We've just released our newest patch to the live servers which brings Imperius, Archangel of Valor, to the Nexus! Read on for details.


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General

Imperius

  • Improvements were made to the appearance of Imperius' angelic wings.

Developer Comment: The resounding feedback on Imperius' wings was discussed amongst the team and we agreed with much of it. In response, we decided to make some changes to the wings for his release - please check them out and let us know what you think!


New Hero: Imperius (Warrior)

Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Trait

  • Valorous Brand
    • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.
Basic Abilities
  • Celestial Charge (Q)
    • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion’s Flare (W)
    • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E)
    • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.
Heroic Abilities
  • Angelic Armaments (R)
    • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R)
    • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

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User Interface

  • A number of visual improvements have been implemented for the Boost system both in and out of games.

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Heroes

SpecialistWarrior
AbathurArthas
Diablo

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Specialist

Abathur

Divider_Hero_Abathur_Crop.png
Abilities
  • Evolve Monstrosity (R)
    • Health increased from 1000 to 1350
    • Basic Attack damage increased from 73 to 85
    • Health bonus per minion killed reduced from 5 to 2%
    • Damage bonus per minion killed reduced from 5 to 2%

Developer Comment: We discovered an issue with Evolve Monstrosity where its damage scaling was incorrect. To fix the bug, we would have massively increased its Basic Attack damage once it was fully stacked, which is already fairly high. Instead, we are taking this opportunity to re-tune the Monstrosity so that it is not quite so powerful once fully stacked, but is stronger right away, which should be an overall buff in most use cases.

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Warrior

Arthas

Divider_Hero_Arthas_crop.png
Abilities
  • Summon Sindragosa (R)
    • No longer disables enemy Summons
    • Enemy Summons are now slowed by 60% for 4 seconds

Developer Comment: This change is primarily being made to address cases where Sindragosa would disable high-impact Summons like Jaina’s Water Elemental for exceptionally long periods of time. Now enemy Summons who find themselves in the sights of a giant, undead Frost dragon will only tremble in fear instead of being frozen by it.

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Diablo

Divider_Hero_Diablo_crop.png
Talents
  • Level 1
    • Soul Shield (Passive)
      • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active

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Collection

New Bundles
  • The following new bundles are only available for a limited time!
    • Imperius Heroic Bundle
    • Angiris Council Bundle
New Announcer
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer
New Mount
  • Crystalline Saddled Battle Beast
New Skins
  • Imperius
    • Vindicator Imperius
    • Indomitable Imperius
    • Demonic Imperius
    • Abyssal Demonic Imperius
    • Vile Demonic Imperius
New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game. 

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Bug Fixes

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.
Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph’s slow.
  • Malthael: Fixed an issue that caused some of Malthael’s spell effects to become visible in the fog of war.
  • Zul’jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.


    Click here to discuss this post with other players in the official Heroes of the Storm forums.

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    We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. 


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    Heroes

    AssassinSpecialistSupportWarrior
    GallSylvanasAurielCho
    OrpheaZagaraDeckardD.Va
    SamuroLt. MoralesMal'Ganis
    UtherStitches

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    Assassin

    Gall

    Divider_Hero_Gall_crop.png

    Abilities

    • Runic Blast (E)
      • Damage from 233 to 210

    Talents

    • Level 1
      • Taskmaster (Z)
        • No longer reduces the cooldown of Shove by 10 seconds
    • Level 4
      • Bomb’s Away (E)
        • Bonus damage now caps at 200
    • Level 7
      • Double Trouble (Q)
        • Quest unlock cooldown reduction decreased from 1 to .5 seconds

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    Orphea

    divider_hero_orphea.png

    Stats

    • Maximum Health reduced from 1662 to 1525
    • Health Regen reduced from 3.46 to 3.18

    Abilities

    • Crushing Jaws (R)
      • Damage reduced from 275 to 250
      • Stun duration reduced from .75 to .5 seconds

    Talents

    • Level 1
      • Ancestral Strength (Trait)
        • Damage bonus reduced from 25 to 20%
    • Level 4
      • Fright (E)
        • The slow effects no longer stack
      • Backbiter (W)
        • Added functionality:
          • Passively increase your maximum Health by 10%

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    Samuro

    Divider_Hero_Samuro_crop.png

    Abilities

    • Illusion Master (R)
      • Cooldown increased from 8 to 10 seconds
      • No longer grants Samuro bonus Basic Attack damage

      Talents

      • Level 1
        • Way of Illusion (Q)
          • Bonus Attack Damage per quest stack reduced from .5 to .25

      Developer Comment: Samuro has become a bit of a nuisance for many players to deal with, particularly when playing against people who are competent in using Illusion Master. We’re reducing the power of Way of Illusion and Illusion Master, which should generally reduce the overall damage that Samuro can deal throughout the game.

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      Specialist

      Sylvanas

      Divider_Heroes_Sylvanas_Cropped.png

      Stats

      • Maximum Health increased from 1550 to 1650
      • Health Regeneration increased from 3.23 to 3.44

      Abilities

      • Shadow Dagger (W)
        • Damage increased from 29 to 32

      Developer Comment: We are still gathering and evaluating data on Sylvanas, but her win rate is looking a little low, so we are giving her some small preliminary buffs while people figure out how to play with her updated kit and talents.

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      Zagara

      Divider_Hero_Zagara_Crop.png

      Stats

      • Basic Attack Damage reduced from 80 to 76

      Abilities

      • Hunter Killer (W)
        • Cooldown increased from 14 to 16 seconds
        • Damage increased from 65 to 71
        • Health increased from 420 to 450
        • Mana cost increased from 60 to 75
      • Nydus Network (R)
        • Cooldown reduction per Basic Attack reduced from .5 to .4 seconds

      Talents

      • Level 13
        • Hydralisk Transfusion (W)
          • Life Leech reduced from 75 to 60% of damage dealt

      Support

      Auriel

      Divider_Hero_Auriel_Crop.png

      Talents

      • Level 1
        • Increasing Clarity (Q)
          • Damage bonus upon quest completion increased from 150 to 180

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      Deckard 

      divider_hero_deckard.png

      Talents

      • Level 1
        • Field Study (E)
          • Spell Power bonus increased from 15 to 20% per stack
      • Level 4
        • Ruby (Active)
          • Healing increased from 205 to 220
      • Level 13
        • Potion of Revival (Q)
          • Healing increased from 35 to 45%
        • Super Healing Potion (Q)
          • Healing increased from 80 to 100%
      • Level 16
        • Safety in Numbers (Trait)
          • Armor bonus increased from 10 to 15

      Developer Comment: After the last round of changes, Deckard’s win rate has fallen more than we would like.  Rather than put more power back into his base kit, we are buffing some of his talents on various tiers to make his talent choices more impactful and to increase his power growth throughout the game.

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      Lt. Morales

      Divider_Hero_LtMorales_cropped.png

      Talents

      • Level 7
        • Physical Therapy (W)
          • No longer grants cooldown reduction when removing Slows with Safeguard
            • Additional functionality:
              • Reduce the cooldown of Safeguard by 2 seconds

      Return

      Uther

      Divider_Hero_Uther_Crop.png

      Talents

      • Level 7
        • Armor of Faith (Q)
          • Now has a 20-second cooldown
          • Additional functionality:
            • Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced

      Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn’t drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy Light when this talent activates.

      Return


      Warrior

      Cho

      Divider_Hero_Cho_crop.png

      Stats

      • Maximum Health reduced from 2950 to 2750
      • Health regeneration reduced from 6.15 to 5.73

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      D.Va

      Divider_Hero_DVa.png

      Stats

      • Mech Basic Attack damage increased from 24 to 26

      Return

      Mal'Ganis

      Divider_Hero_Malganis_Crop.png

      Talents

      • Level 4
        • Fueled by Torment (W)
          • Healing reduced from 12 to 11

      Return 

      Stitches

      Divider_Hero_Stitches_Crop.png

      Stats

      • Base Maximum Health increased from 3000 to 3060
      • Health Regen increased from 6.25 to 6.38

      Talents

      • Level 4
        • Chop Chop (W)
          • Attack Speed increased from 4 to 5 seconds
      • Level 13
        • Digestive Juices (E)
          • Damage reduction bonus increased from 40 to 50%
          • Duration increased from 4 to 5 seconds

      Developer Comment: Overall, Stitches is faring well with his new toys. There are a few places we think could stand some numerical changes, but we’d like to give him a bit more time to settle in with all the other changes that went out with this patch. We will continue to monitor the large lad, but felt there were some easy wins on talents that were obviously underperforming.

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      Bug Fixes

      General

      • Fixed a number of tooltip issues across the game.

      Heroes

      • Sylvanas: Fixed an issue preventing Banshee’s Curse from working against Battleground event monsters.

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      Click here to discuss this post with other players in the official Heroes of the Storm forums.

      We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


      Bug Fixes

      General

      • Fixed a number of issues causing some Mana-refund talents and abilities to fail to restore Mana.

       Battlegrounds

      • Fixed an issue causing the Volskaya Foundry Support camp to lose Unstoppable after the Battleground objective spawned.

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      The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details.

      NOTE: Text in ORANGE indicates a change between the PTR and Live notes.


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      General

      • Toys Event Quest
        • Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards!
      • Authentication Screen
        • ​The authentication/login screen has been updated with more login options and will enable future security improvements

      Art

      • Stitches has received several updated effects and animations to match his gameplay updates.
      • Sylvanas has received several updated effects and animations to match her gameplay updates.

      Battlegrounds

      Volskaya Foundry

      • Channelling to enter the Triglav Protector is no longer interrupted by damage.
        • NOTE: This change has been live as of the week of November 19

      Developer Comment: While not a bug, the interaction between Orphea’s Eternal Feast and the Triglav Protector was too strong and could negate an entire objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the battleground where a team could spend all their resources winning the objective but find themselves unable to actually use it under certain circumstances so with this change, we’ve addressed both issues.


      Design

      Armor

      • Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:
        • Anub’arak
          • Nerubian Armor (W)
            • New functionality:
              • Increase the Spell Armor granted from Harden Carapace by 20 (to 60)
        • The Butcher
          • Enraged (Passive)
            • Armor increased from 15 to 25
        • Chen
          • Purifying Brew (Trait)
            • Spell Armor increased from 30 to 40
          • Untapped Potential (R)
            • Armor increased from 50 to 60
        • Diablo
          • Sacrificial Soul (Q)
            • Armor increased from 20 to 25
            • Armor at max Souls increased from 40 to 50
        • E.T.C.
          • Rockstar (Trait)
            • Armor increased from 20 to 25
          • Show Stopper (Q)
            • Armor increased from 15 to 35
        • Gazlowe
          • Robo-Goblin (R)
            • Armor increased from 30 to 40
        • Lt. Morales
          • Safeguard (W)
            • Armor increased from 25 to 30
          • Trauma Trigger (Passive)
            • Armor increased from 30 to 40
        • Nova
          • Anti-Armor Shells (Passive)
            • Physical Armor shred increased from 10 to 15
        • Raynor
          • Bounty Hunter (Trait)
            • Armor increased from 5 to 10
        • Rexxar
          • Hunter-Gatherer (Passive)
            • Armor increased from 10 to 15
        • Tassadar
          • Khala’s Light (Q)
            • Armor increased from 15 to 20
        • Tyrael
          • Defense of the Angels (Active)
            • Armor increased from 40 to 50
        • Uther
          • Devotion (Trait)
            • Armor increased from 15 to 25
        • Valeera
          • Smoke Bomb (R)
            • Armor increased from 25 to 30
        • Zul’jin
          • Amani Hide (Active)
            • Armor increased from 10 to 15

      Catapults

      • When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave.
        • NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.

      Experience Changes

      • Removed all Experience earned from destroying a Fort or Keep
      • Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience
        • NOTE: Towers of Doom is exempt from all Experience and Catapult changes.
      • Decreased Experience earned from destroying Towers by 50%
      • Passive Experience gain increased by 15%
      • Increased Experience gained by defeating defending Mercenaries by 100%
        • ​Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change.
      • Laning Mercenary Experience
        • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

      Developer Comment: Thank you so much for all of the feedback regarding the 2019 Gameplay Updates. While there is still a lot of community speculation about the outcome of these changes, there has been a resounding amount of concern about the loss of Fort and Keep XP. We agree that the complete loss of XP from Forts and Keeps may reduce the incentive to kill them to unhealthy levels, especially at higher levels of play. In response, we have reintroduced XP to the structures in a way that will reward players for taking them early while granting a gradual increase in power instead of large bursts. This should reinforce our goal of making matches closer while also rewarding teams for destroying enemy structures as quick as possible.

      Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

      Mercenaries

      • Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite. 
        • Elite Mercenary Camps are Unstoppable & Unbribable

      Unit Radii

      • The unit radius values for most Heroes has been reduced by 5-15%

      Developer Comment: In an effort to improve visual clarity when many heroes are on-screen, we’ve updated the art for the Hero Ring displayed underneath heroes. To reinforce this effort, we’ve also done a pass on the Unit Radii for all heroes. We understand that these radius adjustments will have a minor but intended impact on landing and dodging abilities, and as a result, felt that the 2019 Gameplay Updates were the best time to make these changes.

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        User Interface

        • Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update.

         


        Heroes

        AssassinSpecialistWarrior
        FenixSylvanasStitches

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        Assassin

        Fenix

        divider_hero_Fenix.png

        Abilities

        • Purification Salvo (R)
          • Damage reduced from 86 to 79

        Talents

        • Level 4
          • Inhibiting Energy (W)
            • Now applies to all slows (except itself), and not just Plasma Cutter’s slows
            • Slow duration reduced from 4 to 3 seconds
            • Slow amount reduced from 35 to 30%
          • Warp Conduit (E)
            • Removed
        • Level 7
          • Warp Warfare (E)
            • Added functionality:
              • Now also resets the cooldown of Warp when Fenix gets a Hero takedown
          • Divert Power: Weapons (Active)
            • New functionality:
              • Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
        • Level 13
          • Dampening Field (Trait)
            • Spell Armor increased from 20 to 25
          • Auxiliary Shields (Trait)
            • Shield amount increased from 20 to 40%
            • Health loss increased from 10 to 30%

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        Specialist

        Sylvanas

        Divider_Heroes_Sylvanas_Cropped.png

        Stats

        • Health increased from 1425 to 1550
        • Health Regen increased from 2.969 to 3.23
        • Basic Attack damage reduced from 90 to 81

        Abilities

        • Withering Fire (Q)
          • Adjusted functionality:
            • Pressing Q once fires 5 Withering Fire arrows at the closest enemy
          • Mana cost increased from 0 to 25
          • Damage reduced from 48 to 39
          • Range increased from 6.25 to 8
          • Cooldown increased from 2 to 8 seconds
          • Cooldown now restores all charges
          • No longer gains charges on Minion kills
          • Nearby Heroes takedowns now refresh the cooldown of this ability
          • Fire rate reduced from .188 to .375 (50% slower)
          • Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
        • Shadow Dagger (W)
          • Adjusted functionality:
            • Shadow Dagger no longer spreads to nearby targets each time it does damage. 
            • Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
          • Mana cost decreased from 75 to 50
          • Duration increased from 2 to 2.5 seconds
          • Damage reduced from 37 to 29
        • Haunting Wave (E)
          • Banshee travel speed increased by ~6%
        • Mind Control (R)
          • Cooldown reduced from 60 to 50 seconds
          • New functionality:
            • After a .25 second cast, launch a missile that impacts the first enemy Hero in its path.  Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
        • Black Arrows (Trait)
          • New functionality:
            • Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
          • New Passive functionality – Banshee’s Curse:
            • Basic Attacks infect enemies with Banshee’s Curse for 3 seconds.  Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse.

        Talents

        • Level 1
          • Overflowing Quiver (Q)
            • Removed
          • Dreadful Wake (E)
            • Removed
          • Overwhelming Affliction (Trait)
            • Moved from Level 16
            • Adjusted functionality:
              • Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%.  Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
          • New Talent: Unfurling Shadows (W)
            • Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5%
          • New Talent: Banshee’s Curse (Q)
            • Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times
          • Level 4
            • With the Wind (Q)
              • Removed
            • Mercenary Queen (Trait)
              • Moved from Level 1
              • Adjusted functionality:
                • Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage.  Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse.
            • Possession (Active)
              • Moved from Level 7
              • Now requires 3 charges to be used on Catapults
            • Unstable Poison (W)
              • Moved from Level 7
              • Damage increased from 116 to 130
              • Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger
              • Radius increased from 2 to 2.5
          • Level 7
            • Barbed Shot (Q)
              • New functionality:
                • Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
            • Lost Soul (W)
              • Moved from Level 4
              • Adjusted functionality:
                • Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse.
            • New Talent: Festering Wounds (E)
              • Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse. 
          • Level 13
            • Cold Embrace (W)
              • Moved from Level 16
              • Duration increased from 2 to 2.5 seconds
              • Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
            • Spell Shield (Active)
              • Removed
            • Remorseless (Trait)
              • Moved from Level 16
              • New functionality:
                • Increase Sylvanas’ Basic Attack range by 1.  Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire.  This shot applies Banshee’s Curse.
            • Windrunner (E)
              • Adjusted functionality:
                • Teleporting with Haunting Wave resets the cooldown of Withering Fire.  Haunting Wave can be cast a second time for free within 5 seconds after teleporting
          • Level 16
            • Life Drain (W)
              • Moved from Level 13
              • New functionality:
                • Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt.  Doubled against Heroes
            • Evasive Fire (Q)
              • Adjusted Functionality:
                • Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%.  Basic Attacks refresh this duration.
            • Will of the Forsaken (Active)
              • Moved from Level 13
          • Level 20
            • Dark Lady’s Call (R)
              • New functionality:
                • Reduce the cooldown of Mind Control by 30 seconds.  Heroes hit by Mind Control have their vision greatly reduced for 5 seconds. 
            • Withering Barrage (Q)
              • Moved from Level 4
              • New functionality:
                • Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds

        Developer Comment: Hail your Warchief! We hope you enjoy our changes to Sylvanas as much as we have. Sylvanas now boasts impressive skirmishing power while retaining her unique ability to shut down enemy fortifications. In exchange for this power, she now has a fair amount of counter-play with her abilities, which should make her interactions with other heroes more interesting. We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out!


        Warrior

        Stitches

        Divider_Hero_Stitches_Crop.png

        Abilities

        • Hook (Q)
          • Range reduced from 12.5 to 11
        • Slam (W)
          • Cast time increased from .25 to .313
          • Cooldown increased from 6 to 7 seconds
          • Range increased from 8 to 9.5
          • Mana cost increased from 30 to 35
          • Added functionality:
            • Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
        • Devour (E)
          • Ability Effects now occur at the start of the ability's cast, rather than at the end
        • Gorge (R)
          • Cooldown increased from 60 to 70 seconds
        • Putrid Bile (R)
          • Cooldown increased from 60 to 75 seconds
        • Vile Cleaver (Passive)
          • New Functionality:
            • Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.

        Talents

        • Level 1
          • Chew Your Food (E)
            • Removed
          • Dampen Magic (Passive)
            • Removed
          • Heavy Slam (W)
            • Removed
          • Hungry for More (Passive)
            • New functionality:
              • Quest: Regen Globes grant 30 permanent Health
              • Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
          • Savor the Flavor (E)
          • Additional heal over time effect duration reduced from 5 to 4 seconds.
          • Moved from level 7
            • New Functionality:
              • Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1.
          • New Talent: Patchwork Creation (Passive)
            • Increase all healing received by 15%.
            • Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
              • Hero takedown heal amount reduced from 300 to 240
        • Level 4
          • Amplified Healing (Passive)
            • Removed
          • Restorative Fumes (Trait)
            • Removed
          • Putrid Ground (W)
            • Removed
          • New Talent – Playtime! (W)
            • Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area.
          • New Talent – Chop Chop (W)
            • Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds.
          • New Talent: Serrated Edge (Q)
            • Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds.
              • Cooldown reduction decreased from 4 to 3 seconds.
        • Level 7
          • Last bite (E)
            • Removed
          • New Talent - Blight (Trait)
            • Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD
          • Cannibalize (Passive)
            • Moved from level 20
            • New functionality:
              • Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health.
                • Healing reduced from 2 to 1.75% of maximum health
          • Tenderizer (Passive)
            • New functionality:
              • Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration.
        • Level 13
          • Flea Bag (Passive)
            • Removed
          • Mega Smash (W)
            • Removed
          • Indigestion (E)
            • Removed
          • New Talent – Lacerate (W)
            • Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds.
          • New Talent – Digestive Juices (E)
            • Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds.
          • New Talent – Gas Flare (Passive)
            • Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero
              • Damage per second reduced from 16 to 15
        • Level 16
          • Pulverize (W)
            • New functionality:
              • Slam slows all enemies by 75% for 1 second.
                • Slow duration reduced from 1 to .75 seconds.
          • Shish Kabob (Q)
            • Removed
          • Toxic Gas (Passive)
            • Removed
          • Fishing Hook (Q)
            • Range bonus increased from 40 to 50%
          • New Talent - Meat Hook (Q)
            • Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect.
        • Level 20
          • New Talent – Second Helping (E)
            • Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds.
          • New Talent – Shambling Horror (Active)
            • Passive: Stitches is no longer affected by Slowing effects
            • Activate to gain 50 Armor for 4 seconds. 60 second CD.  


        Collection

        Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

        New Bundles

        • The following new bundles are only available for a limited time!
          • Toy Heroes Bundle
          • Cuddle Bear Stitches Skin Pack
          • Cosmic Force Valeera Skin Pack
          • Dehakasaurus Rex Skin Pack

        New Skins (Limited Time Only!)

        • Stitches
          • Cuddle Bear Stitches
          • Snuggle Bear Stitches
          • Honey Bear Stitches
        • Dehaka
          • Dehakasaurus Rex
          • Dino-Metal Dehakasaurus Rex
          • Playtime Dehakasaurus Rex
        • Valeera
          • Cosmic Force Valeera
          • Psionic Cosmic Force Valeera
          • Nega Force Valeera
        • Sylvanas
          • Mint Sugar Plum Sylvanas

        New Mounts (Limited Time Only!)

        • Cosmic Lion
          • Psionic Lion
          • Nega Lion
        • Plush Unicorn
          • Plush Zombicorn
          • Pretty Plush Unicorn
          • Fuzzy Plush Unicorn
          • Honey Plush Unicorn

        New Portraits, Sprays, and Emojis

        • Several new emoji packs and portraits have also been added to the game.

        Return to Top


        Bug Fixes

        General

        • Fixed an issue causing camera jumps and cursor resets when using drag scroll.
        • Made a number of improvements to AI behavior.

        Heroes, Abilities, and Talents

        • Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target.
        • Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target.
        • Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast.
        • Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone.
        • Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects.
        • Lunara: Fixed an issue preventing Lunara from playing a voice line when she died.
        • Stitches: Slam will now reveal its impact area and targets.
        • Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand.

        • Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.

        User Interface

        • Fixed a number of tooltip issues and inaccuracies across the game.
        • Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen.
        • Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party.
        • Kel’Thuzad: Added a quick-cast option for Glacial Spike.
        • Zul’jin: Added a quick-cast option for Amani Rage.


