Diablo III patch 2.6.1c is now live in the Americas for PC, PlayStation 4, and Xbox One! This is a small patch to address a number of hotfixes, string corrections, and minor bug fixes to Patch 2.6.1. If you'd like to see the patch notes from 2.6.1, please click here.

Important: Please note that you will not be prompted to download Patch 2.6.1c until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1c is live until those regions have also patched.

Diablo III Patch 2.6.1c - v2.6.1.51663

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

General

  • A number of performance fixes have been made

Last updated May 29 @ 10:00 a.m. PDT.

An update to Diablo III patch 2.6.1b is now live in the Americas for PC / Mac! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.


Diablo III Patch 2.6.1b - v2.6.1.50649

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

GENERAL

  • Razer® Chroma Link
    • Support has been added for computer peripherals which use this technology.

  • Backend Improvements
    • Changes have been made to improve server-side game performance.

Diablo III patch 2.6.1a is now live in the Americas for PC! This is a small patch to address a number of hotfixes, string corrections, and minor bug fixes to Patch 2.6.1. If you'd like to see the patch notes from 2.6.1, please click here.

Important: Please note that you will not be prompted to download Patch 2.6.1a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1a is live until those regions have also patched.

Diablo III Patch 2.6.1a - v2.6.1.49473

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

General

  • A number of performance fixes have been made

Last updated October 24 @ 11:00 a.m. PDT.

Diablo III patch 2.6.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.

PATCH HIGHLIGHTS
  • Class Set Revisions
    • We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible, with a focus on the most popular or requested builds.
  • Skill Changes
    • Several skills have had their overall power buffed, while others have been tweaked for improved playability and performance.
  • Item Revisions
    • Numerous Legendary items have seen tweaks, yielding increased power for players to enjoy.

Important: Please note that you will not be prompted to download Patch 2.6.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1 is live until those regions have also patched.

Diablo III Patch 2.6.1 - v2.6.1.47710

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
    • Ground Stomp
      • Jarring Slam
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed
      • Can now be cast while moving
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 19800 seconds
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
        • Increased projectile travel distance from 30 to 40
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
    • Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type
    • Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 400-500% increased damage
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 300-400%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 375-500%
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 600-800%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 275-350%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Cluster Arrow damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 150-200%.
      • Wraps of Clarity
        • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
      • Spirit Guards
        • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • The Grand Vizier
        • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 300-400%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 3000%.
        • Bul-Kathos' Oath
          • (2) Set
            • Increases Fury Generation by 10 15
            • During Whirlwind you gain 30% 45% increased attack speed and movement speed
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 1500% increased damage and take 15% 50% less damage.
        • Roland's Legacy
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Seeker of the Light
          • (6) Set
            • Increase the damage of Blessed Hammer by 1250% 2000% and Falling Sword by 500% 1000%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 140% for 2 seconds.
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 3000% increased damage for every active Sentry
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 3500% increased damage and take 60% reduced damage for 10 seconds
        • The Shadow's Mantle
          • (6) Set
            • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1000% for each stack of Sweeping Wind you have.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 2100% and your Seven-Sided Strike detonates your Exploding Palm
        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 1650%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1650 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 50%
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 1000% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
      • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • Fixed an issue where the internal cooldown for channeled abilities on Obsidian Ring of the Zodiac would not scale with items that increased the attack speed of specific channeled abilities

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ADVENTURE MODE

  • Rifts
    • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset
    • Increased the amount of experience and Rift progress granted by the Hematic Disciple
    • Increased the amount of experience and Rift progress granted by Blazing Guardians
    • Increased the amount of experience and Rift progress granted by Smoldering Constructs
    • Reduced the fog effect in the Shrouded Moors tilesets in Rifts
    • The large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
    • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
    • Shield Pylons no longer reflects damage back to attackers
      • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

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MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

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Diablo III patch 2.6.0a is now live in the Americas for PC, PlayStation 4, and Xbox One! This is a small patch to address a number of hotfixes, string corrections, and minor bug fixes to Patch 2.6.0. If you'd like to see the patch notes from 2.6.0, please click here.

Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.

Diablo III Patch 2.6.0a - v2.6.0.46494

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

General

  • Fixed an issue with the Armory where certain item powers were not always properly cleared when swapping builds
  • Fixed a number of item name issues in localized clients
  • Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs
    • Players who previously had these transmogs should have them once again after the patch deploys
Adventure Mode
  • When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
Items
  • Moribund Gauntlets
    • The audio for Moribund Gauntlets has been adjusted to be quieter
Necromancer
  • Necromancer portraits have been updated
    • The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved.

User Interface

  • Fixed an issue where the stack count for stacking abilities was not being displayed

Last updated June 27 @ 11:00 a.m. PDT.

Diablo III patch 2.6.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.

PATCH HIGHLIGHTS
  • New Class: Necromancer
    • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
      • Note: This class is available through the Rise of the Necromancer pack. For more details, please click here.
  • New Items for the Necromancer
    • Over 30 new Legendary items have been added for the Necromancer class, along with four class-exclusive Sets featuring unique themes. Set Dungeons have also been added for each of the new Sets, providing you new opportunities to test your mettle.
  • New Feature: Challenge Rifts
    • Explore new builds created by your fellow players in a weekly static dungeon! You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
  • New Zones: The Moors & The Temple of the Firstborn
    • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • New Bounties: Realms of Fate
    • Four new Waypoints have appeared in Adventure Mode. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.

Important: Please note that you will not be prompted to download Patch 2.6.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0 is live until those regions have also patched.


