Heroes of the Storm Patch Notes – May 22, 2018

Nexomania has begun, bringing new quests and rewards, as well as many new skins and mounts to Heroes of the Storm! Read on for details, as well as more info about gameplay updates for Lunara and Diablo.

NOTE: Orange text indicates a difference between the PTR and Live patch notes.


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Nexomania!

Learn even more about Nexomania by visiting the official Heroes website!

La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

La Parca Lunara Quest Chain and Rewards
  • Train Up, La Parca Style: Play 3 Games.
    • Reward: Máscara de la Parca Portrait.
  • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
    • Reward: The Underworld Grip Spray.
  • Climb the Ladder, La Parca Style: Win 6 games.
    • Reward: Ojos de la Parca Animated Spray.
  • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Parca Lunara Portrait.
La Pantera Sonya Quest Chain and Rewards
  • Train Up, La Pantera Style: Play 3 Games.
    • Reward: Máscara de la Pantera Portrait.
  • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
    • Reward: The Panther Forearm Spray.
  • Climb the Ladder, La Pantera Style: Win 6 games.
    • Reward: Furia de la Pantera Animated Spray.
  • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
    • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.
Nexomania Loot Chests

Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.

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Art

Heroes, Abilities, and Talents
  • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
  • Garrosh: Garrosh’s Abilities have received updated visual effects.
  • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
    • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.

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User Inteface

MVP Screen
  • Players can no longer vote for themselves on the end of match awards screen.
    • This should help encourage players to spread the love by commending others for their epic plays!
  • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
    • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.
Loot Chests
  • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.

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Design

General
  • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.
Movement Speed Visual Effects
  • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
    • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.

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Battlegrounds

Custom Games
  • Hanamura has been temporarily removed from Custom Games.
Developer Comment: Development on Hanamura’s is still going smoothly. Unfortunately, it seems all of the noisy construction has irritated the Mega Enforcer who has captured several of our designers and artists. We need to take bring this Battleground offline while we negotiate for their safe release.
Mercenaries
  • Infernal Shrines
    • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

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Heroes

AssassinWarrior
LunaraDiablo

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Assassin

Lunara

Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.

Abilities
  • Nature’s Toxin (Trait)
    • Damage reduced from 34 to 30.
  • Wisp (E)
    • Mana cost removed.
    • Wisp Movement Speed increased by 100%.
    • Vision radius reduced from 7 to 6.
    • Additional functionality:
      • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
Talents
  • Level 1
    • New Talent: Sentinel Wisp (E)
      • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
    • Photosynthesis
      • Removed.
    • Cruel Spores (Q)
      • Removed.
    • New Talent: Hippity Hop (Z)
      • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
  • Level 4
    • Timelost Wisp (E)
      • Removed.
    • Skybound Wisp (E)
      • Removed.
    • Dividing Wisp (E)
      • Removed.
    • Blossom Swell (Q)
      • Moved from Level 1.
      • Additional functionality:
        • Now also increases Noxious Blossom’s range by 25%.
    • Siphoning Toxin (Trait)
      • Moved from Level 7
      • Heal amount reduced from 18 to 9 Health per second.
      • Additional functionality:
        • When an enemy Hero has 3 stacks of Nature’s Toxin, this Healing increases to 28 per second.
    • Nature’s Culling (Trait)
      • Moved from Level 7.
  • Level 7
    • Choking Pollen (Q)
      • Moved from Level 16.
      • Bonus damage reduced from 125% to 50%.
      • Additional functionality:
        • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature’s Toxin.
  • Level 13
    • Pestering Blossom
      • Removed.
    • New Talent: Endless Spores (W)
      • Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature’s Toxin reduces its cooldown by 3 seconds.
    • Let Them Wither (W)
      • Moved from Level 16
      • Adjusted functionality:
        • No longer increases Crippling Spores’ Slow amount. Instead, increases Crippling Spores’ Slow duration by 1 second and causes it to no longer decay.
    • Giant Killer
      • Removed.
    • Abolish Magic (Active)
      • Moved from Level 20.
  • Level 16
    • New Talent: Accelerated Contamination (Q)
      • While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster.
    • Invigorating Spores (W)
      • Attack Speed bonus reduced from 50% to 30%.
      • Additional functionality:
        • Basic Attacks against enemy Heroes with 3 stacks of Nature’s Toxin deal damage equal to 1.5% of their maximum Health.
    • Unfair Advantage (Trait)
      • Moved from Level 13.
      • Bonus damage increased from 50% to 60%.
      • Now also deals this bonus damage to Rooted and Stunned Heroes.
  • Level 20
    • Forest’s Wrath (R)
      • No longer increases Thornwood Vine’s speed.
      • Additional functionality:
        • Thornwood Vine now applies 2 stacks of Nature’s Toxin.
    • Boundless Stride (R)
      • Additional functionality:
        • Now also decreases the Leaping Strike’s cooldown by 5 seconds.
    • New Talent: Intensifying Toxin (Trait)
      • Nature’s Toxin deals 40% more damage to enemies afflicted with 3 stacks.
LEVEL (TIER)Lunara Talents
1 (1)Sentinel Wisp (E)Natural Perspective (Trait)Hippity Hop (Z)
4 (2)Blossom Swell (Q)Siphoning Toxin (Trait)Nature’s Culling (Trait)
7 (3)Splintered Spear (Q)Choking Pollen (Q)Wild Vigor (W)
10 (4)Thornwood Vine (R)Leaping Strike (R)
13 (5)Endless Spores (W)Let Them Wither (W)Greater Spell Shield (Passive)Abolish Magic (Active)
16 (6)Accelerated Contamination (Q)Star Wood Spear (W)Invigorating Spores (W)Unfair Advantage (Passive)
20 (7)Forest’s Wrath (R)Boundless Stride (R)Intensifying Toxin (Trait)Galloping Gait (Z)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!

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Warrior

Diablo

Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.