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          Quick Navigation:


          General

          Call of the Nexus

          • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
          • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
            • Parties of 3 must have at least one of the required Hero categories selected to queue.
            • Parties of 4 must have at least two of the required Hero categories selected to queue.
            • Parties of 5 are exempt from this rule.


          Heroes

          AssassinSpecialistSupportWarrior
          AlarakAbathurAnaBlaze
          GenjiAzmodanDeckardMal'Ganis
          HanzoStukovYrel
          KerriganTyrande
          NovaWhitemane
          Orphea

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          Assassin

          Alarak

          Divider_Hero_Alarak_crop.png

          Talents

          • Level 1
            • Ruthless Momentum (Passive)
              • Health threshold for cooldown reduction reduced from 80% to 75%
          • Level 4
            • Show of Force (Trait)
              • Damage Increased from 77 to 80
          • Level 16
            • Mocking Strikes (Passive)
              • Cooldown reduction increased from 2.5 to 3 seconds 

          Return

          Genji

          Divider_Hero_Genji.png

          Stats

          • Basic Attack range reduced from 5.5 to 4.5

          Developer Comment:Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they’re in his Swift Strike’s execute range. If this change is not enough, we have some additional ideas to curb Genji’s dominance that we will explore in the future.

          Return

          Hanzo

          Divider_Hero_Hanzo_crop.png

          Stats

          • Basic Attack damage increased from 188 to 198

            Talents

            • Level 7
              • Never Outmatched (W)
                • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
                • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
            • Level 16
              • Flawless Technique (Passive)
                • Damage bonus increased from 25% to 30%
              • Giant Slayer (Passive)
                • Damage increased from 1.5% to 2% of an enemy Hero’s maximum Health

            Developer Comment:We think that Hanzo is able to burst down bosses and map events too quickly, so we’re removing the synergy between Never Outmatched and Serrated Arrows. We’re making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.

            Return

            Kerrigan

            Divider_Hero_Kerrigan_Crop.png

            Stats

            • Basic Attack damage reduced from 120 to 115

            Abilities

            • Impaling Blades (W)
              • Damage reduced from 180 to 165
              • Mana cost increased from 75 to 80
            • Psionic Pulse (E)
              • Explosion damage increased from 180 to 195
              • Mana cost increased from 60 to 65

            Talents

            • Level 1
              • Assimilation Mastery (Trait)
                • Health and Mana regeneration increased from 100 to 150%
            • Level 4
              • Sharpened Blades (Q)
                • Damage for killing Minions increased from .5 to 1
                • Maximum damage bonus increased from 50 to 75
            • Level 13
              • Chrysalis (Active)
                • Health increased from 550 to 750
            • Level 16
              • Mounting Potency (Q)
                • Spell Power duration increased from 4 to 5 seconds
              • Unbridled Energy (Heroic)
                • Spell Power increased from 30 to 35%
            • Level 20
              • Omegastorm (R)
                • Bonus duration increased from .188 to .25 seconds per tick

            Return

            Nova

            Divider_Hero_Nova_Crop.png

            Talents

            • Level 7
              • Perfect Shot (Q)
                • No longer grants an additional stack of Snipe for hitting enemy Heroes
                • New functionality:
                  • Hitting enemy Heroes now refunds the Mana cost of Snipe
            • Level 13
              • Psionic Efficiency (Q)
                • Hitting enemy Heroes no longer refunds the Mana cost of Snipe
                • New functionality:
                  • Now grants an additional stack of Snipe for hitting enemy Heroes

            Developer Comment:We are switching some of the bonuses from Perfect Shot and Psionic Efficiency to better align their rewards and to make the Snipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.

            Return

            Orphea

            divider_hero_orphea.png

            Stats

            • Basic Attack Damage increased from 80 to 88

            Abilities

            • Shadow Waltz (Q)
              • Damage increased from 150 to 165
            • Crushing Jaws (R)
              • Cooldown increased from 50 to 70 seconds

            Talents

            • Level 1
              • En Pointe (Q)
                • Damage bonus increased from 50 to 75%
            • Level 16
              • Lurking Terror (W/E)
                • Now shares a cooldown with Chomp (W)

            Developer Comment:The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high-stacked Ravenous Hunger combined with double-Chomps with Lurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing Jaws. We have taken the bite out of that combo by linking the cooldowns of Chomp and Lurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.

            Return


            Specialist

            Abathur

            Divider_Hero_Abathur_Crop.png

            Talents

            • Level 1
              • Regenerative Microbes (E)
                • Healing reduced from 68 to 62

            Developer Comment:Regenerative Microbes is dominating Abathur’s Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.

            Return

            Azmodan

            Divider_Hero_Azmodan_Crop.png

            Talents

            • Level 7
              • Bombardment (Q)
                • Range bonus decreased from 2 to 1.5
            • Level 20
              • Pride (Q)
                • Damage bonus reduced from 125 to 100

            Return


            Support

            Ana

            Divider_Hero_Ana.png

            Abilities

            • Healing Dart (Q)
              • Base Heal amount decreased from 215 to 205

            Return

            Deckard 

            divider_hero_deckard.png

            Abilities

            • Healing Potion (Q)
              • Cooldown increased from 3 to 4 seconds
              • Mana cost increased from 20 to 25
              • Healing increased from 219 to 240

            Developer Comment:We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard’s ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter-play by adding these windows of time for players to take advantage of each other’s cooldowns.

            Return

            Stukov

            Divider_Hero_Stukov.png

            Abilities

            • Lurking Arm (E)
              • Range increased from 10 to 11

            Developer Comment:Stukov’s changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking Arm build. While this had the effect we intended, Lurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking Arm a little more safely.

            Return

            Tyrande

            Divider_Hero_Tyrande_Crop.png

            Abilities

            • Light of Elune (Q)
              • Charge cooldown increased from 15 to 16 seconds 

            Talents

            • Level 1
              • All Level 1 Talents have been moved to Level 7
            • Level 7
              • All Level 7 Talents have been moved to Level 1

            Developer Comment:The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial Attunement on the design side and may make larger changes at a later date.

            Return

            Whitemane

            Divider_Hero_Whitemane_crop.png

            Abilities

            • Desperate Plea (Q)
              • Cooldown increased from .3 to .5 seconds

            Return


            Warrior

            Blaze

            Divider_Hero_Blaze.png

            Abilities

            • Bunker Drop (R)
              • Allies now have to channel for .5 seconds to enter the Bunker

            Talents

            • Level 4
              • Feeding the Flame (Q)
                • Cooldown reduction decreased from 2.5 seconds to 2 seconds
                • Additional functionality:
                  • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
              • Oil Dispersal (W)
                • No longer increases the Slow amount of Oil Spill
              • Meltdown (Trait)
                • Damage reduction increased from 5 to 7% per stack
                • Maximum Stack Count reduced from 6 to 5
                • Maximum damage reduction increased from 30% to 35%

            Developer Comment:These changes are intended to better round out Blaze’s Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.

            Return

            Mal'Ganis

            Divider_Hero_Malganis_Crop.png

            Stats

            • Basic Attack damage reduced from 105 to 100

            Abilities

            • Fel Claws (Q)
              • Cooldown increased from 8 to 9 seconds 
            • Carrion Swarm (R)
              • Damage reduced from 66 to 63

            Talents

            • Level 7
              • Will of Tichondrius (Q)
                • Damage reduced from 4 to 3% of maximum Health

            Return 

            Yrel

            divider_hero_Yrel.png

            Talents

            • Level 1
              • Maraad’s Insight (Passive)
                • Now only applies the buff when hitting an enemy Hero with a Basic Ability

            Return 


            Bug Fixes

            General

            • Fixed a number of tooltip issues across the game.

            Heroes

            • Lt. Morales: Fixed an issue causing Safeguard to grant an incorrect amount of Armor.

            User Interface

            • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.

            Return to Top


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            Our newest patch, featuring Orphea, is now live! Read on for a detailed breakdown of what’s new in the Nexus. 

            NOTE: Orange text indicates a change between the PTR and Live notes.


            Quick Navigation:


            General

            • Boost
              • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
              • In addition to stacking Boost XP buffs, you’ll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.

             Return to Top


            Design

            • Channeled Healing Abilities
              • Alextrasza’s Lifebinder (R) and Rehgar’s Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.)
            • Spell Power Modifiers
              • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
                • Zul’jin’s Buzzsaw (R) talent
                • Hanzo’s Dragonstrike (R) center damage effect
                • Gul’dan’s Rampant Hellfire (Q) talent
              • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
                • Kael’thas’ Phoenix (R) ability
                • Nazeebo’s Vile Infection (Passive) talent
                • Li Li’s Lightning Serpent (W) talent
                • Li-Ming’s Arcane Orbit (W) talent

            Return to Top 


            Battlegrounds

            • Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture.
            • Dragon Shire:
              • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)

            Return to Top 


              New Hero: Orphea (Assassin)

              Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.

              Trait

              • Overflowing Chaos (Trait)
                • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
                • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

              Basic Abilities

              • Shadow Waltz (Q)
                • After 0.5 seconds, deal 150 damage to enemies in a line.
                • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
              • Chomp (W)
                • After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea.
              • Dread (E)
                • Release a wave of dread that deals 85 damage to enemies hit.
                • Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

              Heroic Abilities

              • Eternal Feast (R)
                • After 1.5 seconds, deal 210 damage in an area.
                • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
              • Crushing Jaws (R)
                • After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

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              User Interface

              • Additional space for Heroes has been added to the Hero select screen.
              • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
              • A new “Bundles” page has been added to the Collection tab.

               


              Heroes

              Assassin
              Gul'dan
              Orphea

              Return to Top


              Assassin

              Gul'dan

              Divider_Hero_Guldan_crop.png
              Talents
              • Level 16
                • Rampant Hellfire (Q)
                  • ​Damage bonus increased from 8 to 10%

              Return

              Orphea

              divider_hero_orphea.png

              Stats

              • Maximum Base Health reduced from 1750 to 1662
              • Health Regen reduced from 4.09 to 3.46

              Abilities

              • Shadow Waltz (Q)
                • Base cooldown increased from 5 to 6 seconds
                • Mana cost increased from 25 to 40
                • Mana refund on hit increased from 25 to 40

              Talents

              • Level 7
                • Ravenous Hunger (W)
                  • Damage per Minion kill reduced from 3 to 2
                  • Damage per Hero kill reduced from 60 to 40
              • Level 20
                • Eldritch Conduit (Trait)
                  • Spell Power per stack reduced from 5 to 3%
                  • Spell power max stack bonus reduced from 50 to 30%

              Return


              Collection

              NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.
              New Bundles
              • The following new bundles are only available for a limited time!
                • Orphea Heroic Bundle
              • The following bundles have been added to the collection:
                • Welcome to the Nexus Bundle
                • Heroic Reinforcement Bundle
              New Announcers
              • Orphea
              • Ka
              • Neithis
              New Mount
              • Raven Runner
                • Haunted Raven Runner
                • Bloodmoon Raven Runner
              New Skins
              • Orphea
                • Hallowed Orphea
                • Verdant Orphea
                • Slacker Orphea
                • RCHS Slacker Orphea
                • Spoiled Slacker Orphea
              New Portraits, Sprays, and Emojis
              • Several new emoji packs, sprays, and portraits have also been added to the game. 

              Return to Top


              Bug Fixes

              General
              • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
              • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.
              • Fixed an issue causing new item counts to appear over the wrong category.
              Art
              • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
              • Whitemane: Fixed an issue causing Witch Whitemane’s custom mount animation to cease playing after she died once in a match.
              User Interface
              • Fixed a number of tooltip issues and inaccuracies across the game.
              • Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons.
                • We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we’ve located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention!
              Heroes, Abilities, and Talents
              • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis.
              • Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.
              • Tyrande: Fixed an issue preventing Elune’s Chosen from healing allies if damage was dealt to Shielded/Protected targets.


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                We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.


                Quick Navigation:


                Heroes

                AssassinSpecialistSupportWarrior
                FalstadZagaraLi LiArtanis
                Kel'thuzadLucioBlaze
                LunaraTyrandeDehaka
                UtherMal'Ganis

                Return to Top


                Assassin

                Falstad

                Divider_Hero_Falstad_Crop.png

                Abilities

                • Flight (Z)
                  • Cooldown increased from 60 to 75 seconds

                Talents

                • Level 20
                  • Epic Mount (Z)
                    • Cooldown reduction increased from 30 to 40 seconds

                Return

                Kel'thuzad

                divider_hero_Junkrat.png

                Abilities

                • Frost Blast (R)
                  • Cooldown reduced from 70 to 60 seconds
                  • Mana cost reduced from 60 to 50
                  • Root duration increased from 1.5 to 1.75 seconds

                Talents

                • Level 1
                  • Barbed Chains (E)
                    • Armor reduction decreased from 15 to 10
                • Level 7
                  • Ice Cold (Passive)
                    • Damage bonus increased from 250 to 300%
                • Level 13
                  • Icy Grasp (W)
                    • Frost Nova slow increase changed from 10 to 15%

                Return

                Lunara

                Divider_Hero_Lunara_crop.png

                Talents

                • Level 7
                  • Choking Pollen (Q)
                    • Damage bonus to enemies afflicted by Nature’s Toxin increased from 75 to 85%
                    • Damage bonus to enemies afflicted by 3 stacks of Nature’s Toxin increased from 125 to 135%

                 Return


                Specialist

                Zagara

                Divider_Hero_Zagara_Crop.png

                Abilities

                • Nydus Network (R)
                  • Maximum number of active Nydus Worms reduced from 10 to 4

                Return


                Support

                Li Li

                Divider_Hero_LiLi_Crop.png

                Abilities

                • Healing Brew (Q)
                  • Base healing amount reduced from 190 to 181

                Talents

                • Level 4
                  • Hindering Winds (E)
                    • Duration reduced from 2 to 1.5 seconds

                Return

                Lucio

                Divider_Hero_Lucio.png

                Abilities

                • Crossfade (W)
                  • Speed Boost Movement Speed increased from 15 to 20%
                • Amp It Up (E)
                  • Cooldown reduced from 15 to 13 seconds
                  • Mana cost reduced from 100 to 90

                Talents

                • Level 1
                  • We Move Together (W)
                    • Removed

                  Return

                  Tyrande

                  Divider_Hero_Tyrande_Crop.png

                  Abilities

                  • Light of Elune (Q)
                    • Heal amount reduced from 265 to 255
                  • Lunar Flare (E)
                    • Cooldown increased from 12 to 13 seconds

                  Talents

                  • Level 1
                    • Kaldorei Resistance (Q)
                      • Spell Armor duration reduced from 3 to 2 seconds
                  • Level 4
                    • Ranger (W)
                      • Bonus maximum range damage increased from 150 to 250%
                  • Level 20
                    • Iceblade Arrows (Passive)
                      • Basic Attack Speed increase reduced from 25 to 20%

                  Return

                  Uther

                  Divider_Hero_Whitemane_crop.png

                  Abilities

                  • Hammer of Justice (E)
                    • Stun duration increased from .75 to 1 second

                  Return


                  Warrior

                  Artanis

                  Divider_Hero_Artanis_crop.png

                  Abilities

                  • Phase Prism (E)
                    • Cooldown reduced from 16 to 14 seconds
                    • Mana cost reduced from 70 to 60

                  Talents

                  • Level 13
                    • Graviton Vortex (E)
                      • Mana cost reduction decreased from 35 to 30

                  Return

                  Blaze

                  Divider_Hero_Blaze.png

                  Abilities

                  • Oil Spill (W)
                    • Slow amount increased from 40 to 50%
                    • Ignited Oil Spill damage reduced from 18 to 16
                  • Jet Propulsion (E)
                    • Cooldown reduced from 10 to 9 seconds
                    • Mana cost reduced from 50 to 45
                  • Pyromania (D)
                    • Armor amount increased from 25 to 35

                  Return

                  Dehaka

                  Divider_Hero_Dehaka_crop.png

                  Abilities

                  • Brushstalker (Z)
                    • Cooldown increased from 60 to 75 seconds

                  Talents

                  • Level 20
                    • Apex Predator (Z)
                      • Cooldown reduction increased from 25 to 35 seconds

                  Return

                  Mal'Ganis

                  Divider_Hero_Malganis_Crop.png

                  Abilities

                  • Fel Claws (Q)
                    • Damage reduced from 72 to 69
                  • Vampiric Touch (Trait)
                    • Healing against non-Heroic targets reduced from 15 to 10%
                  • Carrion Swarm (R)
                    • Healing against Heroes reduced from 100 to 75%

                  Talents

                  • Level 16
                    • Plague Bats (W)
                      • Damage reduced from 85 to 81
                    • Frenzied Assault (Passive)
                      • Bonus Physical Damage increased from 10 to 15%

                  Return 


                  Bug Fixes

                  General

                  • Banner: Fixed an issue with the Roll 20 Esports Banner textures.
                  • Announcer: Fixed an issue that caused the Mal’Ganis announcer pack to change to Malfurion after loading into a game.

                  Heroes

                  • Ana: Fixed an issue that caused Ana’s Level 13 Healing Dart talents to fail to apply to Heroes that were at full health.
                  • Mal’Ganis: Fixed an issue that could grant Mal’Ganis vision from summoned units while the Blind as a Bat talent was active.

                  User Interface

                  • Fixed an issue causing Level 5 and Level 15 progression reward icons to appear as white squares.

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                    Click here to discuss this post with other players in the official Heroes of the Storm forums.

                    We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                    Bug Fixes

                    General

                    • Fixed an issue allowing players to exit D.Va’s Mech at will using custom hotkeys.

                    InvisibleDividerLine_800x50.png

                    Our newest patch, featuring Mal’Ganis, is now live! Read on for a detailed breakdown of what’s new in the Nexus.


                    Quick Navigation:


                    General

                    • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.

                    Battlegrounds

                    Unranked Battleground Rotation:

                    • The Battleground Rotation for all Unranked modes has been adjusted to the following:
                      • Alterac Pass
                      • Battlefield of Eternity
                      • Blackheart's Bay
                      • Braxis Holdout
                      • Cursed Hollow
                      • Dragon Shire
                      • Garden of Terror
                      • Hanamura Temple
                      • Infernal Shrines
                      • Sky Temple
                      • Tomb of the Spider Queen
                      • Towers of Doom
                      • Volskaya Foundry
                      • Warhead Junction
                      • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
                      • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability


                        New Hero: Mal'Ganis (Warrior)

                        Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.

                        Trait

                        • Vampiric Touch
                          • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
                        Basic Abilities
                        • Fel Claws (Q)
                          • Violently slash in the chosen direction, dealing 78 damage to enemies.
                          • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
                        • Necrotic Embrace (W)
                          • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
                        • Night Rush (E)
                          • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
                        Heroic Abilities
                        • Carrion Swarm (R)
                          • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
                          • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
                        • Dark Conversion (R)
                          • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

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                        Design

                        Support Heroes
                        • We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries):
                        Alexstrasza
                        • Gift of Life (Q)
                        • Breath of Life (Q-Dragon Form)
                        Brightwing
                        • Pixie Dust (E)
                        Li Li
                        • Healing Brew (Q)
                        Rehgar
                        • Healing Totem (Active - Level 4)
                        • Earth Shield (W - Level 13)
                        Tyrande
                        • Light of Elune (Q)
                        Uther
                        • Holy Light (Q)
                        Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes.  We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).

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                        Heroes

                        Support
                        Ana

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                        Support

                        Ana

                        Divider_Hero_Ana.png
                        Abilities
                        • Healing Dart (Q)
                          • Healing Dart will now pierce targets at full Health.

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                        Collection

                        New Bundles
                        • The following new bundles are available for a limited time!
                          • Mal'Ganis Heroic Bundle
                          • Death & Undeath Bundle
                          • Meat Wagon Bundle
                        New Announcer
                        • Mal'Ganis
                        New Mount
                        • Meat Wagon
                          • Northrend Meat Wagon
                          • Blackrock Meat Wagon
                          • Deathguard Meat Wagon
                        New Skins
                        • Mal'Ganis
                          • Dreadmachine Mal'Ganis
                          • Neocarbon Dreadmachine Mal'Ganis
                          • Master Deadmachine Mal'Ganis
                          • Infernal Mal'Ganis
                          • Northrend Mal'Ganis
                        New Portraits, Sprays, and Emojis
                        • Several new emoji packs and portraits have also been added to the game. 

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                        Bug Fixes

                        General
                        • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
                        • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
                        • Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.
                        Battlegrounds
                        • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
                        • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.
                        User Interface
                        • Fixed an issue where a space would appear before the player’s name in a Whisper.
                        Heroes, Abilities, and Talents
                        • Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor).
                        • Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target.
                        • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
                        • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
                        • Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life.
                        • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
                        • Li-Ming: Fixed an issue where Tal’Rasha’s Elements would grant bonus damage to Calamity after being twice in a row.
                        • Murky: Egg Hunt’s Slime no longer benefits from Slime talents.
                        • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
                        • Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power.


                          Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                          We're about to release a new Heroes of the Storm patch to apply a number of balance changes and bug fixes. Read on for details.


                          Quick Navigation:


                          Heroes

                          AssassinSpecialistSupportWarrior
                          CassiaAzmodanBrightwingDiablo
                          JunkratMedivhLi LiRexxar
                          KerriganLt. MoralesYrel
                          MephistoStukov
                          Tyrande
                          Whitemane

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                          Assassin

                          Cassia

                          Divider_Hero_cassia_Crop.png

                          Abilities

                          • Lightning Fury (Q)
                            • Damage scaling reduced from 4.5% per level to 4% per level

                          Talents

                          • Level 7
                            • Surge of Light (Trait)
                              • Damage reduced from 225 to 210

                          Return

                          Junkrat

                          divider_hero_Junkrat.png

                          Stats

                          • Basic Attack damage increased from 110 to 116

                          Abilities

                          • Concussion Mine (W)
                            • Now shows its area of effect to enemies upon being launched
                            • Range increased from 10 to 10.5​

                          Developer Comment: While we like the awesome plays that Junkrat can make by throwing enemies into his team with Concussion Mine, the ability is fairly hard to see coming for opponents for how powerful it is.  To help this, we are showing enemies its area of effect the moment that Junkrat throws the mine so that they have a better chance to reposition themselves before being blown up.  To compensate Junkrat, we are slightly increasing its range and giving him more Basic Attack damage, which should help both his waveclear and teamfight capabilities.

                          Return

                          Kerrigan

                          Divider_Hero_Kerrigan_Crop.png

                          Stats

                          • Health increased from 1680 to 1764
                          • Health Regeneration increased from 3.5 to 3.675

                            Abilities

                            • Assimilation (Trait)
                              • Shield amount reduced from 15% to 10% of damage dealt

                            Talents

                            • Level 1
                              • Fury of the Swarm (Passive)
                                • ​Number of splash attacks after casting Ravage reduced from 2 to 1
                            • ​​​​Level 4
                              • ​Kinetic Fulmination (W)
                                • ​Damage bonus decreased from 15% to 10% per stack
                                • Maximum damage bonus decreased from 150% to 100%
                            • ​​​​​​Level 7
                              • ​Queen of Blades (Q)
                                • Cooldown reduction increased from 4 to 6 second per enemy hit by Primal Grasp
                            • ​​​​​​​​Level 13
                              • Volatile Power (Trait)
                                • Bonus shields reduced from 15% to 10%
                            • ​​​​​​​​Level 16
                              • Painful Spikes (W)
                                • Damage reduced from 75 to 70
                            • ​​​​​​​​Level 20
                              • Omegastorm (R1)
                              • Bonus duration per tick increased from .125 to .1875

                            Developer Comment: Kerrigan has one build that is particularly powerful at the moment, and these changes aim to bring her back in line with the rest of the cast.  We’ve also made a change to her baseline Assimilation to revert it to it’s previous levels, as her overall survivability is a little higher than desired from a melee assassin.

