Last updated October 12 @ 3:20 p.m. PDT.

Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.1 - v2.6.1.47710

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

Table of Contents:

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
    • Ground Stomp
      • Jarring Slam
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed
      • Can now be cast while moving
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 19800 seconds
      • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
        • Increased projectile travel distance from 30 to 45 40
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
    • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
    • Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type
    • Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500% 300-400%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% 225-300% 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
      • Wraps of Clarity
        • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
      • Spirit Guards
        • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200% 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • The Grand Vizier
        • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400% 3000%.
        • Bul-Kathos' Oath
          • (2) Set
            • Increases Fury Generation by 10 15
            • During Whirlwind you gain 30% 45% increased attack speed and movement speed
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% 1000% 1300% 1500% increased damage and take 15% 20% 50% less damage.
        • Roland's Legacymonke
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Seeker of the Light
          • (6) Set
            • Increase the damage of Blessed Hammer by 1250% 1500% 2000% and Falling Sword by 500% 1000%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
              • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% 3000% increased damage for every active Sentry
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% 2500% 3500% increased damage and take 60% reduced damage for 10 seconds
        • The Shadow's Mantle
          • (6) Set
            • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000% 1650%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% 5100% 3700% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 1650 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500% 3900% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50%
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
      • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
      • (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll
      • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
      • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
      • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
      • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
      • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
      • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
      • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
      • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
      • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
      • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
      • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
      • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
      • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

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ADVENTURE MODE

  • Rifts
    • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset
    • Increased the amount of experience and Rift progress granted by the Hematic Disciple
    • Increased the amount of experience and Rift progress granted by Blazing Guardians
    • Increased the amount of experience and Rift progress granted by Smoldering Constructs
    • Reduced the fog effect in the Shrouded Moors tilesets in Rifts
    • The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
    • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
    • Shield Pylons no longer reflects damage back to attackers
      • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

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MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

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PTR ONLY

  • D’jank Miem
    • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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Last updated September 28 @ 3:30 p.m. PDT.

Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.1 - v2.6.1.47517

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

Table of Contents:

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
    • Ground Stomp
      • Jarring Slam
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed
      • Can now be cast while moving
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
      • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
        • Increased projectile travel distance from 30 to 45 40
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
    • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500% 300-400%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% 225-300% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
      • Wraps of Clarity
        • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
      • Spirit Guards
        • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • The Grand Vizier
        • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400% 3000%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% 1000% 1300% increased damage and take 15% 20% 50% less damage.
        • Roland's Legacymonke
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Seeker of the Light
          • (6) Set
            • Increase the damage of Blessed Hammer by 1250% 1500% and Falling Sword by 500%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
              • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% increased damage for every active Sentry
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds
        • The Shadow's Mantle
          • (6) Set
            • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% 5100% 3700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500% 3900%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50%
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
      • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
      • (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll
      • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
      • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
      • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
      • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
      • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
      • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
      • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
      • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
      • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
      • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
      • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
      • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
      • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

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CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

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    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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Last updated September 13 @ 4:00 p.m. PDT.

Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.1 - v2.6.1.47251

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

Table of Contents:

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
    • Ground Stomp
      • Jarring Slam
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed
      • Can now be cast while moving
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
      • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
        • Increased projectile travel distance from 30 to 45 40
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
    • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • The Grand Vizier
        • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 600-800% 375-500%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% 1000% increased damage and take 15% 20% 50% less damage.
        • Roland's Legacy
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
              • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% increased damage for every active Sentry
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% 150% 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25%
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.
      • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
      • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
      • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
      • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
      • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
      • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
      • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
      • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
      • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
      • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
      • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
      • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
      • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

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CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

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    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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Last updated August 29 @ 2:00 p.m. PDT.

Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.1 - v2.6.1.47041

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

Table of Contents:

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed
      • Can now be cast while moving
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 seconds
      • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
        • Increased projectile travel distance from 30 to 45
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
    • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150%.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 4 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% 50% less damage.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% for 2 seconds.
              • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 400% 100% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% increased damage for every active Sentry
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have.
      • Monk
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm
        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Necromancer
        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
      • Wizard
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% 150% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25%
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.
      • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
      • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
      • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
      • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
      • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
      • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
      • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
      • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
      • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
      • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
      • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
      • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum

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    ADVENTURE MODE

    • Rifts
      • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset
      • Increased the amount of experience and Rift progress granted by the Hematic Disciple
      • Increased the amount of experience and Rift progress granted by Blazing Constructs
      • Increased the amount of experience and Rift progress granted by Smoldering Constructs
      • Reduced the fog effect in the Shrouded Moors tilesets in Rifts
      • The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
      • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
      • Shield Pylons no longer reflects damage back to attackers
        • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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Last updated August 15 @ 2:00 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.1 - v2.6.1.46862

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

Table of Contents:

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed.
      • Can now be cast while moving.
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage.
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200%.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150%.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% less damage.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds.
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% increased damage and take 60% reduced damage for 10 seconds.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have.
      • Monk
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.
      • Necromancer
        • Pestilence Master’s Shroud
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
      • Wizard
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.

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    ADVENTURE MODE

    • Rifts
      • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.
      • Increased the amount of experience and Rift progress granted by the Hematic Disciple.
      • Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts.
      • Shield Pylons no longer reflects damage back to attackers.
        • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

    Return to Top

Last updated January 31 @ 2 PM PST.

Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.5.0 - v2.5.0.43355

If you need more information on how to participate on the PTR, visit our FAQ.

 

Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.

  • To provide feedback about content changes in 2.5.0, visit the PTR Feedback forum.
  • To report any in-game bugs you find while playing on the PTR, visit the PTR Bug Report forum.
 

Table of Contents:

GENERAL

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window

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CLASSES

  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects

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ITEMS

  • General
    • Primal Ancient Items
      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are more rare than Ancient items and have increased stat ranges
  • Legendary Items
    • The following items have been adjusted
      • Rimeheart
        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers
        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
    • The functionality of some items has changed
      • The Barber
        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal
        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
          • Note: This change will appear in an upcoming PTR patch

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ADVENTURE MODE

  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
    • Note: This change only applies to players on PC / Mac
  • Set Dungeons
    • Unhallowed Essence
      • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
    • Armor of Akkhan
      • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
    • Delsere’s Magnum Opus
      • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
  • Bounties
    • Bonus Acts have been removed
      • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

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Last updated December 7 @ 11:30 a.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.3. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.3 - v2.4.3.42336

To provide feedback on patch 2.4.3, please visit the PTR Feedback forum.
To report issues you experience while playing, visit the PTR Bug Report forum.
 

Table of Contents:

GENERAL

  • New Feature: 20th Anniversary Event
    • A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
    • This event is only available in January
  • Hardware Support
    • Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
      • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
      • Players will need to update their firmware for supported devices to use this feature
    • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
      • With this, players should see improvements to system performance and faster loading times
      • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
      • The 32-bit client is still available as an option through the Battle.net Launcher
    • Added a screen space ambient occlusion (SSAO) pixel shader option
    • Added a large cursor option
    • Improved support for 60Hz+ monitors
  • Bug Fixes
    • (PTR Only) Fixed a variety of issues causing client crashes, improving overall stability
    • (PTR Only) Fixed an issue preventing the SSAO feature from being disabled correctly
    • (PTR Only) Fixed an issue causing the gamma slider in the 64 bit client to work incorrectly
    • (PTR Only) Fixed an issue preventing the transmogrification options granted by the Anniverary Event from being available account-wide

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CLASSES

  • Barbarian
    • Overpower
      • Now has 3 charges
      • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes
  • Bug Fixes
    • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
    • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
    • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
    • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second
    • (PTR Only) Fixed an issue that prevented Grenades from dealing Area Damage
    • (PTR Only) Fixed an issue that prevented Grenades from utilizing Life on Hit
    • (PTR Only) Fixed an issue which prevented critical strikes from correctly resetting the recharge time on Overpower

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ITEMS

  • Legendary Items
    • Red Soulstone Shard
      • New Legendary Gem
        • Periodically struggle for control, unleashing a ring of Fire that inflicts 1000% 12,500% weapon damage to enemies it passes through
          • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
        • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 15 30 seconds (Requires Rank 25)
  • Class Specific Items

    • New items have been added to the game
      • Crusader
        • Armor of Akkhan
          • Talisman of Akkhan (Amulet)
            • Has been added as a 7th piece to Armor of Akkhan
            • The set’s current bonuses and powers remain the same
          • This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power

      • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
      • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
      • Barbarian
        • Saffron Wrap
          • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
      • Crusader
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
      • Demon Hunter
        • Hellcat Waistguard
          • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
          • This bonus is increased to 800% on the final bounce
          • The following skills are affected by this power:
            • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
            • Rain of Vengeance – Anathema
            • Strafe – Demolition
            • Rapid Fire – Bombardment
      • Monk
        • Rabid Strike
          • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
      • Witch Doctor
        • The Barber
          • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
          • When you stop channeling casting, it explodes dealing 225-250% of the accumulated damage to all enemies within 15 yards
      • Wizard
        • Manald Heal
          • Enemies stunned with Paralysis also take 3000-3500% 13,000-14,000% weapon damage as Lightning
    • The functionality of some items has changed

      • Crusader
        • Defender of Westmarch
          • Can no longer summon a wolf more than once per second
          • Damage done by the wolf is increased for each block made during the interim
      • Witch Doctor
        • Jeram's Bracers
          • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
    • The following class set powers have received changes
      • Barbarian
        • Wrath of the Wastes
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and Dust Devils all Whirlwind damage is increased to 2500% weapon damage  by 400%
      • Crusader
        • Roland's Legacy
          • (4) Set Bonus
            • Increase the damage of Shield Bash and Sweep Attack by 750% 1250%.
          • (6) Set Bonus
            • Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 10% 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
        • Demon Hunter
          • Embodiment of the Marauder
            • (6) Set Bonus
              • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 800% 1200% increased damage for every active Sentry.
        • Monk
          • Inna’s Mantra
            • (6) Set Bonus
              • Gain the five runed Mystic Allies at all times and your damage is increased by 50% 100% for each Mystic Ally you have out.
        • Witch Doctor
          • Spirit of Arachyr
            • (6) Set Bonus
              • The damage of your creature skills is increased by 1500% 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
        • Wizard
          • Delsere’s Magnum Opus
            • (6) Set Bonus
              • Enemies affected by your Slow Time take 2000% 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
  • Bug Fixes

    • Hellfire Amulet
      • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
    • Illusory Boots
      • Will now properly allow Crusaders using Steed Charge to pass through walls
    • Pinto's Pride
      • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
    • Flail of the Ascended
      • Now takes into account +Shield Bash affix bonuses in its damage
      • Damage stacks will now persist when changing gear and picking up items
    • The Barber
      • (PTR Only) Fixed an issue that was causing the explosion created by this item to fail if a large amount of damage was stored
      • (PTR Only) Fixed an issue that was causing the explosion created by this item to fail if the stored damage exceeded the target’s current health
      • (PTR Only) Fixed an issue preventing +Spirit Barrage damage from applying to the explosions created by the skill when equipped with this item
    • Rabid Strike
      • (PTR Only) Fixed an issue preventing this item from correctly rolling 4 affixes
      • (PTR Only) Fixed an issue which prevented the mimics spawned by this item from inheriting the Lashing Tail Kick attack speed bonus from Rivera Dancers
      • (PTR Only) Fixed an issue preventing mimics spawned by this item from benefitting from Tzo Krin’s Gaze and Lashing Tail Kick: Hand of Ytar
    • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
    • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
    • Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
    • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
    • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
    • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart
    • (PTR Only) Fixed an issue which caused the Soulstone Shard to trigger its special effect while players were in town
    • (PTR Only) Fixed an issue causing gem removal costs to be reduced to zero

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SEASONS

  • Season Journey
    • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
    • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
  • Bug Fixes
    • (PTR Only) Fixed an issue which caused text display issues with some Season Journey objectives

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ADVENTURE MODE

  • Bounties
    • The number of enemy kills required to complete the following Bounties has been reduced
      • Kill Aloysius
      • Kill Axegrave
      • Kill Bholen
      • Kill Captain Donn Adams
      • Kill The Crusher
  • Rifts
    • The Cesspools map has been adjusted
      • Enemy density and overall map size have been reduced
      • This area can now appear as the starting dungeon in Rifts and Greater Rifts
  • Greater Rifts

    • We have made a number of changes to improve the play experience of Greater Rifts
      • The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
      • Monsters should now be more evenly distributed on each floor in Greater Rifts
        • Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
      • The size of each floor in a Greater Rift is now more consistent
        • On average, a rift should take between two and four floors to clear
      • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
      • There is now a guaranteed area at the entrance of each floor with no monsters
        • This area is just large enough for ranged characters to maneuver
      • Several additional monster types can now appear as Champions and Elites
    • The stacking effect of the following is now cleared upon entering a Greater Rift
      • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
      • The skills Arcane Dynamo and Mythic Rhythm
    • The gold reward and empower cost for Greater Rift 25 and above have been increased
      • The ratio between gold reward and empower cost remains about the same
    • Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift
  • Greed’s Realm
    • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
    • With this, players may now open multiple portals to the realm in a single game
  • Zones
    • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
      • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress
  • Bug Fixes
    • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
    • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

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MONSTERS

  • Enemies
    • Quality of life improvements have been made to enemies
      • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
      • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
      • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
  • Enemy Affixes

    • Shielding
      • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
    • Reflects Damage
      • Now fires a projectile instead of instantly dealing damage to the player
      • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
    • Electrified
      • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
      • With this, the damage caused by this affix has been reduced by about 35%
    • Juggernaut
      • New enemy affix
        • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
        • Only a rare Elite enemy can be a Juggernaut
    • Bug Fixes
      • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
      • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
      • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

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BOSSES

  • Belial
    • Now transitions more swiftly between his normal and larger version boss phases

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ACHIEVEMENTS

  • Bug Fixes
    • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

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QUALITY OF LIFE

  • Dyes
    • Can now be accessed through a new tab at the Mystic
      • This includes Collector’s Edition dyes
    • With this change, dyes will no longer be sold by vendors
  • Bug Fixes
    • Fixed display and text issues with some skills and items
    • Fixed an issue causing keybind issues when the UI was hidden
    • Fixed a bug which caused Followers to sometimes become idle in combat
    • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
    • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

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PTR Only

  • PTR Only
    • PTR Bag of Fortune
      • Players on the PTR will now receive a special bag from normal Rift Guardians Djank M'iem, a vendor who appears in each town hub in Adventure Mode and Campaign Mode
      • This bag costs 300 Blood Shards and contains class-specific items that are being tested for the upcoming patch
      • This bag will always drop items which are specific to the class which opens it
      • In cases where the PTR bag contains a weapon, the bag will also drop a Flawless Emerald and a Ramaladni’s Gift

Last updated July 12 @ 11:15 a.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.2 - v2.4.2.38247

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

GENERAL

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
  • The following changes have been applied to the Season 7 Journey
    • Slayer
      • The Greater Rift requirement has been reduced from 35 to 30
    • Champion
      • The Greater Rift requirement has been reduced from 50 to 40
      • The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
    • Destroyer
      • The Greater Rift requirement has been reduced from 60 to 50
    • Conqueror
      • The Greater Rift requirement has been reduced from 70 to 60
    • Guardian
      • The Greater Rift requirement has been reduced from 80 to 70
      • The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

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    CLASSES

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    • Crusader
      • Active Skills
        • Consecration
          • The healing provided from multiple active Consecrations will no longer stack
        • Judgment
          • Skill Rune - Resolved
            • The increased Critical Hit Chance has been reduced from 20% to 8%
        • Laws of Valor
          • Skill Rune - Critical
            • The Critical Hit Damage bonus has been reduced from 100% to 50%

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    • Demon Hunter
      • Active Skills
        • Companion
          • Skill Rune - Wolf Companion
            • The Active Skill damage bonus has been reduced from 30% to 15%
        • Marked for Death
          • The damage bonus has been reduced from 20% to 15%
          • Skill Rune - Grim Reaper
            • The damage bonus has been reduced from 20% to 15%
        • Multishot
          • Skill Rune - Wind Chill
            • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
        • Spike Trap
          • Has been redesigned
            • Traps no longer have an arming time
            • Traps now only detonate once
            • Now has 2 charges each with a 10 second recharge time
            • All active traps are now detonated by the next Hatred spender you cast
          • Damage increased from 340% to 1160% weapon damage
          • Hatred cost reduced from 30 to 20 15
          • Skill Rune - Echoing Blast
            • Damage increased from 575% to 2020% weapon damage
            • Has been redesigned
              • Enemies are now slowed by 70% when the trap is detonated
          • Skill Rune - Lightning Rod
            • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
            • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
          • Skill Rune - Long Fuse
            • Has been removed
            • Replaced with
              • Impaling Spines
                • While the trap is active, enemies within range are instantly immobilized for 3 seconds
                • Increases damage to 1930% weapon damage
          • Skill Rune - Scatter
            • Now places 2 traps side by side and consumes 1 charge of Spike Trap
          • Skill Rune - Sticky Trap
            • Has been removed
            • Replaced with
              • Custom Trigger
                • Your Hatred generators now detonate Spike Traps
                • Increases damage to 1900% weapon damage

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    • Monk
      • Active Skills
        • Blinding Flash
          • Skill Rune - Crippling Light
            • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
        • Epiphany
          • Skill Rune - Soothing Mist
            • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
        • Exploding Palm
          • Skill Rune - Flesh is Weak
            • The damage bonus has been reduced from 20% to 15%
        • Inner Sanctuary
          • Skill Rune - Forbidden Palace
            • No longer increased the damage taken by enemies inside Inner Sanctuary
        • Mantra of Conviction
          • The damage of the passive component of the skill has been reduced from 10% to 8%
          • The damage of the active component of the skill has been reduced from 20% to 16%
          • Skill Rune - Overawe
            • The damage bonus has been reduced from 16% to 12%
        • Mantra of Conviction
          • Skill Rune - Fists of Fury
            • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks

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    • Witch Doctor
      • Active Skills
        • Big Bad Voodoo
          • The attack speed bonus has been reduced from 20% to 15%
          • Skill Rune - Slam Dance
            • The damage bonus provided to allies has been decreased from 30% to 15%
        • Haunt
          • Skill Rune - Poisoned Spirit
            • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
        • Hex
          • No longer increases the damage taken by the target
          • Skill Rune - Jinx
            • The damage bonus to the target has been reduced from 30% to 15%
          • Skill Rune - Toad of Hugeness
            • The damage bonus to the target has been reduced from 25% to 15%
        • Mass Confusion
          • Skill Rune - Paranoia
            • Can no longer stack with casts from other sources
        • Piranhas
          • Can no longer stack with casts from other sources
        • Spirit Barrage
          • Skill Rune - Phantasm
            • Damage increased from 675% over 5 seconds to 750% over 5 seconds
        • Summon Zombie Dogs
          • Skill Rune - Chilled to the Bone
            • No longer increases damage done to targets by 15%

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    • Wizard
      • Active Skills
        • Arcane Orb
          • Skill Rune - Spark
            • The damage increase of your next Lightning spell now has a maximum of 30%
        • Energy Twister
          • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
          • This applies only to the PC/Mac version
      • Passive Skills
        • Elemental Exposure
          • The damage bonus no longer applies to your allies
        • Power Hungry
          • Has been redesigned
            • Deal 30% additional damage to enemies more than 30 yards away

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    • Bug Fixes
      • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
      • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
      • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
      • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