Abilities
  • Black Soulstone (Trait)
    • Maximum Health gained per Soul reduced from 0.5% to 0.4%.
  • Shadow Charge (Q)
    • Range increased from 7 to 8.5.
    • Mana cost increased from 60 to 70.
    • Damage reduced from 75 to 40.
    • Terrain collision damage reduced from 150 to 120.
    • No longer grants Armor.
    • Now also increases Movement Speed by 15% for 2 seconds.
  • Fire Stomp (W)
    • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
    • Number of fire waves reduced from 8 to 5.
    • Multiple fire waves can now hit the same target.
    • Cooldown increased from 6 to 8 seconds.
    • Mana cost reduced from 40 to 30.
    • Outgoing fire wave damage reduced from 54 to 12.
    • Returning fire wave damage reduced from 81 to 36.
      • Damage dealt by returning fire waves now counts as critical damage.
    • Now Heals Diablo for 125% of the damage dealt to Heroes.
  • Overpower (E)
    • Mana cost reduced from 60 to 40.
  • Lightning Breath (R)
    • Range increased from 10.5 to 12.
    • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
Talents
  • Level 1
    • New Talent: Feast on Fear (Passive)
      • Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
    • Soul Shield (Active)
      • Moved from Level 7.
      • New functionality:
        • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
        • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
    • Bulwark (Q)
      • Removed.
  • Level 4
    • New Talent: Sacrificial Soul (Q)
      • Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
    • New Talent: Souls to the Flame (W)
      • Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
    • Life Leech (Passive)
      • Moved from Level 1.
      • New functionality:
        • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
    • From the Shadows (Q)
      • Removed.
    • Speed Demon (Passive)
      • Removed.
    • Demonic Strength (E)
      • Removed.
  • Level 7
    • New Talent: Eternal Flames (W)
      • When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset.
    • Malevolence (Passive)
      • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
    • Soul Feast (Trait)
      • Removed.
    • Diabolical Momentum (Passive)
      • Basic Attacks now also reduce Fire Stomp’s cooldown.
      • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
  • Level 13
    • Devastating Charge (Q)
      • Adjusted functionality:
        • Now increases Shadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
        • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
    • New Talent: Cruelty (Passive)
      • Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
    • Hellfire (W)
      • New functionality:
        • Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
    • Fire Devil (W)
      • Removed.
  • Level 16
    • Debilitating Flames (W)
      • New functionality:
        • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
    • New Talent: Overpowering Nightmare (E)
      • Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
    • Fearful Presence (Active)
      • Removed.
  • Level 20
    • Dying Breath (R)
      • Now reduces Apocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
    • Hellstorm (R)
      • No longer increases Lightning Breath’s range.
      • Bonus duration increased from 50% to 200%.
    • Lord of Terror (Active)
      • Now also grants 5 Souls per enemy Hero hit.
LEVEL (TIER)Diablo Talents
1 (1)Feast on Fear (Passive)Devil’s Due (Trait)Soul Shield (Trait)
4 (2)Sacrificial Soul (Q)Souls to the Flame (W)Life Leech (Passive)
7 (3)Eternal Flames (W)Malevolence (Passive)Diabolical Momentum (Passive)
10 (4)Apocalypse (R)Lightning Breath (R)
13 (5)Devastating Charge (Q)Cruelty (Passive)Hellfire (W)
16 (6)Domination (E)Debilitating Flames (W)Overpowering Nightmare (E)
20 (7)Dying Breath (R)Hellstorm (R)Lord of Terror (Active)Hellgate (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.
Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

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Collection

New Bundles
  • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
  • The following new bundles are available until Monday, June 11:
    • Hell’s Screamers Bundle
    • Match of the Century Bundle
    • Sun’s Out 2017 Bundle
New Announcer
  • El Guapo
New Skins
  • Diablo
    • El Chamuco Diablo
    • Underworld Chamuco Diablo
    • Hell’s Screamer Diablo
  • E.T.C.
    • El Mariachi E.T.C.
    • Underworld Mariachi E.T.C.
    • Festival Mariachi E.T.C.
  • Garrosh
    • El Jefe Garrosh
    • El Fuego Garrosh
    • Underworld Jefe Garrosh
  • Kharazim
    • Dropkick Kharazim
    • Champion Dropkick Kharazim
    • Dropdead Kharazim
  • Lunara
    • La Parca Lunara
    • La Catrina Lunara
    • Los Muertos Lunara
  • Sonya
    • La Pantera Sonya
    • La Pantera Dorada Sonya
    • Underworld Pantera Sonya
New Mounts
  • Luchihuahua
    • Hell's Screamer Luchihuahua
    • Underworld Luchihuahua
  • Pigñata
    • Hell's Screamer Pigñata
    • Lucha Pigñata

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Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
A.I.
  • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
  • D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters.
  • Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
  • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
  • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught.
  • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand.
Heroes, Abilities, and Talents
  • Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies.
  • Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets.
  • Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb.
  • Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling.
  • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin.
  • Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw.
  • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.
  • Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed.
  • Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
  • Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets.
  • Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
  • Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target.
  • Sonya: Battle Rage no longer grants bonus damage versus Monsters.
  • Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
  • Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
  • Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress.
  • The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
  • Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing.
Sound
  • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
  • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.
User Interface
  • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
  • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

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Head to the official Heroes of the Storm forums to discuss this post with other players.

Official Heroes Forums

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Heroes of the Storm Hotfix Notes – May 10, 2018

We’ve just released a new hotfix for Heroes of the Storm in order to apply a bug fix.


Bug Fixes

Heroes, Abilities, and Talents

  • Kael’thas: Fixed an issue causing Pyroblast to receive cooldown reductions from Presence of Mind prior to learning the Talent at level 20.

We also released a patch on May 9, which included many balance changes and bug fixes. You can review those patch notes by clicking here.

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Heroes of the Storm Patch Notes – May 9, 2018

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Quick Navigation:


Heroes

AssassinSpecialistSupportWarrior
FenixMedivhAnaGarrosh
Gul'danAurielSonya
HanzoDeckard
Kael'thasLi Li
MaievLt. Morales
ThrallMalfurion
TracerStukov
Tychus

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Assassin

Fenix

Stats
  • Health reduced from 1200 to 1140.
  • Health Regeneration reduced from 2.50 to 2.38.
  • Shields reduced from 800 to 760.
  • Shield Regeneration reduced from 80 to 76.
Abilities
  • Weapon Mode: Phase Bomb (W)
    • Basic Attack range bonus reduced from 1.5 to 1.25.
  • Warp (E)
    • Cooldown increased from 15 to 17 seconds.
    • Range reduced from 11 to 9.

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Guldan

Talents
  • Level 1
    • Glyph of Drain Life (W)
      • Removed.
    • Chaotic Energy (Passive)
      • Adjusted functionality:
        • Increases Drain Life’s range by 25%.
        • Regeneration Globes restore 50% more Health and Mana.
        • Reward: After collecting 20 Regeneration Globes, reduce all Mana costs by 20.
  • Level 4
    • Health Funnel (W)
      • Additional functionality:
        • Drain Life’s cooldown recharges 100% faster while it is active.
  • Level 7
    • Devour the Frail (W)
      • Removed.
    • Curse of Exhaustion (E)
      • Adjusted functionality:
        • When Drain Life is cast on an enemy who is affected by Corruption, it deals 50% increased damage and Slows the target by 25%.
  • Level 20
    • Haunt (R)
      • Armor reduction amount decreased from 25 to 20.
Developer Comment: Our resident warlock has been in and out of the meta a couple times since his epic release and his Talent tree has become a bit lopsided. We began these changes by looking at Rain of Destruction (even going as far as testing the Ability without a channel!) but quickly realized that we would need more than just a balance patch to appropriately address the Heroic. We were, however, able to make some Talent adjustments that will hopefully give players fun new ways to drain the life from their opponents!

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Hanzo

Stats
  • Basic Attack range decreased from 7.5 to 6.5.

Abilities

  • Natural Agility (Trait)
    • Range decreased from 10 to 9.
Talents
  • Level 4
    • Explosive Arrows (Q)
      • Area of effect damage reduced from 100% to 75%.
Developer Comment: These changes require Hanzo to put himself at greater risk to deal the considerable amount of damage that he can dish out over the course of a game. While we believe Hanzo has a unique place as an Assassin who specializes in using his superior range to kite enemies, he was able to do so too safely, which was crowding out other ranged Assassins.

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Kael'thas

Talents
  • Level 4
    • Energy Roil (E)
      • Additional functionality:
        • Passively reduces the Mana cost of Gravity Lapse by 70.
  • Level 7
    • Sunfire Enchantment (Trait)
      • Spell Damage reduced from 165 to 115.
      • Number of empowered Basic Attacks increased from 1 to 2.
      • If both empowered Basic Attacks hit enemy Heroes, gain 15% Spell Power for 10 seconds.
  • Level 13
    • Pyromaniac (W)
      • Cooldown reduction applied per tick of Living Bomb damage decreased from 1 to 0.5 seconds.
  • Level 16
    • Arcane Dynamo (Passive)
      • Removed
    • New Talent: Ignite (Q)
      • Flamestrikes that hit enemy Heroes also afflict them with Living Bomb.
      • Only 1 Living Bomb can be applied per Flamestrike cast.
  • Level 20
    • Presence of Mind
      • Hitting enemy Heroes with Pyroblast no longer reduces its cooldown.
      • New functionality:
        • Heroes who are hit by Flamestrike or have Living Bomb spread to them reduce the cooldown of Pyroblast by 10 seconds.
Developer Comment: We’re taking passes at some older Talent trees that, while not in need of a full rework, could use some design tweaks. The changes to Kael’thas in particular went through quite a bit of iteration. We’re happy to report that, unlike some of the insane Talents we tried internally, we managed to re-imagine and restore the power of Ignite!