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                            Mephisto

                            Divider_Hero_Mephisto_crop.png

                            Abilities

                            • Durance of Hate (R)
                              • Cooldown reduced from 80 to 60 seconds

                            Talents

                            • Level 1
                              • Malicious Intent (Q)
                                • ​Spell Power reduced from 20% to 15%
                            • ​​​​Level 4
                              • Hateful Mending (Q)
                                • ​Healing increased from 50% to 60%
                              • Static Barrier (W)
                                • Shield duration reduced from 7 to 5 seconds​
                              • Spite (Trait)
                                • ​Bonus globe duration increased from 60% to 100%

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                            Specialist

                            Azmodan

                            Divider_Hero_azmodan_Crop.png

                            Abilities

                            • Globe of Annihilation (Q)
                              • Damage decreased from 192 to 184

                            Talents

                            • Level 7
                              • Master of Destruction (E)
                                • Annihilation granted for hitting a Hero increased from 2 to 3

                            Return

                            Medivh

                            Divider_Hero_medivh_Crop.png

                            Abilities

                            • Force of Will (W)
                              • Cooldown increased from 8 to 9 seconds

                            Talents

                            • Level 4
                              • Mage Armor (E)
                                • Armor amount increased from 25 to 30
                            • ​​Level 7
                              • Force of Magic (W)
                                • Spell Power bonus increased from 25% to 30%
                            • ​​Level 13
                              • Enduring Will (W)
                                • Set cooldown of Force of Will increased from 3 seconds to 4 seconds

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                            Support

                            Brightwing

                            divider_hero_brightwing.png

                            Abilities

                            • Soothing Mist (Trait)
                              • Healing amount increased from 100 to 105
                              • Cooldown reduced from 120 to 100 seconds
                            • Level 7
                              • Critical Mist (Trait)
                                • Healing amount increased from 200 to 250

                            Talents

                            Return

                            Li Li

                            divider_hero_lili.png

                            Stats

                            • Health increased from 1475 to 1534
                            • Health Regeneration increased from 3.07 to 3.1953

                            Abilities

                            • Cloud Serpent (W)
                              • Cooldown reduced from 12 seconds to 10 seconds
                            • Jug of 1,000 Cups (R)
                              • Healing per Jug reduced from 70 to 66

                            Return

                            Lt. Morales

                            divider_hero_ltmorales.png

                            Stats

                            • Health increased from 1472 to 1545
                            • Health Regeneration increased from 3.07 to 3.2187

                            Abilities

                            • Safeguard (W)
                              • Cooldown reduced from 12 to 10 seconds
                              • Armor increased from 25 to 30
                            • Displacement Grenade (E)
                              • Damage increased from 198 to 208

                            Talents

                            • Level 7
                              • Physical Therapy (W)
                                • Cooldown reduction increased from 4 to 5 seconds
                              • ​Vanadium Plating (W)
                                • ​Armor bonus now also applies to Root effects
                            • Level 13
                              • EMP Grenade (E)
                                • Total damage over 2 seconds increased from 80 to 100

                            Return

                            Stukov

                            divider_hero_stukov.png

                            Talents

                            Level 13

                            • It Hungers (E)
                              • Required Heroes hit reduced from 15 to 12 

                            Return

                            Tyrande

                            Divider_Hero_Tyrande_Crop.png

                            Abilities

                            • Shadowstalk (R)
                              • Cooldown from 80 to 90 seconds

                            Talents

                            • Level 1
                              • Kaldorei Resistance (Q)
                                • Spell Armor from 15 to 10
                            • Level 4
                              • Lunar Blaze (E)
                                • Bonus range from reduced 40% to 30%
                            • Level 13
                              • Quickening Blessing (Q)
                                • Movement Speed granted to Tyrande reduced from 10 to 5%

                            Return

                            Whitemane

                            Divider_Hero_Whitemane_crop.png

                            Stats

                            • Health reduced from 1434 to 1400
                            • Health regen from 2.99 to 2.92

                            Abilities

                            • Inquisition (W)
                              • Damage reduced from 53 to 50
                            • Searing Lash (E)
                              • Damage reduced from 82 to 78

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                            Warrior

                            Diablo

                            Divider_Hero_diablo_crop.png

                            Abilities

                            • Lightning Breath (R)
                              • ​Cooldown increased from 70 to 90 seconds

                            Talents

                            • Level 7
                              • Diabolical Momentum (Passive)
                                • ​Cooldown reduction increased from .75 to 1 second per Basic Attack

                            Return

                            Rexxar

                            Divider_Hero_Rexxar.png

                            Talents

                            • Level 4
                              • Grizzled Fortitude (Passive)
                                • Cooldown reduced from 7 to 6 seconds
                            • Level 7
                              • Crippling Talons (Q)
                                • ​Slow duration increased from 3 to 3.5 seconds

                            Return

                            Yrel

                            divider_hero_Yrel.png

                            Talents

                            • Level 4
                              • Aegis of Light (E)
                                • ​Armor reduced from 35 to 25
                                • Duration reduced from 5 to 4 seconds

                            Return


                            Bug Fixes

                            General

                            • Fixed a crash that could effect Murky.
                            • We've improved authentication when launching the game through the Blizzard App.

                            Heroes

                            • [Brightwing]: Fixed an issue where Phase Shift (Z) could be cast on vehicles (such as the Dragon Knight).
                            • [D.Va]: Fixed a UI issue with D.Va's Self-Destruct where it expanded beyond the button's frame.
                            • [Tracer]: Fixed a UI issue with Tracer's Pulse Bomb where it expanded beyond the button's frame.

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                            Click here to discuss this post with other players in the official Heroes of the Storm forums.

                            We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                            Bug Fixes

                            General

                            • Fixed an issue preventing healing and shielding from tracking on the out-of-game score screen and event quest trackers.
                            • Fixed an issue causing event progress to fail to track if the quest was chosen while a player was in queue.

                            User Interface

                            • Fixed an issue causing ability icons to appear slightly zoomed in.

                            InvisibleDividerLine_800x50.png

                            Our newest patch is now live! Read on for details on what’s been added or changed.


                            Quick Navigation:


                            General

                            New Event: Fall of King’s Crest

                            • The Fall of Kings Questline is now available for players. The hunt is on for the generals of the Raven Lord!
                            • Loot Chests have been replaced with Seasonal Loot chests for the duration of this event.

                            Ranked Play

                            • 2018 Ranked Season 4 Has Begun!
                              • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 3.
                              • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 4 Dates and Rewards blog.
                            • Team League
                              • Team League now supports all party sizes, including solo players.
                                • All solo players will need to choose which League to play for the first time after the patch.
                            Developer Comment: Heroes of the Storm is primarily a team-based experience and, with this change, we’re hoping to make it easier to have that experience without putting restrictions on party size. In our current system, competitive solo players do not have many opportunities to find groups of players to play with in a ranked queue. To give these players more options for their competitive experience, we have removed all party size queue restrictions from Team League. Our hope is that this leads to a more robust Team League experience and that solo players find more regular groups to play with.


                            Battlegrounds

                            Unranked Battleground Rotation

                            • The Battleground Rotation for all Unranked modes has been adjusted to the following:
                              • Hanamura Temple
                              • Cursed Hollow
                              • Alterac Pass
                              • Towers of Doom
                              • Garden of Terror
                              • Dragon Shire

                            Garden of Terror

                            • Garden of Terror has received significant gameplay and layout changes. Find out more in the Garden of Terror Spotlight video or on the updated Garden of Terror Battleground site.


                            Art

                            Heroes, Abilities, and Talents

                            • Kerrigan and Brightwing have received some new and updated art to coincide with their gameplay updates.

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                            User Interface

                            • Mercenary Camp and Banner floating text has received readability improvements.

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                            Heroes

                            AssassinSupport
                            KerriganBrightwing

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                            Assassin

                            Kerrigan

                            Divider_Hero_Kerrigan_Crop.png

                            Abilities

                            • Ravage (Q)
                              • Charges increased from 1 to 2
                              • Range reduced from 8 to 6
                              • Mana cost reduced from 40 to 20
                              • Damage reduced from 210 to 130
                              • Added functionality:
                                • Now also refunds 20 Mana when used on an enemy that dies within 1.5 seconds
                            • Impaling Blades (W)
                              • Damage reduced from 261 to 180
                            • Primal Grasp (E)
                              • Pull damage reduced from 114 to 25
                              • Added functionality:
                                • 2.5 seconds after using Primal Grasp, Kerrigan damages all nearby enemies for 180 damage
                            • Summon Ultralisk (R)
                              • Splash radius increased from 1.5 to 2
                              • The initial cast of Ultralisk is now directional skill shot that causes the Ultralisk to charge in the targeted direction until impacting an enemy Hero. It deals 250 damage and stuns for .5 seconds to the first Hero it hits.
                            • Assimilation (Trait)
                              • Shield amount increased from 10 to 15% of damage dealt

                            Talents

                            • Level 1
                              • Siphoning Impact (Q)
                                • New functionality:
                                  • Using Ravage on an enemy Hero grants an additional 90 Assimilation Shield
                              • Assimilation Mastery (Trait)
                                • Moved from level 7
                                • No longer increases the duration of Assimilation Shield
                                • In addition to increasing Kerrigan’s Health and Mana Regeneration by 100% while Assimilation is active, now also causes Regeneration Globes to grant 40 Assimilation Shield per second while active
                              • Fury of the Swarm (Passive)
                                • Moved from level 4
                                • New functionality:
                                  • Kerrigan gains 10% more Assimilation Shields from Basic Attacks. Casting Ravage causes Kerrigan’s next 2 Basic Attacks within 3 seconds to splash for 100% damage around the target
                              • Sharpened Blades (W)
                                • Removed
                              • Block (Passive)
                                • Removed
                            • Level 4
                              • New Talent - Sharpened Blades (Q)
                                • !Quest: Every time an enemy Minion or Hero dies within 1.5 seconds of being damaged by Ravage, increase Ravage's damage by .5 (5 for Heroes), up to 50
                                • !Reward: After reaching 50 damage, gain an additional 50 damage
                              • New Talent - Kinetic Fulmination (W)
                                • Damaging an enemy increases the damage of Kerrigan's next Impaling Blades by 15%. Stacks up to 150%. Lasts 10 seconds.
                              • Psionic Pulse (E)
                                • New functionality:
                                  • Primal Grasp deals damage a second time 2.5 seconds after the initial burst
                              • Clean Kill (Q)
                                • Removed
                              • Envenom (Active)
                                • Removed
                            • Level 7
                              • New Talent - Queen of Blades (Q)
                                • Every time Primal Grasp's pull or explosion hits an enemy Hero, reduce the cooldown of Ravage by 4 seconds
                              • New Talent - Boundless Fury (Q)
                                • Casting Ravage on an enemy Hero grants a charge of Ravage. Can only occur on each Hero once every 10 seconds
                              • Bladed Momentum (Passive)
                                • Now only triggers when attacking enemy Heroes
                                • Now works with splash damage from Fury of the Swarm
                              • Blade Torrent (W)
                                • Removed
                            • Level 13
                              • New Talent - Psionic Barrier (E)
                                • Kerrigan gains 15 Spell Armor for 4 seconds for every enemy Hero she hits with Primal Grasp's pull or explosion
                              • New Talent - Volatile Power (Trait)
                                • Increase the base Shield amount gained from Assimilation by 15%, but reduce the duration of Assimilation Shields from 6 to 3 seconds
                              • New Talent - Chrysalis (Active)
                                • Activate to place Kerrigan in a chrysalis with 550 Health for 5 seconds. Kerrigan regenerates 5% Health per second while inside the chrysalis. 90 second cooldown.
                              • Eviscerate (Q)
                                • Removed
                              • Double Strike (Q)
                                • Removed
                              • Queen’s Rush (Active)
                                • Removed
                            • Level 16
                              • New Talent - Mounting Potency (Q)
                                • Casting Ravage on an enemy increases Kerrigan's Spell Power by 5% for 4 seconds, stacking up to 40%
                              • New Talent - Painful Spikes (W)
                                • After stunning an enemy with Impale, Kerrigan deals an additional 75 damage the next 6 times she damages them within the next 5 seconds
                              • New Talent - Unbridled Energy (R)
                                • When Kerrigan damages a Hero with a Heroic Ability she gains 30% Spell Power for 4 seconds
                              • Aggressive Defense (Trait)
                                • Removed
                              • Essence for Essence (Active)
                                • Removed
                              • Overdrive (Active)
                                • Removed
                            • Level 20
                              • Omegastorm (R)
                                • New Functionality:
                                  • Maelstrom's duration is increased by .125 seconds every time it damages an enemy Hero
                              • New Talent - Assimilation Blades (Trait)
                                • Damaging an enemy increases Kerrigan's Basic Attack damage by 4%, up to 40%, for 5 seconds
                              • Psionic Shift (Active)
                                • Shield amount is now doubled when damaging enemy Heroes
                              • Nexus Blades (Passive)
                                • Removed
                            Developer Comment: Kerrigan is receiving an update to increase the tactical depth of using her abilities and increase the impact that her Talents have on her playstyle. We've reduced the range on Ravage but added a second charge so that smart Kerrigan players can use it to maneuver on the battlefield, as well as utilize a lot of her Talents to get the most out of the ability. We've added a secondary explosion to Primal Grasp so that Kerrigan will want to continue to worry about her positioning after her initial engagement occurs, as well as provide the opportunity for new Talent interactions. We've also added a skillshot component to Ultralisk so that the Heroic can feel like it has a big moment when it is first unleashed. Overall, Kerrigan should play mostly the same, but have increased room for mastery and playstyle specific builds.

                            Return


                            Support

                            Brightwing

                            Divider_Hero_Brightwing_Crop.png

                            Abilities

                            • Arcane Flare (Q)
                              • Outer damage from 87 to 75
                              • Inner damage from 260 to 180
                              • Missile speed increased ~30%
                              • Added functionality:
                                • If an enemy Hero is hit by the center of Arcane Flare, instantly pulse a free Soothing Mist
                            • Polymorph (W)
                              • Duration from 1.25 to 1.5 seconds
                              • Cooldown from 10 to 12 seconds
                            • Pixie Dust (E)
                              • Range from 8 to 7
                            • Phase Shift (Z)
                              • Cooldown from 55 to 60 seconds
                              • Added functionality:
                                • Heals the target for 20% of their maximum health
                            • Soothing Mist (D)
                              • Heal amount reduced from 115 to 105
                              • Added functionality:
                                • Activate to instantly pulse a calming wave, clearing all Stun, Root, Slow, and Silence effects from nearby allies
                                • 120 second cooldown
                            • Emerald Wind (R)
                              • No longer grants passive healing to Soothing Mist
                              • Damage reduced from 303 to 225
                              • Cooldown reduced from 60 to 50 seconds

                            Talents

                            • Level 1
                              • Greater Polymorph (W)
                                • Moved from Level 16
                                • New functionality:
                                  • Increase the cast range of Polymorph by 30%. Anytime a nearby enemy Hero is killed, reset the Cooldown of Polymorph
                              • Hyper Shift (Z)
                                • New functionality:
                                  • Increase the heal amount of Phase Shift to 30% of targets max Health
                                  • Every Minion killed near you lowers the cooldown of Phase Shift by 2 seconds
                              • Pixie Charm (1)
                                • New functionality:
                                  • Every Minion killed near you grants you a Bribe Stack. Hitting an enemy with the center portion of Arcane Flare grants you 5 Bribe Stacks
                            • Level 4
                              • Manic Pixie (E)
                                • Removed
                              • Unstable Anomaly (W)
                                • New functionality:
                                  • Increase the slow amount of Polymorph to 40%. When it expires, it explodes dealing 2% of all nearby enemy Heroes max Health in damage
                              • Dream Shot (Q)
                                • Moved from Level 1
                                • New functionality:
                                  • Increase the range of Arcane Flare by 50%. If it hits an enemy Hero, lower the cooldown to 2 seconds.
                              • New Talent – Magic Spit (D)
                                • Increase your Basic Attack range by 20%. Attacks against Heroes reduce the cooldown of Soothing Mist’s active by 5 seconds
                            • Level 7
                              • Mistified (D)
                                • Removed
                              • Cleanse (Active)
                                • Removed
                              • Phase Shield (Z)
                                • Removed
                              • Sticky Flare (Q)
                                • Moved from Level 13
                                • New functionality:
                                  • Arcane Flare slows Heroes by 20% for 3 seconds, or 40% if hit by the center of Arcane Flare
                              • Peekaboo! (Z)
                                • Moved from Level 4
                                • Added functionality:
                                  • Also grants the you and your target a temporary health Shield
                              • New Talent – Critical Mist (D)
                                • If Calming Mist removes a status effect from an ally, instantly heal them for 200
                            • Level 13
                              • Ice Block (Active)
                                • Removed
                              • Shield Dust (E)
                                • Removed
                              • Pixie Boost (E)
                                • Movement Speed decay duration increased from 1.5 to 3 seconds
                                • Movement Speed bonus reduced to 40%
                              • New Talent – Safety Dust (E)
                                • Increase the duration of Pixie Dust by 1 second. Healing dealt by Brightwing is increased by 25% on targets with Pixie Dust
                              • New Talent – Pixie Power (E)
                                • Lower the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor it grants to 50
                            • Level 16
                              • Bouncy Dust (E)
                                • Removed
                              • Hardened Focus (Passive)
                                • Removed
                              • New Talent – Phase Out (Active)
                                • Activate to phase out and become invulnerable for .5 seconds
                                  • 20 second cooldown
                              • New Talent – Hush (Q)
                                • Enemy Heroes hit with the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds.
                            • Level 20
                              • Double Wyrmhole (R)
                                • Removed
                              • Continuous Winds (R)
                                • Removed
                              • Revitalizing Mist (D)
                                • Removed
                              • Storm Shield (Active)
                                • Removed
                              • New Talent – Invisible Friends (R)
                                • Blink Heal grants you and the target stealth. They are unrevealable for .5 seconds. While under this effect, they regenerate 20 Health Per Second
                              • New Talent – Intensive Winds (R)
                                • Lower the cooldown of Emerald Wind to 3 seconds. It now costs 200 Mana
                              • New Talent – Faerie Protector (Active)
                                • Activate to instantly cast Pixie Dust on all nearby allied Heroes
                                • 60 second cooldown
                              • New Talent – Speedy Dragon (Passive)
                                • Gain 20% permanent movement speed
                            Developer Comment: Late last year we decided that we wanted to add a fun mini-game to Brightwing utilizing her Arcane Flare as the focal point. As it often happens, while making the initial changes we started diving in deeper and deeper. Nearly a year later, we are excited to showcase a fully updated talent tree alongside some fundamental game-play changes to our resident Faerie Dragon. With a baseline AoE cleanse-type effect and added healing potential to her Arcane Flare, Brightwing should bring some new major play-making abilities to her team.

                            Return


                            Collection

                            New Bundles

                            • The following new bundles are available for a limited time:
                              • Fall of King’s Crest Bundle
                              • Spectral Wyrm Alextrasza Skin Pack
                              • Spider Warden Maiev Skin Pack
                              • Cursed Witch Whitemane Skin Pack
                              • Phantom Knight Zarya Skin Pack

                            New Announcers

                            • Queen Nightshade
                            • Blackheart
                            • Lady of Thorns

                            New Skins

                            • Alexstrasza
                              • Spectral Wyrm Alexstrasza
                              • Infernal Wyrm Alexstrasza
                              • Phantom Wyrm Alexstrasza
                            • Brightwing
                              • Spectral Bewitching Brightwing
                            • Kerrigan
                              • Spectral Countess Kerrigan
                            • Maiev
                              • Spider Warden Maiev
                              • Forgotten Spider Warden Maiev
                              • Night Spider Warden Maiev
                            • Whitemane
                              • Cursed Witch Whitemane
                              • Forgotten Witch Whitemane
                              • Court Witch Whitemane
                            • Zarya
                              • Phantom Knight Zarya
                              • Infernal Knight Zarya
                              • Geist Knight Zarya

                            New Mounts

                            • Redeemed Tombstone
                            • Corrupted Tombstone
                            • Copper Money Pig
                            • Pumpkin Eye Pad
                            • Sunny Side Eye Pad

                            New Portraits, Sprays, and Emojis

                            • Several new emoji packs and portraits have also been added to the Heroes of the Storm Collection tab.

                            Return to Top


                            Bug Fixes

                            General

                            • Fixed several confusing or incorrect tooltips across all parts of the game.
                            • Drag Scroll: Fixed an issue that could occasionally cause the camera to jump in the direction of the cursor when using the drag scroll feature.
                            • Reconnect: Fixed an issue that could cause players to lose control of their Hero if they reconnect while piloting a vehicle.
                            • AI: A number of improvements have been made to AI Hero behavior.

                            Art

                            • Chromie: Fixed an issue that caused Chromie’s hourglass to go missing during her Hearthstone animation.

                            Heroes, Abilities, and Talents

                            • Abathur: Fixed an issue preventing Monstrosity from gaining damage when nearby enemy minions die.
                            • Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped.
                            • Ana: Fixed an issue that allowed Ana to used Eye of Horus shots between mine levels on Haunted Mines.
                            • Lúcio: Fixed an issue preventing Lúcio from issuing attack commands while silenced.
                            • Mephisto: Fixed an issue preventing the Static Barrier talent from granting Mephisto shields if damage was dealt to Shields or Protected Heroes.
                            • Raynor: Raynor’s Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines.
                            • Stealth: Fixed an issue that prevented Ping markers from being visible on clones if the clones were created after the ping was initiated.

                            User Interface

                            • Fixed an issue that caused Garrosh’s Groundbreaker splat to appear under the wrong team color in observer mode.
                            • Fixed an issue that could cause Heroes to fail to play stun animations and effects if stunned twice in quick succession.
                            • Lúcio: Fixed an issue causing the UI displaying the number of allies in range of crossfade to stop working after Lúcio exits a vehicle.

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                            InvisibleDividerLine_800x50.png

                            Quick Navigation:

                             


                            Battlegrounds

                            Hanamura Temple

                            • Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
                            • Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
                            • NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.


