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Call of Duty: Warzone Season Three Patch Notes – May 4, 2022

GAMEPLAY

Adjustments

  • Armored Truck
    • Health
      • Health and Resistances decreased to be in-line but still greater than the Cargo Truck.
    • Turret
      • Damage decreased by 40%.

BUG FIXES

  • Fixed an issue preventing Players using an Xbox Live Silver Account from accessing Warzone.
  • Fixed an issue causing Players using a controller to encounter issues while navigating the Buy Station interface.
  • Fixed an issue causing the AMP63 (BOCW) Unlock Challenge to not track.
  • Fixed an issue causing the cape elements on the following skins to obscure Player vision:
    • “Ancestral Spirit” Daniel Skin (Battle Pass Tier 100)
    • “Astrakhan” Padmavati Skin
  • Fixed an issue causing the following Weapons to not gain Weapon XP:
    • KG M40 (VG)
    • Volkssturmgewehr (VG)
    • AS44 (VG)
    • NZ-41 (VG)
    • Gorenko Anti-Tank Rifle (VG)

WEAPONS

Weapon Adjustments

» Assault Rifles «

  • AK-47 (BOCW)
    • Maximum Damage decreased to 34, down from 36
    • Minimum Damage decreased to 30, down from 32 
  • AS44 (VG) 
    • Initial Recoil decreased
    • Maximum Damage Range increased to 29.8 meters, up from 28.4 meters
  • Kovalevskaya 615mm 
    • Maximum Damage Range increased by 20%, up from 15%
  • Assault Rifle Alpha (VG)
    • Headshot Damage Multiplier increased to 1.58, up from 1.5
    • Neck Damage Multiplier decreased to 1.19, down from 1.5
    • Maximum Damage increased to 33, up from 30
    • Minimum Damage increased to 30, up from 26
  • 7.62 Gorenko 50 Round Mags
    • Fire Rate Multiplier decreased to 6%, down from 6.54%
  • Krausnick 220mm Rapid
    • Sprint to Fire Speed increased by 6%, up from -15%
    • Movement Speed now increased by 1.3%
    • Initial Recoil penalty now begins at bullet 3, up from 2
    • Horizontal Recoil Control penalty decreased to 40%, down from 50%
    • Fire Rate Multiplier decreased to 15%, down from 20%
    • Maximum Damage Range now decreased by 8.6%
    • Damage now decreased by 10%
  • Recoil Booster
    • Fire Rate Multiplier decreased to 1.5%, down from 5%
  • Assault Rifle Bravo (VG)
    • Maximum Damage increased to 31, up from 29
    • Minimum Damage increased to 26, up from 22
  • Assault Rifle Charlie (VG)
    • Maximum Damage increased to 41, up from 40
    • Minimum Damage increased to 36, up from 30
  • CGC 27" 2B Barrel
    • Maximum Damage Range increased by 20%, up from 15% 
  • Chariot 18" Rapid Barrel 
    • Damage now decreased by 10% 
  • Assault Rifle Hotel (VG)
    • Minimum Damage increased to 20, up from 19
  • Cooper Carbine (VG)
    • Maximum Damage Range increased to 29.2 meters, up from 27.9 meters
  • 22" Cooper Custom 
    • Damage Range now increased by 20%
    • Minimum Damage increased to 20, up from 19
  • EM2 (BOCW)
    • Headshot Damage Multiplier decreased to 1.3, down from 1.5 
    • Maximum Damage decreased to 40, down from 41
    • Minimum Damage decreased to 35, down from 37
  • KG M40 (VG)
    • Maximum Damage Range increased to 33 meters, up from 31.1 meters
  • Krausnick 700mm 01V 
    • Damage Range now increased by 20%
    • Minimum Damage increased to 24, up from 22
  • Nikita AVT (VG)
    • Magazine Capacity increased to 40, up from 35
    • Minimum Damage increased to 21, up from 19
  • .30-06 40 Round Fast Mags
    • Magazine Capacity increased to 40, up from 35
  • 6.5 Sakura 60 Round Drums
    • Magazine Capacity increased to 60, up from 55
  • 7.62x54mmR 50 Round Mags
    • Magazine Capacity increased to 50, up from 45
  • 7.62x54mmR 40 Round Fast Mags
    • Magazine Capacity increased to 40, up from 35
  • NZ-41 (VG)
    • Maximum Damage Range increased to 35.5 meters, up from 30.9 meters
    • Minimum Damage increased to 32, up from 30
  • 6.5mm Sakura 50 Round Mags
    • Damage penalty decreased to 15%, down from 30%
  • Orbweaver Custom Barrel
    • Damage Range penalty removed
    • Horizontal Recoil Control penalty decreased to 30%, down from 50%
  • Volkssturmgewehr (VG) 
    • Minimum Damage increased to 22, up from 20
  • XM4 (BOCW)
    • Headshot Damage Multiplier increased to 1.54, up from 1.5
    • Maximum Damage decreased to 29, down from 30

» Submachine Guns «

  • Armaguerra 43 (VG) 
    • Headshot Damage Multiplier increased to 1.58, up from 1.3
    • Minimum Damage increased to 19, up from 15
    • Neck Damage Multiplier increased to 1.32, up from 1.01
  • Botti 315mm CII
    • Bullet Velocity now increased by 20%
  • Botti 570mm Precisione
    • Bullet Velocity now increased by 40%
  • Imerito 550mm 03P 
    • Bullet Velocity now increased by 30%
  • M1912 (VG)
    • Mid Damage increased to 22, up from 20
    • Minimum Damage increased to 20, up from 18
  • CGC 12" Cooling Barrel
    • Bullet Velocity increased to 30%, up from 20%
  • Chariot 5.5" Barrel
    • Bullet Velocity now increased by 30%
  • Owen Gun (VG)
    • Min Damage increased to to 24, up from 22 
  • Hockenson 142mm Rapid
    • Fire Rate decreased to 10%, down from 16%
  • PPSh-41 (VG) 
    • Minimum Damage increased to 19, up from 17
  • Empress 140mm 
    • Bullet Velocity now increased by 20%
  • ZAC 300mm
    • Bullet Velocity increased to 30%, up from 10%
  • Sten (VG)
    • Mid Damage increased to 24, up from 22
    • Min Damage increased to 21, up from 18
  • Gawain 140mm Short 
    • Bullet Velocity increased to 25%, up from 11%
  • Hockenson 174mm B11S 
    • Bullet Velocity now increased by 20%
  • Submachine Gun Charlie (VG)
    • Minimum Damage increased to 22, up from 21 
  • Krausnick 317mm 04B 
    • Bullet Velocity increased to 30%, up from 20%
  • VDD 189mm Short 
    • Bullet Velocity now increased by 20%
  • Type 100 (VG)
    • Minimum Damage increased to 20, up from 18 
  • Sakura 196mm Light
    • Bullet Velocity penalty decreased to 10%, up from 12%
  • Shiraishi Precision 
    • Bullet Velocity increased to 40%, up from 20%
  • Warubachi 134mm Rapid 
    • Bullet Velocity now increased by 10%
  • Welgun (VG)
    • Min Damage increased to 24, up from 23
  • 120mm Gawain Short
    • Bullet Velocity penalty removed 
  • 240mm Hockenson 43
    • Now increases Bullet Velocity by 40%

ATTACHMENTS

» Perks «

  • Vital
    • Upper Torso Damage Multiplier decreased to 1.046, down from 1.05