Heroes of the Storm

Patch notes tracker and viewer

We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


Bug Fixes

Heroes

  • Qhira
    • Fatal Wounds no longer causes Blood Rage to deal bonus damage to enemies that have less than 5 stacks.
    • Fatal Wounds no longer causes the activated portion of Blood Rage to deal bonus damage.

User Interface

  • Ranked: Post-game point breakdown animation now properly counts up or down.
  • Season names now properly display in order on the Profile.
  • Fixed an issue where Blizzard Checkout could fail to load when purchasing Gems.
  • The Loot Chest award animation no longer improperly displays two Loot Chests granted when a Hero Levels and a quest is completed within the same game.

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The next Heroes of the Storm patch has arrived! The update brings a new Hero, Qhira the Iresian Bounty Hunter, alongside bug fixes, new bundles, new skins, and much more! Dive on in for more information.


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General

On-Fire System

  • Hero name-plates will now display that a Hero is On-Fire when they are performing well during a match

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New Hero: Qhira, Iresian Bounty Hunter

A sworn knight and holder of a singularity shard, Qhira’s only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter--- a job she loathes, despite her exceptional skill.

Trait

  • Grappling Hook [D]
    • Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.
      • Cooldown: 25 Seconds

Basic Abilities

  • Carnage [Q]
    • Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught in its path.
      • Cost: 40 Mana
      • Cooldown: 6 seconds
  • ​​Blood Rage [W]
    • Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
    • Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
      • Cost: 35 Mana
      • Cooldown: 8 seconds
  • Revolving Sweep [E]
    • Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Reactivate to send you to the target’s location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
      • Cost: 70 Mana
      • Cooldown: 16 Seconds

Heroic Abilities

  • Unrelenting Strikes [R1]
    • Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75 seconds.
      • Cost: 60 Mana
      • Cooldown: 75 Seconds
  • Final Strike [R2]
    • After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
      • Cost: 45 Mana
      • Cooldown: 40 Seconds

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Storm League

Storm League - Season 1, 2019

  • Ranked Points are now directly mapped to a player's Storm League MMR.
    • Rank is no longer considered by the matchmaker.
    • Leaving a Ranked Match Lobby or Game results in a 500 Rank Point penalty which can be slowly regained in future matches.
  • Placement Matches have been reduced from 10 to 3.
  • Promotion and Demotion games have been removed and players will seamlessly transition through Leagues and Divisions.
    • The MMR range has been rebuilt and remapped to handle this.
  • A Team Leader (banning player in Ranked Draft) is selected on the highest Rank for placed players, or MMR for unplaced ones. In mixed teams, placed players have priority.
  • Rank Decay has been adjusted
    • Only players that are Diamond 5 or higher and that have finished their Placement Matches are eligible for decay
    • If a player's decay timer is less than 3 days, it resets to 3 days upon playing a Storm League game. If the timer is at or above 3 days, players will gain an additional grace day for each game played (up to a maximum of 30).
  • A Ranked Seasonal Questline is now available to players
    • This Questline will be available each Season and must be completed in order to be eligible for both the Ranked Seasonal Rewards and the Grand Master Leaderboards.

[NEW] The Storm League pool is now:

  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Hanamura Temple
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

The Quick Match pool is now:

  • All maps that are available in Storm League
  • Blackheart’s Bay
  • Garden of Terror
  • Warhead Junction

[NEW] Dev Comment:  Due to player feedback about their favorite Battleground being removed or least favorite added, and also us questioning the value that we were gaining by having a Battleground rotation, we’ve decided to get our Storm League pool to 11 Battlegrounds and probably leave it there for the immediate future.  The original idea behind a rotation was to facilitate a different metagame and make the game feel fresh and different, but we found that this wasn’t really panning out this way and in fact created more confusion and volatility than enjoyment.  We still think that altering the game from season to season is important to keep things feeling fresh, and we’ll be exploring ways to do this beyond our regular Hero updates and new Heroes in the future.

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Map Updates

Braxis Holdout

  • Functionality of the Braxis control-point is now consistent with that of Dragon Shire
  • Zerg Waves
    • Make-up and stats of the Zerg Wave units have been adjusted
    • Zergling
      • Health reduced from 750 to 450
      • Health scaling over time increased
      • Damage increased from 5 to 10
      • Damage scaling over time decreased
      • No longer has a 10% damage penalty to Structures
    • Baneling
      • Health reduced from 500 to 450
      • Health scaling over time increased
      • Damage increased from 55 to 150
      • Damage scaling over time decreased
      • Now have a 50% damage bonus to Heroes
      • No longer have a 50% damage bonus to Structures
      • Explosion radius increased from 2.75 to 3
      • Now prefers attacking Structures
    • Hydralisk
      • Health reduced from 1500 to 850
      • Health scaling over time increased
      • Damage increased from 25 to 70
      • Damage scaling over time decreased
      • No longer have a 10% damage penalty to Structures
    • Guardian
      • Health reduced from 2250 to 1000
      • Health scaling over time increased
      • Damage increased from 80 to 110
      • Damage scaling over time decreased
      • No longer have a 25% damage penalty to Structures
    • Ultralisk
      • Health reduced from 6000 to 4700
      • Health scaling over time increased
      • Damage increased from 50 to 100
      • Damage scaling over time decreased
      • No longer have a 10% damage penalty to Structures
    • While attacking, Guardian and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk (can occur once every 13 seconds)

Developer Comment: We've made some changes to Braxis to even out the power curve of Zerg waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause fewer Drop Pods to spawn, thereby indirectly helping against the massive zerg onslaught. The tuning changes get the zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Hero's power level over the course of a game (though Battleground events tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis. It won't greatly change the way the Battleground feels but introduce a little freshness to the map while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.

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Collection

New Bundles (Limited Time Only!)

  • Qhira Heroic Bundle
  • Warchrome Commanders Bundle
  • Deathranger Nova Bundle

New Skins

  • Fearless Qhira
  • Jade Qhira
  • Scrapper Queen Qhira
    • Berserk Scrapper Queen Qhira
    • Executor Scrapper Queen Qhira
    • Desert Scrapper Queen Qhira
    • Vanquisher Scrapper Queen Qhira
  • Deathranger Nova (Limited Time Only!)
    • Mirage Deathranger Nova
    • Rugged Deathranger Nova
    • Dusk Deathranger Nova
    • Ember Deathranger Nova
  • Daredevil Roadraider Raynor
  • Molten Diesel Speaker Nazeebo

New Mounts

  • Daredevil Helldorado
  • Scavenger’s Ripper
  • Outrider's Ripper
  • Soldier’s Ripper

New Announcer

  • Qhira Announcer

New Content

  • Several emojis, portraits, banners and other items have been added to the collection!

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Bug Fixes

  • [NEW] Interrupting Brightwing’s Intensive Winds cast will now set the cooldown to 5 seconds.
  • [NEW] Fixed various Movement Speed bugs that had occurred with the increased Movement Speed patch.
  • Zeratul no longer auto-acquires targets that walk within range while Cloaked.
  • Taking the Snowstorm talent on Jaina in the middle of a Blizzard cast no longer changes the damage value for the rest of the game.
  • Learning Yrel’s Seraphim talent while channeling or disabled no longer leaves it permanently disabled.
  • Blinding Wind, Shadow Dagger, Seeker Swarm, Frost Blast, Unstable Compound, and Weak Spot Acquired will no longer apply their effects to Heroes in Time Stop.
  • Critical Strike, Oil Spill, Lightning Fury, Ravage, Keg Smash, and Particle Grenade are now affected by cooldown reduction effects.
  • Sgt. Hammer’s Siege Mode can no longer out-range kill credit for the Salvaging the Stables questline.
  • Varian’s Banner of Ironforge now correctly displays the plus-Healing UI when augmented with Glory to the Alliance.
  • Uther can now /dance and /taunt during Eternal Vanguard.

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Click here to discuss this post with other players in the official Heroes of the Storm forums.

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.


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General

  • Movement Speed Increase
    • Increase the base Movement Speed of Heroes from 4.4 to 4.84 (+10%)

Developer Comment: We were evaluating this change last year for the gameplay updates but wanted some more time to soak it. While this is a modest increase, we feel like it makes the game feel a bit snappier, especially while in combat. We will be carefully watching how this affects Heroes with lots of skillshots and will balance as needed.

  • Each Mecha Tyrael's repeatable Mission can now only be completed up to 50 times
  • Gem purchasing has a new checkout interface. This streamlined system gives players access to more payment options from directly within the client

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Heroes

TankBruiserHealerSupportMeleeRanged
Anub'arakArtanisAnaMedivhIllidanFalstad
ETCChenAnduinMaievGreymane
Mal'GanisImperiusRehgarValeeraMephisto
SonyaZeratulOrphea
YrelValla

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Tank

Anub'arak

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Base

  • Harden Carapace [W]
    • Cooldown increased from 6 to 7 seconds

Abilities

  • Level 16
    • Epicenter [E]
      • Cooldown reduction reduced from 1.25 seconds to 1 second

Developer Comment: Anub’arak is still slightly too powerful and popular compared to other Warriors, so we’re making some more adjustments to his overall power level to bring him in line.  In the past, we reduced Harden Carapace’s cooldown soon after changing the Ability to provide significant Spell Armor, which greatly increased Anuba’rak’s overall survivability.  We’re pulling back on that change now which should help other Warriors better compete with him.

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ETC

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Base
  • Guitar Solo [E]
    • Cooldown increased from 8 to 9 seconds

Abilities

  • Level 1
  • Guitar Hero [E]
    • Healing amount increased from 40% to 60%

Developer Comment: ETC is the Warrior with the highest win-rate in the game, and his popularity has seen a spike since our last balance patch.  To get ahead of any issues, we’re slightly nerfing Guitar Solo’s cooldown and buffing Guitar Hero to compensate for the nerf.

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Mal'Ganis

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Base

  • Fel Claws [Q]
    • Cooldown reduced from 9 to 8 seconds
    • Mana cost reduced from 50 to 45

Developer Comment: We’re slightly buffing Mal’ganis’s base kit to make him a little more competitive with other Warriors.  Since so much of his power is tied to Fel Claws, even 1 second off of its cooldown should be a meaningful boon to his ability to engage, disengage, and CC opponents.

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Bruiser

Artanis

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Abilities

  • Level 4
    • Psionic Synergy [E]
      • Armor bonus increased from 20 to 30
    • Shield Battery [Trait]
      • Cooldown reduction increased from 100% to 125%
  • Level 13
    • Graviton Vortex [E]
      • Cooldown reduction increased from 1.25 to 1.75 seconds
    • Templar's Zeal [Q]
      • Cooldown reduction increased from 5 to 6 seconds

Developer Comment: MY BUFFS FOR AIUR!

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Chen

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Base

  • Keg Smash [W]
    • Delay before being able to cast Breath of Fire reduced from 1.5 to 1.25 seconds
    • Duration of 10% Slow reduced from 1.5 to 1.25 seconds
    • Duration of 40% Slow increased from 1.5 to 1.75 seconds

Abilities

  • Level 1
    • Freshest Ingredients [Trait]
      • Additional Functionality: Upon quest completion, also reduces the cooldown of Fortifying Brew by 1 second
    • Stormstout Secret Recipe [Passive]
      • Heal amount increased from 2% to 2.5%
  • Level 4
    • Withering Flames
      • Spell Power reduction increased from 30% to 40%
  • Level 10
    • Wandering Keg [R1]
      • Additional Functionality: Now also grants Chen 25 Armor for its duration
      • Cooldown reduced from 70 to 60 seconds
  • Level 13
    • Touch of Honey [W]
      • Slow amount increased from 15 to 20
  • Level 16
    • Celerity [E]
      • Armor bonus increased from 15 to 20

Developer Comment: Our favorite Brewmaster has made a big splash in the Nexus.  We’ve read the feedback that players want the interaction between Keg Smash and Breath of Fire to be more fluid, so we’re reducing the delay between the two abilities, which should make them feel better to play with as people get used to his new cadence.  We’re also buffing many of Chen’s talents, particularly those that are related to his survivability, which should help him stay in fights longer.

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Imperius

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Base

  • Molten Armor [E]
    • Healing reduced from 100% to 50% of the damage dealt
    • Bonus healing against Heroes reworded to say it is increased to 100% (baseline functionality is the same)
  • Valorous Brand [Trait]
    • Consuming a mark heals Imperius for 70
    • Damage bonus reduced from 30% to 20%

Abilities

  • Level 1
    • Impaling Light [Q]
      • Redesigned: Celestial Charge’s final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes
    • Consuming Flame [W]
      • The first enemy Hero hit with Solarion’s Fire also restores 30 Mana
  • Level 4
    • Bulwark of Flame [W]
      • Removed
    • Unshakeable Faith [E]
      • Removed
    • Battle Hunger [Trait]
      • Redesigned: Increased the healing of Valorous Brand by 50%
    • ​​Sovereign Armor [E]
      • Moved from 16
      • Armor reduced from 50 to 25
      • Duration reduced from 2.5 to 1.5 seconds
      • Damaging an enemy Hero with Molten Armor increased the duration by 0.5 seconds
    • ​​[NEW] Press Forward [Passive]
      • ​Damaging an enemy Hero sets the duration of a Regeneration Globe on Imperius to 5 seconds (unless it was already higher)
  •  Level 7
    • Blaze of Glory [W]
      • The secondary explosion from Blaze of Glory now consumes and benefits from Valorous Brand
    • Holy Fervor [Active]
      • Now has a maximum duration of 10 seconds
      • The cooldown for the Ability begins after the first attack, instead of the last
      • Cooldown increased from 25 to 30 seconds
      • Tooltip updated to reflect that the damage is a percentage bonus and stacks additively with other percentage bonuses
  • Level 13
    • Divine Rage [E]
      • Redesigned: Consuming a Valorous Brand reduces the cooldown of Molten Armor by 1 second
    • Heat of Battle [E]
      • Redesigned: Increase Molten Armor’s healing against Heroes by 2% for every 1% Health Imperius is missing
  • Level 16
    • Celestial Swiftness [Q]
      • Redesigned: Gain 20% Movement Speed for 5 seconds after casting Celestial Charge; Gain 40% Attack Speed for 5 seconds for each Hero Stunned with Celestial Charge
  • Valorous Pursuit [Active]
    • Moved from level 20
    • Cooldown increased from 12 to 20 seconds
  • Level 20
    • [NEW] Brand of Solarion [Trait]
      • Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered
    • ​​Impervious [Active]
      • Duration increased from 2 to 3 seconds

Developer Comment: Most of these changes are designed to make a few more of Imperius' Talents viable and interesting, as well as provide more opportunity for Imperius' players to show their skill with the Hero while also allowing for mechanics that opponents have more counterplay with. We shouldn't see a large shift in Imperius' role or playstyle, but rather more interesting interactions between him and his opponents.

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Sonya

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Base

  • Health increased from 2341 to 2450
  • Health Regeneration increased from 4.879 to 5.105

Developer Comment: Sonya has been a bit out of the meta in recent months.  She has a good talent tree and no outstanding issues, so we’re giving her a small buff to help her compete with other heroes in her role.

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Yrel

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Abilities

  • Level 4
    • Hand of Freedom [Active]
      • Can now be used on Yrel
      • Cooldown reduced from 22 to 20 seconds
      • Movement Speed bonus reduced from 50% to 35%
  • Level 7
    • Samaara's Light [Passive]
      • Removed
    • Righteous Momentum [W]
      • Removed Functionality: No longer increases Yrel’s Movement Speed while at maximum charge
      • Additional Functionality: Yrel’s Movement Speed is increased by 5%. Instead of being Slowed while charging Righteous Hammer, she instead quadruples the bonus
  • Level 13
    • Aldor Peacekeeper [Q]
      • Damage reduction increased from 30% to 40%
    • Repentance [E]
      • Slow duration increased from .5 to .75 seconds
  • Level 16
    • Templar's Verdict [W]
      • Damage bonus increased 4% to 6% maximum Health

Developer Comment: We gave Yrel some buffs not too long ago, and we’re doing it again to slowly bring her power level up.  Like Illidan, Yrel can be a monster when she gets going, so we’re incrementally increasing her power so that she doesn’t go out of control.  She can now cast Hand of Freedom on herself, which should make the talent much less situational.  With this round of buffs, we are looking at bringing up her mid-late game power so that she has a more meaningful power spike as the game goes on and her enemies gain more options to deal with her.

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Healer

Ana

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Abilities

  • Level 1
    • Slumber Shells [E]
      • New Functionality: Enemy Heroes are Slowed by 25% for 3 seconds when they wake up from Sleep Dart
  • Level 4
    • Overdose [E]
      • Doses applied with Sleeping Dart increased from 3 to 4
  • Level 4
    • Anti-Healer [W]
      • Bonus area of Biotic Grenade reduced from 100% to 25%
      • Fixed a bug where the bonus duration was showing as 20% when it is 25%

Developer Comment: We’re changing up some of Ana’s talents to better compete with Biotic Grenade-related choices. Slumber Shells and Overdose are receiving some buffs and changes, and Anti-Healer’s bonus radius to Biotic Grenade is being dramatically reduced. While it still remains a powerful talent, Ana players will now have to be much more precise to deny healing on multiple members of the enemy team.

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Anduin

Anduin Header

Abilities

  • Level 7
    • Blessed Recovery [Passive]
      • Tooltip now shows the required damage taken to proc its effect
    • Blinding Heal [Q]
      • Heal amount increased from 95 to 104

Developer Comment: To give players more insight into what the damage threshold is that they need to meet for its effect, Blessed Recovery will now show the damage required for its effect to proc.

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Rehgar

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Abilities

Changed the order of various talents ot better match other Heroes (Q, W, E, etc.) 

  • Level 4
    • Spiritwalker's Grace [Q]
      • Removed
    • Totemic Projection [E]
      • Moved to Level 7
  • Level 4
    • Tidal Waves [Q]
      • ​Additional Functionality: Also reduces the Mana cost of Chain Heal from 55 to 40

Developer Comment: Spiritwalker’s Grace is not performing compared to other options on its tier, and its synergy with Tidal Waves is strong enough that it warrants the talents being combined.  To add some flavor to his Level 4 talents, we’re also giving Rehgar the option to pick Totemic Projection on this tier, which should open up some new options now that it can be picked in combination with talents like Blood and Thunder and Cleanse.

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Support

Medivh

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Abilities
  • Level 7
    • Mystic Assault [Q]
      • Damage and Healing bonuses increased from 40% to 50% of damage dealt
  • Level 20
    • Arcane Brilliance [Active]
      • Spell Power bonus increased from 10% to 15%
    • Dust of Disappearance [Active]
      • Duration increased from 20 to 40 seconds

Developer Comment: We’re making some small adjustments to Medivh’s under-picked talents.  Mystic Assault sees a fairly significant buff to its overall output as long as Medivh can consistently land Arcane Rifts, whereas Arcane Brilliance and Dust of Disappearance should now better be able to compete with the other Level 20 options. 

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Melee

Illidan

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Abilities
  • Level 4
    • Rapid Chase [Q]
      • Movement Speed bonus increased from 15% to 20%
      • Movement Speed bonus duration increased from 2 to 3 seconds
  • Level 7
    • Reflexive Block [Q]
      • Number of attacks blocked increased from 2 to 3

  • Level 16
    • Fiery Brand [Passive]
      • Damage increased from 7% to 8% maximum Health
    • Blades of Azzinoth [Active]
      • Now starts with Blades of Azzinoth able to be cast when the talent is picked

Developer Comment: Due to his resourceless, infinitely life-stealing, highly mobile nature, even a small buff can turn Illidan into an unstoppable nightmare.  It’s been long enough though, and a few talent buffs couldn’t possibly cause him to go wildly out of control…  right?  Right.

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Maiev

Divider_Hero_Maiev.png

Abilities

  • Level 4
    • Sudden Vengeance [E]
      • Damage increased from 5% to 6% maximum Health
  • Level 7
    • Bonds of Corruption [W]
      • Adjusted Functionality: Now reduces Armor by 10 for 4 seconds

Developer Comment: We’re slightly adjusting Bonds of Corruption to better take advantage of Maiev’s ability to capitalize on good Umbral Bind pulls by following up with multiple casts of Fan of Knives.  This should allow the talent to be more generally useful outside of teams that primarily take advantage of auto-attacks for their damage.

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Valeera

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Abilities

  • Level 1
    • Vigor [Passive]
      • Energy Regeneration increased from 2.5 to 3 per second
    • ​​Subtlety [Trait]
      • Energy Regeneration increased from 8 to 10
  • Level 4
    • Hemorrhage [E]
      • Bonus Basic Attack damage increased from 30% to 40%
    • Initiative [Trait]
      • Additional Functionality: Also grants Valeera an additional 15% Movement Speed for 3 seconds when using Ambush, Cheap Shot, or Garrote
  • Level 7
    • Fatal Finesse [W]
      • Damage bonus per stack increased from 4 to 6
      • Stacks required to finish quest reduced from 20 to 15
      • This changes the maximum bonus damage to Blade Flurry from 80 to 90
  • Level 16
    • Thistle Tea [Active]
      • Cooldown reduced from 60 to 40 seconds

Developer Comment: Since we have not made changes to her for some time, we took a pass at Valeera’s talents and found some that could use improvements. 

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Zeratul

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Abilities

  • Level 1
    • Shadow Hunter [E]
      • Cooldown reduction from Basic Attacks increased from 1 to 1.5 seconds
    • ​​Move Unseen [Trait]
      • Additional functionality: Reduce the cooldown of Permanent Cloak by 1 second
  • Level 7
    • Wormhole [E]
      • Adjusted Functionality: Wormhole cannot be cast for 1.25 seconds after Blink is used
      • Duration that Zeratul can use Wormhole increased from 3 to 4 seconds
    • Warp Skirmisher [Passive]
      • Bonus damage increased from 40% to 50%
      • No longer requires Zeratul to attack a target within 6 seconds of teleporting with Vorpal Blade
      • Additional Functionality: Bonus damage also activates on Zeratul’s first Basic Attack after entering Stealth
  • Level 16

    • Sentenced to Death [W]
      • Adjusted Functionality: Bonus damage also applies to enemies who are Slowed by Singularity Spike
      • Damage bonus reduced from 30% to 25%

Developer Comment: For a long time, Zeratul’s talent picks have been dominated by the combination of Wormhole and Cleave-related talents.  We’ve tried to nerf various Cleave talents in the past to promote other playstyles, but it has not yielded effective-enough results.  We believe that the main culprit is the power of Wormhole giving Zeratul too much control over dealing damage incredibly quickly with Cleave before enemies can respond.  With this change, Zeratul will have to commit for a little over 1 second to where he teleports to before being able to return to his starting location, which should give opponents who are paying attention to him time to punish him for mistakes.  In addition to this change, we’re buffing some of Zeratul’s alternative talents to promote his other playstyles. 

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Ranged Assassin

Falstad

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Abilities

  • Level 4
    • Updraft [E]
      • Shield bonus increased from 40% to 60%
  • Level 7
    • Secret Weapon [Q]
      • Bonus damage increased from 60% to 80%
  • Level 16
    • Crippling Hammer [Q]
      • Slow amount increased from 50% to 60%

Developer Comment: It’s been awhile since we last touched Falstad, so we took a look at his talents and found some spots that could use some buffs.

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Greymane

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Base

  • Basic Attack damage increased from 140 to 148

Abilities

  • Level 7
    • Incendiary Elixir [Q]
      • Damage bonus per stack increased from 15 to 20
  • Level 10
    • Cursed Bullet [R2]
      • Damage increased from 35% to 40%

Developer Comment: Greymane has a storied history of being an incredibly powerful, consistent hero in the hands of experienced players.  While we had to nerf him several times over the years, we believe it’s been long enough, and so we’re giving him some small buffs to be brought back into the meta.

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Mephisto

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Abilities

  • Level 1
    • Anger [Passive]
      • Removed
    • ​​Furiour Spark [W]
      • Damage increased from 90 to 95
    • ​​Malicious Intent [E]
      • Spell Power bonus increased from 15% to 20%
  • Level 4
    • Spite [Passive]
      • Healing Globe duration bonus increased from 100% to 125%
      • Cooldown reduction increased from .5 to .75 seconds
  • Level 13
    • Shard of Hate [Passive]
      • Additional Functionality: Now also causes Mephisto’s attacks to activate Lord of Hatred, reducing Basic Ability cooldowns by 1 second

Developer Comment: Anger and Shard of Hate have such obvious synergy that it is too often a mistake to not take one without the other.  We’re combining their functionalities while also doing a pass on his other underperforming talents.

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Orphea

Divider_Hero_Orphea_Crop.png

Abilities

  • Level 1
    • En Pointe [Q]
      • Bonus damage increased from 75% to 90%
    • ​​Growing Nightmare [E]
      • Adjusted functionality: If at least 2 enemy Heroes are hit by Wave of Dread, then its eruption’s damage is increased by 60%
  • Level 4
    • Allegrissimo [Q]
      • Shadow Waltz cooldown when hitting enemy Heroes at its end changed from 1 second to .75 seconds
    • Backbiter [W]
      • Bonus maximum Health increased from 10% to 15%
  • Level 7
    • Insatiable [W]
      • Chomp’s cooldown when hitting enemy Heroes changed from 2 seconds to 1.5 seconds

Developer Comment: The combination of Ancestral Strength and Fright is both powerful and currently too attractive compared to other options, so we’re beefing up alternatives to promote Orphea’s other playstyles.

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Valla

Divider_Hero_Valla_Crop.png

Base

  • Health increased from 1273 to 1340

Abilities

  • Level 1
    • Caltrops [E]
      • Slow amount increased from 25% to 40%
  • Level 16
    • Seething Hatred [Trait]
      • Removed Functionality: No longer increases the duration of Hatred
      • New Functionality: Valla gains 15% Spell Power while at 10 stacks of Hatred

Developer Comment: Similar to Greymane, Valla has had a storied history of being a powerhouse hero in the right situations.  She has not been meta for some time, so we’re buffing her up some to incentivize people to try her a little more often.

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Bug Fixes/Updates

General
  • Removed Sgt. Hammer from ARAM

Developer Comment: We have been receiving a lot of feedback regarding Sergeant Hammer's playstyle in ARAM. While we are looking to make larger changes to the game mode in the near future, we decided it was best to remove her from the ARAM shuffle-pick for the time being

  • [MechaStorm II] Fixed MechaStorm countdown timer
  • [MechaStorm II] Fixed MechaStorm repeatable event quests to 50 times
  • Fixed issue where voice lines for Maltheal couldn’t be used while equipped with the Xenotech Malthael skin
  • [MechaStorm II] Fixed issues with text being cut off during Special Event Quest Tooltip Windows when switching Tooltip Windows 
Battlegrounds

  • Hanamura Temple
    • Swordsman Mercenary camps respawn timer increased from 120 to 150 seconds
  • Mercenary
    • Impaler Mercenary Basic Attack damage has been increased from 50 to 65

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Our next Heroes of the Storm patch is live and brings several bug fixes, a new event, new bundles, skins and mounts, along with a Chen rework and more! Read on for more information.


Quick Navigation:


Collection

Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

New Bundles (Limited Time Only!)
  • MechasStorm II Bundle
  • Mecha Yrel Skin Pack
  • Mecha Valla Skin Pack
  • Xenotech Malthael Skin Pack
  • Seraph Wing Bundle

New Skins (Limited Time Only!)

  • Mecha Yrel
    • Prototype Mecha Yrel
    • Master Mecha Yrel
    • Lunar Mecha Yrel
    • Carbon Fiber Mecha Yrel
  • Mecha Valla
    • ​Prototype Mecha Valla 
    • Master Mecha Valla
    • Solar Mecha Valla
    • Alloy Mecha Valla
  • Xenotech Malthael
    • Apex Xenotech Malthael
    • Twilight Xenotech Malthael
    • Umbral Xenotech Malthael
    • Gamma Xenotech Malthael
  • Hunter Mecha Dehaka
  • Galactic Xenotech Abathur
  • Maritime Dropkick Kharazim

New Mounts (Limited Time Only!)

  • Seraph Wing
    • Holy Seraph Wing
    • Fierce Seraph Wing
    • Eternal Seraph Wing
    • Guardian Seraph Wing
    • Prototype Seraph Wing
  • Fel Razorgrin

New Portraits and Sprays (Limited Time Only!)

  • Several new sprays and portraits have also been added to the game.

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MechaStorm II

Xenotech threatens the planet once again. This new invasion is being led by Mecha Malthael, sowing havoc and destruction across Neo-Stormwind. Many outposts and cities have already felt the wrath of the Mecha Archangel of Death.

A new generation of Heroes arise to defend the innocent. Equipped with cutting edge Mecha technology provided by Neo-President Anduin, the young pilots prepare for the battles ahead.

You must stand together alongside Valla and Yrel as members of the MechaStorm to help bring Xenotech’s Mecha Malthael’s advance to a halt. However, you must first make sure your equipment is up to the task.

MechaStorm II Quest Chain

Repair, upgrade and run repeatable combat simulation missions for each part of Mecha Tyrael. Join the Neo-Stormwind’s mobile Mecha squadron alongside Valla and Yrel to help push back the Xenotech invasion being led by Mecha Malthael.

Earn Mecha-themed sprays, portraits and loot boxes while working to unlock Tyrael the Hero as well as the unique Perfect Mecha Tyrael skin.

MechaStorm II Loot Chests

From June 17th to August 5th, your main goal will be working to thwart the Xenotech invasion. During this time all Loot Chests earned or bought with Gold will be Mechastorm II Loot Chests (excluding Hero-specific ones). These Loot Chests guarantee at least one item from either MechaStorm II or previous years’ Summer Events.

Note: Loot Chests earned prior to the start of this event will not become MechaStorm II Loot Chests.

UPDATE: The Ranked Season naming convention has been changed. We are changing the naming convention to be a numbers and year string instead.  

Examples:

  • For the 1st season ending in 2019 the string would be "2019 Season 1"
  • Storm League Preseason would be "2019 Season 2"
  • Storm League initial season  would be "2019 Season 3"

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Heroes

Bruiser


Bruiser

Chen

Base
  • Keg Smash [W]
    • Brew cost increased from 20 to 30
    • New functionality: Smash Chen's keg, dealing damage, drenching affected enemies in Brew for 3 seconds, and Slowing them by 10% for 1.5 seconds. After 1.5 seconds, the Slow is increased to 40% for 1.5 seconds. After being used, this ability becomes Breath of Fire.
  • Breath of Fire [E]
    • This ability has been moved to the W button, and is available after Keg Smash has been used
    • Cooldown reduced from 5 seconds to 1.5 seconds
    • Impact damage reduced from 96 to 85
    • Periodic damage increased from 32 to 55
    • Brew cost reduced from 30 to 10
    • Adjusted functionality: Using Breath of Fire on Brew-soaked enemy causes them to be Ignited, dealing damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash
  • New Ability: Stagger [E]
    • Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. 18-second CD
  • Fortifying Brew [Trait]
    • No longer grants 25 Brew instantly
    • Brew regeneration increased from 30 to 50 per second
    • Cooldown increased from 5 to 7 seconds
    • Channel time reduced from 5 to 4 seconds
    • Shield amount decreased from 196 to 180 per second
    • This reduces the total shields for fully drinking from 588 to 540
    • Shield duration increased from 2 to 4 seconds

    Talents

    • Level 1
      • Stormstout Secret Recipe [Passive]
        • Moved from Level 20
        • Healing increased from 1.5% to 2% of Chen’s maximum health
      • New Talent: Eye of the Tiger [Passive]
        • Adjusted functionality - Quest: Increase Regeneration Globe Healing duration by 100%. Reward: After collecting 15 Regeneration Globes, 50% of the Shield from Fortifying Brew persists indefinitely after drinking
    • Level 4
      • Keg Toss [W]
        • Removed
      • Withering Flames [W]
        • Moved from Level 13
        • Duration increased from 3 to 4 seconds
      • Accumulating Flame [W]
        • Moved from Level 1
        • New functionality: Increase Ignited damage by 25% and Basic Attacks against enemy Heroes who are Ignited increase its duration by .75 seconds
    • Level 7
      • Bolder Flavor [Trait]
        • Removed
      • Elusive Brawler [Active]
        • Moved from Level 1
        • Additional functionality: While active, also grants Chen 30% Movement Speed
      • New Talent: Gift of the Ox [E]
        • Increase Stagger’s duration by .5 seconds, and reduce the amount of damage taken over time to 60% of damage taken
    • Level 10
      • Wandering Keg [R1]
        • Wandering Keg's Movement Speed bonus no longer stacks with other Movement Speed bonuses.
        • Movement speed bonus increased from 60% to 70% 
        • Knockback duration increased by ~28%
        • Knockback speed increased by ~53%
      • Storm Earth Fire [R2]
        • Spirit Health reduced from 75% of Chen's Health to 70%
        • Each ability can only be cast once. The final ability that is cast is empowered.
      • Storm [Q]
        • New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds.
      • Earth [W]
        • New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds.
        • Earth Ability range increased from 7 to 9
        • Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds
        • Earth Unit attack period increased from 2 to 1.5
      • Fire [E]
        • New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration
      • Level 13
        • Ring of Fire [W]
          • Moved from Level 4
          • Adjusted functionality: After Igniting an enemy, burst into flames, dealing damage to nearby enemies
          • Duration increased from 3 to 5 seconds
          • Damage increased from 52 to 60
        • Enough to Share [Trait]
          • Moved from Level 16
          • Additional functionality:Duration increased from 2 to 4 seconds
          • Allied Shield amount increased from 27 to 70
          • Additional functionality: Now also instantly Shields Chen for 180
      • Pressure Point [Q]
        • Adjusted functionality: Flying Kick Slows the target enemy for 35% for 1 second, or by 70% if Chen has Shields from Fortifying Brew
      • A Touch of Honey [W]
        • New functionality: Increase the Slow from Keg Smash by 10% and its duration by .5 seconds
    • Level 16
      • Another Round [W]
        • Removed
      • New Talent: Celerity [E]
        • Basic Attacks against Slowed, Rooted, or Stunned enemy Heroes reduce the cooldown of Stagger by 1.5 seconds and grant Chen 15 Armor for 3 seconds
      • New Talent: Combo Strikes [Trait]
        • Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 50% Attack Speed
      • Flying Leap [Q]
        • Additional Functionality: Reduce the cooldown of Flying Leap by .5 seconds each time an enemy Hero takes damage from being Ignited
      • Level 20
        • Purifying Brew [Trait]
          • Moved from Level 7
          • New functionality: Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds
        • New Talent: Energizing Brew [Trait]
          • If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds
        • Untapped Potential [R1]
          • Armor bonus increased from 60 to 75
          • Armor bonus now lasts for 3 seconds after Wandering Keg expires
          • Movement Speed increased from 100% to 125%
        • Elemental Conduit [R2]
          • New functionality: Increase the spirits’ Health to 100% of Chen’s maximum Health and all of their abilities are empowered

      Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen’s cooldowns should result in a formidable hero that will make a great addition to any team.

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      Bug Fixes

      General

      • FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick.
      • FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.
      • FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game.
      • FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team)
      • FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area.
      • FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen.
      • FIXED: Mecha Valla plays ability sounds that were missing.
      • FIXED: Sledgehammer no longer grants additional Stormbolt Quest stacks on non-Heroic targets.

      Heroes, Abilities, & Talents

      • Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental.
      • D.Va: D.Va's Mech is no longer immune to friendly abilities.
      • Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.
      • Sylvanas: Using any attack on any previously enemy footmen who have been affected by Possession and turned allied, will still receive friendly fire damage from attacks.
      • Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide.
      • Anub’arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away.

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      Click here to discuss this post with other players in the official Heroes of the Storm forums.

Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.


Quick Navigation:


General

  • New Bundles
    • The following new bundles are only available for a limited time!
      • Glory to the Firstborn Bundle
      • Reaver Bundle
  • New Mount  
    • Reaver
    • Solarite Reaver
    • Tal’darim Reaver

  • New Skins
    • Fenix
    • Crystalline Ruinwalker Fenix
    • Arcane Ruinwalker Fenix
    • Falstad
    • Spectral Buccaneer Falstad
    • Zagara
    • Smoldering Desert Queen Zagara

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Heroes

TankBruiserHealerSupportMeleeRanged
Anub'arakImperiusAnaZaryaAlarakGul’dan
BlazeMalthaelAnduinMaievJaina
ETCRagnarosDeckardZeratulLunara
GarroshRexxarKharazimRaynor
JohannaStukovSylvanas
Mal’Ganis
Muradin
Stitches

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Tank

Anub'arak

Divider_Hero_anubarak_Crop.png

Abilities

  • Level 1
    • Legion of Beetles [Trait]
      • Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds
  • Level 10
    • Cocoon [R2]
      • Health reduced from 32 to 28
      • This reduces the time that the Cocoon naturally decays from 8 to 7 seconds

Developer Comment: Anub’arak is still overperforming compared to other Warriors, so this time we are reducing the power of Legion of Beetles and Cocoon, which are still stand out talents for him.  We are hesitant to over-nerf him, so our strategy going forward is to combine these smaller nerfs with buffs to other Warriors to create a healthier meta for the role.

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Blaze

Base

  • Jet Propulsion [E]
    • Cooldown reduced from 9 to 8 seconds
    • Mana cost reduced from 45 to 40
  • Pyromania [Trait]
    • Armor bonus increased from 35 to 40

Abilities

  • Level 4
  • Oil Dispersal [W]
    • Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana
  • Feeding the Flame [Q]
    •  Removed
  • Level 10
    • Bunker Drop [R1]
      • Cooldown reduced from 80 to 70 seconds
      • Mana cost reduced from 80 to 70
  • Level 13
    • Suppressive Fire [Q]
      • Spell Power reduction increased from 20% to 25% per stack
  • Level 16
    • Thermal Protection [E]
      • Cooldown reduction reduced from 1.5 to 1.25 seconds

Developer Comment: Blaze has been outperformed by other heroes in the last few months, and these changes are intended to bring him a bit more back into the meta.  Most of these buffs are intended to help his tanking capabilities, particularly when it comes to his initiation and survivability.

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ETC

Divider_Hero_ETC_Crop.png

Abilities

  • Level 1
    • Guitar Hero [E]
      • Additional functionality: Basic Attacks now increase the duration of Guitar Solo by .25 seconds
      • Healing reduced from 50% to 40%
    • Block Party [Trait]
      • Physical Armor amount increased from 50 to 75
  • Level 4
    • Speed Metal [Trait]
      • Bonus Movement Speed increased from 15% to 20%
  • Level 7​
    • Hammer-On [Passive]
      • Bonus damage increased from 35% to 40%

Developer Comment: Some of ETC’s talents could use some beefing up, so we’re milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub’arak, Diablo, and Garrosh.  Don’t worry, if these changes butcher his balance we’ll take stock of the situation and nerf him appropriately.

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Garrosh

Divider_Hero_Garrosh_Crop.png

Base

  • Wrecking Ball [E]
    • Cooldown increased from 14 to 16 seconds

Abilities

  • Level 1
    • Unrivaled Strength [E]
      • Damage bonus increased from 75% to 125%
    • Body Check [Active]
      • Slow amount reduced from 30% to 35%
      • No longer deals bonus damage or Slow amount based on Armor Up’s bonus
      • Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds
  • Level 7
    • Brute Force [Active]
      • Removed
  • Level 10
    • Decimate [R1]
      • Slow amount increased from 30% to 40%
  • Level 16
    • Mortal Combo [Q]
      • Cooldown reduction increased from 9 to 10 seconds
      • Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball.

  • Level 20
    • Deadly Calm [R2]
      • Damage reduction increased from 20% to 25%

Developer Comment: While Garrosh is incredibly popular due to his ability to heavily displace enemy Heroes, he is not outperforming other Heroes in the game, sitting at a 48% win rate at higher levels of play in the hands of people who are skilled with him specifically. At lower levels of play his win rate drops to 47.2%, where he wins the award for being the second lowest win-rate Warrior in the game.  We’re slightly nerfing Wrecking Ball’s cooldown to help address his high popularity and frustrations playing against him, and buffing some of his under-picked talents to better compete with their peers to help stabilize his talent tree.

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Johanna

Divider_Hero_Johanna_Crop.png

Base

  • Condemn [W]
    • Damage increased from 55 to 58

Abilities

  • Level 1
    • Hold Your Ground [Trait]
      • Cooldown reduction increased from 4 to 5 seconds
      • Shield bonus increased from 50% to 60
  • Level 4
    • Eternal Retaliation [W]
      • Cooldown reduction per enemy hit increased from .5 to .75 seconds
      • Maximum targets reduced from 10 to 8
    • Zealous Glare [E]
      • Shield Glare duration increased from .75 seconds to 1 second
  • Level 20
    • Radiating Faith [R2]
      • Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration

Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team.  In addition to giving her some talent buffs, we’re increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear.

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Mal'Ganis

Divider_Hero_Malganis_Crop.png

Abilities

  • Level 1
    • Winged Guard [W]
      • Physical Armor bonus increased from 50 to 75
    • Vampiric Aura [Trait]
      • Healing increased from 10% to 15% of Physical damage dealt
    • Time to Feed [Passive]
      • Healing increased from 48 to 52
  • Level 4
    • Might of Sargeras [W]
      • Armor bonus duration increased from 2 seconds to 2.5 seconds
  • Level 7
    • Black Claws [Q]
      • Damage bonus increased from 45% to 60%
    • Spreading Plague [E]
      • Duration increased from 4 to 5 seconds
    • Nightmare Fuel [Passive]
      • No longer grants Mal’ganis 30% bonus damage while in a bush or after leaving a bush
      • Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush
      • Bonus damage when waking Sleeping targets increased from 150% to 200%
  • Level 16
    • Frenzied Assault [Passive]
      • Bonus Attack Speed increased from 40% to 50%
      • Bonus Physical damage increased from 15% to 20%

Developer Comment: We’ve nerfed Mal’ganis multiple times since his release, and he has fallen off a bit too much since our last round.  These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.

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Muradin

Abilities

  • Level 1
    • Changed the order of Muradin’s Level 1 talents to be the same as other Heroes (Q, W, E, etc.)
    • Third Wind [Trait]
      • Health Restoration rate increased from 83 to 90, and the improved rate from 166 to 180
  • Level 4
    • Sledgehammer
      • Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest
    • Reverberation [W]
      • Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy
  • Level 7
    • Heavy Impact [E]
      • Slow duration increased from .75 to 1.25 seconds
    • Skullcracker [Passvie]
      • Bonus damage increased from 70% to 90%
  • Level 13
    • Thunder Strike [W]
      • Additional functionality: Now also increases Muradin's Dwarf Toss Armor duration from 2 to 4 seconds
    • Bronzebeard Rage [Passive]
      • Damage increased from 19 to 20
      • Additional functionality: Now also heals Muradin for 75% of the damage dealt

Developer Comment: We’re buffing some of Muradin’s underutilized talents, and giving all of his Level 13 options some kind of survivability so that they better compete with Healing Static.

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Stitches

Divider_Hero_Stitches_Crop.png

Abilities

  • Level 4
    • Chop Chop [W]
      • Duration increased from 5 to 6 seconds
  • Level 13
    • Digestive Juices [E]
      • No longer increases the damage of Devour to enemy Heroes
      • Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds
    • Gas Flare [Passive]
      • Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds
  • Level 16
    • Meat Hook [Q]
      • Bonus Healing increased from 16% to 20%

Developer Comment: Stitches like buffs.  We like Stitches.  We give Stitches buffs.  When Stitches happy, you happy too!

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Bruiser

Imperius

Divider_Hero_imperius_Crop.png

Abilities

  • Level 1
    • Consuming Flame [W]
      • Damage bonus changed from 125% to 100%
      • This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 54
  • Level 7
    • Flash of Anger [Q]
      • Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
      • Damage reduced from 198 to 180

Developer Comment: To make it more consistent with other damage modifiers, we are changing Consuming Flame’s bonus from a flat amount to a percent bonus, which will make it scale with Imperius’s level.  This is a slight nerf to his Level 1 damage, but overall a fairly significant buff to the talent during the middle and later portions of the game.  To make Flash of Anger more reliable, we are changing its functionality to be about consuming marks of Celestial Charge instead of trying to hit enemy Heroes first with Solarion’s Fire.  To compensate for the power and reliability bonuses we’re giving, we are reverting the damage bonus that we gave to the talent last patch.  This functionality change should make the use case for the talent much more clear: Impale enemies, gain benefits.

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Malthael

Divider_Hero_malthael_Crop.png

Abilities

  • Level 4
    • Throwing Shade [E]
      • Quest requirement reduced from 15 to 12
  • Level 10
    • Tormented Souls [R1]
      • Mana cost reduced from 100 to 20
  • Level 16
    • Mortality [W]
      • Damage increased from 6% to 8% maximum Health

Developer Comment: We read the feedback that it is difficult to capitalize on the cooldown resets on Wraith Strike due to the high Mana cost of casting the ability multiple times.  To compensate for this, we are drastically reducing the Mana cost of Tormented Souls, which should make it much easier to get value. 

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Ragnaros

Divider_Hero_Ragnaros_crop.png

Base

  • Health increased from 2000 to 2075
  • Health Regeneration increased from 4.168 to 4.323
  • Basic Attack damage increased from 171 to 180

Abilities

  • Level 20
    • Flames of Sulfuron [R1]
      • Bonus Stun duration increased from .5 seconds to 1 second
      • Slow duration increased from 2 to 2.5 seconds
    • Submerge [Active]
      • Cooldown reduced from 90 to 60 seconds

Developer Comment: It’s been awhile since we’ve reevaluated the Firelord’s place in the Nexus.  Overall he’s doing fairly well, but we felt he could use a small buff to compete with the current meta heroes in the game.  We also saw this as an opportunity to help his Level 20 pick rates out, so we’re buffing Flames of Sulfuron to be a fairly meaningful Stun increase and increasing the uptime of Submerge.

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Rexxar

Divider_Hero_Rexxar_Cropped.png

Base

  • Misha’s Health reduced from 1762 to 1620
  • Misha’s Health Regeneration reduced from 3.671 to 3.375
  • Misha’s Health scaling increased from 4% to 4.75%
  • Misha’s Health Regeneration scaling increased from 4% to 4.75%

Developer Comment: These changes are to make Rexxar’s laning phase a little less overwhelming for the majority of opponents, particularly on maps with control points.  We're slightly lowering Misha's power in the early game, but increasing her scaling so that she is less powerful in early-game trades, but is still a threat in the mid to late portions of the game.

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Healer

Ana

Divider_Hero_Ana_Crop.png

Base

  • Biotic Grenade [W]
    • Allied Healing amount reduced from 166 to 152

Developer Comment: While Ana is currently not greatly outperforming other Healers, even at the highest level of play, she is being seen much more often compared to her peers.  We’re reducing the healing power of Biotic Grenade, which should bring her down a notch as well as reduce the power of its associated talents.

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Anduin

Anduin Header

Base

  • Flash Heal [Q]
    • Mana cost reduced from 30 to 25
  • Divine Star [Q]​ 
    • Mana cost increased from 45 to 50

Abilities

  • Level 1
    • ​​Renew [Q]
      • Healing increased from 23 to 26 per second
    • Pursued by Grace [Passive]
      • Healing increased from 28 to 33
    • Bold Strategy [Passive]
      • Cooldown increase increased from 1 to 2 seconds
  • Level 4
    • Holy Reach [E]
      • Bonus Basic Attack damage increased from 50% to 75%
      • Healing increased from 90 to 100
  • Level 7
    • Binding Heal [Q]
      • Healing increased from 80 to 95
    • Power Word: Shield [W]
      • Shielding increased from 165 to 172
  • Level 10
    • Light Bomb [R2]
      • Shielding increased from 140 to 165
  • Level 13
    • Enchant Boots – Lion’s Speed [Trait]
      • Movement Speed increased from triple to quadruple while Leap of Faith’s cooldown is available
    • Push Forward [Passive]
      • Maximum Movement Speed increased from 15% to 20%
      • Movement Speed per enemy hit increased from 2% to 2.5%
  • Level 16
    • Evenhanded Blessings [Q]
      • Cooldown reduction increased from 40% to 50%
    • Holy Nova [W]
      • Damage increased from 100 to 105
      • Healing increased from 100 to 105
    • Inner Focus [Active]
      • Cooldown reduction per Hero hit with Divine Star reduced from 10 to 8 seconds
    • Lightwell [Active]
      • Cooldown increased from 70 to 80 seconds

Developer Comment: Anduin’s Light is bringing victory! Just about 48% of the time, which is great for a new Hero release. What we’re aiming to do though is buff up a lot of the lesser chosen Talents on him so that he feels like he has a greater variety of options. We’re also looking to make Bold Strategy a little more bold, and a little less automatic. We’re aiming to do this by reducing his higher than typical Mana tension baseline (which Bold Strategy helped alleviated by increasing Flash Heal’s cooldown and making his healing more efficient), while also increasing the cooldown penalty for Bold Strategy. This is in addition to buffing up the other two Talents on the tier, which also buffs Bold Strategy. Net result is that Pursued by Grace and Renew will give Anduin a little more consistent healing, and potentially open up synergy with the significantly buffed Binding Heal at level 7.

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Deckard Cain

Divider_Hero_deckard_Crop.png

Abilities

  • Level 20
    • Perfect Gems [W]
      • Horadric Cube cooldown reduction increased from 5 to 6 seconds
    • Respect the Elderly [R1]
      • Silence and Blind duration increased from 2 to 3 seconds
    • Morenados! [R2]
      • Cooldown reduction increased from 6 to 10 seconds

Developer Comment: Deckard has been performing well since his last round of buffs.  These changes are to increase the competitiveness of his Level 20 talents, which are all currently being outshone by Bottomless Flask.

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Kharazim

Base

  • Radiant Dash [Q]
    • Mana cost reduced from 30 to 25
  • Deadly Reach [E]
    • Mana cost reduced from 50 to 45

Abilities

  • Level 7
    • Heavenly Zeal [W]
      • Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds
      • Now shows Crit kickers for when allies gain increased healing
    • Blazing Fists [E]
      • Additional functionality: Now also increases the duration of Deadly Reach by 100%
  • Level 10
    • Divine Palm [R1]
      • Cooldown reduced from 60 to 50 seconds
  • Level 13
    • Fists of Fury [E]
      • Removed
  • Level 16
    • ​​Dash of Light [W]
      • Removed

Developer Comment: To better round out Kharazim’s Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on.  This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed.  For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build.

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Stukov

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Abilities

  • Level 1
    • Fetid Touch [W]
      • Additional functionality: After hitting 15 enemy Heroes with Weghted Pustule, remove half of its Mana cost
  • Level 7
    • Targeted Excision [Trait]
      • Additional functionality: Also reduces the cooldowns of Stukov’s Basic Abilities by 1.5 seconds
  • Level 13
    • It Hungers [E]
      • Enemy Heroes hit required reduced from 12 to 10
    • Poppin’ Pustules [Trait]
      • Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them
  • Level 16
    • Universal Carrier [Q]
      • Healing reduction on Healing Pathogen reduced from 50% to 40%

Developer Comment: We’re making some quality of life changes to some of Stukov’s talents to make them better.  Targeted Excision in particular suffered from some awkwardness where when used properly, the cooldown of Bio-Kill Switch would often be lower than the cooldowns of his Healing Pathogen and Weighted Pustule, which made part of its benefit meaningless.  This change should make its 5-second cooldown more important, as he can use his other abilities sooner after his initial cast of Bio-Kill Switch.

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Support

Zarya

Abilities
  • Level 1
    • Together We Are Strong [E]
      • Damage done by allies per energy gained reduced from 6 to 5
      • Maximum energy gain per Shield increased from 30 to 40
  • Level 20
    • Gravity Kills [R1]
      • No longer deals damage to enemy Heroes
      • Additional functionality: Now Silences enemy Heroes for its duration
    • Clear Out [R2]
      • No longer increases Zarya’s maximum Energy
      • Additional functionality: Now increases the duration of Expulsion Zone by 1.5 seconds

Developer Comment: We saw an opportunity to improve Zarya’s Heroic options, and while taking a look at her saw that Together We Are Strong was also underperforming compared to its peers, so we’re giving all of these talents a bit more punch.

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Melee Assassin

Alarak

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Abilities

  • Level 4
    • Chaos Reigns [Q]
      • Damage bonus after hitting 15 Heroes increased from 50 to 60
      • Damage bonus after hitting 2 Heroes with a single Discord Strike increased from 50 to 60
      • Damage bonus for hitting 3 enemy Heroes in a single Discord Strike increased from 80 to 100
    • Negatively Charged [E]
      • Damage bonus per stack reduced from 5% to 4%
    • Show of Force [Trait]
      • Damage reduced from 80 to 68
    • Additional Functionality: Hitting an enemy Hero with 3 of Alarak’s abilities within 2 seconds also grants Alarak 2% Sadism, up to 20% maximum.  This bonus Sadism is lost on death

Developer Comment: These changes are meant to create better competition between Alarak’s Level 4 talents.  We are buffing Chaos Reigns and giving Show of Force an exciting new scaling bonus, while also reducing the power of Negatively Charged.  While we realize that Negatively Charged is an extremely attractive talent that can sometimes get out of control when Alarak gets a lot of stacks, and an obvious way to nerf it would be to cap its stacks, a large part of the enjoyment of playing Alarak and of taking talents like Negatively Charged is about living the dream when playing well.  We are instead going to try simply reducing the bonus and making the other talents on the tier more attractive, which should hopefully help talent picks on other tiers as well.

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Maiev

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Base

  • Spirit of Vengeance [E]
    • Damage reduced from 180 to 150

Abilities

  • Level 4
    • Sudden Vengeance [E]
      • No longer requires Maiev to Blink within .35 seconds of the Spirit of Vengeance hitting an enemy Hero for its effect to proc
  • Level 7
    • Ruthless Spirit [E]
      • New functionality: Hitting an enemy Hero with Spirit of Vengeance causes Maiev to deal 15% increased damage for 4 seconds.  This can stack up to 2 times.

Developer Comment: To help curb Maiev’s performance at the highest levels of play, we are reducing her wave clear damage with Spirit of Vengeance, which should mitigate her ability to easily rotate between lanes for ganks.  Due to the fairly low pick rates of talents related to the ability, we also saw an opportunity to beef them up and make them more meaningful options compared to others on their tiers.

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Zeratul

Divider_Hero_Zeratul_Crop.png

Abilities

  • Cleave [Q]
    • Damage reduced from 212 to 200

Developer Comment: eratul has been a considerable threat, particularly at the higher levels of play.  This change is meant to simply reduce his power.  We chose to nerf Cleave because it is his least interactive way of dealing damage, particularly when combined with Wormhole. 

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Ranged Assassin

Gul'dan

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Abilities

  • Level 1
    • Pursuit of Flame [Q]
      • Quest requirement reduced from 40 to 30
    • Chaotic Energy [W]
      • Regen Globes required for quest reduced from 20 to 15
  • Level 7
    • Bound by Shadow [Q]
      • Cooldown reduction increased from 1 to 1.5 seconds
    • Curse of Exhaustion [W]
      • Slow amount increased from 35% to 50%
  • Level 10
    • Rain of Destruction [R2]
      • Adjusted functionality: Now has a 1.5 second cast time.  No longer requires Gul’dan to channel for its duration
      • Cast range reduced from 15 to 10
  • Level 16
    • Darkness Within [Trait]
      • Bonus damage increased from 25% to 30%

Developer Comment: Rain of Destruction has not been the predominant Heroic since Gul’dan’s release.  We believe there are two reasons for this: the first being that it has some randomness to its output in regards to where the meteors land, and the second being that it requires Gul’dan to channel for 7 seconds, which gives his opponents an incredibly long time to interrupt him while also not allowing him to use his other abilities or provide any other output during that time.  We’re targeting the second issue with this change, which will allow Gul’dan to gain the ability to move and use his abilities while the Rain of Destruction is happening.  We may in the future look at the randomness of the Heoric’s meteors, but at this time we want to try this change as it retains most of the original fantasy of Gul’dan raining Hellfire upon his enemies.  We’re also improving some of Gul’dan’s lesser picked talents.  We realize that he has some fundamental issues with Corruption focused talents dominating his talent tree, and are looking at exploring ways in the future to make alternative ways to play more meaningfully competitive.

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Jaina

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Abilities

  • Level 7
    • Ice Lance [Q]
      • Cooldown reduction reduced from 2 to 1.5 seconds
    • Icefury Wand [Passive]
      • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 13
    • Storm Front [W]
      • Cast range increase reduced from 100% to 75%
      • Additional functionality: Now also increases the radius of Blizzard by 30%
  • Level 16
  • Snowstorm [W]
    • New functionality: The second wave of Blizzard deals 20% bonus damage.  The third wave of Blizzard deals 60% bonus damage.

Developer Comment: Ice Lance has been outperforming the other talents on its tier for a long time.  While we enjoy the playstyle that it enables, it is slightly too powerful compared to the other options.  We are reducing its cooldown reduction while also giving Jaina other build paths to consider.

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Lunara

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Abilities

  • Level 1
    • Hippity Hop [Z]
      • Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds
  • Level 4
    • Blossom Swell [Q]
      • Movement Speed bonus increased from 12% to 15%
  • Level 7
    • Choking Pollen [Q]
      • Damage bonus to targets with Nature’s Toxin increased from 85% to 100%
      • Damage bonus to targets with 3 stacks of Nature’s Toxin increased from 135% to 150%
  • Level 10
    • Thornwood Vine [R1]
      • Damage increased from 164 to 176
  • Level 13
    • Abolish Magic [Active]
      • Cooldown reduced from 35 to 30 seconds
    • Endless Spores [W]
      • Cooldown reduction increased from 3 to 4 seconds
  • Level 16
    • Accelerated Contamination [Q]
      • Additional functionality: Now also reduces the Mana cost of Noxious Blossom from 60 to 40

Developer Comment: Lunara is in the middle of the pack in regards to her performance against other ranged assassins.  We’re buffing a slew of her talents to make her stand out more, and to make playstyles more attractive that currently aren’t as popular on her.

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Raynor

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Abilities

  • Level 7​
    • Fuel the Rush [Passive]
      • Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50
  • Level 13
    • Debilitating Roungs [Passive]
      • Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45

Developer Comment: Now that Raynor has fairly meaningful Mana costs on his abilities, we are adding some reductions in his talents so that he isn’t punished in regards to his Mana consumption when taking them.

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Sylvanas

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Abilities

  • Shadow Dagger [W]
    • Damage reduced from 32 > 30

Developer Comment: Sylvanas is a little bit too powerful, so we’re slightly lowering her damage to bring her more in line with other ranged assassins.

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Bug Fixes

General
  • Fixed some display issues with Season Time Remaining
  • Garden Terror Spawning Vines will no longer get stuck at Gates while trying to path through them

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Our next Heroes of the Storm patch is now live and brings several bug fixes, a few map updates, and a brand new hero, Anduin, King of Stormwind! Read on for more information.


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General

  • Ranked Battlegrounds
    • The Ranked Battleground rotation has been updated
      • Added to Rotation
        • Garden of Terror
        • Hanamura Temple
      • Removed from Rotation
        • Braxis Holdout
        • Volskaya Foundry
      • The full Ranked Battleground Rotation is now as follows:
        • Alterac Pass
        • Battlefield of Eternity
        • Cursed Hollow
        • Dragon Shire
        • Garden of Terror
        • Hanamura Temple
        • Infernal Shrines
        • Tomb of the Spider Queen
        • Towers of Doom
  • The Log Out button has been disabled after being matched for matchmade games
    • Developer Comment: This is to prevent players from dodging quick matches after checking hero composition

New Hero: Anduin, King of Stormwind

With Shalamayne by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammates alive, but also has the potential to unleash the Light's swift justice to enemies on the battlefield.

Trait

  • Leap of Faith (D)
    • Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel
      • Cooldown: 80 seconds

Basic Abilities

  • Flash Heal (Q)
    • Cast for 0.75 seconds to heal an allied Hero for 260.
      • Cost: 30 mana
      • Cooldown: 4 seconds
  • Divine Star (W)
    • Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit.
      • Cost: 45 mana
      • Cooldown: 9 seconds
  • Chastise (E)
    • Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds
      • Cost: 40 mana
      • Cooldown: 10 seconds

Heroic Abilities

  • Holy Word: Salvation (R1)
    • After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected.
      • Cost: 70 mana
      • Cooldown: 80 seconds
  • Lightbomb (R2)
    • Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds.
      • Cost: 70 mana
      • Cooldown: 60 seconds

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Map Updates

  • Battlefield of Eternity
    • The gate near each team's Summoner Mercenary Camp now has two Towers on either side of it
    • Developer Comment: We've added Towers near each team's central Healing Well to prevent certain Heroes from being able to destroy them too easily
  • Dragon Shire
    • Dragon Shire has received a significant update to its art
  • Infernal Shrines
    • Re-tuned the damage across all three Punisher types to bring them closer in parity
      • Arcane Punisher
        • Arcane damage increased from 52 to 53
        • Arcane damage scaling reduced from 11 to 8 per minute
      • Frozen Punisher
        • Frozen damage base increased from 110 to 120
        • Frozen area increased from 3 to 3.25
        • Number of Frozen explosions reduced from 6 to 5
        • When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds
      • Mortar Punisher
        • Mortar damage base increased from 90 to 115
        • Mortar damage scaling increased from 5 to 17 per minute
      • Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had structure disabled added to it, further encouraging teams to dive into enemy towns alongside him.
  • Volskaya Foundry
    • Triglav Protector
      • Swap Vehicle (R)
        • Removed
      • Pilot
        • Now properly scales Health and Basic Attack damage at the first minute of a game
        • Basic Attacks
          • Starting damage reduced from 200 to 140
          • Scaling damage reduced from 10 to 7 from minutes 1 to 5
          • Scaling damage reduced from 15 to 10.5 from minutes 6 to 10
          • Scaling damage reduced from 20 to 14 from minutes 11 to 15
          • Scaling damage reduced from 25 to 17.5 from minutes 16 to 20
          • Scaling damage reduced from 30 to 21 from minutes 21 to 60
          • Now deal 50% bonus damage to Structures
        • Health
          • Health scaling increased from 1100 to 1375 from minutes 16 to 20
          • Health scaling increased from 1375 to 1650 from minutes 21 to 25
        • Charge (Q)
          • Impact radius reduced from 2.5 to 2
          • Starting damage decreased from 225 to 140
          • Scaling damage decreased from 20 to 14 per minute
          • Damage bonus to non-Heroes increased from 200% to 400%
        • Rocket Fist (W)
          • Width increased from 1 to 1.5
          • No longer roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead
          • Starting damage reduced from 200 to 150
          • Scaling damage increased from 10 to 15 per minute
      • Gunner
        • Particle Cannon (Q)
          • Starting damage decreased from  225 to 190
          • Scaling damage increased from 15 to 19 per minute
        • Gatling Cannon (W)
          • Impact radius reduced from 0.5 to 0.3
          • Starting damage reduced from 45 to 38
          • Scaling damage increased from 3.5 to 3.8 per minute
        • Scorching Laser (E)
          • Impact radius reduced from 2.25 to 1.25
          • Starting primary impact damage reduced 75 to 60
          • Scaling primary impact damage increased from 3 to 6 per minute
          • Starting delayed explosion damage reduced from 500 to 380
          • Scaling delayed explosion damage increased from 25 to 38 per minute
      • Developer Comment: We’re making these changes to the Triglav Protector to shift a little of the vehicles power out of its team fight potential, and into its pushing power (particularly in the early game).  We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full health was a little too powerful.  We’ve changed Rocket Fist’s root into a knockback to make landing all its abilities more difficult as well, but still force enemies to disengage when it connects.  We’ve also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries.  We’ve removed the Swap Vehicle button as well.  While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a vehicle that we discouraged via the Spell Power buff to both seats being occupied.

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Collection

New Bundles

  • The following new bundles are only available for a limited time!
    • Anduin Heroic Bundle
    • Footman Varian Skin Pack

New Announcer

  • Anduin Announcer

New Mount

  • Reverence
  • Redridge Reverence
  • Darkshire Reverence

New Skins

  • Anduin
    • Elwynn Anduin
    • Westfall Anduin
    • Neo-President Anduin
    • Neo-Steel Anduin
    • Neo-Vigilante Anduin
  • Varian
    • Stormwind Footman Varian
    • Stromgarde Footman Varian
    • Kul Tiras Footman Varian

New Portraits, Sprays, and Emojis

  • Several new emoji packs, sprays, and portraits have also been added to the game

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Bug Fixes

General

  • Players can no longer view the profile of Storm League enemies by using the Whisper system

Cosmetics

  • Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
  • Fixed an issue where Watergun Tychus would call on unavailable SFX
  • Fixed an issue where the Horns of the Cyber Oni Warboard would clip into its mane when coming to a stop
  • Fixed an issue where Cyber Oni Warboar's front left leg would pop during its run animation
  • Fixed an issue where Cyber Oni Warboar's shoulder would slide when coming to a stop

Heroes, Abilities, & Talents

  • Adjusted the intensity of Tyrael's Holy Ground ability on low settings to be more visible
  • Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle
  • Fixed an issue where Orphea's Eternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area
  • Fixed an issue where Orphea's Eternal Feast tooltip data reference for repeat duration was not functioning
  • Fixed an issue where the Butcher's FX would appear outside of his model while cocooned

User Interface

  • Fixed an issue where the Target Info Panel was using an old version of the Dragon Knight portrait

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Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.


Quick Navigation:


General

  • The party size of enemies will no longer be shown during the match loading screen
  • Removed all party-size restrictions during the matchmaking process
Developer Comment: These changes should help address both queue times for certain party sizes while also removing the pre-game bias that forms when facing parties of players that may be larger than your own. In order to ensure fair matches are created, one of the variables used to determine whether a match has an acceptable win probability is the party size. In the event the party sizes across both teams aren’t equal ([5]vs[1-1-1-1-1] for example), other variables will be weighted differently to make sure the match created is balanced. One example of this is that a team of [5] may have a lower MMR vs a team of [1-1-1-1-1] to help balance out the advantage.

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Heroes

TankBruiserSupportHealerMeleeRanged
Anub'arakDehakaAnaAbathurAlarakAzmodan
ArthasImperiusDeckardButcherChromie
DiabloMalthaelLúcioZeratulGreymane
GarroshRexxarRehgarHanzo
StitchesVarianStukovLi-Ming
XulUtherLunara
YrelRaynor
Sgt. Hammer
Sylvanas
Zul'jin

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Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:

  1. Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We believe that as the game progresses, Mana tension should become less important as Heroes gain more base Mana and the game’s focus shifts to team fighting.
  2. Mana tension doesn’t have to be the same for every Hero, but every Hero should feel it to some degree, otherwise it serves no purpose.
  3. We like that some talents heavily mitigate Mana tension.
When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon. We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal with these changes is to bring the outliers closer to the center. We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed.


Tank

Anub'arak

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Stats

  • Basic Attack damage reduced from 85 to 81

Abilities

  • Impale (Q)
    • Damage reduced from 95 to 90
  • Burrow Charge (E)
    • Damage reduced from 96 to 91

Talents

  • Level 1
    • Legion of Beetles (Trait)
      • Spell Armor reduced from 40 to 30
  • Level 10
    • Cocoon (R2)
      • Cooldown increased from 60 to 70 seconds

Developer Comment: Since his last round of changes, Anub'arak has been performing a little too well. We're knocking him down a peg with small nerfs to his overall damage, Legion of Beetles, and Cocoon.

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Arthas

Divider_Hero_Arthas_Crop.png

Abilities

  • Frozen Tempest (E)
    • Mana cost reduced from 15 to 13 per second

Talents

  • Level 4
    • Frozen Wastes (E)
      • Mana cost reduction reduced from 4 to 2 per second

Developer Comment: For Arthas' Mana tension, we decided to give him some of the benefit for taking Frozen Wastes at Level 4 baseline. We still like that he has relatively high Mana tension that he can reduce by taking Eternal Hunger or Frozen Wastes, but we feel that he is currently too dependent on taking one of these talents, so we are reducing the opportunity cost for going with other options.

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Diablo

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Abilities

  • Fire Stomp (W)
    • Mana cost increased from 30 to 35

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Garrosh

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Abilities

  • Groundbreaker (Q)
    • Mana cost increased from 30 to 40

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Stitches

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Abilities

  • Slam (W)
    • Mana cost increased from 35 to 40

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Bruiser

Dehaka

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Talents

  • Level 1
    • Enduring Swarm (W)
      • Additional Functionality: Increase the duration of Dark Swarm by .5 seconds
  • Level 4
    • Lurker Strain (E)
      • Additional Functionality: Reduce the cooldown of Burrow by 4 seconds
  • Level 10
    • Isolation (R1)
      • Mana cost reduced from 100 to 70
    • Adaptation (R2)
      • Cooldown reduced from 80 to 60 seconds
      • Mana cost reduced from 85 to 70
  • Level 13
    • Ferocious Stalker (W)
      • Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active
      • Now shows Crit kickers when dealing increased damage

Developer Comment: We took a look at some of Dehaka’s less popular talents and are making some changes that should open up new build paths for everyone’s favorite Primal Zerg.

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Imperius

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Abilities

  • Solarian's Fire (W)
    • Mana cost reduced from 60 to 50
  • Molten Armor (E)
    • Mana cost increased from 50 to 75

Talents

  • Level 1
    • Consuming Flame (W)
      • Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent
      • Bonus damage reduced from 150 to 125
  • Level 4
    • Bulwark of Flame (W)
      • Physical Armor amount increased from 70 to 75
      • Maximum Charges increased from 4 to 6
    • Unshakable Faith (E)
      • Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed
      • Healing reduced from 250 to 200
  • Level 7
    • Flash of Anger (Q)
      • Damage increased from 180 to 198
      • Now shows Crit kickers when this damage procs
    • Holy Fervor (Active)
      • Cooldown increased from 18 to 25 seconds

Developer Comment: Imperius is performing exactly where we would like him to, with a win rate of exactly 50.0% at high level play. While we love basking in this balance nirvana, Imperius does suffer from some pick rate issues, particularly in his earlier tiers. Rather than only nerfing the talents that are often picked, we are instead looking to buff up the alternatives in hope that they see more play.

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Malthael

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Talents

  • Level 10
    • Tormented Souls (R1)
      • Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike

Developer Comment: We promised Tomo00 that we would do this in our last AMA. This is us keeping that promise.

Our reasoning behind this change is that we want to make Tormented Souls more interesting, but due to its ease of use and previous meta-defining power, we are hesitant to give mechanics like more Healing, Armor, or Life Steal that simply add power to the Heroic. Instead, we are giving Malthael the ability to create more options for himself by having more opportunities to move around the battlefield with Wraith Strike.

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Rexxar

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Talents

  • We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E)
  • Level 1
    • Easy Prey (Passive)
      • Bonus damage no longer applies to Misha, Charge!
      • Bonus damage to Minions and Mercenaries increased from 150% to 200%

Developer Comment: An unintended side-effect of buffing the damage of Misha, Charge! to be much more meaningful was its interaction with Easy Prey. We intend Easy Prey to be the better talent when taking Mercenary Camps, while having a smaller effect of buffing Rexxar’s general wave clear. When this talent also becomes the best Wave Clear option, it encroaches too much on Bird of Prey’s design space, so we’re removing that functionality.

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Varian

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Abilities

  • Parry (W)
    • Mana cost increased from 20 to 30

Talents

  • Level 1
    • Lion's Maw (Q)
      • Damage bonus per hit increased from 4 to 5
      • Enemy Heroes hit required for quest completion reduced from 30 to 25
    • High King's Quest (Passive)
      • Damage bonus upon quest completion reduced from 45 to 30

Developer Comment: In addition to bringing Varian’s Mana costs in line, we are slightly increasing the power of Lion’s Maw and reducing the power of High King’s Quest. Currently High King’s Quest is outperforming other options on the tier, and is the go-to talent when going Twin Blades, which we are also seeing perform a little too well at the lower to mid-levels of play.

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Xul

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Abilities

  • Cursed Strikes (W)
    • Mana cost reduced from 60 to 50

Talents

  • Level 4
    • Reaper's Toll (Q)
      • Quest requirement reduced from 20 to 16
      • Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20

Developer Comment: In addition to reducing Cursed Strikes Mana cost to more normalize Xul’s Mana usage compared to other Heroes, we are also buffing Reaper’s Toll, which has been underperforming compared to other talents on its tier.

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Yrel

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Talents

  • Level 1
    • Light of Karabor (Q)
      • Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%.
    • Dauntless (Passive)
      • Physical Armor amount increased from 35 to 50
  • Level 10
    • Sacred Ground (R2)
      • Armor amount increased from 40 to 50

Developer Comment: With these changes, we're trying to buff up Yrel’s lesser-picked talents to compete with their counterparts. I’m trying to think of ways to fluff up this dev comment but there’s not much more to say here… so yeah, that’s it!

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Healer

Ana

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Talents

  • Level 4
    • Biotic Enhancements (W)
      • Cooldown reduction reduced from 4 seconds to 2 seconds
    • Overdose (E)
      • Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes
  • Level 7
    • Night Terrors
      • Damage increased from 8% to 10% maximum Health

Developer Comment: While we are very happy with Ana's new direction since her rework, her early level talent diversity is not as great as we would like. We’re improving some of her other options to better compete with Biotic Grenade-focused talents and slightly nerfing the Grenade build, which we’re hoping will open up new ways to play her.

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Deckard Cain

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Abilities

  • Healing Potion (Q)
    • Healing amount increased from 255 to 270
  • Horadric Cube (W)
    • Cooldown reduced from 14 seconds to 12 seconds
    • Mana cost reduced from 40 to 35

Talents

  • Level 4
    • Ruby (Active)
      • Lesser Healing Potion amount increased from 220 to 250
  • Level 7
    • Cube Mastery (W)
      • Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30

Developer Comment: Despite our recent buffs, Deckard is still underperforming compared to other Heroes. While before we generally targeted his later talents, this time we are targeting his base kit and earlier talents, which should have a greater impact on his performance over the entire game.

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Lúcio

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Talents

  • Level 7
    • Boombox (Active)
      • Health of the Boombox has been increased from 217 to 350
  • Level 10
    • High Five (R2)
      • Mana cost decreased from 50 to 35
  • Level 16
    • Up the Frequency (E)
      • Cooldown reduction per Basic Attack reduced from .45 to .4 seconds
  • Level 20
    • House Party (W)
      • Bonus healing per ally in Crossfade aura reduced from 10% to 8%

Developer Comment: Lúcio’s rework has turned out to be pretty balanced so far. We're seeing both decent win rates and talent pick rates across the gathered data. There were a couple outliers that we have made some small changes to, especially the higher Mana cost of High Five. We will continue to monitor and make additional tweaks as necessary!

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Rehgar

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Talents

  • Level 16
    • Rising Storm (W)
      • New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times.
      • Damage reduced from 15% to 10% per stack

Developer Comment: While we felt that the talent offered some cool gameplay for Rehgar, we removed Lightning Bond in the past due to its ability to make Rehgar incredibly powerful at clearing Minion waves and taking Mercenary Camps at a time in the game where these aspects of a Hero are incredibly powerful. We’re giving him back that power, but introducing it at Level 16, where its primary focus will more often be on improving his team fighting potential.

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Stukov

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Talents

  • We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E)
  • Level 1
    • Reactive Ballistospores (W)
      • Moved from Level 13
      • Cooldown increased from 10 to 15 seconds
  • Level 4
    • Biotic Armor (Q)
      • Armor bonus when detonating Bio-Kill switch increased from 50 to 75
  • Level 10
    • Flailing Swipe (R1)
      • Mana cost reduced from 100 to 80
  • Level 13
    • Poppin' Pustules (Trait)
      • Moved from Level 1
      • Damage bonus increased from 100% to 150%

Developer Comment: In order to improve the pick and win rates of Reactive Ballistospores and Poppin’ Pustules, we're switching the talents with one another. This should open up new talent synergy possibilities for Poppin’ Pustules and offer the considerable strength of Reactive Ballistospores earlier in the game. We’re also buffing Biotic Armor to be a fairly significant Physical Armor buff when Bio-Kill Switch is activated, which should make its moment of power feel much more meaningful.

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Uther

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Abilities

  • Holy Light (Q)
    • Mana cost reduced from 90 to 80

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Support

Abathur

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Abilities

  • Locust Strain (Trait)
    • Damage increased from 40 to 46
  • Carapace (E)
    • Shield amount reduced from 157 to 150

Talents

  • Level 1
    • Reinforced Carapace (E)
      • Bonus Shielding reduced from 40% to 30%
    • Survival Instincts (Trait)
      • Bonus Health increased from 60% to 100%
  • Level 4
    • Prolific Dispersal
      • Additional Functionality: Now also increases the range of Toxic Nest by 30%
  • Level 13
    • Bombard Strain (Trait)
      • Duration bonus increased from 50% to 75%
  • Level 16
    • Volatile Mutation (Heroic)
      • Healing increased from 50% to 75% of the damage dealt

Developer Comment: Abathur has been performing fairly well since his rework. However, his non-Carapace related talents could use some love compared to other options. We're giving Abathur some buffs to play styles that focus more on controlling the map and taking some power out of Carapace to compensate.


Melee Assassin

Alarak

Divider_Hero_Alarak_Crop.png

Abilities

  • Discord Strike (Q)
    • Mana cost increased from 45 to 55

Talents

  • Level 1
    • Ruthless Momentum (W)
      • Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health
      • Telekinesis' button will now glow when this cooldown bonus is active
  • Level 13
    • Blade of the Highlord (Trait)
      • Maximum Sadism bonus increased from 30% to 40%

Developer Comment: We’ve gotten feedback from players that they missed the old Quick Mind talent that existed before Alarak’s rework, as it allowed them to use Telekinesis in more creative ways since they felt more free to cast the ability when it was on a shorter cooldown. We agree, and we're using the Ruthless Momentum talent to allow this to happen. Instead of reducing all of Alarak’s cooldowns, we're instead specializing the talent to greatly reduce the cooldown of Telekinesis. This should allow players who pick this talent to reposition themselves, peel for their allies, or fish for initiations on the enemy more often.

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Butcher

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Abilities

  • Butcher's Brand (W)
    • Mana cost reduced from 65 to 60
  • Ruthless Onslaught (E)
    • Mana cost reduced from 55 to 50

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Zeratul

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Abilities

  • Singularity Spike (W)
    • Mana cost reduced from 80 to 70

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Ranged Assassin

Azmodan

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Abilities

  • Globe of Annihilation (Q)
    • Mana cost increased from 60 to 70
  • Summon Demon Warrior (W)
    • Mana cost reduced from 30 to 25
  • All Shall Burn (E)
    • Mana cost reduced from 40 to 30

Talents

  • Level 7
    • Art of Chaos (Q)
      • Mana refund increased from 30 to 40

Developer Comment: To promote some build diversity away from Globe of Annihilation, we're moving around some of Azmodan’s Mana costs. We are increasing the Mana cost of Globe of Annihilation, but reducing it from Summon Demon Warrior and All Shall Burn. This should make Azmodan think a little more in the early game about casting optimal Globes to stack properly, while leaving him freer to use his other abilities when necessary. In the later parts of the game, this should also be a buff to other non-Q centric talents like Hell Rift and Sin’s Grasp.

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Chromie

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Stats

  • Basic Attack damage increased from 73 to 82

Abilities

  • Sand Blast (Q)
    • Damage increased from 280 to 315
    • Echo damage reduced from 50% to 40% of Chromie's damage
  • Dragon's Breath (W)
    • Damage increased from 195 to 204
    • Coolddown reduced from 15 to 14 seconds
    • Mana cost reduced from 75 to 65
  • Time Trap (E)
    • Mana cost reduced from 30 to 20

Talents

  • Level 1
    • Deep Breathing (W)
      • Damage bonus increased from 2 (up to 50) to 3 (up to 60)
      • Damage bonus at Quest Complete increased from an additional 50 to 60
    • Timewalker's Pursuit (Active)
      • No longer provides Mana Regeneration at Quest Complete
      • Spell Power bonus increased from 5% to 10%
  • Level 2
    • Andorhal Anomaly (E)
      • Cooldown reduction increased from 5 to 8 seconds
    • Chronic Conditions (E)
      • Slow increased from 25% to 30%
  • Level 8
    • Slowing Sands (R1)
      • Mana cost reduced from 4 to 3 per second
  • Level 11
    • Gnome Speed Ahead (Q)
      • No longer increases Mana Regeneration
    • Here and There (Active)
      • Range increased from 9 to 11
      • Range from which you can teleport to an Echo increased from 3 to 4
      • Cooldown reduced from 30 to 25
  • Level 14
    • Shifting Sands (Q)
      • Spell Power bonus per enemy hit reduced from 8% to 5%
      • Spell Power bonus maximum increased from 40% to 50%
      • Duration reduced from 10 to 8 seconds
    • Fast Forward (Q)
      • Cooldown of Sand Blast reduced from .75 to .5 seconds
      • Range required to hit Sand Blast reduced from 70% to 50%
    • Quantum Overdrive (Active)
      • Cooldown increased from 30 to 45 seconds
      • Duration reduced from 10 to 8 seconds
      • Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds
  • Level 18
    • Unravelling (R1)
      • Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30)
    • Stuck in a Loop (R2)
      • Now also increases recharge rate from 500% to 700%
    • Blessing of the Bronze (Active)
      • Is now an activatable Talent with a 90 second cooldown
      • Now lasts 8 seconds
      • Basic Ability recharge rate increased from 30% to 35%
      • Movement Speed increased from 10% to 20%

Developer Comment: We’re pretty happy with how Chromie’s rework is playing, though there is a small amount of space to buff her up overall (even with the understanding that her winrate will go up as players get used to her new playstyle). We’re trying to give a small buff to her base kit, while also balancing out a few of the Talent tiers. In particular, we’re changing Blessing of the Bronze to be an activated ability, so that opponents have greater counterplay. Chromie (and the community) saw this one coming, so we were ready to pull the trigger quickly on this change.

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Greymane

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Abilities

  • Swipe (Q)
    • Mana cost reduced from 30 to 25

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Hanzo

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Abilities

  • Storm Bow (Q)
    • Mana cost increased from 15 to 20
  • Scatter Arrow (W)
    • Mana cost increased from 40 to 50

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Li-Ming

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Abilities

  • Aether Walker (E)
    • Adjusted Functionality: Now removes the Mana cost of Teleport

Developer Comment: How about now?

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Lunara

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Abilities

  • Crippling Spores (W)
    • Mana cost increased from 40 to 50

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Raynor

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Abilities

  • Penetrating Round (Q)
    • Mana cost increased from 50 to 65
  • Inspire (W)
    • Mana cost increased from 40 to 50

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Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Abilities

  • Spider Mines (Q)
    • Mana cost increased from 45 to 50
  • Concussive Blast (W)
    • Mana cost increased from 60 to 80
  • Neosteel Plating (E)
    • Mana cost increased from 30 to 60

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Sylvanas

Divider_Hero_Sylvanas_Crop.png

Talents

  • Level 4
    • Possession (Active)
      • Cooldown increased from 8 to 12 seconds

Developer Comment: Possession provides Sylvanas a significant swing in pushing power while also outperforming other talents in its tier. To bring both of these in line, we're increasing its cooldown so that she has to think more about when she wants to use its effect.

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Zul'jin

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Abilities

  • Greivous Throw (Q)
    • Mana cost reduced from 50 to 40

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Bug Fixes

  • The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity
  • Garrosh is no longer able to throw Hanamura Temple's Payload
  • Chromie can no longer use Here and There to get outside of a Battleground's playable area
  • The Caldeum Complex event now displays the correct time remaining in the Quest Panel
  • Cyberpunk skin tints now properly display with the Spring Event icon in the Collection
  • Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes

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Click here to discuss this post with other players in the official Heroes of the Storm forums.

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Heroes of the Storm has just been updated with Hero reworks, a brand new event, bug fixes, and more! Read on for details.

NOTE: Orange text indicates a change between PTR and Live notes.


Quick Navigation:


General

  • The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack.

    Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines).

  • Hero Roles Update
    • Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin.
    • For more information, please review our blog here.
  • Loot chests are no longer available for Gem purchase.
  • Rare loot chests are now available for Gold purchase (3000 each).
  • Some of the A.I. improvements we had planned for last patch ended up having an adverse effect on overall quality, and various changes were made to address this.
    • Shared A.I. behavior has been reverted in some cases and simplified in others.
    • Fixed multiple cases where A.I. controlled Heroes would not respond to player pings.
    • Fixed a certain A.I. behavior based on the current game state.
    • We will address more A.I. issues in future patches, and please continue to give us constructive feedback on A.I. behavior!
  • All current Daily Quests are now mapped to the new Role Expansion system.
    • Warrior Daily Quest is converted to Tank & Bruiser Daily Quest.
    • Assassin Daily Quest is converted to Melee & Ranged Assassin Daily Quest.
    • Support Daily Quest is converted to Healer & Support Daily Quest.
    • Specialist Daily Quest is removed. Players who have had it active prior to the patch will have the quest reward (300 Gold) added on logging in.

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New Event

  • Caldeum Complex

    Welcome to the Caldeum Acropolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.

    With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…

    Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure Dragons a strong defense against threats in the physical world.

    High above, the Jigoku Cybernetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.

  • Caldeum Complex Quest Chain
    • Make Contact with the Dragons
      • Capture 8 Mercenary camps in winning games.
      • Reward: Azure Dragons Spray and 3 Day Boost
    • Meet the Azure Prophet
      • Win 2 games as a Melee or Ranged Assassin.
      • Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest.
    • Earn the Turtles’ Trust
      • Contribute 25,000 XP in winning games.
      • Reward: Onyx Turtles Spray and 250 Gold.
    • Spar with Kharazim
      • Win 2 Games as Healer or Support.
      • Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack.
    • Join the Tigers’ Hunt
      • Kill 150 Minions in winning games.
      • Reward: Ivory Tigers Spray and 250 Gold.
    • Prove Your Valor to Johanna
      • Win 2 games as Tank or Bruiser.
      • Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest.
    • Take Down the CyberOni Butcher
      • Achieve 50 takedowns in winning games.
      • Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait.
    • Raid Jigoku Cybernetics Research Facility
      • Destroy 10 Forts or Keeps in winning games.
      • Reward: Jigoku Cyber Oni Warboar and 500 Gold.
  • Caldeum Complex Loot Chests

    Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!

    Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.

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Storm League

  • Hero League and Team League have been merged into a single ranked queue: Storm League.
  • Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League.
  • Additional Details
    • Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style.
    • Players can see party members’ win count under their rank badges on the Storm League queue screen.
    • The starting Matchmaking Rating (MMR) in Storm League will be seeded from the player's last known Hero League or Team League MMR (whichever is greater). The resulting value will then be clamped within a certain range to reel-in outliers.
    • Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart.
      • There is a tooltip available to indicate this.
      • Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements.
      • Exception: Players who have not yet placed are able to play with anyone.
    • Leaderboards have been updated to reflect Storm League.

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Heroes

We have recently revamped hero roles. For more information on this, check out our blog here.

HEALERRANGED ASSASSIN
LúcioChromie
Lunara

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Healer

Lúcio

Divider_Hero_Lucio.png

Abilities

  • Crossfade (W)
    • Healing decreased from 16 to 15 per second.
    • Movement Speed aura reduced from 20% to 10%.
  • Amp It Up (E)
    • Healing Boost heal reduced from 114 to 112 per second.
    • Speed Boost Movement Speed reduced from 45% to 30%.
  • Wall Ride (Z)
    • Moved from (Trait) to (Z).
  • Skate Mode (Z)
    • Removed.
  • New Trait: Push Off
    • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second.

Talents

  • Level 1
    • Maximum Tempo (E)
      • Removed.
    • Party Mix (E)
      • Moved from Level 7.
    • New Talent: Smooth Moves (Z)
      • Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana.
  • Level 4
    • Chase the Base (Q)
      • Removed.
    • Subwoofer (Q)
      • Additional functionality
        • Close enemies are knocked back 75% further.
        • Quest: Hit 3 enemy Heroes with the same Soundwave.
        • Reward: Increase Soundwave arc by 50% and range by 20%.
    • New Talent: Supersonic (Trait)
      • Push Off recharges 100% faster while you have the Wall Ride buff.
  • Level 7
    • Sonic Amplifier (W)
      • Removed.
    • Reverse Amp (W)
      • Moved from Level 10.
      • New functionality
        • While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura.
    • New Talent: Good Vibrations (Q)
      • Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit.
  • Level 10
    • New Heroic: High Five (R)
      • Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero).
  • Level 13
    • Beat Mixing (W)
      • Removed.
    • Can’t Stop, Won’t Stop (Trait)
      • Removed.
    • Back in the Mix (Trait)
      • Removed.
    • Hard Style (Trait)
      • Removed.
    • Slip (Z)
      • Moved from Level 1.
      • New functionality
        • While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second.
    • New Talent: All Together (W)
      • Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs).
    • New Talent: Heavy Casters (Trait)
      • Push Off no longer Slows but instead Stuns enemies for 0.5 seconds.
  • Level 16
    • Bring It Together (E)
      • Removed.
    • Up the Frequency (E)
      • No longer reduces Mana Cost.
      • Additional functionality
        • While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds.
    • New Talent: Up to Eleven (E)
      • Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown).
  • Level 20
    • Synaesthesia Auditiva (E)
      • Removed.
    • Bonus Track (E)
      • Removed.
    • Nonstop Remix (R)
      • Removed.
    • New Heroic Mastery: Mixing Fire (R)
      • You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds.
      • Passive: Increase the duration of Amp It Up by 1 second.
    • New Talent: House Party (W)
      • All of your healing is increased by 10% for each allied Hero in your aura.
    • New Talent: Summer Anthem (W)
      • Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown).

Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies. That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.

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Ranged Assassin

Chromie

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Abilities

  • Sand Blast (Q)
    • Now hits all enemy types, though stops travel after one hit.
    • Deals 50% damage to Structures.
    • Baseline quest has been removed.
    • Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time.
    • Damage reduced from 315 to 280.
    • Cooldown increased from 2.5 to 3 seconds.
    • Cast time reduced from .8125 to .5 seconds.
    • Initial missile speed has been reduced, but acceleration has been added.
      • The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds.
  • Dragon’s Breath (W)
    • Ground warning is no longer visible to enemy heroes.
    • Damage reduced from 390 to 195.
    • Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction.
    • Cooldown increased from 8 to 15 seconds.
    • Mana cost increased from 50 to 75.
  • Time Trap (E)
    • Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop.
    • Now affects allies as well as enemies.
    • Search area increased from 1.5 to 2 radius.
    • Mana cost increased from 25 to 30.
    • Health increased from 300 to 500.
  • Timewalker/Bronze Talons (Trait)
    • The Bronze Talons Basic Attack component of her trait has been removed.

Talents

  • Level 1
    • Deep Breathing (W)
      • Stacks increased from 12 to 25.
      • Bonus reduced from 5 to 2 per stack.
      • Bonus at maximum stacks reduced from 140 to 50.
    • New Talent: Once Again the First Time (Q)
      • Quest: Hit an enemy Hero with Sand Blast 40 times.
      • Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2.
    • Mounting Sand (Q)
      • Removed.
  • Level 2
    • Andorhal Anomaly (E)
      • Moved from Level 18.
      • No longer causes all three charges to refresh at once.
      • Additional functionality
        • Reduces the cooldown of Time Trap by 5 seconds.
        • All Time Traps are detonated at the same time.
    • New Talent: Chronic Conditions (E)
      • After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds.
    • New Talent: Time Troubles (E)
      • After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds.
    • Enveloping Assault (W)
      • Removed.
    • Timely Surprise (E)
      • Removed.
  • Level 5
    • Mobius Loop (W)
      • Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit.
      • Mana return reduced from 100 to 40 per enemy Hero hit.
    • Bronze Talons (Q)
      • Has been redesigned.
      • When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds.
    • New Talent: A Proper Greeting
      • Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds.
    • Dragons Eye (W)
      • Removed.
    • Chrono Sickness (E)
      • Removed.
  • Level 8
    • Slowing Sands (R1)
      • Redesigned: Slow now increases the longer an enemy is in the affected area.
      • Now Slows by 5% every 0.25 seconds, up to a maximum of 70%.
    • Temporal Loop (R2)
      • Range reduced from 11 to 8.
      • Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds.
  • Level 11
    • Here and There (Active)
      • Now has a range of 9.
      • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location.
    • New Talent: Gnome Speed Ahead! (Q)
      • After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds.
    • Bye Bye (B)
      • Removed.
  • Level 18
    • New Talent: Unravelling (R1)
      • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30.
    • Stuck in a Loop (R2)
      • Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds.
    • New Talent: Blessing of the Bronze
      • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster.
    • Pocket of Time (R1)
      • Removed.

Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences. We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon’s Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon’s Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.

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Lunara

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Talents

  • Level 4
    • Blossom Swell (Q)
      • Movement Speed bonus reduced from 15% to 12%.
      • This Movement Speed bonus now stacks with other Movement Speed bonuses.

Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.

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Bug Fixes

  • Fixed an issue where the healing nameplate UI would be hidden when the total equals 0.
  • Fixed an issue where broadcasts would sometimes appear twice when sent.
  • Dozens of A.I improvements and bug fixes were made for both base and tactical trees.
  • The stun from Imperius' Celestial Charge will no longer occasionally be removed when used against Heroes.
  • Alexstrasza's Dragonqueen tooltip no longer mentions the reduction of Blinds.
  • Junkrat's Rip-Tire can no longer occasionally kill enemy Heroes inside of Blaze's Bunker.
  • Casting Last Laugh will now correctly dismount Alarak.

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Click here to discuss this post with other players in the official Heroes of the Storm forums.

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We’ve recently released a Heroes of the Storm patch in order to address a live bug. Read on for details.


Bug Fixes

General

  • AI: Improved behavior for pinged AI Heroes to limit situations where they would not properly fall back to their human leader.

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Heroes of the Storm has just been updated with changes to a number of Heroes and some Bug Fixes. Read on for details!


Quick Navigation:


Heroes

AssassinSpecialistSupportWarrior
AlarakAzmodanAnaCho
GallMedivhLi LiDiablo
OrpheaProbiusWhitemaneLeoric
Li-MingZagaraMal'ganis
LunaraRexxar
RaynorSonya
SamuroTyrael
Tychus

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Assassin

Alarak

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Talents

  • Level 13
    • Blade of the Highlord (Trait)
      • Adjusted functionality:
        • Basic Attacks against enemy Heroes grant 2% Sadism, up to 30%.  Sadism gained from Blade of the Highlord is lost on death

Developer Comment:Since its inception, Blade of the Highlord has not performed well compared to the other talents on its tier. With this change, we’re hoping to bring it to a more competitive space by making its bonuses more permanent instead of only lasting for a small window of time.

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Gall

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Talents

  • Level 1
    • Keep Moving! (Z)
      • Movement Speed bonus duration increased from 1 to 2 seconds.  Basic Attacks against Heroes no longer increase the movement speed duration of an active Shove.
    • We See You! (Passive)
      • Cooldown reduction increased from 15 to 25 seconds
  • Level 4
    • Double Back (W)
      • Additional functionality:
        • The third bounce of Dread Orb now deals 50% bonus damage to Heroes
  • Level 7
    • Edge of Madness (Q)
      • Window before damage bonuses are lost increased from 4 to 7 seconds
    • Ogre Rampage (Trait)
      • Additional Functionality:
        • Increase the damage bonus of Ogre Rage by 5%
  • Level 16
    • Shadowsnare (Q)
      • Slow amount increased from 10% to 15%, stacking up to 2 times instead of 3
    • Leaden Orb (W)
      • Stun duration increased from .5 seconds to .75 seconds

Developer Comment:While looking at Cho, we saw an opportunity to make some of Gall’s lesser picked talents more powerful or interesting so that they are more competitive against other options.

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Li-Ming

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Talents

  • Level 1
    • Aether Walker (E)
      • Additional Functionality:
        • Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% increased damage
  • Level 4
    • Triumvirate (W)
      • Cooldown reduction increased from 50% to 5 seconds

Developer Comment:We’re going to get you to want to pick Aether Walker. Just you wait…

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Lunara

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Talents

  • Level 4
    • Blossom Swell (Q)
      • Additional functionality: 
        • Hitting an enemy Hero with Noxious Blossom increases Lunara's Movement Speed by 15% for 3 seconds

Developer Comment:Blossom Swell has been underperforming compared to other talents on its tier since Lunara’s last rework. While her talent diversity is fairly good compared to other heroes in the game, we want to give her Q build some love, and saw this as an opportunity to do so.

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Orphea

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Talents

  • Level 7
    • Mind Devourer (E)
      • Damage bonus reduced from 5 to 4 per stack

Developer Comment:Orphea has been performing very well as of late, with Mind Devourer in particular overshadowing other talents on its tier. We’re slightly reducing its power to reduce her overall effectiveness while hopefully motivating players to try out her other Level 7 talents more often.

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Raynor

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Abilities

  • Raynor's Raider (R)
    • Leash range increased from 12.5 to 14

Developer Comment:There are many cases where due to the leash range of Raynor’r Raider, it doesn’t quite do what Raynor wants it to. To make it more consistently do what the player wants and expects, we’re slightly increasing its leash range.

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Samuro

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Talents

  • Level 1
    • Way of the Blade (W)
      • Additional Functionality:
        • Now also reduces the Physical Armor of enemy Heroes hit by Critical Strike by 10 for 2 seconds
    • Way of the Wind (E)
      • Additional functionality:
        • Samuro’s Critical Strikes reduce the cooldown of Windwalk by 1.5 seconds

Developer Comment:It’s not too surprising that Way of Illusion has dominated Samuro’s Level 1 tier since it adds the most direct teamfight power due to buffing his Basic Attack damage. Rather than nerf it further, we’re looking to instead buff up its competing options, which should also add some synergies to his later talent tiers, and hopefully create more diversity on other tiers.

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Tychus

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Talents

  • Level 20
    • Bob and Weave (E)
      • Additional Functionality:
        • Now also grants Tychus 1.5 Basic Attack range

Developer Comment:To make Bob and Weave feel more fun and powerful, we’re adding to the kiting theme of the talent by also providing Tychus with a Basic Attack range increase.

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Specialist

Azmodan

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Abilities

  • Globe of Annihilation (Q)
    • Damage scaling reduced from 3% to 2.5%

Talents

  • Level 1
    • Greed (Q)
      • New functionality:
        • Globe of Annihilation deals 20% bonus damage to non-Heroic targets.  Quest: After gaining 200 Annihilation, increase the range of All Shall Burn by 25%, and Demon Warriors gain 20% Movement Speed and Attack Speed
  • Level 16
    • Sin’s Grasp (E)
      • New functionality:
        • All Shall Burn Slows enemies by 15% during its channel.  If the channel finishes, increase this slow to 45% for 2 seconds, and reduce the cooldown of All Shall Burn by 50%
  • Level 20
    • Trample (Active)
      • Cooldown reduced from 60 to 20 seconds

Developer Comment:Azmodan is raining a bit too much destruction on the Nexus, so we’re bringing his late-game power down a notch by reducing Globe of Annihilation’s scaling damage. In addition, we saw an opportunity to help his talent pick rates by adjusting a couple existing talents, which will hopefully motivate more players to pursue builds that don’t involve powering up Globe of Annihilation.

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Medivh

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Talents

  • Level 16
    • Temporal Flux (Q)
      • Adjusted functionality:
        • Cooldown reduction changed from 1 second per Basic Attack and 3 seconds for Arcane Rift hits to 3% per Basic Attack and 9% per Arcane Rift hit

Developer Comment:We like talents that lower Heroic cooldowns, but unfortunately many of the heroes who have these talents also have Heroics with wildly different cooldowns, which makes these talents hard to tune and pick in many cases. Because of this, we’re standardizing these talents to reduce a percentage of each Heroic’s cooldown so that players feel free to pick the talent regardless of which Heroic they chose earlier in the game.

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Probius

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Abilities

  • Null Gate (R)
    • Range increased from 8.5 to 9.5

Developer Comment:While Null Gate is performing well in regards to win-rate compared to Pylon Overcharge, the Heroic is still not picked as much as we would like, and is much harder to use properly. Because of this, we’re buffing its range to make it a little more usable, so that Probius players can more consistently get value out of it.

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Zagara

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Talents

  • Level 7
    • Baneling Massacre (Q)
      • Additional Functionality:
        • Increase the damage of Banelings by 20%
    • Viscous Acid (Q)
      • Slow duration increased from 1.5 to 2.5 seconds
      • Slow amount increased from 20% to 25%
    • Bile Drop (E)
      • Quest completion requirement reduced from 15 to 12

Developer Comment:Zagara’s Level 7 talents have traditionally been very weak, and these changes are meant to make the tier feel more fun overall. If they blow her win-rate out of the water, we’ll look at base kit nerfs to compensate.

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Support

Ana

Divider_Hero_Ana.png

Abilities

  • Eye of Horus (R)
    • Cooldown increased from 45 seconds to 60 seconds

Talents

  • Level 1
    • Slumber Shells (E)
      • Adjusted functionality:
        • Hitting an enemy Hero with Sleep dart grants Ana 25% Movement Speed for 3 seconds
  • Level 4
    • Debilitating Dart (Active)
      • Duration increased from 3 to 4 seconds
  • Level 7
    • Night Terrors (E)
      • Cooldown of Sleep Dart when a Hero is not woken up early changed from 6 seconds to 5 seconds

Developer Comment:We’re buffing up some of Ana’s underperforming talents to make them more competitive with their counterparts. In addition, since we greatly increased its reliability, we’re slightly increasing the cooldown of Eye of Horus to get ahead of potential frustration issues with a globally damaging Heroic being on such a low cooldown.

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Li Li

Divider_Hero_LiLi_Crop.png

Stats

  • Health reduced from 1534 to 1500
  • Health Regeneration reduced from to 3.2 to 3.1

Abilities

  • Healing Brew (Q)
    • Healing reduced from 181 to 175

Talents

  • Level 1
    • Eager Adventurer (Trait)
      • Mana regeneration increased from 100% to 125%
  • Level 16
    • Blessings of Yu'lon (W)
      • Healing reduced from 1.25% max Health to 1% max Health

Developer Comment:For how easy Lili is to play, she is simply too powerful and popular, particularly at the lower and mid-levels of play. These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.

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Whitemane

Divider_Hero_Whitemane_crop.png

Stats

  • Basic Attack period reduced from .75 to .85
  • Basic Attack damage increased from 45 to 60

Abilities

  • Searing Lash (W)
    • Damage increased from 78 to 82

Talents

  • Level 13
    • Self-Righteous (Q)
      • Healing increased from 125 to 135

Developer Comment:We’ve begun to take a look at some of Whitemane’s underlying issues with Mana management, particularly in regards to how her talents interact with her base mechanics. We don’t know how long this will take, and wanted to push out some small buffs to her to help her play and win rate in the meantime. When looking at her kit, we noticed that she had an abnormally high Basic Attack speed, combined with very low damage. We’re reducing her Attack Speed, as she is not the kind of character that can turret on enemy Heroes like Tychus can, and we’re buffing her damage to be much greater so that those attacks more meaningfully interact with Zeal. We’re hoping that these small buffs better reward aggressive Whitemane players with both increased damage and healing output.

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Warrior

Cho

Divider_Hero_Cho_crop.png

Stats

  • Health increased from 2750 to 2850
  • Health Regeneration increased from 5.7 to 5.9

Talents

  • Level 7
    • Power Surge (Q)
      • Cooldown reduction increased from 4 to 5 seconds
  • Level 13
    • Surging Dash (Q)
      • Moved from Level 16
    • Twilight Veil (Active)
      • Moved from Level 16
      • Duration increased from 2 to 4 seconds
    • Molten Block (Active)
      • Moved from Level 16
  • Level 16
    • Frenzied Fists (Q)
      • Moved from Level 13
    • Runic Feedback (E)
      • Moved from Level 13
    • Runed Gauntlet (Passive)
      • Moved from Level 13
      • Adjusted functionality:
        • Cooldown reduction changed from .75 seconds to 5% of Cho and Gall’s Heroic abilities

Developer Comment:Since our last round of nerfs, Cho’gall has fallen off a little more than we would like. In Cho’s particular case, we feel that his survivability takes a particularly hard hit once the enemy team has access to Heroic abilities which are reliably able to shut him down. To help with this, we’re moving his defensive talent tier from Level 16 to 13 in order to shorten the window of time that the enemy team has to take advantage of this particular weakness.

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Diablo

Divider_Hero_Diablo_crop.png

Abilities

  • Shadow Charge (Q)
    • Cooldown increased from 12 to 13 seconds
  • Overpower (E)
    • Cooldown increased from 12 to 13 seconds

Developer Comment:Diablo, while not winning outside of our normally acceptable bounds, is banned a disproportionate amount compared to other heroes in the game. We’re slightly reducing how available his combo is so that enemy players have a larger window of time to take advantage of his threatening abilities being on cooldown.

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Leoric

Divider_Heroes_Leoric_Cropped.png

Talents

  • Level 13
    • Spectral Leech (Passive)
      • Moved from Level 20
  • Level 20
    • Hardened Bones (W)
      • Moved from Level 13

Developer Comment:Since his rework, Ominous Wraith at Level 13 has largely defined Leoric’s place on a team at more competitive levels of play. Rather than nerf something that we consider to be a fairly cool and unique playstyle, we’re instead looking to buff up the other ways that players can build Leoric. Now all of his key build-around talents will be at Level 13, which should make his Basic Attack playstyle come online much sooner, and give him more options if he wants to build into Drain Hope, as he can now combine Unyielding Despair with Hardened Bones.

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Mal'Ganis

Divider_Hero_Malganis_Crop.png

Stats

  • Health reduced from 2700 to 2600
  • Health Regeneration reduced from 5.625 to 5.414

Abilities

  • Necrotic Embrace (W)
    • Mana cost increased from 30 to 35

Developer Comment:Like Diablo, Mal’ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We’re bringing it down a bit, which should force Mal’ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.

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Rexxar

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Stats

  • Health increased from 1725 to 1810
  • Health Regen increased from 3.6 to 3.8
  • Rexxar Basic Attack damage increased from 99 to 125
  • Misha Basic Attack damage reduced from 62 to 50

Abilities

  • Misha, Charge! (W)
    • Damage increased from 59 to 150
  • Bestial Wrath (R)
    • Bonus damage increased from 150% to 200%

Talents

  • Level 7
    • Aspect of the Beast (W)
      • Cooldown reduction reduced from 1.25 to 1 second
  • Level 13
    • Dire Beast (W)
      • Damage reduced from 40% per stack to 15%

Developer Comment:Since his inception, Rexxar has been one of the highest win-rate heroes in our game, never going below 50% at high levels of play. Despite this, we’ve heard consistent feedback that he doesn’t feel as impactful as players would like. While we love that Rexxar depends heavily on his relationship with Misha to be effective, it also limits what we can do with him to make him feel powerful and fun to play. To help in this regard, we’re moving a lot of his power out of the more automatic things that Misha does (mostly Basic attacking enemies), and into things that Rexxar himself is actively doing, such as using his Basic Attacks and commanding Misha to Stun enemies. Since we’re buffing Misha, Charge so much, we’re nerfing some of its associated talents as they are already highly picked by Rexxar players, and this change would otherwise be a dramatic buff to them.

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Sonya

Divider_Hero_Sonya.png

Talents

  • Level 16
    • Giant Slammer (W)
      • Additional Functionality:
        • Now also Heals Sonya for the damage dealt

Developer Comment:It’s hard to create a competing talent to Nerves of Steel due to the incredible on-demand survivability that it gives her in a team fight. To help its viability, we’re adding survivability to Giant Slammer in hopes that it competes more directly with Nerves of Steel while being unique in that it also gives Sonya more damage in a teamfight.

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Tyrael

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Talents

  • Level 1
    • Ardent Restoration (Passive)
      • Healing amount increased from 15 to 17.5
  • Level 4
    • Divine Vigor (E)
      • Healing increased from 50% to 60%
  • Level 7
    • Purge Evil (E)
      • Bonus Damage increased from 45% to 55%

Developer Comment:We’re just making some simple buffs to Tyrael’s underperforming talents. Nothing to see here, move along.

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Bug Fixes

General

  • Fixed an issue allowing Boss mercenaries to be slowed.

Heroes

  • Ana: Eye of Horus can no longer hit and heal allied vehicles.
  • Ana: Fixed an issue with the Anti-Healer talent increasing the duration of the healing reduction by an incorrect amount.
  • Kerrigan: Sharpened Blades now grants the correct amount of stacks on Minion kills.

User Interface

  • Added an icon that indicates Limited-Time Offers in the collection menu.

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Click here to discuss this post with other players in the official Heroes of the Storm forums.

We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


Bug Fixes

General

  • AI: A.I. Heroes will no longer immediate run to Mercenary Camps after they spawn.
  • Fixed a rare issue that could cause the client to crash.

 Battlegrounds

  • Boss Mercenaries: Fixed an issue allowing Boss mercenaries to be slowed.

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Heroes of the Storm has just been updated with Hero Reworks, new Collection Items, bug fixes, and more! Read on for details.

NOTE: Orange text indicates a change between PTR and Live notes.


Quick Navigation:


General

  • Mac
    • Improved compatibility with latest Mac OS versions.
  • A.I.
    • Made several improvements to Hero A.I. behavior.

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Battlegrounds

  • Blackheart's Bay
    • ​In an attempt to unify all of our Mercenary Camps we have decided to make the Skeletal Defender camps obey our other mercenary capture rules. After defeating them, you will now have to stand on their beacon for a small time before receiving their coin offering.

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User Interface

  • Draft Mode
    • Opposing player names are now visible in Draft Mode games.

Developer Comment: We have turned on the ability for players to see all member names inside of a draft, not just their allies. As players climb the ladder and become more familiar with the names of their opponents, we would like them to have more agency over strategic bans or counter-picks directed at their opponents. Showing the names of all players should also help grow the feeling of community in Ranked Play and is only the first of many larger updates that will be coming to the Nexus very soon!

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Heroes

SpecialistSupport
AbathurAna
Rehgar
Whitemane

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Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Carapace (E)
    • Cooldown reduced from 12 to 6 seconds
    • Duration reduced from 8 to 6 seconds
    • Additional functionality:
      • Shield now persists after Symbiote ends
    • Additional functionality:
      • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
      • This heal now also has an initial application of 22 Health when Carapace is cast
  • Locust Strain (Trait)
    • Duration reduced from 25 to 16 seconds
    • Damage increased from 34 to 40
  • Evolve Monstrosity (R)
    • No longer takes 50% reduced damage from non-Heroic enemies
    • Now shows a warning indicator showing where it is going to burrow to
    • Additional Functionality:
      • Now has the ability to Deep Tunnel to a visible location every 80 seconds
      • The Monstrosity can now be healed by Carapace

Talents

  • Level 1
    • Regenerative Microbes (E)
      • Removed
    • New Talent: Reinforced Carapace (E)
      • Increase the Shield amount of Carapace by 40%
    • Survival Instincts (Trait)
      • No longer increases Locust duration
      • Additional functionality:
        • Increase Locust attack damage by 40%
  • Level 4
    • Ballistospores (Trait)
      • Removed
    • Sustained Carapace (E)
      • Removed
    • Needlespine (Q)
      • Moved from Level 7
  • Level 7
    • Calldown: MULE (Active)
      • Healing per second reduced from 100 to 90
  • Level 13
    • Assault Strain (Trait)
      • Removed
    • Bombard Strain (Trait)
      • No longer increases Locust attack damage
      • Additional functionality:
        • Increase the duration of Locusts by 50%
  • Level 16
    • Volatile Mutation (R)
      • Additional functionality:
        • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
    • Evolutionary Link (R)
      • Additional functionality:
        • Increase the duration of Ultimate Evolution by 50%
    • Evolution Complete (R)
      • No longer gives the Monstrosity the ability to Deep Tunnel
      • New functionality:
        • Now increases the Monstrosity’s Basic Attack damage by 100%

Developer Comment: For a long time Abathur has had a unique place in Heroes, being a powerful force at high level play while having a relatively low win-rate across the board. These changes are meant to spruce up his talents while streamlining his gameplay and introducing more counter-play to the hero. Carapace, particularly with the Sustained Carapace talent, created some awkward gameplay where it was much more efficient to use Symbiote on cooldown, even when the desire was to stay on one target, due to the cooldown refresh that it gave Carapace. In order to clean this up, Sustained Carapace is baseline and the cooldown of Carapace has been reduced, so Abathur no longer has to continuously remove Carapace to be efficient. In addition, Abathur’s Locusts are now more potent, but they last for a shorter duration, meaning Abathur players will be more rewarded for positioning themselves aggressively and punished when they overextend too much.

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Support

Ana

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Abilities

  • Healing Dart (Q)
    • Heal reduced from 205 to 195
  • Shrike (Trait/D)
    • New Active - Aim Down Sights
    • No longer grants Sight or Attack Range
    • Cooldown from 3 to 4 seconds
    • Self-slow increased from 20 to 25%
    • New functionality:
      • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of Horus (R)
    • Heal reduced from 285 to 225
    • Damage reduced from 166 to 135
    • Added functionality:
      • Shots now pierce all targets (but still impact and cease on structures)

Talents

  • Level 1
    • Piercing Darts (E)
      • Removed
    • Grenade Calibration (W)
      • Removed
    • Contact Healing (W)
      • Moved from Level 16
    • New Talent – Slumber Shells (E)
      • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
    • New Talent – Vampiric Rounds (Trait)
      • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
    • Air Strike (Active)
      • Removed
    • Aim Down Sights (D/Trait)
      • Removed (New Trait Addition)
    • Debilitating Darts (Active)
      • Moved from Level 7
    • New Talent – Biotic Enhancements (W)
      • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
    • Temporary Blindness (E)
      • Removed
    • New Talent – Anti-Healer (W)
      • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
    • New Talent – Night Terrors (E)
      • Upon waking, enemy Heroes take 8% of their Maximum Health in damage. If a Hero is not woken up early, set the cooldown of Sleep Dart to 6 seconds.
  • Level 16
    • New Talent - Active Reload (Active)
      • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
    • Ballistic Advantage (R)
      • Removed
    • Dynamic Shooting (Passive)
      • Removed
    • Somnolent Doses (Trait)
      • Removed
    • Custom Optics (Trait)
      • Removed
    • New Talent – Dead-Eye (R)
      • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
    • New Talent - Armored Stance (D/Trait)
      • Increase Shrike’s damage by 50%. Gain 25 Armor while Aim Down Sights is active.
    • New Talent – Dynamic Optics (D/Trait)
      • Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.

Developer Comment: Ana came to the Nexus during the ‘Quest Revolution’ where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana’s talent tree. Bringing Aim Down Sights into her base Shrike functionality gives us a design solve for the powerful yet flawed Piercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!

Return

Rehgar

Divider_Hero_Rehgar_Crop.png
Abilities
  • Ancestral Healing (R)
    • Rehgar can now self-cast Ancestral Healing

Return

Whitemane

Divider_Hero_Whitemane_crop.png

Talents

  • Level 4
    • High Inquisitor (W)
      • Mana return per stack reduced from 75 to 50

Return


Collection

Purchasing and Crafting Changes

  • All Skins and most Mounts in the collection are now available for purchase with Gems or crafting with Shards
    • Seasonal and Limited-Time Offers will be purchasable and craftable with Gems and Shards when available
    • NOTE: We will continue to offer Gold-only Mounts (Money Pig, Blackheart’s Doubloon, etc) and will continue to add new Gold-only mounts in the future
  • There will no longer be Skins, Mounts, or Bundles that can only be purchased with Gems
    • All existing Skins and Mounts that were previously only purchasable with Gems have been added to the collection for individual purchase or Shard crafting
      • NOTE: Boosts will continue to be purchasable with Gems only
  • All Skins and Mounts have had their price adjusted to fit into new Gem and Shard pricing tiers
    • This will result in a price reduction for many items, with some exceptions
  • Some skins have had their rarity adjusted to match the new Gem and Shard pricing tiers

New Bundles

  • The following new bundles are only available for a limited time!
    • Join the Resistance Bundle
    • Viper Returns Bundle
    • Firestorm Blaze Skin Pack
    • Deckard Pain Skin Pack
    • Delta Hanzo Skin Pack

New Skins

  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur

New Mounts

  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud

New Portraits, Sprays, and Emojis

  • Several new emoji packs and portraits have also been added to the game.

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Bug Fixes

General

  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player’s ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.

Heroes, Abilities, and Talents

  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost.
  • Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury.
  • Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the Faithful’s range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Portion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu’lon talent was chosen while a Cloud Serpent was active.
  • Maiev: Fan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade Dance’s visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo Decoy’s Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches’ Hook from landing at point blank range.
  • Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.

User Interface

  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.


    Click here to discuss this post with other players in the official Heroes of the Storm forums.

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    Bug Fixes

    General

    • Fixed a number of issues with tooltips in non-english clients.

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    We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 


    Quick Navigation:


    Heroes

    AssassinSpecialistSupportWarrior
    Gul'danGazloweAlexstraszaAnub'arak
    IllidanMurkyDeckardArtanis
    JainaThe Lost VikingsKharazimBlaze
    JunkratZagaraLi LiChen
    KerriganLt. MoralesGarrosh
    Li-MingMalfurionImperius
    MaievJohanna
    MephistoLeoric
    NovaRexxar
    RagnarosStitches
    Zeratul

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    Assassin

    Gul'dan

    Divider_Hero_Guldan_crop.png

    Talents

    • Level 7
      • Curse of Exhaustion (E)
        • Movement Speed Slow increased from 25 to 35%
    • Level 13
      • Harvest Life (W)
        • Healing increased from 50 to 75%
      • Dark Bargain (Passive)
        • Health bonus increased from 25 to 30%

    Return

    Illidan

    Divider_Hero_Illidan_Crop.png

    Abilities

    • Metamorphosis (R)
      • Bonus Health increased from 200 to 220

    Talents

    • Level 16
      • Fiery Brand (Passive)
        • Damage bonus increased from 6 to 7% Maximum Health

    Return

    Jaina

    Divider_Hero_Jaina_Crop.png

    Abilities

    • Frostbolt (Q)
      • Damage reduced from 190 to 184
    • Cone of Cold (E)
      • Damage reduced from 230 to 220

    Talents

    • Level 7
      • Ice Floes (E)
        • Cooldown reduction increased from 2 to 3 seconds
      • Icefury Wand (Passive)
        • Damage bonus increased from 75 to 100%
        • Cooldown reduction increased from 1 to 1.5 seconds
    • Level 16
      • Northern Exposure (E)
        • Armor reduction decreased from 25 to 20

    Return

    Junkrat

    Divider_Hero_Junkrat.png

    Abilities

    • Rocket Ride (R)
      • Cooldown reduced from 100 to 75 seconds

    Talents

    • Level 20
      • Puckish Scamp (R)
        • Cooldown reduction reduced from 70 to 45 seconds
        • Additional functionality:
          •  Now also increases the damage of Rocket Ride by 15%
      • BOOM POW (W)
        • Cooldown reduction increased from 10 to 12 seconds

    Return

    Kerrigan

    Divider_Hero_Kerrigan_Crop.png

    Talents

    • Level 1
      • Assimilation Mastery (Trait)
        • Shield amount increased from 40 to 45
    • Level 13
      • Psionic Barrier (E)
        • Spell Armor increased from 15 to 20

    Return

    Li-Ming

    Divider_Hero_LiMing_Crop.png

    Talents

    • Level 1
      • Aether Walker (E)
        • Damage taken time requirement for bonuses reduced from 4 to 3 seconds
    • Level 13
      • Diamond Skin (E)
        • Shield increased from 20 to 25%

    Return

    Maiev

    Divider_Hero_Maiev.png

    Talents

    • Level 4
      • Pin Down (Q)
        • First Reward damage bonus increased from 15 to 25%
    • Level 7
      • Bonds of Corruption (W)
        • Armor reduction duration increased from 3 to 4 seconds
    • Level 13
      • Shadow Armor (E)
        • Duration increased from 3 to 3.5 seconds  

    Return

    Mephisto

    Divider_Hero_Mephisto_crop.png

    Abilities

    • Lightning Nova (W)
      • Mana cost reduced from 55 to 50
    • Shade of Mephisto (E)
      • Mana cost reduced from 40 to 35
    • Durance of Hate (R)
      • Cooldown reduced from 60 to 50 seconds
      • Mana cost reduced from 60 to 50

    Return

    Nova

    Divider_Hero_Nova_Crop.png

    Talents

    • Level 1
      • Covert Ops (W)
        • Stealth requirement reduced from 5 to 4 seconds
    • Level 4
      • Rapid Projection (E)
        • Cooldown and Mana cost reduction increased from 40% to 50%
      • Holo Stability (E)
        • Duration bonus increased from 100% to 120%
    • Level 16
      • Explosive Round (Q)
        • Damage bonus Increased from 80 to 90%

    Return

    Ragnaros

    Divider_Hero_Ragnaros_crop.png

    Talents

    • Level 1
      • Shifting Meteor (W)
        • Damage bonus increased from 3 to 5%

    Return

    Zeratul

    Divider_Hero_Zeratul_Crop.png

    Talents

    • Level 16
      • Void Slash (Q)
        • Damage bonus reduced from 50 to 40%
    • Level 20
      • Shadow Mending (Passive)
        • Healing reduced from 75 to 60%

    Return


    Specialist

    Gazlowe

    Divider_Hero_Gazlowe_Crop.png

    Abilities

    • Grav-O-Bomb 3000 (R)
      • Cooldown reduced from 110 to 90 seconds
      • Mana cost reduced from 100 to 80

    Talents

    • Level 20
      • It’s Raining Scrap (Active)
        • Cooldown reduced from 60 to 30 seconds

    Return

    The Lost Vikings

    Divider_Hero_LostVikings_Crop.png

    Talents

    • Level 4
      • It's A Sabotage!  (Passive)
        • Damage increased from 35 to 50
        • Damage is now dealt over 5 seconds instead of 10 seconds
    • Level 7
      • Norse Force (Q)
        • Shield amount for 1 Viking increased from 110 to 130
        • Shield amount for 2 Vikings increased from 165 to 195
        • Shield amount for 3 Vikings increased from 220 to 260
    • Level 13
      • Nordic Attack Squad (W)
        • Cooldown reduced from 30 to 20 seconds
        • Damage increased from 1% to 1.25%

    Return

    Murky

    Divider_Hero_Murky_Crop.png

    Abilities

    • Spawn Egg (Trait)
      • Cast time reduced from 2 to 1.5 seconds

    Talents

    • Level 4
      • Living the Dream (Trait)
        • Maximum stacks increased from 15 to 20%

    Return

    Zagara

    Divider_Hero_Zagara_Crop.png

    Talents

    • Level 7
      • Bile Drop (E)
        • New Functionality:
          • Increase the impact radius of Infested Drop by 20%.  Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.

    Return


    Support

    Alexstrasza

    Divider_Hero_Alexstrasza_crop.png

    Abilities

    • Abundance (W)
      • Cooldown reduced from 16 to 14 seconds
    • Life-Binder (R)
      • Mana cost reduced from 80 to 60

    Talents

    • Level 13
      • Dragon Scales (Passive)
        • Armor amount increased from 30 to 40

    Return

    Deckard 

    divider_hero_deckard.png

    Abilities

    • Healing Potion (Q)
      • Healing increased from 240 to 255

    Talents

    • Level 1
      • Scroll of Identify (E)
        • Quest requirement reduced from 20 to 16
      • Field Study (E)
        • Duration increased from 14 to 16 seconds
    • Level 13
      • Super Healing Potion (Q)
        • Healing increased from 100 to 120%
      • Potion of Revival (Q)
        • Healing increased from 45 to 50%

    Return

    Kharazim

    Divider_Heroes_Kharazim_Cropped.png

    Abilities

    • Divine Palm (R)
      • Healing increased from 1084 to 1200

    Return

    Li Li

    Divider_Hero_LiLi_Crop.png

    Abilities

    • Cloud Serpent (W)
      • Cooldown increased from 10 to 11 seconds 

    Talents

    • Level 1
      • Eager Adventurer (Trait)
        • Fast Feet duration bonus increased from 100 to 125%
    • Level 4
      • Safety Sprint (Trait)
        • Cooldown reduced from 30 to 25 seconds

    Return

    Lt. Morales

    Divider_Hero_LtMorales_cropped.png

    Abilities

    • Safeguard (W)
      • Cooldown increased from 10 to 11 seconds

    Return

    Malfurion

    Divider_Hero_Malfurion_Crop.png

    Talents

    • Level 4
      • Strangling Vines (E)
        • Healing reduction increased from 30% to 40%
      • Deep Roots (E)
        • Duration bonus increased from 25% to 40%
      • Vengeful Roots (E)
        • Treant damage reduced from 65 to 58

    Return


    Warrior

    Anub'arak

    Divider_Hero_AnubArak_Crop.png

    Stats

    • Basic Attack damage reduced from 91 to 85

    Abilities

    • Impale (Q)
      • Damage reduced from 100 to 95

    Talents

    • Level 1
      • Legion of Beetles (Trait)
        • Moved from Level 4
        • Additional Functionality:
          •  Now also increases the Spell Armor of Beetles by 40
      • Resilient Scarabs (Trait)
        • Removed

    Developer Comment:Anub’arak’s Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we’re reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub’arak is a bit too strong overall right now, so we’re reducing his damage so that he’s not quite so dominant compared to the other tanks in our game.