                            Heroes

                            AssassinSpecialistSupportWarrior
                            ChromieSgt. HammerDeckardAnub'arak
                            FalstadTyrandeArthas
                            FenixWhitemaneBlaze
                            GenjiE.T.C.
                            MephistoTyrael
                            NovaYrel
                            Raynor

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                            Assassin

                            Chromie

                            Divider_Hero_Chromie_Crop.png

                            Stats

                            • Base Maximum Health increased from 1323 to 1390
                            • Health Regen increased from 2.76 to 2.9

                            Abilities

                            • Dragon’s Breath (W)
                              • Cooldown reduced from 9 to 8 seconds
                            • Bronze Talons (Trait)
                              • Bonus attack damage increased from 125 to 140%

                            Talents

                            • Level 1
                              • Mounting Sand (Q)
                                • Bonus Echo damage increased from 40 to 50%
                              • Deep Breathing (W)
                                • Damage per quest stack increased from 3 to 5
                                • Hits required to complete quest reduced from 20 to 12
                            • Level 5
                              • Mobius Loop (W)
                                • Cooldown reduction for Hero hit increased from 2 to 3 seconds
                                • Mana refund from Hero hit increased from 50 to 100

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                            Falstad

                            Divider_Hero_Falstad_Crop.png

                            Abilities

                            • Hammerang (Q)
                              • Mana cost reduced from 70 to 60
                            • Lightning Rod (W)
                              • Cooldown reduced from 15 to 13 seconds
                              • Mana cost reduced from 70 to 60
                            • Barrel Roll (E)
                              • Cooldown reduced from 14 to 13 seconds
                              • Mana cost reduced from 75 to 70
                            • Flight (Z)
                              • Cooldown increased from 55 to 60 seconds

                            Return

                            Fenix

                            divider_hero_Fenix.png

                            Abilities

                            • Purification Salvo (R)
                              • Cooldown increased from 75 to 90 seconds

                              Return

                              Genji

                              Divider_Hero_Genji.png

                              Abilities

                              • Swift Strike (E)
                                • Damage reduced from 205 to 190

                              Return

                              Mephisto

                              Divider_Hero_Mephisto_crop.png

                              Abilities

                              • Lightning Nova (W)
                                • Damage reduced from 48 to 45
                                • Damage bonus reduced from 4% to 3%
                                • Maximum damage bonus reduced from 40 to 30%
                              • Consume Souls (R)
                                • Slow amount reduced from 40 to 25%
                                • Consume Souls will now go on a full cooldown if interrupted by any source (including friendly.)
                              • Durance of Hate (R)
                                • Missile Speed increased by 25%
                                • Ability range increased by 25%
                                • Root duration increased from 2 to 2.5 seconds
                                • Damage increased from 160 to 250 over its duration

                              Talents

                              • Level 1
                                • Unyielding Power (Q)
                                  • Damage bonus upon hitting 20 Heroes increased from 60 to 100
                                • Anger (Passive)
                                  • Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second
                              • Level 4
                                • Static Barrier (W)
                                  • Shield amount reduced from 50% to 40% of Lightning Nova’s damage dealt to Heroes
                              • Level 16
                                • Lightning Reaction (Q)
                                  • Damage reduced from 144 to 138
                                • Static Field (W)
                                  • Damage reduced from 12% to 10% of enemies maximum Health
                              • Level 20
                                • Shade Lord (E)
                                  • Cooldown reduced from 60 to 40 seconds
                              Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate.

                              Return

                              Nova

                              Divider_Hero_Nova_Crop.png

                              Talents

                              • Level 1
                                • Advanced Cloaking (Trait)
                                  • Movement speed bonus increased from 5 to 10%
                              • Level 7
                                • Perfect Shot (Q)
                                  • Cooldown reduction on Hero hit increased from 3 to 4 seconds
                              • Level 16
                                • Explosive Shot (Q)
                                  • Area of effect damage increased from 70 to 80%

                              Return

                              Raynor

                              Divider_Hero_Raynor_Crop.png

                              Stats

                              • Basic Attack Damage reduced from 103 to 101

                              Return


                              Specialist

                              Sgt. Hammer

                              Divider_Hero_SgtHammer_Crop.png

                              Abilities

                              • Neosteel Plating (E)
                                • Cooldown increased from 12 to 16 seconds

                              Talents

                              • Level 4
                                • Siege Tactics (E)
                                  • Shifting out of Siege Mode now removes the Unstoppable effect.

                              Return


                              Support

                              Deckard

                              divider_hero_deckard.png

                              Talents

                              • Level 4
                                • Potion of Shielding (Q)
                                  • Shield amount reduced from 135 to 122
                              • Level 13
                                • Ancient Blessings (Trait)
                                  • Cooldown increased from 30 to 60 seconds

                              Return

                              Tyrande

                              Divider_Hero_Tyrande_Crop.png

                              Stats

                              • Light of Elune (Q)
                                • Mana cost increased from 10 to 15
                                • Heal amount reduced from 275 to 265
                              • Shadowstalk (R)
                                • Heal amount reduced from 40 to 38

                              Talents

                              • Level 4
                                • Lunar Blaze (E)
                                  • Bonus range from reduced 50 to 40%
                                • Trueshot Aura (Active)
                                  • Bonus Basic Attack damage reduced from 20 to 15%
                                  • Activated Basic Attack damage reduced from 20 to 15%
                              • Level 7
                                • Elune’s Chosen (Active)
                                  • Duration reduced from 10 to 8 seconds
                              • Level 13
                                • Quickening Blessing (Q)
                                  • Movement Speed granted from Light of Elune reduced from 20 to 15%
                              • Level 16
                                • Darnassian Archery (Active)
                                  • Duration reduced from 8 to 6 seconds

                              Return

                              Whitemane

                              Divider_Hero_Whitemane_crop.png

                              Abilities

                              • Desperate Plea (Q)
                                • Heal amount reduced from 145 to 140
                              • Searing Lash (E)
                                • Cooldown increased from 5 to 6 seconds

                              Talents

                              • Level 1
                                • Righteous Flame (E)
                                  • Bonus damage increased from 50 to 75%
                              • Level 4
                                • Indulgence (E)
                                  • Mana return on hit increased from 10/25 to 20/40

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                                Warrior

                                Anub'arak

                                Divider_Hero_Anubarak_crop.png

                                Abilities

                                • Harden Carapace (W)
                                  • Cooldown reduced from 7 to 6 seconds

                                Return

                                Arthas

                                Divider_Hero_Arthas_crop.png

                                Stats

                                • Base Maximum Health increased from 2650 to 2782
                                • Health Regeneration increased from 5.52 to 5.80

                                Abilities

                                • Frostmourne Hungers (Trait)
                                  • Cooldown reduced from 12 to 10 seconds

                                Return

                                Blaze

                                Divider_Hero_Blaze.png

                                Stats

                                • Base Maximum Health increased from 2775 to 2900
                                • Health Regeneration increased from 5.78 to 6.04

                                Abilities

                                • Flame Stream (Q)
                                  • Mana cost increased from 25 to 30
                                • Oil Spill (W)
                                  • Mana cost increased from 40 to 50
                                • Jet Propulsion (E)
                                  • Cooldown reduced from 12 to 10 seconds
                                • Bunker Drop (R)
                                  • Flamethrower damage reduced from 179 to 170
                                  • Cooldown increased from 60 to 80 seconds
                                  • Mana cost increased from 40 to 80
                                • Combustion (R)
                                  • Damage increased from 52 to 55
                                  • Self-Slow amount decreased from 50 to 40%

                                Talents

                                • Level 1
                                  • Endurance Stimpack (Active)
                                    • Shield amount increased from 450 to 480
                                  • Neural Stimpack (Active)
                                    • Mana restoration reduced from 50 to 30
                                  • New Habits (Trait)
                                    • Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds
                                • Level 13
                                  • Nanomachine Coating (W)
                                    • Attack Speed slow increased from 40 to 50%
                                • Level 16
                                  • Thermal Protection (E)
                                    • Cooldown reduction decreased from 2 to 1.5 seconds
                                  Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we’re increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we’d like it to be, so we’re increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we’re giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents.

                                  Return

                                  E.T.C

                                  Divider_Hero_ETC_Crop.png

                                  Stats

                                  • Base Maximum Health increased from 2180 to 2250
                                  • Health Regeneration increased from 4.54 to 4.69

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                                  Tyrael

                                  Divider_Hero_Tyrael_Crop.png

                                  Stats

                                  • Health increased from 2468 to 2517
                                  • Health Regeneration increased from 5.14 to 5.24

                                  Abilities

                                  • Righteousness (W)
                                    • Cooldown decreased from 10 to 9 seconds
                                    • Mana cost reduced from 50 to 45

                                  Return

                                  Yrel

                                  divider_hero_Yrel.png

                                  Abilities

                                  • Vindication (Q)
                                    • Mana cost increased from 50 to 65
                                  • Righteous Hammer (W)
                                    • Mana cost increased from 50 to 65
                                  • Avenging Wrath (E)
                                    • Mana cost increased from 50 to 65

                                  Return


                                  Bug Fixes

                                  General

                                  • Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip.

                                  Heroes, Abilities, and Talents

                                  • Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming’s abilities were reset with specific quick cast settings.
                                  • Tyrande: Fixed an issue preventing damage dealt to targets with Hunter’s Mark from splashing to Laning Mercenaries after learning the Huntress’ Fury talent.
                                  • Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)

                                  Return to Top


                                  Click here to discuss this post with other players in the official Heroes of the Storm forums.

                                  InvisibleDividerLine_800x50.png

                                  We’ve just released a new patch to Heroes of the Storm to introduce Mephisto, some balance adjustments, bug fixes, and a number of other changes.

                                  NOTE: Orange text indicates a change between PTR and the Live patch.


                                  Quick Navigation:


                                  General

                                  • Certain game visuals now appear smoother, such as Channel/Duration progress bars and Fog of War.
                                  • Dynamic Spell Power Updating
                                    • Ability Damage is now calculated while abilities are in flight instead of only at the time of cast.


                                  Battlegrounds

                                  • Hanamura Temple
                                    • Hanamura has been renamed to Hanamura Temple and has received a significant gameplay update.
                                    • Hanamura Temple has been added to the Battleground Rotation.
                                  • Battleground Rotation
                                    • The Unranked Battleground Rotation has been updated to the following:
                                      • Cursed Hollow
                                      • Dragon Shire
                                      • Alterac Pass
                                      • Hanamura Temple
                                      • Towers of Doom
                                      • Infernal Shrines


                                    New Hero: Mephisto

                                    Dul’Mephistos, the Lord of Hatred, is said to the be most cunning among his brethren. Even while imprisoned in a soulstone, his vile influence corrupted the Zakarum and manipulated them into breaking the seal, giving him free reign to reunite the Prime Evils and enslave humanity.

                                    Trait

                                    • Lord of Hatred
                                      • Hitting enemy Heroes with Basic Abilities reduces Mephisto's Basic Ability cooldowns.
                                      • Skull Missile and Shade of Mephisto grant 1.5 seconds of cooldown reduction per Hero hit, and Lightning Nova grants 0.3 seconds per Hero hit.
                                    Basic Abilities
                                    • Skull Missile (Q)
                                      • Conjure a skull that travels in the target direction after 0.75 seconds, dealing 127 damage to enemies hit and Slowing Heroes hit by 25% for 2 seconds.
                                    • Lightning Nova (W)
                                      • A ring of lightning appears around Mephisto for 2.5 seconds. Enemies within the ring take 48 damage every 0.25 seconds.
                                      • Each time a cast of Lightning Nova hits a Hero, its damage is increased by 4%, up to 40%.
                                    • Shade of Mephisto (E)
                                      • Teleport to a location, dealing 78 damage to nearby enemies and leaving behind a Shade of Mephisto at Mephisto's original location. After 2.5 seconds, Mephisto is teleported back to the Shade's location.
                                    Heroic Abilities
                                    • Consume Souls (R)
                                      • Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 damage and are Slowed by 40% for 2.5 seconds.
                                    • Durance of Hate (R)
                                      • After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2 seconds and deal 160 damage to them over the same duration.
                                      • Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.

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                                    User Interface

                                    Jaina

                                    • Jaina has received updated UI elements for her baseline Frostbite quest

                                    Return to Top


                                    Heroes

                                    Support
                                    Alexstrasza
                                    Tyrande

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                                    Support

                                    Alexstrasza

                                    Divider_Hero_Alexstrasza_crop.png
                                    Abilities
                                    • Lifebinder (R)
                                      • Heal over Time base Heal amount reduced from 75 to 60
                                      • Lifebinder is now affected by healing reduction and amplification effects (Mortal Strike, Biotic Grenade, etc.)
                                        • NOTE: This has been active in the live client for a few patches, but was not clearly documented.
                                    Developer Comment: We’ve seen amazing results since adding a front-loaded heal-over-time to Lifebinder in the Warchrome Wastes patch. In fact, this addition has brought Lifebinder’s win-rate up to be neck-and-neck and the popular Cleansing Flame Heroic. However, after adding this, we noticed some inconsistencies with how the ability functioned compared to other healing abilities in the game. While we think that ‘setting’ a Hero’s Health to a given percent was cool and unique, at its core it was still using a heal effect that was being uniquely handled to ignore Mortal Strike/Amplification effects. At the end of the day we decided to unify this heal and have the end effect take into account any of these debuffs/buffs.

                                    Tyrande

                                    Divider_Hero_Tyrande_Crop.png
                                    Stats
                                    • Basic Attack damage reduced from 82 to 55
                                    • Basic Attack range increased from 5.5 to 6
                                    Abilities
                                    • Light of Elune (Q)
                                      • Heal increased from 270 to 275
                                      • Cooldown increased from 11 to 15 seconds
                                      • Mana cost reduced from 30 to 10
                                      • New functionality:
                                        • Now has two charges that refresh simultaneously.
                                        • The cooldown is lowered by 1.5 seconds every time you Basic Attack.
                                        • The cooldown is lowered by 1.5 seconds every time you damage an enemy Hero with an ability.
                                        • There is a one second cooldown between charge uses.
                                    • Sentinel (W)
                                      • Mana cost reduced from 70 to 50
                                      • Cooldown reduced from 18 to 15 seconds
                                      • Damage reduced from 165 to 120
                                      • The Sentinel baseline quest has been removed.
                                    • Lunar Flare (E)
                                      • Damage reduced from 195 to 150
                                    • Hunter’s Mark (D)
                                      • Armor reduction decreased from 25 to 15
                                      • Range increased from 5.5 to 6
                                    • Shadowstalk (R)
                                      • Cooldown increased from 60 to 80 seconds
                                      • New functionality:
                                        • Grant Stealth to all Allied Heroes and heal them for 400 Health over 10 seconds.

                                    Talents

                                    • Level 1
                                      • Moonlit Arrows (Q)
                                        • Moved from Level 4
                                      • Celestial Attunement (Q)
                                        • Moved from Level 4
                                        • New functionality:
                                          • Light of Elune now removes all Stuns and Slows from its target
                                      • Kaldorei Resistance (Q)
                                        • Moved from Level 4
                                        • Duration of Spell Armor decreased from 6 to 3 seconds
                                        • Maximum stacks of Spell Armor decreased from 3 to 2
                                    • Level 4
                                      • Ranger (W)
                                        • Moved from Level 1
                                        • Bonus travel damage increased from 75 to 150%
                                        • Added functionality:
                                          • Activate to have your next Sentinel pierce all targets. 30 second cooldown.
                                      • Lunar Blaze (E)
                                        • Moved from Level 1
                                        • New functionality:
                                          • Increase the range of Lunar Flare by 50%
                                          • Quest: Hitting a Hero increases the damage of Lunar Flare by 5% up to a maximum of 100%
                                      • Trueshot Aura (Active)
                                        • Moved from Level 7
                                        • New functionality:
                                          • Tyrande permanently gains 20% Basic Attack damage.
                                          • Activate - Instantly reset Hunter’s Mark and grant nearby allies 20% additional Basic Attack damage for 5 seconds. 60 second cooldown.
                                    • Level 7
                                      • Mark of Mending (D)
                                        • Moved from Level 16
                                      • Elune’s Chosen (Active)
                                        • Moved from Level 16
                                        • Duration increased from 5 to 10 seconds
                                        • Your Basic Attacks heal your target for 200% of the damage they deal. 30 second Cooldown.
                                      • New Talent: Everlasting Light (Q)
                                        • The healing granted by the second charge of Light of Elune is increased by 40% if used on a different target.
                                    • Level 13
                                      • Quickening Blessing (Q)
                                        • Movement Speed decreased from 30 to 20%
                                        • Added functionality:
                                          • Tyrande permanently gains 10% Movement Speed
                                      • Ranger’s Mark (D)
                                        • Moved from Level 1
                                        • New functionality:
                                          • Basic Attacks lower the cooldown of Hunter’s Mark by 1 second. Tyrande’s Basic Attacks against marked targets extend the duration of Hunter’s Mark by .5 seconds
                                      • Harsh Moonlight (W)
                                        • Adjusted functionality:
                                          • The first Hero hit with Sentinel is slowed by 40% and deals 40% less damage for 4 seconds.
                                    • Level 16
                                      • Overflowing Light (Q)
                                        • Removed
                                      • Huntress’ Fury (D)
                                        • Moved from Level 7
                                        • Basic Attacks now splash to all nearby targets
                                        • Range increase reduced from 50 to 25%
                                        • Added functionality:
                                          • Increases the duration of Hunter’s Mark by 1 second
                                      • Empower (W)
                                        • Moved from Level 13
                                        • New functionality:
                                          • Reduce the cooldown of Sentinel by 3 seconds. The first enemy hit takes an additional 7% of their Maximum Health in damage.
                                      • Darnassian Archery (Passive)
                                        • Moved from Level 7
                                        • Damage bonus per attack increased from 5 to 10%
                                        • Duration increased from 4 to 8 seconds
                                    • Level 20
                                      • Eyes of the Huntress (R)
                                        • Enemy reveal duration reduced from 3 to 2 seconds
                                        • Added functionality:
                                          • Increase Shadowstalk’s heal by 50% for allies who are under 50% of their Maximum Health
                                      • Shooting Star (Passive)
                                        • Attacks needed reduced from 10 to 8
                                        • No longer requires Heroic targets to gain stacks
                                        • No longer only targets Heroic units (but does prefer them)
                                      Developer Comment: While we enjoy the flexibility of Tyrande's kit, she has struggled to find a home in the current meta. As we started looking at broadening our Hero roles, we felt like we had an opportunity to make some simple yet very substantial changes to our Night Elf Priestess. This rework pulls her slightly away from her hybrid status, reducing her damage output potential while introducing a lot more healing potential. While she keeps the vast majority of her older talents, they have been updated and shuffled to better coincide with her changes. We have enjoyed playing her internally and are excited to see what our players can do with her!  

                                      Return


                                      Collection

                                      New Bundles
                                      • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                                        • Mephisto Heroic Bundle
                                        • Hellforged Heroes Bundle
                                      New Announcers
                                      • Mephisto
                                      • Beleth
                                      • Athena
                                      New Skins
                                      • Mephisto
                                        • Star Wraith Mephisto
                                        • Cybernetic Star Wraith Mephisto
                                        • Eternal Star Wraith Mephisto
                                        • Golden Mephisto
                                        • Soulburn Mephisto
                                      New Portraits, Sprays, and Emojis
                                      • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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                                      Bug Fixes

                                      General
                                      • Loading Screen: Fixed an issue that could cause a vertical black line to appear on loading screens in certain resolutions.
                                      • Custom Games: Fixed an issue that could cause game stalls when launching custom games with more than 8 players.
                                      Art
                                      • Fixed an issue that could cause Heroes to appear to walk on their mounts if certain abilities were cast immediately after mounting.
                                      Battlegrounds
                                      • Volskaya Foundry: Fixed an issue that caused Time Stop effects to fail to cancel channels on the Volskaya Protector.
                                      User Interface
                                      • The Unstoppable effect now has a status duration bar underneath nameplates.
                                      • Alarak: Alarak's Deadly Charge now has an icon in the death recap screen.
                                      • Ana: Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.
                                      Heroes, Abilities, and Talents
                                      • Cassia: Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
                                      • Diablo: Fixed an issue that prevented Diablo from being thrown by Garrosh’s Wrecking Ball if Diablo was casting Overpower.
                                      • Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
                                      • Lunara & Stitches: Fixed an issue that could cause permanent screen shaking if Lunara was hooked by Stitches under certain conditions.

                                      Mac

                                      • Fixed an issue that caused responsiveness degradation when using the middle-mouse button on fullscreen settings.

                                        Click here to discuss this post with other players in the official Heroes of the Storm forums.

                                        InvisibleDividerLine_800x50.png

                                        We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                        Quick Navigation:


                                        Heroes

                                        AssassinSpecialistSupportWarrior
                                        ChromieAzmodanDeckardArtanis
                                        Kel'ThuzadLi LiSonya
                                        RaynorLt. Morales
                                        TychusStukov
                                        Whitemane

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                                        Assassin

                                        Chromie

                                        Divider_Hero_Chromie_Crop.png

                                        Abilities

                                        • Sand Blast (Q)
                                          • Damage increased from 300 to 315
                                        • Dragon’s Breath (W)
                                          • Damage increased from 360 to 390
                                        • Bronze Talons (Passive)
                                          • Bonus Basic Attack damage increased from 100 to 125%

                                        Return

                                        Kel'Thuzad

                                        Divider_Hero_Raynor_Crop.png

                                        Abilities

                                        • Death and Decay (Q)
                                          • Cooldown reduced from 6 to 5 seconds
                                          • Periodic damage increased from 70 to 82
                                        • Frost Nova (W)
                                          • Cooldown reduced from 10 to 8 seconds
                                          • Damage reduced from 212 to 180
                                        • Chains of Kel'Thuzad (E)
                                          • Cooldown reduced from 12 to 10 seconds
                                          • Can no longer be used on Structures
                                          • Duration reduced from 4 to 3 seconds
                                        • Master of the Cold Dark (Trait)
                                          • First reward no longer grants cooldown reduction
                                          • First reward now grants the Glacial Spike ability
                                        • Frost Blast (R)
                                          • Damage increased from 100 to 115
                                          • Minimum speed increased from 1 to 5
                                            • This matches the starting speed of Pyroblast
                                        • Shadow Fissure (R)
                                          • Damage reduced from 400 to 360
                                          • Cooldown reduced from 20 to 16 seconds
                                          • Mana cost reduced from 60 to 45

                                        Talents 

                                        • Level 1
                                          • Blighted Frost (W)
                                            • Bonus damage increased from 50 to 75%
                                        • Level 4
                                          • Strip Shields (E)
                                            • Shield amount increased from 120 to 128
                                        • Level 7
                                          • Glacial Spike (Active)
                                            • Removed
                                          • New Talent: Ice Cold (1)
                                            • Reduce the cooldown of Glacial Spike by 5 seconds and increase its damage by 250%
                                          • Accelerated Decay (Q)
                                            • Bonus damage decreased from 25 to 20%
                                        • Level 13
                                          • Chain Link (E)
                                            • Now only requires 1 Hero to be pulled by Chains of Kel’thuzad
                                            • Cooldown reduction increased from 4 to 5 seconds
                                          • Icy Grasp (W)
                                            • New functionality:
                                              • Increase the slow of Frost Nova by 10%.  Each time Kel’thuzad deals damage to enemy Heroes that are slowed by Frost Nova, its duration is increased by .5 seconds
                                        • Level 16
                                          • Arcane Echoes (Q)
                                            • Cooldown reduction increased from 1.25 to 1.5 seconds
                                          • Hungering Cold (W)
                                            • Adjusted functionality:
                                              • Enemies that are rooted take an additional 55 damage each time they are damaged by Kel'Thuzad
                                        Developer Comment: These changes to Kel’thuzad are being made with two goals in mind.  Our first goal, which is in line with many changes we make, is to improve talent diversity.  We’ve moved Glacial Spike into his baseline first quest reward, which should both help his Level 7 talent choices as well as open up new build possibilities with the increased flexibility on that tier.  Second, we want to slightly reduce his variance and increase his reliability.  We’ve moved most of his cooldown reduction reward baseline, and with Glacial Spike being his first quest reward, he can now combo enemy Heroes anywhere in the field, without needing to rely purely on having other enemy Heroes or structures nearby.  In exchange for this, we’ve removed some of his burst damage and the ability to use Chains of Kel’thuzad on structures.  While chaining enemy Heroes to structures made for some cool moments, it could be oppressive to play against, particularly on maps with large pushing objectives like the Punisher on Infernal Shrines. 

