Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus. 

NOTE: Orange text indicates a change between the PTR and Live notes.


Quick Navigation:


General

  • Boost
    • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
    • In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

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Design

  • Channeled Healing Abilities
    • Alextrasza’s Lifebinder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.)
  • Spell Power Modifiers
    • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
      • Zul’jin’s Buzzsaw (R) talent
      • Hanzo’s Dragonstrike (R) center damage effect
      • Gul’dan’s Rampant Hellfire (Q) talent
    • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
      • Kael’thas’ Phoenix (R) ability
      • Nazeebo’s Vile Infection (Passive) talent
      • Li Li’s Lightning Serpent (W) talent
      • Li-Ming’s Arcane Orbit (W) talent

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Battlegrounds

  • Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture.
  • Dragon Shire:
    • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

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    New Hero: Orphea (Assassin)

    Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

    Trait

    • Overflowing Chaos (Trait)
      • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
      • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

    Basic Abilities

    • Shadow Waltz (Q)
      • After 0.5 seconds, deal 150 damage to enemies in a line.
      • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
    • Chomp (W)
      • After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea.
    • Dread (E)
      • Release a wave of dread that deals 85 damage to enemies hit.
      • Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

    Heroic Abilities

    • Eternal Feast (R)
      • After 1.5 seconds, deal 210 damage in an area.
      • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
    • Crushing Jaws (R)
      • After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

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    User Interface

    • Additional space for Heroes has been added to the Hero select screen.
    • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
    • A new “Bundles” page has been added to the Collection tab.

     


    Heroes

    Assassin
    Gul'dan
    Orphea

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    Assassin

    Gul'dan

    Divider_Hero_Guldan_crop.png
    Talents
    • Level 16
      • Rampant Hellfire (Q)
        • ​Damage bonus increased from 8 to 10%

    Return

    Orphea

    divider_hero_orphea.png

    Stats

    • Maximum Base Health reduced from 1750 to 1662
    • Health Regen reduced from 4.09 to 3.46

    Abilities

    • Shadow Waltz (Q)
      • Base cooldown increased from 5 to 6 seconds
      • Mana cost increased from 25 to 40
      • Mana refund on hit increased from 25 to 40

    Talents

    • Level 7
      • Ravenous Hunger (W)
        • Damage per Minion kill reduced from 3 to 2
        • Damage per Hero kill reduced from 60 to 40
    • Level 20
      • Eldritch Conduit (Trait)
        • Spell Power per stack reduced from 5 to 3%
        • Spell power max stack bonus reduced from 50 to 30%

    Return


    Collection

    NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.
    New Bundles
    • The following new bundles are only available for a limited time!
      • Orphea Heroic Bundle
    • The following bundles have been added to the collection:
      • Welcome to the Nexus Bundle
      • Heroic Reinforcement Bundle
    New Announcers
    • Orphea
    • Ka
    • Neithis
    New Mount
    • Raven Runner
      • Haunted Raven Runner
      • Bloodmoon Raven Runner
    New Skins
    • Orphea
      • Hallowed Orphea
      • Verdant Orphea
      • Slacker Orphea
      • RCHS Slacker Orphea
      • Spoiled Slacker Orphea
    New Portraits, Sprays, and Emojis
    • Several new emoji packs, sprays, and portraits have also been added to the game. 

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    Bug Fixes

    General
    • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
    • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.
    • Fixed an issue causing new item counts to appear over the wrong category.
    Art
    • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
    • Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.
    User Interface
    • Fixed a number of tooltip issues and inaccuracies across the game.
    • Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons.
      • We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention!
    Heroes, Abilities, and Talents
    • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis.
    • Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.
    • Tyrande: Fixed an issue preventing Elune’s Chosen from healing allies if damage was dealt to Shielded/Protected targets.


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      Quick Navigation:


      Heroes

      AssassinSpecialistSupportWarrior
      FalstadZagaraLi LiArtanis
      Kel'thuzadLucioBlaze
      LunaraTyrandeDehaka
      UtherMal'Ganis

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      Assassin

      Falstad

      Divider_Hero_Falstad_Crop.png

      Abilities

      • Flight (Z)
        • Cooldown increased from 60 to 75 seconds

      Talents

      • Level 20
        • Epic Mount (Z)
          • Cooldown reduction increased from 30 to 40 seconds

      Return

      Kel'thuzad

      divider_hero_Junkrat.png

      Abilities

      • Frost Blast (R)
        • Cooldown reduced from 70 to 60 seconds
        • Mana cost reduced from 60 to 50
        • Root duration increased from 1.5 to 1.75 seconds

      Talents

      • Level 1
        • Barbed Chains (E)
          • Armor reduction decreased from 15 to 10
      • Level 7
        • Ice Cold (Passive)
          • Damage bonus increased from 250 to 300%
      • Level 13
        • Icy Grasp (W)
          • Frost Nova slow increase changed from 10 to 15%

      Return

      Lunara

      Divider_Hero_Lunara_crop.png

      Talents

      • Level 7
        • Choking Pollen (Q)
          • Damage bonus to enemies afflicted by Nature’s Toxin increased from 75 to 85%
          • Damage bonus to enemies afflicted by 3 stacks of Nature’s Toxin increased from 125 to 135%

       Return


      Specialist

      Zagara

      Divider_Hero_Zagara_Crop.png

      Abilities

      • Nydus Network (R)
        • Maximum number of active Nydus Worms reduced from 10 to 4

      Return


      Support

      Li Li

      Divider_Hero_LiLi_Crop.png

      Abilities

      • Healing Brew (Q)
        • Base healing amount reduced from 190 to 181

      Talents

      • Level 4
        • Hindering Winds (E)
          • Duration reduced from 2 to 1.5 seconds

      Return

      Lucio

      Divider_Hero_Lucio.png

      Abilities

      • Crossfade (W)
        • Speed Boost Movement Speed increased from 15 to 20%
      • Amp It Up (E)
        • Cooldown reduced from 15 to 13 seconds
        • Mana cost reduced from 100 to 90

      Talents

      • Level 1
        • We Move Together (W)
          • Removed

        Return

        Tyrande

        Divider_Hero_Tyrande_Crop.png

        Abilities

        • Light of Elune (Q)
          • Heal amount reduced from 265 to 255
        • Lunar Flare (E)
          • Cooldown increased from 12 to 13 seconds

        Talents

        • Level 1
          • Kaldorei Resistance (Q)
            • Spell Armor duration reduced from 3 to 2 seconds
        • Level 4
          • Ranger (W)
            • Bonus maximum range damage increased from 150 to 250%
        • Level 20
          • Iceblade Arrows (Passive)
            • Basic Attack Speed increase reduced from 25 to 20%

        Return

        Uther

        Divider_Hero_Whitemane_crop.png

        Abilities

        • Hammer of Justice (E)
          • Stun duration increased from .75 to 1 second

        Return


        Warrior

        Artanis

        Divider_Hero_Artanis_crop.png

        Abilities

        • Phase Prism (E)
          • Cooldown reduced from 16 to 14 seconds
          • Mana cost reduced from 70 to 60

        Talents

        • Level 13
          • Graviton Vortex (E)
            • Mana cost reduction decreased from 35 to 30

        Return

        Blaze

        Divider_Hero_Blaze.png

        Abilities

        • Oil Spill (W)
          • Slow amount increased from 40 to 50%
          • Ignited Oil Spill damage reduced from 18 to 16
        • Jet Propulsion (E)
          • Cooldown reduced from 10 to 9 seconds
          • Mana cost reduced from 50 to 45
        • Pyromania (D)
          • Armor amount increased from 25 to 35

        Return

        Dehaka

        Divider_Hero_Dehaka_crop.png

        Abilities

        • Brushstalker (Z)
          • Cooldown increased from 60 to 75 seconds

        Talents

        • Level 20
          • Apex Predator (Z)
            • Cooldown reduction increased from 25 to 35 seconds

        Return

        Mal'Ganis

        Divider_Hero_Malganis_Crop.png

        Abilities

        • Fel Claws (Q)
          • Damage reduced from 72 to 69
        • Vampiric Touch (Trait)
          • Healing against non-Heroic targets reduced from 15 to 10%
        • Carrion Swarm (R)
          • Healing against Heroes reduced from 100 to 75%

        Talents

        • Level 16
          • Plague Bats (W)
            • Damage reduced from 85 to 81
          • Frenzied Assault (Passive)
            • Bonus Physical Damage increased from 10 to 15%

        Return 


        Bug Fixes

        General

        • Banner: Fixed an issue with the Roll 20 Esports Banner textures.
        • Announcer: Fixed an issue that caused the Mal’Ganis announcer pack to change to Malfurion after loading into a game.

        Heroes

        • Ana: Fixed an issue that caused Ana’s Level 13 Healing Dart talents to fail to apply to Heroes that were at full health.
        • Mal’Ganis: Fixed an issue that could grant Mal’Ganis vision from summoned units while the Blind as a Bat talent was active.

        User Interface

        • Fixed an issue causing Level 5 and Level 15 progression reward icons to appear as white squares.

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          Click here to discuss this post with other players in the official Heroes of the Storm forums.

          We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


          Bug Fixes

          General

          • Fixed an issue allowing players to exit D.Va’s Mech at will using custom hotkeys.

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          Our newest patch, featuring Mal’Ganis, is now live! Read on for a detailed breakdown of what’s new in the Nexus.


          Quick Navigation:


          General

          • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

          Battlegrounds

          Unranked Battleground Rotation:

          • The Battleground Rotation for all Unranked modes has been adjusted to the following:
            • Alterac Pass
            • Battlefield of Eternity
            • Blackheart's Bay
            • Braxis Holdout
            • Cursed Hollow
            • Dragon Shire
            • Garden of Terror
            • Hanamura Temple
            • Infernal Shrines
            • Sky Temple
            • Tomb of the Spider Queen
            • Towers of Doom
            • Volskaya Foundry
            • Warhead Junction
            • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
            • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability


              New Hero: Mal'Ganis (Warrior)

              Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

              Trait

              • Vampiric Touch
                • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
              Basic Abilities
              • Fel Claws (Q)
                • Violently slash in the chosen direction, dealing 78 damage to enemies.
                • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
              • Necrotic Embrace (W)
                • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
              • Night Rush (E)
                • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
              Heroic Abilities
              • Carrion Swarm (R)
                • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
                • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
              • Dark Conversion (R)
                • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

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              Design

              Support Heroes
              • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):
              Alexstrasza
              • Gift of Life (Q)
              • Breath of Life (Q-Dragon Form)
              Brightwing
              • Pixie Dust (E)
              Li Li
              • Healing Brew (Q)
              Rehgar
              • Healing Totem (Active - Level 4)
              • Earth Shield (W - Level 13)
              Tyrande
              • Light of Elune (Q)
              Uther
              • Holy Light (Q)
              Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.  We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).

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              Heroes

              Support
              Ana

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              Support

              Ana

              Divider_Hero_Ana.png
              Abilities
              • Healing Dart (Q)
                • Healing Dart will now pierce targets at full Health.

              Return


              Collection

              New Bundles
              • The following new bundles are available for a limited time!
                • Mal'Ganis Heroic Bundle
                • Death & Undeath Bundle
                • Meat Wagon Bundle
              New Announcer
              • Mal'Ganis
              New Mount
              • Meat Wagon
                • Northrend Meat Wagon
                • Blackrock Meat Wagon
                • Deathguard Meat Wagon
              New Skins
              • Mal'Ganis
                • Dreadmachine Mal'Ganis
                • Neocarbon Dreadmachine Mal'Ganis
                • Master Deadmachine Mal'Ganis
                • Infernal Mal'Ganis
                • Northrend Mal'Ganis
              New Portraits, Sprays, and Emojis
              • Several new emoji packs and portraits have also been added to the game. 

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              Bug Fixes

              General
              • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
              • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
              • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.
              Battlegrounds
              • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
              • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.
              User Interface
              • Fixed an issue where a space would appear before the player’s name in a Whisper.
              Heroes, Abilities, and Talents
              • Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
              • Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
              • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
              • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
              • Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
              • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
              • Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
              • Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
              • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
              • Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.


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                We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.


                Quick Navigation:


                Heroes

                AssassinSpecialistSupportWarrior
                CassiaAzmodanBrightwingDiablo
                JunkratMedivhLi LiRexxar
                KerriganLt. MoralesYrel
                MephistoStukov
                Tyrande
                Whitemane

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                Assassin

                Cassia

                Divider_Hero_cassia_Crop.png

                Abilities

                • Lightning Fury (Q)
                  • Damage scaling reduced from 4.5% per level to 4% per level

                Talents

                • Level 7
                  • Surge of Light (Trait)
                    • Damage reduced from 225 to 210

                Return

                Junkrat

                divider_hero_Junkrat.png

                Stats

                • Basic Attack damage increased from 110 to 116

                Abilities

                • Concussion Mine (W)
                  • Now shows its area of effect to enemies upon being launched
                  • Range increased from 10 to 10.5​

                Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is.  To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up.  To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.

                Return

                Kerrigan

                Divider_Hero_Kerrigan_Crop.png

                Stats

                • Health increased from 1680 to 1764
                • Health Regeneration increased from 3.5 to 3.675

                  Abilities

                  • Assimilation (Trait)
                    • Shield amount reduced from 15% to 10% of damage dealt

                  Talents

                  • Level 1
                    • Fury of the Swarm (Passive)
                      • ​Number of splash attacks after casting Ravage reduced from 2 to 1
                  • ​​​​Level 4
                    • ​Kinetic Fulmination (W)
                      • ​Damage bonus decreased from 15% to 10% per stack
                      • Maximum damage bonus decreased from 150% to 100%
                  • ​​​​​​Level 7
                    • ​Queen of Blades (Q)
                      • Cooldown reduction increased from 4 to 6 second per enemy hit by Primal Grasp
                  • ​​​​​​​​Level 13
                    • Volatile Power (Trait)
                      • Bonus shields reduced from 15% to 10%
                  • ​​​​​​​​Level 16
                    • Painful Spikes (W)
                      • Damage reduced from 75 to 70
                  • ​​​​​​​​Level 20
                    • Omegastorm (R1)
                    • Bonus duration per tick increased from .125 to .1875

                  Developer Comment: Kerrigan has one build that is particularly powerful at the moment, and these changes aim to bring her back in line with the rest of the cast.  We’ve also made a change to her baseline Assimilation to revert it to it’s previous levels, as her overall survivability is a little higher than desired from a melee assassin.

                   Return

                  Mephisto

                  Divider_Hero_Mephisto_crop.png

                  Abilities

                  • Durance of Hate (R)
                    • Cooldown reduced from 80 to 60 seconds

                  Talents

                  • Level 1
                    • Malicious Intent (Q)
                      • ​Spell Power reduced from 20% to 15%
                  • ​​​​Level 4
                    • Hateful Mending (Q)
                      • ​Healing increased from 50% to 60%
                    • Static Barrier (W)
                      • Shield duration reduced from 7 to 5 seconds​
                    • Spite (Trait)
                      • ​Bonus globe duration increased from 60% to 100%

                  Return


                  Specialist

                  Azmodan

                  Divider_Hero_azmodan_Crop.png

                  Abilities

                  • Globe of Annihilation (Q)
                    • Damage decreased from 192 to 184

                  Talents

                  • Level 7
                    • Master of Destruction (E)
                      • Annihilation granted for hitting a Hero increased from 2 to 3

                  Return

                  Medivh

                  Divider_Hero_medivh_Crop.png

                  Abilities

                  • Force of Will (W)
                    • Cooldown increased from 8 to 9 seconds

                  Talents

                  • Level 4
                    • Mage Armor (E)
                      • Armor amount increased from 25 to 30
                  • ​​Level 7
                    • Force of Magic (W)
                      • Spell Power bonus increased from 25% to 30%
                  • ​​Level 13
                    • Enduring Will (W)
                      • Set cooldown of Force of Will increased from 3 seconds to 4 seconds

                  Return


                  Support

                  Brightwing

                  divider_hero_brightwing.png

                  Abilities

                  • Soothing Mist (Trait)
                    • Healing amount increased from 100 to 105
                    • Cooldown reduced from 120 to 100 seconds
                  • Level 7
                    • Critical Mist (Trait)
                      • Healing amount increased from 200 to 250

                  Talents

                  Return

                  Li Li

                  divider_hero_lili.png

                  Stats

                  • Health increased from 1475 to 1534
                  • Health Regeneration increased from 3.07 to 3.1953

                  Abilities

                  • Cloud Serpent (W)
                    • Cooldown reduced from 12 seconds to 10 seconds
                  • Jug of 1,000 Cups (R)
                    • Healing per Jug reduced from 70 to 66

                  Return

                  Lt. Morales

                  divider_hero_ltmorales.png

                  Stats

                  • Health increased from 1472 to 1545
                  • Health Regeneration increased from 3.07 to 3.2187

                  Abilities

                  • Safeguard (W)
                    • Cooldown reduced from 12 to 10 seconds
                    • Armor increased from 25 to 30
                  • Displacement Grenade (E)
                    • Damage increased from 198 to 208

                  Talents

                  • Level 7
                    • Physical Therapy (W)
                      • Cooldown reduction increased from 4 to 5 seconds
                    • ​Vanadium Plating (W)
                      • ​Armor bonus now also applies to Root effects
                  • Level 13
                    • EMP Grenade (E)
                      • Total damage over 2 seconds increased from 80 to 100

                  Return

                  Stukov

                  divider_hero_stukov.png

                  Talents

                  Level 13

                  • It Hungers (E)
                    • Required Heroes hit reduced from 15 to 12 

                  Return

                  Tyrande

                  Divider_Hero_Tyrande_Crop.png

                  Abilities

                  • Shadowstalk (R)
                    • Cooldown from 80 to 90 seconds

                  Talents

                  • Level 1
                    • Kaldorei Resistance (Q)
                      • Spell Armor from 15 to 10
                  • Level 4
                    • Lunar Blaze (E)
                      • Bonus range from reduced 40% to 30%
                  • Level 13
                    • Quickening Blessing (Q)
                      • Movement Speed granted to Tyrande reduced from 10 to 5%

                  Return

                  Whitemane

                  Divider_Hero_Whitemane_crop.png

                  Stats

                  • Health reduced from 1434 to 1400
                  • Health regen from 2.99 to 2.92

                  Abilities

                  • Inquisition (W)
                    • Damage reduced from 53 to 50
                  • Searing Lash (E)
                    • Damage reduced from 82 to 78

                  Return


                  Warrior

                  Diablo

                  Divider_Hero_diablo_crop.png

                  Abilities

                  • Lightning Breath (R)
                    • ​Cooldown increased from 70 to 90 seconds

                  Talents

                  • Level 7
                    • Diabolical Momentum (Passive)
                      • ​Cooldown reduction increased from .75 to 1 second per Basic Attack

                  Return

                  Rexxar

                  Divider_Hero_Rexxar.png

                  Talents

                  • Level 4
                    • Grizzled Fortitude (Passive)
                      • Cooldown reduced from 7 to 6 seconds
                  • Level 7
                    • Crippling Talons (Q)
                      • ​Slow duration increased from 3 to 3.5 seconds

                  Return

                  Yrel

                  divider_hero_Yrel.png

                  Talents

                  • Level 4
                    • Aegis of Light (E)
                      • ​Armor reduced from 35 to 25
                      • Duration reduced from 5 to 4 seconds

                  Return


                  Bug Fixes

                  General

                  • Fixed a crash that could effect Murky.
                  • We've improved authentication when launching the game through the Blizzard App.

                  Heroes

                  • [Brightwing]: Fixed an issue where Phase Shift (Z) could be cast on vehicles (such as the Dragon Knight).
                  • [D.Va]: Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.
                  • [Tracer]: Fixed a UI issue with Tracer's Pulse Bomb where it expanded beyond the button's frame.

                  Return to Top


                  Click here to discuss this post with other players in the official Heroes of the Storm forums.

                  We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                  Bug Fixes

                  General

                  • Fixed an issue preventing healing and shielding from tracking on the out-of-game score screen and event quest trackers.
                  • Fixed an issue causing event progress to fail to track if the quest was chosen while a player was in queue.

                  User Interface

                  • Fixed an issue causing ability icons to appear slightly zoomed in.

                  InvisibleDividerLine_800x50.png

                  Our newest patch is now live! Read on for details on what’s been added or changed.


                  Quick Navigation:


                  General

                  New Event: Fall of King’s Crest

                  • The Fall of Kings Questline is now available for players. The hunt is on for the generals of the Raven Lord!
                  • Loot Chests have been replaced with Seasonal Loot chests for the duration of this event.

                  Ranked Play

                  • 2018 Ranked Season 4 Has Begun!
                    • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 3.
                    • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 4 Dates and Rewards blog.
                  • Team League
                    • Team League now supports all party sizes, including solo players.
                      • All solo players will need to choose which League to play for the first time after the patch.
                  Developer Comment: Heroes of the Storm is primarily a team-based experience and, with this change, we’re hoping to make it easier to have that experience without putting restrictions on party size. In our current system, competitive solo players do not have many opportunities to find groups of players to play with in a ranked queue. To give these players more options for their competitive experience, we have removed all party size queue restrictions from Team League. Our hope is that this leads to a more robust Team League experience and that solo players find more regular groups to play with.


                  Battlegrounds

                  Unranked Battleground Rotation

                  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
                    • Hanamura Temple
                    • Cursed Hollow
                    • Alterac Pass
                    • Towers of Doom
                    • Garden of Terror
                    • Dragon Shire

                  Garden of Terror

                  • Garden of Terror has received significant gameplay and layout changes. Find out more in the Garden of Terror Spotlight video or on the updated Garden of Terror Battleground site.


                  Art

                  Heroes, Abilities, and Talents

                  • Kerrigan and Brightwing have received some new and updated art to coincide with their gameplay updates.

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                  User Interface

                  • Mercenary Camp and Banner floating text has received readability improvements.