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    ITEMS

    • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
    • Bottomless Potion of Chaos
      • New Legendary Potion
        • Teleport to another location when used below 40% health
      • Graphical and sound effects have been added to the teleport
      • Added a camera smoothing effect to the teleport
    • Invigorating Gemstone
      • Has been redesigned
        • Each hit done increases healing received by 1% for 5 seconds
        • Stacks up to 10 times
        • You are now immune to Crowd Control effects at Rank 25
    • Class-Specific Items
      • Crusader
        • Armor of Akkhan
          • (6) Set Bonus
            • Damage bonus increased from 450% to 600%
            • Now also reduces damage taken by 15% while Akarat's Champion is active
          • Cord of the Righteous
            • New Legendary Belt
              • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
          • Darklight
            • Has been redesigned
              • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
      • Thorns of the Invoker
        • (6) Set Bonus
          • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
      • Demon Hunter
        • Calamity
          • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
            • Note: This change is retroactive to existing items
        • The Demon's Demise
          • Has been redesigned
            • The blast from Spike Trap will damage all enemies again after 1 second.
      • Monk
        • Gyana Na Kashu
          • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
        • Raiment of a Thousand Storms
          • (6) Set Bonus
            • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
      • Witch Doctor
        • Helltooth Harness
          • (2) Set Bonus
            • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
        • Homunculus
          • Sacrifice damage bonus increased from 25-30% to 50-60%
        • Ring of Emptiness
          • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
      • Wizard
        • Firebird's Finery
          • (4) Set Bonus
            • Has been redesigned
              • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
          • (6) Set Bonus
            • Has been redesigned
              • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • The Twisted Sword
          • Can now only benefit from a maximum of 5 Energy Twisters
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
          • Sledge of Athskeleng
            • Legendary power added
              • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
          • Girdle of Giants
            • Legendary power added
              • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
              • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
        • Demon Hunter
          • Fletcher's Pride
            • Legendary power added
              • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
          • Trag'Oul Coils
            • Legendary power added
              • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
        • Monk
          • Scarbringer
            • Legendary power added
              • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
        • Witch Doctor
          • Gazing Demise
            • Legendary power added
              • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
        • Wizard
          • Starfire
            • Legendary power added
              • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
    • Bug Fixes
      • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
      • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
      • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
      • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
      • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
      • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
      • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
      • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
      • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
      • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
      • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
      • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
      • The Sweeping Wind bonus provided by Kyoshiro’s Soul will now properly expire after transitioning between level areas

    Return to Top

    CAMPAIGN MODE

    • The Skeleton King will now drop Leoric's Crown beginning at Level 5

    Return to Top

    ADVENTURE MODE

    • Infernal Machine drop rates have been adjusted:
      • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
      • Torment levels V-XIII have an increasing chance for a second machine to drop
    • Nephalem Rifts
      • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
      • Greater Rifts
        • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

    Return to Top

    USER INTERFACE

    • Pylons in Nephalem Rifts now have unique minimap icons
    • A hotkey has been added to the game to hide the UI
    • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
    • The Menagerist Goblin now has a unique minimap icon

    Return to Top

Last updated June 29 @ 5:55 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.2 - v2.4.2.38066

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

GENERAL

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • Knockbacks now apply a flat 40% increase to crowd control resistances
    • Monsters cannot be knocked back if they are over 65% crowd control resistant
    • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

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CLASSES

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  • Crusader
    • Active Skills
      • Judgment
        • Skill Rune - Resolved
          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor
        • Skill Rune - Critical
          • The Critical Hit Damage bonus has been reduced from 100% to 50%

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Wolf Companion
          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death
        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper
          • The damage bonus has been reduced from 20% to 15%
      • Multishot
        • Skill Rune - Wind Chill
          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage
        • Hatred cost reduced from 30 to 20 15
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1900% weapon damage

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  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Crippling Light
          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany
        • Skill Rune - Soothing Mist
          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary
        • Skill Rune - Forbidden Palace
          • No longer increased the damage taken by enemies inside Inner Sanctuary
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Mantra of Conviction
        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe
          • The damage bonus has been reduced from 16% to 12%

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  • Witch Doctor
    • Active Skills
      • Big Bad Voodoo
        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance
          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt
        • Skill Rune - Poisoned Spirit
          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex
        • No longer increases the damage taken by the target
        • Skill Rune - Jinx
          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness
          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion
        • Skill Rune - Paranoia
          • Can no longer stack with casts from other sources
      • Piranhas
        • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs
        • Skill Rune - Chilled to the Bone
          • No longer increases damage done to targets by 15%

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  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune - Spark
          • The damage increase of your next Lightning spell now has a maximum of 30%
    • Passive Skills
      • Elemental Exposure
        • The damage bonus no longer applies to your allies
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away

Return to Top

  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

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ITEMS

  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Cord of the Righteous
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • Calamity
        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
          • Note: This change is retroactive to existing items
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Gyana Na Kashu
        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Helltooth Harness
        • (2) Set Bonus
          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Sledge of Athskeleng
          • Legendary power added
            • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Fletcher's Pride
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche

Return to Top

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

Return to Top

ADVENTURE MODE

  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

Return to Top

USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

Return to Top

Last updated June 21 @ 11:55 a.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.2 - v2.4.2.37893

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

GENERAL

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate

Return to Top

CLASSES

Return to Top

  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 4, 2 charges each with a 5 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 950% 1160% weapon damage
        • Hatred cost reduced from 30 to 10 20
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 1330% 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 1380% 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1220% 1930% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 2 charges 1 charge of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1150% 1900% weapon damage

Return to Top

  • Witch Doctor
    • Active Skills
      • Piranhas
        • Can no longer stack with casts from other sources
      • Mass Confusion
        • Skill Rune - Paranoia
          • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds

Return to Top

  • Wizard
    • Passive Skills
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away

Return to Top

  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon

Return to Top

ITEMS

  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Cord of the Righteous
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Sledge of Athskeleng
          • Legendary power added
            • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Fletcher's Pride
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 1000% 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items

Return to Top

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

Return to Top

ADVENTURE MODE

  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

Return to Top

USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

Return to Top

Last updated June 14 @ 11:35 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.2 - v2.4.2.37672

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

GENERAL

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate

Return to Top

CLASSES

Return to Top

  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 4 charges each with a 5 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 950% weapon damage
        • Hatred cost reduced from 30 to 10
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 1330% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 1380% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1220% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 2 charges of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1150% weapon damage

Return to Top

Return to Top

  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow

Return to Top

ITEMS

  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
      • Cord of the Righteous
        • New Legendary Belt
          • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
      • Darklight
        • Has been redesigned
          • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • The Demons Demise
        • Has been redesigned
          • The damage of your next non-channeled Hatred spender is increased by 40% for each Spike Trap that you detonate
    • Monk
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Sledge of Athskeleng
          • Legendary power added
            • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
      • Demon Hunter
        • Fletcher's Pride
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items

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ADVENTURE MODE

  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

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Last updated April 12 @ 3:37 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.1 - v2.4.1.36608

To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

PTR-ONLY CHANGES

  • The following cosmetic items will no longer drop:
    • Dark Bat
    • Lord Culsu's Wings
    • Osseous Grasp
    • Wings of Kokabiel
  • Bug Fixes
    • Fixed an issue that prevented Bakuli Jungle Wraps from dropping
    • Fixed an issue that caused the Thorns of the Invoker (2) Set Bonus to be lower than intended
    • Fixed an issue that prevented Esoteric Alteration from increasing its effect after gaining a rank
    • Fixed an issue that caused Taeguk to increase Armor by a lower amount than intended
    • Fixed an issue that caused the Mirinae, Teardrop of the Starweaver to list an incorrect value in its tooltip
    • Fixed an issue that could sometimes prevent Hammer of the Ancients - Birthright from healing the player

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GENERAL

  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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  • Bug Fixes
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • Damage reduction gained during Whirlwind increased from 40% to 50%
          • Your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
            • Note: The maximum number of stacks has been reduced from 50 to 25
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Your allies gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
          • Note: This damage bonus is now limited to a maximum of 60 stacks
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that caused Lakumbra's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kanyon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited
      • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a resource spender in several cases

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

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MONSTERS

  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

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USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • Bug fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the Hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

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Last updated April 5 @ 4:00 p.m. PT.

Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.1 - v2.4.1.36510

To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

PTR-ONLY CHANGES

  • The following cosmetic items will no longer drop:
    • Dark Bat
    • Lord Culsu's Wings
    • Osseous Grasp
    • Wings of Kokabiel
  • Bug Fixes
    • Fixed an issue that prevented Bakuli Jungle Wraps from dropping
    • Fixed an issue that caused the Thorns of the Invoker (2) Set Bonus to be lower than intended
    • Fixed an issue that prevented Esoteric Alteration from increasing its effect after gaining a rank
    • Fixed an issue that caused Taeguk to increase Armor by a lower amount than intended
    • Fixed an issue that caused the Mirinae, Teardrop of the Starweaver to list an incorrect value in its tooltip

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GENERAL

  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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  • Bug Fixes
    • Fixed an issue that could sometimes prevent Hammer of the Ancients - Birthright from healing the player
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • Damage reduction gained during Whirlwind increased from 40% to 50%
          • Your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Your allies gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that caused Lakumbra's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kanyon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

Return to Top

MONSTERS

  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

Return to Top

USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • Bug fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the Hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

Return to Top

Last updated March 22 @ 11:38 a.m. PT.

Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.1 - v2.4.1.36353

To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

Return to Top

GENERAL

  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

PTR-ONLY CHANGES

  • The following cosmetic items will no longer drop:
    • Dark Bat
    • Lord Culsu's Wings
    • Osseous Grasp
    • Wings of Kokabiel
  • Bug Fixes
    • Fixed an issue that prevented Bakuli Jungle Wraps from dropping
    • Fixed an issue that caused the Thorns of the Invoker (2) Set Bonus to be lower than intended
    • Fixed an issue that prevented Esoteric Alteration from increasing its effect after gaining a rank
    • Fixed an issue that caused Taeguk to increase Armor by a lower amount than intended
    • Fixed an issue that caused the Mirinae, Teardrop of the Starweaver to list an incorrect value in its tooltip

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
          • Note: There is currently an issue causing this gem to only grant 1% Armor per stack
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
    • Class-Specific Items
      • Barbarian
        • Immortal King's Call
          • (6) Set Bonus
            • Damage bonus increased from 250% to 400%
        • The Legacy of Raekor
          • (6) Set Bonus
            • Damage bonus per stack increased from 300% to 750%
        • Might of the Earth
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1200%
        • Skull Grasp
          • Has been redesigned
            • Your Whirlwind deals 250-300% additional damage
              • Note: This bonus is multiplicative with other sources of Whirlwind damage
        • Wrath of the Wastes
          • (4) Set Bonus
            • Damage reduction gained during Whirlwind increased from 40% to 50%
            • Your applied Rends deal triple damage
      • Crusader
        • Flail of the Ascended
          • New Legendary Two-Handed Flail
            • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
        • Johanna's Argument
          • Now also increases the damage of Blessed Hammer by 100%
        • Thorns of the Invoker
          • (2) Set Bonus
            • Damage per stack increased from 25% to 35%
          • (6) Set Bonus
            • Bonus Thorns damage dealt increased from 600% to 800%
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus increased from 600% to 750%
          • (6) Set Bonus
            • Duration increased from 5 to 8 seconds
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set Bonus
            • Sentry damage bonus increased from 300% to 400%
          • (6) Set Bonus
            • Damage bonus for each active Sentry increased from 600% to 800%
        • Lord Greenstone's Fan
          • Damage bonus increased from 80-100% to 160-200% per stack
        • Meticulous Bolts
          • No longer drops
          • Replaced with:
            • Augustine's Panacea
              • New Legendary Quiver
                • Ball Lightning travels at 30% speed
                • Frost Arrow damage and chill duration increased by 200-250%
                • Immolation Arrow damage over time increased by 200-250%
                • Lightning Bolts damage and Stun duration increased by 200-250%
                • Nether Tentacles damage and healing increased by 200-250%
        • Natalya's Vengeance
          • (6) Set Bonus
            • Damage bonus increased from 400% to 500%
        • The Shadow's Mantle
          • (2) Set Bonus
            • Damage bonus increased from 600% to 1200%
        • Unhallowed Essence
          • (6) Set Bonus
            • Damage bonus per point of Discipline increased from 20% to 40%
        • Wojahnni Assaulter
          • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
          • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
          • Now gains the first stack immediately
      • Monk
        • The Flow of Eternity
          • Now also increases your Seven-Sided Strike damage by 100%
        • Monkey King's Garb
          • (4) Set Bonus
            • Decoy damage increased from 500% to 1000% weapon damage per stack
          • (6) Set Bonus
            • Damage bonus increased from 1500% to 3000%
        • Raiment of a Thousand Storms
          • (6) Set Bonus
            • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
        • Shenlong's Spirit
          • (2) Set Bonus
            • Damage bonus after reaching maximum Spirit increased from 100% to 150%
        • Uliana's Stratagem
          • (4) Set Bonus
            • Your Seven-Sided Strike deals double its total damage with each hit
          • (6) Set Bonus
            • Now also increases your Exploding Palm damage by 250%
      • Witch Doctor
        • Bakuli Jungle Wraps
          • New Legendary Belt
            • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
        • Helltooth Harness
          • (6) Set Bonus
            • Damage bonus increased from 900% to 1400%
        • Raiment of the Jade Harvester
          • (2) Set Bonus
            • Instant Haunt damage dealt increased from 60 to 120 seconds worth
          • (6) Set Bonus
            • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
        • Spirit of Arachyr
          • (6) Set Bonus
            • Damage bonus increased from 1200% to 1500%
        • Zunimassa's Haunt
          • (4) Set Bonus
            • Damage reduction per Fetish increased from 2% to 3%
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1500%
      • Wizard
        • Delsere's Magnum Opus
          • (4) Set Bonus
            • Has been redesigned
              • You take 50% reduced damage while you have a Slow Time active
              • Your allies gain half this benefit
        • Halo of Karini
          • New Legendary Ring
            • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
        • Firebird's Finery
          • (6) Set Bonus
            • Damage bonus for each enemy burning increased from 25% to 40%
            • Damage bonus when an Elite is burning increased from 600% to 2000%
        • Nilfur's Boast
          • Meteor damage bonus increased from 100% to 200%
          • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
        • Tal Rasha's Elements
          • (6) Set Bonus
            • Damage bonus increased from 500% to 750% per stack
        • The Twisted Sword
          • Can now only benefit from a maximum of 8 Energy Twisters
        • Vyr's Amazing Arcana
          • (4) Set Bonus
            • Damage bonus increased from 1% to 1.5% per stack
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Monk
          • Crystal Fist
            • Legendary power added
              • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
            • Level requirement has been reduced
          • Flesh Rake
            • Legendary power added
              • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
            • Level requirement has been reduced
        • Witch Doctor
          • Swamp Land Waders
            • Legendary power added
              • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
      • Bug Fixes
        • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited

Return to Top

ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground after appearing
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

Return to Top

CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

Return to Top

MONSTERS

  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

Return to Top

USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • Bug fixes
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

Return to Top

Last updated March 15 @ 4:00 p.m. PT.

Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.1 - v2.4.1.36239

To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

PTR-ONLY CHANGES

  • The following cosmetic items will no longer drop:
    • Dark Bat
    • Lord Culsu's Wings
    • Osseous Grasp
    • Wings of Kokabiel

Return to Top

GENERAL

  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

Return to Top

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

Return to Top

  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

Return to Top

  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 300% 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

Return to Top

ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
          • Note: There is currently an issue causing this gem to only grant 1% Armor per stack
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • Damage reduction gained during Whirlwind increased from 40% to 50%
          • Your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Your allies gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 2 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 8 Energy Twisters
      • Vyr's Amazing Arcana
        • (4) Set Bonus
          • Damage bonus increased from 1% to 1.5% per stack
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
    • Bug Fixes
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground after appearing
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

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MONSTERS

  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

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USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • Bug fixes
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

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Last updated March 8 @ 5:44 p.m. PT.

Below you'll find the preliminary PTR patch notes for patch 2.4.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.1 - v2.4.1.35989

To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

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GENERAL

  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 300%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
          • Note: There is currently an issue causing this gem to only grant 1% Armor per stack
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
    • Class-Specific Items
      • Barbarian
        • Immortal King's Call
          • (6) Set Bonus
            • Damage bonus increased from 250% to 400%
        • The Legacy of Raekor
          • (6) Set Bonus
            • Damage bonus per stack increased from 300% to 750%
        • Might of the Earth
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1200%
        • Skull Grasp
          • Has been redesigned
            • Your Whirlwind deals 250-300% additional damage
              • Note: This bonus is multiplicative with other sources of Whirlwind damage
        • Wrath of the Wastes
          • (4) Set Bonus
            • Damage reduction gained during Whirlwind increased from 40% to 50%
            • Your applied Rends deal triple damage
      • Crusader
        • Flail of the Ascended
          • New Legendary Two-Handed Flail
            • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
        • Johanna's Argument
          • Now also increases the damage of Blessed Hammer by 100%
        • Thorns of the Invoker
          • (2) Set Bonus
            • Damage per stack increased from 25% to 35%
          • (6) Set Bonus
            • Bonus Thorns damage dealt increased from 600% to 800%
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus increased from 600% to 750%
          • (6) Set Bonus
            • Duration increased from 5 to 8 seconds
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set Bonus
            • Sentry damage bonus increased from 300% to 400%
          • (6) Set Bonus
            • Damage bonus for each active Sentry increased from 600% to 800%
        • Lord Greenstone's Fan
          • Damage bonus increased from 80-100% to 160-200% per stack
        • Meticulous Bolts
          • No longer drops
          • Replaced with:
            • Elemental Quiver Augustine's Panacea
              • New Legendary Quiver
                • Ball Lightning travels at 30% speed
                • Frost Arrow damage and chill duration increased by 200-250%
                • Immolation Arrow damage over time increased by 200-250%
                • Lightning Bolts damage and Stun duration increased by 200-250%
                • Nether Tentacles damage and healing increased by 200-250%
        • Natalya's Vengeance
          • (6) Set Bonus
            • Damage bonus increased from 400% to 500%
        • The Shadow's Mantle
          • (2) Set Bonus
            • Damage bonus increased from 600% to 1200%
        • Unhallowed Essence
          • (6) Set Bonus
            • Damage bonus per point of Discipline increased from 20% to 40%
        • Wojahnni Assaulter
          • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
          • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
          • Now gains the first stack immediately
      • Monk
        • The Flow of Eternity
          • Now also increases your Seven-Sided Strike damage by 100%
        • Monkey King's Garb
          • (4) Set Bonus
            • Decoy damage increased from 500% to 1000% weapon damage per stack
          • (6) Set Bonus
            • Damage bonus increased from 1500% to 3000%
        • Raiment of a Thousand Storms
          • (6) Set Bonus
            • Dashing Strike now also increases your Spirit Generators by 300% for 6 seconds
        • Shenlong's Spirit
          • (2) Set Bonus
            • Damage bonus after reaching maximum Spirit increased from 100% to 150%
        • Uliana's Stratagem
          • (4) Set Bonus
            • Your Seven-Sided Strike deals double its total damage with each hit
          • (6) Set Bonus
            • Now also increases your Exploding Palm damage by 250%
      • Witch Doctor
        • Bakuli Jungle Wraps
          • New Legendary Belt
            • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
        • Helltooth Harness
          • (6) Set Bonus
            • Damage bonus increased from 900% to 1400%
        • Raiment of the Jade Harvester
          • (2) Set Bonus
            • Instant Haunt damage dealt increased from 60 to 120 seconds worth
          • (6) Set Bonus
            • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
        • Spirit of Arachyr
          • (6) Set Bonus
            • Damage bonus increased from 1200% to 1500%
        • Zunimassa's Haunt
          • (4) Set Bonus
            • Damage reduction per Fetish increased from 2% to 3%
          • (6) Set Bonus
            • Damage bonus increased from 800% to 1500%
      • Wizard
        • Delsere's Magnum Opus
          • (4) Set Bonus
            • Has been redesigned
              • You take 50% reduced damage while you have a Slow Time active
              • Your allies gain half this benefit
        • Halo of Karini
          • New Legendary Ring
            • You take 45-60% less damage for 2 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
        • Firebird's Finery
          • (6) Set Bonus
            • Damage bonus for each enemy burning increased from 25% to 40%
            • Damage bonus when an Elite is burning increased from 600% to 2000%
        • Nilfur's Boast
          • Meteor damage bonus increased from 100% to 200%
          • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
        • Tal Rasha's Elements
          • (6) Set Bonus
            • Damage bonus increased from 500% to 750% per stack
        • The Twisted Sword
          • Can now only benefit from a maximum of 5 Energy Twisters
        • Vyr's Amazing Arcana
          • (4) Set Bonus
            • Damage bonus increased from 1% to 1.5% per stack
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Monk
          • Crystal Fist
            • Legendary power added
              • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
            • Level requirement has been reduced
          • Flesh Rake
            • Legendary power added
              • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
            • Level requirement has been reduced
        • Witch Doctor
          • Swamp Land Waders
            • Legendary power added
              • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
      • Bug Fixes
        • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monsters minions were ignited

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground after appearing
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies
  • Bug Fixes
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

Return to Top

MONSTERS

  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Discord and Realm of Fright
    • Significantly increased her health in the Realm of Discord

Return to Top

USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Bug fixes
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

Return to Top

Last updated December 14 @ 3:30 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.


