We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


Bug Fixes

General

  • Reconnect: Fixed an issue causing some players to lose control of their Heroes after reconnecting to a game.

User Interface

  • Whitemane: Clemency will now appear under Quick Cast settings in the Hotkeys menu.
  • Observer: Fixed an issue that could cause game crashes if messages were sent as an observer.
  • Profile: Fixed an issue that caused the Profile pane to stop displaying individual seasons after playing a game.
  • Profile: Fixed an issue that caused the statistics pane to fail to update when viewing a mode with no games played.

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We’ve just released a new patch to Heroes of the Storm to introduce Whitemane, some balance adjustments, bug fixes, and a number of other changes.

Note: Orange text indicates a difference between the Live and PTR notes.


Quick Navigation:


General

  • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
  • Reduced the size of replay files.


New Hero: Whitemane

As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… no matter how much they protest.

Trait
  • Zeal
    • Whitemane’s Healing abilities apply Zeal for 8 seconds.
    • Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.
Basic Abilities
  • Desperate Plea (Q)
    • Mana: 30
    • No cooldown
    • Heal an allied Hero for 145 and gain Desperation for 4 seconds.
    • Desperation increases Desperate Plea’s Mana cost by 60 and stacks up to 3 times.
  • Inquisition (W)
    • Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
  • Searing Lash (E)
    • After 0.5 seconds, smite enemies in a straight line for 82 damage.
    • If the first strike hits an enemy Hero, a second strike will occur after a short delay.
Heroic Abilities
  • Scarlet Aegis (R)
    • Cooldown: 60 seconds
    • Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
  • Divine Reckoning (R)
    • Cooldown: 100 seconds
    • After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.​

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Art

  • Hero, Skin, and Mount platforms in the Collections menus have received a visual update.

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User Interface

  • Checkbox options have been added to profiles to filter results by game mode.

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Design

Summon Abilities
  • Summoned creatures (Zagara Roaches, Azmodan Demons, etc.) now deal ability damage which can be enhanced by the Hero’s Ability Power.
  • Summoned creatures now obey Blind and Evade rules.

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Heroes

AssassinSupport
ChromieStukov
Jaina

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Assassin

Chromie

Divider_Hero_Chromie_Crop.png
Stats
  • Basic Attack Range has been increased from 5.5 to 7

Abilities

  • Sand Blast (Q)
    • No longer gains bonus damage when hitting enemy Heroes
    • Range has been decreased from 17 to 15
    • Scaling damage increased from 2 to 4%
    • Echo scaling damage increased from 2 to 4%
    • Cast time decreased from 1 to .8 seconds
    • Mana cost decreased from 20 to 15
  • Past and Future Me (Sand Blast Quest)
    • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
  • Dragon’s Breath (W)
    • Mana cost reduced from 70 to 50
    • Range decreased from 17 to 15
    • Dragon’s Breath’s ground splat is now visible to enemies .5 seconds after cast
    • Damage reduced from 480 to 360
    • Cooldown reduced from 12 to 9 seconds
  • Trait Addition: Bronze Talons
    • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%

Talents

  • Level 1
    • Mounting Sand (Q)
      • Additional Functionality:
        • Now also increases the damage of Sand Blast’s Echo by 40%
    • Timewalker’s Pursuit (Active)
      • Adjusted Functionality:
        • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
  • Level 2
    • Bronze Talons (Passive)
      • Removed
    • New Talent: Draconic Barrage (Trait)
      • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
  • Level 5
    • Mobius Loop (W)
      • New functionality:
        • If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost
    • Chrono Sickness (E)
      • Slow amount reduced from 50 to 35%
  • Level 11
    • Time Out (Active)
      • Duration reduced from 7 to 5 seconds
  • Level 14
    • Fast Forward (Q)
      • Range requirement reduced from 75 to 70%
    • Quantum Overdrive (Active)
      • Ability Power bonus increased from 20 to 25%
Developer Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon’s Breath shortly after it has been cast. In exchange, Chromie’s Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie’s unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we’ve had a blast with these changes, we’ll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

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Jaina

Divider_Hero_Jaina_Crop.png
Abilities
  • Summon Water Elemental (R)
    • Damage reduced from 78 to 62
    • Damage now benefits from Frostbite
    • Damage now counts towards Frostbite’s quest

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Support

Stukov

Divider_Hero_Stukov.png
Talents
  • Level 1
    • Low Blow (E)
      • Moved from Level 13
      • Bonus damage reduced from 150 to 100%
    • Poppin’ Pustules (D)
      • No longer has a Quest component
      • New functionality:
        • Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
      • Explosion radius reduced from 4.5 to 3.75
  • Level 4
    • Biotic Armor (Q)
      • Physical Armor reduced from 50 to 15
      • Now works on all targets that have Healing Pathogen
      • Additional Functionality:
        • Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
    • Vigorous Reuptake (D)
      • No longer has a Quest component
      • New functionality:
        • Bio-Kill Switch’s healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
  • Level 7
    • Within My Reach (E)
      • Removed
    • The Long Pitch (W)
      • Bonus range reduced from 100 to 50%
      • Additional functionality:
        • Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
    • Growing Infestation (E)
      • Moved from Level 1
      • No longer increases the cooldown of Lurking Arm
      • New functionality:
        • Now reduces Lurking Arm’s channel duration to 4 seconds
  • Level 13
    • It Hungers (E)
      • Moved from Level 7
      • New functionality:
        • Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
  • Level 20
    • Push Comes to Shove (R)
      • Speed bonus removed
      • Additional functionality:
        • After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
    • Top Off (Q)
      • Moved from Level 4
      • Bonus healing reduced from 50% to 30%
      • Adjusted Functionality:
        • Increased healing is now applied to all targets that have Healing Pathogen
Developer Comment: In the same vein as our earlier changes to Kael’thas, we felt that Stukov could use some love in the talent diversity department. We’ve made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.

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Collection

New Bundles
  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Bow Before Viper Bundle
    • Whitemane Heroic Bundle
    • Sidewinder Ana Skin Pack
    • Imperator Stukov Skin Pack
    • Deathfang Genji Skin Pack
New Announcers
  • Whitemane
New Skins
  • Whitemane
    • Scarlet Whitemane
    • Twilight Whitemane
    • Celestial Empress Whitemane
    • Galactic Empress Whitemane
    • Warpspace Empress Whitemane
  • Ana
    • Sidewinder Ana
    • Noxious Sidewinder Ana
    • Arctic Sidewinder Ana
  • Stukov
    • Imperator Stukov
    • Noxious Imperator Stukov
    • Arctic Imperator Stukov
  • Genji
    • Deathfang Genji
    • Noxious Deathfang Genji
    • Arctic Deathfang Genji
  • Muradin
    • Butterscotch Kandy King Muradin
    • Frosted Kandy King Muradin
  • Lunara
    • Emerald Lunara
  • Murky
    • Clownfish Murky
  • Chen
    • Pristine Chen
  • Chromie
    • Obsidian Chromie
New Mounts
  • Viper Dominator
    • Hazardous Viper Dominator
    • Noxious Viper Dominator
New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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Bug Fixes

General
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
  • Fixed an issue that prevented players from responding to whispers from other players with the “Only allow friends to send me messages” option enabled.
  • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
  • Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.
Sound
  • Increased the volume of Alarak’s announcer pack.
Art
  • Diablo: Fixed an issue with the geometry of Diablo’s tail.
Battlegrounds
  • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
Heroes, Abilities, and Talents
  • Abathur: Fixed an issue causing Abathur’s Monstosity to fail to gain damage when nearby enemy Minions are slain.
  • Chromie: Fixed an issue that could cause Chromie’s next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
  • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
  • Jaina: Fixed an issue that allowed the Water Elemental’s attacks to progress the Frostbite quest progress against unchilled targets.
  • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
  • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
  • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
  • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
  • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
  • Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.

Click here to discuss this post with other players in the official Heroes of the Storm forums.

