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Battlegrounds

Hanamura Temple

  • Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
  • Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
  • NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.


Heroes

AssassinSpecialistSupportWarrior
ChromieSgt. HammerDeckardAnub'arak
FalstadTyrandeArthas
FenixWhitemaneBlaze
GenjiE.T.C.
MephistoTyrael
NovaYrel
Raynor

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Assassin

Chromie

Divider_Hero_Chromie_Crop.png

Stats

  • Base Maximum Health increased from 1323 to 1390
  • Health Regen increased from 2.76 to 2.9

Abilities

  • Dragon’s Breath (W)
    • Cooldown reduced from 9 to 8 seconds
  • Bronze Talons (Trait)
    • Bonus attack damage increased from 125 to 140%

Talents

  • Level 1
    • Mounting Sand (Q)
      • Bonus Echo damage increased from 40 to 50%
    • Deep Breathing (W)
      • Damage per quest stack increased from 3 to 5
      • Hits required to complete quest reduced from 20 to 12
  • Level 5
    • Mobius Loop (W)
      • Cooldown reduction for Hero hit increased from 2 to 3 seconds
      • Mana refund from Hero hit increased from 50 to 100

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Falstad

Divider_Hero_Falstad_Crop.png

Abilities

  • Hammerang (Q)
    • Mana cost reduced from 70 to 60
  • Lightning Rod (W)
    • Cooldown reduced from 15 to 13 seconds
    • Mana cost reduced from 70 to 60
  • Barrel Roll (E)
    • Cooldown reduced from 14 to 13 seconds
    • Mana cost reduced from 75 to 70
  • Flight (Z)
    • Cooldown increased from 55 to 60 seconds

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Fenix

divider_hero_Fenix.png

Abilities

  • Purification Salvo (R)
    • Cooldown increased from 75 to 90 seconds

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    Genji

    Divider_Hero_Genji.png

    Abilities

    • Swift Strike (E)
      • Damage reduced from 205 to 190

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    Mephisto

    Divider_Hero_Mephisto_crop.png

    Abilities

    • Lightning Nova (W)
      • Damage reduced from 48 to 45
      • Damage bonus reduced from 4% to 3%
      • Maximum damage bonus reduced from 40 to 30%
    • Consume Souls (R)
      • Slow amount reduced from 40 to 25%
      • Consume Souls will now go on a full cooldown if interrupted by any source (including friendly.)
    • Durance of Hate (R)
      • Missile Speed increased by 25%
      • Ability range increased by 25%
      • Root duration increased from 2 to 2.5 seconds
      • Damage increased from 160 to 250 over its duration

    Talents

    • Level 1
      • Unyielding Power (Q)
        • Damage bonus upon hitting 20 Heroes increased from 60 to 100
      • Anger (Passive)
        • Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second
    • Level 4
      • Static Barrier (W)
        • Shield amount reduced from 50% to 40% of Lightning Nova’s damage dealt to Heroes
    • Level 16
      • Lightning Reaction (Q)
        • Damage reduced from 144 to 138
      • Static Field (W)
        • Damage reduced from 12% to 10% of enemies maximum Health
    • Level 20
      • Shade Lord (E)
        • Cooldown reduced from 60 to 40 seconds
    Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate.

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    Nova

    Divider_Hero_Nova_Crop.png

    Talents

    • Level 1
      • Advanced Cloaking (Trait)
        • Movement speed bonus increased from 5 to 10%
    • Level 7
      • Perfect Shot (Q)
        • Cooldown reduction on Hero hit increased from 3 to 4 seconds
    • Level 16
      • Explosive Shot (Q)
        • Area of effect damage increased from 70 to 80%

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    Raynor

    Divider_Hero_Raynor_Crop.png

    Stats

    • Basic Attack Damage reduced from 103 to 101

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    Specialist

    Sgt. Hammer

    Divider_Hero_SgtHammer_Crop.png

    Abilities

    • Neosteel Plating (E)
      • Cooldown increased from 12 to 16 seconds

    Talents

    • Level 4
      • Siege Tactics (E)
        • Shifting out of Siege Mode now removes the Unstoppable effect.

    Return


    Support

    Deckard

    divider_hero_deckard.png

    Talents

    • Level 4
      • Potion of Shielding (Q)
        • Shield amount reduced from 135 to 122
    • Level 13
      • Ancient Blessings (Trait)
        • Cooldown increased from 30 to 60 seconds

    Return

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Stats

    • Light of Elune (Q)
      • Mana cost increased from 10 to 15
      • Heal amount reduced from 275 to 265
    • Shadowstalk (R)
      • Heal amount reduced from 40 to 38

    Talents

    • Level 4
      • Lunar Blaze (E)
        • Bonus range from reduced 50 to 40%
      • Trueshot Aura (Active)
        • Bonus Basic Attack damage reduced from 20 to 15%
        • Activated Basic Attack damage reduced from 20 to 15%
    • Level 7
      • Elune’s Chosen (Active)
        • Duration reduced from 10 to 8 seconds
    • Level 13
      • Quickening Blessing (Q)
        • Movement Speed granted from Light of Elune reduced from 20 to 15%
    • Level 16
      • Darnassian Archery (Active)
        • Duration reduced from 8 to 6 seconds

    Return

    Whitemane

    Divider_Hero_Whitemane_crop.png

    Abilities

    • Desperate Plea (Q)
      • Heal amount reduced from 145 to 140
    • Searing Lash (E)
      • Cooldown increased from 5 to 6 seconds

    Talents

    • Level 1
      • Righteous Flame (E)
        • Bonus damage increased from 50 to 75%
    • Level 4
      • Indulgence (E)
        • Mana return on hit increased from 10/25 to 20/40

      Return


      Warrior

      Anub'arak

      Divider_Hero_Anubarak_crop.png

      Abilities

      • Harden Carapace (W)
        • Cooldown reduced from 7 to 6 seconds

      Return

      Arthas

      Divider_Hero_Arthas_crop.png

      Stats

      • Base Maximum Health increased from 2650 to 2782
      • Health Regeneration increased from 5.52 to 5.80

      Abilities

      • Frostmourne Hungers (Trait)
        • Cooldown reduced from 12 to 10 seconds

      Return

      Blaze

      Divider_Hero_Blaze.png

      Stats

      • Base Maximum Health increased from 2775 to 2900
      • Health Regeneration increased from 5.78 to 6.04

      Abilities

      • Flame Stream (Q)
        • Mana cost increased from 25 to 30
      • Oil Spill (W)
        • Mana cost increased from 40 to 50
      • Jet Propulsion (E)
        • Cooldown reduced from 12 to 10 seconds
      • Bunker Drop (R)
        • Flamethrower damage reduced from 179 to 170
        • Cooldown increased from 60 to 80 seconds
        • Mana cost increased from 40 to 80
      • Combustion (R)
        • Damage increased from 52 to 55
        • Self-Slow amount decreased from 50 to 40%

      Talents

      • Level 1
        • Endurance Stimpack (Active)
          • Shield amount increased from 450 to 480
        • Neural Stimpack (Active)
          • Mana restoration reduced from 50 to 30
        • New Habits (Trait)
          • Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds
      • Level 13
        • Nanomachine Coating (W)
          • Attack Speed slow increased from 40 to 50%
      • Level 16
        • Thermal Protection (E)
          • Cooldown reduction decreased from 2 to 1.5 seconds
        Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we’re increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we’d like it to be, so we’re increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we’re giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents.

        Return

        E.T.C

        Divider_Hero_ETC_Crop.png

        Stats

        • Base Maximum Health increased from 2180 to 2250
        • Health Regeneration increased from 4.54 to 4.69

        Return

         

        Tyrael

        Divider_Hero_Tyrael_Crop.png

        Stats

        • Health increased from 2468 to 2517
        • Health Regeneration increased from 5.14 to 5.24

        Abilities

        • Righteousness (W)
          • Cooldown decreased from 10 to 9 seconds
          • Mana cost reduced from 50 to 45

        Return

        Yrel

        divider_hero_Yrel.png

        Abilities

        • Vindication (Q)
          • Mana cost increased from 50 to 65
        • Righteous Hammer (W)
          • Mana cost increased from 50 to 65
        • Avenging Wrath (E)
          • Mana cost increased from 50 to 65

        Return


        Bug Fixes

        General

        • Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip.

        Heroes, Abilities, and Talents

        • Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming’s abilities were reset with specific quick cast settings.
        • Tyrande: Fixed an issue preventing damage dealt to targets with Hunter’s Mark from splashing to Laning Mercenaries after learning the Huntress’ Fury talent.
        • Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)

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        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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        We’ve just released a new patch to Heroes of the Storm to introduce Mephisto, some balance adjustments, bug fixes, and a number of other changes.