                                        Return

                                        Raynor

                                        Divider_Hero_Raynor_Crop.png

                                        Stats

                                        • Basic Attack Damage increased from 92 to 103
                                        • Basic Attack Damage scaling reduced from 5 to 4%

                                        Talents

                                        • Level 1
                                          • Ace in The Hole (Passive)
                                            • Damage bonus reduced from 20 to 15%
                                        • Level 13
                                          • Giddy Up (W)
                                            • Bonus baseline Movement Speed reduced from 10 to 8%
                                        • Level 16
                                          • Paint Them Red (Q)
                                            • Healing done from Penetrating Round decreased from 100 to 90%

                                          Return

                                          Tychus

                                          Divider_Hero_Tychus_Crop.png

                                          Stats

                                          • Basic Attack damage increased from 48 to 50

                                          Talents

                                          • Level 16
                                            • Lead Rain (Q)
                                              • Slow increased from 20 to 30% 

                                          Return


                                          Specialist

                                          Azmodan

                                          Divider_Hero_Azmodan_Crop.png

                                          Talents

                                          • Level 1
                                            • Greed (Q)
                                              • Quest completion 20% damage bonus now applies to all non-heroic targets, not just Minions and Mercs.
                                            • Wrath (Q)
                                              • Quest completion bonus damage reduced from 100 to 75% of Annihilation value.
                                          • Level 4
                                            • Hellforged Armor (W/D)
                                              • Armor bonus reduced from 30 to 25
                                          • Level 16
                                            • Total Annihilation (Q)
                                              • Damage reduced from 5 to 4% of target’s maximum Health
                                            • Hell Rift (E)
                                              • Demon Warrior buff duration reduced from 6 to 5 seconds

                                          Return


                                          Support

                                          Deckard

                                          divider_hero_deckard.png

                                          Talents

                                          • Level 13
                                            • Ancient Blessings (Trait)
                                              • Damage reduced from 68 to 62
                                              • Healing reduced from 100 to 90
                                            • Potion of Revival (Q)
                                              • Healing increased from 30 to 35%
                                            • Super Healing Potion (Q)
                                              • Healing bonus increased from 75 to 80%
                                          • Level 20
                                            • Bottomless Flask (Q)
                                              • Recharge time increased from 6 to 8 seconds

                                          Return

                                          Li Li

                                          Divider_Hero_LiLi_Crop.png

                                          Abilities

                                          • Cloud Serpent (W)
                                            • No longer has a cast time (Currently .25) and no longer cancels existing move orders.

                                          Talents

                                          • Level 13
                                            • Gale Force (E)
                                              • Blind duration bonus reduced from 1 to .75 seconds
                                          • Level 20
                                            • Mistweaver (Active)
                                              • Heal reduced from 165 to 149

                                          Return

                                          Lt. Morales

                                          Divider_Hero_LtMorales_cropped.png

                                          Abilities

                                          • Healing Beam (Q)
                                            • No longer cancels existing move orders.
                                          • Safeguard (W)
                                            • No longer cancels existing move orders.

                                          Return

                                          Stukov

                                          Divider_Hero_Stukov.png

                                          Stats

                                          • Base Maximum Health increased from 1682 to 1765
                                          • Health Regeneration increased from 3.5 to 3.7
                                          • Basic Attack damage increased from 249 to 261

                                          Talents

                                          • Level 4
                                            • Vigorous Reuptake (Trait)
                                              • Bonus Healing increased from 25 to 30%

                                            Return

                                            Whitemane

                                            Divider_Hero_Whitemane_crop.png

                                            Talents

                                            • Level 1
                                              • Clemency (W)
                                                • Passive cooldown reduction increased from 3 to 4 seconds
                                            • Level 4
                                              • Unwavering Faith (Q)
                                                • Desperate Plea Mana cost reduction decreased from 30 to 15
                                              • High Inquisitor (W)
                                                • Mana return per Desperation stack increased from 60 to 75
                                              • Indulgence (E)
                                                • Secondary lash Mana return reduced from 30 to 25
                                            • Level 16
                                              • Radiance (Q)
                                                • Heal amount reduced from 200 to 175
                                            • Level 20
                                              • Judgment Day (R)
                                                • Damage bonus reduced from 50 to 30%

                                              Return


                                              Warrior

                                              Artanis

                                              Divider_Hero_Artanis_crop.png

                                              Talents

                                              • Level 4
                                                • Psionic Synergy (E)
                                                  • Armor amount increased from 15 to 20
                                              • Level 20
                                                • Plasma Burn (Trait)
                                                  • Damage increased from 60 to 70

                                              Return

                                              Sonya

                                              Talents

                                              • Level 4
                                                • Shattered Ground (W)
                                                  • Splash damage bonus reduced from 75 to 100%
                                              • Level 16
                                                • Giant Slammer (W)
                                                  • New Functionality:
                                                    • Seismic Slam and Basic Attacks deal 1.25% of the target’s Maximum Health as bonus damage

                                              Return


                                              Bug Fixes

                                              General

                                              • Fixed an issue that could cause Damage Reduction visual effects to persist indefinitely.

                                              Heroes, Abilities, and Talents

                                              • Cassia: Fixed an issue that could cause Valkyrie to fail to pull its target if Cassia entered movement commands in the direction opposite the pull.
                                              • Kel’Thuzad: Fixed some confusing wording in the tooltip for the Hungering Cold talent.

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                                              Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                              We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                                              Bug Fixes

                                              General

                                              • Reconnect: Fixed an issue causing some players to lose control of their Heroes after reconnecting to a game.

                                              User Interface

                                              • Whitemane: Clemency will now appear under Quick Cast settings in the Hotkeys menu.
                                              • Observer: Fixed an issue that could cause game crashes if messages were sent as an observer.
                                              • Profile: Fixed an issue that caused the Profile pane to stop displaying individual seasons after playing a game.
                                              • Profile: Fixed an issue that caused the statistics pane to fail to update when viewing a mode with no games played.

                                              InvisibleDividerLine_800x50.png

                                              We’ve just released a new patch to Heroes of the Storm to introduce Whitemane, some balance adjustments, bug fixes, and a number of other changes.

                                              Note: Orange text indicates a difference between the Live and PTR notes.


                                              Quick Navigation:


                                              General

                                              • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
                                              • Reduced the size of replay files.


                                              New Hero: Whitemane

                                              As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame… no matter how much they protest.

                                              Trait
                                              • Zeal
                                                • Whitemane’s Healing abilities apply Zeal for 8 seconds.
                                                • Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.
                                              Basic Abilities
                                              • Desperate Plea (Q)
                                                • Mana: 30
                                                • No cooldown
                                                • Heal an allied Hero for 145 and gain Desperation for 4 seconds.
                                                • Desperation increases Desperate Plea’s Mana cost by 60 and stacks up to 3 times.
                                              • Inquisition (W)
                                                • Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
                                              • Searing Lash (E)
                                                • After 0.5 seconds, smite enemies in a straight line for 82 damage.
                                                • If the first strike hits an enemy Hero, a second strike will occur after a short delay.
                                              Heroic Abilities
                                              • Scarlet Aegis (R)
                                                • Cooldown: 60 seconds
                                                • Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
                                              • Divine Reckoning (R)
                                                • Cooldown: 100 seconds
                                                • After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.​

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                                              Art

                                              • Hero, Skin, and Mount platforms in the Collections menus have received a visual update.

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                                              User Interface

                                              • Checkbox options have been added to profiles to filter results by game mode.

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                                              Design

                                              Summon Abilities
                                              • Summoned creatures (Zagara Roaches, Azmodan Demons, etc.) now deal ability damage which can be enhanced by the Hero’s Ability Power.
                                              • Summoned creatures now obey Blind and Evade rules.

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                                              Heroes

                                              AssassinSupport
                                              ChromieStukov
                                              Jaina

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                                              Assassin

                                              Chromie

                                              Divider_Hero_Chromie_Crop.png
                                              Stats
                                              • Basic Attack Range has been increased from 5.5 to 7

                                              Abilities

                                              • Sand Blast (Q)
                                                • No longer gains bonus damage when hitting enemy Heroes
                                                • Range has been decreased from 17 to 15
                                                • Scaling damage increased from 2 to 4%
                                                • Echo scaling damage increased from 2 to 4%
                                                • Cast time decreased from 1 to .8 seconds
                                                • Mana cost decreased from 20 to 15
                                              • Past and Future Me (Sand Blast Quest)
                                                • Echo unlock requirements reduced from 60 to 50 Sand Blast hits
                                              • Dragon’s Breath (W)
                                                • Mana cost reduced from 70 to 50
                                                • Range decreased from 17 to 15
                                                • Dragon’s Breath’s ground splat is now visible to enemies .5 seconds after cast
                                                • Damage reduced from 480 to 360
                                                • Cooldown reduced from 12 to 9 seconds
                                              • Trait Addition: Bronze Talons
                                                • Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%

                                              Talents

                                              • Level 1
                                                • Mounting Sand (Q)
                                                  • Additional Functionality:
                                                    • Now also increases the damage of Sand Blast’s Echo by 40%
                                                • Timewalker’s Pursuit (Active)
                                                  • Adjusted Functionality:
                                                    • No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
                                              • Level 2
                                                • Bronze Talons (Passive)
                                                  • Removed
                                                • New Talent: Draconic Barrage (Trait)
                                                  • Increase the bonus Basic Attack damage from casting Abilities by an additional 100%. Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks.
                                              • Level 5
                                                • Mobius Loop (W)
                                                  • New functionality:
                                                    • If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost
                                                • Chrono Sickness (E)
                                                  • Slow amount reduced from 50 to 35%
                                              • Level 11
                                                • Time Out (Active)
                                                  • Duration reduced from 7 to 5 seconds
                                              • Level 14
                                                • Fast Forward (Q)
                                                  • Range requirement reduced from 75 to 70%
                                                • Quantum Overdrive (Active)
                                                  • Ability Power bonus increased from 20 to 25%
                                              Developer Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon’s Breath shortly after it has been cast. In exchange, Chromie’s Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie’s unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we’ve had a blast with these changes, we’ll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.

                                              Return

                                              Jaina

                                              Divider_Hero_Jaina_Crop.png
                                              Abilities
                                              • Summon Water Elemental (R)
                                                • Damage reduced from 78 to 62
                                                • Damage now benefits from Frostbite
                                                • Damage now counts towards Frostbite’s quest

                                              Return


                                              Support

                                              Stukov

                                              Divider_Hero_Stukov.png
                                              Talents
                                              • Level 1
                                                • Low Blow (E)
                                                  • Moved from Level 13
                                                  • Bonus damage reduced from 150 to 100%
                                                • Poppin’ Pustules (D)
                                                  • No longer has a Quest component
                                                  • New functionality:
                                                    • Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
                                                  • Explosion radius reduced from 4.5 to 3.75
                                              • Level 4
                                                • Biotic Armor (Q)
                                                  • Physical Armor reduced from 50 to 15
                                                  • Now works on all targets that have Healing Pathogen
                                                  • Additional Functionality:
                                                    • Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
                                                • Vigorous Reuptake (D)
                                                  • No longer has a Quest component
                                                  • New functionality:
                                                    • Bio-Kill Switch’s healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
                                              • Level 7
                                                • Within My Reach (E)
                                                  • Removed
                                                • The Long Pitch (W)
                                                  • Bonus range reduced from 100 to 50%
                                                  • Additional functionality:
                                                    • Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
                                                • Growing Infestation (E)
                                                  • Moved from Level 1
                                                  • No longer increases the cooldown of Lurking Arm
                                                  • New functionality:
                                                    • Now reduces Lurking Arm’s channel duration to 4 seconds
                                              • Level 13
                                                • It Hungers (E)
                                                  • Moved from Level 7
                                                  • New functionality:
                                                    • Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
                                              • Level 20
                                                • Push Comes to Shove (R)
                                                  • Speed bonus removed
                                                  • Additional functionality:
                                                    • After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
                                                • Top Off (Q)
                                                  • Moved from Level 4
                                                  • Bonus healing reduced from 50% to 30%
                                                  • Adjusted Functionality:
                                                    • Increased healing is now applied to all targets that have Healing Pathogen
                                              Developer Comment: In the same vein as our earlier changes to Kael’thas, we felt that Stukov could use some love in the talent diversity department. We’ve made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.

                                              Return


                                              Collection

                                              New Bundles
                                              • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
                                                • Bow Before Viper Bundle
                                                • Whitemane Heroic Bundle
                                                • Sidewinder Ana Skin Pack
                                                • Imperator Stukov Skin Pack
                                                • Deathfang Genji Skin Pack
                                              New Announcers
                                              • Whitemane
                                              New Skins
                                              • Whitemane
                                                • Scarlet Whitemane
                                                • Twilight Whitemane
                                                • Celestial Empress Whitemane
                                                • Galactic Empress Whitemane
                                                • Warpspace Empress Whitemane
                                              • Ana
                                                • Sidewinder Ana
                                                • Noxious Sidewinder Ana
                                                • Arctic Sidewinder Ana
                                              • Stukov
                                                • Imperator Stukov
                                                • Noxious Imperator Stukov
                                                • Arctic Imperator Stukov
                                              • Genji
                                                • Deathfang Genji
                                                • Noxious Deathfang Genji
                                                • Arctic Deathfang Genji
                                              • Muradin
                                                • Butterscotch Kandy King Muradin
                                                • Frosted Kandy King Muradin
                                              • Lunara
                                                • Emerald Lunara
                                              • Murky
                                                • Clownfish Murky
                                              • Chen
                                                • Pristine Chen
                                              • Chromie
                                                • Obsidian Chromie
                                              New Mounts
                                              • Viper Dominator
                                                • Hazardous Viper Dominator
                                                • Noxious Viper Dominator
                                              New Portraits, Sprays, and Emojis
                                              • Several new emoji packs and portraits have also been added to the game. You can get a look in our most recent In-Development blog.

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                                              Bug Fixes

                                              General
                                              • Fixed a number of typo and tooltip errors across several aspects of the game.
                                              • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
                                              • Fixed an issue that prevented players from responding to whispers from other players with the “Only allow friends to send me messages” option enabled.
                                              • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
                                              • Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.
                                              Sound
                                              • Increased the volume of Alarak’s announcer pack.
                                              Art
                                              • Diablo: Fixed an issue with the geometry of Diablo’s tail.
                                              Battlegrounds
                                              • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
                                              Heroes, Abilities, and Talents
                                              • Abathur: Fixed an issue causing Abathur’s Monstosity to fail to gain damage when nearby enemy Minions are slain.
                                              • Chromie: Fixed an issue that could cause Chromie’s next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
                                              • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
                                              • Jaina: Fixed an issue that allowed the Water Elemental’s attacks to progress the Frostbite quest progress against unchilled targets.
                                              • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
                                              • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
                                              • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
                                              • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
                                              • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
                                              • Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.

                                              Click here to discuss this post with other players in the official Heroes of the Storm forums.

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                                              We’ve just released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.


                                              Bug Fixes

                                              Heroes, Abilities, and Talents

                                              • Artanis: Fixed an issue that could cause Shield Overload to trigger twice in some rare instances.
                                              • Malfurion: Fixed an issue that could cause Malfurion to have negative Health Regeneration.

                                              InvisibleDividerLine_800x50.png

                                              We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                              Quick Navigation:


                                              Heroes

                                              AssassinSpecialistSupportWarrior
                                              AlarakAzmodanDeckardArtanis
                                              FenixMurkyMalfurionBlaze
                                              GenjiSgt. HammerCho
                                              Kael'thasDiablo
                                              HanzoYrel
                                              Raynor
                                              Tracer

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                                              Assassin

                                              Alarak

                                              Divider_Hero_Alarak_crop.png
                                              Stats
                                              • Basic Attack damage increased from 140 to 150

                                              Return

                                              Fenix

                                              divider_hero_Fenix.png
                                              Stats
                                              • Basic Attack damage reduced from 86 to 83​
                                              Talents
                                              • Level 1
                                                • Arsenal Synergy (W)
                                                  • Damage bonus reduced from 175 to 150%
                                                • Mobile Offense (Passive)
                                                  • Damage bonus increased from 30 to 35%
                                              Developer Comment: Fenix is still stronger than desired, especially when taking the Arsenal Synergy Talent.  We’re toning down his Basic Attack damage and the bonus that Arsenal Synergy provides, while also buffing Mobile Offense slightly to offset the reduced Basic Attack damage.

                                              Return

                                              Genji

                                              Divider_Hero_Genji.png
                                              Abilities
                                              • Swift Strike (E)
                                                • Reset window reduced from 2 to 1.5 seconds
                                                • Damage reduced from 215 to 205
                                              Talents
                                              • Level 20
                                                • The Dragon Becomes Me (R)
                                                  • Reset window reduced from 2 to 1.5 seconds

                                              Return

                                              Hanzo

                                              Stats
                                              • Basic Attack damage increased from 173 to 188

                                              Abilities

                                              • Sonic Arrow (E)
                                                • Reveal radius reduced from 10 to 7
                                                • Reveal duration reduced from 8 to 5 seconds
                                              • Natural Agility (D)
                                                • Cooldown increased from 25 to 30 seconds
                                              Talents
                                              • Level 20
                                                • Perfect Agility (D)
                                                  • Cooldown reduction increased from 5 to 10 seconds
                                              Developer Comment: Hanzo, while extremely desired and powerful in professional play, doesn’t have the same success across all levels of Hero League.  We think that by reducing the power of Sonic Arrow and shifting that into Basic Attacks, not only will Redemption be a more attractive option, but Hanzo’s success should rise in Hero League without making him any more powerful in organized team play.

                                              Return

                                              Kael'thas

                                              Abilities
                                              • Flamestrike (Q)
                                                • Damage increased from 320 to 345
                                              • Living Bomb (W)
                                                • Explosion damage increased from 200 to 215

                                              Return

                                              Raynor

                                              Divider_Hero_Raynor_Crop.png
                                              Abilities
                                              • Raynor’s Raider (R)
                                                • Weapon damage reduced from 24 to 21

                                              Talents

                                              • Level 1
                                                • Ace in the Hole (Passive)
                                                  • Damage reduced from 30 to 20%
                                              • Level 4
                                                • Behemoth Armor (Trait)
                                                  • Base Health gain reduced from 250 to 200
                                                • Fight or Flight (E)
                                                  • Armor duration reduced from 4 to 3 seconds
                                              • Level 7
                                                • Unstable Compound (Trait)
                                                  • Slow duration reduced from 3 to 2.5 seconds
                                              Developer Comment: Raynor’s pepper is bringing a bit too much salt

                                              Return

                                              Tracer

                                              Stats
                                              • Basic Attack damage reduced from 27 to 26

                                              Abilities

                                              • Quantum Spike (R)
                                                • Damage reduced from 8 to 7% of target’s Maximum Health

                                              Return


                                              Specialist

                                              Azmodan

                                              Divider_Hero_Azmodan_Crop.png
                                              Abilities
                                              • Globe of Annihilation (Q)
                                                • Damage increased from 164 to 192
                                                • Damage scaling reduced from 4 to 3% 
                                              • Summon Demon Warrior (W)
                                                • Attack damage increased from 28 to 30
                                                • Periodic damage increased from 6 to 8
                                                • Health increased from 390 to 435 
                                              • All Shall Burn (E)
                                                • Cooldown reduced from 8 to 6 seconds
                                                • Mana cost increased from 30 to 40
                                                • Periodic damage reduced from 34 to 30
                                                • Final damage increased from 272 to 320 
                                              • Demon Lieutenant (D)
                                                • Attack damage increased from 27 to 41
                                                • Health increased from 548 to 593 
                                              • Demonic Invasion (R)
                                                • Duration increased from 8 to 10 seconds
                                                • Final explosion damage increased from 65 to 97.5
                                                • Demon Grunt weapon range increased from .75 to 1
                                              Talents
                                              • Level 1
                                                • Wrath (Q)
                                                  • Bonus damage window reduced from 4 to 3 seconds 
                                              • Level 4
                                                • Hellforged Armor (W/D)
                                                  • Armor bonus reduced from 35 to 30 
                                                • Battleborn (W/D)
                                                  • Demon Warrior cooldown reduction increased from .5 to .75 seconds
                                                  • Demon Lieutenant cooldown reduction increased from 1 to 1.5 seconds
                                              • Level 7
                                                • Art of Chaos (Q)
                                                  • New Functionality:
                                                    • Hitting 2 or more Heroes with Globe of Annihilation restores 30 mana and generates 4 Annihilation
                                              • Level 13
                                                • Brutish Vanguard (W/D)
                                                  • Added functionality:
                                                    • Health bonus now applies to Demon Lieutenants in addition to Demon Warriors
                                                • Chain of Command (D)
                                                  • Added functionality:
                                                    • Also decreases the cooldown of Demon Lieutenants’ Demonic Smite by 2 seconds
                                              • Level 16
                                                • Hell Rift (E)
                                                  • Demon Warrior damage bonus duration increased from 4 to 6 seconds
                                              • Level 20
                                                • Pride (Q)
                                                  • Damage bonus increased from 100 to 125
                                              Developer Comment: Azmodan's win rate has slowly crept up as players get the hang of his rework, but we feel his PvE inclined elements are less impactful then we'd like. We're making a number of small adjustments to Azmodan's various Demons and All Shall Burn to help ensure their talents are competitive choices. We're also giving Globe a bit more baseline damage at the cost of its scaling to make it slightly easier to stack early in the game.
                                              >

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                                                Murky

                                                Divider_Hero_Murky_Crop.png
                                                Talents
                                                • Level 13
                                                  • Fish Tank (Passive)
                                                    • New functionality:
                                                      • Murky is healed for 25% of all damage he deals with Basic Attacks and Basic Abilities
                                                Developer Comment: We’re adjusting Fish Tank to not be so binary in the situations where it is powerful. While granting 75 Physical Armor was an appropriate amount of power against the other talents on the tier, it resulted in some situations where Murky could not be killed when playing against certain enemies. We’re changing the talent to be more generally useful so that Murky can get a lot of value as long as he is hitting enemies, but he can still be killed by more conventional methods.