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Maiev

Stats
  • Health reduced from 2150 to 2021.
  • Health Regeneration reduced from 4.48 to 4.21.
  • Basic Attack damage reduced from 150 to 145.
Abilities
  • Vault of the Wardens (R)
    • Cooldown increased from 12 to 13 seconds.

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Thrall

Abilities
  • Chain Lightning (Q)
    • Damage reduced from 178 to 162.
    • Bounce damage reduced from 89 to 81.
Talents
  • Level 1
    • Rolling Thunder (Q)
      • No longer increases Chain Lightning’s range.
      • New functionality:
        • Hitting a marked enemy restores 2.5% of Thrall’s maximum Health.
  • Level 4
    • Frostwolf Pack (W)
      • Quest requirement reduced from 7 to 6 Hero hits.

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Tracer

Abilities
  • Recall (E)
    • Tracer’s Recall destination is now visible to enemies.

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Tychus

Abilities
  • Overkill (Q)
    • Cooldown reduced from 13 to 12 seconds.
    • Mana cost reduced from 65 to 60.
Talents
  • Level 4
    • Fully Loaded (Trait)
      • Removed.
    • The Bigger They Are (Trait)
      • Additional functionality:
        • Reduces Minigun's cooldown by 2 seconds.

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Specialist

Medivh

Talents
  • Level 7
    • Arcane Explosion (W)
      • Bonus area of effect damage reduced from 100% to 50% of the damage prevented by Force of Will.

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Support

Ana

Abilities
  • Shrike (Trait)
    • Now Heals Ana for Dose damage dealt to all enemies, rather than only the damage dealt to Heroes.
  • Healing Dart (Q)
    • Mana cost reduced from 15 to 10.
  • Nano Boost (R)
    • Cooldown increased from 60 to 70 seconds.
Talents
  • Level 1
    • Detachable Box Magazine (Passive)
      • First reward removed
      • Second reward requirements reduced from 15 to 12 maximum Dosage stacks.
  • Level 7
    • Debilitating Dart (Active)
      • Reduced damage duration decreased from 4 to 3 seconds.
      • Additional functionality:
        • Also Slows the target by 50%.
Developer Comment: While Ana is showing a positive win rate, we’re still not seeing her picked up in the solo-Support position as often as we’d like. These changes should allow her to stick around longer in fights and limit wear and tear on your Hearthstone hotkey.

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Auriel

Abilities
  • Bestow Hope (Trait)
    • Energy stored when Auriel hits non-Heroes increased from 5% to 10% of the damage dealt.
Talents
  • Level 4
    • Repeated Offense
      • Additional functionality:
        • Increases Detainment Strike’s knockback distance by 25%.
  • Level 13
    • Repelling Strike (E)
      • Removed.
  • Level 20
    • Diamond Resolve (R)
      • Armor granted upon Crystal Aegis expiration increased from 60 to 75.

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Deckard

Abilities
  • Lorenado (R)
    • Cooldown reduced from 45 to 40 seconds.
Talents
  • Level 1
    • Sapphire (Active)
      • Bonus Slow amount increased from 25% to 30%.
  • Level 4
    • Ruby (Active)
      • Lesser Healing Potion Heal amount increased from 190 to 205.
  • Level 13
    • Ancient Blessings (Active)
      • Damage reduced from 76 to 72.
      • Healing reduced from 114 to 106.
  • Level 20
    • Bottomless Flask (Q)
      • Healing Potion recharge rate increased from 5 to 6 seconds.
Developer Comment: Deckard’s foray into the Nexus has been incredibly successful from a balance perspective. He’s sitting at a healthy win rate of anywhere between 47% and 51% in high level play, depending on the experience of the Deckard player. Many of his Talents are also looking to be in good shape. We’re making some tuning changes intended to adjust under and overperforming Talents without impacting his overall win rate too much.

Return

Li Li

Talents
  • Level 1
    • Wind Serpent (W)
      • No longer reduces Cloud Serpent's cooldown.
    • Eager Adventurer (Trait)
      • Fast Feet duration bonus increased from 50% to 100%.
      • Mana regeneration bonus reduced from 150% to 100%.
  • Level 4
    • Safety Sprint (Trait)
      • Additional Functionality:
        • Passively increases Fast Feet's base Movement Speed bonus from 10% to 15%.
  • Level 16
    • Blessings of Yu’lon (W)
      • Healing reduced from 1.5% to 1.25% of maximum Health.

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Lt. Morales

Talents
  • Level 4
    • Trauma Trigger (Passive)
      • Cooldown reduced from 60 to 30 seconds.
  • Level 16
    • Extended Care (Q)
      • Range bonus reduced from 40 to 30%.

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Malfurion

Stats
  • Health reduced from 1598 to 1525.
  • Health Regeneration reduced from 3.33 to 3.18.
Abilities
  • Moonfire (W)
    • Healing reduced from 135 to 130.
  • Twilight Dream (R)
    • Damage reduced from 355 to 310.

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Stukov

Abilities
  • Bio-Kill Switch (Trait)
    • Healing reduced from 475 to 435.
  • Lurking Arm (E)
    • Cooldown increased from 8 to 10 seconds.
Talents
  • Level 1
    • Growing Infestation (E)
      • Additional cooldown duration increased from 4 to 5 seconds.
  • Level 4
    • One Good Spread (Q)
      • Mana restoration reduced from 30 to 10.
  • Level 7
    • It Hungers (E)
      • Mana restoration increased from 5 to 10.

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Warrior

Garrosh

Abilities
  • Groundbreaker (Q)
    • Stun duration reduced from 0.75 to 0.5 seconds.
    • Slow amount increased from 35% to 40%.
Talents
  • Level 16
    • Rough Landing (Q)
      • Bonus Slow amount reduced from 15% to 10%.
Developer Comment: These changes are meant to make the immediate aftermath of being thrown by Wrecking Ball a little less punishing for Garrosh’s opponents, particularly when he throws an enemy Hero and then Stuns them with Groundbreaker. We’re slightly reducing Groundbreaker’s Stun duration so that enemy Heroes can more quickly pop defensive cooldowns to try to survive. We’re also compensating Garrosh with a slight increase to Groundbreaker’s Slow. This way, he can still reliably catch enemies if he starts with Groundbreaker and wants to close in for a throw.

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Sonya

Talents
  • Level 4
    • Hurricane (W)
      • Cooldown reduction increased from 1 to 2 seconds.
    • Shot of Fury (Trait)
      • Moved from Level 7.
  • Level 7
    • Battle Rage (Active)
      • Moved from Level 4.
  • Level 13
    • Mystical Spear (Q):
      • New functionality:
        • Ancient Spear always pulls Sonya to the target location even if it doesn’t hit an enemy. When used this way, its cooldown is reduced by 5 seconds.
Developer Comment: Battle Rage is proving to be the dominant pick on its Talent tier and provides a lot of generic power to Sonya’s kit. Rather than nerf it, we're placing it against stronger Talents at Level 7 to lessen the amount of generic power she can get overall. Similarly, Mystical Spear at 13 is giving a bit too much raw power in addition to its utility. It should now be more in-line with the more situational Talents at that tier.