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We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


Bug Fixes

Heroes, Abilities, and Talents

  • Artanis: Fixed an issue that could cause Shield Overload to trigger twice in some rare instances.
  • Malfurion: Fixed an issue that could cause Malfurion to have negative Health Regeneration.

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We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Quick Navigation:


Heroes

AssassinSpecialistSupportWarrior
AlarakAzmodanDeckardArtanis
FenixMurkyMalfurionBlaze
GenjiSgt. HammerCho
Kael'thasDiablo
HanzoYrel
Raynor
Tracer

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Assassin

Alarak

Divider_Hero_Alarak_crop.png
Stats
  • Basic Attack damage increased from 140 to 150

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Fenix

divider_hero_Fenix.png
Stats
  • Basic Attack damage reduced from 86 to 83​
Talents
  • Level 1
    • Arsenal Synergy (W)
      • Damage bonus reduced from 175 to 150%
    • Mobile Offense (Passive)
      • Damage bonus increased from 30 to 35%
Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage.

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Genji

Divider_Hero_Genji.png
Abilities
  • Swift Strike (E)
    • Reset window reduced from 2 to 1.5 seconds
    • Damage reduced from 215 to 205
Talents
  • Level 20
    • The Dragon Becomes Me (R)
      • Reset window reduced from 2 to 1.5 seconds

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Hanzo

Stats
  • Basic Attack damage increased from 173 to 188

Abilities

  • Sonic Arrow (E)
    • Reveal radius reduced from 10 to 7
    • Reveal duration reduced from 8 to 5 seconds
  • Natural Agility (D)
    • Cooldown increased from 25 to 30 seconds
Talents
  • Level 20
    • Perfect Agility (D)
      • Cooldown reduction increased from 5 to 10 seconds
Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

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Kael'thas

Abilities
  • Flamestrike (Q)
    • Damage increased from 320 to 345
  • Living Bomb (W)
    • Explosion damage increased from 200 to 215

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Raynor

Divider_Hero_Raynor_Crop.png
Abilities
  • Raynor’s Raider (R)
    • Weapon damage reduced from 24 to 21

Talents

  • Level 1
    • Ace in the Hole (Passive)
      • Damage reduced from 30 to 20%
  • Level 4
    • Behemoth Armor (Trait)
      • Base Health gain reduced from 250 to 200
    • Fight or Flight (E)
      • Armor duration reduced from 4 to 3 seconds
  • Level 7
    • Unstable Compound (Trait)
      • Slow duration reduced from 3 to 2.5 seconds
Developer Comment: Raynor’s pepper is bringing a bit too much salt

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Tracer

Stats
  • Basic Attack damage reduced from 27 to 26

Abilities

  • Quantum Spike (R)
    • Damage reduced from 8 to 7% of target’s Maximum Health

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Specialist

Azmodan

Divider_Hero_Azmodan_Crop.png
Abilities
  • Globe of Annihilation (Q)
    • Damage increased from 164 to 192
    • Damage scaling reduced from 4 to 3% 
  • Summon Demon Warrior (W)
    • Attack damage increased from 28 to 30
    • Periodic damage increased from 6 to 8
    • Health increased from 390 to 435 
  • All Shall Burn (E)
    • Cooldown reduced from 8 to 6 seconds
    • Mana cost increased from 30 to 40
    • Periodic damage reduced from 34 to 30
    • Final damage increased from 272 to 320 
  • Demon Lieutenant (D)
    • Attack damage increased from 27 to 41
    • Health increased from 548 to 593 
  • Demonic Invasion (R)
    • Duration increased from 8 to 10 seconds
    • Final explosion damage increased from 65 to 97.5
    • Demon Grunt weapon range increased from .75 to 1
Talents
  • Level 1
    • Wrath (Q)
      • Bonus damage window reduced from 4 to 3 seconds 
  • Level 4
    • Hellforged Armor (W/D)
      • Armor bonus reduced from 35 to 30 
    • Battleborn (W/D)
      • Demon Warrior cooldown reduction increased from .5 to .75 seconds
      • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
  • Level 7
    • Art of Chaos (Q)
      • New Functionality:
        • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
  • Level 13
    • Brutish Vanguard (W/D)
      • Added functionality:
        • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
    • Chain of Command (D)
      • Added functionality:
        • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
  • Level 16
    • Hell Rift (E)
      • Demon Warrior damage bonus duration increased from 4 to 6 seconds
  • Level 20
    • Pride (Q)
      • Damage bonus increased from 100 to 125
Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.
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    Murky

    Divider_Hero_Murky_Crop.png
    Talents
    • Level 13
      • Fish Tank (Passive)
        • New functionality:
          • Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
    Developer Comment: We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

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    Sgt. Hammer

    Divider_Hero_SgtHammer_Crop.png
    Abilities
    • Blunt Force Gun (R)
      • No longer deals damage to enemy Structures
    Developer Comment: This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality.

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    Support

    Deckard

    divider_hero_deckard.png
    Abilities
    • Healing Potion (Q)
      • Healing reduced from 230 to 219
    Talents
    • Level 13
      • Ancient Blessings (Trait)
        • Damage reduced from 72 to 68
        • Healing reduced from 106 to 100

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    Malfurion

    Divider_Hero_Malfurion_Crop.png
    Talents
    • Level 1
      • New Talent: Rejuvenation (Q)
        • Malfurion gains 5 Health per Second for every active Regrowth
    • Level 13
      • Iceblock (Active)
        • Removed
      • Nature’s Swiftness (Q)
        • Moved from Level 1
        • Movement speed per Regrowth increased from 4 to 6%

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    Warrior

    Artanis

    Divider_Hero_Artanis_crop.png
    Abilities
    • Blade Dash (Q)
      • Mana cost decreased from 55 to 50
    Talents
    • Level 4
      • Psionic Synergy (E)
        • New functionality:
          • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
      • Shield Battery (Trait)
        • Cooldown reduction increased from 50 to 100%
    • Level 13
      • Templar’s Zeal (Q)
        • New functionality:
          • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
      • Graviton Vortex (E)
        • New functionality:
          • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
      • Phase Bulwark (Trait)
        • Adjusted functionality:
          • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
    • Level 16
      • New Talent: Blades of a Templar (Passive)
        • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
      • Psionic Wound (W)
        • Removed
      • Force of Will (Trait)
        • Moved from Level 20
        • New functionality:
          • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
      • Titan Killer (W)
        • Adjusted functionality:
          • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
    • Level 20
      • Nexus Blades (Passive)
        • Removed
      • Target Purified (R)
        • Additional Functionality:
          • Now also increases the speed of Purifier Beam by 15%
      • Zealot Charge (W)
        • Moved from Level 16
      • Plasma Burn (Trait)
        • Moved from Level 16
        • Damage increased from 55 to 60
    Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers.  Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

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    Blaze

    Divider_Hero_Blaze.png
    Stats
    • Hero radius increased from .875 to 1​
    Talents
    • Level 1
      • Neural Stimpack (Active)
        • Now only reduces the cooldowns of Basic Abilities

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    Cho

    Divider_Hero_Cho_crop.png
    Talents
    • Level 16
      • Surging Dash (Q)
        • No longer grants Cho Unstoppable

    Return

    Diablo

    Divider_Hero_Diablo_Crop.png
    Abilities
    • Lightning Breath (R)
      • Slow amount per tick reduced from 5 to 4%
      • Maximum slow amount reduced from 50 to 40%

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    Yrel

    divider_hero_Yrel.png
    Abilities
    • Ardent Defender (R)
      • Cooldown increased from 100 to 120 seconds

    Talents

    • Level 1
      • Maraad’s Insight (Passive)
        • Healing reduced from 148 to 128
    • Level 4
      • Hand of Freedom (Active)
        • Cooldown reduced from 30 to 22 seconds
    • Level 7
      • Divine Steed (Z)
        • Movement Speed bonus reduced from 80 to 60%
    • Level 16
      • Templar’s Verdict (W)
        • Now also deals 4% of enemy Heroes Maximum Health as damage
      • Holy Wrath (Passive)
        • Damage bonus reduced from 30 to 20%
    Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in lane with other Heroes and have more diversity in her Talent choices.


