Diablo III patch 2.6.1c is now live in the Americas for PC, PlayStation 4, and Xbox One! This is a small patch to address a number of hotfixes, string corrections, and minor bug fixes to Patch 2.6.1. If you'd like to see the patch notes from 2.6.1, please click here.

Important: Please note that you will not be prompted to download Patch 2.6.1c until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1c is live until those regions have also patched.

Diablo III Patch 2.6.1c - v2.6.1.51663

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

General

  • A number of performance fixes have been made

Last updated May 29 @ 10:00 a.m. PDT.

An update to Diablo III patch 2.6.1b is now live in the Americas for PC / Mac! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.


Diablo III Patch 2.6.1b - v2.6.1.50649

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

GENERAL

  • Razer® Chroma Link
    • Support has been added for computer peripherals which use this technology.

  • Backend Improvements
    • Changes have been made to improve server-side game performance.

Diablo III patch 2.6.1a is now live in the Americas for PC! This is a small patch to address a number of hotfixes, string corrections, and minor bug fixes to Patch 2.6.1. If you'd like to see the patch notes from 2.6.1, please click here.

Important: Please note that you will not be prompted to download Patch 2.6.1a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1a is live until those regions have also patched.

Diablo III Patch 2.6.1a - v2.6.1.49473

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

General

  • A number of performance fixes have been made

Last updated October 24 @ 11:00 a.m. PDT.

Diablo III patch 2.6.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.

PATCH HIGHLIGHTS
  • Class Set Revisions
    • We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible, with a focus on the most popular or requested builds.
  • Skill Changes
    • Several skills have had their overall power buffed, while others have been tweaked for improved playability and performance.
  • Item Revisions
    • Numerous Legendary items have seen tweaks, yielding increased power for players to enjoy.

Important: Please note that you will not be prompted to download Patch 2.6.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1 is live until those regions have also patched.

Diablo III Patch 2.6.1 - v2.6.1.47710

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
    • Ground Stomp
      • Jarring Slam
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed
      • Can now be cast while moving
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 19800 seconds
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
        • Increased projectile travel distance from 30 to 40
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
    • Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type
    • Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 400-500% increased damage
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 300-400%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 375-500%
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 600-800%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 275-350%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Cluster Arrow damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 150-200%.
      • Wraps of Clarity
        • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
      • Spirit Guards
        • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • The Grand Vizier
        • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 300-400%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 3000%.
        • Bul-Kathos' Oath
          • (2) Set
            • Increases Fury Generation by 10 15
            • During Whirlwind you gain 30% 45% increased attack speed and movement speed
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 1500% increased damage and take 15% 50% less damage.
        • Roland's Legacy
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Seeker of the Light
          • (6) Set
            • Increase the damage of Blessed Hammer by 1250% 2000% and Falling Sword by 500% 1000%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 140% for 2 seconds.
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 3000% increased damage for every active Sentry
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 3500% increased damage and take 60% reduced damage for 10 seconds
        • The Shadow's Mantle
          • (6) Set
            • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1000% for each stack of Sweeping Wind you have.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 2100% and your Seven-Sided Strike detonates your Exploding Palm
        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 1650%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1650 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 50%
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 1000% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
      • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • Fixed an issue where the internal cooldown for channeled abilities on Obsidian Ring of the Zodiac would not scale with items that increased the attack speed of specific channeled abilities

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ADVENTURE MODE

  • Rifts
    • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset
    • Increased the amount of experience and Rift progress granted by the Hematic Disciple
    • Increased the amount of experience and Rift progress granted by Blazing Guardians
    • Increased the amount of experience and Rift progress granted by Smoldering Constructs
    • Reduced the fog effect in the Shrouded Moors tilesets in Rifts
    • The large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
    • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
    • Shield Pylons no longer reflects damage back to attackers
      • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

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MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

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Diablo III patch 2.6.0a is now live in the Americas for PC, PlayStation 4, and Xbox One! This is a small patch to address a number of hotfixes, string corrections, and minor bug fixes to Patch 2.6.0. If you'd like to see the patch notes from 2.6.0, please click here.

Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.

Diablo III Patch 2.6.0a - v2.6.0.46494

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

General

  • Fixed an issue with the Armory where certain item powers were not always properly cleared when swapping builds
  • Fixed a number of item name issues in localized clients
  • Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs
    • Players who previously had these transmogs should have them once again after the patch deploys
Adventure Mode
  • When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
Items
  • Moribund Gauntlets
    • The audio for Moribund Gauntlets has been adjusted to be quieter
Necromancer
  • Necromancer portraits have been updated
    • The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved.

User Interface

  • Fixed an issue where the stack count for stacking abilities was not being displayed

Last updated June 27 @ 11:00 a.m. PDT.

Diablo III patch 2.6.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.

PATCH HIGHLIGHTS
  • New Class: Necromancer
    • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
      • Note: This class is available through the Rise of the Necromancer pack. For more details, please click here.
  • New Items for the Necromancer
    • Over 30 new Legendary items have been added for the Necromancer class, along with four class-exclusive Sets featuring unique themes. Set Dungeons have also been added for each of the new Sets, providing you new opportunities to test your mettle.
  • New Feature: Challenge Rifts
    • Explore new builds created by your fellow players in a weekly static dungeon! You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
  • New Zones: The Moors & The Temple of the Firstborn
    • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • New Bounties: Realms of Fate
    • Four new Waypoints have appeared in Adventure Mode. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.

Important: Please note that you will not be prompted to download Patch 2.6.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0 is live until those regions have also patched.


Diablo III Patch 2.6.0 - v2.6.0.46006

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

CLASSES

  • Necromancer Skills
    • Primary
      • Bone Spikes
        • Base Skill (Physical)
          • Generate: 24 Essence.
          • Summon bone spikes from the ground dealing 150% weapon damage per second.
        • Sudden Impact (Physical)
          • Bone spikes stun enemies for 1 second.
        • Path of Bones (Physical)
          • Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
        • Bone Pillars (Poison)
          • Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
        • Frost Spikes (Cold)
          • Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
        • Blood Spikes (Physical)
          • Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.
      • Siphon Blood
        • Base Skill (Physical)
          • Generate: 15 Essence each time damage is dealt.
          • Siphon the blood from the targeted enemy dealing 300% weapon damage.
          • Siphon Blood heals you for 2% of your total health every second while channeled.
        • Suppress (Cold)
          • Enemies are also slowed by 75%.
        • Purity of Essence (Physical)
          • Essence gained is increased to 20 while you are at full health.
        • Drain Life (Physical)
          • Increases the amount of health restored to 6% but no longer restores Essence.
        • Power Shift (Poison)
          • Damage is increased by 10% each time damage is dealt. Max 10 stacks.
        • Blood Sucker (Physical)
          • You pull in all health globes within 40 yards while siphoning.
      • Grim Scythe
        • Base Skill (Physical)
          • Generate: 12 Essence per enemy hit
          • Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
        • Blood Scythe (Physical)
          • Heal for 1% of your health per enemy hit.
        • Execution (Physical)
          • Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
        • Frost Scythe (Cold)
          • Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
        • Dual Scythes (Physical)
          • Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
        • Cursed Scythe (Poison)
          • Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
    • Secondary
      • Death Nova
        • Base Skill (Poison)
          • Cost: 20 Essence
          • Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
        • Tendril Nova (Physical)
          • Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
        • Bone Nova (Physical)
          • Spines radiate outward and deal 475% weapon damage within 12 yards.
        • Blood Nova (Physical)
          • Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
        • Blight (Poison)
          • Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
        • Unstable Compound (Poison)
          • Each cast increases the radius of your next Nova by 5 yards up to 2 times.
      • Bone Spear
        • Base Skill (Physical)
          • Cost: 20 Essence
          • Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through.
        • Crystallization (Cold)
          • Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
        • Shatter (Physical)
          • Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
        • Blighted Marrow (Poison)
          • Damage is increased by 15% for each enemy Bone Spear passes through.
        • Blood Spear (Physical)
          • Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
        • Teeth (Physical)
          • Launches 5 razor sharp teeth that deal 300% weapon damage.
      • Skeletal Mage
        • Base Skill (Physical)
          • Cost: 40 Essence
          • Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
        • Gift of Death (Physical)
          • Risen Skeletons leave a corpse behind when they die or expire.
        • Singularity (Physical)
          • Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
        • Life Support (Physical)
          • Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
        • Contamination (Poison)
          • Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
        • Skeleton Archer (Cold)
          • Raise a Skeleton Archer that deals 400% weapon damage.
          • Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
    • Blood & Bone
      • Bone Armor
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Cooldown: 10 seconds
          • Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
        • Harvest of Anguish (Cold)
          • Damage dealt to enemies is increased by 200%.
        • Limited Immunity (Physical)
          • Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
        • Dislocation (Poison)
          • Enemies hit are also stunned for 2 seconds.
        • Thy Flesh Sustained (Physical)
          • Cost: 20% Health
          • Increases your Life per Second by 10% per target hit.
        • Reap of Anguish (Physical)
          • Bone Armor also increases your movement speed by 1% for each enemy hit.
      • Bone Spirit
        • Base Skill (Physical)
          • Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
          • You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
        • Possession (Physical)
          • Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
        • Panic Attack (Poison)
          • Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
        • Poltergeist (Cold)
          • Increases the maximum number of charges to 4.
        • Unfinished Business (Cold)
          • Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
        • Astral Projection (Cold)
          • Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
      • Blood Rush
        • Base Skill (Physical)
          • Cooldown: 5 seconds
          • Cost: 5% Health
          • Shed your mortal flesh and reappear up to 50 yards away.
        • Transfusion (Physical)
          • Heals for 2% of your maximum health for every enemy passed through.
        • Hemostasis (Physical)
          • Removes the health cost.
        • Metabolism (Physical)
          • Blood Rush now has 2 charges, but its health cost is doubled.
        • Potency (Physical)
          • Increases your armor by 100% for 2 seconds after casting.
        • Molting (Physical)
          • Leaves a corpse at your original location when used.
      • Simulacrum
        • Base Skill (Physical)
          • Cost: 25% Health
          • Cooldown: 120 seconds
          • Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
        • Reservoir (Physical)
          • Your maximum Essence is increased by 100% while your Simulacrum is active.
        • Cursed Form (Physical)
          • While active, your curse skills now apply all three curses.
        • Blood Debt (Physical)
          • Life costs for skills are reduced by 75% while Simulacrum is active.
        • Blood and Bone (Physical)
          • Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
        • Self Sacrifice (Physical)
          • If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
    • Reanimation
      • Land of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • All corpse skills can be used at will for 10 seconds.
        • Invigoration (Physical)
          • Your skills do not cost Essence while Land of the Dead is active.
        • Frozen Lands (Cold)
          • Enemies in the Land of the Dead are periodically frozen.
        • Plaguelands (Poison)
          • Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
        • Land of Plenty (Physical)
          • You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
        • Shallow Graves (Physical)
          • Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
      • Command Skeletons
        • Base Skill (Physical)
          • Cost: 50 Essence
          • Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
          • Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
        • Enforcer (Physical)
          • Reduces the active Essence cost to 25.
        • Dark Mending (Physical)
          • Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
        • Freezing Grasp (Cold)
          • The target of your command is frozen for 3 seconds.
        • Kill Command (Poison)
          • Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards.
        • Frenzy (Physical)
          • Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
      • Command Golem
        • Base Skill (Poison)
          • Cooldown: 45 seconds
          • Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
          • Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
        • Bone Golem (Physical)
          • Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
        • Blood Golem (Physical)
          • Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
        • Flesh Consuming Golem (Poison)
          • Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
        • Decay Golem (Poison)
          • Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
        • Ice Golem (Cold)
          • Active: Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
      • Army of the Dead
        • Base Skill (Physical)
          • Cooldown: 120 seconds
          • Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage in a 15 yard radius.
        • Blighted Grasp (Poison)
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14000% total weapon damage as Poison over 5 seconds.
        • Frozen Army (Cold)
          • Weapon damage increased to 12000% and they attack all enemies in a line.
        • Unconventional Warfare (Physical)
          • Skeletons will rise from the ground and attack random targets for 50000% total weapon damage over 4 seconds.
        • Dead Storm (Physical)
          • Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage over 5 seconds.
        • Blighted Grasp (Poison)
          • Skeletal hands rise from the ground damaging enemies within 15 yards for 14000% total weapon damage over 5 seconds
    • Curses
      • Decrepify
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds.
        • Opportunist (Physical)
          • Gain a 3% movement speed increase for every enemy cursed.
        • Borrowed Time (Physical)
          • Gain 1% cooldown reduction for every enemy cursed.
        • Wither (Physical)
          • Damage reduction increased to 40%, but no longer reduces movement speed.
        • Dizzying Curse (Physical)
          • Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
        • Enfeeblement (Physical)
          • Increase the potency of the movement speed reduction for the first 5 seconds.
      • Frailty
        • Base Skill (Physical)
          • Cost: 10 Essence
          • A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
        • [Placeholder] Essence Return (Physical)
          • Gain 2 essence when a cursed enemy dies.
        • Volatile Death (Physical)
          • Cursed enemies explode for 100% weapon damage on death.
        • Scent of Blood (Physical)
          • Cursed enemies take 15% increased damage from your minions.
        • Aura of Frailty (Physical)
          • Becomes an aura that curses all enemies within 15 yards.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Early Grave (Physical)
          • Triggers at 18% life but costs 10% of your life.
      • Leech
        • Base Skill (Physical)
          • Cost: 10 Essence
          • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
        • Transmittable (Physical)
          • Enemies that die while cursed will spread the curse to a nearby unaffected target.
        • Sanguine End (Physical)
          • Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
        • Cursed Ground (Physical)
          • Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area.
        • Blood Flask (Physical)
          • Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
        • Osmosis (Physical)
          • Each cursed enemy increases your life regeneration by 751 per second.
    • Corpses
      • Corpse Explosion
        • Base Skill (Physical)
          • Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards.
        • Final Embrace (Physical)
          • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse.
        • Close Quarters (Poison)
          • Now explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards.
        • Bloody Mess (Physical)
          • Explosion radius is increased to 25 yards.
        • Dead Cold (Cold)
          • Freeze all enemies caught in the explosion for 2 seconds.
        • Shrapnel (Poison)
          • Corpses now explode away from you, hitting all targets in a cone.
      • Corpse Lance
        • Base Skill (Physical)
          • Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage to the target.
        • Brittle Touch (Cold)
          • Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
        • Blood Lance (Physical)
          • Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
        • Visceral Impact (Physical)
          • Stuns the target for 3 seconds.
        • Shredding Splinters (Poison)
          • Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
        • Ricochet (Physical)
          • Corpse Lance has a 20% chance to ricochet to one additional target.
      • Devour
        • Base Skill (Physical)
          • Consume corpses within 60 yards to restore 10 Essence per corpse.
        • Ruthless (Physical)
          • Additionally consumes your minions for 10 Essence per minion killed.
        • Voracious (Physical)
          • Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
        • Devouring Aura (Physical)
          • Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
          • The range of this effect is increased by 50% of your gold pickup radius.
        • Satiated (Physical)
          • Increases maximum life by 2% for 2 seconds for each corpse devoured.
        • Cannibalize (Physical)
          • Each corpse consumed also restores 3% health.
      • Revive
        • Base Skill (Physical)
          • Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
        • Oblation (Physical)
          • Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
        • Personal Army (Physical)
          • Damage taken is reduced by 1% for each revived minion active.
        • Recklessness (Cold)
          • Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
        • [Placeholder] Horrific Return (Poison)
          • When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
        • Purgatory (Physical)
          • Revived minions degenerate back into a usable corpse at the end of their duration.
  • Necromancer Passives
    • Fueled by Death
      • Consuming a corpse increases your run speed by 3% for 5 seconds.
    • Life from Death
      • Consuming a corpse has a 20% chance to spawn a Health Globe.
    • Stand Alone
      • Increase Armor by 100%, reduced by 10% for each active minion.
    • Bone Prison
      • Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
    • Commander of the Dead
      • The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
    • Swift Harvesting
      • Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
    • Aberrant Animator
      • Your minions gain 200% of your Thorns.
    • Eternal Torment
      • Your curses cost 50% less Essence and last forever.
    • Blood for Blood
      • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
    • Blood is Power
      • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Draw Life
      • Increases your Health Regen by 10% for each enemy within 20 yards.
    • Extended Servitude
      • Increase the duration of your Skeletal Mage and Revive minions by 25%.
    • Final Service
      • When you take lethal damage, you are sustained preventing all incoming damage for 4 seconds. In addition, you consume minions to heal for 10% of your life per minion. This effect cannot occur more than once every 60 seconds.
    • Grisly Tribute
      • You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
    • Overwhelming Essence
      • Increase your maximum Essence by 40.
    • Rathma’s Shield
      • You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
    • Dark Reaping
      • While using a scythe gain 2% Essence and Life per kill.
    • Rigor Mortis
      • Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
    • Serration
      • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%.
  • Wizard Skills
    • Mirror Image
      • Simulacrum
        • This rune has been renamed to “Hard Light”

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ITEMS

  • Legendary Items
    • Funerary Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 175-200% increased damage to cursed enemies
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds
    • Maltorius’ Petrified Spike
      • Bone Spear now costs 40 Essence and deals 375-450% increased damage
    • Bloodtide Blade
      • Death Nova deals 20-30% increased damage for every enemy within 15 yards
    • Reilena’s Shadowhook
      • Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for every enemy hit
    • Nayr’s Black Death
      • Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
    • Spear of Jairo
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of Essence it restores
    • Iron Rose
      • Attacking with Siphon Blood has a 40-50% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
    • Haunted Visions
      • Simulacrum now drains 5% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum stacks of Bone Armor by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
    • Mask of Scarlet Death
      • Revive now consumes all corpses to raise a minion that deals 125 – 150% more damage per corpse
    • Fate’s Vow
      • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Moribund Gauntlets
      • Your Golem sheds a corpse every second
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breeches
      • Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Attacking with Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj’s Evol
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks.
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • This item now includes a skill for the Necromancer
  • Class Sets
    • Bones of Rathma
      • (2) Set Bonus
        • Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
      • (4) Set Bonus
        • You gain 1% damage reduction for 15 seconds each time one of your minions deals damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%
    • Trag’Oul’s Avatar
      • (2) Set Bonus
        • Blood Rush gains the effect of every rune
      • (4) Set Bonus
        • While at full life, your healing from skills is added to your maximum life for 45 seconds, up to 100% more.
      • (6) Set Bonus
        • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Grace of Inarius
      • (2) Set Bonus
        • Bone Armor damage is increased by 1000%
      • (4) Set Bonus
        • Bone Armor grants an additional 2% damage reduction per enemy hit.
      • (6) Set Bonus
        • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
    • Pestilence Master’s Shroud
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance at a nearby enemy
      • (4) Set Bonus
        • Each enemy you hit with Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
      • (6) Set Bonus
        • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
    • Jesseth Arms
      • (2) Set Bonus
        • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
        • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
  • Legendary Gems
    • Zei’s Stone of Vengeance
      • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy.

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ADVENTURE MODE

  • Set Dungeons
    • The user interface has been updated to better explain tier completion requirements
      • With this, the basic completion tier must be finished within the given time limit
    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered
  • Greater Rifts
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
  • Bug Fixes
    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

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ACHIEVEMENTS

  • Terror In The Blood
    • Now requires the player’s health to be at 10% or below instead of 9% or below
  • Bug Fixes
    • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated

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MONSTERS

  • Skeleton Mage
    • Has had its fire damage reduced slightly

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QUALITY OF LIFE

  • Witch Doctor Gargantuans will now destroy breakables they step on

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Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, click here.

Important: Please note that you will not be prompted to download patch 2.5.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.5.0 is live until those regions have also patched.

Diablo III Patch 2.5.0 - v2.5.0.44247

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window

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CLASSES

  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Barbarian
    • Seismic Slam
      • The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
  • Bug Fixes
    • Demon Hunter
      • Impale - Ricochet
        • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.

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ITEMS

  • General
    • Primal Ancient Items
      • Developer Philosophy
        • Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
        • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
          • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
        • The stats on these items will be tailored to the character class you are playing when the item first drops
      • Primal Ancient items salvage into 15 Forgotten Souls
    • Ancient Items
      • Now salvage into 3 Forgotten Souls
  • Legendary Items
    • The following items have been adjusted
      • Rimeheart
        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers
        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
    • The following class sets received changes
      • Crusader
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
      • Monk
        • Inna's Favor
          • (6) Set Bonus
            • Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
      • Witch Doctor
        • Zunimassa’s Haunt
          • (6) Set Bonus
            • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
      • Wizard
        • Delsere’s Magnum Opus
          • (2) Set Bonus
            • Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
          • (4) Set Bonus
            • Damage reduction increased to 60% (from 50%)
          • (6) Set Bonus
            • Enemies take 3500% increased damage (from 2500%) while inside Slow Time
              • The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
      • Demon Hunter
        • Holy Point Shot
          • Impale throws two additional knives
    • The functionality of some items has changed
      • The Barber
        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal
        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
        • The number of procs generated by channeled skills while using this item has been reduced by 25%
      • Illusory Boots
        • Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
  • Bug Fixes
    • The Legacy of Raekor
      • Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage

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MONSTERS

  • Bug Fixes
    • Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus

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ADVENTURE MODE

  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
      • Note: This change only applies to players on PC / Mac
    • Additionally, several quality of life changes have been made
      • The frequency of several tilesets in Greater Rifts has been adjusted
        • Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
        • Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
      • The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
      • The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
    • Set Dungeons
      • Unhallowed Essence
        • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
      • Armor of Akkhan
        • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
      • Delsere’s Magnum Opus
        • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
      • Uliana’s Stratagem
        • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
    • Bounties
      • Bonus Acts have been removed
        • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
    • Bug Fixes
      • Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions

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QUALITY OF LIFE

  • Paragon System
    • You can now spend 100 Paragon points by holding the Control key and left clicking

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Diablo III patch 2.4.3 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.3 is live until those regions have also patched.

Diablo III PATCH 2.4.3 - v2.4.3.42336

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • New Feature: 20th Anniversary Event
    • A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
    • This event is only available in January
      • Please note that future anniversary events will feature a pre-cursor event available from January 1-3

  • Hardware Support
    • Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
      • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
      • Players will need to update their firmware for supported devices to use this feature
    • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
      • With this, players should see improvements to system performance and faster loading times
      • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
      • The 32-bit client is still available as an option through the Battle.net Launcher
    • Added a screen space ambient occlusion (SSAO) pixel shader option
    • Added a large cursor option
    • Improved support for 60Hz+ monitors
  • Bug Fixes
    • Resolved an issue that could cause crashes in some instances

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CLASSES

  • Barbarian
    • Overpower
      • Now has 3 charges
      • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes
  • Bug Fixes
    • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
    • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
    • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
    • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second

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ITEMS

  • Legendary Items
    • Red Soulstone Shard
      • New Legendary Gem
        • Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through
          • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
        • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25)
  • Class Specific Items

    • New items have been added to the game
      • Crusader
        • Armor of Akkhan
          • Talisman of Akkhan (Amulet)
            • Has been added as a 7th piece to Armor of Akkhan
            • The set’s current bonuses and powers remain the same
          • This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power

      • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
      • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
      • Barbarian
        • Saffron Wrap
          • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
      • Crusader
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
      • Demon Hunter
        • Hellcat Waistguard
          • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
          • This bonus is increased to 800% on the final bounce
          • The following skills are affected by this power:
            • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
            • Rain of Vengeance – Anathema
            • Strafe – Demolition
            • Rapid Fire – Bombardment
      • Monk
        • Rabid Strike
          • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
      • Witch Doctor
        • The Barber
          • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
          • When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards
      • Wizard
        • Manald Heal
          • Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning
    • The functionality of some items has changed
      • Crusader
        • Defender of Westmarch
          • Can no longer summon a wolf more than once per second
          • Damage done by the wolf is increased for each block made during the interim
      • Witch Doctor
        • Jeram's Bracers
          • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
      • All Classes
        • Corruption
          • The maximum roll for the Gold and Health pickup radius granted by this item has been reduced to 1-2 yards
    • The following class set powers have received changes
      • Barbarian
        • Wrath of the Wastes
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%
            • The damage of your Dust Devils is increased by 180%
              • Please note that these changes will not be reflected in the item’s tooltip
      • Crusader
        • Roland's Legacy
          • (4) Set Bonus
            • Increase the damage of Shield Bash and Sweep Attack by 1250%
          • (6) Set Bonus
            • Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set Bonus
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry
      • Monk
        • Inna’s Mantra
          • (6) Set Bonus
            • Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out
      • Witch Doctor
        • Spirit of Arachyr
          • (6) Set Bonus
            • The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
    • Bug Fixes

      • Hellfire Amulet
        • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
      • Illusory Boots
        • Will now properly allow Crusaders using Steed Charge to pass through walls
      • Pinto's Pride
        • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
      • Flail of the Ascended
        • Now takes into account +Shield Bash affix bonuses in its damage
        • Damage stacks will now persist when changing gear and picking up items
      • Faithful Memory
        • Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes
      • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
      • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
      • Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
      • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
      • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
      • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

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    SEASONS

    • Season Journey
      • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
      • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
      • Starting with Season 9, players will be able to complete the Sanctuary’s Most Wanted objective in the Season Journey across multiple games

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    ADVENTURE MODE

    • Bounties
      • The number of enemy kills required to complete the following Bounties has been reduced
        • Kill Aloysius
        • Kill Axegrave
        • Kill Bholen
        • Kill Captain Donn Adams
        • Kill The Crusher
    • Rifts
      • The Cesspools map has been adjusted
        • Enemy density and overall map size have been reduced
        • This area can now appear as the starting dungeon in Rifts and Greater Rifts
    • Greater Rifts

      • We have made a number of changes to improve the play experience of Greater Rifts
        • The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
        • Monsters should now be more evenly distributed on each floor in Greater Rifts
          • Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
        • The size of each floor in a Greater Rift is now more consistent
          • On average, a rift should take between two and four floors to clear
        • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
        • There is now a guaranteed area at the entrance of each floor with no monsters
          • This area is just large enough for ranged characters to maneuver
        • Several additional monster types can now appear as Champions and Elites
        • Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
        • Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear
      • The stacking effect of the following is now cleared upon entering a Greater Rift
        • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
        • The skills Arcane Dynamo and Mythic Rhythm
      • The gold reward and empower cost for Greater Rift 25 and above have been increased
        • The ratio between gold reward and empower cost remains about the same
      • Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift
    • Greed’s Realm
      • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
      • With this, players may now open multiple portals to the realm in a single game
    • Zones
      • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
        • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress
    • Bug Fixes
      • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
      • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

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    MONSTERS

    • Enemies
      • Quality of life improvements have been made to enemies
        • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
        • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
        • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
        • The Succubus' Bloodstar attack has had its damage reduced by 15% and the projectile's travel distance has been reduced
        • The damage from Khazra spears has been reduced by 15%
        • The damage from Ice Porcupine icicles has been reduced by 15%
    • Enemy Affixes

      • Shielding
        • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
      • Reflects Damage
        • Now fires a projectile instead of instantly dealing damage to the player
        • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
      • Electrified
        • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
        • With this, the damage caused by this affix has been reduced by about 35%
      • Juggernaut
        • New enemy affix
          • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
          • Along with this change, enemies with this affix take 30% more damage from all sources
          • Only a rare Elite enemy can be a Juggernaut
      • Bug Fixes
        • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
        • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
        • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

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    BOSSES

    • Belial
      • Now transitions more swiftly between his normal and larger version boss phases

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    ACHIEVEMENTS

    • Bug Fixes
      • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

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    QUALITY OF LIFE

    • Dyes
      • Can now be accessed through a new tab at the Mystic
        • This includes Collector’s Edition dyes
      • With this change, dyes will no longer be sold by vendors
    • Bug Fixes
      • Fixed display and text issues with some skills and items
      • Fixed an issue causing keybind issues when the UI was hidden
      • Fixed a bug which caused Followers to sometimes become idle in combat
      • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
      • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

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Diablo III patch 2.4.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.2 is live until those regions have also patched.

Diablo III PATCH 2.4.2 - v2.4.2.38682

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 

Table of Contents:

GENERAL

  • Developer Comments
    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

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CLASSES

  • Developer Comments
    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.

  • Barbarian
    • Active Skills
      • Threatening Shout
        • Skill Rune - Falter
          • Can no longer stack with casts from other sources
  • Crusader
    • Active Skills
      • Consecration
        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment
        • Skill Rune - Resolved
          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor
        • Skill Rune - Critical
          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Wolf Companion
          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death
        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper
          • The damage bonus has been reduced from 20% to 15%
      • Multishot
        • Skill Rune - Wind Chill
          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage
        • Hatred cost reduced from 30 to 15
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1900% weapon damage
  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Crippling Light
          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany
        • Skill Rune - Soothing Mist
          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary
        • Skill Rune - Forbidden Palace
          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction
        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe
          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction
        • Skill Rune - Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists
        • Skill Rune – Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills
      • Mythic Rhythm
        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor
    • Active Skills
      • Big Bad Voodoo
        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance
          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt
        • Skill Rune - Poisoned Spirit
          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex
        • No longer increases the damage taken by the target
        • Skill Rune - Jinx
          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness
          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion
        • Skill Rune - Paranoia
          • Can no longer stack with casts from other sources
      • Piranhas
        • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs
        • Skill Rune - Chilled to the Bone
          • No longer increases damage done to targets by 15%
  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune - Spark
          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister
        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills
      • Elemental Exposure
        • The damage bonus no longer applies to your allies
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

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ITEMS

  • Developer Comments
    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.

  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Khassett’s Cord of Righteousness
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • Calamity
        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
          • Note: This change is retroactive to existing items
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Gyana Na Kashu
        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Helltooth Harness
        • (2) Set Bonus
          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

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CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

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ADVENTURE MODE

  • Developer Comments
    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:
    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

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Diablo III patch 2.4.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.1 is live until those regions have also patched.

Diablo III Patch 2.4.1 - v2.4.1.36595

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • Several new cosmetic items have been added for players to discover
  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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  • Bug Fixes
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
            • Note: The maximum number of stacks has been reduced from 50 to 25
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Allies inside your Slow Time gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
          • Note: This damage bonus is now limited to a maximum of 60 stacks
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that caused Lakumba's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
      • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

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MONSTERS

  • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Regret and Realm of Fright
    • Significantly increased her health in the Realm of Regret

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USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • The Paragon point button has been moved and will no longer overlap buff bar icons
  • Bug fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

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Diablo III patch 2.4.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.0 is live until those regions have also patched.

Diablo III Patch 2.4.0 - v2.4.0.35057

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

PATCH FEATURES

New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.

To learn more about Greyhollow Island, click here.

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New Feature: Expanded Zones
The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric's Manor, opening up the Royal Quarters for curious treasure hunters.

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New Feature: Set Dungeons
Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards!

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New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely!

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New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.

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New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment's glance.

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New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play.