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                  Heroes

                  AssassinSupport
                  KerriganBrightwing

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                  Assassin

                  Kerrigan

                  Divider_Hero_Kerrigan_Crop.png

                  Abilities

                  • Ravage (Q)
                    • Charges increased from 1 to 2
                    • Range reduced from 8 to 6
                    • Mana cost reduced from 40 to 20
                    • Damage reduced from 210 to 130
                    • Added functionality:
                      • Now also refunds 20 Mana when used on an enemy that dies within 1.5 seconds
                  • Impaling Blades (W)
                    • Damage reduced from 261 to 180
                  • Primal Grasp (E)
                    • Pull damage reduced from 114 to 25
                    • Added functionality:
                      • 2.5 seconds after using Primal Grasp, Kerrigan damages all nearby enemies for 180 damage
                  • Summon Ultralisk (R)
                    • Splash radius increased from 1.5 to 2
                    • The initial cast of Ultralisk is now directional skill shot that causes the Ultralisk to charge in the targeted direction until impacting an enemy Hero. It deals 250 damage and stuns for .5 seconds to the first Hero it hits.
                  • Assimilation (Trait)
                    • Shield amount increased from 10 to 15% of damage dealt

                  Talents

                  • Level 1
                    • Siphoning Impact (Q)
                      • New functionality:
                        • Using Ravage on an enemy Hero grants an additional 90 Assimilation Shield
                    • Assimilation Mastery (Trait)
                      • Moved from level 7
                      • No longer increases the duration of Assimilation Shield
                      • In addition to increasing Kerrigan’s Health and Mana Regeneration by 100% while Assimilation is active, now also causes Regeneration Globes to grant 40 Assimilation Shield per second while active
                    • Fury of the Swarm (Passive)
                      • Moved from level 4
                      • New functionality:
                        • Kerrigan gains 10% more Assimilation Shields from Basic Attacks. Casting Ravage causes Kerrigan’s next 2 Basic Attacks within 3 seconds to splash for 100% damage around the target
                    • Sharpened Blades (W)
                      • Removed
                    • Block (Passive)
                      • Removed
                  • Level 4
                    • New Talent - Sharpened Blades (Q)
                      • !Quest: Every time an enemy Minion or Hero dies within 1.5 seconds of being damaged by Ravage, increase Ravage's damage by .5 (5 for Heroes), up to 50
                      • !Reward: After reaching 50 damage, gain an additional 50 damage
                    • New Talent - Kinetic Fulmination (W)
                      • Damaging an enemy increases the damage of Kerrigan's next Impaling Blades by 15%. Stacks up to 150%. Lasts 10 seconds.
                    • Psionic Pulse (E)
                      • New functionality:
                        • Primal Grasp deals damage a second time 2.5 seconds after the initial burst
                    • Clean Kill (Q)
                      • Removed
                    • Envenom (Active)
                      • Removed
                  • Level 7
                    • New Talent - Queen of Blades (Q)
                      • Every time Primal Grasp's pull or explosion hits an enemy Hero, reduce the cooldown of Ravage by 4 seconds
                    • New Talent - Boundless Fury (Q)
                      • Casting Ravage on an enemy Hero grants a charge of Ravage. Can only occur on each Hero once every 10 seconds
                    • Bladed Momentum (Passive)
                      • Now only triggers when attacking enemy Heroes
                      • Now works with splash damage from Fury of the Swarm
                    • Blade Torrent (W)
                      • Removed
                  • Level 13
                    • New Talent - Psionic Barrier (E)
                      • Kerrigan gains 15 Spell Armor for 4 seconds for every enemy Hero she hits with Primal Grasp's pull or explosion
                    • New Talent - Volatile Power (Trait)
                      • Increase the base Shield amount gained from Assimilation by 15%, but reduce the duration of Assimilation Shields from 6 to 3 seconds
                    • New Talent - Chrysalis (Active)
                      • Activate to place Kerrigan in a chrysalis with 550 Health for 5 seconds. Kerrigan regenerates 5% Health per second while inside the chrysalis. 90 second cooldown.
                    • Eviscerate (Q)
                      • Removed
                    • Double Strike (Q)
                      • Removed
                    • Queen’s Rush (Active)
                      • Removed
                  • Level 16
                    • New Talent - Mounting Potency (Q)
                      • Casting Ravage on an enemy increases Kerrigan's Spell Power by 5% for 4 seconds, stacking up to 40%
                    • New Talent - Painful Spikes (W)
                      • After stunning an enemy with Impale, Kerrigan deals an additional 75 damage the next 6 times she damages them within the next 5 seconds
                    • New Talent - Unbridled Energy (R)
                      • When Kerrigan damages a Hero with a Heroic Ability she gains 30% Spell Power for 4 seconds
                    • Aggressive Defense (Trait)
                      • Removed
                    • Essence for Essence (Active)
                      • Removed
                    • Overdrive (Active)
                      • Removed
                  • Level 20
                    • Omegastorm (R)
                      • New Functionality:
                        • Maelstrom's duration is increased by .125 seconds every time it damages an enemy Hero
                    • New Talent - Assimilation Blades (Trait)
                      • Damaging an enemy increases Kerrigan's Basic Attack damage by 4%, up to 40%, for 5 seconds
                    • Psionic Shift (Active)
                      • Shield amount is now doubled when damaging enemy Heroes
                    • Nexus Blades (Passive)
                      • Removed
                  Developer Comment: Kerrigan is receiving an update to increase the tactical depth of using her abilities and increase the impact that her Talents have on her playstyle. We've reduced the range on Ravage but added a second charge so that smart Kerrigan players can use it to maneuver on the battlefield, as well as utilize a lot of her Talents to get the most out of the ability. We've added a secondary explosion to Primal Grasp so that Kerrigan will want to continue to worry about her positioning after her initial engagement occurs, as well as provide the opportunity for new Talent interactions. We've also added a skillshot component to Ultralisk so that the Heroic can feel like it has a big moment when it is first unleashed. Overall, Kerrigan should play mostly the same, but have increased room for mastery and playstyle specific builds.

                  Return


                  Support

                  Brightwing

                  Divider_Hero_Brightwing_Crop.png

                  Abilities

                  • Arcane Flare (Q)
                    • Outer damage from 87 to 75
                    • Inner damage from 260 to 180
                    • Missile speed increased ~30%
                    • Added functionality:
                      • If an enemy Hero is hit by the center of Arcane Flare, instantly pulse a free Soothing Mist
                  • Polymorph (W)
                    • Duration from 1.25 to 1.5 seconds
                    • Cooldown from 10 to 12 seconds
                  • Pixie Dust (E)
                    • Range from 8 to 7
                  • Phase Shift (Z)
                    • Cooldown from 55 to 60 seconds
                    • Added functionality:
                      • Heals the target for 20% of their maximum health
                  • Soothing Mist (D)
                    • Heal amount reduced from 115 to 105
                    • Added functionality:
                      • Activate to instantly pulse a calming wave, clearing all Stun, Root, Slow, and Silence effects from nearby allies
                      • 120 second cooldown
                  • Emerald Wind (R)
                    • No longer grants passive healing to Soothing Mist
                    • Damage reduced from 303 to 225
                    • Cooldown reduced from 60 to 50 seconds

                  Talents

                  • Level 1
                    • Greater Polymorph (W)
                      • Moved from Level 16
                      • New functionality:
                        • Increase the cast range of Polymorph by 30%. Anytime a nearby enemy Hero is killed, reset the Cooldown of Polymorph
                    • Hyper Shift (Z)
                      • New functionality:
                        • Increase the heal amount of Phase Shift to 30% of targets max Health
                        • Every Minion killed near you lowers the cooldown of Phase Shift by 2 seconds
                    • Pixie Charm (1)
                      • New functionality:
                        • Every Minion killed near you grants you a Bribe Stack. Hitting an enemy with the center portion of Arcane Flare grants you 5 Bribe Stacks
                  • Level 4
                    • Manic Pixie (E)
                      • Removed
                    • Unstable Anomaly (W)
                      • New functionality:
                        • Increase the slow amount of Polymorph to 40%. When it expires, it explodes dealing 2% of all nearby enemy Heroes max Health in damage
                    • Dream Shot (Q)
                      • Moved from Level 1
                      • New functionality:
                        • Increase the range of Arcane Flare by 50%. If it hits an enemy Hero, lower the cooldown to 2 seconds.
                    • New Talent – Magic Spit (D)
                      • Increase your Basic Attack range by 20%. Attacks against Heroes reduce the cooldown of Soothing Mist’s active by 5 seconds
                  • Level 7
                    • Mistified (D)
                      • Removed
                    • Cleanse (Active)
                      • Removed
                    • Phase Shield (Z)
                      • Removed
                    • Sticky Flare (Q)
                      • Moved from Level 13
                      • New functionality:
                        • Arcane Flare slows Heroes by 20% for 3 seconds, or 40% if hit by the center of Arcane Flare
                    • Peekaboo! (Z)
                      • Moved from Level 4
                      • Added functionality:
                        • Also grants the you and your target a temporary health Shield
                    • New Talent – Critical Mist (D)
                      • If Calming Mist removes a status effect from an ally, instantly heal them for 200
                  • Level 13
                    • Ice Block (Active)
                      • Removed
                    • Shield Dust (E)
                      • Removed
                    • Pixie Boost (E)
                      • Movement Speed decay duration increased from 1.5 to 3 seconds
                      • Movement Speed bonus reduced to 40%
                    • New Talent – Safety Dust (E)
                      • Increase the duration of Pixie Dust by 1 second. Healing dealt by Brightwing is increased by 25% on targets with Pixie Dust
                    • New Talent – Pixie Power (E)
                      • Lower the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor it grants to 50
                  • Level 16
                    • Bouncy Dust (E)
                      • Removed
                    • Hardened Focus (Passive)
                      • Removed
                    • New Talent – Phase Out (Active)
                      • Activate to phase out and become invulnerable for .5 seconds
                        • 20 second cooldown
                    • New Talent – Hush (Q)
                      • Enemy Heroes hit with the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds.
                  • Level 20
                    • Double Wyrmhole (R)
                      • Removed
                    • Continuous Winds (R)
                      • Removed
                    • Revitalizing Mist (D)
                      • Removed
                    • Storm Shield (Active)
                      • Removed
                    • New Talent – Invisible Friends (R)
                      • Blink Heal grants you and the target stealth. They are unrevealable for .5 seconds. While under this effect, they regenerate 20 Health Per Second
                    • New Talent – Intensive Winds (R)
                      • Lower the cooldown of Emerald Wind to 3 seconds. It now costs 200 Mana
                    • New Talent – Faerie Protector (Active)
                      • Activate to instantly cast Pixie Dust on all nearby allied Heroes
                      • 60 second cooldown
                    • New Talent – Speedy Dragon (Passive)
                      • Gain 20% permanent movement speed
                  Developer Comment: Late last year we decided that we wanted to add a fun mini-game to Brightwing utilizing her Arcane Flare as the focal point. As it often happens, while making the initial changes we started diving in deeper and deeper. Nearly a year later, we are excited to showcase a fully updated talent tree alongside some fundamental game-play changes to our resident Faerie Dragon. With a baseline AoE cleanse-type effect and added healing potential to her Arcane Flare, Brightwing should bring some new major play-making abilities to her team.

                  Return


                  Collection

                  New Bundles

                  • The following new bundles are available for a limited time:
                    • Fall of King’s Crest Bundle
                    • Spectral Wyrm Alextrasza Skin Pack
                    • Spider Warden Maiev Skin Pack
                    • Cursed Witch Whitemane Skin Pack
                    • Phantom Knight Zarya Skin Pack

                  New Announcers

                  • Queen Nightshade
                  • Blackheart
                  • Lady of Thorns

                  New Skins

                  • Alexstrasza
                    • Spectral Wyrm Alexstrasza
                    • Infernal Wyrm Alexstrasza
                    • Phantom Wyrm Alexstrasza
                  • Brightwing
                    • Spectral Bewitching Brightwing
                  • Kerrigan
                    • Spectral Countess Kerrigan
                  • Maiev
                    • Spider Warden Maiev
                    • Forgotten Spider Warden Maiev
                    • Night Spider Warden Maiev
                  • Whitemane
                    • Cursed Witch Whitemane
                    • Forgotten Witch Whitemane
                    • Court Witch Whitemane
                  • Zarya
                    • Phantom Knight Zarya
                    • Infernal Knight Zarya
                    • Geist Knight Zarya

                  New Mounts

                  • Redeemed Tombstone
                  • Corrupted Tombstone
                  • Copper Money Pig
                  • Pumpkin Eye Pad
                  • Sunny Side Eye Pad

                  New Portraits, Sprays, and Emojis

                  • Several new emoji packs and portraits have also been added to the Heroes of the Storm Collection tab.

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                  Bug Fixes

                  General

                  • Fixed several confusing or incorrect tooltips across all parts of the game.
                  • Drag Scroll: Fixed an issue that could occasionally cause the camera to jump in the direction of the cursor when using the drag scroll feature.
                  • Reconnect: Fixed an issue that could cause players to lose control of their Hero if they reconnect while piloting a vehicle.
                  • AI: A number of improvements have been made to AI Hero behavior.

                  Art

                  • Chromie: Fixed an issue that caused Chromie’s hourglass to go missing during her Hearthstone animation.

                  Heroes, Abilities, and Talents

                  • Abathur: Fixed an issue preventing Monstrosity from gaining damage when nearby enemy minions die.
                  • Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped.
                  • Ana: Fixed an issue that allowed Ana to used Eye of Horus shots between mine levels on Haunted Mines.
                  • Lúcio: Fixed an issue preventing Lúcio from issuing attack commands while silenced.
                  • Mephisto: Fixed an issue preventing the Static Barrier talent from granting Mephisto shields if damage was dealt to Shields or Protected Heroes.
                  • Raynor: Raynor’s Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines.
                  • Stealth: Fixed an issue that prevented Ping markers from being visible on clones if the clones were created after the ping was initiated.

                  User Interface

                  • Fixed an issue that caused Garrosh’s Groundbreaker splat to appear under the wrong team color in observer mode.
                  • Fixed an issue that could cause Heroes to fail to play stun animations and effects if stunned twice in quick succession.
                  • Lúcio: Fixed an issue causing the UI displaying the number of allies in range of crossfade to stop working after Lúcio exits a vehicle.

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                  Quick Navigation:

                   


                  Battlegrounds

                  Hanamura Temple

                  • Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
                  • Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
                  • NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.


                  Heroes

                  AssassinSpecialistSupportWarrior
                  ChromieSgt. HammerDeckardAnub'arak
                  FalstadTyrandeArthas
                  FenixWhitemaneBlaze
                  GenjiE.T.C.
                  MephistoTyrael
                  NovaYrel
                  Raynor

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                  Assassin

                  Chromie

                  Divider_Hero_Chromie_Crop.png

                  Stats

                  • Base Maximum Health increased from 1323 to 1390
                  • Health Regen increased from 2.76 to 2.9

                  Abilities

                  • Dragon’s Breath (W)
                    • Cooldown reduced from 9 to 8 seconds
                  • Bronze Talons (Trait)
                    • Bonus attack damage increased from 125 to 140%

                  Talents

                  • Level 1
                    • Mounting Sand (Q)
                      • Bonus Echo damage increased from 40 to 50%
                    • Deep Breathing (W)
                      • Damage per quest stack increased from 3 to 5
                      • Hits required to complete quest reduced from 20 to 12
                  • Level 5
                    • Mobius Loop (W)
                      • Cooldown reduction for Hero hit increased from 2 to 3 seconds
                      • Mana refund from Hero hit increased from 50 to 100

                  Return

                  Falstad

                  Divider_Hero_Falstad_Crop.png

                  Abilities

                  • Hammerang (Q)
                    • Mana cost reduced from 70 to 60
                  • Lightning Rod (W)
                    • Cooldown reduced from 15 to 13 seconds
                    • Mana cost reduced from 70 to 60
                  • Barrel Roll (E)
                    • Cooldown reduced from 14 to 13 seconds
                    • Mana cost reduced from 75 to 70
                  • Flight (Z)
                    • Cooldown increased from 55 to 60 seconds

                  Return

                  Fenix

                  divider_hero_Fenix.png

                  Abilities

                  • Purification Salvo (R)
                    • Cooldown increased from 75 to 90 seconds

                    Return

                    Genji

                    Divider_Hero_Genji.png

                    Abilities

                    • Swift Strike (E)
                      • Damage reduced from 205 to 190

                    Return

                    Mephisto

                    Divider_Hero_Mephisto_crop.png

                    Abilities

                    • Lightning Nova (W)
                      • Damage reduced from 48 to 45
                      • Damage bonus reduced from 4% to 3%
                      • Maximum damage bonus reduced from 40 to 30%
                    • Consume Souls (R)
                      • Slow amount reduced from 40 to 25%
                      • Consume Souls will now go on a full cooldown if interrupted by any source (including friendly.)
                    • Durance of Hate (R)
                      • Missile Speed increased by 25%
                      • Ability range increased by 25%
                      • Root duration increased from 2 to 2.5 seconds
                      • Damage increased from 160 to 250 over its duration

                    Talents

                    • Level 1
                      • Unyielding Power (Q)
                        • Damage bonus upon hitting 20 Heroes increased from 60 to 100
                      • Anger (Passive)
                        • Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second
                    • Level 4
                      • Static Barrier (W)
                        • Shield amount reduced from 50% to 40% of Lightning Nova’s damage dealt to Heroes
                    • Level 16
                      • Lightning Reaction (Q)
                        • Damage reduced from 144 to 138
                      • Static Field (W)
                        • Damage reduced from 12% to 10% of enemies maximum Health
                    • Level 20
                      • Shade Lord (E)
                        • Cooldown reduced from 60 to 40 seconds
                    Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate.

                    Return

                    Nova

                    Divider_Hero_Nova_Crop.png

                    Talents

                    • Level 1
                      • Advanced Cloaking (Trait)
                        • Movement speed bonus increased from 5 to 10%
                    • Level 7
                      • Perfect Shot (Q)
                        • Cooldown reduction on Hero hit increased from 3 to 4 seconds
                    • Level 16
                      • Explosive Shot (Q)
                        • Area of effect damage increased from 70 to 80%

                    Return

                    Raynor

                    Divider_Hero_Raynor_Crop.png

                    Stats

                    • Basic Attack Damage reduced from 103 to 101

                    Return


                    Specialist

                    Sgt. Hammer

                    Divider_Hero_SgtHammer_Crop.png

                    Abilities

                    • Neosteel Plating (E)
                      • Cooldown increased from 12 to 16 seconds

                    Talents

                    • Level 4
                      • Siege Tactics (E)
                        • Shifting out of Siege Mode now removes the Unstoppable effect.

                    Return


                    Support

                    Deckard

                    divider_hero_deckard.png

                    Talents

                    • Level 4
                      • Potion of Shielding (Q)
                        • Shield amount reduced from 135 to 122
                    • Level 13
                      • Ancient Blessings (Trait)
                        • Cooldown increased from 30 to 60 seconds

                    Return

                    Tyrande

                    Divider_Hero_Tyrande_Crop.png

                    Stats

                    • Light of Elune (Q)
                      • Mana cost increased from 10 to 15
                      • Heal amount reduced from 275 to 265
                    • Shadowstalk (R)
                      • Heal amount reduced from 40 to 38

                    Talents

                    • Level 4
                      • Lunar Blaze (E)
                        • Bonus range from reduced 50 to 40%
                      • Trueshot Aura (Active)
                        • Bonus Basic Attack damage reduced from 20 to 15%
                        • Activated Basic Attack damage reduced from 20 to 15%
                    • Level 7
                      • Elune’s Chosen (Active)
                        • Duration reduced from 10 to 8 seconds
                    • Level 13
                      • Quickening Blessing (Q)
                        • Movement Speed granted from Light of Elune reduced from 20 to 15%
                    • Level 16
                      • Darnassian Archery (Active)
                        • Duration reduced from 8 to 6 seconds

                    Return

                    Whitemane

                    Divider_Hero_Whitemane_crop.png

                    Abilities

                    • Desperate Plea (Q)
                      • Heal amount reduced from 145 to 140
                    • Searing Lash (E)
                      • Cooldown increased from 5 to 6 seconds

                    Talents

                    • Level 1
                      • Righteous Flame (E)
                        • Bonus damage increased from 50 to 75%
                    • Level 4
                      • Indulgence (E)
                        • Mana return on hit increased from 10/25 to 20/40

                      Return


                      Warrior

                      Anub'arak

                      Divider_Hero_Anubarak_crop.png

                      Abilities

                      • Harden Carapace (W)
                        • Cooldown reduced from 7 to 6 seconds

                      Return

                      Arthas

                      Divider_Hero_Arthas_crop.png

                      Stats

                      • Base Maximum Health increased from 2650 to 2782
                      • Health Regeneration increased from 5.52 to 5.80

                      Abilities

                      • Frostmourne Hungers (Trait)
                        • Cooldown reduced from 12 to 10 seconds

                      Return

                      Blaze

                      Divider_Hero_Blaze.png

                      Stats

                      • Base Maximum Health increased from 2775 to 2900
                      • Health Regeneration increased from 5.78 to 6.04

                      Abilities

                      • Flame Stream (Q)
                        • Mana cost increased from 25 to 30
                      • Oil Spill (W)
                        • Mana cost increased from 40 to 50
                      • Jet Propulsion (E)
                        • Cooldown reduced from 12 to 10 seconds
                      • Bunker Drop (R)
                        • Flamethrower damage reduced from 179 to 170
                        • Cooldown increased from 60 to 80 seconds
                        • Mana cost increased from 40 to 80
                      • Combustion (R)
                        • Damage increased from 52 to 55
                        • Self-Slow amount decreased from 50 to 40%

                      Talents

                      • Level 1
                        • Endurance Stimpack (Active)
                          • Shield amount increased from 450 to 480
                        • Neural Stimpack (Active)
                          • Mana restoration reduced from 50 to 30
                        • New Habits (Trait)
                          • Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds
                      • Level 13
                        • Nanomachine Coating (W)
                          • Attack Speed slow increased from 40 to 50%
                      • Level 16
                        • Thermal Protection (E)
                          • Cooldown reduction decreased from 2 to 1.5 seconds
                        Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we’re increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we’d like it to be, so we’re increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we’re giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents.