    Bug Fixes

    General
    • Fixed an issue allowing several effects to be seen at the edges of fog of war.
    • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
    • Fixed an issue preventing the antialiasing graphics setting from being enabled.
    Heroes, Abilities, and Talents
    • Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
    • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
    • Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
    • Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
    • Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
    • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
    • Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
    • Raynor – Raynor’s Raider will now hearth back to base with Raynor.
    • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
    • Zul’jin – Fixed a number of issues with the Amani Rage tooltip.

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    Heroes of the Storm Patch Notes – July 10, 2018

    Our latest Heroes of the Storm patch includes improvements for ranked play, major Hero updates for Raynor and Azmodan, new skins, and more!


    Quick Navigation:


    Ranked Play

    2018 Ranked Season 3 Has Begun!

    • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 2.
    • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 3 Dates and Rewards blog.
    • A number of ranked play improvements have also been made with the start of 2018 Ranked Season 3, including the addition of a third ban, rank decay, seeding changes, and Hero League matchmaking adjustments. Read on for details.
    Third Ban
    • A third Hero ban has been added to draft modes as part of the initial ban phase.
      • During the initial ban phase, teams will alternate until each has banned two Heroes.
      • Ban and pick times have been adjusted in order to offset the addition of the new ban.
    • The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.
    Rank Decay
    • Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will be considered “inactive”.
    • Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
      • Diamond, Master, and Grand Master each have their own threshold for inactivity.
      • Players can earn additional “grace period” days by regularly playing Hero League matches during the current season.
    • Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
    LeagueInactive Days Before DecayExtra "Grace Period" Days
    Diamond2010
    Master1510
    Grand Master1010
    Seeding Changes
    • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
    • Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.
    Hero League Matchmaking Changes
    • Ratings Rather Than Points
      • For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
        • This should provide better experiences for players of very high skill levels who start playing later in a season.
        • These players’ games should have allies and opponents of more consistent skill levels, which also match their own.
    • Match Quality Restrictions and Notifications
      • Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
      • Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
    • Stricter Rank Difference Requirements
      • Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
        • Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
        • Grand Master players will not be matched with players below Masters.
      • This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
    • Stricter Rating Differences
      • Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
        • It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
        • If a Master player is placed into a Grand Master game, it is because that player’s skill rating is very similar to that of the Grand Master players.
          • In this situation, the Master player’s ranked points have not yet caught up to their rating.

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    Battlegrounds

    Non-Ranked Battleground Pool

    • All Battlegrounds that were temporarily removed during the Echoes of Alterac event have returned to Versus A.I., Quick Match, and Unranked matchmaking queues.
    Mercenaries
    • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.
    Alterac Pass
    • Ice Giants
      • Attack speed reduced by approximately 30%.
      • Neutral Ice Giant Attack damage increased from 240 to 312.
      • Captured Ice Giant Attack damage increased from 400 to 520.
    • Cavalry
      • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.
    Battlefield of Eternity
    • Minimap
      • The Minimap icons that represent Immortals during an event have received updates.
        • The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
        • This should help players more quickly identify which Immortal to attack and which to defend.
    Braxis Holdout
    • Beacons
      • Now become contested immediately when Heroes from both teams are on the point.
    • Zerg Waves
      • The baseline zerg wave has been strengthened significantly.
        • This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
    • Beacon Progress Bars
      • The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.

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    Heroes

    AssassinSpecialistSupport
    CassiaAzmodanAlexstrasza
    Chromie
    Raynor

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    Assassin

    Cassia

    Abilities
    • Blinding Light (W)
      • Now also deals 50 damage (+4% per level) to enemies in the target area.

    Return

    Chromie

    Abilities
    • Time Trap (E)
      • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

    Return

    Raynor

    Stats
    • Health increased from 1,302 to 1,450.
    • Health Regeneration increased from 2.71 to 3.02.
    • Basic Attack damage reduced from 122 to 92.
    • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
    • Scaling increased from 4% to 5% per level.
    Abilities
    • New Trait: Give ‘Em Some Pepper
      • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
    • Penetrating Round (Q)
      • Damage reduced from 240 to 220.
      • Mana cost reduced from 60 to 50.
      • Additional functionality:
        • Slows enemy Movement Speed by 20% for 2 seconds.
        • Knockback distance is based on the target’s proximity to Raynor.
    • Inspire (W)
      • Cooldown increased from 10 to 12 seconds.
      • New functionality:
        • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
        • Casting Inspire resets Raynor’s Basic Attack cooldown.
    • Adrenaline Rush (E)
      • Cooldown increased from 30 to 45 seconds.
      • Mana cost increased from 0 to 75.
      • New functionality:
        • Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
    • Raynor’s Raider (R)
      • Health increased from 766 to 1,000.
      • Damage per missile reduced from 31 to 24.
      • Attacks per second increased from 0.8 to 2.
      • New functionality:
        • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
        • The Banshee respawns automatically after 45 seconds.
    Talents
    • Level 1
      • Seasoned Marksman (Passive)
        • Removed.
      • Scouting Drone (Active)
        • Removed.
      • New Talent: Veteran Marksman (Trait)
        • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
      • New Talent: Ace in the Hole (Passive)
        • Deal 30% more damage to Stunned or Slowed enemy Heroes.
      • New Talent: Exterminator (Passive)
        • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
    • Level 4
      • Focused Attack (Passive)
        • Removed.
      • Vigorous Assault (Passive)
        • Removed.
      • Confident Aim (Q)
        • Removed.
      • Relentless Leader (Passive)
        • Removed.
      • Fight or Flight (E)
        • Moved from Level 7.
        • New functionality:
          • Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
      • New Talent: Sustaining Rounds (Trait)
        • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
      • New Talent: Behemoth Armor (Passive)
        • Gain 250 bonus maximum Health.
        • Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
    • Level 7
      • Hamstring Shot (Q)
        • Removed.
      • Revolution Overdrive (W)
        • Removed.
      • Puttin’ On A Clinic (Passive)
        • Removed.
      • New Talent: Fuel the Rush (Passive)
        • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
      • New Talent: Unstable Compound (Trait)
        • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
      • New Talent: Heavy Slugs (Active)
        • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
    • Level 13
      • Giant Killer (Passive)
        • Removed.
      • Double-Barreled (Q)
        • Removed.
      • Steel Resolve (W)
        • Removed.
      • New Talent: Debilitating Rounds (Passive)
        • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
      • New Talent: Rallying Cry (W)
        • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
      • New Talent: Giddy-Up (W)
        • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
    • Level 16
      • Executioner (Passive)
        • Removed.
      • Cluster Round (Q)
        • Removed.
      • Bullseye (Q)
        • Removed.
      • Give Me More (E)
        • Moved from Level 1.
        • New functionality:
          • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
      • New Talent: Paint Them Red (Q)
        • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
      • New Talent: Bounty Hunter (Trait) (D)
        • If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.
        • Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
    • Level 20
      • Scorched Earth (R)
        • Removed.
      • A Card to Play (Passive)
        • Removed.
      • Nexus Frenzy (Passive)
        • Removed.
      • Dusk Wing (R)
        • Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
      • New Talent: Indomitable Resolve (R)
        • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
      • New Talent: Weak Spot Acquired (Trait)
        • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
      • New Talent: Execute (Passive)
        • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
    LEVEL (TIER)Raynor Talents
    1 (1)(!) Veteran Marksman (Trait)Ace in the Hole (Passive)Exterminator (Passive)
    4 (2)Fight or Flight (E)Sustaining Rounds (Trait)(!) Behemoth Armor (Passive)
    7 (3)Fuel the Rush (Passive)Unstable Compound (Trait)Heavy Slugs (Active)
    10 (4)Hyperion (R)Raynor’s Raider (R)
    13 (5)Debilitating Rounds (Passive)Rallying Cry (W)Giddy-Up (W)
    16 (6)Paint Them Red (Q)Give Me More! (E)Bounty Hunter (Trait)
    20 (7)Indomitable Resolve (R)Dusk Wing (R)Weak Spot Acquired (Trait)Execute (Passive)
    • (!) indicates a Quest Talent.
    • Italic text indicates a NEW Talent.
    • Underlined text indicates a MOVED Talent.
    Developer Comment: We're extremely excited to bring Raynor’s long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

