StarCraft Remastered

Blue and Dev post tracker for the forums

SC:R v 1.23.1.6623 Crashing Encountering Unexpected Error
Technical Support
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Grant Davies
StarCraft Developer
Could you try a Scan & Repair and see whether this resolves the issue for you?
Matchmaking broken&offline at the moment?
General Discussion
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Matt Sherman
StarCraft Developer
Hi there, Can you please let us know if this is still occurring? thanks Matt
Grant Davies
StarCraft Developer
Just a quick note to say that we’re listening to all the opinions on the colors - and thanks all for the feedback. We’ll make some changes based on suggestions here to find a happy medium - with the goal of addressing concerns regarding similar colors but at the same time not removing all of the new…
Matt Sherman
StarCraft Developer
64-bit is now the default. Windows users can enable 32-bit via the following steps: Open Blizzard App At the top left click the down arrow to the right of the Blizzard logo. Go to Settings Click on Game Settings
EUD String modification broken in 1.23.1
General Discussion
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Grant Davies
StarCraft Developer
I’ve reached out via Discord last week. Once we get more info on this issue, we’ll investigate fixing it.
Matt Sherman
StarCraft Developer
We’ve seen a lot of positive and constructive feedback regarding the colors feature. There may be some room for improvement, and we’d like your help!
Grant Davies
StarCraft Developer
Thanks for the report. We’ll get this fixed in a maintenance patch.
Matt Sherman
StarCraft Developer
Greetings Cerebrates, Commanders, and Executors, Patch 1.23.1 has arrived! Features and Improvements: Players may now select their preferred color in unranked multiplayer games. Additionally, we’ve extended the available color palette. Worker counts have been added to the Replay UI. Addit…
Hacking and StarCraft
General Discussion
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Grant Davies
StarCraft Developer
The outage on US West was simply a software failure in the automatic deploy process, not an attack.
Hacking and StarCraft
General Discussion
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Grant Davies
StarCraft Developer
Hey folks, Regarding the DOS/DDOS attacks, we have taken action on the perpetrator based on the evidence provided, so thank you for that. It sounds like the attacks are happening outside of Blizzard’s domain. Ultimately, there is nothing we can do to prevent a DOS (or DDOS) attack which occurs out…
The map Gladiator is still bugged
General Discussion
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Grant Davies
StarCraft Developer
We’re aware of this issue, but we still haven’t been able to reproduce it in our QA environment yet. Looks like we’ll have to add some more diagnostic info into our next public build to try to get a better understanding of it.
Matt Sherman
StarCraft Developer
The Maintenance Patch; now 1.23.0.6537, is live! Thanks, Matt
Matt Sherman
StarCraft Developer
We are rolling back the client version to 1.23.0.6482. Thank you for your patience.
Matt Sherman
StarCraft Developer
Sorry for the graphics inconveniences folks, we are looking to hotfix asap.
Matt Sherman
StarCraft Developer
Hey earob, Sorry to hear that. Do you know if you are using DX9? We are seeing some incoming crash reports related to this and are investigating. Matt
Matt Sherman
StarCraft Developer
Hey all – We’ve just released maintenance patch 1.23.0.6535 which includes code to help us further progress our efforts to squash instabilities. thanks, Matt
Turn rates, matchmaking, and you
General Discussion
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Grant Davies
StarCraft Developer
It does not eliminate TR8 games, but it will prefer higher TR games if possible. That’s why it will be very difficult to match vs Korea at TR8 - Korea can pretty easily get TR16+ games, so it’s unusual for a player in Korea to be waiting long enough to accept a TR8 game.
What's the difference between 32 and 64-bit?
General Discussion
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Grant Davies
StarCraft Developer
Thanks! Yes 64-bit will use more RAM, and some people have reported higher frame rates / better performance, but other than that it should be the same experience.
Turn rates, matchmaking, and you
General Discussion
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Grant Davies
StarCraft Developer
@ 유승곤: TR24 is the fastest that the game engine can support. In order to support a higher TR, we’d need to make (significant) changes to the game engine itself, and this is not only a very large task, but it’s risky, since it may change the way the game plays. I don’t think it’s worth it for us to t…
Turn rates, matchmaking, and you
General Discussion
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Grant Davies
StarCraft Developer
The gateway is, and has always been, irrelevant in matchmaking.