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Warzone Patch Notes - January 13, 2021

Blueprint Weapons

  • Gallantry (Mac-10)
    • All stats updated to match base Mac-10.

Weapons

  • DMR 14
    • Bullet penetration reduced from sniper to assault rifle stats.
    • Damage falloff ranges decreased.
      • 55 damage before / 48 damage after 750 units (down 70% from 2500 units).
    • Recoil increased.
      • Increased moderately for second and third bullets.
      • Increased slightly for subsequent bullets.
    • Locational damage multipliers adjusted.
      • Headshot now does less than 100 damage after 750 units.
      • Lower torso reduced from 1.1 to 1.01 (~8%).
  • Type 63
    • Bullet penetration reduced from sniper to assault rifle stats.
    • Damage falloff ranges decreased.
      • 60 damage before / 45 damage after 900 units (down 55% from 2000 units).
  • Burst Pistol
    • Max damage reduced from 45 to 40 (~11%).

Attachments

  • DMR 14
    • Front Grip
      • Vertical recoil reduction removed.
      • Horizontal recoil reduction increased from 20% to 30%.
    • Field Agent Foregrip
      • Vertical recoil reduction decreased from 35% to 25%.
      • Horizontal recoil reduction increased from 35% to 30%.
  • Type 63
    • Front Grip
      • Vertical recoil reduction removed.
      • Horizontal recoil reduction increased from 20% to 30%.
    • Spetsnaz Ergonomic Grip
      • Vertical recoil reduction decreased from 45% to 30%.
      • Horizontal recoil reduction decreased from 45% to 40%.
  • Burst Pistol
    • Akimbo
      • All location damage multipliers set to 1.

Tactical Equipment

  • Addressed an issue that allowed players to access unlimited tactical equipment (including Stim) when dropping their weapons while cooking a grenade.

Challenges

  • Season Challenges fixed to appear/track as intended

Featured Playlists (Updated Jan. 14)

  • Verdansk
    • Quads
    • Trios
    • Duos
    • Buy Back Solos
    • Plunder Trios
  • Rebirth Island
    • Resurgence Quads
    • Mini Royale Solo

* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.