PTR PATCH 2.4.0 - v2.4.0.34940

To provide feedback on patch 2.4.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:


Return to Top

PTR-ONLY CHANGES

  • The damage range of the Thorns affix on items has been reduced
  • Thorns damage granted by socketing a Flawless Royal rank or higher Topaz gem in a weapon has been reduced
  • Set Dungeons
    • A return portal will now spawn near your location, when you have either completed, or failed a Set Dungeon due to fatal damage, to allow you to retry more quickly
    • Several Unique monsters received adjustments to their health to be more consistent with the others
    • The objectives of a Set Dungeon will now appear in a window when you enter the dungeon
    • The specific buffs that aid in tracking related objectives in Set Dungeons now have unique icons
    • All Set Dungeon Achievements now have unique names
    • All Unique monsters in Set Dungeons now have specific names
    • Armor of Akkhan
      • The total number of monsters has been reduced from 205 to 175
      • Number of enemies required to be killed while imbued increased from 100 to 150
      • Density has been adjusted to create more groups of 10
      • The Electrified affix has been removed from the Unique monster
    • Firebird's Finery
      • Number of enemies required to burn has been reduced from 45 to 20
      • Number of times required to burn has been increased from 3 to 6
      • The second objective has been slightly redesigned
        • Hit 50 enemies with the Meteor that revives you
    • Jade Harvester
      • Number of total monsters to kill has been reduced from 750 to 435
      • Reduced the size of the dungeon by 25%
      • The first objective has been slightly redesigned
        • Harvest 15 different enemies simultaneously 10 times
    • Natalya's Vengeance
      • Rain of Vengeance time required changed from 60 to 90 seconds
      • The second objective has been redesigned
        • Do not exhaust your Hatred
    • Roland's Legacy
      • The requirement for the Sweep Attack objective has been increased from 5 to 7
    • The Shadow's Mantle
      • The first objective has been redesigned
        • Chain bonus damage Impale hits on 15 20 consecutive enemies 5 times
      • The second objective has been redesigned
        • Slow 45 different enemies with your Shadow Power
    • Thorns of the Invoker
      • Number of Spears required reduced from 100 to 75
    • Unhallowed Essence
      • The second objective has been redesigned
        • Never drop below 50% Discipline
    • The Reflects Damage affix has been removed from monsters in the Natalya's Vengeance dungeon
    • The Jailer affix has been removed from the following Set Dungeons
      • Immortal King's Call
      • Unhallowed Essence
      • Zunimassa's Haunt
    • All Set Dungeons have received changes to their difficulty
    • Several Set Dungeons have received changes to their difficulty:
      • Crusader:
        • Thorns of the Invoker
        • Seeker of the Light
      • Demon Hunter:
        • The Shadow's Mantle
      • Monk:
        • Inna's Mantra
        • Monkey King's Garb
        • Raiment of a Thousand Storms
        • Uliana's Strategem
      • Wizard:
        • Vyr's Amazing Arcana
  • Stonesinger
    • Knockback attack now has a unique animation and doesn't knock players as far
    • Now charges a random player
    • No longer charges players in melee range
    • Increased melee range to more closely match the visual effect
  • Bug Fixes
    • Fixed an issue that caused Shield of Fury to stack its debuff faster than intended
    • Fixed an issue that caused some monsters to deal more damage than intended in Set Dungeons
    • Fixed an issue that caused the Monkey King's Garb set dungeon to display the incorrect number of total enemies
    • Fixed an issue that could sometimes cause items to roll with a lower Thorns damage range than intended
    • Fixed an issue that prevented the Legacy of Raekor (6) Set Bonus from increasing the damage of Bash with Blade of the Warlord equipped
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to apply to classes other than Demon Hunters
    • Fixed an issue that prevented the Fortress Ballista from dropping
    • Fixed an issue that allowed enemies in the Armor of Akkhan Set Dungeon to be Condemned multiple times
    • Fixed and issue that could sometimes cause gems to be consumed by Kanai's Cube when augmenting an item with the Caldesann's Despair recipe
    • Fixed several issues that caused Rift Guardians to sometimes fail to use some of their abilities
    • Fixed an issue that caused Action Combat to award too much Experience from multipliers
    • Fixed an issue that prevented Crowd Control resistance from being applied to monsters under certain conditions
    • Fixed an issue that caused Flying Dragon to proc more often than intended
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to increase the damage done by your pets
    • Fixed an issue that prevented Wand of Woh from applying its bonus to Explosive Blasts cast by Etched Sigil
    • Fixed an issue that caused Set Dungeon totems to sometimes vanish after they have appeared
    • Fixed an issue that prevented some Rain of Vengeance runes from maintaining the Natalya's Vengeance Set Dungeon objective
    • Fixed an issue that prevented the Monkey King's Garb and Zunimassa's Haunt Set Dungeons from always having the correct number of enemies
    • Fixed an issue that caused the Tal Rasha's Elements Set Dungeon Exorcist objective to always fail
    • Fixed an issue that prevented several Set Dungeon achievements from being granted
    • Fixed an issue that caused Fire Grates in the Tal Rasha's Elements and Uliana's Strategem Set Dungeons to be marked as enemies
    • Fixed an issue that prevented players from repeatedly re-entering the Thorns of the Invoker Set Dungeon
    • Fixed an issue that prevented the Set Dungeon entrance portals from appearing on the mini-map

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PATCH FEATURES

New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.

To learn more about Greyhollow Island, click here.

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New Feature: Expanded Zones
The Sanctuary you know grows a little bit larger! Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric's Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.

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New Feature: Set Dungeons
Test your mettle against one of twenty four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!

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New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who complete the rift, so spend wisely!

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New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.

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New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar! Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator, revealing all your buffs at a moment's glance.

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New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever play. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through smart and tactical play.

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GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
    • Cosmetic pets now pick up gold for you

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CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • Ancient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly
      • Avalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
      • Battle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • Earthquake
        • Damage increased from 4200% to 4800%
        • Skill Rune - Cave-In
          • Damage increased from 4200% to 4800%
        • Skill Rune - Chilling Earth
          • Damage increased from 4200% to 4800%
        • Skill Rune - Giant's Stride
          • Damage increased from 200% to 300% per tremor
        • Skill Rune - Molten Fury
          • Damage increased from 5100% to 6000%
        • Skill Rune - Mountain's Call
          • Cooldown reduced from 50 to 30 seconds
      • Furious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • Ground Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • Leap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • War Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
            • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • Whirlwind
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • Inspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • Juggernaut
        • Crowd Control reduction amount increased from 30-50%
      • No Escape
        • Now also affects Seismic Slam
      • Pound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • Sword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%

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  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Crushing Blow
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • Bombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • The damage of each barrel is increased by 200% of your Thorns
      • Consecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • Iron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 300%
              • Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
      • Steed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • Sweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • Bolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • Chakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • Cluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
      • Entangling Shot
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
      • Grenade
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
      • Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
      • Multishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 10% chance to be Critically Hit for 3 seconds
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
        • Skill Rune - Wind Chill
          • Critical Hit Chance bonus increased from 10 to 15%
      • Preparation
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
      • Sentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • Shadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • Strafe
        • Attack speed will no longer cause Strafe to attack faster; instead the resource cost and damage will scale with attack speed
      • Vengeance
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
      • Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
      • Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters
      • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings

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  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • Ephiphany
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
      • Fists of Thunder
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • Inner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • Mantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • Mystic Ally
        • Should now more consistently attack targets closer to you
        • Skill Rune - Enduring Ally
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
        • Skill Rune - Fire Ally
          • Explosion damage increased from 290% to 480% weapon damage
          • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills

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  • Witch Doctor
    • Active Skills
      • Firebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • Gargantuan
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
      • Grasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • Haunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • Hex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • Horrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • Locust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • Mass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • Soul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • Spirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • Spirit Walk
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • Summon Zombie Dogs
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage
      • Wall of Death
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • Creeping Death
        • DoT duration increased from 300 to 3600 seconds
      • Spirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
          • Note: The cooldowns of these skills have been reduced to compensate

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  • Wizard
    • Shields granted by skills now scale with your maximum Life
    • Active Skills
      • Diamond Skin
        • Damage absorbed changed from 93337 to 40% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 80% of your Life
      • Magic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
      • Spectral Blade
        • Skill Rune - Barrier Blades
          • Damage absorbed changed from 10728 to 4% of your Life
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
      • Slow Time
        • Skill Rune - Point of No Return
          • Stun duration increased from 3 to 5 seconds
    • Passive Skills
      • Dominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • Galvanizing Ward
        • Damage absorbed changed from 81536 to 70% 60% of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
      • Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil

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  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

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ITEMS

  • Thorns damage granted by socketing a Marquise rank or higher Topaz gem in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • Band of Hollow Whispers
    • The duration of the Haunt cast by this item has been increased
    • This item will now cast Haunt more often
    • The cast range of this item has been increased
    • Note: These changes will apply retroactively to existing items
  • Born's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Boyarsky's Chip
    • New Legendary Gem
      • Adds 30000 16000 Thorns damage
      • Thorns damage increased by 1500 800 per rank
      • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • Depth Diggers
    • Can now drop for Wizards
  • Endless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • Halcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • Istvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • Moratorium
    • Damage staggered increased from 25% to 35%
  • Mutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • Oculus Ring
    • No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    • Now rolls with a guaranteed socket
    • Bonus damage increased from 30-40% to 70-85%
    • The damage bonus provided by this item is now multiplicative with other sources of damage
    • The damage bonus provided by this item no longer stacks with overlapping zones
    • Damage zone now spawns at a random location near the monster that was killed
    • The chance to summon a zone is now 100%
  • Profane Pauldrons
    • No longer drop
  • Steady Strikers
    • No longer drop
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Aquila Cuirass
      • Legendary Power added
        • While above 75-85% 90-95% primary resource, all damage taken is reduced by 50%
    • Justice Lantern
      • Legendary Power added
        • Gain damage reduction equal to 50-65% 45-55% of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish
    • String of Ears
      • Legendary Power added
        • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 500-600% 400-500% increased damage
      • Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • Fury of the Vanished Peak
        • Now rolls with +150-200% 100-125% Seismic Slam damage
      • The Gavel of Judgment
        • Now rolls with +150-200% 75-100% Hammer of the Ancients damage
      • The Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 400% 300% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
            • Every use of a Fury-spending attack consumes up to 5 stacks
      • Might of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 30 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is doubled increased by 150%
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800% 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
          • Increases the damage of Ancient Spear - Boulder Toss by 100%
          • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 150-200% 120-150%
      • Vambraces of Sescheron
        • New Legendary Bracers
          • Primary skills heal you for 5-6% of your missing Life
    • Crusader
      • Akkhan's Addendum
        • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
      • Armor of Akkhan
        • (2) Set Bonus
          • Reduce the cost of all abilities by 50% while Akarat's Champion is active
        • (4) Set Bonus
          • Reduce the cooldown of Akarat's Champion by 50%
        • (6) Set Bonus
          • While Akarat's Champion is active, you deal 450% increased damage
      • Akkhan's Manacles
        • New Legendary Bracers
          • Blessed Shield damage is increased by 400-500% for the first enemy it hits
      • Akkhan's Leniency
        • New Legendary Two-Handed Flail
          • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds
      • Blade of Prophecy
        • Now rolls with +75-100% Condemn damage
      • Bracers of Fury
        • New Legendary Bracers
          • Heaven's Fury deals 300-400% 150-200% increased damage to enemies that are Blinded, Immobilized, or Stunned
      • Drakon's Lesson
        • Shield Bash damage bonus increased from 150-200% to 300-400%
      • Frydehr's Wrath
        • Now rolls with +150-200% Condemn damage
      • Golden Flense
        • Now rolls with +150-200% Sweep Attack damage
      • Jace's Hammer of Vigilance
        • Now rolls with guaranteed primary attribute
      • Jekangbord
        • Now rolls with +150-200% Blessed Shield damage
      • Norvald's Fervor
        • New Set
          • (2) Set bonus
            • Increases the duration of Steed Charge by 2 seconds
            • Every enemy killed while Steed Charge is active extends the duration by 0.5 seconds reduces the cooldown by 1 second
            • Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
      • Pride of the Invoker
        • No longer roll with guaranteed Critical Hit Chance
      • Renewal of the Invoker
        • Now roll with guaranteed sockets
      • Roland's Legacy
        • (6) Set Bonus
          • Attack speed bonus increased from 30% to 50%
          • Each stack now also reduces damage taken by 10%
          • Duration increased from 3 to 5 seconds
      • Seeker of the Light
        • (6) Set Bonus
          • Blessed Hammer damage bonus increased from 750% to 1250%
      • Shield of Fury
        • New Legendary Crusader Shield
          • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
      • Thorns of the Invoker
        • Has been redesigned
          • (2) Set Bonus
            • Your Thorns damage now hits all enemies within a 15 yard radius around you
            • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 50% 25% for 2 seconds
          • (4) Set Bonus
            • You take 50% less damage for 20 seconds after casting Bombardment
          • (6) Set Bonus
            • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
      • Unrelenting Phalanx
        • Now rolls with +45-60% Phalanx damage
      • Warhelm of Kassar
        • New Legendary Helm
          • Reduce the cooldown and increase the damage of Phalanx by 45-60%
    • Demon Hunter
      • Bombardier's Rucksack
        • Now rolls with +75-100% Sentry damage
      • Chain of Shadows
        • New Legendary Belt
          • After using Impale, your Vault costs no resource for 2 seconds
      • Danetta's Hatred
        • (2) Set Bonus
          • Now also increases the damage of Vault by 800%
      • Dead Man's Legacy
        • Now rolls with +75-100% Multishot damage
      • Elusive Ring
        • New Legendary Ring
          • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Now also increases the damage of Sentries by 200% 300%
        • (6) Set Bonus
          • Damage bonus per active Sentry increased from 100% to 400% 600%
          • Damage bonus now also applies to Companion and Vengeance
      • Fortress Ballista
        • New Legendary Hand Crossbow
          • Attacks grant you an absorb shield for 4-5% 2-3% of your maximum Life, stacking up to 10 times
      • Hellrack
        • Now rolls with guaranteed primary attribute
      • K'mar Tenclip
        • Now rolls with +75-100% Strafe damage
      • Karlei's Point
        • New Legendary Dagger
          • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
      • Lianna's Wings
        • New Legendary Hand Crossbow
          • Shadow Power also triggers Smoke Screen
            • Note: This item adds a 2.5 second cooldown to Shadow Power
      • Lord Greenstone's Fan
        • New Legendary Dagger
          • Every second gain 250-300% 80-100% increased damage for your next Fan of Knives
            • This effect can stack up to 30 times
      • Natalya's Vengeance
        • (2) Set Bonus
          • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
        • (6) Set Bonus
          • Damage reduction increased from 30% to 50% 60%
          • Duration increased from 6 to 10 seconds
      • The Shadow's Mantle
        • Helm and Shoulder pieces have been added to this set
        • Has been redesigned
          • (2) Set Bonus
            • Your damage is increased by 1000% 600% while you have a melee weapon equipped
          • (4) Set Bonus
            • Shadow Power gains the effect of all runes and lasts forever
          • (6) Set Bonus
            • Impale deals an additional 40,000% weapon damage to the first enemy hit
      • Sword of Ill Will
        • New Legendary Sword
          • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
      • Unhallowed Essence
        • (2) Set Bonus
          • Generators now also generate 2 additional Hatred
        • (4) Set Bonus
          • Damage bonus and damage reduction increased from 20% to 40% 60%
          • Duration increased from 4 to 8 seconds
        • (6) Set Bonus
          • Damage bonus increased from 15% to 20% per point of Discipline
          • Damage bonus now also applies to Vengeance
      • Valla's Bequest
        • Now rolls with +75-100% Strafe damage
      • Visage of Gunes
        • New Legendary Helm
          • Vengeance gains the effect of the Dark Heart rune
      • Wojahnni Assaulter
        • Now rolls with guaranteed primary attribute
      • Zoey's Secret
        • New Legendary Belt
          • You take 6-7% 8-9% less damage for each Companion you have active
    • Monk
      • Bindings of the Lesser Gods
        • New Legendary Bracers
          • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
      • Cesar's Memento
        • New Legendary Bracers
          • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az'Turrasq
        • Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
      • Gyana Na Kashu
        • Now rolls with +75-100% Lashing Tail Kick damage
      • Inna's Mantra
        • (6) Set Bonus
          • Has been redesigned
            • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
      • Inna's Reach
        • Bonus Mystic Ally damage increased from 20-25% to 75-100% 90-120%
      • Kyoshiro's Blade
        • New Legendary Fist Weapon
          • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
          • Increases the damage of your Wave of Light by 150%
      • Kyoshiro's Soul
        • New Legendary Belt
          • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
          • Rolls with 100-125% Sweeping Wind damage
      • Lefebvre's Soliloquy
        • New Legendary Shoulders
          • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
      • Monkey King's Garb
        • Has been redesigned
          • (2) Set Bonus
            • Your damage taken is reduced by 50% while Sweeping Wind is active
          • (4) Set Bonus
            • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
          • (6) Set Bonus
            • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% 1500% increased damage
      • Pinto's Pride
        • New Legendary Bracers
          • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
      • Raiment of a Thousand Storms
        • (2) Set Bonus
          • Spirit generator damage bonus reduced from 300% to 100%
      • Rivera Dancers
        • New Legendary Boots
          • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
      • Tzo Krin's Gaze
        • Wave of Light bonus damage increased from 20-25% to 125-150%
      • Vengeful Wind
        • Number of Sweeping Wind stacks increased from 3 to 6-7
    • Witch Doctor
      • Lakumbra's Ornament
        • New Legendary Bracers
          • Reduces all damage taken by 5% 6% for each stack of Soul Harvest you have
      • Manajuma's Way
        • (2) Set Bonus
          • Hex - Angry Chicken bonus damage increased from 200% to 400%
      • Mordullu's Promise
        • New Legendary Axe
          • Firebomb generates 100-125 Mana
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 10 to 120 60 seconds worth
        • (4) Set Bonus
          • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
        • (6) Set Bonus
          • Increased the amount of DoT damage detonated by Soul Harvest to 300 150 seconds worth
      • Ring of Emptiness
        • New Legendary Ring
          • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
      • The Short Man's Finger
        • The damage bonus granted to each Gargantuan has been tripled
          • This change will apply retroactively to existing items
      • Staff of Chiroptera
        • New Legendary Staff
          • Firebats attacks 100% faster and costs 70-75% less Mana
          • Now rolls with +45-60% Firebats damage
      • Spirit of Arachyr
        • (4) Set Bonus
          • Bonuses are now applied immediately after summoning the Toad
          • Damage reduction increased from 40-50%
          • Duration increased from 10 to 15 seconds
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • The Tall Man's Finger
        • The damage bonus granted to the single Zombie Dog has been tripled doubled
          • This change will apply retroactively to existing items
      • Vile Hive
        • New Legendary Mojo
          • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
      • Zunimassa's Haunt
        • (6) Set Bonus
          • Damage bonus increased from 275% to 800%
          • Duration increased from 4 to 8 seconds
    • Wizard
      • Ashnagarr's Blood Bracers
        • New Legendary Bracers
          • Increase the potency of your shields by 75-100%
      • Ashnagarr's Blood Ring
        • Increase the potency of your shields by 75-100%
      • Deathwish
        • New Legendary Sword
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 75-100% 30-35%
      • Delsere's Magnum Opus
        • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
        • (6) Set Bonus
          • Damage bonus increased from 750% to 2000%
      • Etched Sigil
        • New Legendary Source
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
      • Fazula's Improbable Chain
        • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
      • Firebird's Finery
        • (2) Set Bonus
          • Cooldown reduced from 300 to 60 seconds
        • (4) Set Bonus
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
        • (6) Set Bonus
          • Your damage is increased by 100% 25% for each enemy that is burning. Elites that are burning increase your damage by 1000% 600%. You can only have one Elite damage bonus active at a time.
      • Firebird's Talons
        • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
      • Hergbrash's Bindings
        • New Legendary Belt
          • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
      • Orb of Infinite Depth
        • New Legendary Source
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
      • Primordial Soul
        • New Legendary Source
          • Elemental Exposure's damage bonus per stack is increased to 10%
      • The Shame of Delsere
        • New Legendary Belt
          • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
      • Tal Rasha's Allegiance
        • No longer rolls with guaranteed Vitality
      • Tal Rasha's Elements
        • (4) Set Bonus
          • Increased duration from 6 to 8 seconds
          • Has been redesigned
            • Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
        • (6) Set Bonus
          • Increased duration from 6 to 8 seconds
          • Has been redesigned
            • Attacks increase your damage by 300% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
      • Triumvirate
        • Arcane Orb damage bonus increased from 75-100% to 150-200%
      • The Twisted Sword
        • New Legendary Sword
          • Energy Twister damage is increased by 75-100% 125-150% for each Energy Twister you have out
      • Unstable Scepter
        • New Legendary Wand
          • Arcane Orb's explosion triggers an additional time
          • Rolls with 50-65% Arcane Orb damage
      • Wand of Woh
        • Now rolls with +75-100% Explosive Blast damage
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Standoff
          • Legendary Power added
            • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
        • The Three Hundredth Spear
          • Legendary Power added
            • Increase the damage of Weapon Throw and Ancient Spear by 75-100% 45-60%
      • Crusader
        • Heart of Iron
          • Legendary Power added
            • Gain Thorns equal to 400-500% 250-300% of your Vitality
        • Hammer Jammers
          • Legendary Power added
            • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
      • Demon Hunter
        • Dawn
          • Legendary Power added
            • Reduces the cooldown of Vengeance by 45-60% 50-65%
        • Manticore
          • Legendary Power added
            • Reduces the cost of Cluster Arrow by 75-100%
          • Now rolls with +30-40% 60-80% Cluster Arrow damage
        • Sin Seekers
          • Legendary Power added
            • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
      • Monk
        • Balance
          • Legendary Power added
            • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
            • Now rolls with +150-200% Tempest Rush damage
      • Witch Doctor
        • Last Breath
          • Legendary Power added
            • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
        • Thing of the Deep
          • Legendary Power added
            • The 20 yard Pickup radius is now a Legendary Power
      • Wizard
        • Fragment of Destiny
          • Legendary Power added
            • Spectral Blade attacks 50% faster and deals 150-200% increased damage
    • Bug Fixes
      • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
      • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
      • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
      • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the cooldown of Rain of Vengeance faster than intended
      • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
      • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
      • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
      • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
      • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
      • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
      • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
      • Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
      • Fixed an issue that caused Hack to deal damage more than once per attack