                                                Return

                                                Sgt. Hammer

                                                Divider_Hero_SgtHammer_Crop.png
                                                Abilities
                                                • Blunt Force Gun (R)
                                                  • No longer deals damage to enemy Structures
                                                Developer Comment: This change is to address situations where Orbital BFG could kill enemy Forts, Keeps, and potentially end the game with no counter-play from the opposing team. We realize that this is a minor nerf to Blunt Force Gun and a fairly hefty nerf to Orbital BFG. Both talents are performing well right now, so we will be waiting to see if they need a buff in some other area to compensate for this loss in functionality.

                                                Return


                                                Support

                                                Deckard

                                                divider_hero_deckard.png
                                                Abilities
                                                • Healing Potion (Q)
                                                  • Healing reduced from 230 to 219
                                                Talents
                                                • Level 13
                                                  • Ancient Blessings (Trait)
                                                    • Damage reduced from 72 to 68
                                                    • Healing reduced from 106 to 100

                                                Return

                                                Malfurion

                                                Divider_Hero_Malfurion_Crop.png
                                                Talents
                                                • Level 1
                                                  • New Talent: Rejuvenation (Q)
                                                    • Malfurion gains 5 Health per Second for every active Regrowth
                                                • Level 13
                                                  • Iceblock (Active)
                                                    • Removed
                                                  • Nature’s Swiftness (Q)
                                                    • Moved from Level 1
                                                    • Movement speed per Regrowth increased from 4 to 6%

                                                Return


                                                Warrior

                                                Artanis

                                                Divider_Hero_Artanis_crop.png
                                                Abilities
                                                • Blade Dash (Q)
                                                  • Mana cost decreased from 55 to 50
                                                Talents
                                                • Level 4
                                                  • Psionic Synergy (E)
                                                    • New functionality:
                                                      • Hitting an enemy Hero with Phase Prism grants Artanis 15 Armor for 3 seconds
                                                  • Shield Battery (Trait)
                                                    • Cooldown reduction increased from 50 to 100%
                                                • Level 13
                                                  • Templar’s Zeal (Q)
                                                    • New functionality:
                                                      • Reduce the Mana cost of Blade Dash by 50%.  Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds
                                                  • Graviton Vortex (E)
                                                    • New functionality:
                                                      • Reduce the Mana cost of Phase Prism by 50%.  Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.25 seconds
                                                  • Phase Bulwark (Trait)
                                                    • Adjusted functionality:
                                                      • While Artanis has shields from Shield Overload, gain 50 Spell Armor.  This Armor lasts for 2 seconds after Shield Overload expires
                                                • Level 16
                                                  • New Talent: Blades of a Templar (Passive)
                                                    • Increase Basic Attack speed by 30%.  Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds
                                                  • Psionic Wound (W)
                                                    • Removed
                                                  • Force of Will (Trait)
                                                    • Moved from Level 20
                                                    • New functionality:
                                                      • Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds
                                                  • Titan Killer (W)
                                                    • Adjusted functionality:
                                                      • Basic Attacks against Heroes deal an additional .5% of their maximum Health in damage.  Twin Blades attacks against Heroes deal an additional 1.5% of their maximum Health as damage
                                                • Level 20
                                                  • Nexus Blades (Passive)
                                                    • Removed
                                                  • Target Purified (R)
                                                    • Additional Functionality:
                                                      • Now also increases the speed of Purifier Beam by 15%
                                                  • Zealot Charge (W)
                                                    • Moved from Level 16
                                                  • Plasma Burn (Trait)
                                                    • Moved from Level 16
                                                    • Damage increased from 55 to 60
                                                Developer Comment: We saw an opportunity to give Artanis some more competitive talents, particularly on his later tiers.  Our goal with these changes was to create some different playstyles and synergies between his talents, and to give him a little more punch as the game goes on and the enemy team becomes more capable of locking him down.

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                                                Blaze

                                                Divider_Hero_Blaze.png
                                                Stats
                                                • Hero radius increased from .875 to 1​
                                                Talents
                                                • Level 1
                                                  • Neural Stimpack (Active)
                                                    • Now only reduces the cooldowns of Basic Abilities

                                                Return

                                                Cho

                                                Divider_Hero_Cho_crop.png
                                                Talents
                                                • Level 16
                                                  • Surging Dash (Q)
                                                    • No longer grants Cho Unstoppable

                                                Return

                                                Diablo

                                                Divider_Hero_Diablo_Crop.png
                                                Abilities
                                                • Lightning Breath (R)
                                                  • Slow amount per tick reduced from 5 to 4%
                                                  • Maximum slow amount reduced from 50 to 40%

                                                Return

                                                Yrel

                                                divider_hero_Yrel.png
                                                Abilities
                                                • Ardent Defender (R)
                                                  • Cooldown increased from 100 to 120 seconds

                                                Talents

                                                • Level 1
                                                  • Maraad’s Insight (Passive)
                                                    • Healing reduced from 148 to 128
                                                • Level 4
                                                  • Hand of Freedom (Active)
                                                    • Cooldown reduced from 30 to 22 seconds
                                                • Level 7
                                                  • Divine Steed (Z)
                                                    • Movement Speed bonus reduced from 80 to 60%
                                                • Level 16
                                                  • Templar’s Verdict (W)
                                                    • Now also deals 4% of enemy Heroes Maximum Health as damage
                                                  • Holy Wrath (Passive)
                                                    • Damage bonus reduced from 30 to 20%
                                                Developer Comment: Yrel has been very strong since her last balance update, and a few of her Talent tiers are dominated by a single Talent. By applying some nerfs to the overperforming Talents, we think that Yrel will be brought back in lane with other Heroes and have more diversity in her Talent choices.


                                                Bug Fixes

                                                General
                                                • Fixed an issue allowing several effects to be seen at the edges of fog of war.
                                                • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
                                                • Fixed an issue preventing the antialiasing graphics setting from being enabled.
                                                Heroes, Abilities, and Talents
                                                • Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
                                                • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
                                                • Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
                                                • Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
                                                • Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
                                                • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
                                                • Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
                                                • Raynor – Raynor’s Raider will now hearth back to base with Raynor.
                                                • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
                                                • Zul’jin – Fixed a number of issues with the Amani Rage tooltip.

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                                                Head to the official Heroes of the Storm forums to share your feedback with us and discuss this post with other players.

                                                Official Heroes Forums

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                                                Heroes of the Storm Patch Notes – July 10, 2018

                                                Our latest Heroes of the Storm patch includes improvements for ranked play, major Hero updates for Raynor and Azmodan, new skins, and more!


                                                Quick Navigation:


                                                Ranked Play

                                                2018 Ranked Season 3 Has Begun!

                                                • Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 2.
                                                • Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 3 Dates and Rewards blog.
                                                • A number of ranked play improvements have also been made with the start of 2018 Ranked Season 3, including the addition of a third ban, rank decay, seeding changes, and Hero League matchmaking adjustments. Read on for details.
                                                Third Ban
                                                • A third Hero ban has been added to draft modes as part of the initial ban phase.
                                                  • During the initial ban phase, teams will alternate until each has banned two Heroes.
                                                  • Ban and pick times have been adjusted in order to offset the addition of the new ban.
                                                • The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.
                                                Rank Decay
                                                • Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven’t completed any games in a while will be considered “inactive”.
                                                • Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
                                                  • Diamond, Master, and Grand Master each have their own threshold for inactivity.
                                                  • Players can earn additional “grace period” days by regularly playing Hero League matches during the current season.
                                                • Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
                                                LeagueInactive Days Before DecayExtra "Grace Period" Days
                                                Diamond2010
                                                Master1510
                                                Grand Master1010
                                                Seeding Changes
                                                • Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
                                                • Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.
                                                Hero League Matchmaking Changes
                                                • Ratings Rather Than Points
                                                  • For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
                                                    • This should provide better experiences for players of very high skill levels who start playing later in a season.
                                                    • These players’ games should have allies and opponents of more consistent skill levels, which also match their own.
                                                • Match Quality Restrictions and Notifications
                                                  • Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
                                                  • Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
                                                • Stricter Rank Difference Requirements
                                                  • Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
                                                    • Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
                                                    • Grand Master players will not be matched with players below Masters.
                                                  • This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
                                                • Stricter Rating Differences
                                                  • Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
                                                    • It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
                                                    • If a Master player is placed into a Grand Master game, it is because that player’s skill rating is very similar to that of the Grand Master players.
                                                      • In this situation, the Master player’s ranked points have not yet caught up to their rating.

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                                                Battlegrounds

                                                Non-Ranked Battleground Pool

                                                • All Battlegrounds that were temporarily removed during the Echoes of Alterac event have returned to Versus A.I., Quick Match, and Unranked matchmaking queues.
                                                Mercenaries
                                                • Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.
                                                Alterac Pass
                                                • Ice Giants
                                                  • Attack speed reduced by approximately 30%.
                                                  • Neutral Ice Giant Attack damage increased from 240 to 312.
                                                  • Captured Ice Giant Attack damage increased from 400 to 520.
                                                • Cavalry
                                                  • The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.
                                                Battlefield of Eternity
                                                • Minimap
                                                  • The Minimap icons that represent Immortals during an event have received updates.
                                                    • The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
                                                    • This should help players more quickly identify which Immortal to attack and which to defend.
                                                Braxis Holdout
                                                • Beacons
                                                  • Now become contested immediately when Heroes from both teams are on the point.
                                                • Zerg Waves
                                                  • The baseline zerg wave has been strengthened significantly.
                                                    • This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
                                                • Beacon Progress Bars
                                                  • The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.

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                                                Heroes

                                                AssassinSpecialistSupport
                                                CassiaAzmodanAlexstrasza
                                                Chromie
                                                Raynor

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                                                Assassin

                                                Cassia

                                                Abilities
                                                • Blinding Light (W)
                                                  • Now also deals 50 damage (+4% per level) to enemies in the target area.

                                                Return

                                                Chromie

                                                Abilities
                                                • Time Trap (E)
                                                  • Melee Heroes who can see a Time Trap can now use melee attacks to destroy it without triggering its effects.

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                                                Raynor

                                                Stats
                                                • Health increased from 1,302 to 1,450.
                                                • Health Regeneration increased from 2.71 to 3.02.
                                                • Basic Attack damage reduced from 122 to 92.
                                                • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
                                                • Scaling increased from 4% to 5% per level.
                                                Abilities
                                                • New Trait: Give ‘Em Some Pepper
                                                  • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
                                                • Penetrating Round (Q)
                                                  • Damage reduced from 240 to 220.
                                                  • Mana cost reduced from 60 to 50.
                                                  • Additional functionality:
                                                    • Slows enemy Movement Speed by 20% for 2 seconds.
                                                    • Knockback distance is based on the target’s proximity to Raynor.
                                                • Inspire (W)
                                                  • Cooldown increased from 10 to 12 seconds.
                                                  • New functionality:
                                                    • Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
                                                    • Casting Inspire resets Raynor’s Basic Attack cooldown.
                                                • Adrenaline Rush (E)
                                                  • Cooldown increased from 30 to 45 seconds.
                                                  • Mana cost increased from 0 to 75.
                                                  • New functionality:
                                                    • Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
                                                • Raynor’s Raider (R)
                                                  • Health increased from 766 to 1,000.
                                                  • Damage per missile reduced from 31 to 24.
                                                  • Attacks per second increased from 0.8 to 2.
                                                  • New functionality:
                                                    • Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
                                                    • The Banshee respawns automatically after 45 seconds.
                                                Talents
                                                • Level 1
                                                  • Seasoned Marksman (Passive)
                                                    • Removed.
                                                  • Scouting Drone (Active)
                                                    • Removed.
                                                  • New Talent: Veteran Marksman (Trait)
                                                    • Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
                                                  • New Talent: Ace in the Hole (Passive)
                                                    • Deal 30% more damage to Stunned or Slowed enemy Heroes.
                                                  • New Talent: Exterminator (Passive)
                                                    • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
                                                • Level 4
                                                  • Focused Attack (Passive)
                                                    • Removed.
                                                  • Vigorous Assault (Passive)
                                                    • Removed.
                                                  • Confident Aim (Q)
                                                    • Removed.
                                                  • Relentless Leader (Passive)
                                                    • Removed.
                                                  • Fight or Flight (E)
                                                    • Moved from Level 7.
                                                    • New functionality:
                                                      • Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
                                                  • New Talent: Sustaining Rounds (Trait)
                                                    • Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
                                                  • New Talent: Behemoth Armor (Passive)
                                                    • Gain 250 bonus maximum Health.
                                                    • Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
                                                • Level 7
                                                  • Hamstring Shot (Q)
                                                    • Removed.
                                                  • Revolution Overdrive (W)
                                                    • Removed.
                                                  • Puttin’ On A Clinic (Passive)
                                                    • Removed.
                                                  • New Talent: Fuel the Rush (Passive)
                                                    • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
                                                  • New Talent: Unstable Compound (Trait)
                                                    • Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
                                                  • New Talent: Heavy Slugs (Active)
                                                    • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
                                                • Level 13
                                                  • Giant Killer (Passive)
                                                    • Removed.
                                                  • Double-Barreled (Q)
                                                    • Removed.
                                                  • Steel Resolve (W)
                                                    • Removed.
                                                  • New Talent: Debilitating Rounds (Passive)
                                                    • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
                                                  • New Talent: Rallying Cry (W)
                                                    • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
                                                  • New Talent: Giddy-Up (W)
                                                    • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
                                                • Level 16
                                                  • Executioner (Passive)
                                                    • Removed.
                                                  • Cluster Round (Q)
                                                    • Removed.
                                                  • Bullseye (Q)
                                                    • Removed.
                                                  • Give Me More (E)
                                                    • Moved from Level 1.
                                                    • New functionality:
                                                      • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
                                                  • New Talent: Paint Them Red (Q)
                                                    • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
                                                  • New Talent: Bounty Hunter (Trait) (D)
                                                    • If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.
                                                    • Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
                                                • Level 20
                                                  • Scorched Earth (R)
                                                    • Removed.
                                                  • A Card to Play (Passive)
                                                    • Removed.
                                                  • Nexus Frenzy (Passive)
                                                    • Removed.
                                                  • Dusk Wing (R)
                                                    • Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
                                                  • New Talent: Indomitable Resolve (R)
                                                    • Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
                                                  • New Talent: Weak Spot Acquired (Trait)
                                                    • An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
                                                  • New Talent: Execute (Passive)
                                                    • Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.
                                                LEVEL (TIER)Raynor Talents
                                                1 (1)(!) Veteran Marksman (Trait)Ace in the Hole (Passive)Exterminator (Passive)
                                                4 (2)Fight or Flight (E)Sustaining Rounds (Trait)(!) Behemoth Armor (Passive)
                                                7 (3)Fuel the Rush (Passive)Unstable Compound (Trait)Heavy Slugs (Active)
                                                10 (4)Hyperion (R)Raynor’s Raider (R)
                                                13 (5)Debilitating Rounds (Passive)Rallying Cry (W)Giddy-Up (W)
                                                16 (6)Paint Them Red (Q)Give Me More! (E)Bounty Hunter (Trait)
                                                20 (7)Indomitable Resolve (R)Dusk Wing (R)Weak Spot Acquired (Trait)Execute (Passive)
                                                • (!) indicates a Quest Talent.
                                                • Italic text indicates a NEW Talent.
                                                • Underlined text indicates a MOVED Talent.
                                                Developer Comment: We're extremely excited to bring Raynor’s long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!

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                                                Specialist

                                                Azmodan

                                                Stats
                                                • Health reduced from 2,738 to 2,464.
                                                • Health Regeneration reduced from 5.7031 to 5.1328.
                                                Abilities
                                                • General of Hell (Trait) (D)
                                                  • Renamed to Demon Lieutenant.
                                                  • New Functionality:
                                                    • Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
                                                    • Can now be cast on the Minimap.
                                                    • Can be used while channeling All Shall Burn.
                                                • Globe of Annihilation (Q)
                                                  • New Quest:
                                                    • Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
                                                  • Reward:
                                                    • Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
                                                  • Greatly reduced the delay before impact warning effects appear.
                                                  • Range reduced from 35 to 30.
                                                  • Casting time reduced from 0.75 to 0.5625 seconds.
                                                  • Globe speed increased from 15 to 18.
                                                • Demon Warrior (W)
                                                  • Can now be cast while channeling All Shall Burn.
                                                  • No longer has charges.
                                                  • Demon Warriors now deal a small amount of damage to nearby enemies every second.
                                                  • Health increased from 365 to 390.
                                                  • Attack damage reduced from 37 to 28.
                                                  • Attack range reduced from 1.5 to 1.
                                                  • Movement Speed reduced from 4 to 3.6.
                                                • All Shall Burn (E)
                                                  • New functionality:
                                                    • Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
                                                    • Azmodan’s Movement Speed is reduced by 30% while Channeling.
                                                  • Cooldown increased from 6 to 8 seconds.
                                                  • Mana cost changed from 12 per second to a flat 30 Mana.
                                                  • Range reduced from 7 to 6.
                                                • Demonic Invasion (R)
                                                  • New Functionality:
                                                    • Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
                                                  • Grunt Health increased from 365 to 750.
                                                  • Grunt Health now decays over 8 seconds.
                                                  • Grunt attack damage reduced from 51 to 42.
                                                  • Cooldown reduced from 100 to 90 seconds.
                                                  • Mana cost reduced from 100 to 60.
                                                • New Heroic Ability: Tide of Sin (R)
                                                  • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 20 second cooldown.
                                                Talents
                                                • Level 1
                                                  • Taste for Blood (Q)
                                                    • Removed.
                                                  • Sieging Wrath (Q)
                                                    • Removed.
                                                  • Gluttony (Q)
                                                    • Moved from Level 4.
                                                    • New functionality:
                                                      • Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
                                                      • Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
                                                  • New Talent: Greed (Q)
                                                    • Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds.
                                                    • Quest: After gaining 200 Annihilation, Globe of Annihilation’s range is increased by 33% and the damage it deals against Minions and Mercenaries is increased by 20%.
                                                  • New Talent: Wrath (Q)
                                                    • Basic Attacks against Heroes under 75% Health grant 1 Annihilation.
                                                    • Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
                                                • Level 4
                                                  • Hellish Hirelings (Trait)
                                                    • Removed.
                                                  • Army of Hell (W)
                                                    • New Functionality:
                                                      • Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
                                                  • Hellforged Armor (W)
                                                    • Moved from Level 13
                                                    • New Functionality:
                                                      • Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
                                                  • Battleborn (Passive)
                                                    • Moved from Level 16
                                                    • New Functionality:
                                                      • Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
                                                • Level 7
                                                  • Infernal Globe (Q)
                                                    • Removed.
                                                  • Bound Minion (Trait)
                                                    • Removed.
                                                  • Gluttonous Ward (Active)
                                                    • Removed.
                                                  • Master of Destruction (E)
                                                    • Moved from Level 1.
                                                    • New Functionality:
                                                      • All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
                                                  • New Talent: Bombardment (Q)
                                                    • After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
                                                  • New Talent: Art of Chaos (Q)
                                                    • If Globe of Annihilation hits 2 or more Heroes, restore 30 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
                                                • Level 13
                                                  • Hedonism (Q)
                                                    • Removed.
                                                  • Infused Power (E)
                                                    • Removed.
                                                  • New Talent: Brutish Vanguard (W)
                                                    • Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
                                                  • New Talent: Cydaea’s Kiss (Q)
                                                    • Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
                                                  • New Talent: Chain of Command (Trait) (D)
                                                    • Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
                                                • Level 16
                                                  • Demonic Smite (Trait)
                                                    • Removed.
                                                  • Sin for Sin (Active)
                                                    • Removed.
                                                  • Forced Recruiment (D)
                                                    • Removed.
                                                  • Sin’s Grasp (E)
                                                    • Moved from Level 4.
                                                    • New Functionality:
                                                      • Increases the range of All Shall Burn by 20%.
                                                      • If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
                                                  • New Talent: Hell Rift (E)
                                                    • If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
                                                  • New Talent: Total Annihilation (Q)
                                                    • Globe of Annihilation damages Heroes for an additional 5% of their maximum Health.
                                                • Level 20
                                                  • New Talent: Siegebreaker (R)
                                                    • Azmodan’s Demons deal 50% increased damage to Structures.
                                                  • New Talent: Black Pool (R)
                                                    • Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
                                                  • New Talent: Pride (Q)
                                                    • After gaining 400 Annihilation, Globe of Annihilation’s area is increased by 15% and its damage is increased by 100.
                                                  • New Talent: Trample (Active)
                                                    • Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.
                                                LEVEL (TIER)Azmodan Talents
                                                1 (1)(!) Greed (Q)(!) Gluttony (Q)(!) Wrath (Q)
                                                4 (2)Army of Hell (W)Hellforged Armor (W)Battleborn (Passive)
                                                7 (3)Art of Chaos (Q)Bombardment (Q)Master of Destruction (E)
                                                10 (4)Demonic Invasion (R)Tide of Sin (R)
                                                13 (5)Brutish Vanguard (W)Cydaea’s Kiss (Q)Chain of Command (Trait)
                                                16 (6)Total Annihilation (Q)Hell Rift (E)Sin’s Grasp (E)
                                                20 (7)Siegebreaker (R)Black Pool (R)Pride (Q)Trample (Active)
                                                • (!) indicates a Quest Talent.
                                                • Italic text indicates a NEW Talent.
                                                • Underlined text indicates a MOVED Talent.
                                                Developer Comment: In Azmodan’s update, we’ve embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that’s a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you’re focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we’ve made Globe’s impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We’ve also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe’s damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan’s short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion’s changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin’ potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.

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                                                Support

                                                Alexstrasza

                                                Abilities
                                                • Life-Binder (R)
                                                  • Now also heals Alexstrasza and her target for 300 Health per second during channeling.

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                                                Collection

                                                New Bundles and Skin Packs
                                                • The following new bundles will soon become available for a limited time:
                                                  • Heroes of the Dorm 2018 Bundle – Available now until July 23.
                                                  • Raiders of Warchrome Bundle – Available now until August 6.
                                                • The following new skin packs are available now until August 6:
                                                  • Dominus Vile Azmodan Skin Pack
                                                  • Diesel Speaker Nazeebo Skin Pack
                                                  • Roadraider Raynor Skin Pack
                                                Warchrome Skins
                                                • Azmodan
                                                  • Dominus Vile Azmodan
                                                  • Hazardus Vile Azmodan
                                                  • Machinus Vile Azmodan
                                                • Nazeebo
                                                  • Diesel Speaker Nazeebo
                                                  • Hexplug Diesel Speaker Nazeebo
                                                  • Neon Diesel Speaker Nazeebo
                                                • Raynor
                                                  • Roadraider Raynor
                                                  • Ghostly Roadraider Raynor
                                                  • Nameless Roadraider Raynor
                                                Additional New Skins
                                                • Arthas
                                                  • Ruby Frostwyrm Arthas
                                                  • Stromgarde Prince Arthas
                                                • Azmodan
                                                  • Champion Azmodunk
                                                • E.T.C.
                                                  • Fel E.T.C.
                                                  • New Glam Metal E.T.C.
                                                • Gul’dan
                                                  • Shadowmoon Gul’dan
                                                • Kerrigan
                                                  • Champion Cheerleader Kerrigan
                                                • Li-Ming
                                                  • Champion Striker Li-Ming
                                                • Samuro
                                                  • Fel Burning Blade Samuro
                                                  • Draenor Burning Blade Samuro
                                                New Mounts
                                                • Celestial Billie
                                                  • This Mount will be granted to players the first time they purchase gems using real money following the release of this patch.
                                                • Helldorado
                                                  • Helldorado
                                                  • Ghostly Helldorado
                                                  • Nameless Helldorado
                                                  • 2018 Ranked Season 2 Mount Rewards
                                                    • The following Mounts have been awarded to players based on their performance during 2018 Ranked Season 2:
                                                      • Primal Direhorn
                                                      • Sholazar Direhorn
                                                      • Hellfire Direhorn
                                                      • Epic Primal Direhorn
                                                      • Epic Sholazar Direhorn
                                                      • Epic Hellfire Direhorn

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                                                  Bug Fixes

                                                  General
                                                  • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                  Art
                                                  • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
                                                  • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
                                                  Battlegrounds
                                                  • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
                                                  • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
                                                  • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
                                                  Heroes, Abilities, and Talents
                                                  • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
                                                  • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
                                                  • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
                                                  • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
                                                  • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
                                                  • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
                                                  • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
                                                  • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
                                                  • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
                                                  • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
                                                  • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
                                                  • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
                                                  • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
                                                  • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
                                                  • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
                                                  • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
                                                  • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
                                                  • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
                                                  • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
                                                  Sound
                                                  • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.