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    Specialist

    Azmodan

    Stats
    • Health reduced from 2,738 to 2,464.
    • Health Regeneration reduced from 5.7031 to 5.1328.
    Abilities
    • General of Hell (Trait) (D)
      • Renamed to Demon Lieutenant.
      • New Functionality:
        • Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
        • Can now be cast on the Minimap.
        • Can be used while channeling All Shall Burn.
    • Globe of Annihilation (Q)
      • New Quest:
        • Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
      • Reward:
        • Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
      • Greatly reduced the delay before impact warning effects appear.
      • Range reduced from 35 to 30.
      • Casting time reduced from 0.75 to 0.5625 seconds.
      • Globe speed increased from 15 to 18.
    • Demon Warrior (W)
      • Can now be cast while channeling All Shall Burn.
      • No longer has charges.
      • Demon Warriors now deal a small amount of damage to nearby enemies every second.
      • Health increased from 365 to 390.
      • Attack damage reduced from 37 to 28.
      • Attack range reduced from 1.5 to 1.
      • Movement Speed reduced from 4 to 3.6.
    • All Shall Burn (E)
      • New functionality:
        • Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
        • Azmodan’s Movement Speed is reduced by 30% while Channeling.
      • Cooldown increased from 6 to 8 seconds.
      • Mana cost changed from 12 per second to a flat 30 Mana.
      • Range reduced from 7 to 6.
    • Demonic Invasion (R)
      • New Functionality:
        • Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
      • Grunt Health increased from 365 to 750.
      • Grunt Health now decays over 8 seconds.
      • Grunt attack damage reduced from 51 to 42.
      • Cooldown reduced from 100 to 90 seconds.
      • Mana cost reduced from 100 to 60.
    • New Heroic Ability: Tide of Sin (R)
      • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 20 second cooldown.
    Talents
    • Level 1
      • Taste for Blood (Q)
        • Removed.
      • Sieging Wrath (Q)
        • Removed.
      • Gluttony (Q)
        • Moved from Level 4.
        • New functionality:
          • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
          • Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • New Talent: Greed (Q)
        • Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds.
        • Quest: After gaining 200 Annihilation, Globe of Annihilation’s range is increased by 33% and the damage it deals against Minions and Mercenaries is increased by 20%.
      • New Talent: Wrath (Q)
        • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
        • Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Level 4
      • Hellish Hirelings (Trait)
        • Removed.
      • Army of Hell (W)
        • New Functionality:
          • Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
      • Hellforged Armor (W)
        • Moved from Level 13
        • New Functionality:
          • Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
      • Battleborn (Passive)
        • Moved from Level 16
        • New Functionality:
          • Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
    • Level 7
      • Infernal Globe (Q)
        • Removed.
      • Bound Minion (Trait)
        • Removed.
      • Gluttonous Ward (Active)
        • Removed.
      • Master of Destruction (E)
        • Moved from Level 1.
        • New Functionality:
          • All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
      • New Talent: Bombardment (Q)
        • After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
      • New Talent: Art of Chaos (Q)
        • If Globe of Annihilation hits 2 or more Heroes, restore 30 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
    • Level 13
      • Hedonism (Q)
        • Removed.
      • Infused Power (E)
        • Removed.
      • New Talent: Brutish Vanguard (W)
        • Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
      • New Talent: Cydaea’s Kiss (Q)
        • Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
      • New Talent: Chain of Command (Trait) (D)
        • Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
    • Level 16
      • Demonic Smite (Trait)
        • Removed.
      • Sin for Sin (Active)
        • Removed.
      • Forced Recruiment (D)
        • Removed.
      • Sin’s Grasp (E)
        • Moved from Level 4.
        • New Functionality:
          • Increases the range of All Shall Burn by 20%.
          • If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
      • New Talent: Hell Rift (E)
        • If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
      • New Talent: Total Annihilation (Q)
        • Globe of Annihilation damages Heroes for an additional 5% of their maximum Health.
    • Level 20
      • New Talent: Siegebreaker (R)
        • Azmodan’s Demons deal 50% increased damage to Structures.
      • New Talent: Black Pool (R)
        • Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
      • New Talent: Pride (Q)
        • After gaining 400 Annihilation, Globe of Annihilation’s area is increased by 15% and its damage is increased by 100.
      • New Talent: Trample (Active)
        • Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.
    LEVEL (TIER)Azmodan Talents
    1 (1)(!) Greed (Q)(!) Gluttony (Q)(!) Wrath (Q)
    4 (2)Army of Hell (W)Hellforged Armor (W)Battleborn (Passive)
    7 (3)Art of Chaos (Q)Bombardment (Q)Master of Destruction (E)
    10 (4)Demonic Invasion (R)Tide of Sin (R)
    13 (5)Brutish Vanguard (W)Cydaea’s Kiss (Q)Chain of Command (Trait)
    16 (6)Total Annihilation (Q)Hell Rift (E)Sin’s Grasp (E)
    20 (7)Siegebreaker (R)Black Pool (R)Pride (Q)Trample (Active)
    • (!) indicates a Quest Talent.
    • Italic text indicates a NEW Talent.
    • Underlined text indicates a MOVED Talent.
    Developer Comment: In Azmodan’s update, we’ve embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that’s a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you’re focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we’ve made Globe’s impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We’ve also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe’s damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan’s short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion’s changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin’ potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.

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    Support

    Alexstrasza

    Abilities
    • Life-Binder (R)
      • Now also heals Alexstrasza and her target for 300 Health per second during channeling.

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    Collection

    New Bundles and Skin Packs
    • The following new bundles will soon become available for a limited time:
      • Heroes of the Dorm 2018 Bundle – Available now until July 23.
      • Raiders of Warchrome Bundle – Available now until August 6.
    • The following new skin packs are available now until August 6:
      • Dominus Vile Azmodan Skin Pack
      • Diesel Speaker Nazeebo Skin Pack
      • Roadraider Raynor Skin Pack
    Warchrome Skins
    • Azmodan
      • Dominus Vile Azmodan
      • Hazardus Vile Azmodan
      • Machinus Vile Azmodan
    • Nazeebo
      • Diesel Speaker Nazeebo
      • Hexplug Diesel Speaker Nazeebo
      • Neon Diesel Speaker Nazeebo
    • Raynor
      • Roadraider Raynor
      • Ghostly Roadraider Raynor
      • Nameless Roadraider Raynor
    Additional New Skins
    • Arthas
      • Ruby Frostwyrm Arthas
      • Stromgarde Prince Arthas
    • Azmodan
      • Champion Azmodunk
    • E.T.C.
      • Fel E.T.C.
      • New Glam Metal E.T.C.
    • Gul’dan
      • Shadowmoon Gul’dan
    • Kerrigan
      • Champion Cheerleader Kerrigan
    • Li-Ming
      • Champion Striker Li-Ming
    • Samuro
      • Fel Burning Blade Samuro
      • Draenor Burning Blade Samuro
    New Mounts
    • Celestial Billie
      • This Mount will be granted to players the first time they purchase gems using real money following the release of this patch.
    • Helldorado
      • Helldorado
      • Ghostly Helldorado
      • Nameless Helldorado
      • 2018 Ranked Season 2 Mount Rewards
        • The following Mounts have been awarded to players based on their performance during 2018 Ranked Season 2:
          • Primal Direhorn
          • Sholazar Direhorn
          • Hellfire Direhorn
          • Epic Primal Direhorn
          • Epic Sholazar Direhorn
          • Epic Hellfire Direhorn

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      Bug Fixes

      General
      • Fixed a number of typo and tooltip errors across several aspects of the game.
      Art
      • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
      • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
      Battlegrounds
      • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
      • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
      • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
      Heroes, Abilities, and Talents
      • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
      • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
      • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
      • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
      • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
      • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
      • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
      • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
      • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
      • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
      • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
      • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
      • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
      • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
      • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
      • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
      • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
      • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
      • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
      Sound
      • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.