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Bug Fixes

Battlegrounds
  • Dragon Shire: When attempting to capture a Dragon Knight, Channeling is now correctly paused when hit by a Time Stop effect, like Zeratul’s Void Prison.
Heroes, Abilities, and Talents
  • Deckard: Non-Hero allied units no longer receive area of effect Healing from the Potion of Revival Talent.
  • Falstad: Lightning Rod cooldown reduction applied by the Wingman Talent now correctly appends to both Lightning Rod’s Ability tooltip and Wingman’s Active Bar tooltip.
  • Fenix: Purification Salvo Channeling can no longer be interrupted by displacement effects, like Raynor’s Penetrating Round.
  • Hearthstone: Fixed an issue in which certain Hero Abilities would not interrupt Hearthstone Channeling.
  • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
  • Li Li: Upon activating Safety Sprint, Fast Feet now correctly persists for its full 3 second duration.
  • Stukov: The It Hungers Talent no longer grants cooldown reduction to Lurking Arm if the Ability is cast without hitting any enemy Heroes.

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Heroes of the Storm Hotfix Notes – May 1, 2018

We’ve just released a new hotfix for Heroes of the Storm to apply a few bug fixes.


Bug Fixes

General
  • A “Preparing Game Data” window will no longer briefly appear when launching Heroes of the Storm after downloading the latest patch.
Battlegrounds
  • Objectives: Channeling is now correctly paused if a Hero is hit by a Time Stop effect, like Zeratul’s Void Prison, while attempting to capture the following Battleground Objectives:
    • Dragon Shire: Dragon Knight
    • Towers of Doom: Altars
    • Warhead Junction: Warhead collection
Heroes, Abilities, and Talents
  • Deckard: Rejuvenation Potion no longer restores resources other than Mana, such as Zarya’s Energy and Sonya’s Fury.
  • Deckard: Heroes who are Unstoppable can now correctly consume Lesser Healing Potions.
  • Garrosh: Enemies within line of sight blockers who are hit by Groundbreaker at maximum range are now correctly revealed.
  • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
  • Thrall: Learning Crash Lightning no longer causes Chain Lightning to prioritize Heroes prior to earning 30 Crash Lightning stacks.
Sound
  • Deckard: Replaced an outdated voiceover line that could play after repeatedly clicking Deckard in the Taiwanese game client.
User Interface
  • Loot Chests: Fixed an issue in which players could not access their Legendary Loot Chests on the Loot screen.
  • Voice: Addressed an issue that could cause the game client to crash while using Voice.

Head to the official Heroes of the Storm forums to discuss this post with other players.

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Heroes of the Storm Patch Notes – April 24, 2018

Deckard Cain has joined the Nexus with our latest Heroes of the Storm patch! Read on to learn more about the new Support Hero, as well as a number of new balance changes, skins, mounts, and more.

NOTE: Orange text indicates a difference between the PTR and Live patch notes.


Quick Navigation:


General

Home Screen Rework

  • Heroes of the Storm’s Home Screen has received significant improvements.
    • A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons.
      • Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news.
      • Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more.
    • Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic.
      • For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more.

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New Hero: Deckard

An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.

Trait
  • Fortitude of the Faithful
    • When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
Basic Abilities
  • Healing Potion (Q)
    • Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230.
    • Limit 5 active Potions.
  • Horadric Cube (W)
    • Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.
  • Scroll of Sealing (E)
    • Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
Heroic Abilities
  • Stay Awhile and Listen (R)
    • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
    • Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage.
  • Lorenado (R)
    • Vector Targeting.
    • Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.

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Art

Heroes, Abilities, and Talents
  • Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle.

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User Interface

Draft Mode
  • Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance.
    • For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.
Target Info Panel
  • Pressing the “C” key will now display a Target Info Panel for the player’s own Hero.
    • Press “C” again to dismiss to the Target Info Panel, or click another Hero to switch to that unit’s Target Info Panel.
  • Structure and Minion damage that appears in their respective Target Info Panels will now display damage dealt versus Heroes, rather than the unit's base damage.

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Design

Quests
  • Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress.

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Battlegrounds

Warhead Junction
  • Neutral Swarm Host Boss
    • Will no longer burrow while defending its camp.
    • Slime Pods
      • Pod impact locations will now display warning indicators on the terrain.
      • Pods now explode immediately on impact, and no longer spawn Podlings.
      • Increased the number of Pods launched per cast.
  • Captured Swarm Host Boss
    • All of the above changes also apply to captured Swarm Hosts.
    • Slime Trail
      • Removed.
    • Slime Pods
      • Pods can now target Structures.
Developer Comment: We believe the Warhead Junction boss is a cool variant of the standard golem boss found on most maps, but it had some inconsistencies that needed addressing. These changes essentially make the boss a better version of itself—its neutral and captured versions are closer in power, and its Slime Pods create a cooler moment than its Podlings did previously.

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Heroes

AssassinSpecialistWarrior
CassiaSylvanasBlaze
FenixZagara
Genji

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Assassin

Cassia

Talents
  • Level 7
    • Surge of Light (Active)
      • Now has a 0.25 second cooldown between uses.

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Fenix

Talents
  • Level 1
    • Mobile Offensive (Passive)
      • Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.

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Genji

Stats
  • Health increased from 1550 to 1620.
  • Health Regen increased from 3.2304 to 3.3750.
  • Basic Attack damage increased from 42 to 44.
Abilities
  • Cyber Agility (Trait) (D)
    • Cooldown increased from 10 to 12 seconds.
  • Swift Strike (E)
    • Range reduced from 14 to 12.
  • Dragonblade (R)
    • Damage increased from 220 to 240.
    • Removed functionality:
      • Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown.
Talents
  • Level 1
    • Agile Dismount (Trait)
      • Cooldown reduction increased from 5 to 7 seconds.
  • Level 13
    • Double Jump (Trait)
      • No longer increases Cyber Agility’s cooldown.
  • Level 20
    • The Dragon Becomes Me (R)
      • Additional Functionality:
        • Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade.
Developer Comment: We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options with which to counter him. While we think resetting Swift Strike’s cooldown after killing enemy Heroes with Dragonblade made for cool, flashy plays, it shut down too many other Heroes too often. It also caused too many games to become about how much value Genji was able to get out of Dragonblade and little else. We like the flashiness that Dragonblade resets can provide, so we’re keeping that functionality, but we’re now adding it to his Level 20 Storm Talent version of the Heroic. We’re also increasing his Health and Basic Attack damage, reducing the range of Swift Strike, and increasing the cooldown of Cyber Agility to reduce his mobility while boosting his base stats to compensate.

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Specialist

Sylvanas

Abilities
  • Shadow Dagger (W)
    • Shadow Dagger now briefly reveals enemies upon spreading to them.

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Zagara

Abilities
  • Nydus Network (R)
    • The player can now exit Nydus Worms in a direction of their choosing by right-clicking.

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Warrior

Blaze

Abilities
  • Bunker Drop (R)
    • Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking.
    • The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby.