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                                                  Heroes of the Storm Patch Notes – June 27, 2018

                                                  We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                                  Quick Navigation:


                                                  Battlegrounds

                                                  Ranked Battleground Pool
                                                  • Volskaya Foundry has returned to the ranked play Battleground pool.

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                                                  Heroes

                                                  AssassinSpecialistSupportWarrior
                                                  CassiaNazeeboAnaAnub'arak
                                                  FenixProbiusDeckardBlaze
                                                  GreymaneZagaraRehgarDiablo
                                                  MaievJohanna
                                                  TracerYrel
                                                  Zul'jin

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                                                  Assassin

                                                  Cassia

                                                  Talents
                                                  • Level 1
                                                    • Seraph’s Hymn (W)
                                                      • New functionality:
                                                        • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
                                                  • Level 7
                                                    • Impale (E)
                                                      • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.

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                                                  Fenix

                                                  Stats

                                                  • Health scaling reduced from 4.25% to 4% per level.
                                                  • Health Regeneration scaling reduced from 4.25% to 4% per level.

                                                  Abilities

                                                  • Shield Capacitor (Trait)
                                                    • Shield scaling reduced from 4.25% to 4% per level.
                                                    • Shield Regeneration scaling reduced from 4.25% to 4% per level.
                                                  • Planet Cracker (R)
                                                    • Damage increased from 108 to 112.
                                                  Talents
                                                  • Level 7
                                                    • Combat Advantage (Q)
                                                      • Damage bonus reduced from 40% to 35%.
                                                    • Warp Warfare (E)
                                                      • Attack Speed increased from 125% to 175%.
                                                  • Level 13
                                                    • Adanium Shell (E)
                                                      • Armor received after Warping increased from 40 to 50.
                                                    • Rapid Recharge (Trait)
                                                      • Shield recharge amount increased from 40% to 60% of healing received.
                                                    • Auxiliary Shields (Trait)
                                                      • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

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                                                  Greymane

                                                  Abilities
                                                  • Gilnean Cocktail (Q)
                                                    • Cooldown reduced from 10 to 9 seconds.
                                                  Talents
                                                  • Level 1
                                                    • Perfect Aim (Q)
                                                      • Mana refund increased from 35 to 45.
                                                  • Level 13
                                                    • Visceral Attacks (Q)
                                                      • Removed.
                                                    • Unfettered Assault (Q)
                                                      • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.

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                                                  Maiev

                                                  Abilities
                                                  • Warden’s Cage (R)
                                                    • Warden Avatar duration reduced from 7 to 5 seconds.
                                                  Talents
                                                  • Level 1
                                                    • Pursuit of Vengeance (W/E)
                                                      • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
                                                  • Level 13
                                                    • Shadow Armor (E)
                                                      • Armor duration increased from 2.5 to 3 seconds.
                                                  • Level 16
                                                    • Cruel Chain (W)
                                                      • Damage bonus per stack reduced from 40% to 30%.
                                                      • Maximum damage bonus reduced from 200% to 150%.
                                                    • Vengeful Knives (Q/E)
                                                      • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
                                                  Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.

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                                                  Tracer

                                                  Stats
                                                  • Basic Attack damage reduced from 28 to 27.
                                                  Abilities
                                                  • Blink (Q)
                                                    • Cooldown increased from 8 to 9 seconds.

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                                                  Zul'jin

                                                  Talents
                                                  • Level 4
                                                    • Amani Rage (Active)
                                                      • Amani Rage is now part of Zul’jin’s baseline kit.
                                                      • Cooldown increased from 20 to 30 seconds.
                                                      • No longer grants Armor.
                                                    • New talent: Amani Hide (Passive)
                                                      • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.
                                                  Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.

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                                                  Specialist

                                                  Nazeebo

                                                  Abilities
                                                  • Plague of Toads (E)
                                                    • Damage per tick reduced from 18 to 17.
                                                  • Gargantuan (R)
                                                    • Attack damage reduced from 150 to 140.
                                                    • Health reduced from 2,185 to 2,000.

                                                  Return

                                                  Probius

                                                  Talents
                                                  • Level 20
                                                    • Probius Loop (W)
                                                      • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

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                                                  Zagara

                                                  Stats
                                                  • Basic Attack damage reduced from 82 to 80.
                                                  Abilities
                                                  • Hunter Killer (W)
                                                    • Damage reduced from 68 to 65.
                                                  • Infested Drop (E)
                                                    • Roach damage reduced from 29 to 27.
                                                  • Nydus Network (R)
                                                    • Cooldown increased from 100 to 120 seconds.
                                                    • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.

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                                                  Support

                                                  Ana

                                                  Abilities
                                                  • Shrike (Trait)
                                                    • Now also applies Doses to Structures.

                                                  Return

                                                  Deckard

                                                  Talents
                                                  • Level 20
                                                    • Morenadoes! (R)
                                                      • Cooldown reduction increased from 5 to 6 seconds.

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                                                  Rehgar

                                                  Abilities
                                                  • Chain Heal (Q)
                                                    • Cooldown reduced from 9 to 8 seconds.
                                                    • Healing increased from 240 to 260.
                                                    • Mana cost reduced from 65 to 55.
                                                  • Ancestral Healing (R)
                                                    • Healing reduced from 1475 to 1180.
                                                  Talents
                                                  • Level 4
                                                    • Spiritwalker’s Grace (Q)
                                                      • Mana cost reduction decreased from 20 to 15
                                                    • Stormcaller (W)
                                                      • Maximum Mana restoration increased from 40 to 100.
                                                  • Level 7
                                                    • Farsight (Active)
                                                      • Area reveal duration reduced from 10 to 5 seconds.
                                                      • Enemy reveal duration reduced from 4 to 3 seconds.
                                                      • Cooldown reduced from 30 to 16 seconds.
                                                      • Size of reveal area reduced from 10 to 7.
                                                  • Level 13
                                                    • Earthliving Enchant (Q)
                                                      • Healing per second increased from 40 to 45.
                                                    • Tidal Waves (Q)
                                                      • Cooldown reduction decreased from 1 to 0.75 seconds.
                                                  • Level 16
                                                    • Rising Storm (W)
                                                      • Damage bonus per stack increased from 10% to 15%.
                                                      • Maximum stacks reduced from 20 to 15.
                                                  • Level 20
                                                    • Farseer’s Blessing (R)
                                                      • Healing bonus increased from 50% to 75%.
                                                      • Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.
                                                  Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.

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                                                  Warrior

                                                  Anub'arak

                                                  Talents
                                                  • Level 20
                                                    • Nullification Shield (Active)
                                                      • Removed
                                                    • New Talent: Hardened Shield (Active)
                                                      • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
                                                  Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

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                                                  Blaze

                                                  Abilities
                                                  • Bunker Drop (R)
                                                    • Cooldown increased from 50 to 60 seconds.
                                                  • Combustion (R)
                                                    • Damage increased from 48 to 52.
                                                  Talents
                                                  • Level 4
                                                    • Feeding the Flame (Q)
                                                      • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

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                                                  Diablo

                                                  Stats
                                                  • Health increased from 2,618 to 2,670.
                                                  • Health Regeneration increased from 5.45 to 5.56.
                                                  Abilities
                                                  • Apocalypse (R)
                                                    • Cooldown reduced from 100 to 90 seconds.
                                                  • Lightning Breath (R)
                                                    • Cooldown increased from 60 to 70 seconds.
                                                  Talents
                                                  • Level 13
                                                    • Cruelty (W/E)
                                                      • Bonus Attack Speed duration increased from 5 to 7 seconds.
                                                  • Level 20
                                                    • Dying Breath (R)
                                                      • Cooldown reduction increased from 20 to 25 seconds per Hero hit

                                                  Return

                                                  Johanna

                                                  Stats
                                                  • Health increased from 2,540 to 2,700.
                                                  • Health Regeneration increased from 5.289 to 5.625.
                                                  Talents
                                                  • Level 4
                                                    • Eternal Retaliation (W)
                                                      • Now also restores 2.5 Mana for each enemy hit by Condemn.

                                                  Return

                                                  Yrel

                                                  Abilities
                                                  • Divine Purpose (Trait)
                                                    • Cooldown reduced from 10 to 8 seconds.
                                                  • Avenging Wrath (E)
                                                    • Damage increased from 150 to 225.
                                                  Talents
                                                  • Level 4
                                                    • Aegis of Light (E)
                                                      • Armor amount increased from 25 to 35.
                                                    • Gift of the Naaru (Trait)
                                                      • Healing reduced from 400 to 275.
                                                    • Hand of Freedom (Active)
                                                      • Bonus Movement Speed increased from 35% to 50%.
                                                  • Level 7
                                                    • Righteous Momentum (W)
                                                      • Yrel is no longer slowed while channeling Righteous Hammer.
                                                      • Bonus Movement Speed reduced from 45% to 25%.
                                                  • Level 16
                                                    • Templar’s Verdict (W)
                                                      • Armor reduction duration increased from 2 to 4 seconds.
                                                    • Divine Favor (Trait)
                                                      • Cooldown reduction decreased from 2 to 1.5 seconds.
                                                  Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

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                                                  Bug Fixes

                                                  General
                                                  • Addressed an issue that could cause the game client to crash.
                                                  Heroes, Abilities, and Talents
                                                  • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
                                                  • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
                                                  • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
                                                  • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
                                                  • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
                                                  • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
                                                  • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
                                                  • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
                                                  User Interface
                                                  • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.

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                                                  Heroes of the Storm Hotfix Notes – June 15, 2018

                                                  We’ve just released a new hotfix for Heroes of the Storm in order to apply a few bug fixes.


                                                  Bug Fixes

                                                  Heroes, Abilities, and Talents

                                                  • E.T.C.: Mosh Pit’s sound effects will no longer continue to play if casting is interrupted after learning the Tour Bus Talent.
                                                  • Garrosh: Can no longer use Into the Fray to throw an allied Boss.
                                                  • Ragnaros: Fixed an issue that could allow allied displacement Abilities to move Ragnaros while he was in Molten Core form.

                                                  We also released a new patch on June 12, which included a new Hero, the Echoes of Alterac event, and much more! You can review those patch notes by clicking here.

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                                                  Heroes of the Storm Patch Notes – June 12, 2018

                                                  In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

                                                  Please Note: Shortly after releasing our Echoes of Alterac patch (version 34.0), we also applied a new hotfix (34.1) to resolve issues affecting Ragnaros, Thrall, and the Home Screen. These have been added to the Bug Fixes section below.


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                                                  Echoes of Alterac

                                                  Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

                                                  An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

                                                  Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
                                                  Alliance Quest Chain and Rewards
                                                  • Reconnaissance: Play 4 games as a Warcraft Hero.
                                                    • Reward: Warcraft Reinforcements Loot Chest.
                                                  • Raiding Camp: Achieve 50 Takedowns in winning games.
                                                    • Reward: Alliance Portrait.
                                                  • Carry the Banner: Play 6 games with a friend.
                                                    • Reward: Alliance Banner.
                                                  • For the Alliance: Win 8 games as a Warcraft Hero.
                                                    • Rewards: Swift Ram Mount.
                                                  Horde Quest Chain and Rewards
                                                  • Scout: Play 4 games as a Warcraft Hero.
                                                    • Reward: Warcraft Reinforcements Loot Chest.
                                                  • Strike Back: Achieve 50 Takedowns in winning games.
                                                    • Reward: Horde Portrait.
                                                  • Gaining Drek’thar’s Favor: Play 6 games with a friend.
                                                    • Reward: Horde Banner.
                                                  • For the Horde: Win 8 games as a Warcraft Hero.
                                                    • Rewards: Raging Wolf Mount.
                                                  50% XP Bonus
                                                  • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
                                                    • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
                                                    • Read our XP Bonus blog for more details.

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                                                  New Battleground: Alterac Pass

                                                  Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
                                                  • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
                                                  • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

                                                  Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

                                                  Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
                                                  Cores Replaced by Generals
                                                  • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
                                                    • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
                                                    • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
                                                  • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
                                                  • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
                                                  • In addition to their Basic Attacks, they can also use two Abilities:
                                                    • Whirlwind: Deals damage in an area around the General.
                                                    • Charge: The General dashes to the target enemy, dealing damage.
                                                  Capture Prison Camps to Call in the Cavalry!
                                                  • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
                                                    • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
                                                      • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
                                                      • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
                                                  • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
                                                    • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
                                                      • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
                                                        • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
                                                  • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
                                                    • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
                                                    • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
                                                  Mercenaries
                                                  • Armored Gnolls – Siege Camp
                                                    • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
                                                  • Ice Giants – Boss Camp
                                                    • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
                                                  Mud Pits
                                                  • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
                                                    • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
                                                    • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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                                                  New Hero: Yrel

                                                  Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

                                                  After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

                                                  Trait
                                                  • Divine Purpose (D)
                                                    • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
                                                    • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
                                                  Basic Abilities
                                                  • Vindication (Q)
                                                    • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
                                                    • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
                                                  • Righteous Hammer (W)
                                                    • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
                                                    • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
                                                  • Avenging Wrath (E)
                                                    • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
                                                    • Charging up this Ability increases its range.
                                                  Heroic Abilities
                                                  • Ardent Defender (R)
                                                    • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
                                                  • Sacred Ground (R)
                                                    • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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                                                  Art

                                                  Hero Select Screen
                                                  • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
                                                  Heroes, Abilities, and Talents
                                                  • The following Heroes have received updated visual effects for their Abilities:
                                                    • Auriel
                                                    • Muradin

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                                                  Design

                                                  Vehicles
                                                  • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
                                                    • Dragon Knight
                                                    • Garden Terror
                                                    • Triglav Protector
                                                    • Blaze's Bunker Drop
                                                  Heroes, Abilities, and Talents
                                                  • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
                                                  • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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                                                  Battlegrounds

                                                  Warhead Junction
                                                  • Nuke (F)
                                                    • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
                                                      • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

                                                  Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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                                                  Heroes

                                                  Warrior
                                                  Yrel

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                                                  Warrior

                                                  Yrel

                                                  Stats
                                                  • Basic Attack damage increased from 140 to 155.
                                                  Abilities
                                                  • Vindication (Q)
                                                    • Charged up damage increased from 125 to 140.

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                                                  Collection

                                                  New Bundles and Skin Packs
                                                  • The following new bundle will soon become available for a limited time:
                                                    • Yrel Heroic Bundle – Available until June 25.
                                                    • Heroes of Warcraft Bundle – Available until July 9.
                                                  New Announcers
                                                  • Yrel Announcer
                                                  • Drek'Thar Announcer
                                                  • Vanndar Announcer
                                                  New Skins
                                                  • The following new Skins will enter the Nexus during the week of June 12:
                                                    • Yrel
                                                      • Mad Jester Yrel
                                                      • Mad Harlequin Yrel
                                                      • Sparkle Jester Yrel
                                                      • Dreamknight Yrel
                                                      • Silver Hand Yrel
                                                    • Falstad
                                                      • Ironforge Falstad
                                                      • Midnight Buccaneer Falstad
                                                    • Greymane
                                                      • Seafarer Greymane
                                                    • Rehgar
                                                      • Gladiator Rehgar
                                                    • Varian
                                                      • Copper Varian
                                                      • Prince Varian
                                                    • Zul’jin
                                                      • Frostmane Zul’jin
                                                  • The following new Skins will enter the Nexus during the week of June 19:
                                                    • Auriel
                                                      • Spirit Healer Auriel
                                                      • Ethereal Spirit Healer Auriel
                                                      • Vengeful Spirit Healer Auriel
                                                    • Garrosh
                                                      • High Warlord Garrosh
                                                      • Chaos Warlord Garrosh
                                                      • Frostwolf Warlord Garrosh
                                                    • Junkrat
                                                      • Sapper Junkrat
                                                      • Darkspear Sapper Junkrat
                                                      • Kezan Sapper Junkrat
                                                    • Johanna
                                                      • Warsong Johanna
                                                      • Frostwolf Johanna
                                                      • Mag’har Johanna
                                                    • Muradin
                                                      • Vanndar Muradin
                                                      • Expedition Vanndar Muradin
                                                      • Ironheart Vanndar Muradin
                                                    • Rehgar
                                                      • Drek’Thar Rehgar
                                                      • Alterac Drek’Thar Rehgar
                                                      • Draenor Drek’Thar Rehgar
                                                    • Varian
                                                      • Grand Marshal Varian
                                                      • Stromgarde Marshal Varian
                                                      • Kul Tiran Marshal Varian
                                                    • Valeera
                                                      • Nightslayer Valeera
                                                      • 7th Legion Nightslayer Valeera
                                                      • Sunfury Nightslayer Valeera
                                                  New Mounts
                                                  • The following new Mounts will enter the Nexus during the week of June 19:
                                                    • Swift Stormpike Ram
                                                      • Swift Dark Iron Ram
                                                      • Swift Stormwind Ram
                                                    • Raging War Wolf
                                                      • Raging Timber Wolf
                                                      • Raging Night Wolf
                                                  New Portraits and Sprays
                                                  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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                                                  Bug Fixes

                                                  Hotfix Additions
                                                  • Home Screen: The leftmost tile on Yrel’s Home Screen now correctly opens her Hero page in the Collection.
                                                  • Ragnaros: Lava Wave now correctly dissipates after reaching the end of the targeted lane on Towers of Doom.
                                                  • Thrall: The Feral Resilience Talent now correctly states that it grants 50 Physical Armor, rather than 75.
                                                  General
                                                  • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                  A.I.
                                                  • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
                                                  Art
                                                  • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
                                                  • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
                                                  • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
                                                  • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
                                                  • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
                                                  • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
                                                  • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
                                                  • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
                                                  Battlegrounds
                                                  • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
                                                  • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
                                                  Heroes, Abilities, and Talents
                                                  • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
                                                  • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
                                                  • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                  • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                  • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
                                                  • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
                                                  • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
                                                  • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
                                                  Sound
                                                  • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
                                                  • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
                                                  • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
                                                  • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
                                                  • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
                                                  User Interface
                                                  • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
                                                  • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
                                                  • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
                                                  • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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                                                  Head to the official Heroes of the Storm forums to discuss this post with other players.

                                                  Official Heroes Forums

                                                  InvisibleDividerLine_800x50.png

                                                  Heroes of the Storm Patch Notes – June 12, 2018

                                                  In our latest patch, Heroes are called to join forces with the Horde and Alliance in preparation for the battle to control the upcoming Alterac Pass Battleground. This patch also brings Yrel, a new Warrior Hero, into the Nexus, as well as the Echoes of Alterac event, a 50% XP bonus, and much more!

                                                  NOTE: Orange text indicates a difference between the PTR and Live patch notes.


                                                  Quick Navigation:


                                                  Echoes of Alterac

                                                  Catch additional details about the Echoes of Alterac event on the Heroes of the Storm website!

                                                  An age-old rivalry has flared up as the Horde and Alliance battle for dominance over a strategic pass through the Alterac Mountains. Generals from each faction rally Heroes to their banners in an effort to gain the upper-hand in the struggle to control Alterac Pass. You must decide whether to side with Vanndar Stormpike and the Alliance or Drek’thar and the Horde. Choose wisely! Your decision is permanent, and these battle-hardened Generals will not tolerate traitors among their ranks.

                                                  Starting the week of June 12, until July 9, those who successfully complete quests for their General of choice will be handsomely rewarded with in-game loot, including a Warcraft Reinforcements Chest, which guarantees a Warcraft Hero of epic or higher rarity.
                                                  Alliance Quest Chain and Rewards
                                                  • Reconnaissance: Play 4 games as a Warcraft Hero.
                                                    • Reward: Warcraft Reinforcements Loot Chest.
                                                  • Raiding Camp: Achieve 50 Takedowns in winning games.
                                                    • Reward: Alliance Portrait.
                                                  • Carry the Banner: Play 6 games with a friend.
                                                    • Reward: Alliance Banner.
                                                  • For the Alliance: Win 8 games as a Warcraft Hero.
                                                    • Rewards: Swift Ram Mount.
                                                  Horde Quest Chain and Rewards
                                                  • Scout: Play 4 games as a Warcraft Hero.
                                                    • Reward: Warcraft Reinforcements Loot Chest.
                                                  • Strike Back: Achieve 50 Takedowns in winning games.
                                                    • Reward: Horde Portrait.
                                                  • Gaining Drek’thar’s Favor: Play 6 games with a friend.
                                                    • Reward: Horde Banner.
                                                  • For the Horde: Win 8 games as a Warcraft Hero.
                                                    • Rewards: Raging Wolf Mount.
                                                  50% XP Bonus
                                                  • Now through July 9, players can earn 50% more XP by playing Heroes of the Storm with friends!
                                                    • Complete Heroes matches in Versus A.I., Quick Match, Unranked Draft, Heroes Brawl, or Team League while partied with a friend to receive a 50% XP bonus.
                                                    • Read our XP Bonus blog for more details.

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                                                  New Battleground: Alterac Pass

                                                  Please Note: Alterac Pass will become available for play in two stages during the coming weeks:
                                                  • Non-Ranked Modes: During the week of June 19, Alterac Pass will enter Quick Match, Unranked, and Versus A.I. matchmaking queues, as well as Custom Games.
                                                  • Ranked Play: During the week of July 10, Alterac Pass will enter the Ranked Battleground Rotation.

                                                  Learn even more about Alterac Pass by visiting the Heroes of the Storm website!