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      Head to the official Heroes of the Storm forums to discuss this post with other players.

      Official Heroes Forums

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      Heroes of the Storm Patch Notes – June 27, 2018

      We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


      Quick Navigation:


      Battlegrounds

      Ranked Battleground Pool
      • Volskaya Foundry has returned to the ranked play Battleground pool.

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      Heroes

      AssassinSpecialistSupportWarrior
      CassiaNazeeboAnaAnub'arak
      FenixProbiusDeckardBlaze
      GreymaneZagaraRehgarDiablo
      MaievJohanna
      TracerYrel
      Zul'jin

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      Assassin

      Cassia

      Talents
      • Level 1
        • Seraph’s Hymn (W)
          • New functionality:
            • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
      • Level 7
        • Impale (E)
          • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.

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      Fenix

      Stats

      • Health scaling reduced from 4.25% to 4% per level.
      • Health Regeneration scaling reduced from 4.25% to 4% per level.

      Abilities

      • Shield Capacitor (Trait)
        • Shield scaling reduced from 4.25% to 4% per level.
        • Shield Regeneration scaling reduced from 4.25% to 4% per level.
      • Planet Cracker (R)
        • Damage increased from 108 to 112.
      Talents
      • Level 7
        • Combat Advantage (Q)
          • Damage bonus reduced from 40% to 35%.
        • Warp Warfare (E)
          • Attack Speed increased from 125% to 175%.
      • Level 13
        • Adanium Shell (E)
          • Armor received after Warping increased from 40 to 50.
        • Rapid Recharge (Trait)
          • Shield recharge amount increased from 40% to 60% of healing received.
        • Auxiliary Shields (Trait)
          • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

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      Greymane

      Abilities
      • Gilnean Cocktail (Q)
        • Cooldown reduced from 10 to 9 seconds.
      Talents
      • Level 1
        • Perfect Aim (Q)
          • Mana refund increased from 35 to 45.
      • Level 13
        • Visceral Attacks (Q)
          • Removed.
        • Unfettered Assault (Q)
          • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.

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      Maiev

      Abilities
      • Warden’s Cage (R)
        • Warden Avatar duration reduced from 7 to 5 seconds.
      Talents
      • Level 1
        • Pursuit of Vengeance (W/E)
          • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
      • Level 13
        • Shadow Armor (E)
          • Armor duration increased from 2.5 to 3 seconds.
      • Level 16
        • Cruel Chain (W)
          • Damage bonus per stack reduced from 40% to 30%.
          • Maximum damage bonus reduced from 200% to 150%.
        • Vengeful Knives (Q/E)
          • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
      Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.

      Return

      Tracer

      Stats
      • Basic Attack damage reduced from 28 to 27.
      Abilities
      • Blink (Q)
        • Cooldown increased from 8 to 9 seconds.

      Return

      Zul'jin

      Talents
      • Level 4
        • Amani Rage (Active)
          • Amani Rage is now part of Zul’jin’s baseline kit.
          • Cooldown increased from 20 to 30 seconds.
          • No longer grants Armor.
        • New talent: Amani Hide (Passive)
          • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.
      Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.

      Return


      Specialist

      Nazeebo

      Abilities
      • Plague of Toads (E)
        • Damage per tick reduced from 18 to 17.
      • Gargantuan (R)
        • Attack damage reduced from 150 to 140.
        • Health reduced from 2,185 to 2,000.

      Return

      Probius

      Talents
      • Level 20
        • Probius Loop (W)
          • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

      Return

      Zagara

      Stats
      • Basic Attack damage reduced from 82 to 80.
      Abilities
      • Hunter Killer (W)
        • Damage reduced from 68 to 65.
      • Infested Drop (E)
        • Roach damage reduced from 29 to 27.
      • Nydus Network (R)
        • Cooldown increased from 100 to 120 seconds.
        • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.

      Return


      Support

      Ana

      Abilities
      • Shrike (Trait)
        • Now also applies Doses to Structures.

      Return

      Deckard

      Talents
      • Level 20
        • Morenadoes! (R)
          • Cooldown reduction increased from 5 to 6 seconds.

      Return

      Rehgar

      Abilities
      • Chain Heal (Q)
        • Cooldown reduced from 9 to 8 seconds.
        • Healing increased from 240 to 260.
        • Mana cost reduced from 65 to 55.
      • Ancestral Healing (R)
        • Healing reduced from 1475 to 1180.
      Talents
      • Level 4
        • Spiritwalker’s Grace (Q)
          • Mana cost reduction decreased from 20 to 15
        • Stormcaller (W)
          • Maximum Mana restoration increased from 40 to 100.
      • Level 7
        • Farsight (Active)
          • Area reveal duration reduced from 10 to 5 seconds.
          • Enemy reveal duration reduced from 4 to 3 seconds.
          • Cooldown reduced from 30 to 16 seconds.
          • Size of reveal area reduced from 10 to 7.
      • Level 13
        • Earthliving Enchant (Q)
          • Healing per second increased from 40 to 45.
        • Tidal Waves (Q)
          • Cooldown reduction decreased from 1 to 0.75 seconds.
      • Level 16
        • Rising Storm (W)
          • Damage bonus per stack increased from 10% to 15%.
          • Maximum stacks reduced from 20 to 15.
      • Level 20
        • Farseer’s Blessing (R)
          • Healing bonus increased from 50% to 75%.
          • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.
      Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.

      Return


      Warrior

      Anub'arak

      Talents
      • Level 20
        • Nullification Shield (Active)
          • Removed
        • New Talent: Hardened Shield (Active)
          • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
      Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

      Return

      Blaze

      Abilities
      • Bunker Drop (R)
        • Cooldown increased from 50 to 60 seconds.
      • Combustion (R)
        • Damage increased from 48 to 52.
      Talents
      • Level 4
        • Feeding the Flame (Q)
          • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

      Return

      Diablo

      Stats
      • Health increased from 2,618 to 2,670.
      • Health Regeneration increased from 5.45 to 5.56.
      Abilities
      • Apocalypse (R)
        • Cooldown reduced from 100 to 90 seconds.
      • Lightning Breath (R)
        • Cooldown increased from 60 to 70 seconds.
      Talents
      • Level 13
        • Cruelty (W/E)
          • Bonus Attack Speed duration increased from 5 to 7 seconds.
      • Level 20
        • Dying Breath (R)
          • Cooldown reduction increased from 20 to 25 seconds per Hero hit

      Return

      Johanna

      Stats
      • Health increased from 2,540 to 2,700.
      • Health Regeneration increased from 5.289 to 5.625.
      Talents
      • Level 4
        • Eternal Retaliation (W)
          • Now also restores 2.5 Mana for each enemy hit by Condemn.

      Return

      Yrel

      Abilities
      • Divine Purpose (Trait)
        • Cooldown reduced from 10 to 8 seconds.
      • Avenging Wrath (E)
        • Damage increased from 150 to 225.
      Talents
      • Level 4
        • Aegis of Light (E)
          • Armor amount increased from 25 to 35.
        • Gift of the Naaru (Trait)
          • Healing reduced from 400 to 275.
        • Hand of Freedom (Active)
          • Bonus Movement Speed increased from 35% to 50%.
      • Level 7
        • Righteous Momentum (W)
          • Yrel is no longer slowed while channeling Righteous Hammer.
          • Bonus Movement Speed reduced from 45% to 25%.
      • Level 16
        • Templar’s Verdict (W)
          • Armor reduction duration increased from 2 to 4 seconds.
        • Divine Favor (Trait)
          • Cooldown reduction decreased from 2 to 1.5 seconds.
      Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

      Return


      Bug Fixes

      General
      • Addressed an issue that could cause the game client to crash.
      Heroes, Abilities, and Talents
      • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
      • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
      • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
      • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
      • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
      • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
      • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
      • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
      User Interface
      • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.