Diablo III Patch 2.6.0 - v2.6.0.46006

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

CLASSES

  • Necromancer Skills
    • Primary
      • Bone Spikes
        • Base Skill (Physical)
          • Generate: 24 Essence.
          • Summon bone spikes from the ground dealing 150% weapon damage per second.
        • Sudden Impact (Physical)
          • Bone spikes stun enemies for 1 second.
        • Path of Bones (Physical)
          • Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
        • Bone Pillars (Poison)
          • Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
        • Frost Spikes (Cold)
          • Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
        • Blood Spikes (Physical)
          • Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.
      • Siphon Blood
        • Base Skill (Physical)
          • Generate: 15 Essence each time damage is dealt.
          • Siphon the blood from the targeted enemy dealing 300% weapon damage.
          • Siphon Blood heals you for 2% of your total health every second while channeled.
        • Suppress (Cold)
          • Enemies are also slowed by 75%.
        • Purity of Essence (Physical)
          • Essence gained is increased to 20 while you are at full health.
        • Drain Life (Physical)
          • Increases the amount of health restored to 6% but no longer restores Essence.
        • Power Shift (Poison)
          • Damage is increased by 10% each time damage is dealt. Max 10 stacks.
        • Blood Sucker (Physical)
          • You pull in all health globes within 40 yards while siphoning.
      • Grim Scythe
        • Base Skill (Physical)
          • Generate: 12 Essence per enemy hit
          • Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
        • Blood Scythe (Physical)
          • Heal for 1% of your health per enemy hit.
        • Execution (Physical)
          • Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
        • Frost Scythe (Cold)
          • Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
        • Dual Scythes (Physical)
          • Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
        • Cursed Scythe (Poison)
          • Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
    • Secondary
      • Death Nova
        • Base Skill (Poison)
          • Cost: 20 Essence
          • Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
        • Tendril Nova (Physical)
          • Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
        • Bone Nova (Physical)
          • Spines radiate outward and deal 475% weapon damage within 12 yards.
        • Blood Nova (Physical)
          • Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
        • Blight (Poison)
          • Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
        • Unstable Compound (Poison)
          • Each cast increases the radius of your next Nova by 5 yards up to 2 times.
      • Bone Spear
        • Base Skill (Physical)
          • Cost: 20 Essence
          • Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through.
        • Crystallization (Cold)
          • Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
        • Shatter (Physical)
          • Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
        • Blighted Marrow (Poison)
          • Damage is increased by 15% for each enemy Bone Spear passes through.
        • Blood Spear (Physical)
          • Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
        • Teeth (Physical)
          • Launches 5 razor sharp teeth that deal 300% weapon damage.
      • Skeletal Mage
        • Base Skill (Physical)
          • Cost: 40 Essence
          • Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
        • Gift of Death (Physical)
          • Risen Skeletons leave a corpse behind when they die or expire.
        • Singularity (Physical)
          • Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
        • Life Support (Physical)
          • Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
        • Contamination (Poison)
          • Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
        • Skeleton Archer (Cold)
          • Raise a Skeleton Archer that deals 400% weapon damage.
          • Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
    • Blood & Bone
      • Bone Armor
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Cooldown: 10 seconds
          • Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
        • Harvest of Anguish (Cold)
          • Damage dealt to enemies is increased by 200%.
        • Limited Immunity (Physical)
          • Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
        • Dislocation (Poison)
          • Enemies hit are also stunned for 2 seconds.
        • Thy Flesh Sustained (Physical)
          • Cost: 20% Health
          • Increases your Life per Second by 10% per target hit.
        • Reap of Anguish (Physical)
          • Bone Armor also increases your movement speed by 1% for each enemy hit.
      • Bone Spirit
        • Base Skill (Physical)
          • Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
          • You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
        • Possession (Physical)
          • Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
        • Panic Attack (Poison)
          • Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
        • Poltergeist (Cold)
          • Increases the maximum number of charges to 4.
        • Unfinished Business (Cold)
          • Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
        • Astral Projection (Cold)
          • Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
      • Blood Rush
        • Base Skill (Physical)
          • Cooldown: 5 seconds
          • Cost: 5% Health
          • Shed your mortal flesh and reappear up to 50 yards away.
        • Transfusion (Physical)
          • Heals for 2% of your maximum health for every enemy passed through.
        • Hemostasis (Physical)
          • Removes the health cost.
        • Metabolism (Physical)
          • Blood Rush now has 2 charges, but its health cost is doubled.
        • Potency (Physical)
          • Increases your armor by 100% for 2 seconds after casting.
        • Molting (Physical)
          • Leaves a corpse at your original location when used.
      • Simulacrum
        • Base Skill (Physical)
          • Cost: 25% Health
          • Cooldown: 120 seconds
          • Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
        • Reservoir (Physical)
          • Your maximum Essence is increased by 100% while your Simulacrum is active.
        • Cursed Form (Physical)
          • While active, your curse skills now apply all three curses.
        • Blood Debt (Physical)
          • Life costs for skills are reduced by 75% while Simulacrum is active.
        • Blood and Bone (Physical)
          • Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
        • Self Sacrifice (Physical)
          • If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
    • Reanimation
      • Land of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • All corpse skills can be used at will for 10 seconds.
        • Invigoration (Physical)
          • Your skills do not cost Essence while Land of the Dead is active.
        • Frozen Lands (Cold)
          • Enemies in the Land of the Dead are periodically frozen.
        • Plaguelands (Poison)
          • Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
        • Land of Plenty (Physical)
          • You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
        • Shallow Graves (Physical)
          • Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
      • Command Skeletons
        • Base Skill (Physical)
          • Cost: 50 Essence
          • Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
          • Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
        • Enforcer (Physical)
          • Reduces the active Essence cost to 25.
        • Dark Mending (Physical)
          • Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