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Collection

New Bundles
  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Deckard Heroic Bundle
    • Nephalem Bundle
New Announcers
  • Deckard
  • Raven Lord
  • Grave Keeper
New Skins
  • Deckard
    • Afflicted Deckard
    • Angelic Deckard
  • Wastewalker Deckard
    • Diesel Wastewalker Deckard
    • Scourged Wastewalker Deckard
  • Cassia
    • Soaring Cassia
  • Johanna
    • Nephalem Johanna
  • Kharazim
    • Nephalem Kharazim
    • Northern Kharazim
  • Li-Ming
    • Nephalem Li-Ming
  • Malthael
    • Sinuous Grave Warden Malthael
  • Nazeebo
    • Nephalem Nazeebo
    • Ceremonial Nazeebo
    • Rain Nazeebo
    • Sunrise Nazeebo
  • Sonya
    • Nephalem Sonya
  • The Butcher
    • Petrified Butcher
  • Valla
    • Nephalem Valla
New Mounts
  • Road Chariot
    • Exalted Road Chariot
    • Hoarfrost Road Chariot
Mount Removal
  • Lucky Piggy Bank
New Portraits and Sprays
  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

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Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
A.I.
  • Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
Art
  • Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
  • Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
Battlegrounds
  • Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana.
  • Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
  • Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button.
  • Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
Heroes, Abilities, and Talents
  • Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active.
  • Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote.
  • Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator.
  • Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.
  • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.
  • Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown.
  • Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy.
  • Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck.
  • Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying.
  • Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower.
  • Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form.
  • Kel’Thuzad: Phylactery can no longer be activated before its animation completes.
  • Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
  • Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown.
  • Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive.
  • The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves.
  • Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies.
  • Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
  • Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light.
  • Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%.
  • Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
Sound
  • Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
User Interface
  • Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing.
  • Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.

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Heroes of the Storm Hotfix Notes – April 12, 2018

We’ve just released a new hotfix for Heroes of the Storm in order to apply a bug fix.


Bug Fixes

Heroes, Abilities, and Talents

  • Nova: Fixed an issue in which Perfect Shot’s cooldown reduction could be applied to Snipe multiple times per cast after learning Explosive Round.

We also released a patch on April 11, which included many balance changes and bug fixes. You can review those patch notes by clicking here.

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Heroes of the Storm Patch Notes – April 11, 2018

Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes.


Quick Navigation:


Heroes

AssassinMulticlassSpecialistSupportWarrior
FalstadVarianMedivhKharazimChen
FenixSylvanasMalfurionDehaka
HanzoLeoric
Li-MingTyrael
NovaZarya
Tracer

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Assassin

Falstad

Talents
  • Level 1
    • Gathering Storm (Q)
      • Added functionality:
        • Every Hero Hammerang hits also returns 10 Mana.
    • Wingman (Active)
      • Added functionality:
        • Reduces Lightning Rod’s cooldown by 3 seconds
  • Level 4
    • Updraft (E)
      • Added functionality:
        • Removes the duration of Shields granted by Barrel Roll.

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Fenix

Stats
  • Basic Attack damage reduced from 96 to 86.
Abilities
  • Plasma Cutter (Q)
    • Damage reduced from 145 to 135.
  • Planet Cracker (R)
    • Damage increased from 105 to 108.
Talents
  • Level 1
    • Advanced Targeting (Q)
      • Damage bonus reduced from 0.75 to 0.5.
      • Maximum bonus damage reduced from 75 to 60.
    • Arsenal Synergy (W)
      • Damage bonus increased from 100% to 175%
  • Level 4
    • Emergency Protocol (Trait)
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 7
    • Combat Advantage (Q)
      • Damage bonus against Slowed targets reduced from 50% to 40%.
  • Level 13
    • Auxiliary Shields (Trait)
      • Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
    • Dampening Field (Trait)
      • Spell Armor increased from 15 to 20.
    • Rapid Recharge (Trait)
      • Shield recharge increased from 20% to 40% of healing received.
  • Level 20
    • Singularity Charge (W)
      • Repeater Cannon bonus Attack Speed increased from 50% to 100%.
    • Unconquered Spirit (Passive)
      • Shield amount increased from 600 to 800.
Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.

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Hanzo

Abilities
  • Natural Agility (Trait)
    • Cooldown increased from 20 to 25 seconds.
  • Dragon Strike (R)
    • Damage increased from 64 to 70.
Talents
  • Level 4
    • Serrated Arrows (W)
      • Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.

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Li-Ming

Talents
  • Level 1
    • Aether Walker (E)
      • Reduced the time required after taking damage from 5 to 4 seconds.
  • Level 4
    • Dominance (Trait)
      • Adjusted functionality:
        • Takedowns now restore 30% of missing Health.

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Nova

Talents
  • Level 7
    • Perfect Shot (Q)
      • Added functionality:
        • Each Hero hit also grants an additional Precision Sniper stack.
  • Level 13
    • Ionic Force Field (Trait)
      • Armor duration increased from 2 to 3 seconds.
    • Double Tap (W)
      • Added functionality:
        • Also increases Pinning Shot’s cooldown by 2 seconds.
  • Level 16
    • Lethal Decoy (E)
      • Holo Decoy damage bonus reduced from 35% to 30%.
    • Crippling Shot (W)
      • Armor negation reduced from 25 to 20.
    • Explosive Round (Q)
      • Area of effect damage increased from 50% to 70%.

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Tracer

Stats
  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.

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Multiclass

Varian

Stats
  • Health increased from 1850 to 1924.
  • Health Regeneration increased from 3.8554 to 4.0078.
Abilities
  • Taunt (R)
    • Bonus Health and Health Regeneration reduced from 30% to 25%.

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Specialist

Medivh

Talents
  • Level 7
    • Force of Magic (W)
      • Bonus Spell Power increased from 20% to 25%.
    • Arcane Explosion (W)
      • Base damage reduced from 90 to 80.
      • Maximum additional damage reduced from 350 to 315.
  • Level 13
    • Circle of Protection (W)
      • Now also increases Force of Will’s cooldown by 2 seconds.
    • Reabsorption (W)
      • Heal amount increased from 60% to 70%.

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Sylvanas

Stats
  • Basic Attack damage increased from 85 to 90.
Abilities
  • Black Arrows (Trait)
    • Abilities no longer disable Structures.
Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.

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Support

Kharazim

Stats
  • Health increased from 1949 to 2027.
  • Health Regeneration increased from 4.0585 to 4.2226.
Talents
  • Level 1
    • Transcendence (Trait)
      • Healing increased from 98 to 104.

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Malfurion

Abilities
  • Regrowth
    • Heal amount reduced from 400 to 380.
  • Moonfire
    • Heal amount reduced from 140 to 135.
Talents
  • Level 4
    • Strangling Vines (E)
      • Heal reduction duration increased from 2 to 3 seconds.

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    Warrior

    Chen

    Talents
    • Level 1
      • Accumulating Flame (Q)
        • Adjusted quest reward functionality:
          • Gain 15 Armor per Hero ignited with Breath of Fire. This lasts 3 seconds.
      • Freshest Ingredients (Trait)
        • Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
    • Level 4
      • Keg Toss (W)
        • Bonus damage per Hero hit increased from 3 to 4.
        • Bonus damage maximum increased from 60 to 80.
    • Level 7
      • Purifying Brew (Trait)
        • Added functionality:
          • Spell Armor persists as long as Chen has Fortifying Brew Shields.

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    Dehaka

    Abilities
    • Adaptation (R)
      • Cooldown reduced from 90 to 80 seconds.
    Talents
    • Level 1
      • Enduring Swarm (W)
        • Spell Armor increased from 40 to 50.
    • Level 4
      • Lurker Strain (E)
        • Slow duration increased from 2 to 3 seconds.
      • Hero Stalker (Trait)
        • Added functionality
          • Enemy Heroes hit by Dark Swarm grant 1 Essence.
    • Level 13
      • Ferocious Stalker (W)
        • Bonus damage increased from 40% to 50%.

    Return

    Leoric

    Stats
    • Basic Attack damage increased from 105 to 109.
    Abilities
    • Drain Hope (W)
      • Cooldown reduced from 11 to 10 seconds.