                                                  Alterac Pass is a 3-lane Battleground where Heroes must free imprisoned allied troops, call in their cavalry, and take down the opposing General to claim the Pass for their faction. In addition to enemy forces, the Alterac Mountains are home to many treacherous hazards! Heroes must remain vigilant, as a misstep into a mud pit can prove fatal. Teams would also be wise to recruit the Armored Gnolls and Ice Giants who inhabit the Pass before the enemy faction can harness these deadly creatures for their own gain.
                                                  Cores Replaced by Generals
                                                  • Each team’s Core has been replaced by a General who will aid them in fending off attackers.
                                                    • Vanndar Stormpike leads the Alliance (left team) in driving back the Horde forces at Alterac Pass.
                                                    • Drek'Thar has rallied the Horde (right team) to aid in defending the Pass against Alliance invaders.
                                                  • Each General receives bonus Armor and damage based on the number of allied Keeps remaining. Destroy enemy Keeps to weaken their General.
                                                  • When attacking a General directly, be prepared to finish the job! Vanndar and Drek’thar will regenerate Health once they are out of combat.
                                                  • In addition to their Basic Attacks, they can also use two Abilities:
                                                    • Whirlwind: Deals damage in an area around the General.
                                                    • Charge: The General dashes to the target enemy, dealing damage.
                                                  Capture Prison Camps to Call in the Cavalry!
                                                  • Three minutes after a match begins, a Prison Camp will spawn for each team. Invade enemy territory, take out the Guards, and free the allied prisoners to call in a Cavalry Charge!
                                                    • Channel an opposing Prison Camp to begin a breakout, and then free the prisoner by preventing the enemy team from regaining control of the Camp for 30 seconds.
                                                      • Watch out for enemy Heroes and Guards! They will attempt to stop any attackers and Channel on their Prison Camp to retake control.
                                                      • Each subsequent breakout will require the capturing team to maintain control for an additional 10 seconds, up to a maximum of 50 seconds.
                                                  • Once a team frees the prisoners at an enemy camp, allied Cavalry will charge down all three lanes, attacking any enemies and Structures in their paths.
                                                    • Cavalry units generate an aura that increases nearby Minion and Hero Movement Speeds, and grants a damage bonus to nearby allied Heroes.
                                                      • The aura’s damage bonus will increase based on the number of Prison Camp events completed so far, up to a maximum of 3 events.
                                                        • Cavalry on both teams will benefit from these increases independent of which team won each Prison Camp event.
                                                  • Subsequent Prison Camps will spawn at random within a range of time after all Cavalry from the previous event have been eliminated. This range of time is determined as follows:
                                                    • From 110 – (# of game minutes elapsed * 2) seconds to 150 – (# of game minutes elapsed * 2) seconds.
                                                    • For example: If all Cavalry from the most recent event are defeated at the 10-minute mark, the next set of Prison Camps will spawn at random between 90 and 130 seconds later.
                                                  Mercenaries
                                                  • Armored Gnolls – Siege Camp
                                                    • Watch out for the Gnolls who inhabit the Pass! They’re formidable creatures who wield a cleaving attack that can shred a Hero’s Armor in no time.
                                                  • Ice Giants – Boss Camp
                                                    • The Ice Giants at the northern and southernmost points of the Pass tend to mind their own business, but once provoked, they’ve been known to hurl deadly balls of ice and even stomp the ground in an effort to Slow or Stun their foes.
                                                  Mud Pits
                                                  • Combatants who don’t mind where they step can fall victim to one of several mud pits that have sprung up within Alterac Pass.
                                                    • Any Hero who enters a mud pit will find their Movement Speed reduced by 16% per second, to a maximum of 60%, for as long as they remain there.
                                                    • Upon finding solid ground, the Hero will regain Movement Speed at 50% per second.

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                                                  New Hero: Yrel

                                                  Learn even more about Yrel by visiting her Hero page on the Heroes of the Storm website!

                                                  After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

                                                  Trait
                                                  • Divine Purpose (D)
                                                    • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
                                                    • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.
                                                  Basic Abilities
                                                  • Vindication (Q)
                                                    • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96.
                                                    • Charging up this Ability increases its damage up to 125 140, and Healing up to 320.
                                                  • Righteous Hammer (W)
                                                    • Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away.
                                                    • Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.
                                                  • Avenging Wrath (E)
                                                    • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second.
                                                    • Charging up this Ability increases its range.
                                                  Heroic Abilities
                                                  • Ardent Defender (R)
                                                    • Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and Healing her for 50% of the damage received.
                                                  • Sacred Ground (R)
                                                    • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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                                                  Art

                                                  Hero Select Screen
                                                  • Starting today, troops will now make their Hero selections among the snowy, picturesque peaks of Alterac.
                                                  Heroes, Abilities, and Talents
                                                  • The following Heroes have received updated visual effects for their Abilities:
                                                    • Auriel
                                                    • Muradin

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                                                  Design

                                                  Vehicles
                                                  • Vehicle Exit hotkey has been moved to the Trait key (default: “D”), and Vehicle Trait hotkeys have been moved to the Heroic key (default: “R”). This includes:
                                                    • Dragon Knight
                                                    • Garden Terror
                                                    • Triglav Protector
                                                    • Blaze's Bunker Drop
                                                  Heroes, Abilities, and Talents
                                                  • Ragnaros: Empower Sulfuras will now miss when Ragnaros is Blinded, and the Ability’s cooldown will be consumed.
                                                  • Abathur: Allied and enemy Symbiote hosts will now display a crown icon above their portraits on the Minimap.

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                                                  Battlegrounds

                                                  Warhead Junction
                                                  • Nuke (F)
                                                    • Bonus damage has been removed and Nukes now deal a flat amount of damage across the entire area of impact.
                                                      • Note: This change was originally made in the Nexomania patch on May 22, but did not make it into that set of patch notes. We apologize for any confusion this caused in the meantime.

                                                  Developer Comment: The bonus damage dealt by Warheads had very little counterplay in late-game situations. Teams could hoard Warheads and kill any Structure—including the Core—very quickly. Although this center bonus damage presented players with interesting decision points, the mechanic’s problems outweighed its positives. We feel encouraging players to hit as many structures as possible is a similarly fun mechanic that is healthier for the game.

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                                                  Heroes

                                                  Warrior
                                                  Yrel

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                                                  Warrior

                                                  Yrel

                                                  Stats
                                                  • Basic Attack damage increased from 140 to 155.
                                                  Abilities
                                                  • Vindication (Q)
                                                    • Charged up damage increased from 125 to 140.

                                                  Return


                                                  Collection

                                                  New Bundles and Skin Packs
                                                  • The following new bundle will soon become available for a limited time:
                                                    • Yrel Heroic Bundle – Available until June 25.
                                                    • Heroes of Warcraft Bundle – Available until July 9.
                                                  New Announcers
                                                  • Yrel Announcer
                                                  • Drek'Thar Announcer
                                                  • Vanndar Announcer
                                                  New Skins
                                                  • The following new Skins will enter the Nexus during the week of June 12:
                                                    • Yrel
                                                      • Mad Jester Yrel
                                                      • Mad Harlequin Yrel
                                                      • Sparkle Jester Yrel
                                                      • Dreamknight Yrel
                                                      • Silver Hand Yrel
                                                    • Falstad
                                                      • Ironforge Falstad
                                                      • Midnight Buccaneer Falstad
                                                    • Greymane
                                                      • Seafarer Greymane
                                                    • Rehgar
                                                      • Gladiator Rehgar
                                                    • Varian
                                                      • Copper Varian
                                                      • Prince Varian
                                                    • Zul’jin
                                                      • Frostmane Zul’jin
                                                  • The following new Skins will enter the Nexus during the week of June 19:
                                                    • Auriel
                                                      • Spirit Healer Auriel
                                                      • Ethereal Spirit Healer Auriel
                                                      • Vengeful Spirit Healer Auriel
                                                    • Garrosh
                                                      • High Warlord Garrosh
                                                      • Chaos Warlord Garrosh
                                                      • Frostwolf Warlord Garrosh
                                                    • Junkrat
                                                      • Sapper Junkrat
                                                      • Darkspear Sapper Junkrat
                                                      • Kezan Sapper Junkrat
                                                    • Johanna
                                                      • Warsong Johanna
                                                      • Frostwolf Johanna
                                                      • Mag’har Johanna
                                                    • Muradin
                                                      • Vanndar Muradin
                                                      • Expedition Vanndar Muradin
                                                      • Ironheart Vanndar Muradin
                                                    • Rehgar
                                                      • Drek’Thar Rehgar
                                                      • Alterac Drek’Thar Rehgar
                                                      • Draenor Drek’Thar Rehgar
                                                    • Varian
                                                      • Grand Marshal Varian
                                                      • Stromgarde Marshal Varian
                                                      • Kul Tiran Marshal Varian
                                                    • Valeera
                                                      • Nightslayer Valeera
                                                      • 7th Legion Nightslayer Valeera
                                                      • Sunfury Nightslayer Valeera
                                                  New Mounts
                                                  • The following new Mounts will enter the Nexus during the week of June 19:
                                                    • Swift Stormpike Ram
                                                      • Swift Dark Iron Ram
                                                      • Swift Stormwind Ram
                                                    • Raging War Wolf
                                                      • Raging Timber Wolf
                                                      • Raging Night Wolf
                                                  New Portraits and Sprays
                                                  • We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style!

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                                                  Bug Fixes

                                                  General
                                                  • Fixed a number of typo and tooltip errors across several aspects of the game.
                                                  A.I.
                                                  • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
                                                  Art
                                                  • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
                                                  • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
                                                  • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
                                                  • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
                                                  • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
                                                  • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
                                                  • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
                                                  • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
                                                  Battlegrounds
                                                  • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
                                                  • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
                                                  Heroes, Abilities, and Talents
                                                  • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
                                                  • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
                                                  • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                  • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
                                                  • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
                                                  • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
                                                  • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
                                                  • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
                                                  Sound
                                                  • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
                                                  • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
                                                  • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
                                                  • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
                                                  • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
                                                  User Interface
                                                  • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
                                                  • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
                                                  • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
                                                  • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.

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                                                  Heroes of the Storm Patch Notes – June 6, 2018

                                                  We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


                                                  Quick Navigation:


                                                  User Interface

                                                  Main Menu
                                                  • The region selector dropdown has been removed from the Main Menu (ESC) in order to help prevent edge-case issues that could affect other game features and result in a poor experience for the player.

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                                                  Design

                                                  Armor
                                                  • Baseline Armor has been removed from a number of Heroes. Please see the specific changes to individual Heroes below.
                                                  Developer Comment: We have experimented with baseline Armor on some of our Heroes for some time, but we’ve decided to remove this functionality for now. The problem with it that we’ve found over time is that baseline Armor was difficult to communicate visually. It therefore ended up being a largely hidden power that didn’t have any major changes on gameplay. Going forward, we’ll prefer to make Armor—and other mechanics that are effective against Heroes and damage types—more interesting when they are tied to game mechanics. To clarify, while we are removing baseline Armor from Heroes, we still like Armor that is tied to a window of time or has an obvious display on the Hero when it is active. Some examples include Greymane in Worgen form and Cho’gall’s Ogre hide.
                                                  Structures
                                                  • Fort Tower experience reduced from 500 to 250.
                                                  • Fort experience increased from 1,000 to 1,200
                                                  • Keep experience increased from 1,650 to 2,050
                                                  • Towers of Doom
                                                    • Fort Tower experience reduced from 500 to 250.
                                                    • Fort experience increased from 1,100 to 1,200.
                                                    • Keep experience increased from 1,900 to 2,050.
                                                      • Note: Towers of Doom Forts upgrade to Keeps when the Tunnels open, approximately 12 minutes into a match.
                                                  Developer Comment: We’re taking some of the experience offered by outer Towers and distributing it amongst other Structures in an effort to keep teams closer in levels for a little while longer. We still want to reward skillful play, but a team that completes the first objective is frequently able take out a lot of the opposing team’s outer Structures. Not only did this open up a strategic advantage (Healing Fountains get destroyed, Fortifications provide less safety), but it also pushes the winning team further ahead. Usually, this results in one team reaching level 10 before their opponents, allowing them to snowball to an even greater lead. We’d like to instead slow down early game leads, so that winning teams have to play well for a longer period of time.

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                                                  Heroes

                                                  AssassinMulticlassSpecialistSupportWarrior
                                                  CassiaVarianZagaraAurielAnub'arak
                                                  FenixBrightwingArthas
                                                  GenjiStukovDiablo
                                                  Kael'thasGarrosh
                                                  MaievJohanna
                                                  Lunara

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                                                  Assassin

                                                  Cassia

                                                  Stats
                                                  • Health increased from 1,660 to 1,840
                                                  • Health Regeneration decreased from 4.0 to 3.828.
                                                  Abilities
                                                  • Avoidance (Trait)
                                                    • Physical Armor while moving unmounted decreased from 65 to 40.

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                                                  Fenix

                                                  Stats
                                                  • Unit radius reduced from 1.25 to 1.125. Fenix’s radius now matches Heroes like Stitches and Ragnaros.

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                                                  Genji

                                                  Abilities
                                                  • Cyber Agility (Trait)
                                                    • Cooldown increased from 12 to 15 seconds.
                                                  Talents
                                                  • Level 1
                                                    • Agile Dismount (Trait)
                                                      • Cooldown reduction increased from 7 to 10 seconds.

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                                                  Kael'thas

                                                  Stats
                                                  • Unit radius reduced from 1.15 to 1.0. Kael’thas’ radius now matches Heroes like E.T.C. and Zagara.
                                                  Abilities
                                                  • Living Bomb (W)
                                                    • Periodic damage increased from 40 to 42.
                                                  Developer Comment: After years of battling in the Nexus, Kael’thas finally learned the reason why puny interlopers could foil his clearly superior plans and went to the tailor to get his cape trimmed.

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                                                  Maiev

                                                  Abilities
                                                  • Umbral Bind (W)
                                                    • Cooldown increased from 12 to 14 seconds.
                                                  • Spirit of Vengeance (E)
                                                    • Cooldown increased from 10 to 13 seconds.
                                                    • Damage increased from 100 to 180.
                                                    • Adjusted functionality:
                                                      • No longer deals bonus damage to Heroes.
                                                      • Instead, if Spirit of Vengeance hits an enemy Hero, its cooldown is reduced by 4 seconds.
                                                  Talents
                                                  • Level 4
                                                    • Blade Dance (Q)
                                                      • Area of effect reduced from 4 to 3.5.
                                                  Developer Comment: The cooldown increase for Umbral Bind will grant the Warden’s enemies a bit more of a reprieve between cases of being chained. We are also shifting some of the complexity of Spirit of Vengeance into cooldown reduction upon hitting a Hero, rather than providing bonus Hero damage. This increases Maiev’s capability for wave-clear, rewards players that use the ability to engage, and reduces its usefulness as an escape. Overall, Maiev’s kit is still slightly over-performing, and we’re hoping these changes will get her into a sweet spot.

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                                                  Lunara

                                                  Talents
                                                  • Level 4
                                                    • Nature’s Culling (Trait)
                                                      • Bonus damage reduced from 150% to 125%.
                                                  • Level 7
                                                    • Choking Pollen (Q)
                                                      • Bonus damage against enemies who have 1 stack of Nature’s Toxin increased from 50% to 75%.
                                                      • Bonus damage against enemies who have 3 stacks of Nature’s Toxin increased from 100% to 125%.
                                                  Developer Comment: Lunara’s rework has put her pick rate, win rate, and Talent pick rates in a pretty good spot. These changes are to address Talent outliers, which we’ll continue to keep an eye on going forward.

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                                                  Multiclass

                                                  Varian

                                                  Stats
                                                  • Health increased from 1,924 to 2,116.
                                                  • Health Regeneration increased from 4.001 to 4.406.
                                                  Abilities
                                                  • Taunt (R)
                                                    • Passive Armor bonus removed
                                                    • Passive maximum Health bonus increased from 25% to 30%.

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                                                  Specialist

                                                  Zagara

                                                  Abilities
                                                  • Creep Tumor (Trait)
                                                    • Health reduced from 150 to 125.
                                                    • Health scaling increased from 3% to 4% per level.
                                                  • Hunter Killer (W)
                                                    • Health decreased from 471 to 420.
                                                    • Health scaling increased from 3.5% to 4.5% per level.
                                                    • Damage scaling increased from 4% to 5% per level.
                                                    • Movement Speed increased by 4%.
                                                  • Infested Drop (E)
                                                    • Impact damage scaling increased from 3% to 4% per level.
                                                    • Roachling Health reduced from 346 to 328.
                                                    • Roachling Health scaling increased from 3% to 4% per level.
                                                    • Roachling Damage scaling increased from 3% to 4% per level.
                                                  • Devouring Maw (R)
                                                    • Damage increased from 80 to 88.
                                                  • Nydus Network (R)
                                                    • Health reduced from 664 to 550.
                                                    • Health scaling increased from 3% to 4% per level.
                                                  Developer Comment: The Nexus has changed a lot since Zagara first arrived. Originally, she was the ultimate lane bully, known for pushing enemies out of lane with Hunter Killer and draining tower ammo with her summons. The arrival of new solo-laners who can challenge her power, combined with the removal of tower ammo, has made this part of her identity less special. The goals of these changes are twofold: first, to slightly reduce her early-game laning presence, largely by reducing the early-game Health of Hunter Killer. Our second goal is to buff her late-game teamfight capability, which we’re doing by improving the scaling on her abilities. Our general thinking is that she is mostly frustrating to lane against during the early game, and then she falls off in power and has less impact in teamfights, which results in allies relying on her to split-push instead of playing with her team. We’re hoping that with these changes she will be a more standard Hero in team compositions, and can be played as a solid backline damage dealer.
                                                  Talents
                                                  • Level 1
                                                    • Corpse Feeders (E)
                                                      • Damage reduction from non-Heroic sources increased from 40% to 50%.
                                                  • Level 16
                                                    • Brood Expansion (W)
                                                      • Cooldown reduction increased from 6 to 7 seconds.
                                                      • Now also reduces Hunter Killer’s Mana cost by 30.
                                                    • Corrosive Saliva (W)
                                                      • Damage increased from 2% to 2.5% of the target Hero’s maximum Health.

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                                                  Support

                                                  Auriel

                                                  Stats
                                                  • Health reduced from 1,758 to 1,700.
                                                  • Health regeneration reduced from 3.66 to 3.54.
                                                  Abilities
                                                  • Sacred Sweep (Q)
                                                    • Outer area damage reduced from 57 to 45.
                                                    • Inner area damage increased from 171 to 180.

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                                                  Brightwing

                                                  Abilities
                                                  • Soothing Mist (Trait)
                                                    • Heal amount increased from 109 to 112.
                                                  • Blink Heal (R)
                                                    • Heal amount increased from 192 to 200.

                                                  Return

                                                  Stukov

                                                  Abilities
                                                  • Bio-Kill Switch (Trait)
                                                    • Amount Healed after detonating a Healing Pathogen increased from 435 to 450.
                                                  • Healing Pathogen (Q)
                                                    • Healing per tick increased from 35 to 37.

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                                                  Warrior

                                                  Anub'arak

                                                  Stats
                                                  • Base Spell Armor removed.
                                                  • Health increased from 1,925 to 2,100.
                                                  • Health Regeneration increased from 4.012 to 4.375.
                                                  Abilities
                                                  • Harden Carapace (W)
                                                    • Mana cost reduced from 30 to 25.
                                                    • Additional functionality:
                                                      • Now also grants 40 Spell Armor while active.

                                                  Return

                                                  Arthas

                                                  Stats
                                                  • Base Physical Armor removed.
                                                  • Health increased from 2,524 to 2,650.
                                                  • Health Regeneration increased from 5.258 to 5.52.
                                                  Talents
                                                  • Level 1
                                                    • Rime (Passive)
                                                      • Physical Armor bonus increased from 60 to 75.

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                                                  Diablo

                                                  Stats
                                                  • Health increased from 2,567 to 2,618.
                                                  • Health Regeneration increased from 5.3515 to 5.4542.
                                                  • Basic Attack speed increased from 0.91 to 0.95.
                                                  Abilities
                                                  • Fire Stomp (W)
                                                    • Healing increased from 125% to 130% of the damage dealt.
                                                  Talents
                                                  • Level 1
                                                    • Feast on Fear (Q/E)
                                                      • Healing per second increased from 3.75% to 4%.
                                                      • Duration reduced from 4 to 3 seconds.
                                                    • Devil’s Due (Trait)
                                                      • Regeneration Globe and Healing Fountain bonuses increased from 2% to 2.25% per Soul.
                                                    • Soul Shield (Active)
                                                      • Cooldown reduced from 60 to 45 seconds.
                                                  • Level 4
                                                    • Sacrificial Soul (Q)
                                                      • Armor increased from 15 to 20.
                                                      • Armor granted after gathering 100 Souls increased from 30 to 40.
                                                    • Souls to the Flame (W)
                                                      • Healing increased from 1.25% to 1.3% per Soul.
                                                  • Level 13
                                                    • Devastating Charge (Q)
                                                      • Initial damage bonus reduced from 100% to 80%.
                                                      • Quest damage bonus increased from 15% to 20% per stack.
                                                      • Maximum quest damage bonus increased from 75% to 120%.
                                                  Developer Comment: Diablo is underperforming since his recent rework, so we’ve increased his baseline survivability. We expect him to rise as players settle into new builds and playstyles, but there was still room to buff the Lord of Terror. We’ve also addressed a few of the Talents that weren’t as strong as their counterparts. Additionally, we’ve reduced the duration of Feast on Fear, but increased its healing per tick, so Diablo players can get more value out of a few healing ticks before overriding it.

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                                                  Garrosh

                                                  Abilities
                                                  • Groundbreaker (Q)
                                                    • Cooldown increased from 7 to 8 seconds.
                                                  • Wrecking Ball (E)
                                                    • Cooldown increased from 12 to 14 seconds.
                                                  Talents
                                                  • Level 16
                                                    • Mortal Combo (Q)
                                                      • Cooldown reduction increased from 7 to 9 seconds.

                                                  Return

                                                  Johanna

                                                  Abilities
                                                  • Base Physical Armor removed.
                                                  • Health increased from 2,350 to 2,540.
                                                  • Health Regeneration increased from 4.895 to 5.289.
                                                  Talents
                                                  • Level 1
                                                    • Reinforce (Passive)
                                                      • Armor bonus increased from 50 to 75.

                                                  Return


                                                  Bug Fixes

                                                  General
                                                  • Addressed an issue that could cause the game client to crash on startup.
                                                  Heroes, Abilities, and Talents
                                                  • Basic Attacks: The following Basic Attacks that deal Spell Damage now correctly miss when the attacking Hero is Blinded or the target is Evading:
                                                    • Kael’thas: Sunfire Enchantment
                                                    • Kel’Thuzad: Chilling Touch
                                                    • Li-Ming: Cannoneer
                                                  • Cassia: Fixed an issue causing Cassia’s Health Regeneration to be higher than intended.
                                                  • Diablo: Lightning Breath’s visual effects can no longer be right-clicked.
                                                  • Diablo: The visual effects that display within Diablo’s Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
                                                  • D.Va: Fixed an issue in which Defense Matrix’s search area could become disjointed from the Ability’s visual effects.
                                                  • Lunara: Fixed an issue in which the Blossom Swell Talent granted less bonus area to Noxious Blossom than intended.
                                                  • Lunara: The Hippity Hop Talent no longer grants more Movement Speed to Dryad’s Swiftness than intended.
                                                  • Muradin: Placeholder art will no longer appear after casting Haymaker.
                                                  User Interface
                                                  • Brawl Screen: Event-themed Loot Chest models now correctly appear centered within the reward panel on the Brawl screen.

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