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GENERAL

  • Stash Tabs
    • A sixth Stash tab is now purchasable for 500,000 gold
    • One additional Stash tab per season (up to 4) will also be available to unlock by completing the Conqueror level of the Season Journey
    • Cosmetic pets now pick up gold for you
  • At level 70, +% Bonus Experience is reduced to 10% effectiveness

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CLASSES

  • Taunt now causes monsters to consistently attack you
  • Barbarian
    • Active Skills
      • Ancient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly
      • Avalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
      • Battle Rage
        • Skill Rune - Ferocity
          • Movement speed bonus increased from 10% to 15%
      • Earthquake
        • Damage increased from 4200% to 4800%
        • Skill Rune - Cave-In
          • Damage increased from 4200% to 4800%
        • Skill Rune - Chilling Earth
          • Damage increased from 4200% to 4800%
        • Skill Rune - Giant's Stride
          • Damage increased from 200% to 300% per tremor
        • Skill Rune - Molten Fury
          • Damage increased from 5100% to 6000%
        • Skill Rune - Mountain's Call
          • Cooldown reduced from 50 to 30 seconds
      • Furious Charge
        • Skill Rune - Dreadnought
          • Maximum number of charges increased from 2 to 3
      • Ground Stomp
        • Skill Rune - Deafening Crash
          • Now also reduces the cooldown to 8 seconds
      • Leap
        • Skill Rune - Iron Impact
          • Has been redesigned
            • Gain 150% increased Armor for 4 seconds when you land
      • War Cry
        • Duration increased from 60 to 120 seconds
        • Skill Rune - Hardened Wrath
          • Has been redesigned
            • For the first five seconds, gain an additional 60% Armor
        • Skill Rune - Invigorate
          • Life regeneration granted increased from 8315 to 13411
      • Whirlwind
        • Skill Rune - Dust Devils
          • Increased the movement speed of the tornadoes
    • Passive Skills
      • Inspiring Presence
        • Group Life regeneration increased from 2% to 3%
      • Juggernaut
        • Crowd Control reduction amount increased from 30% to 50%
      • No Escape
        • Now also affects Seismic Slam
      • Pound of Flesh
        • Has been redesigned
          • When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
      • Sword and Board
        • Has been redesigned
          • While wielding a shield, reduce all damage taken by 30% and all Fury costs by 20%

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  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Has been removed
          • Replaced with
            • Brute Force
              • The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
      • Bombardment
        • Skill Rune - Barrels of Tar
          • Has been removed
          • Replaced with
            • Barrels of Spikes
              • The damage of each barrel is increased by 200% of your Thorns
      • Consecration
        • Skill Rune - Frozen Ground
          • Has been removed
          • Replaced with
            • Bed of Nails
              • Enemies in the area of the Consecration also take damage equal to 100% of your Thorns every second
      • Iron Skin
        • Skill Rune - Reflective Skin
          • Has been redesigned
            • Your Thorns damage is increased by 300%
              • Note: This bonus is now in the same category as the Thorns of the Invoker (6) Set Bonus
      • Steed Charge
        • Skill Rune - Ramming Speed
          • Has been removed
          • Replaced with
            • Spiked Barding
              • Deals 500% of your Thorns damage every second as you run
      • Sweep Attack
        • Skill Rune - Frozen Sweep
          • Has been removed
          • Replaced with
            • Inspiring Sweep
              • Every use of Sweep Attack increases your Armor by 20% for 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating

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  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • Bolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • Chakram
        • Skill Rune - Shuriken Cloud
          • Duration increased from 2 to 10 minutes
          • Now has a 10 second cooldown
      • Cluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
      • Entangling Shot
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
      • Grenade
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
      • Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
      • Multishot
        • Skill Rune - Burst Fire
          • Has been removed
          • Replaced with
            • Wind Chill
              • Enemies hit are Chilled and have a 15% chance to be Critically Hit for 3 seconds
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Suppression Fire
          • Number of enemies affected increased from 2 to 4
      • Preparation
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
      • Sentry
        • Skill Rune - Guardian Turret
          • Damage reduction increased from 15% to 25%
      • Shadow Power
        • Life per Hit increased from 16093 to 26821
        • Life per Hit is now increased by 25% of your Life on Kill
        • Skill Rune - Blood Moon
          • Now doubles the total Life per Hit granted by Shadow Power
        • Skill Rune - Well of Darkness
          • Discipline cost reduced from 10 to 8
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Discipline cost reduced from 10 to 8
      • Vengeance
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
        • Now also increases your damage done by 40%
        • Skill Rune - Dark Heart
          • Has been redesigned
            • Now reduces all damage taken by 50%
        • Skill Rune - From the Shadows
          • Freeze duration increased from 2 to 3 seconds
    • Passive Skills
    • Bug Fixes
      • Fixed an issue that prevented Cold attacks from applying Numbing Traps the first time they damaged an enemy with Iceblink equipped
      • Fixed an issue that prevented special attacks made by Sentries with the Embodiment of the Marauder (4) Set Bonus from applying Numbing Traps
      • Fixed an issue that prevented Numbing Traps visual effect from being displayed on monsters
      • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings

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  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Soothing Light
          • Has been removed
          • Replaced with
            • Crippling Light
              • Enemies that are Blinded deal 40% reduced damage for 5 seconds after the Blind wears off
      • Ephiphany
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
      • Fists of Thunder
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
          • Now only has a chance to proc when the Monk that applied the effect hits an affected enemy
      • Inner Sanctuary
        • Skill Rune - Safe Haven
          • The Life per Second contribution has been reduced from 30% to 7%
      • Mantra of Healing
        • Skill Rune - Sustenance
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
      • Mystic Ally
        • Should now more consistently attack targets closer to you
        • Skill Rune - Enduring Ally
          • The passive Life per Second contributed to your group has been reduced from 30% to 7%
        • Skill Rune - Fire Ally
          • Explosion damage increased from 290% to 480% weapon damage
          • Number of allies reduced from 10 to 5
    • Bug Fixes
      • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
      • Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
      • Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
      • Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
      • Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills

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  • Witch Doctor
    • Active Skills
      • Firebats
        • Skill Rune - Cloud of Bats
          • Radius increased from 12 to 15 yards
      • Gargantuan
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
      • Grasp of the Dead
        • Skill Rune - Rain of Corpses
          • Duration in which the total damage is dealt reduced from 8 to 3 seconds
          • The effects of this rune can now stack
      • Haunt
        • Skill Rune - Draining Spirits
          • Damage type changed from Cold to Physical
      • Hex
        • Skill Rune - Toad of Hugeness
          • Will now lick and slow enemies, rather than swallow them, while you have the Spirit of Arachyr (4) Set Bonus equipped
      • Horrify
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Frightening Aspect
          • Armor bonus increased from 35% to 50%
      • Locust Swarm
        • Skill Rune - Diseased Swarm
          • Increased from 75% to 750% weapon damage
      • Mass Confusion
        • Skill Rune - Paranoia
          • Damage amplification increased from 20% to 30%
      • Soul Harvest
        • Cooldown reduced from 15 to 12 seconds
        • Skill Rune - Languish
          • Now grants 10% Armor per stack, up to a maximum of 5 stacks
      • Spirit Barrage
        • Weapon damage increased from 425% to 600%
        • Skill Rune - Phlebotomize
          • Has been redesigned
            • Now grants 6437 Life each time Spirit Barrage hits
        • Skill Rune - Manitou
          • Damage increased from 2900 to 6000% weapon damage over 20 seconds
      • Spirit Walk
        • Cooldown reduced from 12 to 10 seconds
        • Skill Rune - Severance
          • Has been redesigned
            • Now increases movement speed by an additional 100%
      • Summon Zombie Dogs
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage
      • Wall of Death
        • Damage increased from 1000% to 1200% weapon damage
        • Skill Rune - Surrounded by Death
          • Duration increased from 4 to 5 seconds
          • Damage increased from 1000% to 1250% weapon damage
    • Passive Skills
      • Creeping Death
        • DoT duration increased from 300 to 3600 seconds
      • Spirit Vessel
        • No longer reduces the cooldown of Spirit Walk, Horrify, and Soul Harvest by 2 seconds
          • Note: The cooldowns of these skills have been reduced to compensate

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  • Wizard
    • Active Skills
      • Diamond Skin
        • Damage absorbed changed from 93337 to 40% of your Life
        • Skill Rune - Crystal Shell
          • Damage absorbed changed from 186675 to 80% of your Life
      • Magic Weapon
        • Skill Rune - Deflection
          • Damage absorbed changed from 10728 to 4% of your Life
      • Spectral Blade
        • Skill Rune - Barrier Blades
          • Damage absorbed changed from 10728 to 4% of your Life
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
      • Slow Time
        • Skill Rune - Point of No Return
          • Stun duration increased from 3 to 5 seconds
    • Passive Skills
      • Dominance
        • Damage absorbed changed from 16093 to 2% of your Life
      • Galvanizing Ward
        • Damage absorbed changed from 81536 to 60% of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources
      • Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
      • Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil

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  • Bug Fixes
    • Fixed an issue that could prevent you from clicking on some portals while you had certain skills bound to Left Mouse Button

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ITEMS

  • Thorns damage granted by socketing a Marquise rank or higher Topaz gem in a weapon has been greatly increased
  • The damage range of the Thorns affix on items has been increased
    • Note: This change is retroactive for existing gear
  • Life per Hit granted by socketing an Amethyst into a weapon has been greatly increased for all ranks
  • Band of Hollow Whispers
    • The duration of the Haunt cast by this item has been increased
    • This item will now cast Haunt more often
    • The cast range of this item has been increased
    • Note: These changes will apply retroactively to existing items
  • Born's Defiance
    • (2) Set Bonus
      • Has been changed from Monster Kills grant +20 Experience to Increases bonus Experience by 20%
  • Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 Thorns damage
      • Thorns damage increased by 800 per rank
      • At rank 25 your Primary skills Taunt the first enemy hit or 2 seconds
  • Cain's Fate
    • (2) Set Bonus
      • The Experience bonus has been increased from 30% to 50%
  • Corruption
    • Now rolls with guaranteed Increased Gold and Health Globe Pickup Radius, and Increased Health Globe and Potion Healing
  • Depth Diggers
    • Can now drop for Wizards
  • Endless Walk
    • Has been redesigned
      • (2) Set Bonus
        • While moving, damage taken is reduced by up to 50%
        • While standing still, damage dealt is increased by up to 100%
  • Halcyon's Ascent
    • Replaced the guaranteed Cooldown Reduction roll with a socket
  • Istvan's Paired Blades
    • Each stack now also increases your damage and Armor
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
    • Has been redesigned
      • (2) Set Bonus
        • While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
  • Mantle of Channeling
    • New Legendary Shoulders
      • While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
  • Moratorium
    • Damage staggered increased from 25% to 35%
  • Mutilation Guard
    • Life threshold required to activate the secondary effect increased from 30% to 50%
  • Nagelring
    • Level required for this to drop has been raised from 11 to 40
  • Oculus Ring
    • No longer rolls with guaranteed Attack Speed, Reduced Damage from Elites, or Resistance to All Elements
    • Now rolls with a guaranteed socket
    • Bonus damage increased from 30-40% to 70-85%
    • The damage bonus provided by this item is now multiplicative with other sources of damage
    • The damage bonus provided by this item no longer stacks with overlapping zones
    • Damage zone now spawns at a random location near the monster that was killed
    • The chance to summon a zone is now 100%
  • Profane Pauldrons
    • No longer drop
  • Steady Strikers
    • No longer drop
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Aquila Cuirass
      • Legendary Power added
        • While above 90-95% primary resource, all damage taken is reduced by 50%
    • Justice Lantern
      • Legendary Power added
        • Gain damage reduction equal to 45-55% of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish
    • String of Ears
      • Legendary Power added
        • The melee damage reduction is now a Legendary Power and has been increased from 20-25% to 25-30%
  • Class-Specific Items
    • Barbarian
      • Band of Might
        • New Legendary Ring
          • After using Furious Charge, Ground Stomp, or Leap, gain 50-60% damage reduction for 8 seconds
      • Blade of the Tribes
        • New Legendary Mighty Weapon
          • War Cry and Threatening Shout cause an Avalanche and Earthquake
          • Rolls with +150-200% Earthquake damage
      • Blade of the Warlord
        • New Legendary Mighty Weapon
          • Bash consumes up to 40 Fury to deal up to 400-500% increased damage
      • Dread Iron
        • Now rolls with +150-200% Avalanche damage
      • Fury of the Vanished Peak
        • Now rolls with 100-125% Seismic Slam damage
      • The Gavel of Judgment
        • Now rolls with 75-100% Hammer of the Ancients damage
      • The Legacy of Raekor
        • Has been redesigned
          • (2) Set Bonus
            • Furious Charge refunds a charge if it hits only 1 enemy
          • (4) Set Bonus
            • Furious Charge gains the effect of every rune and deals 300% increased damage
          • (6) Set Bonus
            • Every use of Furious Charge grants a stacking effect that increases the damage of your next Fury-spending attack by 300%
            • Every use of a Fury-spending attack consumes up to 5 stacks
      • Might of the Earth
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend
        • (4) Set Bonus
          • Leap causes an Earthquake when you land
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150%
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800%
      • Oathkeeper
        • New Legendary Mighty Weapon
          • Your primary skills attack 50% faster and deal 150-200% increased damage
      • Skular's Salvation
        • New Legendary Bracers
          • Increases the damage of Ancient Spear - Boulder Toss by 100%
          • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150%
      • Vambraces of Sescheron
        • New Legendary Bracers
          • Primary skills heal you for 5-6% of your missing Life
    • Crusader
      • Akkhan's Addendum
        • Akarat's Champion gains the effects of the Prophet, and Embodiment of Power runes
      • Armor of Akkhan
        • (2) Set Bonus
          • Reduce the cost of all abilities by 50% while Akarat's Champion is active
        • (4) Set Bonus
          • Reduce the cooldown of Akarat's Champion by 50%
        • (6) Set Bonus
          • While Akarat's Champion is active, you deal 450% increased damage
      • Akkhan's Manacles
        • New Legendary Bracers
          • Blessed Shield damage is increased by 400-500% for the first enemy it hits
      • Akkhan's Leniency
        • New Legendary Two-Handed Flail
          • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 15-20% for 3 seconds
      • Blade of Prophecy
        • Now rolls with +75-100% Condemn damage
      • Bracers of Fury
        • New Legendary Bracers
          • Heaven's Fury deals 150-200% increased damage to enemies that are Blinded, Immobilized, or Stunned
      • Drakon's Lesson
        • Shield Bash damage bonus increased from 150-200% to 300-400%
      • Frydehr's Wrath
        • Now rolls with +150-200% Condemn damage
      • Golden Flense
        • Now rolls with +150-200% Sweep Attack damage
      • Jace's Hammer of Vigilance
        • Now rolls with guaranteed primary attribute
      • Jekangbord
        • Now rolls with +150-200% Blessed Shield damage
      • Norvald's Fervor
        • New Set
          • (2) Set bonus
            • Increases the duration of Steed Charge by 2 seconds
            • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second
            • Gain 100% increased damage while Steed Charge is active and for 5 seconds after Steed Charge ends
      • Pride of the Invoker
        • No longer roll with guaranteed Critical Hit Chance
      • Renewal of the Invoker
        • Now roll with guaranteed sockets
      • Roland's Legacy
        • (6) Set Bonus
          • Attack speed bonus increased from 30% to 50%
          • Each stack now also reduces damage taken by 10%
          • Duration increased from 3 to 5 seconds
      • Seeker of the Light
        • (6) Set Bonus
          • Blessed Hammer damage bonus increased from 750% to 1250%
      • Shield of Fury
        • New Legendary Crusader Shield
          • Each time and enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 15-20%
      • Thorns of the Invoker
        • Has been redesigned
          • (2) Set Bonus
            • Your Thorns damage now hits all enemies within a 15 yard radius around you
            • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% for 2 seconds
          • (4) Set Bonus
            • You take 50% less damage for 20 seconds after casting Bombardment
          • (6) Set Bonus
            • Attack speed of Punish, and Slash increased by 50% and deal 600% of your Thorns damage to the first enemy hit
      • Unrelenting Phalanx
        • Now rolls with +45-60% Phalanx damage
      • Warhelm of Kassar
        • New Legendary Helm
          • Reduce the cooldown and increase the damage of Phalanx by 45-60%
    • Demon Hunter
      • Bombardier's Rucksack
        • Now rolls with +75-100% Sentry damage
      • Chain of Shadows
        • New Legendary Belt
          • After using Impale, your Vault costs no resource for 2 seconds
      • Danetta's Hatred
        • (2) Set Bonus
          • Now also increases the damage of Vault by 800%
      • Dead Man's Legacy
        • Now rolls with +75-100% Multishot damage
      • Elusive Ring
        • New Legendary Ring
          • After using Vault, Shadow Power, or Smoke Screen, take 50-60% reduced damage for 8 seconds
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Now also increases the damage of Sentries by 300%
        • (6) Set Bonus
          • Damage bonus per active Sentry increased from 100% to 600%
          • Damage bonus now also applies to Companion and Vengeance
      • Fortress Ballista
        • New Legendary Hand Crossbow
          • Attacks grant you an absorb shield for 2-3% of your maximum Life, stacking up to 10 times
      • Hellrack
        • Now rolls with guaranteed primary attribute
      • K'mar Tenclip
        • Now rolls with +75-100% Strafe damage
      • Karlei's Point
        • New Legendary Dagger
          • Impale returns 15-20 Hatred if it hits an enemy that has already been Impaled
      • Lianna's Wings
        • New Legendary Hand Crossbow
          • Shadow Power also triggers Smoke Screen
            • Note: This item adds a 2.5 second cooldown to Shadow Power
      • Lord Greenstone's Fan
        • New Legendary Dagger
          • Every second gain 80-100% increased damage for your next Fan of Knives
            • This effect can stack up to 30 times
      • Natalya's Vengeance
        • (2) Set Bonus
          • Rain of Vengeance cooldown reduction increased from 2 to 4 seconds
        • (6) Set Bonus
          • Damage reduction increased from 30% to 60%
          • Duration increased from 6 to 10 seconds
      • The Shadow's Mantle
        • Helm and Shoulder pieces have been added to this set
        • Has been redesigned
          • (2) Set Bonus
            • Your damage is increased by 600% while you have a melee weapon equipped
          • (4) Set Bonus
            • Shadow Power gains the effect of all runes and lasts forever
          • (6) Set Bonus
            • Impale deals an additional 40,000% weapon damage to the first enemy hit
      • Sword of Ill Will
        • New Legendary Sword
          • Chakram deals 1.0-1.4% increased damage for each point of Hatred you have
      • Unhallowed Essence
        • (2) Set Bonus
          • Generators now also generate 2 additional Hatred
        • (4) Set Bonus
          • Damage bonus and damage reduction increased from 20% to 60%
          • Duration increased from 4 to 8 seconds
        • (6) Set Bonus
          • Damage bonus increased from 15% to 20% per point of Discipline
          • Damage bonus now also applies to Vengeance
      • Valla's Bequest
        • Now rolls with +75-100% Strafe damage
      • Visage of Gunes
        • New Legendary Helm
          • Vengeance gains the effect of the Dark Heart rune
      • Wojahnni Assaulter
        • Now rolls with guaranteed primary attribute
      • Zoey's Secret
        • New Legendary Belt
          • You take 8-9% less damage for each Companion you have active
    • Monk
      • Bindings of the Lesser Gods
        • New Legendary Bracers
          • Enemies hit by your Cyclone Strike take 150-200% more damage from your Mystic Ally for 5 seconds
      • Cesar's Memento
        • New Legendary Bracers
          • Enemies take +300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az'Turrasq
        • Exploding Palm's on-death explosion bonus damage has been increased from 75-100% to 250-300%
      • Gyana Na Kashu
        • Now rolls with +75-100% Lashing Tail Kick damage
      • Inna's Mantra
        • (6) Set Bonus
          • Has been redesigned
            • Gain the effects of every Mystic Ally rune at all times and your damage is increased by 50% for each Mystic Ally you have
      • Inna's Reach
        • Bonus Mystic Ally damage increased from 20-25% to 90-120%
      • Kyoshiro's Blade
        • New Legendary Fist Weapon
          • When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 200-250%
          • Increases the damage of your Wave of Light by 150%
      • Kyoshiro's Soul
        • New Legendary Belt
          • Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies
          • Rolls with 100-125% Sweeping Wind damage
      • Lefebvre's Soliloquy
        • New Legendary Shoulders
          • Cyclone Strike reduces your damage taken by 40-50% for 5 seconds
      • Monkey King's Garb
        • Has been redesigned
          • (2) Set Bonus
            • Your damage taken is reduced by 50% while Sweeping Wind is active
          • (4) Set Bonus
            • Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
          • (6) Set Bonus
            • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
      • Pinto's Pride
        • New Legendary Bracers
          • Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
      • Raiment of a Thousand Storms
        • (2) Set Bonus
          • Spirit generator damage bonus reduced from 300% to 100%
      • Rivera Dancers
        • New Legendary Boots
          • Lashing Tail Kick attacks 50% faster and deals 250-300% increased damage
      • Tzo Krin's Gaze
        • Wave of Light bonus damage increased from 20-25% to 125-150%
      • Vengeful Wind
        • Number of Sweeping Wind stacks increased from 3 to 6-7
    • Witch Doctor
      • Lakumbra's Ornament
        • New Legendary Bracers
          • Reduces all damage taken by 6% for each stack of Soul Harvest you have
      • Manajuma's Way
        • (2) Set Bonus
          • Hex - Angry Chicken bonus damage increased from 200% to 400%
      • Mordullu's Promise
        • New Legendary Axe
          • Firebomb generates 100-125 Mana
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 10 to 60 seconds worth
        • (4) Set Bonus
          • Now also reduces the cooldown of Soul Harvest by 1 second when you cast Haunt or Locust Swarm
        • (6) Set Bonus
          • Increased the amount of DoT damage detonated by Soul Harvest to 150 seconds worth
      • Ring of Emptiness
        • New Legendary Ring
          • You deal 75-100% increased damage to enemies affected by both your Haunt and Locust Swarm
      • The Short Man's Finger
        • The damage bonus granted to each Gargantuan has been tripled
          • This change will apply retroactively to existing items
      • Staff of Chiroptera
        • New Legendary Staff
          • Firebats attacks 100% faster and costs 70-75% less Mana
          • Now rolls with +45-60% Firebats damage
      • Spirit of Arachyr
        • (4) Set Bonus
          • Bonuses are now applied immediately after summoning the Toad
          • Damage reduction increased from 40-50%
          • Duration increased from 10 to 15 seconds
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • The Tall Man's Finger
        • The damage bonus granted to the single Zombie Dog has been doubled
          • This change will apply retroactively to existing items
      • Vile Hive
        • New Legendary Mojo
          • Locust Swarm gains the effect of the Pestilence rune and deals 45-60% increased damage
      • Voo's Juicer
        • New Legendary Dagger
          • Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes
          • Rolls with +45-60% Spirit Barrage damage
      • Wilken's Reach
        • New Legendary Mojo
          • Removes the cooldown of Grasp of the Dead
          • Rolls with +45-60% Grasp of the Dead
      • Zunimassa's Haunt
        • (6) Set Bonus
          • Damage bonus increased from 275% to 800%
          • Duration increased from 4 to 8 seconds
    • Wizard
      • Ashnagarr's Blood Bracers
        • New Legendary Bracers
          • Increase the potency of your shields by 75-100%
      • Deathwish
        • New Legendary Sword
          • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35%
      • Delsere's Magnum Opus
        • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while inside your Slow Time. Allies gain half this benefit
        • (6) Set Bonus
          • Damage bonus increased from 750% to 2000%
      • Etched Sigil
        • New Legendary Source
          • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second
      • Fazula's Improbable Chain
        • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
      • Firebird's Finery
        • (2) Set Bonus
          • Cooldown reduced from 300 to 60 seconds
        • (4) Set Bonus
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
        • (6) Set Bonus
          • Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
      • Firebird's Talons
        • Replaced the guaranteed Attack Speed roll with Critical Hit Chance
      • Hergbrash's Bindings
        • New Legendary Belt
          • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
      • Orb of Infinite Depth
        • New Legendary Source
          • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
      • Primordial Soul
        • New Legendary Source
          • Elemental Exposure's damage bonus per stack is increased to 10%
      • The Shame of Delsere
        • New Legendary Belt
          • Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
      • Tal Rasha's Allegiance
        • No longer rolls with guaranteed Vitality
      • Tal Rasha's Elements
        • (4) Set Bonus
          • Has been redesigned
            • Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
        • (6) Set Bonus
          • Increased duration from 6 to 8 seconds
          • Has been redesigned
            • Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
      • Triumvirate
        • Arcane Orb damage bonus increased from 75-100% to 150-200%
      • The Twisted Sword
        • New Legendary Sword
          • Energy Twister damage is increased by 125-150% for each Energy Twister you have out
      • Unstable Scepter
        • New Legendary Wand
          • Arcane Orb's explosion triggers an additional time
          • Rolls with 50-65% Arcane Orb damage
      • Wand of Woh
        • Now rolls with +75-100% Explosive Blast damage
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Standoff
          • Legendary Power added
            • Furious Charge gains increased damage equal to 200-250% of your bonus movement speed
        • The Three Hundredth Spear
          • Legendary Power added
            • Increase the damage of Weapon Throw and Ancient Spear by 45-60%
      • Crusader
        • Heart of Iron
          • Legendary Power added
            • Gain Thorns equal to 250-300% of your Vitality
        • Hammer Jammers
          • Legendary Power added
            • Enemies take 300-400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun
      • Demon Hunter
        • Dawn
          • Legendary Power added
            • Reduces the cooldown of Vengeance by 50-65%
        • Manticore
          • Legendary Power added
            • Reduces the cost of Cluster Arrow by 40-50%
          • Now rolls with 60-80% Cluster Arrow damage
        • Sin Seekers
          • Legendary Power added
            • Rapid Fire no longer has a channel cost
          • Now rolls with +45-60% Rapid Fire damage
      • Monk
        • Balance
          • Legendary Power added
            • When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance
            • Now rolls with +150-200% Tempest Rush damage
      • Witch Doctor
        • Last Breath
          • Legendary Power added
            • The 15-20 second Mass Confusion cooldown reduction is now a Legendary Power
        • Thing of the Deep
          • Legendary Power added
            • The 20 yard Pickup radius is now a Legendary Power
      • Wizard
        • Fragment of Destiny
          • Legendary Power added
            • Spectral Blade attacks 50% faster and deals 150-200% increased damage
    • Bug Fixes
      • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
      • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
      • Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
      • Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the cooldown of Rain of Vengeance faster than intended
      • Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
      • Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
      • Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
      • Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
      • Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
      • Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
      • Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
      • Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
      • Fixed an issue that caused Hack to deal damage more than once per attack

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ADVENTURE MODE

  • A new recipe has been added to Kanai's Cube
  • An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
  • The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
  • Bandit Shrines now have a unique appearance
  • Bounties
    • Numerous bounties have been added to the game
    • The helpful locator ping now shows up instantly for boss, and dungeon clear bounties
    • The number of act specific crafting materials contained in Horadric and bonus caches has been increased from 4 to 5 on Torment X
  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps
    • The amount of progression granted by progress orbs in Nephalem and Greater Rifts has been increased
    • The number of progression orbs dropped by Rare monsters has been increased from 3 to 4
    • The total amount of progress required to complete a rift has been increased
    • Several new tile sets based on the new zones introduced in Patch 2.4.0 and 2.4.0 have been added for Nephalem Rifts
    • New snow and forest themed monster population types have been added for Nephalem Rifts
    • Pylons
      • Conduit
        • Reduced the number of enemies that can be hit by each damage pulse
      • Shielding
        • Duration increased from 30 to 60 seconds
      • Speed
        • Now also grants 30% attack speed
  • Bug Fixes
    • Fixed an issue that caused Conduit pylon to deal damage while players were ghosts
    • Fixed an issue that caused Power Pylon to provide its bonus for longer than the intended duration under certain circumstances

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CRAFTING

  • Death's Breath now has a visual effect when it drops, and its icon and tooltip colors have been changed to teal
  • Bug Fixes
    • Fixed an issue that prevented crafted Legendary items from displaying the correct stat roll ranges

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MONSTERS

  • Experience granted by all monsters at level 70 has been increased
  • Monster health has been reduced in solo, 2, and 3 player Greater Rifts
  • Packs with the Frozen affix now have an increased delay between their Frozen casts
  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
  • Ghom
    • All versions
      • Now more reliably spawns slimes on ranged targets
      • Extended the damage range on his breath attack to more closely match the visual
      • Increased breath attack damage, but it now deals its damage over 2 seconds
    • The Foul Desecrator
      • Slightly increased Gas Cloud damage
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
    • The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Morlu Incinerators
    • Greatly increased the cooldown of their teleport
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Slightly reduced damage dealt
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack
  • Wraiths
    • Reduced the range of their Soul Siphon attack
    • Reduced damage dealt
  • Rift Guardians
    • Rift Guardians will now teleport to a player if there is a very long walking distance between them
    • Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul
    • Agnidox
      • Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
      • Reduced the number of projectiles that Fire Nova creates
      • Now has a melee attack
    • Blighter
      • Melee attack damage type changed to Physical
      • Poison attack radius has been slightly reduced to more closely match the visual effect
    • Bloodmaw
      • Leap attack damage radius has been slightly reduced to more closely match the visual effect
      • Significantly reduced the attack speed granted by Frenzy
    • The Choker
      • Greatly reduced the radius of his large AoE attack
      • Slightly reduced the number of small AoE explosions that follow the large AoE attack
      • Reduced the maximum number of slimes summoned by 1
      • Now summons slimes more frequently
    • Cold Snap
      • Now summons Frozen pulse orbs more frequently as he loses health
      • Now begins casting Frozen bombs sooner
      • Reduced the number of Frozen bombs he summons by 1
    • Ember
      • Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
      • Can no longer cast two Meteors at the same time
      • Now casts Meteor more frequently when his health drops below a certain threshold
      • Meteor damage radius has been slightly reduced to more closely match the visual effect
      • Meteors now target a random player
      • Increased summoned Fallen Magus heath
      • Increased the minimum number of Fallen Lunatics that can be summoned
      • No longer runs from pets
    • Hamelin
      • Melee attack damage increased
      • Credit for killing him, and completing a rift, will now be granted immediately upon death
    • Infernal Maiden
      • Reduced the number of projectiles created by her Fire Nova attack
      • Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
      • Mortars created by her spin attack now target players
    • Lord of Bells
      • Can no longer cast Threatening Shout
      • Melee attack damage type changed to Physical
    • Perendi
      • Collapse Ceiling is no longer tied to his melee attack
      • Collapse Ceiling is now cast on a random player
      • Now occasionally teleports to a random player
      • The Armored Destroyers now descend from the sky when summoned
      • Increased summoned Armored Destroyer damage
    • Raiziel
      • Lightning projectiles damage type changed to Holy
    • Rime
      • Melee attack damage type changed to Physical
      • Melee attack damage has been increased
    • Saxtris
      • Now summons adds less frequently
      • Now summons tornadoes more frequently when his health drops below a certain threshold
    • Stonesinger
      • No longer spawns clones
      • Now summons stone turrets that fire mortars and can be destroyed
      • Now has a charge attack
      • Now has a knockback
    • Tethrys
      • Melee attack damage type changed to Physical
    • Voracity
      • Melee attack damage type changed to Physical
  • Bug Fixes
    • Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
    • Fixed an issue that could prevent the Lord of Bells from attacking

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USER INTERFACE

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder
  • Very large floating damage numbers will now be abbreviated
    • An option has been added to disable the abbreviation of very large damage numbers
  • New item comparison tooltips have been added for followers
  • Skill buttons now flash when their cooldown has completed

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Diablo III patch 2.3.0 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

PATCH FEATURES

New Feature: The Ruins of Sescheron
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.

To learn more about The Ruins of Sescheron, click here.

New Feature: Kanai's Cube
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:

  • Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  • Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  • Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.
  • Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a Blackthorne's Duncraig Cross, you could get Blackthorne's Jousting Mail, Blackthorne's Notched Belt, Blackthorne's Spurs, or Blackthorne's Surcoat in return.
  • Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  • Convert Gems: Converts 9 of any color gem to 9 of any other color.
  • Convert Crafting Materials: Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material

To aquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.

To learn more about Kanai's Cube, click here.

New Feature: Season Journey
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.

A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.

This feature will be available for testing once Season 4 begins on the PTR. To learn more about Season Journey, click here.