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      Heroes of the Storm Hotfix Notes – June 15, 2018

      We’ve just released a new hotfix for Heroes of the Storm in order to apply a few bug fixes.


      Bug Fixes

      Heroes, Abilities, and Talents

      • E.T.C.: Mosh Pit’s sound effects will no longer continue to play if casting is interrupted after learning the Tour Bus Talent.
      • Garrosh: Can no longer use Into the Fray to throw an allied Boss.
      • Ragnaros: Fixed an issue that could allow allied displacement Abilities to move Ragnaros while he was in Molten Core form.

      We also released a new patch on June 12, which included a new Hero, the Echoes of Alterac event, and much more! You can review those patch notes by clicking here.

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      Heroes of the Storm Patch Notes – June 12, 2018

      In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

      Please Note: Shortly after releasing our Echoes of Alterac patch (version 34.0), we also applied a new hotfix (34.1) to resolve issues affecting Ragnaros, Thrall, and the Home Screen. These have been added to the Bug Fixes section below.


      Quick Navigation:


      Echoes of Alterac

      Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

      An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

      Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
      Alliance Quest Chain and Rewards
      • Reconnaissance: Play 4 games as a Warcraft Hero.
        • Reward: Warcraft Reinforcements Loot Chest.
      • Raiding Camp: Achieve 50 Takedowns in winning games.
        • Reward: Alliance Portrait.
      • Carry the Banner: Play 6 games with a friend.
        • Reward: Alliance Banner.
      • For the Alliance: Win 8 games as a Warcraft Hero.
        • Rewards: Swift Ram Mount.
      Horde Quest Chain and Rewards
      • Scout: Play 4 games as a Warcraft Hero.
        • Reward: Warcraft Reinforcements Loot Chest.
      • Strike Back: Achieve 50 Takedowns in winning games.
        • Reward: Horde Portrait.
      • Gaining Drek’thar’s Favor: Play 6 games with a friend.
        • Reward: Horde Banner.
      • For the Horde: Win 8 games as a Warcraft Hero.
        • Rewards: Raging Wolf Mount.
      50% XP Bonus
      • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
        • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
        • Read our XP Bonus blog for more details.

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      New Battleground: Alterac Pass

      Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
      • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
      • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

      Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

      Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
      Cores Replaced by Generals
      • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
        • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
        • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
      • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
      • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
      • In addition to their Basic Attacks, they can also use two Abilities:
        • Whirlwind: Deals damage in an area around the General.
        • Charge: The General dashes to the target enemy, dealing damage.
      Capture Prison Camps to Call in the Cavalry!
      • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
        • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
          • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
          • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
      • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
        • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
          • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
            • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
      • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
        • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
        • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
      Mercenaries
      • Armored Gnolls – Siege Camp
        • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
      • Ice Giants – Boss Camp
        • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
      Mud Pits
      • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
        • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
        • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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      New Hero: Yrel

      Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

      After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

      Trait
      • Divine Purpose (D)
        • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
        • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
      Basic Abilities
      • Vindication (Q)
        • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
        • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
      • Righteous Hammer (W)
        • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
        • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
      • Avenging Wrath (E)
        • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
        • Charging up this Ability increases its range.
      Heroic Abilities
      • Ardent Defender (R)
        • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
      • Sacred Ground (R)
        • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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      Art

      Hero Select Screen
      • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
      Heroes, Abilities, and Talents
      • The following Heroes have received updated visual effects for their Abilities:
        • Auriel
        • Muradin

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      Design

      Vehicles
      • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
        • Dragon Knight
        • Garden Terror
        • Triglav Protector
        • Blaze's Bunker Drop
      Heroes, Abilities, and Talents
      • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
      • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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      Battlegrounds

      Warhead Junction
      • Nuke (F)
        • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
          • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

      Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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      Heroes

      Warrior
      Yrel

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      Warrior

      Yrel

      Stats
      • Basic Attack damage increased from 140 to 155.
      Abilities
      • Vindication (Q)
        • Charged up damage increased from 125 to 140.

      Return


      Collection

      New Bundles and Skin Packs
      • The following new bundle will soon become available for a limited time:
        • Yrel Heroic Bundle – Available until June 25.
        • Heroes of Warcraft Bundle – Available until July 9.
      New Announcers
      • Yrel Announcer
      • Drek'Thar Announcer
      • Vanndar Announcer
      New Skins
      • The following new Skins will enter the Nexus during the week of June 12:
        • Yrel
          • Mad Jester Yrel
          • Mad Harlequin Yrel
          • Sparkle Jester Yrel
          • Dreamknight Yrel
          • Silver Hand Yrel
        • Falstad
          • Ironforge Falstad
          • Midnight Buccaneer Falstad
        • Greymane
          • Seafarer Greymane
        • Rehgar
          • Gladiator Rehgar
        • Varian
          • Copper Varian
          • Prince Varian
        • Zul’jin
          • Frostmane Zul’jin
      • The following new Skins will enter the Nexus during the week of June 19:
        • Auriel
          • Spirit Healer Auriel
          • Ethereal Spirit Healer Auriel
          • Vengeful Spirit Healer Auriel
        • Garrosh
          • High Warlord Garrosh
          • Chaos Warlord Garrosh
          • Frostwolf Warlord Garrosh
        • Junkrat
          • Sapper Junkrat
          • Darkspear Sapper Junkrat
          • Kezan Sapper Junkrat
        • Johanna
          • Warsong Johanna
          • Frostwolf Johanna
          • Mag’har Johanna
        • Muradin
          • Vanndar Muradin
          • Expedition Vanndar Muradin
          • Ironheart Vanndar Muradin
        • Rehgar
          • Drek’Thar Rehgar
          • Alterac Drek’Thar Rehgar
          • Draenor Drek’Thar Rehgar
        • Varian
          • Grand Marshal Varian
          • Stromgarde Marshal Varian
          • Kul Tiran Marshal Varian
        • Valeera
          • Nightslayer Valeera
          • 7th Legion Nightslayer Valeera
          • Sunfury Nightslayer Valeera
      New Mounts
      • The following new Mounts will enter the Nexus during the week of June 19:
        • Swift Stormpike Ram
          • Swift Dark Iron Ram
          • Swift Stormwind Ram
        • Raging War Wolf
          • Raging Timber Wolf
          • Raging Night Wolf
      New Portraits and Sprays
      • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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      Bug Fixes

      Hotfix Additions
      • Home Screen: The leftmost tile on Yrel’s Home Screen now correctly opens her Hero page in the Collection.
      • Ragnaros: Lava Wave now correctly dissipates after reaching the end of the targeted lane on Towers of Doom.
      • Thrall: The Feral Resilience Talent now correctly states that it grants 50 Physical Armor, rather than 75.
      General
      • Fixed a number of typo and tooltip errors across several aspects of the game.
      A.I.
      • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
      Art
      • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
      • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
      • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
      • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
      • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
      • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
      • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
      • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
      Battlegrounds
      • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
      • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
      Heroes, Abilities, and Talents
      • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
      • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
      • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
      • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
      • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
      • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
      • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
      • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
      Sound
      • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
      • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
      • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
      • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
      • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
      User Interface
      • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
      • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
      • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
      • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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      Heroes of the Storm Patch Notes – June 12, 2018

      In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

      NOTE: Orange text indicates a difference between the PTR and Live patch notes.