        NOTE: Orange text indicates a change between PTR and the Live patch.


        Quick Navigation:


        General

        • Certain game visuals now appear smoother, such as Channel/Duration progress bars and Fog of War.
        • Dynamic Spell Power Updating
          • Ability Damage is now calculated while abilities are in flight instead of only at the time of cast.


        Battlegrounds

        • Hanamura Temple
          • Hanamura has been renamed to Hanamura Temple and has received a significant gameplay update.
          • Hanamura Temple has been added to the Battleground Rotation.
        • Battleground Rotation
          • The Unranked Battleground Rotation has been updated to the following:
            • Cursed Hollow
            • Dragon Shire
            • Alterac Pass
            • Hanamura Temple
            • Towers of Doom
            • Infernal Shrines


          New Hero: Mephisto

          Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity.

          Trait

          • Lord of Hatred
            • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
            • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.
          Basic Abilities
          • Skull Missile (Q)
            • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
          • Lightning Nova (W)
            • A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.
            • Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
          • Shade of Mephisto (E)
            • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
          Heroic Abilities
          • Consume Souls (R)
            • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
          • Durance of Hate (R)
            • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration.
            • Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

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          User Interface

          Jaina

          • Jaina has received updated UI elements for her baseline Frostbite quest

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          Heroes

          Support
          Alexstrasza
          Tyrande

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          Support

          Alexstrasza

          Divider_Hero_Alexstrasza_crop.png
          Abilities
          • Lifebinder (R)
            • Heal over Time base Heal amount reduced from 75 to 60
            • Lifebinder is now affected by healing reduction and amplification effects (Mortal Strike, Biotic Grenade, etc.)
              • NOTE: This has been active in the live client for a few patches, but was not clearly documented.
          Developer Comment: We’ve seen amazing results since adding a front-loaded heal-over-time to Lifebinder in the Warchrome Wastes patch. In fact, this addition has brought Lifebinder’s win-rate up to be neck-and-neck and the popular Cleansing Flame Heroic. However, after adding this, we noticed some inconsistencies with how the ability functioned compared to other healing abilities in the game. While we think that ‘setting’ a Hero’s Health to a given percent was cool and unique, at its core it was still using a heal effect that was being uniquely handled to ignore Mortal Strike/Amplification effects. At the end of the day we decided to unify this heal and have the end effect take into account any of these debuffs/buffs.

          Tyrande

          Divider_Hero_Tyrande_Crop.png
          Stats
          • Basic Attack damage reduced from 82 to 55
          • Basic Attack range increased from 5.5 to 6
          Abilities
          • Light of Elune (Q)
            • Heal increased from 270 to 275
            • Cooldown increased from 11 to 15 seconds
            • Mana cost reduced from 30 to 10
            • New functionality:
              • Now has two charges that refresh simultaneously.
              • The cooldown is lowered by 1.5 seconds every time you Basic Attack.
              • The cooldown is lowered by 1.5 seconds every time you damage an enemy Hero with an ability.
              • There is a one second cooldown between charge uses.
          • Sentinel (W)
            • Mana cost reduced from 70 to 50
            • Cooldown reduced from 18 to 15 seconds
            • Damage reduced from 165 to 120
            • The Sentinel baseline quest has been removed.
          • Lunar Flare (E)
            • Damage reduced from 195 to 150
          • Hunter’s Mark (D)
            • Armor reduction decreased from 25 to 15
            • Range increased from 5.5 to 6
          • Shadowstalk (R)
            • Cooldown increased from 60 to 80 seconds
            • New functionality:
              • Grant Stealth to all Allied Heroes and heal them for 400 Health over 10 seconds.

          Talents

          • Level 1
            • Moonlit Arrows (Q)
              • Moved from Level 4
            • Celestial Attunement (Q)
              • Moved from Level 4
              • New functionality:
                • Light of Elune now removes all Stuns and Slows from its target
            • Kaldorei Resistance (Q)
              • Moved from Level 4
              • Duration of Spell Armor decreased from 6 to 3 seconds
              • Maximum stacks of Spell Armor decreased from 3 to 2
          • Level 4
            • Ranger (W)
              • Moved from Level 1
              • Bonus travel damage increased from 75 to 150%
              • Added functionality:
                • Activate to have your next Sentinel pierce all targets. 30 second cooldown.
            • Lunar Blaze (E)
              • Moved from Level 1
              • New functionality:
                • Increase the range of Lunar Flare by 50%
                • Quest: Hitting a Hero increases the damage of Lunar Flare by 5% up to a maximum of 100%
            • Trueshot Aura (Active)
              • Moved from Level 7
              • New functionality:
                • Tyrande permanently gains 20% Basic Attack damage.
                • Activate - Instantly reset Hunter’s Mark and grant nearby allies 20% additional Basic Attack damage for 5 seconds. 60 second cooldown.
          • Level 7
            • Mark of Mending (D)
              • Moved from Level 16
            • Elune’s Chosen (Active)
              • Moved from Level 16
              • Duration increased from 5 to 10 seconds
              • Your Basic Attacks heal your target for 200% of the damage they deal. 30 second Cooldown.
            • New Talent: Everlasting Light (Q)
              • The healing granted by the second charge of Light of Elune is increased by 40% if used on a different target.
          • Level 13
            • Quickening Blessing (Q)
              • Movement Speed decreased from 30 to 20%
              • Added functionality:
                • Tyrande permanently gains 10% Movement Speed
            • Ranger’s Mark (D)
              • Moved from Level 1
              • New functionality:
                • Basic Attacks lower the cooldown of Hunter’s Mark by 1 second. Tyrande’s Basic Attacks against marked targets extend the duration of Hunter’s Mark by .5 seconds
            • Harsh Moonlight (W)
              • Adjusted functionality:
                • The first Hero hit with Sentinel is slowed by 40% and deals 40% less damage for 4 seconds.
          • Level 16
            • Overflowing Light (Q)
              • Removed
            • Huntress’ Fury (D)
              • Moved from Level 7
              • Basic Attacks now splash to all nearby targets
              • Range increase reduced from 50 to 25%
              • Added functionality:
                • Increases the duration of Hunter’s Mark by 1 second
            • Empower (W)
              • Moved from Level 13
              • New functionality:
                • Reduce the cooldown of Sentinel by 3 seconds. The first enemy hit takes an additional 7% of their Maximum Health in damage.
            • Darnassian Archery (Passive)
              • Moved from Level 7
              • Damage bonus per attack increased from 5 to 10%
              • Duration increased from 4 to 8 seconds
          • Level 20
            • Eyes of the Huntress (R)
              • Enemy reveal duration reduced from 3 to 2 seconds
              • Added functionality:
                • Increase Shadowstalk’s heal by 50% for allies who are under 50% of their Maximum Health
            • Shooting Star (Passive)
              • Attacks needed reduced from 10 to 8
              • No longer requires Heroic targets to gain stacks
              • No longer only targets Heroic units (but does prefer them)
            Developer Comment: While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!  

            Return


            Collection

            New Bundles
            • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
              • Mephisto Heroic Bundle
              • Hellforged Heroes Bundle
            New Announcers
            • Mephisto
            • Beleth
            • Athena
            New Skins
            • Mephisto
              • Star Wraith Mephisto
              • Cybernetic Star Wraith Mephisto
              • Eternal Star Wraith Mephisto
              • Golden Mephisto
              • Soulburn Mephisto
            New Portraits, Sprays, and Emojis
            • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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            Bug Fixes

            General
            • Loading Screen: Fixed an issue that could cause a vertical black line to appear on loading screens in certain resolutions.
            • Custom Games: Fixed an issue that could cause game stalls when launching custom games with more than 8 players.
            Art
            • Fixed an issue that could cause Heroes to appear to walk on their mounts if certain abilities were cast immediately after mounting.
            Battlegrounds
            • Volskaya Foundry: Fixed an issue that caused Time Stop effects to fail to cancel channels on the Volskaya Protector.
            User Interface
            • The Unstoppable effect now has a status duration bar underneath nameplates.
            • Alarak: Alarak's Deadly Charge now has an icon in the death recap screen.
            • Ana: Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.
            Heroes, Abilities, and Talents
            • Cassia: Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
            • Diablo: Fixed an issue that prevented Diablo from being thrown by Garrosh’s Wrecking Ball if Diablo was casting Overpower.
            • Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
            • Lunara & Stitches: Fixed an issue that could cause permanent screen shaking if Lunara was hooked by Stitches under certain conditions.

            Mac

            • Fixed an issue that caused responsiveness degradation when using the middle-mouse button on fullscreen settings.

              Click here to discuss this post with other players in the official Heroes of the Storm forums.

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              We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


              Quick Navigation:


              Heroes

              AssassinSpecialistSupportWarrior
              ChromieAzmodanDeckardArtanis
              Kel'ThuzadLi LiSonya
              RaynorLt. Morales
              TychusStukov
              Whitemane

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              Assassin

              Chromie

              Divider_Hero_Chromie_Crop.png

              Abilities

              • Sand Blast (Q)
                • Damage increased from 300 to 315
              • Dragon’s Breath (W)
                • Damage increased from 360 to 390
              • Bronze Talons (Passive)
                • Bonus Basic Attack damage increased from 100 to 125%

              Return

              Kel'Thuzad

              Divider_Hero_Raynor_Crop.png

              Abilities

              • Death and Decay (Q)
                • Cooldown reduced from 6 to 5 seconds
                • Periodic damage increased from 70 to 82
              • Frost Nova (W)
                • Cooldown reduced from 10 to 8 seconds
                • Damage reduced from 212 to 180
              • Chains of Kel'Thuzad (E)
                • Cooldown reduced from 12 to 10 seconds
                • Can no longer be used on Structures
                • Duration reduced from 4 to 3 seconds
              • Master of the Cold Dark (Trait)
                • First reward no longer grants cooldown reduction
                • First reward now grants the Glacial Spike ability
              • Frost Blast (R)
                • Damage increased from 100 to 115
                • Minimum speed increased from 1 to 5
                  • This matches the starting speed of Pyroblast
              • Shadow Fissure (R)
                • Damage reduced from 400 to 360
                • Cooldown reduced from 20 to 16 seconds
                • Mana cost reduced from 60 to 45

              Talents 

              • Level 1
                • Blighted Frost (W)
                  • Bonus damage increased from 50 to 75%
              • Level 4
                • Strip Shields (E)
                  • Shield amount increased from 120 to 128
              • Level 7
                • Glacial Spike (Active)
                  • Removed
                • New Talent: Ice Cold (1)
                  • Reduce the cooldown of Glacial Spike by 5 seconds and increase its damage by 250%
                • Accelerated Decay (Q)
                  • Bonus damage decreased from 25 to 20%
              • Level 13
                • Chain Link (E)
                  • Now only requires 1 Hero to be pulled by Chains of Kel’thuzad
                  • Cooldown reduction increased from 4 to 5 seconds
                • Icy Grasp (W)
                  • New functionality:
                    • Increase the slow of Frost Nova by 10%.  Each time Kel’thuzad deals damage to enemy Heroes that are slowed by Frost Nova, its duration is increased by .5 seconds
              • Level 16
                • Arcane Echoes (Q)
                  • Cooldown reduction increased from 1.25 to 1.5 seconds
                • Hungering Cold (W)
                  • Adjusted functionality:
                    • Enemies that are rooted take an additional 55 damage each time they are damaged by Kel'Thuzad
              Developer Comment: These changes to Kel’thuzad are being made with two goals in mind.  Our first goal, which is in line with many changes we make, is to improve talent diversity.  We’ve moved Glacial Spike into his baseline first quest reward, which should both help his Level 7 talent choices as well as open up new build possibilities with the increased flexibility on that tier.  Second, we want to slightly reduce his variance and increase his reliability.  We’ve moved most of his cooldown reduction reward baseline, and with Glacial Spike being his first quest reward, he can now combo enemy Heroes anywhere in the field, without needing to rely purely on having other enemy Heroes or structures nearby.  In exchange for this, we’ve removed some of his burst damage and the ability to use Chains of Kel’thuzad on structures.  While chaining enemy Heroes to structures made for some cool moments, it could be oppressive to play against, particularly on maps with large pushing objectives like the Punisher on Infernal Shrines. 

              Return

              Raynor

              Divider_Hero_Raynor_Crop.png

              Stats

              • Basic Attack Damage increased from 92 to 103
              • Basic Attack Damage scaling reduced from 5 to 4%

              Talents

              • Level 1
                • Ace in The Hole (Passive)
                  • Damage bonus reduced from 20 to 15%
              • Level 13
                • Giddy Up (W)
                  • Bonus baseline Movement Speed reduced from 10 to 8%
              • Level 16
                • Paint Them Red (Q)
                  • Healing done from Penetrating Round decreased from 100 to 90%

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                Tychus

                Divider_Hero_Tychus_Crop.png

                Stats

                • Basic Attack damage increased from 48 to 50

                Talents

                • Level 16
                  • Lead Rain (Q)
                    • Slow increased from 20 to 30% 

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                Specialist

                Azmodan

                Divider_Hero_Azmodan_Crop.png

                Talents

                • Level 1
                  • Greed (Q)
                    • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.
                  • Wrath (Q)
                    • Quest completion bonus damage reduced from 100 to 75% of Annihilation value.
                • Level 4
                  • Hellforged Armor (W/D)
                    • Armor bonus reduced from 30 to 25
                • Level 16
                  • Total Annihilation (Q)
                    • Damage reduced from 5 to 4% of target’s maximum Health
                  • Hell Rift (E)
                    • Demon Warrior buff duration reduced from 6 to 5 seconds

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                Support

                Deckard

                divider_hero_deckard.png

                Talents

                • Level 13
                  • Ancient Blessings (Trait)
                    • Damage reduced from 68 to 62
                    • Healing reduced from 100 to 90
                  • Potion of Revival (Q)
                    • Healing increased from 30 to 35%
                  • Super Healing Potion (Q)
                    • Healing bonus increased from 75 to 80%
                • Level 20
                  • Bottomless Flask (Q)
                    • Recharge time increased from 6 to 8 seconds

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                Li Li

                Divider_Hero_LiLi_Crop.png

                Abilities

                • Cloud Serpent (W)
                  • No longer has a cast time (Currently .25) and no longer cancels existing move orders.

                Talents

                • Level 13
                  • Gale Force (E)
                    • Blind duration bonus reduced from 1 to .75 seconds
                • Level 20
                  • Mistweaver (Active)
                    • Heal reduced from 165 to 149

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                Lt. Morales

                Divider_Hero_LtMorales_cropped.png

                Abilities

                • Healing Beam (Q)
                  • No longer cancels existing move orders.
                • Safeguard (W)
                  • No longer cancels existing move orders.

                Return

                Stukov

                Divider_Hero_Stukov.png

                Stats

                • Base Maximum Health increased from 1682 to 1765
                • Health Regeneration increased from 3.5 to 3.7
                • Basic Attack damage increased from 249 to 261

                Talents

                • Level 4
                  • Vigorous Reuptake (Trait)
                    • Bonus Healing increased from 25 to 30%

                  Return

                  Whitemane

                  Divider_Hero_Whitemane_crop.png

                  Talents

                  • Level 1
                    • Clemency (W)
                      • Passive cooldown reduction increased from 3 to 4 seconds
                  • Level 4
                    • Unwavering Faith (Q)
                      • Desperate Plea Mana cost reduction decreased from 30 to 15
                    • High Inquisitor (W)
                      • Mana return per Desperation stack increased from 60 to 75
                    • Indulgence (E)
                      • Secondary lash Mana return reduced from 30 to 25
                  • Level 16
                    • Radiance (Q)
                      • Heal amount reduced from 200 to 175
                  • Level 20
                    • Judgment Day (R)
                      • Damage bonus reduced from 50 to 30%

                    Return


                    Warrior

                    Artanis

                    Divider_Hero_Artanis_crop.png

                    Talents

                    • Level 4
                      • Psionic Synergy (E)
                        • Armor amount increased from 15 to 20
                    • Level 20
                      • Plasma Burn (Trait)
                        • Damage increased from 60 to 70

                    Return

                    Sonya

                    Talents

                    • Level 4
                      • Shattered Ground (W)
                        • Splash damage bonus reduced from 75 to 100%
                    • Level 16
                      • Giant Slammer (W)
                        • New Functionality:
                          • Seismic Slam and Basic Attacks deal 1.25% of the target’s Maximum Health as bonus damage

                    Return


                    Bug Fixes

                    General

                    • Fixed an issue that could cause Damage Reduction visual effects to persist indefinitely.

                    Heroes, Abilities, and Talents

                    • Cassia: Fixed an issue that could cause Valkyrie to fail to pull its target if Cassia entered movement commands in the direction opposite the pull.
                    • Kel’Thuzad: Fixed some confusing wording in the tooltip for the Hungering Cold talent.

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                    Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                    We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                    Bug Fixes

                    General

                    • Reconnect: Fixed an issue causing some players to lose control of their Heroes after reconnecting to a game.

                    User Interface

                    • Whitemane: Clemency will now appear under Quick Cast settings in the Hotkeys menu.
                    • Observer: Fixed an issue that could cause game crashes if messages were sent as an observer.
                    • Profile: Fixed an issue that caused the Profile pane to stop displaying individual seasons after playing a game.
                    • Profile: Fixed an issue that caused the statistics pane to fail to update when viewing a mode with no games played.