GENERAL

  • Torment VII-X difficulty levels have been added to the game
    • Torment VII-X public games can only be accessed by players that meet a Paragon Level requirement
      • Torment VII requires a Paragon level over 100
      • Torment VIII requires a Paragon level over 150
      • Torment IX requires a Paragon level over 200
      • Torment X requires a Paragon level over 250
  • Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
  • Crowd control resistance cap has been increased from 65% to 95%
    • This now applies to immobilize effects as well
  • Non-elite monsters can now benefit from crowd control resistance
  • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
    • Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
  • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  • Vendors now only sell Magic amulets and rings
  • Gems that drop below level 61 have been condensed into 5 tiers
    • The values of these remaining early gems have been adjusted so they feel more powerful
  • Increased the amount of Experience required for Paragon Levels 2500 and up

CLASSES

  • Several skills can now be assigned to Left Mouse Button:
    • Barbarian
      • Battle Rage
      • Ignore Pain
      • Sprint
      • Threatening Shout
      • War Cry
      • Wrath of the Berserker
    • Crusader
      • Akarat's Champion
      • Iron Skin
      • Provoke
    • Demon Hunter
      • Companion
      • Preparation
    • Monk
      • Blinding Flash
      • Breath of Heaven
      • Epiphany
      • Mystic Ally
      • Serenity
    • Witch Doctor
      • Hex
      • Horrify
    • Wizard
      • Diamond Skin
      • Energy Armor
      • Familiar
      • Ice Armor
      • Magic Weapon
      • Storm Armor
  • Thorns damage is now increased by 100% of your primary stat damage bonus
  • Area Damage can now be triggered by pet attacks
  • Many pets have received adjustments to their collision so that they more closely match their model
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Ferocity
          • Has been redesigned
            • Now increases movement speed by 10%
        • Skill Rune - Swords to Ploughshares
          • Now also heals your pets
      • Cleave
        • Skill Rune - Scattering Blast
          • Now knocks enemies up into the air instead of back 10 yards
          • Enemies that land no longer knock other enemies back
      • Frenzy
        • Skill Rune - Vanguard
          • Now grants 5% movement speed per stack of Frenzy
      • Leap
        • Now breaks roots when cast
      • Threatening Shout
        • Skill Rune - Falter
          • Has been redesigned
            • Enemies take 25% increased damage from all sources for 6 seconds
      • War Cry
        • Skill Rune - Veteran's Warning
          • Dodge chance bonus increased from 15% to 30%
    • Passive Skills
      • No Escape
        • Damage bonus increased from 20% to 30%
        • Minimum distance reduced from 20 to 15 yards
        • These bonuses now also apply to Avalanche
      • Relentless
        • Resource Cost Reduction granted reduced from 75% to 50%
        • Now doubles your Life per Fury Spent while active
  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Damage increased from 380% to 460% weapon damage
          • Chance to explode increased from 10% to 35%
          • Freeze duration reduced from 2 seconds to 1 second
          • Icebound Hammer now goes away when it explodes
      • Falling Sword
        • Maximum cast range has been increased
        • This ability will now begin its cooldown after its effects expire
        • You will now arrive at your targeted location sooner after casting Falling Sword
        • You can now cast again sooner after casting Falling Sword
      • Judgment
        • Skill Rune - Conversion
          • Has been removed
          • Replaced with:
            • Debilitate
              • Enemies in the judged area deal 40% reduced damage for 6 seconds
  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Initial arming time reduced from 2 to 1.5 seconds
        • Re-arming time reduced from 2 to .5 seconds
        • You should now feel less of a delay when casting Spike Trap
        • Skill Rune - Echoing Blast
          • Damage increased from 420% to 575% weapon damage
          • Enemies hit are now Frozen for 3 seconds
          • Frozen enemies take 20% increased damage
        • Skill Rune - Lightning Rod
          • Trigger range increased from 8 to 10 yards
          • Lighting now arcs from any triggered trap to any armed traps within 75 yards
          • All enemies hit take 880% weapon damage over 10 hits
        • Skill Rune - Long Fuse
          • Now deals all damage in a single explosion for 930% weapon damage
          • Enemies hit will now be Stunned for 2 seconds
        • Skill Rune - Scatter
          • Re-arming time reduced from 2 to .5 seconds
        • Skill Rune - Sticky Trap
          • Damage increased from 800% to 915% weapon damage
          • Arming time reduced from 2 seconds to 1 second
          • Range reduced from 16 to 12 yards
    • Passive Skills
      • Hot Pursuit
        • Duration increased from 2 to 4 seconds
      • Leech
        • New Passive Skill
          • Gain 18,705 Life on Hit
          • Heal amount increased by 75% of your Life per Kill
          • Available at level 60
      • Numbing Traps
        • Duration increased from 3 to 5 seconds
  • Monk
    • Active Skills
      • Dashing Strike
        • Now breaks roots when cast
      • Exploding Palm
        • Skill Rune - Essence Burn
          • The DoT effect applied by the on death explosion now stacks
      • Seven-Sided Strike
        • You can now cast again sooner after casting Seven-Sided Strike
        • This ability will now begin its cooldown after its effects expire
      • Tempest Rush
        • Attack speed will no longer cause Tempest Rush to attack faster; instead the resource cost and damage will scale with attack speed
        • Skill Rune - Flurry
          • The weapon damage bonus granted now scales with attack speed
          • Damage bonus per stack reduced to 90% weapon damage
    • Bug Fixes
      • Fixed an issue that prevented Deadly Reach - Strike From Beyond from reducing the Spirit cost of Dashing Strike with the Raiment of a Thousand Storms (4) Set Bonus
      • Fixed an issue that casued Wave of Light - Explosive Light when enhanced by Tzo Krin's Gaze to be cast at the incorrect location when casting it further than 60 yards away
      • Fixed an issue that prevented Exploding Palm - Essence Burn from applying its on-death explosion DoT
      • Fixed an issue that prevented the bonus damage from Fist of Az'Turrasq from being applied to Exploding Palm - Essence Burn's on-death explosion DoT damage
  • Witch Doctor
    • Active Skills
      • Acid Cloud
        • You can now cast again sooner after casting Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage increased from 525% to 700% weapon damage
        • Skill Rune - Lob Blob Bomb
          • Damage from individual blobs can now stack
      • Big Bad Voodoo
        • Pets no longer gain double the benefit of the 20% attack speed bonus
        • Skill Rune - Ghost Trance
          • Now reduces damage taken by 20%
      • Corpse Spiders
        • Now benefits from the +Pet Damage affix
        • Skill Rune - Blazing Spiders
          • Spiders now return 3 Mana on hit
        • Skill Rune - Widowmakers
          • Now increases the total damage to 700% weapon damage
      • Firebats
        • Damage increased from 425% to 475% weapon damage
        • Initial Mana cost has been removed
        • Channeling Mana cost has been increased from 70 to 125 Mana
        • Skill Rune - Cloud of Bats
          • Damage radius increased from 8 to 12 yards
          • Reduced the channeling duration required to reach maximum damage
        • Skill Rune - Hungry Bats
          • Damage increased from 635% to 750% weapon damage per bat
        • Skill Rune - Plague Bats
          • Final damage increased from 638% to 720% weapon damage
          • Reduced the channeling duration required to reach maximum damage
        • Skill Rune - Vampire Bats
          • Damage type changed from Fire to Physical
      • Firebomb
        • Skill Rune - Ghost Bomb
          • Damage type changed from Fire to Cold
      • Grasp of the Dead
        • Damage increased from 560% to 760% weapon damage
        • Skill Rune - Desperate Grasp
          • Cooldown reduced from 6 to 4 seconds
        • Skill Rune - Grasping Eels
          • Damage increased from 880% to 1360% weapon damage
        • Skill Rune - Unbreakable Grasp
          • Now also removes the Mana cost
      • Hex
        • Now has an animation and summons the Shaman or Toad at your cursor location
        • The summoned Shaman now stands in the location where it was summoned
        • Summoned Shamans' cast range increased from 25 to 50 yards
        • Damage bonus increased from 10% to 15%
        • Skill Rune - Angry Chicken
          • Damage type changed from Physical to Poison
          • You now break destructible objects while transformed
        • Skill Rune - Hedge Magic
          • Damage type changed from Physical to Cold
        • Skill Rune - Jinx
          • Damage bonus increased from 10% to 30%
          • Damage type changed from Physical to Poison
        • Skill Rune - Toad of Hugeness
          • Has been redesigned
            • Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%
        • Skill Rune - Unstable Form
          • Weapon damage increased from 135% to 500%
      • Locust Swarm
        • Skill Rune - Cloud of Insects
          • Has been redesigned
            • Enemies affected deal 25% reduced damage
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog increased from 30% to 100%
        • Skill Rune - Mass Hallucination
          • Weapon damage increased from 195% to 400%
        • Skill Rune - Mass Hysteria
          • Maximum number of enemies Stunned increased from 6 to 10
        • Skill Rune - Unstable Realm
          • Cooldown reduced from 45 to 30 seconds
      • Plague of Toads
        • Skill Rune - Piercing Toads
          • Damage type changed from Poison to Physical
        • Skill Rune - Toad Affinity
          • Damage type changed from Poison to Cold
      • Soul Harvest
        • Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.
        • Skill Rune - Soul to Waste
          • Has been redesigned
            • Now grants 5% Movement Speed per stack
      • Wall of Zombies
        • Has been removed
        • Replaced with:
          • Wall of Death
            • Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 1000% weapon damage as Physical over 6 seconds
            • The damage area has been increased to more closely match the visual
            • You can now cast again sooner after casting Wall of Death
            • Skill Rune - Communing with Spirits
              • Summon a 15 yard radius spectral ring that deals 1200% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%
            • Skill Rune - Fire Wall
              • Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1100% weapon damage as Fire over 4 seconds
            • Skill Rune - Wall of Zombies
              • Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall
            • Skill Rune - Ring of Poison
              • Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds
            • Skill Rune - Surrounded by Death
              • Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds
      • Zombie Charger
        • Casting animation has been slightly sped up
        • You can now cast again sooner after casting Zombie Charger
        • Skill Rune - Explosive Beast
          • Explosion damage increased from 532% to 680% weapon damage
          • Explosion radius increased from 9 to 12 yards
        • Skill Rune - Lumbering Cold
          • Damage increased from 196% to 280% weapon damage
        • Skill Rune - Pile On
          • Damage increased from 800% to 880% weapon damage
        • Skill Rune - Undeath
          • Damage increased from 360% to 480% weapon damage
        • Skill Rune - Zombie Bears
          • Damage increased from 392% to 520% weapon damage
    • Passive Skills
      • Bad Medicine
        • Damage reduction increased from 20% to 25%
        • Duration increased from 3 to 5 seconds
      • Blood Ritual
        • Mana costs taken from Life increased from 10% to 20%
      • Confidence Ritual
        • New Passive Skill
          • You deal 25% additional damage to enemies within 20 yards
      • Fierce Loyalty
        • Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat
      • Fetish Sycophants
        • Fetishes now benefit from +Fetish Army bonus damage
      • Physical Attunement
        • Has been removed
        • Replaced with:
          • Swampland Attunement
            • Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards
      • Spiritual Attunement
        • Mana regeneration increased from 1% to 2% per second
      • Spirit Vessel
        • Heal amount increased from 15% to 50%
        • Cooldown reduced from 90 to 60 seconds
      • Vision Quest
        • Mana regeneration bonus increased from 30% to 40%
    • Bug Fixes
      • Fixed an issue that prevented Guargantuan - Big Stinker, and Restless Giant from being affected by Short Man's Finger
      • Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the +20% damage taken buff
      • Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus
      • Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage
  • Wizard
    • Active Skills
      • Archon
        • Now breaks Crowd Control effects when cast
        • Arcane Strike knockback effect has been removed
        • Arcane Blast cooldown has been removed
        • Skill Rune - Slow Time
          • Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second
    • Passive Skills
      • Audacity
        • Damage bonus increased from 15% to 30%
      • Unstable Anomaly
        • Has been redesigned
          • When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
          • This effect may occur once every 60 seconds
    • Bug Fixes
      • Fixed an issue that prevented Ray of Frost from dealing damage to Burrowing Leapers after they have burrowed
      • FIxed an issue that prevented the Arcane Orb - Spark bonus Lighting damage from being applied to Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus
      • Fixed an issue that prevented Aether Walker and Cosmic Strand from working with Archon Teleport
      • Fixed an issue that prevented Crown of the Primus from working with Archon Slow Time
      • Fixed an issue that prevented the Delsere's Magnum Opus (4) Set Bonus from working with Archon Slow Time
      • Fixed an issue that caused non-offensive spells to consume the Wave of Force - Arcane Attunement buff
      • Fixed an issue that prevented Hydra - Arcane Hydra from benefitting from the Wave of Force - Arcane Attunement buff
      • Fixed an issue that prevented Archon Disintegration Wave from updating its refresh rate while channeling when your attack speed changed
  • Bug Fixes
    • Fixed an issue that prevented Area Damage from benefitting from several sources of bonus damage
    • Fixed an issue causing many pets to regenerate less Life per Second than intended

ITEMS

  • Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields
  • Azurewrath
    • Aura damage increased from 30-40% to 500-650% weapon damage per second
    • Aura now also affects Demons
    • Now knocks enemies into the air instead of knocking them back
  • Fulminator
    • Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
    • Now rolls with a guaranteed primary stat instead of Attack Speed
  • Hellfire Amulet
    • Now rolls with a guaranteed socket
  • Stone of Jordan
    • Once again rolls with +Maximum Resource as a secondary stat for all classes
  • Thorns of the Invoker
    • This set now only drops for Crusaders
  • Class-Specific Items
    • Barbarian
      • Bracers of Destruction
        • New Legendary Bracers
          • Seismic Slam deals 300-400% increased damage to the first 5 enemies it hits
      • Bracers of the First Men
        • New Legendary Bracers
          • Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage
      • Fjord Cutter
        • Chilling aura proc chance increased from 20-30% to 100%
      • Fury of the Ancients
        • New Legendary Shoulders
          • Call of the Ancients gains the effect of the Ancients' Fury rune
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 100% to 250%
      • Pride of Cassius
        • Now also extends the duration of Ignore Pain - Mob Rule
      • Remorseless
        • No longer summons an Ancient if you already have 3 active
    • Crusader
      • Gabriel's Vambraces
        • New Legendary Bracers
          • When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
      • Guard of Johanna
        • New Legendary Crusader Shield
          • Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
      • Johanna's Argument
        • New Legendary Flail
          • Increases the attack speed of Blessed Hammer by 100%
      • Seeker of the Light
        • New Set
          • (2) Set Bonus
            • Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
          • (4) Set Bonus
            • You take 50% less damage for 8 seconds after landing with Falling Sword
          • (6) Set Bonus
            • Increases the damage of Blessed Hammer by 750% and Falling Sword by 500%
    • Demon Hunter
      • Hunter's Wrath
        • New Legendary Belt
          • Your primary skills attack 30% faster and deal 45-60% increased damage
      • Wraps of Clarity
        • New Legendary Bracers
          • Your Hatred generators reduce your damage taken by 30-35% for 5 seconds
      • Yang's Recurve
        • New Legendary Bow
          • Multishot attacks 50% faster
          • Rolls with +40-50% Resource Cost Reduction
    • Monk
      • Binding of the Lost
        • New Legendary Belt
          • Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Uliana's Strategem
        • New Set
          • (2) Set Bonus
            • Every third hit of your Spirit Generators applies Exploding Palm
          • (4) Set Bonus
            • Your Seven-Sided Strike deals its total damage with each hit
          • (6) Set Bonus
            • Your Seven-Sided Strike detonates your Exploding Palm
    • Witch Doctor
      • Carnevil
        • The damage of darts fired by Fetishes is now increased by 250%
        • The number of Fetishes that fire darts when you do is now limited to 5
      • Coils of the First Spider
        • New Legendary Bracers
          • While channeling Firebats, gain 60000-80000 Life per Hit
          • Gain 30% damage reduction while channeling Firebats
      • Deadly Rebirth
        • Now rolls with +45-60% Grasp of the Dead damage
        • This item has temporarily been prevented from dropping and should once again be allowed to drop in a future patch
    • The Grin Reaper
      • Mimics' skill damage now gains bonuses from your items
      • Removed the cooldown on mimics' Acid Cloud and Zombie Charger skills
      • Mimics can now cast Wall of Death
      • Increased cast range of mimics' skills
    • Helltooth Harness
      • Has been redesigned
        • (2) Set Bonus
          • Enemies hit by any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 1500% weapon damage every second for 10 seconds
          • Necrosis causes afflicted enemies to take 20% increased damage from all sources
        • (4) Set Bonus
          • After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
        • (6) Set Bonus
          • After casting wall of Death you gain 900% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, and Zombie Dogs for 15 seconds
    • Jeram's Bracers
      • New Legendary Bracers
        • Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
        • Rolls with +75-100% Wall of Death damage
        • Increases the attack speed of Wall of Death by 30%
          • Note: This will not be reflected in the item's tooltip
    • Manajuma's Way
      • Has been redesigned
        • (2) Set Bonus
          • Your Hex - Angry Chicken explosion damage is increased by 200% and slain enemies trigger an additional explosion
          • Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%
    • Spirit of Arachyr
      • New Set
        • (2) Set Bonus
          • Summon a permanent Spider Queen who leaves behind webs that deal 800% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
        • (4) Set Bonus
          • Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
        • (6) Set Bonus
          • The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.
    • The Spider Queen's Grasp
      • Now rolls with +45-60% Corpse Spider damage
    • SuWong Diviner
      • New Legendary Staff
        • Acid Cloud gains the effect of the Lob Blob Bomb rune
        • Rolls with +75-100% Acid Cloud damage
    • Zunimassa's Haunt
      • Has been redesigned
        • (2) Set Bonus
          • Now also reduces the cooldown of Fetish Army by 80%
  • Wizard
    • Chantodo's Resolve
      • Has been redesigned
        • (2) Set Bonus
          • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
          • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Vyr's Amazing Arcana
      • Has been redesigned
        • (2) Set Bonus
          • Archon gains the effect of every rune
        • (4) Set Bonus
          • Archon stacks also increase your Attack Speed, Armor and resistances by 1%
        • (6) Set Bonus
          • You also gain Archon stacks when you hit with an Archon ability
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
      • Arreat's Law
        • Legendary power added
          • Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
    • Demon Hunter
      • Izzuccob
        • Has been removed
        • Replaced with Valla's Bequest
        • Legendary power added
          • Strafe now pierces
            • Note: Demolition will only pierce once
    • Witch Doctor
      • Scrimshaw
        • Legendary Power added
          • Reduces the Mana cost of Zombie Charger by 40-50%
          • Rolls with 60-80% increased Zombie Charger damage
    • Wizard
      • The Swami
        • Legendary Power added
          • The bonuses from Archon stacks now last for 15-20 seconds after Archon expires
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4
    • Bane of the Stricken
      • New Legendary Gem
        • Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%
        • Damage bonus is increased by 0.01% per rank
        • Gain 25% increased damage against Rift Guardians and bosses at rank 25
    • Barbarian
      • Dishonored Legacy
        • New Mighty Weapon
          • Cleave deals up to 300-400% increased damage based on percentage of missing Fury
    • Crusader
      • Sacred Harness
        • New Legendary Belt
          • Judgment - Debilitate is cast at your landing location when casting Falling Sword
    • Demon Hunter
      • The Demon's Demise
        • New Legendary Hand Crossbow
          • Spike Trap - Sticky Trap spreads to nearby enemies when it explodes
    • Monk
      • Lion's Claw
        • New Legendary Fist Weapon
          • Seven-Sided Strike performs an additional 7 strikes
    • Witch Doctor
      • Henri's Perquisition
        • New Mojo
          • The first time an enemy deals damage to you, reduce that damage by 60-80% and Charm the enemy for 3 seconds
    • Wizard
      • Fazula's Improbable Chain
        • New Legendary Belt
          • You automatically start with 15-20 Archon stacks when entering Archon form
  • Bug Fixes
    • Fixed an issue that prevented the Firebird's Finery (4) Set Bonus from being triggered by Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus
    • Fixed an issue that prevented additional rays of Heaven's Fury - Thou Shalt Not Pass with a Fate of the Fell equipped from stopping enemies who try to pass over the ground touched by the rays
    • Fixed an issue that prevented Dashing Strike, when enhanced by the Raiment of a Thousand Storms (4) Set Bonus from activating the resource spender portion of the Bastions of Will set bonus
    • Fixed an issue that prevented Dead Man's Legacy from affecting Multishot when cast by Marauder's Sentries
    • Fixed an issue that could sometimes prevent Fist of Az'Turrasq from rolling with a primary stat

ACHIEVEMENTS

  • Stonesinger has been removed from the You're not the Boss of Me achievement

ADVENTURE MODE

  • Bounties
    • There will now only be 1 bonus act per game
    • Completing a bonus act will now award an extra cache that awards gold, bloodshards, and crafting materials
    • Upon completing the bonus act a new bonus act will be activated
    • The starting bonus act now changes every hour
    • Horadric Caches and bonus caches now contain an act specific crafting material
    • Horadric Caches now contain two guaranteed Legendary or Set recipes (if available at your level range)
    • Individual bounties no longer award Blood Shards, they are now contained in the bonus cache
    • Horadric Caches now contain gold
    • Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
    • Second floor bounties will now show 15 remaining enemies instead of 5
    • No longer award rift keys
  • Nephalem Rifts
    • Conduit Pylon
      • Duration has been increased from 15 to 30 seconds in Greater Rifts
      • Conduit now deals damage based on your current difficulty level or Greater Rift tier
      • Conduit now deals reduced damage to bosses and Rift Guardians
    • Nephalem Rifts no longer require Keystones
    • The Realm of Trials has been removed from the game
    • Generic Greater Rift Keystones now drop and can drop at any difficulty level
    • Greater Rift tiers are now selected via a dropdown menu
      • The maximum rift tier that can be selected is:
        • Your previous best, or one tier higher than the highest Greater Rift you have successfully completed
    • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
    • The amount of progress granted by progress globes in Nephalem and Greater Rifts has been increased
    • The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
    • You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
    • Monster damage in Greater Rifts above tier 25 has been significantly reduced
    • The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
    • The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
  • Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login
  • Infernal machines only drop for players who are in the same area
  • Infernal Machine crafting recipes have been removed from the game
  • Bug Fixes
    • Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills
    • Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed

CRAFTING

  • Low level crafting materials have been removed from the game
  • Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
  • Blacksmith
    • Magic and Rare recipes no longer drop
    • Additional Magic and Rare recipes have been added to fill in gaps while leveling
    • Additional level 70 Rare items have been added
    • A new filter option has been added that displays items relevant to your level and class
    • Crafted Legendary and Set items no longer require a Legendary crafting material
    • Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
    • Crafting costs have been standardized across slots
    • Cain's Memory and Cain's Insight now have more relevant affixes

MONSTERS

  • Jailer
    • Damaged has been reduced by 50%
    • Duration increased from 1 second to 1.5-2.5 seconds
    • The cooldown between monsters in the same pack casting Jailer has been greatly increased
  • Poison Enchanted
    • Monsters in the same pack now have a shared cooldown on casting this ability
    • Monsters now only cast 1 poison bomb at once
    • Individual monster cooldown has been slightly reduced
  • Reflects Damage
    • Now has a warning visual for a short time before dealing damage
    • Now reflects damage of the same type that was dealt
    • Now has a very short internal cooldown
    • Damage inflicted has been increased
    • Only one monster in a pack can reflect damage at a time
    • Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex
  • Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall
  • The experience and rift progress granted by several monsters has been adjusted to be more inline with the difficulty required to kill them
  • Fire Chains damage radius has been decreased to more closely match the visual effect
  • Armor Scavenger
    • Armor mechanic has been redesigned
    • Damage has been slightly increased
    • Health has been slightly reduced
    • Burrow time has been slightly increased
  • Corrupted Angels can no longer dash over terrain that cannot be walked on
  • Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair
  • Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks
  • Rockworm
    • Now spawn in a burrowed state
    • Must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Rift Guardians
    • Most monsters are no longer allowed to shoot projectiles at targets in melee range
    • Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
    • Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
    • Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
    • Monsters that charge now target random players
    • Monsters that run away now only do so when approached by players and can now do so less frequently
    • Rift Guardian health has been significantly lowered
    • Eskandiel
      • Wave attack range has been increased
      • Wave attack now has a longer animation before it is cast
    • Orlash
      • Clones may no longer change direction while using their breath attack
      • Orlash will now summon three clones starting at 50% Life
      • Clones duration has been increased
      • Clones will now use their breath attack as soon as they are summoned
      • Melee attack damage has been slightly reduced
      • Greatly reduced the damage radius of Orlash's breath attack
    • Raiziel
      • Electrified affix has been removed
      • Lighting storm strikes now create a charged bolt
      • Lighting storm now strikes more times per cast
      • Can no longer have two lightning storms active at once
      • Can now cast lightning storms more frequently when below 75% health
      • The lightning storm ground visual now persists for the entire duration of the attack
    • Sand Shaper
      • Cyclone duration has been reduced
      • Cyclone damage radius has been decreased
      • Will now summon Cyclones at random distances from himself
    • Stonesinger
      • Can no longer spawn
  • Bug Fixes
    • Fixed an issue that caused Eskandiel's wave attack to hit players standing behind him at very close range
    • Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage
    • Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets
    • Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets
    • Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players
    • Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect

USER INTERFACE

  • Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry

Diablo III Patch 2.2.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

GENERAL

  • Myriam the Mystic and her services (including Enchanting and Transmogrification) are now available to players who have not upgraded to Reaper of Souls
  • Bug Fixes
    • Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items

CLASSES

  • Barbarian
    • Whirlwind
      • Skill Rune - Dust Devils
        • Reduced the visual noise caused by these tornadoes
  • Monk
    • Bug Fixes
      • Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped

ITEMS

  • Bug Fixes
    • Fixed an issue that prevented belts from being able to roll bonus Armor as an affix
    • Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa's (6) Set bonus
    • Fixed an issue that allowed players to equip and use unidentified Legendary Potions

MONSTERS

  • Bug Fixes
    • Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot
    • Fixed an issue that allowed The Butcher and Mancarver's spear attack to be reflected, or slowed
    • Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash

USER INTERFACE

  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active
Diablo III Patch 2.2.0 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

PATCH HIGHLIGHTS

GENERAL

  • New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame
  • Several improvements have been made to looting items in mass
    • Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We've implemented what we call "vacuum pickup" to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.
    • Regular health potions have been removed from the game
      • The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
      • The functionality of Legendary potions is unchanged
    • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
    • Looting a gem will now also pick up all other gems within 20 yards
  • A Wardrobe has been added to the town in each act next to Myriam the Mystic
    • Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account

CLASSES

  • Developer comments:
    • Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
        • Can now be cast sooner after using another skill
        • Skill Rune - Dust Devils
          • Dust Devil spawn rate now scales with your Attack Speed
          • Dust Devils now travel in a more predictable path
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds
  • Crusader
    • Active Skills
      • Laws of Hope
        • Active effect duration increased from 3 to 5 seconds
        • Skill Rune - Stop Time
          • Has been removed
          • Replaced with:
            • Promise of Faith
              • Empowering the Law also reduces non-physical damage taken by 25%
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased
  • Demon Hunter
    • Active Skills
      • Rain of Vengeance
        • Skill Rune - Anathema
          • Duration reduced from 5 to 2 seconds
            • Note: Total damage dealt is unchanged
          • This rune should now begin dealing damage more quickly
        • Skill Rune - Flying Strike
          • Duration reduced from 5 to 4 seconds
            • Note: Total damage dealt is unchanged
        • Skill Rune - Stampede
          • Duration reduced from 6 to 3 seconds
            • Note: Total damage dealt is unchanged
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
      • Smoke Screen
        • Cooldown reduced from 3 to 1.5 seconds
        • This ability does not start its cooldown until after its effects expire
        • Skill Rune - Vanishing Powder
          • Cooldown reduced from 8 to 6 seconds
      • Strafe
        • Can now be cast sooner after using another skill
  • Monk
    • Active Skills
      • Dashing Strike
        • Dashing Strike will now complete its animation more quickly
        • Bug Fixes
          • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
      • Deadly Reach
        • Skill Rune - Piercing Trident
          • Bug fixes
            • Fixed an issue that prevented the third hit from always knocking enemies up in the air
      • Mystic Ally
        • Now has the same attack speed as you do
      • Tempest Rush
        • Can now be cast sooner after using another skill
      • Serenity
        • Cooldown reduced from 20 to 16 seconds
        • This ability does not start its cooldown until after its effects expire
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
      • Seize the Initiative
        • Bug fixes
          • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
      • Haunt
        • Skill Rune - Consuming Spirit
          • Life per second increased from 2682 to 4291
          • Damage type changed from Cold to Fire
        • Skill Rune - Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
      • Spirit Walk
        • Cooldown reduced from 15 to 12 seconds
        • This ability does not start its cooldown until after its effects expire
      • Soul Harvest
        • Intelligence bonus granted by each enemy harvested increased from 2% to 3%
        • Skill Rune - Languish
          • Has been redesigned
            • Now increases your Armor by 30% and reduces enemy movement speed by 80%
      • Summon Zombie Dogs
        • Skill Rune - Final Gift
          • Has been removed
          • Replaced with Chilled to the Bone
            • Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
    • Passive Skills
      • Fetish Sycophants
        • Proc chance increased from 10% to 15%
        • Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune - Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune - Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

ITEMS

  • Developer comments:
    • A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets.
    • This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore.
    • Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2.2.0. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.
  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Account Bound
  • Andariel's Visage
    • Poison nova weapon damage increased from 100-130% to 350-450%
  • Arcstone
    • New Legendary Ring
      • Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
  • Blood Brother
    • New Legendary Two-Handed Sword
      • Grants a 15-20% chance to block attacks
      • Blocked attacks inflict 30% less damage
      • After blocking an attack, your next attack inflicts 30% additional damage
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
        • Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • Convention of the Elements
    • New Legendary Ring
      • Gain 150-200% increased damage to a single element for 4 seconds
        • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
          • Note: Cold is not included for Crusaders
  • Cord of the Sherma
    • Chaos field duration increased from 2-4 seconds to 3-4 seconds
    • Greatly increased proc chance
  • Corrupted Ashbringer
    • New Legendary Two-Handed Sword
      • Chance on kill to raise a skeleton to fight for you
      • Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time
      • Attacking with Ashbringer burns your target for 5000-6000% weapon damage as Holy
  • Death Watch Mantle
    • Fan of knives weapon damage increased from 200% to 750-900%
    • Chance to explode on hit increased from 15-35% to 25-35%
    • Radius increased from 10 to 20 yards
    • Internal cooldown has been greatly reduced
  • Defender of Westmarch
    • Charging wolf weapon damage increased from 300-400% to 800-1000%
  • Eun-Jang-Do
    • New Legendary Dagger
      • Attacking enemies below 17-20% life freezes them for 3 seconds
  • Fire Walkers
    • Burnt ground weapon damage increased from 100% to 300-400% per second
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • In-Geom
    • New Legendary Sword
      • Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
  • Pandemonium Loop
    • On death explosion weapon damage increased from 200-800%
    • No longer rolls against skill proc coefficients
  • Pox Faulds
    • Vile stench weapon damage increased from 240-320% to 450-550%
    • Duration reduced from 10 to 5 seconds
    • Greatly reduced internal cooldown
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Sash of Knives
    • Dagger weapon damage increased from 275-350% to 500-650%
    • Increased proc chance from 25% to 100%
  • Schaefer's Hammer
    • Has been redesigned
      • Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
  • Sebor's Nightmare
    • Haunt is now cast on all nearby enemies
      • Note: The spell effect will only be shown on 5 enemies
    • Greatly increased Haunt cast radius
  • Sky Splitter
    • Lightning smite weapon damage increased from 150-180% to 600-750%
    • The internal cooldown has been greatly reduced
  • St. Archew's Gage
    • Has been redesigned
      • The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
  • Wyrdward
    • Chance to stun increased from 13-17% to 25-35%
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Promises
      • Legendary power added
        • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
    • Oculus Ring
      • Legendary power added
        • Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
  • Class-Specific Items
    • Barbarian
      • Bul-Kathos's Oath
        • Has been redesigned
          • (2) Set Bonus
            • Increases Fury generation per second by 10
            • During Whirlwind gain 30% increased Attack Speed and Movement Speed
      • Immortal King's Boulder Breaker
        • Now rolls +45-60% Call of the Ancients damage as a fifth primary affix
      • Immortal King's Call
        • Now has an additional set piece: Legs
        • Has been redesigned
          • (4) Set Bonus
            • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
          • (6) Set Bonus
            • New Set Bonus
              • While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Increase the damage of Rend by 500% and its duration to 15 seconds
          • (4) Set Bonus
            • While Whirlwinding you take 40% reduced damage
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
    • Crusader
      • Golden Flense
        • Wrath per enemy hit increased from 3-4 to 4-6
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
          • (6) Set Bonus
            • Attack Speed bonus increased from 20% to 30% per stack
      • Drakon's Lesson
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
      • Omnislash
        • New Legendary Belt
          • Slash attacks in all directions
    • Demon Hunter
      • Crashing Rain
        • New Legendary Belt
          • Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
      • Natalya's Slayer
        • Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
      • Natalya's Vengeance
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack
          • (4) Set Bonus
            • Rain of Vengeance deals 100% increased damage
          • (6) Set Bonus
            • New Set Bonus
              • After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds
      • Omryn's Chain
        • New Legendary Belt
          • Drop Caltrops when using Vault
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 15% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Now has additional set pieces: Gloves, and Boots
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Inna's Reach
        • Now rolls +20-25% Mystic Ally damage as a fifth primary affix
      • Madstone
        • Bug fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 300% increased damage
          • (4) Set Bonus
            • Dashing Strike now spends 75 Spirit, but refunds a Charge when it does
          • (6) Set Bonus
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
              • Dashing Stike now lights up on your action bar when the increased weapon damage is active
    • Witch Doctor
      • Haunting Girdle
        • New Legendary Belt
          • Haunt releases 1 extra Spirit
      • Homunculus
        • Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
        • Now rolls with +20-25% Sacrifice damage as a fifth primary affix
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • New Set Bonus
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage
        • (4) Set Bonus
          • New Set Bonus
            • Soul Harvest gains the effect of every rune
        • (6) Set Bonus
          • Amount of DoT time detonated increased from 30 to 40 seconds
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Your Fetish Army lasts until they die
          • (4) Set Bonus
            • You and your pets take 2% reduced damage for every Fetish you have alive
          • (6) Set Bonus
            • New Set Bonus
              • Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds
      • Zunimassa's String of Skulls
        • Now rolls +20-25% Fetish Army damage as a fifth primary affix
      • Belt of Transcendence
        • New Legendary Belt
          • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 2000% weapon damage every second
              • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
              • The meteor that falls from the sky is now a Molten Impact Meteor
            • Bug Fixes
              • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Nilfur's Boast
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 150-200% when it hits 3 or less enemies
      • Tal Rasha's Elements
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
              • Now uses the Molten Impact rune when triggered by Fire damage
              • Can no longer be triggered by hitting a destructible object
            • Bug Fixes
              • Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
      • Tal Rasha's Unwavering Glare
        • Now rolls +20-25% Meteor damage as a fifth primary affix
      • Crown of the Primus
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
        • Slow Time cooldown reduction reduced from 50-70% to 30-40%
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Gavel of Judgment
          • Legendary Power added
            • Hammer of the Ancients returns 20-25 Fury if it hits 3 or less enemies
          • Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
        • Skull Grasp
          • Legendary Power added
            • Increases the damage of Whirlwind by 300-400% weapon damage
      • Crusader
        • Denial
          • Legendary Power added
            • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
        • Ivory Tower
          • Legendary Power added
            • Blocks release forward a Fires of Heaven
      • Wizard
        • Triumvirate
          • Legendary power added
            • Your Signature Spells increase the damage of Arcane Orb by 75-100% for 6 seconds, stacking up to 3 times
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 3 begins and will be available exclusively to Seasonal characters until the conclusion of Season 3
    • Bottomless Potion of Amplification
      • New Legendary Potion
        • Increases healing from all sources by 20-25% for 5 seconds
    • New Legendary Gems have been added
      • Iceblink
        • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
        • The additional movement speed reduction is increased by .4% per rank
        • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
      • Mutilation Guard
        • Gain 10% melee damage reduction
        • Melee damage reduction is increased by 1% per rank
        • At rank 25 while below 30% life, you may move through enemies unhindered
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Nagelring
        • Legendary power added
          • Summons a Fallen Lunatic to your side every 10-12 seconds
      • Obsidian Ring of the Zodiac
        • Legendary power added
          • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
    • Class-specific Items
      • Crusader
        • Blessed of Haull
          • New Legendary Belt
            • Justice spawns a Blessed Hammer when it hits an enemy
      • Monk
        • Spirit Guards
          • New Legendary Bracers
            • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
      • Witch Doctor
        • Short Man's Finger
          • New Legendary Ring
            • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
            • Energy Twister Periodically pulls in enemies within 30 yards
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
          • Dread Iron
            • Legendary power added
              • Ground Stomp causes an Avalanche
        • Demon Hunter
          • Dead Man's Legacy
            • Legendary power added
              • Multishot hits enemies who are below 50-60% health twice
  • Bug Fixes
    • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
    • Bonus Armor now properly rolls at an increased value on Ancient items

ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

ADVENTURE MODE

  • Developer comments:
    • We would like to celebrate the individual accomplishments of players and personal progression on Solo Greater Rift leaderboards is great place to start. By defeating a higher Greater Rift you can now increase your blood shard cap. This seems like an appropriate reward since higher Greater Rifts also drop more blood shards, so the need for extra capacity increases as you progress further.
  • You can now increase your blood shard cap by achieving a personal best in Solo Greater Rifts
    • The cap will be increased by 10 shards per Greater Rift level completed
  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act I
    • Cursed Cellar
      • Farnham now spawns closer to the door
      • Farnham now has the Orbiter and Jailer affixes
      • Farmham now pursues the closest player
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • Some changes have been made to the way Pylons spawn in Greater Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

CRAFTING

  • When crafting gems and items the entire quantity will now be crafted at once
  • Mystic
    • Bug Fixes
      • Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers

MONSTERS

  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Orlash
    • No longer applies a healing debuff
    • Now summons shadow clones
    • Has been given a breath attack
    • Now has the Waller monster affix
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
      • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
      • The new Treasure Goblins can only be found in Adventure Mode

USER INTERFACE

  • A new Greater Rift completion screen has been added
  • You now must now confirm deletion of a Seasonal item in your mailbox before it will be removed
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened

Diablo III patch 2.1.2 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

GENERAL

  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • The "Monster Kills grant X experience" affix is now multiplied by game difficulty
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
    • Pet and Follower Life has been increased
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration

CLASSES

  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
      • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%
      • Furious Charge
        • Skill Rune - Dreadnought
          • Has been redesigned
            • Now grants Furious Charge two charges
  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred
  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison
  • Wizard
    • Active Skills
      • Hydra
        • Significantly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 165%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 205%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 155%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 255%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 255%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 330%

ITEMS

  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • The rarity of the rarest Legendary items in the game has been reduced
  • The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Band of Untold Secrets
    • No longer drops
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Broken Crown
    • Legendary power added
      • Whenever a gem drops, a gem of the type socketed into this item also drops
        • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
  • Shard of Hate
    • Legendary power is no longer affected by Proc coefficients
    • Can now proc more frequently
  • Class-Specific Items
    • Barbarian
      • The Legacy of Raekor
        • (2) Set Bonus
          • The first enemy hit by Furious Charge takes 100% additional damage
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune
        • (5) Set Bonus
          • Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
          • Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
        • Has been redesigned
          • (2) Set Bonus
            • Companion calls all companion types to your side
          • (4) Set Bonus
            • Sentries now cast your Hatred spenders every time you do
          • (6) Set Bonus
            • Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
      • Sunwuko's Shines
        • Now rolls with a guaranteed empty socket rather than Attack Speed
    • Witch Doctor
      • Carnevil
        • Bug Fixes
          • Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +500 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +50 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Halo of Arlyse
          • New Legendary Ring
          • Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb

ACHIEVEMENTS

  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

ADVENTURE MODE

  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Pylons are now less likely to spawn next to each other
      • Conduit Pylon
        • Now deals damage based on player Weapon Damage
        • Now attacks a limited number of targets
        • Will now attack the same target less frequently
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
        • Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
  • Bug Fixes
    • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

CRAFTING

  • Blacksmith
    • Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed

FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

MONSTERS

  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape

Diablo III - Patch 2.1.1.27255

Below you will find the patch notes for the most recent update for Diablo III, patch 2.1.1.