    Return

    Artanis

    Divider_Hero_Artanis_crop.png

    Abilities

    • Phase Prism (E)
      • Cooldown reduced from 14 to 12 seconds
      • Mana cost reduced from 60 to 50

    Talents

    • Level 1
      • Reactive Parry (W)
        • Armor amount increased from 50 to 75
    • Level 13
      • Graviton Vortex (E)
        • Mana cost reduction decreased from 30 to 25

    Return

    Blaze

    Divider_Hero_Blaze.png

    Talents

    • Level 16
      • Juggernaut Plating (Active)
        • Cooldown reduced from 40 to 30 seconds

    Return

    Chen

    Divider_Hero_Chen_Crop.png

    Stats

    • Basic Attack damage increased from 84 to 90

    Abilities

    • Flying Kick (Q)
      • Damage increased from 112 to 120
    • Fortifying Brew (Trait)
      • Shield amount reduced from 106 to 98

    Talents

    • Level 1
      • Accumulating Flame (E)
        • Armor bonus upon quest completion increased from 15 to 20
    • Level 7
      • Purifying Brew (Trait)
        • Cooldown reduced from 15 to 12 seconds
    • Level 13
      • Withering Flames (E)
        • Spell Power reduction increased from 25 to 30%

    Developer Comment:We’re pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We’re beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished.

    Return 

    Garrosh

    Divider_Hero_Garrosh_crop.png

    Talents

    • Level 1
      • Body Check (Active)
        • Minimum Movement Speed Slow increased from 30 to 40%.  Maximum Movement Speed Slow remains at 60%
    • Level 13
      • Bloodcraze (W)
        • Healing increased from 10% to 15% maximum Health
      • Double Up (Active)
        • Cooldown reduced from 40 to 30 seconds

    Return 

    Imperius

    Divider_Hero_Imperius_crop.png

    Abilities

    • Angelic Armaments (R)
      • Cooldown increased from 60 to 70 seconds
      • Mana cost increased from 60 to 70

    Talents

    • Level 1
      • Burn the Impure (W)
        • Now works with all Valorous Brand marks
        • Damage bonus decreased from 3 to 2.5%
    • Level 4
      • Bulwark of Flame (W)
        • Physical Armor increased from 60 to 70
    • Level 7
      • Flash of Anger (Q)
        • Damage increased from 160 to 180
    • Level 13
      • Heat of Battle (E)
        • Healing bonus increased from 25% to 35%
    • Level 20
      • Valorous Pursuit (Active)
        • Cooldown reduced from 15 to 12 seconds
        • Now also provides 25 Armor for 3 seconds

    Developer Comment:Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.

    Return 

    Johanna

    Divider_Hero_Johanna_Crop.png

    Abilities

    • Falling Sword (R)
      • Damage increased from 183 to 210
      • Cooldown reduced from 60 to 50 seconds
      • Mana cost reduced from 90 to 60

    Talents

    • Level 1
      • Reinforce (Passive)
        • Maximum stacks increased from 2 to 3
      • Hold Your Ground (Trait)
        • Shield bonus increased from 30% to 50%
    • Level 4
      • Eternal Retaliation (W)
        • Mana refund increased from 2.5 to 3
    • Level 7
      • Zealous Glare (E)
        • Blind duration bonus increased from .5 to .75 seconds

    Return 

    Leoric

    Divider_Heroes_Leoric_Cropped.png

    Talents

    • Level 1
      • Fealty unto Death (Trait)
        • Health restoration increased from 1 to 1.25% maximum Health
        • Mana restoration increased from 5 to 6
    • Level 13
      • Hardened Bones (E)
        • Armor bonus increased from 20 to 40
        • Bonus Armor duration decreased from 3 to 2 seconds
    • Level 20
      • Shroud of the Dead King (Active)
        • Cooldown reduced from 75 to 60 seconds

    Return 

    Rexxar

    Divider_Hero_Rexxar_Cropped.png

    Talents

    • Level 13
      • Aspect of the Hawk Attack (Q)
        • Attack Speed bonus duration increased from 3 to 4 seconds

    Return 

    Stitches

    Divider_Hero_Stitches_Crop.png

    Abilities

    • Gorge (R)
      • Cooldown reduced from 70 to 65 seconds

    Talents

    • Level 1
      • Savor the Flavor (E)
        • Health regeneration per stack increased from 1 to 1.5
    • Level 7
      • Cannibalize (Passive)
        • Healing increased from 1.75 to 2%
    • Level 13
      • Digestive Juices (E)
        • Additional functionality:
          • Devour deals 40% more damage to Heroes

    Return 


    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes

    • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.
    • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
    • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.

    Collection

    • Imperius: The “Silence!” line now correctly appears in the collection.

    Return to Top


    Click here to discuss this post with other players in the official Heroes of the Storm forums.

    We've just released our newest patch to the live servers which brings Imperius, Archangel of Valor, to the Nexus! Read on for details.


    Quick Navigation:


    General

    Imperius

    • Improvements were made to the appearance of Imperius' angelic wings.

    Developer Comment: The resounding feedback on Imperius' wings was discussed amongst the team and we agreed with much of it. In response, we decided to make some changes to the wings for his release - please check them out and let us know what you think!


    New Hero: Imperius (Warrior)

    Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

    Trait

    • Valorous Brand
      • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.
    Basic Abilities
    • Celestial Charge (Q)
      • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
    • Solarion’s Flare (W)
      • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
    • Molten Armor (E)
      • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.
    Heroic Abilities
    • Angelic Armaments (R)
      • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
    • Wrath of the Angiris (R)
      • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

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    User Interface

    • A number of visual improvements have been implemented for the Boost system both in and out of games.

    Return to Top


    Heroes

    SpecialistWarrior
    AbathurArthas
    Diablo

    Return to Top


    Specialist

    Abathur

    Divider_Hero_Abathur_Crop.png
    Abilities
    • Evolve Monstrosity (R)
      • Health increased from 1000 to 1350
      • Basic Attack damage increased from 73 to 85
      • Health bonus per minion killed reduced from 5 to 2%
      • Damage bonus per minion killed reduced from 5 to 2%

    Developer Comment: We discovered an issue with Evolve Monstrosity where its damage scaling was incorrect. To fix the bug, we would have massively increased its Basic Attack damage once it was fully stacked, which is already fairly high. Instead, we are taking this opportunity to re-tune the Monstrosity so that it is not quite so powerful once fully stacked, but is stronger right away, which should be an overall buff in most use cases.

    Return


    Warrior

    Arthas

    Divider_Hero_Arthas_crop.png
    Abilities
    • Summon Sindragosa (R)
      • No longer disables enemy Summons
      • Enemy Summons are now slowed by 60% for 4 seconds

    Developer Comment: This change is primarily being made to address cases where Sindragosa would disable high-impact Summons like Jaina’s Water Elemental for exceptionally long periods of time. Now enemy Summons who find themselves in the sights of a giant, undead Frost dragon will only tremble in fear instead of being frozen by it.

    Return

    Diablo

    Divider_Hero_Diablo_crop.png
    Talents
    • Level 1
      • Soul Shield (Passive)
        • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active

    Return


    Collection

    New Bundles
    • The following new bundles are only available for a limited time!
      • Imperius Heroic Bundle
      • Angiris Council Bundle
    New Announcer
    • Imperius Announcer
    • Johanna Announcer
    • Ilarian Announcer
    New Mount
    • Crystalline Saddled Battle Beast
    New Skins
    • Imperius
      • Vindicator Imperius
      • Indomitable Imperius
      • Demonic Imperius
      • Abyssal Demonic Imperius
      • Vile Demonic Imperius
    New Portraits, Sprays, and Emojis
    • Several new emoji packs and portraits have also been added to the game. 

    Return to Top


    Bug Fixes

    User Interface
    • Fixed a number of tooltip issues and inaccuracies across the game.
    • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.
    Heroes, Abilities, and Talents
    • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph’s slow.
    • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
    • Zul’jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.


      Click here to discuss this post with other players in the official Heroes of the Storm forums.

      InvisibleDividerLine_800x50.png

      We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 


      Quick Navigation:


      Heroes

      AssassinSpecialistSupportWarrior
      GallSylvanasAurielCho
      OrpheaZagaraDeckardD.Va
      SamuroLt. MoralesMal'Ganis
      UtherStitches

      Return to Top


      Assassin

      Gall

      Divider_Hero_Gall_crop.png

      Abilities

      • Runic Blast (E)
        • Damage from 233 to 210

      Talents

      • Level 1
        • Taskmaster (Z)
          • No longer reduces the cooldown of Shove by 10 seconds
      • Level 4
        • Bomb’s Away (E)
          • Bonus damage now caps at 200
      • Level 7
        • Double Trouble (Q)
          • Quest unlock cooldown reduction decreased from 1 to .5 seconds

      Return

      Orphea

      divider_hero_orphea.png

      Stats

      • Maximum Health reduced from 1662 to 1525
      • Health Regen reduced from 3.46 to 3.18

      Abilities

      • Crushing Jaws (R)
        • Damage reduced from 275 to 250
        • Stun duration reduced from .75 to .5 seconds

      Talents

      • Level 1
        • Ancestral Strength (Trait)
          • Damage bonus reduced from 25 to 20%
      • Level 4
        • Fright (E)
          • The slow effects no longer stack
        • Backbiter (W)
          • Added functionality:
            • Passively increase your maximum Health by 10%

      Return

      Samuro

      Divider_Hero_Samuro_crop.png

      Abilities

      • Illusion Master (R)
        • Cooldown increased from 8 to 10 seconds
        • No longer grants Samuro bonus Basic Attack damage

        Talents

        • Level 1
          • Way of Illusion (Q)
            • Bonus Attack Damage per quest stack reduced from .5 to .25

        Developer Comment: Samuro has become a bit of a nuisance for many players to deal with, particularly when playing against people who are competent in using Illusion Master. We’re reducing the power of Way of Illusion and Illusion Master, which should generally reduce the overall damage that Samuro can deal throughout the game.

        Return


        Specialist

        Sylvanas

        Divider_Heroes_Sylvanas_Cropped.png

        Stats

        • Maximum Health increased from 1550 to 1650
        • Health Regeneration increased from 3.23 to 3.44

        Abilities

        • Shadow Dagger (W)
          • Damage increased from 29 to 32

        Developer Comment: We are still gathering and evaluating data on Sylvanas, but her win rate is looking a little low, so we are giving her some small preliminary buffs while people figure out how to play with her updated kit and talents.

        Return

        Zagara

        Divider_Hero_Zagara_Crop.png

        Stats

        • Basic Attack Damage reduced from 80 to 76

        Abilities

        • Hunter Killer (W)
          • Cooldown increased from 14 to 16 seconds
          • Damage increased from 65 to 71
          • Health increased from 420 to 450
          • Mana cost increased from 60 to 75
        • Nydus Network (R)
          • Cooldown reduction per Basic Attack reduced from .5 to .4 seconds

        Talents

        • Level 13
          • Hydralisk Transfusion (W)
            • Life Leech reduced from 75 to 60% of damage dealt

        Support

        Auriel

        Divider_Hero_Auriel_Crop.png

        Talents

        • Level 1
          • Increasing Clarity (Q)
            • Damage bonus upon quest completion increased from 150 to 180

        Return

        Deckard 

        divider_hero_deckard.png

        Talents

        • Level 1
          • Field Study (E)
            • Spell Power bonus increased from 15 to 20% per stack
        • Level 4
          • Ruby (Active)
            • Healing increased from 205 to 220
        • Level 13
          • Potion of Revival (Q)
            • Healing increased from 35 to 45%
          • Super Healing Potion (Q)
            • Healing increased from 80 to 100%
        • Level 16
          • Safety in Numbers (Trait)
            • Armor bonus increased from 10 to 15

        Developer Comment: After the last round of changes, Deckard’s win rate has fallen more than we would like.  Rather than put more power back into his base kit, we are buffing some of his talents on various tiers to make his talent choices more impactful and to increase his power growth throughout the game.

        Return

        Lt. Morales

        Divider_Hero_LtMorales_cropped.png

        Talents

        • Level 7
          • Physical Therapy (W)
            • No longer grants cooldown reduction when removing Slows with Safeguard
              • Additional functionality:
                • Reduce the cooldown of Safeguard by 2 seconds

        Return

        Uther

        Divider_Hero_Uther_Crop.png

        Talents

        • Level 7
          • Armor of Faith (Q)
            • Now has a 20-second cooldown
            • Additional functionality:
              • Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced

        Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn’t drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy Light when this talent activates.

        Return


        Warrior

        Cho

        Divider_Hero_Cho_crop.png

        Stats

        • Maximum Health reduced from 2950 to 2750
        • Health regeneration reduced from 6.15 to 5.73

        Return

        D.Va

        Divider_Hero_DVa.png

        Stats

        • Mech Basic Attack damage increased from 24 to 26

        Return

        Mal'Ganis

        Divider_Hero_Malganis_Crop.png

        Talents

        • Level 4
          • Fueled by Torment (W)
            • Healing reduced from 12 to 11

        Return 

        Stitches

        Divider_Hero_Stitches_Crop.png

        Stats

        • Base Maximum Health increased from 3000 to 3060
        • Health Regen increased from 6.25 to 6.38

        Talents

        • Level 4
          • Chop Chop (W)
            • Attack Speed increased from 4 to 5 seconds
        • Level 13
          • Digestive Juices (E)
            • Damage reduction bonus increased from 40 to 50%
            • Duration increased from 4 to 5 seconds

        Developer Comment: Overall, Stitches is faring well with his new toys. There are a few places we think could stand some numerical changes, but we’d like to give him a bit more time to settle in with all the other changes that went out with this patch. We will continue to monitor the large lad, but felt there were some easy wins on talents that were obviously underperforming.

        Return 


        Bug Fixes

        General

        • Fixed a number of tooltip issues across the game.

        Heroes

        • Sylvanas: Fixed an issue preventing Banshee’s Curse from working against Battleground event monsters.

        Return to Top


        Click here to discuss this post with other players in the official Heroes of the Storm forums.

        We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


        Bug Fixes

        General

        • Fixed a number of issues causing some Mana-refund talents and abilities to fail to restore Mana.

         Battlegrounds

        • Fixed an issue causing the Volskaya Foundry Support camp to lose Unstoppable after the Battleground objective spawned.

        InvisibleDividerLine_800x50.png

        The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details.

        NOTE: Text in ORANGE indicates a change between the PTR and Live notes.


        Quick Navigation:


        General

        • Toys Event Quest
          • Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards!
        • Authentication Screen
          • ​The authentication/login screen has been updated with more login options and will enable future security improvements

        Art

        • Stitches has received several updated effects and animations to match his gameplay updates.
        • Sylvanas has received several updated effects and animations to match her gameplay updates.

        Battlegrounds

        Volskaya Foundry

        • Channelling to enter the Triglav Protector is no longer interrupted by damage.
          • NOTE: This change has been live as of the week of November 19

        Developer Comment: While not a bug, the interaction between Orphea’s Eternal Feast and the Triglav Protector was too strong and could negate an entire objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the battleground where a team could spend all their resources winning the objective but find themselves unable to actually use it under certain circumstances so with this change, we’ve addressed both issues.


        Design

        Armor

        • Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:
          • Anub’arak
            • Nerubian Armor (W)
              • New functionality:
                • Increase the Spell Armor granted from Harden Carapace by 20 (to 60)
          • The Butcher
            • Enraged (Passive)
              • Armor increased from 15 to 25
          • Chen
            • Purifying Brew (Trait)
              • Spell Armor increased from 30 to 40
            • Untapped Potential (R)
              • Armor increased from 50 to 60
          • Diablo
            • Sacrificial Soul (Q)
              • Armor increased from 20 to 25
              • Armor at max Souls increased from 40 to 50
          • E.T.C.
            • Rockstar (Trait)
              • Armor increased from 20 to 25
            • Show Stopper (Q)
              • Armor increased from 15 to 35
          • Gazlowe
            • Robo-Goblin (R)
              • Armor increased from 30 to 40
          • Lt. Morales
            • Safeguard (W)
              • Armor increased from 25 to 30
            • Trauma Trigger (Passive)
              • Armor increased from 30 to 40
          • Nova
            • Anti-Armor Shells (Passive)
              • Physical Armor shred increased from 10 to 15
          • Raynor
            • Bounty Hunter (Trait)
              • Armor increased from 5 to 10
          • Rexxar
            • Hunter-Gatherer (Passive)
              • Armor increased from 10 to 15
          • Tassadar
            • Khala’s Light (Q)
              • Armor increased from 15 to 20
          • Tyrael
            • Defense of the Angels (Active)
              • Armor increased from 40 to 50
          • Uther
            • Devotion (Trait)
              • Armor increased from 15 to 25
          • Valeera
            • Smoke Bomb (R)
              • Armor increased from 25 to 30
          • Zul’jin
            • Amani Hide (Active)
              • Armor increased from 10 to 15

        Catapults

        • When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave.
          • NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.

        Experience Changes

        • Removed all Experience earned from destroying a Fort or Keep
        • Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience
          • NOTE: Towers of Doom is exempt from all Experience and Catapult changes.
        • Decreased Experience earned from destroying Towers by 50%
        • Passive Experience gain increased by 15%
        • Increased Experience gained by defeating defending Mercenaries by 100%
          • ​Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change.
        • Laning Mercenary Experience
          • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

        Developer Comment: Thank you so much for all of the feedback regarding the 2019 Gameplay Updates. While there is still a lot of community speculation about the outcome of these changes, there has been a resounding amount of concern about the loss of Fort and Keep XP. We agree that the complete loss of XP from Forts and Keeps may reduce the incentive to kill them to unhealthy levels, especially at higher levels of play. In response, we have reintroduced XP to the structures in a way that will reward players for taking them early while granting a gradual increase in power instead of large bursts. This should reinforce our goal of making matches closer while also rewarding teams for destroying enemy structures as quick as possible.

        Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

        Mercenaries

        • Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite. 
          • Elite Mercenary Camps are Unstoppable & Unbribable

        Unit Radii

        • The unit radius values for most Heroes has been reduced by 5-15%

        Developer Comment: In an effort to improve visual clarity when many heroes are on-screen, we’ve updated the art for the Hero Ring displayed underneath heroes. To reinforce this effort, we’ve also done a pass on the Unit Radii for all heroes. We understand that these radius adjustments will have a minor but intended impact on landing and dodging abilities, and as a result, felt that the 2019 Gameplay Updates were the best time to make these changes.

        Return to Top 


          User Interface

          • Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update.

           


          Heroes

          AssassinSpecialistWarrior
          FenixSylvanasStitches

          Return to Top


          Assassin

          Fenix

          divider_hero_Fenix.png

          Abilities

          • Purification Salvo (R)
            • Damage reduced from 86 to 79

          Talents

          • Level 4
            • Inhibiting Energy (W)
              • Now applies to all slows (except itself), and not just Plasma Cutter’s slows
              • Slow duration reduced from 4 to 3 seconds
              • Slow amount reduced from 35 to 30%
            • Warp Conduit (E)
              • Removed
          • Level 7
            • Warp Warfare (E)
              • Added functionality:
                • Now also resets the cooldown of Warp when Fenix gets a Hero takedown
            • Divert Power: Weapons (Active)
              • New functionality:
                • Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
          • Level 13
            • Dampening Field (Trait)
              • Spell Armor increased from 20 to 25
            • Auxiliary Shields (Trait)
              • Shield amount increased from 20 to 40%
              • Health loss increased from 10 to 30%

          Return


          Specialist

          Sylvanas

          Divider_Heroes_Sylvanas_Cropped.png

          Stats

          • Health increased from 1425 to 1550
          • Health Regen increased from 2.969 to 3.23
          • Basic Attack damage reduced from 90 to 81

          Abilities

          • Withering Fire (Q)
            • Adjusted functionality:
              • Pressing Q once fires 5 Withering Fire arrows at the closest enemy
            • Mana cost increased from 0 to 25
            • Damage reduced from 48 to 39
            • Range increased from 6.25 to 8
            • Cooldown increased from 2 to 8 seconds
            • Cooldown now restores all charges
            • No longer gains charges on Minion kills
            • Nearby Heroes takedowns now refresh the cooldown of this ability
            • Fire rate reduced from .188 to .375 (50% slower)
            • Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
          • Shadow Dagger (W)
            • Adjusted functionality:
              • Shadow Dagger no longer spreads to nearby targets each time it does damage. 
              • Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
            • Mana cost decreased from 75 to 50
            • Duration increased from 2 to 2.5 seconds
            • Damage reduced from 37 to 29
          • Haunting Wave (E)
            • Banshee travel speed increased by ~6%
          • Mind Control (R)
            • Cooldown reduced from 60 to 50 seconds
            • New functionality:
              • After a .25 second cast, launch a missile that impacts the first enemy Hero in its path.  Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
          • Black Arrows (Trait)
            • New functionality:
              • Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
            • New Passive functionality – Banshee’s Curse:
              • Basic Attacks infect enemies with Banshee’s Curse for 3 seconds.  Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse.

          Talents

          • Level 1
            • Overflowing Quiver (Q)
              • Removed
            • Dreadful Wake (E)
              • Removed
            • Overwhelming Affliction (Trait)
              • Moved from Level 16
              • Adjusted functionality:
                • Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%.  Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
            • New Talent: Unfurling Shadows (W)
              • Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5%
            • New Talent: Banshee’s Curse (Q)
              • Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times
            • Level 4
              • With the Wind (Q)
                • Removed
              • Mercenary Queen (Trait)
                • Moved from Level 1
                • Adjusted functionality:
                  • Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage.  Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse.
              • Possession (Active)
                • Moved from Level 7
                • Now requires 3 charges to be used on Catapults
              • Unstable Poison (W)
                • Moved from Level 7
                • Damage increased from 116 to 130
                • Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger
                • Radius increased from 2 to 2.5
            • Level 7
              • Barbed Shot (Q)
                • New functionality:
                  • Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
              • Lost Soul (W)
                • Moved from Level 4
                • Adjusted functionality:
                  • Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse.
              • New Talent: Festering Wounds (E)
                • Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse. 
            • Level 13
              • Cold Embrace (W)
                • Moved from Level 16
                • Duration increased from 2 to 2.5 seconds
                • Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
              • Spell Shield (Active)
                • Removed
              • Remorseless (Trait)
                • Moved from Level 16
                • New functionality:
                  • Increase Sylvanas’ Basic Attack range by 1.  Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire.  This shot applies Banshee’s Curse.
              • Windrunner (E)
                • Adjusted functionality:
                  • Teleporting with Haunting Wave resets the cooldown of Withering Fire.  Haunting Wave can be cast a second time for free within 5 seconds after teleporting
            • Level 16
              • Life Drain (W)
                • Moved from Level 13
                • New functionality:
                  • Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt.  Doubled against Heroes
              • Evasive Fire (Q)
                • Adjusted Functionality:
                  • Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%.  Basic Attacks refresh this duration.
              • Will of the Forsaken (Active)
                • Moved from Level 13
            • Level 20
              • Dark Lady’s Call (R)
                • New functionality:
                  • Reduce the cooldown of Mind Control by 30 seconds.  Heroes hit by Mind Control have their vision greatly reduced for 5 seconds. 
              • Withering Barrage (Q)
                • Moved from Level 4
                • New functionality:
                  • Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds

          Developer Comment: Hail your Warchief! We hope you enjoy our changes to Sylvanas as much as we have. Sylvanas now boasts impressive skirmishing power while retaining her unique ability to shut down enemy fortifications. In exchange for this power, she now has a fair amount of counter-play with her abilities, which should make her interactions with other heroes more interesting. We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out!


          Warrior

          Stitches

          Divider_Hero_Stitches_Crop.png

          Abilities

          • Hook (Q)
            • Range reduced from 12.5 to 11
          • Slam (W)
            • Cast time increased from .25 to .313
            • Cooldown increased from 6 to 7 seconds
            • Range increased from 8 to 9.5
            • Mana cost increased from 30 to 35
            • Added functionality:
              • Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
          • Devour (E)
            • Ability Effects now occur at the start of the ability's cast, rather than at the end
          • Gorge (R)
            • Cooldown increased from 60 to 70 seconds
          • Putrid Bile (R)
            • Cooldown increased from 60 to 75 seconds
          • Vile Cleaver (Passive)
            • New Functionality:
              • Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.

          Talents

          • Level 1
            • Chew Your Food (E)
              • Removed
            • Dampen Magic (Passive)
              • Removed
            • Heavy Slam (W)
              • Removed
            • Hungry for More (Passive)
              • New functionality:
                • Quest: Regen Globes grant 30 permanent Health
                • Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
            • Savor the Flavor (E)
            • Additional heal over time effect duration reduced from 5 to 4 seconds.
            • Moved from level 7
              • New Functionality:
                • Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1.
            • New Talent: Patchwork Creation (Passive)
              • Increase all healing received by 15%.
              • Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
                • Hero takedown heal amount reduced from 300 to 240
          • Level 4
            • Amplified Healing (Passive)
              • Removed
            • Restorative Fumes (Trait)
              • Removed
            • Putrid Ground (W)
              • Removed
            • New Talent – Playtime! (W)
              • Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area.
            • New Talent – Chop Chop (W)
              • Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds.
            • New Talent: Serrated Edge (Q)
              • Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds.
                • Cooldown reduction decreased from 4 to 3 seconds.
          • Level 7
            • Last bite (E)
              • Removed
            • New Talent - Blight (Trait)
              • Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD
            • Cannibalize (Passive)
              • Moved from level 20
              • New functionality:
                • Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health.
                  • Healing reduced from 2 to 1.75% of maximum health
            • Tenderizer (Passive)
              • New functionality:
                • Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration.
          • Level 13
            • Flea Bag (Passive)
              • Removed
            • Mega Smash (W)
              • Removed
            • Indigestion (E)
              • Removed
            • New Talent – Lacerate (W)
              • Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds.
            • New Talent – Digestive Juices (E)
              • Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds.
            • New Talent – Gas Flare (Passive)
              • Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero
                • Damage per second reduced from 16 to 15
          • Level 16
            • Pulverize (W)
              • New functionality:
                • Slam slows all enemies by 75% for 1 second.
                  • Slow duration reduced from 1 to .75 seconds.
            • Shish Kabob (Q)
              • Removed
            • Toxic Gas (Passive)
              • Removed
            • Fishing Hook (Q)
              • Range bonus increased from 40 to 50%
            • New Talent - Meat Hook (Q)
              • Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect.
          • Level 20
            • New Talent – Second Helping (E)
              • Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds.
            • New Talent – Shambling Horror (Active)
              • Passive: Stitches is no longer affected by Slowing effects
              • Activate to gain 50 Armor for 4 seconds. 60 second CD.  


          Collection

          Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

          New Bundles

          • The following new bundles are only available for a limited time!
            • Toy Heroes Bundle
            • Cuddle Bear Stitches Skin Pack
            • Cosmic Force Valeera Skin Pack
            • Dehakasaurus Rex Skin Pack

          New Skins (Limited Time Only!)

          • Stitches
            • Cuddle Bear Stitches
            • Snuggle Bear Stitches
            • Honey Bear Stitches
          • Dehaka
            • Dehakasaurus Rex
            • Dino-Metal Dehakasaurus Rex
            • Playtime Dehakasaurus Rex
          • Valeera
            • Cosmic Force Valeera
            • Psionic Cosmic Force Valeera
            • Nega Force Valeera
          • Sylvanas
            • Mint Sugar Plum Sylvanas

          New Mounts (Limited Time Only!)

          • Cosmic Lion
            • Psionic Lion
            • Nega Lion
          • Plush Unicorn
            • Plush Zombicorn
            • Pretty Plush Unicorn
            • Fuzzy Plush Unicorn
            • Honey Plush Unicorn

          New Portraits, Sprays, and Emojis

          • Several new emoji packs and portraits have also been added to the game.

          Return to Top


          Bug Fixes

          General

          • Fixed an issue causing camera jumps and cursor resets when using drag scroll.
          • Made a number of improvements to AI behavior.

          Heroes, Abilities, and Talents

          • Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target.
          • Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target.
          • Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast.
          • Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone.
          • Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects.
          • Lunara: Fixed an issue preventing Lunara from playing a voice line when she died.
          • Stitches: Slam will now reveal its impact area and targets.
          • Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand.

          • Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.

          User Interface

          • Fixed a number of tooltip issues and inaccuracies across the game.
          • Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen.
          • Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party.
          • Kel’Thuzad: Added a quick-cast option for Glacial Spike.
          • Zul’jin: Added a quick-cast option for Amani Rage.


            Click here to discuss this post with other players in the official Heroes of the Storm forums.

            InvisibleDividerLine_800x50.png

            Quick Navigation:


            General

            Call of the Nexus

            • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
            • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
              • Parties of 3 must have at least one of the required Hero categories selected to queue.
              • Parties of 4 must have at least two of the required Hero categories selected to queue.
              • Parties of 5 are exempt from this rule.


            Heroes

            AssassinSpecialistSupportWarrior
            AlarakAbathurAnaBlaze
            GenjiAzmodanDeckardMal'Ganis
            HanzoStukovYrel
            KerriganTyrande
            NovaWhitemane
            Orphea

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            Assassin

            Alarak

            Divider_Hero_Alarak_crop.png

            Talents

            • Level 1
              • Ruthless Momentum (Passive)
                • Health threshold for cooldown reduction reduced from 80% to 75%
            • Level 4
              • Show of Force (Trait)
                • Damage Increased from 77 to 80
            • Level 16
              • Mocking Strikes (Passive)
                • Cooldown reduction increased from 2.5 to 3 seconds 

            Return

            Genji

            Divider_Hero_Genji.png

            Stats

            • Basic Attack range reduced from 5.5 to 4.5

            Developer Comment:Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.

            Return

            Hanzo

            Divider_Hero_Hanzo_crop.png

            Stats

            • Basic Attack damage increased from 188 to 198

              Talents

              • Level 7
                • Never Outmatched (W)
                  • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
                  • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
              • Level 16
                • Flawless Technique (Passive)
                  • Damage bonus increased from 25% to 30%
                • Giant Slayer (Passive)
                  • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

              Developer Comment:We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never Outmatched and Serrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.

              Return

              Kerrigan

              Divider_Hero_Kerrigan_Crop.png

              Stats

              • Basic Attack damage reduced from 120 to 115

              Abilities

              • Impaling Blades (W)
                • Damage reduced from 180 to 165
                • Mana cost increased from 75 to 80
              • Psionic Pulse (E)
                • Explosion damage increased from 180 to 195
                • Mana cost increased from 60 to 65

              Talents

              • Level 1
                • Assimilation Mastery (Trait)
                  • Health and Mana regeneration increased from 100 to 150%
              • Level 4
                • Sharpened Blades (Q)
                  • Damage for killing Minions increased from .5 to 1
                  • Maximum damage bonus increased from 50 to 75
              • Level 13
                • Chrysalis (Active)
                  • Health increased from 550 to 750
              • Level 16
                • Mounting Potency (Q)
                  • Spell Power duration increased from 4 to 5 seconds
                • Unbridled Energy (Heroic)
                  • Spell Power increased from 30 to 35%
              • Level 20
                • Omegastorm (R)
                  • Bonus duration increased from .188 to .25 seconds per tick

              Return

              Nova

              Divider_Hero_Nova_Crop.png

              Talents

              • Level 7
                • Perfect Shot (Q)
                  • No longer grants an additional stack of Snipe for hitting enemy Heroes
                  • New functionality:
                    • Hitting enemy Heroes now refunds the Mana cost of Snipe
              • Level 13
                • Psionic Efficiency (Q)
                  • Hitting enemy Heroes no longer refunds the Mana cost of Snipe
                  • New functionality:
                    • Now grants an additional stack of Snipe for hitting enemy Heroes

              Developer Comment:We are switching some of the bonuses from Perfect Shot and Psionic Efficiency to better align their rewards and to make the Snipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.

              Return

              Orphea

              divider_hero_orphea.png

              Stats

              • Basic Attack Damage increased from 80 to 88

              Abilities

              • Shadow Waltz (Q)
                • Damage increased from 150 to 165
              • Crushing Jaws (R)
                • Cooldown increased from 50 to 70 seconds

              Talents

              • Level 1
                • En Pointe (Q)
                  • Damage bonus increased from 50 to 75%
              • Level 16
                • Lurking Terror (W/E)
                  • Now shares a cooldown with Chomp (W)

              Developer Comment:The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous Hunger combined with double-Chomps with Lurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing Jaws. We have taken the bite out of that combo by linking the cooldowns of Chomp and Lurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.

              Return


              Specialist

              Abathur

              Divider_Hero_Abathur_Crop.png

              Talents

              • Level 1
                • Regenerative Microbes (E)
                  • Healing reduced from 68 to 62

              Developer Comment:Regenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.

              Return

              Azmodan

              Divider_Hero_Azmodan_Crop.png

              Talents

              • Level 7
                • Bombardment (Q)
                  • Range bonus decreased from 2 to 1.5
              • Level 20
                • Pride (Q)
                  • Damage bonus reduced from 125 to 100

              Return


              Support

              Ana

              Divider_Hero_Ana.png

              Abilities

              • Healing Dart (Q)
                • Base Heal amount decreased from 215 to 205

              Return

              Deckard 

              divider_hero_deckard.png

              Abilities

              • Healing Potion (Q)
                • Cooldown increased from 3 to 4 seconds
                • Mana cost increased from 20 to 25
                • Healing increased from 219 to 240

              Developer Comment:We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.

              Return

              Stukov

              Divider_Hero_Stukov.png

              Abilities

              • Lurking Arm (E)
                • Range increased from 10 to 11

              Developer Comment:Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking Arm build. While this had the effect we intended, Lurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking Arm a little more safely.

              Return

              Tyrande

              Divider_Hero_Tyrande_Crop.png

              Abilities

              • Light of Elune (Q)
                • Charge cooldown increased from 15 to 16 seconds 

              Talents

              • Level 1
                • All Level 1 Talents have been moved to Level 7
              • Level 7
                • All Level 7 Talents have been moved to Level 1

              Developer Comment:The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial Attunement on the design side and may make larger changes at a later date.

              Return

              Whitemane

              Divider_Hero_Whitemane_crop.png

              Abilities

              • Desperate Plea (Q)
                • Cooldown increased from .3 to .5 seconds

              Return


              Warrior

              Blaze

              Divider_Hero_Blaze.png

              Abilities

              • Bunker Drop (R)
                • Allies now have to channel for .5 seconds to enter the Bunker

              Talents

              • Level 4
                • Feeding the Flame (Q)
                  • Cooldown reduction decreased from 2.5 seconds to 2 seconds
                  • Additional functionality:
                    • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
                • Oil Dispersal (W)
                  • No longer increases the Slow amount of Oil Spill
                • Meltdown (Trait)
                  • Damage reduction increased from 5 to 7% per stack
                  • Maximum Stack Count reduced from 6 to 5
                  • Maximum damage reduction increased from 30% to 35%

              Developer Comment:These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.

              Return

              Mal'Ganis

              Divider_Hero_Malganis_Crop.png

              Stats

              • Basic Attack damage reduced from 105 to 100

              Abilities

              • Fel Claws (Q)
                • Cooldown increased from 8 to 9 seconds 
              • Carrion Swarm (R)
                • Damage reduced from 66 to 63

              Talents

              • Level 7
                • Will of Tichondrius (Q)
                  • Damage reduced from 4 to 3% of maximum Health

              Return 

              Yrel

              divider_hero_Yrel.png

              Talents

              • Level 1
                • Maraad’s Insight (Passive)
                  • Now only applies the buff when hitting an enemy Hero with a Basic Ability

              Return 


              Bug Fixes

              General

              • Fixed a number of tooltip issues across the game.

              Heroes

              • Lt. Morales: Fixed an issue causing Safeguard to grant an incorrect amount of Armor.

              User Interface

              • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.

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              Click here to discuss this post with other players in the official Heroes of the Storm forums.

              Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus. 

              NOTE: Orange text indicates a change between the PTR and Live notes.


              Quick Navigation:


              General

              • Boost
                • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
                • In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

               Return to Top


              Design

              • Channeled Healing Abilities
                • Alextrasza’s Lifebinder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.)
              • Spell Power Modifiers
                • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
                  • Zul’jin’s Buzzsaw (R) talent
                  • Hanzo’s Dragonstrike (R) center damage effect
                  • Gul’dan’s Rampant Hellfire (Q) talent
                • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
                  • Kael’thas’ Phoenix (R) ability
                  • Nazeebo’s Vile Infection (Passive) talent
                  • Li Li’s Lightning Serpent (W) talent
                  • Li-Ming’s Arcane Orbit (W) talent

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              Battlegrounds

              • Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture.
              • Dragon Shire:
                • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

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                New Hero: Orphea (Assassin)

                Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

                Trait

                • Overflowing Chaos (Trait)
                  • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
                  • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

                Basic Abilities

                • Shadow Waltz (Q)
                  • After 0.5 seconds, deal 150 damage to enemies in a line.
                  • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
                • Chomp (W)
                  • After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea.
                • Dread (E)
                  • Release a wave of dread that deals 85 damage to enemies hit.
                  • Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

                Heroic Abilities

                • Eternal Feast (R)
                  • After 1.5 seconds, deal 210 damage in an area.
                  • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
                • Crushing Jaws (R)
                  • After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

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                User Interface

                • Additional space for Heroes has been added to the Hero select screen.
                • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
                • A new “Bundles” page has been added to the Collection tab.

                 


                Heroes

                Assassin
                Gul'dan
                Orphea

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                Assassin

                Gul'dan

                Divider_Hero_Guldan_crop.png
                Talents
                • Level 16
                  • Rampant Hellfire (Q)
                    • ​Damage bonus increased from 8 to 10%

                Return

                Orphea

                divider_hero_orphea.png

                Stats

                • Maximum Base Health reduced from 1750 to 1662
                • Health Regen reduced from 4.09 to 3.46

                Abilities

                • Shadow Waltz (Q)
                  • Base cooldown increased from 5 to 6 seconds
                  • Mana cost increased from 25 to 40
                  • Mana refund on hit increased from 25 to 40

                Talents

                • Level 7
                  • Ravenous Hunger (W)
                    • Damage per Minion kill reduced from 3 to 2
                    • Damage per Hero kill reduced from 60 to 40
                • Level 20
                  • Eldritch Conduit (Trait)
                    • Spell Power per stack reduced from 5 to 3%
                    • Spell power max stack bonus reduced from 50 to 30%

                Return


                Collection

                NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.
                New Bundles
                • The following new bundles are only available for a limited time!
                  • Orphea Heroic Bundle
                • The following bundles have been added to the collection:
                  • Welcome to the Nexus Bundle
                  • Heroic Reinforcement Bundle
                New Announcers
                • Orphea
                • Ka
                • Neithis
                New Mount
                • Raven Runner
                  • Haunted Raven Runner
                  • Bloodmoon Raven Runner
                New Skins
                • Orphea
                  • Hallowed Orphea
                  • Verdant Orphea
                  • Slacker Orphea
                  • RCHS Slacker Orphea
                  • Spoiled Slacker Orphea
                New Portraits, Sprays, and Emojis
                • Several new emoji packs, sprays, and portraits have also been added to the game. 

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                Bug Fixes

                General
                • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
                • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.
                • Fixed an issue causing new item counts to appear over the wrong category.
                Art
                • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
                • Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.
                User Interface
                • Fixed a number of tooltip issues and inaccuracies across the game.
                • Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons.
                  • We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention!
                Heroes, Abilities, and Talents
                • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis.
                • Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.
                • Tyrande: Fixed an issue preventing Elune’s Chosen from healing allies if damage was dealt to Shielded/Protected targets.


                  Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                  We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.


                  Quick Navigation:


                  Heroes

                  AssassinSpecialistSupportWarrior
                  FalstadZagaraLi LiArtanis
                  Kel'thuzadLucioBlaze
                  LunaraTyrandeDehaka
                  UtherMal'Ganis

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                  Assassin

                  Falstad

                  Divider_Hero_Falstad_Crop.png

                  Abilities

                  • Flight (Z)
                    • Cooldown increased from 60 to 75 seconds

                  Talents

                  • Level 20
                    • Epic Mount (Z)
                      • Cooldown reduction increased from 30 to 40 seconds

                  Return

                  Kel'thuzad

                  divider_hero_Junkrat.png

                  Abilities

                  • Frost Blast (R)
                    • Cooldown reduced from 70 to 60 seconds
                    • Mana cost reduced from 60 to 50
                    • Root duration increased from 1.5 to 1.75 seconds

                  Talents

                  • Level 1
                    • Barbed Chains (E)
                      • Armor reduction decreased from 15 to 10
                  • Level 7
                    • Ice Cold (Passive)
                      • Damage bonus increased from 250 to 300%
                  • Level 13
                    • Icy Grasp (W)
                      • Frost Nova slow increase changed from 10 to 15%

                  Return

                  Lunara

                  Divider_Hero_Lunara_crop.png

                  Talents

                  • Level 7
                    • Choking Pollen (Q)
                      • Damage bonus to enemies afflicted by Nature’s Toxin increased from 75 to 85%
                      • Damage bonus to enemies afflicted by 3 stacks of Nature’s Toxin increased from 125 to 135%

                   Return


                  Specialist

                  Zagara

                  Divider_Hero_Zagara_Crop.png

                  Abilities

                  • Nydus Network (R)
                    • Maximum number of active Nydus Worms reduced from 10 to 4

                  Return


                  Support

                  Li Li

                  Divider_Hero_LiLi_Crop.png

                  Abilities

                  • Healing Brew (Q)
                    • Base healing amount reduced from 190 to 181

                  Talents

                  • Level 4
                    • Hindering Winds (E)
                      • Duration reduced from 2 to 1.5 seconds

                  Return

                  Lucio

                  Divider_Hero_Lucio.png

                  Abilities

                  • Crossfade (W)
                    • Speed Boost Movement Speed increased from 15 to 20%
                  • Amp It Up (E)
                    • Cooldown reduced from 15 to 13 seconds
                    • Mana cost reduced from 100 to 90

                  Talents

                  • Level 1
                    • We Move Together (W)
                      • Removed

                    Return

                    Tyrande

                    Divider_Hero_Tyrande_Crop.png

                    Abilities

                    • Light of Elune (Q)
                      • Heal amount reduced from 265 to 255
                    • Lunar Flare (E)
                      • Cooldown increased from 12 to 13 seconds

                    Talents

                    • Level 1
                      • Kaldorei Resistance (Q)
                        • Spell Armor duration reduced from 3 to 2 seconds
                    • Level 4
                      • Ranger (W)
                        • Bonus maximum range damage increased from 150 to 250%
                    • Level 20
                      • Iceblade Arrows (Passive)
                        • Basic Attack Speed increase reduced from 25 to 20%

                    Return

                    Uther

                    Divider_Hero_Whitemane_crop.png

                    Abilities

                    • Hammer of Justice (E)
                      • Stun duration increased from .75 to 1 second

                    Return


                    Warrior

                    Artanis

                    Divider_Hero_Artanis_crop.png

                    Abilities

                    • Phase Prism (E)
                      • Cooldown reduced from 16 to 14 seconds
                      • Mana cost reduced from 70 to 60

                    Talents

                    • Level 13
                      • Graviton Vortex (E)
                        • Mana cost reduction decreased from 35 to 30

                    Return

                    Blaze

                    Divider_Hero_Blaze.png

                    Abilities

                    • Oil Spill (W)
                      • Slow amount increased from 40 to 50%
                      • Ignited Oil Spill damage reduced from 18 to 16
                    • Jet Propulsion (E)
                      • Cooldown reduced from 10 to 9 seconds
                      • Mana cost reduced from 50 to 45
                    • Pyromania (D)
                      • Armor amount increased from 25 to 35

                    Return

                    Dehaka

                    Divider_Hero_Dehaka_crop.png

                    Abilities

                    • Brushstalker (Z)
                      • Cooldown increased from 60 to 75 seconds

                    Talents

                    • Level 20
                      • Apex Predator (Z)
                        • Cooldown reduction increased from 25 to 35 seconds

                    Return

                    Mal'Ganis

                    Divider_Hero_Malganis_Crop.png

                    Abilities

                    • Fel Claws (Q)
                      • Damage reduced from 72 to 69
                    • Vampiric Touch (Trait)
                      • Healing against non-Heroic targets reduced from 15 to 10%
                    • Carrion Swarm (R)
                      • Healing against Heroes reduced from 100 to 75%

                    Talents

                    • Level 16
                      • Plague Bats (W)
                        • Damage reduced from 85 to 81
                      • Frenzied Assault (Passive)
                        • Bonus Physical Damage increased from 10 to 15%

                    Return 


                    Bug Fixes

                    General

                    • Banner: Fixed an issue with the Roll 20 Esports Banner textures.
                    • Announcer: Fixed an issue that caused the Mal’Ganis announcer pack to change to Malfurion after loading into a game.

                    Heroes

                    • Ana: Fixed an issue that caused Ana’s Level 13 Healing Dart talents to fail to apply to Heroes that were at full health.
                    • Mal’Ganis: Fixed an issue that could grant Mal’Ganis vision from summoned units while the Blind as a Bat talent was active.

                    User Interface

                    • Fixed an issue causing Level 5 and Level 15 progression reward icons to appear as white squares.

                      Return to Top


                      Click here to discuss this post with other players in the official Heroes of the Storm forums.

                      We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                      Bug Fixes

                      General

                      • Fixed an issue allowing players to exit D.Va’s Mech at will using custom hotkeys.

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                      Our newest patch, featuring Mal’Ganis, is now live! Read on for a detailed breakdown of what’s new in the Nexus.


                      Quick Navigation:


                      General

                      • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

                      Battlegrounds

                      Unranked Battleground Rotation:

                      • The Battleground Rotation for all Unranked modes has been adjusted to the following:
                        • Alterac Pass
                        • Battlefield of Eternity
                        • Blackheart's Bay
                        • Braxis Holdout
                        • Cursed Hollow
                        • Dragon Shire
                        • Garden of Terror
                        • Hanamura Temple
                        • Infernal Shrines
                        • Sky Temple
                        • Tomb of the Spider Queen
                        • Towers of Doom
                        • Volskaya Foundry
                        • Warhead Junction
                        • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
                        • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability


                          New Hero: Mal'Ganis (Warrior)

                          Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

                          Trait

                          • Vampiric Touch
                            • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
                          Basic Abilities
                          • Fel Claws (Q)
                            • Violently slash in the chosen direction, dealing 78 damage to enemies.
                            • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
                          • Necrotic Embrace (W)
                            • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
                          • Night Rush (E)
                            • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
                          Heroic Abilities
                          • Carrion Swarm (R)
                            • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
                            • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
                          • Dark Conversion (R)
                            • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

                          Return to Top


                          Design

                          Support Heroes
                          • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):
                          Alexstrasza
                          • Gift of Life (Q)
                          • Breath of Life (Q-Dragon Form)
                          Brightwing
                          • Pixie Dust (E)
                          Li Li
                          • Healing Brew (Q)
                          Rehgar
                          • Healing Totem (Active - Level 4)
                          • Earth Shield (W - Level 13)
                          Tyrande
                          • Light of Elune (Q)
                          Uther
                          • Holy Light (Q)
                          Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.  We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).

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                          Heroes

                          Support
                          Ana

                          Return to Top


                          Support

                          Ana

                          Divider_Hero_Ana.png
                          Abilities
                          • Healing Dart (Q)
                            • Healing Dart will now pierce targets at full Health.

                          Return


                          Collection

                          New Bundles
                          • The following new bundles are available for a limited time!
                            • Mal'Ganis Heroic Bundle
                            • Death & Undeath Bundle
                            • Meat Wagon Bundle
                          New Announcer
                          • Mal'Ganis
                          New Mount
                          • Meat Wagon
                            • Northrend Meat Wagon
                            • Blackrock Meat Wagon
                            • Deathguard Meat Wagon
                          New Skins
                          • Mal'Ganis
                            • Dreadmachine Mal'Ganis
                            • Neocarbon Dreadmachine Mal'Ganis
                            • Master Deadmachine Mal'Ganis
                            • Infernal Mal'Ganis
                            • Northrend Mal'Ganis
                          New Portraits, Sprays, and Emojis
                          • Several new emoji packs and portraits have also been added to the game. 

                          Return to Top


                          Bug Fixes

                          General
                          • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
                          • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
                          • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.
                          Battlegrounds
                          • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
                          • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.
                          User Interface
                          • Fixed an issue where a space would appear before the player’s name in a Whisper.
                          Heroes, Abilities, and Talents
                          • Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
                          • Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
                          • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
                          • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
                          • Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
                          • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
                          • Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
                          • Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
                          • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
                          • Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.


                            Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                            We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.


                            Quick Navigation:


                            Heroes

                            AssassinSpecialistSupportWarrior
                            CassiaAzmodanBrightwingDiablo
                            JunkratMedivhLi LiRexxar
                            KerriganLt. MoralesYrel
                            MephistoStukov
                            Tyrande
                            Whitemane

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                            Assassin

                            Cassia

                            Divider_Hero_cassia_Crop.png

                            Abilities

                            • Lightning Fury (Q)
                              • Damage scaling reduced from 4.5% per level to 4% per level

                            Talents

                            • Level 7
                              • Surge of Light (Trait)
                                • Damage reduced from 225 to 210

                            Return

                            Junkrat

                            divider_hero_Junkrat.png

                            Stats

                            • Basic Attack damage increased from 110 to 116

                            Abilities

                            • Concussion Mine (W)
                              • Now shows its area of effect to enemies upon being launched
                              • Range increased from 10 to 10.5​

                            Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is.  To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up.  To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.

                            Return

                            Kerrigan

                            Divider_Hero_Kerrigan_Crop.png

                            Stats

                            • Health increased from 1680 to 1764
                            • Health Regeneration increased from 3.5 to 3.675

                              Abilities

                              • Assimilation (Trait)
                                • Shield amount reduced from 15% to 10% of damage dealt

                              Talents

                              • Level 1
                                • Fury of the Swarm (Passive)
                                  • ​Number of splash attacks after casting Ravage reduced from 2 to 1
                              • ​​​​Level 4
                                • ​Kinetic Fulmination (W)
                                  • ​Damage bonus decreased from 15% to 10% per stack
                                  • Maximum damage bonus decreased from 150% to 100%
                              • ​​​​​​Level 7
                                • ​Queen of Blades (Q)
                                  • Cooldown reduction increased from 4 to 6 second per enemy hit by Primal Grasp
                              • ​​​​​​​​Level 13
                                • Volatile Power (Trait)
                                  • Bonus shields reduced from 15% to 10%
                              • ​​​​​​​​Level 16
                                • Painful Spikes (W)
                                  • Damage reduced from 75 to 70
                              • ​​​​​​​​Level 20
                                • Omegastorm (R1)
                                • Bonus duration per tick increased from .125 to .1875

                              Developer Comment: Kerrigan has one build that is particularly powerful at the moment, and these changes aim to bring her back in line with the rest of the cast.  We’ve also made a change to her baseline Assimilation to revert it to it’s previous levels, as her overall survivability is a little higher than desired from a melee assassin.

                               Return

                              Mephisto

                              Divider_Hero_Mephisto_crop.png

                              Abilities

                              • Durance of Hate (R)
                                • Cooldown reduced from 80 to 60 seconds

                              Talents

                              • Level 1
                                • Malicious Intent (Q)
                                  • ​Spell Power reduced from 20% to 15%
                              • ​​​​Level 4
                                • Hateful Mending (Q)
                                  • ​Healing increased from 50% to 60%
                                • Static Barrier (W)
                                  • Shield duration reduced from 7 to 5 seconds​
                                • Spite (Trait)
                                  • ​Bonus globe duration increased from 60% to 100%

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                              Specialist

                              Azmodan

                              Divider_Hero_azmodan_Crop.png

                              Abilities

                              • Globe of Annihilation (Q)
                                • Damage decreased from 192 to 184

                              Talents

                              • Level 7
                                • Master of Destruction (E)
                                  • Annihilation granted for hitting a Hero increased from 2 to 3

                              Return

                              Medivh

                              Divider_Hero_medivh_Crop.png

                              Abilities

                              • Force of Will (W)
                                • Cooldown increased from 8 to 9 seconds

                              Talents

                              • Level 4
                                • Mage Armor (E)
                                  • Armor amount increased from 25 to 30
                              • ​​Level 7
                                • Force of Magic (W)
                                  • Spell Power bonus increased from 25% to 30%
                              • ​​Level 13
                                • Enduring Will (W)
                                  • Set cooldown of Force of Will increased from 3 seconds to 4 seconds

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                              Support

                              Brightwing

                              divider_hero_brightwing.png

                              Abilities

                              • Soothing Mist (Trait)
                                • Healing amount increased from 100 to 105
                                • Cooldown reduced from 120 to 100 seconds
                              • Level 7
                                • Critical Mist (Trait)
                                  • Healing amount increased from 200 to 250

                              Talents

                              Return

                              Li Li

                              divider_hero_lili.png

                              Stats

                              • Health increased from 1475 to 1534
                              • Health Regeneration increased from 3.07 to 3.1953

                              Abilities

                              • Cloud Serpent (W)
                                • Cooldown reduced from 12 seconds to 10 seconds
                              • Jug of 1,000 Cups (R)
                                • Healing per Jug reduced from 70 to 66

                              Return

                              Lt. Morales

                              divider_hero_ltmorales.png

                              Stats

                              • Health increased from 1472 to 1545
                              • Health Regeneration increased from 3.07 to 3.2187

                              Abilities

                              • Safeguard (W)
                                • Cooldown reduced from 12 to 10 seconds
                                • Armor increased from 25 to 30
                              • Displacement Grenade (E)
                                • Damage increased from 198 to 208

                              Talents

                              • Level 7
                                • Physical Therapy (W)
                                  • Cooldown reduction increased from 4 to 5 seconds
                                • ​Vanadium Plating (W)
                                  • ​Armor bonus now also applies to Root effects
                              • Level 13
                                • EMP Grenade (E)
                                  • Total damage over 2 seconds increased from 80 to 100

                              Return

                              Stukov

                              divider_hero_stukov.png

                              Talents

                              Level 13

                              • It Hungers (E)
                                • Required Heroes hit reduced from 15 to 12 

                              Return

                              Tyrande

                              Divider_Hero_Tyrande_Crop.png

                              Abilities

                              • Shadowstalk (R)
                                • Cooldown from 80 to 90 seconds

                              Talents

                              • Level 1
                                • Kaldorei Resistance (Q)
                                  • Spell Armor from 15 to 10
                              • Level 4
                                • Lunar Blaze (E)
                                  • Bonus range from reduced 40% to 30%
                              • Level 13
                                • Quickening Blessing (Q)
                                  • Movement Speed granted to Tyrande reduced from 10 to 5%

                              Return

                              Whitemane

                              Divider_Hero_Whitemane_crop.png

                              Stats

                              • Health reduced from 1434 to 1400
                              • Health regen from 2.99 to 2.92

                              Abilities

                              • Inquisition (W)
                                • Damage reduced from 53 to 50
                              • Searing Lash (E)
                                • Damage reduced from 82 to 78

                              Return


                              Warrior

                              Diablo

                              Divider_Hero_diablo_crop.png

                              Abilities

                              • Lightning Breath (R)
                                • ​Cooldown increased from 70 to 90 seconds

                              Talents

                              • Level 7
                                • Diabolical Momentum (Passive)
                                  • ​Cooldown reduction increased from .75 to 1 second per Basic Attack

                              Return

                              Rexxar

                              Divider_Hero_Rexxar.png

                              Talents

                              • Level 4
                                • Grizzled Fortitude (Passive)
                                  • Cooldown reduced from 7 to 6 seconds
                              • Level 7
                                • Crippling Talons (Q)
                                  • ​Slow duration increased from 3 to 3.5 seconds

                              Return

                              Yrel

                              divider_hero_Yrel.png

                              Talents

                              • Level 4
                                • Aegis of Light (E)
                                  • ​Armor reduced from 35 to 25
                                  • Duration reduced from 5 to 4 seconds

                              Return


                              Bug Fixes

                              General

                              • Fixed a crash that could effect Murky.
                              • We've improved authentication when launching the game through the Blizzard App.

                              Heroes

                              • [Brightwing]: Fixed an issue where Phase Shift (Z) could be cast on vehicles (such as the Dragon Knight).
                              • [D.Va]: Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.
                              • [Tracer]: Fixed a UI issue with Tracer's Pulse Bomb where it expanded beyond the button's frame.

                              Return to Top


                              Click here to discuss this post with other players in the official Heroes of the Storm forums.

                              We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                              Bug Fixes

                              General

                              • Fixed an issue preventing healing and shielding from tracking on the out-of-game score screen and event quest trackers.
                              • Fixed an issue causing event progress to fail to track if the quest was chosen while a player was in queue.

                              User Interface

                              • Fixed an issue causing ability icons to appear slightly zoomed in.

                              InvisibleDividerLine_800x50.png

                              Our newest patch is now live! Read on for details on what’s been added or changed.


                              Quick Navigation:


                              General

                              New Event: Fall of King’s Crest

                              • The Fall of Kings Questline is now available for players. The hunt is on for the generals of the Raven Lord!
                              • Loot Chests have been replaced with Seasonal Loot chests for the duration of this event.

                              Ranked Play

                              • 2018 Ranked Season 4 Has Begun!
                                • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 3.
                                • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 4 Dates and Rewards blog.
                              • Team League
                                • Team League now supports all party sizes, including solo players.
                                  • All solo players will need to choose which League to play for the first time after the patch.
                              Developer Comment: Heroes of the Storm is primarily a team-based experience and, with this change, we’re hoping to make it easier to have that experience without putting restrictions on party size. In our current system, competitive solo players do not have many opportunities to find groups of players to play with in a ranked queue. To give these players more options for their competitive experience, we have removed all party size queue restrictions from Team League. Our hope is that this leads to a more robust Team League experience and that solo players find more regular groups to play with.


                              Battlegrounds

                              Unranked Battleground Rotation

                              • The Battleground Rotation for all Unranked modes has been adjusted to the following:
                                • Hanamura Temple
                                • Cursed Hollow
                                • Alterac Pass
                                • Towers of Doom
                                • Garden of Terror
                                • Dragon Shire

                              Garden of Terror

                              • Garden of Terror has received significant gameplay and layout changes. Find out more in the Garden of Terror Spotlight video or on the updated Garden of Terror Battleground site.


                              Art

                              Heroes, Abilities, and Talents

                              • Kerrigan and Brightwing have received some new and updated art to coincide with their gameplay updates.

                              Return to Top


                              User Interface

                              • Mercenary Camp and Banner floating text has received readability improvements.

                              Return to Top


                              Heroes

                              AssassinSupport
                              KerriganBrightwing

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                              Assassin

                              Kerrigan

                              Divider_Hero_Kerrigan_Crop.png

                              Abilities

                              • Ravage (Q)
                                • Charges increased from 1 to 2
                                • Range reduced from 8 to 6
                                • Mana cost reduced from 40 to 20
                                • Damage reduced from 210 to 130
                                • Added functionality:
                                  • Now also refunds 20 Mana when used on an enemy that dies within 1.5 seconds
                              • Impaling Blades (W)
                                • Damage reduced from 261 to 180
                              • Primal Grasp (E)
                                • Pull damage reduced from 114 to 25
                                • Added functionality:
                                  • 2.5 seconds after using Primal Grasp, Kerrigan damages all nearby enemies for 180 damage
                              • Summon Ultralisk (R)
                                • Splash radius increased from 1.5 to 2
                                • The initial cast of Ultralisk is now directional skill shot that causes the Ultralisk to charge in the targeted direction until impacting an enemy Hero. It deals 250 damage and stuns for .5 seconds to the first Hero it hits.
                              • Assimilation (Trait)
                                • Shield amount increased from 10 to 15% of damage dealt

                              Talents

                              • Level 1
                                • Siphoning Impact (Q)
                                  • New functionality:
                                    • Using Ravage on an enemy Hero grants an additional 90 Assimilation Shield
                                • Assimilation Mastery (Trait)
                                  • Moved from level 7
                                  • No longer increases the duration of Assimilation Shield
                                  • In addition to increasing Kerrigan’s Health and Mana Regeneration by 100% while Assimilation is active, now also causes Regeneration Globes to grant 40 Assimilation Shield per second while active
                                • Fury of the Swarm (Passive)
                                  • Moved from level 4
                                  • New functionality:
                                    • Kerrigan gains 10% more Assimilation Shields from Basic Attacks. Casting Ravage causes Kerrigan’s next 2 Basic Attacks within 3 seconds to splash for 100% damage around the target
                                • Sharpened Blades (W)
                                  • Removed
                                • Block (Passive)
                                  • Removed
                              • Level 4
                                • New Talent - Sharpened Blades (Q)
                                  • !Quest: Every time an enemy Minion or Hero dies within 1.5 seconds of being damaged by Ravage, increase Ravage's damage by .5 (5 for Heroes), up to 50
                                  • !Reward: After reaching 50 damage, gain an additional 50 damage
                                • New Talent - Kinetic Fulmination (W)
                                  • Damaging an enemy increases the damage of Kerrigan's next Impaling Blades by 15%. Stacks up to 150%. Lasts 10 seconds.
                                • Psionic Pulse (E)
                                  • New functionality:
                                    • Primal Grasp deals damage a second time 2.5 seconds after the initial burst
                                • Clean Kill (Q)
                                  • Removed
                                • Envenom (Active)
                                  • Removed
                              • Level 7
                                • New Talent - Queen of Blades (Q)
                                  • Every time Primal Grasp's pull or explosion hits an enemy Hero, reduce the cooldown of Ravage by 4 seconds
                                • New Talent - Boundless Fury (Q)
                                  • Casting Ravage on an enemy Hero grants a charge of Ravage. Can only occur on each Hero once every 10 seconds
                                • Bladed Momentum (Passive)
                                  • Now only triggers when attacking enemy Heroes
                                  • Now works with splash damage from Fury of the Swarm
                                • Blade Torrent (W)
                                  • Removed
                              • Level 13
                                • New Talent - Psionic Barrier (E)
                                  • Kerrigan gains 15 Spell Armor for 4 seconds for every enemy Hero she hits with Primal Grasp's pull or explosion
                                • New Talent - Volatile Power (Trait)
                                  • Increase the base Shield amount gained from Assimilation by 15%, but reduce the duration of Assimilation Shields from 6 to 3 seconds
                                • New Talent - Chrysalis (Active)
                                  • Activate to place Kerrigan in a chrysalis with 550 Health for 5 seconds. Kerrigan regenerates 5% Health per second while inside the chrysalis. 90 second cooldown.
                                • Eviscerate (Q)
                                  • Removed
                                • Double Strike (Q)
                                  • Removed
                                • Queen’s Rush (Active)
                                  • Removed
                              • Level 16
                                • New Talent - Mounting Potency (Q)
                                  • Casting Ravage on an enemy increases Kerrigan's Spell Power by 5% for 4 seconds, stacking up to 40%
                                • New Talent - Painful Spikes (W)
                                  • After stunning an enemy with Impale, Kerrigan deals an additional 75 damage the next 6 times she damages them within the next 5 seconds
                                • New Talent - Unbridled Energy (R)
                                  • When Kerrigan damages a Hero with a Heroic Ability she gains 30% Spell Power for 4 seconds
                                • Aggressive Defense (Trait)
                                  • Removed
                                • Essence for Essence (Active)
                                  • Removed
                                • Overdrive (Active)
                                  • Removed
                              • Level 20
                                • Omegastorm (R)
                                  • New Functionality:
                                    • Maelstrom's duration is increased by .125 seconds every time it damages an enemy Hero
                                • New Talent - Assimilation Blades (Trait)
                                  • Damaging an enemy increases Kerrigan's Basic Attack damage by 4%, up to 40%, for 5 seconds
                                • Psionic Shift (Active)
                                  • Shield amount is now doubled when damaging enemy Heroes
                                • Nexus Blades (Passive)
                                  • Removed
                              Developer Comment: Kerrigan is receiving an update to increase the tactical depth of using her abilities and increase the impact that her Talents have on her playstyle. We've reduced the range on Ravage but added a second charge so that smart Kerrigan players can use it to maneuver on the battlefield, as well as utilize a lot of her Talents to get the most out of the ability. We've added a secondary explosion to Primal Grasp so that Kerrigan will want to continue to worry about her positioning after her initial engagement occurs, as well as provide the opportunity for new Talent interactions. We've also added a skillshot component to Ultralisk so that the Heroic can feel like it has a big moment when it is first unleashed. Overall, Kerrigan should play mostly the same, but have increased room for mastery and playstyle specific builds.

                              Return


                              Support

                              Brightwing

                              Divider_Hero_Brightwing_Crop.png

                              Abilities

                              • Arcane Flare (Q)
                                • Outer damage from 87 to 75
                                • Inner damage from 260 to 180
                                • Missile speed increased ~30%
                                • Added functionality:
                                  • If an enemy Hero is hit by the center of Arcane Flare, instantly pulse a free Soothing Mist
                              • Polymorph (W)
                                • Duration from 1.25 to 1.5 seconds
                                • Cooldown from 10 to 12 seconds
                              • Pixie Dust (E)
                                • Range from 8 to 7
                              • Phase Shift (Z)
                                • Cooldown from 55 to 60 seconds
                                • Added functionality:
                                  • Heals the target for 20% of their maximum health
                              • Soothing Mist (D)
                                • Heal amount reduced from 115 to 105
                                • Added functionality:
                                  • Activate to instantly pulse a calming wave, clearing all Stun, Root, Slow, and Silence effects from nearby allies
                                  • 120 second cooldown
                              • Emerald Wind (R)
                                • No longer grants passive healing to Soothing Mist
                                • Damage reduced from 303 to 225
                                • Cooldown reduced from 60 to 50 seconds

                              Talents

                              • Level 1
                                • Greater Polymorph (W)
                                  • Moved from Level 16
                                  • New functionality:
                                    • Increase the cast range of Polymorph by 30%. Anytime a nearby enemy Hero is killed, reset the Cooldown of Polymorph
                                • Hyper Shift (Z)
                                  • New functionality:
                                    • Increase the heal amount of Phase Shift to 30% of targets max Health
                                    • Every Minion killed near you lowers the cooldown of Phase Shift by 2 seconds
                                • Pixie Charm (1)
                                  • New functionality:
                                    • Every Minion killed near you grants you a Bribe Stack. Hitting an enemy with the center portion of Arcane Flare grants you 5 Bribe Stacks
                              • Level 4
                                • Manic Pixie (E)
                                  • Removed
                                • Unstable Anomaly (W)
                                  • New functionality:
                                    • Increase the slow amount of Polymorph to 40%. When it expires, it explodes dealing 2% of all nearby enemy Heroes max Health in damage
                                • Dream Shot (Q)
                                  • Moved from Level 1
                                  • New functionality:
                                    • Increase the range of Arcane Flare by 50%. If it hits an enemy Hero, lower the cooldown to 2 seconds.
                                • New Talent – Magic Spit (D)
                                  • Increase your Basic Attack range by 20%. Attacks against Heroes reduce the cooldown of Soothing Mist’s active by 5 seconds
                              • Level 7
                                • Mistified (D)
                                  • Removed
                                • Cleanse (Active)
                                  • Removed
                                • Phase Shield (Z)
                                  • Removed
                                • Sticky Flare (Q)
                                  • Moved from Level 13
                                  • New functionality:
                                    • Arcane Flare slows Heroes by 20% for 3 seconds, or 40% if hit by the center of Arcane Flare
                                • Peekaboo! (Z)
                                  • Moved from Level 4
                                  • Added functionality:
                                    • Also grants the you and your target a temporary health Shield
                                • New Talent – Critical Mist (D)
                                  • If Calming Mist removes a status effect from an ally, instantly heal them for 200
                              • Level 13
                                • Ice Block (Active)
                                  • Removed
                                • Shield Dust (E)
                                  • Removed
                                • Pixie Boost (E)
                                  • Movement Speed decay duration increased from 1.5 to 3 seconds
                                  • Movement Speed bonus reduced to 40%
                                • New Talent – Safety Dust (E)
                                  • Increase the duration of Pixie Dust by 1 second. Healing dealt by Brightwing is increased by 25% on targets with Pixie Dust
                                • New Talent – Pixie Power (E)
                                  • Lower the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor it grants to 50
                              • Level 16
                                • Bouncy Dust (E)
                                  • Removed
                                • Hardened Focus (Passive)
                                  • Removed
                                • New Talent – Phase Out (Active)
                                  • Activate to phase out and become invulnerable for .5 seconds
                                    • 20 second cooldown
                                • New Talent – Hush (Q)
                                  • Enemy Heroes hit with the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds.
                              • Level 20
                                • Double Wyrmhole (R)
                                  • Removed
                                • Continuous Winds (R)
                                  • Removed
                                • Revitalizing Mist (D)
                                  • Removed
                                • Storm Shield (Active)
                                  • Removed
                                • New Talent – Invisible Friends (R)
                                  • Blink Heal grants you and the target stealth. They are unrevealable for .5 seconds. While under this effect, they regenerate 20 Health Per Second
                                • New Talent – Intensive Winds (R)
                                  • Lower the cooldown of Emerald Wind to 3 seconds. It now costs 200 Mana
                                • New Talent – Faerie Protector (Active)
                                  • Activate to instantly cast Pixie Dust on all nearby allied Heroes
                                  • 60 second cooldown
                                • New Talent – Speedy Dragon (Passive)
                                  • Gain 20% permanent movement speed
                              Developer Comment: Late last year we decided that we wanted to add a fun mini-game to Brightwing utilizing her Arcane Flare as the focal point. As it often happens, while making the initial changes we started diving in deeper and deeper. Nearly a year later, we are excited to showcase a fully updated talent tree alongside some fundamental game-play changes to our resident Faerie Dragon. With a baseline AoE cleanse-type effect and added healing potential to her Arcane Flare, Brightwing should bring some new major play-making abilities to her team.

                              Return


                              Collection

                              New Bundles

                              • The following new bundles are available for a limited time:
                                • Fall of King’s Crest Bundle
                                • Spectral Wyrm Alextrasza Skin Pack
                                • Spider Warden Maiev Skin Pack
                                • Cursed Witch Whitemane Skin Pack
                                • Phantom Knight Zarya Skin Pack

                              New Announcers

                              • Queen Nightshade
                              • Blackheart
                              • Lady of Thorns

                              New Skins

                              • Alexstrasza
                                • Spectral Wyrm Alexstrasza
                                • Infernal Wyrm Alexstrasza
                                • Phantom Wyrm Alexstrasza
                              • Brightwing
                                • Spectral Bewitching Brightwing
                              • Kerrigan
                                • Spectral Countess Kerrigan
                              • Maiev
                                • Spider Warden Maiev
                                • Forgotten Spider Warden Maiev
                                • Night Spider Warden Maiev
                              • Whitemane
                                • Cursed Witch Whitemane
                                • Forgotten Witch Whitemane
                                • Court Witch Whitemane
                              • Zarya
                                • Phantom Knight Zarya
                                • Infernal Knight Zarya
                                • Geist Knight Zarya

                              New Mounts

                              • Redeemed Tombstone
                              • Corrupted Tombstone
                              • Copper Money Pig
                              • Pumpkin Eye Pad
                              • Sunny Side Eye Pad

                              New Portraits, Sprays, and Emojis

                              • Several new emoji packs and portraits have also been added to the Heroes of the Storm Collection tab.

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                              Bug Fixes

                              General

                              • Fixed several confusing or incorrect tooltips across all parts of the game.
                              • Drag Scroll: Fixed an issue that could occasionally cause the camera to jump in the direction of the cursor when using the drag scroll feature.
                              • Reconnect: Fixed an issue that could cause players to lose control of their Hero if they reconnect while piloting a vehicle.
                              • AI: A number of improvements have been made to AI Hero behavior.

                              Art

                              • Chromie: Fixed an issue that caused Chromie’s hourglass to go missing during her Hearthstone animation.

                              Heroes, Abilities, and Talents

                              • Abathur: Fixed an issue preventing Monstrosity from gaining damage when nearby enemy minions die.
                              • Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped.
                              • Ana: Fixed an issue that allowed Ana to used Eye of Horus shots between mine levels on Haunted Mines.
                              • Lúcio: Fixed an issue preventing Lúcio from issuing attack commands while silenced.
                              • Mephisto: Fixed an issue preventing the Static Barrier talent from granting Mephisto shields if damage was dealt to Shields or Protected Heroes.
                              • Raynor: Raynor’s Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines.
                              • Stealth: Fixed an issue that prevented Ping markers from being visible on clones if the clones were created after the ping was initiated.

                              User Interface

                              • Fixed an issue that caused Garrosh’s Groundbreaker splat to appear under the wrong team color in observer mode.
                              • Fixed an issue that could cause Heroes to fail to play stun animations and effects if stunned twice in quick succession.
                              • Lúcio: Fixed an issue causing the UI displaying the number of allies in range of crossfade to stop working after Lúcio exits a vehicle.

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                              Quick Navigation:

                               


                              Battlegrounds

                              Hanamura Temple

                              • Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
                              • Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
                              • NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.


                              Heroes

                              AssassinSpecialistSupportWarrior
                              ChromieSgt. HammerDeckardAnub'arak
                              FalstadTyrandeArthas
                              FenixWhitemaneBlaze
                              GenjiE.T.C.
                              MephistoTyrael
                              NovaYrel
                              Raynor

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                              Assassin

                              Chromie

                              Divider_Hero_Chromie_Crop.png

                              Stats

                              • Base Maximum Health increased from 1323 to 1390
                              • Health Regen increased from 2.76 to 2.9

                              Abilities

                              • Dragon’s Breath (W)
                                • Cooldown reduced from 9 to 8 seconds
                              • Bronze Talons (Trait)
                                • Bonus attack damage increased from 125 to 140%

                              Talents

                              • Level 1
                                • Mounting Sand (Q)
                                  • Bonus Echo damage increased from 40 to 50%
                                • Deep Breathing (W)
                                  • Damage per quest stack increased from 3 to 5
                                  • Hits required to complete quest reduced from 20 to 12
                              • Level 5
                                • Mobius Loop (W)
                                  • Cooldown reduction for Hero hit increased from 2 to 3 seconds
                                  • Mana refund from Hero hit increased from 50 to 100

                              Return

                              Falstad

                              Divider_Hero_Falstad_Crop.png

                              Abilities

                              • Hammerang (Q)
                                • Mana cost reduced from 70 to 60
                              • Lightning Rod (W)
                                • Cooldown reduced from 15 to 13 seconds
                                • Mana cost reduced from 70 to 60
                              • Barrel Roll (E)
                                • Cooldown reduced from 14 to 13 seconds
                                • Mana cost reduced from 75 to 70
                              • Flight (Z)
                                • Cooldown increased from 55 to 60 seconds

                              Return

                              Fenix

                              divider_hero_Fenix.png

                              Abilities

                              • Purification Salvo (R)
                                • Cooldown increased from 75 to 90 seconds

                                Return

                                Genji

                                Divider_Hero_Genji.png

                                Abilities

                                • Swift Strike (E)
                                  • Damage reduced from 205 to 190

                                Return

                                Mephisto

                                Divider_Hero_Mephisto_crop.png

                                Abilities

                                • Lightning Nova (W)
                                  • Damage reduced from 48 to 45
                                  • Damage bonus reduced from 4% to 3%
                                  • Maximum damage bonus reduced from 40 to 30%
                                • Consume Souls (R)
                                  • Slow amount reduced from 40 to 25%
                                  • Consume Souls will now go on a full cooldown if interrupted by any source (including friendly.)
                                • Durance of Hate (R)
                                  • Missile Speed increased by 25%
                                  • Ability range increased by 25%
                                  • Root duration increased from 2 to 2.5 seconds
                                  • Damage increased from 160 to 250 over its duration

                                Talents

                                • Level 1
                                  • Unyielding Power (Q)
                                    • Damage bonus upon hitting 20 Heroes increased from 60 to 100
                                  • Anger (Passive)
                                    • Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second
                                • Level 4
                                  • Static Barrier (W)
                                    • Shield amount reduced from 50% to 40% of Lightning Nova’s damage dealt to Heroes
                                • Level 16
                                  • Lightning Reaction (Q)
                                    • Damage reduced from 144 to 138
                                  • Static Field (W)
                                    • Damage reduced from 12% to 10% of enemies maximum Health
                                • Level 20
                                  • Shade Lord (E)
                                    • Cooldown reduced from 60 to 40 seconds
                                Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate.

                                Return

                                Nova

                                Divider_Hero_Nova_Crop.png

                                Talents

                                • Level 1
                                  • Advanced Cloaking (Trait)
                                    • Movement speed bonus increased from 5 to 10%
                                • Level 7
                                  • Perfect Shot (Q)
                                    • Cooldown reduction on Hero hit increased from 3 to 4 seconds
                                • Level 16
                                  • Explosive Shot (Q)
                                    • Area of effect damage increased from 70 to 80%

                                Return

                                Raynor

                                Divider_Hero_Raynor_Crop.png

                                Stats

                                • Basic Attack Damage reduced from 103 to 101

                                Return


                                Specialist

                                Sgt. Hammer

                                Divider_Hero_SgtHammer_Crop.png

                                Abilities

                                • Neosteel Plating (E)
                                  • Cooldown increased from 12 to 16 seconds

                                Talents

                                • Level 4
                                  • Siege Tactics (E)
                                    • Shifting out of Siege Mode now removes the Unstoppable effect.

                                Return


                                Support

                                Deckard

                                divider_hero_deckard.png

                                Talents

                                • Level 4
                                  • Potion of Shielding (Q)
                                    • Shield amount reduced from 135 to 122
                                • Level 13
                                  • Ancient Blessings (Trait)
                                    • Cooldown increased from 30 to 60 seconds

                                Return

                                Tyrande

                                Divider_Hero_Tyrande_Crop.png

                                Stats

                                • Light of Elune (Q)
                                  • Mana cost increased from 10 to 15
                                  • Heal amount reduced from 275 to 265
                                • Shadowstalk (R)
                                  • Heal amount reduced from 40 to 38

                                Talents

                                • Level 4
                                  • Lunar Blaze (E)
                                    • Bonus range from reduced 50 to 40%
                                  • Trueshot Aura (Active)
                                    • Bonus Basic Attack damage reduced from 20 to 15%
                                    • Activated Basic Attack damage reduced from 20 to 15%
                                • Level 7
                                  • Elune’s Chosen (Active)
                                    • Duration reduced from 10 to 8 seconds
                                • Level 13
                                  • Quickening Blessing (Q)
                                    • Movement Speed granted from Light of Elune reduced from 20 to 15%
                                • Level 16
                                  • Darnassian Archery (Active)
                                    • Duration reduced from 8 to 6 seconds

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                                Whitemane

                                Divider_Hero_Whitemane_crop.png

                                Abilities

                                • Desperate Plea (Q)
                                  • Heal amount reduced from 145 to 140
                                • Searing Lash (E)
                                  • Cooldown increased from 5 to 6 seconds

                                Talents

                                • Level 1
                                  • Righteous Flame (E)
                                    • Bonus damage increased from 50 to 75%
                                • Level 4
                                  • Indulgence (E)
                                    • Mana return on hit increased from 10/25 to 20/40

                                  Return


                                  Warrior

                                  Anub'arak

                                  Divider_Hero_Anubarak_crop.png

                                  Abilities

                                  • Harden Carapace (W)
                                    • Cooldown reduced from 7 to 6 seconds

                                  Return

                                  Arthas

                                  Divider_Hero_Arthas_crop.png

                                  Stats

                                  • Base Maximum Health increased from 2650 to 2782
                                  • Health Regeneration increased from 5.52 to 5.80

                                  Abilities

                                  • Frostmourne Hungers (Trait)
                                    • Cooldown reduced from 12 to 10 seconds

                                  Return

                                  Blaze

                                  Divider_Hero_Blaze.png

                                  Stats

                                  • Base Maximum Health increased from 2775 to 2900
                                  • Health Regeneration increased from 5.78 to 6.04

                                  Abilities

                                  • Flame Stream (Q)
                                    • Mana cost increased from 25 to 30
                                  • Oil Spill (W)
                                    • Mana cost increased from 40 to 50
                                  • Jet Propulsion (E)
                                    • Cooldown reduced from 12 to 10 seconds
                                  • Bunker Drop (R)
                                    • Flamethrower damage reduced from 179 to 170
                                    • Cooldown increased from 60 to 80 seconds
                                    • Mana cost increased from 40 to 80
                                  • Combustion (R)
                                    • Damage increased from 52 to 55
                                    • Self-Slow amount decreased from 50 to 40%

                                  Talents

                                  • Level 1
                                    • Endurance Stimpack (Active)
                                      • Shield amount increased from 450 to 480
                                    • Neural Stimpack (Active)
                                      • Mana restoration reduced from 50 to 30
                                    • New Habits (Trait)
                                      • Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds
                                  • Level 13
                                    • Nanomachine Coating (W)
                                      • Attack Speed slow increased from 40 to 50%
                                  • Level 16
                                    • Thermal Protection (E)
                                      • Cooldown reduction decreased from 2 to 1.5 seconds
                                    Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we’re increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we’d like it to be, so we’re increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we’re giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents.

                                    Return

                                    E.T.C

                                    Divider_Hero_ETC_Crop.png

                                    Stats

                                    • Base Maximum Health increased from 2180 to 2250
                                    • Health Regeneration increased from 4.54 to 4.69

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                                    Tyrael

                                    Divider_Hero_Tyrael_Crop.png

                                    Stats

                                    • Health increased from 2468 to 2517
                                    • Health Regeneration increased from 5.14 to 5.24

                                    Abilities

                                    • Righteousness (W)
                                      • Cooldown decreased from 10 to 9 seconds
                                      • Mana cost reduced from 50 to 45

                                    Return

                                    Yrel

                                    divider_hero_Yrel.png

                                    Abilities

                                    • Vindication (Q)
                                      • Mana cost increased from 50 to 65
                                    • Righteous Hammer (W)
                                      • Mana cost increased from 50 to 65
                                    • Avenging Wrath (E)
                                      • Mana cost increased from 50 to 65

                                    Return


                                    Bug Fixes

                                    General

                                    • Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip.

                                    Heroes, Abilities, and Talents

                                    • Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming’s abilities were reset with specific quick cast settings.
                                    • Tyrande: Fixed an issue preventing damage dealt to targets with Hunter’s Mark from splashing to Laning Mercenaries after learning the Huntress’ Fury talent.
                                    • Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)

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                                    Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                    We’ve just released a new patch to Heroes of the Storm to introduce Mephisto, some balance adjustments, bug fixes, and a number of other changes.

                                    NOTE: Orange text indicates a change between PTR and the Live patch.


                                    Quick Navigation:


                                    General

                                    • Certain game visuals now appear smoother, such as Channel/Duration progress bars and Fog of War.
                                    • Dynamic Spell Power Updating
                                      • Ability Damage is now calculated while abilities are in flight instead of only at the time of cast.


                                    Battlegrounds

                                    • Hanamura Temple
                                      • Hanamura has been renamed to Hanamura Temple and has received a significant gameplay update.
                                      • Hanamura Temple has been added to the Battleground Rotation.
                                    • Battleground Rotation
                                      • The Unranked Battleground Rotation has been updated to the following:
                                        • Cursed Hollow
                                        • Dragon Shire
                                        • Alterac Pass
                                        • Hanamura Temple
                                        • Towers of Doom
                                        • Infernal Shrines


                                      New Hero: Mephisto

                                      Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity.

                                      Trait

                                      • Lord of Hatred
                                        • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
                                        • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.
                                      Basic Abilities
                                      • Skull Missile (Q)
                                        • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
                                      • Lightning Nova (W)
                                        • A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.
                                        • Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
                                      • Shade of Mephisto (E)
                                        • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
                                      Heroic Abilities
                                      • Consume Souls (R)
                                        • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
                                      • Durance of Hate (R)
                                        • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration.
                                        • Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

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                                      User Interface

                                      Jaina

                                      • Jaina has received updated UI elements for her baseline Frostbite quest

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                                      Heroes

                                      Support
                                      Alexstrasza
                                      Tyrande

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                                      Support

                                      Alexstrasza

                                      Divider_Hero_Alexstrasza_crop.png
                                      Abilities
                                      • Lifebinder (R)
                                        • Heal over Time base Heal amount reduced from 75 to 60
                                        • Lifebinder is now affected by healing reduction and amplification effects (Mortal Strike, Biotic Grenade, etc.)
                                          • NOTE: This has been active in the live client for a few patches, but was not clearly documented.
                                      Developer Comment: We’ve seen amazing results since adding a front-loaded heal-over-time to Lifebinder in the Warchrome Wastes patch. In fact, this addition has brought Lifebinder’s win-rate up to be neck-and-neck and the popular Cleansing Flame Heroic. However, after adding this, we noticed some inconsistencies with how the ability functioned compared to other healing abilities in the game. While we think that ‘setting’ a Hero’s Health to a given percent was cool and unique, at its core it was still using a heal effect that was being uniquely handled to ignore Mortal Strike/Amplification effects. At the end of the day we decided to unify this heal and have the end effect take into account any of these debuffs/buffs.

                                      Tyrande

                                      Divider_Hero_Tyrande_Crop.png
                                      Stats
                                      • Basic Attack damage reduced from 82 to 55
                                      • Basic Attack range increased from 5.5 to 6
                                      Abilities
                                      • Light of Elune (Q)
                                        • Heal increased from 270 to 275
                                        • Cooldown increased from 11 to 15 seconds
                                        • Mana cost reduced from 30 to 10
                                        • New functionality:
                                          • Now has two charges that refresh simultaneously.
                                          • The cooldown is lowered by 1.5 seconds every time you Basic Attack.
                                          • The cooldown is lowered by 1.5 seconds every time you damage an enemy Hero with an ability.
                                          • There is a one second cooldown between charge uses.
                                      • Sentinel (W)
                                        • Mana cost reduced from 70 to 50
                                        • Cooldown reduced from 18 to 15 seconds
                                        • Damage reduced from 165 to 120
                                        • The Sentinel baseline quest has been removed.
                                      • Lunar Flare (E)
                                        • Damage reduced from 195 to 150
                                      • Hunter’s Mark (D)
                                        • Armor reduction decreased from 25 to 15
                                        • Range increased from 5.5 to 6
                                      • Shadowstalk (R)
                                        • Cooldown increased from 60 to 80 seconds
                                        • New functionality:
                                          • Grant Stealth to all Allied Heroes and heal them for 400 Health over 10 seconds.

                                      Talents

                                      • Level 1
                                        • Moonlit Arrows (Q)
                                          • Moved from Level 4
                                        • Celestial Attunement (Q)
                                          • Moved from Level 4
                                          • New functionality:
                                            • Light of Elune now removes all Stuns and Slows from its target
                                        • Kaldorei Resistance (Q)
                                          • Moved from Level 4
                                          • Duration of Spell Armor decreased from 6 to 3 seconds
                                          • Maximum stacks of Spell Armor decreased from 3 to 2
                                      • Level 4
                                        • Ranger (W)
                                          • Moved from Level 1
                                          • Bonus travel damage increased from 75 to 150%
                                          • Added functionality:
                                            • Activate to have your next Sentinel pierce all targets. 30 second cooldown.
                                        • Lunar Blaze (E)
                                          • Moved from Level 1
                                          • New functionality:
                                            • Increase the range of Lunar Flare by 50%
                                            • Quest: Hitting a Hero increases the damage of Lunar Flare by 5% up to a maximum of 100%
                                        • Trueshot Aura (Active)
                                          • Moved from Level 7
                                          • New functionality:
                                            • Tyrande permanently gains 20% Basic Attack damage.
                                            • Activate - Instantly reset Hunter’s Mark and grant nearby allies 20% additional Basic Attack damage for 5 seconds. 60 second cooldown.
                                      • Level 7
                                        • Mark of Mending (D)
                                          • Moved from Level 16
                                        • Elune’s Chosen (Active)
                                          • Moved from Level 16
                                          • Duration increased from 5 to 10 seconds
                                          • Your Basic Attacks heal your target for 200% of the damage they deal. 30 second Cooldown.
                                        • New Talent: Everlasting Light (Q)
                                          • The healing granted by the second charge of Light of Elune is increased by 40% if used on a different target.
                                      • Level 13
                                        • Quickening Blessing (Q)
                                          • Movement Speed decreased from 30 to 20%
                                          • Added functionality:
                                            • Tyrande permanently gains 10% Movement Speed
                                        • Ranger’s Mark (D)
                                          • Moved from Level 1
                                          • New functionality:
                                            • Basic Attacks lower the cooldown of Hunter’s Mark by 1 second. Tyrande’s Basic Attacks against marked targets extend the duration of Hunter’s Mark by .5 seconds
                                        • Harsh Moonlight (W)
                                          • Adjusted functionality:
                                            • The first Hero hit with Sentinel is slowed by 40% and deals 40% less damage for 4 seconds.
                                      • Level 16
                                        • Overflowing Light (Q)
                                          • Removed
                                        • Huntress’ Fury (D)
                                          • Moved from Level 7
                                          • Basic Attacks now splash to all nearby targets
                                          • Range increase reduced from 50 to 25%
                                          • Added functionality:
                                            • Increases the duration of Hunter’s Mark by 1 second
                                        • Empower (W)
                                          • Moved from Level 13
                                          • New functionality:
                                            • Reduce the cooldown of Sentinel by 3 seconds. The first enemy hit takes an additional 7% of their Maximum Health in damage.
                                        • Darnassian Archery (Passive)
                                          • Moved from Level 7
                                          • Damage bonus per attack increased from 5 to 10%
                                          • Duration increased from 4 to 8 seconds
                                      • Level 20
                                        • Eyes of the Huntress (R)
                                          • Enemy reveal duration reduced from 3 to 2 seconds
                                          • Added functionality:
                                            • Increase Shadowstalk’s heal by 50% for allies who are under 50% of their Maximum Health
                                        • Shooting Star (Passive)
                                          • Attacks needed reduced from 10 to 8
                                          • No longer requires Heroic targets to gain stacks
                                          • No longer only targets Heroic units (but does prefer them)
                                        Developer Comment: While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!  

                                        Return


                                        Collection

                                        New Bundles
                                        • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                                          • Mephisto Heroic Bundle
                                          • Hellforged Heroes Bundle
                                        New Announcers
                                        • Mephisto
                                        • Beleth
                                        • Athena
                                        New Skins
                                        • Mephisto
                                          • Star Wraith Mephisto
                                          • Cybernetic Star Wraith Mephisto
                                          • Eternal Star Wraith Mephisto
                                          • Golden Mephisto
                                          • Soulburn Mephisto
                                        New Portraits, Sprays, and Emojis
                                        • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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                                        Bug Fixes

                                        General
                                        • Loading Screen: Fixed an issue that could cause a vertical black line to appear on loading screens in certain resolutions.
                                        • Custom Games: Fixed an issue that could cause game stalls when launching custom games with more than 8 players.
                                        Art
                                        • Fixed an issue that could cause Heroes to appear to walk on their mounts if certain abilities were cast immediately after mounting.
                                        Battlegrounds
                                        • Volskaya Foundry: Fixed an issue that caused Time Stop effects to fail to cancel channels on the Volskaya Protector.
                                        User Interface
                                        • The Unstoppable effect now has a status duration bar underneath nameplates.
                                        • Alarak: Alarak's Deadly Charge now has an icon in the death recap screen.
                                        • Ana: Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.
                                        Heroes, Abilities, and Talents
                                        • Cassia: Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
                                        • Diablo: Fixed an issue that prevented Diablo from being thrown by Garrosh’s Wrecking Ball if Diablo was casting Overpower.
                                        • Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
                                        • Lunara & Stitches: Fixed an issue that could cause permanent screen shaking if Lunara was hooked by Stitches under certain conditions.

                                        Mac

                                        • Fixed an issue that caused responsiveness degradation when using the middle-mouse button on fullscreen settings.

                                          Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                          We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                          Quick Navigation:


                                          Heroes

                                          AssassinSpecialistSupportWarrior
                                          ChromieAzmodanDeckardArtanis
                                          Kel'ThuzadLi LiSonya
                                          RaynorLt. Morales
                                          TychusStukov
                                          Whitemane

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                                          Assassin

                                          Chromie

                                          Divider_Hero_Chromie_Crop.png

                                          Abilities

                                          • Sand Blast (Q)
                                            • Damage increased from 300 to 315
                                          • Dragon’s Breath (W)
                                            • Damage increased from 360 to 390
                                          • Bronze Talons (Passive)
                                            • Bonus Basic Attack damage increased from 100 to 125%

                                          Return

                                          Kel'Thuzad

                                          Divider_Hero_Raynor_Crop.png

                                          Abilities

                                          • Death and Decay (Q)
                                            • Cooldown reduced from 6 to 5 seconds
                                            • Periodic damage increased from 70 to 82
                                          • Frost Nova (W)
                                            • Cooldown reduced from 10 to 8 seconds
                                            • Damage reduced from 212 to 180
                                          • Chains of Kel'Thuzad (E)
                                            • Cooldown reduced from 12 to 10 seconds
                                            • Can no longer be used on Structures
                                            • Duration reduced from 4 to 3 seconds
                                          • Master of the Cold Dark (Trait)
                                            • First reward no longer grants cooldown reduction
                                            • First reward now grants the Glacial Spike ability
                                          • Frost Blast (R)
                                            • Damage increased from 100 to 115
                                            • Minimum speed increased from 1 to 5
                                              • This matches the starting speed of Pyroblast
                                          • Shadow Fissure (R)
                                            • Damage reduced from 400 to 360
                                            • Cooldown reduced from 20 to 16 seconds
                                            • Mana cost reduced from 60 to 45

                                          Talents 

                                          • Level 1
                                            • Blighted Frost (W)
                                              • Bonus damage increased from 50 to 75%
                                          • Level 4
                                            • Strip Shields (E)
                                              • Shield amount increased from 120 to 128
                                          • Level 7
                                            • Glacial Spike (Active)
                                              • Removed
                                            • New Talent: Ice Cold (1)
                                              • Reduce the cooldown of Glacial Spike by 5 seconds and increase its damage by 250%
                                            • Accelerated Decay (Q)
                                              • Bonus damage decreased from 25 to 20%
                                          • Level 13
                                            • Chain Link (E)
                                              • Now only requires 1 Hero to be pulled by Chains of Kel’thuzad
                                              • Cooldown reduction increased from 4 to 5 seconds
                                            • Icy Grasp (W)
                                              • New functionality:
                                                • Increase the slow of Frost Nova by 10%.  Each time Kel’thuzad deals damage to enemy Heroes that are slowed by Frost Nova, its duration is increased by .5 seconds
                                          • Level 16
                                            • Arcane Echoes (Q)
                                              • Cooldown reduction increased from 1.25 to 1.5 seconds
                                            • Hungering Cold (W)
                                              • Adjusted functionality:
                                                • Enemies that are rooted take an additional 55 damage each time they are damaged by Kel'Thuzad
                                          Developer Comment: These changes to Kel’thuzad are being made with two goals in mind.  Our first goal, which is in line with many changes we make, is to improve talent diversity.  We’ve moved Glacial Spike into his baseline first quest reward, which should both help his Level 7 talent choices as well as open up new build possibilities with the increased flexibility on that tier.  Second, we want to slightly reduce his variance and increase his reliability.  We’ve moved most of his cooldown reduction reward baseline, and with Glacial Spike being his first quest reward, he can now combo enemy Heroes anywhere in the field, without needing to rely purely on having other enemy Heroes or structures nearby.  In exchange for this, we’ve removed some of his burst damage and the ability to use Chains of Kel’thuzad on structures.  While chaining enemy Heroes to structures made for some cool moments, it could be oppressive to play against, particularly on maps with large pushing objectives like the Punisher on Infernal Shrines. 

                                          Return

                                          Raynor

                                          Divider_Hero_Raynor_Crop.png

                                          Stats

                                          • Basic Attack Damage increased from 92 to 103
                                          • Basic Attack Damage scaling reduced from 5 to 4%

                                          Talents

                                          • Level 1
                                            • Ace in The Hole (Passive)
                                              • Damage bonus reduced from 20 to 15%
                                          • Level 13
                                            • Giddy Up (W)
                                              • Bonus baseline Movement Speed reduced from 10 to 8%
                                          • Level 16
                                            • Paint Them Red (Q)
                                              • Healing done from Penetrating Round decreased from 100 to 90%

                                            Return

                                            Tychus

                                            Divider_Hero_Tychus_Crop.png

                                            Stats

                                            • Basic Attack damage increased from 48 to 50

                                            Talents

                                            • Level 16
                                              • Lead Rain (Q)
                                                • Slow increased from 20 to 30% 

                                            Return


                                            Specialist

                                            Azmodan

                                            Divider_Hero_Azmodan_Crop.png

                                            Talents

                                            • Level 1
                                              • Greed (Q)
                                                • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.
                                              • Wrath (Q)
                                                • Quest completion bonus damage reduced from 100 to 75% of Annihilation value.
                                            • Level 4
                                              • Hellforged Armor (W/D)
                                                • Armor bonus reduced from 30 to 25
                                            • Level 16
                                              • Total Annihilation (Q)
                                                • Damage reduced from 5 to 4% of target’s maximum Health
                                              • Hell Rift (E)
                                                • Demon Warrior buff duration reduced from 6 to 5 seconds

                                            Return


                                            Support

                                            Deckard

                                            divider_hero_deckard.png

                                            Talents

                                            • Level 13
                                              • Ancient Blessings (Trait)
                                                • Damage reduced from 68 to 62
                                                • Healing reduced from 100 to 90
                                              • Potion of Revival (Q)
                                                • Healing increased from 30 to 35%
                                              • Super Healing Potion (Q)
                                                • Healing bonus increased from 75 to 80%
                                            • Level 20
                                              • Bottomless Flask (Q)
                                                • Recharge time increased from 6 to 8 seconds

                                            Return

                                            Li Li

                                            Divider_Hero_LiLi_Crop.png

                                            Abilities

                                            • Cloud Serpent (W)
                                              • No longer has a cast time (Currently .25) and no longer cancels existing move orders.

                                            Talents

                                            • Level 13
                                              • Gale Force (E)
                                                • Blind duration bonus reduced from 1 to .75 seconds
                                            • Level 20
                                              • Mistweaver (Active)
                                                • Heal reduced from 165 to 149

                                            Return

                                            Lt. Morales

                                            Divider_Hero_LtMorales_cropped.png

                                            Abilities

                                            • Healing Beam (Q)
                                              • No longer cancels existing move orders.
                                            • Safeguard (W)
                                              • No longer cancels existing move orders.

                                            Return

                                            Stukov

                                            Divider_Hero_Stukov.png

                                            Stats

                                            • Base Maximum Health increased from 1682 to 1765
                                            • Health Regeneration increased from 3.5 to 3.7
                                            • Basic Attack damage increased from 249 to 261

                                            Talents

                                            • Level 4
                                              • Vigorous Reuptake (Trait)
                                                • Bonus Healing increased from 25 to 30%

                                              Return

                                              Whitemane

                                              Divider_Hero_Whitemane_crop.png

                                              Talents

                                              • Level 1
                                                • Clemency (W)
                                                  • Passive cooldown reduction increased from 3 to 4 seconds
                                              • Level 4
                                                • Unwavering Faith (Q)
                                                  • Desperate Plea Mana cost reduction decreased from 30 to 15
                                                • High Inquisitor (W)
                                                  • Mana return per Desperation stack increased from 60 to 75
                                                • Indulgence (E)
                                                  • Secondary lash Mana return reduced from 30 to 25
                                              • Level 16
                                                • Radiance (Q)
                                                  • Heal amount reduced from 200 to 175
                                              • Level 20
                                                • Judgment Day (R)
                                                  • Damage bonus reduced from 50 to 30%

                                                Return


                                                Warrior

                                                Artanis

                                                Divider_Hero_Artanis_crop.png

                                                Talents

                                                • Level 4
                                                  • Psionic Synergy (E)
                                                    • Armor amount increased from 15 to 20
                                                • Level 20
                                                  • Plasma Burn (Trait)
                                                    • Damage increased from 60 to 70

                                                Return

                                                Sonya

                                                Talents

                                                • Level 4
                                                  • Shattered Ground (W)
                                                    • Splash damage bonus reduced from 75 to 100%
                                                • Level 16
                                                  • Giant Slammer (W)
                                                    • New Functionality:
                                                      • Seismic Slam and Basic Attacks deal 1.25% of the target’s Maximum Health as bonus damage

                                                Return


                                                Bug Fixes

                                                General

                                                • Fixed an issue that could cause Damage Reduction visual effects to persist indefinitely.

                                                Heroes, Abilities, and Talents

                                                • Cassia: Fixed an issue that could cause Valkyrie to fail to pull its target if Cassia entered movement commands in the direction opposite the pull.
                                                • Kel’Thuzad: Fixed some confusing wording in the tooltip for the Hungering Cold talent.

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                                                Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                                We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                                                Bug Fixes

                                                General

                                                • Reconnect: Fixed an issue causing some players to lose control of their Heroes after reconnecting to a game.

                                                User Interface

                                                • Whitemane: Clemency will now appear under Quick Cast settings in the Hotkeys menu.
                                                • Observer: Fixed an issue that could cause game crashes if messages were sent as an observer.
                                                • Profile: Fixed an issue that caused the Profile pane to stop displaying individual seasons after playing a game.
                                                • Profile: Fixed an issue that caused the statistics pane to fail to update when viewing a mode with no games played.

                                                InvisibleDividerLine_800x50.png

                                                We’ve just released a new patch to Heroes of the Storm to introduce Whitemane, some balance adjustments, bug fixes, and a number of other changes.

                                                Note: Orange text indicates a difference between the Live and PTR notes.


                                                Quick Navigation:


                                                General

                                                • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
                                                • Reduced the size of replay files.


                                                New Hero: Whitemane

                                                As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… no matter how much they protest.

                                                Trait
                                                • Zeal
                                                  • Whitemane’s Healing abilities apply Zeal for 8 seconds.
                                                  • Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.
                                                Basic Abilities
                                                • Desperate Plea (Q)
                                                  • Mana: 30
                                                  • No cooldown
                                                  • Heal an allied Hero for 145 and gain Desperation for 4 seconds.
                                                  • Desperation increases Desperate Plea’s Mana cost by 60 and stacks up to 3 times.
                                                • Inquisition (W)
                                                  • Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
                                                • Searing Lash (E)
                                                  • After 0.5 seconds, smite enemies in a straight line for 82 damage.
                                                  • If the first strike hits an enemy Hero, a second strike will occur after a short delay.
                                                Heroic Abilities
                                                • Scarlet Aegis (R)
                                                  • Cooldown: 60 seconds
                                                  • Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
                                                • Divine Reckoning (R)
                                                  • Cooldown: 100 seconds
                                                  • After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.​

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                                                Art

                                                • Hero, Skin, and Mount platforms in the Collections menus have received a visual update.

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                                                User Interface

                                                • Checkbox options have been added to profiles to filter results by game mode.

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                                                Design

                                                Summon Abilities
                                                • Summoned creatures (Zagara Roaches, Azmodan Demons, etc.) now deal ability damage which can be enhanced by the Hero’s Ability Power.
                                                • Summoned creatures now obey Blind and Evade rules.

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                                                Heroes

                                                AssassinSupport
                                                ChromieStukov
                                                Jaina

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                                                Assassin

                                                Chromie

                                                Divider_Hero_Chromie_Crop.png
                                                Stats
                                                • Basic Attack Range has been increased from 5.5 to 7

                                                Abilities

                                                • Sand Blast (Q)
                                                  • No longer gains bonus damage when hitting enemy Heroes
                                                  • Range has been decreased from 17 to 15
                                                  • Scaling damage increased from 2 to 4%
                                                  • Echo scaling damage increased from 2 to 4%
                                                  • Cast time decreased from 1 to .8 seconds
                                                  • Mana cost decreased from 20 to 15
                                                • Past and Future Me (Sand Blast Quest)
                                                  • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
                                                • Dragon’s Breath (W)
                                                  • Mana cost reduced from 70 to 50
                                                  • Range decreased from 17 to 15
                                                  • Dragon’s Breath’s ground splat is now visible to enemies .5 seconds after cast
                                                  • Damage reduced from 480 to 360
                                                  • Cooldown reduced from 12 to 9 seconds
                                                • Trait Addition: Bronze Talons
                                                  • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%

                                                Talents

                                                • Level 1
                                                  • Mounting Sand (Q)
                                                    • Additional Functionality:
                                                      • Now also increases the damage of Sand Blast’s Echo by 40%
                                                  • Timewalker’s Pursuit (Active)
                                                    • Adjusted Functionality:
                                                      • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
                                                • Level 2
                                                  • Bronze Talons (Passive)
                                                    • Removed
                                                  • New Talent: Draconic Barrage (Trait)
                                                    • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
                                                • Level 5
                                                  • Mobius Loop (W)
                                                    • New functionality:
                                                      • If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost
                                                  • Chrono Sickness (E)
                                                    • Slow amount reduced from 50 to 35%
                                                • Level 11
                                                  • Time Out (Active)
                                                    • Duration reduced from 7 to 5 seconds
                                                • Level 14
                                                  • Fast Forward (Q)
                                                    • Range requirement reduced from 75 to 70%
                                                  • Quantum Overdrive (Active)
                                                    • Ability Power bonus increased from 20 to 25%
                                                Developer Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon’s Breath shortly after it has been cast. In exchange, Chromie’s Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie’s unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we’ve had a blast with these changes, we’ll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

                                                Return

                                                Jaina

                                                Divider_Hero_Jaina_Crop.png
                                                Abilities
                                                • Summon Water Elemental (R)
                                                  • Damage reduced from 78 to 62
                                                  • Damage now benefits from Frostbite
                                                  • Damage now counts towards Frostbite’s quest

                                                Return


                                                Support

                                                Stukov

                                                Divider_Hero_Stukov.png
                                                Talents
                                                • Level 1
                                                  • Low Blow (E)
                                                    • Moved from Level 13
                                                    • Bonus damage reduced from 150 to 100%
                                                  • Poppin’ Pustules (D)
                                                    • No longer has a Quest component
                                                    • New functionality:
                                                      • Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
                                                    • Explosion radius reduced from 4.5 to 3.75
                                                • Level 4
                                                  • Biotic Armor (Q)
                                                    • Physical Armor reduced from 50 to 15
                                                    • Now works on all targets that have Healing Pathogen
                                                    • Additional Functionality:
                                                      • Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
                                                  • Vigorous Reuptake (D)
                                                    • No longer has a Quest component
                                                    • New functionality:
                                                      • Bio-Kill Switch’s healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
                                                • Level 7
                                                  • Within My Reach (E)
                                                    • Removed
                                                  • The Long Pitch (W)
                                                    • Bonus range reduced from 100 to 50%
                                                    • Additional functionality:
                                                      • Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
                                                  • Growing Infestation (E)
                                                    • Moved from Level 1
                                                    • No longer increases the cooldown of Lurking Arm
                                                    • New functionality:
                                                      • Now reduces Lurking Arm’s channel duration to 4 seconds
                                                • Level 13
                                                  • It Hungers (E)
                                                    • Moved from Level 7
                                                    • New functionality:
                                                      • Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
                                                • Level 20
                                                  • Push Comes to Shove (R)
                                                    • Speed bonus removed
                                                    • Additional functionality:
                                                      • After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
                                                  • Top Off (Q)
                                                    • Moved from Level 4
                                                    • Bonus healing reduced from 50% to 30%
                                                    • Adjusted Functionality:
                                                      • Increased healing is now applied to all targets that have Healing Pathogen
                                                Developer Comment: In the same vein as our earlier changes to Kael’thas, we felt that Stukov could use some love in the talent diversity department. We’ve made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.

                                                Return


                                                Collection

                                                New Bundles
                                                • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                                                  • Bow Before Viper Bundle
                                                  • Whitemane Heroic Bundle
                                                  • Sidewinder Ana Skin Pack
                                                  • Imperator Stukov Skin Pack
                                                  • Deathfang Genji Skin Pack
                                                New Announcers
                                                • Whitemane
                                                New Skins
                                                • Whitemane
                                                  • Scarlet Whitemane
                                                  • Twilight Whitemane
                                                  • Celestial Empress Whitemane
                                                  • Galactic Empress Whitemane
                                                  • Warpspace Empress Whitemane
                                                • Ana
                                                  • Sidewinder Ana
                                                  • Noxious Sidewinder Ana
                                                  • Arctic Sidewinder Ana
                                                • Stukov
                                                  • Imperator Stukov
                                                  • Noxious Imperator Stukov
                                                  • Arctic Imperator Stukov
                                                • Genji
                                                  • Deathfang Genji
                                                  • Noxious Deathfang Genji
                                                  • Arctic Deathfang Genji
                                                • Muradin
                                                  • Butterscotch Kandy King Muradin
                                                  • Frosted Kandy King Muradin
                                                • Lunara
                                                  • Emerald Lunara
                                                • Murky
                                                  • Clownfish Murky
                                                • Chen
                                                  • Pristine Chen
                                                • Chromie
                                                  • Obsidian Chromie
                                                New Mounts
                                                • Viper Dominator
                                                  • Hazardous Viper Dominator
                                                  • Noxious Viper Dominator
                                                New Portraits, Sprays, and Emojis
                                                • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

                                                Return to Top


                                                Bug Fixes

                                                General
                                                • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
                                                • Fixed an issue that prevented players from responding to whispers from other players with the “Only allow friends to send me messages” option enabled.
                                                • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
                                                • Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.
                                                Sound
                                                • Increased the volume of Alarak’s announcer pack.
                                                Art
                                                • Diablo: Fixed an issue with the geometry of Diablo’s tail.
                                                Battlegrounds
                                                • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
                                                Heroes, Abilities, and Talents
                                                • Abathur: Fixed an issue causing Abathur’s Monstosity to fail to gain damage when nearby enemy Minions are slain.
                                                • Chromie: Fixed an issue that could cause Chromie’s next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
                                                • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
                                                • Jaina: Fixed an issue that allowed the Water Elemental’s attacks to progress the Frostbite quest progress against unchilled targets.
                                                • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
                                                • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
                                                • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
                                                • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
                                                • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
                                                • Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.

                                                Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                                We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                                                Bug Fixes

                                                Heroes, Abilities, and Talents

                                                • Artanis: Fixed an issue that could cause Shield Overload to trigger twice in some rare instances.
                                                • Malfurion: Fixed an issue that could cause Malfurion to have negative Health Regeneration.

                                                InvisibleDividerLine_800x50.png

                                                We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                                Quick Navigation:


                                                Heroes

                                                AssassinSpecialistSupportWarrior
                                                AlarakAzmodanDeckardArtanis
                                                FenixMurkyMalfurionBlaze
                                                GenjiSgt. HammerCho
                                                Kael'thasDiablo
                                                HanzoYrel
                                                Raynor
                                                Tracer

                                                Return to Top


                                                Assassin

                                                Alarak

                                                Divider_Hero_Alarak_crop.png
                                                Stats
                                                • Basic Attack damage increased from 140 to 150

                                                Return

                                                Fenix

                                                divider_hero_Fenix.png
                                                Stats
                                                • Basic Attack damage reduced from 86 to 83​
                                                Talents
                                                • Level 1
                                                  • Arsenal Synergy (W)
                                                    • Damage bonus reduced from 175 to 150%
                                                  • Mobile Offense (Passive)
                                                    • Damage bonus increased from 30 to 35%
                                                Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage.

                                                Return

                                                Genji

                                                Divider_Hero_Genji.png
                                                Abilities
                                                • Swift Strike (E)
                                                  • Reset window reduced from 2 to 1.5 seconds
                                                  • Damage reduced from 215 to 205
                                                Talents
                                                • Level 20
                                                  • The Dragon Becomes Me (R)
                                                    • Reset window reduced from 2 to 1.5 seconds

                                                Return

                                                Hanzo

                                                Stats
                                                • Basic Attack damage increased from 173 to 188

                                                Abilities

                                                • Sonic Arrow (E)
                                                  • Reveal radius reduced from 10 to 7
                                                  • Reveal duration reduced from 8 to 5 seconds
                                                • Natural Agility (D)
                                                  • Cooldown increased from 25 to 30 seconds
                                                Talents
                                                • Level 20
                                                  • Perfect Agility (D)
                                                    • Cooldown reduction increased from 5 to 10 seconds
                                                Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

                                                Return

                                                Kael'thas

                                                Abilities
                                                • Flamestrike (Q)
                                                  • Damage increased from 320 to 345
                                                • Living Bomb (W)
                                                  • Explosion damage increased from 200 to 215

                                                Return

                                                Raynor

                                                Divider_Hero_Raynor_Crop.png
                                                Abilities
                                                • Raynor’s Raider (R)
                                                  • Weapon damage reduced from 24 to 21

                                                Talents

                                                • Level 1
                                                  • Ace in the Hole (Passive)
                                                    • Damage reduced from 30 to 20%
                                                • Level 4
                                                  • Behemoth Armor (Trait)
                                                    • Base Health gain reduced from 250 to 200
                                                  • Fight or Flight (E)
                                                    • Armor duration reduced from 4 to 3 seconds
                                                • Level 7
                                                  • Unstable Compound (Trait)
                                                    • Slow duration reduced from 3 to 2.5 seconds
                                                Developer Comment: Raynor’s pepper is bringing a bit too much salt

                                                Return

                                                Tracer

                                                Stats
                                                • Basic Attack damage reduced from 27 to 26

                                                Abilities

                                                • Quantum Spike (R)
                                                  • Damage reduced from 8 to 7% of target’s Maximum Health

                                                Return


                                                Specialist

                                                Azmodan

                                                Divider_Hero_Azmodan_Crop.png
                                                Abilities
                                                • Globe of Annihilation (Q)
                                                  • Damage increased from 164 to 192
                                                  • Damage scaling reduced from 4 to 3% 
                                                • Summon Demon Warrior (W)
                                                  • Attack damage increased from 28 to 30
                                                  • Periodic damage increased from 6 to 8
                                                  • Health increased from 390 to 435 
                                                • All Shall Burn (E)
                                                  • Cooldown reduced from 8 to 6 seconds
                                                  • Mana cost increased from 30 to 40
                                                  • Periodic damage reduced from 34 to 30
                                                  • Final damage increased from 272 to 320 
                                                • Demon Lieutenant (D)
                                                  • Attack damage increased from 27 to 41
                                                  • Health increased from 548 to 593 
                                                • Demonic Invasion (R)
                                                  • Duration increased from 8 to 10 seconds
                                                  • Final explosion damage increased from 65 to 97.5
                                                  • Demon Grunt weapon range increased from .75 to 1
                                                Talents
                                                • Level 1
                                                  • Wrath (Q)
                                                    • Bonus damage window reduced from 4 to 3 seconds 
                                                • Level 4
                                                  • Hellforged Armor (W/D)
                                                    • Armor bonus reduced from 35 to 30 
                                                  • Battleborn (W/D)
                                                    • Demon Warrior cooldown reduction increased from .5 to .75 seconds
                                                    • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
                                                • Level 7
                                                  • Art of Chaos (Q)
                                                    • New Functionality:
                                                      • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
                                                • Level 13
                                                  • Brutish Vanguard (W/D)
                                                    • Added functionality:
                                                      • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
                                                  • Chain of Command (D)
                                                    • Added functionality:
                                                      • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
                                                • Level 16
                                                  • Hell Rift (E)
                                                    • Demon Warrior damage bonus duration increased from 4 to 6 seconds
                                                • Level 20
                                                  • Pride (Q)
                                                    • Damage bonus increased from 100 to 125
                                                Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.
                                                >

                                                  Return

                                                  Murky

                                                  Divider_Hero_Murky_Crop.png
                                                  Talents
                                                  • Level 13
                                                    • Fish Tank (Passive)
                                                      • New functionality:
                                                        • Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
                                                  Developer Comment: We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

                                                  Return

                                                  Sgt. Hammer

                                                  Divider_Hero_SgtHammer_Crop.png
                                                  Abilities
                                                  • Blunt Force Gun (R)
                                                    • No longer deals damage to enemy Structures
                                                  Developer Comment: This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality.

                                                  Return


                                                  Support

                                                  Deckard

                                                  divider_hero_deckard.png
                                                  Abilities
                                                  • Healing Potion (Q)
                                                    • Healing reduced from 230 to 219
                                                  Talents
                                                  • Level 13
                                                    • Ancient Blessings (Trait)
                                                      • Damage reduced from 72 to 68
                                                      • Healing reduced from 106 to 100

                                                  Return

                                                  Malfurion

                                                  Divider_Hero_Malfurion_Crop.png
                                                  Talents
                                                  • Level 1
                                                    • New Talent: Rejuvenation (Q)
                                                      • Malfurion gains 5 Health per Second for every active Regrowth
                                                  • Level 13
                                                    • Iceblock (Active)
                                                      • Removed
                                                    • Nature’s Swiftness (Q)
                                                      • Moved from Level 1
                                                      • Movement speed per Regrowth increased from 4 to 6%

                                                  Return


                                                  Warrior

                                                  Artanis

                                                  Divider_Hero_Artanis_crop.png
                                                  Abilities
                                                  • Blade Dash (Q)
                                                    • Mana cost decreased from 55 to 50
                                                  Talents
                                                  • Level 4
                                                    • Psionic Synergy (E)
                                                      • New functionality:
                                                        • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
                                                    • Shield Battery (Trait)
                                                      • Cooldown reduction increased from 50 to 100%
                                                  • Level 13
                                                    • Templar’s Zeal (Q)
                                                      • New functionality:
                                                        • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
                                                    • Graviton Vortex (E)
                                                      • New functionality:
                                                        • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
                                                    • Phase Bulwark (Trait)
                                                      • Adjusted functionality:
                                                        • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
                                                  • Level 16
                                                    • New Talent: Blades of a Templar (Passive)
                                                      • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
                                                    • Psionic Wound (W)
                                                      • Removed
                                                    • Force of Will (Trait)
                                                      • Moved from Level 20
                                                      • New functionality:
                                                        • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
                                                    • Titan Killer (W)
                                                      • Adjusted functionality:
                                                        • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
                                                  • Level 20
                                                    • Nexus Blades (Passive)
                                                      • Removed
                                                    • Target Purified (R)
                                                      • Additional Functionality:
                                                        • Now also increases the speed of Purifier Beam by 15%
                                                    • Zealot Charge (W)
                                                      • Moved from Level 16
                                                    • Plasma Burn (Trait)
                                                      • Moved from Level 16
                                                      • Damage increased from 55 to 60
                                                  Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers.  Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

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                                                  Blaze

                                                  Divider_Hero_Blaze.png
                                                  Stats
                                                  • Hero radius increased from .875 to 1​
                                                  Talents
                                                  • Level 1
                                                    • Neural Stimpack (Active)
                                                      • Now only reduces the cooldowns of Basic Abilities

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                                                  Cho

                                                  Divider_Hero_Cho_crop.png
                                                  Talents
                                                  • Level 16
                                                    • Surging Dash (Q)
                                                      • No longer grants Cho Unstoppable

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                                                  Diablo

                                                  Divider_Hero_Diablo_Crop.png
                                                  Abilities
                                                  • Lightning Breath (R)
                                                    • Slow amount per tick reduced from 5 to 4%
                                                    • Maximum slow amount reduced from 50 to 40%

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                                                  Yrel

                                                  divider_hero_Yrel.png
                                                  Abilities
                                                  • Ardent Defender (R)
                                                    • Cooldown increased from 100 to 120 seconds

                                                  Talents

                                                  • Level 1
                                                    • Maraad’s Insight (Passive)
                                                      • Healing reduced from 148 to 128
                                                  • Level 4
                                                    • Hand of Freedom (Active)
                                                      • Cooldown reduced from 30 to 22 seconds
                                                  • Level 7
                                                    • Divine Steed (Z)
                                                      • Movement Speed bonus reduced from 80 to 60%
                                                  • Level 16
                                                    • Templar’s Verdict (W)
                                                      • Now also deals 4% of enemy Heroes Maximum Health as damage
                                                    • Holy Wrath (Passive)
                                                      • Damage bonus reduced from 30 to 20%
                                                  Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in lane with other Heroes and have more diversity in her Talent choices.


                                                  Bug Fixes

                                                  General
                                                  • Fixed an issue allowing several effects to be seen at the edges of fog of war.
                                                  • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
                                                  • Fixed an issue preventing the antialiasing graphics setting from being enabled.
                                                  Heroes, Abilities, and Talents
                                                  • Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
                                                  • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
                                                  • Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
                                                  • Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
                                                  • Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
                                                  • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
                                                  • Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
                                                  • Raynor – Raynor’s Raider will now hearth back to base with Raynor.
                                                  • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
                                                  • Zul’jin – Fixed a number of issues with the Amani Rage tooltip.

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                                                  Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

                                                  Official Heroes Forums

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                                                  Heroes of the Storm Patch Notes – July 10, 2018

                                                  Our latest Heroes of the Storm patch includes improvements for ranked play, major Hero updates for Raynor and Azmodan, new skins, and more!


                                                  Quick Navigation:


                                                  Ranked Play

                                                  2018 Ranked Season 3 Has Begun!

                                                  • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 2.
                                                  • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 3 Dates and Rewards blog.
                                                  • A number of ranked play improvements have also been made with the start of 2018 Ranked Season 3, including the addition of a third ban, rank decay, seeding changes, and Hero League matchmaking adjustments. Read on for details.
                                                  Third Ban
                                                  • A third Hero ban has been added to draft modes as part of the initial ban phase.
                                                    • During the initial ban phase, teams will alternate until each has banned two Heroes.
                                                    • Ban and pick times have been adjusted in order to offset the addition of the new ban.
                                                  • The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.
                                                  Rank Decay
                                                  • Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will be considered “inactive”.
                                                  • Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
                                                    • Diamond, Master, and Grand Master each have their own threshold for inactivity.
                                                    • Players can earn additional “grace period” days by regularly playing Hero League matches during the current season.
                                                  • Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
                                                  LeagueInactive Days Before DecayExtra "Grace Period" Days
                                                  Diamond2010
                                                  Master1510
                                                  Grand Master1010
                                                  Seeding Changes
                                                  • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
                                                  • Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.
                                                  Hero League Matchmaking Changes
                                                  • Ratings Rather Than Points
                                                    • For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
                                                      • This should provide better experiences for players of very high skill levels who start playing later in a season.
                                                      • These players’ games should have allies and opponents of more consistent skill levels, which also match their own.
                                                  • Match Quality Restrictions and Notifications
                                                    • Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
                                                    • Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
                                                  • Stricter Rank Difference Requirements
                                                    • Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
                                                      • Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
                                                      • Grand Master players will not be matched with players below Masters.
                                                    • This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
                                                  • Stricter Rating Differences
                                                    • Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
                                                      • It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
                                                      • If a Master player is placed into a Grand Master game, it is because that player’s skill rating is very similar to that of the Grand Master players.
                                                        • In this situation, the Master player’s ranked points have not yet caught up to their rating.

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                                                  Battlegrounds

                                                  Non-Ranked Battleground Pool

                                                  • All Battlegrounds that were temporarily removed during the Echoes of Alterac event have returned to Versus A.I., Quick Match, and Unranked matchmaking queues.
                                                  Mercenaries
                                                  • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.
                                                  Alterac Pass
                                                  • Ice Giants
                                                    • Attack speed reduced by approximately 30%.
                                                    • Neutral Ice Giant Attack damage increased from 240 to 312.
                                                    • Captured Ice Giant Attack damage increased from 400 to 520.
                                                  • Cavalry
                                                    • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.
                                                  Battlefield of Eternity
                                                  • Minimap
                                                    • The Minimap icons that represent Immortals during an event have received updates.
                                                      • The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
                                                      • This should help players more quickly identify which Immortal to attack and which to defend.
                                                  Braxis Holdout
                                                  • Beacons
                                                    • Now become contested immediately when Heroes from both teams are on the point.
                                                  • Zerg Waves
                                                    • The baseline zerg wave has been strengthened significantly.
                                                      • This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
                                                  • Beacon Progress Bars
                                                    • The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.

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                                                  Heroes

                                                  AssassinSpecialistSupport
                                                  CassiaAzmodanAlexstrasza
                                                  Chromie
                                                  Raynor

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                                                  Assassin

                                                  Cassia

                                                  Abilities
                                                  • Blinding Light (W)
                                                    • Now also deals 50 damage (+4% per level) to enemies in the target area.

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                                                  Chromie

                                                  Abilities
                                                  • Time Trap (E)
                                                    • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

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                                                  Raynor

                                                  Stats
                                                  • Health increased from 1,302 to 1,450.
                                                  • Health Regeneration increased from 2.71 to 3.02.
                                                  • Basic Attack damage reduced from 122 to 92.
                                                  • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
                                                  • Scaling increased from 4% to 5% per level.
                                                  Abilities
                                                  • New Trait: Give ‘Em Some Pepper
                                                    • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
                                                  • Penetrating Round (Q)
                                                    • Damage reduced from 240 to 220.
                                                    • Mana cost reduced from 60 to 50.
                                                    • Additional functionality:
                                                      • Slows enemy Movement Speed by 20% for 2 seconds.
                                                      • Knockback distance is based on the target’s proximity to Raynor.
                                                  • Inspire (W)
                                                    • Cooldown increased from 10 to 12 seconds.
                                                    • New functionality:
                                                      • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
                                                      • Casting Inspire resets Raynor’s Basic Attack cooldown.
                                                  • Adrenaline Rush (E)
                                                    • Cooldown increased from 30 to 45 seconds.
                                                    • Mana cost increased from 0 to 75.
                                                    • New functionality:
                                                      • Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
                                                  • Raynor’s Raider (R)
                                                    • Health increased from 766 to 1,000.
                                                    • Damage per missile reduced from 31 to 24.
                                                    • Attacks per second increased from 0.8 to 2.
                                                    • New functionality:
                                                      • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
                                                      • The Banshee respawns automatically after 45 seconds.
                                                  Talents
                                                  • Level 1
                                                    • Seasoned Marksman (Passive)
                                                      • Removed.
                                                    • Scouting Drone (Active)
                                                      • Removed.
                                                    • New Talent: Veteran Marksman (Trait)
                                                      • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
                                                    • New Talent: Ace in the Hole (Passive)
                                                      • Deal 30% more damage to Stunned or Slowed enemy Heroes.
                                                    • New Talent: Exterminator (Passive)
                                                      • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
                                                  • Level 4
                                                    • Focused Attack (Passive)
                                                      • Removed.
                                                    • Vigorous Assault (Passive)
                                                      • Removed.
                                                    • Confident Aim (Q)
                                                      • Removed.
                                                    • Relentless Leader (Passive)
                                                      • Removed.
                                                    • Fight or Flight (E)
                                                      • Moved from Level 7.
                                                      • New functionality:
                                                        • Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
                                                    • New Talent: Sustaining Rounds (Trait)
                                                      • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
                                                    • New Talent: Behemoth Armor (Passive)
                                                      • Gain 250 bonus maximum Health.
                                                      • Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
                                                  • Level 7
                                                    • Hamstring Shot (Q)
                                                      • Removed.
                                                    • Revolution Overdrive (W)
                                                      • Removed.
                                                    • Puttin’ On A Clinic (Passive)
                                                      • Removed.
                                                    • New Talent: Fuel the Rush (Passive)
                                                      • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
                                                    • New Talent: Unstable Compound (Trait)
                                                      • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
                                                    • New Talent: Heavy Slugs (Active)
                                                      • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
                                                  • Level 13
                                                    • Giant Killer (Passive)
                                                      • Removed.
                                                    • Double-Barreled (Q)
                                                      • Removed.
                                                    • Steel Resolve (W)
                                                      • Removed.
                                                    • New Talent: Debilitating Rounds (Passive)
                                                      • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
                                                    • New Talent: Rallying Cry (W)
                                                      • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
                                                    • New Talent: Giddy-Up (W)
                                                      • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
                                                  • Level 16
                                                    • Executioner (Passive)
                                                      • Removed.
                                                    • Cluster Round (Q)
                                                      • Removed.
                                                    • Bullseye (Q)
                                                      • Removed.
                                                    • Give Me More (E)
                                                      • Moved from Level 1.
                                                      • New functionality:
                                                        • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
                                                    • New Talent: Paint Them Red (Q)
                                                      • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
                                                    • New Talent: Bounty Hunter (Trait) (D)
                                                      • If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.
                                                      • Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
                                                  • Level 20
                                                    • Scorched Earth (R)
                                                      • Removed.
                                                    • A Card to Play (Passive)
                                                      • Removed.
                                                    • Nexus Frenzy (Passive)
                                                      • Removed.
                                                    • Dusk Wing (R)
                                                      • Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
                                                    • New Talent: Indomitable Resolve (R)
                                                      • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
                                                    • New Talent: Weak Spot Acquired (Trait)
                                                      • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
                                                    • New Talent: Execute (Passive)
                                                      • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
                                                  LEVEL (TIER)Raynor Talents
                                                  1 (1)(!) Veteran Marksman (Trait)Ace in the Hole (Passive)Exterminator (Passive)
                                                  4 (2)Fight or Flight (E)Sustaining Rounds (Trait)(!) Behemoth Armor (Passive)
                                                  7 (3)Fuel the Rush (Passive)Unstable Compound (Trait)Heavy Slugs (Active)
                                                  10 (4)Hyperion (R)Raynor’s Raider (R)
                                                  13 (5)Debilitating Rounds (Passive)Rallying Cry (W)Giddy-Up (W)
                                                  16 (6)Paint Them Red (Q)Give Me More! (E)Bounty Hunter (Trait)
                                                  20 (7)Indomitable Resolve (R)Dusk Wing (R)Weak Spot Acquired (Trait)Execute (Passive)
                                                  • (!) indicates a Quest Talent.
                                                  • Italic text indicates a NEW Talent.
                                                  • Underlined text indicates a MOVED Talent.
                                                  Developer Comment: We're extremely excited to bring Raynor’s long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

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                                                  Specialist

                                                  Azmodan

                                                  Stats
                                                  • Health reduced from 2,738 to 2,464.
                                                  • Health Regeneration reduced from 5.7031 to 5.1328.
                                                  Abilities
                                                  • General of Hell (Trait) (D)
                                                    • Renamed to Demon Lieutenant.
                                                    • New Functionality:
                                                      • Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
                                                      • Can now be cast on the Minimap.
                                                      • Can be used while channeling All Shall Burn.
                                                  • Globe of Annihilation (Q)
                                                    • New Quest:
                                                      • Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
                                                    • Reward:
                                                      • Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
                                                    • Greatly reduced the delay before impact warning effects appear.
                                                    • Range reduced from 35 to 30.
                                                    • Casting time reduced from 0.75 to 0.5625 seconds.
                                                    • Globe speed increased from 15 to 18.
                                                  • Demon Warrior (W)
                                                    • Can now be cast while channeling All Shall Burn.
                                                    • No longer has charges.
                                                    • Demon Warriors now deal a small amount of damage to nearby enemies every second.
                                                    • Health increased from 365 to 390.
                                                    • Attack damage reduced from 37 to 28.
                                                    • Attack range reduced from 1.5 to 1.
                                                    • Movement Speed reduced from 4 to 3.6.
                                                  • All Shall Burn (E)
                                                    • New functionality:
                                                      • Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
                                                      • Azmodan’s Movement Speed is reduced by 30% while Channeling.
                                                    • Cooldown increased from 6 to 8 seconds.
                                                    • Mana cost changed from 12 per second to a flat 30 Mana.
                                                    • Range reduced from 7 to 6.
                                                  • Demonic Invasion (R)
                                                    • New Functionality:
                                                      • Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
                                                    • Grunt Health increased from 365 to 750.
                                                    • Grunt Health now decays over 8 seconds.
                                                    • Grunt attack damage reduced from 51 to 42.
                                                    • Cooldown reduced from 100 to 90 seconds.
                                                    • Mana cost reduced from 100 to 60.
                                                  • New Heroic Ability: Tide of Sin (R)
                                                    • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 20 second cooldown.
                                                  Talents
                                                  • Level 1
                                                    • Taste for Blood (Q)
                                                      • Removed.
                                                    • Sieging Wrath (Q)
                                                      • Removed.
                                                    • Gluttony (Q)
                                                      • Moved from Level 4.
                                                      • New functionality:
                                                        • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
                                                        • Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
                                                    • New Talent: Greed (Q)
                                                      • Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds.
                                                      • Quest: After gaining 200 Annihilation, Globe of Annihilation’s range is increased by 33% and the damage it deals against Minions and Mercenaries is increased by 20%.
                                                    • New Talent: Wrath (Q)
                                                      • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
                                                      • Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
                                                  • Level 4
                                                    • Hellish Hirelings (Trait)
                                                      • Removed.
                                                    • Army of Hell (W)
                                                      • New Functionality:
                                                        • Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
                                                    • Hellforged Armor (W)
                                                      • Moved from Level 13
                                                      • New Functionality:
                                                        • Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
                                                    • Battleborn (Passive)
                                                      • Moved from Level 16
                                                      • New Functionality:
                                                        • Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
                                                  • Level 7
                                                    • Infernal Globe (Q)
                                                      • Removed.
                                                    • Bound Minion (Trait)
                                                      • Removed.
                                                    • Gluttonous Ward (Active)
                                                      • Removed.
                                                    • Master of Destruction (E)
                                                      • Moved from Level 1.
                                                      • New Functionality:
                                                        • All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
                                                    • New Talent: Bombardment (Q)
                                                      • After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
                                                    • New Talent: Art of Chaos (Q)
                                                      • If Globe of Annihilation hits 2 or more Heroes, restore 30 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
                                                  • Level 13
                                                    • Hedonism (Q)
                                                      • Removed.
                                                    • Infused Power (E)
                                                      • Removed.
                                                    • New Talent: Brutish Vanguard (W)
                                                      • Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
                                                    • New Talent: Cydaea’s Kiss (Q)
                                                      • Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
                                                    • New Talent: Chain of Command (Trait) (D)
                                                      • Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
                                                  • Level 16
                                                    • Demonic Smite (Trait)
                                                      • Removed.
                                                    • Sin for Sin (Active)
                                                      • Removed.
                                                    • Forced Recruiment (D)
                                                      • Removed.
                                                    • Sin’s Grasp (E)
                                                      • Moved from Level 4.
                                                      • New Functionality:
                                                        • Increases the range of All Shall Burn by 20%.
                                                        • If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
                                                    • New Talent: Hell Rift (E)
                                                      • If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
                                                    • New Talent: Total Annihilation (Q)
                                                      • Globe of Annihilation damages Heroes for an additional 5% of their maximum Health.
                                                  • Level 20
                                                    • New Talent: Siegebreaker (R)
                                                      • Azmodan’s Demons deal 50% increased damage to Structures.
                                                    • New Talent: Black Pool (R)
                                                      • Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
                                                    • New Talent: Pride (Q)
                                                      • After gaining 400 Annihilation, Globe of Annihilation’s area is increased by 15% and its damage is increased by 100.
                                                    • New Talent: Trample (Active)
                                                      • Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.
                                                  LEVEL (TIER)Azmodan Talents
                                                  1 (1)(!) Greed (Q)(!) Gluttony (Q)(!) Wrath (Q)
                                                  4 (2)Army of Hell (W)Hellforged Armor (W)Battleborn (Passive)
                                                  7 (3)Art of Chaos (Q)Bombardment (Q)Master of Destruction (E)
                                                  10 (4)Demonic Invasion (R)Tide of Sin (R)
                                                  13 (5)Brutish Vanguard (W)Cydaea’s Kiss (Q)Chain of Command (Trait)
                                                  16 (6)Total Annihilation (Q)Hell Rift (E)Sin’s Grasp (E)
                                                  20 (7)Siegebreaker (R)Black Pool (R)Pride (Q)Trample (Active)
                                                  • (!) indicates a Quest Talent.
                                                  • Italic text indicates a NEW Talent.
                                                  • Underlined text indicates a MOVED Talent.
                                                  Developer Comment: In Azmodan’s update, we’ve embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that’s a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you’re focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we’ve made Globe’s impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We’ve also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe’s damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan’s short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion’s changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin’ potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.

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                                                  Support

                                                  Alexstrasza

                                                  Abilities
                                                  • Life-Binder (R)
                                                    • Now also heals Alexstrasza and her target for 300 Health per second during channeling.

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                                                  Collection

                                                  New Bundles and Skin Packs
                                                  • The following new bundles will soon become available for a limited time:
                                                    • Heroes of the Dorm 2018 Bundle – Available now until July 23.
                                                    • Raiders of Warchrome Bundle – Available now until August 6.
                                                  • The following new skin packs are available now until August 6:
                                                    • Dominus Vile Azmodan Skin Pack
                                                    • Diesel Speaker Nazeebo Skin Pack
                                                    • Roadraider Raynor Skin Pack
                                                  Warchrome Skins
                                                  • Azmodan
                                                    • Dominus Vile Azmodan
                                                    • Hazardus Vile Azmodan
                                                    • Machinus Vile Azmodan
                                                  • Nazeebo
                                                    • Diesel Speaker Nazeebo
                                                    • Hexplug Diesel Speaker Nazeebo
                                                    • Neon Diesel Speaker Nazeebo
                                                  • Raynor
                                                    • Roadraider Raynor
                                                    • Ghostly Roadraider Raynor
                                                    • Nameless Roadraider Raynor
                                                  Additional New Skins
                                                  • Arthas
                                                    • Ruby Frostwyrm Arthas
                                                    • Stromgarde Prince Arthas
                                                  • Azmodan
                                                    • Champion Azmodunk
                                                  • E.T.C.
                                                    • Fel E.T.C.
                                                    • New Glam Metal E.T.C.
                                                  • Gul’dan
                                                    • Shadowmoon Gul’dan
                                                  • Kerrigan
                                                    • Champion Cheerleader Kerrigan
                                                  • Li-Ming
                                                    • Champion Striker Li-Ming
                                                  • Samuro
                                                    • Fel Burning Blade Samuro
                                                    • Draenor Burning Blade Samuro
                                                  New Mounts
                                                  • Celestial Billie
                                                    • This Mount will be granted to players the first time they purchase gems using real money following the release of this patch.
                                                  • Helldorado
                                                    • Helldorado
                                                    • Ghostly Helldorado
                                                    • Nameless Helldorado
                                                    • 2018 Ranked Season 2 Mount Rewards
                                                      • The following Mounts have been awarded to players based on their performance during 2018 Ranked Season 2:
                                                        • Primal Direhorn
                                                        • Sholazar Direhorn
                                                        • Hellfire Direhorn
                                                        • Epic Primal Direhorn
                                                        • Epic Sholazar Direhorn
                                                        • Epic Hellfire Direhorn

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                                                    Bug Fixes

                                                    General
                                                    • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                    Art
                                                    • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
                                                    • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
                                                    Battlegrounds
                                                    • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
                                                    • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
                                                    • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
                                                    Heroes, Abilities, and Talents
                                                    • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
                                                    • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
                                                    • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
                                                    • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
                                                    • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
                                                    • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
                                                    • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
                                                    • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
                                                    • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
                                                    • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
                                                    • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
                                                    • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
                                                    • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
                                                    • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
                                                    • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
                                                    • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
                                                    • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
                                                    • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
                                                    • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
                                                    Sound
                                                    • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.

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                                                    Heroes of the Storm Patch Notes – June 27, 2018

                                                    We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                                    Quick Navigation:


                                                    Battlegrounds

                                                    Ranked Battleground Pool
                                                    • Volskaya Foundry has returned to the ranked play Battleground pool.

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                                                    Heroes

                                                    AssassinSpecialistSupportWarrior
                                                    CassiaNazeeboAnaAnub'arak
                                                    FenixProbiusDeckardBlaze
                                                    GreymaneZagaraRehgarDiablo
                                                    MaievJohanna
                                                    TracerYrel
                                                    Zul'jin

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                                                    Assassin

                                                    Cassia

                                                    Talents
                                                    • Level 1
                                                      • Seraph’s Hymn (W)
                                                        • New functionality:
                                                          • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
                                                    • Level 7
                                                      • Impale (E)
                                                        • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.

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                                                    Fenix

                                                    Stats

                                                    • Health scaling reduced from 4.25% to 4% per level.
                                                    • Health Regeneration scaling reduced from 4.25% to 4% per level.

                                                    Abilities

                                                    • Shield Capacitor (Trait)
                                                      • Shield scaling reduced from 4.25% to 4% per level.
                                                      • Shield Regeneration scaling reduced from 4.25% to 4% per level.
                                                    • Planet Cracker (R)
                                                      • Damage increased from 108 to 112.
                                                    Talents
                                                    • Level 7
                                                      • Combat Advantage (Q)
                                                        • Damage bonus reduced from 40% to 35%.
                                                      • Warp Warfare (E)
                                                        • Attack Speed increased from 125% to 175%.
                                                    • Level 13
                                                      • Adanium Shell (E)
                                                        • Armor received after Warping increased from 40 to 50.
                                                      • Rapid Recharge (Trait)
                                                        • Shield recharge amount increased from 40% to 60% of healing received.
                                                      • Auxiliary Shields (Trait)
                                                        • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

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                                                    Greymane

                                                    Abilities
                                                    • Gilnean Cocktail (Q)
                                                      • Cooldown reduced from 10 to 9 seconds.
                                                    Talents
                                                    • Level 1
                                                      • Perfect Aim (Q)
                                                        • Mana refund increased from 35 to 45.
                                                    • Level 13
                                                      • Visceral Attacks (Q)
                                                        • Removed.
                                                      • Unfettered Assault (Q)
                                                        • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.

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                                                    Maiev

                                                    Abilities
                                                    • Warden’s Cage (R)
                                                      • Warden Avatar duration reduced from 7 to 5 seconds.
                                                    Talents
                                                    • Level 1
                                                      • Pursuit of Vengeance (W/E)
                                                        • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
                                                    • Level 13
                                                      • Shadow Armor (E)
                                                        • Armor duration increased from 2.5 to 3 seconds.
                                                    • Level 16
                                                      • Cruel Chain (W)
                                                        • Damage bonus per stack reduced from 40% to 30%.
                                                        • Maximum damage bonus reduced from 200% to 150%.
                                                      • Vengeful Knives (Q/E)
                                                        • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
                                                    Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.

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                                                    Tracer

                                                    Stats
                                                    • Basic Attack damage reduced from 28 to 27.
                                                    Abilities
                                                    • Blink (Q)
                                                      • Cooldown increased from 8 to 9 seconds.

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                                                    Zul'jin

                                                    Talents
                                                    • Level 4
                                                      • Amani Rage (Active)
                                                        • Amani Rage is now part of Zul’jin’s baseline kit.
                                                        • Cooldown increased from 20 to 30 seconds.
                                                        • No longer grants Armor.
                                                      • New talent: Amani Hide (Passive)
                                                        • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.
                                                    Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.

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                                                    Specialist

                                                    Nazeebo

                                                    Abilities
                                                    • Plague of Toads (E)
                                                      • Damage per tick reduced from 18 to 17.
                                                    • Gargantuan (R)
                                                      • Attack damage reduced from 150 to 140.
                                                      • Health reduced from 2,185 to 2,000.

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                                                    Probius

                                                    Talents
                                                    • Level 20
                                                      • Probius Loop (W)
                                                        • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

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                                                    Zagara

                                                    Stats
                                                    • Basic Attack damage reduced from 82 to 80.
                                                    Abilities
                                                    • Hunter Killer (W)
                                                      • Damage reduced from 68 to 65.
                                                    • Infested Drop (E)
                                                      • Roach damage reduced from 29 to 27.
                                                    • Nydus Network (R)
                                                      • Cooldown increased from 100 to 120 seconds.
                                                      • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.

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                                                    Support

                                                    Ana

                                                    Abilities
                                                    • Shrike (Trait)
                                                      • Now also applies Doses to Structures.

                                                    Return

                                                    Deckard

                                                    Talents
                                                    • Level 20
                                                      • Morenadoes! (R)
                                                        • Cooldown reduction increased from 5 to 6 seconds.

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                                                    Rehgar

                                                    Abilities
                                                    • Chain Heal (Q)
                                                      • Cooldown reduced from 9 to 8 seconds.
                                                      • Healing increased from 240 to 260.
                                                      • Mana cost reduced from 65 to 55.
                                                    • Ancestral Healing (R)
                                                      • Healing reduced from 1475 to 1180.
                                                    Talents
                                                    • Level 4
                                                      • Spiritwalker’s Grace (Q)
                                                        • Mana cost reduction decreased from 20 to 15
                                                      • Stormcaller (W)
                                                        • Maximum Mana restoration increased from 40 to 100.
                                                    • Level 7
                                                      • Farsight (Active)
                                                        • Area reveal duration reduced from 10 to 5 seconds.
                                                        • Enemy reveal duration reduced from 4 to 3 seconds.
                                                        • Cooldown reduced from 30 to 16 seconds.
                                                        • Size of reveal area reduced from 10 to 7.
                                                    • Level 13
                                                      • Earthliving Enchant (Q)
                                                        • Healing per second increased from 40 to 45.
                                                      • Tidal Waves (Q)
                                                        • Cooldown reduction decreased from 1 to 0.75 seconds.
                                                    • Level 16
                                                      • Rising Storm (W)
                                                        • Damage bonus per stack increased from 10% to 15%.
                                                        • Maximum stacks reduced from 20 to 15.
                                                    • Level 20
                                                      • Farseer’s Blessing (R)
                                                        • Healing bonus increased from 50% to 75%.
                                                        • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.
                                                    Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.

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                                                    Warrior

                                                    Anub'arak

                                                    Talents
                                                    • Level 20
                                                      • Nullification Shield (Active)
                                                        • Removed
                                                      • New Talent: Hardened Shield (Active)
                                                        • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
                                                    Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

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                                                    Blaze

                                                    Abilities
                                                    • Bunker Drop (R)
                                                      • Cooldown increased from 50 to 60 seconds.
                                                    • Combustion (R)
                                                      • Damage increased from 48 to 52.
                                                    Talents
                                                    • Level 4
                                                      • Feeding the Flame (Q)
                                                        • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

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                                                    Diablo

                                                    Stats
                                                    • Health increased from 2,618 to 2,670.
                                                    • Health Regeneration increased from 5.45 to 5.56.
                                                    Abilities
                                                    • Apocalypse (R)
                                                      • Cooldown reduced from 100 to 90 seconds.
                                                    • Lightning Breath (R)
                                                      • Cooldown increased from 60 to 70 seconds.
                                                    Talents
                                                    • Level 13
                                                      • Cruelty (W/E)
                                                        • Bonus Attack Speed duration increased from 5 to 7 seconds.
                                                    • Level 20
                                                      • Dying Breath (R)
                                                        • Cooldown reduction increased from 20 to 25 seconds per Hero hit

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                                                    Johanna

                                                    Stats
                                                    • Health increased from 2,540 to 2,700.
                                                    • Health Regeneration increased from 5.289 to 5.625.
                                                    Talents
                                                    • Level 4
                                                      • Eternal Retaliation (W)
                                                        • Now also restores 2.5 Mana for each enemy hit by Condemn.

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                                                    Yrel

                                                    Abilities
                                                    • Divine Purpose (Trait)
                                                      • Cooldown reduced from 10 to 8 seconds.
                                                    • Avenging Wrath (E)
                                                      • Damage increased from 150 to 225.
                                                    Talents
                                                    • Level 4
                                                      • Aegis of Light (E)
                                                        • Armor amount increased from 25 to 35.
                                                      • Gift of the Naaru (Trait)
                                                        • Healing reduced from 400 to 275.
                                                      • Hand of Freedom (Active)
                                                        • Bonus Movement Speed increased from 35% to 50%.
                                                    • Level 7
                                                      • Righteous Momentum (W)
                                                        • Yrel is no longer slowed while channeling Righteous Hammer.
                                                        • Bonus Movement Speed reduced from 45% to 25%.
                                                    • Level 16
                                                      • Templar’s Verdict (W)
                                                        • Armor reduction duration increased from 2 to 4 seconds.
                                                      • Divine Favor (Trait)
                                                        • Cooldown reduction decreased from 2 to 1.5 seconds.
                                                    Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

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                                                    Bug Fixes

                                                    General
                                                    • Addressed an issue that could cause the game client to crash.
                                                    Heroes, Abilities, and Talents
                                                    • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
                                                    • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
                                                    • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
                                                    • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
                                                    • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
                                                    • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
                                                    • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
                                                    • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
                                                    User Interface
                                                    • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.

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                                                    Heroes of the Storm Hotfix Notes – June 15, 2018

                                                    We’ve just released a new hotfix for Heroes of the Storm in order to apply a few bug fixes.


                                                    Bug Fixes

                                                    Heroes, Abilities, and Talents

                                                    • E.T.C.: Mosh Pit’s sound effects will no longer continue to play if casting is interrupted after learning the Tour Bus Talent.
                                                    • Garrosh: Can no longer use Into the Fray to throw an allied Boss.
                                                    • Ragnaros: Fixed an issue that could allow allied displacement Abilities to move Ragnaros while he was in Molten Core form.

                                                    We also released a new patch on June 12, which included a new Hero, the Echoes of Alterac event, and much more! You can review those patch notes by clicking here.

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                                                    Heroes of the Storm Patch Notes – June 12, 2018

                                                    In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

                                                    Please Note: Shortly after releasing our Echoes of Alterac patch (version 34.0), we also applied a new hotfix (34.1) to resolve issues affecting Ragnaros, Thrall, and the Home Screen. These have been added to the Bug Fixes section below.


                                                    Quick Navigation:


                                                    Echoes of Alterac

                                                    Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

                                                    An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

                                                    Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
                                                    Alliance Quest Chain and Rewards
                                                    • Reconnaissance: Play 4 games as a Warcraft Hero.
                                                      • Reward: Warcraft Reinforcements Loot Chest.
                                                    • Raiding Camp: Achieve 50 Takedowns in winning games.
                                                      • Reward: Alliance Portrait.
                                                    • Carry the Banner: Play 6 games with a friend.
                                                      • Reward: Alliance Banner.
                                                    • For the Alliance: Win 8 games as a Warcraft Hero.
                                                      • Rewards: Swift Ram Mount.
                                                    Horde Quest Chain and Rewards
                                                    • Scout: Play 4 games as a Warcraft Hero.
                                                      • Reward: Warcraft Reinforcements Loot Chest.
                                                    • Strike Back: Achieve 50 Takedowns in winning games.
                                                      • Reward: Horde Portrait.
                                                    • Gaining Drek’thar’s Favor: Play 6 games with a friend.
                                                      • Reward: Horde Banner.
                                                    • For the Horde: Win 8 games as a Warcraft Hero.
                                                      • Rewards: Raging Wolf Mount.
                                                    50% XP Bonus
                                                    • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
                                                      • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
                                                      • Read our XP Bonus blog for more details.

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                                                    New Battleground: Alterac Pass

                                                    Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
                                                    • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
                                                    • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

                                                    Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

                                                    Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
                                                    Cores Replaced by Generals
                                                    • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
                                                      • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
                                                      • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
                                                    • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
                                                    • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
                                                    • In addition to their Basic Attacks, they can also use two Abilities:
                                                      • Whirlwind: Deals damage in an area around the General.
                                                      • Charge: The General dashes to the target enemy, dealing damage.
                                                    Capture Prison Camps to Call in the Cavalry!
                                                    • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
                                                      • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
                                                        • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
                                                        • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
                                                    • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
                                                      • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
                                                        • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
                                                          • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
                                                    • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
                                                      • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
                                                      • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
                                                    Mercenaries
                                                    • Armored Gnolls – Siege Camp
                                                      • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
                                                    • Ice Giants – Boss Camp
                                                      • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
                                                    Mud Pits
                                                    • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
                                                      • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
                                                      • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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                                                    New Hero: Yrel

                                                    Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

                                                    After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

                                                    Trait
                                                    • Divine Purpose (D)
                                                      • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
                                                      • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
                                                    Basic Abilities
                                                    • Vindication (Q)
                                                      • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
                                                      • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
                                                    • Righteous Hammer (W)
                                                      • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
                                                      • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
                                                    • Avenging Wrath (E)
                                                      • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
                                                      • Charging up this Ability increases its range.
                                                    Heroic Abilities
                                                    • Ardent Defender (R)
                                                      • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
                                                    • Sacred Ground (R)
                                                      • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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                                                    Art

                                                    Hero Select Screen
                                                    • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
                                                    Heroes, Abilities, and Talents
                                                    • The following Heroes have received updated visual effects for their Abilities:
                                                      • Auriel
                                                      • Muradin

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                                                    Design

                                                    Vehicles
                                                    • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
                                                      • Dragon Knight
                                                      • Garden Terror
                                                      • Triglav Protector
                                                      • Blaze's Bunker Drop
                                                    Heroes, Abilities, and Talents
                                                    • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
                                                    • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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                                                    Battlegrounds

                                                    Warhead Junction
                                                    • Nuke (F)
                                                      • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
                                                        • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

                                                    Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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                                                    Heroes

                                                    Warrior
                                                    Yrel

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                                                    Warrior

                                                    Yrel

                                                    Stats
                                                    • Basic Attack damage increased from 140 to 155.
                                                    Abilities
                                                    • Vindication (Q)
                                                      • Charged up damage increased from 125 to 140.

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                                                    Collection

                                                    New Bundles and Skin Packs
                                                    • The following new bundle will soon become available for a limited time:
                                                      • Yrel Heroic Bundle – Available until June 25.
                                                      • Heroes of Warcraft Bundle – Available until July 9.
                                                    New Announcers
                                                    • Yrel Announcer
                                                    • Drek'Thar Announcer
                                                    • Vanndar Announcer
                                                    New Skins
                                                    • The following new Skins will enter the Nexus during the week of June 12:
                                                      • Yrel
                                                        • Mad Jester Yrel
                                                        • Mad Harlequin Yrel
                                                        • Sparkle Jester Yrel
                                                        • Dreamknight Yrel
                                                        • Silver Hand Yrel
                                                      • Falstad
                                                        • Ironforge Falstad
                                                        • Midnight Buccaneer Falstad
                                                      • Greymane
                                                        • Seafarer Greymane
                                                      • Rehgar
                                                        • Gladiator Rehgar
                                                      • Varian
                                                        • Copper Varian
                                                        • Prince Varian
                                                      • Zul’jin
                                                        • Frostmane Zul’jin
                                                    • The following new Skins will enter the Nexus during the week of June 19:
                                                      • Auriel
                                                        • Spirit Healer Auriel
                                                        • Ethereal Spirit Healer Auriel
                                                        • Vengeful Spirit Healer Auriel
                                                      • Garrosh
                                                        • High Warlord Garrosh
                                                        • Chaos Warlord Garrosh
                                                        • Frostwolf Warlord Garrosh
                                                      • Junkrat
                                                        • Sapper Junkrat
                                                        • Darkspear Sapper Junkrat
                                                        • Kezan Sapper Junkrat
                                                      • Johanna
                                                        • Warsong Johanna
                                                        • Frostwolf Johanna
                                                        • Mag’har Johanna
                                                      • Muradin
                                                        • Vanndar Muradin
                                                        • Expedition Vanndar Muradin
                                                        • Ironheart Vanndar Muradin
                                                      • Rehgar
                                                        • Drek’Thar Rehgar
                                                        • Alterac Drek’Thar Rehgar
                                                        • Draenor Drek’Thar Rehgar
                                                      • Varian
                                                        • Grand Marshal Varian
                                                        • Stromgarde Marshal Varian
                                                        • Kul Tiran Marshal Varian
                                                      • Valeera
                                                        • Nightslayer Valeera
                                                        • 7th Legion Nightslayer Valeera
                                                        • Sunfury Nightslayer Valeera
                                                    New Mounts
                                                    • The following new Mounts will enter the Nexus during the week of June 19:
                                                      • Swift Stormpike Ram
                                                        • Swift Dark Iron Ram
                                                        • Swift Stormwind Ram
                                                      • Raging War Wolf
                                                        • Raging Timber Wolf
                                                        • Raging Night Wolf
                                                    New Portraits and Sprays
                                                    • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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                                                    Bug Fixes

                                                    Hotfix Additions
                                                    • Home Screen: The leftmost tile on Yrel’s Home Screen now correctly opens her Hero page in the Collection.
                                                    • Ragnaros: Lava Wave now correctly dissipates after reaching the end of the targeted lane on Towers of Doom.
                                                    • Thrall: The Feral Resilience Talent now correctly states that it grants 50 Physical Armor, rather than 75.
                                                    General
                                                    • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                    A.I.
                                                    • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
                                                    Art
                                                    • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
                                                    • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
                                                    • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
                                                    • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
                                                    • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
                                                    • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
                                                    • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
                                                    • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
                                                    Battlegrounds
                                                    • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
                                                    • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
                                                    Heroes, Abilities, and Talents
                                                    • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
                                                    • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
                                                    • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                    • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                    • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
                                                    • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
                                                    • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
                                                    • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
                                                    Sound
                                                    • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
                                                    • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
                                                    • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
                                                    • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
                                                    • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
                                                    User Interface
                                                    • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
                                                    • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
                                                    • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
                                                    • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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                                                    Head to the official Heroes of the Storm forums to discuss this post with other players.

                                                    Official Heroes Forums

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                                                    Heroes of the Storm Patch Notes – June 12, 2018

                                                    In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

                                                    NOTE: Orange text indicates a difference between the PTR and Live patch notes.


                                                    Quick Navigation:


                                                    Echoes of Alterac

                                                    Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

                                                    An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

                                                    Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
                                                    Alliance Quest Chain and Rewards
                                                    • Reconnaissance: Play 4 games as a Warcraft Hero.
                                                      • Reward: Warcraft Reinforcements Loot Chest.
                                                    • Raiding Camp: Achieve 50 Takedowns in winning games.
                                                      • Reward: Alliance Portrait.
                                                    • Carry the Banner: Play 6 games with a friend.
                                                      • Reward: Alliance Banner.
                                                    • For the Alliance: Win 8 games as a Warcraft Hero.
                                                      • Rewards: Swift Ram Mount.
                                                    Horde Quest Chain and Rewards
                                                    • Scout: Play 4 games as a Warcraft Hero.
                                                      • Reward: Warcraft Reinforcements Loot Chest.
                                                    • Strike Back: Achieve 50 Takedowns in winning games.
                                                      • Reward: Horde Portrait.
                                                    • Gaining Drek’thar’s Favor: Play 6 games with a friend.
                                                      • Reward: Horde Banner.
                                                    • For the Horde: Win 8 games as a Warcraft Hero.
                                                      • Rewards: Raging Wolf Mount.
                                                    50% XP Bonus
                                                    • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
                                                      • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
                                                      • Read our XP Bonus blog for more details.

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                                                    New Battleground: Alterac Pass

                                                    Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
                                                    • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
                                                    • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

                                                    Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

                                                    Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
                                                    Cores Replaced by Generals
                                                    • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
                                                      • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
                                                      • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
                                                    • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
                                                    • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
                                                    • In addition to their Basic Attacks, they can also use two Abilities:
                                                      • Whirlwind: Deals damage in an area around the General.
                                                      • Charge: The General dashes to the target enemy, dealing damage.
                                                    Capture Prison Camps to Call in the Cavalry!
                                                    • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
                                                      • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
                                                        • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
                                                        • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
                                                    • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
                                                      • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
                                                        • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
                                                          • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
                                                    • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
                                                      • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
                                                      • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
                                                    Mercenaries
                                                    • Armored Gnolls – Siege Camp
                                                      • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
                                                    • Ice Giants – Boss Camp
                                                      • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
                                                    Mud Pits
                                                    • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
                                                      • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
                                                      • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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                                                    New Hero: Yrel

                                                    Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

                                                    After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

                                                    Trait
                                                    • Divine Purpose (D)
                                                      • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
                                                      • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
                                                    Basic Abilities
                                                    • Vindication (Q)
                                                      • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
                                                      • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
                                                    • Righteous Hammer (W)
                                                      • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
                                                      • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
                                                    • Avenging Wrath (E)
                                                      • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
                                                      • Charging up this Ability increases its range.
                                                    Heroic Abilities
                                                    • Ardent Defender (R)
                                                      • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
                                                    • Sacred Ground (R)
                                                      • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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                                                    Art

                                                    Hero Select Screen
                                                    • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
                                                    Heroes, Abilities, and Talents
                                                    • The following Heroes have received updated visual effects for their Abilities:
                                                      • Auriel
                                                      • Muradin

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                                                    Design

                                                    Vehicles
                                                    • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
                                                      • Dragon Knight
                                                      • Garden Terror
                                                      • Triglav Protector
                                                      • Blaze's Bunker Drop
                                                    Heroes, Abilities, and Talents
                                                    • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
                                                    • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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                                                    Battlegrounds

                                                    Warhead Junction
                                                    • Nuke (F)
                                                      • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
                                                        • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

                                                    Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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                                                    Heroes

                                                    Warrior
                                                    Yrel

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                                                    Warrior

                                                    Yrel

                                                    Stats
                                                    • Basic Attack damage increased from 140 to 155.
                                                    Abilities
                                                    • Vindication (Q)
                                                      • Charged up damage increased from 125 to 140.

                                                    Return


                                                    Collection

                                                    New Bundles and Skin Packs
                                                    • The following new bundle will soon become available for a limited time:
                                                      • Yrel Heroic Bundle – Available until June 25.
                                                      • Heroes of Warcraft Bundle – Available until July 9.
                                                    New Announcers
                                                    • Yrel Announcer
                                                    • Drek'Thar Announcer
                                                    • Vanndar Announcer
                                                    New Skins
                                                    • The following new Skins will enter the Nexus during the week of June 12:
                                                      • Yrel
                                                        • Mad Jester Yrel
                                                        • Mad Harlequin Yrel
                                                        • Sparkle Jester Yrel
                                                        • Dreamknight Yrel
                                                        • Silver Hand Yrel
                                                      • Falstad
                                                        • Ironforge Falstad
                                                        • Midnight Buccaneer Falstad
                                                      • Greymane
                                                        • Seafarer Greymane
                                                      • Rehgar
                                                        • Gladiator Rehgar
                                                      • Varian
                                                        • Copper Varian
                                                        • Prince Varian
                                                      • Zul’jin
                                                        • Frostmane Zul’jin
                                                    • The following new Skins will enter the Nexus during the week of June 19:
                                                      • Auriel
                                                        • Spirit Healer Auriel
                                                        • Ethereal Spirit Healer Auriel
                                                        • Vengeful Spirit Healer Auriel
                                                      • Garrosh
                                                        • High Warlord Garrosh
                                                        • Chaos Warlord Garrosh
                                                        • Frostwolf Warlord Garrosh
                                                      • Junkrat
                                                        • Sapper Junkrat
                                                        • Darkspear Sapper Junkrat
                                                        • Kezan Sapper Junkrat
                                                      • Johanna
                                                        • Warsong Johanna
                                                        • Frostwolf Johanna
                                                        • Mag’har Johanna
                                                      • Muradin
                                                        • Vanndar Muradin
                                                        • Expedition Vanndar Muradin
                                                        • Ironheart Vanndar Muradin
                                                      • Rehgar
                                                        • Drek’Thar Rehgar
                                                        • Alterac Drek’Thar Rehgar
                                                        • Draenor Drek’Thar Rehgar
                                                      • Varian
                                                        • Grand Marshal Varian
                                                        • Stromgarde Marshal Varian
                                                        • Kul Tiran Marshal Varian
                                                      • Valeera
                                                        • Nightslayer Valeera
                                                        • 7th Legion Nightslayer Valeera
                                                        • Sunfury Nightslayer Valeera
                                                    New Mounts
                                                    • The following new Mounts will enter the Nexus during the week of June 19:
                                                      • Swift Stormpike Ram
                                                        • Swift Dark Iron Ram
                                                        • Swift Stormwind Ram
                                                      • Raging War Wolf
                                                        • Raging Timber Wolf
                                                        • Raging Night Wolf
                                                    New Portraits and Sprays
                                                    • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

                                                    Return to Top


                                                    Bug Fixes

                                                    General
                                                    • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                    A.I.
                                                    • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
                                                    Art
                                                    • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
                                                    • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
                                                    • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
                                                    • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
                                                    • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
                                                    • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
                                                    • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
                                                    • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
                                                    Battlegrounds
                                                    • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
                                                    • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
                                                    Heroes, Abilities, and Talents
                                                    • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
                                                    • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
                                                    • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                    • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                    • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
                                                    • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
                                                    • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
                                                    • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
                                                    Sound
                                                    • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
                                                    • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
                                                    • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
                                                    • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
                                                    • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
                                                    User Interface
                                                    • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
                                                    • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
                                                    • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
                                                    • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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                                                    Heroes of the Storm Patch Notes – June 6, 2018

                                                    We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                                    Quick Navigation:


                                                    User Interface

                                                    Main Menu
                                                    • The region selector dropdown has been removed from the Main Menu (ESC) in order to help prevent edge-case issues that could affect other game features and result in a poor experience for the player.

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                                                    Design

                                                    Armor
                                                    • Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.
                                                    Developer Comment: We have experimented with baseline Armor on some of our Heroes for some time, but we’ve decided to remove this functionality for now. The problem with it that we’ve found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn’t have any major changes on gameplay. Going forward, we’ll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho’gall’s Ogre hide.
                                                    Structures
                                                    • Fort Tower experience reduced from 500 to 250.
                                                    • Fort experience increased from 1,000 to 1,200
                                                    • Keep experience increased from 1,650 to 2,050
                                                    • Towers of Doom
                                                      • Fort Tower experience reduced from 500 to 250.
                                                      • Fort experience increased from 1,100 to 1,200.
                                                      • Keep experience increased from 1,900 to 2,050.
                                                        • Note: Towers of Doom Forts upgrade to Keeps when the Tunnels open, approximately 12 minutes into a match.
                                                    Developer Comment: We’re taking some of the experience offered by outer Towers and distributing it amongst other Structures in an effort to keep teams closer in levels for a little while longer. We still want to reward skillful play, but a team that completes the first objective is frequently able take out a lot of the opposing team’s outer Structures. Not only did this open up a strategic advantage (Healing Fountains get destroyed, Fortifications provide less safety), but it also pushes the winning team further ahead. Usually, this results in one team reaching level 10 before their opponents, allowing them to snowball to an even greater lead. We’d like to instead slow down early game leads, so that winning teams have to play well for a longer period of time.