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ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bandit Shrines now have a unique appearance
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
    • Pylons
      • Conduit
        • Reduced the number of enemies that can be hit by each damage pulse
      • Shielding
        • Duration increased from 30 to 60 seconds
      • Speed
        • Now also grants 30% attack speed
  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
    • Fixed an issue that caused Power Pylon to provide its bonus for longer than the intended duration under certain circumstances

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CRAFTING

  • Death's Breath icon and tooltip color has been changed to teal
  • Bug Fixes
    • Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges

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MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites can now occasionally drop pieces of Set Dungeon lore
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
    • The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Slightly reduced damage dealt
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Rift Guardians now drop a guaranteed Forgotten Soul at Torment VII and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

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USER INTERFACE

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder
  • Very large floating damage numbers will now be abbreviated
    • An option has been added to disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed

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Last updated November 20 @ 12:00 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.


PTR PATCH 2.4.0 - v2.4.0.34669

To provide feedback on patch 2.4.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:


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PTR-ONLY CHANGES

  • Set Dungeons
    • The objectives of a Set Dungeon will now appear in a window when you enter the dungeon
    • The specific buffs that aid in tracking related objectives in Set Dungeons now have unique icons
    • All Set Dungeon Achievements now have unique names
    • All Unique monsters in Set Dungeons now have specific names
    • The Shadow's Mantle
      • The first objective has been redesigned
        • Chain bonus damage Impale hits on 15 consecutive enemies 5 times
    • The Reflects Damage affix has been removed from monsters in the Natalya's Vengeance dungeon
    • The Jailer affix has been removed from the following Set Dungeons
      • Immortal King's Call
      • Unhallowed Essence
      • Zunimassa's Haunt
    • Several Set Dungeons have received changes to their difficulty:
      • Crusader:
        • Thorns of the Invoker
        • Seeker of the Light
      • Demon Hunter:
        • The Shadow's Mantle
      • Monk:
        • Inna's Mantra
        • Monkey King's Garb
        • Raiment of a Thousand Storms
        • Uliana's Strategem
      • Wizard:
        • Vyr's Amazing Arcana
  • Bug Fixes
    • Fixed an issue that prevented Mac players from launching the PTR client
    • Fixed and issue that could sometimes cause gems to be consumed by Kanai's Cube when augmenting an item with the Caldesann's Despair recipe
    • Fixed several issues that caused Rift Guardians to sometimes fail to use some of their abilities
    • Fixed an issue that caused Action Combat to award too much Experience from multipliers
    • Fixed an issue that prevented Crowd Control resistance from being applied to monsters under certain condidtions
    • Fixed an issue that caused Flying Dragon to proc more often than intended
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to increase the damage done by your pets
    • Fixed an issue that prevented Wand of Woh from applying its bonus to Explosive Blasts cast by Etched Sigil
    • Fixed an issue that caused Set Dungeon totems to sometimes vanish after they have appeared
    • Fixed an issue that prevented some Rain of Vengeance runes from maintaining the Natalya's Vengeance Set Dungeon objective
    • Fixed an issue that prevented the Monkey King's Garb and Zunimassa's Haunt Set Dungeons from always having the correct number of enemies
    • Fixed an issue that caused the Tal Rasha's Elements Set Dungeon Exorcist objective to always fail
    • Fixed an issue that prevented several Set Dungeon achievements from being granted
    • Fixed an issue that caused Fire Grates in the Tal Rasha's Elements and Uliana's Strategem Set Dungeons to be marked as enemies
    • Fixed an issue that prevented players from repeatedly re-entering the Thorns of the Invoker Set Dungeon
    • Fixed an issue that prevented the Set Dungeon entrance portals from appearing on the mini-map

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PATCH FEATURES

New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.

To learn more about Greyhollow Island, click here.

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New Feature: Expanded Zones
The Sanctuary you know grows a little bit larger! Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric's Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.

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New Feature: Set Dungeons
Test your mettle against one of twenty four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!

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New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who complete the rift, so spend wisely!

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New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.

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New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar! Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator, revealing all your buffs at a moment's glance.

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New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever play. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through smart and tactical play.

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GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
    • Cosmetic pets now pick up gold for you

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CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • Furious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • Ground Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • Leap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • War Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
            • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • Whirlwind
        • Attack speed will no longer cause Whirlwind to attack faster; instead the resource cost and damage will scale with attack speed
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • Inspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • Juggernaut
        • Crowd Control reduction amount increased from 30-50%
      • No Escape
        • Now also affects Seismic Slam
      • Pound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • Sword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%

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  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Crushing Blow
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • Bombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • Each barrel also deals 1500% of your Thorns damage on impact
              • Has been redesigned
                • Damage of each barrel is increased by 200% of your Thorns
      • Consecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • Iron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 100% 300%
              • Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
      • Steed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • Sweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • Chakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • Multishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 10% chance to be Critically Hit for 3 seconds
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
      • Sentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • Shadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • Strafe
        • Attack speed will no longer cause Strafe to attack faster; instead the resource cost and damage will scale with attack speed
      • Vengeance
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
      • Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
      • Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters

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  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • Fists of Thunder
        • Skill Rune - Static Charge
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • Inner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • Mantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • Mystic Ally
        • Should now more consistently attack targets closer to you
        • Skill Rune - Enduring Ally
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
        • Skill Rune - Fire Ally
          • Explosion damage increased from 290% to 480% weapon damage
          • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills

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  • Witch Doctor
    • Active Skills
      • Firebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • Grasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • Haunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • Hex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • Horrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • Locust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • Mass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • Soul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • Spirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • Spirit Walk
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • Wall of Death
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • Creeping Death
        • DoT duration increased from 300 to 3600 seconds
      • Spirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
          • Note: The cooldowns of these skills have been reduced to compensate

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  • Wizard
    • Shields granted by skills now scale with your maximum Life
    • Active Skills
      • Diamond Skin
        • Damage absorbed changed from 93337 to 20% 40% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 40% 80% of your Life
      • Magic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
      • Spectral Blade
        • Skill Rune - Barrier Blades
          • Damage absorbed changed from 10728 to 4% of your Life
      • Slow Time
        • Skill Rune - Point of No Return
          • Stun duration increased from 3 to 5 seconds
    • Passive Skills
      • Dominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • Galvanizing Ward
        • Damage absorbed changed from 81536 to 30% 70% of your Life
    • Bug Fixes
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
      • Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil

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  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

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ITEMS

  • Thorns damage granted by socketing a Marquise Topaz gem rank or higher in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • Band of Hollow Whispers
    • The duration of the Haunt cast by this item has been increased
    • This item will now cast Haunt more often
    • The cast range of this item has been increased
    • Note: These changes will apply retroactively to existing items
  • Born's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Boyarsky's Chip
    • New Legendary Gem
      • Adds 30000 Thorns damage
      • Thorns damage increased by 1500 per rank
      • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • Depth Diggers
    • Can now drop for Wizards
  • Endless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • Halcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • Istvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • Legacy of Nightmares
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 800% 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • Moratorium
    • Damage staggered increased from 25% to 35%
  • Mutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • Oculus Ring
    • No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    • Now rolls with a guaranteed socket
    • Bonus damage increased from 30-40% to 70-85%
    • The damage bonus provided by this item is now multiplicative with other sources of damage
    • The damage bonus provided by this item no longer stacks with overlapping zones
    • Damage zone now spawns at a random location near the monster that was killed
    • The chance to summon a zone is now 100%
  • Profane Pauldrons
    • No longer drop
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Aquila Cuirass
      • Legendary Power added
        • While above 75-85% primary resource, all damage taken is reduced by 50%
    • Justice Lantern
      • Legendary Power added
        • Gain damage reduction equal to 50-65% of your Block chance
    • String of Ears
      • Legendary Power added
        • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 500-600% increased damage
      • Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • The Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 400% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
            • Every use of a Fury-spending attack consumes up to 5 stacks
      • Might of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration is doubled
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
          • Increases the damage of Ancient Spear - Boulder Toss by 100%
          • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 150-200%
      • Vambraces of Sescheron
        • New Legendary Bracers
          • Primary skills heal you for 5-6% of your missing Life
    • Crusader
      • Akkhan's Addendum
        • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
      • Armor of Akkhan
        • (2) Set Bonus
          • Reduce the cost of all abilities by 50% while Akarat's Champion is active
        • (4) Set Bonus
          • Reduce the cooldown of Akarat's Champion by 50%
        • (6) Set Bonus
          • While Akarat's Champion is active, you deal 450% increased damage
      • Akkhan's Manacles
        • New Legendary Bracers
          • Blessed Shield damage is increased by 400-500% for the first enemy it hits
      • Akkhan's Leniency
        • New Legendary Two-Handed Flail
          • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 25-30% 15-20% for 3 seconds
      • Blade of Prophecy
        • Now rolls with +75-100% Condemn damage
      • Bracer of Fury
        • New Legendary Bracers
          • Heaven's Fury deals 300-400% increased damage to enemies that are Blinded
      • Drakon's Lesson
        • Shield Bash damage bonus increased from 150-200% to 300-400%
      • Frydehr's Wrath
        • Now rolls with +150-200% Condemn damage
      • Golden Flense
        • Now rolls with +150-200% Sweep Attack damage
      • Jace's Hammer of Vigilance
        • Now rolls with guaranteed primary attribute
      • Jekangbord
        • Now rolls with +150-200% Blessed Shield damage
      • Norvald's Favor
        • New Set
          • (2) Set bonus
            • Every enemy killed while Steed Charge is active extends the duration by 0.5 seconds
            • Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
      • Pride of the Invoker
        • No longer roll with guaranteed Critical Hit Chance
      • Renewal of the Invoker
        • Now roll with guaranteed sockets
      • Roland's Legacy
        • (6) Set Bonus
          • Attack speed bonus increased from 30% to 50%
          • Each stack now also reduces damage taken by 10%
          • Duration increased from 3 to 5 seconds
      • Shield of Fury
        • New Legendary Crusader Shield
          • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
      • Thorns of the Invoker
        • Has been redesigned
          • (2) Set Bonus
            • Your Thorns damage now hits all enemies within a 15 yard radius around you
            • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 50% for 2 seconds
          • (4) Set Bonus
            • You take 50% less damage for 8 20 seconds after casting Bombardment
          • (6) Set Bonus
            • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
      • Unrelenting Phalanx
        • Now rolls with +45-60% Phalanx damage
      • Warhelm of Kassar
        • New Legendary Helm
          • Reduce the cooldown and increase the damage of Phalanx by 45-60%
    • Demon Hunter
      • Bombardier's Rucksack
        • Now rolls with +75-100% Sentry damage
      • Chain of Shadows
        • New Legendary Belt
          • After using Impale, your Vault costs no resource for 2 seconds
      • Danetta's Hatred
        • (2) Set Bonus
          • Now also increases the damage of Vault by 800%
      • Dead Man's Legacy
        • Now rolls with +75-100% Multishot damage
      • Elusive Ring
        • New Legendary Ring
          • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Now also increases the damage of Sentries by 200%
        • (6) Set Bonus
          • Damage bonus per active Sentry increased from 100% to 400%
          • Damage bonus now also applies to Companion and Vengeance
      • Fortress Ballista
        • New Legendary Hand Crossbow
          • Attacks grant you an absorb shield for 4-5% of your maximum Life, stacking up to 10 times
      • Hellrack
        • Now rolls with guaranteed primary attribute
      • K'mar Tenclip
        • Now rolls with +75-100% Strafe damage
      • Karlei's Point
        • New Legendary Dagger
          • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
      • Lianna's Wings
        • New Legendary Hand Crossbow
          • Shadow Power also triggers Smoke Screen
            • Note: This item adds a 2.5 second cooldown to Shadow Power
      • Lord Greenstone's Fan
        • New Legendary Dagger
          • Every second gain 250-300% increased damage for your next Fan of Knives
            • This effect can stack up to 30 times
      • Natalya's Vengeance
        • (2) Set Bonus
          • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
        • (6) Set Bonus
          • Damage reduction increased from 30% to 50%
      • The Shadow's Mantle
        • Helm and Shoulder pieces have been added to this set
        • Has been redesigned
          • (2) Set Bonus
            • All Your damage is increased by 1000% while you have a melee weapon equipped
          • (4) Set Bonus
            • Shadow Power gains the effect of all runes and lasts forever
          • (6) Set Bonus
            • Impale deals an additional 40,000% weapon damage to the first enemy hit
      • Sword of Ill Will
        • New Legendary Sword
          • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
      • Unhallowed Essence
        • (4) Set Bonus
          • Damage bonus and damage reduction increased from 20% to 40%
        • (6) Set Bonus
          • Damage bonus now also applies to Vengeance
      • Valla's Bequest
        • Now rolls with +75-100% Strafe damage
      • Visage of Gunes
        • New Legendary Helm
          • Vengeance gains the effect of the Dark Heart rune
      • Wojahnni Assaulter
        • Now rolls with guaranteed primary attribute
      • Zoey's Secret
        • New Legendary Belt
          • You take 6-7% less damage for each Companion you have active
    • Monk
      • Bindings of the Lesser Gods
        • New Legendary Bracers
          • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
      • Cesar's Memento
        • New Legendary Bracers
          • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az'Turrasq
        • Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
      • Gyana Na Kashu
        • Now rolls with +75-100% Lashing Tail Kick damage
      • Inna's Mantra
        • (6) Set Bonus
          • Has been redesigned
            • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
      • Inna's Reach
        • Bonus Mystic Ally damage increased from 20-25% to 75-100%
      • Kyoshiro's Blade
        • New Legendary Fist Weapon
          • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
          • Increases the damage of your Wave of Light by 150%
      • Kyoshiro's Soul
        • New Legendary Belt
          • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
          • Rolls with 100-125% Sweeping Wind damage
      • Lefebvre's Soliloquy
        • New Legendary Shoulders
          • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
      • Monkey King's Garb
        • Has been redesigned
          • (2) Set Bonus
            • Your damage taken is reduced by 5% 50% for each stack of while Sweeping Wind you have is active
          • (4) Set Bonus
            • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
          • (6) Set Bonus
            • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage
      • Pinto's Pride
        • New Legendary Bracers
          • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
      • Rivera Dancers
        • New Legendary Boots
          • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
      • Tzo Krin's Gaze
        • Wave of Light bonus damage increased from 20-25% to 125-150%
      • Vengeful Wind
        • Number of Sweeping Wind stacks increased from 3 to 6-7
    • Witch Doctor
      • Lakumbra's Ornament
        • New Legendary Bracers
          • Reduces all damage taken by 5% for each stack of Soul Harvest you have
      • Manajuma's Way
        • (2) Set Bonus
          • Hex - Angry Chicken bonus damage increased from 200% to 400%
      • Mordullu's Promise
        • New Legendary Axe
          • Firebomb generates 100-125 Mana
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 10 to 120 seconds worth
        • (4) Set Bonus
          • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
        • (6) Set Bonus
          • Increased the amount of DoT damage detonated by Soul Harvest to 300 seconds worth
      • Ring of Emptiness
        • New Legendary Ring
          • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
      • Staff of Chiroptera
        • New Legendary Staff
          • Firebats attacks 100% faster and costs 70-75% less Mana
      • The Tall Man's Finger
        • The damage bonus the single Zombie Dog is granted has been tripled
          • This change will apply retroactively to existing items
      • Vile Hive
        • New Legendary Mojo
          • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
    • Wizard
      • Ashnagarr's Blood Ring
        • Increase the potency of your shields by 75-100%
      • Deathwish
        • New Legendary Sword
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 75-100%
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
        • (6) Set Bonus
          • Damage bonus increased from 750% to 1500% 2000%
      • Etched Sigil
        • New Legendary Source
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
      • Firebird's Finery
        • (2) Set Bonus
          • Cooldown reduced from 300 to 60 seconds
        • (4) Set Bonus
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
        • (6) Set Bonus
          • Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500% 1000%.
      • Firebird's Talons
        • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
      • Hergbrash's Bindings
        • New Legendary Belt
          • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
      • Primordial Soul
        • New Legendary Source
          • Elemental Exposure's damage bonus per stack is increased to 10%
      • The Shame of Delsere
        • New Legendary Belt
          • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
      • Tal Rasha's Allegiance
        • No longer rolls with guaranteed Vitality
      • Tal Rasha's Elements
        • (4) Set Bonus
          • Increased duration from 6 to 8 seconds
        • (6) Set Bonus
          • Increased damage bonus from 150% to 200%
          • Increased duration from 6 to 8 seconds
          • Has been redesigned
            • Attacks increase your damage by 300% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
      • Triumvirate
        • Arcane Orb damage bonus increased from 75-100% to 150-200%
      • The Twisted Sword
        • New Legendary Sword
          • Energy Twister damage is increased by 75-100% for each Energy Twister you have out
      • Unstable Scepter
        • New Legendary Wand
          • Arcane Orb's explosion triggers an additional time
          • Rolls with 50-65% Arcane Orb damage
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Standoff
          • Legendary Power added
            • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
      • Crusader
        • Heart of Iron
          • Legendary Power added
            • Gain Thorns equal to 400-500% of your Vitality
        • Hammer Jammers
          • Legendary Power added
            • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
      • Demon Hunter
        • Dawn
          • Legendary Power added
            • Reduces the cooldown of Vengeance by 45-60%
        • Manticore
          • Legendary Power added
            • Reduces the cost of Cluster Arrow by 75-100%
          • Now rolls with +30-40% Cluster Arrow damage
        • Sin Seekers
          • Legendary Power added
            • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
      • Monk
        • Balance
          • Legendary Power added
            • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
            • Now rolls with +150-200% Tempest Rush damage
      • Witch Doctor
        • Last Breath
          • Legendary Power added
            • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
        • Thing of the Deep
          • Legendary Power added
            • The 20 yard Pickup radius is now a Legendary Power
    • Bug Fixes
      • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
      • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the coolown of Rain of Vengeance faster than intended
      • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
      • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
      • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
      • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
      • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
      • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
      • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
      • Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
      • Fixed an issue that caused Hack to deal damage more than once per attack