CLASSES

  • General
    • Pets
      • Philosophy
        • We want pet survivability to be roughly equivalent to the player that summoned them
      • Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
  • Crusader
    • Active Skills
      • Shield Bash
        • Can now be interrupted during the hit animation
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Fetish Life has been greatly increased
        • Fetish movement speed has been significantly increased
        • Fetish leash range has been slightly increased
      • Gargantuan
        • Gargantuan is now summoned at the location of your mouse cursor
        • Summon animation speed has been increased
      • Spirit Walk
        • No longer cancels early when the physical body that is left behind takes enough damage
      • Summon Zombie Dogs
        • Zombie Dog Life has been greatly increased
    • Passive Skills
      • Fetish Sycophants
        • Fetish Life has been greatly increased
        • Fetish movement speed has been significantly increased
        • Fetish leash range has been slightly increased
    • User Interface
      • Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover
  • Bug Fixes
    • Pets are now properly affected by Shield Pylons

ITEMS

  • Class-Specific Items
    • Wizard
      • Firebird's Finery
        • The infinite DoT debuff should now have a unique effect when it is applied
  • Legendary Gems
    • Boon of the Hoarder
      • The number of Gold piles that explode from enemies on kill has been reduced
        • To compensate, the amount of Gold in each pile has been increased
        • The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
  • Bug Fixes
    • The Moratorium secondary power can now be triggered by assists
    • The Bane of the Trapped damage increase is now properly applied to Frozen enemies
    • The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks

ADVENTURE MODE

  • In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
    • This means that, instead of players having an individual chance to find a key, that chance now exists at the party level
    • If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
  • Rift Guardians and Greater Rift Guardians now drop more crafting materials
  • Greater Rifts
    • The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
    • Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
  • Kadala
    • Philosophy
      • While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
      • As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
    • The cost to purchase items from Kadala has been greatly increased
    • The chance for Kadala to drop a Legendary item has also been greatly increased
  • Bug Fixes
    • Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem

CRAFTING

  • Mystic
    • Enchanting
      • Philosophy
        • We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
        • We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
      • The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

MONSTERS

  • The Electrified monster affix now has a short internal cooldown
  • The damage of The Butcher's Fan of Spears attack has been slightly reduced
  • The range of the Charging Beasts' Charge attack has been slightly reduced
  • Plague Nest Bats have had their health globe drop rate significantly decreased
  • Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
  • Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
  • Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
  • Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
  • Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts

Diablo III - Patch 2.1.0.26451

Below you will find the patch notes for the most recent update for Diablo III, patch 2.1.0.

PATCH FEATURES

New Feature: Seasons
Please note that the first Diablo III Season will not begin until Friday, August 29. For more information, click here.

Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.

Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.

To learn more about Seasons, click here.

New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.

Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.

To learn more about Greater Rifts, click here.

New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.

Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.

New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools.

Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!

GENERAL

  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Cooldown Reduction now affects the recharge time of skills with charges
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
    • The amount of Life per resource spent granted by items has been significantly increased
      • These changes are retroactive and will apply to existing gear
    • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
      • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack

CLASSES

  • Made a number of improvements to the AI of several pets:
    • Pets that belong to other players will now be less visible
    • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
      • Pets affected by these improvements include:
        • Call of the Ancients
        • Companion
        • Fetish Army
        • Gargantuan
        • Mystic Ally
        • Phalanx
        • Zombie Dogs
    • Barbarian
      • Philosophy
        • The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive.
        • Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. We've looked at every aspect of Furious Charge including the timing of the animation, how far you can charge, and movement delays on your character after the ability ends.
        • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Barbarian have been increased.
      • Active Skills
        • Bash
          • Weapon damage increased from 215% to 320%
          • Skill Rune - Clobber
            • Has been removed
            • Replaced with: "Frostbite"
              • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
              • Deals Cold damage
          • Skill Rune - Instigation
            • Fury generated increased from 8 to 9
          • Skill Rune - Pulverize
            • Shockwave weapon damage increased from 70% to 100%
          • Skill Rune - Onslaught
            • Has been redesigned
              • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
              • Damage type changed from Physical to Lightning
        • Call of the Ancients
          • Weapon damage increased from 180% to 270%
          • Duration reduced from 30 to 20 seconds
          • Ancients should now more reliably hit moving targets
          • Korlic's Furious Charge ability now deals damage to enemies he passes through
          • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
          • Skill Rune - Ancients' Fury
            • Fury gained per hit increased from 3 to 4
          • Skill Rune - Duty to the Clan
            • Has been redesigned
              • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
              • Chilled enemies have a 10% increased chance to be critically hit
            • Damage type changed from Physical to Cold
          • Skill Rune - The Council Rises
            • Weapon damage increased from 360% to 540%
          • Bug Fixes
            • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
            • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
        • Cleave
          • Weapon damage increased from 150% to 200%
          • Fury generated increased from 5 to 6
          • Damage area has been increased from 120 to 180 degrees to more closely match the visual
          • Skill Rune - Broad Sweep
            • Weapon damage increased from 215% to 235%
            • Now hits all enemies around you
          • Skill Rune - Gathering Storm
            • Has been redesigned
              • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
            • Damage type changed from Physical to Cold
        • Earthquake
          • Weapon damage increased from 2600% to 4200%
          • Skill Rune - Cave-In
            • Damage type changed from Fire to Physical
          • Skill Rune - Giant's Stride
            • Secondary tremor weapon damage increased from 160% to 200%
          • Skill Rune - Molten Fury
            • Weapon damage increased from 4500% to 5100%
        • Frenzy
          • Weapon damage increased from 155% to 220%
          • Skill Rune - Berserk
            • Damage type changed from Physical to Cold
          • Skill Rune - Sidearm
            • Weapon damage increased from 130% to 300%
        • Furious Charge
          • Weapon damage increased from 360% to 600%
          • Maximum charge distance increased from 35 to 60 yards
          • Radius of final damage cone increased from 15 to 20 yards
          • Furious Charge should now more reliably move around obstacles and corners
          • The travel speed has been significantly increased
          • The ending animation time has been significantly reduced and will now scale down with your attack speed
          • No longer alternates between using main hand and off-hand weapons
          • Skill Rune - Battering Ram
            • Weapon damage increased from 760% to 1050%
          • Skill Rune - Bull Rush
            • The stun has been replaced with a freeze
            • Damage type changed from Physical to Cold
            • Has been renamed "Cold Rush"
          • Skill Rune - Dreadnought
            • Damage type changed from Physical to Lightning
        • Ignore Pain
          • Now grants immunity to all crowd control effects while active
          • Skill Rune - Bravado
            • Has been redesigned
              • Now increases your run speed by 40% and knocks back enemies as you run
          • Skill Rune - Contempt for Weakness
            • Has been redesigned
              • Now instantly heals you for 35% of your maximum Life
          • Skill Rune - Ignorance is Bliss
            • Has been redesigned
              • Life per Fury spent increased from 4126 to 5364
        • Rend
          • Weapon damage increased from 1000% to 1100% over 5 seconds
          • Skill Rune - Lacerate
            • Damage type changed from Physical to Lightning
          • Skill Rune - Mutilate
            • Damage type changed from Physical to Cold
            • Has been redesigned
              • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
          • Skill Rune - Ravage
            • Damage type changed from Physical to Fire
        • Revenge
          • Weapon damage increased from 220% to 300%
          • Heal amount increased 2% to 4% of maximum Life per enemy hit
          • Skill Rune - Blood Law
            • Heal amount increased 4% to 6% of maximum Life per enemy hit
          • Skill Rune - Retribution
            • Weapon damage increased from 480% to 700%
        • Seismic Slam
          • Will now lock on to an enemy you targeted with your mouse if you hold down the button
        • War Cry
          • Skill Rune - Invigorate
            • Increased life per second from 8253 to 8315
        • Weapon Throw
          • Weapon damage increased from 185% to 275%
          • Skill Rune - Balanced Weapon
            • Fury generated increased from 8 to 9
          • Skill Rune - Ricochet
            • Slightly increased bounce range
          • Skill Rune - Mighty Throw
            • Weapon damage increased from 270% to 400%
        • Whirlwind
          • Weapon damage increased from 275% to 340%
          • Removed the movement speed reduction while Whirlwinding
          • Significantly increased proc coefficient
          • Skill Rune - Dust Devils
            • Tornado weapon damage increased from 80% to 120%
            • Tornadoes now travel approximately the same direction you are traveling
            • Increased duration and movement speed of the tornadoes
          • Skill Rune - Hurricane
            • Doubled the frequency at which enemies are pulled in
          • Skill Rune - Volcanic Eruption
            • Weapon damage increased from 325% to 400%
        • Wrath of the Berserker
          • Skill Rune - Slaughter
            • Damage caused by this rune can now trigger procs
          • Skill Rune - Thrive on Chaos
            • Life per fury spent increased from 4126 to 5364
      • Passive Skills
        • Berserker Rage
          • Changed from maximum Fury to at or above 95% Fury
        • Bloodthirst
          • Life per Fury spent increased from 578 to 966
        • Inspiring Presence
          • Life regeneration increased from 1% to 2% of maximum Life per second
        • Weapons Master
          • Mighty Weapons
            • Fury per hit increased from 1 to 2
            • There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient
              • For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury
    • Crusader
      • Philosophy
        • In addition to numerous skill adjustments, there is a new six-piece set, Roland's Legacy, being introduced this patch. The set is focused on using either Sweep Attack or Shield Bash to get up close and personal with your foes. To better support this set we have revised Shield Bash to make it synergize very well with the new set.
        • We have buffed two-handed weapons across the board, and these changes are retroactive to existing two-handed weapons. To compensate, Heavenly Strength now reduces your damage done by 20%. The buff to two-handers is greater than the reduction to Heavenly Strength, so you should overall log in with more damage than before.
        • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Crusader have been increased.
      • Active Skills
        • Consecration
          • Life regeneration increased from 8253 to 32,185 per second
          • Skill Rune - Bathed in Light
            • Life regeneration increased from 12,379 to 48,278 per second
        • Judgment
          • Skill Rune - Penitence
            • Life regeneration increased from 1032 to 2682 per second
        • Justice
          • Skill Rune - Holy Bolt
            • Healing increased from 1651-2476 to 2146-3219
        • Laws of Hope
          • Life regeneration increased from 3714 to 10,728 per second
        • Laws of Justice
          • Skill Rune - Faith's Armor
            • Damage absorption increased from 20632 to 26821
        • Laws of Valor
          • Skill Rune - Invincible
            • Life on hit increased from 16505 to 21457
        • Phalanx
          • Avatar run speed increased from 100% to 200%
          • Skill Rune - Bowmen
            • Bug Fixes
              • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
        • Provoke
          • Skill Rune - Cleanse
            • Life on hit increased from 825 to 1073
        • Punish
          • Skill Rune - Rebirth
            • Life regeneration increased from 4952 to 12,874 per second
        • Shield Bash
          • Movement speed while charging has been increased by 60%
          • Increased attack animation speed
          • Attack speed animation is now affected by Attack Speed
          • Skill Rune - Pound
            • Weapon damage increased from 1200% to 1320%
        • Smite
          • Skill Rune - Reaping
            • Life regeneration increased from 1238 to 6437 per second
        • Steed Charge
          • The duration for which you're restricted from casting other skills has been reduced from 1 to 0.4 seconds
          • Skill Rune - Rejuvenation
            • Life recovered increased from 10% to 15% of maximum Life
        • Sweep Attack
          • Skill Rune - Holy Shock
            • Life regeneration increased from 2063 to 5364 per enemy hit
      • Passive Skills
        • Heavenly Strength
          • Now reduces your damage dealt by 20% while wielding a two-handed weapon
            • This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
        • Indestructible
          • Bug Fixes
            • Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
        • Renewal
          • Life gained increased from 12379 to 16093
        • Vigilant
          • Life regeneration increased from 2063 to 2682
        • Wrathful
          • Life per Wrath spent increased from 825 to 1341
    • Demon Hunter
      • Philosophy
        • We've chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you'll get an elemental damage bonus you want.
        • Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
        • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
      • General
        • Dexterity no longer grants Dodge chance
        • Dexterity now grants 1 Armor per point
      • Active Skills
        • Bolas
          • Skill Rune - Acid Strike
            • Has been removed
            • Replaced with: "Freezing Strike"
              • Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
              • Deals Cold damage
        • Cluster Arrow
          • Skill Rune - Maelstrom
            • Tendrils have been replaced with Rockets
            • Rocket weapon damage increased from 220% to 450%
            • Damage type changed from Physical to Cold
          • Skill Rune - Shooting Stars
            • Rocket weapon damage increased from 400% to 600%
        • Companion
          • Skill Rune - Boar Companion
            • Now cleaves enemies in front of him
          • Skill Rune - Ferret Companion
            • Ferret movement speed has been increased by 150% when picking up gold
        • Elemental Arrow
          • Skill Rune - Frost Arrow
            • Slow effect changed to a Chill effect
          • Skill Rune - Screaming Skull
            • Has been removed
            • Replaced with: "Immolation Arrow"
              • Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
        • Entangling Shot
          • Skill Rune - Chain Gang
            • Damage type changed from Poison to Physical
        • Evasive Fire
          • Removed cooldown on backflip
          • Backflip distance reduced from 15 to 5 yards
          • Increased the maximum distance from an enemy allowed to trigger the backflip effect
          • Skill Rune - Displace
            • Has been removed
            • Replaced with: "Focus"
              • Instead of backflipping, increases Hatred generated to 7
          • Skill Rune - Surge
            • Has been redesigned
              • Increases the backflip distance to 15 yards
        • Fan of Knives
          • Weapon damage increased from 450% to 620%
          • Skill Rune - Assassin's Knives
            • Weapon damage increased from 450% to 620%
            • Removed cast delay on the long-range knives
            • Long-range knives now seek out targets within a larger radius
          • Skill Rune - Bladed Armor
            • Duration increased from 4 to 6 seconds
            • Bonus Armor reduced from 65% to 40%
            • Damage type changed from Physical to Cold
          • Skill Rune - Fan of Daggers
            • Stun duration increased from 2.5 to 3 seconds
            • Damage type changed from Lightning to Fire
            • Removed Knockback
          • Skill Rune - Knives Expert
            • Damage type changed from Physical to Fire
          • Skill Rune - Pinpoint Accuracy
            • Weapon damage increased from 1200% to 1600%
            • Damage type changed from Physical to Lightning
        • Impale
          • Weapon damage increased from 620% to 750%
          • Skill Rune - Chemical Burn
            • Weapon damage increased from 220% to 500% over 2 seconds
          • Skill Rune - Grievous Wounds
            • Additional damage on Critical Hit increased from 130% to 330%
          • Skill Rune - Impact
            • Stun chance increased from 50% to 100%
          • Skill Rune - Overpenetration
            • Damage type changed from Poison to Cold
        • Marked for Death
          • Added a 0.1 second cooldown to help prevent accidental double casting
          • Skill Rune - Death Toll
            • Heal amount increased from 1% to 3% of maximum Life per hit
          • Skill Rune - Grim Reaper
            • Damage dealt to surrounding enemies increased from 15% to 20%
          • Skill Rune - Mortal Enemy
            • There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
              • For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
          • Skill Rune - Valley of Death
            • Area increased from 12 to 15 yards
            • Damage bonus increased from 12% to 15%
        • Multishot
          • Skill Rune - Arsenal
            • Rocket weapon damage increased from 160% to 300%
          • Skill Rune - Burst Fire
            • Initial explosion radius increased from 12 to 15 yards
            • Damage type changed from Poison to Cold
        • Preparation
          • Skill Rune - Punishment
            • The Discipline cost has been removed
            • Now has a 20 second cooldown
        • Rain of Vengeance
          • Weapon damage increased from 1250% to 1500% over 5 seconds
          • Skill Rune - Anathema
            • Weapon damage increased from 5400% to 5800% over 5 seconds
          • Skill Rune - Dark Cloud
            • Weapon damage increased from 2650% to 3500% over 8 seconds
          • Skill Rune - Flying Strike
            • Weapon damage increased from 3200% to 3800% over 5 seconds
            • Damage type changed from Physical to Cold
          • Skill Rune - Shade
            • Weapon damage increased from 2400% to 2800% over 5 seconds
          • Sill Rune - Stampede
            • Weapon damage increased from 4200% to 4600% over 6 seconds
        • Rapid Fire
          • Weapon damage increased from 525% to 685%
          • Skill Rune - Bombardment
            • Weapon damage increased from 465% to 545%
          • Skill Rune - High Velocity
            • Pierce chance increased from 40% to 50%
            • Damage type changed from Poison to Lightning
          • Skill Rune - Web Shot
            • Slow duration increased from 1 to 2 seconds
            • Slow effect changed to a Chill effect
            • Has been renamed Frost Shots
        • Sentry
          • Weapon damage increased from 200% to 280%
          • Skill Rune - Aid Station
            • Has been removed
            • Replaced with: "Polar Station"
              • Chills all enemies within 16 yards, reducing their movement speed by 60%
              • Deals Cold damage
          • Skill Rune - Chain of Torment
            • Weapon damage increased from 240% to 300% per second
            • Chain damage can now critically hit
          • Skill Rune - Impaling Bolt
            • Damage type changed from Physical to Lightning
          • Skill Rune - Spitfire Turret
            • Weapon damage increased from 70% to 120%
        • Shadow Power
          • Life on Hit increased from 8253 to 16093
          • Skill Rune - Blood Moon
            • Life on Hit increased from 16505 to 32185
          • Skill Rune - Gloom
            • Damage reduction increased from 15% to 35%
          • Skill Rune - Well of Darkness
            • Has been redesigned
              • Now reduces the cost to 10 Discipline
        • Smoke Screen
          • Skill Rune - Special Recipe
            • Cooldown has been removed
            • Now reduces the Discipline cost to 10
        • Spike Trap
          • Weapon damage increased from 250% to 340%
          • Skill Rune - Echoing Blast
            • Weapon damage increased from 250% to 420% per explosion
          • Skill Rune - Lightning Rod
            • Weapon damage increased from 280% to 500%
          • Skill Rune - Long Fuse
            • Weapon damage increased from 300% to 520% per explosion
          • Skill Rune - Sticky Trap
            • Weapon damage increased from 680% to 800%
        • Strafe
          • Weapon damage increased from 400% to 675%
          • Skill Rune - Demolition
            • Weapon damage increased from 340% to 460%
          • Skill Rune - Drifting Shadow
            • Damage type changed from Physical to Lightning
          • Skill Rune - Emberstrafe
            • Has been removed
            • Replaced with: "Icy Trail"
              • Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
          • Skill Rune - Rocket Storm
            • Weapon damage increased from 90% to 130%
          • Skill Rune - Stinging Steel
            • Extra damage on Critical Hit increased from 130% to 140%
        • Vault
          • Skill Rune - Acrobatics
            • Cooldown reduced from 8 to 6 seconds
        • Vengeance
          • Skill Rune - From the Shadows
            • Damage type changed from Poison to Cold
          • Skill Rune - Side Cannons
            • Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
      • Passive Skills
        • Awareness
          • Has been redesigned
            • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
              • This effect has a 60 second cooldown
        • Brooding
          • Healing increased from 1.5% to 3% of maximum Life per second per stack
        • Cull the Weak
          • Clarified tooltip to state that it includes Chilled enemies
        • Perfectionist
          • No longer increases your Life by 10%
    • Monk
      • Philosophy
        • The mechanics of Exploding Palm caused the skill to be underpowered in some situations while simultaneously being overpowered in other situations. We have redesigned Exploding Palm to perform more consistently in a broad number of situations, which also gives us the flexibility to buff other skills on the class.
        • We've done a broad revision of how Spirit functions on the Monk overall. We looked at the rate of spending spirit versus generating spirit and have made changes to all the spirit generators as well as a number of spirit spenders such as Tempest Rush and Lashing Tail Kick.
        • The changes to Spirit synergize well with changes we have made to the Sunwuko Set which gives you benefit for spending spirit.
        • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Monk have been increased.
      • General
        • Dexterity no longer grants Dodge chance
        • Dexterity now grants 1 Armor per point
        • Maximum Spirit increased from 150 to 250
      • Active Skills
        • Blinding Flash
          • Skill Rune - Replenishing Light
            • Spirit gained for each enemy you Blind increased from 7 to 10
          • Skill Rune - Soothing Light
            • Life regeneration bonus increased from 11,966 to 26,821 per second
        • Breath of Heaven
          • Healing increased from 53642-70147 to 69735-91192
          • Skill Rune - Circle of Light
            • Healing increased from 107284-140295 to 139469-182383
          • Skill Rune - Infused with Light
            • Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
        • Crippling Wave
          • Weapon damage increased from 143% to 155%
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Mangle
            • Weapon damage increased from 216% to 255%
          • Skill Rune - Rising Tide
            • Has been redesigned
              • Now generates 2.5 additional Spirit for each enemy hit
          • Skill Rune - Tsunami
            • Every third hit now also Freezes enemies for 1 second
        • Cyclone Strike
          • Skill Rune - Soothing Breeze
            • Healing increased from 23874 to 31036
          • Skill Rune - Wall of Wind
            • Has been redesigned
              • Now Freezes enemies for 1.5 seconds after pulling them in
        • Dashing Strike
          • Weapon damage increased from 305% to 370%
          • Charge rate increased from 6 to 8 seconds
          • Skill Rune - Barrage
            • Weapon damage increased from 489% to 975% over 2 seconds
          • Skill Rune - Blinding Speed
            • Dodge bonus increased from 29% to 40%
            • Duration increased from 3 to 4 seconds
          • Skill Rune - Flying Side Kick
            • Has been removed
            • Replaced with: "Radiance"
              • Gain 15% increased Attack Speed for 4 seconds after using Dashing Strike
              • Deals Fire damage
          • Skill Rune - Quicksilver
            • Damage type changed from Physical to Lightning
          • Skill Rune - Way of the Falling Star
            • Duration increased from 3 to 4 seconds
            • Damage type changed from Physical to Holy
        • Deadly Reach
          • Weapon damage increased from 109% to 150%
          • Skill Rune - Foresight
            • Buff duration increased from 3 to 5 seconds
          • Skill Rune - Keen Eye
            • Has been removed
            • Replaced with: "Searing Grasp"
              • Increases weapon damage dealt to 260%
          • Skill Rune - Piercing Trident
            • Chance to knock enemies up on the third hit increased to 100%
          • Skill Rune - Scattered Blows
            • Third hit weapon damage increased from 156% to 215%
          • Skill Rune - Searing Grasp
            • Weapon damage increased from 200% to 260%
          • Skill Rune - Strike from Beyond
            • Has been redesigned
              • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
        • Epiphany
          • Skill Rune - Soothing Mist
            • Heal amount increased from 20,632 to 40,232
          • Skill Rune - Windwalker
            • Has been removed
            • Replaced with: "Insight"
              • Increases bonus Spirit regeneration from Epiphany to 45 per second
        • Exploding Palm
          • Weapon damage increased from 1179% to 1200% over 9 seconds
          • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
          • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
          • Skill Rune - Creeping Demise
            • Has been removed
            • Replaced with: "Shocking Grasp"
              • Exploding Palm now arcs to another target up to 15 yards away
          • Skill Rune - Essence Burn
            • Weapon damage increased from 1623% to 1875% over 9 seconds
            • Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds
            • This effect can no longer happen multiple times
          • Skill Rune - Impending Doom
            • Has been redesigned
              • Explosion now deals 6305% weapon damage
              • Now only deals damage if the target is killed
          • Skill Rune - Strong Spirit
            • Damage type changed from Physical to Holy
            • Spirit granted per enemy hit by the explosion increased from 10 to 15
        • Fists of Thunder
          • First and second hit weapon damage increased from 122% to 200%
          • Third hit weapon damage increased from 183% to 400%
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Bounding Light
            • Weapon damage increased from 195% to 240%
          • Skill Rune - Quickening
            • Has been redesigned
              • Now increases Spirit generated to 20
          • Skill Rune - Static Charge
            • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
          • Skill Rune - Thunderclap
            • Shockwave weapon damage increased from 95% to 120%
          • Skill Rune - Wind Blast
            • Freeze duration increased from 1 to 2 seconds
        • Inner Sanctuary
          • Skill Rune - Intervene
            • Shield absorb amount increased from 68,332 to 107,284
          • Skill Rune - Safe Haven
            • Heal amount increased from 11,389 to 35,779 per second
        • Lashing Tail Kick
          • Weapon damage increased from 624% to 755%
          • Spirit cost increased from 30 to 50
          • Increased damage arc from 150 to 180 degrees
          • Skill Rune - Hand of Ytar
            • Significantly increased the damage radius
          • Skill Rune - Scorpion Sting
            • Stun chance increased from 85% to 100%
            • Stun duration increased from 1.5 to 2 seconds
          • Skill Rune - Spinning Flame Kick
            • Weapon damage increased from 677% to 755%
            • Increased maximum projectile distance
            • Increased projectile speed
            • Significantly increased the Column's collision radius and height
          • Skill Rune - Sweeping Armada
            • Weapon damage increased from 671% to 825%
            • Significantly increased the damage radius
            • Removed the knockback and slow effects
          • Skill Rune - Vulture Claw Kick
            • Has been redesigned
              • Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
              • Deals Fire damage
        • Mantra of Evasion
          • Has been removed
          • Replaced with: "Mantra of Salvation"
            • Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
            • Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
            • Skill Rune - Agility
              • Passive: Mantra of Salvation also increases Dodge Chance by 35%
            • Skill Rune - Divine Protection
              • Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds
                • Each target may be protected by this effect once every 90 seconds
            • Skill Rune - Hard Target
              • Passive: Mantra of Salvation also increases Armor by 20%
            • Skill Rune - Perseverance
              • Passive: Increases resistance to all elements bonus to 40%
            • Skill Rune - Wind through the Reeds
              • Passive: Mantra of Salvation also increases movement speed by 10%
                • This bonus movement speed can now exceed the cap
        • Mantra of Healing
          • Life regeneration increased from 4126 to 10,728 per second
          • Skill Rune - Heavenly Body
            • Has been redesigned
              • Passive: Mantra of Healing also increases maximum Life by 20%
          • Skill Rune - Sustenance
            • Life regeneration increased from 8,253 to 21,457 per second
          • Skill Rune - Time of Need
            • Has been redesigned
              • Mantra of Healing also reduces damage taken by 30% when below 50% Life
        • Mystic Ally
          • Weapon damage per hit increased from 40% to 130%
          • Skill Rune - Air Ally
            • Spirit generated increased from 2 to 4
          • Skill Rune - Earth Ally
            • Boulder weapon damage increased from 333% to 380%
          • Skill Rune - Enduring Ally
            • Life regeneration increased from 4176 to 10,728
            • Passive Life Regeneration is now increased by 30% of your Life per Second
          • Skill Rune - Fire Ally
            • Explosion weapon damage increased from 149% to 290%
          • Skill Rune - Water Ally
            • Wave attack weapon damage increased from 190% to 625%
            • Wave attack now Freezes enemies hit for 3 seconds
        • Serenity
          • Skill Rune - Peaceful Repose
            • Heal amount increased from 56,943 - 62,101 to 93,874 - 120,685
        • Seven-Sided Strike
          • Significantly increased proc coefficient
          • Skill Rune - Fulminating Onslaught
            • Explosion weapon damage reduced from 977% to 877% per hit
            • Significantly increased proc coefficient
            • Bug Fixes
              • Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
          • Skill Rune - Pandemonium
            • Has been redesigned
              • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
            • Significantly increased proc coefficient
            • Damage type changed from Physical to Cold
          • Skill Rune - Several-Sided Strike
            • Has been removed
            • Replaced with: "Incinerate"
              • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
          • Skill Rune - Sudden Assault
            • Weapon damage increased from 6477% to 8285%
            • Damage type changed from Physical to Lightning
            • Significantly increased proc coefficient
          • Skill Rune - Sustained Attack
            • Cooldown reduced from 17 to 14 seconds
            • Significantly increased proc coefficient
        • Sweeping Wind
          • Weapon damage increased from 30% to 105% per stack
          • Skill Rune - Blade Storm
            • Weapon damage increased from 40% to 145% per stack
          • Skill Rune - Cyclone
            • Tornado weapon damage increased from 23% to 95%
          • Skill Rune - Inner Storm
            • Spirit generated at maximum stacks has been increased from 4 to 8
          • Skill Rune - Master of Wind
            • Has been redesigned
              • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
                • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
        • Tempest Rush
          • Weapon damage increased from 240% to 390%
          • The initial Spirit cost has been removed
          • The channeling cost has been increased to 30 Spirit
          • Skill Rune - Bluster
            • Buff duration increased from 2 to 4 seconds
          • Skill Rune - Flurry
            • Has been redesigned
              • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
              • While channeling you periodically build stacks that increase the damage of the blast
              • Each stack increases the weapon damage of the blast by 150% up to a maximum of 100 stacks
          • Skill Rune - Northern Breeze
            • Weapon damage increased from 285% to 500%
            • Reduces the channeling cost to 25 Spirit
          • Skill Rune - Slipstream
            • Has been removed
            • Replaced with: "Electric Field"
              • Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
        • Wave of Light
          • Removed the additional damage dealt in a line
          • Weapon damage increased from 605% to 835%
          • Reduced delay from 1.4 to 1 second
          • Skill Rune - Empowered Wave
            • Has been redesigned
              • Increases bell weapon damage to 1045%
          • Skill Rune - Explosive Light
            • Significantly increased the size of the projectiles
          • Skill Rune - Numbing Light
            • Has been removed
            • Replaced with: "Shattering Light"
              • Has been redesigned
                • Wave of Light is followed up by an additional 820% weapon damage as Cold in a line
                • Line damage can no longer hit targets that have already been damaged by the bell
          • Skill Rune - Wall of Light
            • Has been redesigned
              • Now has a 100% chance to stun enemies for 1 second
        • Way of the Hundred Fists
          • Weapon damage decreased from 192% to 190%
          • Removed the target cap on the third hit
          • Increased the Attack Speed scalar of the first and second hits
          • Skill Rune - Hands of Lightning
            • Weapon damage decreased from 429% to 423%
          • Skill Rune - Spirited Salvo
            • Has been removed
            • Replaced with: "Assimilation"
              • Each enemy hit by the third hit increased your damage by 5% for 5 seconds
          • Skill Rune - Windforce Flurry
            • Wave of wind weapon damage increased from 191% to 500%
      • Passive Skills
        • Chant of Resonance
          • Spirit generated increased from 2 to 4
        • Exalted Soul
          • Spirit generated increased from 2 to 4
          • Maximum Spirit bonus reduced from 100 to 50
        • Guiding Light
          • Has been removed
          • Replaced with: "Alacrity"
            • Increase the attack speed of Spirit Generators by 15%
        • One With Everything
          • Has been removed
          • Replaced with: "Harmony"
            • 40% of your single elemental resistances from items instead increases your resistance to all elements
        • Provocation
          • Has been removed
          • Replaced with: "Determination"
            • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
        • Relentless Assault
          • New passive skill
          • Available at Level 30
          • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
        • Resolve
          • Duration increased to 4 seconds
          • Added a spell effect for enemies that are affected by the debuff
        • Seize the Initiative
          • Has been redesigned
            • Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds
        • Sixth Sense
          • Has been redesigned
            • Now reduces all non-Physical damage taken by 25%
        • The Guardian's Path
          • Dodge chance while dual wielding increased from 15% to 35%
          • Bonus to resource regeneration while wielding a two-handed weapon decreased from 35% to 15%
        • Transcendence
          • Life per Spirit spent increased from 248 to 429
    • Witch Doctor
      • Philosophy
        • In addition to changes to increase elemental diversity and improvements to underused runes, the Witch Doctor has also received a number of quality of life changes such a pet counter for fetishes.
        • Sacrifice has gotten a redesign this patch. Rather than sacrificing all of your active Zombie Dogs, using the skill will instruct one of your zombie dogs to run over and explode, dealing damage to enemies in the targeted area.
        • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Witch Doctor have been increased.
      • General
        • The collision boxes for the following pets have had their radii reduced
          • Zombie Dogs
          • Gargantuan
          • Fetishes
      • User Interface
        • An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
        • An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
        • An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector
      • Active Skills
        • Acid Cloud
          • Skill Rune - Corpse Bomb
            • Damage type changed from Poison to Fire
          • Skill Rune - Slow Burn
            • Damage type changed from Poison to Cold
        • Corpse Spiders
          • Weapon damage increased from 324% to 576%
          • Skill Rune - Blazing Spiders
            • Weapon damage increased from 400% to 700%
          • Skill Rune - Leaping Spiders
            • Weapon damage increased from 383% to 646%
          • Skill Rune - Spider Queen
            • Weapon damage increased from 1575% to 2625%
        • Fetish Army
          • Skill Rune - Fetish Ambush
            • Damage type changed from Physical to Cold
          • Bug Fixes
            • Summoning your Fetish Army no longer unsummons Fetishes summoned by Fetish Sycophants
        • Gargantuan
          • Skill Rune - Humongoid
            • Cleave arc increased from 120 to 180
          • Skill Rune - Wrathful Protector
            • Bug Fixes
              • Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
        • Grasp of the Dead
          • Skill Rune - Death is Life
            • Damage type changed from Physical to Poison
          • Skill Rune - Desperate Grasp
            • Damage type changed from Physical to Poison
          • Skill Rune - Unbreakable Grasp
            • Damage type changed from Physical to Cold
        • Haunt
          • Skill Rune - Consuming Spirit
            • Life per second increased from 2063 to 2682
        • Hex
          • Skill Rune - Hedge Magic
            • The Fetish Shaman should now more reliably heal 3 times per summon
            • Periodic healing increased from 24758 to 32185
        • Horrify
          • Skill Rune - Frightening Aspect
            • Bonus Armor reduced from 100% to 35%
        • Locust Swarm
          • You will now move into range before casting if you are targeting an enemy that is out of range
          • Skill Rune - Devouring Swarm
            • Has been redesigned
              • Now grants 25 mana per second as long as the first enemy hit is still alive
            • Damage type changed from Poison to Cold
          • Skill Rune - Cloud of Insects
            • Damage type changed from Poison to Physical
        • Mass Confusion
          • Skill Rune - Devolution
            • Chance to summon a Zombie Dog reduced from 50% to 30%
        • Poison Dart
          • Skill Rune - Flaming Dart
            • Weapon damage increased from 425% to 565% over 4 seconds
          • Skill Rune - Numbing Dart
            • Damage type changed from Poison to Cold
          • Skill Rune - Spined Dart
            • Damage type changed from Poison to Physical
        • Sacrifice
          • Has been redesigned
            • Now sacrifices a single dog at a time
            • The dog will now be thrown to you cursor location and detonates on impact
          • Weapon damage increased from 185% to 1090%
            • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
              • You do not gain additional damage if your giant dog represents more than 3 normal dogs
          • Skill Rune - Black Blood
            • Has been redesigned
              • Now stuns enemies in the impact area for 3 seconds
          • Skill Rune - Pride
            • Mana gained increased from 60 to 280 per dog
          • Skill Rune - For the Master
            • Has been redesigned
              • All your dogs will now be sacrificed in a single cast for 1300% weapon damage each
          • Skill Rune - Provoke the Pack
            • Has been redesigned
              • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
                • This buff gains a stack with each cast and has a maximum of 5 stacks
        • Spirit Barrage
          • Skill Rune - Well of Souls
            • Damage type changed from Cold to Fire
        • Soul Harvest
          • Skill Rune - Siphon
            • Healing increased from 24758 to 32185 per enemy harvested
        • Wall of Zombies
          • Skill Rune - Creepers
            • Bug Fixes
              • Fixed an issue preventing this from spawning the full 3 creeper zombies
      • Passive Skills
    • Wizard
      • Philosophy
        • The Wizard has received more elemental diversification as well as general buffs to a number of skills.
        • We've reviewed the Wizard's channeling skills such as Disintegrate and Ray of Frost. The intent is for channeling skills to be a fantastic choice when you are able to stand still for a few seconds, but are weaker than other skills if you are constantly moving and never stopping to channel. The mechanics of channeled skills on other classes already support this type of mechanic and we would like the Wizard's channeling skills to fulfill those same design goals.
        • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous shielding and absorption related skills on the Wizard have been increased.
      • Active Skills
        • Arcane Orb
          • Weapon damage increased from 381% to 435%
          • Skill Rune - Arcane Orbit
            • Explosion weapon damage increased from 236% to 265%
          • Skill Rune - Obliteration
            • Weapon damage increased from 509% to 700%
        • Arcane Torrent
          • Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 1010%
          • Skill Rune - Arcane Mines
            • Weapon damage increased from 688% to 825%
          • Skill Rune - Death Blossom
            • Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
          • Skill Rune - Disruption
            • Has been removed
            • Replaced with: "Flame Ward"
              • You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
              • Deals Fire damage
          • Skill Rune - Power Stone
            • Has been removed
            • Replaced with: "Static Discharge"
              • Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
        • Archon
          • Now makes you immune to all crowd control effects
        • Black Hole
          • Weapon damage increased from 360% to 700% over 2 seconds
          • Skill Rune - Blazar
            • Explosion weapon damage increased from 464% to 725%
          • Skill Rune - Supermassive
            • Weapon damage increased from 570% to 1290% over 2 seconds
        • Blizzard
          • Weapon damage increased from 807% to 1075%
          • Skill Rune - Frozen Solid
            • Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
          • Skill Rune - Grasping Chill
            • Has been removed
            • Replaced with: "Lightning Storm"
              • Enemies affected by Blizzard take 15% increased Lightning damage
              • Deals Lightning damage
          • Skill Rune - Snowbound
            • Arcane Power cost reduced from 13 to 10
          • Skill Rune - Stark Winter
            • Has been removed
            • Replaced with: "Apocalypse"
              • Increases the damage radius of Blizzard to 30 yards
              • Does Fire damage
          • Skill Rune - Unrelenting Storm
            • Weapon damage increased from 1296% to 1810%
        • Diamond Skin
          • Damage absorption increased from 71798 to 93337
          • Skill Rune - Crystal Shell
            • Damage absorption increased from 143596 to 186674
        • Disintegrate
          • Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 890%
          • Skill Rune - Convergence
            • Damage type changed from Arcane to Fire
          • Skill Rune - Entropy
            • Now initially deals 435% weapon damage and increases by 340% weapon damage every second up to a maximum of 1115%
        • Electrocute
          • Additional jumps no longer deal reduced damage
          • Skill Rune - Forked Lightning
            • Damage type changed from Lightning to Fire
        • Energy Twister
          • Weapon damage increased from 1000% to 1525%
          • Twisters now originate from the player's click location
          • Skill Rune - Mistral Breeze
            • Arcane Power cost reduced from 28 to 25
          • Skill Rune - Raging Storm
            • Weapon damage increased from 1935% to 3200%
          • Skill Rune - Wicked Wind
            • Weapon damage increased from 743% to 835%
        • Explosive Blast
          • Weapon damage increased from 616% to 945%
          • Skill Rune - Chain Reaction
            • Weapon damage increased from 320% to 520%
          • Skill Rune - Obliterate
            • Weapon damage increased from 760% to 990%
            • Damage type changed from Arcane to Cold
          • Skill Rune - Time Bomb
            • Has been removed
            • Replaced with: "Flash"
              • Reduces the cooldown of Explosive Blast to 3 seconds
              • Deals Lightning Damage
          • Skill Rune - Unleashed
            • Weapon damage increased from 970% to 1485%
        • Familiar
          • Weapon damage increased from 179% to 240%
          • Skill Rune - Arcanot
            • Arcane Power regeneration increased from 2 to 4.5 per second
          • Skill Rune - Sparkflint
            • Bug Fixes
              • Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives
        • Hydra
          • Weapon damage increased from 66% to 195%
          • Skill Rune - Arcane Hydra
            • Weapon damage increased from 111% to 245%
          • Skill Rune - Blazing Hydra
            • Weapon damage increased from 108% to 185% over 3 seconds
          • Skill Rune - Frost Hydra
            • Weapon damage increased from 108% to 275%
          • Skill Rune - Lightning Hydra
            • Weapon damage increased from 138% to 305%
          • Skill Rune - Mammoth Hydra
            • Weapon damage increased from 178% to 400%
        • Ice Armor
          • Skill Rune - Frozen Storm
            • Weapon damage increased from 28% to 80%
        • Magic Missile
          • Weapon damage increased from 170% to 230%
          • Skill Rune - Charged Blast
            • Weapon damage increased from 240% to 325%
          • Skill Rune - Conflagrate
            • Has been redesigned
              • Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
              • Burn damage stacks up to 3 times and Fire damage you deal with other skills to burning enemies refreshes all stacks to their maximum duration
          • Skill Rune - Seeker
            • Weapon damage increased from 211% to 285%
        • Magic Weapon
          • Skill Rune - Conduit
            • Design has been modified
              • Enemies hit by your attacks now restore up to 3 Arcane Power
          • Skill Rune - Deflection
            • Shield amount increased from 8253 to 10728
          • Skill Rune - Ignite
            • Weapon damage increased from 86% to 300%
        • Meteor
          • Impact weapon damage increased from 501% to 740%
          • Molten fire weapon damage increased from 167% to 235% over 3 seconds
          • Skill Rune - Comet
            • Has been redesigned
              • Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
              • The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
          • Skill Rune - Lightning Bind
            • Has been removed
            • Replaced with: "Thunder Crash"
              • Removes the delay on Meteor
          • Skill Rune - Molten Impact
            • Molten fire weapon damage increased from 549% to 625% over 3 seconds
          • Skill Rune - Star Pact
            • Has been redesigned
              • Expend all remaining Arcane Power
              • Each point of extra Arcane Power spent increased the damage of Meteor by 20%
        • Ray of Frost
          • Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240%
          • Skill Rune - Black Ice
            • Weapon damage increased from 1204% to 1625% over 3 seconds
          • Skill Rune - Sleet Storm
            • Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740%
          • Bug Fixes
            • Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
        • Slow Time
          • Bug Fixes
            • Fixed an issue preventing players from having multiple Slow Time bubbles out at once
        • Spectral Blade
          • Skill Rune - Barrier Blades
            • Shield amount increased from 8253 to 10728
          • Skill Rune - Thrown Blade
            • Damage type changed from Arcane to Lightning
        • Storm Armor
          • Weapon damage increased from 147% to 175%
          • Skill Rune - Shocking Aspect
            • Electrocute weapon damage increased from 51% to 425%
          • Skill Rune - Thunder Storm
            • Weapon damage increased from 194% to 315%
        • Teleport
          • Skill Rune - Reversal
            • Bug Fixes
              • Fixed an issue that could sometimes prevent you from being returned to your original location
        • Wave of Force
          • Weapon damage increased from 351% to 390%
          • Skill Rune - Arcane Attunement
            • Damage bonus increased from 2% to 4% per enemy hit
          • Skill Rune - Debilitating Force
            • Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds
          • Skill Rune - Heat Wave
            • Weapon damage increased from 427% to 475%
          • Skill Rune - Static Pulse
            • Has been redesigned
              • Now restores 1 Arcane Power for each enemy hit
      • Passive Skills
        • Arcane Dynamo
          • Bug Fixes
            • Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
        • Astral Presence
          • Arcane Power generation increased from 2 to 2.5 per second
        • Cold Blooded
          • Bug Fixes
            • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
            • Fixed an issue that prevented Hydra from applying Cold Blooded
        • Dominance
          • Shield amount increased from 12379 to 16093
        • Elemental Exposure
          • Bug Fixes
            • Fixed an issue that prevented Hydra from applying Elemental Exposure
        • Galvanizing Ward
          • Shield amount increased from 62720 to 81536
      • Bug Fixes
        • Fixed an issue that caused Arcane Torrent, Disintegrate and Ray of Frost to charge an upfront resource cost in addition to their channeling cost
    • Bug Fixes
      • Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes

ITEMS

  • The sell value of Health Potions and dyes has been reduced to 1 gold
  • The base damage range of all two-handed melee weapons has been increased by approximately 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
    • This change affects weapons from level 10 - 70
    • This change will retroactively apply to existing items
    • This change will apply to all item rarities
    • As a direct result of this change, the Crusader Passive Skill, Heavenly Strength has also been adjusted
  • Amethysts
    • The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
      • Imperial increased from 800 to 3000
      • Flawless Imperial increased from 900 to 6400
      • Royal increased from 1000 to 8800
      • Flawless Royal increased from 1100 to 11200
  • A new Legendary consumable has been added: Ramaladni's Gift
    • Ramaladni's Gift can be used to add a socket to an unsocketed weapon
    • The added socket provided by Ramaladni's Gift cannot be enchanted
    • You cannot use Ramaladni's Gift on a weapon more than once
    • Similarly, you cannot use Ramaladni's Gift on a weapon that already has a socket
    • Upon use, Ramaladni's Gift will be consumed (i.e. the item cannot be used more than once)
    • With Ramaladni's Gift, you can however:
      • Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
      • Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
      • Enchant a weapon after a socket has been added using Ramaladni's Gift (you just won't be able to re-roll another socket on that particular weapon)
  • Legendary Gems have been added
    • Legendary Gems can only be dropped by Greater Rift Guardians and Greed, Baroness of the Vault
    • Legendary Gems are Account Bound and can only be socketed into Rings and Amulets
    • Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
      • Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to choose to upgrade either your Greater Rift Keystone or a Legendary Gem
        • Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
        • In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
        • Urshi will grant you three attempts to upgrade your Legendary Gems
        • The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached
        • As a Legendary Gem's rank gets closer to the level of Greater Rift you've completed, the chance of success decreases
        • Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you're able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
          • For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success
      • The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
      • Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases
      • Each Legendary Gem has a secondary power that will be unlocked when it reaches rank 25
    • Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
      • This includes Legendary Gems in the character's inventory, its followers' inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations
  • Legendary Items
    • Bovine Bardiche
      • The chance to summon cows has been increased to 100%
        • Note: The cooldown on the Legendary Power still applies
      • The summoned cows should now be significantly more murderous
      • The summoned cows should now be significantly more durable
    • Bul-Kathos's Wedding Band
      • The Life drain effect on this is now capped at 2000% weapon damage per second
    • Etrayu
      • Now rolls with +15-20% Cold damage
    • Heart Slaughter
      • Now rolls with +25-30% Physical damage
    • Mad Monarch's Scepter
      • Now counts assists in addition to kills
    • Rimeheart
      • Has been redesigned
        • 10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies
        • The Legendary Power now has a fixed damage number
    • Stalgard's Decimator
      • Weapon damage increased from 275-350% to 550-650%
        • This change will apply retroactively
      • Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash
      • Can no longer smart roll for Witch Doctor or Wizard
    • The Furnace
      • Has been redesigned
        • Increases damage against elites by 40-50%
    • Scourge
      • Explosion weapon damage increased from 130-160% to 1800-2000%
    • Uskang
      • Now rolls with +15-20% Lightning damage
    • Wrath of the Bone King
      • Now rolls with +25-30% Cold damage
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary. power.
      • Depth Diggers
        • Legendary Power added
          • All resource generators deal 80-100% more damage
      • Kymbo's Gold
        • Legendary Power added
          • Picking up gold heals you for an amount equal to the gold that was picked up
      • Leoric's Crown
        • Legendary Power added
          • Increase the effect of any gem socketed into this item by 75-100%
      • Sash of Knives
        • Legendary Power added
          • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
  • Class-Specific Legendary Items
    • Barbarian
      • Added a +% Furious Charge item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Added a +% Call of the Ancients item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Fury of the Vanished Peak
        • Now rolls +25-30% Seismic Slam damage as a fifth primary affix
      • Immortal King's Eternal Reign
        • (3) Set
          • Life per Fury spent increased from 289 to 500
      • Madawc's Sorrow
        • Stun duration increased from 1 to 2 seconds
      • Might of the Earth
        • Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
      • The Legacy of Raekor
        • (5) Set Bonus
          • The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
    • Crusader
      • The +% Cold Damage affix will no longer smart drop for Crusaders
      • Roland's Legacy
        • (2) Set Bonus
          • +500 Strength
        • (4) Set Bonus
          • +100% Shield Bash Damage
          • +100% Sweep Attack Damage
        • (6) Set Bonus
          • Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
      • Unrelenting Phalanx
        • New Legendary Crusader Shield
        • Allows Phalanx to summon twice as many Avatars
        • Applies to all rune variants
      • Blade of Prophecy
        • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
      • Fate of the Fell
        • Extra Fires of Heaven hits will now be able to generate procs
      • Jekangbord
        • Extra Blessed Shield hits will now be able to generate procs
    • Demon Hunter
      • The +% Poison Damage affix will no longer smart drop for Demon Hunters
      • Balefire Caster
        • Now rolls with +15-20% Fire damage
      • Embodiment of the Marauder
        • (6) Set Bonus
          • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
      • Natalya's Vengeance
        • (4) Set Bonus
          • Cooldown reduction increased from 1 to 2 seconds per kill
          • Now also triggers on assists
      • The Shadow's Mantle
        • (2) Set Bonus
          • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
          • This effect may only occur once every 120 seconds
        • (4) Set Bonus
          • Has been redesigned
            • Now enables all Shadow Power runes
      • Wojahnni Assaulter
        • New Crossbow
        • Rapid Fire deals 30-40% more damage per second, stacks up to 4 times
    • Monk
      • Flying Dragon
        • Bug Fixes
          • Fixed an issue preventing this item from correctly granting +100% Attack Speed
      • Gyana Na Kashu
        • Fireball weapon damage increased from 300-400% to 525-700%
      • Inna's Mantra
        • (2) Set
          • Life per Spirit spent increased from 124 to 200
      • Incense Torch of the Grand Temple
        • Has been redesigned
          • Reduces the Spirit cost of Wave of Light by 40-50%
          • Now rolls +25-30% Wave of Light damage as a fifth primary affix
      • Monkey King's Garb
        • (4) Set
          • Weapon damage increased from 1600% to 3500%
          • The decoy will now attempt to spawn next to an enemy at your cast location
            • If it doesn't find any enemies near your cast location, it will attempt to spawn next to an enemy near you
            • If it doesn't find any enemies near you, it will spawn in a random location near you
      • Shenlong's Spirit
        • (2) Set
          • Energy ball weapon damage increased from 300% to 1200%
          • Spirit generation increased from 1 to 4 per second
          • Energy ball size significantly increased
          • The internal cooldown is now reduced by Attack Speed
      • The Fist of Az'Turrasq
        • Has been redesigned
          • Now increases Exploding Palm's on-death explosion damage by 75-100%
      • The Flow of Eternity
        • Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
      • The Laws of Seph
        • Sprit gained increased from 75 - 100 to 125 - 165
      • Tzo Krin's Gaze
        • Now rolls with 20 - 25% increased Wave of Light damage
    • Witch Doctor
      • The Dagger of Darts
        • New Ceremonial Dagger
        • Your Poison Darts and your Fetishes' Poison Darts now pierce
      • The Gidbinn
        • Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • Has been redesigned
            • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
            • After reaching 3000% damage per second, the enemy will burn until they die
      • Mirrorball
        • Extra Magic Missile hits will now be able to generate procs
    • Several existing class-specific Legendary items have been updated to now include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary. 
      • Barbarian
        • Bastion's Revered
          • Legendary Power added
            • Increases maximum number of Frenzy stacks to 10
        • Lamentation
          • Legendary Power added
            • Allows Rend to be applied twice
        • Vile Ward
          • Legendary Power added
            • Furious Charge deals 30-35% increased damage for every enemy hit while charging
      • Crusader
        • Angel Hair Braid
          • Legendary Power added
            • Allows Punish to gain the effect of all runes
        • Eternal Union
          • Legendary Power added
            • Increases the duration of all Phalanx Avatars by 200%
      • Demon Hunter
      • Monk
        • Madstone
          • Legendary power added
            • Apply Exploding Palm to enemies hit by Seven-Sided Strike
        • The Crudest Boots
          • Legendary power added
            • Mystic Ally summons two Mystic Allies to fight by your side
          • Minimum level increased to 22
      • Wizard
        • The Grand Vizier
          • Legendary power added
            • Reduces the Arcane Power cost of Meteor by 40%-50%
            • Now rolls +25-30% Meteor damage as a fifth primary affix
        • The Swami
          • Minimum level increased to 30
          • Legendary Power added
            • The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires
  • New Seasonal Legendary Items
    • General
      • Bottomless Potion of Rejuvenation
        • New Legendary Potion
        • Restores 10-15% of your primary resource when used below 25% Life
      • Krelm's Buff Belt
        • New Legendary Belt
        • Grants a 25% Movement Speed bonus
        • Taking damage causes you to lose this effect for 5 seconds
      • Krelm's Buff Bracers
        • New Legendary Bracers
        • Grant you immunity to Knockback and Stun effects
      • Enchantress: Vadim's Surge
      • Scoundrel: Slipka's Letter Opener
      • Templar: Hillenbrand's Training Sword
        • New Legendary Follower items
        • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
    • Barbarian
      • Remorseless
        • New Legendary one-handed Mighty Weapon
        • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
    • Crusader
      • Frydher's Wrath
        • New Legendary Crusader Shield
        • Removes the cooldown of Condemn
        • Condemn now costs 40 Wrath
    • Demon Hunter
      • Leonine Bow of Hashir
        • New Legendary Bow
        • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
    • Monk
      • Vengeful Wind
        • New Legendary Fist Weapon
        • Increases the maximum stack count of Sweeping Winds by 3
    • Witch Doctor
      • Sacred Harvester
        • New Legendary Ceremonial Dagger
        • Soul Harvest now stacks up to 10 times
    • Wizard
      • Aether Walker
        • New Wand
        • Removes the cooldown of Teleport
        • Teleport now costs 25 Arcane Power
  • Bug Fixes
    • Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
      • Blackfeather - +%Physical Damage
      • Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage
      • Cinder Switch - +%Fire Damage
      • Death's Bargain - +%Physical Damage
      • Death Watch Mantle - +%Physical Damage
      • Fulminator - +%Lightning Damage
      • Odyn Son - +%Lightning Damage
      • Maximus - +%Fire Damage
      • Moonlight Ward - +%Arcane Damage
      • Schaefer's Hammer - +%Lightning Damage
      • Scourge - +%Fire Damage
      • Shenlong's Spirit (2) Set Bonus - +%Fire Damage
      • Stalgard's Decimator - +%Physical Damage
      • Storm Crow - +%Fire Damage
      • Thunderfury - +%Lightning Damage
    • Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
    • Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
    • Fixed an issue that prevented the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks
    • Fixed an issue that prevented some crafted level 70 Legendary items from being able to roll Thorns damage
    • Fixed an issue that could sometimes prevent the thrown axe created by Stalgard's Decimator from piercing

ACHIEVEMENTS

  • Bad Time to Be a Beast
    • Number of kills required has been reduced from 500,000 to 250,000
  • Bouncing from Bounty to Bounty
    • Number of bounties required has been reduced from 50,000 to 5,000
  • Bounty Hunter Extraordinaire
    • Number of bounties required has been reduced from 100,000 to 7,500
  • Bounteous Maximus
    • Number of bounties required has been reduced from 150,000 to 10,000
  • Death Death and More Death
    • Number of kills has been reduced from 2,500,000 to 750,000
  • Like Stars in the Sky
    • This achievement has been changed to a Feat of Strength
  • The Million Monster Mortality
    • Has been renamed to "Killin' It"
    • Number of kills required has been reduced from 1,000,000 to 500,000
  • Perfect as Tears
    • This achievement has been changed to a Feat of Strength
  • Some Hordes
    • Number of kills required has been reduced from 5,000,000 to 1,000,000
  • Splinter is Coming
    • Number of kills required has been reduced from 25,000 to 1,000
  • Ten Grand and Counting
    • Has been renamed to "Bountiful Bounties"
    • Number of bounties required has been reduced from 10,000 to 2,500
  • Bug Fixes
    • Champion Subjugators will now properly be counted towards Achievements
    • Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
    • A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
    • Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
    • Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
    • The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn

ADVENTURE MODE

  • Bounties
    • The following Bounties have had their gold and XP reward values decreased:
      • Act I - Clear Khazra Den
      • Act II - Complete event: A Miner's Gold
      • Act III - Clear Cryder's Outpost
      • Act III - Clear Forward Barracks
      • Act IV - Clear Hell Rift level 2
      • Act V - Complete event: The Miser
  • Nephalem Rifts
    • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
      • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
    • You can no longer click the Rift Obelisk to open a new rift while one is already open
    • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
  • Bug Fixes
    • Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the Rift Guardian has already been killed
    • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory

CRAFTING

  • Blacksmith
    • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
    • New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
      • These buttons unlock when the Blacksmith reaches maximum level
  • Mystic
    • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
    • Torment-only Set items can now be restored to their original appearance after being transmogrified
    • Class-restricted appearances can now be applied to any item of the same slot
      • If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
      • For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward

FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that allowed Onslaught to sometimes be cast when out of range

EVENTS

  • Infernal Machine
    • A new reward has been added: The Hellfire Amulet
      • New Legendary amulet
      • Will randomly roll a passive appropriate to your class
      • Recipe is available for purchase from Squirt in Act II for 5 million gold
      • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls

MONSTERS

  • The Skeleton King will now drop the Broken Crown the first time you kill him from level 11 to level 65
  • Larvas will now also drop loot
  • Bug Fixes
    • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running

USER INTERFACE

  • Character "Minis" have been added to Profiles
  • Added a text box to the friends list that will filter the list as you type
  • Filter settings on the Clan News pane will now be saved even if you log out
  • The Achievements drop down filter will now save your selection as long as you remain logged in
  • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
  • A new option has been added to display an icon that indicates an item's rarity
  • A new minimap icon has been added for Set items
  • A new matchmaking tag has been added for Greater Rifts
  • The value of an item's Legendary power will now be displayed in blue on the tooltip
  • Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
  • Clan news will now display when a player was removed from a Clan and who removed the player
  • Chat
    • Messages will now convert to a whisper after space is pressed when entering a player name
    • New messages will now prioritize your whisper targets if you are currently whispering someone
    • A new hotkey has been added to display the chat window
      • You can now force the chat window to be displayed by holding down the X key
  • Bug Fixes
    • Players will now properly be notified when the Party Leader changes the games difficulty setting
    • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
    • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
    • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
    • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
    • Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
    • Crusaders can now properly view their Life per Wrath Spent in the Details pane

BUG FIXES

  • Fixed an issue that allowed other players to join your game when your status was set to busy
Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.6.

CLASSES

  • Monk
    • Philosophy
      • We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
      • While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
    • Active Skills
      • Wave of Light
        • Skill Rune - Pillar of the Ancients
          • Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
    • Passive Skills
      • Momentum
        • Reduced the distance required from 30 to 25 yards
        • Damage bonus increased from 15% to 20%
        • Duration increased from 4 to 6 seconds

ITEMS

  • General
    • Increased the drop rate of all class-specific armor sets
      • Affected Sets:
        • Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
        • The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
        • Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
      • This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
  • Class-Specific Items
    • Monk
      • Philosophy
        • Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
      • Monkey King's Garb
        • (4) Set Bonus
          • Explosion weapon damage increased from 100% to 1600%
          • Lowered explosion delay from 1 to 0.5 seconds
          • Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Will now be triggered only by Dashing Strike
          • Weapon damage increased from 100% to 3000%
          • Damage radius decreased from 20 yards to 15 yards
          • Damage dealt can now be a Critical Hit
          • Removed the target cap
            • The visual effect will still be capped at six targets
  • Bug Fixes:
    • Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied

CRAFTING

  • Legendary crafting recipes have received several changes:
    • Philosophy
      • Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
    • Unique crafting materials are no longer required
      • Legendary crafting materials will no longer drop
      • Existing Legendary crafting materials will now be grey and have had their sell prices increased
    • Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
    • Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
  • Death's Breath is no longer required for most Artisan training costs
    • The Blacksmith, Jeweler, and Mystic now only require 1 each to learn the first rank of level 11

USER INTERFACE

  • +% Skills damage bonuses will now display on the details page
  • +% Elemental damage bonuses will now display on the details page
  • Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
  • Community chat will now be joined by default and the settings for which channels you have joined or left will be saved

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Diablo III - Patch 2.0.5a.24017

Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.5a.

CRAFTING
  • Mystic
    • Bug Fix: Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting
BUG FIXES
  • Fixed an issue that could cause your client to run out of memory and cause it to crash
  • Fixed an issue with Sound Settings that could cause your game client to crash
Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.5.