    Return

    Tyrael

    Talents
    • Level 1
      • Ardent Restoration (Passive)
        • Healing increased from 13.75 to 15 per stack.
    • Level 4
      • Stalwart Angel (Q)
        • Armor increased from 20 to 25.
        • Armor duration reduced from 3 to 2 seconds.
    • Level 7
      • Purge Evil (E)
        • Basic Attack damage bonus increased from 35% to 45%.
    • Level 16
      • Burning Halo (Q)
        • Damage increased from 15 to 18.
        • Bonus damage after teleporting increased from 100% to 150%.
        • Bonus damage duration reduced from 3 to 2 seconds.
      • Smite the Wicked (E)
        • Cooldown recharge rate increased from 100% to 125%.
        • Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.
    Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart Angel, Burning Halo, and Smite the Wicked) and increasing their synergy with Sword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.

    Return

    Zarya

    Stats
    • Health increased from 2225 to 2292.
    • Health Regeneration increased from 4.6406 to 4.7750.
    Abilities
    • Particle Grenade (Q)
      • Damage increased from 71 to 75.
    • Graviton Surge (R)
      • Cooldown reduced from 80 to 60 seconds.

    Return


    Bug Fixes

    General
    • Fixed a pair of issues that could cause the game client to crash.
    Art
    • Johanna: Learning Holy Renewal and casting Shield Glare while using one of Johanna’s Enforcer Skins no longer causes placeholder art to appear at her feet.
    Heroes, Abilities, and Talents
    • Ana: After learning Grenade Calibration, Biotic Grenade’s floating combat text now displays the correct amount of Healing received with each tick.
    • Auriel: Bestow Hope’s buff and visual effects will no longer be removed if the target enters a Stasis effect, like Zagara’s Devouring Maw.
    • Cassia: After learning Martial Law, Basic Attacks now correctly apply bonus damage against Slowed Heroes.
    • Fenix: Fixed an issue that could prevent the Rapid Recharge Talent from providing its Shield recharge effect when Healed.
    • Fenix: Plasma Cutter is now correctly interrupted by Stasis effects, like Stitches’ Gorge and Anub’arak’s Cocoon.
    • Fenix: Casting Plasma Cutter on an Invulnerable target no longer grants quest progress for the Advanced Targeting Talent.
    • Fenix: After learning Singularity Charge, the Talent description that is appended to the Weapon Mode Ability tooltip now states the correct amount of bonus range provided to Phase Bomb Basic Attacks.
    • Greymane: The Wizened Duelist Talent’s Basic Attack counter no longer continues to update after achieving maximum quest progress.
    • Leoric: Fixed an issue preventing Leoric from casting Hearthstone while in Undying form.
    • Malthael: After learning Black Harvest, quest progress indicators now correctly appear every second while a target is affected by Reaper’s Mark.
    • Medivh: Fixed an issue in which Medivh could create four Portals at once after learning Portal Mastery.
    • Medivh: Is no longer dismounted after casting Arcane Brilliance.
    • Probius: Disruption Pulse no longer gains bonus damage from the Particle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.
    • Varian: Learning Colossus Smash no longer reduces Varian’s Health Regeneration by more than the intended 10%.
    • Zeratul: Casting Void Prison on Blaze’s Bunker while players are inside no longer halts their Ability cooldowns indefinitely after Void Prison expires.

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    We’ve just released a new hotfix for Heroes of the Storm to apply a few bug fixes.


    Bug Fixes

    Battlegrounds

    • Structures: Fixed an issue in which certain Abilities could be used to move Structures.

    Heroes, Abilities, and Talents

    • Diablo: Fixed a visual issue affecting Fenix’s walk animations after being hit by Overpower.
    • Fenix: Fixed an issue that could cause Fenix’s model to visually disjoint from his actual position in-game.
    • Fenix: Issuing a movement command during Purification Salvo will no longer cancel Fenix’s firing animation for the duration of the Ability.
    • Fenix: Purification Salvo’s visual and sound effects will no longer continue to play if the Ability is cancelled due to its target becoming invalid, such as when Gul’dan casts Demonic Circle to teleport far beyond Purification Salvo’s range.
    • Fenix: Unconquered Spirit’s icon in the Activated Talent hotbar is now visually consistent with other passive Talents, and no longer appears activatable.
    • Hanzo: The Target Practice Talent will now correctly grant 30% increased Storm Bow range upon completing its first quest requirement.

    Sound

    • Announcers: Fixed a processing issue affecting one of the Mira Han Announcer’s voiceover lines in the Chinese game client.

    Click here to discuss this post with other players in the official Heroes of the Storm forums.

    Heroes of the Storm Patch Notes – March 27, 2018

    Fenix joins the Nexus with our most recent Heroes of the Storm patch, and we’re celebrating StarCraft’s 20th anniversary with new rewards, bundles, portraits, and more!


    Quick Navigation:


    StarCraft 20th Anniversary

    Join us in celebrating StarCraft’s 20th anniversary with new StarCraft-themed portraits you can earn just by logging into Heroes of the Storm from March 27 through April 23.

    StarCraft 20th Anniversary Portrait Rewards

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    New Hero: Fenix

    As one of the greatest heroes in protoss history, Fenix’s deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.

    Trait

    • Shield Capacitor
      • Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds.

    Basic Abilities

    • Plasma Cutter (Q)
      • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.
    • Switch Weapon Mode (W)
      • Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
      • Weapon Mode: Phase Bomb
        • Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
      • Weapon Mode: Repeater Cannon
        • Basic Attack speed increased by 150%.
    • Warp (E)
      • Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

    Heroic Abilities

    • Purification Salvo (R)
      • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
    • Planet Cracker (R)
      • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

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    Art

    Heroes, Abilities, and Talents

    • Heroes will no longer leave a behind a “ghost” that fades away after casting Hearthstone.

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    User Inteface

    In-Game UI

    • Party Frames
      • Muting another player’s pings will now also mute any death timer pings that player issues by ALT + clicking the party frames UI at the top of the screen.
      • While in Undying form, Leoric’s party frame Health bar will display how much time remains before he respawns.
    • Score Screen (TAB)
      • Icons have replaced the column headers on the in-game score screen. Hover the mouse cursor over the icons for a brief description of each column.

    Draft Mode

    • Hero and player nameplates that appear beneath Hero portraits have swapped positions.
      • Hero names will now appear in the upper nameplate, and player names will appear in the lower nameplate.
    • Allied Hero names are now visible to teammates before they lock in their picks.
      • The opposing team’s Hero names will not appear until those players lock in their picks.
      • Spectators cannot see Hero names for either team until each player locks in their pick.
    • The opposing team’s player names are no longer visible during a draft.
      • Spectators cannot see player names for either team until all players in the draft lobby have locked in their Hero picks.

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    Battlegrounds

    Try Mode

    • Two additional target dummies have been added to Try Mode to assist in testing Abilities and Talents that can hit multiple targets.

    Heroes Brawl

    • New Co-operative Brawl: Deadman’s Stand
      • Deadman’s Port is under siege by the voracious zerg Swarm.
        • Choose one Hero from a curated roster and work together with your allies to defend the Port’s fortifications.
        • Hold off the invading zerg long enough for Mira Han to activate the Psi Disruptor.
        • Stay on the lookout for infested Heroes and devastating Infested Archangels, which have been sighted in the area.
      • Get the complete sit-rep by reading the Deadman's Stand Preview blog and prepare to stand against the tide when this brawl goes live on Friday, March 30!
    • AzmoDUNK!
      • Each Gem turned in now grants 3 Taste for Blood stacks.
      • Killing a Hero with Globe of Annihilation now resets its cooldown and refunds its Mana cost.
    Developer Comment: With AzmoDUNK, we want to really reward successful dunks. To do so, we’ve added a free throw after a successful kill with a Globe. This should allow for some really exciting hot streaks. We’ve also updated the Tomb mechanic to give stacks of Taste for Blood, allowing a team who plays the mechanic to build stacks quite a bit quicker.