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ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
  • Nephalem Rifts
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
    • Pylons
      • Conduit
        • Reduced the number of enemies that can be hit by each damage pulse
      • Shielding
        • Duration increased from 30 to 60 seconds
      • Speed
        • Now also grants 30% attack speed
  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
    • Fixed an issue that caused Power Pylon to provide it's bonus for longer than the intended duration under certain circumstances

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CRAFTING

  • Death's Breath icon and tooltip color has been changed to teal
  • Bug Fixes
    • Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges

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MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Winged Assassins
    • Slightly reduced damage dealt
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Rift Guardians now drop a guaranteed Forgotten Soul at Torment VII and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

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USER INTERFACE

  • Very large floating damage numbers will now be abbreviated
    • An option has been added to truncate disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed

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Below you'll find the preliminary PTR patch notes for patch 2.4.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.


PTR PATCH 2.4.0 - v2.4.0.34408

To provide feedback on patch 2.4.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

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PATCH FEATURES

New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.

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New Feature: Expanded Zones
The Sanctuary you know grows a little bit larger! Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. Leoric's Manor becomes a bit grander beyond the collapsed stairwell in Act I, opening up the Royal Quarters for curious treasure hunters.

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New Feature: Set Dungeons
Test your mettle against one of twenty four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards for one, more, or for the truly dedicated, all of these challenges!

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New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who complete the rift, so spend wisely!

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New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.

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New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar! Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator, revealing all your buffs at a moment's glance.

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New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever play. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through smart and tactical play.

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GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing Seasonal objectives
    • Cosmetic pets now pick up gold for you

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CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • Furious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • Ground Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • Leap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • War Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
            • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • Whirlwind
        • Attack speed will no longer cause Whirlwind to attack faster; instead the resource cost and damage will scale with attack speed
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • Inspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • Juggernaut
        • Crowd Control reduction amount increased from 30-50%
      • No Escape
        • Now also affects Seismic Slam
      • Pound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • Sword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%

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  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Crushing Blow
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • Bombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • Each barrel also deals 1500% of your Thorns damage on impact
      • Consecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • Iron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 100%
      • Steed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • Sweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • Chakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • Multishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 10% chance to be Critically Hit for 3 seconds
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
      • Sentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • Shadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • Strafe
        • Attack speed will no longer cause Strafe to attack faster; instead the resource cost and damage will scale with attack speed
      • Vengeance
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped

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  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • Fists of Thunder
        • Skill Rune - Static Charge
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • Inner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • Mantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • Mystic Ally
        • Should now more consistently attack targets closer to you
        • Skill Rune - Enduring Ally
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
        • Skill Rune - Fire Ally
          • Explosion damage increased from 290% to 480% weapon damage
          • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills

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  • Witch Doctor
    • Active Skills
      • Firebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • Grasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • Haunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • Hex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • Horrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • Locust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • Mass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • Soul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • Spirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • Spirit Walk
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • Wall of Death
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • Creeping Death
        • DoT duration increased from 300 to 3600 seconds
      • Spirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
          • Note: The cooldowns of these skills have been reduced to compensate

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  • Wizard
    • Shields granted by skills now scale with your maximum Life
    • Active Skills
      • Diamond Skin
        • Damage absorbed changed from 93337 to 20% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 40% of your Life
      • Magic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
    • Passive Skills
      • Dominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • Galvanizing Ward
        • Damage absorbed changed from 81536 to 30% of your Life
    • Bug Fixes
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling

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  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

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ITEMS

  • Thorns damage granted by socketing a Marquise Topaz gem rank or higher in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • Born's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • Depth Diggers
    • Can now drop for Wizards
  • Endless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • Halcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • Istvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • Legacy of Nightmares
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 800% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • Profane Pauldrons
    • No longer drop
  • Moratorium
    • Damage staggered increased from 25% to 35%
  • Mutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • Plague of Thorns
    • New Legendary Gem
      • Adds 30000 Thorns damage
      • Thorns damage increased by 1500 per rank
      • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Aquila Cuirass
      • Legendary Power added
        • While above 75-85% primary resource, all damage taken is reduced by 50%
    • Justice Lantern
      • Legendary Power added
        • Gain damage reduction equal to 50-65% of your Block chance
    • String of Ears
      • Legendary Power added
        • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 500-600% increased damage
      • Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • The Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 400% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
            • Every use of a Fury-spending attack consumes up to 5 stacks
      • Might of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration is doubled
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, and Ancient Spear by 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
          • Increases the damage of Ancient Spear - Boulder Toss by 100%
          • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 150-200%
      • Vambraces of Sescheron
        • New Legendary Bracers
          • Primary skills heal you for 5-6% of your missing Life
    • Crusader
      • Akkhan's Addendum
        • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
      • Armor of Akkhan
        • (2) Set Bonus
          • Reduce the cost of all abilities by 50% while Akarat's Champion is active
        • (4) Set Bonus
          • Reduce the cooldown of Akarat's Champion by 50%
        • (6) Set Bonus
          • While Akarat's Champion is active, you deal 450% increased damage
      • Akkhan's Manacles
        • New Legendary Bracers
          • Blessed Shield damage is increased by 400-500% for the first enemy it hits
      • Akkhan's Leniency
        • New Legendary Two-Handed Flail
          • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 25-30% for 3 seconds
      • Blade of Prophecy
        • Now rolls with +75-100% Condemn damage
      • Bracer of Fury
        • New Legendary Bracers
          • Heaven's Fury deals 300-400% increased damage to enemies that are Blinded
      • Drakon's Lesson
        • Shield Bash damage bonus increased from 150-200% to 300-400%
      • Frydehr's Wrath
        • Now rolls with +150-200% Condemn damage
      • Golden Flense
        • Now rolls with +150-200% Sweep Attack damage
      • Jace's Hammer of Vigilance
        • Now rolls with guaranteed primary attribute
      • Jekangbord
        • Now rolls with +150-200% Blessed Shield damage
      • Norvald's Favor
        • New Set
          • (2) Set bonus
            • Every enemy killed while Steed Charge is active extends the duration by 0.5 seconds
            • Gain 100% increased damage for 5 seconds after Steed Charge ends
      • Roland's Legacy
        • (6) Set Bonus
          • Attack speed bonus increased from 30% to 50%
      • Shield of Fury
        • New Legendary Crusader Shield
          • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
      • Thorns of the Invoker
        • Has been redesigned
          • (2) Set Bonus
            • Your Thorns damage now hits all enemies within a 15 yard radius around you
            • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 50% for 2 seconds
          • (4) Set Bonus
            • You take 50% less damage for 8 seconds after casting Bombardment
          • (6) Set Bonus
            • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
      • Unrelenting Phalanx
        • Now rolls with +45-60% Phalanx damage
      • Warhelm of Kassar
        • New Legendary Helm
          • Reduce the cooldown and increase the damage of Phalanx by 45-60%
    • Demon Hunter
      • Bombardier's Rucksack
        • Now rolls with +75-100% Sentry damage
      • Chain of Shadows
        • New Legendary Belt
          • After using Impale, your Vault costs no resource for 2 seconds
      • Danetta's Hatred
        • (2) Set Bonus
          • Now also increases the damage of Vault by 800%
      • Dead Man's Legacy
        • Now rolls with +75-100% Multishot damage
      • Elusive Ring
        • New Legendary Ring
          • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Now also increases the damage of Sentries by 200%
        • (6) Set Bonus
          • Damage bonus per active Sentry increased from 100% to 400%
          • Damage bonus now also applies to Companion and Vengeance
      • Fortress Ballista
        • New Legendary Hand Crossbow
          • Attacks grant you an absorb shield for 4-5% of your maximum Life, stacking up to 10 times
      • Hellrack
        • Now rolls with guaranteed primary attribute
      • K'mar Tenclip
        • Now rolls with +75-100% Strafe damage
      • Karlei's Point
        • New Legendary Dagger
          • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
      • Lianna's Wings
        • New Legendary Hand Crossbow
          • Shadow Power also triggers Smoke Screen
            • Note: This item adds a 2.5 second cooldown to Shadow Power
      • Lord Greenstone's Fan
        • New Legendary Dagger
          • Every second gain 250-300% increased damage for your next Fan of Knives
            • This effect can stack up to 30 times
      • Natalya's Vengeance
        • (2) Set Bonus
          • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
        • (6) Set Bonus
          • Damage reduction increased from 30% to 50%
      • The Shadow's Mantle
        • Helm and Shoulder pieces have been added to this set
        • Has been redesigned
          • (2) Set Bonus
            • All damage is increased by 1000% while you have a melee weapon equipped
          • (4) Set Bonus
            • Shadow Power gains the effect of all runes and lasts forever
          • (6) Set Bonus
            • Impale deals an additional 40,000% weapon damage to the first enemy hit
      • Sword of Ill Will
        • New Legendary Sword
          • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
      • Unhallowed Essence
        • (4) Set Bonus
          • Damage bonus and damage reduction increased from 20% to 40%
        • (6) Set Bonus
          • Damage bonus now also applies to Vengeance
      • Valla's Bequest
        • Now rolls with +75-100% Strafe damage
      • Visage of Gunes
        • New Legendary Helm
          • Vengeance gains the effect of the Dark Heart rune
      • Wojahnni Assaulter
        • Now rolls with guaranteed primary attribute
      • Zoey's Secret
        • New Legendary Belt
          • You take 6-7% less damage for each Companion you have active
    • Monk
      • Bindings of the Lesser Gods
        • New Legendary Bracers
          • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
      • Cesar's Memento
        • New Legendary Bracers
          • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • Gyana Na Kashu
        • Now rolls with +75-100% Lashing Tail Kick damage
      • Inna's Mantra
        • (6) Set Bonus
          • Has been redesigned
            • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
      • Inna's Reach
        • Bonus Mystic Ally damage increased from 20-25% to 75-100%
      • Kyoshiro's Blade
        • New Legendary Fist Weapon
          • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
          • Increases the damage of your Wave of Light by 150%
      • Kyoshiro's Soul
        • New Legendary Belt
          • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
          • Rolls with 100-125% Sweeping Wind damage
      • Lefebvre's Soliloquy
        • New Legendary Shoulders
          • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
      • Monkey King's Garb
        • Has been redesigned
          • (2) Set Bonus
            • Your damage taken is reduced by 5% for each stack of Sweeping Wind you have
          • (4) Set Bonus
            • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
          • (6) Set Bonus
            • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage
      • Pinto's Pride
        • New Legendary Bracers
          • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
      • Riviera Dancers
        • New Legendary Boots
          • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
      • Tzo Krin's Gaze
        • Wave of Light bonus damage increased from 20-25% to 125-150%
      • Vengeful Wind
        • Number of Sweeping Wind stacks increased from 3 to 6-7
    • Witch Doctor
      • Lakumbra's Ornament
        • New Legendary Bracers
          • Reduces all damage taken by 5% for each stack of Soul Harvest you have
      • Manajuma's Way
        • (2) Set Bonus
          • Hex - Angry Chicken bonus damage increased from 200% to 400%
      • Mordullu's Promise
        • New Legendary Axe
          • Firebomb generates 100-125 Mana
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 10 to 120 seconds worth
        • (4) Set Bonus
          • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
        • (6) Set Bonus
          • Increased the amount of DoT damage detonated by Soul Harvest to 300 seconds worth
      • Ring of Emptiness
        • New Legendary Ring
          • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
      • Staff of Chiroptera
        • New Legendary Staff
          • Firebats attacks 100% faster and costs 70-75% less Mana
      • Vile Hive
        • New Legendary Mojo
          • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
    • Wizard
      • Deathwish
        • New Legendary Sword
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 75-100%
      • Delsere's Magnum Opus
        • (6) Set Bonus
          • Damage bonus increased from 750% to 1500%
      • Etched Sigil
        • New Legendary Source
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
      • Firebird's Finery
        • (2) Set Bonus
          • Cooldown reduced from 300 to 60 seconds
        • (4) Set Bonus
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
        • (6) Set Bonus
          • Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500%.
      • Firebird's Talons
        • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
      • Hergbrash's Bindings
        • New Legendary Belt
          • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
      • Primordial Soul
        • New Legendary Source
          • Elemental Exposure's damage bonus per stack is increased to 10%
      • The Shame of Delsere
        • New Legendary Belt
          • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
      • Tal Rasha's Allegiance
        • No longer rolls with guaranteed Vitality
      • Tal Rasha's Elements
        • (4) Set Bonus
          • Increased duration from 6 to 8 seconds
        • (6) Set Bonus
          • Increased damage bonus from 150% to 200%
          • Increased duration from 6 to 8 seconds
      • Triumvirate
        • Arcane Orb damage bonus increased from 75-100% to 150-200%
      • The Twisted Sword
        • New Legendary Sword
          • Energy Twister damage is increased by 75-100% for each Energy Twister you have out
      • Unstable Scepter
        • New Legendary Wand
          • Arcane Orb's explosion triggers an additional time
          • Rolls with 50-65% Arcane Orb damage
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Standoff
          • Legendary Power added
            • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
      • Crusader
        • Heart of Iron
          • Legendary Power added
            • Gain Thorns equal to 400-500% of your Vitality
        • Hammer Jammers
          • Legendary Power added
            • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
      • Demon Hunter
        • Dawn
          • Legendary Power added
            • Reduces the cooldown of Vengeance by 45-60%
        • Manticore
          • Legendary Power added
            • Reduces the cost of Cluster Arrow by 75-100%
          • Now rolls with +30-40% Cluster Arrow damage
        • Sin Seekers
          • Legendary Power added
            • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
      • Monk
        • Balance
          • Legendary Power added
            • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
            • Now rolls with +150-200% Tempest Rush damage
      • Witch Doctor
        • Last Breath
          • Legendary Power added
            • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
        • Thing of the Deep
          • Legendary Power added
            • The 20 yard Pickup radius is now a Legendary Power
    • Bug Fixes
      • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
      • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the coolown of Rain of Vengeance faster than intended
      • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
      • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
      • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
      • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
      • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
      • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
      • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus

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ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
  • Nephalem Rifts
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.3.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
    • Pylons
      • Conduit
        • Reduced the number of enemies that can be hit by each damage pulse
      • Shielding
        • Duration increased from 30 to 60 seconds
      • Speed
        • Now also grants 30% attack speed
  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts

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CRAFTING

  • Death's Breath icon and tooltip color has been changed to teal

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MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Winged Assassins
    • Slightly reduced damage dealt
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Rift Guardians now drop a guaranteed Forgotten Soul at Torment VII and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

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USER INTERFACE

  • An option has been added to truncate very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed

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Patch 2.3.0 now available for testing on the PTR. We’re experimenting with some server performance optimizations, and we need you to join us on the PTR to test it out!

We’re looking for players of all types to participate, but we especially encourage use of the following skills and items:

  • Barbarian
    • Ground Stomp (Wrenching Smash)
    • Leap (Call of Arreat)
  • Crusader
    • Condemn (Vacuum)
  • Demon Hunter
    • Rain of Vengeance (Stampede)
  • Monk
    • Cyclone Strike
  • Witch Doctor
    • Piranhas (Piranhado)
  • Wizard
    • Black Hole
  • Other Items
    • Ess of Johan
    • The Grin Reaper

Other effects that knock up enemies, crowd control multiple targets, or gather up large amounts of monsters will also help us evaluate the effectiveness of these optimizations. High level Greater Rifts with high monster density is also an ideal environment.

A few important notes:

  • There is no new content included on this PTR
  • Achievements currently do not function on the PTR; this is a known issue
  • While you will be able to copy your existing characters, we will also be activating the 1000% Legendary Find buff to encourage participation and allow you to find some of the items that benefit the above skills
  • As a reminder, any progress made on the PTR does not transfer over to your live account
  • We will not be opening the PTR feedback or bug report forums, as manual feedback is not needed; we simply need you to play!
  • Over the course of the PTR, server performance will be different than live. Sometimes it will be better, sometimes it may be worse—this is why we need your help testing!

This PTR will only be available for a limited time, and we’d greatly appreciate all the help we can get in testing it quickly and with as many participants as possible!

For more information on how to access the PTR and use the Character Copy system, click here.

Last Updated August 12 at 12:06 p.m. PDT.

Patch 2.3.0 is currently in development and now available for testing on the PTR. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

For more information on how to access the PTR and use the Character Copy system, click here.