GENERAL

  • Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
  • Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
    • This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
    • Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
  • The 300% Gold Find cap applied to items and Paragon Points has been removed
  • The Vote Kick system has received several changes to make it less restrictive:
    • Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
    • Killing a champion or rare pack no longer disables vote kicking for 15 seconds
    • After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
    • Some additional restrictions were also relaxed
    • Known Issue: The tooltip will not reflect these changes
  • Tyrael will now chat about his poor eating habits with less frequency

CLASSES

  • Barbarian
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
      • Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
    • Active Skills
      • Frenzy
        • Skill Rune - Sidearm
          • Damage type changed from Physical to Cold
      • Overpower
        • Skill Rune - Crushing Advance
        • Damage type changed from Physical to Cold
      • Rend
        • Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
          • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
      • Revenge
        • Skill Rune - Best Served Cold
          • Damage type changed from Physical to Cold
      • Seismic Slam
        • Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
        • Base weapon damage increase from 550% to 620%
        • Altered the duration of the cast animation to be the same as most other Barbarian abilities.
        • Removed the short knock up
        • Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
        • Skill Rune - Permafrost
          • Weapon damage increased from 710% to 755%
          • Slow duration reduced from 2 seconds to 1 second
        • Skill Rune - Shattered Ground
          • Weapon damage increased from 710% to 735%
          • Changed the 5 yard knockback to a short knock up
        • Skill Rune - Stagger
          • Has been redesigned: Now reduces the Fury cost from 30 to 22
      • War Cry
        • Range increased from 50 to 100 yards
      • Whirlwind
        • Skill Rune - Hurricane
          • Damage type changed from Physical to Cold
      • Wrath of the Berserker
        • Skill Rune - Arreat's Wail
          • Damage type changed from Physical to Fire
        • Skill Rune - Striding Giant
          • Has been redesigned: Now reduces all damage taken by 50%
    • Passive Skills
      • Inspiring Presence
        • Range increased from 50 to 100 yards
      • Relentless
        • Now has a buff icon when it's active
        • The damage reduction provided will now be reflected in your Toughness

  • Crusader
    • Philosophy
      • Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
      • Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
      • To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
      • Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
      • Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
    • General
      • Crusaders now take 30% less damage from all sources
    • Active Skills
      • Akarat's Champion
        • Has been redesigned:
        • This skill now:
          • Increases your damage by 35%
          • Increases Wrath regeneration by 5 per second
          • Makes you immune to crowd control effects
        • Skill Rune - Embodiment of Power
          • Has been redesigned:
            • Now increases the bonus Wrath regeneration to 10 per second
        • Skill Rune - Fire Starter
          • Has been redesigned:
            • Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
        • Skill Rune - Hasteful
          • Has been redesigned:
            • Now gain 15% attack speed while Akarat's Champion is active
        • Skill Rune - Prophet
          • Now also returns you to full health the first time you take fatal damage
        • Skill Rune - Rally
          • Has been redesigned:
            • Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
      • Blessed Hammer
        • Weapon damage increased from 200% to 320%
        • Skill Rune - Burning Wrath
          • Scorched ground weapon damage increased from 150% to 330% per second
        • Skill Rune - Icebound Hammer
          • Explosion weapon damage increased from 75% to 380%
        • Skill Rune - Thunderstruck
          • Arc weapon damage increased from 40% to 60%
      • Blessed Shield
        • Weapon damage increased from 340% to 430%
        • Skill Rune - Combust
          • Explosion weapon damage increased from 270% to 310%
          • Explosion radius increased from 8 to 10 yards
        • Skill Rune - Divine Aegis
          • Damage type changed from Holy to Physical
        • Skill Rune - Shattering Throw
          • Fragment weapon damage decreased from 333% to 170%
      • Bombardment
        • Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
        • Skill Rune - Annihilate
          • Damage type changed from Physical to Fire
        • Skill Rune - Mine Field
          • Damage type changed from Physical to Fire
        • Skill Rune - Targeted
          • Damage type changed from Physical to Holy
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Condemn
        • Skill Rune - Reciprocate
          • Damage type changed from Holy to Fire
        • Skill Rune - Shattering Explosion
          • Damage type changed from Holy to Physical
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Consecration
        • Skill Rune - Shattered Ground
          • Weapon damage increased from 95% to 155%
          • Damage from this rune can now trigger procs
      • Falling Sword
        • Weapon damage increased from 1100% to 1700%
        • Replaced the knockback effect with a small knock up
        • Skill Rune - Flurry
          • Sword weapon damage increased from 60% to 230%
          • Damage type changed from Physical to Holy
        • Skill Rune - Part the Clouds
          • Cloud weapon damage increased from 165% to 605%
        • Skill Rune - Rapid Descent
          • Damage type changed from Physical to Lightning
        • Skill Rune - Rise Brothers
          • Avatar weapon damage increased from 143% to 280%
        • Skill Rune - Superheated
          • Superheated ground weapon damage increased from 200% to 310% per second
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
        • Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
      • Fist of the Heavens
        • Explosion weapon damage increased from 340% to 545%
        • Bolt weapon damage reduced from 340% to 255%
        • Skill Rune - Divine Well
          • Bolt weapon damage reduced from 80% to 40%
        • Skill Rune - Fissure
          • Fissure weapon damage increased from 400% to 410% over 5 seconds
          • Arc weapon damage reduced from 185% to 135%
        • Skill Rune - Heaven's Tempest
          • Weapon damage reduced from 150% to 100% per second
          • Damage type changed from Lightning to Fire
        • Skill Rune - Retribution
          • Pierce weapon damage reduced from 350% to 270%
          • Explosion weapon damage increased from 150% to 435%
          • Bolt weapon damage reduced from 350% to 185%
          • Minimum cast range removed
          • Damage type changed from Lightning to Holy
      • Heaven's Fury
        • Weapon damage increased from 1260% to 1710%
        • Skill Rune - Ascendency
          • Weapon damage increased from 1680% to 2766%
        • Skill Rune - Blessed Ground
          • Scorched ground weapon damage increased from 975% to 1550%
        • Skill Rune - Fires of Heaven
          • Weapon damage increased from 735% to 960%
        • Skill Rune - Split Fury
          • Weapon damage increased from 1440% to 1980%
        • Skill Rune - Thou Shalt Not Pass
          • Damage type changed from Holy to Lightning
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Iron Skin
        • Skill Rune - Explosive Skin
          • Weapon damage increased from 1050% to 1400%
      • Judgment
        • Skill Rune - Resolved
          • Critical Hit Chance bonus reduced from 80% to 20%
      • Justice
        • Weapon damage increased from 240% to 245%
        • Skill Rune - Burst
          • Explosion weapon damage increased from 30% to 60%
        • Skill Rune - Crack
          • Additional hammer weapon damage increased from 175% to 245%
          • Proc chance increased from 80% to 100%
        • Skill Rune - Hammer of Pursuit
          • Weapon damage increased from 300% to 335%
          • Damage type changed from Holy to Physical
        • Skill Rune - Sword of Justice
          • Damage type changed from Holy to Physical
          • Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
      • Laws of Hope
        • Cooldown reduced to 30 seconds
      • Laws of Justice
        • Cooldown reduced to 30 seconds
      • Laws of Valor
        • Cooldown reduced to 30 seconds
        • Skill Rune - Answered Prayer
          • Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
      • Phalanx
        • Weapon damage increased from 380% to 490%
        • Enemies can now be hit by multiple Phalanx avatars
        • Skill Rune - Bowmen
          • Weapon damage increased from 160% to 185%
        • Skill Rune - Bodyguard
          • Weapon damage increased from 285% to 560%
        • Skill Rune - Stampede
          • Reduced the distance enemies are knocked back
        • Skill Rune - Shield Bearers
          • Reduced the distance enemies are knocked back
      • Provoke
        • Bug Fix: Fixed an issue that allowed Provoke to proc other powers
        • Skill Rune - Charged Up
          • Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
      • Punish
        • Weapon damage increased from 270% to 335%
        • Skill Rune - Fury
          • Damage type changed from Physical to Lightning
        • Skill Rune - Retaliate
          • Weapon damage dealt when you block increased from 94% to 140%
          • Damage type changed from Physical to Holy
        • Skill Rune - Roar
          • Explosion weapon damage increased from 40% to 75%
          • Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
      • Shield Bash
        • Shield Bash should now more reliably hit targets close to the Crusader
        • If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
        • Shield Bash now has smart targeting
          • If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
        • Skill Rune - Crumble
          • Damage type changed from Holy to Fire
        • Skill Rune - One on One
          • Damage type changed from Holy to Lightning
          • 3 Second immobilize effect has been replaced with a 1.5 second stun
        • Skill Rune - Pound
          • Weapon damage increased from 740% to 1200%
          • Damage type changed from Holy to Physical
          • Should now always hit the chosen target
        • Skill Rune - Shattered Shield
          • Fragment weapon damage increased from 380% to 740%
        • Skill Rune - Shield Cross
          • Additional shield weapon damage increased from 135% to 155%
          • Damage type changed from Holy to Physical
      • Slash
        • Weapon damage increased from 190% to 230%
        • Skill Rune - Carve
          • Should now more reliably hit targets next to the Crusader
        • Skill Rune - Zeal
          • Increased maximum number of stacks from 5 to 10
      • Smite
        • Weapon damage increased from 165% to 175% to primary target
        • Weapon damage increased from 125% to 150% to secondary targets
        • Increased range to 30 yards
        • Now destroys destructible objects, but prioritizes enemies
        • Skill Rune - Shared Fate
          • Damage type changed from Holy to Lightning
        • Skill Rune - Shatter
          • Explosion weapon damage increased from 20% to 60%
        • Skill Rune - Surge
          • Has been redesigned:
            • Now increases the number of additional targets hit by 2
      • Steed Charge
        • Duration increased from 1.5 to 2 seconds
        • Steed Charge should now start its cooldown immediately when used
        • Steed Charge now goes through and destroys destructible objects and doors
        • Skill Rune - Draw and Quarter
          • Damage type changed from Physical to Holy
        • Skill Rune - Endurance
          • Increases the duration to 3 seconds up from 2 seconds
      • Sweep Attack
        • Weapon damage increased from 440% to 480%
        • Width of the cone increased from 120 to 180 degrees to match the visual
        • Skill Rune - Blazing Sweep
          • Additional weapon damage reduced from 170% to 120%
          • Damage over time from Blazing Sweep can now stack with itself
        • Skill Rune - Gathering Sweep
          • Damage type changed from Physical to Holy
    • Passive Skills
      • Fanaticism
        • New Passive Skill: Replaces Nephalem Majesty
        • Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
      • Fervor
        • Has been redesigned:
          • While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
      • Finery
        • Has been redesigned:
          • Gain 1.5% Strength for every gem socketed into your gear
      • Heavenly Strength
        • Removed the movement speed penalty
      • Holy Cause
        • Damage bonus now applies to all weapons, not just Holy weapons
      • Indestructible
        • Has been redesigned:
          • When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
          • This effect may occur once every 60 seconds
      • Insurmountable
        • Has been redesigned:
          • Blocking an attack generates 6 Wrath
      • Iron Maiden
        • Has been redesigned:
          • Your Thorns has been increased by 50%
      • Nephalem Majesty
        • Has been removed
      • Towering Shield
        • Has been redesigned:
          • Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
          • Reduces the cooldown of Shield Glare by 30%
      • Vigilant
        • Increased Non-Physical damage reduction from 5% to 20%

  • Demon Hunter
    • Philosophy
      • Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
    • Active Skills
      • Companion
        • Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
      • Grenade
        • Will now more reliably explode when an enemy is near the thrown grenade
        • Explosion radius increased from 5 to 6 yards
        • Collision radius of the projectile has been significantly increased
        • Will now explode closer to your click location if it did not explode before reaching it
        • Max range increased from 45 to 75 yards
      • Hungering Arrow
        • Skill Rune - Devouring Arrow
          • Damage type changed from Physical to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned: Armor is now increased by 30% of your Dexterity

  • Monk
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
    • Active Skills
      • Crippling Wave
        • Skill Rune - Rising Tide
          • Damage type changed from Physical to Holy
      • Deadly Reach
        • Skill Rune - Keen Eye
          • Damage type changed from Physical to Fire
        • Skill Rune - Scattered Blows
          • Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
        • Skill Rune - Strike from Beyond
          • Damage type changed from Physical to Cold
      • Fists of Thunder
        • Skill Rune - Bounding Light
          • Damage type changed from Lightning to Holy
        • Skill Rune - Lightning Flash
          • Has been removed
        • Skill Rune - Quickening
          • Damage type changed from Lightning to Physical
        • Skill Rune - Wind Blast
          • New Skill Rune: Replaces Lightning Flash
          • Every third hit Freezes enemies for 1 second
          • Deals Cold damage
      • Mantra of Conviction
        • Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
      • Sweeping Wind
        • Skill Rune - Inner Storm
          • Damage type changed from Physical to Holy
      • Wave of Light
        • Impact weapon damage increased from 473% to 605%
        • Skill Rune - Blinding Light
          • Has been removed
        • Skill Rune - Explosive Light
          • Weapon damage increased from 731% to 830%
          • Damage type changed from Holy to Fire
        • Skill Rune - Numbing Light
          • New Skill Rune: Replaces Blinding Light
          • Critical Hits Freeze enemies for 4.5 seconds
          • Deals Cold damage
        • Skill Rune - Pillar of the Ancients
          • Has been redesigned:
            • Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
        • Skill Rune - Wall of Light
          • Impact weapon damage increased from 709% to 870%
          • Damage type changed from Holy to Physical
      • Way of the Hundred Fists
        • Skill Rune - Blazing Fists
          • Damage type changed from Physical to Fire
        • Skill Rune - Hands of Lightning
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spirited Salvo
          • Damage type changed from Physical to Holy

  • Witch Doctor
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
      • Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
      • The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
    • Active Skills
      • Corpse Spiders
        • Skill Rune - Leaping Spiders
          • Damage type changed from Physical to Poison
        • Skill Rune - Medusa Spiders
          • Damage type changed from Physical to Cold
      • Firebats
        • Initial cost reduced from 225 to 150 Mana
        • Skill Rune - Dire bats
          • Weapon damage increased from 300% to 495%
        • Skill Rune - Hungry Bats
          • Weapon damage increased from 350% to 635%
        • Skill Rune - Vampire Bats
          • Now increases the initial cost from 150 to 225 Mana
      • Gargantuan
        • Skill Rune - Humongoid
          • Damage type changed from Physical to Cold
        • Skill Rune - Bruiser
          • Damage type changed from Physical to Fire
        • Skill Rune - Wrathful Protector
          • Replaced the knockback effect with a small knock up
          • Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
      • Haunt
        • Jump distance increased to 70 yards
        • Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
          • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
      • Hex
        • Skill Rune - Angry Chicken
          • Replaced the knockback effect with a small knock up
          • Now allows you to walk through enemies while transformed
        • Skill Rune - Toad of Hugeness
          • Weapon damage increased from 24% to 580% per second
          • Damage type changed from Physical to Poison
          • Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
            • Note: As a side effect of this change, this skill will no longer proc "on crit" effects
      • Horrify
        • Radius increased from 12 to 18 yards
        • Cooldown reduced from 16 to 12 seconds
        • Duration reduced from 4 to 3 seconds
        • Now Immobilizes enemies
        • Skill Rune - Phobia
          • Removes the Immobilize effect
      • Locust Swarm
        • Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
        • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
      • Piranhas
        • Skill Rune - Bogadile
          • Weapon damage increased from 840% to 1100%
          • Damage type changed from Poison to Physical
      • Spirit Walk
        • Now allows you to walk through obstacles created by the Waller monster affix
      • Wall of Zombies
        • Skill Rune - Offensive Line
          • Maximum cast range increased from 24 to 28 yards
        • Skill Rune - Unrelenting Grip
          • Damage type changed from Physical to Cold
      • Summon Zombie Dogs
        • Weapon damage per bite increased from 12% to 30%
        • Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
    • Passive Skills
      • Fetish Sycophants
        • Now procs on hit rather than on cast, and will be affected by proc coefficients
        • The chance to summon has been increased from 5% to 10% to compensate
      • Fierce Loyalty
        • Has been redesigned:
          • Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
          • Now also allows you to have 1 additional Zombie Dog summoned at a time
      • Spirit Vessel
        • Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
      • Zombie Handler
        • Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan

  • Wizard
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
    • Active Skills
      • Archon
        • Skill Rune - Arcane Destruction
          • Has been renamed Combustion
        • Skill Rune - Combustion
          • Damage type changed from Arcane to Fire
          • Explosion now deals Fire damage
          • Converts all of Archon's abilities to Fire damage
        • Skill Rune - Pure Power
          • Damage type changed from Arcane to Lightning
          • Converts all of Archon's abilities to Lightning damage
        • Skill Rune - Slow Time
          • Damage type changed from Arcane to Cold
          • Converts all of Archon's abilities to Cold damage
      • Hydra
        • Skill Rune - Blazing Hydra
          • Bug Fix: Damage now properly scales with attack speed
      • Magic Weapon
        • Skill Rune - Force Weapon
          • Knockback effect has been removed
      • Meteor
        • Skill Rune - Molten Impact
          • Impact area increased from 12 to 20 yards
      • Slow Time
        • Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
      • Teleport
        • Cooldown reduced from 16 to 11 seconds
        • Skill Rune - Safe Passage
          • Damage reduction reduced from 27% to 25%
        • Skill Rune - Wormhole
          • Delay before the cooldown begins increased from 1 to 3 seconds
          • Maximum number of allowed teleports reduced from 3 to 2
        • Skill Rune - Reversal
          • Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
        • Skill Rune - Fracture
          • Decoy duration reduced from 8 to 6 seconds
        • Skill Rune - Calamity
          • Weapon damage reduced from 252% to 175%
          • Stun duration reduced from 1.5 to 1 second

ITEMS

  • Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
  • Cinder Switch
    • The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
    • Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
  • Istvan's Paired Blades
    • Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
  • Pride's Fall
    • Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
  • Puzzle Ring
    • The goblins have been scouring Sanctuary for better loot to drop:
      • Legendary drop chance doubled
      • Rare items dropped will now always have six affixes
    • The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
      • It still will not persist across game sessions
    • The goblin will now play a sound when its counter reaches max and it drops an item
  • Sanguinary Vambraces
    • The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
    • Radius reduced from 25 to 15 yards
  • Spectrum
    • Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
  • Tasker and Theo
    • Will now reduce the time between Hydra attacks
  • Windforce
    • Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
  • Class-Specific Items
    • Barbarian
      • Might of the Earth
        • Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
    • Crusader
      • Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
      • This change will affect existing Legendary Crusader Shields
      • Fate of the Fell
        • Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
      • Hellskull
        • Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
    • Demon Hunter
      • Danetta's Spite
        • Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
      • Embodiment of the Marauder
        • The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
        • Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
      • The Cloak of the Garwulf
        • The buff applied by this item will now display the correct number of wolves
    • Monk
      • Inna's Mantra
        • Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
    • Witch Doctor
      • Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
        • This change will affect existing Legendary Mojos
      • The Grin Reaper
        • Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
      • The Tall Man's Finger
        • Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
    • Wizard
      • Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
        • This change will affect existing Legendary Orbs
      • Atrophy
        • Bug Fix: Fixed an issue causing this item to have lower damage values than intended
      • Chantodo's Will
        • Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
      • Vyr's Amazing Arcana
        • Will now choose which element to use based on the player's highest +% Elemental Damage type
        • Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
  • Bug Fixes
    • +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
    • Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
      • This change will affect existing Legendary shields
    • Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
    • Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
    • Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level

ADVENTURE MODE

  • Horadric Caches
    • Now have an increased chance to drop Legendary items on Torment II - VI
  • Bounty Rewards
    • Lowered rewards for Hell Rift Bounties in Act IV
  • Kadala
    • Can now drop Torment only Legendary items
    • Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
    • Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
  • Nephalem Rifts
    • Increased the number of Blood Shards that can drop from Horadric Caches
    • The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty

CRAFTING

  • Greatly increased the drop rate of Legendary crafting plans
  • Plan: Reaper's Wraps
    • Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
  • Blacksmith
    • Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
  • Jeweler
    • Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
    • Unsocket costs for top tier gems have been reduced
      • Flawless Imperial: 150k to 125k gold
      • Royal: 250k to 150k gold
      • Flawless Royal: 500k to 175k gold
  • Mystic
    • It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
    • When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
      • This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
    • Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process

FOLLOWERS

  • Followers are now available at level 1 in Adventure Mode
  • Templar
    • Inspire
      • Reduced Wrath regeneration from 1.8 to 1.1 per second

MONSTERS

  • Chiltara will now spawn more often
  • Reduced the clickable height of the Death Maiden
  • Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
    • Arcane Enchanted
    • Desecrator
    • Fire Chains
    • Frozen
    • Frozen Pulse
    • Molten
    • Mortar
    • Orbiter
    • Plagued
    • Poison Enchanted
    • Wormhole
  • Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time

USER INTERFACE

  • Friends who are currently playing Diablo III will now be sorted to the top of the friends list
  • Legendary items received from Kadala will now broadcast to the clan
  • Elite kill messages will now also appear in single player games
  • Bug Fixes
    • Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
    • Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
    • Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected

BUG FIXES

  • Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
  • Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
  • Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
  • Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing

Diablo III - Patch 2.0.4 v.2.0.4.23119

Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.4.

GENERAL
  • Greatly increased the survivability of pets summoned by several items and skills, including:
    • Skycutter
    • Maximus
    • The Gidbinn
    • Genzaniku
    • Litany of the Undaunted
    • Call of the Ancients
    • Falling Sword - Rise Brothers
  • All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
  • The Blacksmith's Belongings box in Act I no longer has collision
CLASSES
  • Barbarian
    • Philosophy
      • Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
    • Active Skills
      • Bash
        • Increased base damage from 170% to 215% weapon damage
        • Skill Rune - Clobber
          • Increased chance to stun for 1.5 seconds from 30% to 35%
        • Skill Rune - Onslaught
          • Increased additional damage from 80% to 100% weapon damage
      • Frenzy
        • Increased base damage from 120% to 155% weapon damage
      • War Cry
        • Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
      • Weapon Throw
        • Increased base damage from 150% to 185% weapon damage
        • Skill Rune - Mighty Throw
          • Increased damage from 210% to 270% weapon damage
        • Skill Rune - Throwing Hammer
          • Increased chance to stun from 30% to 40%
  • Crusader
    • Philosophy
      • Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
      • The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
      • We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
    • General
      • Crusaders now take 15% less damage from all sources
    • Active Skills
      • Akarat's Champion
        • Skill Rune - Rally
          • Fixed an issue where Rally would not reduce the cooldown of Condemn
      • Blessed Hammer
        • Skill Rune - Burning Wrath
          • Increased radius from 5 to 8 yards
          • Increased pool damage from 95% to 150% weapon damage
        • Skill Rune - Icebound Hammer
          • Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
          • Icebound Hammer no longer goes away when exploding
      • Blessed Shield
        • Increased base skill damage from 280% to 340% weapon damage
        • Skill Rune - Combust
          • Increased damage from 105% to 270% weapon damage
        • Skill Rune - Shattering Throw
          • Increased damage from 50% to 333% weapon damage
            • Known Issue: The tooltip for this skill rune does not reflect this change
      • Fist of the Heavens
        • Increased base skill's impact damage from 250% to 340% weapon damage
        • Increased base skill's bolt damage from 210% to 340% weapon damage
        • Skill Rune - Divine Well
          • Increased damage from 14% to 80% weapon damage
          • Increased bolt zap search radius from 12 to 18 yards
        • Skill Rune - Fissure
          • Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
          • Increased Arc capsule damage radius from 3 to 6 yards
        • Skill Rune - Heaven's Tempest
          • Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern
      • Heaven's Fury
        • Skill Rune - Fires of Heaven
          • Reduced damage from 950% to 735% weapon damage
      • Justice
        • Increased base skill damage from 175% to 240% weapon damage
        • Skill Rune - Burst
          • Increased damage from 25% to 30% weapon damage
        • Skill Rune - Hammer of Pursuit
          • Hammer of Pursuit now seeks targets more quickly after cast
          • Increased damage from 200% to 300% weapon damage
      • Phalanx
        • Increased base skill damage from 295% to 380% weapon damage
        • Skill Rune - Bowmen
          • Increased damage from 85% to 160% weapon damage
        • Skill Rune - Bodyguard
          • Increased damage from 200% to 285% weapon damage
        • Skill Rune - Shield Charge
          • Increased damage from 75% to 180% weapon damage
        • Skill Rune - Stampede
          • Increased Stun chance from 25% to 30%
      • Punish
        • Increased base skill damage from 200% to 270% weapon damage
        • Skill Rune - Retaliate
          • Increased damage from 70% to 94% weapon damage
      • Shield Bash
        • Increased base skill damage from 325% to 370% weapon damage
        • Skill Rune - Crumble
          • Increased on death proc damage from 550% to 660% weapon damage
        • Skill Rune - Pound
          • Increased damage from 550% to 740% weapon damage
          • Increased bonus damage from shield Block Chance from 150% to 500%
      • Steed Charge
        • Reduced base skill cooldown from 25 to 16 seconds
        • Reduced base skill duration from 2 to 1.5 seconds
        • No longer breaks Stun
        • Skill Rune - Endurance
          • Reduced duration from 3 to 2 seconds
        • Skill Rune - Ramming Speed
          • Increased damage from 475% to 515% weapon damage
        • Skill Rune - Nightmare
          • Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
        • Skill Rune - Draw and Quarter
          • Increased damage from 125% to 185% weapon damage
      • Sweep Attack
        • Increased base damage from 400% to 440% weapon damage
    • Passive Skills
      • Lord Commander
        • Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%
  • Demon Hunter
    • Philosophy
      • Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
    • Active Skills
      • Evasive Fire
        • Increased base middle shot damage from 160% to 200% weapon damage
        • Increased base side shot damage from 80% to 100% weapon damage
        • Skill Rune - Covering Fire
          • Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
          • Increased the damage of the side shots from 160% to 200% weapon damage
          • Increased the range of the side shots from 50% to 80% to match the range of the middle shot
      • Hungering Arrow
        • Increased base damage from 125% to 155% weapon damage
      • Sentry
        • Skill Rune - Guardian Turret
          • The damage reduction from this rune will now be reflected in the Toughness display
  • Monk
    • Philosophy
      • Monks are working as intended and Dashing Strike is perfectly balanced.
      • There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.
  • Witch Doctor
    • Philosophy
      • The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
      • Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
    • Active Skills
      • Poison Dart
        • Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
        • Skill Rune - Splinters
          • Increased damage from 65% to 105% weapon damage per dart
        • Skill Rune - Spined Dart
          • Increased amount of Mana returned from 25 to 50
        • Skill Rune - Flaming Dart
          • Increased damage from 275% to 425% weapon damage over 4 seconds
          • Damage over time from Flaming Dart can now stack with itself
        • Skill Rune - Snake to the Face
          • Stun chance increased from 25% to 33%-35%
      • Corpse Spiders
        • Increased base skill damage from 216% to 324% weapon damage
        • Skill Rune - Leaping Spiders
          • Increased damage from 238% to 383% weapon damage
        • Skill Rune - Blazing Spiders
          • Increased damage from 259% to 400% weapon damage
      • Firebomb
        • Skill Rune - Pyrogeist
          • Increased damage from 560% to 880% weapon damage
      • Haunt
        • Reduced Mana cost from 200 to 50
        • Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds
  • Wizard
    • Philosophy
      • Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
      • Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
    • Active Skills
      • Arcane Orb
        • Frozen Orb
          • Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
          • Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
      • Electrocute
        • Skill Rune - Surge of Power
          • Reduced proc scalar from 0.25 to 0.166
      • Teleport
        • Increased range from 35 to 50 yards
        • Skill Rune - Wormhole
          • Reduced maximum allowed teleports from 4 to 3
    • Passive Skills
      • Arcane Dynamo
        • Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
      • Prodigy
        • Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy
ADVENTURE MODE
  • The Nephalem Obelisks now have a short cast time before they activate
  • Nephalem Rifts
    • Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options
CRAFTING
  • Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
  • The drop rate of unique Legendary crafting materials has been significantly increased
    • This matches the drop rate of Death's Breaths
  • Death's Breaths are no longer required for level 61-70 Rare crafting recipes
  • Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level
ITEMS
  • The treasure from Resplendent Chests has been improved to feel more resplendent
  • Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats
  • Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
  • Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines
MONSTERS
  • Damage from ghosts with the Soul Siphon ability has been reduced
  • Poison Enchanted
    • Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
    • Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
    • Poison Enchanted is now triggered with more variation in timing from Champion packs
  • The "Kill Malthael" quest is now required to be completed before Malthael will drop loot
QUESTS
  • The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
  • The Jar of Souls event now spawns additional monsters in Torment I and higher
  • The Matriarch's Bones event now spawns additional monsters in Torment I and higher
  • In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest
USER INTERFACE
  • Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window
  • Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window

Diablo III - Patch 2.0.3 v.2.0.3.22427

Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.3.

GENERAL
  • The area of effect for the Fire Trenches in the Halls of Agony now better match their animations
    • There is now a short delay before Fire Trench damage is dealt
  • Followers
    • Enchantress
      • Bug Fix: Fixed an issue where Erosion was causing Electrified to proc too frequently

BOSSES
  • Act Bosses now always drop a rare quality item
  • The Skeleton King no longer drops a Legendary item after using the "Reset Quests" button for level 60 characters
    • This bonus has been moved to Diablo for level 60 characters

CLASSES
  • Wizard
    • Active Skills
      • Hydra
        • Bug Fix: Hydras should now properly dissipate when the owner dies or leaves the game
      • Familiar
        • Increased the internal cooldown attack rate to roughly match the player's attack speed to a maximum of approximately 2 attacks per second.
      • Magic Weapon
        • Skill Rune - Deflection
          • Added an internal cooldown to the proc rate to be roughly once per attack

CRAFTING
  • Blacksmithing
    • Level 1-60 crafted Legendary and Set pieces now require 2 Fiery Brimstones to craft
    • All low level crafted Legendary and Set pieces now require at least 1 Demonic Essence to craft
    • Bug Fix: Fixed an issue where Legendary crafting recipes were rolling Rare level stats
      • In addition, a pass was made to ensure all Legendary crafted items are rolling with 6 total affixes

ITEMS
  • New Affix: +Max Spirit for Monks
    • This affix rolls on Fist Weapons, Spirit Stones, and Combat Staves
  • Bug Fix: Fixed an issue where 2-Handed Legendary weapons were rolling damage appropriate to 1-handed Legendary weapons
Diablo III - Patch 2.0.2 v2.0.2.22274​

GENERAL
  • Experience requirements for Paragon 500 and above have been increased
  • Disabled sound notifications for Clan and Community chat
  • Bug Fixes
    • Gold can once again be purchased and sold on the Real Money Auction House
    • Level 60 Crafted Amulets now properly require Fiery Brimstone to craft
    • Sokahr the Keywarden now reflects a more reasonable amount of damage with his whirlwind attack
    • The portal leading from the second Hell Rift to the Gardens of Hope 2nd Tier now functions properly
    • The experience bar has been removed from the Followers UI
    • The Siegebreaker Assault Beast no longer performs other actions during his grab attack animation

Diablo III - Patch 2.0.1 v.2.0.1.22044

Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.1.

GENERAL
  • Pools of Reflection have been added to the game
    • Pools of Reflection provide a 25% bonus to experience
    • This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
    • Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
    • This experience bonus persists on logout
  • Nephalem Glory has been added to the game
    • Occasionally during battle, monsters will drop Power Globes when damaged or killed
    • Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
    • This buff can stack up to three times
    • New Character statistics have been introduced
      • These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
      • Life Steal has been redesigned and is now less effective at higher character levels
        • At level 60, Life Steal is reduced to 10% effectiveness
    • Players now have the ability to resurrect in multiple places when they die in non-Hardcore games
      • You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
      • Players may not resurrect at their body during a Boss encounter
      • Players may only resurrect at their body a maximum of three times in a row
    • Player hit boxes have been adjusted to more closely represent character models
      • Both male and female models of the same class share the same size hit box
    • Followers now automatically level with characters
    • Quests now occasionally grant item rewards when completed during the leveling process
    • Gold can no longer be traded
    • Nephalem Valor has been removed from the game
    • Graphics engine has been updated to support reflections
      • Reflections can be turned on in the Options > Video menu
      • Note: This setting is not recommended for players running minimum system specifications

BOSSES

  • Many bosses have had their mechanics revisited and retuned
    • The following bosses have received the largest changes to their encounters
      • Maghda
      • Siegebreaker
      • Azmodan
      • Iskatu
    • In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above
      • The Butcher
      • Zoltun Kulle
      • Belial
      • Ghom
      • Siegebreaker
      • Rakanoth