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    Design

    Shields

    • Armor will now mitigate bonus damage dealt to Shields by effects like Varian's Shattering Throw and Kel'Thuzad's Strip Shields.

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    Heroes

    AssassinMulticlassSupport
    FenixVarianLi Li
    Tracer

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    Assassin

    Fenix

    Stats

    • Basic Attack damage reduced from 100 to 96

    Abilities

    • Plasma Cutter (Q)
      • Damage reduced from 150 to 145.

    Talents

    • Level 1
      • Advanced Targeting (Q)
        • Damage bonus per stack reduced from 1 to 0.75.
        • Maximum damage bonus reduced from 80 to 75.

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    Tracer

    Stats

    • Health increased from 1206 to 1350.
    • Health Regeneration increased from 5.0234 to 5.6250.
    • Basic Attack damage increased from 27 to 29.

    Abilities

    • Blink (Q)
      • Charge cooldown increased from 6 to 8 seconds.
    • Melee (W)
      • Damage reduced from 254 to 220.
    • Recall (E)
      • Cooldown increased from 26 to 30 seconds.
    • Pulse Bomb (R)
      • Damage reduced from 420 to 360.
      • Secondary damage reduced from 210 to 180.
      • Scaling damage increased from 5.5% to 6%.

    Talents

    • Level 7
      • Bullet Time (Q)
        • Cooldown reduction increased from 0.1 to 0.15 seconds.
      • Jumper (Q)
        • Additional functionality:
          • Now also increases the Blink’s cooldown by 2 seconds.
    • Level 10
      • Quantum Spike (R)
        • Bonus damage reduced from 10% to 8% maximum Health.
    Developer Comment: As part of our ongoing effort to trim the frustration of playing against certain Heroes, we are making some tuning changes to Tracer. The general philosophy for these changes is threefold: reduce her overall mobility over time, reduce her burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage. This should reward Tracer players who are able to bob and weave through opposing skillshots while staying on their target.

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    Multiclass

    Varian

    Stats

    • Health reduced from 2322 to 1850.
    • Health Regeneration reduced from 4.8375 to 3.8542.
    • Health scaling increased from 3% to 4% per level.
    • Basic Attack damage reduced from 91 to 74.
    • Basic Attack damage scaling increased from 3.5% to 4%.

    Abilities

    • Heroic Strike (Trait)
      • Damage reduced from 140 to 125.
      • Damage scaling increased from 3.5% to 4% per level.
    • Lion’s Fang (Q)
      • Added functionality:
        • Hitting an enemy heals Varian for 35 (+4% per level), increased to 140 against Heroes.
    • Parry (W)
      • Cooldown increased 8 to 10 seconds.
      • Mana cost increased from 15 to 20.

    Talents

    • Level 1
      • Overpower (W)
        • Damage bonus increased from 20% to 30%.
    • Level 4
      • Taunt (R)
        • Moved from level 10.
      • Colossus Smash (R)
        • Moved from level 10.
        • Armor reduction decreased from 25 to 20.
      • Twin Blades of Fury (R)
        • Moved from level 10.
    • Level 7
      • Lionheart (Q)
        • Increases Lion’s Fang healing for damage dealt to Heroes by 50%.
      • Victory Rush (Passive)
        • Healing reduced from 400 to 350.
        • Cooldown reduced from 60 to 30 seconds.
        • Cooldown reduction granted per nearby Minion or Monster death reduced from 15 to 10 seconds.
      • Live by the Sword (W)
        • Removed.
    • Level 10
      • Shield Wall (W)
        • Moved from level 4.
        • Now also reduces Parry’s cooldown 5 seconds, but removes 1 charge.
      • Warbringer (E)
        • Moved from level 4
        • Now also allows Varian to charge to allied Heroes.
    • Level 20
      • Demoralizing Shout (Active)
        • Damage reduction increased from 25% to 40%.
    Developer Comment: We're making a simple change to Varian by moving his Heroic Abilities to Level 4, but this will have large impact on the way he feels during a game. By allowing Varian to get his Heroic Ability earlier, he can fulfill the role his team needs before one team develops a significant lead over the other. This increase in Varian’s early-game power justifies reducing some of the overwhelming power he gains after level 10, and creates a more even experience for Varian and his opponents throughout a game.

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    Support

    Li Li

    Talents

    • Level 1
      • Wind Serpent (W)
        • New functionality:
          • Reduces Cloud Serpent’s cooldown by 2 seconds.
          • Casting Cloud Serpent also launches Blinding Wind at an enemy near the target.
    • Level 4
      • Hindering Winds (W)
        • Slow amount reduced from 30% to 25%.

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    Collection

    New Bundles

    • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
      • Fenix Heroic Bundle
      • StarCraft 20th Anniversary Bundle
      • Protoss 20th Anniversary Bundle
      • Terran 20th Anniversary Bundle
      • Zerg 20th Anniversary Bundle
      • Zergling Bundle

    New Announcers

    • Fenix
    • Adjutant
    • Mira Han

    New Skins

    • Fenix
      • Rusted Fenix
      • Experimental Fenix
    • Ruinwalker Fenix
      • Colossal Ruinwalker Fenix
      • Withered Ruinwalker Fenix
    • Artanis
      • Zer’atai Artanis
    • Azmodan
      • Infested Azmodan
    • Brightwing
      • Primal Brightwing
    • Dehaka
      • Feral Dehaka
    • Gul’dan
      • Brooding Gul’dan
    • Johanna
      • Shakuras Johanna
    • Tassadar
      • Chosen Crypt King Tassadar
      • Exiled Crypt King Tassadar

    New Mounts

    • Celestial Ursa
      • This mount will replace the Celestial Raptor as a first-time gem purchase reward. Unlock it by purchasing gems for the first time after this patch has been released.
    • Umojan Cyber Ram
    • Zergling
      • Char Zergling
      • Kaldir Zergling

    New Portraits and Sprays

    • We teamed up with Carbot Animations to create a ton of new HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

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    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.
    • Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up.

    A.I.

    • Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.
    • Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
    • Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk.
    • Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
    • Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.
    • Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.

    Art

    • Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.
    • Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied.
    • Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
    • Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen.
    • Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head.

    Battlegrounds

    • Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear.
    • Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear.
    • Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone.
    • Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect.
    • Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins.

    Heroes, Abilities, and Talents

    • Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
    • Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.
    • Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
    • Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect.
    • Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
    • Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent.
    • Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision.
    • Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.
    • D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
    • Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook.
    • Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.
    • Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location.
    • Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location.
    • Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
    • Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg.
    • Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.
    • Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.
    • Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
    • Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.
    • Malfurion: Entangling Roots will no longer affect non-Heroic targets.
    • Malfurion: Regrowth can no longer be cast on non-Heroic targets.
    • Ragnaros: Blind and Evasion effects will no longer cause Empower Sulfuras’s Ability Damage to miss.
    • Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha.
    • Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.
    • Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.
    • Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches.
    • Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
    • The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision.
    • Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.
    • Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel.
    • Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.
    • Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.
    • Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.

    Sound

    • Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
    • Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.

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    Heroes of the Storm Balance Patch Notes – March 21, 2018

    Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes.


    Quick Navigation:


    Battlegrounds

    Towers of Doom & Haunted Mines

    • Increased the respawn timer of Sapper Camps by 30 seconds.