PTR-ONLY CHANGES

  • Kanai's Cube can now only convert items of sets with a minimum of 3 pieces
  • Torment VII-X can now only be accessed by level 70 characters
  • Torment VII-X public games can now only be accessed by players that meet a Paragon level requirement
    • Torment VII requires a Paragon level over 100
    • Torment VIII requires a Paragon level over 150
    • Torment IX requires a Paragon level over 200
    • Torment X requires a Paragon level over 250
  • Torment VII-X have new Gold Find bonus values
  • Adventure Mode
    • Slightly reduced the amount of progress required to spawn a Rift Guardian in Nephalem and Greater Rifts
    • Horadric Caches now only drop 1 act specific crafting material below level 70
    • Bug Fixes
      • Fixed an issue that prevented all players in a game from receiving a bonus cache
      • Fixed an issue that caused the Act IV bonus cache to take up less inventory space than intended
  • Classes
    • Monk
      • Bug Fixes
        • Fixed an issue that prevented Exploding Palm - Essence Burn's explosion DoT damage from falling off when its duration expired
    • Witch Doctor
      • Bug Fixes
        • Fixed an issue that prevented the tornado created by Piranhas - Piranhado from affecting enemies that were directly on top of the area where the skill was cast
    • Wizard
      • Bug Fixes
        • Fixed an issue that caused the cold variant of Archon Slow Time to fail, and generate an error
  • Items
    • The Spider Queen summoned by the Spirit of Arachyr (2) Set Bonus now benefits from the +Pet Damage affix
    • The Necrosis DoT applied by the Helltooth Harness set can no longer critically hit, but will now calculate your Critical Hit Chance and Critical Hit Damage into its damage
    • Jeram's Bracers now roll with +75-100% Wall of Death damage
    • The Helltooth Harness (6) Set damage bonus now applies to the skills cast by Grin Reaper mimics
    • Bug Fixes
      • Fixed an issue that prevented the power from Leoric's Crown from functioning when selected in Kanai's Cube
      • Fixed an issue that prevented the rate at which stacks of the Chantodo's Resolve set bonus were accumulated while using a channeled skill from updating when your attack speed changed
      • Fixed an issue that could sometimes prevent a Bane of the Stricken from dealing increased damage to Rift Guardians if your attacks hit other targets first
      • Fixed an issue that prevented the DoT damage from Wall of Death - Fire Wall and Ring of Poison from refreshing the duration of the Helltooth (4) and (6) Set Bonuses
      • Fixed an issue that prevented the Spirit of Arachyr (4) Set damage bonus from lasting for the entire duration of the toad summoned by Hex - Toad of Hugeness
      • Fixed an issue that caused item repairs to be greatly inflated
      • Fixed an issue that prevented items created by Kanai's Cube from being account bound
      • Fixed an issue that allowed players to upgrade Rare items lower than level 70 to Legendary items
      • Fixed an issue that caused crafted items to have no level requirement
      • Fixed an issue that prevented Kanai's Cube recipes from working with follower items
      • Fixed an issue that caused the buff icon for Archon stacks to disappear when Archon expired with The Swami equipped
      • Fixed an issue that prevented several item affixes from being restricted to the proper classes
      • Fixed an issue that caused Chantodo's Resolve set bonus stacks to reset when taking a portal
      • Fixed an issue that prevented Chantodo's Resolve stacks from resetting upon entering a Greater Rift
      • Fixed an issue that prevented Cam's Rebuttal from allowing Falling Sword to be cast again within 4 seconds
      • Fixed an issue that prevented Fetishes summoned by Belt of Transcendence from benefitting from +% Fetish Army damage
  • Crafting
    • Bug Fixes
      • Fixed an issue that prevented Hellfire Amulets and Rings from requiring a Forgotten Soul to craft
  • Monsters
    • Further adjustments have been made to the amount of progress monsters grant in Nephalem and Greater Rifts
    • Rift Guardian health has been slightly increased
  • Bug Fixes
    • Fixed an issue preventing the Mac client from launching
    • Fixed an issue that caused Kanai's Cube to list an item that is not in the game in the collection of cube powers

PATCH FEATURES

New Feature: The Ruins of Sescheron
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.

To learn more about The Ruins of Sescheron, click here.

New Feature: Kanai's Cube
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:

  • Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  • Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  • Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.
  • Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara's Finders, you could get Asheara's Custodian, Asheara's Pace, or Asheara's Ward in return.
  • Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  • Convert Gems: Converts 9 of any color gem to 9 of any other color.
  • Convert Crafting Materials: Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material

To aquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.

To learn more about Kanai's Cube, click here.

New Feature: Season Journey
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.

A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.

This feature will be available for testing once Season 4 begins on the PTR. To learn more about Season Journey, click here.

GENERAL

  • Torment VII-X difficulty levels have been added to the game
  • Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
  • Crowd control resistance cap has been increased from 65% to 95%
    • This now applies to immobilize effects as well
  • Non-elite monsters can now benefit from crowd control resistance
  • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
    • Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
  • All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
  • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  • Vendors now only sell Magic amulets and rings
  • Gems that drop below level 61 have been condensed into 5 tiers
    • The values of these remaining early gems have been adjusted so they feel more powerful
  • Increased the amount of Experience required for Paragon Levels 2500 and up

CLASSES

  • Several skills can now be assigned to Left Mouse Button:
    • Barbarian
      • Battle Rage
      • Ignore Pain
      • Sprint
      • Threatening Shout
      • War Cry
      • Wrath of the Berserker
    • Crusader
      • Akarat's Champion
      • Iron Skin
      • Provoke
    • Demon Hunter
      • Companion
      • Preparation
    • Monk
      • Blinding Flash
      • Breath of Heaven
      • Epiphany
      • Mystic Ally
      • Serenity
    • Witch Doctor
      • Hex
      • Horrify
    • Wizard
      • Diamond Skin
      • Energy Armor
      • Familiar
      • Ice Armor
      • Magic Weapon
      • Storm Armor
  • Thorns damage is now increased by 100% of your primary stat damage bonus
  • Area Damage can now be triggered by pet attacks
  • Many pets have received adjustments to their collision so that they more closely match their model
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Ferocity
          • Has been redesigned
            • Now increases movement speed by 10%
        • Skill Rune - Swords to Ploughshares
          • Now also heals your pets
      • Cleave
        • Skill Rune - Scattering Blast
          • Now knocks enemies up into the air instead of back 10 yards
          • Enemies that land no longer knock other enemies back
      • Frenzy
        • Skill Rune - Vanguard
          • Now grants 5% movement speed per stack of Frenzy
      • Leap
        • Now breaks roots when cast
      • Threatening Shout
        • Skill Rune - Falter
          • Has been redesigned
            • Enemies take 25% increased damage from all sources for 6 seconds
      • War Cry
        • Skill Rune - Veteran's Warning
          • Dodge chance bonus increased from 15% to 30%
      • Passive Skills
        • No Escape
          • Damage bonus increased from 20% to 30%
          • Minimum distance reduced from 20 to 15 yards
          • These bonuses now also apply to Avalanche
        • Relentless
          • Resource Cost Reduction granted reduced from 75% to 50%
          • Now doubles your Life per Fury Spent while active
    • Crusader
      • Active Skills
        • Blessed Hammer
          • Skill Rune - Icebound Hammer
            • Damage increased from 380% to 460% weapon damage
            • Chance to explode increased from 10% to 35%
            • Freeze duration reduced from 2 seconds to 1 second
            • Icebound Hammer now goes away when it explodes
        • Falling Sword
          • Maximum cast range has been increased
          • This ability will now begin its cooldown after its effects expire
          • You will now arrive at your targeted location sooner after casting Falling Sword
          • You can now cast again sooner after casting Falling Sword
        • Judgment
          • Skill Rune - Conversion
            • Has been removed
            • Replaced with:
              • Debilitate
                • Enemies in the judged area deal 40% reduced damage for 6 seconds
    • Demon Hunter
      • Active Skills
        • Spike Trap
          • Initial arming time reduced from 2 to 1.5 seconds
          • Re-arming time reduced from 2 to .5 seconds
          • You should now feel less of a delay when casting Spike Trap
          • Skill Rune - Echoing Blast
            • Damage increased from 420% to 575% weapon damage
            • Enemies hit are now Frozen for 3 seconds
            • Frozen enemies take 20% increased damage
          • Skill Rune - Lightning Rod
            • Trigger range increased from 8 to 10 yards
            • Lighting now arcs from any triggered trap to any armed traps within 75 yards
            • All enemies hit take 880% weapon damage over 10 hits
          • Skill Rune - Long Fuse
            • Now deals all damage in a single explosion for 930% weapon damage
            • Enemies hit will now be Stunned for 2 seconds
          • Skill Rune - Scatter
            • Re-arming time reduced from 2 to .5 seconds
          • Skill Rune - Sticky Trap
            • Damage increased from 800% to 915% weapon damage
            • Arming time reduced from 2 seconds to 1 second
            • Range reduced from 16 to 12 yards
      • Passive Skills
        • Hot Pursuit
          • Duration increased from 2 to 4 seconds
        • Leech
          • New Passive Skill
            • Gain 18,705 Life on Hit
            • Heal amount increased by 75% of your Life per Kill
            • Available at level 60
        • Numbing Traps
          • Duration increased from 3 to 5 seconds
    • Monk
      • Active Skills
        • Dashing Strike
          • Now breaks roots when cast
        • Exploding Palm
          • Skill Rune - Essence Burn
            • The DoT effect applied by the on death explosion now stacks
        • Seven-Sided Strike
          • You can now cast again sooner after casting Seven-Sided Strike
          • This ability will now begin its cooldown after its effects expire
        • Tempest Rush
          • Attack speed will no longer cause Tempest Rush to attack faster; instead the resource cost and damage will scale with attack speed
          • Skill Rune - Flurry
            • The weapon damage bonus granted now scales with attack speed
            • Damage bonus per stack reduced to 90% weapon damage
      • Bug Fixes
        • Fixed an issue that prevented Deadly Reach - Strike From Beyond from reducing the Spirit cost of Dashing Strike with the Raiment of a Thousand Storms (4) Set Bonus
        • Fixed an issue that casued Wave of Light - Explosive Light when enhanced by Tzo Krin's Gaze to be cast at the incorrect location when casting it further than 60 yards away
        • Fixed an issue that prevented Exploding Palm - Essence Burn from applying its on-death explosion DoT
        • Fixed an issue that prevented the bonus damage from Fist of Az'Turrasq from being applied to Exploding Palm - Essence Burn's on-death explosion DoT damage
    • Witch Doctor
      • Active Skills
        • Acid Cloud
          • You can now cast again sooner after casting Acid Cloud
          • Skill Rune - Corpse Bomb
            • Damage increased from 525% to 700% weapon damage
          • Skill Rune - Lob Blob Bomb
            • Damage from individual blobs can now stack
        • Big Bad Voodoo
          • Pets no longer gain double the benefit of the 20% attack speed bonus
          • Skill Rune - Ghost Trance
            • Now reduces damage taken by 20%
        • Corpse Spiders
          • Now benefits from the +Pet Damage affix
          • Skill Rune - Blazing Spiders
            • Spiders now return 3 Mana on hit
          • Skill Rune - Widowmakers
            • Now increases the total damage to 700% weapon damage
        • Firebats
          • Damage increased from 425% to 475% weapon damage
          • Initial Mana cost has been removed
          • Channeling Mana cost has been increased from 70 to 125 Mana
          • Skill Rune - Cloud of Bats
            • Damage radius increased from 8 to 12 yards
            • Reduced the channeling duration required to reach maximum damage
          • Skill Rune - Hungry Bats
            • Damage increased from 635% to 750% weapon damage per bat
          • Skill Rune - Plague Bats
            • Final damage increased from 638% to 720% weapon damage
            • Reduced the channeling duration required to reach maximum damage
          • Skill Rune - Vampire Bats
            • Damage type changed from Fire to Physical
        • Firebomb
          • Skill Rune - Ghost Bomb
            • Damage type changed from Fire to Cold
        • Grasp of the Dead
          • Damage increased from 560% to 760% weapon damage
          • Skill Rune - Desperate Grasp
            • Cooldown reduced from 6 to 4 seconds
          • Skill Rune - Grasping Eels
            • Damage increased from 880% to 1360% weapon damage
          • Skill Rune - Unbreakable Grasp
            • Now also removes the Mana cost
        • Hex
          • Now has an animation and summons the Shaman or Toad at your cursor location
          • The summoned Shaman now stands in the location where it was summoned
          • Summoned Shamans' cast range increased from 25 to 50 yards
          • Damage bonus increased from 10% to 15%
          • Skill Rune - Angry Chicken
            • Damage type changed from Physical to Poison
            • You now break destructible objects while transformed
          • Skill Rune - Hedge Magic
            • Damage type changed from Physical to Cold
          • Skill Rune - Jinx
            • Damage bonus increased from 10% to 30%
            • Damage type changed from Physical to Poison
          • Skill Rune - Toad of Hugeness
            • Has been redesigned
              • Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%
          • Skill Rune - Unstable Form
            • Weapon damage increased from 135% to 500%
        • Locust Swarm
          • Skill Rune - Cloud of Insects
            • Has been redesigned
              • Enemies affected deal 25% reduced damage
        • Mass Confusion
          • Skill Rune - Devolution
            • Chance to summon a Zombie Dog increased from 30% to 100%
          • Skill Rune - Mass Hallucination
            • Weapon damage increased from 195% to 400%
          • Skill Rune - Mass Hysteria
            • Maximum number of enemies Stunned increased from 6 to 10
          • Skill Rune - Unstable Realm
            • Cooldown reduced from 45 to 30 seconds
        • Plague of Toads
          • Skill Rune - Piercing Toads
            • Damage type changed from Poison to Physical
          • Skill Rune - Toad Affinity
            • Damage type changed from Poison to Cold
        • Soul Harvest
          • Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.
          • Skill Rune - Soul to Waste
            • Has been redesigned
              • Now grants 5% Movement Speed per stack
        • Wall of Zombies
          • Has been removed
          • Replaced with:
            • Wall of Death
              • Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 1000% weapon damage as Physical over 6 seconds
              • The damage area has been increased to more closely match the visual
              • You can now cast again sooner after casting Wall of Death
              • Skill Rune - Communing with Spirits
                • Summon a 15 yard radius spectral ring that deals 1200% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%
              • Skill Rune - Fire Wall
                • Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1100% weapon damage as Fire over 4 seconds
              • Skill Rune - Wall of Zombies
                • Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall
              • Skill Rune - Ring of Poison
                • Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds
              • Skill Rune - Surrounded by Death
                • Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds
        • Zombie Charger
          • Casting animation has been slightly sped up
          • You can now cast again sooner after casting Zombie Charger
          • Skill Rune - Explosive Beast
            • Explosion damage increased from 532% to 680% weapon damage
            • Explosion radius increased from 9 to 12 yards
          • Skill Rune - Lumbering Cold
            • Damage increased from 196% to 280% weapon damage
          • Skill Rune - Pile On
            • Damage increased from 800% to 880% weapon damage
          • Skill Rune - Undeath
            • Damage increased from 360% to 480% weapon damage
          • Skill Rune - Zombie Bears
            • Damage increased from 392% to 520% weapon damage
      • Passive Skills
        • Bad Medicine
          • Damage reduction increased from 20% to 25%
          • Duration increased from 3 to 5 seconds
        • Blood Ritual
          • Mana costs taken from Life increased from 10% to 20%
        • Confidence Ritual
          • New Passive Skill
            • You deal 25% additional damage to enemies within 20 yards
        • Fierce Loyalty
          • Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat
        • Fetish Sycophants
          • Fetishes now benefit from +Fetish Army bonus damage
        • Physical Attunement
          • Has been removed
          • Replaced with:
            • Swampland Attunement
              • Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards
        • Spiritual Attunement
          • Mana regeneration increased from 1% to 2% per second
        • Spirit Vessel
          • Heal amount increased from 15% to 50%
          • Cooldown reduced from 90 to 60 seconds
        • Vision Quest
          • Mana regeneration bonus increased from 30% to 40%
      • Bug Fixes
        • Fixed an issue that prevented Guargantuan - Big Stinker, and Restless Giant from being affected by Short Man's Finger
        • Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the +20% damage taken buff
        • Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus
        • Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage
    • Wizard
      • Active Skills
        • Archon
          • Now breaks Crowd Control effects when cast
          • Arcane Strike knockback effect has been removed
          • Arcane Blast cooldown has been removed
          • Skill Rune - Slow Time
            • Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second
      • Passive Skills
        • Audacity
          • Damage bonus increased from 15% to 30%
        • Unstable Anomaly
          • Has been redesigned
            • When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
            • This effect may occur once every 60 seconds
      • Bug Fixes
        • Fixed an issue that prevented Ray of Frost from dealing damage to Burrowing Leapers after they have burrowed
        • FIxed an issue that prevented the Arcane Orb - Spark bonus Lighting damage from being applied to Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus
        • Fixed an issue that prevented Aether Walker and Cosmic Strand from working with Archon Teleport
        • Fixed an issue that prevented Crown of the Primus from working with Archon Slow Time
        • Fixed an issue that prevented the Delsere's Magnum Opus (4) Set Bonus from working with Archon Slow Time
        • Fixed an issue that caused non-offensive spells to consume the Wave of Force - Arcane Attunement buff
        • Fixed an issue that prevented Hydra - Arcane Hydra from benefitting from the Wave of Force - Arcane Attunement buff
        • Fixed an issue that prevented Archon Disintegration Wave from updating its refresh rate while channeling when your attack speed changed

    • Bug Fixes
      • Fixed an issue that prevented Area Damage from benefitting from several sources of bonus damage
      • Fixed an issue causing many pets to regenerate less Life per Second than intended