CLASSES

  • Barbarian
    • Active Skills
      • Bash
        • Decreased Fury per Attack from 8 to 6
        • Increased damage from 165% to 170% weapon damage
        • Removed knockback effect
        • Skill Rune - Onslaught
          • Increased total reverberation damage from 50% to 80%
        • Skill Rune - Punish
          • Lowered the damage increase from 8% to 4% for 5 seconds
        • Skill Rune - Instigation
          • Damage type changed from Physical to Fire
          • Now Increases Fury generated per Attack to 8
        • Skill Rune - Pulverize
          • Increased shockwave damage from 38% to 70% weapon damage
          • Damage type changed from Physical to Fire
      • Cleave
        • Increased damage from 140% to 150% weapon damage
        • Skill Rune - Rupture
          • Increased explosion damage from 85% to 160% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Reaping Swing
          • Decreased fury gained from each enemy hit from 3 to 1
          • Damage type changed from Physical to Fire
        • Skill Rune - Scattering Blast
          • Increased knockback from 9 to 10 yards
          • Increased damage from 60% to 80% weapon damage
        • Skill Rune - Broad Sweep
          • Increased damage from 175% to 210% weapon damage
          • Damage type changed from Physical to Lightning
      • Frenzy
        • Increased damage from 110% to 120% weapon damage
        • Skill Rune - Sidearm
          • Increased damage from 110% to 130% weapon damage
        • Skill Rune - Triumph
          • Has been removed from the game
        • New Skill Rune - Berserk
          • Increases the duration of the Frenzy effect to 10 seconds
        • Skill Rune - Smite
          • Increased chance to call down lightning from 20% to 30%
          • Damage type changed from Physical to Lightning
        • Skill Rune - Maniac
          • Lowered damage increase from 4% to 2.5% per stack of Frenzy
          • Damage type changed from Physical to Fire
      • Weapon Throw
        • No longer costs Fury
        • Now generates 6 Fury per attack
        • No longer slows enemies
        • Increased damage from 130% to 150% weapon damage
        • Now unlocks at Level 17 (previously 14)
        • Skill Rune - Mighty Throw
          • Increased damage from 169% to 210% weapon damage
          • Damage type changed from Physical to Lightning
        • Skill Rune - Ricochet
          • Decreased ricochet range from 20 to 15 yards
          • Damage type changed from Physical to Fire
        • Skill Rune - Throwing Hammer
          • Reduced chance to stun from 50% to 30%
          • Lowered stun duration from 1.5 seconds to 1 second
        • Skill Rune - Stupefy
          • Reduced chance to Confuse from 20% to 15%
          • Reduced duration of Confusion from 6 seconds to 3 seconds
        • Skill Rune - Dread Bomb
          • Has been removed from the game
        • New Skill Rune - Balanced Weapon
          • Increases Fury generated per attack to 8
          • Damage type becomes Fire
      • Hammer of the Ancients
        • Increased damage from 325% to 535% weapon damage
        • Skill Rune - Rolling Thunder
          • Increased damage from 275% to 505% weapon damage
        • Skill Rune - Smash
          • No longer strikes a smaller area
          • Increased damage from 406% to 640% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - The Devil's Anvil
          • Damage type changed from Physical to Cold
        • Skill Rune - Thunderstrike
          • Reduced stun duration from 3 to 2 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune - Birthright
          • No longer has a chance to drop treasure
      • Rend
        • Increased base damage from 925% to 1000% weapon damage
        • Skill Rune - Blood Lust
          • Skill has been reworked
            • Heal for 0.5% of your maximum Life per second for each affected enemy
        • Skill Rune - Lacerate
          • Increased damage from 903% to 1350% weapon damage
        • Skill Rune - Mutilate
          • Increased movement speed reduction from 60% to 80%
        • Skill Rune - Bloodbath
          • Increased damage from 100% to 1000% weapon damage
      • Seismic Slam
        • Damage increased from 240% to 550% weapon damage
        • Now knocks enemies into the air instead of back
        • Skill Rune - Stagger
          • Chance to stun increased from 70% to 80%
          • Stun duration lowered from 1.5 seconds to 1 second
          • Damage type changed from Physical to Lightning
        • Skill Rune - Shattered Ground
          • Damage increased from 288% to 710% weapon damage
          • Changes the knock up effect to a 5 yard knockback
        • Skill Rune - Rumble
          • Increased damage from 60% to 230% weapon damage
        • Skill Rune - Strength from Earth
          • No longer reduces Fury cost
          • Skill has been reworked
            • Gain 1% of your maximum Life for every enemy hit
        • Skill Rune - Cracking Rift
          • Has been removed from the game
        • New Skill Rune - Permafrost
          • Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
      • Whirlwind
        • Damage increased from 145% to 275% weapon damage
        • Skill Rune - Dust Devils
          • Damage increased from 40% to 80% weapon damage
        • Skill Rune - Hurricane
          • Skill has been reworked
            • Pull enemies from up to 35 yards away towards you while Whirlwinding
        • Skill Rune - Blood Funnel
          • Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
        • Skill Rune - Wind Shear
          • Damage type changed from Physical to Lightning
        • Skill Rune - Volcanic Eruption
          • Increased damage from 189% to 325% weapon damage
      • Ancient Spear
        • No longer has a cooldown
        • No longer generates Fury
        • Now costs 25 Fury
        • No longer reduces target's movement speed
        • Increased damage from 185% to 500% weapon damage
        • Now pierces enemies
        • Now unlocks at Level 26 (previously 9)
        • Skill Rune - Grappling Hooks
          • Has been removed from the game
        • New Skill Rune - Ranseur
          • Enemies hit are knocked back 5 yards
          • Unlocks at Level 29
        • Skill Rune - Skirmish
          • Has been removed from the game
        • New Skill Rune - Jagged Edge
          • Increases the damage to 640% weapon damage as Fire.
        • Skill Rune - Dread Spear
          • Has been removed from the game
        • New Skill Rune - Boulder Toss
          • Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
          • Unlocks at Level 48
        • Skill Rune - Harpoon
          • Skill has been reworked
            • Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
            • Now unlocks at Level 34 (previously 39)
        • Skill Rune - Rage Flip
          • Skill has been reworked
            • Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
            • Now unlocks at Level 59 (previously 49)
      • Ground Stomp
        • Increased range from 12 to 14 yards
        • Skill Rune - Deafening Crash
          • Increased amount of enemy movement speed slowed from 60% to 80%
          • Increased duration of Slow from 3 to 8 seconds
          • Damage type changed to Cold
        • Skill Rune - Trembling Stomp
          • Increased damage from 76% to 575% weapon damage
          • Damage type changed to Fire
        • Skill Rune - Avalanche
          • Has been removed from the game
        • New Skill Rune - Jarring Slam
          • Enemies hit have a 10% chance to drop a health globe
      • Leap
        • Damage increased from 85% to 180% weapon damage
        • Skill Rune - Iron Impact
          • Additional Armor gained reduced from 100% to 50% per enemy hit
        • Skill Rune - Toppling Impact
          • Now also increases the damage done by Leap to 450%
      • Sprint
        • Reduced movement speed increase from 40% to 30%
        • Skill Rune - Marathon
          • Reduced movement speed increase from 50% to 40%
          • Reduced movement speed increase duration from 5 seconds to 4 seconds
      • Ignore Pain
        • No longer generates Fury
        • Cooldown increased from 10 seconds to 30 seconds
        • Damage reduction reduced from 65% to 50%
        • Skill Rune - Bravado
          • This skill has been reworked
            • Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
        • Skill Rune - Ignorance is Bliss
          • This skill has been reworked
            • While Ignore Pain is active, gain 826 Life per Fury spent
      • Overpower
        • Increased cooldown from 10 seconds to 12 seconds
        • Increased damage dealt from 165% to 380% weapon damage
        • Now unlocks at Level 9 (previously 26)
        • Skill Rune - Storm of Steel
          • Increased damage from 50% to 380% weapon damage for each axe
          • Now unlocks at Level 15 (previously 29)
        • Skill Rune - Killing Spree
          • Reduced bonus Critical Hit Chance from 10% to 8%
          • Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
          • Damage type changed from Physical to Lightning
          • Now unlocks at Level 23 (previously 26)
        • Skill Rune - Crushing Advance
          • Increased duration of damage reflect from 4 seconds to 5 seconds
          • Now unlocks at Level 32 (previously 42)
        • Skill Rune - Momentum
          • Reduced Fury generated per enemy hit from 12 to 5
          • Now unlocks at Level 39 (previously 48)
        • Skill Rune - Revel
          • This skill has been reworked
            • Increases damage of Overpower to 760% weapon damage as Fire
            • Now unlocks at Level 49 (previously 59)
      • Revenge
        • Reduced amount of damage healed from 5% to 2% of maximum Life
        • Skill Rune - Vengeance is Mine
          • Has been removed from the game
        • New Skill Rune - Blood Law
          • Increase healing to 4% of maximum Life for each enemy hit
        • Skill Rune - Best Served Cold
          • Reduced Critical Hit Chance increase from 10% to 8%
          • Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
        • Skill Rune - Retribution
          • Increased damage from 286% to 480% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Grudge
          • Damage type changed from Physical to Lightning
        • Skill Rune - Provocation
          • This skill has been reworked
            • Increase the maximum number of charges to 3
      • Furious Charge
        • Increased damage from 195% to 360% weapon damage
        • Skill Rune - Battering Ram
          • Increased damage from 283% to 760% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Stamina
          • Fury generated per target hit increased from 8 to 10
        • Skill Rune - Bull Rush
          • All targets hit are now stunned instead of only targets that are critically hit
        • Skill Rune - Dreadnought
          • This skill has been reworked
            • All enemies hit are pulled to your destination
      • Threatening Shout
        • Now unlocks at Level 14 (previously 17)
        • Skill Rune - Intimidate
          • Movement speed reduced increased from 30% to 60%
        • Skill Rune - Falter
          • Attack speed reduction increased from 15% to 20%
        • Skill Rune - Demoralize
          • Taunt duration increased from 3 seconds to 4 seconds
        • Skill Rune - Terrify
          • Increased chance to Fear from 35% to 100%
          • Increased Fear duration from 2.5 seconds to 3 seconds
      • Battle Rage
        • Reduced damage increase from 15% to 10%
        • Skill Rune - Marauder's Rage
          • Damage bonus increase lowered from 30% to 15%
        • Skill Rune - Ferocity
          • This skill has been reworked
            • Increases the duration of Battle Rage to 300 seconds
        • Skill Rune - Swords to Ploughshares
          • Increased chance to cause enemies to drop Health Globes from 5% to 8%
        • Skill Rune - Into the Fray
          • This skill has been reworked
            • Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
      • War Cry
        • Skill Rune - Charge!
          • Increased Fury gained from 40 to 50
        • Skill Rune - Invigorate
          • Increased Life regeneration from 620 to 2025 per second
      • Earthquake
        • Cooldown reduced from 120 seconds to 60 seconds
        • Damage increased from 2000% to 2600% weapon damage
        • Skill Rune - Giant's Stride
          • Damage increased from 65% to 160% weapon damage
        • Skill Rune - Chilling Earth
          • Now Freezes enemies instead of Slowing
        • Skill Rune - The Mountain's Call
          • Reduced cooldown from 105 seconds to 50 seconds
          • Damage type changed from Fire to Lightning
        • Skill Rune - Aftershocks
          • Has been removed from the game
        • New Skill Rune - Molten Fury
          • Increase Earthquake's damage to 4500% weapon damage as Fire
        • Skill Rune - Path of Fire
          • Has been removed from the game
        • New Skill Rune - Cave-In
          • All enemies within 24 yards are pulled in towards you
      • Call of the Ancients
        • No longer costs Fury
        • Damage increased from 60% to 180% weapon damage
        • Talic can now also use Leap Attack
        • Korlic can now also use Furious Charge
        • Madawc can now also use Seismic Slam
        • Skill Rune - The Council Rises
          • This skill has been reworked
            • The Ancients deal 360% weapon damage as Fire with each attack
        • Skill Rune - Duty to the Clan
          • Duration increased from an additional 20 seconds to 45 seconds
          • Ancients now also gain 200% Armor
        • Skill Rune - Korlic's Might
          • Has been removed from the game
        • New Skill Rune - Ancients' Blessing
          • Heal for 65% Life when the Ancients are called
        • Skill Rune - Madawc's Madness
          • Has been removed from the game
        • New Skill Rune - Ancients' Fury
          • Gain 3 Fury every time an Ancient deals damage
        • Skill Rune - Talic's Anger
          • Has been removed from the game
        • New Skill Rune - Together as One
          • 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
      • Wrath of the Berserker
        • No longer costs Fury
        • Increased duration from 15 seconds to 20 seconds
        • Skill Rune - Arreat's Wail
          • No longer knocks back enemies
          • Increased damage from 430% to 3400% weapon damage
        • Skill Rune - Insanity
          • Reduced increased damage from 100% to 50%
        • Skill Rune - Slaughter
          • Increased damage from 155% to 300% weapon damage
        • Skill Rune - Striding Giant
          • Dodge bonus increased from 60% to 80%
        • Skill Rune - Thrive on Chaos
          • This skill has been reworked
            • While active gain 826 Life per Fury Spent
    • Passive Skills
      • Pound of Flesh
        • No longer increases the chance to find Health Globes
        • Decreased additional Life from Health Globes from 100% to 50%
      • Ruthless
        • This skill has been reworked
          • You deal 40% additional damage to enemies below 30% health
      • Nerves of Steel
        • Reduced amount of Armor gained from 100% to 50% of your Vitality
      • Weapons Master
        • Reduced Swords/Daggers bonus from 15% to 8% increased damage
        • Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
        • Reduced Polearms/Spears bonus from 10% to 8% attack speed
        • Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
      • Inspiring Presence
        • Reduced Life regeneration from 2% to 1% of maximum Life per second
      • Bloodthirst
        • This skill has been reworked
          • Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
      • Animosity
        • Reduced Fury generation bonus from 20% to 10%
      • Superstition
        • Reduced Fury gain from 3 to 2
      • No Escape
        • This skill has been reworked
          • Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
      • Relentless
        • Ability now activates at 35% Life, up from 20%
      • Brawler
        • Reduced damage increase from 30% to 20%
      • Juggernaut
        • Increased the reduction of control impairing effects from 20% to 30%
        • Increased Life recovery from 15% to 20%
      • Boon of Bul-Kathos
        • Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
  • Demon Hunter
    • Active Skills
      • Hungering Arrow
        • Increased base damage from 115% to 125% weapon damage
        • Skill Rune – Cinder Arrow
          • Has been removed from the game
        • New Skill Rune – Serrated Arrow
          • Increases Hatred generated to 6
          • Damage type changed from Physical to Fire
        • Skill Rune – Shatter Shot
          • Damage type changed from Physical to Lightning
        • Skill Rune – Devouring Shot
          • Name changed to "Devouring Arrow"
        • Skill Rune – Spray of Teeth
          • Increased AoE explosion damage from 50% to 60% weapon damage
      • Entangling Shot
        • Increased base damage from 90% to 200% weapon damage
        • When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
        • Skill Rune – Chain Gang
          • Damage type changed from Physical to Poison
        • Skill Rune – Shock Collar
          • Increased bonus chain damage from 70% to 80% weapon damage
        • Skill Rune – Heavy Burden
          • Damage type changed from Physical to Cold
        • Skill Rune – Justice is Served
          • Damage type changed from Physical to Fire
        • Skill Rune – Bounty Hunter
          • Skill has been reworked
          • Increases the Slow amount to 80%
      • Bola Shot
        • Name changed to "Bolas"
        • Skill Rune – Thunder Ball
          • Lowered Stun duration from 1.5 seconds to 1 second
        • Skill Rune – Bitter Pill
          • Damage type changed from Fire to Lightning
        • Imminent Doom
          • Secondary AoE damage type changed from Arcane to Fire
      • Evasive Fire
        • Discipline cost removed
        • Skill has been reworked
          • Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
        • Now a Primary skill
        • Skill Rune – Parting Gift
          • Increased poison bomb damage from 55% to 150% weapon damage
        • Skill Rune – Covering Fire
          • Skill has been reworked
            • Increased the damage for all shots from 130% to 160% weapon damage
        • Skill Rune – Displace
          • Damage type changed from Physical to Cold
        • Skill Rune – Surge
          • Removes cooldown on backflip, but each backflip now costs 2 Discipline
      • Grenades
        • Name changed to "Grenade"
        • Skill has been reworked
          • Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
        • Skill Rune – Cluster Grenades
          • Increased damage from 112% to 200% weapon damage
        • Skill Rune – Fire Bomb
          • Has been removed from the game
        • New Skill Rune – Grenade Cache
          • Throw out 3 grenades that explode for 160% weapon damage as Fire each
        • Skill Rune – Stun Grenades
          • Name changed to "Stun Grenade"
          • Lowered Stun chance from 25% to 20%
          • Damage type changed from Fire to Lighting
          • Now hurls a single grenade (rather than multiple)
        • Skill Rune – Gas Grenades
          • Increased explosion damage from 95% to 160% weapon damage
          • Increased poison cloud damage from 25% to 120% weapon damage
          • Now hurls a single grenade (rather than multiple)
      • Impale
        • Hatred cost lowered from 25 to 20 Hatred
        • Increased base damage from 265% to 620% weapon damage
        • Skill Rune – Impact
          • Knockback chance lowered from 65% to 50%
        • Skill Rune – Chemical Burn
          • Damage type changed from Physical to Fire
        • Skill Rune – Overpenetration
          • Damage type changed from Physical to Poison
        • Skill Rune – Awareness
          • Has been removed from the game
        • New Skill Rune – Ricochet
          • The knife ricochets to 2 additional nearby enemies within 20 yards of each other
        • Changes damage type from Physical to Lightning
        • Skill Rune – Grievous Wounds
          • Increased critical hit damage from 100% to 130% weapon damage
      • Rapid Fire
        • Increased base damage from 438% to 525% weapon damage
        • Skill Rune – Web Shot
          • Damage type changed from Physical to Cold
        • Skill Rune – Bombardment
          • Increased explosion damage from 414% to 465% weapon damage
      • Chakram
        • Increased base damage from 170% to 380% weapon damage
        • Skill Rune – Twin Chakrams
          • Increased individual Chakram damage from 114% to 220% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune – Serpentine
          • Increased damage from 230% to 500% weapon damage
        • Skill Rune – Razor Disk
          • Increase damage from 187% to 380% weapon damage
          • Damage type changed from Arcane to Physical
        • Skill Rune – Boomerang
          • Increased damage from 230% to 400% weapon damage
        • Skill Rune – Shuriken Cloud
          • Increased damage per second from 34% to 200% weapon damage
      • Elemental Arrow
        • Increased base damage from 155% to 300% weapon damage
        • Skill Rune – Ball Lightning
          • Increased damage from 155% to 300% weapon damage
        • Skill Rune – Frost Arrow
          • Increased damage from 170% to 330% weapon damage
        • Skill Rune – Screaming Skull
          • Increased damage from 155% to 300% weapon damage
          • Lowered Fear duration from 1.5 seconds to 1 second
        • Skill Rune – Lightning Bolts
          • Increased damage from 155% to 300% weapon damage
          • Lowered Stun duration from 1.5 seconds to 1 second
        • Skill Rune – Nether Tentacles
          • Increased damage from 155% to 300% weapon damage
          • Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
      • Caltrops
        • Skill Rune – Carved Stakes
          • Discipline cost reduction changed from 4 Discipline to 3 Discipline
      • Smoke Screen
        • Now has a 2 second cooldown
        • Skill Rune – Displacement
          • Increased movement speed bonus from 35% to 100%
        • Skill Rune – Breathe Deep
          • Has been removed from the game
        • New Skill Rune – Healing Vapors
          • Regenerate 15% Life while invisible
        • Skill Rune – Special Recipe
          • Skill has been reworked
          • Now removes the Discipline cost, but adds a 12 second cooldown
        • Smoke Screen – Choking Gas
          • Damage type changed from Physical to Poison
      • Shadow Power
        • Skill has been reworked
          • Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
        • Skill Rune – Nightbane
          • Skill has been reworked
          • Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
        • Skill Rune – Blood Moon
          • Skill has been reworked
            • Now increases Life per Hit gain to 3303
        • Skill Rune – Well of Darkness
          • Skill has been reworked
            • Now removes the Discipline cost, but adds a 14 second cooldown
        • Skill Rune – Gloom
          • Incoming damage reduction lowered from 35% to 15%
      • Vault
        • Skill Rune – Action Shot
          • Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
        • Skill Rune – Rattling Roll
          • Now only affects enemies you Vault through
        • Skill Rune – Acrobatics
          • Added cooldown duration lowered from 10 seconds to 8 seconds
      • Preparation
        • Now only restores 30 Discipline when activated
        • Skill Rune – Invigoration
          • Skill has been reworked
            • Permanently increase maximum Discipline by 15 while rune is "equipped"
        • Skill Rune – Punishment
          • Now only restores 75 Hatred when activated
        • Skill Rune – Battle Scars
          • Life gain lowered from 60% to 40%
      • Companion
        • Discipline cost has been removed
        • Skill has been reworked and now has both an active and a passive ability
          • Active: Your raven deals an additional 500% weapon damage on its next attack
          • Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
        • Skill Rune – Spider Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
            • Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
        • Skill Rune – Bat Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Instantly gain 50 Hatred
            • Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
        • Skill Rune – Boar Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
            • Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
        • Skill Rune – Ferret Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Instantly pick up all health globes and gold within 60 yards
            • Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
        • Skill Rune – Wolf Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
            • Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
      • Marked for Death
        • Increased base damage from 12% to 20%
        • Skill Rune – Contagion
          • Now can only affect targets within 30 yards
        • Skill Rune – Grim Reaper
          • Increased divided damage from 12% to 15%
        • Skill Rune – Mortal Enemy
          • Increased Hatred generated from 3 to 4
      • Fan of Knives
        • Hatred cost removed
        • Now unlocks at Level 14 (previously 17)
        • Increase base damage from 320% to 450% weapon damage
        • Affected area increased from 10 yards to 20 yards
        • Lowered Stun duration from 2 seconds to 1 second
        • Skill Rune – Crippling Razors
          • Has been removed from the game
        • New Skill Rune – Pinpoint Accuracy
          • Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
        • Skill Rune – Retaliate
          • Has been removed from the game
        • New Skill Rune – Bladed Armor
          • Gain 65% additional armor for 4 seconds
        • Skill Rune – Hail of Knives
          • Has been removed from the game
        • New Skill Rune – Knives Expert
          • Removes the cooldown but adds a 30 Hatred cost
        • Skill Rune – Fan of Daggers
          • Skill has been reworked
          • Enemies are now knocked back and stunned for 2.5 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune – Assassin’s Knives
          • Increased damage from 70% to 450% weapon damage
      • Spike Trap
        • Now unlocks at Level 17 (previously 22)
        • Increased arming duration from 1.2 seconds to 2 seconds
        • Lowered trap damage from 275% to 180% weapon damage
        • The trap now has a 2 second re-arming time and can explode up to 3 times
        • Skill Rune – Echoing Blast
          • Skill has been reworked
            • Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
        • Skill Rune – Sticky Trap
          • Trap now explodes after 2 seconds
          • Increase damage from 404% to 680% weapon damage
        • Skill Rune – Long Fuse
          • Now increases arming/re-arming time to 3 seconds
          • Lowered damage bonus from 371% to 300% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune – Lightning Rod
          • Increase damage from 275% to 280%
      • Sentry
        • Lowered cooldown from 8 seconds to 6 seconds
        • Increased base damage from 175% to 200%
        • Skill Rune – Spitfire Turret
          • Increased homing rocket damage from 30% to 70% weapon damage
        • Skill Rune – Vigilant Watcher
          • Has been removed from the game
        • New Skill Rune – Impaling Bolt
          • The turret now fires a bolt with a 100% chance to pierce
        • Skill Rune – Chain of Torment
          • Increased tether damage from 125% to 240% weapon damage
        • Skill Rune – Aid Station
          • Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
      • Strafe
        • Increased base damage from 156% to 340% weapon damage
        • Skill Rune – Emberstrafe
          • Increased damage from 65% to 80% weapon damage
        • Skill Rune – Stinging Steel
          • Increased bonus damage on Critical Hits from 100% to 130% weapon damage
        • Skill Rune – Rocket Storm
          • Increased damage of homing rockets from 60% to 90% weapon damage
        • Skill Rune – Demolition
          • Increased damage of bouncy grenades from 187% to 340% weapon damage
          • Damage type changed from Physical to Fire
      • Multishot
        • Lowered Hatred cost from 30 to 25
        • Increased base damage from 165% to 360% weapon damage
        • Skill Rune – Fire at Will
          • Hatred cost reduced to 18 (up from 15)
        • Skill Rune – Burst Fire
          • Increased damage from 65% to 200% weapon damage
          • Damage type changed from Arcane to Poison
        • Skill Rune – Suppression Fire
          • Now limited to a maximum of 6 Discipline gained per Multishot
        • Skill Rune – Full Broadside
          • Increased damage from 215% to 460% weapon damage
        • Skill Rune – Arsenal
          • Increased rocket damage from 60% to 160% weapon damage
      • Cluster Arrow
        • Lowered Hatred cost from 50 to 40
        • Increased base damage from 225% to 550% weapon damage
        • Increased miniature bomb damage from 100% to 220% weapon damage
        • Skill Rune – Dazzling Arrow
          • Increased Stun chance from 55% to 100%
          • Lowered Stun duration from 2 seconds to 1.5 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune – Shooting Stars
          • Increased rocket damage from 175% to 400% weapon damage
        • Skill Rune – Maelstrom
          • Skill has been reworked
            • Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
        • Skill Rune – Cluster Bombs
          • Increased bomb damage from 230% to 525% weapon damage
        • Skill Rune – Loaded for Bear
          • Increased damage from 304% to 770% weapon damage
      • Rain of Vengeance
        • Increased base damage from 715% to 1250% weapon damage
        • Skill Rune – Dark Cloud
          • Increased damage from 792% to 2650% weapon damage
        • Skill Rune – Beastly Bombs
          • Has been removed from the game
        • New Skill Rune – Shade
          • Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
        • Skill Rune – Stampede
          • Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
        • Skill Rune – Anathema
          • Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
        • Skill Rune – Flying Strike
          • Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
    • Passive Skills
      • Vengeance
        • Name changed to "Blood Vengeance"
        • Increased Hatred gain from 20 to 30
        • Increased Discipline gain from 2 to 3
      • Cull the Weak
        • Increased bonus damage to Slowed targets from 15% to 20%
      • Brooding
        • Skill has been reworked
          • Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
      • Hot Pursuit
        • Skill has been reworked
          • Increases movement speed by 20% for 2 seconds when you hit an enemy
      • Archery
        • Lowered "Bow" bonus from 15% to 8% increased damage
        • Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
        • Added new bonus: 2nd Hand (or Off-Hand) Crossbow
          • 1 Hatred per second
      • Numbing Traps
        • Skill has been reworked
          • Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
      • Grenadier
        • Skill has been reworked
          • Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
      • Sharpshooter
        • Increased Critical Hit change bonus from 3% to 4% every second
      • Ballistics
        • Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
  • Monk
    • Active Skills
      • Fists of Thunder
        • Increased Spirit per attack from 6 to 14
        • Increased damage from 110% to 122 % weapon damage
        • Removed knockback effect
        • Skill Rune - Thunderclap
          • Increased damage from 35% to 95% weapon damage
          • Removed teleport
          • Added knockback effect to every third hit
        • Skill Rune - Lightning Flash
          • Increased chance to dodge from 16% to 17%
          • Increased duration from 2 seconds to 3 seconds
        • Skill Rune - Static Charge
          • Skill has been reworked
            • Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
        • Skill Rune - Quickening
          • Decreased additional Spirit generated per hit from 15 to 4
        • Skill Rune - Bounding Light
          • Chain Lightning damage increased from 73% to 195% weapon damage
          • Now hits up to 3 additional enemies
      • Deadly Reach
        • Increased Spirit per attack from 6 to 12
        • Decreased damage from 110% to 109% weapon damage
        • Every third hit now has a 50% chance to knock enemies up into the air
        • Skill Rune - Piercing Trident
          • Now increases the chance of every third hit to knock enemies up into the air by 66%
        • Skill Rune - Keen Eye
          • Reduced Armor increase from 50% to 40%
          • Reduced duration of the effect from 4 seconds to 3 seconds
        • Skill Rune - Scattered Blows
          • Now randomly damages enemies within 25 yards
          • Damage decreased from 170% to 156% weapon damage
        • Skill Rune - Strike from Beyond
          • Decreased additional Spirit generated per Critical Hit from 10 to 3
        • Skill Rune - Foresight
          • Reduced the damage increase from 18% to 15%
          • Reduced the duration of the effect from 30 seconds to 3 seconds
      • Crippling Wave
        • Increased Spirit per attack from 6 to 12
        • Increased damage from 110% to 143% weapon damage
        • Now dazes enemies within 11 yards on every third hit
        • Skill Rune - Mangle
          • Now increases damage to 216% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Rising Tide
          • Decreased additional Spirit generated per Critical Hit from 5 to 4
        • Skill Rune - Tsunami
          • No longer increases the movement speed reduction
          • Damage type changed from Physical to Cold
      • Way of the Hundred Fists
        • Increased Spirit per attack from 8 to 12
        • Increased damage from 140% to 192% weapon damage
        • Skill Rune - Hands of Lightning
          • Now also increases damage to 429% weapon damage
        • Skill Rune - Fists of Fury
          • Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
          • Additional damage can now stack several times on the same enemy
        • Skill Rune - Spirited Salvo
          • Increased chance to gain additional Spirit from 15% to 40%
          • Reduced additional Spirit from 15 to 6
        • Skill Rune - Windforce Flurry
          • Reduced damage from 250% to 191% weapon damage
          • Damage type changed from Physical to Cold
      • Lashing Tail Kick
        • Increased damage from 470% to 624% weapon damage
        • Removed knockback effect
        • Skill Rune - Vulture Claw Kick
          • Increased damage from 517% to 624% weapon damage
          • Removed knockback effect
        • Skill Rune - Sweeping Armada
          • Now increases damage to 671% weapon damage
          • No longer increases knockback distance
        • Skill Rune - Spinning Flame Kick
          • Increased damage from 588% to 677% weapon damage
        • Skill Rune - Scorpion Sting
          • Increased chance to stun from 50% to 85%
        • Skill Rune - Hand of Ytar
          • Increased duration of slow effect from 2 to 3 seconds
          • Damage type changed from Physical to Cold
      • Tempest Rush
        • Increased damage from 155% to 240% weapon damage while running
        • No longer slows enemies
        • Skill Rune - Northern Breeze
          • Now increases damage to 285% weapon damage
          • Damage type changed from Physical to Holy
        • Skill Rune - Flurry
          • Now slows enemies hit by 80%
          • Damage type changed from Physical to Cold
        • Skill Rune - Slipstream
          • Lowered the damage reduction while running from 25% to 20%
        • Skill Rune - Bluster
          • Now adds a knock back effect
          • Now reduces damage of enemies hit by 20% for 1 second
          • Damage type changed from Physical to Fire
      • Wave of Light
        • Decreased initial damage from 829% to 473% weapon damage
        • Decreased additional damage from 96% to 79% weapon damage
        • Skill Rune - Wall of Light
          • Now increases initial damage to 709% weapon damage
          • Now adds a knockback effect
        • Skill Rune - Explosive Light
          • Decreased damage from 914% to 731% weapon damage
        • Skill Rune - Blinding Light
          • Increased stun duration from 3 seconds to 4.5 seconds
        • Skill Rune - Pillar of the Ancients
          • Decreased initial damage from 595% to 498% weapon damage
          • Decreased additional damage from 595% to 498% weapon damage
          • Changed damage type from Holy to Physical
      • Blinding Flash
        • No longer costs Spirit
        • Skill Rune - Self Reflection
          • Increased the duration of the blind effect from 4 to 6 seconds
        • Skill Rune - Blinded and Confused
          • Has been removed from the game
        • Skill Rune - Blinding Echo
          • Has been removed from the game
        • Skill Rune - Searing Light
          • Has been removed from the game
        • New Skill Rune - Mystifying Light
          • Blinded enemies are also slowed by 80% for 5 seconds.
        • New Skill Rune - Replenishing Light
          • Each enemy you Blind restores 7 Spirit.
        • New Skill Rune - Soothing Light
          • Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
          • The heal amount is increased by 90% of your Life per Second
        • Skill Rune - Faith in the Light
          • Lowered the damage increase from 30% to 29%
      • Breath of Heaven
        • No longer costs Spirit
        • Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
        • Heal amount is now increased by 30% of your Health Globe Healing Bonus
        • Skill Rune - Circle of Scorn
          • Increased damage from 80% to 505% weapon damage
        • Skill Rune - Circle of Life
          • Now increased healing power to 26,321 - 34,420 Life
          • Heal amount is now increased by 30% of Health Globe Healing Bonus
        • Skill Rune - Blazing Wrath
          • Lowered the damage increase from 15% to 10%
          • Lowered duration from 45 seconds to 9 seconds
        • Skill Rune - Infused with Light
          • Lowered the amount of additional Spirit per attack from 8 to 4
        • Skill Rune - Penitent Flame
          • Has been removed from the game
        • New Skill Rune - Zephyr
          • Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
      • Serenity
        • No longer costs Spirit
        • Skill Rune - Peaceful Repose
          • Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
          • Heal amount is now increased by 40% of Health Globe Healing Bonus
        • Skill Rune - Reap What is Sown
          • Has been removed from the game
        • New Skill Rune - Unwelcome Disturbance
          • While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
        • Skill Rune - Tranquility
          • Increased duration from 1 second to 3 seconds
          • Skill has been reworked
            • Grants a protective shield to allies, redirecting up to 22,677 damage to you
            • Shield amount is increased by 40% of your Health Globe Healing Bonus
        • Skill Rune - Instant Karma
          • Skill has been reworked
            • While under the effects of Serenity, your movement is unhindered.
      • Inner Sanctuary
        • No longer costs Spirit
        • Increased duration from 5 seconds to 6 seconds
        • Skill has been reworked
          • Circle of protection on the ground can now be passed by enemies
          • Allies within the circle of protection receive 55% less damage for the duration of the effect
        • Skill Rune - Safe Haven
          • Increased heal amount from 1550 to 2279 Life per second
          • Heal amount is now increased by 30% of your Life per second.
        • Skill Rune - Sanctified Ground
          • Skill has been reworked
            • Increases duration of Inner Sanctuary to 8 seconds
            • Enemies cannot pass the circle of protection
        • Skill Rune - Forbidden Palace
          • Skill has been reworked
            • Increases damage taken by enemies inside Inner Sanctuary by 30%
            • Lowers the movement speed of enemies inside Inner Sanctuary by 80%
        • Skill Rune - Consecration
          • Has been removed from the game
        • Skill Rune - Circle of Protection
          • Has been removed from the game
        • New Skill Rune - Temple of Protection
          • Allies inside Inner Sanctuary are also immune to control impairing effects.
        • New Skill Rune - Intervene
          • Dash to the target location
          • Grant a shield to allies within 11 yards and then create Inner Sanctuary
          • Shield absorbs up to 16,765 damage for 3 seconds
          • Absorb amount is increased by 28% of your Health Globe Healing Bonus
      • Dashing Strike
        • Skill has been reworked
          • No longer costs Spirit
          • Costs 1 Charge
          • Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
          • You gain a charge every 6 seconds and can have up to 2 charges stored at a time
        • Skill Rune - Way of the Falling Star
          • Skill has been reworked
            • Gain 20% increased movement speed for 3 seconds when using Dashing Strike
        • Skill Rune - Flying Side Kick
          • Skill has been reworked
            • Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
        • Skill Rune - Quicksilver
          • Skill has been reworked
            • Increases maximum Charges to 3
        • Skill Rune - Soaring Skull
          • Has been removed from the game
        • New Skill Rune - Barrage
          • The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
        • Skill Rune - Blinding Speed
          • Increased additional chance to Dodge from 20% to 29%
          • Damage type changed from Physical to Cold
      • Exploding Palm
        • Increased damage from 745% to 1179% weapon damage over 9 seconds
        • Skill Rune - The Flesh is Weak
          • Increased the additional damage taken by enemies hit from 12% to 20%
        • Skill Rune - Strong Spirit
          • Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
        • Skill Rune - Creeping Demise
          • Increased the duration of the slow effect from 3 seconds to 9 seconds
        • Skill Rune - Impending Doom
          • Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
        • Skill Rune - Essence Burn
          • Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
          • Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
      • Sweeping Wind
        • Increased continuous damage per stack from 20% to 30% weapon damage
        • Skill Rune - Master of Wind
          • Lowered the increased vortex duration from 20 seconds to 15 seconds
          • Changed damage type from Physical to Cold
        • Skill Rune - Blade Storm
          • Increased the additional damage per stack from 26% to 40% weapon damage
        • Skill Rune - Inner Storm
          • Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
        • Skill Rune - Cyclone
          • Decreased the damage done by lightning tornados from 26% to 23% weapon damage
      • Cyclone Strike
        • Increased the maximum number of enemies pulled in from 8 to 16
        • Reduced damage from 313% to 261% weapon damage
        • Skill Rune - Eye of the Storm
          • Reduced Spirit Cost reduction from 30 to 26 Spirit
          • Damage type changed from Holy to Lightning
        • Skill Rune - Sunburst
          • Skill has been reworked
            • Blast enemies with an explosion that deals 454% weapon damage as Fire.
        • Skill Rune - Wall of Wind
          • Damage type changed from Holy to Cold
        • Skill Rune - Soothing Breeze
          • Increased amount healed from 1240 Life to 4778 Life
          • Heal amount is now increased by 17% of your Health Globe Healing Bonus
      • Seven-Sided Strike
        • Increased damage from 1777% to 5677% weapon damage
        • Skill Rune - Sudden Assault
          • Increased damage from 2310% to 6477% weapon damage
        • Skill Rune - Several-Sided Strike
          • Increased the number of strikes from 9 to 10
        • Skill Rune - Pandemonium
          • Increased chance to stun from 25% to 100%
        • Skill Rune - Sustained Attack
          • Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
        • Skill Rune - Fulminating Onslaught
          • Increased damage from 254% to 977% weapon damage
      • Mystic Ally
        • Skill has been reworked
          • 30 second cooldown
          • Active: Your mystic ally has its damage increased by 50% for 10 seconds
          • Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
        • Skill Rune - Water Ally
          • Skill has been reworked
            • Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
            • Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
        • Skill Rune - Fire Ally
          • Skill has been reworked
            • Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
            • Passive: A mystic ally fights by your side that increases your damage by 10%
        • Skill Rune - Air Ally
          • Skill has been reworked
            • Active: You gain 100 Spirit
            • Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
        • Skill Rune - Eternal Ally
          • Has been removed from the game
        • New Skill Rune- Enduring Ally
          • Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
          • Passive: A mystic ally fights by your side that increases your Life per Second by 1012
        • Skill Rune - Earth Ally
          • Skill has been reworked
            • Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
            • Passive: A mystic ally fights by your side that increases your Life by 20%
      • Mantra of Evasion
        • Skill has been reworked
          • Costs 50 Spirit
          • Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
          • Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Evasion's Passive ability
        • Skill Rune - Wind through the Reeds
          • Movement speed increased from 8% to 10%
      • Mantra of Retribution
        • Skill has been reworked
        • Costs 50 Spirit
        • Active: Increase the amount of damage dealt to 202% for 3 seconds
        • Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
        • Only one Mantra may be active at a time
        • All Skill runes now affect Mantra of Retribution's Passive ability
        • Skill Rune - Retaliation
          • Increased damage reflection bonus from 60% to 202% weapon damage
          • Damage type changed from Holy to Fire
        • Skill Rune - Transgression
          • Attack speed increased from 8% to 10%
        • Skill Rune - Indignation
          • Increased chance to stun from 10% to 20%
          • Increased stun duration from 2 seconds to 3 seconds
        • Skill Rune - Collateral Damage
          • Increased chance for feedback blast from 30% to 75%
          • Increased Holy damage done from 45% to 101%
      • Mantra of Healing
        • Skill has been reworked
          • Costs 50 Spirit
          • Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
          • Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Healing's Passive ability
          • Skill Rune - Sustenance
            • Increased Life regeneration from 1240 to 2025 Life per Second
            • Heal amount is now increased by 30% of your Life per Second
          • Skill Rune - Boon of Inspiration
            • Increased amount healed when hitting an enemy from 186 to 551 Life per hit
            • Heal amount is now increased by 20% of your Life per Hit
      • Mantra of Conviction
        • This skill has been reworked
          • Costs 50 Spirit
          • Active: Damage bonus is increased to 20% for 3 seconds
          • Passive: Enemies within 30 yards of you take 10% increased damage
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Conviction's Passive ability
        • Skill Rune - Overawe
          • This skill has been reworked
            • Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
        • Skill Rune - Intimidation
          • Increased damage reduction from 10% to 15%
        • Skill Rune - Dishearten
          • Increases movement speed Slow from 30% to 80%
        • Skill Rune - Reclamation
          • Has been removed from the game
        • New Skill Rune - Annihilation
          • Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
        • Skill Rune - Submission
          • Increased damage done from 12% to 38% weapon damage per second
    • Passive Skills
      • Transcendence
        • Reduced Life per Spirit spent from 62 to 50
        • Now scales with 0.4% of your Health Globe Healing Bonus
      • Chant of Resonance
        • This skill has been reworked
          • The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
      • Seize the Initiative
        • Decreased Armor bonus from Dexterity from 50% to 30%
      • Sixth Sense
        • Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
      • Pacifism
        • Has been removed from the game
      • New Passive - Provocation
        • The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
      • Guiding Light
        • Skill has been reworked
          • Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
      • Combination Strike
        • Increased bonus damage from 8% to 10%
      • Near Death Experience
        • Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
  • Witch Doctor
    • Active Skills
      • Poison Dart
        • No longer costs Mana
        • Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds
        • Skill Rune - Splinters
          • Increased damage of each dart from 60% to 65% weapon damage
        • Skill Rune - Spined Dart
          • Decreased Mana gained from each enemy hit from 29 to 25
        • Skill Rune - Flaming Dart
          • Skill Rune has been reworked
            • Ignite the dart dealing 275% weapon damage as Fire over 4 seconds
        • Skill Rune - Snake to the Face
          • Decreased the chance to Stun an enemy from 30% to 25%
      • Corpse Spiders
        • No longer costs Mana
        • Increased damage from 120% to 216% weapon damage
        • Skill Rune - Leaping Spiders
          • Increased damage from 144% to 238% weapon damage
        • Skill Rune - Spider Queen
          • Increased damage from 630% to 1575% weapon damage
        • Skill Rune - Widowmakers
          • Decreased Mana gained from each hit from 4 to 3
        • Skill Rune - Medusa Spiders
          • Increased the chance for spiders to Slow enemies movement from 25% to 100%
        • Skill Rune - Blazing Spiders
          • Increased damage from 156% to 259% weapon damage
      • Plague of Toads
        • No longer costs Mana
        • Increased damage from 130% to 190% weapon damage
        • Skill Rune - Explosive Toads
          • Increased damage from 169% to 245% weapon damage
        • Skill Rune - Toad of Hugeness
          • Has been removed from the game
        • Skill Rune - Rain of Toads
          • Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds
        • Skill Rune - Addling Toads
          • Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds
        • Skill Rune - Toad Affinity
          • Skill Rune has been reworked
            • Gain 9 Mana every time a toad hits an enemy
        • New Skill Rune - Piercing Toads
          • Mutate to frogs that pierce through enemies for 130% weapon damage as Poison
      • Firebomb
        • No longer costs Mana
        • Increased damage from 110% to 155% weapon damage
        • Skill Rune - Fire Pit
          • Increased damage from 36% to 60% weapon damage
        • Skill Rune - Pyrogeist
          • Decreased damage from 640% to 560% weapon damage
          • Increased the number of Pyrogeists that you may have active from 1 to 3
      • Grasp of the Dead
        • Increased Mana cost from 123 to 150
        • Increased damage from 320% to 560% weapon damage
        • Skill Rune - Groping Eels
          • Increased damage from 416% to 880% weapon damage
        • Skill Rune - Rain of Corpses
          • Increased damage from 80% to 420% weapon damage
      • Firebats
        • Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75
        • Increased damage from 385% to 425% weapon damage
        • Skill Rune - Dire Bats
          • Skill Rune has been reworked
            • Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire
        • Skill Rune - Vampire Bats
          • Skill Rune has been reworked
            • Firebats no longer has a channeling cost
        • Skill Rune - Plague Bats
          • Increased damage from 578% to 638% weapon damage
        • Skill Rune - Cloud of Bats
          • Decreased initial damage from 501% to 425% weapon damage
      • Haunt
        • Increased Mana cost from 98 to 200
        • Increased damage from 575% to 1465% weapon damage
        • Damage type changed from Arcane to Cold
        • Skill Rune - Consuming Spirit
          • Increased Life returned per second from 155 to 413
          • Damage type changed from Arcane to Cold
        • Skill Rune - Resentful Spirit
          • Skill Rune name changed from Resentful Spirit to Resentful Spirits
          • Damage type changed from Arcane to Cold
          • Skill Rune has been reworked
            • Releases two spirits with each cast
        • Skill Rune - Lingering Spirit
          • Damage type changed from Arcane to Cold
        • Skill Rune - Grasping Spirit
          • Increased the Slow amount from 30% to 60%
          • Damage type changed from Arcane to Cold
        • Skill Rune - Draining Spirit
          • Increased the amount of Mana returned per second from 20.4 to 25
          • Damage type changed from Arcane to Cold
      • Locust Swarm
        • Increased Mana cost from 196 to 300
        • Increased damage from 360% to 1040% weapon damage
        • Skill Rune - Devouring Swarm
          • Decreased Mana gained for every enemy affected by the swarm from 37 to 25
        • Skill Rune - Cloud of Insects
          • Skill Rune has been reworked
            • Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds
        • Skill Rune - Searing Locusts
          • Increased damage from 468% to 1480% weapon damage
      • Summon Zombie Dogs
        • No longer costs Mana
        • Increased damage per hit from 9% to 12% weapon damage
        • Skill Rune - Rabid Dogs
          • Increased damage from 9% to 30% weapon damage
        • Skill Rune - Burning Dogs
          • Increased damage from 2% to 20% weapon damage
        • Skill Rune - Leeching Beasts
          • Skill Rune has been reworked
            • Your Zombie Dogs heal you for 100% of your Life On Hit with every attack
      • Horrify
        • No longer costs Mana
        • Skill Rune - Ruthless Terror
          • Increased Mana gained for every horrified enemy from 27 to 55
      • Spirit Walk
        • No longer costs Mana
        • Skill Rune - Honored Guest
          • Skill Rune has been reworked
            • Gain 20% of your maximum Mana when you activate Spirit Walk.
        • Skill Rune - Umbral Shock
          • Increased damage from 310% to 750% weapon damage
        • Skill Rune - Healing Journey
          • Skill Rune has been reworked
            • Gain 14% of your maximum Life when you activate Spirit Walk
      • Hex
        • No longer costs Mana
        • Skill Rune - Hedge Magic
          • Increased Life healed from 2171 to 4954
        • Skill Rune - Angry Chicken
          • Decreased transformation period from 5 seconds to 2 seconds
          • Increased damage from 215% to 1350% weapon damage
        • Skill Rune - Painful Transformation
          • Has been removed from the game
        • New Skill Rune - Toad of Hugeness
          • Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical
      • Soul Harvest
        • No longer costs Mana
        • Skill has been reworked
          • Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
        • Skill Rune - Swallow Your Soul
          • Skill Rune has been reworked
            • Gain Mana and increase maximum Mana by 5% for every enemy harvested
        • Skill Rune - Siphon
          • Increased Life gained for every enemy harvested from 2171 to 4954
        • Skill Rune - Languish
          • Skill Rune has been reworked
            • Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.
        • Skill Rune - Vengeful Spirit
          • Increased damage from 230% to 630% weapon damage
      • Sacrifice
        • Only summoned Zombie Dogs may be sacrificed
        • Decreased damage dealt by each dog from 275% to 185% weapon damage
        • Skill Rune - Pride
          • Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60
        • Skill Rune - For the Master
          • Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515
      • Mass Confusion
        • No longer costs Mana
        • Skill Rune - Mass Hallucination
          • Increased damage from 22% to 195% weapon damage
      • Zombie Charger
        • Increased Mana cost from 140 to 150
        • Increased damage from 205% to 560% weapon damage
        • Skill Rune - Leperous Zombie
          • Has been removed from the game
        • Skill Rune - Undeath
          • Increased damage from 205% to 360% weapon damage
        • Skill Rune - Wave of Zombies
          • Has been removed from the game
        • Skill Rune - Explosive Beast
          • Increased damage from 236% to 532% weapon damage
        • Skill Rune - Zombie Bears
          • Increased damage from 236% to 392% weapon damage
        • New Skill Rune - Pile On
          • Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits
        • New Skill Rune - Lumbering Cold
          • Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies
      • Spirit Barrage
        • Decreased Mana cost from 108 to 100
        • Skill has been reworked
          • Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold
        • Skill Rune - The Spirit Is Willing
          • Decreased Mana gained from 44 to 12
          • Damage type changed from Physical to Cold
        • Skill Rune - Well of Souls
          • Damage type changed from Physical to Cold
        • Skill Rune - Phantasm
          • Skill Rune has been reworked
            • Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time
        • Skill Rune - Phlebotomize
          • Damage type changed from Physical to Cold
          • Skill Rune has been reworked
            • Each spirit bolt has 4% chance to charm its target for 4 seconds
        • Skill Rune - Manitou
          • Damage type changed from Physical to Cold
          • Increased damage from 1667% to 2900% weapon damage
      • Acid Cloud
        • Increased Mana cost from 172 to 175
        • Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage
        • Skill Rune - Lob Blob Bomb
          • Increased damage from 250% to 600% weapon damage
        • Skill Rune - Slow Burn
          • Increased damage from 300% to720% weapon damage
        • Skill Rune - Kiss of Death
          • Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%
        • Skill Rune - Corpse Bomb
          • Increased damage from 230% to 525% weapon damage
      • Wall of Zombies
        • No longer costs Mana
        • Decreased Cooldown from 20 seconds to 8 seconds
        • Skill has been reworked
          • Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds
        • Skill Rune - Pile On
          • Has been removed from the game
        • Skill Rune - Dead Rush
          • Has been removed from the game
        • New Skill Rune - Wrecking Crew
          • The line of zombies taunt the enemies to attack them
        • New Skill Rune - Offensive Line
          • Knock all enemies behind the wall
      • Gargantuan
        • No longer costs Mana
        • Skill Rune - Wrathful Protector
          • Increased damage from 110% to 575% weapon damage
        • Skill Rune - Big Stinker
          • Increased damage from 15% to 45% weapon damage
      • Fetish Army
        • Increased damage of Fetish attacks from 20% to 180% weapon damage
        • Skill Rune - Tiki Torchers
          • Increased damage of Fetish casters attacks from 15% to 85% weapon damage
        • Skill Rune - Head Hunters
          • Increased damage of Fetish attacks from 20% to 130% weapon damage
    • Passive Skills
      • Spiritual Attunement
        • Decreased the amount by which the Maximum Mana is increased from 20% to 10%
      • Gruesome Feast
        • Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds
      • Zombie Handler
        • Skill has been reworked
          • You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%
      • Blood Ritual
        • Decreased Mana costs paid with Life from 15% to 10%
        • Decreased maximum Life per second regeneration from 2% to 1%
      • Rush of Essence
        • Increased Mana returned by spells over 10 seconds from 49 to 100
      • Grave Injustice
        • Skill has been reworked
          • Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards
  • Wizard
    • Active Skills
      • Magic Missile
        • Increased damage from 125% to 170% weapon damage
        • Skill Rune - Charged Blast
          • Increased damage from 163% to 240% weapon damage
        • Skill Rune - Split
          • Increased damage for each missile from 56% to 80%
          • Now unlocks at Level 31 (previously 13)
        • Skill Rune - Penetrating Blast
          • Has been removed from the game
        • Skill Rune - Attunement
          • Has been removed from the game
        • New Skill Rune - Glacial Spike
          • Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds
          • Unlocks at Level 13
        • New Skill Rune - Conflagrate
          • Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration
          • Unlocks at Level 52
        • Skill Rune - Seeker
          • Increased damage from 138% to 211% weapon damage
          • Now unlocks at Level 42 (previously 52)
      • Shock Pulse
        • Increased damage from 150% to 194% weapon damage
        • Skill Rune - Explosive Bolts
          • Increased explosion damage from 105% to 184% weapon damage
          • Damage type changed from Lightning to Cold
        • Skill Rune - Fire Bolts
          • Increased damage from 195% to 274% weapon damage
        • Skill Rune - Piercing Orb
          • Increased damage from 105% to 214% weapon damage
        • Skill Rune - Lightning Affinity
          • Renamed to Power Affinity
          • Damage type changed from Lightning to Arcane
          • Hits now restore 2 Arcane Power, down from 3
        • Skill Rune - Living Lightning
          • Increased damage from 53% to 165% weapon damage
      • Spectral Blade
        • Increased damage from 165% to 168% weapon damage
        • Damage type changed from Physical to Arcane
        • Skill Rune - Deep Cuts
          • Has been removed from the game
        • Skill Rune - Impactful Blades
          • Has been removed from the game
        • Skill Rune - Healing Blades
          • Has been removed from the game
        • Skill Rune - Siphoning Blade
          • Increased damage from 53% to 168% weapon damage
          • Hits now restore 2 Arcane Power, down from 3
          • Now unlocks at 24 (previously 35)
        • Skill Rune - Thrown Blade
          • Increased damage to 231% weapon damage
          • Now unlocks at 35 (previously 57)
        • New Skill Rune - Flame Blades
          • Changes damage type to Fire
          • Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds
        • New Skill Rune - Barrier Blades
          • With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage
        • New Skill Rune - Ice Blades
          • Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade
          • Unlocks at Level 57
      • Electrocute
        • Increased damage from 90% to 138% weapon damage
        • Skill Rune - Chain Lightning
          • Increased maximum number of hit enemies from 6 to 10
        • Skill Rune - Forked Lightning
          • Lowered damage from 55% to 44% weapon damage
        • Skill Rune - Lightning Blast
          • Increased damage from 86% to 140% weapon damage
        • Skill Rune - Arc Lightning
          • Increased damage from 115% to 310% weapon damage
      • Ray of Frost
        • Now affects enemies within 5 yards of the first enemy hit
        • Increased damage from 280% to 510% weapon damage
        • Slow effect now lasts 3 seconds, down from 4
        • Skill Rune - Numb
          • Now has a 10% chance to Freeze enemies for 1 second
          • Slow effect now lasts 3 seconds, down from 4
          • Now unlocks at 15 (previously 7)
        • Skill Rune - Snow Blast
          • Skill Rune has been reworked
            • Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds
            • Now unlocks at 53 (previously 15)
        • Skill Rune - Cold Blood
          • Skill now costs 11 Arcane Power, up from 10
          • Now unlocks at 7 (previously 28)
        • Skill Rune - Sleet Storm
          • Increased damage from 364% to 375% weapon damage
          • The Storm now grows up to a 22 yard radius
        • Skill Rune - Black Ice
          • Increased damage from 504% to 1204% weapon damage
          • Now unlocks at 28 (previously 53)
      • Arcane Orb
        • Decreased Arcane Power cost from 35 to 30
        • Increased damage from 200% to 381% weapon damage
        • Increased range from 10 yards to 15
        • Skill Rune - Obliteration
          • Skill Rune has been reworked
            • Now increases the speed of the orb
            • Reduces the area of effect to 8 yards
            • Increased damage from 260% to 509% weapon damage
        • Skill Rune - Arcane Orbit
          • Increased damage from 80% to 236% weapon damage
        • Skill Rune - Arcane Nova
          • Has been removed from the game
        • Skill Rune - Tap the Source
          • Has been removed from the game
        • Skill Rune - Celestial Orb
          • Has been removed from the game
        • New Skill Rune - Spark
          • Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit
        • New Skill Rune - Scorch
          • Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds
        • New Skill Rune - Frozen Orb
          • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold
      • Arcane Torrent
        • Increased damage from 285% to 573% weapon damage
        • Skill Rune - Death Blossom
          • Increased damage from 670% to 1452% weapon damage
        • Skill Rune - Arcane Mines
          • Increased damage from 340% to 688% weapon damage
          • Increased movement and attack speeds reduction from 30% to 60%
        • Skill Rune - Cascade
          • Chance reduced from 100% to 12.5%
          • Increased damage from 285% to 582% weapon damage
      • Disintegrate
        • Increased damage from 220% to 511% weapon damage
        • Skill Rune - Chaos Nexus
          • Increased damage from 44% to 115% weapon damage
          • Now unlocks at Level 48 (previously 30)
        • Skill Rune - Volatility
          • Increased damage from 395% to 750% weapon damage
          • Now unlocks at Level 30 (previously 39)
        • Skill Rune - Entropy
          • Increased damage from 235% to 649% weapon damage
          • Now unlocks at Level 39 (previously 48)
        • Skill Rune - Intensify
          • Skill Rune has been reworked
            • Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds
      • Frost Nova
        • Cooldown reduced from 12 seconds to 11 seconds
        • Freeze time reduced from 3 seconds to 2 seconds
        • Skill Rune - Shatter
          • Increased chance from 50% to 100%
        • Skill Rune - Cold Snap
          • Cooldown reduced from 9 seconds to 7.5 seconds
          • Now also increases the Freeze time to 3 seconds
        • Skill Rune - Frozen Mist
          • Increased damage from 160% to 915% weapon damage
        • Skill Rune - Deep Freeze
          • Critical Hit Chance bonus reduced from 15% to 10%
        • Skill Rune - Bone Chill
          • Increased damage taken by enemies from 15% to 33%
      • Diamond Skin
        • Now lasts 3 seconds, down from 6
        • Damaged absorbed increased from 10854 to 14368
        • Skill Rune - Crystal Shell
          • Damaged absorbed increased from 21707 to 28736
        • Skill Rune - Prism
          • Arcane Power cost reduction increased from 7 to 9
        • Skill Rune - Mirror Skin
          • Has been removed from the game
        • New Skill Rune - Sleek Shell
          • Increases your movement speed by 30% while Diamond Skin is active
        • Skill Rune - Enduring Skin
          • Now lasts 6 seconds, down from 9
        • Skill Rune - Diamond Shards
          • Damage type changed from Physical to Arcane
          • Increased damage from 210% to 863% weapon damage
      • Slow Time
        • Duration increased from 8 seconds to 15 seconds
        • Skill Rune - Miasma
          • Has been removed from the game
        • New Skill Rune - Time and Space
          • Slow Time is now cast at your target location up to 60 yards away
          • Unlocks at Level 29
        • Skill Rune - Time Warp
          • Damage increase reduced from 20% to 10%
          • Now unlocks at 39 (previously 29)
        • Skill Rune - Time Shell
          • Now reduces the cooldown to 12 seconds
          • Now unlocks at 23 (previously 39)
        • Skill Rune - Perpetuity
          • Has been removed from the game
        • New Skill Rune - Point of No Return
          • Enemies that enter or leave the Slow Time area are stunned for 3 seconds
          • Unlocks at Level 47
      • Teleport
        • Removed Mana cost
        • Skill Rune - Safe Passage
          • Duration increased from 4 seconds to 5 seconds
          • Damage reduction decreased from 30% to 27%
        • Skill Rune - Calamity
          • Damage reduced from 265% to 252%
          • Now stuns nearby enemies for 1.5 seconds
      • Wave of Force
        • Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies
        • Cooldown removed
        • Damage type changed from Physical to Arcane
        • Increased damage from 200% to 351% weapon damage
        • Skill Rune - Impactful Wave
          • Skill Rune has been reworked
            • Now adds a 5 second cooldown
            • Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds
        • Skill Rune - Force Affinity
          • Has been removed from the game
        • Skill Rune - Forceful Wave
          • Has been removed from the game
        • Skill Rune - Teleporting Wave
          • Has been removed from the game
        • Skill Rune - Exploding Wave
          • Has been removed from the game
        • New Skill Rune - Debilitating Force
          • Enemies hit deal 10% reduced damage for 3 seconds
          • Unlocks at Level 22
        • New Skill Rune - Arcane Attunement
          • Each enemy hit increases the damage of your next Arcane spell by 2%
          • Unlocks at Level 32
        • New Skill Rune - Static Pulse
          • Damage type changed to Lightning
          • Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds
          • Unlocks at Level 39
        • New Skill Rune - Heat Wave
          • Damage type changed to Fire
          • Increase the damage to 427% weapon damage
          • Unlocks at Level 49
      • Energy Twister
        • Increased damage from 360% to 1000% weapon damage
        • Skill Rune - Mistral Breeze
          • Damage type changed to Cold
          • Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power
        • Skill Rune - Gale Force
          • Damage type changed to Fire
          • Skill Rune reworked
            • Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds
        • Skill Rune - Raging Storm
          • Increased damage from 360% to 1935% weapon damage
        • Skill Rune - Wicked Wind
          • Increased damage from 252% to 743% weapon damage
        • Skill Rune - Storm Chaser
          • Damage type changed to Lightning
          • Now grants Lightning Charges instead of Wind Charges
          • Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning
          • Increased damage from 75% to 196% weapon damage per charge
      • Hydra
        • Increased damage from 28% to 66% weapon damage
        • Skill Rune - Arcane Hydra
          • Increased damage from 60% to 111% weapon damage
        • Skill Rune - Lightning Hydra
          • Increased damage from 64% to 138% weapon damage
        • Skill Rune - Venom Hydra
          • Has been removed from the game
        • Skill Rune - Frost Hydra
          • Increased damage from 36% to 108% weapon damage
        • Skill Rune - Mammoth Hydra
          • Increased damage from 67% to 178% weapon damage
        • New Skill Rune - Blazing Hydra
          • Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy
          • Unlocks at level 38
      • Meteor
        • Mana cost reduced from 50 to 40
        • Increased damage from 260% to 501% weapon damage
        • Increased damage over time from burn effect from 60% to 167%
        • Skill Rune - Molten Impact
          • Increased damage from 390% to 1648% weapon damage
          • Increase damage over time from 90% to 549%weapon damage
          • Now unlocks at 58 (previously 29)
        • Skill Rune - Star Pact
          • Casting cost reduced from 35 Arcane Power to 30 Arcane Power
        • Skill Rune - Meteor Shower
          • Increased damage from 104% to 228% weapon damage
          • Now unlocks at 48 (previously 43)
        • Skill Rune - Comet
          • Increased damage from 312% to 590% weapon damage
          • Increased damage from the mist cloud from 72% to 197% weapon damage
          • Now has a 20% chance to freeze enemies for 1 second upon impact
          • Now unlocks at 43 (previously 48)
        • Skill Rune - Liquefy
          • Has been removed from the game
        • New Skill Rune - Lightning Bind
          • If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning
          • Unlocks at Level 29
      • Ice Armor
        • Freeze and Chill effect now lasts 3 seconds, up from 2
        • Duration increased from 120 seconds to 10 minutes
        • Skill Rune - Chilling Aura
          • Movement speed reduction increased from 30% to 80%
        • Skill Rune - Jagged Ice
          • Increased damage from 130% to 189% weapon damage
        • Skill Rune - Ice Reflect
          • Increased chance from 25% to 40% weapon damage
        • Skill Rune - Frozen Storm
          • Reduced damage from 30% to 28% weapon damage
      • Storm Armor
        • Increased damage from 100% to 147% weapon damage
        • Duration increased from 120 seconds to 10 minutes
        • Skill Rune - Reactive Armor
          • Increased damage from 70% to 189% weapon damage
        • Skill Rune - Thunder Storm
          • Increased damage from 130% to 194% weapon damage
        • Skill Rune - Shocking Aspect
          • Increased damage from 35% to 51% weapon damage
      • Magic Weapon
        • Duration increased from 5 minutes to 10 minutes
        • Damage type changed from Physical to Arcane
        • Skill Rune - Electrify
          • Increased damage from 10% to 61% weapon damage
        • Skill Rune - Force Weapon
          • Increased damage bonus from 15% to 20%
          • Damage type changed from Physical to Arcane
        • Skill Rune - Venom
          • Has been removed from the game
        • New Skill Rune - Ignite
          • Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds
        • Skill Rune - Blood Magic
          • Has been removed from the game
        • New Skill Rune - Deflection
          • When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage
      • Familiar
        • Increased damage from 20% to 179% weapon damage
        • Duration increased from 5 minutes to 10 minutes
        • Skill Rune - Vigoron
          • Has been removed from the game
        • New Skill Rune - Icicle
          • The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second
        • Skill Rune - Cannoneer
          • Increased damage from 20% to 240% weapon damage
      • Energy Armor
        • Duration increased from 120 seconds to 10 minutes
      • Explosive Blast
        • Increased damage from 225% to 616% weapon damage
        • Damage type has been changed from Physical to Arcane
        • Skill Rune - Unleashed
          • This skill has been reworked
            • Increases the damage of Explosive Blast to 970% weapon damage
            • Damage type has been changed from Physical to Arcane
        • Skill Rune - Time Bomb
          • Increased damage from 315% to 1039% weapon damage
          • Damage type has been changed from Physical to Arcane
        • Skill Rune - Short Fuse
          • Increased damage from 225% to 909% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Obliterate
          • Increased damage from 225% to 760% weapon damage
          • Damage type changed from Physical to Arcane
        • Skill Rune - Chain Reaction
          • Increased damage from 97% to 320% weapon damage per explosion
          • Damage type changed from Physical to Fire
      • Mirror Image
        • Images now taunt for 1 second when they are summoned
        • Mirror Image health increased from 25% to 50% of your total Life
        • Spells cast by Mirror Image now do 10% of the damage done by your own spells
        • Skill Rune - Simulacrum
          • Increased the amount of Mirror Image health from 100% to 200% of your own
        • Skill Rune - Duplicates
          • Reduced number of extra Mirror Images from 5 to 4
          • Mirror Images now taunt for 1 second
          • Mirror Image health increased from 25% to 50% of your total Life
        • Skill Rune - Mocking Demise
          • Increased damage done on death explosion from 45% to 309% weapon damage
          • Damage type changed from Physical to Arcane
        • Skill Rune - Extension of Will
          • Mirror Image health increased from 29% to 100% of your total Life
        • Skill Rune - Mirror Mimics
          • Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells
      • Blizzard
        • Increased damage done over 6 seconds from 510% to 807% weapon damage
        • Skill Rune - Grasping Chill
          • Increased the amount Blizzard slows enemies from 60% to 80%
        • Skill Rune - Frozen Solid
          • Increased chance to Freeze enemies from 20% to 40%
          • Reduced Freeze duration from 3 seconds to 1.5 seconds
        • Skill Rune - Snowbound
          • Reduced the casting cost of Blizzard from 20 to 13 Arcane Power
        • Skill Rune - Stark Winter
          • Increased damage from 510% to 941% weapon damage
        • Skill Rune - Unrelenting Storm
          • Increased damage from 680% to 1296% weapon damage
      • Archon
        • Increased duration of Archon from 15 seconds to 20 seconds
        • Reduced Armor and Resistance bonus from 40% to 20%
        • Now also increases damage done while in Archon form by 20%
        • Killing an enemy no longer increases the duration of Archon
        • Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon
        • Skill Rune - Arcane Destruction
          • Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage
        • Skill Rune - Teleport
          • Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds
        • Skill Rune - Slow Time
          • This skill has been reworked
            • Can now cast a Slow Time effect that follows you
        • Skill Rune - Improved Archon
          • Reduced damage increase of Archon abilities from 25% to 22%
    • Passives
      • Power Hungry
        • This skill has been reworked
          • Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry
      • Blur
        • Reduced melee damage reduction from 20% to 17%
      • Evocation
        • Increased cooldown reduction from 15% to 20%
      • Prodigy
        • Increased amount of Arcane Power granted by Signature spells from 4 to 5
      • Illusionist
        • This skill has been reworked
          • When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds
      • Cold Blooded
        • Reduced damage bonus versus Chilled and Frozen targets from 20% to 10%
      • Conflagration
        • This skill has been reworked
          • Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds
      • Paralysis
        • Increased chance for Lightning damage to stun targets from 8% to 15%
      • Galvanizing Ward
        • This skill has been reworked
          • As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage
      • Temporal Flux
        • Increased amount enemies are Slowed by Arcane damage from 60% to 80%
        • Reduced duration of Slow from 3 seconds to 2 seconds
      • Critical Mass
        • Has been removed from the game
      • New Passive - Dominance
        • Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds
      • Arcane Dynamo
        • Reduced amount of additional damage to your next non-Signature spell from 75% to 60%