    Heroes

    AssassinSpecialistSupportWarrior
    GreymaneMedivhAurielArtanis
    MaievMalfurionBlaze
    ThrallSonya
    VallaTyrael
    Zul'jin

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    Assassin

    Greymane

    Divider_Hero_Greymane_crop.png

    Abilities

    • Razor Swipe (Q)
      • Cooldown increased from 3 to 4 seconds

    Talents

    • Level 13
      • Visceral Attacks (Q)
        • Cooldown reduction increased from 1 to 1.5 seconds per Basic Attack
    Developer Comment: We’re increasing the cooldown of Razor Swipe in an effort to stem some of Greymane’s effectiveness when taking Mercenaries and clearing Minion waves.  Currently, Greymane’s play-style is great, but he does everything a little too well, which makes him a consistently safe pick. To curb this, we’d like to remove some of the PvE-oriented power from his kit.

    Maiev

    Divider_Hero_Maiev.png

    Abilities

    • Vault of Wardens (D)
      • Cooldown increased from 9 to 12 seconds
    • Fan of Knives (Q)
      • Damage reduced from 162 to 152
    • Containment Disk (R)
      • Cooldown reduced from 65 to 50 seconds
    • Warden’s Cage (R)
      • Cooldown increased from 80 to 100 seconds

    Talents

    • Level 7
      • Blade Dance (Q)
        • Damage reduced from 54 to 50
    • Level 13
      • Shadow Armor (E)
        • Armor reduced from 25 to 20

    Developer Comment: Maiev is still a powerhouse in the Nexus. To combat this, we’re reducing Maiev’s damage potential by lowering Fan of Knives damage and Blade Dance (which has powerful synergy with Armored Assault, another overperforming Talent.) We’re also allowing opponents more opportunities to punish Maiev by increasing Vault of the Wardens’ cooldown and reducing the power of Shadow Armor.

    Thrall

    Divider_Hero_Thrall_Crop.png

    Talents

    • Level 1
      • Crash Lightning (Q)
        • Maximum damage bonus reduced from 480 to 360
        • Quest completion reward requirement increased from 20 to 30 stacks

    Developer Comment: With the increased bounce range of Chain lightning, the Crash Lightning talent has become overly dominant. While we enjoy the build, as it allows Thrall to play outside of the solo-lane, in its current state it is simply too powerful. By lowering the maximum stacks, we’re reducing the upper damage limit to lessen the impact of the extreme situations where Thrall is completely stacked. Additionally, with the Quest Completion moving back to 30 stacks, it’s going to be harder for Thrall to finish the talent, pushing this power-spike to later in the match.

    Valla

    Divider_Hero_Valla_Crop.png

    Abilities

    • Multishot (W)
      • Damage increased from 165 to 172

    Zul'jin

    Divider_Hero_Zuljin_crop.png

    Stats

    • Basic Attack damage increased from 90 to 94

    Talents

    • Level 13
      • Ensnare (Active)
        • Cooldown reduced from 60 to 45 seconds

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    Specialist

    Medivh

    Divider_Hero_Medivh_Crop.png

    Talents

    • Level 7
      • Arcane Explosion (W)
        • Additional damage from enemy damage absorbed reduced from 365 to 350
      • Force of Magic (W)
        • Bonus Spell Power duration increased from 12 to 15 seconds
    • Level 13
      • Reabsorption (W)
        • Healing amount increased from 50 to 60%

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    Support

    Auriel

    Divider_Hero_Auriel_Crop.png

    Stats

    • Basic Attack damage increased from 57 to 68

    Abilities

    • Detainment Strike (E)
      • Cooldown reduced from 14 to 12 seconds
    • Resurrect (R)
      • Range increased from 5 to 7
      • Cooldown reduced from 100 to 80 seconds

    Talents

    • Level 7
      • Energized Cord (Passive)
        • Energy stored from Basic Attacks against non-Heroic targets reduced from 50 to 40%
    • Level 13
      • Blinding Flash (Q)
        • Blind duration reduced from 2.25 to 2 seconds
    • Level 20
      • Diamond Resolve (R)
        • Armor increased from 50 to 60
      • Angelic Flight (Active)
        • Cooldown reduced from 45 to 30 seconds

    Developer Comment: Auriel has been overlooked in favor of other supports recently, so to increase her self-Hope generation and play-making potential, we’re increasing her Basic Attack damage and reducing the cooldown of Detainment Strike. We’ve also made some Talent adjustments so players feel like they have a greater variety of choices at the various tiers.

    Malfurion

    Divider_Hero_Malfurion_Crop.png

    Talents

    • Level 1
      • Nature’s Swiftness (Q)
        • Movement Speed reduced from 5 to 4% per Hero affected by Regrowth
    • Level 16
      • Nature’s Balance (Q/W)
        • Bonus Regrowth duration reduced from 5 to 3 seconds

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      Warrior

      Artanis

      Divider_Hero_Artanis_crop.png

      Abilities

      • Blade Dash (Q)
        • Mana cost reduced from 65 to 55
      • Twin Blades (W)
        • Mana cost reduced from 25 to 20

      Talents

      • Level 13
        • Templar’s Zeal (Q)
          • Faster cooldown rate increased from 200 to 300%

      Blaze

      Divider_Hero_Blaze.png

      Abilities

      • Bunker Drop (R)
        • Cooldown increased from 40 to 50 seconds
        • Exit Bunker now has a 1 Second cooldown before it can be used

      Developer Comment: While we love the creative uses of Bunker Drop, at the higher levels of play it is slightly too effective.  These changes are designed to decrease the overall power of the Bunker when it’s used purely to dodge enemy abilities and clear debuffs. We’d like to ensure that players who get into the Bunker are committed to being inside, if only briefly. 

      Sonya

      Divider_Hero_Sonya.png

      Talents

      • Level 1
        • Furious Blow (W)
          • Damage bonus increased from 40 to 50%
      • Level 4
        • Battle Rage (Active)
          • Max charges reduced from 3 to 2
          • Charge use cooldown increased from 5 to 8 seconds
      • Level 13
        • Mystical Spear (Q)
          • Cooldown reduction reduced from 3 to 2 seconds
      • Level 16
        • Rampage (Passive)
          • Ancient Spear cooldown reduction decreased from .75 to .5 seconds

      Developer Comment: Sonya is getting a bit too much value out of the combination of all the Ancient Spear talents, so we’re reducing the amount of cooldown reduction she gets to keep these from being the default choices. We’re also reducing the healing potential of Battle Rage at level 4 as it was providing a bit too much generic survivability for an early game talent. Finally, we’re increasing the damage bonus provided by Furious Blows to make it a more attractive damage option against the other two survivability talents.

      Tyrael

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      Talents

      • Level 1
        • Justice for All (W)
          • Allied Shield bonus reduced from 100 to 75%

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        Bug Fixes

        General

        • Tyrael: Fixed an issue causing some Mecha Tyrael skins to appear untextured.
        • Johanna: Fixed an issue causing a placeholder sphere to appear when using Johanna’s Shield Glare ability with an Enforcer skin equipped.

        Heroes, Abilities, and Talents

        • Heroes can no longer cast Area-of-Effect abilities globally before the gates open.
        • Malthael: Fixed an issue with the size of Death Shroud’s area of effect.
        • Samuro: Fixed an issue with the Three Blade Style talent that prevented Mirror Images from gaining bonus health.
        • Samuro: Fixed an issue causing the Quest Complete fanfare to play every time Mirror Images was cast after choosing the Way of Illusion talent.
        • Valla: Fixed an issue causing the Punishment talent to deal less bonus damage than intended.

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