    ITEMS

    • Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields
    • Azurewrath
      • Aura damage increased from 30-40% to 500-650% weapon damage per second
      • Aura now also affects Demons
      • Now knocks enemies into the air instead of knocking them back
    • Fulminator
      • Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
      • Now rolls with a guaranteed primary stat instead of Attack Speed
    • Hellfire Amulet
      • Now rolls with a guaranteed socket
    • Stone of Jordan
      • Once again rolls with +Maximum Resource as a secondary stat for all classes
    • Thorns of the Invoker
      • This set now only drops for Crusaders
    • Class-Specific Items
      • Barbarian
        • Bracers of Destruction
          • New Legendary Bracers
            • Seismic Slam deals 300-400% increased damage to the first 5 enemies it hits
        • Bracers of the First Men
          • New Legendary Bracers
            • Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage
        • Fjord Cutter
          • Chilling aura proc chance increased from 20-30% to 100%
        • Fury of the Ancients
          • New Legendary Shoulders
            • Call of the Ancients gains the effect of the Ancients' Fury rune
        • Immortal King's Call
          • (6) Set Bonus
            • Damage bonus increased from 100% to 250%
        • Pride of Cassius
          • Now also extends the duration of Ignore Pain - Mob Rule
        • Remorseless
          • No longer summons an Ancient if you already have 3 active
      • Crusader
        • Gabriel's Vambraces
          • New Legendary Bracers
            • When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
        • Guard of Johanna
          • New Legendary Crusader Shield
            • Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
        • Johanna's Argument
          • New Legendary Flail
            • Increases the attack speed of Blessed Hammer by 100%
        • Seeker of the Light
          • New Set
            • (2) Set Bonus
              • Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
            • (4) Set Bonus
              • You take 50% less damage for 8 seconds after landing with Falling Sword
            • (6) Set Bonus
              • Increases the damage of Blessed Hammer by 750% and Falling Sword by 500%
      • Demon Hunter
        • Hunter's Wrath
          • New Legendary Belt
            • Your Hatred generators attack 30% faster and deal 45-60% increased damage
        • Wraps of Clarity
          • New Legendary Bracers
            • Your Hatred generators reduce your damage taken by 30-35% for 5 seconds
        • Yang's Recurve
          • New Legendary Bow
            • Multishot attacks 50% faster
            • Rolls with +40-50% Resource Cost Reduction
      • Monk
        • Binding of the Lost
          • New Legendary Belt
            • Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds
        • Shenlong's Spirit
          • (2) Set Bonus
            • The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have
            • When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
        • Uliana's Strategem
          • New Set
            • (2) Set Bonus
              • Every third hit of your Spirit Generators applies Exploding Palm
            • (4) Set Bonus
              • Your Seven-Sided Strike deals its total damage with each hit
            • (6) Set Bonus
              • Your Seven-Sided Strike detonates your Exploding Palm
      • Witch Doctor
        • Carnevil
          • The damage of darts fired by Fetishes is now increased by 250%
          • The number of Fetishes that fire darts when you do is now limited to 5
        • Coils of the First Spider
          • New Legendary Bracers
            • While channeling Firebats, gain 60000-80000 Life per Hit
            • Gain 30% damage reduction while channeling Firebats
        • Deadly Rebirth
          • Now rolls with +45-60% Grasp of the Dead damage
          • This item has temporarily been prevented from dropping and should once again be allowed to drop in a future patch
      • The Grin Reaper
        • Mimics' skill damage now gains bonuses from your items
        • Removed the cooldown on mimics' Acid Cloud and Zombie Charger skills
        • Mimics can now cast Wall of Death
        • Increased cast range of mimics' skills
      • Helltooth Harness
        • Has been redesigned
          • (2) Set Bonus
            • Enemies hit by any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 1500% weapon damage every second for 10 seconds
            • Necrosis causes afflicted enemies to take 20% increased damage from all sources
          • (4) Set Bonus
            • After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
          • (6) Set Bonus
            • After casting wall of Death you gain 900% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, and Zombie Dogs for 15 seconds
      • Jeram's Bracers
        • New Legendary Bracers
          • Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
          • Increases the attack speed of Wall of Death by 30%
            • Note: This will not be reflected in the item's tooltip
      • Manajuma's Way
        • Has been redesigned
          • (2) Set Bonus
            • Your Hex - Angry Chicken explosion damage is increased by 200% and slain enemies trigger an additional explosion
            • Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%
      • Spirit of Arachyr
        • New Set
          • (2) Set Bonus
            • Summon a permanent Spider Queen who leaves behind webs that deal 800% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
          • (4) Set Bonus
            • Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
          • (6) Set Bonus
            • The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.
      • The Spider Queen's Grasp
        • Now rolls with +45-60% Corpse Spider damage
      • SuWong Diviner
        • New Legendary Staff
          • Acid Cloud gains the effect of the Lob Blob Bomb rune
          • Rolls with +75-100% Acid Cloud damage
      • Zunimassa's Haunt
        • Has been redesigned
          • (2) Set Bonus
            • Now also reduces the cooldown of Fetish Army by 80%
    • Wizard
      • Chantodo's Resolve
        • Has been redesigned
          • (2) Set Bonus
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
      • Vyr's Amazing Arcana
        • Has been redesigned
          • (2) Set Bonus
            • Archon gains the effect of every rune
          • (4) Set Bonus
            • Archon stacks also increase your Attack Speed, Armor and resistances by 1%
          • (6) Set Bonus
            • You also gain Archon stacks when you hit with an Archon ability
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Arreat's Law
          • Legendary power added
            • Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
      • Demon Hunter
        • Izzuccob
          • Has been removed
          • Replaced with Valla's Bequest
          • Legendary power added
            • Strafe now pierces
              • Note: Demolition will only pierce once
      • Witch Doctor
        • Scrimshaw
          • Legendary Power added
            • Reduces the Mana cost of Zombie Charger by 40-50%
            • Rolls with 60-80% increased Zombie Charger damage
      • Wizard
        • The Swami
          • Legendary Power added
            • The bonuses from Archon stacks now last for 15-20 seconds after Archon expires
    • New Seasonal Legendary Items
      • Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4
      • Bane of the Stricken
        • New Legendary Gem
          • Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%
          • Damage bonus is increased by 0.01% per rank
          • Gain 25% increased damage against Rift Guardians and bosses at rank 25
      • Barbarian
        • Dishonored Legacy
          • New Mighty Weapon
            • Cleave deals up to 300-400% increased damage based on percentage of missing Fury
      • Crusader
        • Sacred Harness
          • New Legendary Belt
            • Judgment - Debilitate is cast at your landing location when casting Falling Sword
      • Demon Hunter
        • The Demon's Demise
          • New Legendary Hand Crossbow
            • Spike Trap - Sticky Trap spreads to nearby enemies when it explodes
      • Monk
        • Lion's Claw
          • New Legendary Fist Weapon
            • Seven-Sided Strike performs an additional 7 strikes
      • Witch Doctor
        • Henri's Perquisition
          • New Mojo
            • The first time an enemy deals damage to you, reduce that damage by 60-80% and Charm the enemy for 3 seconds
      • Wizard
        • Fazula's Improbable Chain
          • New Legendary Belt
            • You automatically start with 15-20 Archon stacks when entering Archon form
    • Bug Fixes
      • Fixed an issue that prevented the Firebird's Finery (4) Set Bonus from being triggered by Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus
      • Fixed an issue that prevented additional rays of Heaven's Fury - Thou Shalt Not Pass with a Fate of the Fell equipped from stopping enemies who try to pass over the ground touched by the rays
      • Fixed an issue that prevented Dashing Strike, when enhanced by the Raiment of a Thousand Storms (4) Set Bonus from activating the resource spender portion of the Bastions of Will set bonus
      • Fixed an issue that prevented Dead Man's Legacy from affecting Multishot when cast by Marauder's Sentries
      • Fixed an issue that could sometimes prevent Fist of Az'Turrasq from rolling with a primary stat

Achievements

  • Stonesinger has been removed from the You're not the Boss of Me achievement

ADVENTURE MODE

  • Bounties
    • There will now only be 1 bonus act per game
    • Completing a bonus act will now award an extra cache with that awards gold, bloodshards, and crafting materials
    • Upon completing the bonus act a new bonus act will be activated
    • The starting bonus act now changes every hour
    • Horadric Caches and bonus caches now contain an act specific crafting material
    • Horadric Caches now contain two guaranteed Legendary or Set recipes (if available at your level range)
    • Individual bounties no longer award Blood Shards, they are now contained in the bonus cache
    • Horadric Caches now contain gold
    • Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
    • Second floor bounties will now show 15 remaining enemies instead of 5
    • No longer award rift keys
  • Nephalem Rifts
    • Conduit Pylon
      • Duration has been increased from 15 to 30 seconds in Greater Rifts
      • Conduit now deals damage based on your current difficulty level or Greater Rift tier
      • Conduit now deals reduced damage to bosses and Rift Guardians
    • Nephalem Rifts no longer require Keystones
    • The Realm of Trials has been removed from the game
    • Generic Greater Rift Keystones now drop and can drop at any difficulty level
    • Greater Rift tiers are now selected via a dropdown menu
      • The maximum rift tier that can be selected is:
        • Your previous best, or one tier higher than the highest Greater Rift you have successfully completed
    • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
    • The amount of progress granted by progress globes in Nephalem and Greater Rifts has been increased
    • The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
    • You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
    • Monster damage in Greater Rifts above tier 25 has been significantly reduced
    • The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
    • The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
  • Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login
  • Infernal machines only drop for players who are in the same area
  • Infernal Machine crafting recipes have been removed from the game
  • Bug Fixes
    • Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills
    • Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed

CRAFTING

  • Low level crafting materials have been removed from the game
  • Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
  • Blacksmith
    • Magic and Rare recipes no longer drop
    • Additional Magic and Rare recipes have been added to fill in gaps while leveling
    • Additional level 70 Rare items have been added
    • A new filter option has been added that displays items relevant to your level and class
    • Crafted Legendary and Set items no longer require a Legendary crafting material
    • Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
    • Crafting costs have been standardized across slots
    • Cain's Memory and Cain's Insight now have more relevant affixes

MONSTERS

  • Jailer
    • Damaged has been reduced by 50%
    • Duration increased from 1 second to 1.5-2.5 seconds
    • The cooldown between monsters in the same pack casting Jailer has been greatly increased
  • Poison Enchanted
    • Monsters in the same pack now have a shared cooldown on casting this ability
    • Monsters now only cast 1 poison bomb at once
    • Individual monster cooldown has been slightly reduced
  • Reflects Damage
    • Now has a warning visual for a short time before dealing damage
    • Now reflects damage of the same type that was dealt
    • Now has a very short internal cooldown
    • Damage inflicted has been increased
    • Only one monster in a pack can reflect damage at a time
    • Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex
  • Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall
  • The experience and rift progress granted by several monsters has been adjusted to be more inline with the difficulty required to kill them
  • Fire Chains damage radius has been decreased to more closely match the visual effect
  • Armor Scavenger
    • Armor mechanic has been redesigned
    • Damage has been slightly increased
    • Health has been slightly reduced
    • Burrow time has been slightly increased
  • Corrupted Angels can no longer dash over terrain that cannot be walked on
  • Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair
  • Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks
  • Rockworm
    • Now spawn in a burrowed state
    • Must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Rift Guardians
    • Most monsters are no longer allowed to shoot projectiles at targets in melee range
    • Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
    • Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
    • Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
    • Monsters that charge now target random players
    • Monsters that run away now only do so when approached by players and can now do so less frequently
    • Rift Guardian health has been significantly lowered
    • Eskandiel
      • Wave attack range has been increased
      • Wave attack now has a longer animation before it is cast
    • Orlash
      • Clones may no longer change direction while using their breath attack
      • Orlash will now summon three clones starting at 50% Life
      • Clones duration has been increased
      • Clones will now use their breath attack as soon as they are summoned
      • Melee attack damage has been slightly reduced
      • Greatly reduced the damage radius of Orlash's breath attack
    • Raiziel
      • Electrified affix has been removed
      • Lighting storm strikes now create a charged bolt
      • Lighting storm now strikes more times per cast
      • Can no longer have two lightning storms active at once
      • Can now cast lightning storms more frequently when below 75% health
      • The lightning storm ground visual now persists for the entire duration of the attack
    • Sand Shaper
      • Cyclone duration has been reduced
      • Cyclone damage radius has been decreased
      • Will now summon Cyclones at random distances from himself
    • Stonesinger
      • Can no longer spawn
  • Bug Fixes
    • Fixed an issue that caused Eskandiel's wave attack to hit players standing behind him at very close range
    • Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage
    • Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets
    • Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets
    • Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players
    • Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect

USER INTERFACE

  • Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry

Patch 2.2.1 is currently in development and now available for testing on the PTR. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

For more information on how to access the PTR and use the Character Copy system, click here.

GENERAL

  • Bug Fixes
    • Fixed an issue that caused some sources of bonus Experience to be added together prior to being multiplied by other Experience bonuses rather than being multiplicative
    • Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items

CLASSES

  • Barbarian
    • Whirlwind
      • Skill Rune - Dust Devils
        • Reduced the visual noise caused by these tornadoes
  • Monk
    • Bug Fixes
      • Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped

ITEMS

  • Bug Fixes
    • Fixed an issue that prevented belts from being able to roll bonus Armor as an affix
    • Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa's (6) Set bonus
    • Fixed an issue that allowed players to equip and use unidentified Legendary Potions

MONSTERS

  • Bug Fixes
    • Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot
    • Fixed an issue that allowed The Butcher and Mancarver's spear attack to be reflected, or slowed
    • Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash

USER INTERFACE

  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active

Patch 2.2.1 is currently in development and now available for testing on the PTR. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

For more information on how to access the PTR and use the Character Copy system, click here.

GENERAL

  • Bug Fixes
    • Fixed an issue that caused some Experience bonuses to be added together rather than being multiplied

USER INTERFACE

  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active
Below you'll find the preliminary PTR patch notes for patch 2.2.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR-ONLY CHANGES

  • The Wardrobe will now always appear near the Mystic, in all acts
  • Items
    • Arcstone damage pulses now occur more frequently
    • Bane of the Stricken will no longer drop
    • Blood Brother's damage bonus can now only be triggered by blocking a melee or ranged attack
      • Blocks triggered by ground effects or magic damage are excluded
    • Greatly increased the explosion damage of Fallen Lunatics summoned by Nagelring
    • Ivory Tower's Fires of Heaven attack can now only be triggered by blocking a melee or ranged attack
      • Blocks triggered by ground effects or magic damage are excluded
    • The duration and internal cooldown of the bonus damage area created by Oculus Ring has been increased
  • Bug Fixes
    • Items
      • Fixed an issue that prevented pets from benefitting from the damage increase granted by Convention of the Elements (the BlizzCon Elemental Ring)
      • Fixed an issue that prevented Kekegi's Unbreakable Spirit from removing the Spirit cost of Dashing Strike if you have less than 50 Spirit when paired with Raiment of a Thousand Storms
      • Fixed an issue that prevented charge based skills from benefitting from Obsidian Ring of the Zodiac's Legendary Power
      • Fixed an issue that prevented Archon: Combustion, Diamond Skin: Diamond Shards, Frost Nova: Frozen Mist, and Teleport: Calamity from triggering the Tal Rasha's (4) and (6) Set Bonuses
      • Fixed an issue that prevented Slow Time from triggering the Tal Rasha's Set Bonuses with the Delsere's Magnum Opus (4) Set Bonus equipped
      • Fixed an issue where enemies that were stunned by Slow Time: Point of no Return would sometimes be considered outside of the Slow Time bubble
      • Fixed an issue that caused Slave Bonds to roll with fewer primary affixes than intended
    • Adventure Mode
      • Fixed an issue that prevented Pylons from spawning in Greater Rifts

GENERAL

  • A Wardrobe has been added to the town in each act. Clicking on it will open the cosmetic window
  • Regular Health Potions have been removed from the game
    • The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life
    • The functionality of Legendary bottomless potions is unchanged
  • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
  • Looting a gem will now also pick up all other gems within 20 yards

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
        • Can now be cast sooner after using another skill
        • Skill Rune - Dust Devils
          • Dust Devil spawn rate now scales with your Attack Speed
          • Dust Devils now travel in a more predictable path
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds
  • Crusader
    • Active Skills
      • Laws of Hope
        • Active effect duration increased from 3 to 5 seconds
        • Skill Rune - Stop Time
          • Has been removed
          • Replaced with:
            • Promise of Faith
              • Empowering the Law also reduces non-physical damage taken by 25%
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased
  • Demon Hunter
    • Active Skills
      • Rain of Vengeance
        • Skill Rune - Anathema
          • Duration reduced from 5 to 2 seconds
            • Note: Total damage dealt is unchanged
          • This rune should now begin dealing damage more quickly
        • Skill Rune - Flying Strike
          • Duration reduced from 5 to 4 seconds
            • Note: Total damage dealt is unchanged
        • Skill Rune - Stampede
          • Duration reduced from 6 to 3 seconds
            • Note: Total damage dealt is unchanged
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
      • Smoke Screen
        • Cooldown reduced from 3 to 1.5 seconds
        • This ability does not start its cooldown until after its effects expire
        • Skill Rune - Vanishing Powder
          • Cooldown reduced from 8 to 6 seconds
      • Strafe
        • Can now be cast sooner after using another skill
  • Monk
    • Active Skills
      • Dashing Strike
        • Dashing Strike will now complete its animation more quickly
        • Bug Fixes
          • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
      • Deadly Reach
        • Skill Rune - Piercing Trident
          • Bug fixes
            • Fixed an issue that prevented the third hit from always knocking enemies up in the air
      • Mystic Ally
        • Now has the same attack speed as you do
      • Tempest Rush
        • Can now be cast sooner after using another skill
      • Serenity
        • Cooldown reduced from 20 to 16 seconds
        • This ability does not start its cooldown until after its effects expire
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
      • Seize the Initiative
        • Bug fixes
          • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
      • Haunt
        • Skill Rune - Consuming Spirit
          • Life per second increased from 2682 to 4291
          • Damage type changed from Cold to Fire
        • Skill Rune - Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
      • Spirit Walk
        • Cooldown reduced from 15 to 12 seconds
        • This ability does not start its cooldown until after its effects expire
      • Soul Harvest
        • Intelligence bonus granted by each enemy harvested increased from 2% to 3%
        • Skill Rune - Languish
          • Has been redesigned
            • Now increases your Armor by 30% and reduces enemy movement speed by 80%
      • Summon Zombie Dogs
        • Skill Rune - Final Gift
          • Has been removed
          • Replaced with:
            • Chilled to the Bone
              • Enemies hit or hit by Zombie Dogs are Chilled for 2 3 seconds and take 10% 15% increased damage from all sources
    • Passive Skills
      • Fetish Sycophants
        • Proc chance increased from 10% to 15%
        • Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune - Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune - Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