      Quick Navigation:


      Echoes of Alterac

      Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

      An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

      Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
      Alliance Quest Chain and Rewards
      • Reconnaissance: Play 4 games as a Warcraft Hero.
        • Reward: Warcraft Reinforcements Loot Chest.
      • Raiding Camp: Achieve 50 Takedowns in winning games.
        • Reward: Alliance Portrait.
      • Carry the Banner: Play 6 games with a friend.
        • Reward: Alliance Banner.
      • For the Alliance: Win 8 games as a Warcraft Hero.
        • Rewards: Swift Ram Mount.
      Horde Quest Chain and Rewards
      • Scout: Play 4 games as a Warcraft Hero.
        • Reward: Warcraft Reinforcements Loot Chest.
      • Strike Back: Achieve 50 Takedowns in winning games.
        • Reward: Horde Portrait.
      • Gaining Drek’thar’s Favor: Play 6 games with a friend.
        • Reward: Horde Banner.
      • For the Horde: Win 8 games as a Warcraft Hero.
        • Rewards: Raging Wolf Mount.
      50% XP Bonus
      • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
        • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
        • Read our XP Bonus blog for more details.

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      New Battleground: Alterac Pass

      Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
      • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
      • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

      Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

      Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
      Cores Replaced by Generals
      • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
        • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
        • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
      • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
      • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
      • In addition to their Basic Attacks, they can also use two Abilities:
        • Whirlwind: Deals damage in an area around the General.
        • Charge: The General dashes to the target enemy, dealing damage.
      Capture Prison Camps to Call in the Cavalry!
      • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
        • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
          • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
          • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
      • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
        • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
          • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
            • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
      • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
        • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
        • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
      Mercenaries
      • Armored Gnolls – Siege Camp
        • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
      • Ice Giants – Boss Camp
        • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
      Mud Pits
      • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
        • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
        • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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      New Hero: Yrel

      Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

      After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

      Trait
      • Divine Purpose (D)
        • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
        • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
      Basic Abilities
      • Vindication (Q)
        • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
        • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
      • Righteous Hammer (W)
        • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
        • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
      • Avenging Wrath (E)
        • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
        • Charging up this Ability increases its range.
      Heroic Abilities
      • Ardent Defender (R)
        • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
      • Sacred Ground (R)
        • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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      Art

      Hero Select Screen
      • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
      Heroes, Abilities, and Talents
      • The following Heroes have received updated visual effects for their Abilities:
        • Auriel
        • Muradin

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      Design

      Vehicles
      • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
        • Dragon Knight
        • Garden Terror
        • Triglav Protector
        • Blaze's Bunker Drop
      Heroes, Abilities, and Talents
      • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
      • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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      Battlegrounds

      Warhead Junction
      • Nuke (F)
        • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
          • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

      Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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      Heroes

      Warrior
      Yrel

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      Warrior

      Yrel

      Stats
      • Basic Attack damage increased from 140 to 155.
      Abilities
      • Vindication (Q)
        • Charged up damage increased from 125 to 140.

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      Collection

      New Bundles and Skin Packs
      • The following new bundle will soon become available for a limited time:
        • Yrel Heroic Bundle – Available until June 25.
        • Heroes of Warcraft Bundle – Available until July 9.
      New Announcers
      • Yrel Announcer
      • Drek'Thar Announcer
      • Vanndar Announcer
      New Skins
      • The following new Skins will enter the Nexus during the week of June 12:
        • Yrel
          • Mad Jester Yrel
          • Mad Harlequin Yrel
          • Sparkle Jester Yrel
          • Dreamknight Yrel
          • Silver Hand Yrel
        • Falstad
          • Ironforge Falstad
          • Midnight Buccaneer Falstad
        • Greymane
          • Seafarer Greymane
        • Rehgar
          • Gladiator Rehgar
        • Varian
          • Copper Varian
          • Prince Varian
        • Zul’jin
          • Frostmane Zul’jin
      • The following new Skins will enter the Nexus during the week of June 19:
        • Auriel
          • Spirit Healer Auriel
          • Ethereal Spirit Healer Auriel
          • Vengeful Spirit Healer Auriel
        • Garrosh
          • High Warlord Garrosh
          • Chaos Warlord Garrosh
          • Frostwolf Warlord Garrosh
        • Junkrat
          • Sapper Junkrat
          • Darkspear Sapper Junkrat
          • Kezan Sapper Junkrat
        • Johanna
          • Warsong Johanna
          • Frostwolf Johanna
          • Mag’har Johanna
        • Muradin
          • Vanndar Muradin
          • Expedition Vanndar Muradin
          • Ironheart Vanndar Muradin
        • Rehgar
          • Drek’Thar Rehgar
          • Alterac Drek’Thar Rehgar
          • Draenor Drek’Thar Rehgar
        • Varian
          • Grand Marshal Varian
          • Stromgarde Marshal Varian
          • Kul Tiran Marshal Varian
        • Valeera
          • Nightslayer Valeera
          • 7th Legion Nightslayer Valeera
          • Sunfury Nightslayer Valeera
      New Mounts
      • The following new Mounts will enter the Nexus during the week of June 19:
        • Swift Stormpike Ram
          • Swift Dark Iron Ram
          • Swift Stormwind Ram
        • Raging War Wolf
          • Raging Timber Wolf
          • Raging Night Wolf
      New Portraits and Sprays
      • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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      Bug Fixes

      General
      • Fixed a number of typo and tooltip errors across several aspects of the game.
      A.I.
      • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
      Art
      • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
      • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
      • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
      • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
      • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
      • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
      • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
      • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
      Battlegrounds
      • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
      • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
      Heroes, Abilities, and Talents
      • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
      • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
      • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
      • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
      • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
      • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
      • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
      • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
      Sound
      • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
      • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
      • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
      • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
      • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
      User Interface
      • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
      • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
      • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
      • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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      Heroes of the Storm Patch Notes – June 6, 2018

      We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


      Quick Navigation:


      User Interface

      Main Menu
      • The region selector dropdown has been removed from the Main Menu (ESC) in order to help prevent edge-case issues that could affect other game features and result in a poor experience for the player.

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      Design

      Armor
      • Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.
      Developer Comment: We have experimented with baseline Armor on some of our Heroes for some time, but we’ve decided to remove this functionality for now. The problem with it that we’ve found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn’t have any major changes on gameplay. Going forward, we’ll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho’gall’s Ogre hide.
      Structures
      • Fort Tower experience reduced from 500 to 250.
      • Fort experience increased from 1,000 to 1,200
      • Keep experience increased from 1,650 to 2,050
      • Towers of Doom
        • Fort Tower experience reduced from 500 to 250.
        • Fort experience increased from 1,100 to 1,200.
        • Keep experience increased from 1,900 to 2,050.
          • Note: Towers of Doom Forts upgrade to Keeps when the Tunnels open, approximately 12 minutes into a match.
      Developer Comment: We’re taking some of the experience offered by outer Towers and distributing it amongst other Structures in an effort to keep teams closer in levels for a little while longer. We still want to reward skillful play, but a team that completes the first objective is frequently able take out a lot of the opposing team’s outer Structures. Not only did this open up a strategic advantage (Healing Fountains get destroyed, Fortifications provide less safety), but it also pushes the winning team further ahead. Usually, this results in one team reaching level 10 before their opponents, allowing them to snowball to an even greater lead. We’d like to instead slow down early game leads, so that winning teams have to play well for a longer period of time.

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      Heroes

      AssassinMulticlassSpecialistSupportWarrior
      CassiaVarianZagaraAurielAnub'arak
      FenixBrightwingArthas
      GenjiStukovDiablo
      Kael'thasGarrosh
      MaievJohanna
      Lunara

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      Assassin

      Cassia

      Stats
      • Health increased from 1,660 to 1,840
      • Health Regeneration decreased from 4.0 to 3.828.
      Abilities
      • Avoidance (Trait)
        • Physical Armor while moving unmounted decreased from 65 to 40.