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                    We’ve just released a new patch to Heroes of the Storm to introduce Whitemane, some balance adjustments, bug fixes, and a number of other changes.

                    Note: Orange text indicates a difference between the Live and PTR notes.


                    Quick Navigation:


                    General

                    • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
                    • Reduced the size of replay files.


                    New Hero: Whitemane

                    As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… no matter how much they protest.

                    Trait
                    • Zeal
                      • Whitemane’s Healing abilities apply Zeal for 8 seconds.
                      • Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.
                    Basic Abilities
                    • Desperate Plea (Q)
                      • Mana: 30
                      • No cooldown
                      • Heal an allied Hero for 145 and gain Desperation for 4 seconds.
                      • Desperation increases Desperate Plea’s Mana cost by 60 and stacks up to 3 times.
                    • Inquisition (W)
                      • Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
                    • Searing Lash (E)
                      • After 0.5 seconds, smite enemies in a straight line for 82 damage.
                      • If the first strike hits an enemy Hero, a second strike will occur after a short delay.
                    Heroic Abilities
                    • Scarlet Aegis (R)
                      • Cooldown: 60 seconds
                      • Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
                    • Divine Reckoning (R)
                      • Cooldown: 100 seconds
                      • After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.​

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                    Art

                    • Hero, Skin, and Mount platforms in the Collections menus have received a visual update.

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                    User Interface

                    • Checkbox options have been added to profiles to filter results by game mode.

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                    Design

                    Summon Abilities
                    • Summoned creatures (Zagara Roaches, Azmodan Demons, etc.) now deal ability damage which can be enhanced by the Hero’s Ability Power.
                    • Summoned creatures now obey Blind and Evade rules.

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                    Heroes

                    AssassinSupport
                    ChromieStukov
                    Jaina

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                    Assassin

                    Chromie

                    Divider_Hero_Chromie_Crop.png
                    Stats
                    • Basic Attack Range has been increased from 5.5 to 7

                    Abilities

                    • Sand Blast (Q)
                      • No longer gains bonus damage when hitting enemy Heroes
                      • Range has been decreased from 17 to 15
                      • Scaling damage increased from 2 to 4%
                      • Echo scaling damage increased from 2 to 4%
                      • Cast time decreased from 1 to .8 seconds
                      • Mana cost decreased from 20 to 15
                    • Past and Future Me (Sand Blast Quest)
                      • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
                    • Dragon’s Breath (W)
                      • Mana cost reduced from 70 to 50
                      • Range decreased from 17 to 15
                      • Dragon’s Breath’s ground splat is now visible to enemies .5 seconds after cast
                      • Damage reduced from 480 to 360
                      • Cooldown reduced from 12 to 9 seconds
                    • Trait Addition: Bronze Talons
                      • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%

                    Talents

                    • Level 1
                      • Mounting Sand (Q)
                        • Additional Functionality:
                          • Now also increases the damage of Sand Blast’s Echo by 40%
                      • Timewalker’s Pursuit (Active)
                        • Adjusted Functionality:
                          • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
                    • Level 2
                      • Bronze Talons (Passive)
                        • Removed
                      • New Talent: Draconic Barrage (Trait)
                        • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
                    • Level 5
                      • Mobius Loop (W)
                        • New functionality:
                          • If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost
                      • Chrono Sickness (E)
                        • Slow amount reduced from 50 to 35%
                    • Level 11
                      • Time Out (Active)
                        • Duration reduced from 7 to 5 seconds
                    • Level 14
                      • Fast Forward (Q)
                        • Range requirement reduced from 75 to 70%
                      • Quantum Overdrive (Active)
                        • Ability Power bonus increased from 20 to 25%
                    Developer Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon’s Breath shortly after it has been cast. In exchange, Chromie’s Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie’s unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we’ve had a blast with these changes, we’ll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

                    Return

                    Jaina

                    Divider_Hero_Jaina_Crop.png
                    Abilities
                    • Summon Water Elemental (R)
                      • Damage reduced from 78 to 62
                      • Damage now benefits from Frostbite
                      • Damage now counts towards Frostbite’s quest

                    Return


                    Support

                    Stukov

                    Divider_Hero_Stukov.png
                    Talents
                    • Level 1
                      • Low Blow (E)
                        • Moved from Level 13
                        • Bonus damage reduced from 150 to 100%
                      • Poppin’ Pustules (D)
                        • No longer has a Quest component
                        • New functionality:
                          • Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
                        • Explosion radius reduced from 4.5 to 3.75
                    • Level 4
                      • Biotic Armor (Q)
                        • Physical Armor reduced from 50 to 15
                        • Now works on all targets that have Healing Pathogen
                        • Additional Functionality:
                          • Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
                      • Vigorous Reuptake (D)
                        • No longer has a Quest component
                        • New functionality:
                          • Bio-Kill Switch’s healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
                    • Level 7
                      • Within My Reach (E)
                        • Removed
                      • The Long Pitch (W)
                        • Bonus range reduced from 100 to 50%
                        • Additional functionality:
                          • Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
                      • Growing Infestation (E)
                        • Moved from Level 1
                        • No longer increases the cooldown of Lurking Arm
                        • New functionality:
                          • Now reduces Lurking Arm’s channel duration to 4 seconds
                    • Level 13
                      • It Hungers (E)
                        • Moved from Level 7
                        • New functionality:
                          • Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
                    • Level 20
                      • Push Comes to Shove (R)
                        • Speed bonus removed
                        • Additional functionality:
                          • After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
                      • Top Off (Q)
                        • Moved from Level 4
                        • Bonus healing reduced from 50% to 30%
                        • Adjusted Functionality:
                          • Increased healing is now applied to all targets that have Healing Pathogen
                    Developer Comment: In the same vein as our earlier changes to Kael’thas, we felt that Stukov could use some love in the talent diversity department. We’ve made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.

                    Return


                    Collection

                    New Bundles
                    • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                      • Bow Before Viper Bundle
                      • Whitemane Heroic Bundle
                      • Sidewinder Ana Skin Pack
                      • Imperator Stukov Skin Pack
                      • Deathfang Genji Skin Pack
                    New Announcers
                    • Whitemane
                    New Skins
                    • Whitemane
                      • Scarlet Whitemane
                      • Twilight Whitemane
                      • Celestial Empress Whitemane
                      • Galactic Empress Whitemane
                      • Warpspace Empress Whitemane
                    • Ana
                      • Sidewinder Ana
                      • Noxious Sidewinder Ana
                      • Arctic Sidewinder Ana
                    • Stukov
                      • Imperator Stukov
                      • Noxious Imperator Stukov
                      • Arctic Imperator Stukov
                    • Genji
                      • Deathfang Genji
                      • Noxious Deathfang Genji
                      • Arctic Deathfang Genji
                    • Muradin
                      • Butterscotch Kandy King Muradin
                      • Frosted Kandy King Muradin
                    • Lunara
                      • Emerald Lunara
                    • Murky
                      • Clownfish Murky
                    • Chen
                      • Pristine Chen
                    • Chromie
                      • Obsidian Chromie
                    New Mounts
                    • Viper Dominator
                      • Hazardous Viper Dominator
                      • Noxious Viper Dominator
                    New Portraits, Sprays, and Emojis
                    • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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                    Bug Fixes

                    General
                    • Fixed a number of typo and tooltip errors across several aspects of the game.
                    • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
                    • Fixed an issue that prevented players from responding to whispers from other players with the “Only allow friends to send me messages” option enabled.
                    • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
                    • Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.
                    Sound
                    • Increased the volume of Alarak’s announcer pack.
                    Art
                    • Diablo: Fixed an issue with the geometry of Diablo’s tail.
                    Battlegrounds
                    • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
                    Heroes, Abilities, and Talents
                    • Abathur: Fixed an issue causing Abathur’s Monstosity to fail to gain damage when nearby enemy Minions are slain.
                    • Chromie: Fixed an issue that could cause Chromie’s next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
                    • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
                    • Jaina: Fixed an issue that allowed the Water Elemental’s attacks to progress the Frostbite quest progress against unchilled targets.
                    • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
                    • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
                    • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
                    • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
                    • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
                    • Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.

                    Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                    We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                    Bug Fixes

                    Heroes, Abilities, and Talents

                    • Artanis: Fixed an issue that could cause Shield Overload to trigger twice in some rare instances.
                    • Malfurion: Fixed an issue that could cause Malfurion to have negative Health Regeneration.