ITEMS

  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All Crafted Rare items are no longer Account Bound
  • Andariel's Visage
    • Poison nova weapon damage increased from 100-130% to 350-450%
  • Arcstone
    • New Legendary Ring
      • Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
  • Bane of the Stricken
    • New Legendary Gem
      • Each attack you make against an enemy increases the damage it takes from your attacks by 10% weapon damage
      • The additional weapon damage taken is increased by 1% per rank
      • At rank 25 allied players, followers, and pets also benefit from this effect
  • Blood Brother
    • New Legendary Two-Handed Sword
      • Grants a 10 15-20% chance to block attacks
      • Blocked attacks inflict 20% 30% less damage
      • After blocking an attack, your next attack inflicts 20% 30% additional damage
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of Amplification
    • New Legendary Potion
      • Increases healing from all sources by 20-25% for 5 seconds
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
        • After casting Your first hit with each cast of a resource-spending attack, gain grants 50% increased damage for 5 seconds
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • Convention of the Elements
    • New Legendary Ring
      • Gain 150-200% increased damage to a single element for 4 seconds
        • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
          • Note: Cold is not included for Crusaders
  • Cord of the Sherma
    • Chaos field duration increased from 2-4 seconds to 3-4 seconds
    • Greatly increased proc chance
  • Corrupted Ashbringer
    • New Legendary Two-Handed Sword
      • Chance on kill to raise a skeleton to fight for you
      • Upon accumulating 5 skeletons, they explode for 300% 1000% weapon damage and the sword transforms into Ashbringer for a short time
      • Attacking with Ashbringer burns your target for 6000-6200% 4500-6000% weapon damage as Holy
  • Death Watch Mantle
    • Fan of knives weapon damage increased from 200% to 750-900%
    • Chance to explode on hit increased from 15-35% to 25-35%
    • Radius increased from 10 to 20 yards
    • Internal cooldown has been greatly reduced
  • Defender of Westmarch
    • Charging wolf weapon damage increased from 300-400% to 800-1000%
  • Eun-Jang-Do
    • New Legendary Dagger
      • Attacking enemies below 17-20% life freezes them for 3 seconds
  • Fire Walkers
    • Burnt ground weapon damage increased from 100% to 300-400% per second
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • Iceblink
    • New Legendary Gem
      • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
      • The additional movement speed reduction is increased by .4% per rank
      • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
  • In-Geom
    • New Legendary Sword
      • Your skill cooldowns are reduced by 4-6 seconds
      • Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
  • Mutilation Guard
    • Gain 10% melee damage reduction
    • Melee damage reduction is increased by 1% per rank
    • At rank 25 while below 50% life, you may move through enemies unhindered
  • Pandemonium Loop
    • On death explosion weapon damage increased from 200-800%
    • No longer rolls against skill proc coefficients
  • Pox Faulds
    • Vile stench weapon damage increased from 240-320% to 450-550%
    • Duration reduced from 10 to 5 seconds
    • Greatly reduced internal cooldown
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Sash of Knives
    • Dagger weapon damage increased from 275-350% to 500-650%
    • Increased proc chance from 25% to 100%
  • Schaefer's Hammer
    • Has been redesigned
      • Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
  • Sebor's Nightmare
    • Haunt is now cast on all nearby enemies
      • Note: The spell effect will only be shown on 5 enemies
    • Greatly increased Haunt cast radius
  • Sky Splitter
    • Lightning smite weapon damage increased from 150-180% to 600-750%
    • The internal cooldown has been greatly reduced
  • St. Archew's Gage
    • Has been redesigned
      • The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
  • Wyrdward
    • Chance to stun increased from 13-17% to 25-35%
  • Bug Fixes
    • Bonus Armor now properly rolls at an increased value on Ancient items
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Promises
      • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
    • Nagelring
      • Summons a Fallen Lunatic to your side every 10-15 12 seconds
    • Obsidian Ring of the Zodiac
      • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second each time you spend
    • Oculus Ring
      • Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
  • Class-Specific Items
    • Barbarian
      • Bul-Kathos's Oath
        • Has been redesigned
          • (2) Set Bonus
            • Increases Fury generation per second by 10
            • During Whirlwind gain 30% increased Attack Speed and Movement Speed
      • Immortal King's Boulder Breaker
        • Now rolls +75-100% 45-60% Call of the Ancients damage as a fifth primary affix
      • Immortal King's Call
        • Now has an additional set piece: Legs
        • Has been redesigned
          • (4) Set Bonus
            • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
          • (6) Set Bonus
            • New Set Bonus
              • While both Wrath of the Berserker and Call of the Ancients are active, you deal 500% 100% increased damage
      • Mortick's Brace
        • New Legendary Bracers
          • Wrath of the Berserker gains the effect of every rune
      • Seismic Treads Dread Iron
        • New Legendary Boots Belt
          • Ground Stomp causes an Avalanche
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Increase the damage of Rend by 500% and its duration to 15 seconds
          • (4) Set Bonus
            • While Whirlwinding you take 40% reduced damage
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
    • Crusader
      • Golden Flense
        • Wrath per enemy hit increased from 3-4 to 4-6
      • Hammer Belt (PH Name)
        • New Legendary Belt
          • Justice spawns a Blessed Hammer when it hits an enemy
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
          • (6) Set Bonus
            • Attack Speed bonus increased from 20% to 30% per stack
      • Drakon's Lesson
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
      • Omnislash
        • New Legendary Belt
          • Slash attacks in all directions
    • Demon Hunter
      • Crashing Rain
        • New Legendary Belt
          • Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
      • Natalya's Slayer
        • Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
      • Natalya's Vengeance
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 1 2 seconds every time you cast a primary skill and by 2 seconds every time you cast or a Hatred spender from the first hit of each cast of a resource-spending attack
          • (4) Set Bonus
            • Rain of Vengeance deals 100% increased damage
          • (6) Set Bonus
            • New Set Bonus
              • After casting Rain of Vengenace, deal 300% 400% increased damage and take 30% reduced damage for 5 seconds
      • Omryn's Chain
        • New Legendary Belt
          • Drop Caltrops when using Vault
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 15% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Now has additional set pieces: Gloves, and Boots
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Inna's Reach
        • Now rolls +20-25% Mystic Ally damage as a fifth primary affix
      • Madstone
        • Bug fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 250% 300% increased damage
          • (4) Set Bonus
            • Dashing Strike now spends 50 75 Spirit, but refunds a Charge when it does
          • (6) Set Bonus
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 8750% 12500% for 3 6 seconds
              • Dashing Stike now lights up on your action bar when the increased weapon damage is active
      • Spirit Guards
        • New Bracers
          • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
    • Witch Doctor
      • Haunted Girdle
        • New Legendary Belt
          • Haunt releases 1 extra Spirit
      • Homunculus
        • Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
        • Now rolls with +20-25% Sacrifice damage as a fifth primary affix
      • Little Man's Finger
        • New Legendary Ring
          • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • New Set Bonus
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 5 10 seconds worth of Haunt damage
        • (4) Set Bonus
          • New Set Bonus
            • Soul Harvest gains the effect of every rune
        • (6) Set Bonus
          • Amount of DoT time detonated increased from 30 to 40 seconds
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Your Fetish Army lasts until they die
          • (4) Set Bonus
            • You and your pets take 2% reduced damage for every Fetish you have alive
          • (6) Set Bonus
            • New Set Bonus
              • Enemies hit by your Mana spenders take 150% 275% more damage from your pets for 4 seconds
      • Zunimassa's String of Skulls
        • Now rolls +20-25% Fetish Army damage as a fifth primary affix
      • Belt of Transcendence
        • New Legendary Belt
          • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 2000% weapon damage every second
              • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
              • The meteor that falls from the sky is now a Molten Impact Meteor
            • Bug Fixes
              • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Nilfur's Boast
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 200-250% 150-200% when it hits 3 or less enemies
      • Ranslor's Folly
        • New Legendary Bracers
          • Energy Twister Periodically pulls in enemies within 30 yards
      • Tal Rasha's Elements
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
              • Now uses the Molten Impact rune when triggered by Fire damage
              • Can no longer be triggered by hitting a destructible object
            • Bug Fixes
              • Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 175% 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
      • Tal Rasha's Unwavering Glare
        • Now rolls +20-25% Meteor damage as a fifth primary affix
      • Crown of the Primus
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
        • Slow Time cooldown reduction reduced from 50-70% to 30-40%
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Gavel of Judgment
          • Legendary Power added
            • Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies
          • Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
        • Skull Grasp
          • Legendary Power added
            • Increases the damage of Whirlwind by 400-450% 300-400% weapon damage
      • Crusader
        • Denial
          • Legendary Power added
            • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
        • Ivory Tower
          • Legendary Power added
            • Blocks release forward a Fires of Heaven
      • Demon Hunter
        • Dead Man's Legacy
          • Legendary power added
            • Multishot hits enemies who are below 50-60% health twice
      • Wizard
        • Triumvirate
          • Legendary power added
            • Your Signature Spells increase the damage of Arcane Orb by 60-80% 75-100% for 3 6 seconds, stacking up to 3 times
  • Bug Fixes
    • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them

ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

ADVENTURE MODE

  • You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
    • The cap will be increased by 10 shards per Greater Rift level completed
  • Some changes have been made to the way Pylons spawn in Greater Rifts
  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act I
    • Cursed Cellar
      • Farnham now spawns closer to the door
      • Farnham now has the Orbiter and Jailer affixes
      • Farmham now pursues the closest player
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

CRAFTING

  • When crafting Gems and items the entire quantity will now be crafted at once
  • Mystic
    • Bug Fixes
      • Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers

MONSTERS

  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Orlash
    • Now summons shadow clones
    • Has been given a breath attack
    • Now has the Waller monster affix
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
      • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
      • The new Treasure Goblins can only be found in Adventure Mode

USER INTERFACE

  • You now must now confirm deletion of a Seasonal item in your mailbox
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened
Below you'll find the preliminary PTR patch notes for patch 2.2.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR-ONLY CHANGES

  • Bug Fixes
    • Items
      • Fixed an issue that prevented pets from benefitting from the damage increase granted by Convention of the Elements (the BlizzCon Elemental Ring)
      • Fixed an issue that prevented Kekegi's Unbreakable Spirit from removing the Spirit cost of Dashing Strike if you have less than 50 Spirit when paired with Raiment of a Thousand Storms
      • Fixed an issue that caused Slave Bonds to roll with fewer primary affixes than intended
    • Adventure Mode
      • Fixed an issue that prevented Pylons from spawning in Greater Rifts

GENERAL

  • Regular Health Potions have been removed from the game
    • The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life
    • The functionality of Legendary bottomless potions is unchanged
  • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
  • Looting a gem will now also pick up all other gems within 20 yards

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
        • Can now be cast sooner after using another skill
        • Skill Rune - Dust Devils
          • Dust Devil spawn rate now scales with your Attack Speed
          • Dust Devils now travel in a more predictable path
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds
  • Crusader
    • Active Skills
      • Laws of Hope
        • Active effect duration increased from 3 to 5 seconds
        • Skill Rune - Stop Time
          • Has been removed
          • Replaced with:
            • Promise of Faith
              • Empowering the Law also reduces non-physical damage taken by 25%
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased
  • Demon Hunter
    • Active Skills
      • Rain of Vengeance
        • Skill Rune - Anathema
          • Duration reduced from 5 to 2 seconds
            • Note: Total damage dealt is unchanged
          • This rune should now begin dealing damage more quickly
        • Skill Rune - Flying Strike
          • Duration reduced from 5 to 4 seconds
            • Note: Total damage dealt is unchanged
        • Skill Rune - Stampede
          • Duration reduced from 6 to 3 seconds
            • Note: Total damage dealt is unchanged
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
      • Smoke Screen
        • Cooldown reduced from 3 to 1.5 seconds
        • This ability does not start its cooldown until after its effects expire
        • Skill Rune - Vanishing Powder
          • Cooldown reduced from 8 to 6 seconds
      • Strafe
        • Can now be cast sooner after using another skill
  • Monk
    • Active Skills
      • Dashing Strike
        • Bug Fixes
          • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
      • Deadly Reach
        • Skill Rune - Piercing Trident
          • Bug fixes
            • Fixed an issue that prevented the third hit from always knocking enemies up in the air
      • Mystic Ally
        • Now has the same attack speed as you do
      • Tempest Rush
        • Can now be cast sooner after using another skill
      • Serenity
        • Cooldown reduced from 20 to 16 seconds
        • This ability does not start its cooldown until after its effects expire
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
      • Seize the Initiative
        • Bug fixes
          • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Consuming Spirit
          • Life per second increased from 2682 to 4291
          • Damage type changed from Cold to Fire
        • Skill Rune - Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
      • Spirit Walk
        • Cooldown reduced from 15 to 12 seconds
        • This ability does not start its cooldown until after its effects expire
      • Soul Harvest
        • Skill Rune - Languish
          • Has been redesigned
            • Now increases your Armor by 30% and reduces enemy movement speed by 80%
      • Summon Zombie Dogs
        • Skill Rune - Final Gift
          • Has been removed
          • Replaced with:
            • Chilled to the Bone
              • Enemies hit or hit by Zombie Dogs are Chilled for 2 seconds and take 10% increased damage from all sources
    • Passive Skills
  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune - Point of No Return
          • Stun duration reduced from 3 seconds to 1 second
        • Skill Rune - Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune - Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

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ITEMS

  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Bound on Account
  • Andariel's Visage
    • Poison nova weapon damage increased from 100-130% to 350-450%
  • Arcstone
    • New Legendary Ring
      • Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
  • Bane of the Stricken
    • New Legendary Gem
      • Each attack you make against an enemy increases the damage it takes from your attacks by 10% weapon damage
      • The additional weapon damage taken is increased by 1% per rank
      • At rank 25 allied players, followers, and pets also benefit from this effect
  • Blood Brother
    • New Legendary Two-Handed Sword
      • Grants a 10-20% chance to block attacks
      • Blocked attacks inflict 20% less damage
      • After blocking an attack, your next attack inflicts 20% additional damage
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of Amplification
    • New Legendary Potion
      • Increases healing from all sources by 20-25% for 5 seconds
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • All of your damage is increased by up to 100% based on how much primary resource you have
        • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
        • After casting a resource-spending attack, gain 50% increased damage for 5 seconds
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • BlizzCon Elemental Ring Convention of the Elements
    • New Legendary Ring
      • Gain 150-200% increased damage to a single element for 5 4 seconds
        • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
          • Note: Cold is not included for Crusaders
  • Cord of the Sherma
    • Chaos field duration increased from 2-4 seconds to 3-4 seconds
    • Greatly increased proc chance
  • Corrupted Ashbringer
    • New Legendary Two-Handed Sword
      • Chance on kill to raise a skeleton to fight for you
      • Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time
      • Attacking with Ashbringer burns your target for 6000-6200% weapon damage as Holy
  • Death Watch Mantle
    • Fan of knives weapon damage increased from 200% to 750-900%
    • Chance to explode on hit increased from 15-35% to 25-35%
    • Radius increased from 10 to 20 yards
    • Internal cooldown has been greatly reduced
  • Defender of Westmarch
    • Charging wolf weapon damage increased from 300-400% to 800-1000%
  • Eun-Jang-Do
    • New Legendary Dagger
      • Attacking enemies below 17-20% life freezes them for 3 seconds
  • Fire Walkers
    • Burnt ground weapon damage increased from 100% to 300-400% per second
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • Iceblink
    • New Legendary Gem
      • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
      • The additional movement speed reduction is increased by .4% per rank
      • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
  • In-Geom
    • New Legendary Sword
      • Your skill cooldowns are reduced by 4-6 seconds
  • Mutilation Guard
    • Gain 10% melee damage reduction
    • Melee damage reduction is increased by 1% per rank
    • At rank 25 while below 50% life, you may move through enemies unhindered
  • Pandemonium Loop
    • On death explosion weapon damage increased from 200-800%
    • No longer rolls against skill proc coefficients
  • Pox Faulds
    • Vile stench weapon damage increased from 240-320% to 450-550%
    • Duration reduced from 10 to 5 seconds
    • Greatly reduced internal cooldown
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Sash of Knives
    • Dagger weapon damage increased from 275-350% to 500-650%
    • Increased proc chance from 25% to 100%
  • Schaefer's Hammer
    • Has been redesigned
      • Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
  • Sebor's Nightmare
    • Haunt is now cast on all nearby enemies
      • Note: The spell effect will only be shown on 5 enemies
    • Greatly increased Haunt cast radius
  • Sky Splitter
    • Lightning smite weapon damage increased from 150-180% to 600-750%
    • The internal cooldown has been greatly reduced
  • St. Archew's Gage
    • Has been redesigned
      • The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
  • Wyrdward
    • Chance to stun increased from 13-17% to 25-35%
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Promises
      • Legendary power added
        • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
    • Nagelring
      • Legendary power added
        • Summons a Fallen Lunatic to your side every 10-15 seconds
    • Obsidian Ring of the Zodiac
      • Legendary power added
        • Reduces the remaining cooldown of one of your skills by 1 second each time you spend resource
    • Oculus Ring
      • Legendary power added
        • Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
  • Class-Specific Items
    • Barbarian
      • Bul-Kathos's Oath
        • Has been redesigned
          • (2) Set Bonus
            • Increases Fury generation per second by 10
            • During Whirlwind gain 30% increased Attack Speed and Movement Speed
      • Immortal King's Boulder Breaker
        • Now rolls +75-100% Call of the Ancients damage as a fifth primary affix
      • Immortal King's Call
        • Now has an additional set piece: Legs
        • Has been redesigned
          • (4) Set Bonus
            • Call of the Ancients' melee attacks deal 600% weapon damage in a 15 yard radius
            • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
          • (6) Set Bonus
            • New Set Bonus
              • The duration of your Wrath of the Berserker is increased by 0.25 seconds each time an Ancient deals damage
              • While both Wrath of the Berserker and Call of the Ancients are active, you deal 500% increased damage
      • Mortick's Breeches Brace
        • New Legendary Pants Bracers
          • Wrath of the Berserker gains the effect of every rune
      • Seismic Treads
        • New Legendary Boots
          • Ground Stomp causes an Avalanche
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Increase the damage of Rend by 400% 500% and its duration to 15 seconds
          • (4) Set Bonus
            • Rend lasts 400% longer
            • While Whirlwinding you take 40% reduced damage
          • (6) Set Bonus
            • Whirlwind deals 400% more damage to enemies affected by Rend
            • Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
    • Crusader
      • Hammer Belt (PH Name)
        • New Legendary Belt
          • Justice spawns a Blessed Hammer when it hits an enemy
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
          • (6) Set Bonus
            • Attack Speed bonus increased from 20% to 30% per stack
      • Drakon's Lesson
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 300-400% 150-200% and 50% 25% of the Wrath cost is refunded
      • Omnislash
        • New Legendary Belt
          • Slash attacks in all directions
    • Demon Hunter
      • Gauntlets of the Crashing Rain
        • New Legendary Gloves Belt
          • While Rain of Vengeance is active you take 30-40% reduced damage
          • Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
      • Natalya's Vengeance
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (4 2) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 1 second every time you cast a primary skill and by 2 seconds every time you cast a Hatred spender
          • (4) Set Bonus
            • Rain of Vengeance deals 100% increased damage
          • (6) Set Bonus
            • New Set Bonus
              • Rain of Vengeance deals 800% increased damage
              • After casting Rain of Vengenace, deal 300% increased damage and take 30% reduced damage for 5 seconds
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 40% 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 10% 15% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Now has additional set pieces: Gloves, and Boots
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Madstone
        • Bug fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 500% 250% increased damage
          • (4) Set Bonus
            • Dashing Strike now spends 50 Spirit, but refunds a Charge when it does
          • (6) Set Bonus
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 5000% 8750% for 3 seconds
              • Dashing Stike now lights up on your action bar when the increased weapon damage is active
      • New Monk Bracer (PH Name) Spirit Guards
        • New Bracers
          • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
    • Witch Doctor
      • Haunted Girdle
        • New Legendary Belt
          • Haunt releases 1 extra Spirit
      • Homunculus
        • Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
        • Now rolls with +20-25% Sacrifice damage as a fifth primary affix
      • Little Man's Finger
        • New Legendary Ring
          • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • New Set Bonus
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 5 seconds worth of Haunt damage
        • (4) Set Bonus
          • New Set Bonus
            • Soul Harvest gains the effect of every rune
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Your Fetish Army lasts until they die
          • (4) Set Bonus
            • You and your pets take 2% reduced damage for every Fetish you have alive
          • (6) Set Bonus
            • New Set Bonus
              • Enemies hit by your Mana spenders take 100% 150% more damage from your pets for 4 seconds
      • Zunimassa's Legs Belt of Transcendence
        • New Legendary Pants Belt
          • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 1 2 seconds
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 1250% 2000% weapon damage every second
              • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 500% 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
            • Bug Fixes
              • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Signature Spells cause up to 3 enemies to explode, dealing 250% 400% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Nilfur's Boast
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 300-400% 200-250% when it hits 3 or less enemies
      • Ranslor's Folly
        • New Legendary Bracers
          • Energy Twister Periodically pulls in enemies within 30 yards
      • Tal Rasha's Elements
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
              • Now uses the Molten Impact rune when triggered by Fire damage
              • Can no longer be triggered by hitting a destructible object
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 75% 175% for 3 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration]
              • Note: The total damage bonus is now calculated differently
      • Slow Time Hat (PH Name) Crown of the Primus
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
        • Slow Time cooldown reduction reduced from 50-70% to 30-40%
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Gavel of Judgment
          • Legendary Power added
            • Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies
          • Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
        • Skull Grasp
          • Legendary Power added
            • Increases the damage of Whirlwind by 400-450% weapon damage
      • Crusader
        • Ivory Tower
          • Legendary Power added
            • Blocks release forward a Fires of Heaven
      • Demon Hunter
        • Dead Man's Legacy
          • Legendary power added
            • Multishot hits enemies who are below 50-60% health twice
      • Wizard
        • Triumvirate
          • Legendary power added
            • Your Signature Spells increase the damage of Arcane Orb by 60-80% for 3 seconds, stacking up to 3 times
  • Bug Fixes
    • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
    • Bonus Armor now properly rolls at an increased value on Ancient items

ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

ADVENTURE MODE

  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act I
    • Cursed Cellar
      • Farnham now spawns closer to the door
      • Farnham now has the Orbiter and Jailer affixes
      • Farmham now pursues the closest player
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
      • The cap will be increased by 10 shards per Greater Rift level completed
    • Some changes have been made to the way Pylons spawn in Greater Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

CRAFTING

  • When crafting Gems and items the entire quantity will now be crafted at once

MONSTERS

  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Orlash
    • Now summons shadow clones
    • Has been given a breath attack
    • Now has the Waller monster affix
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
      • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
      • The new Treasure Goblins can only be found in Adventure Mode

User Interface

  • You now must now confirm deletion of a Seasonal item in your mailbox
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened