                • PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

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                New Hero: Alexstrasza

                Alexstrasza, the queen of dragons, was empowered by the titans to be the guardian of all life on Azeroth. She has aided mortals time and again, even at great personal cost. Now, she soars across the Nexus, protecting life wherever she finds it.

                Trait

                • Dragonqueen
                  • After 1.25 seconds, transform into a dragon and gain 500 Health. While Dragonqueen is active, Alexstrasza's Basic Abilities are empowered, her Basic Attacks deal 143 damage and heal allied Heroes for 43 in an arc in front of her, and the duration of incoming Slows, Roots, Blinds, and Stuns is reduced by 50%. Lasts 15 seconds.

                Basic Abilities

                • Gift of Life (Q)
                  • Sacrifice 15% of Alexstrasza's current Health, healing an ally for 150% of that amount.
                  • Dragonqueen: Breath of Life cooldown greatly reduced and does not cost Health.
                • Abundance (W)
                  • Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for 20% of their maximum Health.
                  • Dragonqueen: Preservation heal area and amount greatly increased.
                • Flame Buffet (E)
                  • Launch a fireball, Burning enemies hit for 75 damage over 5.5 seconds.Hitting enemies that are already Burning deals 125 bonus damage upon impact, Slows them by 40% decaying over 2 seconds, and refunds the Mana cost.
                  • Dragonqueen: Wing Buffet damage and Knockback enemies in an arc.

                Heroic Abilities

                • Life-Binder (R)
                  • Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero..
                • Cleansing Flame (R)
                  • After 1.25 seconds, take to the sky and drop fireballs at the position of your mouse cursor every 1.2 seconds for 6 seconds. Each fireball restores 300 Health to nearby allied Heroes, and deals 150 damage to nearby enemies.2 seconds after dropping all fireballs, Alexstrasza lands at the position of your mouse cursor.

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                AI

                General

                • Made improvements to Battleground strategies used by Elite AI Heroes.
                • Several additional Heroes have received tactical AI improvements, including:
                  • Greymane
                  • Johanna
                  • Ragnaros
                  • Rehgar
                  • Rexxar
                  • Valeera
                  • Zarya

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                Art

                Heroes, Abilities, and Talents

                • Li Li has received updated visual effects to coincide with Talent changes.
                • Sgt. Hammer's Basic Attacks during Siege Mode now better convey area of effect damage.

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                Battlegrounds

                Bloodlust Brawl

                • All Minions, Mercs, and the Dragon Knight now have permanent Bloodlust.

                Developer Comment: When looking at this Brawl, we really love the Bloodlust buff. By powering up the Players and the Dragon Knight so much, the poor Minions really struggled to provide much value during the Brawl. In order to bring them up to speed with their Mercenary buddies, we’ve decided that all Minions could use permanent Bloodlust as well.

                Ranked Battleground Rotation Update

                • Added to Rotation
                  • Battlefield of Eternity
                  • Infernal Shrines
                • Removed from Rotation
                  • Haunted Mines
                  • Garden of Terror
                • The full Ranked Battleground Rotation is now as follows:
                  • Battlefield of Eternity
                  • Braxis Holdout
                  • Cursed Hollow
                  • Dragon Shire
                  • Infernal Shrines
                  • Sky Temple
                  • Tomb of the Spider Queen
                  • Towers of Doom
                  • Volskaya Foundry

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                User Interface

                In-Game UI

                • Capture Points
                  • Volskaya Foundry objective UI will now display “Contested” text when members of both teams are actively fighting over a capture point.
                • Core
                  • Notifications that indicate when the allied Core is under attack have been made more apparent.
                • Talent Tier Advantage Callouts
                  • In-game chat messages will now automatically appear for all players when a team reaches levels 10 and 20 in order to more clearly indicate when one team has a Heroic Ability or Storm Talent tier advantage over the other.
                  • A follow-up message will appear when the second team reaches levels 10 and 20 to indicate that Heroic Abilities or Storm Talents are now available to both teams.

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                Heroes


                Support

                Li Li

                Divider_Hero_LiLi_Crop.png

                Abilities

                • Fast Feet (Trait)
                  • Added Functionality:
                    • Basic Ability Cooldowns recharge 50% faster while Fast Feet is active. 
                • Healing Brew (Q)
                  • Cooldown increased from 3 to 4 seconds
                  • Range reduced from 7 to 6
                  • Mana Cost reduced from 30 to 25
                • Cloud Serpent (W)
                  • Mana Cost increased from 30 to 40
                  • Cooldown increased from 10 to 12 seconds.
                  • Attack Speed increased from .75 to 1 attacks per second
                  • Damage increased from 25 to 27 
                  • Added Functionality:
                    • Each time a Cloud Serpent attacks, the hero it is attached to is healed for a small amount.
                • Blinding Wind (E)
                  • Cooldown increased from 9 to 12 seconds
                  • Duration reduced from 2 to 1.5 seconds
                  • Mana Cost decreased from 35 to 30
                • Jug of 1,000 Cups (R)
                  • Cooldown reduced from 70 seconds to 20 seconds
                  • Jug of 1,000 Cups can now be cancelled early
                  • Added Functionality:
                    • Each time an ally is healed by Jug of 1,000 Cups, its cooldown is increased by 2 seconds, to a maximum of 50 additional seconds.

                Talents

                • Level 1
                  • Conjurer’s Pursuit (Passive)
                    • Removed
                  • Pro Toss (Q)
                    • Removed
                  • Timeless Creature (W)
                    • Removed
                  • Gale Force (E)
                    • Moved to Level 13
                    • New Functionality
                      • Increases the duration of Blinding Wind from 2 to 3 seconds. Lili’s Basic Attacks against Blinded Heroes deal 50% more damage.
                  • (New Talent) Free Drinks (Q)
                    • If Healing Brew heals a target under 50% health, its Cooldown is reduced by 1 second and its mana cost is refunded.
                  • (New Talent) Wind Serpent (W)
                    • Cloud Serpent’s Cooldown is reduced by 3 seconds each time you hit a Hero with Blinding Wind.
                  • (New Talent) Eager Adventurer (Trait)
                    • Increases the duration of Fast Feet by 50% and Mana Regeneration is increased by 150% while Fast Feet is active. 
                • Level 4
                  • Healing Ward (Active)
                    • Removed
                  • Mending Serpent (W)
                    • Removed
                  • Mass Vortex (E)
                    • Moved to Level 13
                    • New functionality:
                      • Blinding Wind hits an additional target. If all targets hit are Heroes, they take 75% increased damage from Blinding Wind.
                  • Lingering Blind (E)
                    • Removed 
                • Level 7
                  • Pitch Perfect (Q)
                    • Removed
                  • The Good Stuff (Q)
                    • New functionality:
                      • Healing Brew heals for an additional amount over 3 seconds. While Fast Feet is active, this amount is increased by 100%.
                  • Lightning Serpent (W)
                    • New functionality:
                      • Cloud Serpent attacks bounce to 2 nearby Heroes for 50% damage.
                  • Cleanse (Active)
                    • Removed
                  • (New Talent) Let's Go!
                    • Activate to heal allied Hero for a small amount and make them unstoppable for 1 second. 40 second cooldown. The cooldown of this ability is affected by Fast Feet. 
                • Level 13
                  • Elusive Feet (Trait)
                    • Removed
                  • Hindering Winds (E)
                    • Moved to Level 4
                    • Slow amount increased to 30%.
                  • Surging Winds (E)
                    • New functionality:
                      • If at least two targets of Blinding Wind are Heroes, gain 10 Spellpower for 10 seconds and reduce the cooldown of Blinding Wind by 3 seconds. 
                  • Shrink Ray (Active)
                    • Removed 
                • Level 16
                  • Shake It Off (Trait)
                    • Moved to Level 20
                    • New functionality:
                      • While Fast Feet is active, gain 8 Armor per second, to a maximum of 30 armor.
                  • Safety Sprint (Active)
                    • Moved to Level 4
                    • New functionality:
                      • Activate to gain Fast Feet and increase its movement speed bonus to 30% for 2 seconds. 30 second cooldown.
                  • Serpent Sidekick (W)
                    • Moved to Level 4
                    • New functionality:
                      • Each time a Cloud Serpent attacks a Hero, its duration is increased by .5 seconds.
                  • (New Talent) Pick Me Up (Q)
                    • Healing Brew heals for 33% more if the target is under 50% life.
                  • (New Talent) Blessings of Yu'lon (W)
                    • Cloud Serpent attacks heal its bearer for an additional 1.5% of their maximum life. 
                • Level 20
                  • Kung Fu Hustle (Trait)
                    • Removed
                  • Storm Shield (Active)
                    • Removed
                  • (New Talent) Mistweaver (Active)
                    • Activate to heal all nearby Allies. 30 second cooldown. The cooldown of this ability is reduced by 1 second each time you or your cloud serpent attacks.

                LEVEL (TIER)Li Li Talents
                1 (1)Free Drinks (Q)Wind Serpent (W)Eager Adventurer (Trait)
                4 (2)Serpent Sidekick (W)Hindering Winds (E)Safety Sprint (Trait)
                7 (3)The Good Stuff (Q)Lightning Serpent (W)Let's Go! (Active)
                10 (4)Jug of 1,000 CupsWater Dragon
                13 (5)Gale Force (E)Surging Winds (E)Mass Vortex (E)
                16 (6)Two for One (Q)Pick Me Up (Q)Blessings of Yu'lon (W)
                20 (7)Jug of 1,000,000 Cups (R)Double Dragon (R)Mistweaver (Active)Shake It Off (Trait)
                • (!) indicates a Questing Talent.
                • Italic text indicates a NEW Talent.
                • Underlined text indicates a MOVED Talent.

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                Collection

                Hero Price Reduction

                • Li-Ming’s prices have been reduced to 7,000 Gold and 625 Gems.

                New Bundles – The following new Bundles and Skin Packs are available for a limited time!

                • Alexstrasza Heroic Bundle
                • Alexstrasza Skin Pack
                • Heroes of Luxoria Bundle
                • Superheroes of the Storm Bundle
                • Team Spirit Bundle

                New Announcers

                • Alarak
                • Alexstrasza

                New Skins

                • Alexstrasza
                  • Ascendant Alexstrasza
                  • Jade Alexstrasza
                  • Saronite Alexstrasza
                  • Snowfall Alexstrasza
                  • Dark Queen Alexstrasza
                    • Divine Queen Alexstrasza
                    • Ice Queen Alexstrasza
                    • Iridescent Queen Alexstrasza
                    • Molten Queen Alexstrasza
                  • Dragon Aspect Alexstrasza
                    • Death Aspect Alexstrasza
                    • Kaldorei Aspect Alexstrasza
                    • Timeless Aspect Alexstrasza
                    • Wild Aspect Alexstrasza
                • Azmodan
                  • Three-peat Azmodunk
                • Cho’gall
                  • Fel Warlord Cho'gall
                  • Highmaul Cho'gall
                • Chromie
                  • Elegant Dream Genie Chromie
                  • Verdant Dream Genie Chromie
                  • Violet Fel Queen Chromie
                • Greymane
                  • Blackwald Hunter Greymane
                • Kael'thas
                  • Spectre Cyberhawk Kael’thas
                • Kharazim
                  • Sanguine Tiger Kharazim
                  • Wildstone Tiger Kharazim
                • Medivh
                  • Arcane Medivh
                  • Emerald Knight Owl Medivh
                • Samuro
                  • Midnight Monkey King Samuro
                • Varian
                  • Obsidian Lionheart Varian

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                Bug Fixes

                General

                • Fixed a number of typo and tooltip errors across several aspects of the game.

                AI

                • Ana: AI Ana will no longer attempt to Heal allied Garden Terrors, Dragon Knights, or Triglav Protectors.
                • Haunted Mines: Fixed an issue in which AI Heroes would “B-Step” after the neutral Grave Golem was killed, rather than completing their Hearthstone casts.
                • Melee Lane Units: Melee Minions, Mercenaries, and Braxis Holdout’s melee Zerg units will no longer ignore an enemy Ragnaros in Molten Core form.

                Art

                • Malthael: Movement Speed bonus visual effects will now correctly appear if Malthael learns On a Pale Horse while mounted.
                • Mounts: Visual effects that appear around the Golden Nexus Charger will now correctly animate while using Low graphic settings.
                • Varian: Will once again leap toward his Colossus Smash target.

                Battlegrounds

                • Cursed Hollow: Sgt. Hammer’s Spider Mines will now correctly attack enemy Structures affected by the Raven Lord’s Curse.
                • Dragon Shire: Removed two targeting indicators for Dehaka’s Brushstalker that appeared in locations where no Brush was present.
                • Try Mode: Kel’Thuzad’s Master of the Cold Dark Trait Quest will now correctly apply its cooldown reduction bonus after using the Complete Quests button.

                Heroes, Abilities, and Talents

                • Abathur: Casting Ultimate Evolution on Jaina will no longer cause Abathur’s Calldown: MULE Talent icon to permanently switch to the icon for Improved Ice Block.
                • Abathur: Attempting to cast Toxic Next in an area that is already densely populated by existing Nests will no longer consume a charge without placing a new Toxic Nest.
                • Alarak: Learning Counter-Strike or Deadly Charge at level 20 will now correctly append that Ability’s description to the Sadism Trait tooltip.
                • Azmodan: All Shall Burn’s tooltip has been updated to clarify that its bonus Structure damage is a flat amount, rather than percentage-based.
                • Ana: A targeting indicator will now correctly appear when using Healing Dart charges granted by Active Reload.
                • Chromie: Fixed an issue in which certain Abilities, like Artanis’ Blade Dash, could prevent Temporal Loop from returning the target to its original location.
                • Brightwing: Arcane Flare’s targeting indicator will no longer visually persist on the terrain if cast outside the Gate during the pre-game countdown.
                • Garrosh: Stukov’s Weighted Pustule will no longer be removed from targets hit by Wrecking Ball or Into the Fray.
                • Gazlowe: Fixed an issue preventing Deth Lazor from being cast with less than 60 Mana after learning Hyperfocus Coils
                • Johanna: Blessed Hammer can no longer be activated during Falling Sword.
                • Junkrat: Fixed an issue in which certain Abilities, like Genji’s Dragonblade and Stitches’ Hook, could hit Junkrat during Rocket Ride just before he makes impact.
                • Kel’Thuzad: Glacial Spike will now correctly deal bonus damage granted by Ability Power gains.
                • Kel’Thuzad: The Hungering Cold Talent will now correctly deal its bonus damage to non-Heroic enemies rooted by Frost Nova.
                • Lt. Morales: Fixed an issue in which Lt. Morales could become immune to certain Stasis effects like Void Prison and Devouring Maw until death.
                • Lt. Morales: Casting Reinforcements in the allied Hall of Storms will no longer permanently remove Heroes inside the Medivac within from the Battleground’s playable area.
                • Lúcio: Learning Can’t Stop, Won’t Stop and then walking over Junkrat’s Steel Trap will no longer cause that trap to visually persist on Lúcio’s model.
                • Stukov: Nazeebo will now correctly be pushed if he is hit by Massive Shove while channeling Ravenous Spirit.
                • Tassadar: The Prismatic Link Talent will no longer cause Tassadar’s Basic Attack to chain to Kharazim during Seven-Sided Strike.
                • Tassadar: The Templar’s Will Talent’s second reward will no longer increase Basic Attack range in Archon form.
                • Uther: After learning Divine Protection, Devotion Armor will now stack correctly when Healing an allied Hero using Flash of Light during Eternal Vanguard.
                • Uther: Will no longer be teleported back to the allied Hall of Storms if Redemption’s cooldown completes while in Eternal Vanguard form.
                • Valla: Manticore will no longer deal its bonus damage to Valla’s Basic Attack target while Valla is Blind or the target is Evading.
                • Zagara: Nydus Network can no longer prevent Heroes from walking out of their Hall of Storms. 

                User Interface

                • Death Recap: The Ability icon and description for Gazlowe’s Rock-It! Turret will now correctly appear on the Death Recap screen.
                • Hotkeys: The Move command’s Quick Cast hotkey is no longer customizable.

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