                        Return

                        E.T.C

                        Divider_Hero_ETC_Crop.png

                        Stats

                        • Base Maximum Health increased from 2180 to 2250
                        • Health Regeneration increased from 4.54 to 4.69

                        Return

                         

                        Tyrael

                        Divider_Hero_Tyrael_Crop.png

                        Stats

                        • Health increased from 2468 to 2517
                        • Health Regeneration increased from 5.14 to 5.24

                        Abilities

                        • Righteousness (W)
                          • Cooldown decreased from 10 to 9 seconds
                          • Mana cost reduced from 50 to 45

                        Return

                        Yrel

                        divider_hero_Yrel.png

                        Abilities

                        • Vindication (Q)
                          • Mana cost increased from 50 to 65
                        • Righteous Hammer (W)
                          • Mana cost increased from 50 to 65
                        • Avenging Wrath (E)
                          • Mana cost increased from 50 to 65

                        Return


                        Bug Fixes

                        General

                        • Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip.

                        Heroes, Abilities, and Talents

                        • Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming’s abilities were reset with specific quick cast settings.
                        • Tyrande: Fixed an issue preventing damage dealt to targets with Hunter’s Mark from splashing to Laning Mercenaries after learning the Huntress’ Fury talent.
                        • Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)

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                        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                        We’ve just released a new patch to Heroes of the Storm to introduce Mephisto, some balance adjustments, bug fixes, and a number of other changes.

                        NOTE: Orange text indicates a change between PTR and the Live patch.


                        Quick Navigation:


                        General

                        • Certain game visuals now appear smoother, such as Channel/Duration progress bars and Fog of War.
                        • Dynamic Spell Power Updating
                          • Ability Damage is now calculated while abilities are in flight instead of only at the time of cast.


                        Battlegrounds

                        • Hanamura Temple
                          • Hanamura has been renamed to Hanamura Temple and has received a significant gameplay update.
                          • Hanamura Temple has been added to the Battleground Rotation.
                        • Battleground Rotation
                          • The Unranked Battleground Rotation has been updated to the following:
                            • Cursed Hollow
                            • Dragon Shire
                            • Alterac Pass
                            • Hanamura Temple
                            • Towers of Doom
                            • Infernal Shrines


                          New Hero: Mephisto

                          Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity.

                          Trait

                          • Lord of Hatred
                            • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
                            • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.
                          Basic Abilities
                          • Skull Missile (Q)
                            • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
                          • Lightning Nova (W)
                            • A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.
                            • Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
                          • Shade of Mephisto (E)
                            • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
                          Heroic Abilities
                          • Consume Souls (R)
                            • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
                          • Durance of Hate (R)
                            • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration.
                            • Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

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                          User Interface

                          Jaina

                          • Jaina has received updated UI elements for her baseline Frostbite quest

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                          Heroes

                          Support
                          Alexstrasza
                          Tyrande

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                          Support

                          Alexstrasza

                          Divider_Hero_Alexstrasza_crop.png
                          Abilities
                          • Lifebinder (R)
                            • Heal over Time base Heal amount reduced from 75 to 60
                            • Lifebinder is now affected by healing reduction and amplification effects (Mortal Strike, Biotic Grenade, etc.)
                              • NOTE: This has been active in the live client for a few patches, but was not clearly documented.
                          Developer Comment: We’ve seen amazing results since adding a front-loaded heal-over-time to Lifebinder in the Warchrome Wastes patch. In fact, this addition has brought Lifebinder’s win-rate up to be neck-and-neck and the popular Cleansing Flame Heroic. However, after adding this, we noticed some inconsistencies with how the ability functioned compared to other healing abilities in the game. While we think that ‘setting’ a Hero’s Health to a given percent was cool and unique, at its core it was still using a heal effect that was being uniquely handled to ignore Mortal Strike/Amplification effects. At the end of the day we decided to unify this heal and have the end effect take into account any of these debuffs/buffs.

                          Tyrande

                          Divider_Hero_Tyrande_Crop.png
                          Stats
                          • Basic Attack damage reduced from 82 to 55
                          • Basic Attack range increased from 5.5 to 6
                          Abilities
                          • Light of Elune (Q)
                            • Heal increased from 270 to 275
                            • Cooldown increased from 11 to 15 seconds
                            • Mana cost reduced from 30 to 10
                            • New functionality:
                              • Now has two charges that refresh simultaneously.
                              • The cooldown is lowered by 1.5 seconds every time you Basic Attack.
                              • The cooldown is lowered by 1.5 seconds every time you damage an enemy Hero with an ability.
                              • There is a one second cooldown between charge uses.
                          • Sentinel (W)
                            • Mana cost reduced from 70 to 50
                            • Cooldown reduced from 18 to 15 seconds
                            • Damage reduced from 165 to 120
                            • The Sentinel baseline quest has been removed.
                          • Lunar Flare (E)
                            • Damage reduced from 195 to 150
                          • Hunter’s Mark (D)
                            • Armor reduction decreased from 25 to 15
                            • Range increased from 5.5 to 6
                          • Shadowstalk (R)
                            • Cooldown increased from 60 to 80 seconds
                            • New functionality:
                              • Grant Stealth to all Allied Heroes and heal them for 400 Health over 10 seconds.

                          Talents

                          • Level 1
                            • Moonlit Arrows (Q)
                              • Moved from Level 4
                            • Celestial Attunement (Q)
                              • Moved from Level 4
                              • New functionality:
                                • Light of Elune now removes all Stuns and Slows from its target
                            • Kaldorei Resistance (Q)
                              • Moved from Level 4
                              • Duration of Spell Armor decreased from 6 to 3 seconds
                              • Maximum stacks of Spell Armor decreased from 3 to 2
                          • Level 4
                            • Ranger (W)
                              • Moved from Level 1
                              • Bonus travel damage increased from 75 to 150%
                              • Added functionality:
                                • Activate to have your next Sentinel pierce all targets. 30 second cooldown.
                            • Lunar Blaze (E)
                              • Moved from Level 1
                              • New functionality:
                                • Increase the range of Lunar Flare by 50%
                                • Quest: Hitting a Hero increases the damage of Lunar Flare by 5% up to a maximum of 100%
                            • Trueshot Aura (Active)
                              • Moved from Level 7
                              • New functionality:
                                • Tyrande permanently gains 20% Basic Attack damage.
                                • Activate - Instantly reset Hunter’s Mark and grant nearby allies 20% additional Basic Attack damage for 5 seconds. 60 second cooldown.
                          • Level 7
                            • Mark of Mending (D)
                              • Moved from Level 16
                            • Elune’s Chosen (Active)
                              • Moved from Level 16
                              • Duration increased from 5 to 10 seconds
                              • Your Basic Attacks heal your target for 200% of the damage they deal. 30 second Cooldown.
                            • New Talent: Everlasting Light (Q)
                              • The healing granted by the second charge of Light of Elune is increased by 40% if used on a different target.
                          • Level 13
                            • Quickening Blessing (Q)
                              • Movement Speed decreased from 30 to 20%
                              • Added functionality:
                                • Tyrande permanently gains 10% Movement Speed
                            • Ranger’s Mark (D)
                              • Moved from Level 1
                              • New functionality:
                                • Basic Attacks lower the cooldown of Hunter’s Mark by 1 second. Tyrande’s Basic Attacks against marked targets extend the duration of Hunter’s Mark by .5 seconds
                            • Harsh Moonlight (W)
                              • Adjusted functionality:
                                • The first Hero hit with Sentinel is slowed by 40% and deals 40% less damage for 4 seconds.
                          • Level 16
                            • Overflowing Light (Q)
                              • Removed
                            • Huntress’ Fury (D)
                              • Moved from Level 7
                              • Basic Attacks now splash to all nearby targets
                              • Range increase reduced from 50 to 25%
                              • Added functionality:
                                • Increases the duration of Hunter’s Mark by 1 second
                            • Empower (W)
                              • Moved from Level 13
                              • New functionality:
                                • Reduce the cooldown of Sentinel by 3 seconds. The first enemy hit takes an additional 7% of their Maximum Health in damage.
                            • Darnassian Archery (Passive)
                              • Moved from Level 7
                              • Damage bonus per attack increased from 5 to 10%
                              • Duration increased from 4 to 8 seconds
                          • Level 20
                            • Eyes of the Huntress (R)
                              • Enemy reveal duration reduced from 3 to 2 seconds
                              • Added functionality:
                                • Increase Shadowstalk’s heal by 50% for allies who are under 50% of their Maximum Health
                            • Shooting Star (Passive)
                              • Attacks needed reduced from 10 to 8
                              • No longer requires Heroic targets to gain stacks
                              • No longer only targets Heroic units (but does prefer them)
                            Developer Comment: While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!  

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                            Collection

                            New Bundles
                            • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                              • Mephisto Heroic Bundle
                              • Hellforged Heroes Bundle
                            New Announcers
                            • Mephisto
                            • Beleth
                            • Athena
                            New Skins
                            • Mephisto
                              • Star Wraith Mephisto
                              • Cybernetic Star Wraith Mephisto
                              • Eternal Star Wraith Mephisto
                              • Golden Mephisto
                              • Soulburn Mephisto
                            New Portraits, Sprays, and Emojis
                            • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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                            Bug Fixes

                            General
                            • Loading Screen: Fixed an issue that could cause a vertical black line to appear on loading screens in certain resolutions.
                            • Custom Games: Fixed an issue that could cause game stalls when launching custom games with more than 8 players.
                            Art
                            • Fixed an issue that could cause Heroes to appear to walk on their mounts if certain abilities were cast immediately after mounting.
                            Battlegrounds
                            • Volskaya Foundry: Fixed an issue that caused Time Stop effects to fail to cancel channels on the Volskaya Protector.
                            User Interface
                            • The Unstoppable effect now has a status duration bar underneath nameplates.
                            • Alarak: Alarak's Deadly Charge now has an icon in the death recap screen.
                            • Ana: Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.
                            Heroes, Abilities, and Talents
                            • Cassia: Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
                            • Diablo: Fixed an issue that prevented Diablo from being thrown by Garrosh’s Wrecking Ball if Diablo was casting Overpower.
                            • Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
                            • Lunara & Stitches: Fixed an issue that could cause permanent screen shaking if Lunara was hooked by Stitches under certain conditions.

                            Mac

                            • Fixed an issue that caused responsiveness degradation when using the middle-mouse button on fullscreen settings.

                              Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                              We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                              Quick Navigation:


                              Heroes

                              AssassinSpecialistSupportWarrior
                              ChromieAzmodanDeckardArtanis
                              Kel'ThuzadLi LiSonya
                              RaynorLt. Morales
                              TychusStukov
                              Whitemane

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                              Assassin

                              Chromie

                              Divider_Hero_Chromie_Crop.png

                              Abilities

                              • Sand Blast (Q)
                                • Damage increased from 300 to 315
                              • Dragon’s Breath (W)
                                • Damage increased from 360 to 390
                              • Bronze Talons (Passive)
                                • Bonus Basic Attack damage increased from 100 to 125%

                              Return

                              Kel'Thuzad

                              Divider_Hero_Raynor_Crop.png

                              Abilities

                              • Death and Decay (Q)
                                • Cooldown reduced from 6 to 5 seconds
                                • Periodic damage increased from 70 to 82
                              • Frost Nova (W)
                                • Cooldown reduced from 10 to 8 seconds
                                • Damage reduced from 212 to 180
                              • Chains of Kel'Thuzad (E)
                                • Cooldown reduced from 12 to 10 seconds
                                • Can no longer be used on Structures
                                • Duration reduced from 4 to 3 seconds
                              • Master of the Cold Dark (Trait)
                                • First reward no longer grants cooldown reduction
                                • First reward now grants the Glacial Spike ability
                              • Frost Blast (R)
                                • Damage increased from 100 to 115
                                • Minimum speed increased from 1 to 5
                                  • This matches the starting speed of Pyroblast
                              • Shadow Fissure (R)
                                • Damage reduced from 400 to 360
                                • Cooldown reduced from 20 to 16 seconds
                                • Mana cost reduced from 60 to 45

                              Talents 

                              • Level 1
                                • Blighted Frost (W)
                                  • Bonus damage increased from 50 to 75%
                              • Level 4
                                • Strip Shields (E)
                                  • Shield amount increased from 120 to 128
                              • Level 7
                                • Glacial Spike (Active)
                                  • Removed
                                • New Talent: Ice Cold (1)
                                  • Reduce the cooldown of Glacial Spike by 5 seconds and increase its damage by 250%
                                • Accelerated Decay (Q)
                                  • Bonus damage decreased from 25 to 20%
                              • Level 13
                                • Chain Link (E)
                                  • Now only requires 1 Hero to be pulled by Chains of Kel’thuzad
                                  • Cooldown reduction increased from 4 to 5 seconds
                                • Icy Grasp (W)
                                  • New functionality:
                                    • Increase the slow of Frost Nova by 10%.  Each time Kel’thuzad deals damage to enemy Heroes that are slowed by Frost Nova, its duration is increased by .5 seconds
                              • Level 16
                                • Arcane Echoes (Q)
                                  • Cooldown reduction increased from 1.25 to 1.5 seconds
                                • Hungering Cold (W)
                                  • Adjusted functionality:
                                    • Enemies that are rooted take an additional 55 damage each time they are damaged by Kel'Thuzad
                              Developer Comment: These changes to Kel’thuzad are being made with two goals in mind.  Our first goal, which is in line with many changes we make, is to improve talent diversity.  We’ve moved Glacial Spike into his baseline first quest reward, which should both help his Level 7 talent choices as well as open up new build possibilities with the increased flexibility on that tier.  Second, we want to slightly reduce his variance and increase his reliability.  We’ve moved most of his cooldown reduction reward baseline, and with Glacial Spike being his first quest reward, he can now combo enemy Heroes anywhere in the field, without needing to rely purely on having other enemy Heroes or structures nearby.  In exchange for this, we’ve removed some of his burst damage and the ability to use Chains of Kel’thuzad on structures.  While chaining enemy Heroes to structures made for some cool moments, it could be oppressive to play against, particularly on maps with large pushing objectives like the Punisher on Infernal Shrines. 

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                              Raynor

                              Divider_Hero_Raynor_Crop.png

                              Stats

                              • Basic Attack Damage increased from 92 to 103
                              • Basic Attack Damage scaling reduced from 5 to 4%

                              Talents

                              • Level 1
                                • Ace in The Hole (Passive)
                                  • Damage bonus reduced from 20 to 15%
                              • Level 13
                                • Giddy Up (W)
                                  • Bonus baseline Movement Speed reduced from 10 to 8%
                              • Level 16
                                • Paint Them Red (Q)
                                  • Healing done from Penetrating Round decreased from 100 to 90%

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                                Tychus

                                Divider_Hero_Tychus_Crop.png

                                Stats

                                • Basic Attack damage increased from 48 to 50

                                Talents

                                • Level 16
                                  • Lead Rain (Q)
                                    • Slow increased from 20 to 30% 

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                                Specialist

                                Azmodan

                                Divider_Hero_Azmodan_Crop.png

                                Talents

                                • Level 1
                                  • Greed (Q)
                                    • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.
                                  • Wrath (Q)
                                    • Quest completion bonus damage reduced from 100 to 75% of Annihilation value.
                                • Level 4
                                  • Hellforged Armor (W/D)
                                    • Armor bonus reduced from 30 to 25
                                • Level 16
                                  • Total Annihilation (Q)
                                    • Damage reduced from 5 to 4% of target’s maximum Health
                                  • Hell Rift (E)
                                    • Demon Warrior buff duration reduced from 6 to 5 seconds

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                                Support

                                Deckard

                                divider_hero_deckard.png

                                Talents

                                • Level 13
                                  • Ancient Blessings (Trait)
                                    • Damage reduced from 68 to 62
                                    • Healing reduced from 100 to 90
                                  • Potion of Revival (Q)
                                    • Healing increased from 30 to 35%
                                  • Super Healing Potion (Q)
                                    • Healing bonus increased from 75 to 80%
                                • Level 20
                                  • Bottomless Flask (Q)
                                    • Recharge time increased from 6 to 8 seconds

                                Return

                                Li Li

                                Divider_Hero_LiLi_Crop.png

                                Abilities

                                • Cloud Serpent (W)
                                  • No longer has a cast time (Currently .25) and no longer cancels existing move orders.

                                Talents

                                • Level 13
                                  • Gale Force (E)
                                    • Blind duration bonus reduced from 1 to .75 seconds
                                • Level 20
                                  • Mistweaver (Active)
                                    • Heal reduced from 165 to 149

                                Return

                                Lt. Morales

                                Divider_Hero_LtMorales_cropped.png

                                Abilities

                                • Healing Beam (Q)
                                  • No longer cancels existing move orders.
                                • Safeguard (W)
                                  • No longer cancels existing move orders.

                                Return

                                Stukov

                                Divider_Hero_Stukov.png

                                Stats

                                • Base Maximum Health increased from 1682 to 1765
                                • Health Regeneration increased from 3.5 to 3.7
                                • Basic Attack damage increased from 249 to 261

                                Talents

                                • Level 4
                                  • Vigorous Reuptake (Trait)
                                    • Bonus Healing increased from 25 to 30%

                                  Return

                                  Whitemane

                                  Divider_Hero_Whitemane_crop.png

                                  Talents

                                  • Level 1
                                    • Clemency (W)
                                      • Passive cooldown reduction increased from 3 to 4 seconds
                                  • Level 4
                                    • Unwavering Faith (Q)
                                      • Desperate Plea Mana cost reduction decreased from 30 to 15
                                    • High Inquisitor (W)
                                      • Mana return per Desperation stack increased from 60 to 75
                                    • Indulgence (E)
                                      • Secondary lash Mana return reduced from 30 to 25
                                  • Level 16
                                    • Radiance (Q)
                                      • Heal amount reduced from 200 to 175
                                  • Level 20
                                    • Judgment Day (R)
                                      • Damage bonus reduced from 50 to 30%

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                                    Warrior

                                    Artanis

                                    Divider_Hero_Artanis_crop.png

                                    Talents

                                    • Level 4
                                      • Psionic Synergy (E)
                                        • Armor amount increased from 15 to 20
                                    • Level 20
                                      • Plasma Burn (Trait)
                                        • Damage increased from 60 to 70

                                    Return

                                    Sonya

                                    Talents

                                    • Level 4
                                      • Shattered Ground (W)
                                        • Splash damage bonus reduced from 75 to 100%
                                    • Level 16
                                      • Giant Slammer (W)
                                        • New Functionality:
                                          • Seismic Slam and Basic Attacks deal 1.25% of the target’s Maximum Health as bonus damage

                                    Return


                                    Bug Fixes

                                    General

                                    • Fixed an issue that could cause Damage Reduction visual effects to persist indefinitely.

                                    Heroes, Abilities, and Talents

                                    • Cassia: Fixed an issue that could cause Valkyrie to fail to pull its target if Cassia entered movement commands in the direction opposite the pull.
                                    • Kel’Thuzad: Fixed some confusing wording in the tooltip for the Hungering Cold talent.

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                                    Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                    We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                                    Bug Fixes

                                    General

                                    • Reconnect: Fixed an issue causing some players to lose control of their Heroes after reconnecting to a game.

                                    User Interface

                                    • Whitemane: Clemency will now appear under Quick Cast settings in the Hotkeys menu.
                                    • Observer: Fixed an issue that could cause game crashes if messages were sent as an observer.
                                    • Profile: Fixed an issue that caused the Profile pane to stop displaying individual seasons after playing a game.
                                    • Profile: Fixed an issue that caused the statistics pane to fail to update when viewing a mode with no games played.

                                    InvisibleDividerLine_800x50.png

                                    We’ve just released a new patch to Heroes of the Storm to introduce Whitemane, some balance adjustments, bug fixes, and a number of other changes.

                                    Note: Orange text indicates a difference between the Live and PTR notes.


                                    Quick Navigation:


                                    General

                                    • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
                                    • Reduced the size of replay files.


                                    New Hero: Whitemane

                                    As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… no matter how much they protest.

                                    Trait
                                    • Zeal
                                      • Whitemane’s Healing abilities apply Zeal for 8 seconds.
                                      • Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.
                                    Basic Abilities
                                    • Desperate Plea (Q)
                                      • Mana: 30
                                      • No cooldown
                                      • Heal an allied Hero for 145 and gain Desperation for 4 seconds.
                                      • Desperation increases Desperate Plea’s Mana cost by 60 and stacks up to 3 times.
                                    • Inquisition (W)
                                      • Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
                                    • Searing Lash (E)
                                      • After 0.5 seconds, smite enemies in a straight line for 82 damage.
                                      • If the first strike hits an enemy Hero, a second strike will occur after a short delay.
                                    Heroic Abilities
                                    • Scarlet Aegis (R)
                                      • Cooldown: 60 seconds
                                      • Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
                                    • Divine Reckoning (R)
                                      • Cooldown: 100 seconds
                                      • After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.​

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                                    Art

                                    • Hero, Skin, and Mount platforms in the Collections menus have received a visual update.

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                                    User Interface

                                    • Checkbox options have been added to profiles to filter results by game mode.

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                                    Design

                                    Summon Abilities
                                    • Summoned creatures (Zagara Roaches, Azmodan Demons, etc.) now deal ability damage which can be enhanced by the Hero’s Ability Power.
                                    • Summoned creatures now obey Blind and Evade rules.

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                                    Heroes

                                    AssassinSupport
                                    ChromieStukov
                                    Jaina

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                                    Assassin

                                    Chromie

                                    Divider_Hero_Chromie_Crop.png
                                    Stats
                                    • Basic Attack Range has been increased from 5.5 to 7

                                    Abilities

                                    • Sand Blast (Q)
                                      • No longer gains bonus damage when hitting enemy Heroes
                                      • Range has been decreased from 17 to 15
                                      • Scaling damage increased from 2 to 4%
                                      • Echo scaling damage increased from 2 to 4%
                                      • Cast time decreased from 1 to .8 seconds
                                      • Mana cost decreased from 20 to 15
                                    • Past and Future Me (Sand Blast Quest)
                                      • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
                                    • Dragon’s Breath (W)
                                      • Mana cost reduced from 70 to 50
                                      • Range decreased from 17 to 15
                                      • Dragon’s Breath’s ground splat is now visible to enemies .5 seconds after cast
                                      • Damage reduced from 480 to 360
                                      • Cooldown reduced from 12 to 9 seconds
                                    • Trait Addition: Bronze Talons
                                      • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%

                                    Talents

                                    • Level 1
                                      • Mounting Sand (Q)
                                        • Additional Functionality:
                                          • Now also increases the damage of Sand Blast’s Echo by 40%
                                      • Timewalker’s Pursuit (Active)
                                        • Adjusted Functionality:
                                          • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
                                    • Level 2
                                      • Bronze Talons (Passive)
                                        • Removed
                                      • New Talent: Draconic Barrage (Trait)
                                        • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
                                    • Level 5
                                      • Mobius Loop (W)
                                        • New functionality:
                                          • If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost
                                      • Chrono Sickness (E)
                                        • Slow amount reduced from 50 to 35%
                                    • Level 11
                                      • Time Out (Active)
                                        • Duration reduced from 7 to 5 seconds
                                    • Level 14
                                      • Fast Forward (Q)
                                        • Range requirement reduced from 75 to 70%
                                      • Quantum Overdrive (Active)
                                        • Ability Power bonus increased from 20 to 25%
                                    Developer Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon’s Breath shortly after it has been cast. In exchange, Chromie’s Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie’s unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we’ve had a blast with these changes, we’ll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

                                    Return

                                    Jaina

                                    Divider_Hero_Jaina_Crop.png
                                    Abilities
                                    • Summon Water Elemental (R)
                                      • Damage reduced from 78 to 62
                                      • Damage now benefits from Frostbite
                                      • Damage now counts towards Frostbite’s quest

                                    Return


                                    Support

                                    Stukov

                                    Divider_Hero_Stukov.png
                                    Talents
                                    • Level 1
                                      • Low Blow (E)
                                        • Moved from Level 13
                                        • Bonus damage reduced from 150 to 100%
                                      • Poppin’ Pustules (D)
                                        • No longer has a Quest component
                                        • New functionality:
                                          • Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
                                        • Explosion radius reduced from 4.5 to 3.75
                                    • Level 4
                                      • Biotic Armor (Q)
                                        • Physical Armor reduced from 50 to 15
                                        • Now works on all targets that have Healing Pathogen
                                        • Additional Functionality:
                                          • Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
                                      • Vigorous Reuptake (D)
                                        • No longer has a Quest component
                                        • New functionality:
                                          • Bio-Kill Switch’s healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
                                    • Level 7
                                      • Within My Reach (E)
                                        • Removed
                                      • The Long Pitch (W)
                                        • Bonus range reduced from 100 to 50%
                                        • Additional functionality:
                                          • Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
                                      • Growing Infestation (E)
                                        • Moved from Level 1
                                        • No longer increases the cooldown of Lurking Arm
                                        • New functionality:
                                          • Now reduces Lurking Arm’s channel duration to 4 seconds
                                    • Level 13
                                      • It Hungers (E)
                                        • Moved from Level 7
                                        • New functionality:
                                          • Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
                                    • Level 20
                                      • Push Comes to Shove (R)
                                        • Speed bonus removed
                                        • Additional functionality:
                                          • After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
                                      • Top Off (Q)
                                        • Moved from Level 4
                                        • Bonus healing reduced from 50% to 30%
                                        • Adjusted Functionality:
                                          • Increased healing is now applied to all targets that have Healing Pathogen
                                    Developer Comment: In the same vein as our earlier changes to Kael’thas, we felt that Stukov could use some love in the talent diversity department. We’ve made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.

                                    Return


                                    Collection

                                    New Bundles
                                    • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                                      • Bow Before Viper Bundle
                                      • Whitemane Heroic Bundle
                                      • Sidewinder Ana Skin Pack
                                      • Imperator Stukov Skin Pack
                                      • Deathfang Genji Skin Pack
                                    New Announcers
                                    • Whitemane
                                    New Skins
                                    • Whitemane
                                      • Scarlet Whitemane
                                      • Twilight Whitemane
                                      • Celestial Empress Whitemane
                                      • Galactic Empress Whitemane
                                      • Warpspace Empress Whitemane
                                    • Ana
                                      • Sidewinder Ana
                                      • Noxious Sidewinder Ana
                                      • Arctic Sidewinder Ana
                                    • Stukov
                                      • Imperator Stukov
                                      • Noxious Imperator Stukov
                                      • Arctic Imperator Stukov
                                    • Genji
                                      • Deathfang Genji
                                      • Noxious Deathfang Genji
                                      • Arctic Deathfang Genji
                                    • Muradin
                                      • Butterscotch Kandy King Muradin
                                      • Frosted Kandy King Muradin
                                    • Lunara
                                      • Emerald Lunara
                                    • Murky
                                      • Clownfish Murky
                                    • Chen
                                      • Pristine Chen
                                    • Chromie
                                      • Obsidian Chromie
                                    New Mounts
                                    • Viper Dominator
                                      • Hazardous Viper Dominator
                                      • Noxious Viper Dominator
                                    New Portraits, Sprays, and Emojis
                                    • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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                                    Bug Fixes

                                    General
                                    • Fixed a number of typo and tooltip errors across several aspects of the game.
                                    • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
                                    • Fixed an issue that prevented players from responding to whispers from other players with the “Only allow friends to send me messages” option enabled.
                                    • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
                                    • Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.
                                    Sound
                                    • Increased the volume of Alarak’s announcer pack.
                                    Art
                                    • Diablo: Fixed an issue with the geometry of Diablo’s tail.
                                    Battlegrounds
                                    • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
                                    Heroes, Abilities, and Talents
                                    • Abathur: Fixed an issue causing Abathur’s Monstosity to fail to gain damage when nearby enemy Minions are slain.
                                    • Chromie: Fixed an issue that could cause Chromie’s next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
                                    • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
                                    • Jaina: Fixed an issue that allowed the Water Elemental’s attacks to progress the Frostbite quest progress against unchilled targets.
                                    • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
                                    • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
                                    • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
                                    • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
                                    • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
                                    • Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.

                                    Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                    We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                                    Bug Fixes

                                    Heroes, Abilities, and Talents

                                    • Artanis: Fixed an issue that could cause Shield Overload to trigger twice in some rare instances.
                                    • Malfurion: Fixed an issue that could cause Malfurion to have negative Health Regeneration.

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                                    We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                    Quick Navigation:


                                    Heroes

                                    AssassinSpecialistSupportWarrior
                                    AlarakAzmodanDeckardArtanis
                                    FenixMurkyMalfurionBlaze
                                    GenjiSgt. HammerCho
                                    Kael'thasDiablo
                                    HanzoYrel
                                    Raynor
                                    Tracer

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                                    Assassin

                                    Alarak

                                    Divider_Hero_Alarak_crop.png
                                    Stats
                                    • Basic Attack damage increased from 140 to 150

                                    Return

                                    Fenix

                                    divider_hero_Fenix.png
                                    Stats
                                    • Basic Attack damage reduced from 86 to 83​
                                    Talents
                                    • Level 1
                                      • Arsenal Synergy (W)
                                        • Damage bonus reduced from 175 to 150%
                                      • Mobile Offense (Passive)
                                        • Damage bonus increased from 30 to 35%
                                    Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage.

                                    Return

                                    Genji

                                    Divider_Hero_Genji.png
                                    Abilities
                                    • Swift Strike (E)
                                      • Reset window reduced from 2 to 1.5 seconds
                                      • Damage reduced from 215 to 205
                                    Talents
                                    • Level 20
                                      • The Dragon Becomes Me (R)
                                        • Reset window reduced from 2 to 1.5 seconds

                                    Return

                                    Hanzo

                                    Stats
                                    • Basic Attack damage increased from 173 to 188

                                    Abilities

                                    • Sonic Arrow (E)
                                      • Reveal radius reduced from 10 to 7
                                      • Reveal duration reduced from 8 to 5 seconds
                                    • Natural Agility (D)
                                      • Cooldown increased from 25 to 30 seconds
                                    Talents
                                    • Level 20
                                      • Perfect Agility (D)
                                        • Cooldown reduction increased from 5 to 10 seconds
                                    Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

                                    Return

                                    Kael'thas

                                    Abilities
                                    • Flamestrike (Q)
                                      • Damage increased from 320 to 345
                                    • Living Bomb (W)
                                      • Explosion damage increased from 200 to 215

                                    Return

                                    Raynor

                                    Divider_Hero_Raynor_Crop.png
                                    Abilities
                                    • Raynor’s Raider (R)
                                      • Weapon damage reduced from 24 to 21

                                    Talents

                                    • Level 1
                                      • Ace in the Hole (Passive)
                                        • Damage reduced from 30 to 20%
                                    • Level 4
                                      • Behemoth Armor (Trait)
                                        • Base Health gain reduced from 250 to 200
                                      • Fight or Flight (E)
                                        • Armor duration reduced from 4 to 3 seconds
                                    • Level 7
                                      • Unstable Compound (Trait)
                                        • Slow duration reduced from 3 to 2.5 seconds
                                    Developer Comment: Raynor’s pepper is bringing a bit too much salt

                                    Return

                                    Tracer

                                    Stats
                                    • Basic Attack damage reduced from 27 to 26

                                    Abilities

                                    • Quantum Spike (R)
                                      • Damage reduced from 8 to 7% of target’s Maximum Health

                                    Return


                                    Specialist

                                    Azmodan

                                    Divider_Hero_Azmodan_Crop.png
                                    Abilities
                                    • Globe of Annihilation (Q)
                                      • Damage increased from 164 to 192
                                      • Damage scaling reduced from 4 to 3% 
                                    • Summon Demon Warrior (W)
                                      • Attack damage increased from 28 to 30
                                      • Periodic damage increased from 6 to 8
                                      • Health increased from 390 to 435 
                                    • All Shall Burn (E)
                                      • Cooldown reduced from 8 to 6 seconds
                                      • Mana cost increased from 30 to 40
                                      • Periodic damage reduced from 34 to 30
                                      • Final damage increased from 272 to 320 
                                    • Demon Lieutenant (D)
                                      • Attack damage increased from 27 to 41
                                      • Health increased from 548 to 593 
                                    • Demonic Invasion (R)
                                      • Duration increased from 8 to 10 seconds
                                      • Final explosion damage increased from 65 to 97.5
                                      • Demon Grunt weapon range increased from .75 to 1
                                    Talents
                                    • Level 1
                                      • Wrath (Q)
                                        • Bonus damage window reduced from 4 to 3 seconds 
                                    • Level 4
                                      • Hellforged Armor (W/D)
                                        • Armor bonus reduced from 35 to 30 
                                      • Battleborn (W/D)
                                        • Demon Warrior cooldown reduction increased from .5 to .75 seconds
                                        • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
                                    • Level 7
                                      • Art of Chaos (Q)
                                        • New Functionality:
                                          • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
                                    • Level 13
                                      • Brutish Vanguard (W/D)
                                        • Added functionality:
                                          • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
                                      • Chain of Command (D)
                                        • Added functionality:
                                          • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
                                    • Level 16
                                      • Hell Rift (E)
                                        • Demon Warrior damage bonus duration increased from 4 to 6 seconds
                                    • Level 20
                                      • Pride (Q)
                                        • Damage bonus increased from 100 to 125
                                    Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.
                                    >

                                      Return

                                      Murky

                                      Divider_Hero_Murky_Crop.png
                                      Talents
                                      • Level 13
                                        • Fish Tank (Passive)
                                          • New functionality:
                                            • Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
                                      Developer Comment: We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

                                      Return

                                      Sgt. Hammer

                                      Divider_Hero_SgtHammer_Crop.png
                                      Abilities
                                      • Blunt Force Gun (R)
                                        • No longer deals damage to enemy Structures
                                      Developer Comment: This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality.

                                      Return


                                      Support

                                      Deckard

                                      divider_hero_deckard.png
                                      Abilities
                                      • Healing Potion (Q)
                                        • Healing reduced from 230 to 219
                                      Talents
                                      • Level 13
                                        • Ancient Blessings (Trait)
                                          • Damage reduced from 72 to 68
                                          • Healing reduced from 106 to 100

                                      Return

                                      Malfurion

                                      Divider_Hero_Malfurion_Crop.png
                                      Talents
                                      • Level 1
                                        • New Talent: Rejuvenation (Q)
                                          • Malfurion gains 5 Health per Second for every active Regrowth
                                      • Level 13
                                        • Iceblock (Active)
                                          • Removed
                                        • Nature’s Swiftness (Q)
                                          • Moved from Level 1
                                          • Movement speed per Regrowth increased from 4 to 6%

                                      Return


                                      Warrior

                                      Artanis

                                      Divider_Hero_Artanis_crop.png
                                      Abilities
                                      • Blade Dash (Q)
                                        • Mana cost decreased from 55 to 50
                                      Talents
                                      • Level 4
                                        • Psionic Synergy (E)
                                          • New functionality:
                                            • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
                                        • Shield Battery (Trait)
                                          • Cooldown reduction increased from 50 to 100%
                                      • Level 13
                                        • Templar’s Zeal (Q)
                                          • New functionality:
                                            • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
                                        • Graviton Vortex (E)
                                          • New functionality:
                                            • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
                                        • Phase Bulwark (Trait)
                                          • Adjusted functionality:
                                            • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
                                      • Level 16
                                        • New Talent: Blades of a Templar (Passive)
                                          • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
                                        • Psionic Wound (W)
                                          • Removed
                                        • Force of Will (Trait)
                                          • Moved from Level 20
                                          • New functionality:
                                            • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
                                        • Titan Killer (W)
                                          • Adjusted functionality:
                                            • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
                                      • Level 20
                                        • Nexus Blades (Passive)
                                          • Removed
                                        • Target Purified (R)
                                          • Additional Functionality:
                                            • Now also increases the speed of Purifier Beam by 15%
                                        • Zealot Charge (W)
                                          • Moved from Level 16
                                        • Plasma Burn (Trait)
                                          • Moved from Level 16
                                          • Damage increased from 55 to 60
                                      Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers.  Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

                                      Return

                                      Blaze

                                      Divider_Hero_Blaze.png
                                      Stats
                                      • Hero radius increased from .875 to 1​
                                      Talents
                                      • Level 1
                                        • Neural Stimpack (Active)
                                          • Now only reduces the cooldowns of Basic Abilities

                                      Return

                                      Cho

                                      Divider_Hero_Cho_crop.png
                                      Talents
                                      • Level 16
                                        • Surging Dash (Q)
                                          • No longer grants Cho Unstoppable

                                      Return

                                      Diablo

                                      Divider_Hero_Diablo_Crop.png
                                      Abilities
                                      • Lightning Breath (R)
                                        • Slow amount per tick reduced from 5 to 4%
                                        • Maximum slow amount reduced from 50 to 40%

                                      Return

                                      Yrel

                                      divider_hero_Yrel.png
                                      Abilities
                                      • Ardent Defender (R)
                                        • Cooldown increased from 100 to 120 seconds

                                      Talents

                                      • Level 1
                                        • Maraad’s Insight (Passive)
                                          • Healing reduced from 148 to 128
                                      • Level 4
                                        • Hand of Freedom (Active)
                                          • Cooldown reduced from 30 to 22 seconds
                                      • Level 7
                                        • Divine Steed (Z)
                                          • Movement Speed bonus reduced from 80 to 60%
                                      • Level 16
                                        • Templar’s Verdict (W)
                                          • Now also deals 4% of enemy Heroes Maximum Health as damage
                                        • Holy Wrath (Passive)
                                          • Damage bonus reduced from 30 to 20%
                                      Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in lane with other Heroes and have more diversity in her Talent choices.


                                      Bug Fixes

                                      General
                                      • Fixed an issue allowing several effects to be seen at the edges of fog of war.
                                      • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
                                      • Fixed an issue preventing the antialiasing graphics setting from being enabled.
                                      Heroes, Abilities, and Talents
                                      • Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
                                      • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
                                      • Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
                                      • Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
                                      • Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
                                      • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
                                      • Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
                                      • Raynor – Raynor’s Raider will now hearth back to base with Raynor.
                                      • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
                                      • Zul’jin – Fixed a number of issues with the Amani Rage tooltip.

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                                      Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

                                      Official Heroes Forums

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                                      Heroes of the Storm Patch Notes – July 10, 2018

                                      Our latest Heroes of the Storm patch includes improvements for ranked play, major Hero updates for Raynor and Azmodan, new skins, and more!


                                      Quick Navigation:


                                      Ranked Play

                                      2018 Ranked Season 3 Has Begun!

                                      • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 2.
                                      • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 3 Dates and Rewards blog.
                                      • A number of ranked play improvements have also been made with the start of 2018 Ranked Season 3, including the addition of a third ban, rank decay, seeding changes, and Hero League matchmaking adjustments. Read on for details.
                                      Third Ban
                                      • A third Hero ban has been added to draft modes as part of the initial ban phase.
                                        • During the initial ban phase, teams will alternate until each has banned two Heroes.
                                        • Ban and pick times have been adjusted in order to offset the addition of the new ban.
                                      • The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.
                                      Rank Decay
                                      • Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will be considered “inactive”.
                                      • Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
                                        • Diamond, Master, and Grand Master each have their own threshold for inactivity.
                                        • Players can earn additional “grace period” days by regularly playing Hero League matches during the current season.
                                      • Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
                                      LeagueInactive Days Before DecayExtra "Grace Period" Days
                                      Diamond2010
                                      Master1510
                                      Grand Master1010
                                      Seeding Changes
                                      • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
                                      • Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.
                                      Hero League Matchmaking Changes
                                      • Ratings Rather Than Points
                                        • For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
                                          • This should provide better experiences for players of very high skill levels who start playing later in a season.
                                          • These players’ games should have allies and opponents of more consistent skill levels, which also match their own.
                                      • Match Quality Restrictions and Notifications
                                        • Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
                                        • Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
                                      • Stricter Rank Difference Requirements
                                        • Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
                                          • Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
                                          • Grand Master players will not be matched with players below Masters.
                                        • This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
                                      • Stricter Rating Differences
                                        • Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
                                          • It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
                                          • If a Master player is placed into a Grand Master game, it is because that player’s skill rating is very similar to that of the Grand Master players.
                                            • In this situation, the Master player’s ranked points have not yet caught up to their rating.

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                                      Battlegrounds

                                      Non-Ranked Battleground Pool

                                      • All Battlegrounds that were temporarily removed during the Echoes of Alterac event have returned to Versus A.I., Quick Match, and Unranked matchmaking queues.
                                      Mercenaries
                                      • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.
                                      Alterac Pass
                                      • Ice Giants
                                        • Attack speed reduced by approximately 30%.
                                        • Neutral Ice Giant Attack damage increased from 240 to 312.
                                        • Captured Ice Giant Attack damage increased from 400 to 520.
                                      • Cavalry
                                        • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.
                                      Battlefield of Eternity
                                      • Minimap
                                        • The Minimap icons that represent Immortals during an event have received updates.
                                          • The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
                                          • This should help players more quickly identify which Immortal to attack and which to defend.
                                      Braxis Holdout
                                      • Beacons
                                        • Now become contested immediately when Heroes from both teams are on the point.
                                      • Zerg Waves
                                        • The baseline zerg wave has been strengthened significantly.
                                          • This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
                                      • Beacon Progress Bars
                                        • The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.

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                                      Heroes

                                      AssassinSpecialistSupport
                                      CassiaAzmodanAlexstrasza
                                      Chromie
                                      Raynor

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                                      Assassin

                                      Cassia

                                      Abilities
                                      • Blinding Light (W)
                                        • Now also deals 50 damage (+4% per level) to enemies in the target area.

                                      Return

                                      Chromie

                                      Abilities
                                      • Time Trap (E)
                                        • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

                                      Return

                                      Raynor

                                      Stats
                                      • Health increased from 1,302 to 1,450.
                                      • Health Regeneration increased from 2.71 to 3.02.
                                      • Basic Attack damage reduced from 122 to 92.
                                      • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
                                      • Scaling increased from 4% to 5% per level.
                                      Abilities
                                      • New Trait: Give ‘Em Some Pepper
                                        • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
                                      • Penetrating Round (Q)
                                        • Damage reduced from 240 to 220.
                                        • Mana cost reduced from 60 to 50.
                                        • Additional functionality:
                                          • Slows enemy Movement Speed by 20% for 2 seconds.
                                          • Knockback distance is based on the target’s proximity to Raynor.
                                      • Inspire (W)
                                        • Cooldown increased from 10 to 12 seconds.
                                        • New functionality:
                                          • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
                                          • Casting Inspire resets Raynor’s Basic Attack cooldown.
                                      • Adrenaline Rush (E)
                                        • Cooldown increased from 30 to 45 seconds.
                                        • Mana cost increased from 0 to 75.
                                        • New functionality:
                                          • Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
                                      • Raynor’s Raider (R)
                                        • Health increased from 766 to 1,000.
                                        • Damage per missile reduced from 31 to 24.
                                        • Attacks per second increased from 0.8 to 2.
                                        • New functionality:
                                          • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
                                          • The Banshee respawns automatically after 45 seconds.
                                      Talents
                                      • Level 1
                                        • Seasoned Marksman (Passive)
                                          • Removed.
                                        • Scouting Drone (Active)
                                          • Removed.
                                        • New Talent: Veteran Marksman (Trait)
                                          • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
                                        • New Talent: Ace in the Hole (Passive)
                                          • Deal 30% more damage to Stunned or Slowed enemy Heroes.
                                        • New Talent: Exterminator (Passive)
                                          • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
                                      • Level 4
                                        • Focused Attack (Passive)
                                          • Removed.
                                        • Vigorous Assault (Passive)
                                          • Removed.
                                        • Confident Aim (Q)
                                          • Removed.
                                        • Relentless Leader (Passive)
                                          • Removed.
                                        • Fight or Flight (E)
                                          • Moved from Level 7.
                                          • New functionality:
                                            • Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
                                        • New Talent: Sustaining Rounds (Trait)
                                          • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
                                        • New Talent: Behemoth Armor (Passive)
                                          • Gain 250 bonus maximum Health.
                                          • Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
                                      • Level 7
                                        • Hamstring Shot (Q)
                                          • Removed.
                                        • Revolution Overdrive (W)
                                          • Removed.
                                        • Puttin’ On A Clinic (Passive)
                                          • Removed.
                                        • New Talent: Fuel the Rush (Passive)
                                          • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
                                        • New Talent: Unstable Compound (Trait)
                                          • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
                                        • New Talent: Heavy Slugs (Active)
                                          • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
                                      • Level 13
                                        • Giant Killer (Passive)
                                          • Removed.
                                        • Double-Barreled (Q)
                                          • Removed.
                                        • Steel Resolve (W)
                                          • Removed.
                                        • New Talent: Debilitating Rounds (Passive)
                                          • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
                                        • New Talent: Rallying Cry (W)
                                          • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
                                        • New Talent: Giddy-Up (W)
                                          • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
                                      • Level 16
                                        • Executioner (Passive)
                                          • Removed.
                                        • Cluster Round (Q)
                                          • Removed.
                                        • Bullseye (Q)
                                          • Removed.
                                        • Give Me More (E)
                                          • Moved from Level 1.
                                          • New functionality:
                                            • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
                                        • New Talent: Paint Them Red (Q)
                                          • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
                                        • New Talent: Bounty Hunter (Trait) (D)
                                          • If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.
                                          • Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
                                      • Level 20
                                        • Scorched Earth (R)
                                          • Removed.
                                        • A Card to Play (Passive)
                                          • Removed.
                                        • Nexus Frenzy (Passive)
                                          • Removed.
                                        • Dusk Wing (R)
                                          • Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
                                        • New Talent: Indomitable Resolve (R)
                                          • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
                                        • New Talent: Weak Spot Acquired (Trait)
                                          • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
                                        • New Talent: Execute (Passive)
                                          • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
                                      LEVEL (TIER)Raynor Talents
                                      1 (1)(!) Veteran Marksman (Trait)Ace in the Hole (Passive)Exterminator (Passive)
                                      4 (2)Fight or Flight (E)Sustaining Rounds (Trait)(!) Behemoth Armor (Passive)
                                      7 (3)Fuel the Rush (Passive)Unstable Compound (Trait)Heavy Slugs (Active)
                                      10 (4)Hyperion (R)Raynor’s Raider (R)
                                      13 (5)Debilitating Rounds (Passive)Rallying Cry (W)Giddy-Up (W)
                                      16 (6)Paint Them Red (Q)Give Me More! (E)Bounty Hunter (Trait)
                                      20 (7)Indomitable Resolve (R)Dusk Wing (R)Weak Spot Acquired (Trait)Execute (Passive)
                                      • (!) indicates a Quest Talent.
                                      • Italic text indicates a NEW Talent.
                                      • Underlined text indicates a MOVED Talent.
                                      Developer Comment: We're extremely excited to bring Raynor’s long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

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                                      Specialist

                                      Azmodan

                                      Stats
                                      • Health reduced from 2,738 to 2,464.
                                      • Health Regeneration reduced from 5.7031 to 5.1328.
                                      Abilities
                                      • General of Hell (Trait) (D)
                                        • Renamed to Demon Lieutenant.
                                        • New Functionality:
                                          • Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
                                          • Can now be cast on the Minimap.
                                          • Can be used while channeling All Shall Burn.
                                      • Globe of Annihilation (Q)
                                        • New Quest:
                                          • Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
                                        • Reward:
                                          • Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
                                        • Greatly reduced the delay before impact warning effects appear.
                                        • Range reduced from 35 to 30.
                                        • Casting time reduced from 0.75 to 0.5625 seconds.
                                        • Globe speed increased from 15 to 18.
                                      • Demon Warrior (W)
                                        • Can now be cast while channeling All Shall Burn.
                                        • No longer has charges.
                                        • Demon Warriors now deal a small amount of damage to nearby enemies every second.
                                        • Health increased from 365 to 390.
                                        • Attack damage reduced from 37 to 28.
                                        • Attack range reduced from 1.5 to 1.
                                        • Movement Speed reduced from 4 to 3.6.
                                      • All Shall Burn (E)
                                        • New functionality:
                                          • Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
                                          • Azmodan’s Movement Speed is reduced by 30% while Channeling.
                                        • Cooldown increased from 6 to 8 seconds.
                                        • Mana cost changed from 12 per second to a flat 30 Mana.
                                        • Range reduced from 7 to 6.
                                      • Demonic Invasion (R)
                                        • New Functionality:
                                          • Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
                                        • Grunt Health increased from 365 to 750.
                                        • Grunt Health now decays over 8 seconds.
                                        • Grunt attack damage reduced from 51 to 42.
                                        • Cooldown reduced from 100 to 90 seconds.
                                        • Mana cost reduced from 100 to 60.
                                      • New Heroic Ability: Tide of Sin (R)
                                        • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 20 second cooldown.
                                      Talents
                                      • Level 1
                                        • Taste for Blood (Q)
                                          • Removed.
                                        • Sieging Wrath (Q)
                                          • Removed.
                                        • Gluttony (Q)
                                          • Moved from Level 4.
                                          • New functionality:
                                            • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
                                            • Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
                                        • New Talent: Greed (Q)
                                          • Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds.
                                          • Quest: After gaining 200 Annihilation, Globe of Annihilation’s range is increased by 33% and the damage it deals against Minions and Mercenaries is increased by 20%.
                                        • New Talent: Wrath (Q)
                                          • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
                                          • Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
                                      • Level 4
                                        • Hellish Hirelings (Trait)
                                          • Removed.
                                        • Army of Hell (W)
                                          • New Functionality:
                                            • Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
                                        • Hellforged Armor (W)
                                          • Moved from Level 13
                                          • New Functionality:
                                            • Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
                                        • Battleborn (Passive)
                                          • Moved from Level 16
                                          • New Functionality:
                                            • Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
                                      • Level 7
                                        • Infernal Globe (Q)
                                          • Removed.
                                        • Bound Minion (Trait)
                                          • Removed.
                                        • Gluttonous Ward (Active)
                                          • Removed.
                                        • Master of Destruction (E)
                                          • Moved from Level 1.
                                          • New Functionality:
                                            • All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
                                        • New Talent: Bombardment (Q)
                                          • After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
                                        • New Talent: Art of Chaos (Q)
                                          • If Globe of Annihilation hits 2 or more Heroes, restore 30 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
                                      • Level 13
                                        • Hedonism (Q)
                                          • Removed.
                                        • Infused Power (E)
                                          • Removed.
                                        • New Talent: Brutish Vanguard (W)
                                          • Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
                                        • New Talent: Cydaea’s Kiss (Q)
                                          • Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
                                        • New Talent: Chain of Command (Trait) (D)
                                          • Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
                                      • Level 16
                                        • Demonic Smite (Trait)
                                          • Removed.
                                        • Sin for Sin (Active)
                                          • Removed.
                                        • Forced Recruiment (D)
                                          • Removed.
                                        • Sin’s Grasp (E)
                                          • Moved from Level 4.
                                          • New Functionality:
                                            • Increases the range of All Shall Burn by 20%.
                                            • If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
                                        • New Talent: Hell Rift (E)
                                          • If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
                                        • New Talent: Total Annihilation (Q)
                                          • Globe of Annihilation damages Heroes for an additional 5% of their maximum Health.
                                      • Level 20
                                        • New Talent: Siegebreaker (R)
                                          • Azmodan’s Demons deal 50% increased damage to Structures.
                                        • New Talent: Black Pool (R)
                                          • Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
                                        • New Talent: Pride (Q)
                                          • After gaining 400 Annihilation, Globe of Annihilation’s area is increased by 15% and its damage is increased by 100.
                                        • New Talent: Trample (Active)
                                          • Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.
                                      LEVEL (TIER)Azmodan Talents
                                      1 (1)(!) Greed (Q)(!) Gluttony (Q)(!) Wrath (Q)
                                      4 (2)Army of Hell (W)Hellforged Armor (W)Battleborn (Passive)
                                      7 (3)Art of Chaos (Q)Bombardment (Q)Master of Destruction (E)
                                      10 (4)Demonic Invasion (R)Tide of Sin (R)
                                      13 (5)Brutish Vanguard (W)Cydaea’s Kiss (Q)Chain of Command (Trait)
                                      16 (6)Total Annihilation (Q)Hell Rift (E)Sin’s Grasp (E)
                                      20 (7)Siegebreaker (R)Black Pool (R)Pride (Q)Trample (Active)
                                      • (!) indicates a Quest Talent.
                                      • Italic text indicates a NEW Talent.
                                      • Underlined text indicates a MOVED Talent.
                                      Developer Comment: In Azmodan’s update, we’ve embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that’s a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you’re focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we’ve made Globe’s impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We’ve also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe’s damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan’s short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion’s changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin’ potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.

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                                      Support

                                      Alexstrasza

                                      Abilities
                                      • Life-Binder (R)
                                        • Now also heals Alexstrasza and her target for 300 Health per second during channeling.

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                                      Collection

                                      New Bundles and Skin Packs
                                      • The following new bundles will soon become available for a limited time:
                                        • Heroes of the Dorm 2018 Bundle – Available now until July 23.
                                        • Raiders of Warchrome Bundle – Available now until August 6.
                                      • The following new skin packs are available now until August 6:
                                        • Dominus Vile Azmodan Skin Pack
                                        • Diesel Speaker Nazeebo Skin Pack
                                        • Roadraider Raynor Skin Pack
                                      Warchrome Skins
                                      • Azmodan
                                        • Dominus Vile Azmodan
                                        • Hazardus Vile Azmodan
                                        • Machinus Vile Azmodan
                                      • Nazeebo
                                        • Diesel Speaker Nazeebo
                                        • Hexplug Diesel Speaker Nazeebo
                                        • Neon Diesel Speaker Nazeebo
                                      • Raynor
                                        • Roadraider Raynor
                                        • Ghostly Roadraider Raynor
                                        • Nameless Roadraider Raynor
                                      Additional New Skins
                                      • Arthas
                                        • Ruby Frostwyrm Arthas
                                        • Stromgarde Prince Arthas
                                      • Azmodan
                                        • Champion Azmodunk
                                      • E.T.C.
                                        • Fel E.T.C.
                                        • New Glam Metal E.T.C.
                                      • Gul’dan
                                        • Shadowmoon Gul’dan
                                      • Kerrigan
                                        • Champion Cheerleader Kerrigan
                                      • Li-Ming
                                        • Champion Striker Li-Ming
                                      • Samuro
                                        • Fel Burning Blade Samuro
                                        • Draenor Burning Blade Samuro
                                      New Mounts
                                      • Celestial Billie
                                        • This Mount will be granted to players the first time they purchase gems using real money following the release of this patch.
                                      • Helldorado
                                        • Helldorado
                                        • Ghostly Helldorado
                                        • Nameless Helldorado
                                        • 2018 Ranked Season 2 Mount Rewards
                                          • The following Mounts have been awarded to players based on their performance during 2018 Ranked Season 2:
                                            • Primal Direhorn
                                            • Sholazar Direhorn
                                            • Hellfire Direhorn
                                            • Epic Primal Direhorn
                                            • Epic Sholazar Direhorn
                                            • Epic Hellfire Direhorn

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                                        Bug Fixes

                                        General
                                        • Fixed a number of typo and tooltip errors across several aspects of the game.
                                        Art
                                        • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
                                        • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
                                        Battlegrounds
                                        • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
                                        • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
                                        • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
                                        Heroes, Abilities, and Talents
                                        • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
                                        • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
                                        • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
                                        • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
                                        • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
                                        • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
                                        • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
                                        • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
                                        • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
                                        • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
                                        • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
                                        • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
                                        • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
                                        • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
                                        • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
                                        • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
                                        • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
                                        • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
                                        • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
                                        Sound
                                        • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.

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                                        Head to the official Heroes of the Storm forums to discuss this post with other players.

                                        Official Heroes Forums

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                                        Heroes of the Storm Patch Notes – June 27, 2018

                                        We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                        Quick Navigation:


                                        Battlegrounds

                                        Ranked Battleground Pool
                                        • Volskaya Foundry has returned to the ranked play Battleground pool.

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                                        Heroes

                                        AssassinSpecialistSupportWarrior
                                        CassiaNazeeboAnaAnub'arak
                                        FenixProbiusDeckardBlaze
                                        GreymaneZagaraRehgarDiablo
                                        MaievJohanna
                                        TracerYrel
                                        Zul'jin

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                                        Assassin

                                        Cassia

                                        Talents
                                        • Level 1
                                          • Seraph’s Hymn (W)
                                            • New functionality:
                                              • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
                                        • Level 7
                                          • Impale (E)
                                            • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.

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                                        Fenix

                                        Stats

                                        • Health scaling reduced from 4.25% to 4% per level.
                                        • Health Regeneration scaling reduced from 4.25% to 4% per level.

                                        Abilities

                                        • Shield Capacitor (Trait)
                                          • Shield scaling reduced from 4.25% to 4% per level.
                                          • Shield Regeneration scaling reduced from 4.25% to 4% per level.
                                        • Planet Cracker (R)
                                          • Damage increased from 108 to 112.
                                        Talents
                                        • Level 7
                                          • Combat Advantage (Q)
                                            • Damage bonus reduced from 40% to 35%.
                                          • Warp Warfare (E)
                                            • Attack Speed increased from 125% to 175%.
                                        • Level 13
                                          • Adanium Shell (E)
                                            • Armor received after Warping increased from 40 to 50.
                                          • Rapid Recharge (Trait)
                                            • Shield recharge amount increased from 40% to 60% of healing received.
                                          • Auxiliary Shields (Trait)
                                            • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

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                                        Greymane

                                        Abilities
                                        • Gilnean Cocktail (Q)
                                          • Cooldown reduced from 10 to 9 seconds.
                                        Talents
                                        • Level 1
                                          • Perfect Aim (Q)
                                            • Mana refund increased from 35 to 45.
                                        • Level 13
                                          • Visceral Attacks (Q)
                                            • Removed.
                                          • Unfettered Assault (Q)
                                            • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.

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                                        Maiev

                                        Abilities
                                        • Warden’s Cage (R)
                                          • Warden Avatar duration reduced from 7 to 5 seconds.
                                        Talents
                                        • Level 1
                                          • Pursuit of Vengeance (W/E)
                                            • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
                                        • Level 13
                                          • Shadow Armor (E)
                                            • Armor duration increased from 2.5 to 3 seconds.
                                        • Level 16
                                          • Cruel Chain (W)
                                            • Damage bonus per stack reduced from 40% to 30%.
                                            • Maximum damage bonus reduced from 200% to 150%.
                                          • Vengeful Knives (Q/E)
                                            • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
                                        Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.

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                                        Tracer

                                        Stats
                                        • Basic Attack damage reduced from 28 to 27.
                                        Abilities
                                        • Blink (Q)
                                          • Cooldown increased from 8 to 9 seconds.

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                                        Zul'jin

                                        Talents
                                        • Level 4
                                          • Amani Rage (Active)
                                            • Amani Rage is now part of Zul’jin’s baseline kit.
                                            • Cooldown increased from 20 to 30 seconds.
                                            • No longer grants Armor.
                                          • New talent: Amani Hide (Passive)
                                            • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.
                                        Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.

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                                        Specialist

                                        Nazeebo

                                        Abilities
                                        • Plague of Toads (E)
                                          • Damage per tick reduced from 18 to 17.
                                        • Gargantuan (R)
                                          • Attack damage reduced from 150 to 140.
                                          • Health reduced from 2,185 to 2,000.

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                                        Probius

                                        Talents
                                        • Level 20
                                          • Probius Loop (W)
                                            • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

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                                        Zagara

                                        Stats
                                        • Basic Attack damage reduced from 82 to 80.
                                        Abilities
                                        • Hunter Killer (W)
                                          • Damage reduced from 68 to 65.
                                        • Infested Drop (E)
                                          • Roach damage reduced from 29 to 27.
                                        • Nydus Network (R)
                                          • Cooldown increased from 100 to 120 seconds.
                                          • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.

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                                        Support

                                        Ana

                                        Abilities
                                        • Shrike (Trait)
                                          • Now also applies Doses to Structures.

                                        Return

                                        Deckard

                                        Talents
                                        • Level 20
                                          • Morenadoes! (R)
                                            • Cooldown reduction increased from 5 to 6 seconds.

                                        Return

                                        Rehgar

                                        Abilities
                                        • Chain Heal (Q)
                                          • Cooldown reduced from 9 to 8 seconds.
                                          • Healing increased from 240 to 260.
                                          • Mana cost reduced from 65 to 55.
                                        • Ancestral Healing (R)
                                          • Healing reduced from 1475 to 1180.
                                        Talents
                                        • Level 4
                                          • Spiritwalker’s Grace (Q)
                                            • Mana cost reduction decreased from 20 to 15
                                          • Stormcaller (W)
                                            • Maximum Mana restoration increased from 40 to 100.
                                        • Level 7
                                          • Farsight (Active)
                                            • Area reveal duration reduced from 10 to 5 seconds.
                                            • Enemy reveal duration reduced from 4 to 3 seconds.
                                            • Cooldown reduced from 30 to 16 seconds.
                                            • Size of reveal area reduced from 10 to 7.
                                        • Level 13
                                          • Earthliving Enchant (Q)
                                            • Healing per second increased from 40 to 45.
                                          • Tidal Waves (Q)
                                            • Cooldown reduction decreased from 1 to 0.75 seconds.
                                        • Level 16
                                          • Rising Storm (W)
                                            • Damage bonus per stack increased from 10% to 15%.
                                            • Maximum stacks reduced from 20 to 15.
                                        • Level 20
                                          • Farseer’s Blessing (R)
                                            • Healing bonus increased from 50% to 75%.
                                            • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.
                                        Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.

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                                        Warrior

                                        Anub'arak

                                        Talents
                                        • Level 20
                                          • Nullification Shield (Active)
                                            • Removed
                                          • New Talent: Hardened Shield (Active)
                                            • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
                                        Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

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                                        Blaze

                                        Abilities
                                        • Bunker Drop (R)
                                          • Cooldown increased from 50 to 60 seconds.
                                        • Combustion (R)
                                          • Damage increased from 48 to 52.
                                        Talents
                                        • Level 4
                                          • Feeding the Flame (Q)
                                            • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

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                                        Diablo

                                        Stats
                                        • Health increased from 2,618 to 2,670.
                                        • Health Regeneration increased from 5.45 to 5.56.
                                        Abilities
                                        • Apocalypse (R)
                                          • Cooldown reduced from 100 to 90 seconds.
                                        • Lightning Breath (R)
                                          • Cooldown increased from 60 to 70 seconds.
                                        Talents
                                        • Level 13
                                          • Cruelty (W/E)
                                            • Bonus Attack Speed duration increased from 5 to 7 seconds.
                                        • Level 20
                                          • Dying Breath (R)
                                            • Cooldown reduction increased from 20 to 25 seconds per Hero hit

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                                        Johanna

                                        Stats
                                        • Health increased from 2,540 to 2,700.
                                        • Health Regeneration increased from 5.289 to 5.625.
                                        Talents
                                        • Level 4
                                          • Eternal Retaliation (W)
                                            • Now also restores 2.5 Mana for each enemy hit by Condemn.

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                                        Yrel

                                        Abilities
                                        • Divine Purpose (Trait)
                                          • Cooldown reduced from 10 to 8 seconds.
                                        • Avenging Wrath (E)
                                          • Damage increased from 150 to 225.
                                        Talents
                                        • Level 4
                                          • Aegis of Light (E)
                                            • Armor amount increased from 25 to 35.
                                          • Gift of the Naaru (Trait)
                                            • Healing reduced from 400 to 275.
                                          • Hand of Freedom (Active)
                                            • Bonus Movement Speed increased from 35% to 50%.
                                        • Level 7
                                          • Righteous Momentum (W)
                                            • Yrel is no longer slowed while channeling Righteous Hammer.
                                            • Bonus Movement Speed reduced from 45% to 25%.
                                        • Level 16
                                          • Templar’s Verdict (W)
                                            • Armor reduction duration increased from 2 to 4 seconds.
                                          • Divine Favor (Trait)
                                            • Cooldown reduction decreased from 2 to 1.5 seconds.
                                        Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

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                                        Bug Fixes

                                        General
                                        • Addressed an issue that could cause the game client to crash.
                                        Heroes, Abilities, and Talents
                                        • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
                                        • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
                                        • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
                                        • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
                                        • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
                                        • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
                                        • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
                                        • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
                                        User Interface
                                        • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.

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                                        Heroes of the Storm Hotfix Notes – June 15, 2018

                                        We’ve just released a new hotfix for Heroes of the Storm in order to apply a few bug fixes.


                                        Bug Fixes

                                        Heroes, Abilities, and Talents

                                        • E.T.C.: Mosh Pit’s sound effects will no longer continue to play if casting is interrupted after learning the Tour Bus Talent.
                                        • Garrosh: Can no longer use Into the Fray to throw an allied Boss.
                                        • Ragnaros: Fixed an issue that could allow allied displacement Abilities to move Ragnaros while he was in Molten Core form.

                                        We also released a new patch on June 12, which included a new Hero, the Echoes of Alterac event, and much more! You can review those patch notes by clicking here.

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                                        Heroes of the Storm Patch Notes – June 12, 2018

                                        In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

                                        Please Note: Shortly after releasing our Echoes of Alterac patch (version 34.0), we also applied a new hotfix (34.1) to resolve issues affecting Ragnaros, Thrall, and the Home Screen. These have been added to the Bug Fixes section below.


                                        Quick Navigation:


                                        Echoes of Alterac

                                        Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

                                        An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

                                        Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
                                        Alliance Quest Chain and Rewards
                                        • Reconnaissance: Play 4 games as a Warcraft Hero.
                                          • Reward: Warcraft Reinforcements Loot Chest.
                                        • Raiding Camp: Achieve 50 Takedowns in winning games.
                                          • Reward: Alliance Portrait.
                                        • Carry the Banner: Play 6 games with a friend.
                                          • Reward: Alliance Banner.
                                        • For the Alliance: Win 8 games as a Warcraft Hero.
                                          • Rewards: Swift Ram Mount.
                                        Horde Quest Chain and Rewards
                                        • Scout: Play 4 games as a Warcraft Hero.
                                          • Reward: Warcraft Reinforcements Loot Chest.
                                        • Strike Back: Achieve 50 Takedowns in winning games.
                                          • Reward: Horde Portrait.
                                        • Gaining Drek’thar’s Favor: Play 6 games with a friend.
                                          • Reward: Horde Banner.
                                        • For the Horde: Win 8 games as a Warcraft Hero.
                                          • Rewards: Raging Wolf Mount.
                                        50% XP Bonus
                                        • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
                                          • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
                                          • Read our XP Bonus blog for more details.

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                                        New Battleground: Alterac Pass

                                        Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
                                        • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
                                        • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

                                        Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

                                        Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
                                        Cores Replaced by Generals
                                        • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
                                          • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
                                          • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
                                        • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
                                        • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
                                        • In addition to their Basic Attacks, they can also use two Abilities:
                                          • Whirlwind: Deals damage in an area around the General.
                                          • Charge: The General dashes to the target enemy, dealing damage.
                                        Capture Prison Camps to Call in the Cavalry!
                                        • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
                                          • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
                                            • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
                                            • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
                                        • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
                                          • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
                                            • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
                                              • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
                                        • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
                                          • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
                                          • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
                                        Mercenaries
                                        • Armored Gnolls – Siege Camp
                                          • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
                                        • Ice Giants – Boss Camp
                                          • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
                                        Mud Pits
                                        • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
                                          • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
                                          • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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                                        New Hero: Yrel

                                        Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

                                        After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

                                        Trait
                                        • Divine Purpose (D)
                                          • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
                                          • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
                                        Basic Abilities
                                        • Vindication (Q)
                                          • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
                                          • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
                                        • Righteous Hammer (W)
                                          • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
                                          • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
                                        • Avenging Wrath (E)
                                          • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
                                          • Charging up this Ability increases its range.
                                        Heroic Abilities
                                        • Ardent Defender (R)
                                          • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
                                        • Sacred Ground (R)
                                          • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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                                        Art

                                        Hero Select Screen
                                        • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
                                        Heroes, Abilities, and Talents
                                        • The following Heroes have received updated visual effects for their Abilities:
                                          • Auriel
                                          • Muradin

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                                        Design

                                        Vehicles
                                        • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
                                          • Dragon Knight
                                          • Garden Terror
                                          • Triglav Protector
                                          • Blaze's Bunker Drop
                                        Heroes, Abilities, and Talents
                                        • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
                                        • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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                                        Battlegrounds

                                        Warhead Junction
                                        • Nuke (F)
                                          • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
                                            • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

                                        Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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                                        Heroes

                                        Warrior
                                        Yrel

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                                        Warrior

                                        Yrel

                                        Stats
                                        • Basic Attack damage increased from 140 to 155.
                                        Abilities
                                        • Vindication (Q)
                                          • Charged up damage increased from 125 to 140.

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                                        Collection

                                        New Bundles and Skin Packs
                                        • The following new bundle will soon become available for a limited time:
                                          • Yrel Heroic Bundle – Available until June 25.
                                          • Heroes of Warcraft Bundle – Available until July 9.
                                        New Announcers
                                        • Yrel Announcer
                                        • Drek'Thar Announcer
                                        • Vanndar Announcer
                                        New Skins
                                        • The following new Skins will enter the Nexus during the week of June 12:
                                          • Yrel
                                            • Mad Jester Yrel
                                            • Mad Harlequin Yrel
                                            • Sparkle Jester Yrel
                                            • Dreamknight Yrel
                                            • Silver Hand Yrel
                                          • Falstad
                                            • Ironforge Falstad
                                            • Midnight Buccaneer Falstad
                                          • Greymane
                                            • Seafarer Greymane
                                          • Rehgar
                                            • Gladiator Rehgar
                                          • Varian
                                            • Copper Varian
                                            • Prince Varian
                                          • Zul’jin
                                            • Frostmane Zul’jin
                                        • The following new Skins will enter the Nexus during the week of June 19:
                                          • Auriel
                                            • Spirit Healer Auriel
                                            • Ethereal Spirit Healer Auriel
                                            • Vengeful Spirit Healer Auriel
                                          • Garrosh
                                            • High Warlord Garrosh
                                            • Chaos Warlord Garrosh
                                            • Frostwolf Warlord Garrosh
                                          • Junkrat
                                            • Sapper Junkrat
                                            • Darkspear Sapper Junkrat
                                            • Kezan Sapper Junkrat
                                          • Johanna
                                            • Warsong Johanna
                                            • Frostwolf Johanna
                                            • Mag’har Johanna
                                          • Muradin
                                            • Vanndar Muradin
                                            • Expedition Vanndar Muradin
                                            • Ironheart Vanndar Muradin
                                          • Rehgar
                                            • Drek’Thar Rehgar
                                            • Alterac Drek’Thar Rehgar
                                            • Draenor Drek’Thar Rehgar
                                          • Varian
                                            • Grand Marshal Varian
                                            • Stromgarde Marshal Varian
                                            • Kul Tiran Marshal Varian
                                          • Valeera
                                            • Nightslayer Valeera
                                            • 7th Legion Nightslayer Valeera
                                            • Sunfury Nightslayer Valeera
                                        New Mounts
                                        • The following new Mounts will enter the Nexus during the week of June 19:
                                          • Swift Stormpike Ram
                                            • Swift Dark Iron Ram
                                            • Swift Stormwind Ram
                                          • Raging War Wolf
                                            • Raging Timber Wolf
                                            • Raging Night Wolf
                                        New Portraits and Sprays
                                        • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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                                        Bug Fixes

                                        Hotfix Additions
                                        • Home Screen: The leftmost tile on Yrel’s Home Screen now correctly opens her Hero page in the Collection.
                                        • Ragnaros: Lava Wave now correctly dissipates after reaching the end of the targeted lane on Towers of Doom.
                                        • Thrall: The Feral Resilience Talent now correctly states that it grants 50 Physical Armor, rather than 75.
                                        General
                                        • Fixed a number of typo and tooltip errors across several aspects of the game.
                                        A.I.
                                        • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
                                        Art
                                        • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
                                        • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
                                        • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
                                        • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
                                        • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
                                        • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
                                        • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
                                        • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
                                        Battlegrounds
                                        • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
                                        • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
                                        Heroes, Abilities, and Talents
                                        • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
                                        • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
                                        • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                        • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                        • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
                                        • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
                                        • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
                                        • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
                                        Sound
                                        • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
                                        • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
                                        • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
                                        • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
                                        • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
                                        User Interface
                                        • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
                                        • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
                                        • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
                                        • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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                                        Heroes of the Storm Patch Notes – June 12, 2018

                                        In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

                                        NOTE: Orange text indicates a difference between the PTR and Live patch notes.


                                        Quick Navigation:


                                        Echoes of Alterac

                                        Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

                                        An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

                                        Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
                                        Alliance Quest Chain and Rewards
                                        • Reconnaissance: Play 4 games as a Warcraft Hero.
                                          • Reward: Warcraft Reinforcements Loot Chest.
                                        • Raiding Camp: Achieve 50 Takedowns in winning games.
                                          • Reward: Alliance Portrait.
                                        • Carry the Banner: Play 6 games with a friend.
                                          • Reward: Alliance Banner.
                                        • For the Alliance: Win 8 games as a Warcraft Hero.
                                          • Rewards: Swift Ram Mount.
                                        Horde Quest Chain and Rewards
                                        • Scout: Play 4 games as a Warcraft Hero.
                                          • Reward: Warcraft Reinforcements Loot Chest.
                                        • Strike Back: Achieve 50 Takedowns in winning games.
                                          • Reward: Horde Portrait.
                                        • Gaining Drek’thar’s Favor: Play 6 games with a friend.
                                          • Reward: Horde Banner.
                                        • For the Horde: Win 8 games as a Warcraft Hero.
                                          • Rewards: Raging Wolf Mount.
                                        50% XP Bonus
                                        • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
                                          • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
                                          • Read our XP Bonus blog for more details.

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                                        New Battleground: Alterac Pass

                                        Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
                                        • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
                                        • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

                                        Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

                                        Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
                                        Cores Replaced by Generals
                                        • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
                                          • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
                                          • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
                                        • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
                                        • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
                                        • In addition to their Basic Attacks, they can also use two Abilities:
                                          • Whirlwind: Deals damage in an area around the General.
                                          • Charge: The General dashes to the target enemy, dealing damage.
                                        Capture Prison Camps to Call in the Cavalry!
                                        • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
                                          • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
                                            • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
                                            • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
                                        • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
                                          • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
                                            • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
                                              • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
                                        • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
                                          • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
                                          • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
                                        Mercenaries
                                        • Armored Gnolls – Siege Camp
                                          • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
                                        • Ice Giants – Boss Camp
                                          • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
                                        Mud Pits
                                        • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
                                          • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
                                          • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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                                        New Hero: Yrel

                                        Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

                                        After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

                                        Trait
                                        • Divine Purpose (D)
                                          • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
                                          • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
                                        Basic Abilities
                                        • Vindication (Q)
                                          • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
                                          • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
                                        • Righteous Hammer (W)
                                          • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
                                          • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
                                        • Avenging Wrath (E)
                                          • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
                                          • Charging up this Ability increases its range.
                                        Heroic Abilities
                                        • Ardent Defender (R)
                                          • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
                                        • Sacred Ground (R)
                                          • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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                                        Art

                                        Hero Select Screen
                                        • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
                                        Heroes, Abilities, and Talents
                                        • The following Heroes have received updated visual effects for their Abilities:
                                          • Auriel
                                          • Muradin

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                                        Design

                                        Vehicles
                                        • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
                                          • Dragon Knight
                                          • Garden Terror
                                          • Triglav Protector
                                          • Blaze's Bunker Drop
                                        Heroes, Abilities, and Talents
                                        • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
                                        • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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                                        Battlegrounds

                                        Warhead Junction
                                        • Nuke (F)
                                          • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
                                            • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

                                        Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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                                        Heroes

                                        Warrior
                                        Yrel

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                                        Warrior

                                        Yrel

                                        Stats
                                        • Basic Attack damage increased from 140 to 155.
                                        Abilities
                                        • Vindication (Q)
                                          • Charged up damage increased from 125 to 140.

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                                        Collection

                                        New Bundles and Skin Packs
                                        • The following new bundle will soon become available for a limited time:
                                          • Yrel Heroic Bundle – Available until June 25.
                                          • Heroes of Warcraft Bundle – Available until July 9.
                                        New Announcers
                                        • Yrel Announcer
                                        • Drek'Thar Announcer
                                        • Vanndar Announcer
                                        New Skins
                                        • The following new Skins will enter the Nexus during the week of June 12:
                                          • Yrel
                                            • Mad Jester Yrel
                                            • Mad Harlequin Yrel
                                            • Sparkle Jester Yrel
                                            • Dreamknight Yrel
                                            • Silver Hand Yrel
                                          • Falstad
                                            • Ironforge Falstad
                                            • Midnight Buccaneer Falstad
                                          • Greymane
                                            • Seafarer Greymane
                                          • Rehgar
                                            • Gladiator Rehgar
                                          • Varian
                                            • Copper Varian
                                            • Prince Varian
                                          • Zul’jin
                                            • Frostmane Zul’jin
                                        • The following new Skins will enter the Nexus during the week of June 19:
                                          • Auriel
                                            • Spirit Healer Auriel
                                            • Ethereal Spirit Healer Auriel
                                            • Vengeful Spirit Healer Auriel
                                          • Garrosh
                                            • High Warlord Garrosh
                                            • Chaos Warlord Garrosh
                                            • Frostwolf Warlord Garrosh
                                          • Junkrat
                                            • Sapper Junkrat
                                            • Darkspear Sapper Junkrat
                                            • Kezan Sapper Junkrat
                                          • Johanna
                                            • Warsong Johanna
                                            • Frostwolf Johanna
                                            • Mag’har Johanna
                                          • Muradin
                                            • Vanndar Muradin
                                            • Expedition Vanndar Muradin
                                            • Ironheart Vanndar Muradin
                                          • Rehgar
                                            • Drek’Thar Rehgar
                                            • Alterac Drek’Thar Rehgar
                                            • Draenor Drek’Thar Rehgar
                                          • Varian
                                            • Grand Marshal Varian
                                            • Stromgarde Marshal Varian
                                            • Kul Tiran Marshal Varian
                                          • Valeera
                                            • Nightslayer Valeera
                                            • 7th Legion Nightslayer Valeera
                                            • Sunfury Nightslayer Valeera
                                        New Mounts
                                        • The following new Mounts will enter the Nexus during the week of June 19:
                                          • Swift Stormpike Ram
                                            • Swift Dark Iron Ram
                                            • Swift Stormwind Ram
                                          • Raging War Wolf
                                            • Raging Timber Wolf
                                            • Raging Night Wolf
                                        New Portraits and Sprays
                                        • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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                                        Bug Fixes

                                        General
                                        • Fixed a number of typo and tooltip errors across several aspects of the game.
                                        A.I.
                                        • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
                                        Art
                                        • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
                                        • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
                                        • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
                                        • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
                                        • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
                                        • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
                                        • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
                                        • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
                                        Battlegrounds
                                        • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
                                        • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
                                        Heroes, Abilities, and Talents
                                        • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
                                        • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
                                        • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                        • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                        • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
                                        • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
                                        • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
                                        • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
                                        Sound
                                        • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
                                        • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
                                        • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
                                        • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
                                        • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
                                        User Interface
                                        • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
                                        • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
                                        • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
                                        • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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                                        Heroes of the Storm Patch Notes – June 6, 2018

                                        We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                        Quick Navigation:


                                        User Interface

                                        Main Menu
                                        • The region selector dropdown has been removed from the Main Menu (ESC) in order to help prevent edge-case issues that could affect other game features and result in a poor experience for the player.

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                                        Design

                                        Armor
                                        • Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.
                                        Developer Comment: We have experimented with baseline Armor on some of our Heroes for some time, but we’ve decided to remove this functionality for now. The problem with it that we’ve found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn’t have any major changes on gameplay. Going forward, we’ll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho’gall’s Ogre hide.
                                        Structures
                                        • Fort Tower experience reduced from 500 to 250.
                                        • Fort experience increased from 1,000 to 1,200
                                        • Keep experience increased from 1,650 to 2,050
                                        • Towers of Doom
                                          • Fort Tower experience reduced from 500 to 250.
                                          • Fort experience increased from 1,100 to 1,200.
                                          • Keep experience increased from 1,900 to 2,050.
                                            • Note: Towers of Doom Forts upgrade to Keeps when the Tunnels open, approximately 12 minutes into a match.
                                        Developer Comment: We’re taking some of the experience offered by outer Towers and distributing it amongst other Structures in an effort to keep teams closer in levels for a little while longer. We still want to reward skillful play, but a team that completes the first objective is frequently able take out a lot of the opposing team’s outer Structures. Not only did this open up a strategic advantage (Healing Fountains get destroyed, Fortifications provide less safety), but it also pushes the winning team further ahead. Usually, this results in one team reaching level 10 before their opponents, allowing them to snowball to an even greater lead. We’d like to instead slow down early game leads, so that winning teams have to play well for a longer period of time.

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                                        Heroes

                                        AssassinMulticlassSpecialistSupportWarrior
                                        CassiaVarianZagaraAurielAnub'arak
                                        FenixBrightwingArthas
                                        GenjiStukovDiablo
                                        Kael'thasGarrosh
                                        MaievJohanna
                                        Lunara

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                                        Assassin

                                        Cassia

                                        Stats
                                        • Health increased from 1,660 to 1,840
                                        • Health Regeneration decreased from 4.0 to 3.828.
                                        Abilities
                                        • Avoidance (Trait)
                                          • Physical Armor while moving unmounted decreased from 65 to 40.

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                                        Fenix

                                        Stats
                                        • Unit radius reduced from 1.25 to 1.125. Fenix’s radius now matches Heroes like Stitches and Ragnaros.

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                                        Genji

                                        Abilities
                                        • Cyber Agility (Trait)
                                          • Cooldown increased from 12 to 15 seconds.
                                        Talents
                                        • Level 1
                                          • Agile Dismount (Trait)
                                            • Cooldown reduction increased from 7 to 10 seconds.

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                                        Kael'thas

                                        Stats
                                        • Unit radius reduced from 1.15 to 1.0. Kael’thas’ radius now matches Heroes like E.T.C. and Zagara.
                                        Abilities
                                        • Living Bomb (W)
                                          • Periodic damage increased from 40 to 42.
                                        Developer Comment: After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

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                                        Maiev

                                        Abilities
                                        • Umbral Bind (W)
                                          • Cooldown increased from 12 to 14 seconds.
                                        • Spirit of Vengeance (E)
                                          • Cooldown increased from 10 to 13 seconds.
                                          • Damage increased from 100 to 180.
                                          • Adjusted functionality:
                                            • No longer deals bonus damage to Heroes.
                                            • Instead, if Spirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.
                                        Talents
                                        • Level 4
                                          • Blade Dance (Q)
                                            • Area of effect reduced from 4 to 3.5.
                                        Developer Comment: The cooldown increase for Umbral Bind will grant the Warden’s enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev’s capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev’s kit is still slightly over-performing, and we’re hoping these changes will get her into a sweet spot.

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                                        Lunara

                                        Talents
                                        • Level 4
                                          • Nature’s Culling (Trait)
                                            • Bonus damage reduced from 150% to 125%.
                                        • Level 7
                                          • Choking Pollen (Q)
                                            • Bonus damage against enemies who have 1 stack of Nature’s Toxin increased from 50% to 75%.
                                            • Bonus damage against enemies who have 3 stacks of Nature’s Toxin increased from 100% to 125%.
                                        Developer Comment: Lunara’s rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we’ll continue to keep an eye on going forward.

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                                        Multiclass

                                        Varian

                                        Stats
                                        • Health increased from 1,924 to 2,116.
                                        • Health Regeneration increased from 4.001 to 4.406.
                                        Abilities
                                        • Taunt (R)
                                          • Passive Armor bonus removed
                                          • Passive maximum Health bonus increased from 25% to 30%.

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                                        Specialist

                                        Zagara

                                        Abilities
                                        • Creep Tumor (Trait)
                                          • Health reduced from 150 to 125.
                                          • Health scaling increased from 3% to 4% per level.
                                        • Hunter Killer (W)
                                          • Health decreased from 471 to 420.
                                          • Health scaling increased from 3.5% to 4.5% per level.
                                          • Damage scaling increased from 4% to 5% per level.
                                          • Movement Speed increased by 4%.
                                        • Infested Drop (E)
                                          • Impact damage scaling increased from 3% to 4% per level.
                                          • Roachling Health reduced from 346 to 328.
                                          • Roachling Health scaling increased from 3% to 4% per level.
                                          • Roachling Damage scaling increased from 3% to 4% per level.
                                        • Devouring Maw (R)
                                          • Damage increased from 80 to 88.
                                        • Nydus Network (R)
                                          • Health reduced from 664 to 550.
                                          • Health scaling increased from 3% to 4% per level.
                                        Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we’re doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We’re hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
                                        Talents
                                        • Level 1
                                          • Corpse Feeders (E)
                                            • Damage reduction from non-Heroic sources increased from 40% to 50%.
                                        • Level 16
                                          • Brood Expansion (W)
                                            • Cooldown reduction increased from 6 to 7 seconds.
                                            • Now also reduces Hunter Killer’s Mana cost by 30.
                                          • Corrosive Saliva (W)
                                            • Damage increased from 2% to 2.5% of the target Hero’s maximum Health.

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                                        Support

                                        Auriel

                                        Stats
                                        • Health reduced from 1,758 to 1,700.
                                        • Health regeneration reduced from 3.66 to 3.54.
                                        Abilities
                                        • Sacred Sweep (Q)
                                          • Outer area damage reduced from 57 to 45.
                                          • Inner area damage increased from 171 to 180.

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                                        Brightwing

                                        Abilities
                                        • Soothing Mist (Trait)
                                          • Heal amount increased from 109 to 112.
                                        • Blink Heal (R)
                                          • Heal amount increased from 192 to 200.

                                        Return

                                        Stukov

                                        Abilities
                                        • Bio-Kill Switch (Trait)
                                          • Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
                                        • Healing Pathogen (Q)
                                          • Healing per tick increased from 35 to 37.

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                                        Warrior

                                        Anub'arak

                                        Stats
                                        • Base Spell Armor removed.
                                        • Health increased from 1,925 to 2,100.
                                        • Health Regeneration increased from 4.012 to 4.375.
                                        Abilities
                                        • Harden Carapace (W)
                                          • Mana cost reduced from 30 to 25.
                                          • Additional functionality:
                                            • Now also grants 40 Spell Armor while active.

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                                        Arthas

                                        Stats
                                        • Base Physical Armor removed.
                                        • Health increased from 2,524 to 2,650.
                                        • Health Regeneration increased from 5.258 to 5.52.
                                        Talents
                                        • Level 1
                                          • Rime (Passive)
                                            • Physical Armor bonus increased from 60 to 75.

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                                        Diablo

                                        Stats
                                        • Health increased from 2,567 to 2,618.
                                        • Health Regeneration increased from 5.3515 to 5.4542.
                                        • Basic Attack speed increased from 0.91 to 0.95.
                                        Abilities
                                        • Fire Stomp (W)
                                          • Healing increased from 125% to 130% of the damage dealt.
                                        Talents
                                        • Level 1
                                          • Feast on Fear (Q/E)
                                            • Healing per second increased from 3.75% to 4%.
                                            • Duration reduced from 4 to 3 seconds.
                                          • Devil’s Due (Trait)
                                            • Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
                                          • Soul Shield (Active)
                                            • Cooldown reduced from 60 to 45 seconds.
                                        • Level 4
                                          • Sacrificial Soul (Q)
                                            • Armor increased from 15 to 20.
                                            • Armor granted after gathering 100 Souls increased from 30 to 40.
                                          • Souls to the Flame (W)
                                            • Healing increased from 1.25% to 1.3% per Soul.
                                        • Level 13
                                          • Devastating Charge (Q)
                                            • Initial damage bonus reduced from 100% to 80%.
                                            • Quest damage bonus increased from 15% to 20% per stack.
                                            • Maximum quest damage bonus increased from 75% to 120%.
                                        Developer Comment: Diablo is underperforming since his recent rework, so we’ve increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We’ve also addressed a few of the Talents that weren’t as strong as their counterparts. Additionally, we’ve reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.

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                                        Garrosh

                                        Abilities
                                        • Groundbreaker (Q)
                                          • Cooldown increased from 7 to 8 seconds.
                                        • Wrecking Ball (E)
                                          • Cooldown increased from 12 to 14 seconds.
                                        Talents
                                        • Level 16
                                          • Mortal Combo (Q)
                                            • Cooldown reduction increased from 7 to 9 seconds.

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                                        Johanna

                                        Abilities
                                        • Base Physical Armor removed.
                                        • Health increased from 2,350 to 2,540.
                                        • Health Regeneration increased from 4.895 to 5.289.
                                        Talents
                                        • Level 1
                                          • Reinforce (Passive)
                                            • Armor bonus increased from 50 to 75.

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                                        Bug Fixes

                                        General
                                        • Addressed an issue that could cause the game client to crash on startup.
                                        Heroes, Abilities, and Talents
                                        • Basic Attacks: The following Basic Attacks that deal Spell Damage now correctly miss when the attacking Hero is Blinded or the target is Evading:
                                          • Kael’thas: Sunfire Enchantment
                                          • Kel’Thuzad: Chilling Touch
                                          • Li-Ming: Cannoneer
                                        • Cassia: Fixed an issue causing Cassia’s Health Regeneration to be higher than intended.
                                        • Diablo: Lightning Breath’s visual effects can no longer be right-clicked.
                                        • Diablo: The visual effects that display within Diablo’s Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
                                        • D.Va: Fixed an issue in which Defense Matrix’s search area could become disjointed from the Ability’s visual effects.
                                        • Lunara: Fixed an issue in which the Blossom Swell Talent granted less bonus area to Noxious Blossom than intended.
                                        • Lunara: The Hippity Hop Talent no longer grants more Movement Speed to Dryad’s Swiftness than intended.
                                        • Muradin: Placeholder art will no longer appear after casting Haymaker.
                                        User Interface
                                        • Brawl Screen: Event-themed Loot Chest models now correctly appear centered within the reward panel on the Brawl screen.

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                                        Heroes of the Storm Patch Notes – May 22, 2018

                                        Nexomania has begun, bringing new quests and rewards, as well as many new skins and mounts to Heroes of the Storm! Read on for details, as well as more info about gameplay updates for Lunara and Diablo.

                                        NOTE: Orange text indicates a difference between the PTR and Live patch notes.


                                        Quick Navigation:


                                        Nexomania!

                                        Learn even more about Nexomania by visiting the official Heroes website!

                                        La Parca Lunara and La Pantera Sonya are looking to recruit new tag-team partners for Nexomania, a contest where Heroes battle it out to become the Champions of the Nexus! Choose your partner, train up, and conquer the competition to claim the spoils of victory before Monday, June 11. Each of the four-part quest chains below grant different rewards based on who you side with, and the quests must be completed in order. Choose your partner wisely, because once you’ve picked Lunara or Sonya, your decision cannot be undone!

                                        La Parca Lunara Quest Chain and Rewards
                                        • Train Up, La Parca Style: Play 3 Games.
                                          • Reward: Máscara de la Parca Portrait.
                                        • Show Match, La Parca Style: Achieve 70 Takedowns in winning games.
                                          • Reward: The Underworld Grip Spray.
                                        • Climb the Ladder, La Parca Style: Win 6 games.
                                          • Reward: Ojos de la Parca Animated Spray.
                                        • Cage Match, La Parca Style: Achieve 100 Takedowns in winning games.
                                          • Rewards: El Guapo Announcer and La Parca Lunara Portrait.
                                        La Pantera Sonya Quest Chain and Rewards
                                        • Train Up, La Pantera Style: Play 3 Games.
                                          • Reward: Máscara de la Pantera Portrait.
                                        • Show Match, La Pantera Style: Achieve 70 Takedowns in winning games.
                                          • Reward: The Panther Forearm Spray.
                                        • Climb the Ladder, La Pantera Style: Win 6 games.
                                          • Reward: Furia de la Pantera Animated Spray.
                                        • Cage Match, La Pantera Style: Achieve 100 Takedowns in winning games.
                                          • Rewards: El Guapo Announcer and La Pantera Sonya Portrait.
                                        Nexomania Loot Chests

                                        Starting the week of May 22, Loot Chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gems will be Nexomania Loot Chests. These Loot Chests guarantee at least one item from the Nexomania or Sun’s Out, Guns Out events. Step into the ring and start leveling-up to pin down some loot before the competition concludes on June 11!

                                        Please Note: Loot Chests earned prior to the start of this event will not become Nexomania Loot Chests.

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                                        Art

                                        Heroes, Abilities, and Talents
                                        • Diablo: Diablo and Archangel Diablo’s Abilities have received updated visual effects to coincide with Ability and Talent changes.
                                        • Garrosh: Garrosh’s Abilities have received updated visual effects.
                                        • Malfurion: A new leaf icon and timer will now appear above Regrowth targets’ nameplates to indicate remaining Heal duration.
                                          • The icon and timer will change color based on Regrowth’s remaining Heal duration: from green to yellow at 10 seconds remaining, and then to red during the last 5 seconds.

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                                        User Inteface

                                        MVP Screen
                                        • Players can no longer vote for themselves on the end of match awards screen.
                                          • This should help encourage players to spread the love by commending others for their epic plays!
                                        • The number of votes required to achieve epic and legendary commendations on the end of match awards screen have each been reduced by one vote.
                                          • This has been done to account for the removal of self-voting. Previously, a self-vote could often make the difference for a player who was one vote shy of reaching epic or legendary status.
                                        Loot Chests
                                        • The Loot Chest carousel on the Loot screen now automatically switches to a Loot Chest type the player already owns, rather than always defaulting to Rare Loot Chests.

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                                        Design

                                        General
                                        • Holding right-click and dragging the cursor to move is no longer interrupted when entering targeting mode prior to casting an Ability.
                                        Movement Speed Visual Effects
                                        • Visual effects for Movement Speed bonuses and Slows will now only display on units whose Movement Speeds are being increased or decreased by more than 5%.
                                          • Previously, a Hero could display these visual effects even if their Movement Speed hadn’t been significantly altered. This could occur as a result of multiple stacking Movement Speed bonuses and Slows, or due to a stacking Quest Talent.

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                                        Battlegrounds

                                        Custom Games
                                        • Hanamura has been temporarily removed from Custom Games.
                                        Developer Comment: Development on Hanamura’s is still going smoothly. Unfortunately, it seems all of the noisy construction has irritated the Mega Enforcer who has captured several of our designers and artists. We need to take bring this Battleground offline while we negotiate for their safe release.
                                        Mercenaries
                                        • Infernal Shrines
                                          • The Khazra at the southernmost Mercenary Camp on Infernal Shrines now move into lane once they are captured, rather than path around the lane to attack opposing structures directly.

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                                        Heroes

                                        AssassinWarrior
                                        LunaraDiablo

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                                        Assassin

                                        Lunara

                                        Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.

                                        Abilities
                                        • Nature’s Toxin (Trait)
                                          • Damage reduced from 34 to 30.
                                        • Wisp (E)
                                          • Mana cost removed.
                                          • Wisp Movement Speed increased by 100%.
                                          • Vision radius reduced from 7 to 6.
                                          • Additional functionality:
                                            • When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
                                        Talents
                                        • Level 1
                                          • New Talent: Sentinel Wisp (E)
                                            • When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
                                          • Photosynthesis
                                            • Removed.
                                          • Cruel Spores (Q)
                                            • Removed.
                                          • New Talent: Hippity Hop (Z)
                                            • After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad’s Swiftness by 10%.
                                        • Level 4
                                          • Timelost Wisp (E)
                                            • Removed.
                                          • Skybound Wisp (E)
                                            • Removed.
                                          • Dividing Wisp (E)
                                            • Removed.
                                          • Blossom Swell (Q)
                                            • Moved from Level 1.
                                            • Additional functionality:
                                              • Now also increases Noxious Blossom’s range by 25%.
                                          • Siphoning Toxin (Trait)
                                            • Moved from Level 7
                                            • Heal amount reduced from 18 to 9 Health per second.
                                            • Additional functionality:
                                              • When an enemy Hero has 3 stacks of Nature’s Toxin, this Healing increases to 28 per second.
                                          • Nature’s Culling (Trait)
                                            • Moved from Level 7.
                                        • Level 7
                                          • Choking Pollen (Q)
                                            • Moved from Level 16.
                                            • Bonus damage reduced from 125% to 50%.
                                            • Additional functionality:
                                              • This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature’s Toxin.
                                        • Level 13
                                          • Pestering Blossom
                                            • Removed.
                                          • New Talent: Endless Spores (W)
                                            • Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature’s Toxin reduces its cooldown by 3 seconds.
                                          • Let Them Wither (W)
                                            • Moved from Level 16
                                            • Adjusted functionality:
                                              • No longer increases Crippling Spores’ Slow amount. Instead, increases Crippling Spores’ Slow duration by 1 second and causes it to no longer decay.
                                          • Giant Killer
                                            • Removed.
                                          • Abolish Magic (Active)
                                            • Moved from Level 20.
                                        • Level 16
                                          • New Talent: Accelerated Contamination (Q)
                                            • While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster.
                                          • Invigorating Spores (W)
                                            • Attack Speed bonus reduced from 50% to 30%.
                                            • Additional functionality:
                                              • Basic Attacks against enemy Heroes with 3 stacks of Nature’s Toxin deal damage equal to 1.5% of their maximum Health.
                                          • Unfair Advantage (Trait)
                                            • Moved from Level 13.
                                            • Bonus damage increased from 50% to 60%.
                                            • Now also deals this bonus damage to Rooted and Stunned Heroes.
                                        • Level 20
                                          • Forest’s Wrath (R)
                                            • No longer increases Thornwood Vine’s speed.
                                            • Additional functionality:
                                              • Thornwood Vine now applies 2 stacks of Nature’s Toxin.
                                          • Boundless Stride (R)
                                            • Additional functionality:
                                              • Now also decreases the Leaping Strike’s cooldown by 5 seconds.
                                          • New Talent: Intensifying Toxin (Trait)
                                            • Nature’s Toxin deals 40% more damage to enemies afflicted with 3 stacks.
                                        LEVEL (TIER)Lunara Talents
                                        1 (1)Sentinel Wisp (E)Natural Perspective (Trait)Hippity Hop (Z)
                                        4 (2)Blossom Swell (Q)Siphoning Toxin (Trait)Nature’s Culling (Trait)
                                        7 (3)Splintered Spear (Q)Choking Pollen (Q)Wild Vigor (W)
                                        10 (4)Thornwood Vine (R)Leaping Strike (R)
                                        13 (5)Endless Spores (W)Let Them Wither (W)Greater Spell Shield (Passive)Abolish Magic (Active)
                                        16 (6)Accelerated Contamination (Q)Star Wood Spear (W)Invigorating Spores (W)Unfair Advantage (Passive)
                                        20 (7)Forest’s Wrath (R)Boundless Stride (R)Intensifying Toxin (Trait)Galloping Gait (Z)
                                        • (!) indicates a Questing Talent.
                                        • Italic text indicates a NEW Talent.
                                        • Underlined text indicates a MOVED Talent.
                                        Developer Comment: Our goals for Lunara’s rework are twofold: first, we want to add some gameplay to Wisp and consolidate its related talents into something more interesting. We also want to give Lunara more potential playstyles, which we’re doing by adding some new powerful talents into her tree. Because we added so much more power into her talents, we had to reduce her baseline power by a marginal amount to compensate. We’ve had a blast with Lunara in our internal playtests, and we’re excited to release her new and improved version into the wild!

                                        Return


                                        Warrior

                                        Diablo

                                        Catch additional details in our recent Lunara and Diablo Gameplay Updates Blog.

                                        Abilities
                                        • Black Soulstone (Trait)
                                          • Maximum Health gained per Soul reduced from 0.5% to 0.4%.
                                        • Shadow Charge (Q)
                                          • Range increased from 7 to 8.5.
                                          • Mana cost increased from 60 to 70.
                                          • Damage reduced from 75 to 40.
                                          • Terrain collision damage reduced from 150 to 120.
                                          • No longer grants Armor.
                                          • Now also increases Movement Speed by 15% for 2 seconds.
                                        • Fire Stomp (W)
                                          • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360° area around Diablo.
                                          • Number of fire waves reduced from 8 to 5.
                                          • Multiple fire waves can now hit the same target.
                                          • Cooldown increased from 6 to 8 seconds.
                                          • Mana cost reduced from 40 to 30.
                                          • Outgoing fire wave damage reduced from 54 to 12.
                                          • Returning fire wave damage reduced from 81 to 36.
                                            • Damage dealt by returning fire waves now counts as critical damage.
                                          • Now Heals Diablo for 125% of the damage dealt to Heroes.
                                        • Overpower (E)
                                          • Mana cost reduced from 60 to 40.
                                        • Lightning Breath (R)
                                          • Range increased from 10.5 to 12.
                                          • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
                                        Talents
                                        • Level 1
                                          • New Talent: Feast on Fear (Passive)
                                            • Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
                                          • Soul Shield (Active)
                                            • Moved from Level 7.
                                            • New functionality:
                                              • Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown.
                                              • Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
                                          • Bulwark (Q)
                                            • Removed.
                                        • Level 4
                                          • New Talent: Sacrificial Soul (Q)
                                            • Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
                                          • New Talent: Souls to the Flame (W)
                                            • Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
                                          • Life Leech (Passive)
                                            • Moved from Level 1.
                                            • New functionality:
                                              • Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
                                          • From the Shadows (Q)
                                            • Removed.
                                          • Speed Demon (Passive)
                                            • Removed.
                                          • Demonic Strength (E)
                                            • Removed.
                                        • Level 7
                                          • New Talent: Eternal Flames (W)
                                            • When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset.
                                          • Malevolence (Passive)
                                            • Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
                                          • Soul Feast (Trait)
                                            • Removed.
                                          • Diabolical Momentum (Passive)
                                            • Basic Attacks now also reduce Fire Stomp’s cooldown.
                                            • Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
                                        • Level 13
                                          • Devastating Charge (Q)
                                            • Adjusted functionality:
                                              • Now increases Shadow Charge’s terrain collision damage by 100%, rather than a percentage of the target’s maximum Health.
                                              • Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
                                          • New Talent: Cruelty (Passive)
                                            • Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
                                          • Hellfire (W)
                                            • New functionality:
                                              • Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
                                          • Fire Devil (W)
                                            • Removed.
                                        • Level 16
                                          • Debilitating Flames (W)
                                            • New functionality:
                                              • Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
                                          • New Talent: Overpowering Nightmare (E)
                                            • Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
                                          • Fearful Presence (Active)
                                            • Removed.
                                        • Level 20
                                          • Dying Breath (R)
                                            • Now reduces Apocalypse’s cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
                                          • Hellstorm (R)
                                            • No longer increases Lightning Breath’s range.
                                            • Bonus duration increased from 50% to 200%.
                                          • Lord of Terror (Active)
                                            • Now also grants 5 Souls per enemy Hero hit.
                                        LEVEL (TIER)Diablo Talents
                                        1 (1)Feast on Fear (Passive)Devil’s Due (Trait)Soul Shield (Trait)
                                        4 (2)Sacrificial Soul (Q)Souls to the Flame (W)Life Leech (Passive)
                                        7 (3)Eternal Flames (W)Malevolence (Passive)Diabolical Momentum (Passive)
                                        10 (4)Apocalypse (R)Lightning Breath (R)
                                        13 (5)Devastating Charge (Q)Cruelty (Passive)Hellfire (W)
                                        16 (6)Domination (E)Debilitating Flames (W)Overpowering Nightmare (E)
                                        20 (7)Dying Breath (R)Hellstorm (R)Lord of Terror (Active)Hellgate (Active)
                                        • (!) indicates a Questing Talent.
                                        • Italic text indicates a NEW Talent.
                                        • Underlined text indicates a MOVED Talent.
                                        Developer Comment: Diablo's update aims to give the Lord of Terror more control over his kit and add fun new gameplay without compromising his core identity in the Nexus. We're putting the power in the hands of Diablo players by allowing them to target their Fire Stomps and allowing multiple fire waves to hit the same Hero to help execute the perfect combo. We're adding self-healing to Fire Stomp so that Diablo has a way to maintain his health beyond relying on a Support to heal him. Shadow Charge now grants increased Movement Speed to reduce situations where enemies are just beyond Overpower’s reach after charging in. Diablo’s level 4 Talents all allow him to collect souls in new ways, so he can still get the most out of his Trait during low takedown games. There is also a spiderweb of fun synergies and interactions between the Talents in his tree, so we're excited to see what creative combinations players will latch onto.

                                        Return


                                        Collection

                                        New Bundles
                                        • Sun’s Out, Guns Out event items have returned for the duration of the Nexomania event! Add them to your collection by opening Nexomania Loot Chests or purchasing the Sun’s Out 2017 Bundle.
                                        • The following new bundles are available until Monday, June 11:
                                          • Hell’s Screamers Bundle
                                          • Match of the Century Bundle
                                          • Sun’s Out 2017 Bundle
                                        New Announcer
                                        • El Guapo
                                        New Skins
                                        • Diablo
                                          • El Chamuco Diablo
                                          • Underworld Chamuco Diablo
                                          • Hell’s Screamer Diablo
                                        • E.T.C.
                                          • El Mariachi E.T.C.
                                          • Underworld Mariachi E.T.C.
                                          • Festival Mariachi E.T.C.
                                        • Garrosh
                                          • El Jefe Garrosh
                                          • El Fuego Garrosh
                                          • Underworld Jefe Garrosh
                                        • Kharazim
                                          • Dropkick Kharazim
                                          • Champion Dropkick Kharazim
                                          • Dropdead Kharazim
                                        • Lunara
                                          • La Parca Lunara
                                          • La Catrina Lunara
                                          • Los Muertos Lunara
                                        • Sonya
                                          • La Pantera Sonya
                                          • La Pantera Dorada Sonya
                                          • Underworld Pantera Sonya
                                        New Mounts
                                        • Luchihuahua
                                          • Hell's Screamer Luchihuahua
                                          • Underworld Luchihuahua
                                        • Pigñata
                                          • Hell's Screamer Pigñata
                                          • Lucha Pigñata

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                                        Bug Fixes

                                        General
                                        • Fixed a number of typo and tooltip errors across several aspects of the game.
                                        A.I.
                                        • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
                                        • D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters.
                                        • Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
                                        • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
                                        • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught.
                                        • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand.
                                        Heroes, Abilities, and Talents
                                        • Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies.
                                        • Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets.
                                        • Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb.
                                        • Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling.
                                        • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin.
                                        • Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw.
                                        • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.
                                        • Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed.
                                        • Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
                                        • Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets.
                                        • Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
                                        • Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target.
                                        • Sonya: Battle Rage no longer grants bonus damage versus Monsters.
                                        • Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
                                        • Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
                                        • Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress.
                                        • The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
                                        • Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing.
                                        Sound
                                        • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
                                        • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.
                                        User Interface
                                        • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
                                        • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.

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                                        Head to the official Heroes of the Storm forums to discuss this post with other players.

                                        Official Heroes Forums

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                                        Heroes of the Storm Hotfix Notes – May 10, 2018

                                        We’ve just released a new hotfix for Heroes of the Storm in order to apply a bug fix.


                                        Bug Fixes

                                        Heroes, Abilities, and Talents

                                        • Kael’thas: Fixed an issue causing Pyroblast to receive cooldown reductions from Presence of Mind prior to learning the Talent at level 20.

                                        We also released a patch on May 9, which included many balance changes and bug fixes. You can review those patch notes by clicking here.

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                                        Heroes of the Storm Patch Notes – May 9, 2018

                                        We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                        Quick Navigation:


                                        Heroes

                                        AssassinSpecialistSupportWarrior
                                        FenixMedivhAnaGarrosh
                                        Gul'danAurielSonya
                                        HanzoDeckard
                                        Kael'thasLi Li
                                        MaievLt. Morales
                                        ThrallMalfurion
                                        TracerStukov
                                        Tychus

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                                        Assassin

                                        Fenix

                                        Stats
                                        • Health reduced from 1200 to 1140.
                                        • Health Regeneration reduced from 2.50 to 2.38.
                                        • Shields reduced from 800 to 760.
                                        • Shield Regeneration reduced from 80 to 76.
                                        Abilities
                                        • Weapon Mode: Phase Bomb (W)
                                          • Basic Attack range bonus reduced from 1.5 to 1.25.
                                        • Warp (E)
                                          • Cooldown increased from 15 to 17 seconds.
                                          • Range reduced from 11 to 9.

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                                        Guldan

                                        Talents
                                        • Level 1
                                          • Glyph of Drain Life (W)
                                            • Removed.
                                          • Chaotic Energy (Passive)
                                            • Adjusted functionality:
                                              • Increases Drain Life’s range by 25%.
                                              • Regeneration Globes restore 50% more Health and Mana.
                                              • Reward: After collecting 20 Regeneration Globes, reduce all Mana costs by 20.
                                        • Level 4
                                          • Health Funnel (W)
                                            • Additional functionality:
                                              • Drain Life’s cooldown recharges 100% faster while it is active.
                                        • Level 7
                                          • Devour the Frail (W)
                                            • Removed.
                                          • Curse of Exhaustion (E)
                                            • Adjusted functionality:
                                              • When Drain Life is cast on an enemy who is affected by Corruption, it deals 50% increased damage and Slows the target by 25%.
                                        • Level 20
                                          • Haunt (R)
                                            • Armor reduction amount decreased from 25 to 20.
                                        Developer Comment: Our resident warlock has been in and out of the meta a couple times since his epic release and his Talent tree has become a bit lopsided. We began these changes by looking at Rain of Destruction (even going as far as testing the Ability without a channel!) but quickly realized that we would need more than just a balance patch to appropriately address the Heroic. We were, however, able to make some Talent adjustments that will hopefully give players fun new ways to drain the life from their opponents!

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                                        Hanzo

                                        Stats
                                        • Basic Attack range decreased from 7.5 to 6.5.

                                        Abilities

                                        • Natural Agility (Trait)
                                          • Range decreased from 10 to 9.
                                        Talents
                                        • Level 4
                                          • Explosive Arrows (Q)
                                            • Area of effect damage reduced from 100% to 75%.
                                        Developer Comment: These changes require Hanzo to put himself at greater risk to deal the considerable amount of damage that he can dish out over the course of a game. While we believe Hanzo has a unique place as an Assassin who specializes in using his superior range to kite enemies, he was able to do so too safely, which was crowding out other ranged Assassins.

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                                        Kael'thas

                                        Talents
                                        • Level 4
                                          • Energy Roil (E)
                                            • Additional functionality:
                                              • Passively reduces the Mana cost of Gravity Lapse by 70.
                                        • Level 7
                                          • Sunfire Enchantment (Trait)
                                            • Spell Damage reduced from 165 to 115.
                                            • Number of empowered Basic Attacks increased from 1 to 2.
                                            • If both empowered Basic Attacks hit enemy Heroes, gain 15% Spell Power for 10 seconds.
                                        • Level 13
                                          • Pyromaniac (W)
                                            • Cooldown reduction applied per tick of Living Bomb damage decreased from 1 to 0.5 seconds.
                                        • Level 16
                                          • Arcane Dynamo (Passive)
                                            • Removed
                                          • New Talent: Ignite (Q)
                                            • Flamestrikes that hit enemy Heroes also afflict them with Living Bomb.
                                            • Only 1 Living Bomb can be applied per Flamestrike cast.
                                        • Level 20
                                          • Presence of Mind
                                            • Hitting enemy Heroes with Pyroblast no longer reduces its cooldown.
                                            • New functionality:
                                              • Heroes who are hit by Flamestrike or have Living Bomb spread to them reduce the cooldown of Pyroblast by 10 seconds.
                                        Developer Comment: We’re taking passes at some older Talent trees that, while not in need of a full rework, could use some design tweaks. The changes to Kael’thas in particular went through quite a bit of iteration. We’re happy to report that, unlike some of the insane Talents we tried internally, we managed to re-imagine and restore the power of Ignite!

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                                        Maiev

                                        Stats
                                        • Health reduced from 2150 to 2021.
                                        • Health Regeneration reduced from 4.48 to 4.21.
                                        • Basic Attack damage reduced from 150 to 145.
                                        Abilities
                                        • Vault of the Wardens (R)
                                          • Cooldown increased from 12 to 13 seconds.

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                                        Thrall

                                        Abilities
                                        • Chain Lightning (Q)
                                          • Damage reduced from 178 to 162.
                                          • Bounce damage reduced from 89 to 81.
                                        Talents
                                        • Level 1
                                          • Rolling Thunder (Q)
                                            • No longer increases Chain Lightning’s range.
                                            • New functionality:
                                              • Hitting a marked enemy restores 2.5% of Thrall’s maximum Health.
                                        • Level 4
                                          • Frostwolf Pack (W)
                                            • Quest requirement reduced from 7 to 6 Hero hits.

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                                        Tracer

                                        Abilities
                                        • Recall (E)
                                          • Tracer’s Recall destination is now visible to enemies.

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                                        Tychus

                                        Abilities
                                        • Overkill (Q)
                                          • Cooldown reduced from 13 to 12 seconds.
                                          • Mana cost reduced from 65 to 60.
                                        Talents
                                        • Level 4
                                          • Fully Loaded (Trait)
                                            • Removed.
                                          • The Bigger They Are (Trait)
                                            • Additional functionality:
                                              • Reduces Minigun's cooldown by 2 seconds.

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                                        Specialist

                                        Medivh

                                        Talents
                                        • Level 7
                                          • Arcane Explosion (W)
                                            • Bonus area of effect damage reduced from 100% to 50% of the damage prevented by Force of Will.

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                                        Support

                                        Ana

                                        Abilities
                                        • Shrike (Trait)
                                          • Now Heals Ana for Dose damage dealt to all enemies, rather than only the damage dealt to Heroes.
                                        • Healing Dart (Q)
                                          • Mana cost reduced from 15 to 10.
                                        • Nano Boost (R)
                                          • Cooldown increased from 60 to 70 seconds.
                                        Talents
                                        • Level 1
                                          • Detachable Box Magazine (Passive)
                                            • First reward removed
                                            • Second reward requirements reduced from 15 to 12 maximum Dosage stacks.
                                        • Level 7
                                          • Debilitating Dart (Active)
                                            • Reduced damage duration decreased from 4 to 3 seconds.
                                            • Additional functionality:
                                              • Also Slows the target by 50%.
                                        Developer Comment: While Ana is showing a positive win rate, we’re still not seeing her picked up in the solo-Support position as often as we’d like. These changes should allow her to stick around longer in fights and limit wear and tear on your Hearthstone hotkey.

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                                        Auriel

                                        Abilities
                                        • Bestow Hope (Trait)
                                          • Energy stored when Auriel hits non-Heroes increased from 5% to 10% of the damage dealt.
                                        Talents
                                        • Level 4
                                          • Repeated Offense
                                            • Additional functionality:
                                              • Increases Detainment Strike’s knockback distance by 25%.
                                        • Level 13
                                          • Repelling Strike (E)
                                            • Removed.
                                        • Level 20
                                          • Diamond Resolve (R)
                                            • Armor granted upon Crystal Aegis expiration increased from 60 to 75.

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                                        Deckard

                                        Abilities
                                        • Lorenado (R)
                                          • Cooldown reduced from 45 to 40 seconds.
                                        Talents
                                        • Level 1
                                          • Sapphire (Active)
                                            • Bonus Slow amount increased from 25% to 30%.
                                        • Level 4
                                          • Ruby (Active)
                                            • Lesser Healing Potion Heal amount increased from 190 to 205.
                                        • Level 13
                                          • Ancient Blessings (Active)
                                            • Damage reduced from 76 to 72.
                                            • Healing reduced from 114 to 106.
                                        • Level 20
                                          • Bottomless Flask (Q)
                                            • Healing Potion recharge rate increased from 5 to 6 seconds.
                                        Developer Comment: Deckard’s foray into the Nexus has been incredibly successful from a balance perspective. He’s sitting at a healthy win rate of anywhere between 47% and 51% in high level play, depending on the experience of the Deckard player. Many of his Talents are also looking to be in good shape. We’re making some tuning changes intended to adjust under and overperforming Talents without impacting his overall win rate too much.

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                                        Li Li

                                        Talents
                                        • Level 1
                                          • Wind Serpent (W)
                                            • No longer reduces Cloud Serpent's cooldown.
                                          • Eager Adventurer (Trait)
                                            • Fast Feet duration bonus increased from 50% to 100%.
                                            • Mana regeneration bonus reduced from 150% to 100%.
                                        • Level 4
                                          • Safety Sprint (Trait)
                                            • Additional Functionality:
                                              • Passively increases Fast Feet's base Movement Speed bonus from 10% to 15%.
                                        • Level 16
                                          • Blessings of Yu’lon (W)
                                            • Healing reduced from 1.5% to 1.25% of maximum Health.

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                                        Lt. Morales

                                        Talents
                                        • Level 4
                                          • Trauma Trigger (Passive)
                                            • Cooldown reduced from 60 to 30 seconds.
                                        • Level 16
                                          • Extended Care (Q)
                                            • Range bonus reduced from 40 to 30%.

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                                        Malfurion

                                        Stats
                                        • Health reduced from 1598 to 1525.
                                        • Health Regeneration reduced from 3.33 to 3.18.
                                        Abilities
                                        • Moonfire (W)
                                          • Healing reduced from 135 to 130.
                                        • Twilight Dream (R)
                                          • Damage reduced from 355 to 310.

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                                        Stukov

                                        Abilities
                                        • Bio-Kill Switch (Trait)
                                          • Healing reduced from 475 to 435.
                                        • Lurking Arm (E)
                                          • Cooldown increased from 8 to 10 seconds.
                                        Talents
                                        • Level 1
                                          • Growing Infestation (E)
                                            • Additional cooldown duration increased from 4 to 5 seconds.
                                        • Level 4
                                          • One Good Spread (Q)
                                            • Mana restoration reduced from 30 to 10.
                                        • Level 7
                                          • It Hungers (E)
                                            • Mana restoration increased from 5 to 10.

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                                        Warrior

                                        Garrosh

                                        Abilities
                                        • Groundbreaker (Q)
                                          • Stun duration reduced from 0.75 to 0.5 seconds.
                                          • Slow amount increased from 35% to 40%.
                                        Talents
                                        • Level 16
                                          • Rough Landing (Q)
                                            • Bonus Slow amount reduced from 15% to 10%.
                                        Developer Comment: These changes are meant to make the immediate aftermath of being thrown by Wrecking Ball a little less punishing for Garrosh’s opponents, particularly when he throws an enemy Hero and then Stuns them with Groundbreaker. We’re slightly reducing Groundbreaker’s Stun duration so that enemy Heroes can more quickly pop defensive cooldowns to try to survive. We’re also compensating Garrosh with a slight increase to Groundbreaker’s Slow. This way, he can still reliably catch enemies if he starts with Groundbreaker and wants to close in for a throw.

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                                        Sonya

                                        Talents
                                        • Level 4
                                          • Hurricane (W)
                                            • Cooldown reduction increased from 1 to 2 seconds.
                                          • Shot of Fury (Trait)
                                            • Moved from Level 7.
                                        • Level 7
                                          • Battle Rage (Active)
                                            • Moved from Level 4.
                                        • Level 13
                                          • Mystical Spear (Q):
                                            • New functionality:
                                              • Ancient Spear always pulls Sonya to the target location even if it doesn’t hit an enemy. When used this way, its cooldown is reduced by 5 seconds.
                                        Developer Comment: Battle Rage is proving to be the dominant pick on its Talent tier and provides a lot of generic power to Sonya’s kit. Rather than nerf it, we're placing it against stronger Talents at Level 7 to lessen the amount of generic power she can get overall. Similarly, Mystical Spear at 13 is giving a bit too much raw power in addition to its utility. It should now be more in-line with the more situational Talents at that tier.

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                                        Bug Fixes

                                        Battlegrounds
                                        • Dragon Shire: When attempting to capture a Dragon Knight, Channeling is now correctly paused when hit by a Time Stop effect, like Zeratul’s Void Prison.
                                        Heroes, Abilities, and Talents
                                        • Deckard: Non-Hero allied units no longer receive area of effect Healing from the Potion of Revival Talent.
                                        • Falstad: Lightning Rod cooldown reduction applied by the Wingman Talent now correctly appends to both Lightning Rod’s Ability tooltip and Wingman’s Active Bar tooltip.
                                        • Fenix: Purification Salvo Channeling can no longer be interrupted by displacement effects, like Raynor’s Penetrating Round.
                                        • Hearthstone: Fixed an issue in which certain Hero Abilities would not interrupt Hearthstone Channeling.
                                        • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
                                        • Li Li: Upon activating Safety Sprint, Fast Feet now correctly persists for its full 3 second duration.
                                        • Stukov: The It Hungers Talent no longer grants cooldown reduction to Lurking Arm if the Ability is cast without hitting any enemy Heroes.

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                                        Heroes of the Storm Hotfix Notes – May 1, 2018

                                        We’ve just released a new hotfix for Heroes of the Storm to apply a few bug fixes.


                                        Bug Fixes

                                        General
                                        • A “Preparing Game Data” window will no longer briefly appear when launching Heroes of the Storm after downloading the latest patch.
                                        Battlegrounds
                                        • Objectives: Channeling is now correctly paused if a Hero is hit by a Time Stop effect, like Zeratul’s Void Prison, while attempting to capture the following Battleground Objectives:
                                          • Dragon Shire: Dragon Knight
                                          • Towers of Doom: Altars
                                          • Warhead Junction: Warhead collection
                                        Heroes, Abilities, and Talents
                                        • Deckard: Rejuvenation Potion no longer restores resources other than Mana, such as Zarya’s Energy and Sonya’s Fury.
                                        • Deckard: Heroes who are Unstoppable can now correctly consume Lesser Healing Potions.
                                        • Garrosh: Enemies within line of sight blockers who are hit by Groundbreaker at maximum range are now correctly revealed.
                                        • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
                                        • Thrall: Learning Crash Lightning no longer causes Chain Lightning to prioritize Heroes prior to earning 30 Crash Lightning stacks.
                                        Sound
                                        • Deckard: Replaced an outdated voiceover line that could play after repeatedly clicking Deckard in the Taiwanese game client.
                                        User Interface
                                        • Loot Chests: Fixed an issue in which players could not access their Legendary Loot Chests on the Loot screen.
                                        • Voice: Addressed an issue that could cause the game client to crash while using Voice.

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                                        Heroes of the Storm Patch Notes – April 24, 2018

                                        Deckard Cain has joined the Nexus with our latest Heroes of the Storm patch! Read on to learn more about the new Support Hero, as well as a number of new balance changes, skins, mounts, and more.

                                        NOTE: Orange text indicates a difference between the PTR and Live patch notes.


                                        Quick Navigation:


                                        General

                                        Home Screen Rework

                                        • Heroes of the Storm’s Home Screen has received significant improvements.
                                          • A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons.
                                            • Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news.
                                            • Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more.
                                          • Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic.
                                            • For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more.

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                                        New Hero: Deckard

                                        An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.

                                        Trait
                                        • Fortitude of the Faithful
                                          • When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
                                        Basic Abilities
                                        • Healing Potion (Q)
                                          • Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230.
                                          • Limit 5 active Potions.
                                        • Horadric Cube (W)
                                          • Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.
                                        • Scroll of Sealing (E)
                                          • Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
                                        Heroic Abilities
                                        • Stay Awhile and Listen (R)
                                          • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.
                                          • Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage.
                                        • Lorenado (R)
                                          • Vector Targeting.
                                          • Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.

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                                        Art

                                        Heroes, Abilities, and Talents
                                        • Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle.

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                                        User Interface

                                        Draft Mode
                                        • Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance.
                                          • For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.
                                        Target Info Panel
                                        • Pressing the “C” key will now display a Target Info Panel for the player’s own Hero.
                                          • Press “C” again to dismiss to the Target Info Panel, or click another Hero to switch to that unit’s Target Info Panel.
                                        • Structure and Minion damage that appears in their respective Target Info Panels will now display damage dealt versus Heroes, rather than the unit's base damage.

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                                        Design

                                        Quests
                                        • Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress.

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                                        Battlegrounds

                                        Warhead Junction
                                        • Neutral Swarm Host Boss
                                          • Will no longer burrow while defending its camp.
                                          • Slime Pods
                                            • Pod impact locations will now display warning indicators on the terrain.
                                            • Pods now explode immediately on impact, and no longer spawn Podlings.
                                            • Increased the number of Pods launched per cast.
                                        • Captured Swarm Host Boss
                                          • All of the above changes also apply to captured Swarm Hosts.
                                          • Slime Trail
                                            • Removed.
                                          • Slime Pods
                                            • Pods can now target Structures.
                                        Developer Comment: We believe the Warhead Junction boss is a cool variant of the standard golem boss found on most maps, but it had some inconsistencies that needed addressing. These changes essentially make the boss a better version of itself—its neutral and captured versions are closer in power, and its Slime Pods create a cooler moment than its Podlings did previously.

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                                        Heroes

                                        AssassinSpecialistWarrior
                                        CassiaSylvanasBlaze
                                        FenixZagara
                                        Genji

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                                        Assassin

                                        Cassia

                                        Talents
                                        • Level 7
                                          • Surge of Light (Active)
                                            • Now has a 0.25 second cooldown between uses.

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                                        Fenix

                                        Talents
                                        • Level 1
                                          • Mobile Offensive (Passive)
                                            • Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.

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                                        Genji

                                        Stats
                                        • Health increased from 1550 to 1620.
                                        • Health Regen increased from 3.2304 to 3.3750.
                                        • Basic Attack damage increased from 42 to 44.
                                        Abilities
                                        • Cyber Agility (Trait) (D)
                                          • Cooldown increased from 10 to 12 seconds.
                                        • Swift Strike (E)
                                          • Range reduced from 14 to 12.
                                        • Dragonblade (R)
                                          • Damage increased from 220 to 240.
                                          • Removed functionality:
                                            • Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown.
                                        Talents
                                        • Level 1
                                          • Agile Dismount (Trait)
                                            • Cooldown reduction increased from 5 to 7 seconds.
                                        • Level 13
                                          • Double Jump (Trait)
                                            • No longer increases Cyber Agility’s cooldown.
                                        • Level 20
                                          • The Dragon Becomes Me (R)
                                            • Additional Functionality:
                                              • Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade.
                                        Developer Comment: We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options with which to counter him. While we think resetting Swift Strike’s cooldown after killing enemy Heroes with Dragonblade made for cool, flashy plays, it shut down too many other Heroes too often. It also caused too many games to become about how much value Genji was able to get out of Dragonblade and little else. We like the flashiness that Dragonblade resets can provide, so we’re keeping that functionality, but we’re now adding it to his Level 20 Storm Talent version of the Heroic. We’re also increasing his Health and Basic Attack damage, reducing the range of Swift Strike, and increasing the cooldown of Cyber Agility to reduce his mobility while boosting his base stats to compensate.

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                                        Specialist

                                        Sylvanas

                                        Abilities
                                        • Shadow Dagger (W)
                                          • Shadow Dagger now briefly reveals enemies upon spreading to them.

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                                        Zagara

                                        Abilities
                                        • Nydus Network (R)
                                          • The player can now exit Nydus Worms in a direction of their choosing by right-clicking.

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                                        Warrior

                                        Blaze

                                        Abilities
                                        • Bunker Drop (R)
                                          • Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking.
                                          • The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby.

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                                        Collection

                                        New Bundles
                                        • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                                          • Deckard Heroic Bundle
                                          • Nephalem Bundle
                                        New Announcers
                                        • Deckard
                                        • Raven Lord
                                        • Grave Keeper
                                        New Skins
                                        • Deckard
                                          • Afflicted Deckard
                                          • Angelic Deckard
                                        • Wastewalker Deckard
                                          • Diesel Wastewalker Deckard
                                          • Scourged Wastewalker Deckard
                                        • Cassia
                                          • Soaring Cassia
                                        • Johanna
                                          • Nephalem Johanna
                                        • Kharazim
                                          • Nephalem Kharazim
                                          • Northern Kharazim
                                        • Li-Ming
                                          • Nephalem Li-Ming
                                        • Malthael
                                          • Sinuous Grave Warden Malthael
                                        • Nazeebo
                                          • Nephalem Nazeebo
                                          • Ceremonial Nazeebo
                                          • Rain Nazeebo
                                          • Sunrise Nazeebo
                                        • Sonya
                                          • Nephalem Sonya
                                        • The Butcher
                                          • Petrified Butcher
                                        • Valla
                                          • Nephalem Valla
                                        New Mounts
                                        • Road Chariot
                                          • Exalted Road Chariot
                                          • Hoarfrost Road Chariot
                                        Mount Removal
                                        • Lucky Piggy Bank
                                        New Portraits and Sprays
                                        • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

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                                        Bug Fixes

                                        General
                                        • Fixed a number of typo and tooltip errors across several aspects of the game.
                                        A.I.
                                        • Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
                                        Art
                                        • Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
                                        • Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
                                        Battlegrounds
                                        • Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana.
                                        • Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
                                        • Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button.
                                        • Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
                                        Heroes, Abilities, and Talents
                                        • Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active.
                                        • Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote.
                                        • Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator.
                                        • Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.
                                        • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.
                                        • Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown.
                                        • Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy.
                                        • Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck.
                                        • Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying.
                                        • Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower.
                                        • Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form.
                                        • Kel’Thuzad: Phylactery can no longer be activated before its animation completes.
                                        • Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
                                        • Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown.
                                        • Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive.
                                        • The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves.
                                        • Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies.
                                        • Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
                                        • Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light.
                                        • Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%.
                                        • Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
                                        Sound
                                        • Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
                                        User Interface
                                        • Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing.
                                        • Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.

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