      Return

      Fenix

      Stats
      • Unit radius reduced from 1.25 to 1.125. Fenix’s radius now matches Heroes like Stitches and Ragnaros.

      Return

      Genji

      Abilities
      • Cyber Agility (Trait)
        • Cooldown increased from 12 to 15 seconds.
      Talents
      • Level 1
        • Agile Dismount (Trait)
          • Cooldown reduction increased from 7 to 10 seconds.

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      Kael'thas

      Stats
      • Unit radius reduced from 1.15 to 1.0. Kael’thas’ radius now matches Heroes like E.T.C. and Zagara.
      Abilities
      • Living Bomb (W)
        • Periodic damage increased from 40 to 42.
      Developer Comment: After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

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      Maiev

      Abilities
      • Umbral Bind (W)
        • Cooldown increased from 12 to 14 seconds.
      • Spirit of Vengeance (E)
        • Cooldown increased from 10 to 13 seconds.
        • Damage increased from 100 to 180.
        • Adjusted functionality:
          • No longer deals bonus damage to Heroes.
          • Instead, if Spirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.
      Talents
      • Level 4
        • Blade Dance (Q)
          • Area of effect reduced from 4 to 3.5.
      Developer Comment: The cooldown increase for Umbral Bind will grant the Warden’s enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev’s capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev’s kit is still slightly over-performing, and we’re hoping these changes will get her into a sweet spot.

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      Lunara

      Talents
      • Level 4
        • Nature’s Culling (Trait)
          • Bonus damage reduced from 150% to 125%.
      • Level 7
        • Choking Pollen (Q)
          • Bonus damage against enemies who have 1 stack of Nature’s Toxin increased from 50% to 75%.
          • Bonus damage against enemies who have 3 stacks of Nature’s Toxin increased from 100% to 125%.
      Developer Comment: Lunara’s rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we’ll continue to keep an eye on going forward.

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      Multiclass

      Varian

      Stats
      • Health increased from 1,924 to 2,116.
      • Health Regeneration increased from 4.001 to 4.406.
      Abilities
      • Taunt (R)
        • Passive Armor bonus removed
        • Passive maximum Health bonus increased from 25% to 30%.

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      Specialist

      Zagara

      Abilities
      • Creep Tumor (Trait)
        • Health reduced from 150 to 125.
        • Health scaling increased from 3% to 4% per level.
      • Hunter Killer (W)
        • Health decreased from 471 to 420.
        • Health scaling increased from 3.5% to 4.5% per level.
        • Damage scaling increased from 4% to 5% per level.
        • Movement Speed increased by 4%.
      • Infested Drop (E)
        • Impact damage scaling increased from 3% to 4% per level.
        • Roachling Health reduced from 346 to 328.
        • Roachling Health scaling increased from 3% to 4% per level.
        • Roachling Damage scaling increased from 3% to 4% per level.
      • Devouring Maw (R)
        • Damage increased from 80 to 88.
      • Nydus Network (R)
        • Health reduced from 664 to 550.
        • Health scaling increased from 3% to 4% per level.
      Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we’re doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We’re hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
      Talents
      • Level 1
        • Corpse Feeders (E)
          • Damage reduction from non-Heroic sources increased from 40% to 50%.
      • Level 16
        • Brood Expansion (W)
          • Cooldown reduction increased from 6 to 7 seconds.
          • Now also reduces Hunter Killer’s Mana cost by 30.
        • Corrosive Saliva (W)
          • Damage increased from 2% to 2.5% of the target Hero’s maximum Health.

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      Support

      Auriel

      Stats
      • Health reduced from 1,758 to 1,700.
      • Health regeneration reduced from 3.66 to 3.54.
      Abilities
      • Sacred Sweep (Q)
        • Outer area damage reduced from 57 to 45.
        • Inner area damage increased from 171 to 180.

      Return

      Brightwing

      Abilities
      • Soothing Mist (Trait)
        • Heal amount increased from 109 to 112.
      • Blink Heal (R)
        • Heal amount increased from 192 to 200.

      Return

      Stukov

      Abilities
      • Bio-Kill Switch (Trait)
        • Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
      • Healing Pathogen (Q)
        • Healing per tick increased from 35 to 37.

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      Warrior

      Anub'arak

      Stats
      • Base Spell Armor removed.
      • Health increased from 1,925 to 2,100.
      • Health Regeneration increased from 4.012 to 4.375.
      Abilities
      • Harden Carapace (W)
        • Mana cost reduced from 30 to 25.
        • Additional functionality:
          • Now also grants 40 Spell Armor while active.

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      Arthas

      Stats
      • Base Physical Armor removed.
      • Health increased from 2,524 to 2,650.
      • Health Regeneration increased from 5.258 to 5.52.
      Talents
      • Level 1
        • Rime (Passive)
          • Physical Armor bonus increased from 60 to 75.

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      Diablo

      Stats
      • Health increased from 2,567 to 2,618.
      • Health Regeneration increased from 5.3515 to 5.4542.
      • Basic Attack speed increased from 0.91 to 0.95.
      Abilities
      • Fire Stomp (W)
        • Healing increased from 125% to 130% of the damage dealt.
      Talents
      • Level 1
        • Feast on Fear (Q/E)
          • Healing per second increased from 3.75% to 4%.
          • Duration reduced from 4 to 3 seconds.
        • Devil’s Due (Trait)
          • Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
        • Soul Shield (Active)
          • Cooldown reduced from 60 to 45 seconds.
      • Level 4
        • Sacrificial Soul (Q)
          • Armor increased from 15 to 20.
          • Armor granted after gathering 100 Souls increased from 30 to 40.
        • Souls to the Flame (W)
          • Healing increased from 1.25% to 1.3% per Soul.
      • Level 13
        • Devastating Charge (Q)
          • Initial damage bonus reduced from 100% to 80%.
          • Quest damage bonus increased from 15% to 20% per stack.
          • Maximum quest damage bonus increased from 75% to 120%.
      Developer Comment: Diablo is underperforming since his recent rework, so we’ve increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We’ve also addressed a few of the Talents that weren’t as strong as their counterparts. Additionally, we’ve reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.

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      Garrosh

      Abilities
      • Groundbreaker (Q)
        • Cooldown increased from 7 to 8 seconds.
      • Wrecking Ball (E)
        • Cooldown increased from 12 to 14 seconds.
      Talents
      • Level 16
        • Mortal Combo (Q)
          • Cooldown reduction increased from 7 to 9 seconds.

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      Johanna

      Abilities
      • Base Physical Armor removed.
      • Health increased from 2,350 to 2,540.
      • Health Regeneration increased from 4.895 to 5.289.
      Talents
      • Level 1
        • Reinforce (Passive)
          • Armor bonus increased from 50 to 75.

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      Bug Fixes

      General
      • Addressed an issue that could cause the game client to crash on startup.
      Heroes, Abilities, and Talents
      • Basic Attacks: The following Basic Attacks that deal Spell Damage now correctly miss when the attacking Hero is Blinded or the target is Evading:
        • Kael’thas: Sunfire Enchantment
        • Kel’Thuzad: Chilling Touch
        • Li-Ming: Cannoneer
      • Cassia: Fixed an issue causing Cassia’s Health Regeneration to be higher than intended.
      • Diablo: Lightning Breath’s visual effects can no longer be right-clicked.
      • Diablo: The visual effects that display within Diablo’s Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
      • D.Va: Fixed an issue in which Defense Matrix’s search area could become disjointed from the Ability’s visual effects.
      • Lunara: Fixed an issue in which the Blossom Swell Talent granted less bonus area to Noxious Blossom than intended.
      • Lunara: The Hippity Hop Talent no longer grants more Movement Speed to Dryad’s Swiftness than intended.
      • Muradin: Placeholder art will no longer appear after casting Haymaker.
      User Interface
      • Brawl Screen: Event-themed Loot Chest models now correctly appear centered within the reward panel on the Brawl screen.

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