CRAFTING AND ARTISANS

  • Crafting has received several quality of life changes
    • Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
      • This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
      • All crafting materials currently in character inventories and stash have been converted accordingly
    • All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
      • Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
    • Items purchased from vendors are now flagged as such, and cannot be salvaged

DIFFICULTY

  • The difficulty system has been completely revised
    • Nightmare, Hell, and Inferno modes have been removed
    • Difficulty is now dynamic and monsters will level up with your characters
    • There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
      • Master unlocks upon completing Act IV
      • Torment unlocks upon reaching level 60
      • Torment level includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
      • Each level offers new bonuses and rewards, visible in the difficulty selection menu
    • You can now lower your difficulty setting in-game
      • However, increasing your difficulty still requires exiting your current game
      • This option is disabled in Hardcore mode
    • To account for these changes, monster density has been adjusted across all Acts

EVENTS

  • Cursed Chests
    • Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
    • Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
    • These events offer a variety of challenges, including endless monster waves and timed events
  • Infernal Machines
    • Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)

  • Itemization has undergone a major overhaul
    • Legendary and Set items are now Bind on Account
      • Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
    • The Smart Drop system has been implemented
      • All items that drop have a chance to roll as "Smart Loot"
      • Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
      • Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
    • New item affixes have been added to the game
      • This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
    • Item properties have been separated into two categories: Primary and Secondary
      • Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
      • Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
      • This is to prevent stats that directly and indirectly increase character power from competing with one another
    • Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
    • Legendary powers now roll in a range, instead of a static amount
      • Example: The Legendary Spirit Stone "The Laws of Seph" has the legendary affix "Using Blinding Flash restores [75-100] spirit"
    • Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
    • All Legendary items have been reworked with one or all of the above points in mind
    • Please note that all of these changes will only affect new items that drop after the patch is live. Existing items will not be affected.
  • Potions have been condensed to a single type; they now provide 60% of your total health when consumed
    • All Potions currently in character inventories or stashes will be converted to the new Potion type
  • Legendary and Set items can now be dyed

MONSTERS

  • Monster affixes have been revisited and retuned
    • Arcane Enchanted
      • Spawn effect now shows which direction it will start rotating
    • Desecrator
      • Damage now begins low, but quickly ramps up to its maximum damage
    • Frozen
      • Increased the number of Frozen crystals spawned by monsters with this affix
      • Frozen no longer increases how many crystals are spawned based on the number of players in the game
      • Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
    • Jailer
      • Now does a small amount of damage when applied to the player
    • Vortex
      • Now does a small amount of damage when applied to the player
    • Mortar
      • Now has an outer impact area that does less damage than the center of impact
      • Now detonates if they vertically hit a wall
    • Plagued
      • Monsters with this affix now sometimes drop a pool under players as well as under themselves
    • Reflects Damage
      • No longer reflects a portion of incoming damage
      • Now reflects a fixed amount of damage per attack
    • Elite and Champion monsters now have five new possible affixes
      • Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
      • Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
      • Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
      • Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
      • Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
  • Monster density has been revisited
    • Density has been retuned around the new Difficulty system
    • Elite and Champion packs can now spawn in a larger variation of pack sizes
  • Wasp projectiles can now be dodged and blocked

PARAGON (PARAGON 2.0)

  • The Paragon leveling system has been completely revamped
    • There is no longer a cap on the number of Paragon levels a player can gain
    • Paragon levels are now account-wide and shared across all characters
      • Note that Paragon levels are tracked independently between Hardcore and Normal modes
    • Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
    • Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
      • Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
    • With these changes in mind, the Paragon leveling curve has been updated
    • Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
      • Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

SOCIAL FEATURES

  • Clans and Communities have been added to the game
    • Clans
      • Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
      • Joining or creating a clan displays your clan tag next to your name
      • Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
      • Clans support up to 120 members and require an invitation to join
      • Players may only be a member of one Clan at a time
    • Communities
      • Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
      • Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
      • Players may join any number of Communities they wish
      • Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
      • Communities can be designated as Private or Public; Private Communities require invitation to join
      • Communities are organized by categories, including but not limited to Classes, Regional, and Game Type

USER INTERFACE

  • Several quality of life changes have been applied to the User Interface
    • The Difficulty and Game Creation menus have been completely redone
    • The in-game Menu has been revised
    • The waypoint list has been replaced with a waypoint map
    • Skill tooltips now show damage type if Advanced Tooltips are enabled
    • Several new social options have been added to support Clans and Communities
      • These can be accessed in the Options > Gameplay menu
    • New chat colors associated with Clans and Communities have been added
    • There is now an option to enable icons for dropped items instead of text
      • This can be enabled in the Options > Gameplay menu
    • There is now an option to automatically skip all cut scenes
      • This can be enabled in the Options > Gameplay menu
    • Item labels for Gold piles are no longer displayed
      • This is to reduce visual clutter; values are still displayed when gold is picked up

Diablo III Patch 1.0.8a – v.1.0.8.16603

General

  • Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind

Auction House

  • The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)

Classes

User Interface

  • Bug Fixes
    • Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved

Bug Fixes

  • Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance
  • Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR