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Warcraft III: Reforged Patch Notes
Version 1.32.1
February 6, 2020

Changes and Bug Fixes

  • Campaign
  • Players should no longer be met with a "defeat" screen after loading into a mission.
  • Audio levels for some dialogue have been adjusted.
  • The animations, triggers, and cameras for some cutscenes have been tweaked.
  • Disconnecting or logging out will no longer change the save file folder.
  • Fixed a number of issues that would block progression or not give credit for completing missions.
    • Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
  • Custom Games
  • Multiboards should no longer crash custom games.
  • Joining lobbies for the same map no longer creates duplicate versions of the map.
    • Developer’s note: This also resolves disconnects from improper map names.
  • Gameplay
  • The rendering of Classic mode has been updated.
  • Resolved an issue with hitching when constructing buildings or training units for the first time.
  • Fixed Ziggurat upgrade animation in Reforged mode.
  • Adjusted animations and portraits for multiple units and buildings.
  • Units completing training while off-screen again have voices.
  • Starting locations are again obscured by the fog of war.
  • Interface
  • Whispers now include the name of the sender.
  • Locale settings for audio and subtitles can now be adjusted independently in Battle.net prior to launching the game.
  • Non-Latin glyphs no longer overlap.
  • A tooltip now displays when hovering over truncated text.
  • Chat keeps up with the latest messages.
  • Heroes on the match results screen are now contained by boundaries.
  • All menus are now distinct between Classic and Reforged graphic settings.
    • Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.