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                    We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                    Quick Navigation:


                    Heroes

                    AssassinSpecialistSupportWarrior
                    AlarakAzmodanDeckardArtanis
                    FenixMurkyMalfurionBlaze
                    GenjiSgt. HammerCho
                    Kael'thasDiablo
                    HanzoYrel
                    Raynor
                    Tracer

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                    Assassin

                    Alarak

                    Divider_Hero_Alarak_crop.png
                    Stats
                    • Basic Attack damage increased from 140 to 150

                    Return

                    Fenix

                    divider_hero_Fenix.png
                    Stats
                    • Basic Attack damage reduced from 86 to 83​
                    Talents
                    • Level 1
                      • Arsenal Synergy (W)
                        • Damage bonus reduced from 175 to 150%
                      • Mobile Offense (Passive)
                        • Damage bonus increased from 30 to 35%
                    Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage.

                    Return

                    Genji

                    Divider_Hero_Genji.png
                    Abilities
                    • Swift Strike (E)
                      • Reset window reduced from 2 to 1.5 seconds
                      • Damage reduced from 215 to 205
                    Talents
                    • Level 20
                      • The Dragon Becomes Me (R)
                        • Reset window reduced from 2 to 1.5 seconds

                    Return

                    Hanzo

                    Stats
                    • Basic Attack damage increased from 173 to 188

                    Abilities

                    • Sonic Arrow (E)
                      • Reveal radius reduced from 10 to 7
                      • Reveal duration reduced from 8 to 5 seconds
                    • Natural Agility (D)
                      • Cooldown increased from 25 to 30 seconds
                    Talents
                    • Level 20
                      • Perfect Agility (D)
                        • Cooldown reduction increased from 5 to 10 seconds
                    Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

                    Return

                    Kael'thas

                    Abilities
                    • Flamestrike (Q)
                      • Damage increased from 320 to 345
                    • Living Bomb (W)
                      • Explosion damage increased from 200 to 215

                    Return

                    Raynor

                    Divider_Hero_Raynor_Crop.png
                    Abilities
                    • Raynor’s Raider (R)
                      • Weapon damage reduced from 24 to 21

                    Talents

                    • Level 1
                      • Ace in the Hole (Passive)
                        • Damage reduced from 30 to 20%
                    • Level 4
                      • Behemoth Armor (Trait)
                        • Base Health gain reduced from 250 to 200
                      • Fight or Flight (E)
                        • Armor duration reduced from 4 to 3 seconds
                    • Level 7
                      • Unstable Compound (Trait)
                        • Slow duration reduced from 3 to 2.5 seconds
                    Developer Comment: Raynor’s pepper is bringing a bit too much salt

                    Return

                    Tracer

                    Stats
                    • Basic Attack damage reduced from 27 to 26

                    Abilities

                    • Quantum Spike (R)
                      • Damage reduced from 8 to 7% of target’s Maximum Health

                    Return


                    Specialist

                    Azmodan

                    Divider_Hero_Azmodan_Crop.png
                    Abilities
                    • Globe of Annihilation (Q)
                      • Damage increased from 164 to 192
                      • Damage scaling reduced from 4 to 3% 
                    • Summon Demon Warrior (W)
                      • Attack damage increased from 28 to 30
                      • Periodic damage increased from 6 to 8
                      • Health increased from 390 to 435 
                    • All Shall Burn (E)
                      • Cooldown reduced from 8 to 6 seconds
                      • Mana cost increased from 30 to 40
                      • Periodic damage reduced from 34 to 30
                      • Final damage increased from 272 to 320 
                    • Demon Lieutenant (D)
                      • Attack damage increased from 27 to 41
                      • Health increased from 548 to 593 
                    • Demonic Invasion (R)
                      • Duration increased from 8 to 10 seconds
                      • Final explosion damage increased from 65 to 97.5
                      • Demon Grunt weapon range increased from .75 to 1
                    Talents
                    • Level 1
                      • Wrath (Q)
                        • Bonus damage window reduced from 4 to 3 seconds 
                    • Level 4
                      • Hellforged Armor (W/D)
                        • Armor bonus reduced from 35 to 30 
                      • Battleborn (W/D)
                        • Demon Warrior cooldown reduction increased from .5 to .75 seconds
                        • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
                    • Level 7
                      • Art of Chaos (Q)
                        • New Functionality:
                          • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
                    • Level 13
                      • Brutish Vanguard (W/D)
                        • Added functionality:
                          • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
                      • Chain of Command (D)
                        • Added functionality:
                          • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
                    • Level 16
                      • Hell Rift (E)
                        • Demon Warrior damage bonus duration increased from 4 to 6 seconds
                    • Level 20
                      • Pride (Q)
                        • Damage bonus increased from 100 to 125
                    Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.
                    >

                      Return

                      Murky

                      Divider_Hero_Murky_Crop.png
                      Talents
                      • Level 13
                        • Fish Tank (Passive)
                          • New functionality:
                            • Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
                      Developer Comment: We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

                      Return

                      Sgt. Hammer

                      Divider_Hero_SgtHammer_Crop.png
                      Abilities
                      • Blunt Force Gun (R)
                        • No longer deals damage to enemy Structures
                      Developer Comment: This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality.

                      Return


                      Support

                      Deckard

                      divider_hero_deckard.png
                      Abilities
                      • Healing Potion (Q)
                        • Healing reduced from 230 to 219
                      Talents
                      • Level 13
                        • Ancient Blessings (Trait)
                          • Damage reduced from 72 to 68
                          • Healing reduced from 106 to 100

                      Return

                      Malfurion

                      Divider_Hero_Malfurion_Crop.png
                      Talents
                      • Level 1
                        • New Talent: Rejuvenation (Q)
                          • Malfurion gains 5 Health per Second for every active Regrowth
                      • Level 13
                        • Iceblock (Active)
                          • Removed
                        • Nature’s Swiftness (Q)
                          • Moved from Level 1
                          • Movement speed per Regrowth increased from 4 to 6%

                      Return


                      Warrior

                      Artanis

                      Divider_Hero_Artanis_crop.png
                      Abilities
                      • Blade Dash (Q)
                        • Mana cost decreased from 55 to 50
                      Talents
                      • Level 4
                        • Psionic Synergy (E)
                          • New functionality:
                            • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
                        • Shield Battery (Trait)
                          • Cooldown reduction increased from 50 to 100%
                      • Level 13
                        • Templar’s Zeal (Q)
                          • New functionality:
                            • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
                        • Graviton Vortex (E)
                          • New functionality:
                            • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
                        • Phase Bulwark (Trait)
                          • Adjusted functionality:
                            • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
                      • Level 16
                        • New Talent: Blades of a Templar (Passive)
                          • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
                        • Psionic Wound (W)
                          • Removed
                        • Force of Will (Trait)
                          • Moved from Level 20
                          • New functionality:
                            • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
                        • Titan Killer (W)
                          • Adjusted functionality:
                            • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
                      • Level 20
                        • Nexus Blades (Passive)
                          • Removed
                        • Target Purified (R)
                          • Additional Functionality:
                            • Now also increases the speed of Purifier Beam by 15%
                        • Zealot Charge (W)
                          • Moved from Level 16
                        • Plasma Burn (Trait)
                          • Moved from Level 16
                          • Damage increased from 55 to 60
                      Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers.  Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

                      Return

                      Blaze

                      Divider_Hero_Blaze.png
                      Stats
                      • Hero radius increased from .875 to 1​
                      Talents
                      • Level 1
                        • Neural Stimpack (Active)
                          • Now only reduces the cooldowns of Basic Abilities

                      Return

                      Cho

                      Divider_Hero_Cho_crop.png
                      Talents
                      • Level 16
                        • Surging Dash (Q)
                          • No longer grants Cho Unstoppable

                      Return

                      Diablo

                      Divider_Hero_Diablo_Crop.png
                      Abilities
                      • Lightning Breath (R)
                        • Slow amount per tick reduced from 5 to 4%
                        • Maximum slow amount reduced from 50 to 40%

                      Return

                      Yrel

                      divider_hero_Yrel.png
                      Abilities
                      • Ardent Defender (R)
                        • Cooldown increased from 100 to 120 seconds

                      Talents

                      • Level 1
                        • Maraad’s Insight (Passive)
                          • Healing reduced from 148 to 128
                      • Level 4
                        • Hand of Freedom (Active)
                          • Cooldown reduced from 30 to 22 seconds
                      • Level 7
                        • Divine Steed (Z)
                          • Movement Speed bonus reduced from 80 to 60%
                      • Level 16
                        • Templar’s Verdict (W)
                          • Now also deals 4% of enemy Heroes Maximum Health as damage
                        • Holy Wrath (Passive)
                          • Damage bonus reduced from 30 to 20%
                      Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in lane with other Heroes and have more diversity in her Talent choices.


                      Bug Fixes

                      General
                      • Fixed an issue allowing several effects to be seen at the edges of fog of war.
                      • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
                      • Fixed an issue preventing the antialiasing graphics setting from being enabled.
                      Heroes, Abilities, and Talents
                      • Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
                      • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
                      • Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
                      • Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
                      • Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
                      • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
                      • Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
                      • Raynor – Raynor’s Raider will now hearth back to base with Raynor.
                      • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
                      • Zul’jin – Fixed a number of issues with the Amani Rage tooltip.

                      Return to Top


                      Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

                      Official Heroes Forums

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                      Heroes of the Storm Patch Notes – July 10, 2018

                      Our latest Heroes of the Storm patch includes improvements for ranked play, major Hero updates for Raynor and Azmodan, new skins, and more!


                      Quick Navigation:


                      Ranked Play

                      2018 Ranked Season 3 Has Begun!

                      • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 2.
                      • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 3 Dates and Rewards blog.
                      • A number of ranked play improvements have also been made with the start of 2018 Ranked Season 3, including the addition of a third ban, rank decay, seeding changes, and Hero League matchmaking adjustments. Read on for details.
                      Third Ban
                      • A third Hero ban has been added to draft modes as part of the initial ban phase.
                        • During the initial ban phase, teams will alternate until each has banned two Heroes.
                        • Ban and pick times have been adjusted in order to offset the addition of the new ban.
                      • The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.
                      Rank Decay
                      • Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will be considered “inactive”.
                      • Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
                        • Diamond, Master, and Grand Master each have their own threshold for inactivity.
                        • Players can earn additional “grace period” days by regularly playing Hero League matches during the current season.
                      • Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
                      LeagueInactive Days Before DecayExtra "Grace Period" Days
                      Diamond2010
                      Master1510
                      Grand Master1010
                      Seeding Changes
                      • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
                      • Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.
                      Hero League Matchmaking Changes
                      • Ratings Rather Than Points
                        • For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
                          • This should provide better experiences for players of very high skill levels who start playing later in a season.
                          • These players’ games should have allies and opponents of more consistent skill levels, which also match their own.
                      • Match Quality Restrictions and Notifications
                        • Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
                        • Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
                      • Stricter Rank Difference Requirements
                        • Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
                          • Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
                          • Grand Master players will not be matched with players below Masters.
                        • This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
                      • Stricter Rating Differences
                        • Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
                          • It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
                          • If a Master player is placed into a Grand Master game, it is because that player’s skill rating is very similar to that of the Grand Master players.
                            • In this situation, the Master player’s ranked points have not yet caught up to their rating.

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                      Battlegrounds

                      Non-Ranked Battleground Pool

                      • All Battlegrounds that were temporarily removed during the Echoes of Alterac event have returned to Versus A.I., Quick Match, and Unranked matchmaking queues.
                      Mercenaries
                      • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.
                      Alterac Pass
                      • Ice Giants
                        • Attack speed reduced by approximately 30%.
                        • Neutral Ice Giant Attack damage increased from 240 to 312.
                        • Captured Ice Giant Attack damage increased from 400 to 520.
                      • Cavalry
                        • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.
                      Battlefield of Eternity
                      • Minimap
                        • The Minimap icons that represent Immortals during an event have received updates.
                          • The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
                          • This should help players more quickly identify which Immortal to attack and which to defend.
                      Braxis Holdout
                      • Beacons
                        • Now become contested immediately when Heroes from both teams are on the point.
                      • Zerg Waves
                        • The baseline zerg wave has been strengthened significantly.
                          • This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
                      • Beacon Progress Bars
                        • The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.

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                      Heroes

                      AssassinSpecialistSupport
                      CassiaAzmodanAlexstrasza
                      Chromie
                      Raynor

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                      Assassin

                      Cassia

                      Abilities
                      • Blinding Light (W)
                        • Now also deals 50 damage (+4% per level) to enemies in the target area.

                      Return

                      Chromie

                      Abilities
                      • Time Trap (E)
                        • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

                      Return

                      Raynor

                      Stats
                      • Health increased from 1,302 to 1,450.
                      • Health Regeneration increased from 2.71 to 3.02.
                      • Basic Attack damage reduced from 122 to 92.
                      • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
                      • Scaling increased from 4% to 5% per level.
                      Abilities
                      • New Trait: Give ‘Em Some Pepper
                        • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
                      • Penetrating Round (Q)
                        • Damage reduced from 240 to 220.
                        • Mana cost reduced from 60 to 50.
                        • Additional functionality:
                          • Slows enemy Movement Speed by 20% for 2 seconds.
                          • Knockback distance is based on the target’s proximity to Raynor.
                      • Inspire (W)
                        • Cooldown increased from 10 to 12 seconds.
                        • New functionality:
                          • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
                          • Casting Inspire resets Raynor’s Basic Attack cooldown.
                      • Adrenaline Rush (E)
                        • Cooldown increased from 30 to 45 seconds.
                        • Mana cost increased from 0 to 75.
                        • New functionality:
                          • Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
                      • Raynor’s Raider (R)
                        • Health increased from 766 to 1,000.
                        • Damage per missile reduced from 31 to 24.
                        • Attacks per second increased from 0.8 to 2.
                        • New functionality:
                          • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
                          • The Banshee respawns automatically after 45 seconds.
                      Talents
                      • Level 1
                        • Seasoned Marksman (Passive)
                          • Removed.
                        • Scouting Drone (Active)
                          • Removed.
                        • New Talent: Veteran Marksman (Trait)
                          • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
                        • New Talent: Ace in the Hole (Passive)
                          • Deal 30% more damage to Stunned or Slowed enemy Heroes.
                        • New Talent: Exterminator (Passive)
                          • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
                      • Level 4
                        • Focused Attack (Passive)
                          • Removed.
                        • Vigorous Assault (Passive)
                          • Removed.
                        • Confident Aim (Q)
                          • Removed.
                        • Relentless Leader (Passive)
                          • Removed.
                        • Fight or Flight (E)
                          • Moved from Level 7.
                          • New functionality:
                            • Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
                        • New Talent: Sustaining Rounds (Trait)
                          • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
                        • New Talent: Behemoth Armor (Passive)
                          • Gain 250 bonus maximum Health.
                          • Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
                      • Level 7
                        • Hamstring Shot (Q)
                          • Removed.
                        • Revolution Overdrive (W)
                          • Removed.
                        • Puttin’ On A Clinic (Passive)
                          • Removed.
                        • New Talent: Fuel the Rush (Passive)
                          • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
                        • New Talent: Unstable Compound (Trait)
                          • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
                        • New Talent: Heavy Slugs (Active)
                          • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
                      • Level 13
                        • Giant Killer (Passive)
                          • Removed.
                        • Double-Barreled (Q)
                          • Removed.
                        • Steel Resolve (W)
                          • Removed.
                        • New Talent: Debilitating Rounds (Passive)
                          • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
                        • New Talent: Rallying Cry (W)
                          • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
                        • New Talent: Giddy-Up (W)
                          • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
                      • Level 16
                        • Executioner (Passive)
                          • Removed.
                        • Cluster Round (Q)
                          • Removed.
                        • Bullseye (Q)
                          • Removed.
                        • Give Me More (E)
                          • Moved from Level 1.
                          • New functionality:
                            • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
                        • New Talent: Paint Them Red (Q)
                          • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
                        • New Talent: Bounty Hunter (Trait) (D)
                          • If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.
                          • Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
                      • Level 20
                        • Scorched Earth (R)
                          • Removed.
                        • A Card to Play (Passive)
                          • Removed.
                        • Nexus Frenzy (Passive)
                          • Removed.
                        • Dusk Wing (R)
                          • Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
                        • New Talent: Indomitable Resolve (R)
                          • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
                        • New Talent: Weak Spot Acquired (Trait)
                          • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
                        • New Talent: Execute (Passive)
                          • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
                      LEVEL (TIER)Raynor Talents
                      1 (1)(!) Veteran Marksman (Trait)Ace in the Hole (Passive)Exterminator (Passive)
                      4 (2)Fight or Flight (E)Sustaining Rounds (Trait)(!) Behemoth Armor (Passive)
                      7 (3)Fuel the Rush (Passive)Unstable Compound (Trait)Heavy Slugs (Active)
                      10 (4)Hyperion (R)Raynor’s Raider (R)
                      13 (5)Debilitating Rounds (Passive)Rallying Cry (W)Giddy-Up (W)
                      16 (6)Paint Them Red (Q)Give Me More! (E)Bounty Hunter (Trait)
                      20 (7)Indomitable Resolve (R)Dusk Wing (R)Weak Spot Acquired (Trait)Execute (Passive)
                      • (!) indicates a Quest Talent.
                      • Italic text indicates a NEW Talent.
                      • Underlined text indicates a MOVED Talent.
                      Developer Comment: We're extremely excited to bring Raynor’s long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

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                      Specialist

                      Azmodan

                      Stats
                      • Health reduced from 2,738 to 2,464.
                      • Health Regeneration reduced from 5.7031 to 5.1328.
                      Abilities
                      • General of Hell (Trait) (D)
                        • Renamed to Demon Lieutenant.
                        • New Functionality:
                          • Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
                          • Can now be cast on the Minimap.
                          • Can be used while channeling All Shall Burn.
                      • Globe of Annihilation (Q)
                        • New Quest:
                          • Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
                        • Reward:
                          • Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
                        • Greatly reduced the delay before impact warning effects appear.
                        • Range reduced from 35 to 30.
                        • Casting time reduced from 0.75 to 0.5625 seconds.
                        • Globe speed increased from 15 to 18.
                      • Demon Warrior (W)
                        • Can now be cast while channeling All Shall Burn.
                        • No longer has charges.
                        • Demon Warriors now deal a small amount of damage to nearby enemies every second.
                        • Health increased from 365 to 390.
                        • Attack damage reduced from 37 to 28.
                        • Attack range reduced from 1.5 to 1.
                        • Movement Speed reduced from 4 to 3.6.
                      • All Shall Burn (E)
                        • New functionality:
                          • Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
                          • Azmodan’s Movement Speed is reduced by 30% while Channeling.
                        • Cooldown increased from 6 to 8 seconds.
                        • Mana cost changed from 12 per second to a flat 30 Mana.
                        • Range reduced from 7 to 6.
                      • Demonic Invasion (R)
                        • New Functionality:
                          • Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
                        • Grunt Health increased from 365 to 750.
                        • Grunt Health now decays over 8 seconds.
                        • Grunt attack damage reduced from 51 to 42.
                        • Cooldown reduced from 100 to 90 seconds.
                        • Mana cost reduced from 100 to 60.
                      • New Heroic Ability: Tide of Sin (R)
                        • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 20 second cooldown.
                      Talents
                      • Level 1
                        • Taste for Blood (Q)
                          • Removed.
                        • Sieging Wrath (Q)
                          • Removed.
                        • Gluttony (Q)
                          • Moved from Level 4.
                          • New functionality:
                            • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
                            • Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
                        • New Talent: Greed (Q)
                          • Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds.
                          • Quest: After gaining 200 Annihilation, Globe of Annihilation’s range is increased by 33% and the damage it deals against Minions and Mercenaries is increased by 20%.
                        • New Talent: Wrath (Q)
                          • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
                          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
                      • Level 4
                        • Hellish Hirelings (Trait)
                          • Removed.
                        • Army of Hell (W)
                          • New Functionality:
                            • Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
                        • Hellforged Armor (W)
                          • Moved from Level 13
                          • New Functionality:
                            • Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
                        • Battleborn (Passive)
                          • Moved from Level 16
                          • New Functionality:
                            • Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
                      • Level 7
                        • Infernal Globe (Q)
                          • Removed.
                        • Bound Minion (Trait)
                          • Removed.
                        • Gluttonous Ward (Active)
                          • Removed.
                        • Master of Destruction (E)
                          • Moved from Level 1.
                          • New Functionality:
                            • All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
                        • New Talent: Bombardment (Q)
                          • After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
                        • New Talent: Art of Chaos (Q)
                          • If Globe of Annihilation hits 2 or more Heroes, restore 30 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
                      • Level 13
                        • Hedonism (Q)
                          • Removed.
                        • Infused Power (E)
                          • Removed.
                        • New Talent: Brutish Vanguard (W)
                          • Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
                        • New Talent: Cydaea’s Kiss (Q)
                          • Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
                        • New Talent: Chain of Command (Trait) (D)
                          • Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
                      • Level 16
                        • Demonic Smite (Trait)
                          • Removed.
                        • Sin for Sin (Active)
                          • Removed.
                        • Forced Recruiment (D)
                          • Removed.
                        • Sin’s Grasp (E)
                          • Moved from Level 4.
                          • New Functionality:
                            • Increases the range of All Shall Burn by 20%.
                            • If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
                        • New Talent: Hell Rift (E)
                          • If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
                        • New Talent: Total Annihilation (Q)
                          • Globe of Annihilation damages Heroes for an additional 5% of their maximum Health.
                      • Level 20
                        • New Talent: Siegebreaker (R)
                          • Azmodan’s Demons deal 50% increased damage to Structures.
                        • New Talent: Black Pool (R)
                          • Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
                        • New Talent: Pride (Q)
                          • After gaining 400 Annihilation, Globe of Annihilation’s area is increased by 15% and its damage is increased by 100.
                        • New Talent: Trample (Active)
                          • Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.
                      LEVEL (TIER)Azmodan Talents
                      1 (1)(!) Greed (Q)(!) Gluttony (Q)(!) Wrath (Q)
                      4 (2)Army of Hell (W)Hellforged Armor (W)Battleborn (Passive)
                      7 (3)Art of Chaos (Q)Bombardment (Q)Master of Destruction (E)
                      10 (4)Demonic Invasion (R)Tide of Sin (R)
                      13 (5)Brutish Vanguard (W)Cydaea’s Kiss (Q)Chain of Command (Trait)
                      16 (6)Total Annihilation (Q)Hell Rift (E)Sin’s Grasp (E)
                      20 (7)Siegebreaker (R)Black Pool (R)Pride (Q)Trample (Active)
                      • (!) indicates a Quest Talent.
                      • Italic text indicates a NEW Talent.
                      • Underlined text indicates a MOVED Talent.
                      Developer Comment: In Azmodan’s update, we’ve embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that’s a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you’re focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we’ve made Globe’s impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We’ve also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe’s damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan’s short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion’s changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin’ potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.

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                      Support

                      Alexstrasza

                      Abilities
                      • Life-Binder (R)
                        • Now also heals Alexstrasza and her target for 300 Health per second during channeling.

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                      Collection

                      New Bundles and Skin Packs
                      • The following new bundles will soon become available for a limited time:
                        • Heroes of the Dorm 2018 Bundle – Available now until July 23.
                        • Raiders of Warchrome Bundle – Available now until August 6.
                      • The following new skin packs are available now until August 6:
                        • Dominus Vile Azmodan Skin Pack
                        • Diesel Speaker Nazeebo Skin Pack
                        • Roadraider Raynor Skin Pack
                      Warchrome Skins
                      • Azmodan
                        • Dominus Vile Azmodan
                        • Hazardus Vile Azmodan
                        • Machinus Vile Azmodan
                      • Nazeebo
                        • Diesel Speaker Nazeebo
                        • Hexplug Diesel Speaker Nazeebo
                        • Neon Diesel Speaker Nazeebo
                      • Raynor
                        • Roadraider Raynor
                        • Ghostly Roadraider Raynor
                        • Nameless Roadraider Raynor
                      Additional New Skins
                      • Arthas
                        • Ruby Frostwyrm Arthas
                        • Stromgarde Prince Arthas
                      • Azmodan
                        • Champion Azmodunk
                      • E.T.C.
                        • Fel E.T.C.
                        • New Glam Metal E.T.C.
                      • Gul’dan
                        • Shadowmoon Gul’dan
                      • Kerrigan
                        • Champion Cheerleader Kerrigan
                      • Li-Ming
                        • Champion Striker Li-Ming
                      • Samuro
                        • Fel Burning Blade Samuro
                        • Draenor Burning Blade Samuro
                      New Mounts
                      • Celestial Billie
                        • This Mount will be granted to players the first time they purchase gems using real money following the release of this patch.
                      • Helldorado
                        • Helldorado
                        • Ghostly Helldorado
                        • Nameless Helldorado
                        • 2018 Ranked Season 2 Mount Rewards
                          • The following Mounts have been awarded to players based on their performance during 2018 Ranked Season 2:
                            • Primal Direhorn
                            • Sholazar Direhorn
                            • Hellfire Direhorn
                            • Epic Primal Direhorn
                            • Epic Sholazar Direhorn
                            • Epic Hellfire Direhorn

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                        Bug Fixes

                        General
                        • Fixed a number of typo and tooltip errors across several aspects of the game.
                        Art
                        • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
                        • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
                        Battlegrounds
                        • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
                        • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
                        • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
                        Heroes, Abilities, and Talents
                        • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
                        • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
                        • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
                        • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
                        • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
                        • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
                        • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
                        • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
                        • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
                        • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
                        • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
                        • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
                        • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
                        • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
                        • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
                        • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
                        • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
                        • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
                        • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
                        Sound
                        • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.

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                        Head to the official Heroes of the Storm forums to discuss this post with other players.

                        Official Heroes Forums

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                        Heroes of the Storm Patch Notes – June 27, 2018

                        We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                        Quick Navigation:


                        Battlegrounds

                        Ranked Battleground Pool
                        • Volskaya Foundry has returned to the ranked play Battleground pool.

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                        Heroes

                        AssassinSpecialistSupportWarrior
                        CassiaNazeeboAnaAnub'arak
                        FenixProbiusDeckardBlaze
                        GreymaneZagaraRehgarDiablo
                        MaievJohanna
                        TracerYrel
                        Zul'jin

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                        Assassin

                        Cassia

                        Talents
                        • Level 1
                          • Seraph’s Hymn (W)
                            • New functionality:
                              • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
                        • Level 7
                          • Impale (E)
                            • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.

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                        Fenix

                        Stats

                        • Health scaling reduced from 4.25% to 4% per level.
                        • Health Regeneration scaling reduced from 4.25% to 4% per level.

                        Abilities

                        • Shield Capacitor (Trait)
                          • Shield scaling reduced from 4.25% to 4% per level.
                          • Shield Regeneration scaling reduced from 4.25% to 4% per level.
                        • Planet Cracker (R)
                          • Damage increased from 108 to 112.
                        Talents
                        • Level 7
                          • Combat Advantage (Q)
                            • Damage bonus reduced from 40% to 35%.
                          • Warp Warfare (E)
                            • Attack Speed increased from 125% to 175%.
                        • Level 13
                          • Adanium Shell (E)
                            • Armor received after Warping increased from 40 to 50.
                          • Rapid Recharge (Trait)
                            • Shield recharge amount increased from 40% to 60% of healing received.
                          • Auxiliary Shields (Trait)
                            • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

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                        Greymane

                        Abilities
                        • Gilnean Cocktail (Q)
                          • Cooldown reduced from 10 to 9 seconds.
                        Talents
                        • Level 1
                          • Perfect Aim (Q)
                            • Mana refund increased from 35 to 45.
                        • Level 13
                          • Visceral Attacks (Q)
                            • Removed.
                          • Unfettered Assault (Q)
                            • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.

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                        Maiev

                        Abilities
                        • Warden’s Cage (R)
                          • Warden Avatar duration reduced from 7 to 5 seconds.
                        Talents
                        • Level 1
                          • Pursuit of Vengeance (W/E)
                            • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
                        • Level 13
                          • Shadow Armor (E)
                            • Armor duration increased from 2.5 to 3 seconds.
                        • Level 16
                          • Cruel Chain (W)
                            • Damage bonus per stack reduced from 40% to 30%.
                            • Maximum damage bonus reduced from 200% to 150%.
                          • Vengeful Knives (Q/E)
                            • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
                        Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.

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                        Tracer

                        Stats
                        • Basic Attack damage reduced from 28 to 27.
                        Abilities
                        • Blink (Q)
                          • Cooldown increased from 8 to 9 seconds.

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                        Zul'jin

                        Talents
                        • Level 4
                          • Amani Rage (Active)
                            • Amani Rage is now part of Zul’jin’s baseline kit.
                            • Cooldown increased from 20 to 30 seconds.
                            • No longer grants Armor.
                          • New talent: Amani Hide (Passive)
                            • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.
                        Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.

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                        Specialist

                        Nazeebo

                        Abilities
                        • Plague of Toads (E)
                          • Damage per tick reduced from 18 to 17.
                        • Gargantuan (R)
                          • Attack damage reduced from 150 to 140.
                          • Health reduced from 2,185 to 2,000.

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                        Probius

                        Talents
                        • Level 20
                          • Probius Loop (W)
                            • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

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                        Zagara

                        Stats
                        • Basic Attack damage reduced from 82 to 80.
                        Abilities
                        • Hunter Killer (W)
                          • Damage reduced from 68 to 65.
                        • Infested Drop (E)
                          • Roach damage reduced from 29 to 27.
                        • Nydus Network (R)
                          • Cooldown increased from 100 to 120 seconds.
                          • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.

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                        Support

                        Ana

                        Abilities
                        • Shrike (Trait)
                          • Now also applies Doses to Structures.

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                        Deckard

                        Talents
                        • Level 20
                          • Morenadoes! (R)
                            • Cooldown reduction increased from 5 to 6 seconds.

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                        Rehgar

                        Abilities
                        • Chain Heal (Q)
                          • Cooldown reduced from 9 to 8 seconds.
                          • Healing increased from 240 to 260.
                          • Mana cost reduced from 65 to 55.
                        • Ancestral Healing (R)
                          • Healing reduced from 1475 to 1180.
                        Talents
                        • Level 4
                          • Spiritwalker’s Grace (Q)
                            • Mana cost reduction decreased from 20 to 15
                          • Stormcaller (W)
                            • Maximum Mana restoration increased from 40 to 100.
                        • Level 7
                          • Farsight (Active)
                            • Area reveal duration reduced from 10 to 5 seconds.
                            • Enemy reveal duration reduced from 4 to 3 seconds.
                            • Cooldown reduced from 30 to 16 seconds.
                            • Size of reveal area reduced from 10 to 7.
                        • Level 13
                          • Earthliving Enchant (Q)
                            • Healing per second increased from 40 to 45.
                          • Tidal Waves (Q)
                            • Cooldown reduction decreased from 1 to 0.75 seconds.
                        • Level 16
                          • Rising Storm (W)
                            • Damage bonus per stack increased from 10% to 15%.
                            • Maximum stacks reduced from 20 to 15.
                        • Level 20
                          • Farseer’s Blessing (R)
                            • Healing bonus increased from 50% to 75%.
                            • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.
                        Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.

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                        Warrior

                        Anub'arak

                        Talents
                        • Level 20
                          • Nullification Shield (Active)
                            • Removed
                          • New Talent: Hardened Shield (Active)
                            • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
                        Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

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                        Blaze

                        Abilities
                        • Bunker Drop (R)
                          • Cooldown increased from 50 to 60 seconds.
                        • Combustion (R)
                          • Damage increased from 48 to 52.
                        Talents
                        • Level 4
                          • Feeding the Flame (Q)
                            • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

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                        Diablo

                        Stats
                        • Health increased from 2,618 to 2,670.
                        • Health Regeneration increased from 5.45 to 5.56.
                        Abilities
                        • Apocalypse (R)
                          • Cooldown reduced from 100 to 90 seconds.
                        • Lightning Breath (R)
                          • Cooldown increased from 60 to 70 seconds.
                        Talents
                        • Level 13
                          • Cruelty (W/E)
                            • Bonus Attack Speed duration increased from 5 to 7 seconds.
                        • Level 20
                          • Dying Breath (R)
                            • Cooldown reduction increased from 20 to 25 seconds per Hero hit

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                        Johanna

                        Stats
                        • Health increased from 2,540 to 2,700.
                        • Health Regeneration increased from 5.289 to 5.625.
                        Talents
                        • Level 4
                          • Eternal Retaliation (W)
                            • Now also restores 2.5 Mana for each enemy hit by Condemn.

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                        Yrel

                        Abilities
                        • Divine Purpose (Trait)
                          • Cooldown reduced from 10 to 8 seconds.
                        • Avenging Wrath (E)
                          • Damage increased from 150 to 225.
                        Talents
                        • Level 4
                          • Aegis of Light (E)
                            • Armor amount increased from 25 to 35.
                          • Gift of the Naaru (Trait)
                            • Healing reduced from 400 to 275.
                          • Hand of Freedom (Active)
                            • Bonus Movement Speed increased from 35% to 50%.
                        • Level 7
                          • Righteous Momentum (W)
                            • Yrel is no longer slowed while channeling Righteous Hammer.
                            • Bonus Movement Speed reduced from 45% to 25%.
                        • Level 16
                          • Templar’s Verdict (W)
                            • Armor reduction duration increased from 2 to 4 seconds.
                          • Divine Favor (Trait)
                            • Cooldown reduction decreased from 2 to 1.5 seconds.
                        Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

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                        Bug Fixes

                        General
                        • Addressed an issue that could cause the game client to crash.
                        Heroes, Abilities, and Talents
                        • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
                        • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
                        • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
                        • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
                        • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
                        • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
                        • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
                        • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
                        User Interface
                        • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.

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                        Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

                        Official Heroes Forums

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                        Heroes of the Storm Hotfix Notes – June 15, 2018

                        We’ve just released a new hotfix for Heroes of the Storm in order to apply a few bug fixes.


                        Bug Fixes

                        Heroes, Abilities, and Talents

                        • E.T.C.: Mosh Pit’s sound effects will no longer continue to play if casting is interrupted after learning the Tour Bus Talent.
                        • Garrosh: Can no longer use Into the Fray to throw an allied Boss.
                        • Ragnaros: Fixed an issue that could allow allied displacement Abilities to move Ragnaros while he was in Molten Core form.

                        We also released a new patch on June 12, which included a new Hero, the Echoes of Alterac event, and much more! You can review those patch notes by clicking here.

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