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                                                    Heroes

                                                    AssassinMulticlassSpecialistSupportWarrior
                                                    CassiaVarianZagaraAurielAnub'arak
                                                    FenixBrightwingArthas
                                                    GenjiStukovDiablo
                                                    Kael'thasGarrosh
                                                    MaievJohanna
                                                    Lunara

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                                                    Assassin

                                                    Cassia

                                                    Stats
                                                    • Health increased from 1,660 to 1,840
                                                    • Health Regeneration decreased from 4.0 to 3.828.
                                                    Abilities
                                                    • Avoidance (Trait)
                                                      • Physical Armor while moving unmounted decreased from 65 to 40.

                                                    Return

                                                    Fenix

                                                    Stats
                                                    • Unit radius reduced from 1.25 to 1.125. Fenix’s radius now matches Heroes like Stitches and Ragnaros.

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                                                    Genji

                                                    Abilities
                                                    • Cyber Agility (Trait)
                                                      • Cooldown increased from 12 to 15 seconds.
                                                    Talents
                                                    • Level 1
                                                      • Agile Dismount (Trait)
                                                        • Cooldown reduction increased from 7 to 10 seconds.

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                                                    Kael'thas

                                                    Stats
                                                    • Unit radius reduced from 1.15 to 1.0. Kael’thas’ radius now matches Heroes like E.T.C. and Zagara.
                                                    Abilities
                                                    • Living Bomb (W)
                                                      • Periodic damage increased from 40 to 42.
                                                    Developer Comment: After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

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                                                    Maiev

                                                    Abilities
                                                    • Umbral Bind (W)
                                                      • Cooldown increased from 12 to 14 seconds.
                                                    • Spirit of Vengeance (E)
                                                      • Cooldown increased from 10 to 13 seconds.
                                                      • Damage increased from 100 to 180.
                                                      • Adjusted functionality:
                                                        • No longer deals bonus damage to Heroes.
                                                        • Instead, if Spirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.
                                                    Talents
                                                    • Level 4
                                                      • Blade Dance (Q)
                                                        • Area of effect reduced from 4 to 3.5.
                                                    Developer Comment: The cooldown increase for Umbral Bind will grant the Warden’s enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev’s capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev’s kit is still slightly over-performing, and we’re hoping these changes will get her into a sweet spot.

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                                                    Lunara

                                                    Talents
                                                    • Level 4
                                                      • Nature’s Culling (Trait)
                                                        • Bonus damage reduced from 150% to 125%.
                                                    • Level 7
                                                      • Choking Pollen (Q)
                                                        • Bonus damage against enemies who have 1 stack of Nature’s Toxin increased from 50% to 75%.
                                                        • Bonus damage against enemies who have 3 stacks of Nature’s Toxin increased from 100% to 125%.
                                                    Developer Comment: Lunara’s rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we’ll continue to keep an eye on going forward.

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                                                    Multiclass

                                                    Varian

                                                    Stats
                                                    • Health increased from 1,924 to 2,116.
                                                    • Health Regeneration increased from 4.001 to 4.406.
                                                    Abilities
                                                    • Taunt (R)
                                                      • Passive Armor bonus removed
                                                      • Passive maximum Health bonus increased from 25% to 30%.

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                                                    Specialist

                                                    Zagara

                                                    Abilities
                                                    • Creep Tumor (Trait)
                                                      • Health reduced from 150 to 125.
                                                      • Health scaling increased from 3% to 4% per level.
                                                    • Hunter Killer (W)
                                                      • Health decreased from 471 to 420.
                                                      • Health scaling increased from 3.5% to 4.5% per level.
                                                      • Damage scaling increased from 4% to 5% per level.
                                                      • Movement Speed increased by 4%.
                                                    • Infested Drop (E)
                                                      • Impact damage scaling increased from 3% to 4% per level.
                                                      • Roachling Health reduced from 346 to 328.
                                                      • Roachling Health scaling increased from 3% to 4% per level.
                                                      • Roachling Damage scaling increased from 3% to 4% per level.
                                                    • Devouring Maw (R)
                                                      • Damage increased from 80 to 88.
                                                    • Nydus Network (R)
                                                      • Health reduced from 664 to 550.
                                                      • Health scaling increased from 3% to 4% per level.
                                                    Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we’re doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We’re hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
                                                    Talents
                                                    • Level 1
                                                      • Corpse Feeders (E)
                                                        • Damage reduction from non-Heroic sources increased from 40% to 50%.
                                                    • Level 16
                                                      • Brood Expansion (W)
                                                        • Cooldown reduction increased from 6 to 7 seconds.
                                                        • Now also reduces Hunter Killer’s Mana cost by 30.
                                                      • Corrosive Saliva (W)
                                                        • Damage increased from 2% to 2.5% of the target Hero’s maximum Health.

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                                                    Support

                                                    Auriel

                                                    Stats
                                                    • Health reduced from 1,758 to 1,700.
                                                    • Health regeneration reduced from 3.66 to 3.54.
                                                    Abilities
                                                    • Sacred Sweep (Q)
                                                      • Outer area damage reduced from 57 to 45.
                                                      • Inner area damage increased from 171 to 180.

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                                                    Brightwing

                                                    Abilities
                                                    • Soothing Mist (Trait)
                                                      • Heal amount increased from 109 to 112.
                                                    • Blink Heal (R)
                                                      • Heal amount increased from 192 to 200.

                                                    Return

                                                    Stukov

                                                    Abilities
                                                    • Bio-Kill Switch (Trait)
                                                      • Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
                                                    • Healing Pathogen (Q)
                                                      • Healing per tick increased from 35 to 37.

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                                                    Warrior

                                                    Anub'arak

                                                    Stats
                                                    • Base Spell Armor removed.
                                                    • Health increased from 1,925 to 2,100.
                                                    • Health Regeneration increased from 4.012 to 4.375.
                                                    Abilities
                                                    • Harden Carapace (W)
                                                      • Mana cost reduced from 30 to 25.
                                                      • Additional functionality:
                                                        • Now also grants 40 Spell Armor while active.

                                                    Return

                                                    Arthas

                                                    Stats
                                                    • Base Physical Armor removed.
                                                    • Health increased from 2,524 to 2,650.
                                                    • Health Regeneration increased from 5.258 to 5.52.
                                                    Talents
                                                    • Level 1
                                                      • Rime (Passive)
                                                        • Physical Armor bonus increased from 60 to 75.

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                                                    Diablo

                                                    Stats
                                                    • Health increased from 2,567 to 2,618.
                                                    • Health Regeneration increased from 5.3515 to 5.4542.
                                                    • Basic Attack speed increased from 0.91 to 0.95.
                                                    Abilities
                                                    • Fire Stomp (W)
                                                      • Healing increased from 125% to 130% of the damage dealt.
                                                    Talents
                                                    • Level 1
                                                      • Feast on Fear (Q/E)
                                                        • Healing per second increased from 3.75% to 4%.
                                                        • Duration reduced from 4 to 3 seconds.
                                                      • Devil’s Due (Trait)
                                                        • Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
                                                      • Soul Shield (Active)
                                                        • Cooldown reduced from 60 to 45 seconds.
                                                    • Level 4
                                                      • Sacrificial Soul (Q)
                                                        • Armor increased from 15 to 20.
                                                        • Armor granted after gathering 100 Souls increased from 30 to 40.
                                                      • Souls to the Flame (W)
                                                        • Healing increased from 1.25% to 1.3% per Soul.
                                                    • Level 13
                                                      • Devastating Charge (Q)
                                                        • Initial damage bonus reduced from 100% to 80%.
                                                        • Quest damage bonus increased from 15% to 20% per stack.
                                                        • Maximum quest damage bonus increased from 75% to 120%.
                                                    Developer Comment: Diablo is underperforming since his recent rework, so we’ve increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We’ve also addressed a few of the Talents that weren’t as strong as their counterparts. Additionally, we’ve reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.

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                                                    Garrosh

                                                    Abilities
                                                    • Groundbreaker (Q)
                                                      • Cooldown increased from 7 to 8 seconds.
                                                    • Wrecking Ball (E)
                                                      • Cooldown increased from 12 to 14 seconds.
                                                    Talents
                                                    • Level 16
                                                      • Mortal Combo (Q)
                                                        • Cooldown reduction increased from 7 to 9 seconds.

                                                    Return

                                                    Johanna

                                                    Abilities
                                                    • Base Physical Armor removed.
                                                    • Health increased from 2,350 to 2,540.
                                                    • Health Regeneration increased from 4.895 to 5.289.
                                                    Talents
                                                    • Level 1
                                                      • Reinforce (Passive)
                                                        • Armor bonus increased from 50 to 75.

                                                    Return


                                                    Bug Fixes

                                                    General
                                                    • Addressed an issue that could cause the game client to crash on startup.
                                                    Heroes, Abilities, and Talents
                                                    • Basic Attacks: The following Basic Attacks that deal Spell Damage now correctly miss when the attacking Hero is Blinded or the target is Evading:
                                                      • Kael’thas: Sunfire Enchantment
                                                      • Kel’Thuzad: Chilling Touch
                                                      • Li-Ming: Cannoneer
                                                    • Cassia: Fixed an issue causing Cassia’s Health Regeneration to be higher than intended.
                                                    • Diablo: Lightning Breath’s visual effects can no longer be right-clicked.
                                                    • Diablo: The visual effects that display within Diablo’s Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
                                                    • D.Va: Fixed an issue in which Defense Matrix’s search area could become disjointed from the Ability’s visual effects.
                                                    • Lunara: Fixed an issue in which the Blossom Swell Talent granted less bonus area to Noxious Blossom than intended.
                                                    • Lunara: The Hippity Hop Talent no longer grants more Movement Speed to Dryad’s Swiftness than intended.
                                                    • Muradin: Placeholder art will no longer appear after casting Haymaker.
                                                    User Interface
                                                    • Brawl Screen: Event-themed Loot Chest models now correctly appear centered within the reward panel on the Brawl screen.

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                                                    Heroes of the Storm Patch Notes – May 22, 2018

                                                    Nexomania has begun, bringing new quests and rewards, as well as many new skins and mounts to Heroes of the Storm! Read on for details, as well as more info about gameplay updates for Lunara and Diablo.

                                                    NOTE: Orange text indicates a difference between the PTR and Live patch notes.


                                                    Quick Navigation:


                                                    Nexomania!

                                                    Learn even more about Nexomania by visiting the official Heroes website!

                                                    La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

                                                    La Parca Lunara Quest Chain and Rewards
                                                    • Train Up, La Parca Style: Play 3 Games.
                                                      • Reward: Máscara de la Parca Portrait.
                                                    • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
                                                      • Reward: The Underworld Grip Spray.
                                                    • Climb the Ladder, La Parca Style: Win 6 games.
                                                      • Reward: Ojos de la Parca Animated Spray.
                                                    • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
                                                      • Rewards: El Guapo Announcer and La Parca Lunara Portrait.
                                                    La Pantera Sonya Quest Chain and Rewards
                                                    • Train Up, La Pantera Style: Play 3 Games.
                                                      • Reward: Máscara de la Pantera Portrait.
                                                    • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
                                                      • Reward: The Panther Forearm Spray.
                                                    • Climb the Ladder, La Pantera Style: Win 6 games.
                                                      • Reward: Furia de la Pantera Animated Spray.
                                                    • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
                                                      • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.
                                                    Nexomania Loot Chests

                                                    Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

                                                    Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.

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                                                    Art

                                                    Heroes, Abilities, and Talents
                                                    • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
                                                    • Garrosh: Garrosh’s Abilities have received updated visual effects.
                                                    • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
                                                      • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.

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                                                    User Inteface

                                                    MVP Screen
                                                    • Players can no longer vote for themselves on the end of match awards screen.
                                                      • This should help encourage players to spread the love by commending others for their epic plays!
                                                    • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
                                                      • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.
                                                    Loot Chests
                                                    • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.

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                                                    Design

                                                    General
                                                    • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.
                                                    Movement Speed Visual Effects
                                                    • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
                                                      • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.

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                                                    Battlegrounds

                                                    Custom Games
                                                    • Hanamura has been temporarily removed from Custom Games.
                                                    Developer Comment: Development on Hanamura’s is still going smoothly. Unfortunately, it seems all of the noisy construction has irritated the Mega Enforcer who has captured several of our designers and artists. We need to take bring this Battleground offline while we negotiate for their safe release.
                                                    Mercenaries
                                                    • Infernal Shrines
                                                      • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

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                                                    Heroes

                                                    AssassinWarrior
                                                    LunaraDiablo

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                                                    Assassin

                                                    Lunara

                                                    Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.

                                                    Abilities
                                                    • Nature’s Toxin (Trait)
                                                      • Damage reduced from 34 to 30.
                                                    • Wisp (E)
                                                      • Mana cost removed.
                                                      • Wisp Movement Speed increased by 100%.
                                                      • Vision radius reduced from 7 to 6.
                                                      • Additional functionality:
                                                        • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
                                                    Talents
                                                    • Level 1
                                                      • New Talent: Sentinel Wisp (E)
                                                        • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
                                                      • Photosynthesis
                                                        • Removed.
                                                      • Cruel Spores (Q)
                                                        • Removed.
                                                      • New Talent: Hippity Hop (Z)
                                                        • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
                                                    • Level 4
                                                      • Timelost Wisp (E)
                                                        • Removed.
                                                      • Skybound Wisp (E)
                                                        • Removed.
                                                      • Dividing Wisp (E)
                                                        • Removed.
                                                      • Blossom Swell (Q)
                                                        • Moved from Level 1.
                                                        • Additional functionality:
                                                          • Now also increases Noxious Blossom’s range by 25%.
                                                      • Siphoning Toxin (Trait)
                                                        • Moved from Level 7
                                                        • Heal amount reduced from 18 to 9 Health per second.
                                                        • Additional functionality:
                                                          • When an enemy Hero has 3 stacks of Nature’s Toxin, this Healing increases to 28 per second.
                                                      • Nature’s Culling (Trait)
                                                        • Moved from Level 7.
                                                    • Level 7
                                                      • Choking Pollen (Q)
                                                        • Moved from Level 16.
                                                        • Bonus damage reduced from 125% to 50%.
                                                        • Additional functionality:
                                                          • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature’s Toxin.
                                                    • Level 13
                                                      • Pestering Blossom
                                                        • Removed.
                                                      • New Talent: Endless Spores (W)
                                                        • Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature’s Toxin reduces its cooldown by 3 seconds.
                                                      • Let Them Wither (W)
                                                        • Moved from Level 16
                                                        • Adjusted functionality:
                                                          • No longer increases Crippling Spores’ Slow amount. Instead, increases Crippling Spores’ Slow duration by 1 second and causes it to no longer decay.
                                                      • Giant Killer
                                                        • Removed.
                                                      • Abolish Magic (Active)
                                                        • Moved from Level 20.
                                                    • Level 16
                                                      • New Talent: Accelerated Contamination (Q)
                                                        • While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster.
                                                      • Invigorating Spores (W)
                                                        • Attack Speed bonus reduced from 50% to 30%.
                                                        • Additional functionality:
                                                          • Basic Attacks against enemy Heroes with 3 stacks of Nature’s Toxin deal damage equal to 1.5% of their maximum Health.
                                                      • Unfair Advantage (Trait)
                                                        • Moved from Level 13.
                                                        • Bonus damage increased from 50% to 60%.
                                                        • Now also deals this bonus damage to Rooted and Stunned Heroes.
                                                    • Level 20
                                                      • Forest’s Wrath (R)
                                                        • No longer increases Thornwood Vine’s speed.
                                                        • Additional functionality:
                                                          • Thornwood Vine now applies 2 stacks of Nature’s Toxin.
                                                      • Boundless Stride (R)
                                                        • Additional functionality:
                                                          • Now also decreases the Leaping Strike’s cooldown by 5 seconds.
                                                      • New Talent: Intensifying Toxin (Trait)
                                                        • Nature’s Toxin deals 40% more damage to enemies afflicted with 3 stacks.
                                                    LEVEL (TIER)Lunara Talents
                                                    1 (1)Sentinel Wisp (E)Natural Perspective (Trait)Hippity Hop (Z)
                                                    4 (2)Blossom Swell (Q)Siphoning Toxin (Trait)Nature’s Culling (Trait)
                                                    7 (3)Splintered Spear (Q)Choking Pollen (Q)Wild Vigor (W)
                                                    10 (4)Thornwood Vine (R)Leaping Strike (R)
                                                    13 (5)Endless Spores (W)Let Them Wither (W)Greater Spell Shield (Passive)Abolish Magic (Active)
                                                    16 (6)Accelerated Contamination (Q)Star Wood Spear (W)Invigorating Spores (W)Unfair Advantage (Passive)
                                                    20 (7)Forest’s Wrath (R)Boundless Stride (R)Intensifying Toxin (Trait)Galloping Gait (Z)
                                                    • (!) indicates a Questing Talent.
                                                    • Italic text indicates a NEW Talent.
                                                    • Underlined text indicates a MOVED Talent.
                                                    Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!

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                                                    Warrior

                                                    Diablo

                                                    Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.

                                                    Abilities
                                                    • Black Soulstone (Trait)
                                                      • Maximum Health gained per Soul reduced from 0.5% to 0.4%.
                                                    • Shadow Charge (Q)
                                                      • Range increased from 7 to 8.5.
                                                      • Mana cost increased from 60 to 70.
                                                      • Damage reduced from 75 to 40.
                                                      • Terrain collision damage reduced from 150 to 120.
                                                      • No longer grants Armor.
                                                      • Now also increases Movement Speed by 15% for 2 seconds.
                                                    • Fire Stomp (W)
                                                      • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
                                                      • Number of fire waves reduced from 8 to 5.
                                                      • Multiple fire waves can now hit the same target.
                                                      • Cooldown increased from 6 to 8 seconds.
                                                      • Mana cost reduced from 40 to 30.
                                                      • Outgoing fire wave damage reduced from 54 to 12.
                                                      • Returning fire wave damage reduced from 81 to 36.
                                                        • Damage dealt by returning fire waves now counts as critical damage.
                                                      • Now Heals Diablo for 125% of the damage dealt to Heroes.
                                                    • Overpower (E)
                                                      • Mana cost reduced from 60 to 40.
                                                    • Lightning Breath (R)
                                                      • Range increased from 10.5 to 12.
                                                      • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
                                                    Talents
                                                    • Level 1
                                                      • New Talent: Feast on Fear (Passive)
                                                        • Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
                                                      • Soul Shield (Active)
                                                        • Moved from Level 7.
                                                        • New functionality:
                                                          • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
                                                          • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
                                                      • Bulwark (Q)
                                                        • Removed.
                                                    • Level 4
                                                      • New Talent: Sacrificial Soul (Q)
                                                        • Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
                                                      • New Talent: Souls to the Flame (W)
                                                        • Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
                                                      • Life Leech (Passive)
                                                        • Moved from Level 1.
                                                        • New functionality:
                                                          • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
                                                      • From the Shadows (Q)
                                                        • Removed.
                                                      • Speed Demon (Passive)
                                                        • Removed.
                                                      • Demonic Strength (E)
                                                        • Removed.
                                                    • Level 7
                                                      • New Talent: Eternal Flames (W)
                                                        • When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset.
                                                      • Malevolence (Passive)
                                                        • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
                                                      • Soul Feast (Trait)
                                                        • Removed.
                                                      • Diabolical Momentum (Passive)
                                                        • Basic Attacks now also reduce Fire Stomp’s cooldown.
                                                        • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
                                                    • Level 13
                                                      • Devastating Charge (Q)
                                                        • Adjusted functionality:
                                                          • Now increases Shadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
                                                          • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
                                                      • New Talent: Cruelty (Passive)
                                                        • Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
                                                      • Hellfire (W)
                                                        • New functionality:
                                                          • Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
                                                      • Fire Devil (W)
                                                        • Removed.
                                                    • Level 16
                                                      • Debilitating Flames (W)
                                                        • New functionality:
                                                          • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
                                                      • New Talent: Overpowering Nightmare (E)
                                                        • Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
                                                      • Fearful Presence (Active)
                                                        • Removed.
                                                    • Level 20
                                                      • Dying Breath (R)
                                                        • Now reduces Apocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
                                                      • Hellstorm (R)
                                                        • No longer increases Lightning Breath’s range.
                                                        • Bonus duration increased from 50% to 200%.
                                                      • Lord of Terror (Active)
                                                        • Now also grants 5 Souls per enemy Hero hit.
                                                    LEVEL (TIER)Diablo Talents
                                                    1 (1)Feast on Fear (Passive)Devil’s Due (Trait)Soul Shield (Trait)
                                                    4 (2)Sacrificial Soul (Q)Souls to the Flame (W)Life Leech (Passive)
                                                    7 (3)Eternal Flames (W)Malevolence (Passive)Diabolical Momentum (Passive)
                                                    10 (4)Apocalypse (R)Lightning Breath (R)
                                                    13 (5)Devastating Charge (Q)Cruelty (Passive)Hellfire (W)
                                                    16 (6)Domination (E)Debilitating Flames (W)Overpowering Nightmare (E)
                                                    20 (7)Dying Breath (R)Hellstorm (R)Lord of Terror (Active)Hellgate (Active)
                                                    • (!) indicates a Questing Talent.
                                                    • Italic text indicates a NEW Talent.
                                                    • Underlined text indicates a MOVED Talent.
                                                    Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

                                                    Return


                                                    Collection

                                                    New Bundles
                                                    • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
                                                    • The following new bundles are available until Monday, June 11:
                                                      • Hell’s Screamers Bundle
                                                      • Match of the Century Bundle
                                                      • Sun’s Out 2017 Bundle
                                                    New Announcer
                                                    • El Guapo
                                                    New Skins
                                                    • Diablo
                                                      • El Chamuco Diablo
                                                      • Underworld Chamuco Diablo
                                                      • Hell’s Screamer Diablo
                                                    • E.T.C.
                                                      • El Mariachi E.T.C.
                                                      • Underworld Mariachi E.T.C.
                                                      • Festival Mariachi E.T.C.
                                                    • Garrosh
                                                      • El Jefe Garrosh
                                                      • El Fuego Garrosh
                                                      • Underworld Jefe Garrosh
                                                    • Kharazim
                                                      • Dropkick Kharazim
                                                      • Champion Dropkick Kharazim
                                                      • Dropdead Kharazim
                                                    • Lunara
                                                      • La Parca Lunara
                                                      • La Catrina Lunara
                                                      • Los Muertos Lunara
                                                    • Sonya
                                                      • La Pantera Sonya
                                                      • La Pantera Dorada Sonya
                                                      • Underworld Pantera Sonya
                                                    New Mounts
                                                    • Luchihuahua
                                                      • Hell's Screamer Luchihuahua
                                                      • Underworld Luchihuahua
                                                    • Pigñata
                                                      • Hell's Screamer Pigñata
                                                      • Lucha Pigñata

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                                                    Bug Fixes

                                                    General
                                                    • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                    A.I.
                                                    • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
                                                    • D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters.
                                                    • Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
                                                    • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
                                                    • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught.
                                                    • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand.
                                                    Heroes, Abilities, and Talents
                                                    • Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies.
                                                    • Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets.
                                                    • Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb.
                                                    • Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling.
                                                    • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin.
                                                    • Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw.
                                                    • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.
                                                    • Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed.
                                                    • Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
                                                    • Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets.
                                                    • Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
                                                    • Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target.
                                                    • Sonya: Battle Rage no longer grants bonus damage versus Monsters.
                                                    • Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
                                                    • Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
                                                    • Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress.
                                                    • The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
                                                    • Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing.
                                                    Sound
                                                    • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
                                                    • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.
                                                    User Interface
                                                    • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
                                                    • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

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                                                    Heroes of the Storm Hotfix Notes – May 10, 2018

                                                    We’ve just released a new hotfix for Heroes of the Storm in order to apply a bug fix.


                                                    Bug Fixes

                                                    Heroes, Abilities, and Talents

                                                    • Kael’thas: Fixed an issue causing Pyroblast to receive cooldown reductions from Presence of Mind prior to learning the Talent at level 20.

                                                    We also released a patch on May 9, which included many balance changes and bug fixes. You can review those patch notes by clicking here.

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                                                    Heroes of the Storm Patch Notes – May 9, 2018

                                                    We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                                    Quick Navigation:


                                                    Heroes

                                                    AssassinSpecialistSupportWarrior
                                                    FenixMedivhAnaGarrosh
                                                    Gul'danAurielSonya
                                                    HanzoDeckard
                                                    Kael'thasLi Li
                                                    MaievLt. Morales
                                                    ThrallMalfurion
                                                    TracerStukov
                                                    Tychus

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                                                    Assassin

                                                    Fenix

                                                    Stats
                                                    • Health reduced from 1200 to 1140.
                                                    • Health Regeneration reduced from 2.50 to 2.38.
                                                    • Shields reduced from 800 to 760.
                                                    • Shield Regeneration reduced from 80 to 76.
                                                    Abilities
                                                    • Weapon Mode: Phase Bomb (W)
                                                      • Basic Attack range bonus reduced from 1.5 to 1.25.
                                                    • Warp (E)
                                                      • Cooldown increased from 15 to 17 seconds.
                                                      • Range reduced from 11 to 9.

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                                                    Guldan

                                                    Talents
                                                    • Level 1
                                                      • Glyph of Drain Life (W)
                                                        • Removed.
                                                      • Chaotic Energy (Passive)
                                                        • Adjusted functionality:
                                                          • Increases Drain Life’s range by 25%.
                                                          • Regeneration Globes restore 50% more Health and Mana.
                                                          • Reward: After collecting 20 Regeneration Globes, reduce all Mana costs by 20.
                                                    • Level 4
                                                      • Health Funnel (W)
                                                        • Additional functionality:
                                                          • Drain Life’s cooldown recharges 100% faster while it is active.
                                                    • Level 7
                                                      • Devour the Frail (W)
                                                        • Removed.
                                                      • Curse of Exhaustion (E)
                                                        • Adjusted functionality:
                                                          • When Drain Life is cast on an enemy who is affected by Corruption, it deals 50% increased damage and Slows the target by 25%.
                                                    • Level 20
                                                      • Haunt (R)
                                                        • Armor reduction amount decreased from 25 to 20.
                                                    Developer Comment: Our resident warlock has been in and out of the meta a couple times since his epic release and his Talent tree has become a bit lopsided. We began these changes by looking at Rain of Destruction (even going as far as testing the Ability without a channel!) but quickly realized that we would need more than just a balance patch to appropriately address the Heroic. We were, however, able to make some Talent adjustments that will hopefully give players fun new ways to drain the life from their opponents!

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                                                    Hanzo

                                                    Stats
                                                    • Basic Attack range decreased from 7.5 to 6.5.

                                                    Abilities

                                                    • Natural Agility (Trait)
                                                      • Range decreased from 10 to 9.
                                                    Talents
                                                    • Level 4
                                                      • Explosive Arrows (Q)
                                                        • Area of effect damage reduced from 100% to 75%.
                                                    Developer Comment: These changes require Hanzo to put himself at greater risk to deal the considerable amount of damage that he can dish out over the course of a game. While we believe Hanzo has a unique place as an Assassin who specializes in using his superior range to kite enemies, he was able to do so too safely, which was crowding out other ranged Assassins.

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                                                    Kael'thas

                                                    Talents
                                                    • Level 4
                                                      • Energy Roil (E)
                                                        • Additional functionality:
                                                          • Passively reduces the Mana cost of Gravity Lapse by 70.
                                                    • Level 7
                                                      • Sunfire Enchantment (Trait)
                                                        • Spell Damage reduced from 165 to 115.
                                                        • Number of empowered Basic Attacks increased from 1 to 2.
                                                        • If both empowered Basic Attacks hit enemy Heroes, gain 15% Spell Power for 10 seconds.
                                                    • Level 13
                                                      • Pyromaniac (W)
                                                        • Cooldown reduction applied per tick of Living Bomb damage decreased from 1 to 0.5 seconds.
                                                    • Level 16
                                                      • Arcane Dynamo (Passive)
                                                        • Removed
                                                      • New Talent: Ignite (Q)
                                                        • Flamestrikes that hit enemy Heroes also afflict them with Living Bomb.
                                                        • Only 1 Living Bomb can be applied per Flamestrike cast.
                                                    • Level 20
                                                      • Presence of Mind
                                                        • Hitting enemy Heroes with Pyroblast no longer reduces its cooldown.
                                                        • New functionality:
                                                          • Heroes who are hit by Flamestrike or have Living Bomb spread to them reduce the cooldown of Pyroblast by 10 seconds.
                                                    Developer Comment: We’re taking passes at some older Talent trees that, while not in need of a full rework, could use some design tweaks. The changes to Kael’thas in particular went through quite a bit of iteration. We’re happy to report that, unlike some of the insane Talents we tried internally, we managed to re-imagine and restore the power of Ignite!

                                                    Return

                                                    Maiev

                                                    Stats
                                                    • Health reduced from 2150 to 2021.
                                                    • Health Regeneration reduced from 4.48 to 4.21.
                                                    • Basic Attack damage reduced from 150 to 145.
                                                    Abilities
                                                    • Vault of the Wardens (R)
                                                      • Cooldown increased from 12 to 13 seconds.

                                                    Return

                                                    Thrall

                                                    Abilities
                                                    • Chain Lightning (Q)
                                                      • Damage reduced from 178 to 162.
                                                      • Bounce damage reduced from 89 to 81.
                                                    Talents
                                                    • Level 1
                                                      • Rolling Thunder (Q)
                                                        • No longer increases Chain Lightning’s range.
                                                        • New functionality:
                                                          • Hitting a marked enemy restores 2.5% of Thrall’s maximum Health.
                                                    • Level 4
                                                      • Frostwolf Pack (W)
                                                        • Quest requirement reduced from 7 to 6 Hero hits.

                                                    Return

                                                    Tracer

                                                    Abilities
                                                    • Recall (E)
                                                      • Tracer’s Recall destination is now visible to enemies.

                                                    Return

                                                    Tychus

                                                    Abilities
                                                    • Overkill (Q)
                                                      • Cooldown reduced from 13 to 12 seconds.
                                                      • Mana cost reduced from 65 to 60.
                                                    Talents
                                                    • Level 4
                                                      • Fully Loaded (Trait)
                                                        • Removed.
                                                      • The Bigger They Are (Trait)
                                                        • Additional functionality:
                                                          • Reduces Minigun's cooldown by 2 seconds.

                                                    Return


                                                    Specialist

                                                    Medivh

                                                    Talents
                                                    • Level 7
                                                      • Arcane Explosion (W)
                                                        • Bonus area of effect damage reduced from 100% to 50% of the damage prevented by Force of Will.

                                                    Return


                                                    Support

                                                    Ana

                                                    Abilities
                                                    • Shrike (Trait)
                                                      • Now Heals Ana for Dose damage dealt to all enemies, rather than only the damage dealt to Heroes.
                                                    • Healing Dart (Q)
                                                      • Mana cost reduced from 15 to 10.
                                                    • Nano Boost (R)
                                                      • Cooldown increased from 60 to 70 seconds.
                                                    Talents
                                                    • Level 1
                                                      • Detachable Box Magazine (Passive)
                                                        • First reward removed
                                                        • Second reward requirements reduced from 15 to 12 maximum Dosage stacks.
                                                    • Level 7
                                                      • Debilitating Dart (Active)
                                                        • Reduced damage duration decreased from 4 to 3 seconds.
                                                        • Additional functionality:
                                                          • Also Slows the target by 50%.
                                                    Developer Comment: While Ana is showing a positive win rate, we’re still not seeing her picked up in the solo-Support position as often as we’d like. These changes should allow her to stick around longer in fights and limit wear and tear on your Hearthstone hotkey.

                                                    Return

                                                    Auriel

                                                    Abilities
                                                    • Bestow Hope (Trait)
                                                      • Energy stored when Auriel hits non-Heroes increased from 5% to 10% of the damage dealt.
                                                    Talents
                                                    • Level 4
                                                      • Repeated Offense
                                                        • Additional functionality:
                                                          • Increases Detainment Strike’s knockback distance by 25%.
                                                    • Level 13
                                                      • Repelling Strike (E)
                                                        • Removed.
                                                    • Level 20
                                                      • Diamond Resolve (R)
                                                        • Armor granted upon Crystal Aegis expiration increased from 60 to 75.

                                                    Return

                                                    Deckard

                                                    Abilities
                                                    • Lorenado (R)
                                                      • Cooldown reduced from 45 to 40 seconds.
                                                    Talents
                                                    • Level 1
                                                      • Sapphire (Active)
                                                        • Bonus Slow amount increased from 25% to 30%.
                                                    • Level 4
                                                      • Ruby (Active)
                                                        • Lesser Healing Potion Heal amount increased from 190 to 205.
                                                    • Level 13
                                                      • Ancient Blessings (Active)
                                                        • Damage reduced from 76 to 72.
                                                        • Healing reduced from 114 to 106.
                                                    • Level 20
                                                      • Bottomless Flask (Q)
                                                        • Healing Potion recharge rate increased from 5 to 6 seconds.
                                                    Developer Comment: Deckard’s foray into the Nexus has been incredibly successful from a balance perspective. He’s sitting at a healthy win rate of anywhere between 47% and 51% in high level play, depending on the experience of the Deckard player. Many of his Talents are also looking to be in good shape. We’re making some tuning changes intended to adjust under and overperforming Talents without impacting his overall win rate too much.

                                                    Return

                                                    Li Li

                                                    Talents
                                                    • Level 1
                                                      • Wind Serpent (W)
                                                        • No longer reduces Cloud Serpent's cooldown.
                                                      • Eager Adventurer (Trait)
                                                        • Fast Feet duration bonus increased from 50% to 100%.
                                                        • Mana regeneration bonus reduced from 150% to 100%.
                                                    • Level 4
                                                      • Safety Sprint (Trait)
                                                        • Additional Functionality:
                                                          • Passively increases Fast Feet's base Movement Speed bonus from 10% to 15%.
                                                    • Level 16
                                                      • Blessings of Yu’lon (W)
                                                        • Healing reduced from 1.5% to 1.25% of maximum Health.

                                                    Return

                                                    Lt. Morales

                                                    Talents
                                                    • Level 4
                                                      • Trauma Trigger (Passive)
                                                        • Cooldown reduced from 60 to 30 seconds.
                                                    • Level 16
                                                      • Extended Care (Q)
                                                        • Range bonus reduced from 40 to 30%.

                                                    Return

                                                    Malfurion

                                                    Stats
                                                    • Health reduced from 1598 to 1525.
                                                    • Health Regeneration reduced from 3.33 to 3.18.
                                                    Abilities
                                                    • Moonfire (W)
                                                      • Healing reduced from 135 to 130.
                                                    • Twilight Dream (R)
                                                      • Damage reduced from 355 to 310.

                                                    Return

                                                    Stukov

                                                    Abilities
                                                    • Bio-Kill Switch (Trait)
                                                      • Healing reduced from 475 to 435.
                                                    • Lurking Arm (E)
                                                      • Cooldown increased from 8 to 10 seconds.
                                                    Talents
                                                    • Level 1
                                                      • Growing Infestation (E)
                                                        • Additional cooldown duration increased from 4 to 5 seconds.
                                                    • Level 4
                                                      • One Good Spread (Q)
                                                        • Mana restoration reduced from 30 to 10.
                                                    • Level 7
                                                      • It Hungers (E)
                                                        • Mana restoration increased from 5 to 10.

                                                    Return


                                                    Warrior

                                                    Garrosh

                                                    Abilities
                                                    • Groundbreaker (Q)
                                                      • Stun duration reduced from 0.75 to 0.5 seconds.
                                                      • Slow amount increased from 35% to 40%.
                                                    Talents
                                                    • Level 16
                                                      • Rough Landing (Q)
                                                        • Bonus Slow amount reduced from 15% to 10%.
                                                    Developer Comment: These changes are meant to make the immediate aftermath of being thrown by Wrecking Ball a little less punishing for Garrosh’s opponents, particularly when he throws an enemy Hero and then Stuns them with Groundbreaker. We’re slightly reducing Groundbreaker’s Stun duration so that enemy Heroes can more quickly pop defensive cooldowns to try to survive. We’re also compensating Garrosh with a slight increase to Groundbreaker’s Slow. This way, he can still reliably catch enemies if he starts with Groundbreaker and wants to close in for a throw.

                                                    Return

                                                    Sonya

                                                    Talents
                                                    • Level 4
                                                      • Hurricane (W)
                                                        • Cooldown reduction increased from 1 to 2 seconds.
                                                      • Shot of Fury (Trait)
                                                        • Moved from Level 7.
                                                    • Level 7
                                                      • Battle Rage (Active)
                                                        • Moved from Level 4.
                                                    • Level 13
                                                      • Mystical Spear (Q):
                                                        • New functionality:
                                                          • Ancient Spear always pulls Sonya to the target location even if it doesn’t hit an enemy. When used this way, its cooldown is reduced by 5 seconds.
                                                    Developer Comment: Battle Rage is proving to be the dominant pick on its Talent tier and provides a lot of generic power to Sonya’s kit. Rather than nerf it, we're placing it against stronger Talents at Level 7 to lessen the amount of generic power she can get overall. Similarly, Mystical Spear at 13 is giving a bit too much raw power in addition to its utility. It should now be more in-line with the more situational Talents at that tier.

                                                    Return


                                                    Bug Fixes

                                                    Battlegrounds
                                                    • Dragon Shire: When attempting to capture a Dragon Knight, Channeling is now correctly paused when hit by a Time Stop effect, like Zeratul’s Void Prison.
                                                    Heroes, Abilities, and Talents
                                                    • Deckard: Non-Hero allied units no longer receive area of effect Healing from the Potion of Revival Talent.
                                                    • Falstad: Lightning Rod cooldown reduction applied by the Wingman Talent now correctly appends to both Lightning Rod’s Ability tooltip and Wingman’s Active Bar tooltip.
                                                    • Fenix: Purification Salvo Channeling can no longer be interrupted by displacement effects, like Raynor’s Penetrating Round.
                                                    • Hearthstone: Fixed an issue in which certain Hero Abilities would not interrupt Hearthstone Channeling.
                                                    • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
                                                    • Li Li: Upon activating Safety Sprint, Fast Feet now correctly persists for its full 3 second duration.
                                                    • Stukov: The It Hungers Talent no longer grants cooldown reduction to Lurking Arm if the Ability is cast without hitting any enemy Heroes.

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                                                    Heroes of the Storm Hotfix Notes – May 1, 2018

                                                    We’ve just released a new hotfix for Heroes of the Storm to apply a few bug fixes.


                                                    Bug Fixes

                                                    General
                                                    • A “Preparing Game Data” window will no longer briefly appear when launching Heroes of the Storm after downloading the latest patch.
                                                    Battlegrounds
                                                    • Objectives: Channeling is now correctly paused if a Hero is hit by a Time Stop effect, like Zeratul’s Void Prison, while attempting to capture the following Battleground Objectives:
                                                      • Dragon Shire: Dragon Knight
                                                      • Towers of Doom: Altars
                                                      • Warhead Junction: Warhead collection
                                                    Heroes, Abilities, and Talents
                                                    • Deckard: Rejuvenation Potion no longer restores resources other than Mana, such as Zarya’s Energy and Sonya’s Fury.
                                                    • Deckard: Heroes who are Unstoppable can now correctly consume Lesser Healing Potions.
                                                    • Garrosh: Enemies within line of sight blockers who are hit by Groundbreaker at maximum range are now correctly revealed.
                                                    • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
                                                    • Thrall: Learning Crash Lightning no longer causes Chain Lightning to prioritize Heroes prior to earning 30 Crash Lightning stacks.
                                                    Sound
                                                    • Deckard: Replaced an outdated voiceover line that could play after repeatedly clicking Deckard in the Taiwanese game client.
                                                    User Interface
                                                    • Loot Chests: Fixed an issue in which players could not access their Legendary Loot Chests on the Loot screen.
                                                    • Voice: Addressed an issue that could cause the game client to crash while using Voice.

                                                    Head to the official Heroes of the Storm forums to discuss this post with other players.

                                                    Official Heroes Forums

                                                    Heroes of the Storm Patch Notes – April 24, 2018

                                                    Deckard Cain has joined the Nexus with our latest Heroes of the Storm patch! Read on to learn more about the new Support Hero, as well as a number of new balance changes, skins, mounts, and more.

                                                    NOTE: Orange text indicates a difference between the PTR and Live patch notes.


                                                    Quick Navigation:


                                                    General

                                                    Home Screen Rework

                                                    • Heroes of the Storm’s Home Screen has received significant improvements.
                                                      • A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons.
                                                        • Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news.
                                                        • Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more.
                                                      • Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic.
                                                        • For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more.

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                                                    New Hero: Deckard

                                                    An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.

                                                    Trait
                                                    • Fortitude of the Faithful
                                                      • When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
                                                    Basic Abilities
                                                    • Healing Potion (Q)
                                                      • Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230.
                                                      • Limit 5 active Potions.
                                                    • Horadric Cube (W)
                                                      • Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.
                                                    • Scroll of Sealing (E)
                                                      • Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
                                                    Heroic Abilities
                                                    • Stay Awhile and Listen (R)
                                                      • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
                                                      • Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage.
                                                    • Lorenado (R)
                                                      • Vector Targeting.
                                                      • Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.

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                                                    Art

                                                    Heroes, Abilities, and Talents
                                                    • Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle.

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                                                    User Interface

                                                    Draft Mode
                                                    • Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance.
                                                      • For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.
                                                    Target Info Panel
                                                    • Pressing the “C” key will now display a Target Info Panel for the player’s own Hero.
                                                      • Press “C” again to dismiss to the Target Info Panel, or click another Hero