        • Freezing Grasp (Cold)
          • The target of your command is frozen for 3 seconds.
        • Kill Command (Poison)
          • Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards.
        • Frenzy (Physical)
          • Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
      • Command Golem
        • Base Skill (Poison)
          • Cooldown: 45 seconds
          • Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
          • Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
        • Bone Golem (Physical)
          • Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
        • Blood Golem (Physical)
          • Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
        • Flesh Consuming Golem (Poison)
          • Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
        • Decay Golem (Poison)
          • Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
        • Ice Golem (Cold)
          • Active: Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
      • Army of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage in a 15 yard radius.
        • Blighted Grasp (Poison)
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14000% total weapon damage as Poison over 5 seconds.
        • Frozen Army (Cold)
          • Weapon damage increased to 12000% and they attack all enemies in a line.
        • Unconventional Warfare (Physical)
          • Skeletons will rise from the ground and attack random targets for 50000% total weapon damage over 4 seconds.
        • Dead Storm (Physical)
          • Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage over 5 seconds.
        • Blighted Grasp (Poison)
          • Skeletal hands rise from the ground damaging enemies within 15 yards for 14000% total weapon damage over 5 seconds
    • Curses
      • Decrepify
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds.
        • Opportunist (Physical)
          • Gain a 3% movement speed increase for every enemy cursed.
        • Borrowed Time (Physical)
          • Gain 1% cooldown reduction for every enemy cursed.
        • Wither (Physical)
          • Damage reduction increased to 40%, but no longer reduces movement speed.
        • Dizzying Curse (Physical)
          • Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
        • Enfeeblement (Physical)
          • Increase the potency of the movement speed reduction for the first 5 seconds.
      • Frailty
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
        • [Placeholder] Essence Return (Physical)
          • Gain 2 essence when a cursed enemy dies.
        • Volatile Death (Physical)
          • Cursed enemies explode for 100% weapon damage on death.
        • Scent of Blood (Physical)
          • Cursed enemies take 15% increased damage from your minions.
        • Aura of Frailty (Physical)
          • Becomes an aura that curses all enemies within 15 yards.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Early Grave (Physical)
          • Triggers at 18% life but costs 10% of your life.
      • Leech
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
        • Transmittable (Physical)
          • Enemies that die while cursed will spread the curse to a nearby unaffected target.
        • Sanguine End (Physical)
          • Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
        • Cursed Ground (Physical)
          • Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area.
        • Blood Flask (Physical)
          • Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
        • Osmosis (Physical)
          • Each cursed enemy increases your life regeneration by 751 per second.
    • Corpses
      • Corpse Explosion
        • Base Skill (Physical)
          • Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards.
        • Final Embrace (Physical)
          • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse.
        • Close Quarters (Poison)
          • Now explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards.
        • Bloody Mess (Physical)
          • Explosion radius is increased to 25 yards.
        • Dead Cold (Cold)
          • Freeze all enemies caught in the explosion for 2 seconds.
        • Shrapnel (Poison)
          • Corpses now explode away from you, hitting all targets in a cone.
      • Corpse Lance
        • Base Skill (Physical)
          • Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage to the target.
        • Brittle Touch (Cold)
          • Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
        • Blood Lance (Physical)
          • Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
        • Visceral Impact (Physical)
          • Stuns the target for 3 seconds.
        • Shredding Splinters (Poison)
          • Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
        • Ricochet (Physical)
          • Corpse Lance has a 20% chance to ricochet to one additional target.
      • Devour
        • Base Skill (Physical)
          • Consume corpses within 60 yards to restore 10 Essence per corpse.
        • Ruthless (Physical)
          • Additionally consumes your minions for 10 Essence per minion killed.
        • Voracious (Physical)
          • Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
        • Devouring Aura (Physical)
          • Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Satiated (Physical)
          • Increases maximum life by 2% for 2 seconds for each corpse devoured.
        • Cannibalize (Physical)
          • Each corpse consumed also restores 3% health.
      • Revive
        • Base Skill (Physical)
          • Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
        • Oblation (Physical)
          • Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
        • Personal Army (Physical)
          • Damage taken is reduced by 1% for each revived minion active.
        • Recklessness (Cold)
          • Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
        • [Placeholder] Horrific Return (Poison)
          • When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
        • Purgatory (Physical)
          • Revived minions degenerate back into a usable corpse at the end of their duration.
  • Necromancer Passives
    • Fueled by Death
      • Consuming a corpse increases your run speed by 3% for 5 seconds.
    • Life from Death
      • Consuming a corpse has a 20% chance to spawn a Health Globe.
    • Stand Alone
      • Increase Armor by 100%, reduced by 10% for each active minion.
    • Bone Prison
      • Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
    • Commander of the Dead
      • The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
    • Swift Harvesting
      • Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
    • Aberrant Animator
      • Your minions gain 200% of your Thorns.
    • Eternal Torment
      • Your curses cost 50% less Essence and last forever.
    • Blood for Blood
      • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
    • Blood is Power
      • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Draw Life
      • Increases your Health Regen by 10% for each enemy within 20 yards.
    • Extended Servitude
      • Increase the duration of your Skeletal Mage and Revive minions by 25%.
    • Final Service
      • When you take lethal damage, you are sustained preventing all incoming damage for 4 seconds. In addition, you consume minions to heal for 10% of your life per minion. This effect cannot occur more than once every 60 seconds.
    • Grisly Tribute
      • You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
    • Overwhelming Essence
      • Increase your maximum Essence by 40.
    • Rathma’s Shield
      • You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
    • Dark Reaping
      • While using a scythe gain 2% Essence and Life per kill.
    • Rigor Mortis
      • Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
    • Serration
      • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%.
  • Wizard Skills
    • Mirror Image
      • Simulacrum
        • This rune has been renamed to “Hard Light”

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ITEMS

  • Legendary Items
    • Funerary Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 175-200% increased damage to cursed enemies
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds
    • Maltorius’ Petrified Spike
      • Bone Spear now costs 40 Essence and deals 375-450% increased damage
    • Bloodtide Blade
      • Death Nova deals 20-30% increased damage for every enemy within 15 yards
    • Reilena’s Shadowhook
      • Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for every enemy hit
    • Nayr’s Black Death
      • Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
    • Spear of Jairo
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of Essence it restores
    • Iron Rose
      • Attacking with Siphon Blood has a 40-50% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
    • Haunted Visions
      • Simulacrum now drains 5% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum stacks of Bone Armor by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
    • Mask of Scarlet Death
      • Revive now consumes all corpses to raise a minion that deals 125 – 150% more damage per corpse
    • Fate’s Vow
      • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Moribund Gauntlets
      • Your Golem sheds a corpse every second
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breeches
      • Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Attacking with Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj’s Evol
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks.
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • This item now includes a skill for the Necromancer
  • Class Sets
    • Bones of Rathma
      • (2) Set Bonus
        • Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
      • (4) Set Bonus
        • You gain 1% damage reduction for 15 seconds each time one of your minions deals damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%
    • Trag’Oul’s Avatar
      • (2) Set Bonus
        • Blood Rush gains the effect of every rune
      • (4) Set Bonus
        • While at full life, your healing from skills is added to your maximum life for 45 seconds, up to 100% more.
      • (6) Set Bonus
        • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Grace of Inarius
      • (2) Set Bonus
        • Bone Armor damage is increased by 1000%
      • (4) Set Bonus
        • Bone Armor grants an additional 2% damage reduction per enemy hit.
      • (6) Set Bonus
        • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
    • Pestilence Master’s Shroud
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance at a nearby enemy
      • (4) Set Bonus
        • Each enemy you hit with Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
      • (6) Set Bonus
        • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
    • Jesseth Arms
      • (2) Set Bonus
        • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
        • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
  • Legendary Gems
    • Zei’s Stone of Vengeance
      • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy.

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ADVENTURE MODE

  • Set Dungeons
    • The user interface has been updated to better explain tier completion requirements
      • With this, the basic completion tier must be finished within the given time limit
    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered
  • Greater Rifts
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
  • Bug Fixes
    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

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ACHIEVEMENTS

  • Terror In The Blood
    • Now requires the player’s health to be at 10% or below instead of 9% or below
  • Bug Fixes
    • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated

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MONSTERS

  • Skeleton Mage
    • Has had its fire damage reduced slightly

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QUALITY OF LIFE

  • Witch Doctor Gargantuans will now destroy breakables they step on

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Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, click here.

Important: Please note that you will not be prompted to download patch 2.5.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.5.0 is live until those regions have also patched.

Diablo III Patch 2.5.0 - v2.5.0.44247

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window

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CLASSES

  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Barbarian
    • Seismic Slam
      • The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
  • Bug Fixes
    • Demon Hunter
      • Impale - Ricochet
        • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.

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ITEMS

  • General
    • Primal Ancient Items
      • Developer Philosophy
        • Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
        • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
          • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
        • The stats on these items will be tailored to the character class you are playing when the item first drops
      • Primal Ancient items salvage into 15 Forgotten Souls
    • Ancient Items
      • Now salvage into 3 Forgotten Souls
  • Legendary Items
    • The following items have been adjusted
      • Rimeheart
        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers
        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
    • The following class sets received changes
      • Crusader
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
      • Monk
        • Inna's Favor
          • (6) Set Bonus
            • Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
      • Witch Doctor
        • Zunimassa’s Haunt
          • (6) Set Bonus
            • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
      • Wizard
        • Delsere’s Magnum Opus
          • (2) Set Bonus
            • Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
          • (4) Set Bonus
            • Damage reduction increased to 60% (from 50%)
          • (6) Set Bonus
            • Enemies take 3500% increased damage (from 2500%) while inside Slow Time
              • The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
      • Demon Hunter
        • Holy Point Shot
          • Impale throws two additional knives
    • The functionality of some items has changed
      • The Barber
        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal
        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
        • The number of procs generated by channeled skills while using this item has been reduced by 25%
      • Illusory Boots
        • Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
  • Bug Fixes
    • The Legacy of Raekor
      • Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage

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MONSTERS

  • Bug Fixes
    • Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus

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ADVENTURE MODE

  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
      • Note: This change only applies to players on PC / Mac
    • Additionally, several quality of life changes have been made
      • The frequency of several tilesets in Greater Rifts has been adjusted
        • Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
        • Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
      • The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
      • The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
    • Set Dungeons
      • Unhallowed Essence
        • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
      • Armor of Akkhan
        • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
      • Delsere’s Magnum Opus
        • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
      • Uliana’s Stratagem
        • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
    • Bounties
      • Bonus Acts have been removed
        • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
    • Bug Fixes
      • Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions

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QUALITY OF LIFE

  • Paragon System
    • You can now spend 100 Paragon points by holding the Control key and left clicking

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Diablo III patch 2.4.3 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.3 is live until those regions have also patched.

Diablo III PATCH 2.4.3 - v2.4.3.42336

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • New Feature: 20th Anniversary Event
    • A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
    • This event is only available in January
      • Please note that future anniversary events will feature a pre-cursor event available from January 1-3

  • Hardware Support
    • Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
      • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
      • Players will need to update their firmware for supported devices to use this feature
    • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
      • With this, players should see improvements to system performance and faster loading times
      • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
      • The 32-bit client is still available as an option through the Battle.net Launcher
    • Added a screen space ambient occlusion (SSAO) pixel shader option
    • Added a large cursor option
    • Improved support for 60Hz+ monitors
  • Bug Fixes
    • Resolved an issue that could cause crashes in some instances

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CLASSES

  • Barbarian
    • Overpower
      • Now has 3 charges
      • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes
  • Bug Fixes
    • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
    • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
    • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
    • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second

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ITEMS

  • Legendary Items
    • Red Soulstone Shard
      • New Legendary Gem
        • Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through
          • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
        • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25)
  • Class Specific Items

    • New items have been added to the game
      • Crusader
        • Armor of Akkhan
          • Talisman of Akkhan (Amulet)
            • Has been added as a 7th piece to Armor of Akkhan
            • The set’s current bonuses and powers remain the same
          • This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power

      • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
      • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
      • Barbarian
        • Saffron Wrap
          • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
      • Crusader
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
      • Demon Hunter
        • Hellcat Waistguard
          • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
          • This bonus is increased to 800% on the final bounce
          • The following skills are affected by this power:
            • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
            • Rain of Vengeance – Anathema
            • Strafe – Demolition
            • Rapid Fire – Bombardment
      • Monk
        • Rabid Strike
          • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
      • Witch Doctor
        • The Barber
          • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
          • When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards
      • Wizard
        • Manald Heal
          • Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning
    • The functionality of some items has changed
      • Crusader
        • Defender of Westmarch
          • Can no longer summon a wolf more than once per second
          • Damage done by the wolf is increased for each block made during the interim
      • Witch Doctor
        • Jeram's Bracers
          • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
      • All Classes
        • Corruption
          • The maximum roll for the Gold and Health pickup radius granted by this item has been reduced to 1-2 yards
    • The following class set powers have received changes
      • Barbarian
        • Wrath of the Wastes
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%
            • The damage of your Dust Devils is increased by 180%
              • Please note that these changes will not be reflected in the item’s tooltip
      • Crusader
        • Roland's Legacy
          • (4) Set Bonus
            • Increase the damage of Shield Bash and Sweep Attack by 1250%
          • (6) Set Bonus
            • Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set Bonus
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry
      • Monk
        • Inna’s Mantra
          • (6) Set Bonus
            • Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out
      • Witch Doctor
        • Spirit of Arachyr
          • (6) Set Bonus
            • The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
    • Bug Fixes

      • Hellfire Amulet
        • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
      • Illusory Boots
        • Will now properly allow Crusaders using Steed Charge to pass through walls
      • Pinto's Pride
        • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
      • Flail of the Ascended
        • Now takes into account +Shield Bash affix bonuses in its damage
        • Damage stacks will now persist when changing gear and picking up items
      • Faithful Memory
        • Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes
      • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
      • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
      • Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
      • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
      • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
      • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

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    SEASONS

    • Season Journey
      • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
      • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
      • Starting with Season 9, players will be able to complete the Sanctuary’s Most Wanted objective in the Season Journey across multiple games

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    ADVENTURE MODE

    • Bounties
      • The number of enemy kills required to complete the following Bounties has been reduced
        • Kill Aloysius
        • Kill Axegrave
        • Kill Bholen
        • Kill Captain Donn Adams
        • Kill The Crusher
    • Rifts
      • The Cesspools map has been adjusted
        • Enemy density and overall map size have been reduced
        • This area can now appear as the starting dungeon in Rifts and Greater Rifts
    • Greater Rifts

      • We have made a number of changes to improve the play experience of Greater Rifts
        • The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
        • Monsters should now be more evenly distributed on each floor in Greater Rifts
          • Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
        • The size of each floor in a Greater Rift is now more consistent
          • On average, a rift should take between two and four floors to clear
        • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
        • There is now a guaranteed area at the entrance of each floor with no monsters
          • This area is just large enough for ranged characters to maneuver
        • Several additional monster types can now appear as Champions and Elites
        • Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
        • Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear
      • The stacking effect of the following is now cleared upon entering a Greater Rift
        • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
        • The skills Arcane Dynamo and Mythic Rhythm
      • The gold reward and empower cost for Greater Rift 25 and above have been increased
        • The ratio between gold reward and empower cost remains about the same
      • Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift
    • Greed’s Realm
      • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
      • With this, players may now open multiple portals to the realm in a single game
    • Zones
      • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
        • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress
    • Bug Fixes
      • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
      • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

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    MONSTERS

    • Enemies
      • Quality of life improvements have been made to enemies
        • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
        • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
        • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
        • The Succubus' Bloodstar attack has had its damage reduced by 15% and the projectile's travel distance has been reduced
        • The damage from Khazra spears has been reduced by 15%
        • The damage from Ice Porcupine icicles has been reduced by 15%
    • Enemy Affixes

      • Shielding
        • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
      • Reflects Damage
        • Now fires a projectile instead of instantly dealing damage to the player
        • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
      • Electrified
        • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
        • With this, the damage caused by this affix has been reduced by about 35%
      • Juggernaut
        • New enemy affix
          • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
          • Along with this change, enemies with this affix take 30% more damage from all sources
          • Only a rare Elite enemy can be a Juggernaut
      • Bug Fixes
        • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
        • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
        • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

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    BOSSES

    • Belial
      • Now transitions more swiftly between his normal and larger version boss phases

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    ACHIEVEMENTS

    • Bug Fixes
      • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

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    QUALITY OF LIFE

    • Dyes
      • Can now be accessed through a new tab at the Mystic
        • This includes Collector’s Edition dyes
      • With this change, dyes will no longer be sold by vendors
    • Bug Fixes
      • Fixed display and text issues with some skills and items
      • Fixed an issue causing keybind issues when the UI was hidden
      • Fixed a bug which caused Followers to sometimes become idle in combat
      • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
      • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

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Diablo III patch 2.4.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.2 is live until those regions have also patched.

Diablo III PATCH 2.4.2 - v2.4.2.38682

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 

Table of Contents:

GENERAL

  • Developer Comments
    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

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CLASSES

  • Developer Comments
    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.

  • Barbarian
    • Active Skills
      • Threatening Shout
        • Skill Rune - Falter
          • Can no longer stack with casts from other sources
  • Crusader
    • Active Skills
      • Consecration
        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment
        • Skill Rune - Resolved
          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor
        • Skill Rune - Critical
          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Wolf Companion
          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death
        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper
          • The damage bonus has been reduced from 20% to 15%
      • Multishot
        • Skill Rune - Wind Chill
          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage
        • Hatred cost reduced from 30 to 15
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1900% weapon damage
  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Crippling Light
          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany
        • Skill Rune - Soothing Mist
          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary
        • Skill Rune - Forbidden Palace
          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction
        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe
          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction
        • Skill Rune - Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists
        • Skill Rune – Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills
      • Mythic Rhythm
        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor
    • Active Skills
      • Big Bad Voodoo
        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance
          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt
        • Skill Rune - Poisoned Spirit
          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex
        • No longer increases the damage taken by the target
        • Skill Rune - Jinx
          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness
          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion
        • Skill Rune - Paranoia
          • Can no longer stack with casts from other sources
      • Piranhas
        • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs
        • Skill Rune - Chilled to the Bone
          • No longer increases damage done to targets by 15%
  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune - Spark
          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister
        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills
      • Elemental Exposure
        • The damage bonus no longer applies to your allies
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

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ITEMS

  • Developer Comments
    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.

  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Khassett’s Cord of Righteousness
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • Calamity
        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
          • Note: This change is retroactive to existing items
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Gyana Na Kashu
        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Helltooth Harness
        • (2) Set Bonus
          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

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CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

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ADVENTURE MODE

  • Developer Comments
    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:
    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

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Diablo III patch 2.4.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.1 is live until those regions have also patched.

Diablo III Patch 2.4.1 - v2.4.1.36595

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • Several new cosmetic items have been added for players to discover
  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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  • Bug Fixes
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
            • Note: The maximum number of stacks has been reduced from 50 to 25
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Allies inside your Slow Time gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
          • Note: This damage bonus is now limited to a maximum of 60 stacks
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that caused Lakumba's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
      • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

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MONSTERS

  • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Regret and Realm of Fright
    • Significantly increased her health in the Realm of Regret

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USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • The Paragon point button has been moved and will no longer overlap buff bar icons
  • Bug fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

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